COWMODSКаталог модов

Trimica

Trim anything with anything, also trim shields! Successor to AllTheTrims and DynamicTrim

Автор: Bawnorton12,3 тыс.83обновлён 28 нояб. 2025 г.
ПриключенияСнаряжениеОбщение

Описание

Trimica

All in one mod for your item trimming needs.

Features

  • Almost any item can be a trim material - Even modded
  • Most equipment can be trimmed - Even modded
  • Custom Shield Trims
  • Trim Material Additions
    • Animated Trims (Animator)
    • Emissive Trims (Glow Ink Sacs)
  • Per-trim-pattern item textures
    • The item texture overlay now has a custom pattern for each trim pattern rather than a single overlay for all trims.
    • This falls back to the old overlay if the trim pattern does not have a provided item texture.

Items

  • Animator
    • Adding the "Animator" item to a trimmed item in a smithing table (without a pattern) will make the trim animated
    • Can be occasionally found anywhere a trim pattern can be found
  • Rainbowifier
    • Using the "Rainbowifier" as a trim material will make the trim an animated rainbow

Галерея

TrimicaGold

Последние версии

Все версии →
beta

Trimica Fabric 1.4.4 for 1.21.10

1.4.4
28 нояб. 2025 г.5 тыс.Minecraft: 1.21.10fabric
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Что нового
# 1.4.4 - Probably Fix ET Compat - Whoops I forgot to delete the log spam # 1.4.3 - Fix overlay rendering using cached UVs when atlas resizes before the next frame can be drawn (#8) # 1.4.2 - Fix missing trim data file in neo distribution # 1.4.1 - Fix crash on neo related to accessing unloaded tags # 1.4.0 - Use `trimica:all_trimmables` tag to determine when an item can be trimmed in the default crafting - Migrate shield trim rendering to api to ease compat with mods that add custom shields - Migrate client-side api endpoints to new client api - Old endpoints are now deprecated but will still work until 2.0.0 - Consolidate PalleteInterceptor methods into a single method that provides the material and additions - Old methods are now deprecated but will still work until 2.0.0 # 1.3.2 - Whoops I broke the material addition recipe (its fixed now) # 1.3.1 - Capture models during resolution to allow item definition derived item models to work correctly with trims - Alphabetically sort generated trim material tags # 1.3.0 - Update to 1.21.10 - Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time - Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials - Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id - Drop 1.21.5/6 support # 1.2.2 - Update configurable dep - Include icon in neo dist # 1.2.1 - Fix crash when loading into world - Fix intrinsic additional materials not applying to additional trims # 1.2.0 - Add support for additional trims on already trimmed items - Disabled by default but can be enabled in the config or via `/trimica toggle additionalTrims true` # 1.1.0 - Add Configurable - Add modularisation support to allow users to disable features they don't need # 1.0.1 - Use new elytra trims api and fix issues with compat with elytra trims - Use mixin config plugin for optional mixins - Fix textures failing to load - Fix tests # 1.0.0 Intial Release
beta

Trimica Neoforge 1.4.4 for 1.21.10

1.4.4
28 нояб. 2025 г.284Minecraft: 1.21.10neoforge
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Что нового
# 1.4.4 - Probably Fix ET Compat - Whoops I forgot to delete the log spam # 1.4.3 - Fix overlay rendering using cached UVs when atlas resizes before the next frame can be drawn (#8) # 1.4.2 - Fix missing trim data file in neo distribution # 1.4.1 - Fix crash on neo related to accessing unloaded tags # 1.4.0 - Use `trimica:all_trimmables` tag to determine when an item can be trimmed in the default crafting - Migrate shield trim rendering to api to ease compat with mods that add custom shields - Migrate client-side api endpoints to new client api - Old endpoints are now deprecated but will still work until 2.0.0 - Consolidate PalleteInterceptor methods into a single method that provides the material and additions - Old methods are now deprecated but will still work until 2.0.0 # 1.3.2 - Whoops I broke the material addition recipe (its fixed now) # 1.3.1 - Capture models during resolution to allow item definition derived item models to work correctly with trims - Alphabetically sort generated trim material tags # 1.3.0 - Update to 1.21.10 - Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time - Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials - Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id - Drop 1.21.5/6 support # 1.2.2 - Update configurable dep - Include icon in neo dist # 1.2.1 - Fix crash when loading into world - Fix intrinsic additional materials not applying to additional trims # 1.2.0 - Add support for additional trims on already trimmed items - Disabled by default but can be enabled in the config or via `/trimica toggle additionalTrims true` # 1.1.0 - Add Configurable - Add modularisation support to allow users to disable features they don't need # 1.0.1 - Use new elytra trims api and fix issues with compat with elytra trims - Use mixin config plugin for optional mixins - Fix textures failing to load - Fix tests # 1.0.0 Intial Release
beta

Trimica Fabric 1.4.4 for 1.21.8

1.4.4
28 нояб. 2025 г.771Minecraft: 1.21.7, 1.21.8fabric
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Что нового
# 1.4.4 - Probably Fix ET Compat - Whoops I forgot to delete the log spam # 1.4.3 - Fix overlay rendering using cached UVs when atlas resizes before the next frame can be drawn (#8) # 1.4.2 - Fix missing trim data file in neo distribution # 1.4.1 - Fix crash on neo related to accessing unloaded tags # 1.4.0 - Use `trimica:all_trimmables` tag to determine when an item can be trimmed in the default crafting - Migrate shield trim rendering to api to ease compat with mods that add custom shields - Migrate client-side api endpoints to new client api - Old endpoints are now deprecated but will still work until 2.0.0 - Consolidate PalleteInterceptor methods into a single method that provides the material and additions - Old methods are now deprecated but will still work until 2.0.0 # 1.3.2 - Whoops I broke the material addition recipe (its fixed now) # 1.3.1 - Capture models during resolution to allow item definition derived item models to work correctly with trims - Alphabetically sort generated trim material tags # 1.3.0 - Update to 1.21.10 - Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time - Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials - Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id - Drop 1.21.5/6 support # 1.2.2 - Update configurable dep - Include icon in neo dist # 1.2.1 - Fix crash when loading into world - Fix intrinsic additional materials not applying to additional trims # 1.2.0 - Add support for additional trims on already trimmed items - Disabled by default but can be enabled in the config or via `/trimica toggle additionalTrims true` # 1.1.0 - Add Configurable - Add modularisation support to allow users to disable features they don't need # 1.0.1 - Use new elytra trims api and fix issues with compat with elytra trims - Use mixin config plugin for optional mixins - Fix textures failing to load - Fix tests # 1.0.0 Intial Release
beta

Trimica Neoforge 1.4.4 for 1.21.8

1.4.4
28 нояб. 2025 г.130Minecraft: 1.21.7, 1.21.8neoforge
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Что нового
# 1.4.4 - Probably Fix ET Compat - Whoops I forgot to delete the log spam # 1.4.3 - Fix overlay rendering using cached UVs when atlas resizes before the next frame can be drawn (#8) # 1.4.2 - Fix missing trim data file in neo distribution # 1.4.1 - Fix crash on neo related to accessing unloaded tags # 1.4.0 - Use `trimica:all_trimmables` tag to determine when an item can be trimmed in the default crafting - Migrate shield trim rendering to api to ease compat with mods that add custom shields - Migrate client-side api endpoints to new client api - Old endpoints are now deprecated but will still work until 2.0.0 - Consolidate PalleteInterceptor methods into a single method that provides the material and additions - Old methods are now deprecated but will still work until 2.0.0 # 1.3.2 - Whoops I broke the material addition recipe (its fixed now) # 1.3.1 - Capture models during resolution to allow item definition derived item models to work correctly with trims - Alphabetically sort generated trim material tags # 1.3.0 - Update to 1.21.10 - Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time - Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials - Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id - Drop 1.21.5/6 support # 1.2.2 - Update configurable dep - Include icon in neo dist # 1.2.1 - Fix crash when loading into world - Fix intrinsic additional materials not applying to additional trims # 1.2.0 - Add support for additional trims on already trimmed items - Disabled by default but can be enabled in the config or via `/trimica toggle additionalTrims true` # 1.1.0 - Add Configurable - Add modularisation support to allow users to disable features they don't need # 1.0.1 - Use new elytra trims api and fix issues with compat with elytra trims - Use mixin config plugin for optional mixins - Fix textures failing to load - Fix tests # 1.0.0 Intial Release
beta

Trimica Fabric 1.4.3 for 1.21.10

1.4.3
23 нояб. 2025 г.564Minecraft: 1.21.9, 1.21.10fabric
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Что нового
# 1.4.3 - Fix overlay rendering using cached UVs when atlas resizes before the next frame can be drawn (#8) # 1.4.2 - Fix missing trim data file in neo distribution # 1.4.1 - Fix crash on neo related to accessing unloaded tags # 1.4.0 - Use `trimica:all_trimmables` tag to determine when an item can be trimmed in the default crafting - Migrate shield trim rendering to api to ease compat with mods that add custom shields - Migrate client-side api endpoints to new client api - Old endpoints are now deprecated but will still work until 2.0.0 - Consolidate PalleteInterceptor methods into a single method that provides the material and additions - Old methods are now deprecated but will still work until 2.0.0 # 1.3.2 - Whoops I broke the material addition recipe (its fixed now) # 1.3.1 - Capture models during resolution to allow item definition derived item models to work correctly with trims - Alphabetically sort generated trim material tags # 1.3.0 - Update to 1.21.10 - Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time - Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials - Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id - Drop 1.21.5/6 support # 1.2.2 - Update configurable dep - Include icon in neo dist # 1.2.1 - Fix crash when loading into world - Fix intrinsic additional materials not applying to additional trims # 1.2.0 - Add support for additional trims on already trimmed items - Disabled by default but can be enabled in the config or via `/trimica toggle additionalTrims true` # 1.1.0 - Add Configurable - Add modularisation support to allow users to disable features they don't need # 1.0.1 - Use new elytra trims api and fix issues with compat with elytra trims - Use mixin config plugin for optional mixins - Fix textures failing to load - Fix tests # 1.0.0 Intial Release
beta

Trimica Neoforge 1.4.3 for 1.21.10

1.4.3
23 нояб. 2025 г.97Minecraft: 1.21.9, 1.21.10neoforge
Скачать
Что нового
# 1.4.3 - Fix overlay rendering using cached UVs when atlas resizes before the next frame can be drawn (#8) # 1.4.2 - Fix missing trim data file in neo distribution # 1.4.1 - Fix crash on neo related to accessing unloaded tags # 1.4.0 - Use `trimica:all_trimmables` tag to determine when an item can be trimmed in the default crafting - Migrate shield trim rendering to api to ease compat with mods that add custom shields - Migrate client-side api endpoints to new client api - Old endpoints are now deprecated but will still work until 2.0.0 - Consolidate PalleteInterceptor methods into a single method that provides the material and additions - Old methods are now deprecated but will still work until 2.0.0 # 1.3.2 - Whoops I broke the material addition recipe (its fixed now) # 1.3.1 - Capture models during resolution to allow item definition derived item models to work correctly with trims - Alphabetically sort generated trim material tags # 1.3.0 - Update to 1.21.10 - Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time - Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials - Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id - Drop 1.21.5/6 support # 1.2.2 - Update configurable dep - Include icon in neo dist # 1.2.1 - Fix crash when loading into world - Fix intrinsic additional materials not applying to additional trims # 1.2.0 - Add support for additional trims on already trimmed items - Disabled by default but can be enabled in the config or via `/trimica toggle additionalTrims true` # 1.1.0 - Add Configurable - Add modularisation support to allow users to disable features they don't need # 1.0.1 - Use new elytra trims api and fix issues with compat with elytra trims - Use mixin config plugin for optional mixins - Fix textures failing to load - Fix tests # 1.0.0 Intial Release
beta

Trimica Fabric 1.4.3 for 1.21.8

1.4.3
23 нояб. 2025 г.234Minecraft: 1.21.7, 1.21.8fabric
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Что нового
# 1.4.3 - Fix overlay rendering using cached UVs when atlas resizes before the next frame can be drawn (#8) # 1.4.2 - Fix missing trim data file in neo distribution # 1.4.1 - Fix crash on neo related to accessing unloaded tags # 1.4.0 - Use `trimica:all_trimmables` tag to determine when an item can be trimmed in the default crafting - Migrate shield trim rendering to api to ease compat with mods that add custom shields - Migrate client-side api endpoints to new client api - Old endpoints are now deprecated but will still work until 2.0.0 - Consolidate PalleteInterceptor methods into a single method that provides the material and additions - Old methods are now deprecated but will still work until 2.0.0 # 1.3.2 - Whoops I broke the material addition recipe (its fixed now) # 1.3.1 - Capture models during resolution to allow item definition derived item models to work correctly with trims - Alphabetically sort generated trim material tags # 1.3.0 - Update to 1.21.10 - Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time - Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials - Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id - Drop 1.21.5/6 support # 1.2.2 - Update configurable dep - Include icon in neo dist # 1.2.1 - Fix crash when loading into world - Fix intrinsic additional materials not applying to additional trims # 1.2.0 - Add support for additional trims on already trimmed items - Disabled by default but can be enabled in the config or via `/trimica toggle additionalTrims true` # 1.1.0 - Add Configurable - Add modularisation support to allow users to disable features they don't need # 1.0.1 - Use new elytra trims api and fix issues with compat with elytra trims - Use mixin config plugin for optional mixins - Fix textures failing to load - Fix tests # 1.0.0 Intial Release
beta

Trimica Neoforge 1.4.3 for 1.21.8

1.4.3
23 нояб. 2025 г.55Minecraft: 1.21.7, 1.21.8neoforge
Скачать
Что нового
# 1.4.3 - Fix overlay rendering using cached UVs when atlas resizes before the next frame can be drawn (#8) # 1.4.2 - Fix missing trim data file in neo distribution # 1.4.1 - Fix crash on neo related to accessing unloaded tags # 1.4.0 - Use `trimica:all_trimmables` tag to determine when an item can be trimmed in the default crafting - Migrate shield trim rendering to api to ease compat with mods that add custom shields - Migrate client-side api endpoints to new client api - Old endpoints are now deprecated but will still work until 2.0.0 - Consolidate PalleteInterceptor methods into a single method that provides the material and additions - Old methods are now deprecated but will still work until 2.0.0 # 1.3.2 - Whoops I broke the material addition recipe (its fixed now) # 1.3.1 - Capture models during resolution to allow item definition derived item models to work correctly with trims - Alphabetically sort generated trim material tags # 1.3.0 - Update to 1.21.10 - Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time - Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials - Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id - Drop 1.21.5/6 support # 1.2.2 - Update configurable dep - Include icon in neo dist # 1.2.1 - Fix crash when loading into world - Fix intrinsic additional materials not applying to additional trims # 1.2.0 - Add support for additional trims on already trimmed items - Disabled by default but can be enabled in the config or via `/trimica toggle additionalTrims true` # 1.1.0 - Add Configurable - Add modularisation support to allow users to disable features they don't need # 1.0.1 - Use new elytra trims api and fix issues with compat with elytra trims - Use mixin config plugin for optional mixins - Fix textures failing to load - Fix tests # 1.0.0 Intial Release
beta

Trimica Fabric 1.4.2 for 1.21.10

1.4.2
19 нояб. 2025 г.175Minecraft: 1.21.9, 1.21.10fabric
Скачать
Что нового
# 1.4.2 - Fix missing trim data file in neo distribution # 1.4.1 - Fix crash on neo related to accessing unloaded tags # 1.4.0 - Use `trimica:all_trimmables` tag to determine when an item can be trimmed in the default crafting - Migrate shield trim rendering to api to ease compat with mods that add custom shields - Migrate client-side api endpoints to new client api - Old endpoints are now deprecated but will still work until 2.0.0 - Consolidate PalleteInterceptor methods into a single method that provides the material and additions - Old methods are now deprecated but will still work until 2.0.0 # 1.3.2 - Whoops I broke the material addition recipe (its fixed now) # 1.3.1 - Capture models during resolution to allow item definition derived item models to work correctly with trims - Alphabetically sort generated trim material tags # 1.3.0 - Update to 1.21.10 - Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time - Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials - Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id - Drop 1.21.5/6 support # 1.2.2 - Update configurable dep - Include icon in neo dist # 1.2.1 - Fix crash when loading into world - Fix intrinsic additional materials not applying to additional trims # 1.2.0 - Add support for additional trims on already trimmed items - Disabled by default but can be enabled in the config or via `/trimica toggle additionalTrims true` # 1.1.0 - Add Configurable - Add modularisation support to allow users to disable features they don't need # 1.0.1 - Use new elytra trims api and fix issues with compat with elytra trims - Use mixin config plugin for optional mixins - Fix textures failing to load - Fix tests # 1.0.0 Intial Release
beta

Trimica Neoforge 1.4.2 for 1.21.10

1.4.2
19 нояб. 2025 г.57Minecraft: 1.21.9, 1.21.10neoforge
Скачать
Что нового
# 1.4.2 - Fix missing trim data file in neo distribution # 1.4.1 - Fix crash on neo related to accessing unloaded tags # 1.4.0 - Use `trimica:all_trimmables` tag to determine when an item can be trimmed in the default crafting - Migrate shield trim rendering to api to ease compat with mods that add custom shields - Migrate client-side api endpoints to new client api - Old endpoints are now deprecated but will still work until 2.0.0 - Consolidate PalleteInterceptor methods into a single method that provides the material and additions - Old methods are now deprecated but will still work until 2.0.0 # 1.3.2 - Whoops I broke the material addition recipe (its fixed now) # 1.3.1 - Capture models during resolution to allow item definition derived item models to work correctly with trims - Alphabetically sort generated trim material tags # 1.3.0 - Update to 1.21.10 - Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time - Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials - Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id - Drop 1.21.5/6 support # 1.2.2 - Update configurable dep - Include icon in neo dist # 1.2.1 - Fix crash when loading into world - Fix intrinsic additional materials not applying to additional trims # 1.2.0 - Add support for additional trims on already trimmed items - Disabled by default but can be enabled in the config or via `/trimica toggle additionalTrims true` # 1.1.0 - Add Configurable - Add modularisation support to allow users to disable features they don't need # 1.0.1 - Use new elytra trims api and fix issues with compat with elytra trims - Use mixin config plugin for optional mixins - Fix textures failing to load - Fix tests # 1.0.0 Intial Release