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ВЕРСИИ (4)
release
Trigger Craft 0.3.0
0.3.022 авг. 2026 г.53Minecraft: 1.21.8neoforge
Что нового
v0.3.0
Changelogs
- New Triggers
- Bagworm
- Raygust (This was SUCH an absolute pain to make)
- Ibis
- Scorpion (This was also a pain, but is so worth it)
- Dummy Beacon
- Teleporter
- Escudo
- Lead Bullet
- Gameplay
- Grasshopper
- Now has its own unique sound
- Changed the spark particles of Grasshopper from Green to Blue
- Increased its the duration for when it checks how many times you used it in this duration, it will then increase its Trion consumption
- Sounds
- Renewed the Parry sound
- Egret now has a new firing sound
- Adjusted Lightning’s firing sound
- Viper now makes a sound when redirecting
- Decreased all 4 Shooter Triggers’ sound volumes for both shooting and impact
- Triggers
- Raygust, Kogetsu, Egret, Handgun, and Lightning do not activate when your inventory is full
- Kogetsu, Senkū, and ALL types of Trion Bullets now deal increased damage to ONLY Trion Bodies, and will deal less to regular mobs/players.
- Optional Triggers that are selected are now highlighted, this was already a thing but I was lazy to make it work
- Grasshopper is now in the Optional Trigger category
- Reduced Shield’s maintenance cost for all modes
- Kogetsu, Egret, Lightning, Asteroid, Viper, Meteor, Hound, and Senkū has been adjusted accordingly and nerfed for non-trion bodies
- Increased Kogetsu’s range
- Removed the Shield’s solid hatbox
- Trion-Related
- When you respawn, you now spawn with HALF of your maximum Trion.
- On first load and when your Trion capacity is decided, you will have maximum Trion.
- You can now exercise your Trion and increase it by using it up and resting, it is a simple function for now, you must sleep within 2 days of “training” to increase your Trion.
- Trion is now randomized by ±15 for when a player first loads in, there are now varying Trion levels for each player, making them unique. There are also rare chances to gain or lose even more, as well as abnormality rates, although that one is rare (0.8%-0.05%).
- Combat
- Lightning
- Increased range by +100 blocks
- Kogetsu
- Decreased normal range to match the length of the held sword.
- Senkū
- ACTUALLY made it work ONLY when you HOLD down the Keybind while right-clicking
- Viper
- Decreased bullet speed
- Meteor
- Explosion power scales with its shooter’s Maximum Trion
- Increased parry screenshake intensity
- Drastically increased Lightning, Egret, and Handgun’s damage as well as decreased their damage dealt to regular players
- Handgun now has a function to change bullet type through the command
- Multiplayer
- Added Ranked Matches Framework + Function (Can only start by doing /triggercraft rankmatchesstart)
- Still WIP and is to be greatly improved on
- Fixes
- Fixed Snipers and Firearms spamming recoils when not shooting
- I wanted Grasshopper to launch from the player when doing the Alt-Activate but I made it instant and spawn when you look instead.
- Shield
- Fixed Trion Shield not changing fades when decreasing in health
- Removed animations and made it disappear instantly without any other fancies
- Now does not “die” when destroyed and looks better
- Kogetsu does not slash when using Grasshopper
- Fixed and adjusted Bail Out being stuck/suspended in the air going back and forth
- Fixed Lightning destroying items when in the line of fire
- Finally fixed ANIMATIONS for
- Grasshopper
- Fixed Grasshopper’s hitbox
- Other
- Added more JP lang support
- Added mod compatibility support for addons or other mods:
- You can now put Trion entities from other mods (or your mod) into the tag: triggercraft:trion_bodies
- For entities that hound should not target: triggercraft:hound_nontarget
- Changed the menu buttons and screen
- Added a painting: “Legacy”
- Added splashes
- Added more subtitles support
release
Trigger Craft 0.2.0
0.2.010 авг. 2026 г.19Minecraft: 1.21.8neoforge
Что нового
v0.2.0
Changelogs
- New Triggers
- Hound - The most unoptimized
- Meteor
- Viper
- Lightning
- Gameplay
- Grasshopper
- Faces upright as of the moment
- Increased the range it activates your jump
- Decreased Trion cost
- Now has a default jump animation
- The default max Trion has changed from 100 to 70
- Yūma’s Black Trigger has increased Safe Fall Distance (18 -> 130)
- Increased jump power and strength in Trion Bodies
- Renamed Yūma’s Black Trigger (Black Trigger -> Yūma’s Black Trigger)
- Guns have a super simplistic recoil now
- Shield
- Now has 4 modes (4th requires shield on both Sub and Main Trigger)
- Retextured the Trion Shield
- Removed the forming cracks the more Shield’s durability decreases, it now instead fades
- Now has Icons
- Camera Shake happens when you parry, use Senkū, guns, and some abilities
- Bail Out now breaks stronger blocks in its way
- Remade the UI Icons for Asteroid
- Egret and Handgun now dematerialize when you have them in your Inventory for some reason without having your Trigger Body active
- Optimized Asteroid
- Handgun now decreases your movement when you’re aiming
- Combat
- Asteroid
- Buffed damage
- You have to hold the respective Trigger Bind while pressing LMB to activate it again, this allows for usage of other Triggers without accidentally shooting
- Kogetsu
- Significantly buffed in damage
- Senkū
- Fixed Stance animation locking you when you cancel early
- Now breaks blocks
- Egret
- Buffed damage
- Decreased shooting cooldown by 1 second
- Handgun
- Buffed damage
- Multiplayer
- Fixes
- Asteroid had insane knock back, that was a mistake on my part, I was half-asleep when I tweaked asteroid before the release of 0.1.0
- You now play the animations when you use grasshopper in first person
- Fixed inconsistent Kogetsu damage at vertical swings
- Shield now functions properly even after destroyed
- Decreased the Trion Gases that appear when leaking
- Increased the threshold damage required for “Critical Damage”
- Fixed Shield maintenance consumption, you would still recover Trion while maintaining shield where the recovery rate was faster than the consumption rate. It now stops recovering while maintaining shield.
- Fixed Camera Shake not working, it now happens to the client only
- Fixed your player not getting hungry and having infinite oxygen underwater. That’s only supposed to be when you’re in your Trigger Body.
- Fixed the one missing pixel in one of the Trion Bar’s frames
- Did some tweaks to Bail Out activation
- Bailing Out now resets your Trion Recovery Grace and allows regeneration of Trion instantly if you’ve recently used a Trigger
- Did some fixing with the shield when destroyed, it normally checks for the closest player and works from there but I made it so that it checks ALL nearby players to find its deployer
- Sniper and Gunner Triggers are now fixed, while you were aiming and dematerialized the Trigger, you will still be in aiming mode and have the movement reduction
- Other
- Gave the mod a logo
- Gave the mod some medium JP lang support, will focus on it soon as well.
release
Trigger Craft 0.1.0
0.1.06 авг. 2026 г.16Minecraft: 1.21.8neoforge
Что нового
v0.1.0
## Changelogs
- Added:
- Handgun (11)
- Egret (12)
- Grasshopper (8)
- Main
- Trion won’t regenerate for 2 seconds after using it.
- Yūma’s Black Trigger regenerates Trion 35% faster than usual when active.
- Optimized Trigger Activation
- Fixed Environmental Damage bypassing the Trion Body protection, there was a ordering problem in the code
- You do not take damage in Bail Out now
- You now leak Trion gas, a new particle that appears when you take critical damage, critical damage are caused when you take large amounts of damage in one hit.
- All combat triggers will now disable and cannot be used when your Trigger Body is inactive.
- The Trigger overlay will now only appear when your Trigger is active
- Fixed a multiplayer de-sync with sidestepping for guest clients
- Trion Bodies do not take tick damage such as environmental or spam damage
- Fixed mobility jumping client problems on servers
- Parrying still dealt to your Trion, that is now fixed
- Asteroid
- Does not bug out a “double-spawn” when it is currently activated
- Flies completely straight and does not change direction to where the player is looking
- Asteroid now only has a lifetime of 2 seconds before exploding mid-air.
- You can select formation types for Asteroid now by tapping your Secondary Hold Activator while holding the Trigger keybind with Asteroid selected. There are only 5 formations for all Trion Projectiles: Concentrated, Dense, Wide, Scatter, and Ultra-Wide, it will also have an overlay showing what current mode you have.
- Asteroid will only hover in your front when the modes are in the “Concentrated Types”
- Shield
- Shield now glows and does not show the unsightly damage effect
- You can see mobs through shield now, although trippy, you get used to it after some time, it’s useful.
- Does not take up Trion when damaged and only does when destroyed
- Added cracks which intensify depending on how close the Trion Shield is to breaking
- The shield also increases the amount of Trion required to maintain the more it is damaged due to Trion leakage
- Shield now has an activation and deactivation animation
- Kogetsu
- Kogetsu now disables whenever EITHER sub or main trigger does not have it or Sēnku selected
- Kogetsu has been removed from the Creative Inventory
- Sēnku
- Sēnku now have stance and activation animations
- Added one particle effect
- Added a sound effect for both sheathing and unsheathing
alpha
Trigger Craft 0.0.1
0.0.11 авг. 2026 г.19Minecraft: 1.21.8neoforge
Что нового
## Additions:
- Added Yūma's Black Trigger (First added trigger for the moment)
- Added Combat Triggers:
- Kogētsu (Still under development)
- Sēnku (Still under development)
- Asteroid (Still under development)
- Shield (Still under development)
- **Combat & Movement**
- Kogetsu is the only affected weapon for the moment, it has a 4 set attack combo
- Parrying: you can parry any attack as of now, will adjust what you can parry in the next updates. If you've been holding the parry button for long enough and you hear a sound, that means you failed a parry and will end up with blocking, which decreases the damage taken.
- Sidestepping, you can dodge, although no i-Frame is provided, you can use this to cancel the early stages of an attack combo.
- When in Trigger mode, you can boost your movements with tapping shift then proceeding to either hold your sprint keybind or jump to boost either, you can lunge by jumping but holding your forward button as well, which is useful for leaping large gaps.