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TravelersCrossroads

A simple worldgen mod that adds randomly generated paths to your minecraft world as features!

Автор: JMilamber1,3 тыс.1обновлён 19 окт. 2026 г.
Генерация мира

Описание

A simple worldgen mod that adds randomly generated paths to your minecraft world as features!

The goal of this mod is to make your minecraft world feel more lived-in by adding sparse non-instrusive paths that often lead to structures (Even underground ones).

The mod is fully customizable via datapacks. 

There are 4 path sizes - 

NamePath WidthNode Distance
Mini12
Small26
Medium39
Large412

The Node Distance represent the length of each placed path section for the given size.

Each path starts from a crossroad with 1-2 connections that extend 7-13x the Node Distance of a path. Each crossroad will automatically search for nearby structures and generate a path to the structure.

There are several already defined path styles, but you can add your own path styles to the mod via datapacks.  Each path style can be constrained to specific biomes using biome tags.

Each path also only extends to structures up to a predefined offset (which can be added/adjusted via datapacks) the default offset is 10 blocks away from the center of a structure. 

See the github wiki here for examples and tutorials on datapack extension.

Галерея

Birds Eye ViewForestRustic PathSavanna

Последние версии

Все версии →
release

TravelersCrossroads 0.9.2-1.21.1

0.9.2-1.21.1
19 окт. 2026 г.91Minecraft: 1.21.1neoforge
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Что нового
As noted by manucherf on github this update: Adds two configurable options to the config: - maxStructureDistance (default 20): Existing 20-chunk structure search cutoff, now configurable - structureSearchRadius (default 3): structure search radius in grid cells (structure set spacing) Fix ConcurrentModificationException due to cairn lists being accesible from multiple threads but not being threadsafe by using CopyOnWriteArrayList and ConcurrentLinkedQueue. A big thank you to manucherf for submitting these changes! Happy Travels! ~Milamber
release

TravelersCrossroads v0.9.1-1.21.1

0.9.1-1.21.1
9 мар. 2026 г.766Minecraft: 1.21.1neoforge
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Что нового
As noted by kay-xr on github this update: Adds small, targeted bounds to path generation so road placement cannot run unbounded in a server tick. PathStyles now have a maxFindYSteps value to prevent forever loops. Failed path sections now have a maxSectionPlaceRetries value, after which the path will be marked as finished. TravelersWatcher now has a maxSectionsPerTick value allowing the user to set how many path sections are attempted to be updated.  The same value have been added to the config for fine tuning. maxFindYSteps (default: 96) maxSectionsPerTick (default: 2) maxSectionPlaceRetries (default: 12) A big thank you to kay-xr for submitting these changes! Happy Travels! ~Milamber
release

TravelersCrossroads v0.9.0-1.21.4

0.9.0-1.21.4
23 авг. 2025 г.64Minecraft: 1.21.4neoforge
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Что нового
Current feature release for 1.21.4 Neoforge
release

TravelersCrossroads v0.9.0

0.9.0-1.21.1
8 авг. 2025 г.288Minecraft: 1.21.1neoforge
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Что нового
Fixed error with incroorectly saved path data. Fixed path style resetting to default mid path on reload. Adjusted Desert path to use Cut Sandstone to stand out better. Happy Travels! ~Milamber
release

Travelers Crossroads v0.8.3

0.8.3-1.21.1
7 авг. 2025 г.42Minecraft: 1.21.1neoforge
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Что нового
First Version Release 11 Different path Styles & Datapack extension support. More Path Styles and Options planned! Happy Travels! ~Milamber