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ВЕРСИИ (79)
release
travelers-1.0-forge-1.20.1.jar
1.018 окт. 2026 г.804Minecraft: 1.20.1forge
Что нового
# 1.0
Full release of travelerslib, will remain feature-compatible
Only new features will be added from now on, bug fixes ect (no more breaking changes)
release
travelers-1.0-neoforge-26.2.jar
1.018 окт. 2026 г.62Minecraft: 26.2neoforge
Что нового
# 1.0
Full release of travelerslib, will remain feature-compatible
Only new features will be added from now on, bug fixes ect (no more breaking changes)
release
travelers-1.0-neoforge-1.21.1.jar
1.018 окт. 2026 г.800Minecraft: 1.21.1neoforge
Что нового
# 1.0
Full release of travelerslib, will remain feature-compatible
Only new features will be added from now on, bug fixes ect (no more breaking changes)
release
travelers-0.8.2.2-forge-1.20.1.jar
0.8.2.215 авг. 2026 г.3,7 тыс.Minecraft: 1.20.1forge
Что нового
# 0.8.2.2
- I dont like how other mods access random shit to make everything crash
release
travelers-0.8.2.2-neoforge-1.21.1.jar
0.8.2.215 авг. 2026 г.4,7 тыс.Minecraft: 1.21.1neoforge
Что нового
# 0.8.2.2
- I dont like how other mods access random shit to make everything crash
release
travelers-0.8.2.2-neoforge-26.2.jar
0.8.2.215 авг. 2026 г.102Minecraft: 26.2neoforge
Что нового
# 0.8.2.2
- I dont like how other mods access random shit to make everything crash
release
travelers-0.8.2.1-forge-1.20.1.jar
0.8.2.115 авг. 2026 г.124Minecraft: 1.20.1forge
Что нового
# 0.8.2
- Reworked the colliders
- Reworked the way animations are saved to save memory
- Gatekept some methods to make sure it's not used without it needing to be used (to save memory)
release
travelers-0.8.2.1-neoforge-26.2.jar
0.8.2.115 авг. 2026 г.12Minecraft: 26.2neoforge
Что нового
# 0.8.2
- Reworked the colliders
- Reworked the way animations are saved to save memory
- Gatekept some methods to make sure it's not used without it needing to be used (to save memory)
release
travelers-0.8.2.1-neoforge-1.21.1.jar
0.8.2.115 авг. 2026 г.83Minecraft: 1.21.1neoforge
Что нового
# 0.8.2
- Reworked the colliders
- Reworked the way animations are saved to save memory
- Gatekept some methods to make sure it's not used without it needing to be used (to save memory)
release
travelers-0.8.2-neoforge-26.2.jar
0.8.215 авг. 2026 г.21Minecraft: 26.2neoforge
Что нового
# 0.8.2
- Reworked the colliders
- Reworked the way animations are saved to save memory
- Gatekept some methods to make sure it's not used without it needing to be used (to save memory)
release
travelers-0.8.0-neoforge-26.2.jar
0.8.011 авг. 2026 г.36Minecraft: 26.2neoforge
Что нового
# 0.8.0
- Port to 26.2
- Fixed memory leak
release
travelers-0.8.0-forge-1.20.1.jar
0.8.011 авг. 2026 г.445Minecraft: 1.20.1forge
Что нового
# 0.8.0
- Port to 26.2
- Fixed memory leak
release
travelers-0.8.0-neoforge-1.21.1.jar
0.8.011 авг. 2026 г.275Minecraft: 1.21.1neoforge
Что нового
# 0.8.0
- Port to 26.2
- Fixed memory leak
release
travelers-0.7.4-neoforge-1.21.1.jar
0.7.422 июл. 2026 г.937Minecraft: 1.21.1neoforge
Что нового
# 0.7.4
- Fixed an issue where animals that are named crash your game
- Fixed an issue where animals couldn't get over slabs
- Fixed an issue where animals couldn't get over any voxel-shapes
- Fixed an issue with fence collisions not working properly
- Fixed an issue where animals would try to diagonal through fences
- Fixed an issue where animals would ignore fences on some edge cases
- Fixed an issue where collisions didn't get cleared properly
- Fixed a memory leak with the caches
- Added a new particle system
- Made it so colliders can carry entities on it (or push them)
- Started work on making shaders work with the custom fog
- Made it so the animal picks the best starting position (instead of walking into the fence lol)
- Changed range to actually be accuracy
- Smoothed pathing
release
travelers-0.7.4-forge-1.20.1.jar
0.7.422 июл. 2026 г.1,6 тыс.Minecraft: 1.20.1forge
Что нового
# 0.7.4
- Fixed an issue where animals that are named crash your game
- Fixed an issue where animals couldn't get over slabs
- Fixed an issue where animals couldn't get over any voxel-shapes
- Fixed an issue with fence collisions not working properly
- Fixed an issue where animals would try to diagonal through fences
- Fixed an issue where animals would ignore fences on some edge cases
- Fixed an issue where collisions didn't get cleared properly
- Fixed a memory leak with the caches
- Added a new particle system
- Made it so colliders can carry entities on it (or push them)
- Started work on making shaders work with the custom fog
- Made it so the animal picks the best starting position (instead of walking into the fence lol)
- Changed range to actually be accuracy
- Smoothed pathing
release
travelers-0.7.2-forge-1.20.1.jar
0.7.23 июл. 2026 г.1,4 тыс.Minecraft: 1.20.1forge
Что нового
# 0.7.1
- Added 1.20.1 support back, reported everything and made sure it works
- Fixed an issue where animals get stuck on cliffs
release
travelers-0.7.2-neoforge-1.21.1.jar
0.7.23 июл. 2026 г.3,2 тыс.Minecraft: 1.21.1neoforge
Что нового
# 0.7.1
- Added 1.20.1 support back, reported everything and made sure it works
- Fixed an issue where animals get stuck on cliffs
release
travelers-0.7.1-forge-1.20.1.jar
0.7.12 июл. 2026 г.224Minecraft: 1.20.1forge
Что нового
# 0.7.1
- Added 1.20.1 support back, reported everything and made sure it works
- Fixed an issue where animals get stuck on cliffs
release
travelers-0.7.1-neoforge-1.21.1.jar
0.7.12 июл. 2026 г.180Minecraft: 1.21.1neoforge
Что нового
# 0.7.1
- Added 1.20.1 support back, reported everything and made sure it works
- Fixed an issue where animals get stuck on cliffs
release
travelerslib-neoforge-1.21.1-0.6.jar
0.624 июн. 2026 г.626Minecraft: 1.21.1neoforge
Что нового
## Pathfinding
- Completely rewritten A* pathfinder and navigation system replacing vanilla navigation for all SmartAnimal mobs - custom node evaluators, binary heap open-set, and pathfinding context
- Pathfinding runs asynchronously on a dedicated thread pool; path results are applied back on the main thread so mob tick cost is near zero during computation
- Added dedicated navigation and node evaluator modes: ground, flying, swimming, and amphibious
- Walk node evaluator now accounts for entity width and height when checking clearance, step-ups, fall distances, and diagonal movement
- Diagonal moves are gated: both cardinal arms must be clear before the diagonal is attempted, preventing mobs cutting corners through walls
- Entity-width-aware danger detection: fire, lava, water, and damage zones are scanned across the full footprint of the mob, not just its center block - wider mobs keep a proportionally wider berth
- `DAMAGE_CAUTIOUS` hazard zones use a larger detection radius than other dangers
- Added `NEAR_BLOCKED` path type: nodes adjacent to walls or custom fence collision are penalized rather than refused, so mobs prefer open routes but can still escape tight spaces
- Added `NEAR_ELECTRIFIED` path type: nodes adjacent to powered custom fence/cable collision are penalized with a higher cost than ordinary wall proximity
- Added `BLOCKED_ELECTRIFIED` path type: standing directly inside powered custom fence/cable collision is treated as impassable and distinguishable from ordinary blocked terrain
- Wall detection for `NEAR_BLOCKED` / `NEAR_ELECTRIFIED` checks torso level (Y+1) rather than foot level, so step-ups and slopes are not penalized - only actual obstructing walls are
- Fixed pathfinding start node always returning BLOCKED when the entity is wedged in a corner - start node now bypasses entity-collision override since the mob is physically already there
- Start node search now scans downward up to the entity's full height so airborne or mid-jump mobs find the floor correctly instead of snapping to an arbitrary Y
- Fixed animals getting stuck on cliffs and not jumping properly
## Collision System
- Added `TravelersCollisionHandler`: a spatial index for dynamic AABB-based collision shapes registered by entities, used by fences, cables, and other structural entities
- Custom collision shapes are chunk-indexed for fast queries and automatically removed when the owning entity is removed
- Added `IPowerProvider` interface: collision owners that return `isPowered() = true` classify nearby path nodes as `BLOCKED_ELECTRIFIED` / `NEAR_ELECTRIFIED` instead of plain `BLOCKED` / `NEAR_BLOCKED`
## Entity System
- Added `SmartAnimalBase` - base class for all Travelers mobs, wiring together the custom navigation, task controller, animation module, and body rotation
- Added multi-hitbox part entities (`AnimalEntityPart`, `IPartHaver`): a mob can register sub-entities with independent hitboxes that forward damage back to the parent
- Added `TravelersMoveAnalysis`: smoothed horizontal speed tracking averaged over a configurable tick window with hysteresis gating to avoid jitter - used to drive animation speed suppliers without per-frame side effects
- Added `TravelersBodyRotationControl`: custom body rotation with configurable turn speed and smooth head-return-to-front after the mob stops moving
- Added `TravelerTaskController`: custom AI goal/task system replacing vanilla goal selectors - tasks declare occupations, run priorities, and per-tick vs. on-demand update modes; separate combat and general-purpose controllers per mob
## Animation
- Reworked animation transitions into true cross-fades: both animations keep playing during the blend instead of freezing on a snapshot and sliding onto the first frame of the next animation
- Reversing to an outgoing animation during a transition now reverses the blend in-place, so rapidly alternating requests settle into a stable pose instead of jittering
- Animations resume from the correct cycle position after a transition completes; keyframe sounds and particles fire in sync during blends
- Animation controllers now compose additively: every controller's contribution stacks onto the shared pose as a delta from rest, so sway, walk, and damage controllers all combine correctly - bones only one controller animates are unaffected
- Added additive animation overlays: a controller can layer a separate animation on top of itself with strength driven by a per-frame condition (e.g. an injured limp). Configure with `TravelersAnimationControllers.register("root", 10).withAdditiveLayer("injured", entity -> ...)`
- Added `controller.stop(entity)` / `rootController.stop(entity)` / `animationDefinition.stopForEntity(entity)`: cancels playback and eases bones back to rest so looped animations can actually be stopped
- Fixed stop-in-place transitions only holding the freeze at the start of a sequence - the freeze now covers the entire start → loop → out sequence
- Added CatmullRom and Hermite interpolation for smoother animation curves
- Fixed block entity animation dispatch packet
## Procedural Motion
- Added IK leg solver (`TravelersIKHelper`, `TravelersLegSolver`) with biped and quadruped variants: legs plant on terrain surface and solve thigh/calf angles via two-bone IK; body offsets and rolls based on left/right height difference
- Added `TravelersChainBuffer`: physics-based chain/tail swing simulation driven by the mob's delta yaw and pitch, with configurable max angle, buffer time, and falloff - output drives bone rotation in the animation pipeline
## Camera Shake
- Added server-triggered camera shake (`TravelersShakeCamera` packet): shake instances carry strength, duration, and a source position; client applies quadratic distance falloff so nearby shakes are stronger; multiple simultaneous shakes stack
- Shake respects a global config toggle and a per-player intensity multiplier
## Fog
- Added `FogHandler` / `BiomeFogData`: mods can register custom fog density and color per biome key; the handler interpolates smoothly as the player moves between biomes
## Network
- Added `TravelersGetBonePos` / `TravelersRecordEntityBoneSync` packets: server can request the world-space position of a named bone from a client animator and broadcast the result - used for attaching hit effects, particles, or child entities to animated bones
## World
- Added `TravelersBiomeModifications` / `TravelersBiomeModificator`: mods can register mob spawns (weight, group size, biome tag or key) and placed features into biomes without a datapack - applied during NeoForge biome modification events
- Added `TravelersSpawnModification`: data record for declarative spawn entries used by the biome modification system
## Flying
- Fixed fly node evaluator not respecting entity clearance height
- Fixed flying move control overshooting targets at low speed
## AzureLib
- AzureLib 3.1.9 source has been merged directly into Travelers-Lib - it is no longer a separate dependency; everything ships in one jar with no version mismatch risk
## Blockbench Plugin
- Added Travelers Tools Blockbench plugin with support for authoring Travelers animation definitions, IK chains, procedural motion, and easing curves directly in Blockbench
release
travelerslib-fabric-1.20.1-0.5.6.1.jar
0.5.6.111 мар. 2026 г.5 тыс.Minecraft: 1.20.1fabric
Что нового
- For some reason fabric file was empty?
release
travelerslib-fabric-1.21.1-0.5.6.jar
0.5.621 февр. 2026 г.7,3 тыс.Minecraft: 1.21.1fabric
Что нового
- Fixed an issue where animals can get stuck on cliffs
- Fixed an issue where animals dont jump properly
release
travelerslib-neoforge-1.21.1-0.5.6.jar
0.5.621 февр. 2026 г.4,1 тыс.Minecraft: 1.21.1neoforge
Что нового
- Fixed an issue where animals can get stuck on cliffs
- Fixed an issue where animals dont jump properly
release
travelerslib-forge-1.20.1-0.5.6.jar
0.5.621 февр. 2026 г.5,7 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
- Fixed an issue where animals can get stuck on cliffs
- Fixed an issue where animals dont jump properly
release
travelerslib-fabric-1.20.1-0.5.6.jar
0.5.621 февр. 2026 г.437Minecraft: 1.20.1fabric
Что нового
- Fixed an issue where animals can get stuck on cliffs
- Fixed an issue where animals dont jump properly
release
travelerslib-forge-1.20.1-0.5.5.jar
0.5.518 янв. 2026 г.1,6 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
- Fixed an issue where animals can get hardlocked in corners
release
travelerslib-fabric-1.20.1-0.5.5.jar
0.5.518 янв. 2026 г.726Minecraft: 1.20.1fabric
Что нового
- Fixed an issue where animals can get hardlocked in corners
release
travelerslib-fabric-1.21.1-0.5.5.jar
0.5.518 янв. 2026 г.771Minecraft: 1.21.1fabric
Что нового
- Fixed an issue where animals can get hardlocked in corners
release
travelerslib-neoforge-1.21.1-0.5.5.jar
0.5.518 янв. 2026 г.544Minecraft: 1.21.1neoforge
Что нового
- Fixed an issue where animals can get hardlocked in corners
release
travelerslib-forge-1.20.1-0.5.4.2.jar
0.5.4.228 дек. 2025 г.1 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
- Forge sucks, that's the whole report, forge sucks
release
travelerslib-fabric-1.20.1-0.5.4.2.jar
0.5.4.228 дек. 2025 г.362Minecraft: 1.20.1fabric
Что нового
- Forge sucks, that's the whole report, forge sucks
release
travelerslib-fabric-1.20.1-0.5.4.jar
0.5.427 дек. 2025 г.52Minecraft: 1.20.1fabric
Что нового
- Fixed a mixin issue
- Fixed a server-sided packet issue
release
travelerslib-forge-1.20.1-0.5.4.jar
0.5.427 дек. 2025 г.556Minecraft: 1.20.1forge, neoforge
Что нового
- Fixed a mixin issue
- Fixed a server-sided packet issue
release
travelerslib-fabric-1.21.1-0.5.3.jar
0.5.325 дек. 2025 г.436Minecraft: 1.21.1fabric
Что нового
- Fixed an issue where packets didn't register on client
release
travelerslib-neoforge-1.21.1-0.5.3.jar
0.5.325 дек. 2025 г.1,5 тыс.Minecraft: 1.21.1neoforge
Что нового
- Fixed an issue where packets didn't register on client
release
travelerslib-forge-1.20.1-0.5.3.jar
0.5.325 дек. 2025 г.95Minecraft: 1.20.1forge, neoforge
Что нового
- Fixed an issue where packets didn't register on client
release
travelerslib-fabric-1.20.1-0.5.3.jar
0.5.325 дек. 2025 г.40Minecraft: 1.20.1fabric
Что нового
- Fixed an issue where packets didn't register on client
release
Travelers Lib 0.5.2
0.5.224 дек. 2025 г.67Minecraft: 1.21.1neoforge
Что нового
- 0.5.1 -> Fixed crash with packets
- 0.5.2 -> Fixed registry issues causing desync on servers
release
Travelers Lib 0.5.2
0.5.224 дек. 2025 г.74Minecraft: 1.21.1fabric
Что нового
- 0.5.1 -> Fixed crash with packets
- 0.5.2 -> Fixed registry issues causing desync on servers
release
Travelers Lib 0.5.2
0.5.224 дек. 2025 г.42Minecraft: 1.20.1fabric
Что нового
- 0.5.1 -> Fixed crash with packets
- 0.5.2 -> Fixed registry issues causing desync on servers
release
Travelers Lib 0.5.2
0.5.224 дек. 2025 г.136Minecraft: 1.20.1forge
Что нового
- 0.5.1 -> Fixed crash with packets
- 0.5.2 -> Fixed registry issues causing desync on servers
release
Travelers Lib 0.5
0.511 дек. 2025 г.98Minecraft: 1.20.1fabric
Что нового
Ported the whole library to 1.20.1
release
Travelers Lib 0.5
0.511 дек. 2025 г.131Minecraft: 1.20.1forge
Что нового
Ported the whole library to 1.20.1
release
Travelers Lib 0.5
0.511 дек. 2025 г.227Minecraft: 1.21.1fabric
Что нового
Fixed an minor issue where the controller wasn't synced up
Moved to 0.5 because of the 1.20.1 port
release
Travelers Lib 0.5
0.511 дек. 2025 г.152Minecraft: 1.21.1neoforge
Что нового
Fixed an minor issue where the controller wasn't synced up
Moved to 0.5 because of the 1.20.1 port
beta
Travelers Lib 0.4.1.0
0.4.1.025 нояб. 2025 г.224Minecraft: 1.21.1fabric
Что нового
Fixed an issue where the navigation controller could softlock itself
Added biomefog as an option
beta
Travelers Lib 0.4.1.0
0.4.1.025 нояб. 2025 г.165Minecraft: 1.21.1neoforge
Что нового
Fixed an issue where the navigation controller could softlock itself
Added biomefog as an option
beta
Travelers Lib 0.4.0.2
0.4.0.222 нояб. 2025 г.69Minecraft: 1.21.1fabric
Что нового
Fixed an animal submarine issue
beta
Travelers Lib 0.4.0.2
0.4.0.222 нояб. 2025 г.52Minecraft: 1.21.1neoforge
Что нового
Fixed an animal submarine issue
beta
Travelers Lib 0.4.0.1
0.4.0.111 нояб. 2025 г.149Minecraft: 1.21.1neoforge
Что нового
- Fixed an issue where geckolib didn't blacklist mods properly
beta
Travelers Lib 0.4.0.1
0.4.0.111 нояб. 2025 г.105Minecraft: 1.21.1fabric
Что нового
- Fixed an issue where geckolib didn't blacklist mods properly
beta
Travelers Lib 0.4
0.411 нояб. 2025 г.49Minecraft: 1.21.1fabric
Что нового
- Rewrote how the navigation moves up and down slopes,
basically made it easier for bigger mobs to traverse slopes
- Start on biome modification utils
beta
Travelers Lib 0.4
0.411 нояб. 2025 г.59Minecraft: 1.21.1neoforge
Что нового
- Rewrote how the navigation moves up and down slopes,
basically made it easier for bigger mobs to traverse slopes
- Start on biome modification utils
beta
Travelers Lib 0.3.2
0.3.225 окт. 2025 г.306Minecraft: 1.21.1fabric
Что нового
Fixed animals sharing nodes for some reason lol
beta
Travelers Lib 0.3.2
0.3.225 окт. 2025 г.122Minecraft: 1.21.1neoforge
Что нового
Fixed animals sharing nodes for some reason lol
beta
Travelers Lib 0.3.1
0.3.121 окт. 2025 г.40Minecraft: 1.21.1fabric
Что нового
Performance improvements,
Spikes fix
beta
Travelers Lib 0.3.1
0.3.121 окт. 2025 г.54Minecraft: 1.21.1neoforge
Что нового
Performance improvements,
Spikes fix
beta
Travelers Lib 0.3
0.319 окт. 2025 г.36Minecraft: 1.21.1fabric
Что нового
- Rewrote some async path finding issues
- Ported to latest azlib
beta
Travelers Lib 0.3
0.319 окт. 2025 г.39Minecraft: 1.21.1neoforge
Что нового
- Rewrote some async path finding issues
- Ported to latest azlib
beta
Travelers Lib 0.2
0.27 окт. 2025 г.62Minecraft: 1.21.1neoforge
Что нового
Bump libraries,
Some fixes with move controls
beta
Travelers Lib 0.2
0.27 окт. 2025 г.33Minecraft: 1.21.1fabric
Что нового
Bump libraries,
Some fixes with move controls
beta
Travelers Lib 0.1.2.1
0.1.2.14 окт. 2025 г.32Minecraft: 1.21.1fabric
Что нового
Hotfix for latest azurelib
beta
Travelers Lib 0.1.2.1
0.1.2.14 окт. 2025 г.39Minecraft: 1.21.1neoforge
Что нового
Hotfix for latest azurelib
beta
Travelers Lib 0.1.2
0.1.21 окт. 2025 г.51Minecraft: 1.21.1neoforge
Что нового
- Added geckolib support
- Fixed IK
beta
Travelers Lib 0.1.2
0.1.21 окт. 2025 г.33Minecraft: 1.21.1fabric
Что нового
- Added geckolib support
- Fixed IK
beta
Travelers Lib 0.1.1
0.1.127 сент. 2025 г.58Minecraft: 1.21.1fabric
Что нового
Crash fix
beta
Travelers Lib 0.1.1
0.1.127 сент. 2025 г.97Minecraft: 1.21.1neoforge
Что нового
Crash fix
beta
Travelers Lib 0.1
0.127 сент. 2025 г.28Minecraft: 1.21.1neoforge
Что нового
- Removed test data,
- Rewrote path renderer
- Rewrote shake handler
- Rewrote how debugging works for different mods, you can now register your mod and only debug your entities on the pathfinding (for now)
- Rewrote how heap data is stored
- Added an option to freeze the animal until the animation module is done
- Added the travelers logo
- Bump azure to 3.0.30
- Moved to the proper beta format
beta
Travelers Lib 0.1
0.127 сент. 2025 г.20Minecraft: 1.21.1fabric
Что нового
- Removed test data,
- Rewrote path renderer
- Rewrote shake handler
- Rewrote how debugging works for different mods, you can now register your mod and only debug your entities on the pathfinding (for now)
- Rewrote how heap data is stored
- Added an option to freeze the animal until the animation module is done
- Added the travelers logo
- Bump azure to 3.0.30
- Moved to the proper beta format
beta
Travelers Lib 0.0.3.2
0.0.3.223 сент. 2025 г.67Minecraft: 1.21.1neoforge
Что нового
+ Config for the screenshake
+ Logo
beta
Travelers Lib 0.0.3.2
0.0.3.223 сент. 2025 г.27Minecraft: 1.21.1fabric
Что нового
+ Config for the screenshake
+ Logo
beta
Travelers Lib 0.0.3.1
0.0.3.122 сент. 2025 г.37Minecraft: 1.21.1fabric
Что нового
Crash fix when entities spawn in world
beta
Travelers Lib 0.0.3.1
0.0.3.122 сент. 2025 г.44Minecraft: 1.21.1neoforge
Что нового
Crash fix when entities spawn in world
beta
Travelers Lib 0.0.3
0.0.320 сент. 2025 г.21Minecraft: 1.21.1fabric
Что нового
- Fixed Fabric Support
- Fixed Screenshake
- Fixed some minor issues with the animation controller
- Added server animating aswel
- Moved AzureLib to latest
beta
Travelers Lib 0.0.3
0.0.320 сент. 2025 г.25Minecraft: 1.21.1neoforge
Что нового
- Fixed Fabric Support
- Fixed Screenshake
- Fixed some minor issues with the animation controller
- Added server animating aswel
- Moved AzureLib to latest
alpha
Travelers Lib 0.0.2
0.0.226 авг. 2025 г.31Minecraft: 1.21.1neoforge
Что нового
- Added debug options to the lib
- Fixed water efficiency
- Fixed an issue with the cache
alpha
Travelers Lib 0.0.2
0.0.226 авг. 2025 г.40Minecraft: 1.21.1fabric
Что нового
- Added debug options to the lib
- Fixed water efficiency
- Fixed an issue with the cache
alpha
Travelers Lib 0.0.1 Fabric
0.0.118 авг. 2025 г.47Minecraft: 1.21.1fabric
Что нового
Initial addition of the following: Animal Registry IK Helper Pathfinding and more
alpha
Travelers 0.0.1 Neo
0.0.118 авг. 2025 г.31Minecraft: 1.21.1neoforge
Что нового
Initial addition of the following:
Animal Registry
IK Helper
Pathfinding
and more