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Touhou Little Maid: Crimson Heart Covenant

You can made other player become your maid

Автор: yuuka0desu1,7 тыс.3обновлён 24 сент. 2026 г.
ПриключенияЕдаМагия

Описание

Touhou Little Maid: Crimson Heart Covenant is an expansion mod for Minecraft 1.20.1 Forge that allows two real players to form a consensual Master–Player Maid bond through an invitation and confirmation system.

A player may offer a cake to invite another player to become their maid. Once the request is accepted, the master can manage following, staying, summoning, activity range, work tasks, and daily schedules. Right-clicking a player maid directly opens the native Touhou Little Maid management interface, including its task, configuration, backpack, bauble, Curios, and model features.

The mod also introduces favorability, moods, bonds, gifts, confessions, romance, marriage, head pats, hugs, kisses, lap pillows, and morning kisses. When the official Yes Steve Model mod is installed, player maids can use custom models and play matching animations during affectionate interactions.

Whether fighting side by side, tending a farm, or simply sharing the journey, the crimson covenant between master and maid is yours to shape.

Key Features Request-and-confirmation-based player maid relationships Follow, stay, cross-dimensional recall, and configurable activity ranges Combat, farming, gathering, caregiving, lighting, and firefighting tasks Direct integration with the native Touhou Little Maid management interface Player maid inventory, armor, bauble, and Curios management Favorability, mood, bond, romance, and marriage systems Gifts, head pats, hugs, kisses, lap pillows, and morning kisses Official Yes Steve Model support with custom models and interaction animations Compatibility with Maid Marriage, Touhou Maid Affection, Relics, and Curios Server-authoritative relationship, distance, dimension, and permission checks

Последние версии

Все версии →
release

Touhou Little Maid: Crimson Heart Covenant 2.1.1

2.1.1
24 сент. 2026 г.603Minecraft: 1.20.1forge
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Bug Fixes (English) • Fixed TACZ firearms never firing automatically. The gun draw animation was restarted every tick, so shoot permanently reported IS_DRAWING and the maid stayed in a waiting state while the weapon also refused manual fire. The draw animation is now performed once per deployment and the shot pitch/yaw arguments follow the TACZ signature order. • Added a per-maid TACZ auto-fire toggle. Player maids can switch between automatic and manual fire with the Toggle TACZ Auto Fire key (default V); the native GUI config tab exposes the same switch. • Fixed compatibility addon items being hijacked by the native maid panel. Right-clicking with a Heart Pact tool (longing tester, growth tool, flower test kit, and similar) now reaches that mod instead of only opening the maid GUI, so favorability gains apply again. • Fixed item duplication and slot overwriting while the native maid panel was open. Inventory write-back no longer runs every tick, and the held item is written back to the slot it was read from instead of the currently selected hotbar slot, so scrolling no longer copies or overwrites items. • Fixed the maid gaining anger while friendly fire was blocked. Anger now only accumulates when damage is actually applied. • Added a strikeEnabled option (default true). Setting it to false keeps the mood value visible but stops strikes from interrupting automatic work. • Fixed player-maid projectiles harming their owner after the relationship was no longer resolvable, including arrows that bounced off the owner and hit the maid. Projectiles record their owner when fired, so the protection no longer depends on live relationship state. • Automatic ranged attacks now skip firing when the owner stands within the projectile path. • Fixed the native maid panel proxy entity being rendered in the world, which made the owner see two maids at once. • Fixed player maids being unable to fly the Touhou Little Maid broom. The broom required an EntityMaid companion passenger, which a player maid never satisfies. • Exposed the maid activity range in the native panel. Range can be stepped down, stepped up, or set to unlimited, and a Cycle Activity Range key is available for the maid's own client. • Updated the maid GUI network protocol version and added Chinese/English key and button labels.
release

Touhou Little Maid: Crimson Heart Covenant 2.1.0

2.1.0
23 июл. 2026 г.1,1 тыс.Minecraft: 1.20.1forge
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2.1.0 Highlights Added functional automatic combat executors for bows, crossbows, tridents, Touhou danmaku, TACZ firearms, and Iron's Spells 'n Spellbooks. Expanded player maid work modes with real crop planting, crop harvesting, sugar cane planting, and sugar cane harvesting. Improved projectile aiming with low-arc ballistic compensation so arrows reliably hit targets at medium and long range. Fixed Loyalty-enchanted tridents duplicating when thrown and returned. Improved native Maid GUI task synchronization and automatic work activation. Ranged Combat Added real arrow projectiles for automatic bow and crossbow attacks. Added real thrown trident entities with enchantment and durability handling. Added targeted Touhou danmaku attacks using the equipped Hakurei Gohei. Bows, crossbows, tridents, and gohei must now be equipped in the main hand instead of being activated remotely from the inventory. Automatic ranged attacks pause while the player is actively using an item. Melee and ranged attacks now share the player's attack-strength cadence, preventing simultaneous sword, bow, and crossbow attack loops. Crossbows now perform an initial loading phase and respect the Quick Charge enchantment. Added low-trajectory ballistic aiming based on projectile speed, distance, target height, and gravity. Improved target filtering to require a living, visible, hostile entity within the configured combat range. Trident Fixes Fixed Loyalty tridents leaving the original item in the main hand while also returning the thrown copy. A Loyalty trident is now removed from the main hand after a successful throw and returned by its projectile entity. Durability loss is applied to the returning trident stack. Non-Loyalty tridents retain the existing automatic-throw behavior and consume durability normally. Riptide tridents remain excluded from automatic ranged throwing. Farming and Gathering Normal farming now harvests mature vanilla crops and restores them to their initial growth state. Player maids can now plant compatible Forge crop seeds on nearby empty farmland. Basic planting and harvesting are no longer completely blocked when no hoe is present. Sugar cane work no longer incorrectly requires a hoe. Sugar cane harvesting now skips isolated one-block plants and selects a plant with a harvestable upper segment. Harvesting preserves the bottom sugar cane block so the plant can regrow. Player maids can plant sugar cane from their inventory on suitable soil next to water. Added functional executors for melon and pumpkin harvesting, mature cocoa harvesting, honey collection, grass clearing, snow clearing, sheep shearing, and cow milking. Added clearer work-status messages when a required item or valid nearby target is missing. Mod Compatibility Added optional automatic firearm support for Timeless and Classics Zero (TACZ). TACZ attacks use a valid gun in the main hand, respect available ammunition, attempt reloading, and report missing or failed compatibility states. Added optional spell-combat support for Iron's Spells 'n Spellbooks. Spell tasks use the currently selected spell and respect mana, cast conditions, cast time, and cooldowns. Added mappings for the maidspell:spell_combat_far and maidspell:spell_combat_melee task IDs. Improved optional Curios integration and inventory-screen compatibility. Task and GUI Synchronization Selecting a supported task through the native Touhou Maid GUI now enables automatic work for that task. Updated work descriptions to state main-hand weapon, ammunition, seed, farmland, and planting requirements more clearly. Combat modes now run every tick while still respecting weapon, item-use, attack-strength, loading, and cooldown restrictions. Non-combat work continues to respect the configured automatic work interval and schedule. Fishing and board-game modes retain their task mapping and display an execution notice when manual interaction is required. Reliability and Testing Added unit coverage for spell task mapping, combat executor registration, work hints, and low-arc projectile compensation. Added a comprehensive 2.0/2.1 integration test checklist and a dedicated test-server launcher. Added mod icon and updated Forge metadata for the 2.1.0 release. Verified compilation, unit tests, reobfuscation, and the final Forge build on Minecraft 1.20.1.
release

Touhou Little Maid: Crimson Heart Covenant 2.0.0

2.0.0
23 июл. 2026 г.32Minecraft: 1.20.1forge
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Что нового
Added covenants between players and Touhou Little Maid entities. Hold a cake and sneak-right-click a tamed Maid to become her player maid. Added hierarchical relationships with inherited inventory, task, follow, and configuration management. Maid entity tasks are now automatically synchronized with subordinate player maids. Added persistent relationships, legacy save migration, cycle detection, and configurable hierarchy depth. Fixed the client startup crash caused by the unregistered gui_maid_proxy entity. Improved native Maid GUI integration, server-side permission checks, and inventory safety during concurrent management.
beta

Touhou Little Maid: Crimson Heart Covenant 1.0.0

1.0.0
21 июл. 2026 г.37Minecraft: 1.20.1forge
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