Tough As 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ВЕРСИИ (823)
beta
21.11.0.11 for Fabric 26.3
21.11.0.1117 окт. 2026 г.4,8 тыс.Minecraft: 26.3fabric
Что нового
```
Updated to Minecraft 26.3
beta
21.11.0.11 for NeoForge 26.3
21.11.0.1117 окт. 2026 г.504Minecraft: 26.3neoforge
Что нового
```
Updated to Minecraft 26.3
beta
21.11.0.11 for Forge 26.3
21.11.0.1117 окт. 2026 г.504Minecraft: 26.3forge
Что нового
```
Updated to Minecraft 26.3
beta
21.11.0.8 for Fabric 26.2
21.11.0.828 июл. 2026 г.20,9 тыс.Minecraft: 26.2fabric
Что нового
```
Port to MC 26.2 (Fabric, Forge, NeoForge) (#959)
* Use JDK 25 for builds
* Port Fabric target to MC 26.2
Bumps Fabric API/GlitchCore to their 26.2 builds and fixes the API
breaks introduced in 26.2: Gui was renamed to Hud (heart/chat/selected-item
rendering moved with it), CriteriaTriggers moved to the .triggers package,
net.minecraft.util.Tuple was removed in favor of com.mojang.datafixers.util.Pair,
and Options.hideGui/Minecraft.screen were replaced by Hud.isHidden()/Gui.screen().
GlitchCore's RenderGuiEvent was renamed to RenderHudEvent to match.
SereneSeasons hasn't tagged a 26.2 release yet, so its dependency coordinate
is pinned to its own still-current 26.1.2 minecraft_version via a new
serene_seasons_mc_version property, separate from this project's bumped one.
Forge and NeoForge are excluded from settings.gradle for now since their
forge_version/neoforge_version haven't been updated to match and this port
only targets Fabric.
* Restore Forge and NeoForge support for MC 26.2
Re-includes both subprojects in settings.gradle and bumps forge_version
to 65.0.5 and neoforge_version to 26.2.0.21-beta. Applies the same
Gui->Hud mixin/access-transformer retargeting used for Fabric to each
loader's own MixinGui, and pins the SereneSeasons dependency coordinate
the same way as the Fabric build.
Also fixes NeoForge's datagen tag providers, which had been broken since
MC 1.21.6 independent of this port (never touched in subsequent version
bumps, so presumably untested): net.minecraft.data.tags.KeyTagProvider
and IntrinsicHolderTagsProvider were removed upstream in favor of a
unified TagsProvider<T> whose tag(TagKey<T>) now returns ResourceKey<T>-
based appenders instead of accepting raw registry objects directly, and
several provider constructors were passing a stray mod-id argument to
base-class constructors that never accepted one. Added small keys(...)
helpers in TANItemTagsProvider/TANBlockTagsProvider to bridge raw
Item/Block constants to ResourceKey for the new API.
Verified with ./gradlew :Forge:build and :NeoForge:build (previously
only :Fabric:build had been checked).
---------
Co-authored-by: Adubbz <Adubbz@users.noreply.github.com>
beta
21.11.0.8 for NeoForge 26.2
21.11.0.828 июл. 2026 г.2,3 тыс.Minecraft: 26.2neoforge
Что нового
```
Port to MC 26.2 (Fabric, Forge, NeoForge) (#959)
* Use JDK 25 for builds
* Port Fabric target to MC 26.2
Bumps Fabric API/GlitchCore to their 26.2 builds and fixes the API
breaks introduced in 26.2: Gui was renamed to Hud (heart/chat/selected-item
rendering moved with it), CriteriaTriggers moved to the .triggers package,
net.minecraft.util.Tuple was removed in favor of com.mojang.datafixers.util.Pair,
and Options.hideGui/Minecraft.screen were replaced by Hud.isHidden()/Gui.screen().
GlitchCore's RenderGuiEvent was renamed to RenderHudEvent to match.
SereneSeasons hasn't tagged a 26.2 release yet, so its dependency coordinate
is pinned to its own still-current 26.1.2 minecraft_version via a new
serene_seasons_mc_version property, separate from this project's bumped one.
Forge and NeoForge are excluded from settings.gradle for now since their
forge_version/neoforge_version haven't been updated to match and this port
only targets Fabric.
* Restore Forge and NeoForge support for MC 26.2
Re-includes both subprojects in settings.gradle and bumps forge_version
to 65.0.5 and neoforge_version to 26.2.0.21-beta. Applies the same
Gui->Hud mixin/access-transformer retargeting used for Fabric to each
loader's own MixinGui, and pins the SereneSeasons dependency coordinate
the same way as the Fabric build.
Also fixes NeoForge's datagen tag providers, which had been broken since
MC 1.21.6 independent of this port (never touched in subsequent version
bumps, so presumably untested): net.minecraft.data.tags.KeyTagProvider
and IntrinsicHolderTagsProvider were removed upstream in favor of a
unified TagsProvider<T> whose tag(TagKey<T>) now returns ResourceKey<T>-
based appenders instead of accepting raw registry objects directly, and
several provider constructors were passing a stray mod-id argument to
base-class constructors that never accepted one. Added small keys(...)
helpers in TANItemTagsProvider/TANBlockTagsProvider to bridge raw
Item/Block constants to ResourceKey for the new API.
Verified with ./gradlew :Forge:build and :NeoForge:build (previously
only :Fabric:build had been checked).
---------
Co-authored-by: Adubbz <Adubbz@users.noreply.github.com>
beta
21.11.0.8 for Forge 26.2
21.11.0.828 июл. 2026 г.1,7 тыс.Minecraft: 26.2forge
Что нового
```
Port to MC 26.2 (Fabric, Forge, NeoForge) (#959)
* Use JDK 25 for builds
* Port Fabric target to MC 26.2
Bumps Fabric API/GlitchCore to their 26.2 builds and fixes the API
breaks introduced in 26.2: Gui was renamed to Hud (heart/chat/selected-item
rendering moved with it), CriteriaTriggers moved to the .triggers package,
net.minecraft.util.Tuple was removed in favor of com.mojang.datafixers.util.Pair,
and Options.hideGui/Minecraft.screen were replaced by Hud.isHidden()/Gui.screen().
GlitchCore's RenderGuiEvent was renamed to RenderHudEvent to match.
SereneSeasons hasn't tagged a 26.2 release yet, so its dependency coordinate
is pinned to its own still-current 26.1.2 minecraft_version via a new
serene_seasons_mc_version property, separate from this project's bumped one.
Forge and NeoForge are excluded from settings.gradle for now since their
forge_version/neoforge_version haven't been updated to match and this port
only targets Fabric.
* Restore Forge and NeoForge support for MC 26.2
Re-includes both subprojects in settings.gradle and bumps forge_version
to 65.0.5 and neoforge_version to 26.2.0.21-beta. Applies the same
Gui->Hud mixin/access-transformer retargeting used for Fabric to each
loader's own MixinGui, and pins the SereneSeasons dependency coordinate
the same way as the Fabric build.
Also fixes NeoForge's datagen tag providers, which had been broken since
MC 1.21.6 independent of this port (never touched in subsequent version
bumps, so presumably untested): net.minecraft.data.tags.KeyTagProvider
and IntrinsicHolderTagsProvider were removed upstream in favor of a
unified TagsProvider<T> whose tag(TagKey<T>) now returns ResourceKey<T>-
based appenders instead of accepting raw registry objects directly, and
several provider constructors were passing a stray mod-id argument to
base-class constructors that never accepted one. Added small keys(...)
helpers in TANItemTagsProvider/TANBlockTagsProvider to bridge raw
Item/Block constants to ResourceKey for the new API.
Verified with ./gradlew :Forge:build and :NeoForge:build (previously
only :Fabric:build had been checked).
---------
Co-authored-by: Adubbz <Adubbz@users.noreply.github.com>
beta
21.11.0.6 for Fabric 26.1.2
21.11.0.65 июл. 2026 г.7,5 тыс.Minecraft: 26.1.2fabric
Что нового
```
Use JDK 25 for builds
beta
21.11.0.6 for NeoForge 26.1.2
21.11.0.65 июл. 2026 г.1,6 тыс.Minecraft: 26.1.2neoforge
Что нового
```
Use JDK 25 for builds
beta
21.11.0.6 for Forge 26.1.2
21.11.0.65 июл. 2026 г.703Minecraft: 26.1.2forge
Что нового
```
Use JDK 25 for builds
beta
21.11.0.4 for Fabric 1.21.11
21.11.0.424 февр. 2026 г.215,2 тыс.Minecraft: 1.21.11fabric
Что нового
```
Added support for insulating mounts including those from Immersive Vehicles
beta
21.11.0.4 for NeoForge 1.21.11
21.11.0.424 февр. 2026 г.3,7 тыс.Minecraft: 1.21.11neoforge
Что нового
```
Added support for insulating mounts including those from Immersive Vehicles
beta
21.11.0.4 for Forge 1.21.11
21.11.0.424 февр. 2026 г.3,5 тыс.Minecraft: 1.21.11forge
Что нового
```
Added support for insulating mounts including those from Immersive Vehicles
beta
21.11.0.3 for Fabric 1.21.11
21.11.0.39 янв. 2026 г.13,1 тыс.Minecraft: 1.21.11fabric
Что нового
```
Fix Water Purifier model X-Ray and lighting (#945)
beta
21.11.0.3 for NeoForge 1.21.11
21.11.0.39 янв. 2026 г.1,3 тыс.Minecraft: 1.21.11neoforge
Что нового
```
Fix Water Purifier model X-Ray and lighting (#945)
beta
21.11.0.3 for Forge 1.21.11
21.11.0.39 янв. 2026 г.1,5 тыс.Minecraft: 1.21.11forge
Что нового
```
Fix Water Purifier model X-Ray and lighting (#945)
beta
21.11.0.2 for Fabric 1.21.11
21.11.0.21 янв. 2026 г.1,9 тыс.Minecraft: 1.21.11fabric
Что нового
```
Update uk_ua.json (#944)
beta
21.11.0.2 for NeoForge 1.21.11
21.11.0.21 янв. 2026 г.250Minecraft: 1.21.11neoforge
Что нового
```
Update uk_ua.json (#944)
beta
21.11.0.2 for Forge 1.21.11
21.11.0.21 янв. 2026 г.252Minecraft: 1.21.11forge
Что нового
```
Update uk_ua.json (#944)
beta
21.11.0.1 for Fabric 1.21.11
21.11.0.128 дек. 2025 г.1 тыс.Minecraft: 1.21.11fabric
Что нового
```
Fixed missing armour textures
beta
21.11.0.1 for NeoForge 1.21.11
21.11.0.128 дек. 2025 г.148Minecraft: 1.21.11neoforge
Что нового
```
Fixed missing armour textures
beta
21.11.0.1 for Forge 1.21.11
21.11.0.128 дек. 2025 г.178Minecraft: 1.21.11forge
Что нового
```
Fixed missing armour textures
beta
21.11.0.0 for Fabric 1.21.11
21.11.0.014 дек. 2025 г.2,4 тыс.Minecraft: 1.21.11fabric
Что нового
```
Updated to Minecraft 1.21.11
21.10.0
=======
beta
21.10.0.1 for NeoForge 1.21.11
21.10.0.114 дек. 2025 г.288Minecraft: 1.21.11neoforge
Что нового
```
Updated to Minecraft 1.21.11
beta
21.11.0.0 for NeoForge 1.21.11
21.11.0.014 дек. 2025 г.79Minecraft: 1.21.11neoforge
Что нового
```
Updated to Minecraft 1.21.11
21.10.0
=======
beta
21.10.0.1 for Fabric 1.21.11
21.10.0.114 дек. 2025 г.165Minecraft: 1.21.11fabric
Что нового
```
Updated to Minecraft 1.21.11
beta
21.11.0.0 for Forge 1.21.11
21.11.0.014 дек. 2025 г.313Minecraft: 1.21.11forge
Что нового
```
Updated to Minecraft 1.21.11
21.10.0
=======
beta
21.10.0.1 for Forge 1.21.11
21.10.0.114 дек. 2025 г.82Minecraft: 1.21.11forge
Что нового
```
Updated to Minecraft 1.21.11
beta
21.8.0.3 for NeoForge 1.21.9
21.8.0.31 нояб. 2025 г.417Minecraft: 1.21.9neoforge
Что нового
```
Update uk_ua.json (#931)
beta
21.8.0.3 for Fabric 1.21.9
21.8.0.31 нояб. 2025 г.1,2 тыс.Minecraft: 1.21.9fabric
Что нового
```
Update uk_ua.json (#931)
beta
21.8.0.3 for Forge 1.21.9
21.8.0.31 нояб. 2025 г.327Minecraft: 1.21.9forge
Что нового
```
Update uk_ua.json (#931)
beta
21.10.0.0 for NeoForge 1.21.10
21.10.0.019 окт. 2025 г.1,9 тыс.Minecraft: 1.21.10neoforge
Что нового
```
Updated to 1.21.10
21.8.0
======
beta
21.10.0.0 for Fabric 1.21.10
21.10.0.019 окт. 2025 г.32,1 тыс.Minecraft: 1.21.10fabric
Что нового
```
Updated to 1.21.10
21.8.0
======
beta
21.10.0.0 for Forge 1.21.10
21.10.0.019 окт. 2025 г.1,9 тыс.Minecraft: 1.21.10forge
Что нового
```
Updated to 1.21.10
21.8.0
======
beta
21.8.0.3 for NeoForge 1.21.10
21.8.0.319 окт. 2025 г.90Minecraft: 1.21.10neoforge
Что нового
```
Updated to 1.21.10
beta
21.8.0.3 for Fabric 1.21.10
21.8.0.319 окт. 2025 г.144Minecraft: 1.21.10fabric
Что нового
```
Updated to 1.21.10
beta
21.8.0.3 for Forge 1.21.10
21.8.0.319 окт. 2025 г.70Minecraft: 1.21.10forge
Что нового
```
Updated to 1.21.10
beta
21.8.0.2 for Fabric 1.21.9
21.8.0.24 окт. 2025 г.1,2 тыс.Minecraft: 1.21.9fabric
Что нового
```
Updated to Minecraft 1.21.9
beta
21.8.0.2 for NeoForge 1.21.9
21.8.0.24 окт. 2025 г.197Minecraft: 1.21.9neoforge
Что нового
```
Updated to Minecraft 1.21.9
beta
21.8.0.2 for Forge 1.21.9
21.8.0.24 окт. 2025 г.197Minecraft: 1.21.9forge
Что нового
```
Updated to Minecraft 1.21.9
beta
10.5.0.5 for Fabric 1.21.6
10.5.0.54 окт. 2025 г.1,2 тыс.Minecraft: 1.21.6fabric
Что нового
```
Create es_mx.json (#919)
Translation to spanish (Mexico).
beta
10.5.0.5 for NeoForge 1.21.6
10.5.0.54 окт. 2025 г.118Minecraft: 1.21.6neoforge
Что нового
```
Create es_mx.json (#919)
Translation to spanish (Mexico).
beta
10.5.0.5 for Forge 1.21.6
10.5.0.54 окт. 2025 г.155Minecraft: 1.21.6forge
Что нового
```
Create es_mx.json (#919)
Translation to spanish (Mexico).
beta
21.8.0.2 for Fabric 1.21.8
21.8.0.24 окт. 2025 г.7,7 тыс.Minecraft: 1.21.8fabric
Что нового
```
Update uk_ua.json (#929)
* Update uk_ua.json
* Update uk_ua.json
beta
21.8.0.2 for NeoForge 1.21.8
21.8.0.24 окт. 2025 г.3 тыс.Minecraft: 1.21.8neoforge
Что нового
```
Update uk_ua.json (#929)
* Update uk_ua.json
* Update uk_ua.json
beta
21.8.0.2 for Forge 1.21.8
21.8.0.24 окт. 2025 г.804Minecraft: 1.21.8forge
Что нового
```
Update uk_ua.json (#929)
* Update uk_ua.json
* Update uk_ua.json
beta
21.8.0.1 for Fabric 1.21.8
21.8.0.14 окт. 2025 г.80Minecraft: 1.21.8fabric
Что нового
```
Fixed canteen sounds
beta
21.8.0.1 for NeoForge 1.21.8
21.8.0.14 окт. 2025 г.45Minecraft: 1.21.8neoforge
Что нового
```
Fixed canteen sounds
beta
21.8.0.1 for Forge 1.21.8
21.8.0.14 окт. 2025 г.46Minecraft: 1.21.8forge
Что нового
```
Fixed canteen sounds
beta
21.8.0.0 for Fabric 1.21.8
21.8.0.030 июл. 2025 г.8,2 тыс.Minecraft: 1.21.8fabric
Что нового
```
Updated to Minecraft 1.21.8
21.7.0
======
beta
21.8.0.0 for NeoForge 1.21.8
21.8.0.030 июл. 2025 г.906Minecraft: 1.21.8neoforge
Что нового
```
Updated to Minecraft 1.21.8
21.7.0
======
beta
21.7.0.1 for NeoForge 1.21.8
21.7.0.130 июл. 2025 г.70Minecraft: 1.21.8neoforge
Что нового
```
Updated to Minecraft 1.21.8
beta
21.8.0.0 for Forge 1.21.8
21.8.0.030 июл. 2025 г.1,2 тыс.Minecraft: 1.21.8forge
Что нового
```
Updated to Minecraft 1.21.8
21.7.0
======
beta
21.7.0.1 for Fabric 1.21.8
21.7.0.130 июл. 2025 г.115Minecraft: 1.21.8fabric
Что нового
```
Updated to Minecraft 1.21.8
beta
21.7.0.1 for Forge 1.21.8
21.7.0.130 июл. 2025 г.64Minecraft: 1.21.8forge
Что нового
```
Updated to Minecraft 1.21.8
beta
10.5.0.5 for NeoForge 1.21.7
10.5.0.511 июл. 2025 г.553Minecraft: 1.21.7neoforge
Что нового
```
Updated to 1.21.7
beta
10.5.0.5 for Fabric 1.21.7
10.5.0.511 июл. 2025 г.3,3 тыс.Minecraft: 1.21.7fabric
Что нового
```
Updated to 1.21.7
beta
10.5.0.5 for Forge 1.21.7
10.5.0.511 июл. 2025 г.419Minecraft: 1.21.7forge
Что нового
```
Updated to 1.21.7
beta
21.7.0.0 for Fabric 1.21.7
21.7.0.011 июл. 2025 г.87Minecraft: 1.21.7fabric
Что нового
```
Updated to 1.21.7
10.5.0
======
beta
21.7.0.0 for NeoForge 1.21.7
21.7.0.011 июл. 2025 г.51Minecraft: 1.21.7neoforge
Что нового
```
Updated to 1.21.7
10.5.0
======
beta
21.7.0.0 for Forge 1.21.7
21.7.0.011 июл. 2025 г.73Minecraft: 1.21.7forge
Что нового
```
Updated to 1.21.7
10.5.0
======
beta
10.5.0.5 for Fabric 1.21.5
10.5.0.524 июн. 2025 г.10,5 тыс.Minecraft: 1.21.5fabric
Что нового
```
Update zh_cn.json (#913)
beta
10.5.0.5 for NeoForge 1.21.5
10.5.0.524 июн. 2025 г.762Minecraft: 1.21.5neoforge
Что нового
```
Update zh_cn.json (#913)
beta
10.5.0.5 for Forge 1.21.5
10.5.0.524 июн. 2025 г.818Minecraft: 1.21.5forge
Что нового
```
Update zh_cn.json (#913)
release
10.5.0.4 for Fabric 1.21.6
10.5.0.424 июн. 2025 г.2,4 тыс.Minecraft: 1.21.6fabric
Что нового
```
Updated to Minecraft 1.21.6
release
10.5.0.4 for NeoForge 1.21.6
10.5.0.424 июн. 2025 г.274Minecraft: 1.21.6neoforge
Что нового
```
Updated to Minecraft 1.21.6
release
10.5.0.4 for Forge 1.21.6
10.5.0.424 июн. 2025 г.331Minecraft: 1.21.6forge
Что нового
```
Updated to Minecraft 1.21.6
beta
10.5.0.4 for Fabric 1.21.5
10.5.0.423 июн. 2025 г.172Minecraft: 1.21.5fabric
Что нового
```
Create es_mx.json (#918)
Translation to spanish (Mexico).
beta
10.5.0.4 for NeoForge 1.21.5
10.5.0.423 июн. 2025 г.62Minecraft: 1.21.5neoforge
Что нового
```
Create es_mx.json (#918)
Translation to spanish (Mexico).
beta
10.5.0.4 for Forge 1.21.5
10.5.0.423 июн. 2025 г.59Minecraft: 1.21.5forge
Что нового
```
Create es_mx.json (#918)
Translation to spanish (Mexico).
beta
10.5.0.3 for Fabric 1.21.5
10.5.0.312 июн. 2025 г.1,9 тыс.Minecraft: 1.21.5fabric
Что нового
```
Fixed climatologist texture issues
beta
10.5.0.3 for NeoForge 1.21.5
10.5.0.312 июн. 2025 г.174Minecraft: 1.21.5neoforge
Что нового
```
Fixed climatologist texture issues
beta
10.5.0.3 for Forge 1.21.5
10.5.0.312 июн. 2025 г.154Minecraft: 1.21.5forge
Что нового
```
Fixed climatologist texture issues
beta
10.5.0.2 for Fabric 1.21.5
10.5.0.224 апр. 2025 г.5,5 тыс.Minecraft: 1.21.5fabric
Что нового
```
Create pt_br.json (#908)
beta
10.5.0.1 for Fabric 1.21.5
10.5.0.124 апр. 2025 г.104Minecraft: 1.21.5fabric
Что нового
```
Fixed server crash on Fabric. Closes #909
beta
10.5.0.2 for NeoForge 1.21.5
10.5.0.224 апр. 2025 г.549Minecraft: 1.21.5neoforge
Что нового
```
Create pt_br.json (#908)
beta
10.5.0.1 for NeoForge 1.21.5
10.5.0.124 апр. 2025 г.55Minecraft: 1.21.5neoforge
Что нового
```
Fixed server crash on Fabric. Closes #909
beta
10.5.0.2 for Forge 1.21.5
10.5.0.224 апр. 2025 г.682Minecraft: 1.21.5forge
Что нового
```
Create pt_br.json (#908)
beta
10.5.0.1 for Forge 1.21.5
10.5.0.124 апр. 2025 г.54Minecraft: 1.21.5forge
Что нового
```
Fixed server crash on Fabric. Closes #909
beta
10.5.0.0 for NeoForge 1.21.5
10.5.0.08 апр. 2025 г.326Minecraft: 1.21.5neoforge
Что нового
```
Updated to Minecraft 1.21.5
10.4.0
======
beta
10.5.0.0 for Fabric 1.21.5
10.5.0.08 апр. 2025 г.1,5 тыс.Minecraft: 1.21.5fabric
Что нового
```
Updated to Minecraft 1.21.5
10.4.0
======
beta
10.5.0.0 for Forge 1.21.5
10.5.0.08 апр. 2025 г.273Minecraft: 1.21.5forge
Что нового
```
Updated to Minecraft 1.21.5
10.4.0
======
beta
10.5.0.0 for Fabric 1.21.5
10.5.0.08 апр. 2025 г.100Minecraft: 1.21.5fabric
Что нового
```
Updated to Minecraft 1.21.5
10.4.0
======
beta
10.5.0.0 for NeoForge 1.21.5
10.5.0.08 апр. 2025 г.53Minecraft: 1.21.5neoforge
Что нового
```
Updated to Minecraft 1.21.5
10.4.0
======
beta
10.5.0.0 for Forge 1.21.5
10.5.0.08 апр. 2025 г.86Minecraft: 1.21.5forge
Что нового
```
Updated to Minecraft 1.21.5
10.4.0
======
beta
10.4.0.3 for Fabric 1.21.4
10.4.0.39 февр. 2025 г.28,1 тыс.Minecraft: 1.21.4fabric
Что нового
```
Update ko_kr.json (#900)
beta
10.4.0.3 for NeoForge 1.21.4
10.4.0.39 февр. 2025 г.1,8 тыс.Minecraft: 1.21.4neoforge
Что нового
```
Update ko_kr.json (#900)
beta
10.4.0.3 for Forge 1.21.4
10.4.0.39 февр. 2025 г.2,2 тыс.Minecraft: 1.21.4forge
Что нового
```
Update ko_kr.json (#900)
beta
10.4.0.2 for Fabric 1.21.4
10.4.0.228 дек. 2024 г.4,4 тыс.Minecraft: 1.21.4fabric
Что нового
```
Forge version bump
beta
10.4.0.2 for NeoForge 1.21.4
10.4.0.228 дек. 2024 г.404Minecraft: 1.21.4neoforge
Что нового
```
Forge version bump
beta
10.4.0.2 for Forge 1.21.4
10.4.0.228 дек. 2024 г.662Minecraft: 1.21.4forge
Что нового
```
Forge version bump
beta
10.2.0.1 for Fabric 1.21.3
10.2.0.128 дек. 2024 г.1 тыс.Minecraft: 1.21.3fabric
Что нового
```
Update ko_kr.json (#896)
beta
10.2.0.1 for NeoForge 1.21.3
10.2.0.128 дек. 2024 г.264Minecraft: 1.21.3neoforge
Что нового
```
Update ko_kr.json (#896)
beta
10.2.0.1 for Forge 1.21.3
10.2.0.128 дек. 2024 г.363Minecraft: 1.21.3forge
Что нового
```
Update ko_kr.json (#896)
beta
10.4.0.1 for Forge 1.21.4
10.4.0.127 дек. 2024 г.195Minecraft: 1.21.4forge
Что нового
```
Fixed shift-click crashing. Closes #895
beta
10.4.0.0 for NeoForge 1.21.4
10.4.0.015 дек. 2024 г.213Minecraft: 1.21.4neoforge
Что нового
```
Updated to Minecraft 1.21.4
10.2.0
======
beta
10.4.0.0 for Fabric 1.21.4
10.4.0.015 дек. 2024 г.1,1 тыс.Minecraft: 1.21.4fabric
Что нового
```
Updated to Minecraft 1.21.4
10.2.0
======
beta
10.4.0.0 for Forge 1.21.4
10.4.0.015 дек. 2024 г.284Minecraft: 1.21.4forge
Что нового
```
Updated to Minecraft 1.21.4
10.2.0
======
beta
10.2.0.0 for NeoForge 1.21.3
10.2.0.07 дек. 2024 г.102Minecraft: 1.21.3neoforge
Что нового
```
Completed 1.21.3 update
10.1.0
======
beta
10.2.0.0 for Fabric 1.21.3
10.2.0.07 дек. 2024 г.527Minecraft: 1.21.3fabric
Что нового
```
Completed 1.21.3 update
10.1.0
======
beta
10.2.0.0 for Forge 1.21.3
10.2.0.07 дек. 2024 г.122Minecraft: 1.21.3forge
Что нового
```
Completed 1.21.3 update
10.1.0
======
beta
10.1.0.17 for Fabric 1.21.3
10.1.0.177 дек. 2024 г.90Minecraft: 1.21.3fabric
Что нового
```
Completed 1.21.3 update
beta
10.1.0.17 for NeoForge 1.21.3
10.1.0.177 дек. 2024 г.68Minecraft: 1.21.3neoforge
Что нового
```
Completed 1.21.3 update
beta
10.1.0.17 for Forge 1.21.3
10.1.0.177 дек. 2024 г.68Minecraft: 1.21.3forge
Что нового
```
Completed 1.21.3 update
beta
10.1.0.13 for NeoForge 1.21.1
10.1.0.1322 окт. 2024 г.142,9 тыс.Minecraft: 1.21.1neoforge
Что нового
```
Update Traditional Chinese `zh_tw.json` (#885)
* Update Traditional Chinese `zh_tw.json`
Update and Fix Traditional Chinese localization
* Update zh_tw.json
beta
10.1.0.13 for Fabric 1.21.1
10.1.0.1322 окт. 2024 г.134 тыс.Minecraft: 1.21.1fabric
Что нового
```
Update Traditional Chinese `zh_tw.json` (#885)
* Update Traditional Chinese `zh_tw.json`
Update and Fix Traditional Chinese localization
* Update zh_tw.json
beta
10.1.0.13 for Forge 1.21.1
10.1.0.1322 окт. 2024 г.7 тыс.Minecraft: 1.21.1forge
Что нового
```
Update Traditional Chinese `zh_tw.json` (#885)
* Update Traditional Chinese `zh_tw.json`
Update and Fix Traditional Chinese localization
* Update zh_tw.json
beta
9.2.0.171 for Fabric 1.20.1
9.2.0.17116 окт. 2024 г.295,8 тыс.Minecraft: 1.20.1fabric
Что нового
```
Forge & Fabric 1.20.1 Backport (#878)
beta
9.2.0.171 for Forge 1.20.1
9.2.0.17116 окт. 2024 г.495,7 тыс.Minecraft: 1.20.1forge
Что нового
```
Forge & Fabric 1.20.1 Backport (#878)
beta
10.1.0.12 for NeoForge 1.21.1
10.1.0.128 окт. 2024 г.586Minecraft: 1.21.1neoforge
Что нового
```
Update ko_kr.json (#880)
I modified it to a better translation.
beta
10.1.0.12 for Fabric 1.21.1
10.1.0.128 окт. 2024 г.1,7 тыс.Minecraft: 1.21.1fabric
Что нового
```
Update ko_kr.json (#880)
I modified it to a better translation.
beta
10.1.0.12 for Forge 1.21.1
10.1.0.128 окт. 2024 г.317Minecraft: 1.21.1forge
Что нового
```
Update ko_kr.json (#880)
I modified it to a better translation.
beta
10.1.0.11 for NeoForge 1.21.1
10.1.0.1128 сент. 2024 г.381Minecraft: 1.21.1neoforge
Что нового
```
Update nn_no.json (#879)
beta
10.1.0.11 for Fabric 1.21.1
10.1.0.1128 сент. 2024 г.1,4 тыс.Minecraft: 1.21.1fabric
Что нового
```
Update nn_no.json (#879)
beta
10.1.0.11 for Forge 1.21.1
10.1.0.1128 сент. 2024 г.223Minecraft: 1.21.1forge
Что нового
```
Update nn_no.json (#879)
beta
10.1.0.10 for Fabric 1.21.1
10.1.0.1024 сент. 2024 г.412Minecraft: 1.21.1fabric
Что нового
```
Update `ru_ru.json` & `en_us.json` (#877)
beta
10.1.0.10 for NeoForge 1.21.1
10.1.0.1024 сент. 2024 г.180Minecraft: 1.21.1neoforge
Что нового
```
Update `ru_ru.json` & `en_us.json` (#877)
beta
10.1.0.10 for Forge 1.21.1
10.1.0.1024 сент. 2024 г.105Minecraft: 1.21.1forge
Что нового
```
Update `ru_ru.json` & `en_us.json` (#877)
beta
10.1.0.9 for NeoForge 1.21.1
10.1.0.917 сент. 2024 г.224Minecraft: 1.21.1neoforge
Что нового
```
add de_de.json (#876)
beta
10.1.0.9 for Fabric 1.21.1
10.1.0.917 сент. 2024 г.1 тыс.Minecraft: 1.21.1fabric
Что нового
```
add de_de.json (#876)
beta
10.1.0.9 for Forge 1.21.1
10.1.0.917 сент. 2024 г.117Minecraft: 1.21.1forge
Что нового
```
add de_de.json (#876)
beta
10.1.0.8 for Fabric 1.21.1
10.1.0.815 сент. 2024 г.250Minecraft: 1.21.1fabric
Что нового
```
Actually fixed Thermal Tuning exclusivity
beta
10.1.0.8 for NeoForge 1.21.1
10.1.0.815 сент. 2024 г.135Minecraft: 1.21.1neoforge
Что нового
```
Actually fixed Thermal Tuning exclusivity
beta
10.1.0.8 for Forge 1.21.1
10.1.0.815 сент. 2024 г.69Minecraft: 1.21.1forge
Что нового
```
Actually fixed Thermal Tuning exclusivity
beta
10.1.0.7 for Fabric 1.21.1
10.1.0.713 сент. 2024 г.479Minecraft: 1.21.1fabric
Что нового
```
Update ko_kr.json (#875)
Please update and fix more Korean translations
beta
10.1.0.7 for NeoForge 1.21.1
10.1.0.713 сент. 2024 г.112Minecraft: 1.21.1neoforge
Что нового
```
Update ko_kr.json (#875)
Please update and fix more Korean translations
beta
10.1.0.7 for Forge 1.21.1
10.1.0.713 сент. 2024 г.100Minecraft: 1.21.1forge
Что нового
```
Update ko_kr.json (#875)
Please update and fix more Korean translations
beta
10.0.0.12 for NeoForge 1.21
10.0.0.1212 сент. 2024 г.1,3 тыс.Minecraft: 1.21neoforge
Что нового
```
Revert "Update ko_kr.json (#869)"
This reverts commit 895d5dbe5c8b883baeabe0cdb926adf7856b0eb4.
beta
10.0.0.12 for Fabric 1.21
10.0.0.1212 сент. 2024 г.19,5 тыс.Minecraft: 1.21fabric
Что нового
```
Revert "Update ko_kr.json (#869)"
This reverts commit 895d5dbe5c8b883baeabe0cdb926adf7856b0eb4.
beta
10.0.0.12 for Forge 1.21
10.0.0.1212 сент. 2024 г.2,1 тыс.Minecraft: 1.21forge
Что нового
```
Revert "Update ko_kr.json (#869)"
This reverts commit 895d5dbe5c8b883baeabe0cdb926adf7856b0eb4.
beta
10.0.0.12 for Fabric 1.21
10.0.0.1212 сент. 2024 г.185Minecraft: 1.21fabric
Что нового
```
Revert "Update ko_kr.json (#869)" (#872)
This reverts commit 895d5dbe5c8b883baeabe0cdb926adf7856b0eb4.
beta
10.0.0.12 for NeoForge 1.21
10.0.0.1212 сент. 2024 г.69Minecraft: 1.21neoforge
Что нового
```
Revert "Update ko_kr.json (#869)" (#872)
This reverts commit 895d5dbe5c8b883baeabe0cdb926adf7856b0eb4.
beta
10.0.0.12 for Forge 1.21
10.0.0.1212 сент. 2024 г.100Minecraft: 1.21forge
Что нового
```
Revert "Update ko_kr.json (#869)" (#872)
This reverts commit 895d5dbe5c8b883baeabe0cdb926adf7856b0eb4.
beta
10.1.0.5 for NeoForge 1.21.1
10.1.0.512 сент. 2024 г.109Minecraft: 1.21.1neoforge
Что нового
```
Update and fix some Korean translations (#870)
* Update and fix some Korean translations
Update and fix some Korean translations. Both 1.21 and 1.21.1
* Update Update and fix some Korean translations
beta
10.1.0.5 for Fabric 1.21.1
10.1.0.512 сент. 2024 г.186Minecraft: 1.21.1fabric
Что нового
```
Update and fix some Korean translations (#870)
* Update and fix some Korean translations
Update and fix some Korean translations. Both 1.21 and 1.21.1
* Update Update and fix some Korean translations
beta
10.1.0.5 for Forge 1.21.1
10.1.0.512 сент. 2024 г.75Minecraft: 1.21.1forge
Что нового
```
Update and fix some Korean translations (#870)
* Update and fix some Korean translations
Update and fix some Korean translations. Both 1.21 and 1.21.1
* Update Update and fix some Korean translations
beta
10.0.0.11 for Fabric 1.21
10.0.0.1111 сент. 2024 г.103Minecraft: 1.21fabric
Что нового
```
Update ko_kr.json (#869)
* Update ko_kr.json
Please add missing Korean translation
* Update ko_kr.json
beta
10.0.0.11 for NeoForge 1.21
10.0.0.1111 сент. 2024 г.68Minecraft: 1.21neoforge
Что нового
```
Update ko_kr.json (#869)
* Update ko_kr.json
Please add missing Korean translation
* Update ko_kr.json
beta
10.0.0.11 for Forge 1.21
10.0.0.1111 сент. 2024 г.65Minecraft: 1.21forge
Что нового
```
Update ko_kr.json (#869)
* Update ko_kr.json
Please add missing Korean translation
* Update ko_kr.json
beta
10.1.0.4 for Fabric 1.21.1
10.1.0.48 сент. 2024 г.479Minecraft: 1.21.1fabric
Что нового
```
Tagged Water Cleansing/Thermal Tuning as tradeable
beta
10.1.0.4 for NeoForge 1.21.1
10.1.0.48 сент. 2024 г.130Minecraft: 1.21.1neoforge
Что нового
```
Tagged Water Cleansing/Thermal Tuning as tradeable
beta
10.1.0.4 for Forge 1.21.1
10.1.0.48 сент. 2024 г.87Minecraft: 1.21.1forge
Что нового
```
Tagged Water Cleansing/Thermal Tuning as tradeable
beta
10.1.0.3 for Fabric 1.21.1
10.1.0.325 авг. 2024 г.1,1 тыс.Minecraft: 1.21.1fabric
Что нового
```
Fixed what items Water Cleansing can be applied to (On the right branch this time)
beta
10.1.0.3 for NeoForge 1.21.1
10.1.0.325 авг. 2024 г.273Minecraft: 1.21.1neoforge
Что нового
```
Fixed what items Water Cleansing can be applied to (On the right branch this time)
beta
10.1.0.3 for Forge 1.21.1
10.1.0.325 авг. 2024 г.191Minecraft: 1.21.1forge
Что нового
```
Fixed what items Water Cleansing can be applied to (On the right branch this time)
beta
10.0.0.10 for Fabric 1.21
10.0.0.1025 авг. 2024 г.1,4 тыс.Minecraft: 1.21fabric
Что нового
```
Fixed what items Water Cleansing can be applied to
beta
10.0.0.10 for NeoForge 1.21
10.0.0.1025 авг. 2024 г.142Minecraft: 1.21neoforge
Что нового
```
Fixed what items Water Cleansing can be applied to
beta
10.0.0.10 for Forge 1.21
10.0.0.1025 авг. 2024 г.156Minecraft: 1.21forge
Что нового
```
Fixed what items Water Cleansing can be applied to
beta
10.1.0.2 for Fabric 1.21.1
10.1.0.225 авг. 2024 г.63Minecraft: 1.21.1fabric
Что нового
```
Update Traditional Chinese (zh_tw.json) (#864)
Update Traditional Chinese localization
(cherry picked from commit 042f5c21a98c2a17a598162e64add8920bf694c4)
beta
10.1.0.2 for NeoForge 1.21.1
10.1.0.225 авг. 2024 г.68Minecraft: 1.21.1neoforge
Что нового
```
Update Traditional Chinese (zh_tw.json) (#864)
Update Traditional Chinese localization
(cherry picked from commit 042f5c21a98c2a17a598162e64add8920bf694c4)
beta
10.1.0.2 for Forge 1.21.1
10.1.0.225 авг. 2024 г.59Minecraft: 1.21.1forge
Что нового
```
Update Traditional Chinese (zh_tw.json) (#864)
Update Traditional Chinese localization
(cherry picked from commit 042f5c21a98c2a17a598162e64add8920bf694c4)
beta
10.1.0.1 for NeoForge 1.21.1
10.1.0.125 авг. 2024 г.121Minecraft: 1.21.1neoforge
Что нового
```
Fix dependencies
beta
10.1.0.1 for Fabric 1.21.1
10.1.0.125 авг. 2024 г.245Minecraft: 1.21.1fabric
Что нового
```
Fix dependencies
beta
10.1.0.1 for Forge 1.21.1
10.1.0.125 авг. 2024 г.84Minecraft: 1.21.1forge
Что нового
```
Fix dependencies
beta
10.0.0.9 for Fabric 1.21
10.0.0.925 авг. 2024 г.95Minecraft: 1.21fabric
Что нового
```
Update Traditional Chinese (zh_tw.json) (#864)
Update Traditional Chinese localization
beta
10.0.0.9 for NeoForge 1.21
10.0.0.925 авг. 2024 г.61Minecraft: 1.21neoforge
Что нового
```
Update Traditional Chinese (zh_tw.json) (#864)
Update Traditional Chinese localization
beta
10.0.0.9 for Forge 1.21
10.0.0.925 авг. 2024 г.71Minecraft: 1.21forge
Что нового
```
Update Traditional Chinese (zh_tw.json) (#864)
Update Traditional Chinese localization
beta
10.0.0.8 for Fabric 1.21
10.0.0.818 авг. 2024 г.828Minecraft: 1.21fabric
Что нового
```
Add missing french translation (#863)
beta
10.0.0.8 for NeoForge 1.21
10.0.0.818 авг. 2024 г.133Minecraft: 1.21neoforge
Что нового
```
Add missing french translation (#863)
beta
10.0.0.8 for Forge 1.21
10.0.0.818 авг. 2024 г.97Minecraft: 1.21forge
Что нового
```
Add missing french translation (#863)
beta
10.0.0.7 for Fabric 1.21
10.0.0.718 авг. 2024 г.111Minecraft: 1.21fabric
Что нового
```
Update French Translation (#861)
* Update French Translation
Update and add compat with Enchantment Description
* fix invalid json
beta
10.0.0.7 for NeoForge 1.21
10.0.0.718 авг. 2024 г.51Minecraft: 1.21neoforge
Что нового
```
Update French Translation (#861)
* Update French Translation
Update and add compat with Enchantment Description
* fix invalid json
beta
10.0.0.7 for Forge 1.21
10.0.0.718 авг. 2024 г.48Minecraft: 1.21forge
Что нового
```
Update French Translation (#861)
* Update French Translation
Update and add compat with Enchantment Description
* fix invalid json
beta
10.0.0.6 for Fabric 1.21
10.0.0.618 авг. 2024 г.201Minecraft: 1.21fabric
Что нового
```
Fix Armors full stack (#862)
In the latest version, wool and leaves armor can be stacked in 64, I don't know if this is intentional but I suggest this change if it's not normal.
Normally, when you drag armors (Shift+Click), only one is equipped, but in a recent version, you just have to right-click to equip it automatically.
With a stack of TAN armors, they're all equipped at once.
beta
10.0.0.6 for NeoForge 1.21
10.0.0.618 авг. 2024 г.51Minecraft: 1.21neoforge
Что нового
```
Fix Armors full stack (#862)
In the latest version, wool and leaves armor can be stacked in 64, I don't know if this is intentional but I suggest this change if it's not normal.
Normally, when you drag armors (Shift+Click), only one is equipped, but in a recent version, you just have to right-click to equip it automatically.
With a stack of TAN armors, they're all equipped at once.
beta
10.0.0.6 for Forge 1.21
10.0.0.618 авг. 2024 г.53Minecraft: 1.21forge
Что нового
```
Fix Armors full stack (#862)
In the latest version, wool and leaves armor can be stacked in 64, I don't know if this is intentional but I suggest this change if it's not normal.
Normally, when you drag armors (Shift+Click), only one is equipped, but in a recent version, you just have to right-click to equip it automatically.
With a stack of TAN armors, they're all equipped at once.
beta
10.0.0.5 for Fabric 1.21
10.0.0.530 июн. 2024 г.8,9 тыс.Minecraft: 1.21fabric
Что нового
```
Additional fixes for the Climatologist
beta
10.0.0.5 for NeoForge 1.21
10.0.0.530 июн. 2024 г.383Minecraft: 1.21neoforge
Что нового
```
Additional fixes for the Climatologist
beta
10.0.0.5 for Forge 1.21
10.0.0.530 июн. 2024 г.486Minecraft: 1.21forge
Что нового
```
Additional fixes for the Climatologist
beta
10.0.0.4 for NeoForge 1.21
10.0.0.430 июн. 2024 г.70Minecraft: 1.21neoforge
Что нового
```
Added Zombie Villager Climatologist texture
beta
10.0.0.4 for Fabric 1.21
10.0.0.430 июн. 2024 г.125Minecraft: 1.21fabric
Что нового
```
Added Zombie Villager Climatologist texture
beta
10.0.0.4 for Forge 1.21
10.0.0.430 июн. 2024 г.82Minecraft: 1.21forge
Что нового
```
Added Zombie Villager Climatologist texture
beta
10.0.0.3 for NeoForge 1.21
10.0.0.317 июн. 2024 г.204Minecraft: 1.21neoforge
Что нового
```
Update nn_no.json (#851)
beta
10.0.0.3 for Fabric 1.21
10.0.0.317 июн. 2024 г.1,5 тыс.Minecraft: 1.21fabric
Что нового
```
Update nn_no.json (#851)
beta
10.0.0.3 for Forge 1.21
10.0.0.317 июн. 2024 г.225Minecraft: 1.21forge
Что нового
```
Update nn_no.json (#851)
beta
10.0.0.2 for Fabric 1.21
10.0.0.215 июн. 2024 г.496Minecraft: 1.21fabric
Что нового
```
Added Breeze Rods and Wind Charges as Thermoregulator cooling fuel, added thirst stats to Ominous Bottles
beta
10.0.0.2 for NeoForge 1.21
10.0.0.215 июн. 2024 г.113Minecraft: 1.21neoforge
Что нового
```
Added Breeze Rods and Wind Charges as Thermoregulator cooling fuel, added thirst stats to Ominous Bottles
beta
10.0.0.2 for Forge 1.21
10.0.0.215 июн. 2024 г.118Minecraft: 1.21forge
Что нового
```
Added Breeze Rods and Wind Charges as Thermoregulator cooling fuel, added thirst stats to Ominous Bottles
beta
10.0.0.1 for Fabric 1.21
10.0.0.115 июн. 2024 г.71Minecraft: 1.21fabric
Что нового
```
Issue tracker MC version bump
beta
10.0.0.1 for NeoForge 1.21
10.0.0.115 июн. 2024 г.60Minecraft: 1.21neoforge
Что нового
```
Issue tracker MC version bump
beta
10.0.0.1 for Forge 1.21
10.0.0.115 июн. 2024 г.50Minecraft: 1.21forge
Что нового
```
Issue tracker MC version bump
beta
10.0.0.0 for NeoForge 1.21
10.0.0.015 июн. 2024 г.78Minecraft: 1.21neoforge
Что нового
```
Updated to 1.21
9.2.0
=====
beta
10.0.0.0 for Fabric 1.21
10.0.0.015 июн. 2024 г.76Minecraft: 1.21fabric
Что нового
```
Updated to 1.21
9.2.0
=====
beta
10.0.0.0 for Forge 1.21
10.0.0.015 июн. 2024 г.58Minecraft: 1.21forge
Что нового
```
Updated to 1.21
9.2.0
=====
beta
10.0.0.0 for Fabric 1.21
10.0.0.015 июн. 2024 г.100Minecraft: 1.21fabric
Что нового
```
Updated to 1.21
9.2.0
=====
beta
10.0.0.0 for NeoForge 1.21
10.0.0.015 июн. 2024 г.82Minecraft: 1.21neoforge
Что нового
```
Updated to 1.21
9.2.0
=====
beta
10.0.0.0 for Forge 1.21
10.0.0.015 июн. 2024 г.62Minecraft: 1.21forge
Что нового
```
Updated to 1.21
9.2.0
=====
beta
9.2.0.180 for Fabric 1.20.6
9.2.0.18012 июн. 2024 г.3,5 тыс.Minecraft: 1.20.6fabric
Что нового
```
Create nn_no.json (#848)
beta
9.2.0.180 for NeoForge 1.20.6
9.2.0.18012 июн. 2024 г.394Minecraft: 1.20.6neoforge
Что нового
```
Create nn_no.json (#848)
beta
9.2.0.180 for Forge 1.20.6
9.2.0.18012 июн. 2024 г.822Minecraft: 1.20.6forge
Что нового
```
Create nn_no.json (#848)
beta
9.2.0.179 for NeoForge 1.20.6
9.2.0.1798 июн. 2024 г.80Minecraft: 1.20.6neoforge
Что нового
```
Fixed Fabric crashing with leaf armor. Closes #847
beta
9.2.0.179 for Fabric 1.20.6
9.2.0.1798 июн. 2024 г.402Minecraft: 1.20.6fabric
Что нового
```
Fixed Fabric crashing with leaf armor. Closes #847
beta
9.2.0.179 for Forge 1.20.6
9.2.0.1798 июн. 2024 г.79Minecraft: 1.20.6forge
Что нового
```
Fixed Fabric crashing with leaf armor. Closes #847
beta
9.2.0.178 for Fabric 1.20.6
9.2.0.17819 мая 2024 г.2,9 тыс.Minecraft: 1.20.6fabric
Что нового
```
Fixed default colouring for wool armor
beta
9.2.0.178 for NeoForge 1.20.6
9.2.0.17819 мая 2024 г.79Minecraft: 1.20.6neoforge
Что нового
```
Fixed default colouring for wool armor
beta
9.2.0.178 for Forge 1.20.6
9.2.0.17819 мая 2024 г.164Minecraft: 1.20.6forge
Что нового
```
Fixed default colouring for wool armor
beta
9.2.0.177 for Fabric 1.20.6
9.2.0.17719 мая 2024 г.50Minecraft: 1.20.6fabric
Что нового
```
Fixed severside crashing on Fabric
beta
9.2.0.177 for NeoForge 1.20.6
9.2.0.17719 мая 2024 г.48Minecraft: 1.20.6neoforge
Что нового
```
Fixed severside crashing on Fabric
beta
9.2.0.177 for Forge 1.20.6
9.2.0.17719 мая 2024 г.54Minecraft: 1.20.6forge
Что нового
```
Fixed severside crashing on Fabric
beta
9.2.0.176 for NeoForge 1.20.6
9.2.0.17618 мая 2024 г.81Minecraft: 1.20.6neoforge
Что нового
```
Re-enabled builds
beta
9.2.0.176 for Fabric 1.20.6
9.2.0.17618 мая 2024 г.171Minecraft: 1.20.6fabric
Что нового
```
Re-enabled builds
beta
9.2.0.176 for Forge 1.20.6
9.2.0.17618 мая 2024 г.78Minecraft: 1.20.6forge
Что нового
```
Re-enabled builds
beta
9.2.0.170 for Fabric 1.20.4
9.2.0.17012 апр. 2024 г.10,6 тыс.Minecraft: 1.20.4fabric
Что нового
```
Update `ru_ru.json` (#842)
Added missing lines, fixed typo
beta
9.2.0.170 for NeoForge 1.20.4
9.2.0.17012 апр. 2024 г.5,9 тыс.Minecraft: 1.20.4neoforge
Что нового
```
Update `ru_ru.json` (#842)
Added missing lines, fixed typo
beta
9.2.0.170 for Forge 1.20.4
9.2.0.17012 апр. 2024 г.1,3 тыс.Minecraft: 1.20.4forge
Что нового
```
Update `ru_ru.json` (#842)
Added missing lines, fixed typo
beta
9.2.0.169 for Fabric 1.20.4
9.2.0.16931 мар. 2024 г.1,3 тыс.Minecraft: 1.20.4fabric
Что нового
```
Improved juice textures again
beta
9.2.0.169 for NeoForge 1.20.4
9.2.0.16931 мар. 2024 г.494Minecraft: 1.20.4neoforge
Что нового
```
Improved juice textures again
beta
9.2.0.169 for Forge 1.20.4
9.2.0.16931 мар. 2024 г.90Minecraft: 1.20.4forge
Что нового
```
Improved juice textures again
release
9.2.0.168 for Fabric 1.20.4
9.2.0.16831 мар. 2024 г.1,5 тыс.Minecraft: 1.20.4fabric
Что нового
```
Updated Gradle, added new Juice icons
release
9.2.0.168 for NeoForge 1.20.4
9.2.0.16831 мар. 2024 г.204Minecraft: 1.20.4neoforge
Что нового
```
Updated Gradle, added new Juice icons
release
9.2.0.168 for Forge 1.20.4
9.2.0.16831 мар. 2024 г.460Minecraft: 1.20.4forge
Что нового
```
Updated Gradle, added new Juice icons
beta
9.2.0.167 for Fabric 1.20.4
9.2.0.16716 мар. 2024 г.953Minecraft: 1.20.4fabric
Что нового
```
Update pl_pl.json (#841)
beta
9.2.0.167 for NeoForge 1.20.4
9.2.0.16716 мар. 2024 г.252Minecraft: 1.20.4neoforge
Что нового
```
Update pl_pl.json (#841)
beta
9.2.0.167 for Forge 1.20.4
9.2.0.16716 мар. 2024 г.116Minecraft: 1.20.4forge
Что нового
```
Update pl_pl.json (#841)
beta
9.2.0.166 for NeoForge 1.20.4
9.2.0.16627 февр. 2024 г.361Minecraft: 1.20.4neoforge
Что нового
```
Update Turkish localization (Tested) (#840)
beta
9.2.0.166 for Forge 1.20.4
9.2.0.16627 февр. 2024 г.87Minecraft: 1.20.4forge
Что нового
```
Update Turkish localization (Tested) (#840)
beta
9.2.0.166 for Fabric 1.20.4
9.2.0.16627 февр. 2024 г.929Minecraft: 1.20.4fabric
Что нового
```
Update Turkish localization (Tested) (#840)
beta
9.2.0.165 for Fabric 1.20.4
9.2.0.16521 февр. 2024 г.351Minecraft: 1.20.4fabric
Что нового
```
change accessibility (#839)
Co-authored-by: afoxxvi <unconfigured@null.spigotmc.org>
beta
9.2.0.165 for NeoForge 1.20.4
9.2.0.16521 февр. 2024 г.100Minecraft: 1.20.4neoforge
Что нового
```
change accessibility (#839)
Co-authored-by: afoxxvi <unconfigured@null.spigotmc.org>
beta
9.2.0.165 for Forge 1.20.4
9.2.0.16521 февр. 2024 г.58Minecraft: 1.20.4forge
Что нового
```
change accessibility (#839)
Co-authored-by: afoxxvi <unconfigured@null.spigotmc.org>
beta
9.2.0.164 for NeoForge 1.20.4
9.2.0.16412 февр. 2024 г.147Minecraft: 1.20.4neoforge
Что нового
```
Tweaked Climatologist texture and trades
beta
9.2.0.164 for Forge 1.20.4
9.2.0.16412 февр. 2024 г.66Minecraft: 1.20.4forge
Что нового
```
Tweaked Climatologist texture and trades
beta
9.2.0.164 for Fabric 1.20.4
9.2.0.16412 февр. 2024 г.391Minecraft: 1.20.4fabric
Что нового
```
Tweaked Climatologist texture and trades
release
9.2.0.163 for Fabric 1.20.4
9.2.0.16311 февр. 2024 г.283Minecraft: 1.20.4fabric
Что нового
```
Improved Climatologist texture
release
9.2.0.163 for NeoForge 1.20.4
9.2.0.16311 февр. 2024 г.84Minecraft: 1.20.4neoforge
Что нового
```
Improved Climatologist texture
release
9.2.0.163 for Forge 1.20.4
9.2.0.16311 февр. 2024 г.106Minecraft: 1.20.4forge
Что нового
```
Improved Climatologist texture
beta
9.2.0.162 for NeoForge 1.20.4
9.2.0.16211 февр. 2024 г.42Minecraft: 1.20.4neoforge
Что нового
```
Update ru_ru.json (#836)
That's a huge change here
beta
9.2.0.162 for Fabric 1.20.4
9.2.0.16211 февр. 2024 г.44Minecraft: 1.20.4fabric
Что нового
```
Update ru_ru.json (#836)
That's a huge change here
beta
9.2.0.162 for Forge 1.20.4
9.2.0.16211 февр. 2024 г.53Minecraft: 1.20.4forge
Что нового
```
Update ru_ru.json (#836)
That's a huge change here
beta
9.2.0.161 for Fabric 1.20.4
9.2.0.16110 февр. 2024 г.139Minecraft: 1.20.4fabric
Что нового
```
Oops, ACTUALLY fixed lit/powered state not being checked properly for heating/cooling blocks
beta
9.2.0.161 for NeoForge 1.20.4
9.2.0.16110 февр. 2024 г.40Minecraft: 1.20.4neoforge
Что нового
```
Oops, ACTUALLY fixed lit/powered state not being checked properly for heating/cooling blocks
beta
9.2.0.161 for Forge 1.20.4
9.2.0.16110 февр. 2024 г.43Minecraft: 1.20.4forge
Что нового
```
Oops, ACTUALLY fixed lit/powered state not being checked properly for heating/cooling blocks
beta
9.2.0.160 for Fabric 1.20.4
9.2.0.16010 февр. 2024 г.54Minecraft: 1.20.4fabric
Что нового
```
Fixed heating/cooling blocks not checking for the lit/powered state properly
beta
9.2.0.160 for NeoForge 1.20.4
9.2.0.16010 февр. 2024 г.46Minecraft: 1.20.4neoforge
Что нового
```
Fixed heating/cooling blocks not checking for the lit/powered state properly
beta
9.2.0.160 for Forge 1.20.4
9.2.0.16010 февр. 2024 г.35Minecraft: 1.20.4forge
Что нового
```
Fixed heating/cooling blocks not checking for the lit/powered state properly
beta
9.2.0.159 for Fabric 1.20.4
9.2.0.15910 февр. 2024 г.48Minecraft: 1.20.4fabric
Что нового
```
Tweaked Thirst status effect/thirst bar icons
beta
9.2.0.159 for NeoForge 1.20.4
9.2.0.15910 февр. 2024 г.32Minecraft: 1.20.4neoforge
Что нового
```
Tweaked Thirst status effect/thirst bar icons
beta
9.2.0.159 for Forge 1.20.4
9.2.0.15910 февр. 2024 г.35Minecraft: 1.20.4forge
Что нового
```
Tweaked Thirst status effect/thirst bar icons
beta
9.2.0.158 for Fabric 1.20.4
9.2.0.1586 февр. 2024 г.196Minecraft: 1.20.4fabric
Что нового
```
Improved Hyperthermia overlay again
beta
9.2.0.158 for NeoForge 1.20.4
9.2.0.1586 февр. 2024 г.40Minecraft: 1.20.4neoforge
Что нового
```
Improved Hyperthermia overlay again
beta
9.2.0.158 for Forge 1.20.4
9.2.0.1586 февр. 2024 г.50Minecraft: 1.20.4forge
Что нового
```
Improved Hyperthermia overlay again
beta
9.2.0.157 for Fabric 1.20.4
9.2.0.1576 февр. 2024 г.49Minecraft: 1.20.4fabric
Что нового
```
Improved Hyperthermia overlay, allowed Ice Cream/Charc-O's to be used as Thermoregulator fuel
beta
9.2.0.157 for NeoForge 1.20.4
9.2.0.1576 февр. 2024 г.38Minecraft: 1.20.4neoforge
Что нового
```
Improved Hyperthermia overlay, allowed Ice Cream/Charc-O's to be used as Thermoregulator fuel
beta
9.2.0.157 for Forge 1.20.4
9.2.0.1576 февр. 2024 г.33Minecraft: 1.20.4forge
Что нового
```
Improved Hyperthermia overlay, allowed Ice Cream/Charc-O's to be used as Thermoregulator fuel
beta
9.2.0.156 for Fabric 1.20.4
9.2.0.1563 февр. 2024 г.163Minecraft: 1.20.4fabric
Что нового
```
Improved Climatologist trades
beta
9.2.0.156 for NeoForge 1.20.4
9.2.0.1563 февр. 2024 г.51Minecraft: 1.20.4neoforge
Что нового
```
Improved Climatologist trades
beta
9.2.0.156 for Forge 1.20.4
9.2.0.1563 февр. 2024 г.37Minecraft: 1.20.4forge
Что нового
```
Improved Climatologist trades
release
9.2.0.155 for Fabric 1.20.4
9.2.0.1553 февр. 2024 г.111Minecraft: 1.20.4fabric
Что нового
```
Added Climatologist trades and tweaked house structures again
release
9.2.0.155 for NeoForge 1.20.4
9.2.0.1553 февр. 2024 г.58Minecraft: 1.20.4neoforge
Что нового
```
Added Climatologist trades and tweaked house structures again
release
9.2.0.155 for Forge 1.20.4
9.2.0.1553 февр. 2024 г.69Minecraft: 1.20.4forge
Что нового
```
Added Climatologist trades and tweaked house structures again
beta
9.2.0.154 for Fabric 1.20.4
9.2.0.1543 февр. 2024 г.52Minecraft: 1.20.4fabric
Что нового
```
Fixed Climatologist house structures
beta
9.2.0.154 for NeoForge 1.20.4
9.2.0.1543 февр. 2024 г.38Minecraft: 1.20.4neoforge
Что нового
```
Fixed Climatologist house structures
beta
9.2.0.154 for Forge 1.20.4
9.2.0.1543 февр. 2024 г.37Minecraft: 1.20.4forge
Что нового
```
Fixed Climatologist house structures
beta
9.2.0.153 for Fabric 1.20.4
9.2.0.1533 февр. 2024 г.34Minecraft: 1.20.4fabric
Что нового
```
Fixed Serene Seasons being marked as mandatory for NeoForge
beta
9.2.0.153 for NeoForge 1.20.4
9.2.0.1533 февр. 2024 г.36Minecraft: 1.20.4neoforge
Что нового
```
Fixed Serene Seasons being marked as mandatory for NeoForge
beta
9.2.0.153 for Forge 1.20.4
9.2.0.1533 февр. 2024 г.32Minecraft: 1.20.4forge
Что нового
```
Fixed Serene Seasons being marked as mandatory for NeoForge
beta
9.2.0.152 for Fabric 1.20.4
9.2.0.1523 февр. 2024 г.46Minecraft: 1.20.4fabric
Что нового
```
Implemented the Climatologist villager profession
beta
9.2.0.152 for NeoForge 1.20.4
9.2.0.1523 февр. 2024 г.34Minecraft: 1.20.4neoforge
Что нового
```
Implemented the Climatologist villager profession
beta
9.2.0.152 for Forge 1.20.4
9.2.0.1523 февр. 2024 г.33Minecraft: 1.20.4forge
Что нового
```
Implemented the Climatologist villager profession
beta
9.2.0.151 for Fabric 1.20.4
9.2.0.15129 янв. 2024 г.226Minecraft: 1.20.4fabric
Что нового
```
More improvements to Climatologist house structures
beta
9.2.0.151 for NeoForge 1.20.4
9.2.0.15129 янв. 2024 г.52Minecraft: 1.20.4neoforge
Что нового
```
More improvements to Climatologist house structures
beta
9.2.0.151 for Forge 1.20.4
9.2.0.15129 янв. 2024 г.43Minecraft: 1.20.4forge
Что нового
```
More improvements to Climatologist house structures
beta
9.2.0.150 for Fabric 1.20.4
9.2.0.15029 янв. 2024 г.60Minecraft: 1.20.4fabric
Что нового
```
Updated Climatologist house structures
beta
9.2.0.150 for NeoForge 1.20.4
9.2.0.15029 янв. 2024 г.46Minecraft: 1.20.4neoforge
Что нового
```
Updated Climatologist house structures
beta
9.2.0.150 for Forge 1.20.4
9.2.0.15029 янв. 2024 г.38Minecraft: 1.20.4forge
Что нового
```
Updated Climatologist house structures
beta
9.2.0.149 for Fabric 1.20.4
9.2.0.14928 янв. 2024 г.59Minecraft: 1.20.4fabric
Что нового
```
Implemented villager buildings
beta
9.2.0.149 for NeoForge 1.20.4
9.2.0.14928 янв. 2024 г.42Minecraft: 1.20.4neoforge
Что нового
```
Implemented villager buildings
beta
9.2.0.149 for Forge 1.20.4
9.2.0.14928 янв. 2024 г.44Minecraft: 1.20.4forge
Что нового
```
Implemented villager buildings
beta
9.2.0.148 for Fabric 1.20.4
9.2.0.14828 янв. 2024 г.104Minecraft: 1.20.4fabric
Что нового
```
Started adding assets for Climatologist villager profession
beta
9.2.0.148 for NeoForge 1.20.4
9.2.0.14828 янв. 2024 г.41Minecraft: 1.20.4neoforge
Что нового
```
Started adding assets for Climatologist villager profession
beta
9.2.0.148 for Forge 1.20.4
9.2.0.14828 янв. 2024 г.47Minecraft: 1.20.4forge
Что нового
```
Started adding assets for Climatologist villager profession
beta
9.2.0.147 for Fabric 1.20.4
9.2.0.14727 янв. 2024 г.53Minecraft: 1.20.4fabric
Что нового
```
Fixed block updates with thermoregulator
beta
9.2.0.147 for NeoForge 1.20.4
9.2.0.14727 янв. 2024 г.52Minecraft: 1.20.4neoforge
Что нового
```
Fixed block updates with thermoregulator
beta
9.2.0.147 for Forge 1.20.4
9.2.0.14727 янв. 2024 г.34Minecraft: 1.20.4forge
Что нового
```
Fixed block updates with thermoregulator
beta
9.2.0.146 for Fabric 1.20.4
9.2.0.14621 янв. 2024 г.266Minecraft: 1.20.4fabric
Что нового
```
Update ru_ru.json (#825)
beta
9.2.0.146 for NeoForge 1.20.4
9.2.0.14621 янв. 2024 г.57Minecraft: 1.20.4neoforge
Что нового
```
Update ru_ru.json (#825)
beta
9.2.0.146 for Forge 1.20.4
9.2.0.14621 янв. 2024 г.61Minecraft: 1.20.4forge
Что нового
```
Update ru_ru.json (#825)
beta
9.2.0.145 for NeoForge 1.20.4
9.2.0.14520 янв. 2024 г.47Minecraft: 1.20.4neoforge
Что нового
```
Added multiplatform Serene Seasons compatibility
beta
9.2.0.145 for Forge 1.20.4
9.2.0.14520 янв. 2024 г.48Minecraft: 1.20.4forge
Что нового
```
Added multiplatform Serene Seasons compatibility
beta
9.2.0.145 for Fabric 1.20.4
9.2.0.14520 янв. 2024 г.61Minecraft: 1.20.4fabric
Что нового
```
Added multiplatform Serene Seasons compatibility
beta
9.2.0.144 for Fabric 1.20.4
9.2.0.14420 янв. 2024 г.71Minecraft: 1.20.4fabric
Что нового
```
GlitchCore bump
beta
9.2.0.144 for NeoForge 1.20.4
9.2.0.14420 янв. 2024 г.43Minecraft: 1.20.4neoforge
Что нового
```
GlitchCore bump
beta
9.2.0.144 for Forge 1.20.4
9.2.0.14420 янв. 2024 г.40Minecraft: 1.20.4forge
Что нового
```
GlitchCore bump
beta
9.2.0.143 for Fabric 1.20.4
9.2.0.14311 янв. 2024 г.281Minecraft: 1.20.4fabric
Что нового
```
Fix modmenu icon
beta
9.2.0.143 for NeoForge 1.20.4
9.2.0.14311 янв. 2024 г.49Minecraft: 1.20.4neoforge
Что нового
```
Fix modmenu icon
beta
9.2.0.143 for Forge 1.20.4
9.2.0.14311 янв. 2024 г.43Minecraft: 1.20.4forge
Что нового
```
Fix modmenu icon
release
9.2.0.142 for Fabric 1.20.4
9.2.0.14210 янв. 2024 г.1,6 тыс.Minecraft: 1.20.4fabric
Что нового
```
Updated for new GlitchCore
release
9.2.0.142 for NeoForge 1.20.4
9.2.0.14210 янв. 2024 г.152Minecraft: 1.20.4neoforge
Что нового
```
Updated for new GlitchCore
release
9.2.0.142 for Forge 1.20.4
9.2.0.14210 янв. 2024 г.373Minecraft: 1.20.4forge
Что нового
```
Updated for new GlitchCore
beta
9.2.0.141 for Fabric 1.20.4
9.2.0.14110 янв. 2024 г.41Minecraft: 1.20.4fabric
Что нового
```
Create vi_vn.json (#824)
beta
9.2.0.141 for NeoForge 1.20.4
9.2.0.14110 янв. 2024 г.29Minecraft: 1.20.4neoforge
Что нового
```
Create vi_vn.json (#824)
beta
9.2.0.141 for Forge 1.20.4
9.2.0.14110 янв. 2024 г.44Minecraft: 1.20.4forge
Что нового
```
Create vi_vn.json (#824)
beta
9.2.0.140 for Fabric 1.20.4
9.2.0.14010 янв. 2024 г.42Minecraft: 1.20.4fabric
Что нового
```
Fix dependencies for Modrinth
beta
9.2.0.140 for NeoForge 1.20.4
9.2.0.14010 янв. 2024 г.31Minecraft: 1.20.4neoforge
Что нового
```
Fix dependencies for Modrinth
beta
9.2.0.140 for Forge 1.20.4
9.2.0.14010 янв. 2024 г.36Minecraft: 1.20.4forge
Что нового
```
Fix dependencies for Modrinth
beta
9.2.0.139 for Fabric 1.20.4
9.2.0.1399 янв. 2024 г.45Minecraft: 1.20.4fabric
Что нового
```
Improved leaf armor model textures
beta
9.2.0.139 for NeoForge 1.20.4
9.2.0.1399 янв. 2024 г.33Minecraft: 1.20.4neoforge
Что нового
```
Improved leaf armor model textures
beta
9.2.0.139 for Forge 1.20.4
9.2.0.1399 янв. 2024 г.30Minecraft: 1.20.4forge
Что нового
```
Improved leaf armor model textures
beta
9.2.0.138 for Fabric 1.20.4
9.2.0.1388 янв. 2024 г.48Minecraft: 1.20.4fabric
Что нового
```
The thermoregulator can now be toggled with redstone
beta
9.2.0.138 for NeoForge 1.20.4
9.2.0.1388 янв. 2024 г.30Minecraft: 1.20.4neoforge
Что нового
```
The thermoregulator can now be toggled with redstone
beta
9.2.0.138 for Forge 1.20.4
9.2.0.1388 янв. 2024 г.43Minecraft: 1.20.4forge
Что нового
```
The thermoregulator can now be toggled with redstone
beta
9.2.0.137 for Fabric 1.20.4
9.2.0.1378 янв. 2024 г.49Minecraft: 1.20.4fabric
Что нового
```
Improved wool armor textures
beta
9.2.0.137 for NeoForge 1.20.4
9.2.0.1378 янв. 2024 г.32Minecraft: 1.20.4neoforge
Что нового
```
Improved wool armor textures
beta
9.2.0.137 for Forge 1.20.4
9.2.0.1378 янв. 2024 г.44Minecraft: 1.20.4forge
Что нового
```
Improved wool armor textures
beta
9.2.0.136 for Fabric 1.20.4
9.2.0.1368 янв. 2024 г.52Minecraft: 1.20.4fabric
Что нового
```
Prevented Thermoregulator from spawning particles if the face in front of it is solid
beta
9.2.0.136 for NeoForge 1.20.4
9.2.0.1368 янв. 2024 г.33Minecraft: 1.20.4neoforge
Что нового
```
Prevented Thermoregulator from spawning particles if the face in front of it is solid
beta
9.2.0.136 for Forge 1.20.4
9.2.0.1368 янв. 2024 г.41Minecraft: 1.20.4forge
Что нового
```
Prevented Thermoregulator from spawning particles if the face in front of it is solid
beta
9.2.0.135 for Fabric 1.20.4
9.2.0.1358 янв. 2024 г.41Minecraft: 1.20.4fabric
Что нового
```
Fix crashing on Fabric
beta
9.2.0.135 for NeoForge 1.20.4
9.2.0.1358 янв. 2024 г.30Minecraft: 1.20.4neoforge
Что нового
```
Fix crashing on Fabric
beta
9.2.0.135 for Forge 1.20.4
9.2.0.1358 янв. 2024 г.37Minecraft: 1.20.4forge
Что нового
```
Fix crashing on Fabric
beta
9.2.0.134 for Fabric 1.20.4
9.2.0.1348 янв. 2024 г.42Minecraft: 1.20.4fabric
Что нового
```
Added particles for the Thermoregulator
beta
9.2.0.134 for NeoForge 1.20.4
9.2.0.1348 янв. 2024 г.31Minecraft: 1.20.4neoforge
Что нового
```
Added particles for the Thermoregulator
beta
9.2.0.134 for Forge 1.20.4
9.2.0.1348 янв. 2024 г.36Minecraft: 1.20.4forge
Что нового
```
Added particles for the Thermoregulator
beta
9.2.0.133 for Fabric 1.20.4
9.2.0.1338 янв. 2024 г.48Minecraft: 1.20.4fabric
Что нового
```
Added an option to remove source blocks with the canteen. Closes #666
beta
9.2.0.133 for NeoForge 1.20.4
9.2.0.1338 янв. 2024 г.28Minecraft: 1.20.4neoforge
Что нового
```
Added an option to remove source blocks with the canteen. Closes #666
beta
9.2.0.133 for Forge 1.20.4
9.2.0.1338 янв. 2024 г.32Minecraft: 1.20.4forge
Что нового
```
Added an option to remove source blocks with the canteen. Closes #666
beta
9.2.0.132 for Fabric 1.20.4
9.2.0.1328 янв. 2024 г.36Minecraft: 1.20.4fabric
Что нового
```
Added tags for passable blocks
beta
9.2.0.132 for NeoForge 1.20.4
9.2.0.1328 янв. 2024 г.32Minecraft: 1.20.4neoforge
Что нового
```
Added tags for passable blocks
beta
9.2.0.132 for Forge 1.20.4
9.2.0.1328 янв. 2024 г.37Minecraft: 1.20.4forge
Что нового
```
Added tags for passable blocks
beta
9.2.0.131 for Fabric 1.20.4
9.2.0.1318 янв. 2024 г.29Minecraft: 1.20.4fabric
Что нового
```
Whoops
beta
9.2.0.131 for NeoForge 1.20.4
9.2.0.1318 янв. 2024 г.32Minecraft: 1.20.4neoforge
Что нового
```
Whoops
beta
9.2.0.131 for Forge 1.20.4
9.2.0.1318 янв. 2024 г.35Minecraft: 1.20.4forge
Что нового
```
Whoops
beta
9.2.0.129 for Fabric 1.20.4
9.2.0.1298 янв. 2024 г.35Minecraft: 1.20.4fabric
Что нового
```
Don't check confinement for all fills
beta
9.2.0.129 for NeoForge 1.20.4
9.2.0.1298 янв. 2024 г.35Minecraft: 1.20.4neoforge
Что нового
```
Don't check confinement for all fills
beta
9.2.0.129 for Forge 1.20.4
9.2.0.1298 янв. 2024 г.30Minecraft: 1.20.4forge
Что нового
```
Don't check confinement for all fills
beta
9.2.0.128 for Fabric 1.20.4
9.2.0.1288 янв. 2024 г.32Minecraft: 1.20.4fabric
Что нового
```
Improved thermoregulator spreading
beta
9.2.0.128 for NeoForge 1.20.4
9.2.0.1288 янв. 2024 г.31Minecraft: 1.20.4neoforge
Что нового
```
Improved thermoregulator spreading
beta
9.2.0.128 for Forge 1.20.4
9.2.0.1288 янв. 2024 г.30Minecraft: 1.20.4forge
Что нового
```
Improved thermoregulator spreading
beta
9.2.0.127 for Fabric 1.20.4
9.2.0.1277 янв. 2024 г.37Minecraft: 1.20.4fabric
Что нового
```
Thermoregulators now drop blocks correctly when broken
beta
9.2.0.127 for NeoForge 1.20.4
9.2.0.1277 янв. 2024 г.32Minecraft: 1.20.4neoforge
Что нового
```
Thermoregulators now drop blocks correctly when broken
beta
9.2.0.127 for Forge 1.20.4
9.2.0.1277 янв. 2024 г.29Minecraft: 1.20.4forge
Что нового
```
Thermoregulators now drop blocks correctly when broken
beta
9.2.0.126 for Fabric 1.20.4
9.2.0.1267 янв. 2024 г.42Minecraft: 1.20.4fabric
Что нового
```
Only drop temperature in tropical biomes during mid wet season if the default temperature is hot
beta
9.2.0.126 for NeoForge 1.20.4
9.2.0.1267 янв. 2024 г.48Minecraft: 1.20.4neoforge
Что нового
```
Only drop temperature in tropical biomes during mid wet season if the default temperature is hot
beta
9.2.0.126 for Forge 1.20.4
9.2.0.1267 янв. 2024 г.39Minecraft: 1.20.4forge
Что нового
```
Only drop temperature in tropical biomes during mid wet season if the default temperature is hot
beta
9.2.0.125 for Fabric 1.20.4
9.2.0.1257 янв. 2024 г.37Minecraft: 1.20.4fabric
Что нового
```
Change default altitude modifiers values so that it's enabled by default
beta
9.2.0.125 for NeoForge 1.20.4
9.2.0.1257 янв. 2024 г.32Minecraft: 1.20.4neoforge
Что нового
```
Change default altitude modifiers values so that it's enabled by default
beta
9.2.0.125 for Forge 1.20.4
9.2.0.1257 янв. 2024 г.37Minecraft: 1.20.4forge
Что нового
```
Change default altitude modifiers values so that it's enabled by default
beta
9.2.0.124 for NeoForge 1.20.4
9.2.0.1247 янв. 2024 г.33Minecraft: 1.20.4neoforge
Что нового
```
Changed canSeeSky checks to use motion blocking heightmap instead
beta
9.2.0.124 for Fabric 1.20.4
9.2.0.1247 янв. 2024 г.25Minecraft: 1.20.4fabric
Что нового
```
Changed canSeeSky checks to use motion blocking heightmap instead
beta
9.2.0.124 for Forge 1.20.4
9.2.0.1247 янв. 2024 г.25Minecraft: 1.20.4forge
Что нового
```
Changed canSeeSky checks to use motion blocking heightmap instead
beta
9.2.0.123 for Fabric 1.20.4
9.2.0.1237 янв. 2024 г.37Minecraft: 1.20.4fabric
Что нового
```
Increased thermoregulator fuel time, tweaked water purifier GUI texture
beta
9.2.0.123 for NeoForge 1.20.4
9.2.0.1237 янв. 2024 г.36Minecraft: 1.20.4neoforge
Что нового
```
Increased thermoregulator fuel time, tweaked water purifier GUI texture
beta
9.2.0.123 for Forge 1.20.4
9.2.0.1237 янв. 2024 г.35Minecraft: 1.20.4forge
Что нового
```
Increased thermoregulator fuel time, tweaked water purifier GUI texture
beta
9.2.0.122 for Fabric 1.20.4
9.2.0.1227 янв. 2024 г.47Minecraft: 1.20.4fabric
Что нового
```
Implemented the thermoregulator. Closes #805, #726
beta
9.2.0.122 for NeoForge 1.20.4
9.2.0.1227 янв. 2024 г.36Minecraft: 1.20.4neoforge
Что нового
```
Implemented the thermoregulator. Closes #805, #726
beta
9.2.0.122 for Forge 1.20.4
9.2.0.1227 янв. 2024 г.36Minecraft: 1.20.4forge
Что нового
```
Implemented the thermoregulator. Closes #805, #726
beta
9.2.0.121 for NeoForge 1.20.4
9.2.0.1217 янв. 2024 г.35Minecraft: 1.20.4neoforge
Что нового
```
Adjusted determination of passable blocks for temperature filling
beta
9.2.0.121 for Fabric 1.20.4
9.2.0.1217 янв. 2024 г.35Minecraft: 1.20.4fabric
Что нового
```
Adjusted determination of passable blocks for temperature filling
beta
9.2.0.121 for Forge 1.20.4
9.2.0.1217 янв. 2024 г.34Minecraft: 1.20.4forge
Что нового
```
Adjusted determination of passable blocks for temperature filling
beta
9.2.0.120 for Fabric 1.20.4
9.2.0.1207 янв. 2024 г.28Minecraft: 1.20.4fabric
Что нового
```
Implemented F3+7 debug combo
beta
9.2.0.120 for NeoForge 1.20.4
9.2.0.1207 янв. 2024 г.27Minecraft: 1.20.4neoforge
Что нового
```
Implemented F3+7 debug combo
beta
9.2.0.120 for Forge 1.20.4
9.2.0.1207 янв. 2024 г.34Minecraft: 1.20.4forge
Что нового
```
Implemented F3+7 debug combo
beta
9.2.0.119 for Fabric 1.20.4
9.2.0.1196 янв. 2024 г.42Minecraft: 1.20.4fabric
Что нового
```
More Thermoregulator texture tweaks
beta
9.2.0.119 for NeoForge 1.20.4
9.2.0.1196 янв. 2024 г.25Minecraft: 1.20.4neoforge
Что нового
```
More Thermoregulator texture tweaks
beta
9.2.0.119 for Forge 1.20.4
9.2.0.1196 янв. 2024 г.35Minecraft: 1.20.4forge
Что нового
```
More Thermoregulator texture tweaks
beta
9.2.0.118 for NeoForge 1.20.4
9.2.0.1186 янв. 2024 г.32Minecraft: 1.20.4neoforge
Что нового
```
More Thermoregulator texture tweaks
beta
9.2.0.118 for Fabric 1.20.4
9.2.0.1186 янв. 2024 г.34Minecraft: 1.20.4fabric
Что нового
```
More Thermoregulator texture tweaks
beta
9.2.0.118 for Forge 1.20.4
9.2.0.1186 янв. 2024 г.38Minecraft: 1.20.4forge
Что нового
```
More Thermoregulator texture tweaks
beta
9.2.0.117 for Fabric 1.20.4
9.2.0.1176 янв. 2024 г.52Minecraft: 1.20.4fabric
Что нового
```
Added front texture for the Thermoregulator
beta
9.2.0.117 for NeoForge 1.20.4
9.2.0.1176 янв. 2024 г.26Minecraft: 1.20.4neoforge
Что нового
```
Added front texture for the Thermoregulator
beta
9.2.0.117 for Forge 1.20.4
9.2.0.1176 янв. 2024 г.37Minecraft: 1.20.4forge
Что нового
```
Added front texture for the Thermoregulator
beta
9.2.0.116 for Fabric 1.20.4
9.2.0.1166 янв. 2024 г.35Minecraft: 1.20.4fabric
Что нового
```
Check if dimension is overworld-like for nighttime modifier
beta
9.2.0.116 for NeoForge 1.20.4
9.2.0.1166 янв. 2024 г.31Minecraft: 1.20.4neoforge
Что нового
```
Check if dimension is overworld-like for nighttime modifier
beta
9.2.0.116 for Forge 1.20.4
9.2.0.1166 янв. 2024 г.32Minecraft: 1.20.4forge
Что нового
```
Check if dimension is overworld-like for nighttime modifier
beta
9.2.0.115 for Fabric 1.20.4
9.2.0.1156 янв. 2024 г.34Minecraft: 1.20.4fabric
Что нового
```
Check if dimension is overworld-like for environmental modifier altitude rather than going by overworld biome tags
beta
9.2.0.115 for NeoForge 1.20.4
9.2.0.1156 янв. 2024 г.30Minecraft: 1.20.4neoforge
Что нового
```
Check if dimension is overworld-like for environmental modifier altitude rather than going by overworld biome tags
beta
9.2.0.115 for Forge 1.20.4
9.2.0.1156 янв. 2024 г.25Minecraft: 1.20.4forge
Что нового
```
Check if dimension is overworld-like for environmental modifier altitude rather than going by overworld biome tags
beta
9.2.0.114 for Fabric 1.20.4
9.2.0.1146 янв. 2024 г.31Minecraft: 1.20.4fabric
Что нового
```
Fix night time modifier on client side
beta
9.2.0.114 for NeoForge 1.20.4
9.2.0.1146 янв. 2024 г.26Minecraft: 1.20.4neoforge
Что нового
```
Fix night time modifier on client side
beta
9.2.0.114 for Forge 1.20.4
9.2.0.1146 янв. 2024 г.30Minecraft: 1.20.4forge
Что нового
```
Fix night time modifier on client side
beta
9.2.0.113 for Fabric 1.20.4
9.2.0.1136 янв. 2024 г.27Minecraft: 1.20.4fabric
Что нового
```
Fixed lava not being detected properly
beta
9.2.0.113 for NeoForge 1.20.4
9.2.0.1136 янв. 2024 г.24Minecraft: 1.20.4neoforge
Что нового
```
Fixed lava not being detected properly
beta
9.2.0.113 for Forge 1.20.4
9.2.0.1136 янв. 2024 г.31Minecraft: 1.20.4forge
Что нового
```
Fixed lava not being detected properly
beta
9.2.0.112 for Fabric 1.20.4
9.2.0.1126 янв. 2024 г.31Minecraft: 1.20.4fabric
Что нового
```
Fixed water filter state not reverting
beta
9.2.0.112 for NeoForge 1.20.4
9.2.0.1126 янв. 2024 г.31Minecraft: 1.20.4neoforge
Что нового
```
Fixed water filter state not reverting
beta
9.2.0.112 for Forge 1.20.4
9.2.0.1126 янв. 2024 г.28Minecraft: 1.20.4forge
Что нового
```
Fixed water filter state not reverting
beta
9.2.0.111 for Fabric 1.20.4
9.2.0.1116 янв. 2024 г.39Minecraft: 1.20.4fabric
Что нового
```
Tweaked Water Purifier block properties
beta
9.2.0.111 for NeoForge 1.20.4
9.2.0.1116 янв. 2024 г.38Minecraft: 1.20.4neoforge
Что нового
```
Tweaked Water Purifier block properties
beta
9.2.0.111 for Forge 1.20.4
9.2.0.1116 янв. 2024 г.32Minecraft: 1.20.4forge
Что нового
```
Tweaked Water Purifier block properties
beta
9.2.0.110 for Fabric 1.20.4
9.2.0.1106 янв. 2024 г.32Minecraft: 1.20.4fabric
Что нового
```
Fix hoppers not working correctly with water purifiers on Forge
beta
9.2.0.110 for NeoForge 1.20.4
9.2.0.1106 янв. 2024 г.30Minecraft: 1.20.4neoforge
Что нового
```
Fix hoppers not working correctly with water purifiers on Forge
beta
9.2.0.110 for Forge 1.20.4
9.2.0.1106 янв. 2024 г.29Minecraft: 1.20.4forge
Что нового
```
Fix hoppers not working correctly with water purifiers on Forge
beta
9.2.0.109 for Fabric 1.20.4
9.2.0.1096 янв. 2024 г.37Minecraft: 1.20.4fabric
Что нового
```
Fixed water purifier crashing
beta
9.2.0.109 for NeoForge 1.20.4
9.2.0.1096 янв. 2024 г.39Minecraft: 1.20.4neoforge
Что нового
```
Fixed water purifier crashing
beta
9.2.0.109 for Forge 1.20.4
9.2.0.1096 янв. 2024 г.30Minecraft: 1.20.4forge
Что нового
```
Fixed water purifier crashing
beta
9.2.0.108 for Fabric 1.20.4
9.2.0.1086 янв. 2024 г.27Minecraft: 1.20.4fabric
Что нового
```
Refactor temperature filling. Closes #789 and #713
beta
9.2.0.108 for NeoForge 1.20.4
9.2.0.1086 янв. 2024 г.25Minecraft: 1.20.4neoforge
Что нового
```
Refactor temperature filling. Closes #789 and #713
beta
9.2.0.108 for Forge 1.20.4
9.2.0.1086 янв. 2024 г.32Minecraft: 1.20.4forge
Что нового
```
Refactor temperature filling. Closes #789 and #713
beta
9.2.0.106 for Fabric 1.20.4
9.2.0.1065 янв. 2024 г.47Minecraft: 1.20.4fabric
Что нового
```
Allowed Rain Collectors to slowly collect water when it's snowing
beta
9.2.0.106 for NeoForge 1.20.4
9.2.0.1065 янв. 2024 г.37Minecraft: 1.20.4neoforge
Что нового
```
Allowed Rain Collectors to slowly collect water when it's snowing
beta
9.2.0.106 for Forge 1.20.4
9.2.0.1065 янв. 2024 г.27Minecraft: 1.20.4forge
Что нового
```
Allowed Rain Collectors to slowly collect water when it's snowing
beta
9.2.0.105 for Fabric 1.20.4
9.2.0.1055 янв. 2024 г.30Minecraft: 1.20.4fabric
Что нового
```
Added dripping water particles to the Water Purifier and gave some oxidation to the Water Purifier textures
beta
9.2.0.105 for NeoForge 1.20.4
9.2.0.1055 янв. 2024 г.32Minecraft: 1.20.4neoforge
Что нового
```
Added dripping water particles to the Water Purifier and gave some oxidation to the Water Purifier textures
beta
9.2.0.105 for Forge 1.20.4
9.2.0.1055 янв. 2024 г.29Minecraft: 1.20.4forge
Что нового
```
Added dripping water particles to the Water Purifier and gave some oxidation to the Water Purifier textures
beta
9.2.0.104 for Fabric 1.20.4
9.2.0.1045 янв. 2024 г.29Minecraft: 1.20.4fabric
Что нового
```
Allowed various items to be used as filters for the Water Purifier
beta
9.2.0.104 for NeoForge 1.20.4
9.2.0.1045 янв. 2024 г.34Minecraft: 1.20.4neoforge
Что нового
```
Allowed various items to be used as filters for the Water Purifier
beta
9.2.0.104 for Forge 1.20.4
9.2.0.1045 янв. 2024 г.33Minecraft: 1.20.4forge
Что нового
```
Allowed various items to be used as filters for the Water Purifier
beta
9.2.0.103 for Fabric 1.20.4
9.2.0.1035 янв. 2024 г.29Minecraft: 1.20.4fabric
Что нового
```
Fixed underground temperature modifier being used for non-overworld biomes
beta
9.2.0.103 for NeoForge 1.20.4
9.2.0.1035 янв. 2024 г.42Minecraft: 1.20.4neoforge
Что нового
```
Fixed underground temperature modifier being used for non-overworld biomes
beta
9.2.0.103 for Forge 1.20.4
9.2.0.1035 янв. 2024 г.27Minecraft: 1.20.4forge
Что нового
```
Fixed underground temperature modifier being used for non-overworld biomes
beta
9.2.0.102 for Fabric 1.20.4
9.2.0.1025 янв. 2024 г.33Minecraft: 1.20.4fabric
Что нового
```
Water purifier texture tweaks
beta
9.2.0.102 for NeoForge 1.20.4
9.2.0.1025 янв. 2024 г.31Minecraft: 1.20.4neoforge
Что нового
```
Water purifier texture tweaks
beta
9.2.0.102 for Forge 1.20.4
9.2.0.1025 янв. 2024 г.21Minecraft: 1.20.4forge
Что нового
```
Water purifier texture tweaks
beta
9.2.0.101 for Fabric 1.20.4
9.2.0.1015 янв. 2024 г.43Minecraft: 1.20.4fabric
Что нового
```
Yet another redesign of the Water Purifier
beta
9.2.0.101 for NeoForge 1.20.4
9.2.0.1015 янв. 2024 г.37Minecraft: 1.20.4neoforge
Что нового
```
Yet another redesign of the Water Purifier
beta
9.2.0.101 for Forge 1.20.4
9.2.0.1015 янв. 2024 г.38Minecraft: 1.20.4forge
Что нового
```
Yet another redesign of the Water Purifier
beta
9.2.0.100 for Fabric 1.20.4
9.2.0.1005 янв. 2024 г.29Minecraft: 1.20.4fabric
Что нового
```
Added Wandering Trader trades
beta
9.2.0.100 for NeoForge 1.20.4
9.2.0.1005 янв. 2024 г.31Minecraft: 1.20.4neoforge
Что нового
```
Added Wandering Trader trades
beta
9.2.0.100 for Forge 1.20.4
9.2.0.1005 янв. 2024 г.42Minecraft: 1.20.4forge
Что нового
```
Added Wandering Trader trades
beta
9.2.0.99 for NeoForge 1.20.4
9.2.0.995 янв. 2024 г.34Minecraft: 1.20.4neoforge
Что нового
```
Workaround for a rare logspam issue on Forge
beta
9.2.0.99 for Forge 1.20.4
9.2.0.995 янв. 2024 г.34Minecraft: 1.20.4forge
Что нового
```
Workaround for a rare logspam issue on Forge
beta
9.2.0.99 for Fabric 1.20.4
9.2.0.995 янв. 2024 г.32Minecraft: 1.20.4fabric
Что нового
```
Workaround for a rare logspam issue on Forge
beta
9.2.0.98 for NeoForge 1.20.4
9.2.0.985 янв. 2024 г.36Minecraft: 1.20.4neoforge
Что нового
```
Added support for adding wandering villager trades
beta
9.2.0.98 for Fabric 1.20.4
9.2.0.985 янв. 2024 г.33Minecraft: 1.20.4fabric
Что нового
```
Added support for adding wandering villager trades
beta
9.2.0.98 for Forge 1.20.4
9.2.0.985 янв. 2024 г.30Minecraft: 1.20.4forge
Что нового
```
Added support for adding wandering villager trades
beta
9.2.0.97 for NeoForge 1.20.4
9.2.0.975 янв. 2024 г.41Minecraft: 1.20.4neoforge
Что нового
```
Adjusted the temperature gauge to use values of 0, 7 and 15 based on the chosen mode
beta
9.2.0.97 for Forge 1.20.4
9.2.0.975 янв. 2024 г.32Minecraft: 1.20.4forge
Что нового
```
Adjusted the temperature gauge to use values of 0, 7 and 15 based on the chosen mode
beta
9.2.0.97 for Fabric 1.20.4
9.2.0.975 янв. 2024 г.31Minecraft: 1.20.4fabric
Что нового
```
Adjusted the temperature gauge to use values of 0, 7 and 15 based on the chosen mode
beta
9.2.0.96 for Fabric 1.20.4
9.2.0.964 янв. 2024 г.43Minecraft: 1.20.4fabric
Что нового
```
Temperature gauge is now functional
beta
9.2.0.96 for NeoForge 1.20.4
9.2.0.964 янв. 2024 г.55Minecraft: 1.20.4neoforge
Что нового
```
Temperature gauge is now functional
beta
9.2.0.96 for Forge 1.20.4
9.2.0.964 янв. 2024 г.48Minecraft: 1.20.4forge
Что нового
```
Temperature gauge is now functional
beta
9.2.0.95 for Fabric 1.20.4
9.2.0.954 янв. 2024 г.40Minecraft: 1.20.4fabric
Что нового
```
Tweaked mod icon yet again
beta
9.2.0.95 for NeoForge 1.20.4
9.2.0.954 янв. 2024 г.44Minecraft: 1.20.4neoforge
Что нового
```
Tweaked mod icon yet again
beta
9.2.0.95 for Forge 1.20.4
9.2.0.954 янв. 2024 г.39Minecraft: 1.20.4forge
Что нового
```
Tweaked mod icon yet again
beta
9.2.0.94 for Fabric 1.20.4
9.2.0.944 янв. 2024 г.34Minecraft: 1.20.4fabric
Что нового
```
Allowed Thermoregulators to be rotated horizontally
beta
9.2.0.94 for NeoForge 1.20.4
9.2.0.944 янв. 2024 г.33Minecraft: 1.20.4neoforge
Что нового
```
Allowed Thermoregulators to be rotated horizontally
beta
9.2.0.94 for Forge 1.20.4
9.2.0.944 янв. 2024 г.34Minecraft: 1.20.4forge
Что нового
```
Allowed Thermoregulators to be rotated horizontally
beta
9.2.0.93 for Fabric 1.20.4
9.2.0.934 янв. 2024 г.31Minecraft: 1.20.4fabric
Что нового
```
Updated mod logo
beta
9.2.0.93 for NeoForge 1.20.4
9.2.0.934 янв. 2024 г.33Minecraft: 1.20.4neoforge
Что нового
```
Updated mod logo
beta
9.2.0.93 for Forge 1.20.4
9.2.0.934 янв. 2024 г.30Minecraft: 1.20.4forge
Что нового
```
Updated mod logo
beta
9.2.0.92 for Fabric 1.20.4
9.2.0.924 янв. 2024 г.32Minecraft: 1.20.4fabric
Что нового
```
Added animated temperature gauge icons, tweaked mod icon
beta
9.2.0.92 for NeoForge 1.20.4
9.2.0.924 янв. 2024 г.34Minecraft: 1.20.4neoforge
Что нового
```
Added animated temperature gauge icons, tweaked mod icon
beta
9.2.0.92 for Forge 1.20.4
9.2.0.924 янв. 2024 г.40Minecraft: 1.20.4forge
Что нового
```
Added animated temperature gauge icons, tweaked mod icon
beta
9.2.0.91 for NeoForge 1.20.4
9.2.0.914 янв. 2024 г.44Minecraft: 1.20.4neoforge
Что нового
```
Added base block for Thermoregulator and fixed models
beta
9.2.0.91 for Forge 1.20.4
9.2.0.914 янв. 2024 г.40Minecraft: 1.20.4forge
Что нового
```
Added base block for Thermoregulator and fixed models
beta
9.2.0.91 for Fabric 1.20.4
9.2.0.914 янв. 2024 г.37Minecraft: 1.20.4fabric
Что нового
```
Added base block for Thermoregulator and fixed models
beta
9.2.0.90 for Fabric 1.20.4
9.2.0.904 янв. 2024 г.39Minecraft: 1.20.4fabric
Что нового
```
Thermoregulator GUI texture
beta
9.2.0.90 for NeoForge 1.20.4
9.2.0.904 янв. 2024 г.38Minecraft: 1.20.4neoforge
Что нового
```
Thermoregulator GUI texture
beta
9.2.0.90 for Forge 1.20.4
9.2.0.904 янв. 2024 г.29Minecraft: 1.20.4forge
Что нового
```
Thermoregulator GUI texture
beta
9.2.0.89 for Fabric 1.20.4
9.2.0.894 янв. 2024 г.33Minecraft: 1.20.4fabric
Что нового
```
Added model/textures/tags for the Thermoregulator
beta
9.2.0.89 for NeoForge 1.20.4
9.2.0.894 янв. 2024 г.35Minecraft: 1.20.4neoforge
Что нового
```
Added model/textures/tags for the Thermoregulator
beta
9.2.0.89 for Forge 1.20.4
9.2.0.894 янв. 2024 г.36Minecraft: 1.20.4forge
Что нового
```
Added model/textures/tags for the Thermoregulator
beta
9.2.0.88 for Fabric 1.20.4
9.2.0.884 янв. 2024 г.41Minecraft: 1.20.4fabric
Что нового
```
Allowed canteens to take water from cauldrons (Closes #809)
beta
9.2.0.88 for NeoForge 1.20.4
9.2.0.884 янв. 2024 г.40Minecraft: 1.20.4neoforge
Что нового
```
Allowed canteens to take water from cauldrons (Closes #809)
beta
9.2.0.88 for Forge 1.20.4
9.2.0.884 янв. 2024 г.43Minecraft: 1.20.4forge
Что нового
```
Allowed canteens to take water from cauldrons (Closes #809)
beta
9.2.0.87 for NeoForge 1.20.4
9.2.0.874 янв. 2024 г.30Minecraft: 1.20.4neoforge
Что нового
```
GlitchCore bump
beta
9.2.0.87 for Fabric 1.20.4
9.2.0.874 янв. 2024 г.30Minecraft: 1.20.4fabric
Что нового
```
GlitchCore bump
beta
9.2.0.87 for Forge 1.20.4
9.2.0.874 янв. 2024 г.35Minecraft: 1.20.4forge
Что нового
```
GlitchCore bump
beta
9.2.0.86 for Fabric 1.20.4
9.2.0.864 янв. 2024 г.32Minecraft: 1.20.4fabric
Что нового
```
Added the Water Cleansing enchantment for canteens
beta
9.2.0.86 for NeoForge 1.20.4
9.2.0.864 янв. 2024 г.63Minecraft: 1.20.4neoforge
Что нового
```
Added the Water Cleansing enchantment for canteens
beta
9.2.0.86 for Forge 1.20.4
9.2.0.864 янв. 2024 г.40Minecraft: 1.20.4forge
Что нового
```
Added the Water Cleansing enchantment for canteens
beta
9.2.0.85 for Fabric 1.20.4
9.2.0.854 янв. 2024 г.49Minecraft: 1.20.4fabric
Что нового
```
Update for new NeoForge
beta
9.2.0.85 for NeoForge 1.20.4
9.2.0.854 янв. 2024 г.39Minecraft: 1.20.4neoforge
Что нового
```
Update for new NeoForge
beta
9.2.0.85 for Forge 1.20.4
9.2.0.854 янв. 2024 г.33Minecraft: 1.20.4forge
Что нового
```
Update for new NeoForge
beta
9.2.0.84 for Fabric 1.20.4
9.2.0.844 янв. 2024 г.44Minecraft: 1.20.4fabric
Что нового
```
Cleaned up canteen classes and prevented drinking from canteens when thirst is full
beta
9.2.0.84 for NeoForge 1.20.4
9.2.0.844 янв. 2024 г.37Minecraft: 1.20.4neoforge
Что нового
```
Cleaned up canteen classes and prevented drinking from canteens when thirst is full
beta
9.2.0.84 for Forge 1.20.4
9.2.0.844 янв. 2024 г.40Minecraft: 1.20.4forge
Что нового
```
Cleaned up canteen classes and prevented drinking from canteens when thirst is full
beta
9.2.0.83 for Fabric 1.20.4
9.2.0.834 янв. 2024 г.44Minecraft: 1.20.4fabric
Что нового
```
Drinking now does nothing if not thirsty
beta
9.2.0.83 for NeoForge 1.20.4
9.2.0.834 янв. 2024 г.40Minecraft: 1.20.4neoforge
Что нового
```
Drinking now does nothing if not thirsty
beta
9.2.0.83 for Forge 1.20.4
9.2.0.834 янв. 2024 г.42Minecraft: 1.20.4forge
Что нового
```
Drinking now does nothing if not thirsty
beta
9.2.0.82 for Fabric 1.20.4
9.2.0.824 янв. 2024 г.34Minecraft: 1.20.4fabric
Что нового
```
Don't render thirst when mounted
beta
9.2.0.82 for NeoForge 1.20.4
9.2.0.824 янв. 2024 г.39Minecraft: 1.20.4neoforge
Что нового
```
Don't render thirst when mounted
beta
9.2.0.82 for Forge 1.20.4
9.2.0.824 янв. 2024 г.40Minecraft: 1.20.4forge
Что нового
```
Don't render thirst when mounted
beta
9.2.0.81 for Fabric 1.20.4
9.2.0.814 янв. 2024 г.37Minecraft: 1.20.4fabric
Что нового
```
Fixed hydration not applying correctly
beta
9.2.0.81 for NeoForge 1.20.4
9.2.0.814 янв. 2024 г.32Minecraft: 1.20.4neoforge
Что нового
```
Fixed hydration not applying correctly
beta
9.2.0.81 for Forge 1.20.4
9.2.0.814 янв. 2024 г.45Minecraft: 1.20.4forge
Что нового
```
Fixed hydration not applying correctly
beta
9.2.0.80 for Fabric 1.20.4
9.2.0.803 янв. 2024 г.49Minecraft: 1.20.4fabric
Что нового
```
Don't apply freezing in creative mode due to temperature
beta
9.2.0.80 for NeoForge 1.20.4
9.2.0.803 янв. 2024 г.42Minecraft: 1.20.4neoforge
Что нового
```
Don't apply freezing in creative mode due to temperature
beta
9.2.0.80 for Forge 1.20.4
9.2.0.803 янв. 2024 г.39Minecraft: 1.20.4forge
Что нового
```
Don't apply freezing in creative mode due to temperature
beta
9.2.0.79 for Fabric 1.20.4
9.2.0.793 янв. 2024 г.36Minecraft: 1.20.4fabric
Что нового
```
Fix freezing not being applied correctly
beta
9.2.0.79 for NeoForge 1.20.4
9.2.0.793 янв. 2024 г.38Minecraft: 1.20.4neoforge
Что нового
```
Fix freezing not being applied correctly
beta
9.2.0.79 for Forge 1.20.4
9.2.0.793 янв. 2024 г.29Minecraft: 1.20.4forge
Что нового
```
Fix freezing not being applied correctly
beta
9.2.0.78 for Fabric 1.20.4
9.2.0.783 янв. 2024 г.38Minecraft: 1.20.4fabric
Что нового
```
Avoid referencing SeasonHooks inside the TemperatureHelper mixin for Forge
beta
9.2.0.78 for NeoForge 1.20.4
9.2.0.783 янв. 2024 г.34Minecraft: 1.20.4neoforge
Что нового
```
Avoid referencing SeasonHooks inside the TemperatureHelper mixin for Forge
beta
9.2.0.78 for Forge 1.20.4
9.2.0.783 янв. 2024 г.38Minecraft: 1.20.4forge
Что нового
```
Avoid referencing SeasonHooks inside the TemperatureHelper mixin for Forge
beta
9.2.0.77 for Fabric 1.20.4
9.2.0.773 янв. 2024 г.41Minecraft: 1.20.4fabric
Что нового
```
Improved Temperature Gauge texture, more hydration value tweaks
beta
9.2.0.77 for NeoForge 1.20.4
9.2.0.773 янв. 2024 г.41Minecraft: 1.20.4neoforge
Что нового
```
Improved Temperature Gauge texture, more hydration value tweaks
beta
9.2.0.77 for Forge 1.20.4
9.2.0.773 янв. 2024 г.35Minecraft: 1.20.4forge
Что нового
```
Improved Temperature Gauge texture, more hydration value tweaks
beta
9.2.0.76 for NeoForge 1.20.4
9.2.0.763 янв. 2024 г.36Minecraft: 1.20.4neoforge
Что нового
```
Added damage source for dying of thirst, tweaked hydration values for various drinks, reorganized TAN creative tab
beta
9.2.0.76 for Fabric 1.20.4
9.2.0.763 янв. 2024 г.36Minecraft: 1.20.4fabric
Что нового
```
Added damage source for dying of thirst, tweaked hydration values for various drinks, reorganized TAN creative tab
beta
9.2.0.76 for Forge 1.20.4
9.2.0.763 янв. 2024 г.35Minecraft: 1.20.4forge
Что нового
```
Added damage source for dying of thirst, tweaked hydration values for various drinks, reorganized TAN creative tab
beta
9.2.0.75 for Fabric 1.20.4
9.2.0.753 янв. 2024 г.41Minecraft: 1.20.4fabric
Что нового
```
Added tooltips for trim materials (trimmed armor already has tooltips)
beta
9.2.0.75 for NeoForge 1.20.4
9.2.0.753 янв. 2024 г.36Minecraft: 1.20.4neoforge
Что нового
```
Added tooltips for trim materials (trimmed armor already has tooltips)
beta
9.2.0.75 for Forge 1.20.4
9.2.0.753 янв. 2024 г.29Minecraft: 1.20.4forge
Что нового
```
Added tooltips for trim materials (trimmed armor already has tooltips)
beta
9.2.0.74 for Fabric 1.20.4
9.2.0.743 янв. 2024 г.37Minecraft: 1.20.4fabric
Что нового
```
Added support for heating/cooling armor trims
beta
9.2.0.74 for NeoForge 1.20.4
9.2.0.743 янв. 2024 г.37Minecraft: 1.20.4neoforge
Что нового
```
Added support for heating/cooling armor trims
beta
9.2.0.74 for Forge 1.20.4
9.2.0.743 янв. 2024 г.36Minecraft: 1.20.4forge
Что нового
```
Added support for heating/cooling armor trims
beta
9.2.0.73 for Fabric 1.20.4
9.2.0.733 янв. 2024 г.39Minecraft: 1.20.4fabric
Что нового
```
More improvements to the Water Purifier model
beta
9.2.0.73 for NeoForge 1.20.4
9.2.0.733 янв. 2024 г.39Minecraft: 1.20.4neoforge
Что нового
```
More improvements to the Water Purifier model
beta
9.2.0.73 for Forge 1.20.4
9.2.0.733 янв. 2024 г.47Minecraft: 1.20.4forge
Что нового
```
More improvements to the Water Purifier model
beta
9.2.0.72 for NeoForge 1.20.4
9.2.0.723 янв. 2024 г.36Minecraft: 1.20.4neoforge
Что нового
```
Fix server crashing, fix Forge item name positioning
beta
9.2.0.72 for Fabric 1.20.4
9.2.0.723 янв. 2024 г.33Minecraft: 1.20.4fabric
Что нового
```
Fix server crashing, fix Forge item name positioning
beta
9.2.0.72 for Forge 1.20.4
9.2.0.723 янв. 2024 г.27Minecraft: 1.20.4forge
Что нового
```
Fix server crashing, fix Forge item name positioning
beta
9.2.0.71 for Fabric 1.20.4
9.2.0.713 янв. 2024 г.37Minecraft: 1.20.4fabric
Что нового
```
Reposition the selected item text to be a bit further above the temperature orb
beta
9.2.0.71 for NeoForge 1.20.4
9.2.0.713 янв. 2024 г.26Minecraft: 1.20.4neoforge
Что нового
```
Reposition the selected item text to be a bit further above the temperature orb
beta
9.2.0.71 for Forge 1.20.4
9.2.0.713 янв. 2024 г.40Minecraft: 1.20.4forge
Что нового
```
Reposition the selected item text to be a bit further above the temperature orb
beta
9.2.0.70 for Fabric 1.20.4
9.2.0.702 янв. 2024 г.32Minecraft: 1.20.4fabric
Что нового
```
Fixed missing FoodData mixin
beta
9.2.0.70 for NeoForge 1.20.4
9.2.0.702 янв. 2024 г.38Minecraft: 1.20.4neoforge
Что нового
```
Fixed missing FoodData mixin
beta
9.2.0.70 for Forge 1.20.4
9.2.0.702 янв. 2024 г.37Minecraft: 1.20.4forge
Что нового
```
Fixed missing FoodData mixin
beta
9.2.0.69 for Fabric 1.20.4
9.2.0.692 янв. 2024 г.39Minecraft: 1.20.4fabric
Что нового
```
Changed Water Purifier model/texture/recipe again
beta
9.2.0.69 for NeoForge 1.20.4
9.2.0.692 янв. 2024 г.34Minecraft: 1.20.4neoforge
Что нового
```
Changed Water Purifier model/texture/recipe again
beta
9.2.0.69 for Forge 1.20.4
9.2.0.692 янв. 2024 г.36Minecraft: 1.20.4forge
Что нового
```
Changed Water Purifier model/texture/recipe again
beta
9.2.0.68 for Fabric 1.20.4
9.2.0.682 янв. 2024 г.40Minecraft: 1.20.4fabric
Что нового
```
Improved Rain Collector texture/model
beta
9.2.0.68 for NeoForge 1.20.4
9.2.0.682 янв. 2024 г.38Minecraft: 1.20.4neoforge
Что нового
```
Improved Rain Collector texture/model
beta
9.2.0.68 for Forge 1.20.4
9.2.0.682 янв. 2024 г.37Minecraft: 1.20.4forge
Что нового
```
Improved Rain Collector texture/model
beta
9.2.0.67 for Fabric 1.20.4
9.2.0.672 янв. 2024 г.41Minecraft: 1.20.4fabric
Что нового
```
Further improvements to the Water Purifier's model/textures
beta
9.2.0.67 for NeoForge 1.20.4
9.2.0.672 янв. 2024 г.32Minecraft: 1.20.4neoforge
Что нового
```
Further improvements to the Water Purifier's model/textures
beta
9.2.0.67 for Forge 1.20.4
9.2.0.672 янв. 2024 г.33Minecraft: 1.20.4forge
Что нового
```
Further improvements to the Water Purifier's model/textures
beta
9.2.0.66 for Fabric 1.20.4
9.2.0.662 янв. 2024 г.44Minecraft: 1.20.4fabric
Что нового
```
New mod icon. Tweaked Water Purifier container texture
beta
9.2.0.66 for NeoForge 1.20.4
9.2.0.662 янв. 2024 г.33Minecraft: 1.20.4neoforge
Что нового
```
New mod icon. Tweaked Water Purifier container texture
beta
9.2.0.66 for Forge 1.20.4
9.2.0.662 янв. 2024 г.34Minecraft: 1.20.4forge
Что нового
```
New mod icon. Tweaked Water Purifier container texture
beta
9.2.0.65 for Fabric 1.20.4
9.2.0.652 янв. 2024 г.36Minecraft: 1.20.4fabric
Что нового
```
Improved Water Purifier texture/model
beta
9.2.0.65 for NeoForge 1.20.4
9.2.0.652 янв. 2024 г.36Minecraft: 1.20.4neoforge
Что нового
```
Improved Water Purifier texture/model
beta
9.2.0.65 for Forge 1.20.4
9.2.0.652 янв. 2024 г.39Minecraft: 1.20.4forge
Что нового
```
Improved Water Purifier texture/model
beta
9.2.0.64 for Fabric 1.20.4
9.2.0.642 янв. 2024 г.35Minecraft: 1.20.4fabric
Что нового
```
Added Ice Cream and Charc-O's, non-nutritional foods that provide temporary cooling/heating when consumed. Increased default length of Internal Warmth/Chill effect.
beta
9.2.0.64 for NeoForge 1.20.4
9.2.0.642 янв. 2024 г.32Minecraft: 1.20.4neoforge
Что нового
```
Added Ice Cream and Charc-O's, non-nutritional foods that provide temporary cooling/heating when consumed. Increased default length of Internal Warmth/Chill effect.
beta
9.2.0.64 for Forge 1.20.4
9.2.0.642 янв. 2024 г.33Minecraft: 1.20.4forge
Что нового
```
Added Ice Cream and Charc-O's, non-nutritional foods that provide temporary cooling/heating when consumed. Increased default length of Internal Warmth/Chill effect.
beta
9.2.0.63 for Fabric 1.20.4
9.2.0.632 янв. 2024 г.36Minecraft: 1.20.4fabric
Что нового
```
Added tiered canteens made of different ores than can hold more water
beta
9.2.0.63 for NeoForge 1.20.4
9.2.0.632 янв. 2024 г.35Minecraft: 1.20.4neoforge
Что нового
```
Added tiered canteens made of different ores than can hold more water
beta
9.2.0.63 for Forge 1.20.4
9.2.0.632 янв. 2024 г.28Minecraft: 1.20.4forge
Что нового
```
Added tiered canteens made of different ores than can hold more water
beta
9.2.0.62 for Fabric 1.20.4
9.2.0.622 янв. 2024 г.31Minecraft: 1.20.4fabric
Что нового
```
Tie lastUpdateTick to individual deltas for thermometers
beta
9.2.0.62 for NeoForge 1.20.4
9.2.0.622 янв. 2024 г.33Minecraft: 1.20.4neoforge
Что нового
```
Tie lastUpdateTick to individual deltas for thermometers
beta
9.2.0.62 for Forge 1.20.4
9.2.0.622 янв. 2024 г.35Minecraft: 1.20.4forge
Что нового
```
Tie lastUpdateTick to individual deltas for thermometers
beta
9.2.0.61 for Fabric 1.20.4
9.2.0.612 янв. 2024 г.33Minecraft: 1.20.4fabric
Что нового
```
Use getEntityRepresentation for parity with Vanilla
beta
9.2.0.61 for NeoForge 1.20.4
9.2.0.612 янв. 2024 г.36Minecraft: 1.20.4neoforge
Что нового
```
Use getEntityRepresentation for parity with Vanilla
beta
9.2.0.61 for Forge 1.20.4
9.2.0.612 янв. 2024 г.34Minecraft: 1.20.4forge
Что нового
```
Use getEntityRepresentation for parity with Vanilla
beta
9.2.0.60 for Fabric 1.20.4
9.2.0.602 янв. 2024 г.30Minecraft: 1.20.4fabric
Что нового
```
Map entity ids to deltas for the thermometer
beta
9.2.0.60 for NeoForge 1.20.4
9.2.0.602 янв. 2024 г.31Minecraft: 1.20.4neoforge
Что нового
```
Map entity ids to deltas for the thermometer
beta
9.2.0.60 for Forge 1.20.4
9.2.0.602 янв. 2024 г.33Minecraft: 1.20.4forge
Что нового
```
Map entity ids to deltas for the thermometer
beta
9.2.0.59 for NeoForge 1.20.4
9.2.0.592 янв. 2024 г.34Minecraft: 1.20.4neoforge
Что нового
```
Changed Temperature Gauge recipe to use the Thermometer
beta
9.2.0.59 for Forge 1.20.4
9.2.0.592 янв. 2024 г.31Minecraft: 1.20.4forge
Что нового
```
Changed Temperature Gauge recipe to use the Thermometer
beta
9.2.0.58 for Fabric 1.20.4
9.2.0.582 янв. 2024 г.32Minecraft: 1.20.4fabric
Что нового
```
Implemented the thermometer item
beta
9.2.0.58 for NeoForge 1.20.4
9.2.0.582 янв. 2024 г.35Minecraft: 1.20.4neoforge
Что нового
```
Implemented the thermometer item
beta
9.2.0.58 for Forge 1.20.4
9.2.0.582 янв. 2024 г.35Minecraft: 1.20.4forge
Что нового
```
Implemented the thermometer item
beta
9.2.0.57 for Fabric 1.20.4
9.2.0.572 янв. 2024 г.46Minecraft: 1.20.4fabric
Что нового
```
Arrows are once again rendered for temperature increases/decreases
beta
9.2.0.57 for NeoForge 1.20.4
9.2.0.572 янв. 2024 г.32Minecraft: 1.20.4neoforge
Что нового
```
Arrows are once again rendered for temperature increases/decreases
beta
9.2.0.57 for Forge 1.20.4
9.2.0.572 янв. 2024 г.32Minecraft: 1.20.4forge
Что нового
```
Arrows are once again rendered for temperature increases/decreases
beta
9.2.0.56 for Fabric 1.20.4
9.2.0.562 янв. 2024 г.35Minecraft: 1.20.4fabric
Что нового
```
Added tooltips for consumable heating/cooling items
beta
9.2.0.56 for NeoForge 1.20.4
9.2.0.562 янв. 2024 г.38Minecraft: 1.20.4neoforge
Что нового
```
Added tooltips for consumable heating/cooling items
beta
9.2.0.56 for Forge 1.20.4
9.2.0.562 янв. 2024 г.35Minecraft: 1.20.4forge
Что нового
```
Added tooltips for consumable heating/cooling items
beta
9.2.0.55 for Fabric 1.20.4
9.2.0.552 янв. 2024 г.40Minecraft: 1.20.4fabric
Что нового
```
Always allow eating heating/cooling consumables
beta
9.2.0.55 for NeoForge 1.20.4
9.2.0.552 янв. 2024 г.34Minecraft: 1.20.4neoforge
Что нового
```
Always allow eating heating/cooling consumables
beta
9.2.0.55 for Forge 1.20.4
9.2.0.552 янв. 2024 г.39Minecraft: 1.20.4forge
Что нового
```
Always allow eating heating/cooling consumables
beta
9.2.0.54 for Fabric 1.20.4
9.2.0.541 янв. 2024 г.39Minecraft: 1.20.4fabric
Что нового
```
Disable particle effects for consumable warming/cooling
beta
9.2.0.54 for NeoForge 1.20.4
9.2.0.541 янв. 2024 г.34Minecraft: 1.20.4neoforge
Что нового
```
Disable particle effects for consumable warming/cooling
beta
9.2.0.54 for Forge 1.20.4
9.2.0.541 янв. 2024 г.33Minecraft: 1.20.4forge
Что нового
```
Disable particle effects for consumable warming/cooling
beta
9.2.0.53 for Fabric 1.20.4
9.2.0.531 янв. 2024 г.33Minecraft: 1.20.4fabric
Что нового
```
Added support for consumable cooling/warming items
beta
9.2.0.53 for NeoForge 1.20.4
9.2.0.531 янв. 2024 г.32Minecraft: 1.20.4neoforge
Что нового
```
Added support for consumable cooling/warming items
beta
9.2.0.53 for Forge 1.20.4
9.2.0.531 янв. 2024 г.30Minecraft: 1.20.4forge
Что нового
```
Added support for consumable cooling/warming items
beta
9.2.0.52 for Fabric 1.20.4
9.2.0.521 янв. 2024 г.39Minecraft: 1.20.4fabric
Что нового
```
Gradle fixes
beta
9.2.0.52 for NeoForge 1.20.4
9.2.0.521 янв. 2024 г.30Minecraft: 1.20.4neoforge
Что нового
```
Gradle fixes
beta
9.2.0.52 for Forge 1.20.4
9.2.0.521 янв. 2024 г.45Minecraft: 1.20.4forge
Что нового
```
Gradle fixes
beta
9.2.0.51 for Fabric 1.20.4
9.2.0.511 янв. 2024 г.43Minecraft: 1.20.4fabric
Что нового
```
Fix for thermometer textures
beta
9.2.0.51 for NeoForge 1.20.4
9.2.0.511 янв. 2024 г.31Minecraft: 1.20.4neoforge
Что нового
```
Fix for thermometer textures
beta
9.2.0.51 for Forge 1.20.4
9.2.0.511 янв. 2024 г.37Minecraft: 1.20.4forge
Что нового
```
Fix for thermometer textures
beta
9.2.0.50 for NeoForge 1.20.4
9.2.0.501 янв. 2024 г.27Minecraft: 1.20.4neoforge
Что нового
```
Improved Thermometer textures
beta
9.2.0.50 for Fabric 1.20.4
9.2.0.501 янв. 2024 г.35Minecraft: 1.20.4fabric
Что нового
```
Improved Thermometer textures
beta
9.2.0.50 for Forge 1.20.4
9.2.0.501 янв. 2024 г.34Minecraft: 1.20.4forge
Что нового
```
Improved Thermometer textures
beta
9.2.0.49 for Fabric 1.20.4
9.2.0.491 янв. 2024 г.39Minecraft: 1.20.4fabric
Что нового
```
Reclassified vanilla Swamp as a neutral temperature biome
beta
9.2.0.49 for NeoForge 1.20.4
9.2.0.491 янв. 2024 г.34Minecraft: 1.20.4neoforge
Что нового
```
Reclassified vanilla Swamp as a neutral temperature biome
beta
9.2.0.49 for Forge 1.20.4
9.2.0.491 янв. 2024 г.42Minecraft: 1.20.4forge
Что нового
```
Reclassified vanilla Swamp as a neutral temperature biome
beta
9.2.0.48 for Forge 1.20.4
9.2.0.481 янв. 2024 г.31Minecraft: 1.20.4forge
Что нового
```
Added assets for Temperature Gauge and Thermometer (Not functional yet)
beta
9.2.0.47 for NeoForge 1.20.4
9.2.0.471 янв. 2024 г.40Minecraft: 1.20.4neoforge
Что нового
```
Fixed default Climate Clemency and Ice Resistance durations.
beta
9.2.0.47 for Forge 1.20.4
9.2.0.471 янв. 2024 г.38Minecraft: 1.20.4forge
Что нового
```
Fixed default Climate Clemency and Ice Resistance durations.
beta
9.2.0.47 for Fabric 1.20.4
9.2.0.471 янв. 2024 г.50Minecraft: 1.20.4fabric
Что нового
```
Fixed default Climate Clemency and Ice Resistance durations.
beta
9.2.0.46 for Fabric 1.20.4
9.2.0.461 янв. 2024 г.50Minecraft: 1.20.4fabric
Что нового
```
Update ru_ru.json (#821)
beta
9.2.0.46 for NeoForge 1.20.4
9.2.0.461 янв. 2024 г.29Minecraft: 1.20.4neoforge
Что нового
```
Update ru_ru.json (#821)
beta
9.2.0.46 for Forge 1.20.4
9.2.0.461 янв. 2024 г.21Minecraft: 1.20.4forge
Что нового
```
Update ru_ru.json (#821)
beta
9.2.0.45 for Fabric 1.20.4
9.2.0.451 янв. 2024 г.39Minecraft: 1.20.4fabric
Что нового
```
Made thirst affecting health regeneration configurable (it is now disabled by default)
beta
9.2.0.45 for NeoForge 1.20.4
9.2.0.451 янв. 2024 г.51Minecraft: 1.20.4neoforge
Что нового
```
Made thirst affecting health regeneration configurable (it is now disabled by default)
beta
9.2.0.45 for Forge 1.20.4
9.2.0.451 янв. 2024 г.49Minecraft: 1.20.4forge
Что нового
```
Made thirst affecting health regeneration configurable (it is now disabled by default)
beta
9.2.0.44 for Fabric 1.20.4
9.2.0.4431 дек. 2023 г.52Minecraft: 1.20.4fabric
Что нового
```
Made thirst sprint prevention configurable
beta
9.2.0.44 for NeoForge 1.20.4
9.2.0.4431 дек. 2023 г.29Minecraft: 1.20.4neoforge
Что нового
```
Made thirst sprint prevention configurable
beta
9.2.0.44 for Forge 1.20.4
9.2.0.4431 дек. 2023 г.32Minecraft: 1.20.4forge
Что нового
```
Made thirst sprint prevention configurable
beta
9.2.0.43 for Fabric 1.20.4
9.2.0.4331 дек. 2023 г.33Minecraft: 1.20.4fabric
Что нового
```
Disable thirst/temperature tooltips if their respective features are disabled
beta
9.2.0.43 for NeoForge 1.20.4
9.2.0.4331 дек. 2023 г.34Minecraft: 1.20.4neoforge
Что нового
```
Disable thirst/temperature tooltips if their respective features are disabled
beta
9.2.0.43 for Forge 1.20.4
9.2.0.4331 дек. 2023 г.29Minecraft: 1.20.4forge
Что нового
```
Disable thirst/temperature tooltips if their respective features are disabled
beta
9.2.0.42 for Fabric 1.20.4
9.2.0.4231 дек. 2023 г.33Minecraft: 1.20.4fabric
Что нового
```
Register client event handlers earlier (fixes leaf armour being grey)
beta
9.2.0.42 for NeoForge 1.20.4
9.2.0.4231 дек. 2023 г.33Minecraft: 1.20.4neoforge
Что нового
```
Register client event handlers earlier (fixes leaf armour being grey)
beta
9.2.0.42 for Forge 1.20.4
9.2.0.4231 дек. 2023 г.34Minecraft: 1.20.4forge
Что нового
```
Register client event handlers earlier (fixes leaf armour being grey)
beta
9.2.0.41 for Fabric 1.20.4
9.2.0.4131 дек. 2023 г.192Minecraft: 1.20.4fabric
Что нового
```
Upload the remapJar for Fabric on Modrinth
beta
9.2.0.41 for NeoForge 1.20.4
9.2.0.4131 дек. 2023 г.66Minecraft: 1.20.4neoforge
Что нового
```
Upload the remapJar for Fabric on Modrinth
beta
9.2.0.41 for Forge 1.20.4
9.2.0.4131 дек. 2023 г.59Minecraft: 1.20.4forge
Что нового
```
Upload the remapJar for Fabric on Modrinth
beta
9.2.0.40 for NeoForge 1.20.4
9.2.0.4031 дек. 2023 г.37Minecraft: 1.20.4neoforge
Что нового
```
Removed debug logging for config files
beta
9.2.0.40 for Fabric 1.20.4
9.2.0.4031 дек. 2023 г.50Minecraft: 1.20.4fabric
Что нового
```
Removed debug logging for config files
beta
9.2.0.40 for Forge 1.20.4
9.2.0.4031 дек. 2023 г.31Minecraft: 1.20.4forge
Что нового
```
Removed debug logging for config files
beta
9.2.0.39 for Fabric 1.20.4
9.2.0.3931 дек. 2023 г.204Minecraft: 1.20.4fabric
Что нового
```
GlitchCore bump
beta
9.2.0.39 for NeoForge 1.20.4
9.2.0.3931 дек. 2023 г.28Minecraft: 1.20.4neoforge
Что нового
```
GlitchCore bump
beta
9.2.0.39 for Forge 1.20.4
9.2.0.3931 дек. 2023 г.30Minecraft: 1.20.4forge
Что нового
```
GlitchCore bump
beta
9.2.0.38 for NeoForge 1.20.4
9.2.0.3831 дек. 2023 г.35Minecraft: 1.20.4neoforge
Что нового
```
Fixed hyperthermia issues
beta
9.2.0.38 for Forge 1.20.4
9.2.0.3831 дек. 2023 г.36Minecraft: 1.20.4forge
Что нового
```
Fixed hyperthermia issues
beta
9.2.0.14 for Forge 1.20.2
9.2.0.1427 нояб. 2023 г.843Minecraft: 1.20.2forge
Что нового
```
Fix curseforge id
beta
9.2.0.13 for Forge 1.20.2
9.2.0.1327 нояб. 2023 г.45Minecraft: 1.20.2forge
Что нового
```
Merge remote-tracking branch 'origin/1.20.2' into 1.20.2
beta
1.20.2-9.2.0.11 for Forge 1.20.2
9.2.0.1125 нояб. 2023 г.58Minecraft: 1.20.2forge
Что нового
```
Update uk_ua.json (#816)
beta
1.20.2-9.2.0.10 for Forge 1.20.2
9.2.0.1024 нояб. 2023 г.46Minecraft: 1.20.2forge
Что нового
```
All data is now generated automatically
release
1.20.2-9.2.0.8 for Forge 1.20.2
9.2.0.823 нояб. 2023 г.229Minecraft: 1.20.2forge
Что нового
```
Update en_us.json
beta
1.20.2-9.2.0.7 for Forge 1.20.2
9.2.0.723 нояб. 2023 г.39Minecraft: 1.20.2forge
Что нового
```
Update tr_tr.json (#814)
(cherry picked from commit c2f2d7865de6975d314a2435f1530efaf7e9b36d)
beta
1.20.2-9.2.0.6 for Forge 1.20.2
9.2.0.623 нояб. 2023 г.61Minecraft: 1.20.2forge
Что нового
```
Added options for temperature UI offsets. Closes #767
beta
1.20.2-9.2.0.5 for Forge 1.20.2
9.2.0.523 нояб. 2023 г.49Minecraft: 1.20.2forge
Что нового
```
Sync thirst and temperature on dimension change. Closes #782, #757
beta
1.20.2-9.2.0.4 for Forge 1.20.2
9.2.0.423 нояб. 2023 г.54Minecraft: 1.20.2forge
Что нового
```
Made temperature modifier ordering configurable
beta
1.20.2-9.2.0.3 for Forge 1.20.2
9.2.0.322 нояб. 2023 г.47Minecraft: 1.20.2forge
Что нового
```
Added jar manifest, removed legacy Jenkins file
beta
1.20.2-9.2.0.3 for Forge 1.20.2
9.2.0.322 нояб. 2023 г.43Minecraft: 1.20.2forge
Что нового
```
Added jar manifest, removed legacy Jenkins file
beta
1.20.2-9.2.0.3 for Forge 1.20.2
9.2.0.322 нояб. 2023 г.36Minecraft: 1.20.2forge
Что нового
```
Added jar manifest, removed legacy Jenkins file
beta
1.20.2-9.2.0.2 for Forge 1.20.2
9.2.0.222 нояб. 2023 г.46Minecraft: 1.20.2forge
Что нового
```
Explicitly add ARR license file
beta
1.20.2-9.2.0.1 for Forge 1.20.2
9.2.0.122 нояб. 2023 г.55Minecraft: 1.20.2forge
Что нового
```
Updated buildsystem
beta
9.1.0.99 for 1.20.2
9.1.0.9919 нояб. 2023 г.65Minecraft: 1.20.2forge
Что нового
<p>Build: 1.20.2-9.1.0.99 - Sun Oct 08 04:03:12 GMT 2023<br> adubbz:<br> Remove use of old StrictNBTIngredient</p><p>=========<br>Build: 1.20.2-9.1.0.98 - Sun Oct 01 01:40:17 GMT 2023<br> adubbz:<br> Switch to using ItemStacks for water purifying</p><p>=========<br>Build: 1.20.1-9.0.0.96 - Wed Sep 13 06:02:33 GMT 2023<br> github:<br> Fixed crash on dying while wet. (#3)</p><p>=========<br>Build: 1.20.1-9.0.0.95 - Wed Sep 13 01:41:08 GMT 2023<br> github:<br> Changes to temp calculation when wet. (#2)<br><br> * Added a proximity heat/cool source modifier.<br><br> Proximity modifiers allow for other mods to create conditional heat sources (ie blockstate, blockentity etc) rather than re-iterating over all nearby blocks in an IPositionalTemperatureModifier.<br><br> * Updated code styling to match rest of project.<br><br> * Temperature changes in boats, snow temperature bug.<br><br> - TemperatureHelperImpl now checks for rain/snow and being wet separately. Fixes a bug where wet/snow decrease would both apply at once from just snow.<br><br> - TemperatureHelperImpl now checks if player is in a boat before getting wet from water blocks.<br><br> - Fixed bug where standing on a slab ABOVE water would apply the wetness temperature debuff.<br><br> * Fixed bug where players never got cold while swimming.<br><br> - Added a new value dryTicks to ITemperature to fix bug where players never get cold by swimming if they keep jumping.<br><br> - Added config value to control the number of ticks players will stay wet for after touching water, rain or snow.</p><p>=========<br>Build: 1.20.1-9.0.0.94 - Tue Sep 05 03:32:50 GMT 2023<br> github:<br> Added a proximity heating/cooling source modifier. (#1)<br><br> * Added a proximity heat/cool source modifier.<br><br> Proximity modifiers allow for other mods to create conditional heat sources (ie blockstate, blockentity etc) rather than re-iterating over all nearby blocks in an IPositionalTemperatureModifier.<br><br> * Updated code styling to match rest of project.</p><p>=========<br>Build: 1.20.1-9.0.0.93 - Tue Jul 04 16:18:48 GMT 2023<br> github:<br> Fixed drinks with values above 10 not being registered properly</p><p>=========<br>Build: 1.20.1-9.0.0.92 - Fri Jun 30 22:10:57 GMT 2023<br> adubbz:<br> Version bump for 1.20.1</p><p>=========<br>Build: 1.19.3-8.1.0.89 - Fri Mar 03 23:07:37 GMT 2023<br> adubbz:<br> Updated to use new SS tags</p><p>=========<br>Build: 1.19.3-8.1.0.88 - Sat Feb 04 21:40:03 GMT 2023<br> adubbz:<br> Added Japanese translation, fixed server crashing</p><p>=========<br>Build: 1.19.3-8.1.0.87 - Tue Dec 27 11:57:58 GMT 2022<br> adubbz:<br> Correct enchantment category for thermal tuning</p><p>=========<br>Build: 1.19.3-8.1.0.86 - Sat Dec 24 07:59:11 GMT 2022<br> adubbz:<br> Individual biome temperatures can now be configured via datapacks</p><p>=========<br>Build: 1.19.3-8.1.0.85 - Tue Dec 20 23:51:24 GMT 2022<br> adubbz:<br> Thirst icon adjustments</p><p>=========<br>Build: 1.19.3-8.1.0.84 - Mon Dec 19 09:02:20 GMT 2022<br> adubbz:<br> Fixed temperature sources being ignored when the player is mounted</p><p>=========<br>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
9.1.0.98 for 1.20.2
9.1.0.9819 нояб. 2023 г.50Minecraft: 1.20.2forge
Что нового
<p>Build: 1.20.2-9.1.0.98 - Sun Oct 01 01:40:17 GMT 2023<br> adubbz:<br> Switch to using ItemStacks for water purifying</p><p>=========<br>Build: 1.20.1-9.0.0.96 - Wed Sep 13 06:02:33 GMT 2023<br> github:<br> Fixed crash on dying while wet. (#3)</p><p>=========<br>Build: 1.20.1-9.0.0.95 - Wed Sep 13 01:41:08 GMT 2023<br> github:<br> Changes to temp calculation when wet. (#2)<br><br> * Added a proximity heat/cool source modifier.<br><br> Proximity modifiers allow for other mods to create conditional heat sources (ie blockstate, blockentity etc) rather than re-iterating over all nearby blocks in an IPositionalTemperatureModifier.<br><br> * Updated code styling to match rest of project.<br><br> * Temperature changes in boats, snow temperature bug.<br><br> - TemperatureHelperImpl now checks for rain/snow and being wet separately. Fixes a bug where wet/snow decrease would both apply at once from just snow.<br><br> - TemperatureHelperImpl now checks if player is in a boat before getting wet from water blocks.<br><br> - Fixed bug where standing on a slab ABOVE water would apply the wetness temperature debuff.<br><br> * Fixed bug where players never got cold while swimming.<br><br> - Added a new value dryTicks to ITemperature to fix bug where players never get cold by swimming if they keep jumping.<br><br> - Added config value to control the number of ticks players will stay wet for after touching water, rain or snow.</p><p>=========<br>Build: 1.20.1-9.0.0.94 - Tue Sep 05 03:32:50 GMT 2023<br> github:<br> Added a proximity heating/cooling source modifier. (#1)<br><br> * Added a proximity heat/cool source modifier.<br><br> Proximity modifiers allow for other mods to create conditional heat sources (ie blockstate, blockentity etc) rather than re-iterating over all nearby blocks in an IPositionalTemperatureModifier.<br><br> * Updated code styling to match rest of project.</p><p>=========<br>Build: 1.20.1-9.0.0.93 - Tue Jul 04 16:18:48 GMT 2023<br> github:<br> Fixed drinks with values above 10 not being registered properly</p><p>=========<br>Build: 1.20.1-9.0.0.92 - Fri Jun 30 22:10:57 GMT 2023<br> adubbz:<br> Version bump for 1.20.1</p><p>=========<br>Build: 1.19.3-8.1.0.89 - Fri Mar 03 23:07:37 GMT 2023<br> adubbz:<br> Updated to use new SS tags</p><p>=========<br>Build: 1.19.3-8.1.0.88 - Sat Feb 04 21:40:03 GMT 2023<br> adubbz:<br> Added Japanese translation, fixed server crashing</p><p>=========<br>Build: 1.19.3-8.1.0.87 - Tue Dec 27 11:57:58 GMT 2022<br> adubbz:<br> Correct enchantment category for thermal tuning</p><p>=========<br>Build: 1.19.3-8.1.0.86 - Sat Dec 24 07:59:11 GMT 2022<br> adubbz:<br> Individual biome temperatures can now be configured via datapacks</p><p>=========<br>Build: 1.19.3-8.1.0.85 - Tue Dec 20 23:51:24 GMT 2022<br> adubbz:<br> Thirst icon adjustments</p><p>=========<br>Build: 1.19.3-8.1.0.84 - Mon Dec 19 09:02:20 GMT 2022<br> adubbz:<br> Fixed temperature sources being ignored when the player is mounted</p><p>=========<br>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
9.1.0.97 for 1.20.2
9.1.0.9719 нояб. 2023 г.71Minecraft: 1.20.2forge
Что нового
<p>=========<br>Build: 1.20.1-9.0.0.96 - Wed Sep 13 06:02:33 GMT 2023<br> github:<br> Fixed crash on dying while wet. (#3)</p><p>=========<br>Build: 1.20.1-9.0.0.95 - Wed Sep 13 01:41:08 GMT 2023<br> github:<br> Changes to temp calculation when wet. (#2)<br><br> * Added a proximity heat/cool source modifier.<br><br> Proximity modifiers allow for other mods to create conditional heat sources (ie blockstate, blockentity etc) rather than re-iterating over all nearby blocks in an IPositionalTemperatureModifier.<br><br> * Updated code styling to match rest of project.<br><br> * Temperature changes in boats, snow temperature bug.<br><br> - TemperatureHelperImpl now checks for rain/snow and being wet separately. Fixes a bug where wet/snow decrease would both apply at once from just snow.<br><br> - TemperatureHelperImpl now checks if player is in a boat before getting wet from water blocks.<br><br> - Fixed bug where standing on a slab ABOVE water would apply the wetness temperature debuff.<br><br> * Fixed bug where players never got cold while swimming.<br><br> - Added a new value dryTicks to ITemperature to fix bug where players never get cold by swimming if they keep jumping.<br><br> - Added config value to control the number of ticks players will stay wet for after touching water, rain or snow.</p><p>=========<br>Build: 1.20.1-9.0.0.94 - Tue Sep 05 03:32:50 GMT 2023<br> github:<br> Added a proximity heating/cooling source modifier. (#1)<br><br> * Added a proximity heat/cool source modifier.<br><br> Proximity modifiers allow for other mods to create conditional heat sources (ie blockstate, blockentity etc) rather than re-iterating over all nearby blocks in an IPositionalTemperatureModifier.<br><br> * Updated code styling to match rest of project.</p><p>=========<br>Build: 1.20.1-9.0.0.93 - Tue Jul 04 16:18:48 GMT 2023<br> github:<br> Fixed drinks with values above 10 not being registered properly</p><p>=========<br>Build: 1.20.1-9.0.0.92 - Fri Jun 30 22:10:57 GMT 2023<br> adubbz:<br> Version bump for 1.20.1</p><p>=========<br>Build: 1.19.3-8.1.0.89 - Fri Mar 03 23:07:37 GMT 2023<br> adubbz:<br> Updated to use new SS tags</p><p>=========<br>Build: 1.19.3-8.1.0.88 - Sat Feb 04 21:40:03 GMT 2023<br> adubbz:<br> Added Japanese translation, fixed server crashing</p><p>=========<br>Build: 1.19.3-8.1.0.87 - Tue Dec 27 11:57:58 GMT 2022<br> adubbz:<br> Correct enchantment category for thermal tuning</p><p>=========<br>Build: 1.19.3-8.1.0.86 - Sat Dec 24 07:59:11 GMT 2022<br> adubbz:<br> Individual biome temperatures can now be configured via datapacks</p><p>=========<br>Build: 1.19.3-8.1.0.85 - Tue Dec 20 23:51:24 GMT 2022<br> adubbz:<br> Thirst icon adjustments</p><p>=========<br>Build: 1.19.3-8.1.0.84 - Mon Dec 19 09:02:20 GMT 2022<br> adubbz:<br> Fixed temperature sources being ignored when the player is mounted</p><p>=========<br>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
9.0.0.96 for 1.20.1
9.0.0.9619 нояб. 2023 г.59,4 тыс.Minecraft: 1.20.1forge
Что нового
<p>Build: 1.20.1-9.0.0.96 - Wed Sep 13 06:02:33 GMT 2023<br> github:<br> Fixed crash on dying while wet. (#3)</p><p>=========<br>Build: 1.20.1-9.0.0.95 - Wed Sep 13 01:41:08 GMT 2023<br> github:<br> Changes to temp calculation when wet. (#2)<br><br> * Added a proximity heat/cool source modifier.<br><br> Proximity modifiers allow for other mods to create conditional heat sources (ie blockstate, blockentity etc) rather than re-iterating over all nearby blocks in an IPositionalTemperatureModifier.<br><br> * Updated code styling to match rest of project.<br><br> * Temperature changes in boats, snow temperature bug.<br><br> - TemperatureHelperImpl now checks for rain/snow and being wet separately. Fixes a bug where wet/snow decrease would both apply at once from just snow.<br><br> - TemperatureHelperImpl now checks if player is in a boat before getting wet from water blocks.<br><br> - Fixed bug where standing on a slab ABOVE water would apply the wetness temperature debuff.<br><br> * Fixed bug where players never got cold while swimming.<br><br> - Added a new value dryTicks to ITemperature to fix bug where players never get cold by swimming if they keep jumping.<br><br> - Added config value to control the number of ticks players will stay wet for after touching water, rain or snow.</p><p>=========<br>Build: 1.20.1-9.0.0.94 - Tue Sep 05 03:32:50 GMT 2023<br> github:<br> Added a proximity heating/cooling source modifier. (#1)<br><br> * Added a proximity heat/cool source modifier.<br><br> Proximity modifiers allow for other mods to create conditional heat sources (ie blockstate, blockentity etc) rather than re-iterating over all nearby blocks in an IPositionalTemperatureModifier.<br><br> * Updated code styling to match rest of project.</p><p>=========<br>Build: 1.20.1-9.0.0.93 - Tue Jul 04 16:18:48 GMT 2023<br> github:<br> Fixed drinks with values above 10 not being registered properly</p><p>=========<br>Build: 1.20.1-9.0.0.92 - Fri Jun 30 22:10:57 GMT 2023<br> adubbz:<br> Version bump for 1.20.1</p><p>=========<br>Build: 1.19.3-8.1.0.89 - Fri Mar 03 23:07:37 GMT 2023<br> adubbz:<br> Updated to use new SS tags</p><p>=========<br>Build: 1.19.3-8.1.0.88 - Sat Feb 04 21:40:03 GMT 2023<br> adubbz:<br> Added Japanese translation, fixed server crashing</p><p>=========<br>Build: 1.19.3-8.1.0.87 - Tue Dec 27 11:57:58 GMT 2022<br> adubbz:<br> Correct enchantment category for thermal tuning</p><p>=========<br>Build: 1.19.3-8.1.0.86 - Sat Dec 24 07:59:11 GMT 2022<br> adubbz:<br> Individual biome temperatures can now be configured via datapacks</p><p>=========<br>Build: 1.19.3-8.1.0.85 - Tue Dec 20 23:51:24 GMT 2022<br> adubbz:<br> Thirst icon adjustments</p><p>=========<br>Build: 1.19.3-8.1.0.84 - Mon Dec 19 09:02:20 GMT 2022<br> adubbz:<br> Fixed temperature sources being ignored when the player is mounted</p><p>=========<br>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
9.0.0.95 for 1.20.1
9.0.0.9519 нояб. 2023 г.649Minecraft: 1.20.1forge
Что нового
<p>Build: 1.20.1-9.0.0.95 - Wed Sep 13 01:41:08 GMT 2023<br> github:<br> Changes to temp calculation when wet. (#2)<br><br> * Added a proximity heat/cool source modifier.<br><br> Proximity modifiers allow for other mods to create conditional heat sources (ie blockstate, blockentity etc) rather than re-iterating over all nearby blocks in an IPositionalTemperatureModifier.<br><br> * Updated code styling to match rest of project.<br><br> * Temperature changes in boats, snow temperature bug.<br><br> - TemperatureHelperImpl now checks for rain/snow and being wet separately. Fixes a bug where wet/snow decrease would both apply at once from just snow.<br><br> - TemperatureHelperImpl now checks if player is in a boat before getting wet from water blocks.<br><br> - Fixed bug where standing on a slab ABOVE water would apply the wetness temperature debuff.<br><br> * Fixed bug where players never got cold while swimming.<br><br> - Added a new value dryTicks to ITemperature to fix bug where players never get cold by swimming if they keep jumping.<br><br> - Added config value to control the number of ticks players will stay wet for after touching water, rain or snow.</p><p>=========<br>Build: 1.20.1-9.0.0.94 - Tue Sep 05 03:32:50 GMT 2023<br> github:<br> Added a proximity heating/cooling source modifier. (#1)<br><br> * Added a proximity heat/cool source modifier.<br><br> Proximity modifiers allow for other mods to create conditional heat sources (ie blockstate, blockentity etc) rather than re-iterating over all nearby blocks in an IPositionalTemperatureModifier.<br><br> * Updated code styling to match rest of project.</p><p>=========<br>Build: 1.20.1-9.0.0.93 - Tue Jul 04 16:18:48 GMT 2023<br> github:<br> Fixed drinks with values above 10 not being registered properly</p><p>=========<br>Build: 1.20.1-9.0.0.92 - Fri Jun 30 22:10:57 GMT 2023<br> adubbz:<br> Version bump for 1.20.1</p><p>=========<br>Build: 1.19.3-8.1.0.89 - Fri Mar 03 23:07:37 GMT 2023<br> adubbz:<br> Updated to use new SS tags</p><p>=========<br>Build: 1.19.3-8.1.0.88 - Sat Feb 04 21:40:03 GMT 2023<br> adubbz:<br> Added Japanese translation, fixed server crashing</p><p>=========<br>Build: 1.19.3-8.1.0.87 - Tue Dec 27 11:57:58 GMT 2022<br> adubbz:<br> Correct enchantment category for thermal tuning</p><p>=========<br>Build: 1.19.3-8.1.0.86 - Sat Dec 24 07:59:11 GMT 2022<br> adubbz:<br> Individual biome temperatures can now be configured via datapacks</p><p>=========<br>Build: 1.19.3-8.1.0.85 - Tue Dec 20 23:51:24 GMT 2022<br> adubbz:<br> Thirst icon adjustments</p><p>=========<br>Build: 1.19.3-8.1.0.84 - Mon Dec 19 09:02:20 GMT 2022<br> adubbz:<br> Fixed temperature sources being ignored when the player is mounted</p><p>=========<br>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
9.0.0.94 for 1.20.1
9.0.0.9419 нояб. 2023 г.297Minecraft: 1.20.1forge
Что нового
<p>Build: 1.20.1-9.0.0.94 - Tue Sep 05 03:32:50 GMT 2023<br> github:<br> Added a proximity heating/cooling source modifier. (#1)<br><br> * Added a proximity heat/cool source modifier.<br><br> Proximity modifiers allow for other mods to create conditional heat sources (ie blockstate, blockentity etc) rather than re-iterating over all nearby blocks in an IPositionalTemperatureModifier.<br><br> * Updated code styling to match rest of project.</p><p>=========<br>Build: 1.20.1-9.0.0.93 - Tue Jul 04 16:18:48 GMT 2023<br> github:<br> Fixed drinks with values above 10 not being registered properly</p><p>=========<br>Build: 1.20.1-9.0.0.92 - Fri Jun 30 22:10:57 GMT 2023<br> adubbz:<br> Version bump for 1.20.1</p><p>=========<br>Build: 1.19.3-8.1.0.89 - Fri Mar 03 23:07:37 GMT 2023<br> adubbz:<br> Updated to use new SS tags</p><p>=========<br>Build: 1.19.3-8.1.0.88 - Sat Feb 04 21:40:03 GMT 2023<br> adubbz:<br> Added Japanese translation, fixed server crashing</p><p>=========<br>Build: 1.19.3-8.1.0.87 - Tue Dec 27 11:57:58 GMT 2022<br> adubbz:<br> Correct enchantment category for thermal tuning</p><p>=========<br>Build: 1.19.3-8.1.0.86 - Sat Dec 24 07:59:11 GMT 2022<br> adubbz:<br> Individual biome temperatures can now be configured via datapacks</p><p>=========<br>Build: 1.19.3-8.1.0.85 - Tue Dec 20 23:51:24 GMT 2022<br> adubbz:<br> Thirst icon adjustments</p><p>=========<br>Build: 1.19.3-8.1.0.84 - Mon Dec 19 09:02:20 GMT 2022<br> adubbz:<br> Fixed temperature sources being ignored when the player is mounted</p><p>=========<br>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
9.0.0.93 for 1.20.1
9.0.0.9319 нояб. 2023 г.283Minecraft: 1.20.1forge
Что нового
<p>Build: 1.20.1-9.0.0.93 - Tue Jul 04 16:18:48 GMT 2023<br> github:<br> Fixed drinks with values above 10 not being registered properly</p><p>=========<br>Build: 1.20.1-9.0.0.92 - Fri Jun 30 22:10:57 GMT 2023<br> adubbz:<br> Version bump for 1.20.1</p><p>=========<br>Build: 1.19.3-8.1.0.89 - Fri Mar 03 23:07:37 GMT 2023<br> adubbz:<br> Updated to use new SS tags</p><p>=========<br>Build: 1.19.3-8.1.0.88 - Sat Feb 04 21:40:03 GMT 2023<br> adubbz:<br> Added Japanese translation, fixed server crashing</p><p>=========<br>Build: 1.19.3-8.1.0.87 - Tue Dec 27 11:57:58 GMT 2022<br> adubbz:<br> Correct enchantment category for thermal tuning</p><p>=========<br>Build: 1.19.3-8.1.0.86 - Sat Dec 24 07:59:11 GMT 2022<br> adubbz:<br> Individual biome temperatures can now be configured via datapacks</p><p>=========<br>Build: 1.19.3-8.1.0.85 - Tue Dec 20 23:51:24 GMT 2022<br> adubbz:<br> Thirst icon adjustments</p><p>=========<br>Build: 1.19.3-8.1.0.84 - Mon Dec 19 09:02:20 GMT 2022<br> adubbz:<br> Fixed temperature sources being ignored when the player is mounted</p><p>=========<br>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
9.0.0.92 for 1.20.1
9.0.0.9219 нояб. 2023 г.887Minecraft: 1.20.1forge
Что нового
<p>Build: 1.20.1-9.0.0.92 - Fri Jun 30 22:10:57 GMT 2023<br> adubbz:<br> Version bump for 1.20.1</p><p>=========<br>Build: 1.19.3-8.1.0.89 - Fri Mar 03 23:07:37 GMT 2023<br> adubbz:<br> Updated to use new SS tags</p><p>=========<br>Build: 1.19.3-8.1.0.88 - Sat Feb 04 21:40:03 GMT 2023<br> adubbz:<br> Added Japanese translation, fixed server crashing</p><p>=========<br>Build: 1.19.3-8.1.0.87 - Tue Dec 27 11:57:58 GMT 2022<br> adubbz:<br> Correct enchantment category for thermal tuning</p><p>=========<br>Build: 1.19.3-8.1.0.86 - Sat Dec 24 07:59:11 GMT 2022<br> adubbz:<br> Individual biome temperatures can now be configured via datapacks</p><p>=========<br>Build: 1.19.3-8.1.0.85 - Tue Dec 20 23:51:24 GMT 2022<br> adubbz:<br> Thirst icon adjustments</p><p>=========<br>Build: 1.19.3-8.1.0.84 - Mon Dec 19 09:02:20 GMT 2022<br> adubbz:<br> Fixed temperature sources being ignored when the player is mounted</p><p>=========<br>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
9.0.0.91 for 1.20
9.0.0.9119 нояб. 2023 г.1,7 тыс.Minecraft: 1.20forge
Что нового
<p>=========<br>Build: 1.19.3-8.1.0.89 - Fri Mar 03 23:07:37 GMT 2023<br> adubbz:<br> Updated to use new SS tags</p><p>=========<br>Build: 1.19.3-8.1.0.88 - Sat Feb 04 21:40:03 GMT 2023<br> adubbz:<br> Added Japanese translation, fixed server crashing</p><p>=========<br>Build: 1.19.3-8.1.0.87 - Tue Dec 27 11:57:58 GMT 2022<br> adubbz:<br> Correct enchantment category for thermal tuning</p><p>=========<br>Build: 1.19.3-8.1.0.86 - Sat Dec 24 07:59:11 GMT 2022<br> adubbz:<br> Individual biome temperatures can now be configured via datapacks</p><p>=========<br>Build: 1.19.3-8.1.0.85 - Tue Dec 20 23:51:24 GMT 2022<br> adubbz:<br> Thirst icon adjustments</p><p>=========<br>Build: 1.19.3-8.1.0.84 - Mon Dec 19 09:02:20 GMT 2022<br> adubbz:<br> Fixed temperature sources being ignored when the player is mounted</p><p>=========<br>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
release
8.2.0.90 for 1.19.4
8.2.0.9019 нояб. 2023 г.3,4 тыс.Minecraft: 1.19.4forge
Что нового
<p>=========<br>Build: 1.19.3-8.1.0.89 - Fri Mar 03 23:07:37 GMT 2023<br> adubbz:<br> Updated to use new SS tags</p><p>=========<br>Build: 1.19.3-8.1.0.88 - Sat Feb 04 21:40:03 GMT 2023<br> adubbz:<br> Added Japanese translation, fixed server crashing</p><p>=========<br>Build: 1.19.3-8.1.0.87 - Tue Dec 27 11:57:58 GMT 2022<br> adubbz:<br> Correct enchantment category for thermal tuning</p><p>=========<br>Build: 1.19.3-8.1.0.86 - Sat Dec 24 07:59:11 GMT 2022<br> adubbz:<br> Individual biome temperatures can now be configured via datapacks</p><p>=========<br>Build: 1.19.3-8.1.0.85 - Tue Dec 20 23:51:24 GMT 2022<br> adubbz:<br> Thirst icon adjustments</p><p>=========<br>Build: 1.19.3-8.1.0.84 - Mon Dec 19 09:02:20 GMT 2022<br> adubbz:<br> Fixed temperature sources being ignored when the player is mounted</p><p>=========<br>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
release
8.1.0.89 for 1.19.3
8.1.0.8919 нояб. 2023 г.1,7 тыс.Minecraft: 1.19.3forge
Что нового
<p>Build: 1.19.3-8.1.0.89 - Fri Mar 03 23:07:37 GMT 2023<br> adubbz:<br> Updated to use new SS tags</p><p>=========<br>Build: 1.19.3-8.1.0.88 - Sat Feb 04 21:40:03 GMT 2023<br> adubbz:<br> Added Japanese translation, fixed server crashing</p><p>=========<br>Build: 1.19.3-8.1.0.87 - Tue Dec 27 11:57:58 GMT 2022<br> adubbz:<br> Correct enchantment category for thermal tuning</p><p>=========<br>Build: 1.19.3-8.1.0.86 - Sat Dec 24 07:59:11 GMT 2022<br> adubbz:<br> Individual biome temperatures can now be configured via datapacks</p><p>=========<br>Build: 1.19.3-8.1.0.85 - Tue Dec 20 23:51:24 GMT 2022<br> adubbz:<br> Thirst icon adjustments</p><p>=========<br>Build: 1.19.3-8.1.0.84 - Mon Dec 19 09:02:20 GMT 2022<br> adubbz:<br> Fixed temperature sources being ignored when the player is mounted</p><p>=========<br>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
release
8.1.0.88 for 1.19.3
8.1.0.8819 нояб. 2023 г.60Minecraft: 1.19.3forge
Что нового
<p>Build: 1.19.3-8.1.0.88 - Sat Feb 04 21:40:03 GMT 2023<br> adubbz:<br> Added Japanese translation, fixed server crashing</p><p>=========<br>Build: 1.19.3-8.1.0.87 - Tue Dec 27 11:57:58 GMT 2022<br> adubbz:<br> Correct enchantment category for thermal tuning</p><p>=========<br>Build: 1.19.3-8.1.0.86 - Sat Dec 24 07:59:11 GMT 2022<br> adubbz:<br> Individual biome temperatures can now be configured via datapacks</p><p>=========<br>Build: 1.19.3-8.1.0.85 - Tue Dec 20 23:51:24 GMT 2022<br> adubbz:<br> Thirst icon adjustments</p><p>=========<br>Build: 1.19.3-8.1.0.84 - Mon Dec 19 09:02:20 GMT 2022<br> adubbz:<br> Fixed temperature sources being ignored when the player is mounted</p><p>=========<br>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
release
8.1.0.87 for 1.19.3
8.1.0.8719 нояб. 2023 г.58Minecraft: 1.19.3forge
Что нового
<p>Build: 1.19.3-8.1.0.87 - Tue Dec 27 11:57:58 GMT 2022<br> adubbz:<br> Correct enchantment category for thermal tuning</p><p>=========<br>Build: 1.19.3-8.1.0.86 - Sat Dec 24 07:59:11 GMT 2022<br> adubbz:<br> Individual biome temperatures can now be configured via datapacks</p><p>=========<br>Build: 1.19.3-8.1.0.85 - Tue Dec 20 23:51:24 GMT 2022<br> adubbz:<br> Thirst icon adjustments</p><p>=========<br>Build: 1.19.3-8.1.0.84 - Mon Dec 19 09:02:20 GMT 2022<br> adubbz:<br> Fixed temperature sources being ignored when the player is mounted</p><p>=========<br>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
release
8.1.0.86 for 1.19.3
8.1.0.8619 нояб. 2023 г.53Minecraft: 1.19.3forge
Что нового
<p>Build: 1.19.3-8.1.0.86 - Sat Dec 24 07:59:11 GMT 2022<br> adubbz:<br> Individual biome temperatures can now be configured via datapacks</p><p>=========<br>Build: 1.19.3-8.1.0.85 - Tue Dec 20 23:51:24 GMT 2022<br> adubbz:<br> Thirst icon adjustments</p><p>=========<br>Build: 1.19.3-8.1.0.84 - Mon Dec 19 09:02:20 GMT 2022<br> adubbz:<br> Fixed temperature sources being ignored when the player is mounted</p><p>=========<br>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
8.1.0.85 for 1.19.3
8.1.0.8519 нояб. 2023 г.46Minecraft: 1.19.3forge
Что нового
<p>Build: 1.19.3-8.1.0.85 - Tue Dec 20 23:51:24 GMT 2022<br> adubbz:<br> Thirst icon adjustments</p><p>=========<br>Build: 1.19.3-8.1.0.84 - Mon Dec 19 09:02:20 GMT 2022<br> adubbz:<br> Fixed temperature sources being ignored when the player is mounted</p><p>=========<br>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
8.1.0.84 for 1.19.3
8.1.0.8419 нояб. 2023 г.34Minecraft: 1.19.3forge
Что нового
<p>Build: 1.19.3-8.1.0.84 - Mon Dec 19 09:02:20 GMT 2022<br> adubbz:<br> Fixed temperature sources being ignored when the player is mounted</p><p>=========<br>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
8.1.0.83 for 1.19.3
8.1.0.8319 нояб. 2023 г.34Minecraft: 1.19.3forge
Что нового
<p>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
8.1.0.82 for 1.19.3
8.1.0.8219 нояб. 2023 г.34Minecraft: 1.19.3forge
Что нового
<p>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
8.1.0.81 for 1.19.3
8.1.0.8119 нояб. 2023 г.35Minecraft: 1.19.3forge
Что нового
<p>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
8.1.0.80 for 1.19.3
8.1.0.8019 нояб. 2023 г.39Minecraft: 1.19.3forge
Что нового
<p>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
8.1.0.79 for 1.19.3
8.1.0.7919 нояб. 2023 г.49Minecraft: 1.19.3forge
Что нового
<p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
release
8.0.0.78 for 1.19.2
8.0.0.7819 нояб. 2023 г.133,2 тыс.Minecraft: 1.19, 1.19.2forge
Что нового
<p>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
release
8.0.0.77 for 1.19
8.0.0.7719 нояб. 2023 г.109Minecraft: 1.19forge
Что нового
<p>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
8.0.0.76 for 1.19
8.0.0.7619 нояб. 2023 г.40Minecraft: 1.19forge
Что нового
<p>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
8.0.0.75 for 1.19
8.0.0.7519 нояб. 2023 г.30Minecraft: 1.19forge
Что нового
<p>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
8.0.0.74 for 1.19
8.0.0.7419 нояб. 2023 г.39Minecraft: 1.19forge
Что нового
<p>Updated to Minecraft 1.19</p>
beta
7.0.0.73 for 1.18.2
7.0.0.7319 нояб. 2023 г.20,1 тыс.Minecraft: 1.18.2forge
Что нового
<p>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
7.0.0.72 for 1.18.2
7.0.0.7219 нояб. 2023 г.81Minecraft: 1.18.2forge
Что нового
<p>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
7.0.0.71 for 1.18.2
7.0.0.7119 нояб. 2023 г.46Minecraft: 1.18.2forge
Что нового
<p>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
7.0.0.70 for 1.18.2
7.0.0.7019 нояб. 2023 г.67Minecraft: 1.18.2forge
release
7.0.0.69 for 1.18.2
7.0.0.6919 нояб. 2023 г.1,8 тыс.Minecraft: 1.18.2forge
beta
6.0.0.68 for 1.18.1
6.0.0.6819 нояб. 2023 г.185Minecraft: 1.18.1forge
Что нового
<p>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
release
6.0.0.67 for 1.18.1
6.0.0.6719 нояб. 2023 г.134Minecraft: 1.18.1forge
Что нового
<p>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
6.0.0.66 for 1.18.1
6.0.0.6619 нояб. 2023 г.31Minecraft: 1.18.1forge
Что нового
<p>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
6.0.0.65 for 1.18.1
6.0.0.6519 нояб. 2023 г.29Minecraft: 1.18.1forge
Что нового
<p>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
6.0.0.64 for 1.18.1
6.0.0.6419 нояб. 2023 г.34Minecraft: 1.18.1forge
Что нового
<p>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
6.0.0.63 for 1.18.1
6.0.0.6319 нояб. 2023 г.31Minecraft: 1.18.1forge
Что нового
<p>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
6.0.0.62 for 1.18.1
6.0.0.6219 нояб. 2023 г.33Minecraft: 1.18.1forge
Что нового
<p>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
6.0.0.61 for 1.18.1
6.0.0.6119 нояб. 2023 г.37Minecraft: 1.18.1forge
Что нового
<p>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
6.0.0.60 for 1.18.1
6.0.0.6019 нояб. 2023 г.29Minecraft: 1.18.1forge
Что нового
<p>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
6.0.0.59 for 1.18.1
6.0.0.5919 нояб. 2023 г.31Minecraft: 1.18.1forge
Что нового
<p>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
6.0.0.58 for 1.18.1
6.0.0.5819 нояб. 2023 г.27Minecraft: 1.18.1forge
Что нового
<p>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
6.0.0.57 for 1.18.1
6.0.0.5719 нояб. 2023 г.36Minecraft: 1.18.1forge
Что нового
<p>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
6.0.0.56 for 1.18.1
6.0.0.5619 нояб. 2023 г.24Minecraft: 1.18.1forge
Что нового
<p>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
6.0.0.55 for 1.18.1
6.0.0.5519 нояб. 2023 г.27Minecraft: 1.18.1forge
Что нового
<p>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
release
6.0.0.54 for 1.18.1
6.0.0.5419 нояб. 2023 г.1,9 тыс.Minecraft: 1.18.1forge
Что нового
<p>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
6.0.0.53 for 1.18.1
6.0.0.5319 нояб. 2023 г.29Minecraft: 1.18.1forge
Что нового
<p>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
6.0.0.52 for 1.18.1
6.0.0.5219 нояб. 2023 г.36Minecraft: 1.18.1forge
Что нового
<p>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
6.0.0.51 for 1.18.1
6.0.0.5119 нояб. 2023 г.40Minecraft: 1.18.1forge
Что нового
<p>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
6.0.0.50 for 1.18.1
6.0.0.5019 нояб. 2023 г.35Minecraft: 1.18.1forge
Что нового
<p>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
release
6.0.0.49 for 1.18.1
6.0.0.4919 нояб. 2023 г.35Minecraft: 1.18.1forge
Что нового
<p>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
release
5.0.0.45 for 1.17.1
5.0.0.4519 нояб. 2023 г.588Minecraft: 1.17.1forge
Что нового
<p>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
5.0.0.44 for 1.17.1
5.0.0.4419 нояб. 2023 г.30Minecraft: 1.17.1forge
Что нового
<p>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
5.0.0.43 for 1.17.1
5.0.0.4319 нояб. 2023 г.36Minecraft: 1.17.1forge
Что нового
<p>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
5.0.0.42 for 1.17.1
5.0.0.4219 нояб. 2023 г.33Minecraft: 1.17.1forge
Что нового
<p>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
5.0.0.41 for 1.17.1
5.0.0.4119 нояб. 2023 г.30Minecraft: 1.17.1forge
Что нового
<p>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
5.0.0.40 for 1.17.1
5.0.0.4019 нояб. 2023 г.61Minecraft: 1.17.1forge
Что нового
<p>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
5.0.0.39 for 1.17.1
5.0.0.3919 нояб. 2023 г.40Minecraft: 1.17.1forge
Что нового
<p>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
5.0.0.38 for 1.17.1
5.0.0.3819 нояб. 2023 г.30Minecraft: 1.17.1forge
Что нового
<p>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
5.0.0.37 for 1.17.1
5.0.0.3719 нояб. 2023 г.35Minecraft: 1.17.1forge
Что нового
<p>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
5.0.0.36 for 1.17.1
5.0.0.3619 нояб. 2023 г.27Minecraft: 1.17.1forge
Что нового
<p>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
5.0.0.35 for 1.17.1
5.0.0.3519 нояб. 2023 г.33Minecraft: 1.17.1forge
Что нового
<p>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
5.0.0.34 for 1.17.1
5.0.0.3419 нояб. 2023 г.29Minecraft: 1.17.1forge
Что нового
<p>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
5.0.0.33 for 1.17.1
5.0.0.3319 нояб. 2023 г.42Minecraft: 1.17.1forge
Что нового
<p>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
5.0.0.32 for 1.17.1
5.0.0.3219 нояб. 2023 г.36Minecraft: 1.17.1forge
Что нового
<p>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
5.0.0.31 for 1.17.1
5.0.0.3119 нояб. 2023 г.35Minecraft: 1.17.1forge
Что нового
<p>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
5.0.0.30 for 1.17.1
5.0.0.3019 нояб. 2023 г.32Minecraft: 1.17.1forge
Что нового
<p>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
5.0.0.29 for 1.17.1
5.0.0.2919 нояб. 2023 г.29Minecraft: 1.17.1forge
Что нового
<p>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
5.0.0.28 for 1.17.1
5.0.0.2819 нояб. 2023 г.34Minecraft: 1.17.1forge
Что нового
<p>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
5.0.0.27 for 1.17.1
5.0.0.2719 нояб. 2023 г.36Minecraft: 1.17.1forge
Что нового
<p>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
5.0.0.26 for 1.17.1
5.0.0.2619 нояб. 2023 г.34Minecraft: 1.17.1forge
Что нового
<p>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
5.0.0.25 for 1.17.1
5.0.0.2519 нояб. 2023 г.28Minecraft: 1.17.1forge
Что нового
<p>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
5.0.0.23 for 1.17.1
5.0.0.2319 нояб. 2023 г.41Minecraft: 1.17.1forge
Что нового
<p>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
5.0.0.22 for 1.17.1
5.0.0.2219 нояб. 2023 г.29Minecraft: 1.17.1forge
Что нового
<p>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
5.0.0.21 for 1.17.1
5.0.0.2119 нояб. 2023 г.35Minecraft: 1.17.1forge
Что нового
<p>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
5.0.0.19 for 1.17.1
5.0.0.1919 нояб. 2023 г.30Minecraft: 1.17.1forge
Что нового
<p>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
5.0.0.18 for 1.17.1
5.0.0.1819 нояб. 2023 г.34Minecraft: 1.17.1forge
Что нового
<p>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
5.0.0.17 for 1.17.1
5.0.0.1719 нояб. 2023 г.38Minecraft: 1.17.1forge
Что нового
<p>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
5.0.0.16 for 1.17.1
5.0.0.1619 нояб. 2023 г.37Minecraft: 1.17.1forge
Что нового
<p>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
5.0.0.15 for 1.17.1
5.0.0.1519 нояб. 2023 г.38Minecraft: 1.17.1forge
Что нового
<p>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
5.0.0.14 for 1.17.1
5.0.0.1419 нояб. 2023 г.36Minecraft: 1.17.1forge
Что нового
<p>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
5.0.0.13 for 1.17.1
5.0.0.1319 нояб. 2023 г.32Minecraft: 1.17.1forge
Что нового
<p>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
5.0.0.11 for 1.17.1
5.0.0.1119 нояб. 2023 г.40Minecraft: 1.17.1forge
Что нового
<p>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
5.0.0.10 for 1.17.1
5.0.0.1019 нояб. 2023 г.33Minecraft: 1.17.1forge
Что нового
<p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
4.1.0.9 for 1.16.5
4.1.0.919 нояб. 2023 г.18,8 тыс.Minecraft: 1.16.5forge
Что нового
**BODY TEMPERATURE IS NOT IN THE 1.16.5 VERSION, AND IT WILL NOT BE BACKPORTED!!!**
<p>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
beta
4.0.1.8 for 1.16.5
4.0.1.819 нояб. 2023 г.159Minecraft: 1.16.5forge
Что нового
<p>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
alpha
4.0.1.23 for 1.16.5
4.0.1.2319 нояб. 2023 г.119Minecraft: 1.16.5forge
Что нового
<p>Build: 1.16.5-4.0.1.23 - Sat Feb 13 23:31:59 GMT 2021<br> adubbz:<br> Fixed a bug where the thirst potion effect wouldn't go away</p><p>=========<br>Build: 1.16.5-4.0.1.22 - Sat Feb 13 11:15:22 GMT 2021<br> adubbz:<br> Fixed a crash when attempting to put items other than charcoal in the water purifier bottom slot</p><p>=========<br>Build: 1.16.5-4.0.1.21 - Sat Feb 13 04:31:57 GMT 2021<br> adubbz:<br> Fixed collecting purified water from rain collectors with canteens</p><p>=========<br>Build: 1.16.5-4.0.1.20 - Sat Feb 13 02:50:37 GMT 2021<br> adubbz:<br> Prevented enchanting canteens</p><p>=========<br>Build: 1.16.5-4.0.1.19 - Fri Feb 12 23:16:36 GMT 2021<br> adubbz:<br> git subrepo pull --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "f6ac109"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "f6ac109"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.16.5-4.0.1.18 - Fri Feb 12 23:13:11 GMT 2021<br> adubbz:<br> Revert "Update lang files"<br><br> This reverts commit 65560db430c7bdf1931b57fe1116f640216f8f01.</p><p> adubbz:<br> Update lang files</p><p>=========<br>Build: 1.16.5-4.0.1.15 - Fri Feb 12 23:02:21 GMT 2021<br> adubbz:<br> Setup for water purifier</p><p> adubbz:<br> Make registration consistent</p><p> adubbz:<br> Water purifier fixes</p><p> adubbz:<br> Put back missing rain collector localization</p><p> adubbz:<br> Added purifier textures</p><p> adubbz:<br> Receive render overlay event even when cancelled<br><br> (cherry picked from commit 4511c064aa132f8c9286358acf46f4bd889c0031)</p><p> adubbz:<br> Fixed sprinting in creative mode with depleted thirst</p><p> adubbz:<br> Added water purifier slots</p><p> adubbz:<br> More water purifier stuff</p><p> adubbz:<br> Added an option to offset the thirst overlay</p><p> adubbz:<br> Fixed dedicated server crashing<br><br> (cherry picked from commit 3d9a3ae925423da2c0f663bf15b2f7ec992cb85b)</p><p> adubbz:<br> Added purifier progress rendering</p><p> adubbz:<br> Fixed the water purifier filter progress being cut off</p><p> forstride:<br> Added water purifier assets</p><p> forstride:<br> Removed unused assets</p><p> adubbz:<br> The water purifier is now functional</p><p> adubbz:<br> Finished up the water purifier</p><p> adubbz:<br> Added various purifier recipes</p><p> adubbz:<br> Reduced default hydration. This is mainly done to reduce confusion surrounding why thirst doesn't initially deplete.</p><p>=========<br>Build: 1.16.5-4.0.1.14 - Sun Feb 07 21:53:28 GMT 2021<br> adubbz:<br> Fixed dedicated server crashing</p><p>=========<br>Build: 1.16.5-4.0.1.13 - Sun Feb 07 11:04:18 GMT 2021<br> adubbz:<br> Added an option to offset the thirst overlay<br><br> (cherry picked from commit 754fb9ec4cedc0c9dd98c61fa5fe69f9c9497cd1)</p><p>=========<br>Build: 1.16.5-4.0.1.12 - Sun Feb 07 10:00:11 GMT 2021<br> adubbz:<br> Fixed sprinting in creative mode with depleted thirst<br><br> (cherry picked from commit 4dc059c8fca229788e0bee26ca730491b386f807)</p><p>=========<br>Build: 1.16.5-4.0.1.11 - Sun Feb 07 09:16:21 GMT 2021<br> adubbz:<br> Receive render overlay event even when cancelled</p><p>=========<br>Build: 1.16.5-4.0.1.10 - Sat Feb 06 01:17:35 GMT 2021<br> adubbz:<br> Updated to Minecraft 1.16.5</p><p>=========<br>Build: 1.16.4-4.0.0.9 - Fri Feb 05 23:36:45 GMT 2021<br> adubbz:<br> Repo updates</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Added a config option for hand drinking (disabled by default)</p><p>=========<br>Build: 1.16.4-4.0.0.8 - Fri Feb 05 22:52:15 GMT 2021<br> adubbz:<br> Fix project</p><p>=========<br>Build: 1.16.4-4.0.0.7 - Fri Feb 05 22:46:25 GMT 2021<br> adubbz:<br> Hopefully fixed mappings not working</p><p> adubbz:<br> Changing permission of gradlew</p>
alpha
4.0.1.22 for 1.16.5
4.0.1.2219 нояб. 2023 г.51Minecraft: 1.16.5forge
Что нового
<p>Build: 1.16.5-4.0.1.22 - Sat Feb 13 11:15:22 GMT 2021<br> adubbz:<br> Fixed a crash when attempting to put items other than charcoal in the water purifier bottom slot</p><p>=========<br>Build: 1.16.5-4.0.1.21 - Sat Feb 13 04:31:57 GMT 2021<br> adubbz:<br> Fixed collecting purified water from rain collectors with canteens</p><p>=========<br>Build: 1.16.5-4.0.1.20 - Sat Feb 13 02:50:37 GMT 2021<br> adubbz:<br> Prevented enchanting canteens</p><p>=========<br>Build: 1.16.5-4.0.1.19 - Fri Feb 12 23:16:36 GMT 2021<br> adubbz:<br> git subrepo pull --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "f6ac109"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "f6ac109"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.16.5-4.0.1.18 - Fri Feb 12 23:13:11 GMT 2021<br> adubbz:<br> Revert "Update lang files"<br><br> This reverts commit 65560db430c7bdf1931b57fe1116f640216f8f01.</p><p> adubbz:<br> Update lang files</p><p>=========<br>Build: 1.16.5-4.0.1.15 - Fri Feb 12 23:02:21 GMT 2021<br> adubbz:<br> Setup for water purifier</p><p> adubbz:<br> Make registration consistent</p><p> adubbz:<br> Water purifier fixes</p><p> adubbz:<br> Put back missing rain collector localization</p><p> adubbz:<br> Added purifier textures</p><p> adubbz:<br> Receive render overlay event even when cancelled<br><br> (cherry picked from commit 4511c064aa132f8c9286358acf46f4bd889c0031)</p><p> adubbz:<br> Fixed sprinting in creative mode with depleted thirst</p><p> adubbz:<br> Added water purifier slots</p><p> adubbz:<br> More water purifier stuff</p><p> adubbz:<br> Added an option to offset the thirst overlay</p><p> adubbz:<br> Fixed dedicated server crashing<br><br> (cherry picked from commit 3d9a3ae925423da2c0f663bf15b2f7ec992cb85b)</p><p> adubbz:<br> Added purifier progress rendering</p><p> adubbz:<br> Fixed the water purifier filter progress being cut off</p><p> forstride:<br> Added water purifier assets</p><p> forstride:<br> Removed unused assets</p><p> adubbz:<br> The water purifier is now functional</p><p> adubbz:<br> Finished up the water purifier</p><p> adubbz:<br> Added various purifier recipes</p><p> adubbz:<br> Reduced default hydration. This is mainly done to reduce confusion surrounding why thirst doesn't initially deplete.</p><p>=========<br>Build: 1.16.5-4.0.1.14 - Sun Feb 07 21:53:28 GMT 2021<br> adubbz:<br> Fixed dedicated server crashing</p><p>=========<br>Build: 1.16.5-4.0.1.13 - Sun Feb 07 11:04:18 GMT 2021<br> adubbz:<br> Added an option to offset the thirst overlay<br><br> (cherry picked from commit 754fb9ec4cedc0c9dd98c61fa5fe69f9c9497cd1)</p><p>=========<br>Build: 1.16.5-4.0.1.12 - Sun Feb 07 10:00:11 GMT 2021<br> adubbz:<br> Fixed sprinting in creative mode with depleted thirst<br><br> (cherry picked from commit 4dc059c8fca229788e0bee26ca730491b386f807)</p><p>=========<br>Build: 1.16.5-4.0.1.11 - Sun Feb 07 09:16:21 GMT 2021<br> adubbz:<br> Receive render overlay event even when cancelled</p><p>=========<br>Build: 1.16.5-4.0.1.10 - Sat Feb 06 01:17:35 GMT 2021<br> adubbz:<br> Updated to Minecraft 1.16.5</p><p>=========<br>Build: 1.16.4-4.0.0.9 - Fri Feb 05 23:36:45 GMT 2021<br> adubbz:<br> Repo updates</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Added a config option for hand drinking (disabled by default)</p><p>=========<br>Build: 1.16.4-4.0.0.8 - Fri Feb 05 22:52:15 GMT 2021<br> adubbz:<br> Fix project</p><p>=========<br>Build: 1.16.4-4.0.0.7 - Fri Feb 05 22:46:25 GMT 2021<br> adubbz:<br> Hopefully fixed mappings not working</p><p> adubbz:<br> Changing permission of gradlew</p>
alpha
4.0.1.21 for 1.16.5
4.0.1.2119 нояб. 2023 г.301Minecraft: 1.16.5forge
Что нового
<p>Build: 1.16.5-4.0.1.21 - Sat Feb 13 04:31:57 GMT 2021<br> adubbz:<br> Fixed collecting purified water from rain collectors with canteens</p><p>=========<br>Build: 1.16.5-4.0.1.20 - Sat Feb 13 02:50:37 GMT 2021<br> adubbz:<br> Prevented enchanting canteens</p><p>=========<br>Build: 1.16.5-4.0.1.19 - Fri Feb 12 23:16:36 GMT 2021<br> adubbz:<br> git subrepo pull --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "f6ac109"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "f6ac109"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.16.5-4.0.1.18 - Fri Feb 12 23:13:11 GMT 2021<br> adubbz:<br> Revert "Update lang files"<br><br> This reverts commit 65560db430c7bdf1931b57fe1116f640216f8f01.</p><p> adubbz:<br> Update lang files</p><p>=========<br>Build: 1.16.5-4.0.1.15 - Fri Feb 12 23:02:21 GMT 2021<br> adubbz:<br> Setup for water purifier</p><p> adubbz:<br> Make registration consistent</p><p> adubbz:<br> Water purifier fixes</p><p> adubbz:<br> Put back missing rain collector localization</p><p> adubbz:<br> Added purifier textures</p><p> adubbz:<br> Receive render overlay event even when cancelled<br><br> (cherry picked from commit 4511c064aa132f8c9286358acf46f4bd889c0031)</p><p> adubbz:<br> Fixed sprinting in creative mode with depleted thirst</p><p> adubbz:<br> Added water purifier slots</p><p> adubbz:<br> More water purifier stuff</p><p> adubbz:<br> Added an option to offset the thirst overlay</p><p> adubbz:<br> Fixed dedicated server crashing<br><br> (cherry picked from commit 3d9a3ae925423da2c0f663bf15b2f7ec992cb85b)</p><p> adubbz:<br> Added purifier progress rendering</p><p> adubbz:<br> Fixed the water purifier filter progress being cut off</p><p> forstride:<br> Added water purifier assets</p><p> forstride:<br> Removed unused assets</p><p> adubbz:<br> The water purifier is now functional</p><p> adubbz:<br> Finished up the water purifier</p><p> adubbz:<br> Added various purifier recipes</p><p> adubbz:<br> Reduced default hydration. This is mainly done to reduce confusion surrounding why thirst doesn't initially deplete.</p><p>=========<br>Build: 1.16.5-4.0.1.14 - Sun Feb 07 21:53:28 GMT 2021<br> adubbz:<br> Fixed dedicated server crashing</p><p>=========<br>Build: 1.16.5-4.0.1.13 - Sun Feb 07 11:04:18 GMT 2021<br> adubbz:<br> Added an option to offset the thirst overlay<br><br> (cherry picked from commit 754fb9ec4cedc0c9dd98c61fa5fe69f9c9497cd1)</p><p>=========<br>Build: 1.16.5-4.0.1.12 - Sun Feb 07 10:00:11 GMT 2021<br> adubbz:<br> Fixed sprinting in creative mode with depleted thirst<br><br> (cherry picked from commit 4dc059c8fca229788e0bee26ca730491b386f807)</p><p>=========<br>Build: 1.16.5-4.0.1.11 - Sun Feb 07 09:16:21 GMT 2021<br> adubbz:<br> Receive render overlay event even when cancelled</p><p>=========<br>Build: 1.16.5-4.0.1.10 - Sat Feb 06 01:17:35 GMT 2021<br> adubbz:<br> Updated to Minecraft 1.16.5</p><p>=========<br>Build: 1.16.4-4.0.0.9 - Fri Feb 05 23:36:45 GMT 2021<br> adubbz:<br> Repo updates</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Added a config option for hand drinking (disabled by default)</p><p>=========<br>Build: 1.16.4-4.0.0.8 - Fri Feb 05 22:52:15 GMT 2021<br> adubbz:<br> Fix project</p><p>=========<br>Build: 1.16.4-4.0.0.7 - Fri Feb 05 22:46:25 GMT 2021<br> adubbz:<br> Hopefully fixed mappings not working</p><p> adubbz:<br> Changing permission of gradlew</p>
alpha
4.0.1.20 for 1.16.5
4.0.1.2019 нояб. 2023 г.40Minecraft: 1.16.5forge
Что нового
<p>Build: 1.16.5-4.0.1.20 - Sat Feb 13 02:50:37 GMT 2021<br> adubbz:<br> Prevented enchanting canteens</p><p>=========<br>Build: 1.16.5-4.0.1.19 - Fri Feb 12 23:16:36 GMT 2021<br> adubbz:<br> git subrepo pull --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "f6ac109"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "f6ac109"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.16.5-4.0.1.18 - Fri Feb 12 23:13:11 GMT 2021<br> adubbz:<br> Revert "Update lang files"<br><br> This reverts commit 65560db430c7bdf1931b57fe1116f640216f8f01.</p><p> adubbz:<br> Update lang files</p><p>=========<br>Build: 1.16.5-4.0.1.15 - Fri Feb 12 23:02:21 GMT 2021<br> adubbz:<br> Setup for water purifier</p><p> adubbz:<br> Make registration consistent</p><p> adubbz:<br> Water purifier fixes</p><p> adubbz:<br> Put back missing rain collector localization</p><p> adubbz:<br> Added purifier textures</p><p> adubbz:<br> Receive render overlay event even when cancelled<br><br> (cherry picked from commit 4511c064aa132f8c9286358acf46f4bd889c0031)</p><p> adubbz:<br> Fixed sprinting in creative mode with depleted thirst</p><p> adubbz:<br> Added water purifier slots</p><p> adubbz:<br> More water purifier stuff</p><p> adubbz:<br> Added an option to offset the thirst overlay</p><p> adubbz:<br> Fixed dedicated server crashing<br><br> (cherry picked from commit 3d9a3ae925423da2c0f663bf15b2f7ec992cb85b)</p><p> adubbz:<br> Added purifier progress rendering</p><p> adubbz:<br> Fixed the water purifier filter progress being cut off</p><p> forstride:<br> Added water purifier assets</p><p> forstride:<br> Removed unused assets</p><p> adubbz:<br> The water purifier is now functional</p><p> adubbz:<br> Finished up the water purifier</p><p> adubbz:<br> Added various purifier recipes</p><p> adubbz:<br> Reduced default hydration. This is mainly done to reduce confusion surrounding why thirst doesn't initially deplete.</p><p>=========<br>Build: 1.16.5-4.0.1.14 - Sun Feb 07 21:53:28 GMT 2021<br> adubbz:<br> Fixed dedicated server crashing</p><p>=========<br>Build: 1.16.5-4.0.1.13 - Sun Feb 07 11:04:18 GMT 2021<br> adubbz:<br> Added an option to offset the thirst overlay<br><br> (cherry picked from commit 754fb9ec4cedc0c9dd98c61fa5fe69f9c9497cd1)</p><p>=========<br>Build: 1.16.5-4.0.1.12 - Sun Feb 07 10:00:11 GMT 2021<br> adubbz:<br> Fixed sprinting in creative mode with depleted thirst<br><br> (cherry picked from commit 4dc059c8fca229788e0bee26ca730491b386f807)</p><p>=========<br>Build: 1.16.5-4.0.1.11 - Sun Feb 07 09:16:21 GMT 2021<br> adubbz:<br> Receive render overlay event even when cancelled</p><p>=========<br>Build: 1.16.5-4.0.1.10 - Sat Feb 06 01:17:35 GMT 2021<br> adubbz:<br> Updated to Minecraft 1.16.5</p><p>=========<br>Build: 1.16.4-4.0.0.9 - Fri Feb 05 23:36:45 GMT 2021<br> adubbz:<br> Repo updates</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Added a config option for hand drinking (disabled by default)</p><p>=========<br>Build: 1.16.4-4.0.0.8 - Fri Feb 05 22:52:15 GMT 2021<br> adubbz:<br> Fix project</p><p>=========<br>Build: 1.16.4-4.0.0.7 - Fri Feb 05 22:46:25 GMT 2021<br> adubbz:<br> Hopefully fixed mappings not working</p><p> adubbz:<br> Changing permission of gradlew</p>
alpha
4.0.1.19 for 1.16.5
4.0.1.1919 нояб. 2023 г.44Minecraft: 1.16.5forge
Что нового
<p>Added the water purifier. You can insert charcoal to filter both canteens and bottles from dirty to normal and normal to purified.</p>
alpha
4.0.1.15 for 1.16.5
4.0.1.1519 нояб. 2023 г.44Minecraft: 1.16.5forge
Что нового
<p>Build: 1.16.5-4.0.1.15 - Fri Feb 12 23:02:21 GMT 2021<br> adubbz:<br> Setup for water purifier</p><p> adubbz:<br> Make registration consistent</p><p> adubbz:<br> Water purifier fixes</p><p> adubbz:<br> Put back missing rain collector localization</p><p> adubbz:<br> Added purifier textures</p><p> adubbz:<br> Receive render overlay event even when cancelled<br><br> (cherry picked from commit 4511c064aa132f8c9286358acf46f4bd889c0031)</p><p> adubbz:<br> Fixed sprinting in creative mode with depleted thirst</p><p> adubbz:<br> Added water purifier slots</p><p> adubbz:<br> More water purifier stuff</p><p> adubbz:<br> Added an option to offset the thirst overlay</p><p> adubbz:<br> Fixed dedicated server crashing<br><br> (cherry picked from commit 3d9a3ae925423da2c0f663bf15b2f7ec992cb85b)</p><p> adubbz:<br> Added purifier progress rendering</p><p> adubbz:<br> Fixed the water purifier filter progress being cut off</p><p> forstride:<br> Added water purifier assets</p><p> forstride:<br> Removed unused assets</p><p> adubbz:<br> The water purifier is now functional</p><p> adubbz:<br> Finished up the water purifier</p><p> adubbz:<br> Added various purifier recipes</p><p> adubbz:<br> Reduced default hydration. This is mainly done to reduce confusion surrounding why thirst doesn't initially deplete.</p><p>=========<br>Build: 1.16.5-4.0.1.14 - Sun Feb 07 21:53:28 GMT 2021<br> adubbz:<br> Fixed dedicated server crashing</p><p>=========<br>Build: 1.16.5-4.0.1.13 - Sun Feb 07 11:04:18 GMT 2021<br> adubbz:<br> Added an option to offset the thirst overlay<br><br> (cherry picked from commit 754fb9ec4cedc0c9dd98c61fa5fe69f9c9497cd1)</p><p>=========<br>Build: 1.16.5-4.0.1.12 - Sun Feb 07 10:00:11 GMT 2021<br> adubbz:<br> Fixed sprinting in creative mode with depleted thirst<br><br> (cherry picked from commit 4dc059c8fca229788e0bee26ca730491b386f807)</p><p>=========<br>Build: 1.16.5-4.0.1.11 - Sun Feb 07 09:16:21 GMT 2021<br> adubbz:<br> Receive render overlay event even when cancelled</p><p>=========<br>Build: 1.16.5-4.0.1.10 - Sat Feb 06 01:17:35 GMT 2021<br> adubbz:<br> Updated to Minecraft 1.16.5</p><p>=========<br>Build: 1.16.4-4.0.0.9 - Fri Feb 05 23:36:45 GMT 2021<br> adubbz:<br> Repo updates</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Added a config option for hand drinking (disabled by default)</p><p>=========<br>Build: 1.16.4-4.0.0.8 - Fri Feb 05 22:52:15 GMT 2021<br> adubbz:<br> Fix project</p><p>=========<br>Build: 1.16.4-4.0.0.7 - Fri Feb 05 22:46:25 GMT 2021<br> adubbz:<br> Hopefully fixed mappings not working</p><p> adubbz:<br> Changing permission of gradlew</p>
alpha
4.0.1.14 for 1.16.5
4.0.1.1419 нояб. 2023 г.38Minecraft: 1.16.5forge
Что нового
<p>Build: 1.16.5-4.0.1.14 - Sun Feb 07 21:53:28 GMT 2021<br> adubbz:<br> Fixed dedicated server crashing</p><p>=========<br>Build: 1.16.5-4.0.1.13 - Sun Feb 07 11:04:18 GMT 2021<br> adubbz:<br> Added an option to offset the thirst overlay<br><br> (cherry picked from commit 754fb9ec4cedc0c9dd98c61fa5fe69f9c9497cd1)</p><p>=========<br>Build: 1.16.5-4.0.1.12 - Sun Feb 07 10:00:11 GMT 2021<br> adubbz:<br> Fixed sprinting in creative mode with depleted thirst<br><br> (cherry picked from commit 4dc059c8fca229788e0bee26ca730491b386f807)</p><p>=========<br>Build: 1.16.5-4.0.1.11 - Sun Feb 07 09:16:21 GMT 2021<br> adubbz:<br> Receive render overlay event even when cancelled</p><p>=========<br>Build: 1.16.5-4.0.1.10 - Sat Feb 06 01:17:35 GMT 2021<br> adubbz:<br> Updated to Minecraft 1.16.5</p><p>=========<br>Build: 1.16.4-4.0.0.9 - Fri Feb 05 23:36:45 GMT 2021<br> adubbz:<br> Repo updates</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Added a config option for hand drinking (disabled by default)</p><p>=========<br>Build: 1.16.4-4.0.0.8 - Fri Feb 05 22:52:15 GMT 2021<br> adubbz:<br> Fix project</p><p>=========<br>Build: 1.16.4-4.0.0.7 - Fri Feb 05 22:46:25 GMT 2021<br> adubbz:<br> Hopefully fixed mappings not working</p><p> adubbz:<br> Changing permission of gradlew</p>
alpha
4.0.1.13 for 1.16.5
4.0.1.1319 нояб. 2023 г.42Minecraft: 1.16.5forge
Что нового
<p>Build: 1.16.5-4.0.1.13 - Sun Feb 07 11:04:18 GMT 2021<br> adubbz:<br> Added an option to offset the thirst overlay<br><br> (cherry picked from commit 754fb9ec4cedc0c9dd98c61fa5fe69f9c9497cd1)</p><p>=========<br>Build: 1.16.5-4.0.1.12 - Sun Feb 07 10:00:11 GMT 2021<br> adubbz:<br> Fixed sprinting in creative mode with depleted thirst<br><br> (cherry picked from commit 4dc059c8fca229788e0bee26ca730491b386f807)</p><p>=========<br>Build: 1.16.5-4.0.1.11 - Sun Feb 07 09:16:21 GMT 2021<br> adubbz:<br> Receive render overlay event even when cancelled</p><p>=========<br>Build: 1.16.5-4.0.1.10 - Sat Feb 06 01:17:35 GMT 2021<br> adubbz:<br> Updated to Minecraft 1.16.5</p><p>=========<br>Build: 1.16.4-4.0.0.9 - Fri Feb 05 23:36:45 GMT 2021<br> adubbz:<br> Repo updates</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Added a config option for hand drinking (disabled by default)</p><p>=========<br>Build: 1.16.4-4.0.0.8 - Fri Feb 05 22:52:15 GMT 2021<br> adubbz:<br> Fix project</p><p>=========<br>Build: 1.16.4-4.0.0.7 - Fri Feb 05 22:46:25 GMT 2021<br> adubbz:<br> Hopefully fixed mappings not working</p><p> adubbz:<br> Changing permission of gradlew</p>
alpha
4.0.1.12 for 1.16.5
4.0.1.1219 нояб. 2023 г.46Minecraft: 1.16.5forge
Что нового
<p>Build: 1.16.5-4.0.1.12 - Sun Feb 07 10:00:11 GMT 2021<br> adubbz:<br> Fixed sprinting in creative mode with depleted thirst<br><br> (cherry picked from commit 4dc059c8fca229788e0bee26ca730491b386f807)</p><p>=========<br>Build: 1.16.5-4.0.1.11 - Sun Feb 07 09:16:21 GMT 2021<br> adubbz:<br> Receive render overlay event even when cancelled</p><p>=========<br>Build: 1.16.5-4.0.1.10 - Sat Feb 06 01:17:35 GMT 2021<br> adubbz:<br> Updated to Minecraft 1.16.5</p><p>=========<br>Build: 1.16.4-4.0.0.9 - Fri Feb 05 23:36:45 GMT 2021<br> adubbz:<br> Repo updates</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Added a config option for hand drinking (disabled by default)</p><p>=========<br>Build: 1.16.4-4.0.0.8 - Fri Feb 05 22:52:15 GMT 2021<br> adubbz:<br> Fix project</p><p>=========<br>Build: 1.16.4-4.0.0.7 - Fri Feb 05 22:46:25 GMT 2021<br> adubbz:<br> Hopefully fixed mappings not working</p><p> adubbz:<br> Changing permission of gradlew</p>
alpha
4.0.1.11 for 1.16.5
4.0.1.1119 нояб. 2023 г.41Minecraft: 1.16.5forge
Что нового
<p>Build: 1.16.5-4.0.1.11 - Sun Feb 07 09:16:21 GMT 2021<br> adubbz:<br> Receive render overlay event even when cancelled</p><p>=========<br>Build: 1.16.5-4.0.1.10 - Sat Feb 06 01:17:35 GMT 2021<br> adubbz:<br> Updated to Minecraft 1.16.5</p><p>=========<br>Build: 1.16.4-4.0.0.9 - Fri Feb 05 23:36:45 GMT 2021<br> adubbz:<br> Repo updates</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Added a config option for hand drinking (disabled by default)</p><p>=========<br>Build: 1.16.4-4.0.0.8 - Fri Feb 05 22:52:15 GMT 2021<br> adubbz:<br> Fix project</p><p>=========<br>Build: 1.16.4-4.0.0.7 - Fri Feb 05 22:46:25 GMT 2021<br> adubbz:<br> Hopefully fixed mappings not working</p><p> adubbz:<br> Changing permission of gradlew</p>
alpha
4.0.1.10 for 1.16.5
4.0.1.1019 нояб. 2023 г.87Minecraft: 1.16.5forge
Что нового
<p>Build: 1.16.5-4.0.1.10 - Sat Feb 06 01:17:35 GMT 2021<br> adubbz:<br> Updated to Minecraft 1.16.5</p><p>=========<br>Build: 1.16.4-4.0.0.9 - Fri Feb 05 23:36:45 GMT 2021<br> adubbz:<br> Repo updates</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git&quot;</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Added a config option for hand drinking (disabled by default)</p><p>=========<br>Build: 1.16.4-4.0.0.8 - Fri Feb 05 22:52:15 GMT 2021<br> adubbz:<br> Fix project</p><p>=========<br>Build: 1.16.4-4.0.0.7 - Fri Feb 05 22:46:25 GMT 2021<br> adubbz:<br> Hopefully fixed mappings not working</p><p> adubbz:<br> Changing permission of gradlew</p>
alpha
4.0.0.9 for 1.16.4
4.0.0.919 нояб. 2023 г.303Minecraft: 1.16.4forge
Что нового
<p>Build: 1.16.4-4.0.0.9 - Fri Feb 05 23:36:45 GMT 2021<br> adubbz:<br> Added a config option for hand drinking (disabled by default)</p><p>=========<br>Build: 1.16.4-4.0.0.8 - Fri Feb 05 22:52:15 GMT 2021<br> adubbz:<br> Fix project</p><p>=========<br>Build: 1.16.4-4.0.0.7 - Fri Feb 05 22:46:25 GMT 2021<br> adubbz:<br> Hopefully fixed mappings not working</p><p> adubbz:<br> Changing permission of gradlew</p>
alpha
4.0.0.8 for 1.16.4
4.0.0.819 нояб. 2023 г.54Minecraft: 1.16.4forge
Что нового
<p>Build: 1.16.4-4.0.0.8 - Fri Feb 05 22:52:15 GMT 2021<br> adubbz:<br> Fix project</p><p>=========<br>Build: 1.16.4-4.0.0.7 - Fri Feb 05 22:46:25 GMT 2021<br> adubbz:<br> Hopefully fixed mappings not working</p><p> adubbz:<br> Changing permission of gradlew</p>
beta
3.1.0.141 for 1.12.2
3.1.0.14119 нояб. 2023 г.336,9 тыс.Minecraft: 1.12.2forge
Что нового
<p>Changelog:</p>
beta
3.1.0.140 for 1.12.2
3.1.0.14019 нояб. 2023 г.567Minecraft: 1.12.2forge
Что нового
<p>Changelog:</p>
release
3.1.0.139 for 1.12.2
3.1.0.13919 нояб. 2023 г.8,6 тыс.Minecraft: 1.12.2forge
Что нового
<p>Updated Forge to the recommended version</p>
beta
3.1.0.138 for 1.12.2
3.1.0.13819 нояб. 2023 г.44Minecraft: 1.12.2forge
Что нового
<p>Changelog:</p>
beta
3.1.0.137 for 1.12.2
3.1.0.13719 нояб. 2023 г.65Minecraft: 1.12.2forge
Что нового
<p>Changelog:</p>
release
3.1.0.136 for 1.12.2
3.1.0.13619 нояб. 2023 г.93Minecraft: 1.12.2forge
Что нового
<p>Changelog:</p>
beta
3.1.0.135 for 1.12.2
3.1.0.13519 нояб. 2023 г.47Minecraft: 1.12.2forge
Что нового
<p>Changelog:</p>
beta
3.1.0.133 for 1.12.2
3.1.0.13319 нояб. 2023 г.53Minecraft: 1.12.2forge
Что нового
<p>Changelog:</p>
release
3.1.0.132 for 1.12.2
3.1.0.13219 нояб. 2023 г.67Minecraft: 1.12.2forge
Что нового
<p>Changelog:</p>
beta
3.1.0.129 for 1.12.2
3.1.0.12919 нояб. 2023 г.53Minecraft: 1.12.2forge
Что нового
<p>Changelog:</p>
beta
3.1.0.128 for 1.12.2
3.1.0.12819 нояб. 2023 г.38Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.128:<br> urey.s.knowledge: Process all packets on main thread<br> urey.s.knowledge: Address the config sync packet too</p><p>Build 1.12.2-3.1.0.127:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.126:<br> github: update(pt_BR.lang) Rewrite from scratch<br> github: update(pt_BR.lang) Minor fixes</p><p>Build 1.12.2-3.1.0.125:<br> Matt Caughey: Fixed juice recipes not working (Closes #544)</p><p>Build 1.12.2-3.1.0.124:<br> 1850986885: Improved drinking in world</p><p>Build 1.12.2-3.1.0.123:<br> medved609: vanilla bottles behaviour (allows for stacksize changes)</p><p>Build 1.12.2-3.1.0.122:<br> dconnolly.au:<br> Allow drinking from water source blocks in the world and rain [...]<br> Configurable, default enabled for both.<br> Basic logic flow: 1) Check if drinking is enabled/possible on two<br> PlayerInteractEvents - RightClickEmpty (client-side only event) and<br> RightClickBlock. Both are only hooked client-side. 2) Determine if the<br> player is looking at a raining sky (checked first since it's cheaper), a<br> water source block, or neither. 3) If looking at a valid drink<br> block/raining sky via raytrace, send a packet to the server 4) Server<br> packet receive performs #2 again on its own side 5) Apply drink based on<br> detected water source.<br> dconnolly.au: Change WaterType.Rain hydration value to 0.05F<br> dconnolly.au: Change drink from rain config to default false<br> dconnolly.au: Perform swing animation when drinking<br> dconnolly.au:<br> Use isRainingAt instead of isRaining to account for snow and temperature<br> differences</p><p>Build 1.12.2-3.1.0.121:<br> 1850986885: Make ingredients base on Ore Dictionary</p><p>Build 1.12.2-3.1.0.120:<br> github:<br> Create es_AR.lang<br> Spanish from Argentina.</p><p>Build 1.12.2-3.1.0.119:<br> github:<br> Fix inability of overwriting thirst ui<br> Get rid of priority and receiveCanceled from SubscribeEvent of<br> onPreRenderOverlay to fix overwriting of thirst bar.</p><p>Build 1.12.2-3.1.0.118:<br> github: es_ES.lang</p><p>Build 1.12.2-3.1.0.117:<br> Matt Caughey: Fixed potion effect categorization (Closes #516)</p><p>Build 1.12.2-3.1.0.116:<br> github: Update de_DE.lang</p><p>Build 1.12.2-3.1.0.115:<br> Matt Caughey: Fixed NPE with creative tab (Closes #499)</p><p>Build 1.12.2-3.1.0.114:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.113:<br> Matt Caughey: Fixed canteen/juice recipes (Closes #494)</p><p>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.127 for 1.12.2
3.1.0.12719 нояб. 2023 г.57Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.127:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.126:<br> github: update(pt_BR.lang) Rewrite from scratch<br> github: update(pt_BR.lang) Minor fixes</p><p>Build 1.12.2-3.1.0.125:<br> Matt Caughey: Fixed juice recipes not working (Closes #544)</p><p>Build 1.12.2-3.1.0.124:<br> 1850986885: Improved drinking in world</p><p>Build 1.12.2-3.1.0.123:<br> medved609: vanilla bottles behaviour (allows for stacksize changes)</p><p>Build 1.12.2-3.1.0.122:<br> dconnolly.au:<br> Allow drinking from water source blocks in the world and rain [...]<br> Configurable, default enabled for both.<br> Basic logic flow: 1) Check if drinking is enabled/possible on two<br> PlayerInteractEvents - RightClickEmpty (client-side only event) and<br> RightClickBlock. Both are only hooked client-side. 2) Determine if the<br> player is looking at a raining sky (checked first since it's cheaper), a<br> water source block, or neither. 3) If looking at a valid drink<br> block/raining sky via raytrace, send a packet to the server 4) Server<br> packet receive performs #2 again on its own side 5) Apply drink based on<br> detected water source.<br> dconnolly.au: Change WaterType.Rain hydration value to 0.05F<br> dconnolly.au: Change drink from rain config to default false<br> dconnolly.au: Perform swing animation when drinking<br> dconnolly.au:<br> Use isRainingAt instead of isRaining to account for snow and temperature<br> differences</p><p>Build 1.12.2-3.1.0.121:<br> 1850986885: Make ingredients base on Ore Dictionary</p><p>Build 1.12.2-3.1.0.120:<br> github:<br> Create es_AR.lang<br> Spanish from Argentina.</p><p>Build 1.12.2-3.1.0.119:<br> github:<br> Fix inability of overwriting thirst ui<br> Get rid of priority and receiveCanceled from SubscribeEvent of<br> onPreRenderOverlay to fix overwriting of thirst bar.</p><p>Build 1.12.2-3.1.0.118:<br> github: es_ES.lang</p><p>Build 1.12.2-3.1.0.117:<br> Matt Caughey: Fixed potion effect categorization (Closes #516)</p><p>Build 1.12.2-3.1.0.116:<br> github: Update de_DE.lang</p><p>Build 1.12.2-3.1.0.115:<br> Matt Caughey: Fixed NPE with creative tab (Closes #499)</p><p>Build 1.12.2-3.1.0.114:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.113:<br> Matt Caughey: Fixed canteen/juice recipes (Closes #494)</p><p>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.126 for 1.12.2
3.1.0.12619 нояб. 2023 г.44Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.126:<br> github: update(pt_BR.lang) Rewrite from scratch<br> github: update(pt_BR.lang) Minor fixes</p><p>Build 1.12.2-3.1.0.125:<br> Matt Caughey: Fixed juice recipes not working (Closes #544)</p><p>Build 1.12.2-3.1.0.124:<br> 1850986885: Improved drinking in world</p><p>Build 1.12.2-3.1.0.123:<br> medved609: vanilla bottles behaviour (allows for stacksize changes)</p><p>Build 1.12.2-3.1.0.122:<br> dconnolly.au:<br> Allow drinking from water source blocks in the world and rain [...]<br> Configurable, default enabled for both.<br> Basic logic flow: 1) Check if drinking is enabled/possible on two<br> PlayerInteractEvents - RightClickEmpty (client-side only event) and<br> RightClickBlock. Both are only hooked client-side. 2) Determine if the<br> player is looking at a raining sky (checked first since it's cheaper), a<br> water source block, or neither. 3) If looking at a valid drink<br> block/raining sky via raytrace, send a packet to the server 4) Server<br> packet receive performs #2 again on its own side 5) Apply drink based on<br> detected water source.<br> dconnolly.au: Change WaterType.Rain hydration value to 0.05F<br> dconnolly.au: Change drink from rain config to default false<br> dconnolly.au: Perform swing animation when drinking<br> dconnolly.au:<br> Use isRainingAt instead of isRaining to account for snow and temperature<br> differences</p><p>Build 1.12.2-3.1.0.121:<br> 1850986885: Make ingredients base on Ore Dictionary</p><p>Build 1.12.2-3.1.0.120:<br> github:<br> Create es_AR.lang<br> Spanish from Argentina.</p><p>Build 1.12.2-3.1.0.119:<br> github:<br> Fix inability of overwriting thirst ui<br> Get rid of priority and receiveCanceled from SubscribeEvent of<br> onPreRenderOverlay to fix overwriting of thirst bar.</p><p>Build 1.12.2-3.1.0.118:<br> github: es_ES.lang</p><p>Build 1.12.2-3.1.0.117:<br> Matt Caughey: Fixed potion effect categorization (Closes #516)</p><p>Build 1.12.2-3.1.0.116:<br> github: Update de_DE.lang</p><p>Build 1.12.2-3.1.0.115:<br> Matt Caughey: Fixed NPE with creative tab (Closes #499)</p><p>Build 1.12.2-3.1.0.114:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.113:<br> Matt Caughey: Fixed canteen/juice recipes (Closes #494)</p><p>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.125 for 1.12.2
3.1.0.12519 нояб. 2023 г.63Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.125:<br> Matt Caughey: Fixed juice recipes not working (Closes #544)</p><p>Build 1.12.2-3.1.0.124:<br> 1850986885: Improved drinking in world</p><p>Build 1.12.2-3.1.0.123:<br> medved609: vanilla bottles behaviour (allows for stacksize changes)</p><p>Build 1.12.2-3.1.0.122:<br> dconnolly.au:<br> Allow drinking from water source blocks in the world and rain [...]<br> Configurable, default enabled for both.<br> Basic logic flow: 1) Check if drinking is enabled/possible on two<br> PlayerInteractEvents - RightClickEmpty (client-side only event) and<br> RightClickBlock. Both are only hooked client-side. 2) Determine if the<br> player is looking at a raining sky (checked first since it's cheaper), a<br> water source block, or neither. 3) If looking at a valid drink<br> block/raining sky via raytrace, send a packet to the server 4) Server<br> packet receive performs #2 again on its own side 5) Apply drink based on<br> detected water source.<br> dconnolly.au: Change WaterType.Rain hydration value to 0.05F<br> dconnolly.au: Change drink from rain config to default false<br> dconnolly.au: Perform swing animation when drinking<br> dconnolly.au:<br> Use isRainingAt instead of isRaining to account for snow and temperature<br> differences</p><p>Build 1.12.2-3.1.0.121:<br> 1850986885: Make ingredients base on Ore Dictionary</p><p>Build 1.12.2-3.1.0.120:<br> github:<br> Create es_AR.lang<br> Spanish from Argentina.</p><p>Build 1.12.2-3.1.0.119:<br> github:<br> Fix inability of overwriting thirst ui<br> Get rid of priority and receiveCanceled from SubscribeEvent of<br> onPreRenderOverlay to fix overwriting of thirst bar.</p><p>Build 1.12.2-3.1.0.118:<br> github: es_ES.lang</p><p>Build 1.12.2-3.1.0.117:<br> Matt Caughey: Fixed potion effect categorization (Closes #516)</p><p>Build 1.12.2-3.1.0.116:<br> github: Update de_DE.lang</p><p>Build 1.12.2-3.1.0.115:<br> Matt Caughey: Fixed NPE with creative tab (Closes #499)</p><p>Build 1.12.2-3.1.0.114:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.113:<br> Matt Caughey: Fixed canteen/juice recipes (Closes #494)</p><p>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.124 for 1.12.2
3.1.0.12419 нояб. 2023 г.39Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.124:<br> 1850986885: Improved drinking in world</p><p>Build 1.12.2-3.1.0.123:<br> medved609: vanilla bottles behaviour (allows for stacksize changes)</p><p>Build 1.12.2-3.1.0.122:<br> dconnolly.au:<br> Allow drinking from water source blocks in the world and rain [...]<br> Configurable, default enabled for both.<br> Basic logic flow: 1) Check if drinking is enabled/possible on two<br> PlayerInteractEvents - RightClickEmpty (client-side only event) and<br> RightClickBlock. Both are only hooked client-side. 2) Determine if the<br> player is looking at a raining sky (checked first since it's cheaper), a<br> water source block, or neither. 3) If looking at a valid drink<br> block/raining sky via raytrace, send a packet to the server 4) Server<br> packet receive performs #2 again on its own side 5) Apply drink based on<br> detected water source.<br> dconnolly.au: Change WaterType.Rain hydration value to 0.05F<br> dconnolly.au: Change drink from rain config to default false<br> dconnolly.au: Perform swing animation when drinking<br> dconnolly.au:<br> Use isRainingAt instead of isRaining to account for snow and temperature<br> differences</p><p>Build 1.12.2-3.1.0.121:<br> 1850986885: Make ingredients base on Ore Dictionary</p><p>Build 1.12.2-3.1.0.120:<br> github:<br> Create es_AR.lang<br> Spanish from Argentina.</p><p>Build 1.12.2-3.1.0.119:<br> github:<br> Fix inability of overwriting thirst ui<br> Get rid of priority and receiveCanceled from SubscribeEvent of<br> onPreRenderOverlay to fix overwriting of thirst bar.</p><p>Build 1.12.2-3.1.0.118:<br> github: es_ES.lang</p><p>Build 1.12.2-3.1.0.117:<br> Matt Caughey: Fixed potion effect categorization (Closes #516)</p><p>Build 1.12.2-3.1.0.116:<br> github: Update de_DE.lang</p><p>Build 1.12.2-3.1.0.115:<br> Matt Caughey: Fixed NPE with creative tab (Closes #499)</p><p>Build 1.12.2-3.1.0.114:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.113:<br> Matt Caughey: Fixed canteen/juice recipes (Closes #494)</p><p>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.123 for 1.12.2
3.1.0.12319 нояб. 2023 г.47Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.123:<br> medved609: vanilla bottles behaviour (allows for stacksize changes)</p><p>Build 1.12.2-3.1.0.122:<br> dconnolly.au:<br> Allow drinking from water source blocks in the world and rain [...]<br> Configurable, default enabled for both.<br> Basic logic flow: 1) Check if drinking is enabled/possible on two<br> PlayerInteractEvents - RightClickEmpty (client-side only event) and<br> RightClickBlock. Both are only hooked client-side. 2) Determine if the<br> player is looking at a raining sky (checked first since it's cheaper), a<br> water source block, or neither. 3) If looking at a valid drink<br> block/raining sky via raytrace, send a packet to the server 4) Server<br> packet receive performs #2 again on its own side 5) Apply drink based on<br> detected water source.<br> dconnolly.au: Change WaterType.Rain hydration value to 0.05F<br> dconnolly.au: Change drink from rain config to default false<br> dconnolly.au: Perform swing animation when drinking<br> dconnolly.au:<br> Use isRainingAt instead of isRaining to account for snow and temperature<br> differences</p><p>Build 1.12.2-3.1.0.121:<br> 1850986885: Make ingredients base on Ore Dictionary</p><p>Build 1.12.2-3.1.0.120:<br> github:<br> Create es_AR.lang<br> Spanish from Argentina.</p><p>Build 1.12.2-3.1.0.119:<br> github:<br> Fix inability of overwriting thirst ui<br> Get rid of priority and receiveCanceled from SubscribeEvent of<br> onPreRenderOverlay to fix overwriting of thirst bar.</p><p>Build 1.12.2-3.1.0.118:<br> github: es_ES.lang</p><p>Build 1.12.2-3.1.0.117:<br> Matt Caughey: Fixed potion effect categorization (Closes #516)</p><p>Build 1.12.2-3.1.0.116:<br> github: Update de_DE.lang</p><p>Build 1.12.2-3.1.0.115:<br> Matt Caughey: Fixed NPE with creative tab (Closes #499)</p><p>Build 1.12.2-3.1.0.114:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.113:<br> Matt Caughey: Fixed canteen/juice recipes (Closes #494)</p><p>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.122 for 1.12.2
3.1.0.12219 нояб. 2023 г.88Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.122:<br> dconnolly.au:<br> Allow drinking from water source blocks in the world and rain [...]<br> Configurable, default enabled for both.<br> Basic logic flow: 1) Check if drinking is enabled/possible on two<br> PlayerInteractEvents - RightClickEmpty (client-side only event) and<br> RightClickBlock. Both are only hooked client-side. 2) Determine if the<br> player is looking at a raining sky (checked first since it's cheaper), a<br> water source block, or neither. 3) If looking at a valid drink<br> block/raining sky via raytrace, send a packet to the server 4) Server<br> packet receive performs #2 again on its own side 5) Apply drink based on<br> detected water source.<br> dconnolly.au: Change WaterType.Rain hydration value to 0.05F<br> dconnolly.au: Change drink from rain config to default false<br> dconnolly.au: Perform swing animation when drinking<br> dconnolly.au:<br> Use isRainingAt instead of isRaining to account for snow and temperature<br> differences</p><p>Build 1.12.2-3.1.0.121:<br> 1850986885: Make ingredients base on Ore Dictionary</p><p>Build 1.12.2-3.1.0.120:<br> github:<br> Create es_AR.lang<br> Spanish from Argentina.</p><p>Build 1.12.2-3.1.0.119:<br> github:<br> Fix inability of overwriting thirst ui<br> Get rid of priority and receiveCanceled from SubscribeEvent of<br> onPreRenderOverlay to fix overwriting of thirst bar.</p><p>Build 1.12.2-3.1.0.118:<br> github: es_ES.lang</p><p>Build 1.12.2-3.1.0.117:<br> Matt Caughey: Fixed potion effect categorization (Closes #516)</p><p>Build 1.12.2-3.1.0.116:<br> github: Update de_DE.lang</p><p>Build 1.12.2-3.1.0.115:<br> Matt Caughey: Fixed NPE with creative tab (Closes #499)</p><p>Build 1.12.2-3.1.0.114:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.113:<br> Matt Caughey: Fixed canteen/juice recipes (Closes #494)</p><p>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.121 for 1.12.2
3.1.0.12119 нояб. 2023 г.43Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.121:<br> 1850986885: Make ingredients base on Ore Dictionary</p><p>Build 1.12.2-3.1.0.120:<br> github:<br> Create es_AR.lang<br> Spanish from Argentina.</p><p>Build 1.12.2-3.1.0.119:<br> github:<br> Fix inability of overwriting thirst ui<br> Get rid of priority and receiveCanceled from SubscribeEvent of<br> onPreRenderOverlay to fix overwriting of thirst bar.</p><p>Build 1.12.2-3.1.0.118:<br> github: es_ES.lang</p><p>Build 1.12.2-3.1.0.117:<br> Matt Caughey: Fixed potion effect categorization (Closes #516)</p><p>Build 1.12.2-3.1.0.116:<br> github: Update de_DE.lang</p><p>Build 1.12.2-3.1.0.115:<br> Matt Caughey: Fixed NPE with creative tab (Closes #499)</p><p>Build 1.12.2-3.1.0.114:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.113:<br> Matt Caughey: Fixed canteen/juice recipes (Closes #494)</p><p>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.120 for 1.12.2
3.1.0.12019 нояб. 2023 г.36Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.120:<br> github:<br> Create es_AR.lang<br> Spanish from Argentina.</p><p>Build 1.12.2-3.1.0.119:<br> github:<br> Fix inability of overwriting thirst ui<br> Get rid of priority and receiveCanceled from SubscribeEvent of<br> onPreRenderOverlay to fix overwriting of thirst bar.</p><p>Build 1.12.2-3.1.0.118:<br> github: es_ES.lang</p><p>Build 1.12.2-3.1.0.117:<br> Matt Caughey: Fixed potion effect categorization (Closes #516)</p><p>Build 1.12.2-3.1.0.116:<br> github: Update de_DE.lang</p><p>Build 1.12.2-3.1.0.115:<br> Matt Caughey: Fixed NPE with creative tab (Closes #499)</p><p>Build 1.12.2-3.1.0.114:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.113:<br> Matt Caughey: Fixed canteen/juice recipes (Closes #494)</p><p>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.119 for 1.12.2
3.1.0.11919 нояб. 2023 г.42Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.119:<br> github:<br> Fix inability of overwriting thirst ui<br> Get rid of priority and receiveCanceled from SubscribeEvent of<br> onPreRenderOverlay to fix overwriting of thirst bar.</p><p>Build 1.12.2-3.1.0.118:<br> github: es_ES.lang</p><p>Build 1.12.2-3.1.0.117:<br> Matt Caughey: Fixed potion effect categorization (Closes #516)</p><p>Build 1.12.2-3.1.0.116:<br> github: Update de_DE.lang</p><p>Build 1.12.2-3.1.0.115:<br> Matt Caughey: Fixed NPE with creative tab (Closes #499)</p><p>Build 1.12.2-3.1.0.114:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.113:<br> Matt Caughey: Fixed canteen/juice recipes (Closes #494)</p><p>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.118 for 1.12.2
3.1.0.11819 нояб. 2023 г.37Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.118:<br> github: es_ES.lang</p><p>Build 1.12.2-3.1.0.117:<br> Matt Caughey: Fixed potion effect categorization (Closes #516)</p><p>Build 1.12.2-3.1.0.116:<br> github: Update de_DE.lang</p><p>Build 1.12.2-3.1.0.115:<br> Matt Caughey: Fixed NPE with creative tab (Closes #499)</p><p>Build 1.12.2-3.1.0.114:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.113:<br> Matt Caughey: Fixed canteen/juice recipes (Closes #494)</p><p>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.117 for 1.12.2
3.1.0.11719 нояб. 2023 г.40Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.117:<br> Matt Caughey: Fixed potion effect categorization (Closes #516)</p><p>Build 1.12.2-3.1.0.116:<br> github: Update de_DE.lang</p><p>Build 1.12.2-3.1.0.115:<br> Matt Caughey: Fixed NPE with creative tab (Closes #499)</p><p>Build 1.12.2-3.1.0.114:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.113:<br> Matt Caughey: Fixed canteen/juice recipes (Closes #494)</p><p>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.116 for 1.12.2
3.1.0.11619 нояб. 2023 г.39Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.116:<br> github: Update de_DE.lang</p><p>Build 1.12.2-3.1.0.115:<br> Matt Caughey: Fixed NPE with creative tab (Closes #499)</p><p>Build 1.12.2-3.1.0.114:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.113:<br> Matt Caughey: Fixed canteen/juice recipes (Closes #494)</p><p>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
release
3.1.0.115 for 1.12.2
3.1.0.11519 нояб. 2023 г.283Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.115:<br> Matt Caughey: Fixed NPE with creative tab (Closes #499)</p><p>Build 1.12.2-3.1.0.114:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.113:<br> Matt Caughey: Fixed canteen/juice recipes (Closes #494)</p><p>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.114 for 1.12.2
3.1.0.11419 нояб. 2023 г.35Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.114:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.113:<br> Matt Caughey: Fixed canteen/juice recipes (Closes #494)</p><p>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
release
3.1.0.113 for 1.12.2
3.1.0.11319 нояб. 2023 г.33Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.113:<br> Matt Caughey: Fixed canteen/juice recipes (Closes #494)</p><p>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.112 for 1.12.2
3.1.0.11219 нояб. 2023 г.38Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.111 for 1.12.2
3.1.0.11119 нояб. 2023 г.30Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.110 for 1.12.2
3.1.0.11019 нояб. 2023 г.33Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.109 for 1.12.2
3.1.0.10919 нояб. 2023 г.35Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.108 for 1.12.2
3.1.0.10819 нояб. 2023 г.34Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.107 for 1.12.2
3.1.0.10719 нояб. 2023 г.38Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.106 for 1.12.2
3.1.0.10619 нояб. 2023 г.30Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.105 for 1.12.2
3.1.0.10519 нояб. 2023 г.38Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.104 for 1.12.2
3.1.0.10419 нояб. 2023 г.57Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.103 for 1.12.2
3.1.0.10319 нояб. 2023 г.51Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.102 for 1.12.2
3.1.0.10219 нояб. 2023 г.38Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
release
3.1.0.101 for 1.12.2
3.1.0.10119 нояб. 2023 г.53Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.100 for 1.12.2
3.1.0.10019 нояб. 2023 г.42Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
release
3.1.0.97 for 1.12.2
3.1.0.9719 нояб. 2023 г.48Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.96 for 1.12.2
3.1.0.9619 нояб. 2023 г.36Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.95 for 1.12.2
3.1.0.9519 нояб. 2023 г.42Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.94 for 1.12.2
3.1.0.9419 нояб. 2023 г.35Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.93 for 1.12.2
3.1.0.9319 нояб. 2023 г.118Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.91 for 1.12.2
3.1.0.9119 нояб. 2023 г.39Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.90 for 1.12.2
3.1.0.9019 нояб. 2023 г.50Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.89 for 1.12.2
3.1.0.8919 нояб. 2023 г.44Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.88 for 1.12.2
3.1.0.8819 нояб. 2023 г.52Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.87 for 1.12.2
3.1.0.8719 нояб. 2023 г.47Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.86 for 1.12.2
3.1.0.8619 нояб. 2023 г.36Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.85 for 1.12.2
3.1.0.8519 нояб. 2023 г.35Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
release
3.1.0.84 for 1.12.2
3.1.0.8419 нояб. 2023 г.85Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.83 for 1.12.2
3.1.0.8319 нояб. 2023 г.36Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.1.0.82 for 1.12.2
3.1.0.8219 нояб. 2023 г.49Minecraft: 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
release
3.1.0.73 for 1.12.2
3.1.0.7319 нояб. 2023 г.118Minecraft: 1.12.2forge
Что нового
<p>Merry Christmas everyone! Have a new release of Tough As Nails to celebrate :)</p>
<p>Here's the changelog:</p>
<ul>
<li>Updated to Minecraft 1.12.2 (properly)</li>
<li>Added configurable drinks</li>
<li>Fixed potion effect icons both in the HUD and inventory</li>
<li>Added particles to areas heated/cooled by coils</li>
<li>Coils will now keep checking for places to regulate, even if they aren't initially placed in a valid location</li>
<li>Updated in-game config options to match the config files</li>
<li>Adjusted our crop decay implementation. This should fix decay with crops from Pam's Harvestcraft and possibly some other mods too</li>
<li>Added individual config options for increasing/decreasing temperature in the middle of the day/night.</li>
<li>Temperature increasing in the middle of the day is now disabled by default</li>
<li>Fixed buggy snowflake particles</li>
<li>Switched to using flame particles for heating coils, rather than smoke</li>
</ul>
beta
3.0.0.72 for 1.12
3.0.0.7219 нояб. 2023 г.601Minecraft: 1.12forge
Что нового
<p>Changelog:<br>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.0.0.71 for 1.12
3.0.0.7119 нояб. 2023 г.47Minecraft: 1.12forge
Что нового
<p>Changelog:<br>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.0.0.70 for 1.12
3.0.0.7019 нояб. 2023 г.50Minecraft: 1.12forge
Что нового
<p>Changelog:<br>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.0.0.69 for 1.12
3.0.0.6919 нояб. 2023 г.27Minecraft: 1.12forge
Что нового
<p>Changelog:<br>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.0.0.68 for 1.12.2
3.0.0.6819 нояб. 2023 г.728Minecraft: 1.12, 1.12.1, 1.12.2forge
Что нового
<p>Changelog:<br>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.0.0.67 for 1.12
3.0.0.6719 нояб. 2023 г.38Minecraft: 1.12forge
Что нового
<p>Changelog:<br>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
1.1.1.66 for 1.10.2
1.1.1.6619 нояб. 2023 г.2 тыс.Minecraft: 1.9.4, 1.10, 1.10.2forge
Что нового
<p>Changelog:<br>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
2.1.0.65 for 1.11.2
2.1.0.6519 нояб. 2023 г.545Minecraft: 1.11.2forge
Что нового
<p>Changelog:<br>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.0.0.64 for 1.12
3.0.0.6419 нояб. 2023 г.36Minecraft: 1.12forge
Что нового
<p>Changelog:<br>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
2.1.0.63 for 1.11.2
2.1.0.6319 нояб. 2023 г.28Minecraft: 1.11.2forge
Что нового
<p>Changelog:<br>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.0.0.62 for 1.12
3.0.0.6219 нояб. 2023 г.40Minecraft: 1.12forge
Что нового
<p>Changelog:<br>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
2.1.0.61 for 1.11.2
2.1.0.6119 нояб. 2023 г.35Minecraft: 1.11.2forge
Что нового
<p>Changelog:<br>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.0.0.60 for 1.12
3.0.0.6019 нояб. 2023 г.45Minecraft: 1.12forge
Что нового
<p>Changelog:<br>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.0.0.59 for 1.12
3.0.0.5919 нояб. 2023 г.35Minecraft: 1.12forge
Что нового
<p>Changelog:<br>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.0.0.58 for 1.12
3.0.0.5819 нояб. 2023 г.40Minecraft: 1.12forge
Что нового
<p>Changelog:<br>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.0.0.57 for 1.12
3.0.0.5719 нояб. 2023 г.42Minecraft: 1.12forge
Что нового
<p>Changelog:<br>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.0.0.56 for 1.12
3.0.0.5619 нояб. 2023 г.39Minecraft: 1.12forge
Что нового
<p>Changelog:<br>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
1.1.1.55 for 1.10.2
1.1.1.5519 нояб. 2023 г.49Minecraft: 1.9.4, 1.10, 1.10.2forge
Что нового
<p>Changelog:<br>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.0.0.54 for 1.12
3.0.0.5419 нояб. 2023 г.34Minecraft: 1.12forge
Что нового
<p>Changelog:<br>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.0.0.53 for 1.12
3.0.0.5319 нояб. 2023 г.39Minecraft: 1.12forge
Что нового
<p>Changelog:<br>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.0.0.52 for 1.12
3.0.0.5219 нояб. 2023 г.36Minecraft: 1.12forge
Что нового
<p>Changelog:<br>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
2.1.0.51 for 1.11.2
2.1.0.5119 нояб. 2023 г.34Minecraft: 1.11.2forge
Что нового
<p>Changelog:<br>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.0.0.50 for 1.12
3.0.0.5019 нояб. 2023 г.40Minecraft: 1.12forge
Что нового
<p>Changelog:<br>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.0.0.49 for 1.12
3.0.0.4919 нояб. 2023 г.36Minecraft: 1.12forge
Что нового
<p>Changelog:<br>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.0.0.48 for 1.12
3.0.0.4819 нояб. 2023 г.40Minecraft: 1.12forge
Что нового
<p>Changelog:<br>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
2.1.0.47 for 1.11.2
2.1.0.4719 нояб. 2023 г.41Minecraft: 1.11.2forge
Что нового
<p>Changelog:<br>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.0.0.46 for 1.12
3.0.0.4619 нояб. 2023 г.46Minecraft: 1.12forge
Что нового
<p>Changelog:<br>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.0.0.45 for 1.12
3.0.0.4519 нояб. 2023 г.40Minecraft: 1.12forge
Что нового
<p>Changelog:<br>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.0.0.44 for 1.12
3.0.0.4419 нояб. 2023 г.40Minecraft: 1.12forge
Что нового
<p>Changelog:<br>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.0.0.43 for 1.12
3.0.0.4319 нояб. 2023 г.38Minecraft: 1.12forge
Что нового
<p>Changelog:<br>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.0.0.42 for 1.12
3.0.0.4219 нояб. 2023 г.31Minecraft: 1.12forge
Что нового
<p>Changelog:<br>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.0.0.41 for 1.12
3.0.0.4119 нояб. 2023 г.34Minecraft: 1.12forge
Что нового
<p>Changelog:<br>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.0.0.40 for 1.12
3.0.0.4019 нояб. 2023 г.43Minecraft: 1.12forge
Что нового
<p>Changelog:<br>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
2.1.0.39 for 1.11.2
2.1.0.3919 нояб. 2023 г.39Minecraft: 1.11.2forge
Что нового
<p>Changelog:<br>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.0.0.38 for 1.12
3.0.0.3819 нояб. 2023 г.56Minecraft: 1.12forge
Что нового
<p>Changelog:<br>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.0.0.37 for 1.12
3.0.0.3719 нояб. 2023 г.44Minecraft: 1.12forge
Что нового
<p>Changelog:<br>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
release
2.1.0.36 for 1.11.2
2.1.0.3619 нояб. 2023 г.139Minecraft: 1.11.2forge
Что нового
<ul>
<li>Fixed a crash due to achievements</li>
<li>Fixed Endermen not being harmed in the rain and fire not being remove
<ul>
<li>Note: This will probably break compatibility with RandomThingsCore, however this is an issue on their side</li>
</ul>
</li>
<li>Added a json config for block temperatures</li>
<li>Added missing Freeze localization</li>
<li>Reworked how temperature change rates work. Temperatures will now change much faster than before, and mainly operate on a gradient system. The greater the difference in temperature, the faster it will change.</li>
<li>Fixed brewing recipes colliding with Vanilla</li>
<li>Fixed a crash with the Freeze iceball</li>
<li>Improved crop decay in the winter</li>
<li>Adjusted temperature modification by heat emitting blocks</li>
<li>Increased season temperature modifiers. It now gets colder during the winter and hotter in the summer</li>
<li>Removed the hypo/hyperthermia levels and reduced the duration to 10 seconds</li>
<li>Increased the effects of time on the temperature</li>
<li>Removed reflection from the seasons api (likely will provide a minor boost in performance)</li>
<li>Added temperature config options</li>
<li>Added season config options</li>
</ul>
<p>Other notes: New changes made on Github now result in automatic builds. So in future the gap between them will hopefully not be so large. Have fun!</p>
beta
3.0.0.35 for 1.12
3.0.0.3519 нояб. 2023 г.46Minecraft: 1.12forge
Что нового
<p>Changelog:<br>Build 1.12-3.0.0.35:</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
3.0.0.33 for 1.12
3.0.0.3319 нояб. 2023 г.66Minecraft: 1.12forge
Что нового
<p>Changelog:<br>Build 1.12-3.0.0.33:</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
2.0.5.26 for 1.11.2
2.0.5.2619 нояб. 2023 г.46Minecraft: 1.11.2forge
Что нового
<p>Changelog:<br>Build 1.11.2-2.0.5.26:<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
1.1.1.21 for 1.10.2
1.1.1.2119 нояб. 2023 г.64Minecraft: 1.9.4, 1.10, 1.10.2forge
Что нового
<p>Changelog:<br>Build 1.9.4-1.1.1.21:<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
release
1.1.1.19 for 1.10.2
1.1.1.1919 нояб. 2023 г.1,3 тыс.Minecraft: 1.9.4, 1.10, 1.10.2forge
Что нового
<p>This build fixes an issue with potion brewing recipes (already found in 1.11 builds)</p>
beta
2.0.5.14 for 1.11.2
2.0.5.1419 нояб. 2023 г.49Minecraft: 1.11.2forge
Что нового
<p>Changelog:<br>Build 1.11.2-2.0.5.14:</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
beta
2.0.5.8 for 1.11.2
2.0.5.819 нояб. 2023 г.38Minecraft: 1.11.2forge
Что нового
<p>Changelog:<br>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fix domain for Maven</p><p>Build <b><font color="red">Groovy script failed:</font></b><br><pre>org.jenkinsci.plugins.scriptsecurity.scripts.UnapprovedUsageException: script not yet approved for use<br> at org.jenkinsci.plugins.scriptsecurity.scripts.ScriptApproval.using(ScriptApproval.java:458)<br> at org.jenkinsci.plugins.scriptsecurity.sandbox.groovy.SecureGroovyScript.evaluate(SecureGroovyScript.java:168)<br> at org.jvnet.hudson.plugins.groovypostbuild.GroovyPostbuildRecorder.perform(GroovyPostbuildRecorder.java:362)<br> at hudson.tasks.BuildStepMonitor$1.perform(BuildStepMonitor.java:20)<br> at hudson.model.AbstractBuild$AbstractBuildExecution.perform(AbstractBuild.java:779)<br> at hudson.model.AbstractBuild$AbstractBuildExecution.performAllBuildSteps(AbstractBuild.java:720)<br> at hudson.model.Build$BuildExecution.post2(Build.java:185)<br> at hudson.model.AbstractBuild$AbstractBuildExecution.post(AbstractBuild.java:665)<br> at hudson.model.Run.execute(Run.java:1766)<br> at hudson.model.FreeStyleBuild.run(FreeStyleBuild.java:43)<br> at hudson.model.ResourceController.execute(ResourceController.java:98)<br> at hudson.model.Executor.run(Executor.java:410)<br></pre>:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters</p>
beta
2.0.5.7 for 1.11.2
2.0.5.719 нояб. 2023 г.46Minecraft: 1.11.2forge
Что нового
<p>Changelog:<br>Build 1.11.2-2.0.5.7:<br> Adubbz: Fix domain for Maven</p><p>Build <b><font color="red">Groovy script failed:</font></b><br><pre>org.jenkinsci.plugins.scriptsecurity.scripts.UnapprovedUsageException: script not yet approved for use<br> at org.jenkinsci.plugins.scriptsecurity.scripts.ScriptApproval.using(ScriptApproval.java:458)<br> at org.jenkinsci.plugins.scriptsecurity.sandbox.groovy.SecureGroovyScript.evaluate(SecureGroovyScript.java:168)<br> at org.jvnet.hudson.plugins.groovypostbuild.GroovyPostbuildRecorder.perform(GroovyPostbuildRecorder.java:362)<br> at hudson.tasks.BuildStepMonitor$1.perform(BuildStepMonitor.java:20)<br> at hudson.model.AbstractBuild$AbstractBuildExecution.perform(AbstractBuild.java:779)<br> at hudson.model.AbstractBuild$AbstractBuildExecution.performAllBuildSteps(AbstractBuild.java:720)<br> at hudson.model.Build$BuildExecution.post2(Build.java:185)<br> at hudson.model.AbstractBuild$AbstractBuildExecution.post(AbstractBuild.java:665)<br> at hudson.model.Run.execute(Run.java:1766)<br> at hudson.model.FreeStyleBuild.run(FreeStyleBuild.java:43)<br> at hudson.model.ResourceController.execute(ResourceController.java:98)<br> at hudson.model.Executor.run(Executor.java:410)<br></pre>:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters</p>
beta
2.0.5.6 for 1.11.2
2.0.5.619 нояб. 2023 г.42Minecraft: 1.11.2forge
Что нового
<p>Changelog:<br>Build 1.11.2-2.0.5.6:</p>
release
1.11 for 1.10.2
1.1119 нояб. 2023 г.90Minecraft: 1.9.4, 1.10.2forge
Что нового
<ul>
<li>Includes all bugfixes and changes from the 1.11 builds. Courtesy of grundyboy34</li>
</ul>
release
2.0.5 for 1.11.2
2.0.519 нояб. 2023 г.173Minecraft: 1.11, 1.11.2forge
Что нового
<ul>
<li>Fixed severe performance issues due to snowflake particle collisions from the cooling coil</li>
<li>Fixed dragon's breath collection with bottles</li>
<li>Fixed bottle duplication when collecting water</li>
<li>Right clicking filled cauldrons with random blocks no longer gives dirty water bottles</li>
<li>Fixed Vanilla water bottles not increasing thirst bar</li>
<li>Lit furnaces now act as a heatsource</li>
<li>Added marcoasfonseca's Portuguese translation</li>
<li>Adjusted the time difference calculation for sleeping & seasons</li>
</ul>
beta
2.0.4 for 1.11
2.0.419 нояб. 2023 г.56Minecraft: 1.11forge
Что нового
<ul>
<li>Beds no longer move forward large periods of time randomly</li>
</ul>
beta
2.0.3 for 1.11
2.0.319 нояб. 2023 г.54Minecraft: 1.11forge
Что нового
<ul>
<li>Updated to Forge 2181</li>
<li>Fixed TAN torch model loading errors</li>
<li>Fixed campfires not burning out</li>
<li>Fixed potion effect gui icons</li>
</ul>
beta
2.0.2 for 1.11
2.0.219 нояб. 2023 г.52Minecraft: 1.11forge
Что нового
<ul>
<li>Updated to Forge 2152</li>
</ul>
beta
2.0.1 for 1.11
2.0.119 нояб. 2023 г.59Minecraft: 1.11forge
Что нового
<ul>
<li>Fixed a crash due to altered transformer names in 1.11</li>
<li>Canteens are no longer repairable</li>
</ul>
beta
2.0.0 for 1.11
2.0.019 нояб. 2023 г.55Minecraft: 1.11forge
Что нового
<ul>
<li>Updated to Minecraft 1.11</li>
</ul>
release
1.0.11 for 1.10.2
1.0.1119 нояб. 2023 г.230Minecraft: 1.9.4, 1.10, 1.10.2forge
Что нового
<ul>
<li>Made the rain collector fill slightly faster</li>
<li>Fixed campfire placement, so they can only be placed on blocks with solid tops</li>
<li>Fixed ice/snow generation in biomes that normally get snow when seasons are disabled</li>
</ul>
release
1.0.10 for 1.10.2
1.0.1019 нояб. 2023 г.57Minecraft: 1.9.4, 1.10, 1.10.2forge
Что нового
<p>- Added a rain collector</p>
release
1.0.9 for 1.10.2
1.0.919 нояб. 2023 г.46Minecraft: 1.9.4, 1.10, 1.10.2forge
Что нового
<p>- Added config options to disable seasons, thirst, and body temperature</p>
release
1.0.8 for 1.10.2
1.0.819 нояб. 2023 г.48Minecraft: 1.9.4, 1.10, 1.10.2forge
Что нового
<p>- Added achievements</p>
<p>- Prevent ice from forming in rivers/oceans</p>
<p>- Added Hungarian and Chinese translations (Thanks to kesu1 and TartaricAcid respectively)</p>
release
1.0.7 for 1.10.2
1.0.719 нояб. 2023 г.56Minecraft: 1.9.4, 1.10, 1.10.2forge
Что нового
<ul>
<li>Allowed campfires to be lit with flint and steel</li>
<li>Updated creative tab icon</li>
</ul>
release
1.0.6 for 1.10.2
1.0.619 нояб. 2023 г.54Minecraft: 1.9.4, 1.10, 1.10.2forge
Что нового
<ul>
<li>Disabled debug fireballs</li>
</ul>
release
1.0.5 for 1.10.2
1.0.519 нояб. 2023 г.90Minecraft: 1.9.4, 1.10, 1.10.2forge
Что нового
<ul>
<li>Improved campfires</li>
<li>Adjusted the altitude modifier so it gets colder as you go lower rather than hotter</li>
<li>Adjusted the biome temperature modifier to average the temperature from nearby biomes</li>
<li>Fixed the max health config option</li>
<li>Removed the currently unused air quality items</li>
<li>Made the season clock clockwise (Oops)</li>
<li>Armour sprinting/rate modifiers now take into account the temperature trend (increasing/decreasing)</li>
<li>Added a crafting recipe for filtered canteens</li>
</ul>
release
1.0.4 for 1.10
1.0.419 нояб. 2023 г.62Minecraft: 1.9.4, 1.10forge
Что нового
<ul>
<li>Changed the thirst restored by milk buckets</li>
<li>Fixed Vanilla sword sweep attack and durability</li>
<li>Fixed a compatibility issue with RandomThingsCore (FTB Unstable)</li>
<li>Melted ice blocks no longer drop ice cubes, only those broken by players</li>
</ul>
release
1.0.3 for 1.9.4
1.0.319 нояб. 2023 г.88Minecraft: 1.9.4forge
Что нового
<ul>
<li>Fixed Liteloader compatibility</li>
<li>Tweaked thirst values for water</li>
<li>Adjusted the effects of wool/jelled slime armour on body temperature</li>
<li>Rain/water now cools the player more</li>
<li>Disabled time/season modifier for non-overworld dimensions</li>
<li>Added an altitude modifier for temperature</li>
<li>Jelled slime recipe now gives 3 instead of 1</li>
<li>Campfires require more sticks to light</li>
</ul>
release
1.0.2 for 1.9.4
1.0.219 нояб. 2023 г.57Minecraft: 1.9.4forge
Что нового
<ul>
<li>Increased the amount of thirst restored by most drinks</li>
<li>Allowed partially filled canteens to collect water</li>
<li>Added zh_CN translations (Thanks to Tartaric Acid)</li>
<li>Prevented campfires from dropping</li>
<li>Increased the effective radius of campfires</li>
</ul>
release
1.0.1 for 1.9.4
1.0.119 нояб. 2023 г.55Minecraft: 1.9.4forge
Что нового
<p>Fixed incorrect drops from heating coils</p>
release
1.0.0 for 1.9.4
1.0.019 нояб. 2023 г.233Minecraft: 1.9.4forge
Что нового
<p>First release!</p>