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TotemAlchemy

ВЕРСИИ (31)

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totem-alchemy 0.1.53

0.1.53
18 сент. 2026 г.171Minecraft: 26.3fabric
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## 0.1.53 ### Changed - Maintenance release for Minecraft 26.3 with the patch version incremented.
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totem-alchemy 0.1.51

0.1.51
11 сент. 2026 г.69Minecraft: 26.2fabric
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# TotemAlchemy 0.1.51 - Fix the Creative-tab translation key so the title resolves correctly in all supported languages, including 圖靈騰煉金 in Traditional Chinese. - Use consistent Chinese module names throughout Traditional Chinese manuals and related references; preserve commands and identifiers. - Require TotemCore 0.7.21 or newer (below 0.8.0) for the matching localized shared manual. Minecraft 26.2 · Fabric · Java 25.
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totem-alchemy 0.1.50

0.1.50
11 сент. 2026 г.17Minecraft: 26.2fabric
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新增大型藥水瓶附魔:無限續杯讓飲用後瓶內份數不減少;容量擴充 I~V 每級增加一份,最多八份。蹲下對鍋使用可補充藥液;正常使用倒出,倒出仍扣除實際轉移量。裝填與倒出保留附魔、名稱及藥液資料。 Large Potion Flasks now accept Bottomless and Capacity I–V. Bottomless drinking preserves doses while applying effects; pouring still consumes the transferred amount. Capacity adds one dose per level, from three to eight. Sneak-use a cauldron to top up compatible mixtures. Minecraft 26.2 / Fabric / Java 25. Requires Fabric API and TotemCore >=0.7.18 <0.8.0.
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TotemAlchemy 0.1.49

0.1.49
7 сент. 2026 г.34Minecraft: 26.2fabric
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release: migrate canonical Totem identifiers
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TotemAlchemy 0.1.48

0.1.48
5 сент. 2026 г.10Minecraft: 26.2fabric
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release: 0.1.48 trilingual localization
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TotemAlchemy 0.1.47

0.1.47
2 сент. 2026 г.9Minecraft: 26.2fabric
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feat: unify named cauldron recipes Move saltpeter, hot cocoa, and cherry brew onto persistent mixture reactions. Preserve unfinished bottle timers, migrate legacy state, apply stored drink effects, and discard completed ingredient history after bottling.
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TotemAlchemy 0.1.46

0.1.46
2 сент. 2026 г.5Minecraft: 26.2fabric
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fix: discard finished brewing history on bottling - keep only final chemistry and stability for completed bottled mixtures - remove completed ingredient stages, timers, and known brewing-source markers - retain every pending reaction and ingredient when a mixture is bottled early - cover heat locking, effect preservation, and compact finished-state migration
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TotemAlchemy 0.1.45

0.1.45
2 сент. 2026 г.6Minecraft: 26.2fabric
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fix: show effects for repoured finished potions - replace cooking status with native effect names and durations for heat-locked mixtures - retain reaction-stage feedback for unfinished or newly modified mixtures - synchronize the bottled-state UI transition to clients - add Traditional Chinese and English coverage plus an in-game screenshot
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TotemAlchemy 0.1.44

0.1.44
2 сент. 2026 г.9Minecraft: 26.2fabric
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fix: preserve and display large flask mixtures - show remaining doses with a vanilla amount bar and tooltip - expose stored effects through native potion contents - keep the reusable large flask without glass-bottle remainders - lock finished bottled mixtures against reheating after repour - migrate legacy filled flasks and cover behavior visually
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TotemAlchemy 0.1.43

0.1.43
2 сент. 2026 г.8Minecraft: 26.2fabric
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feat: add module-owned Alchemy creative tab Move all nine Alchemy items out of the legacy DeadRecall creative tab into Totem Alchemy, add exact content and namespace Client GameTest coverage, refresh the Modrinth gallery screenshot, and release as TotemAlchemy 0.1.43.
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TotemAlchemy 0.1.42

0.1.42
2 сент. 2026 г.13Minecraft: 26.2fabric
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release: Alchemy 0.1.42 independent brewing stages - process compatible cauldron materials concurrently on independent timers - give every completed stage a scaled 5-15 second perfect window - show bounded per-material stage feedback in the cauldron HUD
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TotemAlchemy 0.1.41

0.1.41
1 сент. 2026 г.8Minecraft: 26.2fabric
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release: Alchemy 0.1.41 recipe discovery and material handbook Add vanilla recipe-book unlock paths for Alchemy recipes.\n\nAutomatically record newly acquired brewable materials in the handbook without increasing research samples, controlled by a world rule and presented with the vanilla item-activation animation.\n\nRaise the TotemCore minimum to 0.7.15 for the shared gamerule category API.
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TotemAlchemy 0.1.40

0.1.40
23 авг. 2026 г.17Minecraft: 26.2fabric
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fix(manual): keep material research inside page bounds * fix(manual): keep material research inside page bounds * release: TotemAlchemy 0.1.40
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TotemAlchemy 0.1.39

0.1.39
23 авг. 2026 г.9Minecraft: 26.2fabric
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fix(manual): restore one material per research page * fix(manual): restore one material per research page * fix(manual): restore detailed material research layout * test(manual): assert one material per research page * release: TotemAlchemy 0.1.39
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TotemAlchemy 0.1.38

0.1.38
23 авг. 2026 г.6Minecraft: 26.2fabric
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release: TotemAlchemy 0.1.38 * release: pin TotemCore 0.7.5 * release: require TotemCore 0.7.5 * release: publish against TotemCore 0.7.5 * release: TotemAlchemy 0.1.38
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TotemAlchemy 0.1.37

0.1.37
22 авг. 2026 г.9Minecraft: 26.2fabric
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release: TotemAlchemy 0.1.37
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TotemAlchemy 0.1.36

0.1.36
22 авг. 2026 г.6Minecraft: 26.2fabric
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release: TotemAlchemy 0.1.36
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TotemAlchemy 0.1.35

0.1.35
22 авг. 2026 г.7Minecraft: 26.2fabric
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release: TotemAlchemy 0.1.35 - keep material identities and effects behind discovery - replace duplicated overview pages with concise text guides - document Brewing Stand research and heated Alchemy Cauldron placement
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TotemAlchemy 0.1.34

0.1.34
22 авг. 2026 г.12Minecraft: 26.2fabric
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Release TotemAlchemy 0.1.34 Release TotemAlchemy 0.1.34
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TotemAlchemy 0.1.33

0.1.33
21 авг. 2026 г.15Minecraft: 26.2fabric
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release: TotemAlchemy 0.1.33 TotemAlchemy 0.1.33 - Fix single-player/integrated-server Alchemy manual snapshots failing to refresh when the initial data-pack sync happens before the local client payload receivers are ready. - Re-send the full persisted discovery/research snapshot a few ticks after the play connection is established. - Keep existing successful-brew live synchronization unchanged. - Add regression coverage for persisted research used by reconnect resynchronization. Verified: Java 25 build and server GameTests passed on Minecraft 26.2.
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TotemAlchemy 0.1.31

0.1.31
20 авг. 2026 г.3Minecraft: 26.2fabric
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release: TotemAlchemy 0.1.31 發布 TotemAlchemy 0.1.31。 - 素材效果改為逐項獨立機率判定,支援同時產生多種效果 - 修正研究樣本、地獄疙瘩、基底藥水與批次研究同步 - 手冊顯示處理時間範圍與正確度,瓶中提示改為模糊熟成詞 - 鍊金鍋原生 HUD 永久啟用,並採邊界事件同步降低封包量 - 更新資料包基底/處理時間格式與文件 - 修復 Modrinth 專案解析、說明頁標題、成品驗證與送審流程 驗證:JUnit 17/17、Server GameTests 24/24、Client GameTest 通過。
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totem-alchemy 0.1.30

0.1.30
20 авг. 2026 г.2Minecraft: 26.2fabric
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release: TotemAlchemy 0.1.30 TotemAlchemy 0.1.30 - Move the canonical Alchemy Cauldron block id to `totem:alchemy_cauldron`. - Move its BlockEntity type id to `totem:alchemy_cauldron`. - Add canonical `assets/totem` blockstate and translations. - Keep `deadrecall:alchemy_cauldron` only as a legacy world-compatibility block. - Allow the Alchemy Cauldron BlockEntity type to load both canonical and legacy blocks. Verified: Minecraft 26.2 / Java 25 build and GameTests passed.
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totem-alchemy 0.1.29

0.1.29
20 авг. 2026 г.1Minecraft: 26.2fabric
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release: TotemAlchemy 0.1.29 TotemAlchemy 0.1.29 hotfix 修正: - Brewing Stand 在釀造週期開始時綁定研究者,不再等完成時才找 8 格內最近玩家;等待期間走開、換維度或完成時不在旁邊都不會遺失研究紀錄。 - 成功與失敗的材料處理時間沿用同一個開始時 researcher UUID。 - 手冊 discovery 顯示加入 research snapshot fallback;研究資料已確認的 outcome 不會因 discovery snapshot 短暫不同步而顯示未發現。 - 新增糖 -> 迅捷藥水回歸 GameTest,完成位置刻意設在研究者 8 格之外,仍正確記錄 minecraft:sugar>minecraft:swiftness。 驗證:Minecraft 26.2 / Java 25 / TotemCore 0.7.0;Build 與全部 GameTest 通過。
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totem-alchemy 0.1.28

0.1.28
20 авг. 2026 г.4Minecraft: 26.2fabric
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release: TotemAlchemy 0.1.28 TotemAlchemy 0.1.28 hotfix 修正: - 大型藥水壺不再引用 minecraft:item/ominous_bottle,改用 TotemAlchemy 自有透明玻璃大型壺貼圖,移除黑色與眼睛視覺元素。 - 修正成功的多結果 layered mixture 因 PotionContents 沒有 canonical Potion holder 而無法更新玩家手冊的問題。 - discovery 現在會直接使用該批實際抽中的 outcome,正確更新發現、研究樣本、出現頻率與熟練度。 - 新增回歸 GameTest,覆蓋粗製藥水 + 岩漿膏成功但輸出為 custom layered effects 的實際路徑。 驗證:Minecraft 26.2 / Java 25;TotemCore 0.7.0;Build 與全部 GameTest 通過。
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totem-alchemy 0.1.27

0.1.27
20 авг. 2026 г.1Minecraft: 26.2fabric
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release: TotemAlchemy 0.1.27 TotemAlchemy 0.1.27 新增: - 每種材料獨立的資料包處理時間與 starter 基底規則 - 多效果疊加式藥水混合,不再以單一原版 Potion 結果覆蓋整瓶 - 三劑量大型藥水壺,可分三次飲用 - 藥水水桶可保存完整 mixture;倒回煉藥鍋保留效果,倒入世界仍視為普通水 - 煉藥鍋液體顏色依實際多效果顏色與反應進度混合 - 過煮穩定度衰減與 35/15/0 變異門檻,可造成反轉、效果消失或劇毒變異 - 材料研究手冊:一材料一頁、研究樣本、觀察處理時間、出現頻率與熟練度 - 真實結果權重由 server data pack 控制,不直接顯示給玩家 修正: - 成功釀造後手冊 discovery 沒有正確反映 - 火藥將藥水轉為飛濺型時造成效果遺失/無效藥水 - 龍之吐息轉為滯留型時保留 mixture 效果 - 失敗實驗也會記錄材料處理時間,但不污染效果出現率 - 未使用 starter 直接加入效果材料時穩定度會降為 0 - 權重化多結果 GameTest 改為驗證完整亂數區間 驗證:Minecraft 26.2 / Fabric 0.154.2 / Java 25;TotemCore 0.7.0;17 個 GameTest 全部通過。
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TotemAlchemy 0.1.26

0.1.26
19 авг. 2026 г.5Minecraft: 26.2fabric
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Standalone TotemAlchemy 0.1.26 from DeadRecall 2.4.21. Core 0.7 friendship services and the current lockstep gameplay fixes are validated from the immutable bundled build.
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totem-alchemy 0.1.25

0.1.25
19 авг. 2026 г.2Minecraft: 26.2fabric
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Merge pull request #8 from Yunitrish006006/agent/cauldron-potion-mixtures release: TotemAlchemy 0.1.25 cauldron mixtures
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totem-alchemy 0.1.24

0.1.24
18 авг. 2026 г.2Minecraft: 26.2fabric
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release: TotemAlchemy 0.1.24 * release: bump TotemAlchemy to 0.1.24 * release: require TotemCore 0.6.1 * ci: pin TotemCore 0.6.1 * release: publish Alchemy against TotemCore 0.6.1
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TotemAlchemy 0.1.23

0.1.23
16 авг. 2026 г.6Minecraft: 26.2fabric
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Standalone TotemAlchemy 0.1.23 from DeadRecall 2.4.11. Adds guided source-block and manual acquisition advancements while retaining heated cauldrons, dynamic brewing, discoveries, ingredients, and custom potion families.
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TotemAlchemy 0.1.22

0.1.22
15 авг. 2026 г.4Minecraft: 26.2fabric
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Standalone TotemAlchemy 0.1.22 from DeadRecall 2.4.10. Adds heated cauldron production, dynamic multi-outcome brewing, discovery records, pig manure, saltpeter, gunpowder, hot cocoa, and custom potion families.
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totem-alchemy 0.1.7

0.1.7
1 авг. 2026 г.9Minecraft: 26.2fabric
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Build remapped release jars when required