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TorchMaster

Control Mob Spawning with simple to use Blocks like the Mega Torch or the Dread Lamp

Автор: Xalcon3,5 млн169обновлён 22 сент. 2026 г.
МобыУтилиты

Описание

Note: Minecraft 1.21+

I've taken the time to completly redo the project setup, allowing me to more easily support different mod loaders (Thanks to jaredlll08 for the very useful multiloader template). Starting with MC 1.21, torchmaster will be available for neoforge and fabric. Both versions are experimental and only rudimentary tested. Please reach out on github if you encounter any issues.

Torchmaster

Adds a special torch which prevents mob spawning in a configurable radius.

Original idea by RWTema (Extra Utilities 1)

Note: The torch is supposed to only block "natural" spawning from low light levels. Mob Spawners should still work. I've added special handling for vanilla mob spawners. Spawners from other mods should work as well! If you find a mod that is not working with the mega torch, please open a ticket on my github repo.

Последние версии

Все версии →
release

Torchmaster 21.1.13-release

21.1.13-release
22 сент. 2026 г.24,6 тыс.Minecraft: 1.21.1neoforge
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Что нового
## v21.1.13 - Remove volume renderer if the mega torch or dread lamp are being removed for any reason - Fix ghost render of volumes in other dimensions ## v21.1.12 - Fix out of bounds exception with Feral Flare Lantern ## v21.1.11 - Fix a NullPointerException crash on Fabric and NeoForge when hovering a button on the Feral Flare Lantern or Megatorch/Dreadlamp [Fabric + Neoforge] ## v21.1.10 - Allow dread lamps and mega torches to be waterlogged - Dread Lamps are excluded since invisible lights cannot be placed underwater for now. - Add line of sight support for feral flare lantern - Right click a lantern in the world like any other block to configure it. - Line of Sight off (default): Lantern will place lights anywhere in its working range - Line of Sight on: Lantern will not attempt to place lights behind walls - Add volume renderer overlay with color cycler for Dread Lamp and Megatorch - Right click in the world to show the simple config menu. - Visualization is per-client - Allows configuring different colors for easier differentiation depending on surroundings - Renders the big box volume and a small 1-block sized box around the torch. The 1-block light allows seeing the torch through blocks. - Fix invisible light blockstate warnings in log during startup ## v21.1.9 - Fix crash on fabric when joining a world ## v21.1.8 - Fix Frozen Pearl Recipe (PR by SrNadien) ## v21.1.7 - Add support to prevent phantoms from spawning from player insomnia mechanics ## v21.1.6 - Re-Added Frozen Pearl to remove residual lights from the Feral Flare Lantern ## v21.1.5 - Remove spawn logging in debug log by default to reduce potential wear on storage drives on both fabric and neoforge. \ \ The default behavior for modded minecraft is to log debug messages to a debug.log. Torchmaster can be quite verbose when it comes to logging on debug. Since these logs are usually useless during normal play, they will be force-disabled be default (only for torchmaster). If debug logging is required, launch the game with `-Dtorchmaster.enableDebugLogging=1` ## v21.1.4 - Fix crash during setup of a village siege on fabric - Add missing torchmaster command from previous versions ## v21.1.3 - Fix spam related to config auto fixing on neoforge ## v21.1.2 - Fix crash when spawning a warden in an ancient city on fabric mod loader ## v21.1.1 - Improve compatibility with other fabric mods - Re-enable mob spawn blocking during chunk generation inside blocking volumes - Fix spawn blocking of spawners not working when `blockOnlyNaturalSpawns` is set to `false` - Fix Feral Flare Lantern not rendering its stand ## v21.1.0 - Improve blocking logic - FIX: game should no longer crash when architectury is installed - Known Issue: Mob spawning during chunk generation will not be blocked. (Fabric only) - a fix will be provided in a later version ## v21.0.1 - Fix invisible light blocks not being replaceable by other blocks ([#234](https://github.com/Xalcon/TorchMaster/issues/234)) - Update to MC 1.21.1 ## v21.0.0 - First release for Minecraft 1.21 (Fabric, Neoforge)7
release

Torchmaster 21.1.13-release

21.1.13-release
22 сент. 2026 г.4 тыс.Minecraft: 1.21.1fabric
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Что нового
## v21.1.13 - Remove volume renderer if the mega torch or dread lamp are being removed for any reason - Fix ghost render of volumes in other dimensions ## v21.1.12 - Fix out of bounds exception with Feral Flare Lantern ## v21.1.11 - Fix a NullPointerException crash on Fabric and NeoForge when hovering a button on the Feral Flare Lantern or Megatorch/Dreadlamp [Fabric + Neoforge] ## v21.1.10 - Allow dread lamps and mega torches to be waterlogged - Dread Lamps are excluded since invisible lights cannot be placed underwater for now. - Add line of sight support for feral flare lantern - Right click a lantern in the world like any other block to configure it. - Line of Sight off (default): Lantern will place lights anywhere in its working range - Line of Sight on: Lantern will not attempt to place lights behind walls - Add volume renderer overlay with color cycler for Dread Lamp and Megatorch - Right click in the world to show the simple config menu. - Visualization is per-client - Allows configuring different colors for easier differentiation depending on surroundings - Renders the big box volume and a small 1-block sized box around the torch. The 1-block light allows seeing the torch through blocks. - Fix invisible light blockstate warnings in log during startup ## v21.1.9 - Fix crash on fabric when joining a world ## v21.1.8 - Fix Frozen Pearl Recipe (PR by SrNadien) ## v21.1.7 - Add support to prevent phantoms from spawning from player insomnia mechanics ## v21.1.6 - Re-Added Frozen Pearl to remove residual lights from the Feral Flare Lantern ## v21.1.5 - Remove spawn logging in debug log by default to reduce potential wear on storage drives on both fabric and neoforge. \ \ The default behavior for modded minecraft is to log debug messages to a debug.log. Torchmaster can be quite verbose when it comes to logging on debug. Since these logs are usually useless during normal play, they will be force-disabled be default (only for torchmaster). If debug logging is required, launch the game with `-Dtorchmaster.enableDebugLogging=1` ## v21.1.4 - Fix crash during setup of a village siege on fabric - Add missing torchmaster command from previous versions ## v21.1.3 - Fix spam related to config auto fixing on neoforge ## v21.1.2 - Fix crash when spawning a warden in an ancient city on fabric mod loader ## v21.1.1 - Improve compatibility with other fabric mods - Re-enable mob spawn blocking during chunk generation inside blocking volumes - Fix spawn blocking of spawners not working when `blockOnlyNaturalSpawns` is set to `false` - Fix Feral Flare Lantern not rendering its stand ## v21.1.0 - Improve blocking logic - FIX: game should no longer crash when architectury is installed - Known Issue: Mob spawning during chunk generation will not be blocked. (Fabric only) - a fix will be provided in a later version ## v21.0.1 - Fix invisible light blocks not being replaceable by other blocks ([#234](https://github.com/Xalcon/TorchMaster/issues/234)) - Update to MC 1.21.1 ## v21.0.0 - First release for Minecraft 1.21 (Fabric, Neoforge)7
release

Torchmaster 21.1.12-release

21.1.12-release
9 сент. 2026 г.19,9 тыс.Minecraft: 1.21.1neoforge
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Что нового
## v21.1.12 - Fix out of bounds exception with Feral Flare Lantern ## v21.1.11 - Fix a NullPointerException crash on Fabric and NeoForge when hovering a button on the Feral Flare Lantern or Megatorch/Dreadlamp [Fabric + Neoforge] ## v21.1.10 - Allow dread lamps and mega torches to be waterlogged - Dread Lamps are excluded since invisible lights cannot be placed underwater for now. - Add line of sight support for feral flare lantern - Right click a lantern in the world like any other block to configure it. - Line of Sight off (default): Lantern will place lights anywhere in its working range - Line of Sight on: Lantern will not attempt to place lights behind walls - Add volume renderer overlay with color cycler for Dread Lamp and Megatorch - Right click in the world to show the simple config menu. - Visualization is per-client - Allows configuring different colors for easier differentiation depending on surroundings - Renders the big box volume and a small 1-block sized box around the torch. The 1-block light allows seeing the torch through blocks. - Fix invisible light blockstate warnings in log during startup ## v21.1.9 - Fix crash on fabric when joining a world ## v21.1.8 - Fix Frozen Pearl Recipe (PR by SrNadien) ## v21.1.7 - Add support to prevent phantoms from spawning from player insomnia mechanics ## v21.1.6 - Re-Added Frozen Pearl to remove residual lights from the Feral Flare Lantern ## v21.1.5 - Remove spawn logging in debug log by default to reduce potential wear on storage drives on both fabric and neoforge. \ \ The default behavior for modded minecraft is to log debug messages to a debug.log. Torchmaster can be quite verbose when it comes to logging on debug. Since these logs are usually useless during normal play, they will be force-disabled be default (only for torchmaster). If debug logging is required, launch the game with `-Dtorchmaster.enableDebugLogging=1` ## v21.1.4 - Fix crash during setup of a village siege on fabric - Add missing torchmaster command from previous versions ## v21.1.3 - Fix spam related to config auto fixing on neoforge ## v21.1.2 - Fix crash when spawning a warden in an ancient city on fabric mod loader ## v21.1.1 - Improve compatibility with other fabric mods - Re-enable mob spawn blocking during chunk generation inside blocking volumes - Fix spawn blocking of spawners not working when `blockOnlyNaturalSpawns` is set to `false` - Fix Feral Flare Lantern not rendering its stand ## v21.1.0 - Improve blocking logic - FIX: game should no longer crash when architectury is installed - Known Issue: Mob spawning during chunk generation will not be blocked. (Fabric only) - a fix will be provided in a later version ## v21.0.1 - Fix invisible light blocks not being replaceable by other blocks ([#234](https://github.com/Xalcon/TorchMaster/issues/234)) - Update to MC 1.21.1 ## v21.0.0 - First release for Minecraft 1.21 (Fabric, Neoforge)7
release

Torchmaster 21.1.12-release

21.1.12-release
9 сент. 2026 г.1,2 тыс.Minecraft: 1.21.1fabric
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Что нового
## v21.1.12 - Fix out of bounds exception with Feral Flare Lantern ## v21.1.11 - Fix a NullPointerException crash on Fabric and NeoForge when hovering a button on the Feral Flare Lantern or Megatorch/Dreadlamp [Fabric + Neoforge] ## v21.1.10 - Allow dread lamps and mega torches to be waterlogged - Dread Lamps are excluded since invisible lights cannot be placed underwater for now. - Add line of sight support for feral flare lantern - Right click a lantern in the world like any other block to configure it. - Line of Sight off (default): Lantern will place lights anywhere in its working range - Line of Sight on: Lantern will not attempt to place lights behind walls - Add volume renderer overlay with color cycler for Dread Lamp and Megatorch - Right click in the world to show the simple config menu. - Visualization is per-client - Allows configuring different colors for easier differentiation depending on surroundings - Renders the big box volume and a small 1-block sized box around the torch. The 1-block light allows seeing the torch through blocks. - Fix invisible light blockstate warnings in log during startup ## v21.1.9 - Fix crash on fabric when joining a world ## v21.1.8 - Fix Frozen Pearl Recipe (PR by SrNadien) ## v21.1.7 - Add support to prevent phantoms from spawning from player insomnia mechanics ## v21.1.6 - Re-Added Frozen Pearl to remove residual lights from the Feral Flare Lantern ## v21.1.5 - Remove spawn logging in debug log by default to reduce potential wear on storage drives on both fabric and neoforge. \ \ The default behavior for modded minecraft is to log debug messages to a debug.log. Torchmaster can be quite verbose when it comes to logging on debug. Since these logs are usually useless during normal play, they will be force-disabled be default (only for torchmaster). If debug logging is required, launch the game with `-Dtorchmaster.enableDebugLogging=1` ## v21.1.4 - Fix crash during setup of a village siege on fabric - Add missing torchmaster command from previous versions ## v21.1.3 - Fix spam related to config auto fixing on neoforge ## v21.1.2 - Fix crash when spawning a warden in an ancient city on fabric mod loader ## v21.1.1 - Improve compatibility with other fabric mods - Re-enable mob spawn blocking during chunk generation inside blocking volumes - Fix spawn blocking of spawners not working when `blockOnlyNaturalSpawns` is set to `false` - Fix Feral Flare Lantern not rendering its stand ## v21.1.0 - Improve blocking logic - FIX: game should no longer crash when architectury is installed - Known Issue: Mob spawning during chunk generation will not be blocked. (Fabric only) - a fix will be provided in a later version ## v21.0.1 - Fix invisible light blocks not being replaceable by other blocks ([#234](https://github.com/Xalcon/TorchMaster/issues/234)) - Update to MC 1.21.1 ## v21.0.0 - First release for Minecraft 1.21 (Fabric, Neoforge)7
release

Torchmaster 21.1.11-release

21.1.11-release
3 сент. 2026 г.16,1 тыс.Minecraft: 1.21.1neoforge
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Что нового
## v21.1.11 - Fix a NullPointerException crash on Fabric and NeoForge when hovering a button on the Feral Flare Lantern or Megatorch/Dreadlamp [Fabric + Neoforge] ## v21.1.10 - Allow dread lamps and mega torches to be waterlogged - Dread Lamps are excluded since invisible lights cannot be placed underwater for now. - Add line of sight support for feral flare lantern - Right click a lantern in the world like any other block to configure it. - Line of Sight off (default): Lantern will place lights anywhere in its working range - Line of Sight on: Lantern will not attempt to place lights behind walls - Add volume renderer overlay with color cycler for Dread Lamp and Megatorch - Right click in the world to show the simple config menu. - Visualization is per-client - Allows configuring different colors for easier differentiation depending on surroundings - Renders the big box volume and a small 1-block sized box around the torch. The 1-block light allows seeing the torch through blocks. - Fix invisible light blockstate warnings in log during startup ## v21.1.9 - Fix crash on fabric when joining a world ## v21.1.8 - Fix Frozen Pearl Recipe (PR by SrNadien) ## v21.1.7 - Add support to prevent phantoms from spawning from player insomnia mechanics ## v21.1.6 - Re-Added Frozen Pearl to remove residual lights from the Feral Flare Lantern ## v21.1.5 - Remove spawn logging in debug log by default to reduce potential wear on storage drives on both fabric and neoforge. \ \ The default behavior for modded minecraft is to log debug messages to a debug.log. Torchmaster can be quite verbose when it comes to logging on debug. Since these logs are usually useless during normal play, they will be force-disabled be default (only for torchmaster). If debug logging is required, launch the game with `-Dtorchmaster.enableDebugLogging=1` ## v21.1.4 - Fix crash during setup of a village siege on fabric - Add missing torchmaster command from previous versions ## v21.1.3 - Fix spam related to config auto fixing on neoforge ## v21.1.2 - Fix crash when spawning a warden in an ancient city on fabric mod loader ## v21.1.1 - Improve compatibility with other fabric mods - Re-enable mob spawn blocking during chunk generation inside blocking volumes - Fix spawn blocking of spawners not working when `blockOnlyNaturalSpawns` is set to `false` - Fix Feral Flare Lantern not rendering its stand ## v21.1.0 - Improve blocking logic - FIX: game should no longer crash when architectury is installed - Known Issue: Mob spawning during chunk generation will not be blocked. (Fabric only) - a fix will be provided in a later version ## v21.0.1 - Fix invisible light blocks not being replaceable by other blocks ([#234](https://github.com/Xalcon/TorchMaster/issues/234)) - Update to MC 1.21.1 ## v21.0.0 - First release for Minecraft 1.21 (Fabric, Neoforge)7
release

Torchmaster 21.1.11-release

21.1.11-release
3 сент. 2026 г.612Minecraft: 1.21.1fabric
Скачать
Что нового
## v21.1.11 - Fix a NullPointerException crash on Fabric and NeoForge when hovering a button on the Feral Flare Lantern or Megatorch/Dreadlamp [Fabric + Neoforge] ## v21.1.10 - Allow dread lamps and mega torches to be waterlogged - Dread Lamps are excluded since invisible lights cannot be placed underwater for now. - Add line of sight support for feral flare lantern - Right click a lantern in the world like any other block to configure it. - Line of Sight off (default): Lantern will place lights anywhere in its working range - Line of Sight on: Lantern will not attempt to place lights behind walls - Add volume renderer overlay with color cycler for Dread Lamp and Megatorch - Right click in the world to show the simple config menu. - Visualization is per-client - Allows configuring different colors for easier differentiation depending on surroundings - Renders the big box volume and a small 1-block sized box around the torch. The 1-block light allows seeing the torch through blocks. - Fix invisible light blockstate warnings in log during startup ## v21.1.9 - Fix crash on fabric when joining a world ## v21.1.8 - Fix Frozen Pearl Recipe (PR by SrNadien) ## v21.1.7 - Add support to prevent phantoms from spawning from player insomnia mechanics ## v21.1.6 - Re-Added Frozen Pearl to remove residual lights from the Feral Flare Lantern ## v21.1.5 - Remove spawn logging in debug log by default to reduce potential wear on storage drives on both fabric and neoforge. \ \ The default behavior for modded minecraft is to log debug messages to a debug.log. Torchmaster can be quite verbose when it comes to logging on debug. Since these logs are usually useless during normal play, they will be force-disabled be default (only for torchmaster). If debug logging is required, launch the game with `-Dtorchmaster.enableDebugLogging=1` ## v21.1.4 - Fix crash during setup of a village siege on fabric - Add missing torchmaster command from previous versions ## v21.1.3 - Fix spam related to config auto fixing on neoforge ## v21.1.2 - Fix crash when spawning a warden in an ancient city on fabric mod loader ## v21.1.1 - Improve compatibility with other fabric mods - Re-enable mob spawn blocking during chunk generation inside blocking volumes - Fix spawn blocking of spawners not working when `blockOnlyNaturalSpawns` is set to `false` - Fix Feral Flare Lantern not rendering its stand ## v21.1.0 - Improve blocking logic - FIX: game should no longer crash when architectury is installed - Known Issue: Mob spawning during chunk generation will not be blocked. (Fabric only) - a fix will be provided in a later version ## v21.0.1 - Fix invisible light blocks not being replaceable by other blocks ([#234](https://github.com/Xalcon/TorchMaster/issues/234)) - Update to MC 1.21.1 ## v21.0.0 - First release for Minecraft 1.21 (Fabric, Neoforge)7
release

Torchmaster 21.1.10-release

21.1.10-release
30 авг. 2026 г.3,2 тыс.Minecraft: 1.21.1neoforge
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Что нового
## v21.1.10 - Allow dread lamps and mega torches to be waterlogged - Dread Lamps are excluded since invisible lights cannot be placed underwater for now. - Add line of sight support for feral flare lantern - Right click a lantern in the world like any other block to configure it. - Line of Sight off (default): Lantern will place lights anywhere in its working range - Line of Sight on: Lantern will not attempt to place lights behind walls - Add volume renderer overlay with color cycler for Dread Lamp and Megatorch - Right click in the world to show the simple config menu. - Visualization is per-client - Allows configuring different colors for easier differentiation depending on surroundings - Renders the big box volume and a small 1-block sized box around the torch. The 1-block light allows seeing the torch through blocks. - Fix invisible light blockstate warnings in log during startup ## v21.1.9 - Fix crash on fabric when joining a world ## v21.1.8 - Fix Frozen Pearl Recipe (PR by SrNadien) ## v21.1.7 - Add support to prevent phantoms from spawning from player insomnia mechanics ## v21.1.6 - Re-Added Frozen Pearl to remove residual lights from the Feral Flare Lantern ## v21.1.5 - Remove spawn logging in debug log by default to reduce potential wear on storage drives on both fabric and neoforge. \ \ The default behavior for modded minecraft is to log debug messages to a debug.log. Torchmaster can be quite verbose when it comes to logging on debug. Since these logs are usually useless during normal play, they will be force-disabled be default (only for torchmaster). If debug logging is required, launch the game with `-Dtorchmaster.enableDebugLogging=1` ## v21.1.4 - Fix crash during setup of a village siege on fabric - Add missing torchmaster command from previous versions ## v21.1.3 - Fix spam related to config auto fixing on neoforge ## v21.1.2 - Fix crash when spawning a warden in an ancient city on fabric mod loader ## v21.1.1 - Improve compatibility with other fabric mods - Re-enable mob spawn blocking during chunk generation inside blocking volumes - Fix spawn blocking of spawners not working when `blockOnlyNaturalSpawns` is set to `false` - Fix Feral Flare Lantern not rendering its stand ## v21.1.0 - Improve blocking logic - FIX: game should no longer crash when architectury is installed - Known Issue: Mob spawning during chunk generation will not be blocked. (Fabric only) - a fix will be provided in a later version ## v21.0.1 - Fix invisible light blocks not being replaceable by other blocks ([#234](https://github.com/Xalcon/TorchMaster/issues/234)) - Update to MC 1.21.1 ## v21.0.0 - First release for Minecraft 1.21 (Fabric, Neoforge)7
release

Torchmaster 21.1.10-release

21.1.10-release
30 авг. 2026 г.342Minecraft: 1.21.1fabric
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Что нового
## v21.1.10 - Allow dread lamps and mega torches to be waterlogged - Dread Lamps are excluded since invisible lights cannot be placed underwater for now. - Add line of sight support for feral flare lantern - Right click a lantern in the world like any other block to configure it. - Line of Sight off (default): Lantern will place lights anywhere in its working range - Line of Sight on: Lantern will not attempt to place lights behind walls - Add volume renderer overlay with color cycler for Dread Lamp and Megatorch - Right click in the world to show the simple config menu. - Visualization is per-client - Allows configuring different colors for easier differentiation depending on surroundings - Renders the big box volume and a small 1-block sized box around the torch. The 1-block light allows seeing the torch through blocks. - Fix invisible light blockstate warnings in log during startup ## v21.1.9 - Fix crash on fabric when joining a world ## v21.1.8 - Fix Frozen Pearl Recipe (PR by SrNadien) ## v21.1.7 - Add support to prevent phantoms from spawning from player insomnia mechanics ## v21.1.6 - Re-Added Frozen Pearl to remove residual lights from the Feral Flare Lantern ## v21.1.5 - Remove spawn logging in debug log by default to reduce potential wear on storage drives on both fabric and neoforge. \ \ The default behavior for modded minecraft is to log debug messages to a debug.log. Torchmaster can be quite verbose when it comes to logging on debug. Since these logs are usually useless during normal play, they will be force-disabled be default (only for torchmaster). If debug logging is required, launch the game with `-Dtorchmaster.enableDebugLogging=1` ## v21.1.4 - Fix crash during setup of a village siege on fabric - Add missing torchmaster command from previous versions ## v21.1.3 - Fix spam related to config auto fixing on neoforge ## v21.1.2 - Fix crash when spawning a warden in an ancient city on fabric mod loader ## v21.1.1 - Improve compatibility with other fabric mods - Re-enable mob spawn blocking during chunk generation inside blocking volumes - Fix spawn blocking of spawners not working when `blockOnlyNaturalSpawns` is set to `false` - Fix Feral Flare Lantern not rendering its stand ## v21.1.0 - Improve blocking logic - FIX: game should no longer crash when architectury is installed - Known Issue: Mob spawning during chunk generation will not be blocked. (Fabric only) - a fix will be provided in a later version ## v21.0.1 - Fix invisible light blocks not being replaceable by other blocks ([#234](https://github.com/Xalcon/TorchMaster/issues/234)) - Update to MC 1.21.1 ## v21.0.0 - First release for Minecraft 1.21 (Fabric, Neoforge)7
alpha

Torchmaster 21.9.3-alpha

21.9.3-alpha
14 нояб. 2025 г.1,9 тыс.Minecraft: 1.21.9, 1.21.10neoforge
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Что нового
## v21.9.3-alpha - Include owo-lib in fabric dependency definition to improve install experience ## v21.9.2-alpha - Fix Crash on pillager spawn #267 ## v21.9.1-alpha - fix crash on world join for fabric ## v21.9.0-alpha - initial port to 1.21.9 + 1.21.10 ## v21.5.4 - Allow Torchmaster to block Pillager Patrols from Spawning (Fabric + Neoforge) - Fix missing translation strings (Fabric + Neoforge) ## v21.5.2 - Allow Torchmaster to block Phantoms from Spawning via Minecrafts Insomnia Based Spawning System (Fabric + Neoforge) ## v21.5.1 - Fix Feral Flare Lantern misremembering invisible light positions on world save/load ## v21.5.0 - Upgrade to MC 1.21.5 (Fabric + Neoforge)
alpha

Torchmaster 21.9.3-alpha

21.9.3-alpha
14 нояб. 2025 г.3,9 тыс.Minecraft: 1.21.9, 1.21.10fabric
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Что нового
## v21.9.3-alpha - Include owo-lib in fabric dependency definition to improve install experience ## v21.9.2-alpha - Fix Crash on pillager spawn #267 ## v21.9.1-alpha - fix crash on world join for fabric ## v21.9.0-alpha - initial port to 1.21.9 + 1.21.10 ## v21.5.4 - Allow Torchmaster to block Pillager Patrols from Spawning (Fabric + Neoforge) - Fix missing translation strings (Fabric + Neoforge) ## v21.5.2 - Allow Torchmaster to block Phantoms from Spawning via Minecrafts Insomnia Based Spawning System (Fabric + Neoforge) ## v21.5.1 - Fix Feral Flare Lantern misremembering invisible light positions on world save/load ## v21.5.0 - Upgrade to MC 1.21.5 (Fabric + Neoforge)