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ВЕРСИИ (62)
release
Too Many Bows 4.1.2
4.1.225 сент. 2026 г.842Minecraft: 1.20.1fabric
release
Too Many Bows 4.1.2
4.1.225 сент. 2026 г.4 тыс.Minecraft: 1.20.1forge
release
Too Many Bows 1.0.1-26.2
1.0.1-26.212 сент. 2026 г.1,3 тыс.Minecraft: 26.2fabric
release
Too Many Bows 1.0.1-26.2
1.0.1-26.212 сент. 2026 г.235Minecraft: 26.2neoforge
release
Too Many Bows 1.0.0-26.2
1.0.0-26.223 авг. 2026 г.1,2 тыс.Minecraft: 26.2fabric
Что нового
ported to 26.2
release
Too Many Bows 1.0.0-26.2
1.0.0-26.223 авг. 2026 г.171Minecraft: 26.2neoforge
Что нового
port to 26.2
release
Too Many Bows 1.1.0-26.1.2
1.1.0-26.1.223 авг. 2026 г.456Minecraft: 26.1.2fabric
Что нового
updated trinkets to TU
release
Too Many Bows 1.0.0-26.1.2
1.0.0-26.1.223 июн. 2026 г.416Minecraft: 26.1.2neoforge
Что нового
# Too Many Bows — 1.21.11 to 26.1.2 Port Notes
---
## Client and Server Separation
The 1.21.11 code allowed some client-only classes and registration paths to be reached from common initialization.
The 26.1.2 port separates these more strictly.
### Moved to Client Initialization
The following are now initialized only on the physical client:
- Entity renderers
- Trinket renderers
- Client particle helpers
- Client-only visual effects
- Client event hooks
This prevents dedicated servers from attempting to load Minecraft client classes.
### Duplicate Registration Removed
Renderer registration was consolidated so Fabric and NeoForge do not register the same entity renderer multiple times through both common and platform initialization.
---
## Entity and Renderer Changes
All registered projectile and effect entities remain registered on both loaders.
Most arrow and projectile renderers were updated or retained successfully under the 26.1.2 renderer system.
### Known Visual Placeholders
The following gameplay entities currently use compile-safe placeholder rendering:
- Vaultpiercer portal
- Soulhoard released skull
- Soulhoard stored-soul aura
- Gravewire target mark
Their gameplay logic still runs, but the visual effect is currently absent.
These effects previously relied on the older entity-rendering API and require a future rewrite using the 26.1 render-state and render-submission pipeline.
The normal Vaultpiercer arrow, Soulhoard arrow, and Gravewire arrow renderers are still registered and visible.
---
## Bow Configuration Changes
The original 1.21.11 per-bow configuration system exposed a large number of internal settings, including:
- Particle counts and offsets
- Sound pitch and volume
- Entity lifetime values
- Pickup rules
- Tracking internals
- Rendering details
- Technical projectile flags
The 26.1.2 port keeps **every bow configurable**, but reduces each bow file to the settings that are useful for balancing and server management.
### Current Layout
```text
config/too_many_bows.json
config/too_many_bows/bows/<bow>.json
config/too_many_bows/bows/all_accessories.json
```
### Compact Per-Bow Settings
Depending on the bow, the compact files expose values such as:
- Base or direct-hit damage
- Damage multipliers
- Projectile count
- Spread
- Projectile velocity
- Ability radius
- Effect duration and amplifier
- Target count
- Healing and lifesteal
- Soul storage
- Chain damage
- Portal behavior
- Follow-up projectile damage
Particles, sounds, entity lifetime, rendering behavior, and other technical defaults remain in code.
### Every Bow Is Covered
All **38 registered bows** now have a dedicated config.
Additional compact configs were added for bows that did not previously have complete per-bow configuration coverage:
- Burnt Relic
- Crimson Nexus
- Demon's Grasp
- Scatter Bow
- Twin Shadows
- Verdant Vigor
Arcane Bow's config is now connected to its actual firing behavior.
### Existing Config Migration
Existing oversized bow JSON files are normalized into the compact schema when loaded.
Server owners should back up older custom files before first launch if they want to manually carry over removed expert-level values.
---
release
Too Many Bows 1.0.0-26.1.2
1.0.0-26.1.223 июн. 2026 г.642Minecraft: 26.1.2fabric
Что нового
# Too Many Bows — 1.21.11 to 26.1.2 Port Notes
---
## Client and Server Separation
The 1.21.11 code allowed some client-only classes and registration paths to be reached from common initialization.
The 26.1.2 port separates these more strictly.
### Moved to Client Initialization
The following are now initialized only on the physical client:
- Entity renderers
- Trinket renderers
- Client particle helpers
- Client-only visual effects
- Client event hooks
This prevents dedicated servers from attempting to load Minecraft client classes.
### Duplicate Registration Removed
Renderer registration was consolidated so Fabric and NeoForge do not register the same entity renderer multiple times through both common and platform initialization.
---
## Entity and Renderer Changes
All registered projectile and effect entities remain registered on both loaders.
Most arrow and projectile renderers were updated or retained successfully under the 26.1.2 renderer system.
### Known Visual Placeholders
The following gameplay entities currently use compile-safe placeholder rendering:
- Vaultpiercer portal
- Soulhoard released skull
- Soulhoard stored-soul aura
- Gravewire target mark
Their gameplay logic still runs, but the visual effect is currently absent.
These effects previously relied on the older entity-rendering API and require a future rewrite using the 26.1 render-state and render-submission pipeline.
The normal Vaultpiercer arrow, Soulhoard arrow, and Gravewire arrow renderers are still registered and visible.
---
## Bow Configuration Changes
The original 1.21.11 per-bow configuration system exposed a large number of internal settings, including:
- Particle counts and offsets
- Sound pitch and volume
- Entity lifetime values
- Pickup rules
- Tracking internals
- Rendering details
- Technical projectile flags
The 26.1.2 port keeps **every bow configurable**, but reduces each bow file to the settings that are useful for balancing and server management.
### Current Layout
```text
config/too_many_bows.json
config/too_many_bows/bows/<bow>.json
config/too_many_bows/bows/all_accessories.json
```
### Compact Per-Bow Settings
Depending on the bow, the compact files expose values such as:
- Base or direct-hit damage
- Damage multipliers
- Projectile count
- Spread
- Projectile velocity
- Ability radius
- Effect duration and amplifier
- Target count
- Healing and lifesteal
- Soul storage
- Chain damage
- Portal behavior
- Follow-up projectile damage
Particles, sounds, entity lifetime, rendering behavior, and other technical defaults remain in code.
### Every Bow Is Covered
All **38 registered bows** now have a dedicated config.
Additional compact configs were added for bows that did not previously have complete per-bow configuration coverage:
- Burnt Relic
- Crimson Nexus
- Demon's Grasp
- Scatter Bow
- Twin Shadows
- Verdant Vigor
Arcane Bow's config is now connected to its actual firing behavior.
### Existing Config Migration
Existing oversized bow JSON files are normalized into the compact schema when loaded.
Server owners should back up older custom files before first launch if they want to manually carry over removed expert-level values.
---
release
Too Many Bows 4.1.0
4.1.022 июн. 2026 г.1,8 тыс.Minecraft: 1.20.1fabric
Что нового
## Too Many Bows — Configurable Bow Power & Loot Fixes
This update adds one of the most requested features: **configurable power values for every bow**. It also includes several fixes for accessory loot, special projectiles, advancements, and damage calculations.
### Added
* Added configurable power values for all 34 bows.
* Each bow can now be individually balanced through `config/too_many_bows.json`.
* Added a separate configurable loot pool for accessories and trinkets.
* Invalid configured item IDs are now logged and skipped instead of creating broken loot pools.
### Bow Power Configuration
Every bow now has its own configurable base power value.
Example:
```json
"bowPower": {
"too_many_bows:aethers_call": 2.0,
"too_many_bows:ancient_sage_bow": 8.0,
"too_many_bows:dark_bow": 20.0,
"too_many_bows:shulker_blast": 10.0
}
```
Lowering or increasing a value adjusts that bow’s base projectile damage while preserving:
* Draw-strength scaling
* Power enchantment bonuses
* Critical-hit bonuses
* Accessory and trinket damage bonuses
A game restart is required after changing the configuration.
### Loot Changes
Added the following accessories to their own configurable loot pool:
* Windwoven Gloves
* Sharpshot Ring
* Stormbound Signet
* Fletcher’s Talisman
* Dead Eye’s Pendant
Loot pools now perform one guaranteed item roll after their configured chance succeeds.
Previously, a loot pool could successfully pass its chance condition but still roll zero items, causing intended drops to appear missing.
### Bow and Projectile Fixes
* Fixed Aether’s Call bypassing configurable bow power.
* Fixed Demon’s Grasp bypassing configurable bow power.
* Fixed Dark Bow’s Sonic Boom using hardcoded damage.
* Fixed Shulker Blast applying projectile damage twice.
* Fixed Dusk Reaper replacing its intended projectile damage with `2.0`.
* Fixed Spectral Whisper calculating accessory damage before enchantment bonuses.
* Fixed Tidal calculating accessory damage before enchantment bonuses.
* Preserved Power, Punch, Flame, critical-hit, and accessory behavior where supported.
### Configuration Fixes
* Fixed the shared configuration instance not being initialized correctly.
* Fixed potential crashes or null errors involving Emerald Sage and Crimson Nexus.
* Existing custom bow loot lists are preserved.
* Accessory loot settings are now stored separately from bow loot settings.
### Advancement Fixes
* Fixed a missing Frozenite advancement reference.
* Added Webstring to the Master Bow Collector advancement.
* Fixed the Ancient Sage Bow advancement reward attempting to create two unstackable bows in a single stack.
### Validation
* Verified all 34 registered bows against the power configuration.
* Verified all 41 configurable loot items against their registered item IDs.
* Checked accessory models, texture references, translations, Curios tags, and Trinkets tags.
* Validated 107 Java files and 236 JSON resource files.
release
Too Many Bows 4.1.0
4.1.022 июн. 2026 г.8 тыс.Minecraft: 1.20.1forge
Что нового
## Too Many Bows — Configurable Bow Power & Loot Fixes
This update adds one of the most requested features: **configurable power values for every bow**. It also includes several fixes for accessory loot, special projectiles, advancements, and damage calculations.
### Added
* Added configurable power values for all 34 bows.
* Each bow can now be individually balanced through `config/too_many_bows.json`.
* Added a separate configurable loot pool for accessories and trinkets.
* Invalid configured item IDs are now logged and skipped instead of creating broken loot pools.
### Bow Power Configuration
Every bow now has its own configurable base power value.
Example:
```json
"bowPower": {
"too_many_bows:aethers_call": 2.0,
"too_many_bows:ancient_sage_bow": 8.0,
"too_many_bows:dark_bow": 20.0,
"too_many_bows:shulker_blast": 10.0
}
```
Lowering or increasing a value adjusts that bow’s base projectile damage while preserving:
* Draw-strength scaling
* Power enchantment bonuses
* Critical-hit bonuses
* Accessory and trinket damage bonuses
A game restart is required after changing the configuration.
### Loot Changes
Added the following accessories to their own configurable loot pool:
* Windwoven Gloves
* Sharpshot Ring
* Stormbound Signet
* Fletcher’s Talisman
* Dead Eye’s Pendant
Loot pools now perform one guaranteed item roll after their configured chance succeeds.
Previously, a loot pool could successfully pass its chance condition but still roll zero items, causing intended drops to appear missing.
### Bow and Projectile Fixes
* Fixed Aether’s Call bypassing configurable bow power.
* Fixed Demon’s Grasp bypassing configurable bow power.
* Fixed Dark Bow’s Sonic Boom using hardcoded damage.
* Fixed Shulker Blast applying projectile damage twice.
* Fixed Dusk Reaper replacing its intended projectile damage with `2.0`.
* Fixed Spectral Whisper calculating accessory damage before enchantment bonuses.
* Fixed Tidal calculating accessory damage before enchantment bonuses.
* Preserved Power, Punch, Flame, critical-hit, and accessory behavior where supported.
### Configuration Fixes
* Fixed the shared configuration instance not being initialized correctly.
* Fixed potential crashes or null errors involving Emerald Sage and Crimson Nexus.
* Existing custom bow loot lists are preserved.
* Accessory loot settings are now stored separately from bow loot settings.
### Advancement Fixes
* Fixed a missing Frozenite advancement reference.
* Added Webstring to the Master Bow Collector advancement.
* Fixed the Ancient Sage Bow advancement reward attempting to create two unstackable bows in a single stack.
### Validation
* Verified all 34 registered bows against the power configuration.
* Verified all 41 configurable loot items against their registered item IDs.
* Checked accessory models, texture references, translations, Curios tags, and Trinkets tags.
* Validated 107 Java files and 236 JSON resource files.
release
Too Many Bows 1.21.11-1.5.0
1.21.11-1.5.01 мая 2026 г.3,8 тыс.Minecraft: 1.21.11fabric
release
Too Many Bows 1.21.11-1.5.0
1.21.11-1.5.01 мая 2026 г.411Minecraft: 1.21.11neoforge
release
Too Many Bows 4.0.1
4.0.121 февр. 2026 г.66,2 тыс.Minecraft: 1.20.1forge
release
Too Many Bows 4.0.1
4.0.121 февр. 2026 г.2,3 тыс.Minecraft: 1.20.1fabric
release
Too Many Bows 4.0.0
4.0.021 февр. 2026 г.396Minecraft: 1.20.1forge
release
Too Many Bows 1.21.11-1.0.5
1.21.11-1.0.521 февр. 2026 г.2,5 тыс.Minecraft: 1.21.11fabric
release
Too Many Bows 1.21.11-1.0.5
1.21.11-1.0.521 февр. 2026 г.294Minecraft: 1.21.11neoforge
release
Too Many Bows 1.21.11-1.0.2
1.21.11-1.0.210 февр. 2026 г.103Minecraft: 1.21.11neoforge
Что нового
Ported to Neoforge 1.21.11 ( note Curio items not yet working due to curios not on 1.21.11 yet )
release
Too Many Bows 1.21.11-1.0.2
1.21.11-1.0.210 февр. 2026 г.475Minecraft: 1.21.11fabric
Что нового
ported to 1.21.11
release
Too Many Bows 3.8.0
3.8.09 янв. 2026 г.882Minecraft: 1.20.1fabric
Что нового
fixed necroflamebow to do what it says it does
release
Too Many Bows 3.8.0
3.8.09 янв. 2026 г.2,4 тыс.Minecraft: 1.20.1forge
Что нового
fixed necroflamebow to do what it says it does
release
Too Many Bows 1.21.1-3.0.0
1.21.1-3.0.09 янв. 2026 г.9,3 тыс.Minecraft: 1.21.1fabric
Что нового
## Too Many Bows change log for version 3.0.0
### Added:
### Attributes:
- **Bow Draw Speed**
Controls how quickly bows can be drawn. Higher values reduce draw time.
- **Bow Damage**
Increases base damage dealt by bow projectiles.
- **Ranged Weapon Damage**
Affects damage scaling for ranged weapons and special bow projectiles.
### Trinkets/Curio items
- Dead Eyes Pendant - Increase Crit change ( stackable )
- Windwoven Gloves - Increase draw speed ( stackable )
- Fletchers Talisman - Reduce durability taken on bows
- Sharpshot Ring - Bow damage boost ( stackable)
- Stormbound Signet - Bow damage boost ( stackable )
### All new trinkets are found in loot system
- With this new attribute system other devs can create addon mods for **Too Many Bows**
for more trinkets/Curio items!
release
Too Many Bows 1.21.1-3.0.0
1.21.1-3.0.09 янв. 2026 г.13,5 тыс.Minecraft: 1.21.1neoforge
Что нового
## Too Many Bows change log for version 3.0.0
### Added:
### Attributes:
- **Bow Draw Speed**
Controls how quickly bows can be drawn. Higher values reduce draw time.
- **Bow Damage**
Increases base damage dealt by bow projectiles.
- **Ranged Weapon Damage**
Affects damage scaling for ranged weapons and special bow projectiles.
### Trinkets/Curio items
- Dead Eyes Pendant - Increase Crit change ( stackable )
- Windwoven Gloves - Increase draw speed ( stackable )
- Fletchers Talisman - Reduce durability taken on bows
- Sharpshot Ring - Bow damage boost ( stackable)
- Stormbound Signet - Bow damage boost ( stackable )
### All new trinkets are found in loot system
- With this new attribute system other devs can create addon mods for **Too Many Bows**
for more trinkets/Curio items!
release
Too Many Bows 1.21.1-2.3.3
1.21.1-2.3.37 нояб. 2025 г.2,2 тыс.Minecraft: 1.21.1fabric
Что нового
ported latest from CF
release
Too Many Bows 1.21.1-2.3.3
1.21.1-2.3.37 нояб. 2025 г.2,7 тыс.Minecraft: 1.21.1neoforge
Что нового
ported latest from CF
release
Too Many Bows 3.7.0
3.7.07 нояб. 2025 г.8,1 тыс.Minecraft: 1.20.1forge
Что нового
Ported latest from CF
release
Too Many Bows 3.7.0
3.7.07 нояб. 2025 г.1,5 тыс.Minecraft: 1.20.1fabric
Что нового
latest changes from CF
release
Too Many Bows 3.6.1
3.6.117 мая 2025 г.3,8 тыс.Minecraft: 1.20.1fabric
Что нового
- Ported from CF
release
Too Many Bows 3.6.1
3.6.117 мая 2025 г.6,5 тыс.Minecraft: 1.20.1forge
Что нового
- Ported from CF
release
Too Many Bows 1.21-2.1.0
1.21-2.1.017 мая 2025 г.2,8 тыс.Minecraft: 1.21.1fabric
Что нового
ported from CF
release
Too Many Bows 1.21-2.1.0
1.21-2.1.017 мая 2025 г.3,6 тыс.Minecraft: 1.21.1neoforge
Что нового
port from CF
release
Too Many Bows 1.21-2.0.1
1.21-2.0.130 мар. 2025 г.822Minecraft: 1.21.1fabric
release
Too Many Bows 1.21-2.0.1
1.21-2.0.130 мар. 2025 г.649Minecraft: 1.21.1neoforge
Что нового
fixes from CF
release
Too Many Bows 1.21-2.0.0
1.21-2.0.014 мар. 2025 г.243Minecraft: 1.21.1fabric
Что нового
Fixed all bows being able to be enchanted
Fixed arrow issue with vitality weaver
Added the remaining textures to all be 3D!
release
Too Many Bows 1.21-2.0.0
1.21-2.0.014 мар. 2025 г.195Minecraft: 1.21.1neoforge
Что нового
Fixed all bows being able to be enchanted
Fixed arrow issue with vitality weaver
Added the remaining textures to all be 3D!
release
Too Many Bows 3.5.0
3.5.014 мар. 2025 г.2,4 тыс.Minecraft: 1.20.1forge
Что нового
Fixed all bows being able to be enchanted
Fixed arrow issue with vitality weaver
Added the remaining textures to all be 3D!
release
Too Many Bows 3.5.0
3.5.014 мар. 2025 г.1,4 тыс.Minecraft: 1.20.1fabric
Что нового
Fixed all bows being able to be enchanted
Fixed arrow issue with vitality weaver
Added the remaining textures to all be 3D!
release
Too Many Bows 1.21-1.2.0
1.21-1.2.06 мар. 2025 г.922Minecraft: 1.21, 1.21.1fabric
Что нового
1.21 and 1.21.1 support
fixed torchbearer bow
release
Too Many Bows 1.21-1.2.0
1.21-1.2.06 мар. 2025 г.216Minecraft: 1.21, 1.21.1neoforge
Что нового
1.21 and 1.21.1 support
fixed torchbearer bow
release
Too Many Bows 1.21-1.0.2
1.21-1.0.22 февр. 2025 г.344Minecraft: 1.21.1neoforge
Что нового
- potential fix for hte necro bow cursed flame effect
release
Too Many Bows 1.21-1.0.2
1.21-1.0.22 февр. 2025 г.245Minecraft: 1.21.1fabric
Что нового
- potential fix for necro bow curse flame effect
release
Too Many Bows 3.3.1
3.3.12 февр. 2025 г.895Minecraft: 1.20.1fabric
Что нового
- Fixed Sentinel Wraith to actually do damage against Raid mobs
release
Too Many Bows 3.3.1
3.3.12 февр. 2025 г.1 тыс.Minecraft: 1.20.1forge
Что нового
- Fixed Sentinel Wraith to actually do damage against Raid mobs
release
Too Many Bows 1.21-1.0.1
1.21-1.0.12 февр. 2025 г.188Minecraft: 1.21.1, 1.21.2neoforge
Что нового
- Was so excited to uploaded it i forgot to write loot tables xD
- Bows now spawn in loot <3
release
Too Many Bows 1.21-1.0.1
1.21-1.0.12 февр. 2025 г.229Minecraft: 1.21.1, 1.21.2fabric
Что нового
- Was so excited to uploaded it i forgot to write loot tables xD
- Bows now spawn in loot <3
release
Too Many Bows 1.0.0
1.0.01 февр. 2025 г.95Minecraft: 1.21.1, 1.21.2fabric
Что нового
- Released for 1.21 !!
All bows ported and working!
**Changes from 1.20 to 1.21:**
- Enchantments Removed
- Bows that require an arrow to fire ( so not the soul frag or Xp to fire bows etc )
CAN NOW be used with modded, tipped, spectral arrows AS a normal bow!
- using vanilla plain arrows fires the unique ability.
- Enjoy!
release
Too Many Bows 1.0.0
1.0.01 февр. 2025 г.68Minecraft: 1.21.1, 1.21.2neoforge
Что нового
- Released for 1.21 !!
All bows ported and working!
**Changes from 1.20 to 1.21:**
- Enchantments Removed
- Bows that require an arrow to fire ( so not the soul frag or Xp to fire bows etc )
CAN NOW be used with modded, tipped, spectral arrows AS a normal bow!
- using vanilla plain arrows fires the unique ability.
- Enjoy!
release
Too Many Bows 3.2.5
3.2.525 янв. 2025 г.10,4 тыс.Minecraft: 1.20.1forge
Что нового
All bows fixed, work with Quivers now as well!
New bows added
all changes from Curseforge have been added here !
release
Too Many Bows 3.2.5
3.2.525 янв. 2025 г.237Minecraft: 1.20.1fabric
Что нового
All bows fixed, work with Quivers now as well!
New bows added
all changes from Curseforge have been added here !
release
Too Many Bows 3.1.0
3.1.024 дек. 2024 г.908Minecraft: 1.20.1fabric
Что нового
- Updated all the bows tooltips to match with the hold shift feature
- Re-modeled to 3D Arc of Heavens bow
- Removed Ancient Sage, Frozenite, Repair crystal items
- Changed recipes for bows that required those items ^
- Updated Advancements to match new changes
- Added Power Crystal new repair item
- Soul Fragment and Rift shard got new textures
- Updated Cursed Flame effect with new custom Texture
Future updates will phase out 2D bows and only have 3D bows.
release
Too Many Bows 3.1.0
3.1.024 дек. 2024 г.923Minecraft: 1.20.1forge, neoforge
Что нового
- Updated all the bows tooltips to match with the hold shift feature
- Re-modeled to 3D Arc of Heavens bow
- Removed Ancient Sage, Frozenite, Repair crystal items
- Changed recipes for bows that required those items ^
- Updated Advancements to match new changes
- Added Power Crystal new repair item
- Soul Fragment and Rift shard got new textures
- Updated Cursed Flame effect with new custom Texture
Future updates will phase out 2D bows and only have 3D bows.
release
Too Many Bows 3.0.0
3.0.021 дек. 2024 г.139Minecraft: 1.20.1forge, neoforge
Что нового
version 3.0.0 update:
- 33 Bows in total
- 7 new bows added to TMB's
all with unique features and design
these new 7 bows are all craftable.
- Advancements updated
- Logic updated for messy bows
- added 1 crossbow for testing no abilities just pretty
release
Too Many Bows 3.0.0
3.0.021 дек. 2024 г.149Minecraft: 1.20.1fabric
Что нового
version 3.0.0 update:
- 33 Bows in total
- 7 new bows added to TMB's
all with unique features and design
these new 7 bows are all craftable.
- Advancements updated
- Logic updated for messy bows
- added 1 crossbow for testing no abilities just pretty
release
Too Many Bows 2.1.3
2.1.33 дек. 2024 г.302Minecraft: 1.20.1forge, neoforge
Что нового
port from cf
release
Too Many Bows 2.1.3
2.1.33 дек. 2024 г.555Minecraft: 1.20.1fabric
Что нового
port from CF
release
Too Many Bows 2.1.1
2.1.125 нояб. 2024 г.254Minecraft: 1.20.1forge
Что нового
- improved loot
- 26 bows
- new items added
release
Too Many Bows 2.1.1
2.1.125 нояб. 2024 г.972Minecraft: 1.20.1fabric
Что нового
- improved loot
- 26 total bows
- new items
release
Too Many Bows 1.3.0
1.3.021 нояб. 2024 г.163Minecraft: 1.20.1fabric
Что нового
Loot system overhaul and Flame Bow Fix:
Introduced a tiered system of loot for the bows, harder bows will be in higher tiered loot. less strong in easier loot and less often spawning.
Fixed crash for the Pyre Flame bow when shooting the Naga from twilight forest.
release
Too Many Bows 1.3.0
1.3.021 нояб. 2024 г.192Minecraft: 1.20.1forge, neoforge
Что нового
Loot system overhaul and Flame Bow Fix:
Introduced a tiered system of loot for the bows, harder bows will be in higher tiered loot. less strong in easier loot and less often spawning.
Fixed crash for the Pyre Flame bow when shooting the Naga from twilight forest.
release
Too Many Bows 1.2.4
1.2.420 нояб. 2024 г.287Minecraft: 1.20.1, 1.20.2fabric
Что нового
modrinth push
release
Too Many Bows 1.2.4
1.2.420 нояб. 2024 г.86Minecraft: 1.20.1forge, neoforge
Что нового
modrinth