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Too Many Bows

ВЕРСИИ (62)

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Too Many Bows 4.1.2

4.1.2
25 сент. 2026 г.842Minecraft: 1.20.1fabric
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Too Many Bows 4.1.2

4.1.2
25 сент. 2026 г.4 тыс.Minecraft: 1.20.1forge
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Too Many Bows 1.0.1-26.2

1.0.1-26.2
12 сент. 2026 г.1,3 тыс.Minecraft: 26.2fabric
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Too Many Bows 1.0.1-26.2

1.0.1-26.2
12 сент. 2026 г.235Minecraft: 26.2neoforge
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Too Many Bows 1.0.0-26.2

1.0.0-26.2
23 авг. 2026 г.1,2 тыс.Minecraft: 26.2fabric
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ported to 26.2
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Too Many Bows 1.0.0-26.2

1.0.0-26.2
23 авг. 2026 г.171Minecraft: 26.2neoforge
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port to 26.2
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Too Many Bows 1.1.0-26.1.2

1.1.0-26.1.2
23 авг. 2026 г.456Minecraft: 26.1.2fabric
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updated trinkets to TU
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Too Many Bows 1.0.0-26.1.2

1.0.0-26.1.2
23 июн. 2026 г.416Minecraft: 26.1.2neoforge
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# Too Many Bows — 1.21.11 to 26.1.2 Port Notes --- ## Client and Server Separation The 1.21.11 code allowed some client-only classes and registration paths to be reached from common initialization. The 26.1.2 port separates these more strictly. ### Moved to Client Initialization The following are now initialized only on the physical client: - Entity renderers - Trinket renderers - Client particle helpers - Client-only visual effects - Client event hooks This prevents dedicated servers from attempting to load Minecraft client classes. ### Duplicate Registration Removed Renderer registration was consolidated so Fabric and NeoForge do not register the same entity renderer multiple times through both common and platform initialization. --- ## Entity and Renderer Changes All registered projectile and effect entities remain registered on both loaders. Most arrow and projectile renderers were updated or retained successfully under the 26.1.2 renderer system. ### Known Visual Placeholders The following gameplay entities currently use compile-safe placeholder rendering: - Vaultpiercer portal - Soulhoard released skull - Soulhoard stored-soul aura - Gravewire target mark Their gameplay logic still runs, but the visual effect is currently absent. These effects previously relied on the older entity-rendering API and require a future rewrite using the 26.1 render-state and render-submission pipeline. The normal Vaultpiercer arrow, Soulhoard arrow, and Gravewire arrow renderers are still registered and visible. --- ## Bow Configuration Changes The original 1.21.11 per-bow configuration system exposed a large number of internal settings, including: - Particle counts and offsets - Sound pitch and volume - Entity lifetime values - Pickup rules - Tracking internals - Rendering details - Technical projectile flags The 26.1.2 port keeps **every bow configurable**, but reduces each bow file to the settings that are useful for balancing and server management. ### Current Layout ```text config/too_many_bows.json config/too_many_bows/bows/<bow>.json config/too_many_bows/bows/all_accessories.json ``` ### Compact Per-Bow Settings Depending on the bow, the compact files expose values such as: - Base or direct-hit damage - Damage multipliers - Projectile count - Spread - Projectile velocity - Ability radius - Effect duration and amplifier - Target count - Healing and lifesteal - Soul storage - Chain damage - Portal behavior - Follow-up projectile damage Particles, sounds, entity lifetime, rendering behavior, and other technical defaults remain in code. ### Every Bow Is Covered All **38 registered bows** now have a dedicated config. Additional compact configs were added for bows that did not previously have complete per-bow configuration coverage: - Burnt Relic - Crimson Nexus - Demon's Grasp - Scatter Bow - Twin Shadows - Verdant Vigor Arcane Bow's config is now connected to its actual firing behavior. ### Existing Config Migration Existing oversized bow JSON files are normalized into the compact schema when loaded. Server owners should back up older custom files before first launch if they want to manually carry over removed expert-level values. ---
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Too Many Bows 1.0.0-26.1.2

1.0.0-26.1.2
23 июн. 2026 г.642Minecraft: 26.1.2fabric
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# Too Many Bows — 1.21.11 to 26.1.2 Port Notes --- ## Client and Server Separation The 1.21.11 code allowed some client-only classes and registration paths to be reached from common initialization. The 26.1.2 port separates these more strictly. ### Moved to Client Initialization The following are now initialized only on the physical client: - Entity renderers - Trinket renderers - Client particle helpers - Client-only visual effects - Client event hooks This prevents dedicated servers from attempting to load Minecraft client classes. ### Duplicate Registration Removed Renderer registration was consolidated so Fabric and NeoForge do not register the same entity renderer multiple times through both common and platform initialization. --- ## Entity and Renderer Changes All registered projectile and effect entities remain registered on both loaders. Most arrow and projectile renderers were updated or retained successfully under the 26.1.2 renderer system. ### Known Visual Placeholders The following gameplay entities currently use compile-safe placeholder rendering: - Vaultpiercer portal - Soulhoard released skull - Soulhoard stored-soul aura - Gravewire target mark Their gameplay logic still runs, but the visual effect is currently absent. These effects previously relied on the older entity-rendering API and require a future rewrite using the 26.1 render-state and render-submission pipeline. The normal Vaultpiercer arrow, Soulhoard arrow, and Gravewire arrow renderers are still registered and visible. --- ## Bow Configuration Changes The original 1.21.11 per-bow configuration system exposed a large number of internal settings, including: - Particle counts and offsets - Sound pitch and volume - Entity lifetime values - Pickup rules - Tracking internals - Rendering details - Technical projectile flags The 26.1.2 port keeps **every bow configurable**, but reduces each bow file to the settings that are useful for balancing and server management. ### Current Layout ```text config/too_many_bows.json config/too_many_bows/bows/<bow>.json config/too_many_bows/bows/all_accessories.json ``` ### Compact Per-Bow Settings Depending on the bow, the compact files expose values such as: - Base or direct-hit damage - Damage multipliers - Projectile count - Spread - Projectile velocity - Ability radius - Effect duration and amplifier - Target count - Healing and lifesteal - Soul storage - Chain damage - Portal behavior - Follow-up projectile damage Particles, sounds, entity lifetime, rendering behavior, and other technical defaults remain in code. ### Every Bow Is Covered All **38 registered bows** now have a dedicated config. Additional compact configs were added for bows that did not previously have complete per-bow configuration coverage: - Burnt Relic - Crimson Nexus - Demon's Grasp - Scatter Bow - Twin Shadows - Verdant Vigor Arcane Bow's config is now connected to its actual firing behavior. ### Existing Config Migration Existing oversized bow JSON files are normalized into the compact schema when loaded. Server owners should back up older custom files before first launch if they want to manually carry over removed expert-level values. ---
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Too Many Bows 4.1.0

4.1.0
22 июн. 2026 г.1,8 тыс.Minecraft: 1.20.1fabric
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## Too Many Bows — Configurable Bow Power & Loot Fixes This update adds one of the most requested features: **configurable power values for every bow**. It also includes several fixes for accessory loot, special projectiles, advancements, and damage calculations. ### Added * Added configurable power values for all 34 bows. * Each bow can now be individually balanced through `config/too_many_bows.json`. * Added a separate configurable loot pool for accessories and trinkets. * Invalid configured item IDs are now logged and skipped instead of creating broken loot pools. ### Bow Power Configuration Every bow now has its own configurable base power value. Example: ```json "bowPower": { "too_many_bows:aethers_call": 2.0, "too_many_bows:ancient_sage_bow": 8.0, "too_many_bows:dark_bow": 20.0, "too_many_bows:shulker_blast": 10.0 } ``` Lowering or increasing a value adjusts that bow’s base projectile damage while preserving: * Draw-strength scaling * Power enchantment bonuses * Critical-hit bonuses * Accessory and trinket damage bonuses A game restart is required after changing the configuration. ### Loot Changes Added the following accessories to their own configurable loot pool: * Windwoven Gloves * Sharpshot Ring * Stormbound Signet * Fletcher’s Talisman * Dead Eye’s Pendant Loot pools now perform one guaranteed item roll after their configured chance succeeds. Previously, a loot pool could successfully pass its chance condition but still roll zero items, causing intended drops to appear missing. ### Bow and Projectile Fixes * Fixed Aether’s Call bypassing configurable bow power. * Fixed Demon’s Grasp bypassing configurable bow power. * Fixed Dark Bow’s Sonic Boom using hardcoded damage. * Fixed Shulker Blast applying projectile damage twice. * Fixed Dusk Reaper replacing its intended projectile damage with `2.0`. * Fixed Spectral Whisper calculating accessory damage before enchantment bonuses. * Fixed Tidal calculating accessory damage before enchantment bonuses. * Preserved Power, Punch, Flame, critical-hit, and accessory behavior where supported. ### Configuration Fixes * Fixed the shared configuration instance not being initialized correctly. * Fixed potential crashes or null errors involving Emerald Sage and Crimson Nexus. * Existing custom bow loot lists are preserved. * Accessory loot settings are now stored separately from bow loot settings. ### Advancement Fixes * Fixed a missing Frozenite advancement reference. * Added Webstring to the Master Bow Collector advancement. * Fixed the Ancient Sage Bow advancement reward attempting to create two unstackable bows in a single stack. ### Validation * Verified all 34 registered bows against the power configuration. * Verified all 41 configurable loot items against their registered item IDs. * Checked accessory models, texture references, translations, Curios tags, and Trinkets tags. * Validated 107 Java files and 236 JSON resource files.
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Too Many Bows 4.1.0

4.1.0
22 июн. 2026 г.8 тыс.Minecraft: 1.20.1forge
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## Too Many Bows — Configurable Bow Power & Loot Fixes This update adds one of the most requested features: **configurable power values for every bow**. It also includes several fixes for accessory loot, special projectiles, advancements, and damage calculations. ### Added * Added configurable power values for all 34 bows. * Each bow can now be individually balanced through `config/too_many_bows.json`. * Added a separate configurable loot pool for accessories and trinkets. * Invalid configured item IDs are now logged and skipped instead of creating broken loot pools. ### Bow Power Configuration Every bow now has its own configurable base power value. Example: ```json "bowPower": { "too_many_bows:aethers_call": 2.0, "too_many_bows:ancient_sage_bow": 8.0, "too_many_bows:dark_bow": 20.0, "too_many_bows:shulker_blast": 10.0 } ``` Lowering or increasing a value adjusts that bow’s base projectile damage while preserving: * Draw-strength scaling * Power enchantment bonuses * Critical-hit bonuses * Accessory and trinket damage bonuses A game restart is required after changing the configuration. ### Loot Changes Added the following accessories to their own configurable loot pool: * Windwoven Gloves * Sharpshot Ring * Stormbound Signet * Fletcher’s Talisman * Dead Eye’s Pendant Loot pools now perform one guaranteed item roll after their configured chance succeeds. Previously, a loot pool could successfully pass its chance condition but still roll zero items, causing intended drops to appear missing. ### Bow and Projectile Fixes * Fixed Aether’s Call bypassing configurable bow power. * Fixed Demon’s Grasp bypassing configurable bow power. * Fixed Dark Bow’s Sonic Boom using hardcoded damage. * Fixed Shulker Blast applying projectile damage twice. * Fixed Dusk Reaper replacing its intended projectile damage with `2.0`. * Fixed Spectral Whisper calculating accessory damage before enchantment bonuses. * Fixed Tidal calculating accessory damage before enchantment bonuses. * Preserved Power, Punch, Flame, critical-hit, and accessory behavior where supported. ### Configuration Fixes * Fixed the shared configuration instance not being initialized correctly. * Fixed potential crashes or null errors involving Emerald Sage and Crimson Nexus. * Existing custom bow loot lists are preserved. * Accessory loot settings are now stored separately from bow loot settings. ### Advancement Fixes * Fixed a missing Frozenite advancement reference. * Added Webstring to the Master Bow Collector advancement. * Fixed the Ancient Sage Bow advancement reward attempting to create two unstackable bows in a single stack. ### Validation * Verified all 34 registered bows against the power configuration. * Verified all 41 configurable loot items against their registered item IDs. * Checked accessory models, texture references, translations, Curios tags, and Trinkets tags. * Validated 107 Java files and 236 JSON resource files.
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Too Many Bows 1.21.11-1.5.0

1.21.11-1.5.0
1 мая 2026 г.3,8 тыс.Minecraft: 1.21.11fabric
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Too Many Bows 1.21.11-1.5.0

1.21.11-1.5.0
1 мая 2026 г.411Minecraft: 1.21.11neoforge
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Too Many Bows 4.0.1

4.0.1
21 февр. 2026 г.66,2 тыс.Minecraft: 1.20.1forge
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Too Many Bows 4.0.1

4.0.1
21 февр. 2026 г.2,3 тыс.Minecraft: 1.20.1fabric
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Too Many Bows 4.0.0

4.0.0
21 февр. 2026 г.396Minecraft: 1.20.1forge
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Too Many Bows 1.21.11-1.0.5

1.21.11-1.0.5
21 февр. 2026 г.2,5 тыс.Minecraft: 1.21.11fabric
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Too Many Bows 1.21.11-1.0.5

1.21.11-1.0.5
21 февр. 2026 г.294Minecraft: 1.21.11neoforge
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Too Many Bows 1.21.11-1.0.2

1.21.11-1.0.2
10 февр. 2026 г.103Minecraft: 1.21.11neoforge
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Что нового
Ported to Neoforge 1.21.11 ( note Curio items not yet working due to curios not on 1.21.11 yet )
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Too Many Bows 1.21.11-1.0.2

1.21.11-1.0.2
10 февр. 2026 г.475Minecraft: 1.21.11fabric
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ported to 1.21.11
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Too Many Bows 3.8.0

3.8.0
9 янв. 2026 г.882Minecraft: 1.20.1fabric
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fixed necroflamebow to do what it says it does
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Too Many Bows 3.8.0

3.8.0
9 янв. 2026 г.2,4 тыс.Minecraft: 1.20.1forge
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fixed necroflamebow to do what it says it does
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Too Many Bows 1.21.1-3.0.0

1.21.1-3.0.0
9 янв. 2026 г.9,3 тыс.Minecraft: 1.21.1fabric
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## Too Many Bows change log for version 3.0.0 ### Added: ### Attributes: - **Bow Draw Speed** Controls how quickly bows can be drawn. Higher values reduce draw time. - **Bow Damage** Increases base damage dealt by bow projectiles. - **Ranged Weapon Damage** Affects damage scaling for ranged weapons and special bow projectiles. ### Trinkets/Curio items - Dead Eyes Pendant - Increase Crit change ( stackable ) - Windwoven Gloves - Increase draw speed ( stackable ) - Fletchers Talisman - Reduce durability taken on bows - Sharpshot Ring - Bow damage boost ( stackable) - Stormbound Signet - Bow damage boost ( stackable ) ### All new trinkets are found in loot system - With this new attribute system other devs can create addon mods for **Too Many Bows** for more trinkets/Curio items!
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Too Many Bows 1.21.1-3.0.0

1.21.1-3.0.0
9 янв. 2026 г.13,5 тыс.Minecraft: 1.21.1neoforge
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## Too Many Bows change log for version 3.0.0 ### Added: ### Attributes: - **Bow Draw Speed** Controls how quickly bows can be drawn. Higher values reduce draw time. - **Bow Damage** Increases base damage dealt by bow projectiles. - **Ranged Weapon Damage** Affects damage scaling for ranged weapons and special bow projectiles. ### Trinkets/Curio items - Dead Eyes Pendant - Increase Crit change ( stackable ) - Windwoven Gloves - Increase draw speed ( stackable ) - Fletchers Talisman - Reduce durability taken on bows - Sharpshot Ring - Bow damage boost ( stackable) - Stormbound Signet - Bow damage boost ( stackable ) ### All new trinkets are found in loot system - With this new attribute system other devs can create addon mods for **Too Many Bows** for more trinkets/Curio items!
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Too Many Bows 1.21.1-2.3.3

1.21.1-2.3.3
7 нояб. 2025 г.2,2 тыс.Minecraft: 1.21.1fabric
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ported latest from CF
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Too Many Bows 1.21.1-2.3.3

1.21.1-2.3.3
7 нояб. 2025 г.2,7 тыс.Minecraft: 1.21.1neoforge
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ported latest from CF
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Too Many Bows 3.7.0

3.7.0
7 нояб. 2025 г.8,1 тыс.Minecraft: 1.20.1forge
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Ported latest from CF
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Too Many Bows 3.7.0

3.7.0
7 нояб. 2025 г.1,5 тыс.Minecraft: 1.20.1fabric
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latest changes from CF
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Too Many Bows 3.6.1

3.6.1
17 мая 2025 г.3,8 тыс.Minecraft: 1.20.1fabric
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- Ported from CF
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Too Many Bows 3.6.1

3.6.1
17 мая 2025 г.6,5 тыс.Minecraft: 1.20.1forge
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- Ported from CF
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Too Many Bows 1.21-2.1.0

1.21-2.1.0
17 мая 2025 г.2,8 тыс.Minecraft: 1.21.1fabric
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ported from CF
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Too Many Bows 1.21-2.1.0

1.21-2.1.0
17 мая 2025 г.3,6 тыс.Minecraft: 1.21.1neoforge
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port from CF
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Too Many Bows 1.21-2.0.1

1.21-2.0.1
30 мар. 2025 г.822Minecraft: 1.21.1fabric
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Too Many Bows 1.21-2.0.1

1.21-2.0.1
30 мар. 2025 г.649Minecraft: 1.21.1neoforge
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fixes from CF
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Too Many Bows 1.21-2.0.0

1.21-2.0.0
14 мар. 2025 г.243Minecraft: 1.21.1fabric
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Fixed all bows being able to be enchanted Fixed arrow issue with vitality weaver Added the remaining textures to all be 3D!
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Too Many Bows 1.21-2.0.0

1.21-2.0.0
14 мар. 2025 г.195Minecraft: 1.21.1neoforge
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Fixed all bows being able to be enchanted Fixed arrow issue with vitality weaver Added the remaining textures to all be 3D! 
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Too Many Bows 3.5.0

3.5.0
14 мар. 2025 г.2,4 тыс.Minecraft: 1.20.1forge
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Fixed all bows being able to be enchanted Fixed arrow issue with vitality weaver Added the remaining textures to all be 3D! 
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Too Many Bows 3.5.0

3.5.0
14 мар. 2025 г.1,4 тыс.Minecraft: 1.20.1fabric
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Fixed all bows being able to be enchanted Fixed arrow issue with vitality weaver Added the remaining textures to all be 3D! 
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Too Many Bows 1.21-1.2.0

1.21-1.2.0
6 мар. 2025 г.922Minecraft: 1.21, 1.21.1fabric
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1.21 and 1.21.1 support fixed torchbearer bow
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Too Many Bows 1.21-1.2.0

1.21-1.2.0
6 мар. 2025 г.216Minecraft: 1.21, 1.21.1neoforge
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1.21 and 1.21.1 support fixed torchbearer bow
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Too Many Bows 1.21-1.0.2

1.21-1.0.2
2 февр. 2025 г.344Minecraft: 1.21.1neoforge
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- potential fix for hte necro bow cursed flame effect
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Too Many Bows 1.21-1.0.2

1.21-1.0.2
2 февр. 2025 г.245Minecraft: 1.21.1fabric
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- potential fix for necro bow curse flame effect
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Too Many Bows 3.3.1

3.3.1
2 февр. 2025 г.895Minecraft: 1.20.1fabric
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- Fixed Sentinel Wraith to actually do damage against Raid mobs
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Too Many Bows 3.3.1

3.3.1
2 февр. 2025 г.1 тыс.Minecraft: 1.20.1forge
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- Fixed Sentinel Wraith to actually do damage against Raid mobs
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Too Many Bows 1.21-1.0.1

1.21-1.0.1
2 февр. 2025 г.188Minecraft: 1.21.1, 1.21.2neoforge
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- Was so excited to uploaded it i forgot to write loot tables xD - Bows now spawn in loot <3
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Too Many Bows 1.21-1.0.1

1.21-1.0.1
2 февр. 2025 г.229Minecraft: 1.21.1, 1.21.2fabric
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- Was so excited to uploaded it i forgot to write loot tables xD - Bows now spawn in loot <3
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Too Many Bows 1.0.0

1.0.0
1 февр. 2025 г.95Minecraft: 1.21.1, 1.21.2fabric
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- Released for 1.21 !! All bows ported and working! **Changes from 1.20 to 1.21:** - Enchantments Removed - Bows that require an arrow to fire ( so not the soul frag or Xp to fire bows etc ) CAN NOW be used with modded, tipped, spectral arrows AS a normal bow! - using vanilla plain arrows fires the unique ability. - Enjoy!
release

Too Many Bows 1.0.0

1.0.0
1 февр. 2025 г.68Minecraft: 1.21.1, 1.21.2neoforge
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- Released for 1.21 !! All bows ported and working! **Changes from 1.20 to 1.21:** - Enchantments Removed - Bows that require an arrow to fire ( so not the soul frag or Xp to fire bows etc ) CAN NOW be used with modded, tipped, spectral arrows AS a normal bow! - using vanilla plain arrows fires the unique ability. - Enjoy!
release

Too Many Bows 3.2.5

3.2.5
25 янв. 2025 г.10,4 тыс.Minecraft: 1.20.1forge
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All bows fixed, work with Quivers now as well! New bows added all changes from Curseforge have been added here !
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Too Many Bows 3.2.5

3.2.5
25 янв. 2025 г.237Minecraft: 1.20.1fabric
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All bows fixed, work with Quivers now as well! New bows added all changes from Curseforge have been added here !
release

Too Many Bows 3.1.0

3.1.0
24 дек. 2024 г.908Minecraft: 1.20.1fabric
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- Updated all the bows tooltips to match with the hold shift feature - Re-modeled to 3D Arc of Heavens bow - Removed Ancient Sage, Frozenite, Repair crystal items - Changed recipes for bows that required those items ^ - Updated Advancements to match new changes - Added Power Crystal new repair item - Soul Fragment and Rift shard got new textures - Updated Cursed Flame effect with new custom Texture Future updates will phase out 2D bows and only have 3D bows.
release

Too Many Bows 3.1.0

3.1.0
24 дек. 2024 г.923Minecraft: 1.20.1forge, neoforge
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- Updated all the bows tooltips to match with the hold shift feature - Re-modeled to 3D Arc of Heavens bow - Removed Ancient Sage, Frozenite, Repair crystal items - Changed recipes for bows that required those items ^ - Updated Advancements to match new changes - Added Power Crystal new repair item - Soul Fragment and Rift shard got new textures - Updated Cursed Flame effect with new custom Texture Future updates will phase out 2D bows and only have 3D bows.
release

Too Many Bows 3.0.0

3.0.0
21 дек. 2024 г.139Minecraft: 1.20.1forge, neoforge
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version 3.0.0 update: - 33 Bows in total - 7 new bows added to TMB's all with unique features and design these new 7 bows are all craftable. - Advancements updated - Logic updated for messy bows - added 1 crossbow for testing no abilities just pretty
release

Too Many Bows 3.0.0

3.0.0
21 дек. 2024 г.149Minecraft: 1.20.1fabric
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version 3.0.0 update: - 33 Bows in total - 7 new bows added to TMB's all with unique features and design these new 7 bows are all craftable. - Advancements updated - Logic updated for messy bows - added 1 crossbow for testing no abilities just pretty
release

Too Many Bows 2.1.3

2.1.3
3 дек. 2024 г.302Minecraft: 1.20.1forge, neoforge
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port from cf
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Too Many Bows 2.1.3

2.1.3
3 дек. 2024 г.555Minecraft: 1.20.1fabric
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port from CF
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Too Many Bows 2.1.1

2.1.1
25 нояб. 2024 г.254Minecraft: 1.20.1forge
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- improved loot - 26 bows - new items added
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Too Many Bows 2.1.1

2.1.1
25 нояб. 2024 г.972Minecraft: 1.20.1fabric
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- improved loot - 26 total bows - new items
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Too Many Bows 1.3.0

1.3.0
21 нояб. 2024 г.163Minecraft: 1.20.1fabric
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Loot system overhaul and Flame Bow Fix: Introduced a tiered system of loot for the bows, harder bows will be in higher tiered loot. less strong in easier loot and less often spawning. Fixed crash for the Pyre Flame bow when shooting the Naga from twilight forest.
release

Too Many Bows 1.3.0

1.3.0
21 нояб. 2024 г.192Minecraft: 1.20.1forge, neoforge
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Loot system overhaul and Flame Bow Fix: Introduced a tiered system of loot for the bows, harder bows will be in higher tiered loot. less strong in easier loot and less often spawning. Fixed crash for the Pyre Flame bow when shooting the Naga from twilight forest.
release

Too Many Bows 1.2.4

1.2.4
20 нояб. 2024 г.287Minecraft: 1.20.1, 1.20.2fabric
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modrinth push
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Too Many Bows 1.2.4

1.2.4
20 нояб. 2024 г.86Minecraft: 1.20.1forge, neoforge
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