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Tom's Livestock Overhaul

ВЕРСИИ (2)

release

Tom's Livestock Overhaul 1.0.0.1

1.0.0.1
14 авг. 2026 г.1,8 тыс.Minecraft: 1.21.1neoforge
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Что нового
### Fixed Sheep becoming semi-transparent when sheared
release

Tom's Livestock Overhaul 1.0.0.0

1.0.0.0
14 авг. 2026 г.12Minecraft: 1.21.1neoforge
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Что нового
### Genetics & Breeding - Added a full Punnett-square genetic trait system for Sheep, Cows, Pigs, Chickens, and Wolves — each animal carries two hidden alleles, with the visible trait determined by dominance weight - Added hand-painted trait skins for all five species (4 Sheep, 8 Chicken, 8 Cow, 6 Pig, and 16 Wolf traits, plus "Default" for each) - Wild spawn groups now share a single trait across the whole group, just like a real herd or flock - Every trait's dominance weight is configurable ### Climate-Based Spawning - Wild trait selection is now gated by the real biome temperature at the spawn location (Cold / Temperate / Hot) - Breeding is unaffected by climate — offspring can inherit any parental trait regardless of the biome they're born in - Climate thresholds and every trait's allowed climate(s) are configurable ### Crowding - Pigs, Cows, Sheep, and Chickens packed too tightly together (all four species counted together) now take periodic damage with brown particle effects - Crowd radius, threshold, damage amount, and damage interval are configurable ### Panic Spreading - Attacking a Pig, Cow, Sheep, or Chicken now causes nearby animals of the same four species to flee too, not just the one hit - Panic radius, flee speed, and flee distance are configurable ### Shelter-Seeking - Pigs, Cows, Sheep, and Chickens now seek nearby cover (trees, overhangs, roofs) when it's raining or snowing on them - Search radius, check interval, and travel speed are configurable - Works against vanilla weather; mods with their own localized weather systems (e.g. Simple Clouds) aren't currently supported