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release
Tom's Livestock Overhaul 1.0.0.1
1.0.0.114 авг. 2026 г.1,8 тыс.Minecraft: 1.21.1neoforge
Что нового
### Fixed
Sheep becoming semi-transparent when sheared
release
Tom's Livestock Overhaul 1.0.0.0
1.0.0.014 авг. 2026 г.12Minecraft: 1.21.1neoforge
Что нового
### Genetics & Breeding
- Added a full Punnett-square genetic trait system for Sheep, Cows, Pigs, Chickens, and Wolves — each animal carries two hidden alleles, with the visible trait determined by dominance weight
- Added hand-painted trait skins for all five species (4 Sheep, 8 Chicken, 8 Cow, 6 Pig, and 16 Wolf traits, plus "Default" for each)
- Wild spawn groups now share a single trait across the whole group, just like a real herd or flock
- Every trait's dominance weight is configurable
### Climate-Based Spawning
- Wild trait selection is now gated by the real biome temperature at the spawn location (Cold / Temperate / Hot)
- Breeding is unaffected by climate — offspring can inherit any parental trait regardless of the biome they're born in
- Climate thresholds and every trait's allowed climate(s) are configurable
### Crowding
- Pigs, Cows, Sheep, and Chickens packed too tightly together (all four species counted together) now take periodic damage with brown particle effects
- Crowd radius, threshold, damage amount, and damage interval are configurable
### Panic Spreading
- Attacking a Pig, Cow, Sheep, or Chicken now causes nearby animals of the same four species to flee too, not just the one hit
- Panic radius, flee speed, and flee distance are configurable
### Shelter-Seeking
- Pigs, Cows, Sheep, and Chickens now seek nearby cover (trees, overhangs, roofs) when it's raining or snowing on them
- Search radius, check interval, and travel speed are configurable
- Works against vanilla weather; mods with their own localized weather systems (e.g. Simple Clouds) aren't currently supported