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ВЕРСИИ (23)
release
Tobacconist 4.1.0
4.1.012 окт. 2026 г.949Minecraft: 1.21.1neoforge
Что нового
Update 4.1.0 - Haunted Harvest Update
Haunted Harvest & Specialty Processing
Added Haunted curing, Latakia, Daark Fired Kentucky, Perique, Cavendish, Black Cavendish, Stoved Virginia, and corrected Rough Cut -> Pressed Plug -> Flake processing.
- Added autumn flavor profiles and six hidden seasonal blends, with Create equivalents for applicable processing routes.
- Added the seasonal **Jack-o'-Lantern Hookah** and **Corn Cob Pipe**.
- Added `/tobacconist barrel finish` as a universal QA command for active finite barrel processes.
Fixes
- Fixed the Production Monitor external filter slot being bypassed by sneak-clicks and early held-item interactions.
- Fixed immature crop harvest seed/leaf duplication, Tobacco Box stack-count duplication, and label loss on empty boxes.
- Fixed barrel timing to use monotonic game time and corrected blend spoil-check metadata after age averaging.
- Fixed compact Flue curing clearance, Create flavor-tag conditions, and the obsolete duplicate compostables data-map path.
- Restored Latakia/Dark Fired Kentucky finishing on hanging bunches, immediate fermentation-command synchronization, and seasonal Hookah advancement/mining integration.
- Replaced the Jack-o'-Lantern Hookah inventory render with a dedicated 16x16 item sprite matching the existing Hookah item style.
- Kept cured leaves brown when rehung for secondary curing, then progressively darkened them through the smoke finish.
- Allowed eligible smoke finishes to start on hanging bundles and racks when smoke is added, without replacing them.
- Paused exposed curing during rain and stopped completed rack batches from accumulating progress or rain damage.
- Reset old batch progress and penalties on rack removal/replacement while preserving count-only changes and hopper rollbacks.
- Marked spoiled tobacco as ruined, stopped further curing, and allowed automation to clear it.
- Corrected secondary-cure progress, active/paused status, and industrial-rack smoke requirements.
- Kept finished base cures unchanged until smoke actually starts Latakia/Dark Fired Kentucky; preserved harvestability and corrected old zero-progress saves.
- Clearly marked interrupted smoke finishes as paused, and corrected finished/ruined inspection-overlay states.
- Made Tobacco Boxes respect inventory slot modification, placement, and capacity restrictions.
- Kept empty-box branding on refill, rejected conflicting brands across manual/crafting/Create packing, and prevented rejected full-box insertions from changing labels.
- Preserved matching batch metadata and custom names when averaging tobacco quality.
- Used the supported Create harvester item-drop API.
- Preserved Haunted cigarette naming for ordinary, branded, and named-blend products.
- Removed outdated Ponder translations for the old Rough Cut -> Flake route so the corrected Plug/Flake explanation is used.
- Preserved anvil names and protected differently named tobacco batches in pouches after the 1.21 item-component transition.
release
Tobacconist 4.1.0
4.1.012 окт. 2026 г.606Minecraft: 1.20.1forge
Что нового
Update 4.1.0 - Haunted Harvest Update
Haunted Harvest & Specialty Processing
Added Haunted curing, Latakia, Daark Fired Kentucky, Perique, Cavendish, Black Cavendish, Stoved Virginia, and corrected Rough Cut -> Pressed Plug -> Flake processing.
- Added autumn flavor profiles and six hidden seasonal blends, with Create equivalents for applicable processing routes.
- Added the seasonal **Jack-o'-Lantern Hookah** and **Corn Cob Pipe**.
- Added `/tobacconist barrel finish` as a universal QA command for active finite barrel processes.
Fixes
- Fixed the Production Monitor external filter slot being bypassed by sneak-clicks and early held-item interactions.
- Fixed immature crop harvest seed/leaf duplication, Tobacco Box stack-count duplication, and label loss on empty boxes.
- Fixed barrel timing to use monotonic game time and corrected blend spoil-check metadata after age averaging.
- Fixed compact Flue curing clearance, Create flavor-tag conditions, and the obsolete duplicate compostables data-map path.
- Restored Latakia/Dark Fired Kentucky finishing on hanging bunches, immediate fermentation-command synchronization, and seasonal Hookah advancement/mining integration.
- Replaced the Jack-o'-Lantern Hookah inventory render with a dedicated 16x16 item sprite matching the existing Hookah item style.
- Kept cured leaves brown when rehung for secondary curing, then progressively darkened them through the smoke finish.
- Allowed eligible smoke finishes to start on hanging bundles and racks when smoke is added, without replacing them.
- Paused exposed curing during rain and stopped completed rack batches from accumulating progress or rain damage.
- Reset old batch progress and penalties on rack removal/replacement while preserving count-only changes and hopper rollbacks.
- Marked spoiled tobacco as ruined, stopped further curing, and allowed automation to clear it.
- Corrected secondary-cure progress, active/paused status, and industrial-rack smoke requirements.
- Kept finished base cures unchanged until smoke actually starts Latakia/Dark Fired Kentucky; preserved harvestability and corrected old zero-progress saves.
- Clearly marked interrupted smoke finishes as paused, and corrected finished/ruined inspection-overlay states.
- Made Tobacco Boxes respect inventory slot modification, placement, and capacity restrictions.
- Kept empty-box branding on refill, rejected conflicting brands across manual/crafting/Create packing, and prevented rejected full-box insertions from changing labels.
- Preserved matching batch metadata and custom names when averaging tobacco quality.
- Used the supported Create harvester item-drop API.
- Preserved Haunted cigarette naming for ordinary, branded, and named-blend products.
- Removed outdated Ponder translations for the old Rough Cut -> Flake route so the corrected Plug/Flake explanation is used.
- Preserved anvil names and protected differently named tobacco batches in pouches after the 1.21 item-component transition.
release
Tobacconist 4.0.0-forge-1.20.1
4.0.11 сент. 2026 г.1,5 тыс.Minecraft: 1.20.1forge
Что нового
- Fix bad mod metadata patchouli version
release
Tobacconist 4.0.0-forge-1.20.1
4.0.01 сент. 2026 г.51Minecraft: 1.20.1forge
Что нового
## Update 4.0.0 - The Tobacco Industry Update
Tobacconist 4.0.0 is released for **Minecraft 1.20.1 Forge** and **Minecraft 1.21.1 NeoForge** with the same intended gameplay and feature set. Loader/API differences are implementation details and are not separate feature versions.
### Major Changes
- Greatly expanded optional **Create integration** for factory-scale tobacco production while keeping the normal hand-crafted progression fully usable.
- Reworked flavoring around the full **Aqua Vitae → Flavoring Essence → Aromatic Tobacco / Flavored Molasses → Shisha** chain.
- Expanded metadata-aware automation so variety, quality, cure, cut, age, fermentation, flavor, blend identity, and other tobacco data survive processing.
- Added broad tag-driven flavor compatibility so supported ingredients from other food/farming mods can participate without hard dependencies.
### Create Processing & Automation
- Added Mechanical Harvester support for mature two-block tobacco crops while preserving normal quality and seed behavior.
- Added Deployer + Chaveta cutting: **Cured Leaf → Rough → Ribbon → Shag**.
- Added Mechanical Press support for **Flake** and for finishing the dedicated Cigarette/Cigar production lines.
- Added Mechanical Mixer support for metadata-aware blending, Aqua Vitae, Flavoring Essence, flavored molasses, Shisha, and bulk leaf-quality homogenization.
- Added dedicated automated Cigarette and Cigar assembly using **Deployer → Incomplete Product → Mechanical Press** while preserving full product quality.
- Added automated Tobacco Box packing and reusable Brass Label application.
### Leaf Quality Homogenization
- Added Basin-local bulk homogenization for compatible raw or cured tobacco leaves.
- Homogenization requires multiple quality values and uses a count-weighted average that **rounds down**, preventing processing from creating quality points.
- No redstone signal targets 64 leaves; signals **1–14** select progressively larger continuous batch sizes up to 576 leaves.
- Signal **15** performs a one-shot finish of the compatible tobacco currently in the Basin, with a 16-leaf minimum.
- Pending homogenizer inputs are protected from generic extraction, and full uniform batches can pass through safely to prevent factory deadlocks.
- Homogenizers can be chained into larger downstream batches for more consistent bulk grading.
### Curing & Storage
- Rebuilt the wooden Drying Rack as a one-block, 16-leaf rack with live load/progress visuals.
- Wooden Drying Racks accept valid input from the **top or horizontal sides**; bottom insertion is blocked and bottom extraction is available only after curing finishes.
- Added traditional **Hanging Tobacco Bunches** for curing, decoration, and storage.
- Added **Tobacco Crates** that losslessly store nine matching tobacco units while preserving each unit's metadata.
- Added the **Industrial Drying Rack**, a two-block, 32-leaf Create factory rack with shared inventory and validated top/side automation.
- Industrial curing requires matching airflow across both rack levels from **two distinct Encased Fans**; Air, Sun, Fire, and Flue curing remain environment-dependent.
- Added Create-assisted curing and tobacco-smoke ventilation using Encased Fan airflow.
- Added redstone pause control to the **Flue Firebox**; powering it pauses heat/fuel consumption and preserves the remaining burn time.
### Factory Logistics & Monitoring
- Added validated Mechanical Arm support for Drying Racks, Tobacco Barrels, Flue Fireboxes, and Hookahs.
- Expanded support for Funnels, Chutes, Belts, Depots, Packagers, Stock Links, filtered automation, and package routing.
- Expanded Create Attribute Filter support for tobacco identity, cure, cut, flavor, blend data, exact quality, quality tiers/bands, and aging data.
- Added tier-aware Factory Gauge/Frogport matching while preserving meaningful tobacco identity.
- Expanded Display Link information for Tobacconist processing blocks and homogenization.
- Added the **Production Monitor** for non-invasive factory throughput tracking:
- Counts **Items**, **64-item Stack equivalents**, or successful **Transfers**.
- Supports normal item filters plus Create Filters/Attribute Filters.
- Configurable target behavior: Keep Counting, Stop Counting, or Reset Count with overflow preservation.
- Output modes: None, Pulse, or Hold; also supports comparator output and optional rising-edge external reset.
- Exposes live count/rate/status through its UI, Tobacconist's Spectacles, Create Goggles, and Display Links.
### Automation Quality
- Hand crafting and the dedicated Deployer → Incomplete Product → Mechanical Press Cigarette/Cigar route retain full quality.
- Generic crafting automation while Create is installed applies a configurable quality penalty to Cigarettes/Cigars; the default is **10 raw quality points** on the underlying 0–120 scale.
- The automation penalty can be configured down to 0.
### Aqua Vitae, Essences & Shisha
- Added **Aqua Vitae** as the extraction/crafting spirit used for Flavoring Essences.
- Added Flavoring Essences for all supported flavor profiles.
- Standardized Tobacconist processing bottles to **250 mB per bottle-equivalent**.
- Create Spouts use **250 mB Flavoring Essence** for aromatic casing.
- Flavored Molasses uses **250 mB Plain Molasses + 250 mB Flavoring Essence** per bottle-equivalent.
- Shisha can use suitable loose tobacco cuts or blends, retains cut-dependent quality, and supports multiple flavors.
### Flavor Compatibility
- Flavor ingredients use shared Tobacconist flavor tags, common `c:` tags, and compatible legacy `forge:` tags where useful.
- Added broad optional ingredient mappings for Farmer's Delight, Farmer's Respite, Fruits Delight, Croptopia, Neapolitan, HerbalBrews, Expanded Delight, Rustic Delight, Coffee Delight, Create Confectionery, and other correctly tagged mods.
- Added 24 new flavor profiles:
- Coffee, Vanilla, Strawberry, Banana, Mint, Lime, Grapefruit, Cherry, Grape, Coconut, Blackberry, Raspberry
- Cinnamon, Caramel, Apricot, Plum, Dragonfruit, Marshmallow, Tea, Hibiscus, Lavender, Peanut, Brownie, Custard
### Secret Blends
- Expanded hidden named blend support so recipes can require exact varieties plus minimum quality, cure method, and aromatic flavor.
- Added configurable per-blend visual styling with automatic fallback tinting.
- Added rare configurable built-up smoking bonuses for a small set of legendary secret blends.
- Create blending preserves component identity so qualifying secret blends remain detectable after mechanical processing.
### Ponder, JEI & Manual
- Expanded Create Ponder coverage for wooden and Industrial curing, homogenization, cutting/pressing, blending, Aqua Vitae, flavored molasses, Cigarette/Cigar production, Production Monitor use, and factory logistics.
- Expanded JEI coverage and cleaned misleading/fake processing representations.
- Updated The Tobacconist's Manual for current curing, automation, flavoring, monitoring, quality, and factory workflows.
### Visuals & Quality of Life
- Added per-flavor Flavoring Essence bottle colors while retaining the bottle-style appearance.
- Added/refined dedicated textures for Rough, Ribbon, Shag, and Flake tobacco cuts and refreshed multiple tobacco/processing items.
- Updated Drying Rack, Industrial Drying Rack, and Hanging Tobacco visuals to better represent load, cure progress, and tobacco variety.
- Improved Spectacles, Hookah, and other item/block visuals and cleaned obsolete or unused resources.
### Fixes & Compatibility
- Fixed multiple crop loot, automation, Drying Rack, Hookah, Tobacco Barrel, tobacco-quality, recipe, model, tag, and rendering issues found during the 4.0 development cycle.
- Fixed Double Apple, Double Golden Apple, and Double Royal Apple Create recipe selection/production.
- Prevented Blended Tobacco from entering single-variety quality-averaging recipes, preserving blend identity.
- Hardened optional integrations so Tobacconist remains usable without Create, Curios, JEI, Patchouli, or supported food-mod integrations installed where those dependencies are optional.
- Standardized Tobacconist's Spectacles around the **Curios Head slot** with the vanilla Head slot as fallback; Curios Mouth-slot smoking remains available when Curios is installed.
-----------------
## Update 3.0.0 - The Processing Update
### Major Additions
- **Complete Tobacco Processing System**
- Tobacco now follows a full pipeline: **grow → cure → ferment/age → cut → craft**
- Final product quality now depends on the entire process
- **Growth Quality System**
- Each tobacco variety now has unique growth preferences
- Inspect crops with **Shift + Right Click** to view growth quality
- **Curing System**
- Added **Drying Rack**
- Tobacco leaves can now be **Air, Sun, Fire, or Flue Cured**
- Curing quality is tracked and carried forward
- Mixed leaves average their quality when crafted together
- **Fermentation & Aging**
- Added **Tobacco Barrel**
- Manage **temperature, humidity, and light** to ferment tobacco
- Aging improves quality over time (up to a limit)
- **Tobacco Cutting**
- Added **Chaveta cutting tools** (Stone → Netherite)
- Tobacco can now be cut into multiple styles:
- Ribbon
- Shag
- Rough
- Flake
### New Content
- **Drying Rack** block
- **Tobacco Barrel** block
- **Chaveta tools**
- **Loose tobacco variants**
- **Japanese Kiseru pipes**
- New **tobacco-themed paintings**
- New **advancements**
### Integration & Quality of Life
- **JEI integration** for custom recipes
- **Curios mouth slot support**
- Smoking items equipped in the mouth slot can be used with empty-hand right click
- **Optional Patchouli guide book support**
- Molasses flavorings now have **4 uses instead of 1**
### Balance
- **Nicotine effect** now grants small **mining speed and movement boosts**
### Fixes
- Improved **hookah textures**
- Fixed **JEI compatibility for custom recipes**
----------------------------------------------------------------------------
## Update 2.3.1
##### Fixes:
- Ornate hookah recipes work
- Fixed iron/copper pipe recipe bug
- Fixed hookah stacking bug
## Update 2.3.0
##### New Features:
- NEW! Added additional types of ornate double-high hookahs
- Ornate Copper hookah
- Ornate Iron Hookah
- Ornate Gold Hookah
- Ornate Diamond Hookah
- Ornate Amethyst Hookah
#### Changes:
- Base hookah is now colorless and can be dyed with any dye (including glow ink sacs)
----------------------------------------------------------------------------
## Update 2.2.0
##### New Features:
- NEW! Curious API Integration!
- Wear your pipes, cigars, and cigarettes in your mouth when using the Curious API mod!
- NEW! Added bamboo charcoals and support for charcoal in hookah
- Smelt bamboo in a furnace/blast furnace to produce bamboo charcoals
- From best to worst hookah fuel: bamboo charcoals > normal charcoals > coal
- NEW! Added new types of smoking pipes (visual differences only, just for fun)
- Gold smoking pipe
- Netherite smoking pipe
- Diamond-encrusted smoking pipe
- Emerald-encrusted smoking pipe
- Lapis-encrusted smoking pipe
- Gem-encrusted smoking pipe
- Emerald Aztec smoking pipe
##### Changes:
- Updated some item textures
- Upped pipe uses from 20 to 40 per tobacco
- Changed duration of normal coal in hookah to be a bit worse
##### Fixes:
- Fixed pipes stacking bug
- Hookahs only except water now
- Hookah fuel is properly consumed
- Hookah burn duration is stable
- Hookah fuel texture indicator now works
release
Tobacconist 4.0.0-neoforge-1.21.1
4.0.01 сент. 2026 г.1,2 тыс.Minecraft: 1.21.1neoforge
Что нового
## Update 4.0.0 - The Tobacco Industry Update
Tobacconist 4.0.0 is released for **Minecraft 1.20.1 Forge** and **Minecraft 1.21.1 NeoForge** with the same intended gameplay and feature set. Loader/API differences are implementation details and are not separate feature versions.
### Major Changes
- Greatly expanded optional **Create integration** for factory-scale tobacco production while keeping the normal hand-crafted progression fully usable.
- Reworked flavoring around the full **Aqua Vitae → Flavoring Essence → Aromatic Tobacco / Flavored Molasses → Shisha** chain.
- Expanded metadata-aware automation so variety, quality, cure, cut, age, fermentation, flavor, blend identity, and other tobacco data survive processing.
- Added broad tag-driven flavor compatibility so supported ingredients from other food/farming mods can participate without hard dependencies.
### Create Processing & Automation
- Added Mechanical Harvester support for mature two-block tobacco crops while preserving normal quality and seed behavior.
- Added Deployer + Chaveta cutting: **Cured Leaf → Rough → Ribbon → Shag**.
- Added Mechanical Press support for **Flake** and for finishing the dedicated Cigarette/Cigar production lines.
- Added Mechanical Mixer support for metadata-aware blending, Aqua Vitae, Flavoring Essence, flavored molasses, Shisha, and bulk leaf-quality homogenization.
- Added dedicated automated Cigarette and Cigar assembly using **Deployer → Incomplete Product → Mechanical Press** while preserving full product quality.
- Added automated Tobacco Box packing and reusable Brass Label application.
### Leaf Quality Homogenization
- Added Basin-local bulk homogenization for compatible raw or cured tobacco leaves.
- Homogenization requires multiple quality values and uses a count-weighted average that **rounds down**, preventing processing from creating quality points.
- No redstone signal targets 64 leaves; signals **1–14** select progressively larger continuous batch sizes up to 576 leaves.
- Signal **15** performs a one-shot finish of the compatible tobacco currently in the Basin, with a 16-leaf minimum.
- Pending homogenizer inputs are protected from generic extraction, and full uniform batches can pass through safely to prevent factory deadlocks.
- Homogenizers can be chained into larger downstream batches for more consistent bulk grading.
### Curing & Storage
- Rebuilt the wooden Drying Rack as a one-block, 16-leaf rack with live load/progress visuals.
- Wooden Drying Racks accept valid input from the **top or horizontal sides**; bottom insertion is blocked and bottom extraction is available only after curing finishes.
- Added traditional **Hanging Tobacco Bunches** for curing, decoration, and storage.
- Added **Tobacco Crates** that losslessly store nine matching tobacco units while preserving each unit's metadata.
- Added the **Industrial Drying Rack**, a two-block, 32-leaf Create factory rack with shared inventory and validated top/side automation.
- Industrial curing requires matching airflow across both rack levels from **two distinct Encased Fans**; Air, Sun, Fire, and Flue curing remain environment-dependent.
- Added Create-assisted curing and tobacco-smoke ventilation using Encased Fan airflow.
- Added redstone pause control to the **Flue Firebox**; powering it pauses heat/fuel consumption and preserves the remaining burn time.
### Factory Logistics & Monitoring
- Added validated Mechanical Arm support for Drying Racks, Tobacco Barrels, Flue Fireboxes, and Hookahs.
- Expanded support for Funnels, Chutes, Belts, Depots, Packagers, Stock Links, filtered automation, and package routing.
- Expanded Create Attribute Filter support for tobacco identity, cure, cut, flavor, blend data, exact quality, quality tiers/bands, and aging data.
- Added tier-aware Factory Gauge/Frogport matching while preserving meaningful tobacco identity.
- Expanded Display Link information for Tobacconist processing blocks and homogenization.
- Added the **Production Monitor** for non-invasive factory throughput tracking:
- Counts **Items**, **64-item Stack equivalents**, or successful **Transfers**.
- Supports normal item filters plus Create Filters/Attribute Filters.
- Configurable target behavior: Keep Counting, Stop Counting, or Reset Count with overflow preservation.
- Output modes: None, Pulse, or Hold; also supports comparator output and optional rising-edge external reset.
- Exposes live count/rate/status through its UI, Tobacconist's Spectacles, Create Goggles, and Display Links.
### Automation Quality
- Hand crafting and the dedicated Deployer → Incomplete Product → Mechanical Press Cigarette/Cigar route retain full quality.
- Generic crafting automation while Create is installed applies a configurable quality penalty to Cigarettes/Cigars; the default is **10 raw quality points** on the underlying 0–120 scale.
- The automation penalty can be configured down to 0.
### Aqua Vitae, Essences & Shisha
- Added **Aqua Vitae** as the extraction/crafting spirit used for Flavoring Essences.
- Added Flavoring Essences for all supported flavor profiles.
- Standardized Tobacconist processing bottles to **250 mB per bottle-equivalent**.
- Create Spouts use **250 mB Flavoring Essence** for aromatic casing.
- Flavored Molasses uses **250 mB Plain Molasses + 250 mB Flavoring Essence** per bottle-equivalent.
- Shisha can use suitable loose tobacco cuts or blends, retains cut-dependent quality, and supports multiple flavors.
### Flavor Compatibility
- Flavor ingredients use shared Tobacconist flavor tags, common `c:` tags, and compatible legacy `forge:` tags where useful.
- Added broad optional ingredient mappings for Farmer's Delight, Farmer's Respite, Fruits Delight, Croptopia, Neapolitan, HerbalBrews, Expanded Delight, Rustic Delight, Coffee Delight, Create Confectionery, and other correctly tagged mods.
- Added 24 new flavor profiles:
- Coffee, Vanilla, Strawberry, Banana, Mint, Lime, Grapefruit, Cherry, Grape, Coconut, Blackberry, Raspberry
- Cinnamon, Caramel, Apricot, Plum, Dragonfruit, Marshmallow, Tea, Hibiscus, Lavender, Peanut, Brownie, Custard
### Secret Blends
- Expanded hidden named blend support so recipes can require exact varieties plus minimum quality, cure method, and aromatic flavor.
- Added configurable per-blend visual styling with automatic fallback tinting.
- Added rare configurable built-up smoking bonuses for a small set of legendary secret blends.
- Create blending preserves component identity so qualifying secret blends remain detectable after mechanical processing.
### Ponder, JEI & Manual
- Expanded Create Ponder coverage for wooden and Industrial curing, homogenization, cutting/pressing, blending, Aqua Vitae, flavored molasses, Cigarette/Cigar production, Production Monitor use, and factory logistics.
- Expanded JEI coverage and cleaned misleading/fake processing representations.
- Updated The Tobacconist's Manual for current curing, automation, flavoring, monitoring, quality, and factory workflows.
### Visuals & Quality of Life
- Added per-flavor Flavoring Essence bottle colors while retaining the bottle-style appearance.
- Added/refined dedicated textures for Rough, Ribbon, Shag, and Flake tobacco cuts and refreshed multiple tobacco/processing items.
- Updated Drying Rack, Industrial Drying Rack, and Hanging Tobacco visuals to better represent load, cure progress, and tobacco variety.
- Improved Spectacles, Hookah, and other item/block visuals and cleaned obsolete or unused resources.
### Fixes & Compatibility
- Fixed multiple crop loot, automation, Drying Rack, Hookah, Tobacco Barrel, tobacco-quality, recipe, model, tag, and rendering issues found during the 4.0 development cycle.
- Fixed Double Apple, Double Golden Apple, and Double Royal Apple Create recipe selection/production.
- Prevented Blended Tobacco from entering single-variety quality-averaging recipes, preserving blend identity.
- Hardened optional integrations so Tobacconist remains usable without Create, Curios, JEI, Patchouli, or supported food-mod integrations installed where those dependencies are optional.
- Standardized Tobacconist's Spectacles around the **Curios Head slot** with the vanilla Head slot as fallback; Curios Mouth-slot smoking remains available when Curios is installed.
-----------------
## Update 3.0.0 - The Processing Update
### Major Additions
- **Complete Tobacco Processing System**
- Tobacco now follows a full pipeline: **grow → cure → ferment/age → cut → craft**
- Final product quality now depends on the entire process
- **Growth Quality System**
- Each tobacco variety now has unique growth preferences
- Inspect crops with **Shift + Right Click** to view growth quality
- **Curing System**
- Added **Drying Rack**
- Tobacco leaves can now be **Air, Sun, Fire, or Flue Cured**
- Curing quality is tracked and carried forward
- Mixed leaves average their quality when crafted together
- **Fermentation & Aging**
- Added **Tobacco Barrel**
- Manage **temperature, humidity, and light** to ferment tobacco
- Aging improves quality over time (up to a limit)
- **Tobacco Cutting**
- Added **Chaveta cutting tools** (Stone → Netherite)
- Tobacco can now be cut into multiple styles:
- Ribbon
- Shag
- Rough
- Flake
### New Content
- **Drying Rack** block
- **Tobacco Barrel** block
- **Chaveta tools**
- **Loose tobacco variants**
- **Japanese Kiseru pipes**
- New **tobacco-themed paintings**
- New **advancements**
### Integration & Quality of Life
- **JEI integration** for custom recipes
- **Curios mouth slot support**
- Smoking items equipped in the mouth slot can be used with empty-hand right click
- **Optional Patchouli guide book support**
- Molasses flavorings now have **4 uses instead of 1**
### Balance
- **Nicotine effect** now grants small **mining speed and movement boosts**
### Fixes
- Improved **hookah textures**
- Fixed **JEI compatibility for custom recipes**
----------------------------------------------------------------------------
## Update 2.3.1
##### Fixes:
- Ornate hookah recipes work
- Fixed iron/copper pipe recipe bug
- Fixed hookah stacking bug
## Update 2.3.0
##### New Features:
- NEW! Added additional types of ornate double-high hookahs
- Ornate Copper hookah
- Ornate Iron Hookah
- Ornate Gold Hookah
- Ornate Diamond Hookah
- Ornate Amethyst Hookah
#### Changes:
- Base hookah is now colorless and can be dyed with any dye (including glow ink sacs)
----------------------------------------------------------------------------
## Update 2.2.0
##### New Features:
- NEW! Curious API Integration!
- Wear your pipes, cigars, and cigarettes in your mouth when using the Curious API mod!
- NEW! Added bamboo charcoals and support for charcoal in hookah
- Smelt bamboo in a furnace/blast furnace to produce bamboo charcoals
- From best to worst hookah fuel: bamboo charcoals > normal charcoals > coal
- NEW! Added new types of smoking pipes (visual differences only, just for fun)
- Gold smoking pipe
- Netherite smoking pipe
- Diamond-encrusted smoking pipe
- Emerald-encrusted smoking pipe
- Lapis-encrusted smoking pipe
- Gem-encrusted smoking pipe
- Emerald Aztec smoking pipe
##### Changes:
- Updated some item textures
- Upped pipe uses from 20 to 40 per tobacco
- Changed duration of normal coal in hookah to be a bit worse
##### Fixes:
- Fixed pipes stacking bug
- Hookahs only except water now
- Hookah fuel is properly consumed
- Hookah burn duration is stable
- Hookah fuel texture indicator now works
beta
Tobacconist 4.0.0.beta.rc-forge-1.20.1
4.0.0b.rc29 авг. 2026 г.136Minecraft: 1.20.1forge
beta
Tobacconist 4.0.0-beta.rc-neoforge-1.21.1
4.0.0b.rc28 авг. 2026 г.97Minecraft: 1.21.1neoforge
Что нового
Release candidate 4.0
beta
Tobacconist 4.0.0-beta.2-forge-1.20.1
4.0.0b227 авг. 2026 г.74Minecraft: 1.20.1forge
beta
Tobacconist 4.0.0-beta.2-neoforge-1.21.1
4.0.0b226 авг. 2026 г.117Minecraft: 1.21.1neoforge
beta
4.0.0b1
4.0.0b125 авг. 2026 г.103Minecraft: 1.21.1neoforge
release
3.1.2
3.1.222 авг. 2026 г.178Minecraft: 1.20.1forge
Что нового
- Fixed wild flowering tobacco not dropping wild seeds
- Fixed patches of wild flowering tobacco to be just a bit less dense
release
3.1.1
3.1.121 авг. 2026 г.45Minecraft: 1.20.1forge
Что нового
- Fixed missing planted tobacco crop models
- Fixed Burley crop blockstate variants
- Fixed wild flowering tobacco model issues
- Corrected tobacco seed texture dimensions for proper mipmapping
release
3.1.0
3.1.017 авг. 2026 г.132Minecraft: 1.20.1forge
Что нового
## Update 3.1.0
* Backported the **3.1.0 Refinement Update** to **Minecraft 1.20.1 / Forge**
* Added **Tobacconist's Spectacles** for inspecting crops and processing blocks
* Added Curios **Mouth-slot smoking hotkey**
* Added the dedicated **Tobacconist advancement tree**
* Backported the expanded and updated **Tobacconist's Manual**
* Added configurable **Quality System** and **Nicotine Effects** toggles
* Improved Curios, JEI, Patchouli, hopper, and automation support
* Improved crop condition, quality, Drying Rack, and Tobacco Barrel information
* Fixed crop drops, duplicate seeds, Hookah inventories/processing, Drying Rack extraction, Tobacco Barrel synchronization, Tobacco Box quality grading, Spectacles rendering, paintings, and various resource issues
* Fixed additional 1.20.1 issues involving **wild tobacco worldgen, Flue Firebox inventory/resource handling, and duplicate item registration**
* Curios remains fully optional, with Spectacles falling back to the vanilla **Head slot**
* Preserved existing 1.20.1 registry IDs and compatibility where possible
release
3.1.0
3.1.017 авг. 2026 г.382Minecraft: 1.21.1neoforge
Что нового
## Update 3.1.0
- Updated to **Minecraft 1.21.1 / NeoForge**
- Added **Tobacconist's Spectacles** for inspecting crops and processing blocks
- Added Curios **Mouth-slot smoking hotkey**
- Added a dedicated **Tobacconist advancement tree**
- Completely expanded and updated **The Tobacconist's Manual**
- Added configurable **Quality System** and **Nicotine Effects** toggles
- Improved Curios, JEI, Patchouli, hopper, and automation support
- Improved crop condition and quality information
- Improved Drying Rack and Tobacco Barrel synchronization/status information
- Fixed crop drops, duplicate seeds, Hookah inventories/processing, Drying Rack extraction, Tobacco Box quality grading, pipe colors, Spectacles rendering, paintings, and numerous resource/compatibility issues
- Curios is now fully optional, with Spectacles falling back to the vanilla Head slot
release
Tobacconist 3.0.0
3.0.014 апр. 2026 г.4,2 тыс.Minecraft: 1.20.1forge
Что нового
Added quality system
Added 4 new curing types
Added fermenting and aging
Various improvements and bugfixes
release
Tobacconist 2.3.1
2.3.19 мар. 2026 г.864Minecraft: 1.20.1forge
Что нового
**Fixes**:
- Ornate hookah recipes work
- Fixed iron/copper pipe recipe bug
- Fixed hookah stacking bug
release
Tobacconist 2.3.0
2.3.09 мар. 2026 г.45Minecraft: 1.20.1forge
Что нового
**New Features**:
- NEW! Added additional types of ornate double-high hookahs
- Ornate Copper hookah
- Ornate Iron Hookah
- Ornate Gold Hookah
- Ornate Diamond Hookah
- Ornate Amethyst Hookah
**Changes**:
- Base hookah is now colorless and can be dyed with any dye (including glow ink sacs)
release
Tobacconist 2.2.0
2.2.08 мар. 2026 г.93Minecraft: 1.20.1forge
Что нового
## Update 2.2.0
##### New Features:
- NEW! Curious API Integration!
- Wear your pipes, cigars, and cigarettes in your mouth when using the Curious API mod!
- NEW! Added bamboo charcoals and support for charcoal in hookah
- Smelt bamboo in a furnace/blast furnace to produce bamboo charcoals
- From best to worst hookah fuel: bamboo charcoals > normal charcoals > coal
- NEW! Added new types of smoking pipes (visual differences only, just for fun)
- Gold smoking pipe
- Netherite smoking pipe
- Diamond-encrusted smoking pipe
- Emerald-encrusted smoking pipe
- Lapis-encrusted smoking pipe
- Gem-encrusted smoking pipe
- Emerald Aztec smoking pipe
##### Changes:
- Updated some item textures
- Upped pipe uses from 20 to 40 per tobacco
- Changed duration of normal coal in hookah to be a bit worse
##### Fixes:
- Fixed pipes stacking bug
- Hookahs only except water now
- Hookah fuel is properly consumed
- Hookah burn duration is stable
- Hookah fuel texture indicator now works
release
Tobacconist 2.0.2
2.0.25 мар. 2026 г.501Minecraft: 1.20.1forge
Что нового
- Fixed mango molasses crafting bug
release
Tobacconist 2.0.1
2.0.112 февр. 2026 г.1,2 тыс.Minecraft: 1.20.1forge
Что нового
- Tobacco crop bugfixes
- Add default wood pipes to creative menu
release
Tobacconist 2.0
2.011 февр. 2026 г.59Minecraft: 1.20.1forge
release
Tobacconist 1.4.1
1.4.112 июл. 2024 г.9,5 тыс.Minecraft: 1.20.1forge
release
Tobacconist 1.4.0
1.4.011 июл. 2024 г.143Minecraft: 1.20.1forge
Что нового
- Updated item textures
- Updated tobacco crop textures
- Made tobacco crop a double-high crop
- Added compatibility for Farmers Delight
- Added compatibility for Fruits Delight (Farmers Delight Addon)