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Tobacconist

ВЕРСИИ (23)

release

Tobacconist 4.1.0

4.1.0
12 окт. 2026 г.949Minecraft: 1.21.1neoforge
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Что нового
Update 4.1.0 - Haunted Harvest Update Haunted Harvest & Specialty Processing Added Haunted curing, Latakia, Daark Fired Kentucky, Perique, Cavendish, Black Cavendish, Stoved Virginia, and corrected Rough Cut -> Pressed Plug -> Flake processing. - Added autumn flavor profiles and six hidden seasonal blends, with Create equivalents for applicable processing routes. - Added the seasonal **Jack-o'-Lantern Hookah** and **Corn Cob Pipe**. - Added `/tobacconist barrel finish` as a universal QA command for active finite barrel processes. Fixes - Fixed the Production Monitor external filter slot being bypassed by sneak-clicks and early held-item interactions. - Fixed immature crop harvest seed/leaf duplication, Tobacco Box stack-count duplication, and label loss on empty boxes. - Fixed barrel timing to use monotonic game time and corrected blend spoil-check metadata after age averaging. - Fixed compact Flue curing clearance, Create flavor-tag conditions, and the obsolete duplicate compostables data-map path. - Restored Latakia/Dark Fired Kentucky finishing on hanging bunches, immediate fermentation-command synchronization, and seasonal Hookah advancement/mining integration. - Replaced the Jack-o'-Lantern Hookah inventory render with a dedicated 16x16 item sprite matching the existing Hookah item style. - Kept cured leaves brown when rehung for secondary curing, then progressively darkened them through the smoke finish. - Allowed eligible smoke finishes to start on hanging bundles and racks when smoke is added, without replacing them. - Paused exposed curing during rain and stopped completed rack batches from accumulating progress or rain damage. - Reset old batch progress and penalties on rack removal/replacement while preserving count-only changes and hopper rollbacks. - Marked spoiled tobacco as ruined, stopped further curing, and allowed automation to clear it. - Corrected secondary-cure progress, active/paused status, and industrial-rack smoke requirements. - Kept finished base cures unchanged until smoke actually starts Latakia/Dark Fired Kentucky; preserved harvestability and corrected old zero-progress saves. - Clearly marked interrupted smoke finishes as paused, and corrected finished/ruined inspection-overlay states. - Made Tobacco Boxes respect inventory slot modification, placement, and capacity restrictions. - Kept empty-box branding on refill, rejected conflicting brands across manual/crafting/Create packing, and prevented rejected full-box insertions from changing labels. - Preserved matching batch metadata and custom names when averaging tobacco quality. - Used the supported Create harvester item-drop API. - Preserved Haunted cigarette naming for ordinary, branded, and named-blend products. - Removed outdated Ponder translations for the old Rough Cut -> Flake route so the corrected Plug/Flake explanation is used. - Preserved anvil names and protected differently named tobacco batches in pouches after the 1.21 item-component transition.
release

Tobacconist 4.1.0

4.1.0
12 окт. 2026 г.606Minecraft: 1.20.1forge
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Что нового
Update 4.1.0 - Haunted Harvest Update Haunted Harvest & Specialty Processing Added Haunted curing, Latakia, Daark Fired Kentucky, Perique, Cavendish, Black Cavendish, Stoved Virginia, and corrected Rough Cut -> Pressed Plug -> Flake processing. - Added autumn flavor profiles and six hidden seasonal blends, with Create equivalents for applicable processing routes. - Added the seasonal **Jack-o'-Lantern Hookah** and **Corn Cob Pipe**. - Added `/tobacconist barrel finish` as a universal QA command for active finite barrel processes. Fixes - Fixed the Production Monitor external filter slot being bypassed by sneak-clicks and early held-item interactions. - Fixed immature crop harvest seed/leaf duplication, Tobacco Box stack-count duplication, and label loss on empty boxes. - Fixed barrel timing to use monotonic game time and corrected blend spoil-check metadata after age averaging. - Fixed compact Flue curing clearance, Create flavor-tag conditions, and the obsolete duplicate compostables data-map path. - Restored Latakia/Dark Fired Kentucky finishing on hanging bunches, immediate fermentation-command synchronization, and seasonal Hookah advancement/mining integration. - Replaced the Jack-o'-Lantern Hookah inventory render with a dedicated 16x16 item sprite matching the existing Hookah item style. - Kept cured leaves brown when rehung for secondary curing, then progressively darkened them through the smoke finish. - Allowed eligible smoke finishes to start on hanging bundles and racks when smoke is added, without replacing them. - Paused exposed curing during rain and stopped completed rack batches from accumulating progress or rain damage. - Reset old batch progress and penalties on rack removal/replacement while preserving count-only changes and hopper rollbacks. - Marked spoiled tobacco as ruined, stopped further curing, and allowed automation to clear it. - Corrected secondary-cure progress, active/paused status, and industrial-rack smoke requirements. - Kept finished base cures unchanged until smoke actually starts Latakia/Dark Fired Kentucky; preserved harvestability and corrected old zero-progress saves. - Clearly marked interrupted smoke finishes as paused, and corrected finished/ruined inspection-overlay states. - Made Tobacco Boxes respect inventory slot modification, placement, and capacity restrictions. - Kept empty-box branding on refill, rejected conflicting brands across manual/crafting/Create packing, and prevented rejected full-box insertions from changing labels. - Preserved matching batch metadata and custom names when averaging tobacco quality. - Used the supported Create harvester item-drop API. - Preserved Haunted cigarette naming for ordinary, branded, and named-blend products. - Removed outdated Ponder translations for the old Rough Cut -> Flake route so the corrected Plug/Flake explanation is used. - Preserved anvil names and protected differently named tobacco batches in pouches after the 1.21 item-component transition.
release

Tobacconist 4.0.0-forge-1.20.1

4.0.1
1 сент. 2026 г.1,5 тыс.Minecraft: 1.20.1forge
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Что нового
- Fix bad mod metadata patchouli version
release

Tobacconist 4.0.0-forge-1.20.1

4.0.0
1 сент. 2026 г.51Minecraft: 1.20.1forge
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Что нового
## Update 4.0.0 - The Tobacco Industry Update Tobacconist 4.0.0 is released for **Minecraft 1.20.1 Forge** and **Minecraft 1.21.1 NeoForge** with the same intended gameplay and feature set. Loader/API differences are implementation details and are not separate feature versions. ### Major Changes - Greatly expanded optional **Create integration** for factory-scale tobacco production while keeping the normal hand-crafted progression fully usable. - Reworked flavoring around the full **Aqua Vitae → Flavoring Essence → Aromatic Tobacco / Flavored Molasses → Shisha** chain. - Expanded metadata-aware automation so variety, quality, cure, cut, age, fermentation, flavor, blend identity, and other tobacco data survive processing. - Added broad tag-driven flavor compatibility so supported ingredients from other food/farming mods can participate without hard dependencies. ### Create Processing & Automation - Added Mechanical Harvester support for mature two-block tobacco crops while preserving normal quality and seed behavior. - Added Deployer + Chaveta cutting: **Cured Leaf → Rough → Ribbon → Shag**. - Added Mechanical Press support for **Flake** and for finishing the dedicated Cigarette/Cigar production lines. - Added Mechanical Mixer support for metadata-aware blending, Aqua Vitae, Flavoring Essence, flavored molasses, Shisha, and bulk leaf-quality homogenization. - Added dedicated automated Cigarette and Cigar assembly using **Deployer → Incomplete Product → Mechanical Press** while preserving full product quality. - Added automated Tobacco Box packing and reusable Brass Label application. ### Leaf Quality Homogenization - Added Basin-local bulk homogenization for compatible raw or cured tobacco leaves. - Homogenization requires multiple quality values and uses a count-weighted average that **rounds down**, preventing processing from creating quality points. - No redstone signal targets 64 leaves; signals **1–14** select progressively larger continuous batch sizes up to 576 leaves. - Signal **15** performs a one-shot finish of the compatible tobacco currently in the Basin, with a 16-leaf minimum. - Pending homogenizer inputs are protected from generic extraction, and full uniform batches can pass through safely to prevent factory deadlocks. - Homogenizers can be chained into larger downstream batches for more consistent bulk grading. ### Curing & Storage - Rebuilt the wooden Drying Rack as a one-block, 16-leaf rack with live load/progress visuals. - Wooden Drying Racks accept valid input from the **top or horizontal sides**; bottom insertion is blocked and bottom extraction is available only after curing finishes. - Added traditional **Hanging Tobacco Bunches** for curing, decoration, and storage. - Added **Tobacco Crates** that losslessly store nine matching tobacco units while preserving each unit's metadata. - Added the **Industrial Drying Rack**, a two-block, 32-leaf Create factory rack with shared inventory and validated top/side automation. - Industrial curing requires matching airflow across both rack levels from **two distinct Encased Fans**; Air, Sun, Fire, and Flue curing remain environment-dependent. - Added Create-assisted curing and tobacco-smoke ventilation using Encased Fan airflow. - Added redstone pause control to the **Flue Firebox**; powering it pauses heat/fuel consumption and preserves the remaining burn time. ### Factory Logistics & Monitoring - Added validated Mechanical Arm support for Drying Racks, Tobacco Barrels, Flue Fireboxes, and Hookahs. - Expanded support for Funnels, Chutes, Belts, Depots, Packagers, Stock Links, filtered automation, and package routing. - Expanded Create Attribute Filter support for tobacco identity, cure, cut, flavor, blend data, exact quality, quality tiers/bands, and aging data. - Added tier-aware Factory Gauge/Frogport matching while preserving meaningful tobacco identity. - Expanded Display Link information for Tobacconist processing blocks and homogenization. - Added the **Production Monitor** for non-invasive factory throughput tracking: - Counts **Items**, **64-item Stack equivalents**, or successful **Transfers**. - Supports normal item filters plus Create Filters/Attribute Filters. - Configurable target behavior: Keep Counting, Stop Counting, or Reset Count with overflow preservation. - Output modes: None, Pulse, or Hold; also supports comparator output and optional rising-edge external reset. - Exposes live count/rate/status through its UI, Tobacconist's Spectacles, Create Goggles, and Display Links. ### Automation Quality - Hand crafting and the dedicated Deployer → Incomplete Product → Mechanical Press Cigarette/Cigar route retain full quality. - Generic crafting automation while Create is installed applies a configurable quality penalty to Cigarettes/Cigars; the default is **10 raw quality points** on the underlying 0–120 scale. - The automation penalty can be configured down to 0. ### Aqua Vitae, Essences & Shisha - Added **Aqua Vitae** as the extraction/crafting spirit used for Flavoring Essences. - Added Flavoring Essences for all supported flavor profiles. - Standardized Tobacconist processing bottles to **250 mB per bottle-equivalent**. - Create Spouts use **250 mB Flavoring Essence** for aromatic casing. - Flavored Molasses uses **250 mB Plain Molasses + 250 mB Flavoring Essence** per bottle-equivalent. - Shisha can use suitable loose tobacco cuts or blends, retains cut-dependent quality, and supports multiple flavors. ### Flavor Compatibility - Flavor ingredients use shared Tobacconist flavor tags, common `c:` tags, and compatible legacy `forge:` tags where useful. - Added broad optional ingredient mappings for Farmer's Delight, Farmer's Respite, Fruits Delight, Croptopia, Neapolitan, HerbalBrews, Expanded Delight, Rustic Delight, Coffee Delight, Create Confectionery, and other correctly tagged mods. - Added 24 new flavor profiles: - Coffee, Vanilla, Strawberry, Banana, Mint, Lime, Grapefruit, Cherry, Grape, Coconut, Blackberry, Raspberry - Cinnamon, Caramel, Apricot, Plum, Dragonfruit, Marshmallow, Tea, Hibiscus, Lavender, Peanut, Brownie, Custard ### Secret Blends - Expanded hidden named blend support so recipes can require exact varieties plus minimum quality, cure method, and aromatic flavor. - Added configurable per-blend visual styling with automatic fallback tinting. - Added rare configurable built-up smoking bonuses for a small set of legendary secret blends. - Create blending preserves component identity so qualifying secret blends remain detectable after mechanical processing. ### Ponder, JEI & Manual - Expanded Create Ponder coverage for wooden and Industrial curing, homogenization, cutting/pressing, blending, Aqua Vitae, flavored molasses, Cigarette/Cigar production, Production Monitor use, and factory logistics. - Expanded JEI coverage and cleaned misleading/fake processing representations. - Updated The Tobacconist's Manual for current curing, automation, flavoring, monitoring, quality, and factory workflows. ### Visuals & Quality of Life - Added per-flavor Flavoring Essence bottle colors while retaining the bottle-style appearance. - Added/refined dedicated textures for Rough, Ribbon, Shag, and Flake tobacco cuts and refreshed multiple tobacco/processing items. - Updated Drying Rack, Industrial Drying Rack, and Hanging Tobacco visuals to better represent load, cure progress, and tobacco variety. - Improved Spectacles, Hookah, and other item/block visuals and cleaned obsolete or unused resources. ### Fixes & Compatibility - Fixed multiple crop loot, automation, Drying Rack, Hookah, Tobacco Barrel, tobacco-quality, recipe, model, tag, and rendering issues found during the 4.0 development cycle. - Fixed Double Apple, Double Golden Apple, and Double Royal Apple Create recipe selection/production. - Prevented Blended Tobacco from entering single-variety quality-averaging recipes, preserving blend identity. - Hardened optional integrations so Tobacconist remains usable without Create, Curios, JEI, Patchouli, or supported food-mod integrations installed where those dependencies are optional. - Standardized Tobacconist's Spectacles around the **Curios Head slot** with the vanilla Head slot as fallback; Curios Mouth-slot smoking remains available when Curios is installed. ----------------- ## Update 3.0.0 - The Processing Update ### Major Additions - **Complete Tobacco Processing System** - Tobacco now follows a full pipeline: **grow → cure → ferment/age → cut → craft** - Final product quality now depends on the entire process - **Growth Quality System** - Each tobacco variety now has unique growth preferences - Inspect crops with **Shift + Right Click** to view growth quality - **Curing System** - Added **Drying Rack** - Tobacco leaves can now be **Air, Sun, Fire, or Flue Cured** - Curing quality is tracked and carried forward - Mixed leaves average their quality when crafted together - **Fermentation & Aging** - Added **Tobacco Barrel** - Manage **temperature, humidity, and light** to ferment tobacco - Aging improves quality over time (up to a limit) - **Tobacco Cutting** - Added **Chaveta cutting tools** (Stone → Netherite) - Tobacco can now be cut into multiple styles: - Ribbon - Shag - Rough - Flake ### New Content - **Drying Rack** block - **Tobacco Barrel** block - **Chaveta tools** - **Loose tobacco variants** - **Japanese Kiseru pipes** - New **tobacco-themed paintings** - New **advancements** ### Integration & Quality of Life - **JEI integration** for custom recipes - **Curios mouth slot support** - Smoking items equipped in the mouth slot can be used with empty-hand right click - **Optional Patchouli guide book support** - Molasses flavorings now have **4 uses instead of 1** ### Balance - **Nicotine effect** now grants small **mining speed and movement boosts** ### Fixes - Improved **hookah textures** - Fixed **JEI compatibility for custom recipes** ---------------------------------------------------------------------------- ## Update 2.3.1 ##### Fixes: - Ornate hookah recipes work - Fixed iron/copper pipe recipe bug - Fixed hookah stacking bug ## Update 2.3.0 ##### New Features: - NEW! Added additional types of ornate double-high hookahs - Ornate Copper hookah - Ornate Iron Hookah - Ornate Gold Hookah - Ornate Diamond Hookah - Ornate Amethyst Hookah #### Changes: - Base hookah is now colorless and can be dyed with any dye (including glow ink sacs) ---------------------------------------------------------------------------- ## Update 2.2.0 ##### New Features: - NEW! Curious API Integration! - Wear your pipes, cigars, and cigarettes in your mouth when using the Curious API mod! - NEW! Added bamboo charcoals and support for charcoal in hookah - Smelt bamboo in a furnace/blast furnace to produce bamboo charcoals - From best to worst hookah fuel: bamboo charcoals > normal charcoals > coal - NEW! Added new types of smoking pipes (visual differences only, just for fun) - Gold smoking pipe - Netherite smoking pipe - Diamond-encrusted smoking pipe - Emerald-encrusted smoking pipe - Lapis-encrusted smoking pipe - Gem-encrusted smoking pipe - Emerald Aztec smoking pipe ##### Changes: - Updated some item textures - Upped pipe uses from 20 to 40 per tobacco - Changed duration of normal coal in hookah to be a bit worse ##### Fixes: - Fixed pipes stacking bug - Hookahs only except water now - Hookah fuel is properly consumed - Hookah burn duration is stable - Hookah fuel texture indicator now works
release

Tobacconist 4.0.0-neoforge-1.21.1

4.0.0
1 сент. 2026 г.1,2 тыс.Minecraft: 1.21.1neoforge
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Что нового
## Update 4.0.0 - The Tobacco Industry Update Tobacconist 4.0.0 is released for **Minecraft 1.20.1 Forge** and **Minecraft 1.21.1 NeoForge** with the same intended gameplay and feature set. Loader/API differences are implementation details and are not separate feature versions. ### Major Changes - Greatly expanded optional **Create integration** for factory-scale tobacco production while keeping the normal hand-crafted progression fully usable. - Reworked flavoring around the full **Aqua Vitae → Flavoring Essence → Aromatic Tobacco / Flavored Molasses → Shisha** chain. - Expanded metadata-aware automation so variety, quality, cure, cut, age, fermentation, flavor, blend identity, and other tobacco data survive processing. - Added broad tag-driven flavor compatibility so supported ingredients from other food/farming mods can participate without hard dependencies. ### Create Processing & Automation - Added Mechanical Harvester support for mature two-block tobacco crops while preserving normal quality and seed behavior. - Added Deployer + Chaveta cutting: **Cured Leaf → Rough → Ribbon → Shag**. - Added Mechanical Press support for **Flake** and for finishing the dedicated Cigarette/Cigar production lines. - Added Mechanical Mixer support for metadata-aware blending, Aqua Vitae, Flavoring Essence, flavored molasses, Shisha, and bulk leaf-quality homogenization. - Added dedicated automated Cigarette and Cigar assembly using **Deployer → Incomplete Product → Mechanical Press** while preserving full product quality. - Added automated Tobacco Box packing and reusable Brass Label application. ### Leaf Quality Homogenization - Added Basin-local bulk homogenization for compatible raw or cured tobacco leaves. - Homogenization requires multiple quality values and uses a count-weighted average that **rounds down**, preventing processing from creating quality points. - No redstone signal targets 64 leaves; signals **1–14** select progressively larger continuous batch sizes up to 576 leaves. - Signal **15** performs a one-shot finish of the compatible tobacco currently in the Basin, with a 16-leaf minimum. - Pending homogenizer inputs are protected from generic extraction, and full uniform batches can pass through safely to prevent factory deadlocks. - Homogenizers can be chained into larger downstream batches for more consistent bulk grading. ### Curing & Storage - Rebuilt the wooden Drying Rack as a one-block, 16-leaf rack with live load/progress visuals. - Wooden Drying Racks accept valid input from the **top or horizontal sides**; bottom insertion is blocked and bottom extraction is available only after curing finishes. - Added traditional **Hanging Tobacco Bunches** for curing, decoration, and storage. - Added **Tobacco Crates** that losslessly store nine matching tobacco units while preserving each unit's metadata. - Added the **Industrial Drying Rack**, a two-block, 32-leaf Create factory rack with shared inventory and validated top/side automation. - Industrial curing requires matching airflow across both rack levels from **two distinct Encased Fans**; Air, Sun, Fire, and Flue curing remain environment-dependent. - Added Create-assisted curing and tobacco-smoke ventilation using Encased Fan airflow. - Added redstone pause control to the **Flue Firebox**; powering it pauses heat/fuel consumption and preserves the remaining burn time. ### Factory Logistics & Monitoring - Added validated Mechanical Arm support for Drying Racks, Tobacco Barrels, Flue Fireboxes, and Hookahs. - Expanded support for Funnels, Chutes, Belts, Depots, Packagers, Stock Links, filtered automation, and package routing. - Expanded Create Attribute Filter support for tobacco identity, cure, cut, flavor, blend data, exact quality, quality tiers/bands, and aging data. - Added tier-aware Factory Gauge/Frogport matching while preserving meaningful tobacco identity. - Expanded Display Link information for Tobacconist processing blocks and homogenization. - Added the **Production Monitor** for non-invasive factory throughput tracking: - Counts **Items**, **64-item Stack equivalents**, or successful **Transfers**. - Supports normal item filters plus Create Filters/Attribute Filters. - Configurable target behavior: Keep Counting, Stop Counting, or Reset Count with overflow preservation. - Output modes: None, Pulse, or Hold; also supports comparator output and optional rising-edge external reset. - Exposes live count/rate/status through its UI, Tobacconist's Spectacles, Create Goggles, and Display Links. ### Automation Quality - Hand crafting and the dedicated Deployer → Incomplete Product → Mechanical Press Cigarette/Cigar route retain full quality. - Generic crafting automation while Create is installed applies a configurable quality penalty to Cigarettes/Cigars; the default is **10 raw quality points** on the underlying 0–120 scale. - The automation penalty can be configured down to 0. ### Aqua Vitae, Essences & Shisha - Added **Aqua Vitae** as the extraction/crafting spirit used for Flavoring Essences. - Added Flavoring Essences for all supported flavor profiles. - Standardized Tobacconist processing bottles to **250 mB per bottle-equivalent**. - Create Spouts use **250 mB Flavoring Essence** for aromatic casing. - Flavored Molasses uses **250 mB Plain Molasses + 250 mB Flavoring Essence** per bottle-equivalent. - Shisha can use suitable loose tobacco cuts or blends, retains cut-dependent quality, and supports multiple flavors. ### Flavor Compatibility - Flavor ingredients use shared Tobacconist flavor tags, common `c:` tags, and compatible legacy `forge:` tags where useful. - Added broad optional ingredient mappings for Farmer's Delight, Farmer's Respite, Fruits Delight, Croptopia, Neapolitan, HerbalBrews, Expanded Delight, Rustic Delight, Coffee Delight, Create Confectionery, and other correctly tagged mods. - Added 24 new flavor profiles: - Coffee, Vanilla, Strawberry, Banana, Mint, Lime, Grapefruit, Cherry, Grape, Coconut, Blackberry, Raspberry - Cinnamon, Caramel, Apricot, Plum, Dragonfruit, Marshmallow, Tea, Hibiscus, Lavender, Peanut, Brownie, Custard ### Secret Blends - Expanded hidden named blend support so recipes can require exact varieties plus minimum quality, cure method, and aromatic flavor. - Added configurable per-blend visual styling with automatic fallback tinting. - Added rare configurable built-up smoking bonuses for a small set of legendary secret blends. - Create blending preserves component identity so qualifying secret blends remain detectable after mechanical processing. ### Ponder, JEI & Manual - Expanded Create Ponder coverage for wooden and Industrial curing, homogenization, cutting/pressing, blending, Aqua Vitae, flavored molasses, Cigarette/Cigar production, Production Monitor use, and factory logistics. - Expanded JEI coverage and cleaned misleading/fake processing representations. - Updated The Tobacconist's Manual for current curing, automation, flavoring, monitoring, quality, and factory workflows. ### Visuals & Quality of Life - Added per-flavor Flavoring Essence bottle colors while retaining the bottle-style appearance. - Added/refined dedicated textures for Rough, Ribbon, Shag, and Flake tobacco cuts and refreshed multiple tobacco/processing items. - Updated Drying Rack, Industrial Drying Rack, and Hanging Tobacco visuals to better represent load, cure progress, and tobacco variety. - Improved Spectacles, Hookah, and other item/block visuals and cleaned obsolete or unused resources. ### Fixes & Compatibility - Fixed multiple crop loot, automation, Drying Rack, Hookah, Tobacco Barrel, tobacco-quality, recipe, model, tag, and rendering issues found during the 4.0 development cycle. - Fixed Double Apple, Double Golden Apple, and Double Royal Apple Create recipe selection/production. - Prevented Blended Tobacco from entering single-variety quality-averaging recipes, preserving blend identity. - Hardened optional integrations so Tobacconist remains usable without Create, Curios, JEI, Patchouli, or supported food-mod integrations installed where those dependencies are optional. - Standardized Tobacconist's Spectacles around the **Curios Head slot** with the vanilla Head slot as fallback; Curios Mouth-slot smoking remains available when Curios is installed. ----------------- ## Update 3.0.0 - The Processing Update ### Major Additions - **Complete Tobacco Processing System** - Tobacco now follows a full pipeline: **grow → cure → ferment/age → cut → craft** - Final product quality now depends on the entire process - **Growth Quality System** - Each tobacco variety now has unique growth preferences - Inspect crops with **Shift + Right Click** to view growth quality - **Curing System** - Added **Drying Rack** - Tobacco leaves can now be **Air, Sun, Fire, or Flue Cured** - Curing quality is tracked and carried forward - Mixed leaves average their quality when crafted together - **Fermentation & Aging** - Added **Tobacco Barrel** - Manage **temperature, humidity, and light** to ferment tobacco - Aging improves quality over time (up to a limit) - **Tobacco Cutting** - Added **Chaveta cutting tools** (Stone → Netherite) - Tobacco can now be cut into multiple styles: - Ribbon - Shag - Rough - Flake ### New Content - **Drying Rack** block - **Tobacco Barrel** block - **Chaveta tools** - **Loose tobacco variants** - **Japanese Kiseru pipes** - New **tobacco-themed paintings** - New **advancements** ### Integration & Quality of Life - **JEI integration** for custom recipes - **Curios mouth slot support** - Smoking items equipped in the mouth slot can be used with empty-hand right click - **Optional Patchouli guide book support** - Molasses flavorings now have **4 uses instead of 1** ### Balance - **Nicotine effect** now grants small **mining speed and movement boosts** ### Fixes - Improved **hookah textures** - Fixed **JEI compatibility for custom recipes** ---------------------------------------------------------------------------- ## Update 2.3.1 ##### Fixes: - Ornate hookah recipes work - Fixed iron/copper pipe recipe bug - Fixed hookah stacking bug ## Update 2.3.0 ##### New Features: - NEW! Added additional types of ornate double-high hookahs - Ornate Copper hookah - Ornate Iron Hookah - Ornate Gold Hookah - Ornate Diamond Hookah - Ornate Amethyst Hookah #### Changes: - Base hookah is now colorless and can be dyed with any dye (including glow ink sacs) ---------------------------------------------------------------------------- ## Update 2.2.0 ##### New Features: - NEW! Curious API Integration! - Wear your pipes, cigars, and cigarettes in your mouth when using the Curious API mod! - NEW! Added bamboo charcoals and support for charcoal in hookah - Smelt bamboo in a furnace/blast furnace to produce bamboo charcoals - From best to worst hookah fuel: bamboo charcoals > normal charcoals > coal - NEW! Added new types of smoking pipes (visual differences only, just for fun) - Gold smoking pipe - Netherite smoking pipe - Diamond-encrusted smoking pipe - Emerald-encrusted smoking pipe - Lapis-encrusted smoking pipe - Gem-encrusted smoking pipe - Emerald Aztec smoking pipe ##### Changes: - Updated some item textures - Upped pipe uses from 20 to 40 per tobacco - Changed duration of normal coal in hookah to be a bit worse ##### Fixes: - Fixed pipes stacking bug - Hookahs only except water now - Hookah fuel is properly consumed - Hookah burn duration is stable - Hookah fuel texture indicator now works
beta

Tobacconist 4.0.0.beta.rc-forge-1.20.1

4.0.0b.rc
29 авг. 2026 г.136Minecraft: 1.20.1forge
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beta

Tobacconist 4.0.0-beta.rc-neoforge-1.21.1

4.0.0b.rc
28 авг. 2026 г.97Minecraft: 1.21.1neoforge
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Что нового
Release candidate 4.0
beta

Tobacconist 4.0.0-beta.2-forge-1.20.1

4.0.0b2
27 авг. 2026 г.74Minecraft: 1.20.1forge
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beta

Tobacconist 4.0.0-beta.2-neoforge-1.21.1

4.0.0b2
26 авг. 2026 г.117Minecraft: 1.21.1neoforge
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beta

4.0.0b1

4.0.0b1
25 авг. 2026 г.103Minecraft: 1.21.1neoforge
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release

3.1.2

3.1.2
22 авг. 2026 г.178Minecraft: 1.20.1forge
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Что нового
- Fixed wild flowering tobacco not dropping wild seeds - Fixed patches of wild flowering tobacco to be just a bit less dense
release

3.1.1

3.1.1
21 авг. 2026 г.45Minecraft: 1.20.1forge
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Что нового
- Fixed missing planted tobacco crop models - Fixed Burley crop blockstate variants - Fixed wild flowering tobacco model issues - Corrected tobacco seed texture dimensions for proper mipmapping
release

3.1.0

3.1.0
17 авг. 2026 г.132Minecraft: 1.20.1forge
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Что нового
## Update 3.1.0 * Backported the **3.1.0 Refinement Update** to **Minecraft 1.20.1 / Forge** * Added **Tobacconist's Spectacles** for inspecting crops and processing blocks * Added Curios **Mouth-slot smoking hotkey** * Added the dedicated **Tobacconist advancement tree** * Backported the expanded and updated **Tobacconist's Manual** * Added configurable **Quality System** and **Nicotine Effects** toggles * Improved Curios, JEI, Patchouli, hopper, and automation support * Improved crop condition, quality, Drying Rack, and Tobacco Barrel information * Fixed crop drops, duplicate seeds, Hookah inventories/processing, Drying Rack extraction, Tobacco Barrel synchronization, Tobacco Box quality grading, Spectacles rendering, paintings, and various resource issues * Fixed additional 1.20.1 issues involving **wild tobacco worldgen, Flue Firebox inventory/resource handling, and duplicate item registration** * Curios remains fully optional, with Spectacles falling back to the vanilla **Head slot** * Preserved existing 1.20.1 registry IDs and compatibility where possible
release

3.1.0

3.1.0
17 авг. 2026 г.382Minecraft: 1.21.1neoforge
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Что нового
## Update 3.1.0 - Updated to **Minecraft 1.21.1 / NeoForge** - Added **Tobacconist's Spectacles** for inspecting crops and processing blocks - Added Curios **Mouth-slot smoking hotkey** - Added a dedicated **Tobacconist advancement tree** - Completely expanded and updated **The Tobacconist's Manual** - Added configurable **Quality System** and **Nicotine Effects** toggles - Improved Curios, JEI, Patchouli, hopper, and automation support - Improved crop condition and quality information - Improved Drying Rack and Tobacco Barrel synchronization/status information - Fixed crop drops, duplicate seeds, Hookah inventories/processing, Drying Rack extraction, Tobacco Box quality grading, pipe colors, Spectacles rendering, paintings, and numerous resource/compatibility issues - Curios is now fully optional, with Spectacles falling back to the vanilla Head slot
release

Tobacconist 3.0.0

3.0.0
14 апр. 2026 г.4,2 тыс.Minecraft: 1.20.1forge
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Что нового
Added quality system Added 4 new curing types Added fermenting and aging Various improvements and bugfixes
release

Tobacconist 2.3.1

2.3.1
9 мар. 2026 г.864Minecraft: 1.20.1forge
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Что нового
**Fixes**: - Ornate hookah recipes work - Fixed iron/copper pipe recipe bug - Fixed hookah stacking bug
release

Tobacconist 2.3.0

2.3.0
9 мар. 2026 г.45Minecraft: 1.20.1forge
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Что нового
**New Features**: - NEW! Added additional types of ornate double-high hookahs - Ornate Copper hookah - Ornate Iron Hookah - Ornate Gold Hookah - Ornate Diamond Hookah - Ornate Amethyst Hookah **Changes**: - Base hookah is now colorless and can be dyed with any dye (including glow ink sacs)
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Tobacconist 2.2.0

2.2.0
8 мар. 2026 г.93Minecraft: 1.20.1forge
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## Update 2.2.0 ##### New Features: - NEW! Curious API Integration! - Wear your pipes, cigars, and cigarettes in your mouth when using the Curious API mod! - NEW! Added bamboo charcoals and support for charcoal in hookah - Smelt bamboo in a furnace/blast furnace to produce bamboo charcoals - From best to worst hookah fuel: bamboo charcoals > normal charcoals > coal - NEW! Added new types of smoking pipes (visual differences only, just for fun) - Gold smoking pipe - Netherite smoking pipe - Diamond-encrusted smoking pipe - Emerald-encrusted smoking pipe - Lapis-encrusted smoking pipe - Gem-encrusted smoking pipe - Emerald Aztec smoking pipe ##### Changes: - Updated some item textures - Upped pipe uses from 20 to 40 per tobacco - Changed duration of normal coal in hookah to be a bit worse ##### Fixes: - Fixed pipes stacking bug - Hookahs only except water now - Hookah fuel is properly consumed - Hookah burn duration is stable - Hookah fuel texture indicator now works
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Tobacconist 2.0.2

2.0.2
5 мар. 2026 г.501Minecraft: 1.20.1forge
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- Fixed mango molasses crafting bug
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Tobacconist 2.0.1

2.0.1
12 февр. 2026 г.1,2 тыс.Minecraft: 1.20.1forge
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- Tobacco crop bugfixes - Add default wood pipes to creative menu
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Tobacconist 2.0

2.0
11 февр. 2026 г.59Minecraft: 1.20.1forge
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Tobacconist 1.4.1

1.4.1
12 июл. 2024 г.9,5 тыс.Minecraft: 1.20.1forge
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Tobacconist 1.4.0

1.4.0
11 июл. 2024 г.143Minecraft: 1.20.1forge
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Что нового
- Updated item textures - Updated tobacco crop textures - Made tobacco crop a double-high crop - Added compatibility for Farmers Delight - Added compatibility for Fruits Delight (Farmers Delight Addon)