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TKVM Enemies

Adds medieval enemies for Epic Fight! (Made for FalchionMC)

Автор: TheKushVanMan3,8 тыс.5обновлён 18 авг. 2026 г.
ПриключенияМобы

Описание

Update 4.1

Want to use the weapons found in this mod? See: TKVM Weapons

Massive overhaul to enemy logic, reactions, formations, and spawning.

Both factions now have 2 new enemies that are psuedo leaders of the faction.

The elites patrol the world and any units from their faction will join up with them and form a squad.

Reputation System

Reputation Counter

By default, both factions will not target the player unless they reach a negative reputation with either faction.

Factions will target you at -5 reputation.

You lose reputation by:

  • Killing any unit
  • Hitting a unit 5 times.

You can gain favor from either faction from

  • Killing the opposing faction (while they are being targeted by them)
  • Giving gold, emeralds, and diamonds to any entity of the faction.
  • Healing either faction a certain amount of health points.

After 5 infractions, that respective faction will target the player no matter what, and will no longer accept item donations to improve reputation.

Use /tkvm_enemies ally "faction" to prevent your attacks from damaging either faction. This will not prevent them targeting you.

Teams

Masons Mason Team

Agathians Agathian Team

Units

  • Archer - 20 HP, ranged, will switch to a dagger close range.
  • MAA - 45HP, dodge heavy, swift attacking unit.
  • Vanguard - 75hp, heavy hitter with large weapons. Medium armor negation
  • Knight - 50hp, high armor negation, with heavy hits.
  • Elite Knight - 200hp variant of Knight - Leads units into battle
  • Elite vanguard - 200hp variant of Vanguard - Leads units into battle

Village clashes

Village Clash

Factions will occasionally wage war over a village if a player is within it. Do be warned, they will slaughter an entire village if left unchecked.

The chance of a village clash increases the lower reputation you are with either faction.

If the reputation of both factions is +5 , you will never see a village clash. Every negative reputation point increases the chance by 10%.

You can disable this in the config. tkvm_enemies-common.toml


["Village Clash Settings"]
	#Should elite forces dynamically clash in villages based on player reputation?
	enableVillageClashes = false

Dynamic Interactions

Units will dynamically emote depending on whats happening

  • Give thanks when assisting in a kill
  • Apologize for mistakenly damaging their teammates or the player
  • Call out incoming enemies
  • Taunt when winning a fight
  • Laugh at taunts or when a battle is won
  • Call for help at low health

Required Depdendencies

Recommended mods:

SGI-FOUNDATIONS (For structure improvement)

ISSUES:

Please report bugs in the discord. https://discord.gg/tYMj9rTnCx

This mod is intended for my modpack, FalchionMC (In development…)

Галерея

Mason FortMason KeepAgathian CaravanArcher Tower

Последние версии

Все версии →
release

TKVM Enemies 4.1.5

4.1.5
18 авг. 2026 г.862Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
Changed logic in Patrol Spawning, additional patrols will no longer spawn if any units from either faction are within 128 blocks of the player (configurable.)
release

TKVM Enemies 4.1.4

4.1.4
10 авг. 2026 г.150Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
- Added prompt on world join to inform players about ally mechanics - Changed actionbar reminder cooldown
release

TKVM Enemies 4.1.3

4.1.3
8 авг. 2026 г.62Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
- Spawning logic switched from biome_modifier (randomly in the world) to a timer based patrol-like spawning system (like pillagers) - Added ally commands for preventing accidental hits to unintended factions. (/tkvmalliedagatha , /tkvmalliedmason ) - Removed name tag on elite units. - Reworked squad targeting logic.
alpha

TKVM Enemies 4.1.2hf

4.1.2hf
3 авг. 2026 г.51Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
- Spawns heavily changed - Villager targetting removed - Weapon swing and impact sounds added - Missing grunt swings added to agatha and mason MAA
release

TKVM Enemies 4.1.1

4.1.1
2 авг. 2026 г.80Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
Config option for village clash added.
release

TKVM's Enemies 4.1

4.1
16 июл. 2026 г.245Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
- Improved enemy logic - Improved archer logic, conditions and targeting - Added reputation system - Added taunt, laugh, sorry, thanks, incoming, and decline voice lines and logic - Added village clashing event - Added elite variants of enemies - Added mason archer tower structure
release

TKVM's Enemies 4.0

4.0
24 июн. 2026 г.212Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
Removed Epic Knights as dependency
beta

TKVM's Enemies 3.6.3

3.6.3hf
26 апр. 2026 г.392Minecraft: 1.20.1forge
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Что нового
Hotfix to prevent crashes
beta

TKVM's Enemies 3.6.2

3.6.2
30 мар. 2026 г.154Minecraft: 1.20.1forge
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Что нового
(Hopefully) Fixed syntax error causing crashes.
alpha

TKVM's Enemies 3.6.1

3.6.1
28 мар. 2026 г.34Minecraft: 1.20.1forge
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Что нового
- Reduced dependency requirement to only require Epic knights, Epicfight, Indestructible, and resurrection. - Additional datapack will be available seperately for full moveset