COWMODSКаталог модов

TIS-3D

Low-tech computing for Minecraft

Автор: Sangar71,5 тыс.71обновлён 26 авг. 2026 г.
Технологии

Описание

TIS-3D: Low-tech Computing for Minecraft

TIS-3D is a Minecraft mod inspired by the brilliant game TIS-100 (buy it, seriously). It takes the concept of minimal, programmable nodes (called "modules" in the mod) and expands it to the third dimension. This allows building multi-block computers from different modules in a super-flexible manner. Some generally useful modules include the executable module, which can be programmed in an ASM dialect (as introduced by TIS-100 but with a few more quality-of-life instructions), and the redstone module, which allows reading and writing redstone signals, enabling basic interaction with the world. More specialized modules include the stack module, providing a small data storage, the infrared module, allowing for wireless transmission of data between TIS-3D computers, and the terminal module, providing rudimentary text in- and output. And there's plenty more.

Basic setup of a TIS-3D computer.

Getting Started

To get started, craft a controller and a few casings. For looking up recipes I strongly recommend grabbing JEI. To get a copy of the in-game manual, use a book on a placed controller (i.e. right click the block with vanilla book in hand). You should find all further information you require in the manual.

Ingame manual.

Programming TIS-3D Computers

To program a TIS-3D computer, you can either use a vanilla Book & Quill or the TIS-3D Code Bible. To install a program from one of the two onto an execution module, simply use the book on the installed module (i.e. right-click it while holding the book in hand). When using the Book & Quill, each book will be treated as one long program, i.e. all pages will be concatenated when the program is installed on an execution module. When using the Code Bible, each page is treated as an individual program, and the program on the currently selected page will be installed on the module. You can also copy programs from execution modules back into the Code Bible by using it on an execution module while sneaking.

Code Bible - Ingame programming tool.

What now?

So what do you actually do with the mod? Have fun with it! Use it as a means of automating things you'd otherwise automate using complicated redstone circuitry. Create a music machine. Design a machine-code interpreter and run even larger programs (programmed into a ROM module). Go nuts!

Anyway. Here's a short video explaining some of the basics if you don't like reading. It's from an early development stage, but the core concepts still apply.

Галерея

Basic SetupIngame ManualCode BibleDisplay Module

Последние версии

Все версии →
release

TIS-3D-MC1.21.11-2.0.0

MC1.21.11-fabric-2.0.0
26 авг. 2026 г.158Minecraft: 1.21.11fabric
Скачать
Что нового
Big bump, since this also has a breaking API change. - Added: casing rotation, e.g. for schematics or other mods that can rotate blocks. Modules in the casing will rotate with it. Closes #153. Finally. - Changed: comments, defines, continuation macro no longer consume line budget. Closes #211. - Changed: locked casings are also locked for automation (e.g. hopper module insertion/extraction). - [BREAKING] Changed: made `ANY` operations more consistent, regardless of which face a module is installed on. Order of preferred port is no longer world face dependent but local port order based. - Fixed: queue and stack module could stall writers when filled. - Fixed: ROM modules could be written with the right timing. Fixes #176. - Fixed: removing a facade module could leave rendering broken until another change refreshed it. Fixes #202.
release

TIS-3D-MC1.21.11-2.0.0

MC1.21.11-neoforge-2.0.0
26 авг. 2026 г.57Minecraft: 1.21.11neoforge
Скачать
Что нового
Big bump, since this also has a breaking API change. - Added: casing rotation, e.g. for schematics or other mods that can rotate blocks. Modules in the casing will rotate with it. Closes #153. Finally. - Changed: comments, defines, continuation macro no longer consume line budget. Closes #211. - Changed: locked casings are also locked for automation (e.g. hopper module insertion/extraction). - [BREAKING] Changed: made `ANY` operations more consistent, regardless of which face a module is installed on. Order of preferred port is no longer world face dependent but local port order based. - Fixed: queue and stack module could stall writers when filled. - Fixed: ROM modules could be written with the right timing. Fixes #176. - Fixed: removing a facade module could leave rendering broken until another change refreshed it. Fixes #202.
release

TIS-3D-MC1.21.1-2.0.0

MC1.21.1-neoforge-2.0.0
26 авг. 2026 г.727Minecraft: 1.21.1neoforge
Скачать
Что нового
Big bump, since this also has a breaking API change. - Added: casing rotation, e.g. for schematics or other mods that can rotate blocks. Modules in the casing will rotate with it. Closes #153. Finally. - Changed: comments, defines, continuation macro no longer consume line budget. Closes #211. - Changed: locked casings are also locked for automation (e.g. hopper module insertion/extraction). - [BREAKING] Changed: made `ANY` operations more consistent, regardless of which face a module is installed on. Order of preferred port is no longer world face dependent but local port order based. - Fixed: queue and stack module could stall writers when filled. - Fixed: ROM modules could be written with the right timing. Fixes #176. - Fixed: removing a facade module could leave rendering broken until another change refreshed it. Fixes #202.
release

TIS-3D-MC1.21.1-2.0.0

MC1.21.1-fabric-2.0.0
26 авг. 2026 г.119Minecraft: 1.21.1fabric
Скачать
Что нового
Big bump, since this also has a breaking API change. - Added: casing rotation, e.g. for schematics or other mods that can rotate blocks. Modules in the casing will rotate with it. Closes #153. Finally. - Changed: comments, defines, continuation macro no longer consume line budget. Closes #211. - Changed: locked casings are also locked for automation (e.g. hopper module insertion/extraction). - [BREAKING] Changed: made `ANY` operations more consistent, regardless of which face a module is installed on. Order of preferred port is no longer world face dependent but local port order based. - Fixed: queue and stack module could stall writers when filled. - Fixed: ROM modules could be written with the right timing. Fixes #176. - Fixed: removing a facade module could leave rendering broken until another change refreshed it. Fixes #202.
release

TIS-3D-MC1.21.11-1.7.8

MC1.21.11-neoforge-1.7.8
9 авг. 2026 г.34Minecraft: 1.21.11neoforge
Скачать
Что нового
Fix facade rendering, regressed during port.
release

TIS-3D-MC1.21.11-1.7.8

MC1.21.11-fabric-1.7.8
9 авг. 2026 г.32Minecraft: 1.21.11fabric
Скачать
Что нового
Fix facade rendering, regressed during port.
release

TIS-3D-MC1.21.11-1.7.7

MC1.21.11-fabric-1.7.7
9 авг. 2026 г.13Minecraft: 1.21.11fabric
Скачать
Что нового
Port to 1.21.11.
release

TIS-3D-MC1.21.11-1.7.7

MC1.21.11-neoforge-1.7.7
9 авг. 2026 г.15Minecraft: 1.21.11neoforge
Скачать
Что нового
Port to 1.21.11.
release

TIS-3D-MC1.21.1-1.7.7

MC1.21.1-neoforge-1.7.7
8 авг. 2026 г.143Minecraft: 1.21.1neoforge
Скачать
Что нового
Port to 1.21.1.
release

TIS-3D-MC1.21.1-1.7.7

MC1.21.1-fabric-1.7.7
8 авг. 2026 г.30Minecraft: 1.21.1fabric
Скачать
Что нового
Port to 1.21.1.