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Tis the Season

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Tis the Season 1.5.1

1.5.1
19 сент. 2026 г.101Minecraft: 1.21.1neoforge
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## Changes - Updated mods, Neoforge and Seasonal Integration. - Skeletons that come within 3 blocks of a Skeleton Horse will start riding the Skeleton Horse. - Zombies that come within 3 blocks of a Zombie Horse will start riding the Zombie Horse. - Added Barbed to the Stone Ocean biome. ## Fixes - Actually fixed the Blue Moon on multiplayer servers this time. - Fixed some conflicts between Spawn and Respawning Animals that made some mobs from Spawn impossible to find. These include: - Seacows - Boobys (The birds) - Coastal Crabs - Updated Serene Seasons in the server pack to be a more recent version. - This should hopefully address issues with the temperature system server-side. ## Known Issues - All skeletons (including Murk) turn into Barbed when underwater even when that config option is disabled. - I have reported this to the developers of Spawn, so expect this to be fixed in one of their upcoming updates.
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Tis the Season 1.5.0

1.5.0
10 сент. 2026 г.18Minecraft: 1.21.1neoforge
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### Mod additions and removals * Added Enhanced Celestials 2 Core * To replace Enhanced Celestials with a newer and more optimized version! * Added Enhanced Celestials 2 Default Lunar Events * Now rewritten to work better and not have as much performance impact! * Removed Enhanced Celestials * Made redundant by Enhanced Celestials 2. * Added Immersive Overlays * Let's you see information provided by compasses, clocks, calendars etc, just by having them in your inventory! * These overlays can be toggled off by pressing the O key by default. * Added Infernal Expansion Redux * The return of my all time favourite nether expansion mod! * Adds Voline mobs to the nether wastes and Warpbeetle mobs to the Warped Forest. * Adds the Glowstone Canyon biome to the nether as well as many glowstone-related building blocks! * Adds Glowsquitos, Silkmoths and Blindsight mobs to the biome as well. * Added Spawn * This mods adds some new biomes and mobs mainly based around the Ocean. * Mobs include: * Ants * Anglerfish * Barracuda * Herring * Barbed (Hostile) * Booby (The bird) * Bluefish * Sunfish * Dodos * Coastal Crabs * Spider Crabs (Hostile) * Firekeeper (Hostile) * Hamsters * Marine and terrestrial iguanas * Seahorses * Octopi * Pilot Fish * Seacows * Seals * Tuna * Stickbugs * And more! * Biomes include: * Rocky Shore * Tide Pools * Seagrass Meadow * Deep Warm Ocean * Sandy Island * Tropical Island * Cold Island * Ant Gardens * Dodo Island * Only 1 of these spawns in the entire world! A map can be acquired from villagers. * The dodos that spawn here do not respawn and cannot breed, so keep them protected! * Volcanic Island * Have functional volcanoes that have the potential to give a bounty of ores but also much destruction... * *I added this as I felt oceans had largely been untouched in this modpack and I wanted to rectify that.* * Added Barched * This backports the Parched and Camel Husk mobs from 1.21.11 * This also backports Spears and changes to Zombies and Zombie Horses. * Parched will now replace regular skeletons in Deserts and Badlands biomes. * Camel husks can sometimes spawn in Deserts and Badlands and always have a parched and a husk with a spear riding it. ### Changes * Updated mods, Neoforge and Seasonal Integration. * Rewrote all Lunar events to work with Enhanced Celestials 2 * Hunter's Moon * Now doubles all meat, bone and animal product drops from mobs! * Now spawns Parched, Barbed and Camel husks too. * Wolf Moon * Now doubles bone drops from mobs during the event! * Snow Moon * Now spawns chillagers in addition to the usual cold-variant mobs. * Now gives all mobs except monsters Slowness and Frostbite when exposed to moonlight. * Now gives all mobs the slippery effect when exposed to moonlight. * Frost effect is now only applied if the player is not wearing any pieces of leather or fur armour and has less than 0 frost resistance. (and is exposed to the sky). * Added 2 new lunar events! * Ash Moon * An ashy grey moon, highlighting the less pleasant aspects of Summer, that being heat! * Blazes and Magma cubes and rarely Firekeepers spawn in addition to the usual mobs during this event. * All monsters have a chance to set you on fire when hitting you, making it very easy to get heat stroke! * All mobs have the Flammable effect when exposed to the sky, which makes them stay on fire for longer and spread fire to the environment around them. Best take some water buckets * All ash, magma cream, blaze rods and sunstones that drop from mobs during this event will be doubled! * All Summer crops have quadruple yields during this event! * You cannot sleep through this night, it's far too hot and uncomfortable! * Anvil and enchanting costs are halved during this event! * The radius of beacons is doubled during this event! * Mobs drop twice as much experience during this event! * Comes with a Super Moon variant where all effects are doubled. * Dark Moon * A pitch black moon, highlighting the long nights that winter brings. * All player and passive mobs receive the fear effect, which darkens vision and makes mobs run away from those they are trying to attack. * You cannot sleep through this night, fear makes you restless! * The intense darkness cloaks all hostile mobs, making them invisible! Don't be intimidated, for this night rewards those with the bravery to face it... * All hostile mobs give the blindness effect upon hitting you with a melee attack. * Phantoms spawn in addition to the usual hostile mobs during this night. * Radius of beacons is reduced by 80% during the event. * Mobs drop 80% less experience during the event. * All winter crops have triple yields during this event! * All common mob drops will be tripled during this event! * Comes with Super Moon variant with doubled effects. * Zombie Horse Jockeys spawned during Autumn now have a 75% chance of having either an iron, copper or stone spear. * Adjusted timings and spacing between lunar events. * There should now be a lunar event at least once every 8 nights and there should be at least 2 nights between each lunar event. * Massively increased the minimum amount of nights that must pass before the same lunar event can occur again to 24 (once per full season). * Increased minimum nights between the same super moon to 96. (I.e Once per in-game year). * *With the increased amount of lunar events and with 2 more in this update, this change felt necessary to ensure that players received a variety of lunar events and didn't just receive the same ones over and over.* * Changed how mob spawns work in Winter to ensure that no mobs aside from Bees and Ants can breed in Winter. * Ants and Bees had to be excluded due to technical issues related to how they spawn. * Some mobs such as Wolves, cats, polar bears, penguins, seals, reindeer and foxes can still spawn naturally during Winter but still won't be able to breed. ### Fixes * Fixed block drop modifiers for the Blue Moon not taking effect when on a multiplayer server. ### Known Issues * Serene Seasons integration for the temperature system works in Singleplayer but not on multiplayer servers. * This seems to be an issue with Serene Seasons itself, so not sure how likely this is to get fixed unfortunately. * I am looking at alternative workarounds. * Currently heat works as intended but not cold. * All skeletons (including Murk) turn into Barbed when underwater even when that config option is disabled. * I have reported this to the developers of Spawn, so expect this to be fixed in one of their upcoming updates.
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Tis the Season 1.4.1

1.4.1
5 авг. 2026 г.52Minecraft: 1.21.1neoforge
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## Mod additions and removals - Added Sodium Extras - To replace Sodium/Embeddium Extras - Does basically the same things but actually works with newer versions of Sodium. - Removed Sodium/Embeddium Extras - Due to crash issues with newer versions of Sodium/Reese's Sodium options - Removed Sodium Options API - No longer needed now that sodium/embeddium extras is removed. ## Changes made to existing mods - Updated mods. - Removed some redundant config files from the server pack to save space. - Updated the modpack's default options. - Added a resourcepack selection to the default options. - Updated the default video settings to work with the newly added Sodium Extras. ## Fixes - Fixed the game crashing whenever the video settings were opened. - Fixed dedicated servers showing the incorrect modpack version in their description. ## Known Issues - Serene Seasons integration for the temperature system works in Singleplayer but not on multiplayer servers. - For servers it seems to be inconsistent at times but I am looking into it.
beta

Tis the Season 1.4.0

1.4.0
3 авг. 2026 г.39Minecraft: 1.21.1neoforge
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## Mod additions and removals - Added Scorchful - Adds sandstorms and piling sand to deserts and Badlands. - Breezes can spawn during particularly heavy sandstorms. - Adds a "heatstroke effect" which makes you weaker and slower if you spend too long in the sun in tropical biomes. - If untreated will eventually lead to death. - Can be avoided by staying in the shade or staying hydrated. - Can be alleviated by drinking or swimming in water. - Crimson and warped lilies can be found in the nether to help you stay cool. - This effect also happens in Temperate biomes (albeit at a slower pace) during the summer. - Taking damage from fire and lava can also give you this effect so be careful! - Fire and lava give you heatstroke much faster if you're in the nether. - Added Frostiful - Expands on the freezing aspect of powder snow so that you can freeze to death in cold biomes. - Freezing can be counteracted by staying near light/heat sources such as torches, campfires and fire. - Freezing also happens at a slower pace in temperate biomes during the winter. - The new sun lichen can be found in cold biomes which can help you stay warm. - Attacks from some enemies such as Strays or Gelids can make you freeze quicker so be careful! - Added Thermoo Patches - Adds integration between Frostiful, Scorchful and Serene Seasons. - Added Pigsteel - Adds pigsteel which generates in the nether and can be refined into iron nuggets/ingots. - Think of it like the nether version of iron. - Added No chat Restrictions - What this does should be pretty self-explanatory. ## Changes made to existing mods: - Updated mods and Neoforge. - 40% of the passive mobs that spawn during spring will now be babies. - This is to simulate significant mob breeding occurring during Spring. - Ancient debris now drops netherite scraps instead of itself. - You can still get ancient debris by using silk touch. - This change allows fortune to work with ancient debris as well as allowing it's drops to be boosted by the blue moon. ## Fixes - Fixed a typo in one of the tags in the modpack's internal datapack that was preventing the tag from loading properly. - Fixed an issue where plains biomes weren't receiving snow during the winter. ## Known Issues - Serene Seasons integration for the temperature system works in singleplayer but not on multiplayer servers. - I hope to have this fixed and a patch released soon.
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Tis the Season v1.3.2

1.3.2
31 мая 2026 г.96Minecraft: 1.21.1neoforge
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## Mod additions and removals - Removed Async Particles and Async Locator - This is due to issues they are causing with newer versions of Sodium and other mods. - Removed Fusion connected textures - This is a leftover dependency from mods in earlier versions that have since been removed. - Added Vanilla Backport x Incubation - This allows brown and blue eggs to be placed in twig and hay nests and generate in nests in the appropriate biomes. ## Changes made to existing mods - Updated mods, Seasonal Integration and Neoforge. - Changed the recipes for the newly added rope fences and fence gates to use Supplementaries's rope instead of Farmer's Delight's rope. - Vanilla Backport has been updated to include content from Minecraft 26.2 Chaos Cubed! - This includes 5 new music tracks, sulphur and cinnabar blocks as well as sulphur cube mobs, sulphur geysers, sulphur caves and a new music disc! ## Changes to Lunar Events - The Meadow Moon no longer gives the comfort effect. - This is due to the effect's planned removal from Farmer's Delight in the future and the nourishment effect now basically doing the same thing. ## Fixes - Added a temporary solution to address cargo animals from pillager caravans not despawning with the illagers and leaving free loot everywhere. - This works via a function which removes persistence from mobs that are a part of pillager caravans every 30 seconds or so, making them despawn when no players are nearby just like hostile mobs. - Please note that if you have taken any animals from Pillager Caravans to keep as pets then you will unfortunately be likely to lose them as a result of this change but there's not much I can do about it unfortunately. - The functions I have added to make this work will be removed once Pillager Caravans fixes the issue on their end. The server pack for this version can be found here: https://www.curseforge.com/minecraft/modpacks/tis-the-season/files/8177215
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Tis the Season 1.3.1

1.3.1
23 янв. 2026 г.122Minecraft: 1.21.1neoforge
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# Changes made to existing mods - When starting a new world, Caravans will now only start spawning after 5 in-game days have passed. - _This makes them consistent with Vanilla's Pillager Patrols._ - Halved the spawnrate of all Caravans as they were occurring too frequently. - Disabled enhanced grass and flower growth from Serene Seasons Plus. - _This caused some flowers to appear in biomes where they didn't fit so this has been disabled until Biome configuration for this feature is available._ - Updated all mods, Neoforge and Seasonal Integration to the latest versions at time of writing. - Added all fruits to relevant Seasonal Fertility tags to ensure that their drops can be enhanced properly by Lunar events. # Changes to Lunar Events - The Meadow Moon and Flower Moon now give players the Harmony effect (From Neapolitan). - The Flower Moon now gives the Vibing effect (From Upgrade Aquatic) to players and passive mobs instead of regeneration. - The Hunter's Moon now gives all mobs the Berserking effect (From Neapolitan). - The Wolf Moon now gives all players the Persistence effect (From Atmospheric). - The Wolf Moon now gives all types of wolves the speed effect. - Added all of Serene Season's Crop tags to Enhanced Celestials' Harvest Moon crops tag. This allows all crops with Serene Seasons Compatibility to get bonuses from the Harvest Moon! - _This mainly allows things like Sapling and Sugar Cane drops, basically anything that can grow to be duplicated by the harvest moon._ - The Harvest Moon now doubles drops from all types of logs to make it more impactful among the other lunar events. - The Blue Moon now gives the haste effect to players as well as doubles all drops from ores and minerals. Happy Mining! # Other Changes - General cleanup and removal of redundant config files from removed mods. - Fixed an issue on the modrinth version of the modpack where the download for Cool Rain was included as an override instead of linking to the mod's page. - **NOTE: Due to Modrinth now not allowing me to upload Server Packs on this page you will have to get the updated server pack from the Curseforge page: https://www.curseforge.com/minecraft/modpacks/tis-the-season/files/7513778**
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Tis the Season 1.3.0

1.3.0
7 янв. 2026 г.86Minecraft: 1.21.1neoforge
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With this update I will now consider the modpack to be out of beta and officially released! This is because I have accomplished everything I set out to do when I first made the modpack, anything else I add from here will be considered a bonus! Read on to see the changes in the biggest update this modpack has had! - Updated all mods to the latest versions. - This includes new stuff from Supplementaries. - This includes the newest release of Clifftree. - Added Plunderers and Plunderer ships to oceans. - Plunderers can use the cannons on their ships and boats to sink your vessel! - This includes changes from Seasonal Integration v1.3.0 to v1.4.1. Please check those changelogs for those changes! - Added Pillager Caravans. - This adds wandering caravans which journey across biomes. They are full of loot but guarded by plenty of different Illagers. - They come in various sizes and change according to what biome they first spawn in. - Will you risk dying to them for the loot they carry or will you let them pass by with their ill-gotten goods? - Added Just Enough Effect Descriptions (JEED) - Allows you to see descriptions of potion effects via JEI. - Mainly added to help people understand modded potion effects that aren't particularly intuitive. - Added Revamped Wolf - This mod enhances wolf AI to make them stick together better as a pack. - Also allows wolves to pick food up off the ground and eat it to heal themselves. - Added Enderscape - Added to give the end more content without adding too much. - The Goal is to make it similar in content to 1.16's nether. - Added Clean Tooltips - Adds some extra info to tooltips such as durability. - Tells you an enchantment is max level by making it's name appear in gold. - Added Gardens of the Dead - Adds a couple more biomes to the nether which are variants of existing ones. - Whistlecane forest - A variant of the crimson forest with whistlecane growing in big quantities and far fewer crimson fungi. - Soulblight Forest - A variant of the soul sand valley with soulblight fungi growing on soul sand and soul soil with other new vegetation to accompany them. - Added Combat Noveau - Implements changes from the combat test snapshots that released a while ago. - Getting hurt will interrupt eating/drinking. - Snowballs and eggs now stack to 64 and regular potions stack to 16. - You can now hold the attack button to repeatedly attack. - Drinking potions/soups and stews should be much faster. - Tiny mobs such as rabbits and baby zombies should be a lot easier to hit. - Shields now have an indicator to show that it is up and that you're being protected. - Added Convenient effects. - Tweaks a few potion effects to make them better or less intrusive. - Makes potion particles way less visible when in first person. - Added Cut Through. - Let's you hit mobs through grass and other foliage that would otherwise negate your attack. - Added Particular - Adds some nice particle and water effects for some increased ambience! - Added Cool Rain - Changes the sound that rain makes when hitting the ground depending on what block the rain is landing on. - Added Wakes - Leaves a disturbance (wake) in water when travelling in a boat or swimming. - Removed Auroras, Iris and Complementary Shaders. - This is mainly due to performance issues on lower end devices but also to resolve some conflicts with other mod's rendering effects. - Auroras unfortunately either wouldn't spawn or didn't look good with the other mods I have so they have been removed. I couldn't seem to get it's config file working either. - Added Custom Lunar Events via the modpack's internal datapack! - Snow Moon - Dark Blue moon with Dark Blue skylight. - Players get the frost effect during this event, slowing them down and making them slowly freeze to death if they are outdoors. Leather armour will prevent freezing but will not prevent the slowdown effect. - Cold variant mobs replace normal mob spawning during this event. - Cannot sleep through this night due to the extreme cold. - Slightly more hostile mobs than normal. - Beacons have 50% less range due to the cold. - Winter Crops have quadruple yields if the event occurs during Winter. - Xp Drops are reduced by 25% during this night. - Anvil and enchanting table costs are 25% more during this night. - Hunter's Moon - Orange moon with orange skylight aiming to give a Halloween vibe. - Only undead spawn during this event but more than normal. - Undead animals can spawn during this event too. - Cannot sleep through this night due to the watchful dead. - Slightly more hostile mobs than normal. - Every mob on the surface gets the strength effect (Including Players)! - Xp drops are increased by 50% and anvil and enchanting table costs are reduced by 25% during this event! - Beacons have 50% more range during this event. - Autumn Crops have triple yields if this event occurs during Autumn. - Wolf Moon - Regular White Moon with White Skylight - Loads of wolves spawning. - Includes skeleton and zombie wolves too! - Only Skeletons as the hostiles during this night. - Moon is bigger than normal during this event. - Moonlight is bright enough during this event to allow you to see as if it was daytime! - Beacons have 25% more range during this event. - Flower Moon - Pink Moon and Pink Skylight - Huge amount of passive mob spawns. - Hostile mobs are largely absent from the surface. (Those that aren't are weaker and take more damage). - Players and all Passive mobs get the regeneration and relief effects. - All flowers have double yields during this event. - Spring Crops have triple yields if this event occurs during Spring. - Meadow Moon - Green Moon and Green Skylight - Peaceful night with Hostile mobs completely absent from the surface. - Players get the Resistance, Comfort, Nourishment and Restful effects for the duration of the night. - Summer crops have triple yields if this event occurs during Summer. - All new events come with Super moon variants too! - Super moon variants all have doubled effects from their regular counterparts. - The Blood Moon from base enhanced celestials has been updated to give all hostile mobs the speed effect if they are exposed to the sky. - _With the addition of 5 more lunar events and with blood moons being much rarer as a result, it felt necessary to make them more impactful while not changing their existing effects too much. This change felt like a good middle ground._ - I have updated the modpack page with new screenshots from this version! - Seed I used for terrain screenshots: 2436571331335935607 - I also used this seed for some of the build screenshots: 613487280921151894 - The modpack has a new logo, highlighting the terrain as well as trying to represent all 4 seasons in one screenshot! - Seed: 8216851679320260194, Coordinates:(X: 5328, Y:123, Z:532) - Changes/fixes to existing mods or settings - Added Upgrade Aquatic's river saplings to fishing loot tables if you are in any river biomes. - Added Upgrade Aquatic's River trees to sandy beaches, oceans, swamps and rainforest basins. - _Due to the way that rivers generate with Clifftree and Tectonic it means that there is virtually no dry land occurring in river biomes to allow river trees to spawn, making them exceedingly difficult to find. So these changes have been made as an alternative way to get them._ - Fixed Camels spawning deep underground. - Disabled Farmer's Delight rope in favour of Supplementaries's rope - Recipes have been adjusted to ensure that it is as easy to get as Farmer's Delight's Rope. - Added Ecologic's beach features to Clifftree's Tropical Beach. - Adjusted the dimension settings for Lunar events so that Serene Seasons and Enhanced Celestials agree on how long a Minecraft year is (96 days). If you have any feedback on how things are (especially surrounding the new lunar events) please let me know either on here or open an issue on the github and I'd be happy to take a look! I hope you enjoy what I consider to be the definitive version of Tis the Season! I will still be updating this modpack in the future but it will be likely be smaller than this version and just some small changes and optimisations to make things work better and more cohesively. Cheers!
beta

Tis the Season 1.2.1

1.2.1
27 нояб. 2025 г.78Minecraft: 1.21.1neoforge
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- Re-Added Modern Fix - It has proven helpful in resolving some server connectivity issues so I have added it back in. - Updated mods to the latest version at time of writing - Clifftree is still on v1.7 though as the 1.21.1 update hasn't arrived yet. - Adjusted some Incontrol spawn rules to only be active in their specific seasons to help performance. - Allowed passive mobs to spawn in oceans and river biomes during the winter. - This is mainly to ensure that aquatic mobs can still spawn. - Increased the spawn rate of passive mobs in tropical biomes during winter. - This simulates animal migration but also ensures that tropical biomes stay a reliable source of passive mobs in the winter. - Changes added via Seasonal Integration - Added Vanilla's Pale Garden to the "spooky" and "dead" biome tags to make dynamic surroundings give it dense fog and barely any ambience. - Added Clifftree's Warm Caves and Yung's Cave Biomes's Lost caves to variants and venture's "deserts" tag to ensure that desert variant mobs can spawn there. - Added Clifftree's Mushroom Caves to the "is_mushroom" tag. - Added Jungle Variant mobs to Lush Caves - This is experimental and may well get removed in the next update. - This has been added via the modpack's internal datapack rather than through seasonal integration due to it's experimental nature. - Fixed Modded Cave biomes not being recognised by Traveller's Titles as underground biomes. - Fixed an issue where Pet Cemetery was mysteriously missing from the Modrinth version of the modpack. - Apologies if you have had issues because of this!
beta

Tis the Season 1.2.0

1.2.0
22 нояб. 2025 г.43Minecraft: 1.21.1neoforge
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- Made Zombie horses and skeleton horses spawn with zombie and skeleton riders during the night in the autumn season - Zombie and skeleton Horses now burn in sunlight like other undead mobs - Added Pet Cemetery - This mod allows you to resurrect your pets using a pet collar and a respawn anchor! - The pets will respawn as zombie versions and if zombie versions die they will respawn as their skeleton counterpart through the same process - Zombie and Skeleton pets will also burn in sunlight like all undead creatures so be careful! - Undead Pets will not burn in sunlight if wearing their respective armours. - Updated most mods and Seasonal Integration to the latest versions at time of writing. - Added Environmental's Marsh to the "lesser_color_changes" biome tag. - Vanilla Backport now includes all features from Bundles of Bravery (1.21.2) and Spring to Life (1.21.5). - Updated cold biome tags to include Clifftree's Frozen caves and Yung's Frosted Caves. - Added Clayworks - This was added in a previous version but I forgot to document it, Sorry! - Adds terracotta building blocks, coloured pots and the Kiln! - The Kiln acts as a faster furnace but for everything not already covered by the blast furnace or the smoker. - Removed Backported and Backported Animal Variants - Vanilla Backport has been updated to include these mod's features so these mods have been deemed redundant. - Removed Modernfix - This is to prevent conflicts with some other recently updated mods just to be safe. - It may be added back in a future version. - Backdated Clifftree version to 1.7 from 2.0.1 - This is a temporary change to address an issue with the new Vanilla Backport version causing the Pale Garden to generate incorrectly. - This will be in place until the new version of Clifftree has released for 1.21.1. At which point I will release a hotfix updating to it. - Introduced a server pack that will be included in the "additional files" section of every version from now on! - This will make it much easier to set up a server to play this modpack with a group of friends!
beta

Tis the Season 1.1.1

1.1.1
31 окт. 2025 г.59Minecraft: 1.21.1neoforge
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- Added an internal resourcepack to serve a similar function as the internal datapack added in the previous version - This will be used primarily for compatibility between falling leaves and other mods in the modpack - Disabled falling leaves for Maple, Plum and Pale Oak trees as their respective mods already add that. - Changed Coconut and Yucca trees to use the "palm" falling leaf particles. - Changed Rosewood and Morado trees to use the "mahogany" falling leaf particles. - Changed Pine trees to use conifer leaf particles. - Changed Hawberry trees to produce maple leaf particles. - Updated mods and seasonal integration to the latest version. - Made Purple Wisteria trees fertile in Summer - Made White Wisteria Trees fertile in Winter - Made Blue Wisteria trees fertile in Autumn.
beta

Tis the Season 1.1.0

1.1.0
22 окт. 2025 г.59Minecraft: 1.21.1neoforge
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This is the initial Modrinth Release of the modpack. The changes from previous versions are found below. If you would like to download previous versions of the modpack please use the curseforge page: https://www.curseforge.com/minecraft/modpacks/tis-the-season - Changed InControl Spawn rules to allow Incontrol Spawners to actually work. - Added Serene Seasons Plus - The day night cycle will now change according to the season! - The closer to Summer the longer the day and the shorter the night. - The closer to Winter the shorter the day and the longer the night. - Short Grass, Tall grass and some flowers will now grow from grass blocks occasionally during warmer seasons. - Updated all mods, Neoforge and Seasonal Integration to the latest versions (At time of writing). - Changes added via Seasonal Integration: - Added Atmospheric's Snowy bamboo and Snow real magic's snowy plant blocks to Serene Seasons Plus's flowers tag to prevent that mods snow piler from overwriting them. - Added Atmospheric's Snowy Bamboo to the winter crops tag. - Added Abnormals Delight - Allows for a greater variety of food and larger meals to be made from the food found in the mods by TeamAbnormals. - Added Tree Placer - Birch trees will now grow in the tall version when grown within an old growth birch forest biome. - ~~Bamboo shoots planted within a Snowy biome, on a snow block or during Winter in non-tropical biomes will now grow into snowy bamboo.~~ (Added via InControl instead). - Oak trees grown in any swamp biome will now grow as swamp oaks with vines on them. - Created an internal datapack to facilitate the tree placer mod and some changes made to InControl config files. - This is included in the modpack's config files in the openloader section. - Includes the data necessary for Tree Placer and some of the InControl config files to work properly. - This will not be published separately as most of it will not function properly outside of the modpack. - Other Changes - Allowed Snowy Bamboo to be planted on grass blocks. - Adjusted Ready Player Fun's config to pause dedicated servers immediately if no one is online.