TimerCommandСкачатьСкачатьСкачатьСкачатьСкачатьСкачать
ВЕРСИИ (6)
release
TimerCommand 1.2.0
1.2.030 окт. 2026 г.2Minecraft: 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3bukkit, paper, purpur, spigot
Что нового
# 1.2.0 - Gift Creation Overhaul
This release makes gift creation clearer and safer, adds gift design templates and a summary screen, and fixes gift opening and item handling.
## Highlights
- **Summary screen before creation** - after clicking Create Gift you now see a preview of the gift, the recipient, slot count, item count, price and balance. Use **Back** to return to the contents, **Cancel** to abort, or **Create Gift** to finish. Money is charged only after confirmation.
- **Gift design templates** - save the gift appearance, name and lore as a reusable design. Templates never store items. Load a design from the appearance or contents screen; loading returns any current contents to your inventory and takes you to slot selection, so item duplication is impossible. Shift-click a template to delete it.
- **Clearer five-step flow** - step numbers (1/5 … 5/5) in titles, a **Cancel** button on every step, a cleaner slot-selection layout, and shorter chat hints.
- **Sound feedback** - configurable click and error sounds for menu navigation, forbidden items and missing money.
- **Back button in the contents GUI** - the old “Return items” hopper is now a **Back** button that returns the items and goes to slot selection.
## Fixes
- **Gifts can be opened again** - interacting with a gift now works even when another plugin or the server marks the interact event as cancelled. Right-clicking in air and right-clicking blocks both work, including gifts made of coal, bricks or name tags.
- **No item loss** - forbidden items cannot be inserted. If one gets into the GUI anyway, it is returned on confirm. Closing the GUI, quitting and plugin shutdown return all contents.
- **Stackable gifts** - with `gift-lock.mode: "none"`, identical gifts (same contents, recipient, creator, name, lore and appearance) stack. Lock modes `minutes` and `scheduled` still store a creation timestamp, so they do not stack.
- **Recipient tracking** - new gifts store the recipient UUID and name. Only the recipient, creator, admins or players with `playerpresents.open.any` can open them. Old gifts without recipient data remain open to everyone.
- **Safer economy** - the price is charged only after all validation and creation succeeded; items are returned if anything fails.
- **Lock timezone fix** - creation time is stored as epoch milliseconds, so minute and scheduled locks work correctly with the configured timezone.
- **Safer opening** - empty gifts do not open, full inventories follow `inventory-full-action`, and the gift is removed only after its contents are delivered.
- **Language and config fixes** - missing translations fall back to English, new keys are added to existing language files, messages are formatted once, and config is loaded in the correct order.
- **Gift data** - new version-stable serialization of gift contents with support for gifts created by older versions.
## New configuration
```yml
recipient-only: true
allow-offline-recipients: true
templates:
enabled: true
max-per-player: 9
effects:
ui-click-sound: "UI_BUTTON_CLICK"
ui-error-sound: "ENTITY_VILLAGER_NO"
```
Existing configs keep their values; new optional keys use built-in defaults.
## Upgrade notes
- Back up `plugins/PlayerPresents/` before updating.
- Existing gifts remain readable. Old gifts without recipient data are open to everyone.
- Set `language: "cs"` for Czech, or another supported language.
- If you want the old “anyone can open” behaviour, set `recipient-only: false`.
## Compatibility
Requires Paper/Spigot 1.17+. Tested on Paper 26.2 and Leaf 1.21.11.
release
TimerCommand 1.0.6
1.0.615 мая 2026 г.347Minecraft: 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2bukkit, paper, purpur, spigot
Что нового
✅ Added support for multiple execution times in TIME scheduled commands, allowing one command to run at several times during the day.
✅ Implemented backward-compatible time parsing for both single values ("HH:mm" / "HH:mm:ss") and YAML lists.
✅ Updated command info/list and GUI display to show all configured times for TIME commands.
✅ Improved daily trigger tracking so each configured time executes once per day reliably.
```
daily-announce:
enabled: true
type: "TIME"
time:
- "11:00"
- "23:00"
command: "say Right now is %hour%:%minute%!"
description: "Daily announcement"
```
release
TimerCommand 1.0.5
1.0.522 дек. 2025 г.245Minecraft: 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, purpur, spigot
Что нового
✅ Added full version compatibility support from **Minecraft 1.17 up to the latest release**, ensuring seamless operation across all modern server versions.
✅ Implemented cross-version handling for internal API changes to maintain consistent behavior and stability.
✅ Ensured all existing features, commands, and placeholders work identically on every supported version without limitations.
✅ Improved long-term maintainability by future-proofing the plugin against upcoming Minecraft updates.
✅ Verified performance and reliability across the entire supported version range for production environments.
release
TimerCommand 1.0.4
1.0.421 дек. 2025 г.29Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, purpur, spigot
Что нового
✅ Added `$delay$` placeholder feature for delayed command execution across all command types (TIME, INTERVAL, WEEKLY, MONTHLY_DAY, GAME_TIME).
✅ Implemented cumulative delay system where multiple `$delay$` commands execute sequentially with customizable delay intervals.
✅ Commands without `$delay$` before delayed commands execute immediately, while those after delayed commands execute after all delays complete.
✅ Added comprehensive delay support with delay value specified in seconds via the `delay` configuration field.
✅ Delay feature works seamlessly with all existing placeholder replacements (%day%, %month%, %year%, %hour%, %minute%, PlaceholderAPI, etc.).
✅ Enhanced configuration flexibility with delay parameter available for all command types without any restrictions.
✅ Added detailed logging for delayed command scheduling and execution with timing information.
---
## Example Configuration
Here's a practical example of using the new delay feature for a server restart countdown:
```yaml
restart-countdown:
enabled: true # Set to true to enable
type: "TIME"
commands:
- "say Restart in 10 seconds"
- "$delay$ say Restart in 9 seconds"
- "$delay$ say Restart in 8 seconds"
- "$delay$ say Restart in 7 seconds"
- "$delay$ say Restart in 6 seconds"
- "$delay$ say Restart in 5 seconds"
- "$delay$ say Restart in 4 seconds"
- "$delay$ say Restart in 3 seconds"
- "$delay$ say Restart in 2 seconds"
- "$delay$ say Restart in 1 second"
- "$delay$ say Restarting server now!"
- "$delay$ restart" # Restart command will execute after all delays
time: "23:59" # Execute at 23:59 every day
delay: "1" # 1 second delay between each command
```
release
TimerCommand 1.0.3
1.0.313 дек. 2025 г.37Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, purpur, spigot
Что нового
# New Features in TimerCommand Plugin
## Overview
Three major new features have been added to the TimerCommand plugin:
1. **WEEKLY type** - Commands on specific days of the week
2. **Multiple Commands Support** - Execute multiple commands for one scheduler
3. **GAME_TIME type** - Commands based on in-game time in a world
---
## 1. WEEKLY Type - Commands on Specific Days of the Week
### Description
Allows you to run a command on specific days of the week at a determined time (e.g., every Friday at 22:59).
### Configuration
```yaml
weekly-example:
enabled: true
type: "WEEKLY"
command: "say This command runs every Monday, Wednesday and Friday at 12:00!"
time: "12:00" # Format: HH:mm or HH:mm:ss
days:
- "monday"
- "wednesday"
- "friday"
```
### Command Format
```
/tc add WEEKLY <command_name> <day_1-7> <HH:MM:SS> <command>
```
**Day Numbers:**
- `1` = Monday
- `2` = Tuesday
- `3` = Wednesday
- `4` = Thursday
- `5` = Friday
- `6` = Saturday
- `7` = Sunday
### Supported Days in config.yml
- `monday` (MON)
- `tuesday` (TUE)
- `wednesday` (WED)
- `thursday` (THU)
- `friday` (FRI)
- `saturday` (SAT)
- `sunday` (SUN)
Days are case-insensitive - all of these work:
- `"monday"`, `"MONDAY"`, `"Monday"`
- `"mon"`, `"MON"`, `"Mon"`
### Examples
**Example 1: Command every Tuesday at 15:30**
```yaml
tuesday-event:
enabled: true
type: "WEEKLY"
command: "say Tuesday event!"
time: "15:30"
days:
- "tuesday"
```
**Command line:** `/tc add WEEKLY tuesday_event 2 15:30 say Tuesday event!`
**Example 2: Commands on weekdays at 09:00**
```yaml
weekday-morning:
enabled: true
type: "WEEKLY"
commands:
- "say Good morning!"
- "broadcast Server is ready"
time: "09:00"
days:
- "monday"
- "tuesday"
- "wednesday"
- "thursday"
- "friday"
```
**Command line:** `/tc add WEEKLY weekday_morning 1 09:00 say Good morning!`
Then manually add days to config.yml.
---
## 2. Multiple Commands Support
### Description
Instead of running a single command, you can now specify a list of commands that will be executed in sequence.
### Configuration
**Old way (still works):**
```yaml
single-command:
enabled: true
type: "TIME"
command: "say Single command"
time: "12:00"
```
**New way (list):**
```yaml
multiple-commands:
enabled: true
type: "TIME"
commands:
- "say First command"
- "give @a diamond 1"
- "broadcast Server announcement"
time: "12:00"
```
### Notes
- When using the `commands` array, the `command` field is ignored
- Commands execute in the order specified in the configuration
- This feature works with **ALL** scheduler types (TIME, INTERVAL, MONTHLY_DAY, WEEKLY, GAME_TIME)
### Examples
**Example 1: Daily cleanup with multiple commands**
```yaml
daily-cleanup:
enabled: true
type: "TIME"
commands:
- "say Starting server cleanup!"
- "save-all"
- "broadcast Server will restart in 10 seconds"
time: "06:00"
```
**Example 2: Weekly bonus on Friday with multiple commands**
```yaml
weekly-bonus:
enabled: true
type: "WEEKLY"
commands:
- "broadcast Friday bonus!"
- "give @a gold_ingot 10"
- "effect give @a speed 3600 1"
time: "19:00"
days:
- "friday"
```
---
## 3. GAME_TIME Type - Commands Based on In-Game Time
### Description
Allows you to run a command at a specific in-game time (measured in ticks) in a specific world (e.g., when the sun reaches noon).
In-game time is measured in ticks (0-24000 per day):
- **0 ticks** = Sunrise (start of day)
- **6000 ticks** = Noon (sun at highest point)
- **12000 ticks** = Sunset (afternoon/evening)
- **18000 ticks** = Midnight (darkest, start of night)
### Configuration
```yaml
game-time-example:
enabled: true
type: "GAME_TIME"
command: "say It's noon in-game!"
world: "world" # World name
tick: 6000 # In-game tick (0-24000)
```
### Command Format
```
/tc add GAME_TIME <command_name> <world_name> <tick_0-24000> <command>
```
### Important Information
- The command runs **only once per day** at the specified tick
- The command runs **only in the specified world**
- You must specify an existing world name (e.g., "world", "world_nether", "custom_world")
- In-game time depends on the `doDaylightCycle` gamerule - if it's off, the command may not trigger
### Examples
**Example 1: Noon announcement**
```yaml
noon-event:
enabled: true
type: "GAME_TIME"
command: "say The sun has reached its peak!"
world: "world"
tick: 6000
```
**Command line:** `/tc add GAME_TIME noon_event world 6000 say The sun has reached its peak!`
**Example 2: Midnight effect with multiple commands**
```yaml
midnight-event:
enabled: true
type: "GAME_TIME"
commands:
- "say Midnight in-game!"
- "effect give @a blindness 10"
- "broadcast The night is darkest!"
world: "world"
tick: 18000
```
**Command line:** `/tc add GAME_TIME midnight_event world 18000 say Midnight in-game!`
**Example 3: Multiple world events during the day**
```yaml
sunrise:
enabled: true
type: "GAME_TIME"
command: "effect give @a speed 300 1"
world: "world"
tick: 0
sunset:
enabled: true
type: "GAME_TIME"
commands:
- "say The sun is setting"
- "effect give @a slowness 300 1"
world: "world"
tick: 12000
```
---
## Combined Examples
### WEEKLY + Multiple Commands
```yaml
weekly-with-multiple:
enabled: true
type: "WEEKLY"
commands:
- "say Friday is here!"
- "give @a diamond 5"
- "effect give @a haste 1800 2"
- "broadcast Weekend event starts!"
time: "19:00"
days:
- "friday"
```
**Command line:** `/tc add WEEKLY friday_event 5 19:00 say Friday is here!`
### GAME_TIME + Multiple Commands in Different Worlds
```yaml
world-noon:
enabled: true
type: "GAME_TIME"
commands:
- "execute in world run effect give @a speed 600 1"
- "broadcast It's noon in the main world!"
world: "world"
tick: 6000
nether-midnight:
enabled: true
type: "GAME_TIME"
command: "say It's midnight in the Nether"
world: "world_nether"
tick: 18000
```
---
## Backward Compatibility
- **Old configurations** will continue to work without any changes
- **New features** are completely optional
- Old `command` and new `commands` list **cannot be used** together in one scheduler
- The plugin automatically prioritizes `commands` if both are present
---
## Technical Details
### Modified Classes
1. **ScheduledCommand.java**
- Added `commands` field (list instead of single command)
- Added `daysOfWeek` field for WEEKLY type
- Added `gameTimeWorld` and `gameTimeTarget` fields for GAME_TIME type
- New methods: `checkWeeklyExecution()`, `checkGameTimeExecution()`
- Method `execute()` now supports multiple commands
2. **CommandScheduler.java**
- Updated `loadCommands()` method to support:
- Loading `commands` array
- Parsing `days` array for WEEKLY type
- Parsing `world` and `tick` for GAME_TIME type
- Added import for `java.time.DayOfWeek`
- Updated `addCommand()` method to save WEEKLY and GAME_TIME parameters
3. **commands.yml**
- Added examples of all three new types
- Updated documentation with command formats
---
## Troubleshooting
### GAME_TIME command didn't trigger
**Possible causes:**
- World doesn't exist or name is misspelled
- `doDaylightCycle` gamerule is disabled
- In-game time hasn't reached the specified tick yet
**Solutions:**
- Verify world name using `/say %server_world_name%`
- Enable daylightCycle: `/gamerule doDaylightCycle true`
- Check in-game time: `/time`
### WEEKLY command didn't trigger
**Possible causes:**
- Day name is misspelled
- Timezone in `config.yml` is incorrect
**Solutions:**
- Verify day spelling (e.g., "monday" not "mondy")
- Check `config.yml` and set the correct timezone
---
## Questions?
For more information, see the `commands.yml` file documentation or README.md
release
TimerCommand 1.0.2
1.0.26 дек. 2025 г.31Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, purpur, spigot
Что нового
<center>
# **TimerCommand**
A comprehensive command scheduler for Spigot/Paper servers
</center>
---
## ✨ **Features**
- ⏰ **TIME Commands** – Execute commands daily at a specific time
- **INTERVAL Commands** – Execute commands repeatedly at fixed intervals
- **MONTHLY_DAY Commands** – Execute commands on specific days of the month
- **Timezone Support** – Full timezone support with global settings
- **PlaceholderAPI Integration** – Use dynamic placeholders in commands
- **Dynamic Placeholders** – `%day%`, `%month%`, `%year%`, `%hour%`, `%minute%`
- **GUI Menu** – Simple in-game command management
- **Command Logging** – Full logging of all actions
- ⚙️ **Hot Reload** – Reload configuration without restarting
- **Multi-language Support** – CZ/EN/DE/ES/RU/JA
---
## **Support**
For support or feature suggestions, contact me:
- [Discord (Web)](https://discord.com/users/771295264153141250)
- `discord://-/users/771295264153141250` (App)

---
## **Version History**
### ▶️ **v1.0.2 – Latest**
- Added block commands in `config.yml`
### ▶️ **v1.0.1**
- Added bStats metrics collection
- Performance improvements
- Bug fixes
### ▶️ **v1.0.0**
- Initial release
- TIME, INTERVAL, MONTHLY_DAY command types
- Global timezone support
- PlaceholderAPI integration
- GUI menu with full management
- Command logging system
- 6 language packs (CS/EN/DE/ES/RU/JA)
- Configuration reload support
- Dynamic placeholder formatting