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Tide 2

ВЕРСИИ (122)

release

Tide 2.1.1-hotfix

2.1.1-hotfix
3 авг. 2026 г.22,2 тыс.Minecraft: 1.20.1forge
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Что нового
## Tide v2.1.1 - 8/03/26 - Fixed a crash when fishing with Starcatcher installed - Added optional support for Starcatcher's fish data - The server config now appears in the config screen - Fixed a bug where the server config file would sometimes reset itself - Re-added compatibility with Stardew Fishing Fabric - Reduced the difficulty of Stardew Fishing minigames for Tide fish - [Hotfix] Fixed a mixin crash on game startup
release

Tide 2.1.1 (Fabric 1.21.1)

2.1.1
3 авг. 2026 г.16,6 тыс.Minecraft: 1.21.1fabric
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Что нового
## Tide v2.1.1 - 8/03/26 - Fixed a crash when fishing with Starcatcher installed - Added optional support for Starcatcher's fish data - The server config now appears in the config screen - Fixed a bug where the server config file would sometimes reset itself - Re-added compatibility with Stardew Fishing Fabric - Reduced the difficulty of Stardew Fishing minigames for Tide fish
release

Tide 2.1.1 (NeoForge 1.21.1)

2.1.1
3 авг. 2026 г.41,5 тыс.Minecraft: 1.21.1neoforge
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Что нового
## Tide v2.1.1 - 8/03/26 - Fixed a crash when fishing with Starcatcher installed - Added optional support for Starcatcher's fish data - The server config now appears in the config screen - Fixed a bug where the server config file would sometimes reset itself - Re-added compatibility with Stardew Fishing Fabric - Reduced the difficulty of Stardew Fishing minigames for Tide fish
release

Tide 2.1.1 (Forge 1.20.1)

2.1.1
3 авг. 2026 г.331Minecraft: 1.20.1forge
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Что нового
## Tide v2.1.1 - 8/03/26 - Fixed a crash when fishing with Starcatcher installed - Added optional support for Starcatcher's fish data - The server config now appears in the config screen - Fixed a bug where the server config file would sometimes reset itself - Re-added compatibility with Stardew Fishing Fabric - Reduced the difficulty of Stardew Fishing minigames for Tide fish
release

Tide 2.1.1 (Fabric 1.20.1)

2.1.1
3 авг. 2026 г.11,8 тыс.Minecraft: 1.20.1fabric
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Что нового
## Tide v2.1.1 - 8/03/26 - Fixed a crash when fishing with Starcatcher installed - Added optional support for Starcatcher's fish data - The server config now appears in the config screen - Fixed a bug where the server config file would sometimes reset itself - Re-added compatibility with Stardew Fishing Fabric - Reduced the difficulty of Stardew Fishing minigames for Tide fish
release

Tide 2.1 (NeoForge 1.21.1)

2.1
21 июн. 2026 г.27,8 тыс.Minecraft: 1.21.1neoforge
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Что нового
## Tide v2.1 - 6/21/26 ### Changes **Accessories** - Accessories and other items that modify fishing have been reworked to fill designated categories. The general rule of thumb is that hooks modify fish availability, lines modify the minigame, bobbers are cosmetic, bait modifies fishing stats, and fishing rods apply miscellaneous bonuses. - Hooks, lines, and bobbers no longer have the text "Fishing" in their name. For example, the "Lavaproof Fishing Hook" is now called "Lavaproof Hook". This is also reflected in item IDs. - This eliminates the need for `accessory.item.tide` translations, instead using the direct item name **Bait** - Each fishing rod now has a variable number of bait slots, loosely corresponding to the rod's rarity - Instead of applying the affects of only the bait item in the first slot, bait effects for all bait equipped in a fishing rod will be applied at once. This allows for bait "stacking", where you can combine the effects of multiple bait items. - Multiple stacks of the same bait type cannot be equipped in the same fishing rod - One bait item from each slot will be consumed upon catching a fish - The effectiveness of higher levels of fishing speed has been slightly increased to counteract the `biteTimeMultiplier` of different fishing mediums **Fishy Notes** - Fish silhouettes are now shown in the fishy note GUI, helping you to identify which fish it might be. - Reading a Fishy Note will now unlock it in the fishing journal under its corresponding fish. **Items** - Added 3 new fishing hooks: - Fiery Hook - Permafrost Hook - Twilight Hook - Added 3 new fishing lines: - Copper Line - Iron Line - Diamond Line - Added 6 new themed fishing rods: - Rod of Resonance (ancient city chests) - Prismarine Fishing Rod (drops from elder guardians) - The Suncatcher (rare catch in plains biomes) - Rod of the Hero (purchased from master fishermen villagers) - Beeline (rare drop from shearing beehives) - Blazing Fishing Rod (nether fortress chests) - Added 2 new bait items: - Incandescent Bait - Abyss Bait - Added Fish Finder (see below) **Informational Items** - Informational items such as the pocket watch and climate gauge now display their stats as a GUI overlay instead of requiring the player to right-click them - The Lunar Calendar and Weather Radio can now be placed, showing their info when nearby the player - Their information will be displayed when held in the player's mainhand, offhand, or equipped in a Curios/Trinkets slot. - The Fish Finder can be created via a crafting recipe, allowing multiple stats to be viewed at once **Compatibility** - The Starcatcher minigame will be used instead of the Tide minigame if it's installed **Config** - The config has been split into a client and server file, with only the client file being changeable via the config screen - Comments have been added to properties in the main config file - NOTE: it's recommended to take a look at the new generated config file "tide.json5" and make sure that none of your config settings were lost (if you changed anything, they probably were). **Miscellaneous** - The Midas Fishing Rod can now reel in a bonus golden apple, golden carrot, and _very rarely_ an enchanted golden apple or totem of undying (in addition to the regular gold ingots and blocks) - Caught fish will no longer become "unbucketable" after a certain amount of time - Lowered Midas Fish luck requirement from 7 to 5 - Fish Displays will scale the fish up or down depending on its length
release

Tide 2.1 (Fabric 1.21.1)

2.1
21 июн. 2026 г.23,2 тыс.Minecraft: 1.21.1fabric
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Что нового
## Tide v2.1 - 6/21/26 ### Changes **Accessories** - Accessories and other items that modify fishing have been reworked to fill designated categories. The general rule of thumb is that hooks modify fish availability, lines modify the minigame, bobbers are cosmetic, bait modifies fishing stats, and fishing rods apply miscellaneous bonuses. - Hooks, lines, and bobbers no longer have the text "Fishing" in their name. For example, the "Lavaproof Fishing Hook" is now called "Lavaproof Hook". This is also reflected in item IDs. - This eliminates the need for `accessory.item.tide` translations, instead using the direct item name **Bait** - Each fishing rod now has a variable number of bait slots, loosely corresponding to the rod's rarity - Instead of applying the affects of only the bait item in the first slot, bait effects for all bait equipped in a fishing rod will be applied at once. This allows for bait "stacking", where you can combine the effects of multiple bait items. - Multiple stacks of the same bait type cannot be equipped in the same fishing rod - One bait item from each slot will be consumed upon catching a fish - The effectiveness of higher levels of fishing speed has been slightly increased to counteract the `biteTimeMultiplier` of different fishing mediums **Fishy Notes** - Fish silhouettes are now shown in the fishy note GUI, helping you to identify which fish it might be. - Reading a Fishy Note will now unlock it in the fishing journal under its corresponding fish. **Items** - Added 3 new fishing hooks: - Fiery Hook - Permafrost Hook - Twilight Hook - Added 3 new fishing lines: - Copper Line - Iron Line - Diamond Line - Added 6 new themed fishing rods: - Rod of Resonance (ancient city chests) - Prismarine Fishing Rod (drops from elder guardians) - The Suncatcher (rare catch in plains biomes) - Rod of the Hero (purchased from master fishermen villagers) - Beeline (rare drop from shearing beehives) - Blazing Fishing Rod (nether fortress chests) - Added 2 new bait items: - Incandescent Bait - Abyss Bait - Added Fish Finder (see below) **Informational Items** - Informational items such as the pocket watch and climate gauge now display their stats as a GUI overlay instead of requiring the player to right-click them - The Lunar Calendar and Weather Radio can now be placed, showing their info when nearby the player - Their information will be displayed when held in the player's mainhand, offhand, or equipped in a Curios/Trinkets slot. - The Fish Finder can be created via a crafting recipe, allowing multiple stats to be viewed at once **Compatibility** - The Starcatcher minigame will be used instead of the Tide minigame if it's installed **Config** - The config has been split into a client and server file, with only the client file being changeable via the config screen - Comments have been added to properties in the main config file - NOTE: it's recommended to take a look at the new generated config file "tide.json5" and make sure that none of your config settings were lost (if you changed anything, they probably were). **Miscellaneous** - The Midas Fishing Rod can now reel in a bonus golden apple, golden carrot, and _very rarely_ an enchanted golden apple or totem of undying (in addition to the regular gold ingots and blocks) - Caught fish will no longer become "unbucketable" after a certain amount of time - Lowered Midas Fish luck requirement from 7 to 5 - Fish Displays will scale the fish up or down depending on its length --- ### Fixes - Items crafted from netherite will no longer be destroyed when dropped in fire or lava [(#18)](https://github.com/Lightning-64/Tide-2/issues/18) - Fixed a bug where removing a fish from a fish display wouldn't update for other players in the world [(#25)](https://github.com/Lightning-64/Tide-2/issues/25) - Fixed a bug where ocean monument themed loot could not be obtained with YUNG's Better Ocean Monuments installed [(#47)](https://github.com/Lightning-64/Tide-2/issues/47) - Fixed a bug where certain fish would despawn even if they were released from a bucket or given a custom name - Fixed some conflicting conditions for the Sand Tiger Shark, it now only requires a desert biome - Fixed many bugs related to the Fish Satchel
release

Tide 2.1 (Fabric 1.20.1)

2.1
21 июн. 2026 г.73,2 тыс.Minecraft: 1.20.1fabric
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Что нового
## Tide v2.1 - 6/21/26 ### Changes **Accessories** - Accessories and other items that modify fishing have been reworked to fill designated categories. The general rule of thumb is that hooks modify fish availability, lines modify the minigame, bobbers are cosmetic, bait modifies fishing stats, and fishing rods apply miscellaneous bonuses. - Hooks, lines, and bobbers no longer have the text "Fishing" in their name. For example, the "Lavaproof Fishing Hook" is now called "Lavaproof Hook". This is also reflected in item IDs. - This eliminates the need for `accessory.item.tide` translations, instead using the direct item name **Bait** - Each fishing rod now has a variable number of bait slots, loosely corresponding to the rod's rarity - Instead of applying the affects of only the bait item in the first slot, bait effects for all bait equipped in a fishing rod will be applied at once. This allows for bait "stacking", where you can combine the effects of multiple bait items. - Multiple stacks of the same bait type cannot be equipped in the same fishing rod - One bait item from each slot will be consumed upon catching a fish - The effectiveness of higher levels of fishing speed has been slightly increased to counteract the `biteTimeMultiplier` of different fishing mediums **Fishy Notes** - Fish silhouettes are now shown in the fishy note GUI, helping you to identify which fish it might be. - Reading a Fishy Note will now unlock it in the fishing journal under its corresponding fish. **Items** - Added 3 new fishing hooks: - Fiery Hook - Permafrost Hook - Twilight Hook - Added 3 new fishing lines: - Copper Line - Iron Line - Diamond Line - Added 6 new themed fishing rods: - Rod of Resonance (ancient city chests) - Prismarine Fishing Rod (drops from elder guardians) - The Suncatcher (rare catch in plains biomes) - Rod of the Hero (purchased from master fishermen villagers) - Beeline (rare drop from shearing beehives) - Blazing Fishing Rod (nether fortress chests) - Added 2 new bait items: - Incandescent Bait - Abyss Bait - Added Fish Finder (see below) **Informational Items** - Informational items such as the pocket watch and climate gauge now display their stats as a GUI overlay instead of requiring the player to right-click them - The Lunar Calendar and Weather Radio can now be placed, showing their info when nearby the player - Their information will be displayed when held in the player's mainhand, offhand, or equipped in a Curios/Trinkets slot. - The Fish Finder can be created via a crafting recipe, allowing multiple stats to be viewed at once **Compatibility** - The Starcatcher minigame will be used instead of the Tide minigame if it's installed **Config** - The config has been split into a client and server file, with only the client file being changeable via the config screen - Comments have been added to properties in the main config file - NOTE: it's recommended to take a look at the new generated config file "tide.json5" and make sure that none of your config settings were lost (if you changed anything, they probably were). **Miscellaneous** - The Midas Fishing Rod can now reel in a bonus golden apple, golden carrot, and _very rarely_ an enchanted golden apple or totem of undying (in addition to the regular gold ingots and blocks) - Caught fish will no longer become "unbucketable" after a certain amount of time - Lowered Midas Fish luck requirement from 7 to 5 - Fish Displays will scale the fish up or down depending on its length --- ### Fixes - Items crafted from netherite will no longer be destroyed when dropped in fire or lava [(#18)](https://github.com/Lightning-64/Tide-2/issues/18) - Fixed a bug where removing a fish from a fish display wouldn't update for other players in the world [(#25)](https://github.com/Lightning-64/Tide-2/issues/25) - Fixed a bug where ocean monument themed loot could not be obtained with YUNG's Better Ocean Monuments installed [(#47)](https://github.com/Lightning-64/Tide-2/issues/47) - Fixed a bug where certain fish would despawn even if they were released from a bucket or given a custom name - Fixed some conflicting conditions for the Sand Tiger Shark, it now only requires a desert biome - Fixed many bugs related to the Fish Satchel
release

Tide 2.1 (Forge 1.20.1)

2.1
21 июн. 2026 г.477,5 тыс.Minecraft: 1.20.1forge
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Что нового
## Tide v2.1 - 6/21/26 ### Changes **Accessories** - Accessories and other items that modify fishing have been reworked to fill designated categories. The general rule of thumb is that hooks modify fish availability, lines modify the minigame, bobbers are cosmetic, bait modifies fishing stats, and fishing rods apply miscellaneous bonuses. - Hooks, lines, and bobbers no longer have the text "Fishing" in their name. For example, the "Lavaproof Fishing Hook" is now called "Lavaproof Hook". This is also reflected in item IDs. - This eliminates the need for `accessory.item.tide` translations, instead using the direct item name **Bait** - Each fishing rod now has a variable number of bait slots, loosely corresponding to the rod's rarity - Instead of applying the affects of only the bait item in the first slot, bait effects for all bait equipped in a fishing rod will be applied at once. This allows for bait "stacking", where you can combine the effects of multiple bait items. - Multiple stacks of the same bait type cannot be equipped in the same fishing rod - One bait item from each slot will be consumed upon catching a fish - The effectiveness of higher levels of fishing speed has been slightly increased to counteract the `biteTimeMultiplier` of different fishing mediums **Fishy Notes** - Fish silhouettes are now shown in the fishy note GUI, helping you to identify which fish it might be. - Reading a Fishy Note will now unlock it in the fishing journal under its corresponding fish. **Items** - Added 3 new fishing hooks: - Fiery Hook - Permafrost Hook - Twilight Hook - Added 3 new fishing lines: - Copper Line - Iron Line - Diamond Line - Added 6 new themed fishing rods: - Rod of Resonance (ancient city chests) - Prismarine Fishing Rod (drops from elder guardians) - The Suncatcher (rare catch in plains biomes) - Rod of the Hero (purchased from master fishermen villagers) - Beeline (rare drop from shearing beehives) - Blazing Fishing Rod (nether fortress chests) - Added 2 new bait items: - Incandescent Bait - Abyss Bait - Added Fish Finder (see below) **Informational Items** - Informational items such as the pocket watch and climate gauge now display their stats as a GUI overlay instead of requiring the player to right-click them - The Lunar Calendar and Weather Radio can now be placed, showing their info when nearby the player - Their information will be displayed when held in the player's mainhand, offhand, or equipped in a Curios/Trinkets slot. - The Fish Finder can be created via a crafting recipe, allowing multiple stats to be viewed at once **Compatibility** - The Starcatcher minigame will be used instead of the Tide minigame if it's installed **Config** - The config has been split into a client and server file, with only the client file being changeable via the config screen - Comments have been added to properties in the main config file - NOTE: it's recommended to take a look at the new generated config file "tide.json5" and make sure that none of your config settings were lost (if you changed anything, they probably were). **Miscellaneous** - The Midas Fishing Rod can now reel in a bonus golden apple, golden carrot, and _very rarely_ an enchanted golden apple or totem of undying (in addition to the regular gold ingots and blocks) - Caught fish will no longer become "unbucketable" after a certain amount of time - Lowered Midas Fish luck requirement from 7 to 5 - Fish Displays will scale the fish up or down depending on its length --- ### Fixes - Items crafted from netherite will no longer be destroyed when dropped in fire or lava [(#18)](https://github.com/Lightning-64/Tide-2/issues/18) - Fixed a bug where removing a fish from a fish display wouldn't update for other players in the world [(#25)](https://github.com/Lightning-64/Tide-2/issues/25) - Fixed a bug where ocean monument themed loot could not be obtained with YUNG's Better Ocean Monuments installed [(#47)](https://github.com/Lightning-64/Tide-2/issues/47) - Fixed a bug where certain fish would despawn even if they were released from a bucket or given a custom name - Fixed some conflicting conditions for the Sand Tiger Shark, it now only requires a desert biome - Fixed many bugs related to the Fish Satchel
release

Tide 2.0.3 (Fabric 1.21.1)

2.0.3
6 февр. 2026 г.67,1 тыс.Minecraft: 1.21.1fabric
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Что нового
## Tide v2.0.3 - 2/06/26 --- ### Changes - Optional `associated_mods` property added to all fishing data files. If populated with mod IDs, the data file will only be loaded when all the specified mods are present. --- ### Fixes - **Fixed a critical bug where fish with time conditions were uncatchable after Day 0** - Fish caught with Fishing Real will now be properly logged in the journal on forge and neoforge - Fixed a bug where eating the Voidseeker would separate the player's soul from their body
release

Tide 2.0.3 (NeoForge 1.21.1)

2.0.3
6 февр. 2026 г.68 тыс.Minecraft: 1.21.1neoforge
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Что нового
## Tide v2.0.3 - 2/06/26 --- ### Changes - Optional `associated_mods` property added to all fishing data files. If populated with mod IDs, the data file will only be loaded when all the specified mods are present. --- ### Fixes - **Fixed a critical bug where fish with time conditions were uncatchable after Day 0** - Fish caught with Fishing Real will now be properly logged in the journal on forge and neoforge - Fixed a bug where eating the Voidseeker would separate the player's soul from their body
release

Tide 2.0.3 (Fabric 1.20.1)

2.0.3
6 февр. 2026 г.33,7 тыс.Minecraft: 1.20.1fabric
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Что нового
## Tide v2.0.3 - 2/06/26 --- ### Changes - Optional `associated_mods` property added to all fishing data files. If populated with mod IDs, the data file will only be loaded when all the specified mods are present. --- ### Fixes - **Fixed a critical bug where fish with time conditions were uncatchable after Day 0** - Fish caught with Fishing Real will now be properly logged in the journal on forge and neoforge - Fixed a bug where eating the Voidseeker would separate the player's soul from their body
release

Tide 2.0.3 (Forge 1.20.1)

2.0.3
6 февр. 2026 г.335,7 тыс.Minecraft: 1.20.1forge
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## Tide v2.0.3 - 2/06/26 --- ### Changes - Optional `associated_mods` property added to all fishing data files. If populated with mod IDs, the data file will only be loaded when all the specified mods are present. --- ### Fixes - **Fixed a critical bug where fish with time conditions were uncatchable after Day 0** - Fish caught with Fishing Real will now be properly logged in the journal on forge and neoforge - Fixed a bug where eating the Voidseeker would separate the player's soul from their body
release

Tide 2.0.2 (Fabric 1.21.1)

2.0.2
19 янв. 2026 г.9,1 тыс.Minecraft: 1.21.1fabric
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Что нового
## Tide v2.0.2 - 1/19/26 --- ### Changes - Added a few new fish finding items - Added the Lunar Calendar for displaying the moon phase - Added the Depth Meter for displaying the depth below sea level - Added the Weather Radio for displaying upcoming weather conditions - Renamed the Thermometer to "Climate Gauge" --- ### Fixes - Fixed a bug where fish could not be used to tame cats on 1.20.1 - Fixed a bug where void fish would take fall damage while swimming - Fixed a bug where fish could overflow a fish satchel when it was opened - Fixed a periodic crash with ItemModelProperties on neo/forge - Fixed a NoSuchMethodError crash on Fabric 1.20.1 - Fixed a server startup crash on Fabric 1.20.1 - Fixed a server startup crash on Forge 1.20.1
release

Tide 2.0.2 (NeoForge 1.21.1)

2.0.2
19 янв. 2026 г.5,1 тыс.Minecraft: 1.21.1neoforge
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Что нового
## Tide v2.0.2 - 1/19/26 --- ### Changes - Added a few new fish finding items - Added the Lunar Calendar for displaying the moon phase - Added the Depth Meter for displaying the depth below sea level - Added the Weather Radio for displaying upcoming weather conditions - Renamed the Thermometer to "Climate Gauge" --- ### Fixes - Fixed a bug where fish could not be used to tame cats on 1.20.1 - Fixed a bug where void fish would take fall damage while swimming - Fixed a bug where fish could overflow a fish satchel when it was opened - Fixed a periodic crash with ItemModelProperties on neo/forge - Fixed a NoSuchMethodError crash on Fabric 1.20.1 - Fixed a server startup crash on Fabric 1.20.1 - Fixed a server startup crash on Forge 1.20.1
release

Tide 2.0.2 (Fabric 1.20.1)

2.0.2
19 янв. 2026 г.4 тыс.Minecraft: 1.20.1fabric
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Что нового
## Tide v2.0.2 - 1/19/26 --- ### Changes - Added a few new fish finding items - Added the Lunar Calendar for displaying the moon phase - Added the Depth Meter for displaying the depth below sea level - Added the Weather Radio for displaying upcoming weather conditions - Renamed the Thermometer to "Climate Gauge" --- ### Fixes - Fixed a bug where fish could not be used to tame cats on 1.20.1 - Fixed a bug where void fish would take fall damage while swimming - Fixed a bug where fish could overflow a fish satchel when it was opened - Fixed a periodic crash with ItemModelProperties on neo/forge - Fixed a NoSuchMethodError crash on Fabric 1.20.1 - Fixed a server startup crash on Fabric 1.20.1 - Fixed a server startup crash on Forge 1.20.1
release

Tide 2.0.2 (Forge 1.20.1)

2.0.2
19 янв. 2026 г.18,2 тыс.Minecraft: 1.20.1forge
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Что нового
## Tide v2.0.2 - 1/19/26 --- ### Changes - Added a few new fish finding items - Added the Lunar Calendar for displaying the moon phase - Added the Depth Meter for displaying the depth below sea level - Added the Weather Radio for displaying upcoming weather conditions - Renamed the Thermometer to "Climate Gauge" --- ### Fixes - Fixed a bug where fish could not be used to tame cats on 1.20.1 - Fixed a bug where void fish would take fall damage while swimming - Fixed a bug where fish could overflow a fish satchel when it was opened - Fixed a periodic crash with ItemModelProperties on neo/forge - Fixed a NoSuchMethodError crash on Fabric 1.20.1 - Fixed a server startup crash on Fabric 1.20.1 - Fixed a server startup crash on Forge 1.20.1
release

Tide 2.0.1 (Fabric 1.21.1)

2.0.1
14 янв. 2026 г.736Minecraft: 1.21.1fabric
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## Tide v2.0.1 - 1/13/26 --- ### Changes - Names of unlocked fish in the journal can be viewed by hovering over their icons - Fish size data is now entirely optional instead of defaulting to predefined parameters - Aquathorn can now be caught in the ocean monument structure from Better Ocean Monuments - Improved display positioning of the Nether Depths Upgrade fish - Added `tide:has_enchantments` fishing condition - Added optional `show_in_journal` property to the fish data JSON format - Added optional `nbt` property to the `display` section in the fish data JSON format - Added a blacklist for auto-generated fish data in the config - Added a blacklist for the enchanted pocket watch in the config - Also added the `tide:ignores_pocket_watch` entity tag, an additional blacklist - Added a toggle for the Chasm Eel item's functionality in the config --- ### Fixes - Fixed a crash when reeling in a fishing rod with Valkyrian Skies present - Fixed a bug where the Starlight Bow's ammo conservation was applied to other weapons
release

Tide 2.0.1 (NeoForge 1.21.1)

2.0.1
14 янв. 2026 г.918Minecraft: 1.21.1neoforge
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Что нового
## Tide v2.0.1 - 1/13/26 --- ### Changes - Names of unlocked fish in the journal can be viewed by hovering over their icons - Fish size data is now entirely optional instead of defaulting to predefined parameters - Aquathorn can now be caught in the ocean monument structure from Better Ocean Monuments - Improved display positioning of the Nether Depths Upgrade fish - Added `tide:has_enchantments` fishing condition - Added optional `show_in_journal` property to the fish data JSON format - Added optional `nbt` property to the `display` section in the fish data JSON format - Added a blacklist for auto-generated fish data in the config - Added a blacklist for the enchanted pocket watch in the config - Also added the `tide:ignores_pocket_watch` entity tag, an additional blacklist - Added a toggle for the Chasm Eel item's functionality in the config --- ### Fixes - Fixed a crash when reeling in a fishing rod with Valkyrian Skies present - Fixed a bug where the Starlight Bow's ammo conservation was applied to other weapons
release

Tide 2.0.1 (Fabric 1.20.1)

2.0.1
14 янв. 2026 г.581Minecraft: 1.20.1fabric
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Что нового
## Tide v2.0.1 - 1/13/26 --- ### Changes - Names of unlocked fish in the journal can be viewed by hovering over their icons - Fish size data is now entirely optional instead of defaulting to predefined parameters - Aquathorn can now be caught in the ocean monument structure from Better Ocean Monuments - Improved display positioning of the Nether Depths Upgrade fish - Added `tide:has_enchantments` fishing condition - Added optional `show_in_journal` property to the fish data JSON format - Added optional `nbt` property to the `display` section in the fish data JSON format - Added a blacklist for auto-generated fish data in the config - Added a blacklist for the enchanted pocket watch in the config - Also added the `tide:ignores_pocket_watch` entity tag, an additional blacklist - Added a toggle for the Chasm Eel item's functionality in the config --- ### Fixes - Fixed a crash when reeling in a fishing rod with Valkyrian Skies present - Fixed a bug where the Starlight Bow's ammo conservation was applied to other weapons
release

Tide 2.0.1 (Forge 1.20.1)

2.0.1
14 янв. 2026 г.1,5 тыс.Minecraft: 1.20.1forge
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Что нового
## Tide v2.0.1 - 1/13/26 --- ### Changes - Names of unlocked fish in the journal can be viewed by hovering over their icons - Fish size data is now entirely optional instead of defaulting to predefined parameters - Aquathorn can now be caught in the ocean monument structure from Better Ocean Monuments - Improved display positioning of the Nether Depths Upgrade fish - Added `tide:has_enchantments` fishing condition - Added optional `show_in_journal` property to the fish data JSON format - Added optional `nbt` property to the `display` section in the fish data JSON format - Added a blacklist for auto-generated fish data in the config - Added a blacklist for the enchanted pocket watch in the config - Also added the `tide:ignores_pocket_watch` entity tag, an additional blacklist - Added a toggle for the Chasm Eel item's functionality in the config --- ### Fixes - Fixed a crash when reeling in a fishing rod with Valkyrian Skies present - Fixed a bug where the Starlight Bow's ammo conservation was applied to other weapons
release

Tide 2.0 (Fabric 1.21.1)

2.0
9 янв. 2026 г.1,1 тыс.Minecraft: 1.21.1fabric
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Что нового
## Tide v2.0 - 1/9/26 --- ### Fishing Loot - Fishing loot is now controlled by a custom data-driven system, consisting of the following: **Fish Data** - Fish catch conditions, rarities, rarity modifiers, journal data, minigame stats, display data, and more are now controlled using fish-specific JSON files located at `data/tide/fishing/fish` **Crate Data** - Crate catch conditions, rarities, rarity modifiers, and more are now controlled using crate-specific JSON files located at `data/tide/fishing/crates` **Fishing Loot Data** - External loot tables for fishing (such as the vanilla junk and treasure tables) can now be configured or added via JSON files located at `data/tide/fishing/loot` More extensive documentation for these new data-driven formats will be available later after the full release. --- ### Fish - Significant changes to the fish lineup have taken place. These include: - A few fish have been removed that either didn't fit with the mod's theme or were originally added to serve as filler content. - Added many new fish to discover throughout the world, bringing the total to around 100 fish in total. - The vast majority of existing fish items were retextured (finally). - Each fish can now be cooked and eaten, regardless of how healthy it might seem. - Every single fish in the mod now has a corresponding entity version to go with it. - Reworked the entity spawning system to be partially based off of the fish's Fish Data to automatically determine spawn conditions. - Added natural spawning for each fish entity (except for a select few). - By default, fish items can no longer be stacked up to 64 like before (see below, or look at the config tab titled "Items" for more information). **Fish Lengths** - Each fish you catch is now assigned a length in centimeters based on configurable parameters from the fish's Fish Data. - Config options have been created to allow the user to disable this mechanic entirely, or show their extreme catches only in the journal and not affect item stacks. - The fish's length will serve as an extra collectible aspect, but may affect other things in the future. **Bucketable Fish** - Each fish item you catch is now assigned a timestamp that is used to determine if the fish is "alive" or not. - If the fish item is "alive", you can click on the fish in the inventory GUI with a water bucket (or lava bucket) in order to transform the items into a fish bucket item to allow access to the fish's entity form. - If the fish is "alive" and bucketable, a tooltip saying "Bucketable" will be shown below the fish's name. - Config options have been added so users can either never allow bucketable fish, allow them all the time, or change how long a fish item should be "alive" for after being caught. --- ### Fishing Journal - Mechanics and visuals for the Fishing Journal have been reworked. Some of the major differences are listed below - The fishing journal is now deeply integrated into the aforementioned "Fish Data" system to dynamically create profiles for any fish with a proper data file. Developers will no longer have to create separate data files for journal entries if a fish data file is defined. - The fish "profile" GUI has also been overhauled with a fresh new layout. - Removed the old "page" system in favor of categorizing fish more loosely. This also means that all fish, whether locked or unlocked, are visible in the journal GUI at all times. - Additionally, many fish that were originally split up into smaller categories have been merged into corresponding larger categories. - Fish can be assigned rarities, profile descriptions, and location summaries via the Fish Data system. - **Simply collecting a fish item will no longer unlock its profile in the fishing journal!** Each fish you unlock _must_ be caught while fishing in order to unlock the profile. --- ### Mechanics - The time it takes to catch a fish now also varies based on the type of liquid you're fishing in (ex. x1.0 for water, x1.6 for lava, x1.8 for void). This multiplier is applied before fishing speed modifications like bait or lure enchantments. - Fish caught in specific biomes will be more lenient about where they are catchable. For example, if you're fishing in a river biome that cuts through a desert biome, you're still able to catch desert-themed fish. - The temperature preferences of fish are no longer based on specific biomes. Instead, they are based on the internal temperature values from the worldgen noise router. This means that fishing in the middle of a desert may favor more warm fish than if you were to fish on the border between a desert and a more temperate biome. - A few additional core mechanics have been added or modified: **Minigame** - The fishing minigame has received many tweaks, such as the following: - The minigame no longer operates on a probability-based catch system, instead having two distinct zones on the minigame bar. - The lighter zone in the bar will successfully catch the fish if clicked over, but the darker zone will cause the catch to fail and the minigame to end. - Each fish has a configurable "strength" and "speed" parameter in their Fish Data that influences how much space the dark zone covers and how quickly the vertical bar moves, respectively. - Not every fish will move the vertical bar in a "sine wave" pattern anymore, with some fish having much stranger movements. Stay alert! - The fish's movement pattern is defined in its Fish Data as well, being set to one of the following: - `sine` - `plateau` - `jitter` - `darts` - `linear` - `linear_wrap` - Additionally, the lighter bar will change color depending on what liquid you're fishing in (ex. blue for water, orange for lava, purple for void). **Void Fishing** - In order to fish in the void, you must first craft a Hook of the Depths and apply it to any fishing rod via the Angling Table. - With the hook applied, fishing in the void operates as if the entire void is a fishable liquid. Note that the fishable void does not line up with the death barrier, and may extend significantly farther up in the world (ex. the End dimension) - New fish have been added for both the End void and the void beneath the overworld bedrock. - A few new particles have been added that are displayed on the fishable void surface. --- ### Items - Added a few "profiling" items such as the thermometer and pocket watch, which can assist the user in finding the precise locations of fish when paired with the fishing journal or fishy notes. - Most legendary tier fish have late-game craftable items, each filling a different role in player progression. - Some other utility items were also added: **Fish Satchel** - Added the Fish Satchel, which is basically a bundle that can store fish. - Right-clicking while holding the fish satchel will open or close the satchel. When open, any fish you catch or pick up from the ground will be automatically transferred to the fish satchel. - This item should be especially helpful for dealing with the new unstackable fish. **Fishy Notes** - Pre-2.0 "Torn Notes" have been replaced by a new item, called the Fishy Note. - Fishy Notes can be found in crates, with similar drop chances compared to the aforementioned Torn Notes. - A Fishy Note for a specific fish can also be crafted using the desired fish and a single piece of paper. - Each Fishy Note will display the catch conditions, rarity, and relative size of a single fish, usually one that has not been discovered yet. - The conditions are displayed in the same manner as you would see them in the Fishing Journal, except the name and sprite of the fish are not visible. - A checkmark will be displayed in the Fishy Note GUI if the fish it references is already discovered. **Fish Display** - The Fish Display is a placeable block that allows the user to mount a fish item to the wall for decoration purposes. - Once a display is placed, right-clicking it with any fish item that has display data defined will display the entity version of the fish item on the wall. Right-clicking again will retrieve the item stack. - Display data such as rotation and offsets are defined in the Fish Data files. --- ### Miscellaneous - Fishing rods can now be repaired at an anvil using string in the same way that vanilla tools and armor are upgraded. - Most of the old advancements have been renamed, and many new advancements have been added. - Two new utility commands have been added, `/journal` and `/fishing`. - Removed the old fishing boat structure, I don't think it's really necessary. - Many item and block IDs have been changed to reflect updated English translation names. For example, the Angling Table (previously having an ID of `tide:angler_workshop`) has been renamed to `tide:angling_table`. **This may cause issues if Tide 2 is loaded on a world that was previously loaded with Tide 1!** I won't list bug fixes here because so many things got reworked, and it's likely that many old bugs are now patched.
release

Tide 2.0 (NeoForge 1.21.1)

2.0
9 янв. 2026 г.830Minecraft: 1.21.1neoforge
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Что нового
## Tide v2.0 - 1/9/26 --- ### Fishing Loot - Fishing loot is now controlled by a custom data-driven system, consisting of the following: **Fish Data** - Fish catch conditions, rarities, rarity modifiers, journal data, minigame stats, display data, and more are now controlled using fish-specific JSON files located at `data/tide/fishing/fish` **Crate Data** - Crate catch conditions, rarities, rarity modifiers, and more are now controlled using crate-specific JSON files located at `data/tide/fishing/crates` **Fishing Loot Data** - External loot tables for fishing (such as the vanilla junk and treasure tables) can now be configured or added via JSON files located at `data/tide/fishing/loot` More extensive documentation for these new data-driven formats will be available later after the full release. --- ### Fish - Significant changes to the fish lineup have taken place. These include: - A few fish have been removed that either didn't fit with the mod's theme or were originally added to serve as filler content. - Added many new fish to discover throughout the world, bringing the total to around 100 fish in total. - The vast majority of existing fish items were retextured (finally). - Each fish can now be cooked and eaten, regardless of how healthy it might seem. - Every single fish in the mod now has a corresponding entity version to go with it. - Reworked the entity spawning system to be partially based off of the fish's Fish Data to automatically determine spawn conditions. - Added natural spawning for each fish entity (except for a select few). - By default, fish items can no longer be stacked up to 64 like before (see below, or look at the config tab titled "Items" for more information). **Fish Lengths** - Each fish you catch is now assigned a length in centimeters based on configurable parameters from the fish's Fish Data. - Config options have been created to allow the user to disable this mechanic entirely, or show their extreme catches only in the journal and not affect item stacks. - The fish's length will serve as an extra collectible aspect, but may affect other things in the future. **Bucketable Fish** - Each fish item you catch is now assigned a timestamp that is used to determine if the fish is "alive" or not. - If the fish item is "alive", you can click on the fish in the inventory GUI with a water bucket (or lava bucket) in order to transform the items into a fish bucket item to allow access to the fish's entity form. - If the fish is "alive" and bucketable, a tooltip saying "Bucketable" will be shown below the fish's name. - Config options have been added so users can either never allow bucketable fish, allow them all the time, or change how long a fish item should be "alive" for after being caught. --- ### Fishing Journal - Mechanics and visuals for the Fishing Journal have been reworked. Some of the major differences are listed below - The fishing journal is now deeply integrated into the aforementioned "Fish Data" system to dynamically create profiles for any fish with a proper data file. Developers will no longer have to create separate data files for journal entries if a fish data file is defined. - The fish "profile" GUI has also been overhauled with a fresh new layout. - Removed the old "page" system in favor of categorizing fish more loosely. This also means that all fish, whether locked or unlocked, are visible in the journal GUI at all times. - Additionally, many fish that were originally split up into smaller categories have been merged into corresponding larger categories. - Fish can be assigned rarities, profile descriptions, and location summaries via the Fish Data system. - **Simply collecting a fish item will no longer unlock its profile in the fishing journal!** Each fish you unlock _must_ be caught while fishing in order to unlock the profile. --- ### Mechanics - The time it takes to catch a fish now also varies based on the type of liquid you're fishing in (ex. x1.0 for water, x1.6 for lava, x1.8 for void). This multiplier is applied before fishing speed modifications like bait or lure enchantments. - Fish caught in specific biomes will be more lenient about where they are catchable. For example, if you're fishing in a river biome that cuts through a desert biome, you're still able to catch desert-themed fish. - The temperature preferences of fish are no longer based on specific biomes. Instead, they are based on the internal temperature values from the worldgen noise router. This means that fishing in the middle of a desert may favor more warm fish than if you were to fish on the border between a desert and a more temperate biome. - A few additional core mechanics have been added or modified: **Minigame** - The fishing minigame has received many tweaks, such as the following: - The minigame no longer operates on a probability-based catch system, instead having two distinct zones on the minigame bar. - The lighter zone in the bar will successfully catch the fish if clicked over, but the darker zone will cause the catch to fail and the minigame to end. - Each fish has a configurable "strength" and "speed" parameter in their Fish Data that influences how much space the dark zone covers and how quickly the vertical bar moves, respectively. - Not every fish will move the vertical bar in a "sine wave" pattern anymore, with some fish having much stranger movements. Stay alert! - The fish's movement pattern is defined in its Fish Data as well, being set to one of the following: - `sine` - `plateau` - `jitter` - `darts` - `linear` - `linear_wrap` - Additionally, the lighter bar will change color depending on what liquid you're fishing in (ex. blue for water, orange for lava, purple for void). **Void Fishing** - In order to fish in the void, you must first craft a Hook of the Depths and apply it to any fishing rod via the Angling Table. - With the hook applied, fishing in the void operates as if the entire void is a fishable liquid. Note that the fishable void does not line up with the death barrier, and may extend significantly farther up in the world (ex. the End dimension) - New fish have been added for both the End void and the void beneath the overworld bedrock. - A few new particles have been added that are displayed on the fishable void surface. --- ### Items - Added a few "profiling" items such as the thermometer and pocket watch, which can assist the user in finding the precise locations of fish when paired with the fishing journal or fishy notes. - Most legendary tier fish have late-game craftable items, each filling a different role in player progression. - Some other utility items were also added: **Fish Satchel** - Added the Fish Satchel, which is basically a bundle that can store fish. - Right-clicking while holding the fish satchel will open or close the satchel. When open, any fish you catch or pick up from the ground will be automatically transferred to the fish satchel. - This item should be especially helpful for dealing with the new unstackable fish. **Fishy Notes** - Pre-2.0 "Torn Notes" have been replaced by a new item, called the Fishy Note. - Fishy Notes can be found in crates, with similar drop chances compared to the aforementioned Torn Notes. - A Fishy Note for a specific fish can also be crafted using the desired fish and a single piece of paper. - Each Fishy Note will display the catch conditions, rarity, and relative size of a single fish, usually one that has not been discovered yet. - The conditions are displayed in the same manner as you would see them in the Fishing Journal, except the name and sprite of the fish are not visible. - A checkmark will be displayed in the Fishy Note GUI if the fish it references is already discovered. **Fish Display** - The Fish Display is a placeable block that allows the user to mount a fish item to the wall for decoration purposes. - Once a display is placed, right-clicking it with any fish item that has display data defined will display the entity version of the fish item on the wall. Right-clicking again will retrieve the item stack. - Display data such as rotation and offsets are defined in the Fish Data files. --- ### Miscellaneous - Fishing rods can now be repaired at an anvil using string in the same way that vanilla tools and armor are upgraded. - Most of the old advancements have been renamed, and many new advancements have been added. - Two new utility commands have been added, `/journal` and `/fishing`. - Removed the old fishing boat structure, I don't think it's really necessary. - Many item and block IDs have been changed to reflect updated English translation names. For example, the Angling Table (previously having an ID of `tide:angler_workshop`) has been renamed to `tide:angling_table`. **This may cause issues if Tide 2 is loaded on a world that was previously loaded with Tide 1!** I won't list bug fixes here because so many things got reworked, and it's likely that many old bugs are now patched.
release

Tide 2.0 (Fabric 1.20.1)

2.0
9 янв. 2026 г.460Minecraft: 1.20.1fabric
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Что нового
## Tide v2.0 - 1/9/26 --- ### Fishing Loot - Fishing loot is now controlled by a custom data-driven system, consisting of the following: **Fish Data** - Fish catch conditions, rarities, rarity modifiers, journal data, minigame stats, display data, and more are now controlled using fish-specific JSON files located at `data/tide/fishing/fish` **Crate Data** - Crate catch conditions, rarities, rarity modifiers, and more are now controlled using crate-specific JSON files located at `data/tide/fishing/crates` **Fishing Loot Data** - External loot tables for fishing (such as the vanilla junk and treasure tables) can now be configured or added via JSON files located at `data/tide/fishing/loot` More extensive documentation for these new data-driven formats will be available later after the full release. --- ### Fish - Significant changes to the fish lineup have taken place. These include: - A few fish have been removed that either didn't fit with the mod's theme or were originally added to serve as filler content. - Added many new fish to discover throughout the world, bringing the total to around 100 fish in total. - The vast majority of existing fish items were retextured (finally). - Each fish can now be cooked and eaten, regardless of how healthy it might seem. - Every single fish in the mod now has a corresponding entity version to go with it. - Reworked the entity spawning system to be partially based off of the fish's Fish Data to automatically determine spawn conditions. - Added natural spawning for each fish entity (except for a select few). - By default, fish items can no longer be stacked up to 64 like before (see below, or look at the config tab titled "Items" for more information). **Fish Lengths** - Each fish you catch is now assigned a length in centimeters based on configurable parameters from the fish's Fish Data. - Config options have been created to allow the user to disable this mechanic entirely, or show their extreme catches only in the journal and not affect item stacks. - The fish's length will serve as an extra collectible aspect, but may affect other things in the future. **Bucketable Fish** - Each fish item you catch is now assigned a timestamp that is used to determine if the fish is "alive" or not. - If the fish item is "alive", you can click on the fish in the inventory GUI with a water bucket (or lava bucket) in order to transform the items into a fish bucket item to allow access to the fish's entity form. - If the fish is "alive" and bucketable, a tooltip saying "Bucketable" will be shown below the fish's name. - Config options have been added so users can either never allow bucketable fish, allow them all the time, or change how long a fish item should be "alive" for after being caught. --- ### Fishing Journal - Mechanics and visuals for the Fishing Journal have been reworked. Some of the major differences are listed below - The fishing journal is now deeply integrated into the aforementioned "Fish Data" system to dynamically create profiles for any fish with a proper data file. Developers will no longer have to create separate data files for journal entries if a fish data file is defined. - The fish "profile" GUI has also been overhauled with a fresh new layout. - Removed the old "page" system in favor of categorizing fish more loosely. This also means that all fish, whether locked or unlocked, are visible in the journal GUI at all times. - Additionally, many fish that were originally split up into smaller categories have been merged into corresponding larger categories. - Fish can be assigned rarities, profile descriptions, and location summaries via the Fish Data system. - **Simply collecting a fish item will no longer unlock its profile in the fishing journal!** Each fish you unlock _must_ be caught while fishing in order to unlock the profile. --- ### Mechanics - The time it takes to catch a fish now also varies based on the type of liquid you're fishing in (ex. x1.0 for water, x1.6 for lava, x1.8 for void). This multiplier is applied before fishing speed modifications like bait or lure enchantments. - Fish caught in specific biomes will be more lenient about where they are catchable. For example, if you're fishing in a river biome that cuts through a desert biome, you're still able to catch desert-themed fish. - The temperature preferences of fish are no longer based on specific biomes. Instead, they are based on the internal temperature values from the worldgen noise router. This means that fishing in the middle of a desert may favor more warm fish than if you were to fish on the border between a desert and a more temperate biome. - A few additional core mechanics have been added or modified: **Minigame** - The fishing minigame has received many tweaks, such as the following: - The minigame no longer operates on a probability-based catch system, instead having two distinct zones on the minigame bar. - The lighter zone in the bar will successfully catch the fish if clicked over, but the darker zone will cause the catch to fail and the minigame to end. - Each fish has a configurable "strength" and "speed" parameter in their Fish Data that influences how much space the dark zone covers and how quickly the vertical bar moves, respectively. - Not every fish will move the vertical bar in a "sine wave" pattern anymore, with some fish having much stranger movements. Stay alert! - The fish's movement pattern is defined in its Fish Data as well, being set to one of the following: - `sine` - `plateau` - `jitter` - `darts` - `linear` - `linear_wrap` - Additionally, the lighter bar will change color depending on what liquid you're fishing in (ex. blue for water, orange for lava, purple for void). **Void Fishing** - In order to fish in the void, you must first craft a Hook of the Depths and apply it to any fishing rod via the Angling Table. - With the hook applied, fishing in the void operates as if the entire void is a fishable liquid. Note that the fishable void does not line up with the death barrier, and may extend significantly farther up in the world (ex. the End dimension) - New fish have been added for both the End void and the void beneath the overworld bedrock. - A few new particles have been added that are displayed on the fishable void surface. --- ### Items - Added a few "profiling" items such as the thermometer and pocket watch, which can assist the user in finding the precise locations of fish when paired with the fishing journal or fishy notes. - Most legendary tier fish have late-game craftable items, each filling a different role in player progression. - Some other utility items were also added: **Fish Satchel** - Added the Fish Satchel, which is basically a bundle that can store fish. - Right-clicking while holding the fish satchel will open or close the satchel. When open, any fish you catch or pick up from the ground will be automatically transferred to the fish satchel. - This item should be especially helpful for dealing with the new unstackable fish. **Fishy Notes** - Pre-2.0 "Torn Notes" have been replaced by a new item, called the Fishy Note. - Fishy Notes can be found in crates, with similar drop chances compared to the aforementioned Torn Notes. - A Fishy Note for a specific fish can also be crafted using the desired fish and a single piece of paper. - Each Fishy Note will display the catch conditions, rarity, and relative size of a single fish, usually one that has not been discovered yet. - The conditions are displayed in the same manner as you would see them in the Fishing Journal, except the name and sprite of the fish are not visible. - A checkmark will be displayed in the Fishy Note GUI if the fish it references is already discovered. **Fish Display** - The Fish Display is a placeable block that allows the user to mount a fish item to the wall for decoration purposes. - Once a display is placed, right-clicking it with any fish item that has display data defined will display the entity version of the fish item on the wall. Right-clicking again will retrieve the item stack. - Display data such as rotation and offsets are defined in the Fish Data files. --- ### Miscellaneous - Fishing rods can now be repaired at an anvil using string in the same way that vanilla tools and armor are upgraded. - Most of the old advancements have been renamed, and many new advancements have been added. - Two new utility commands have been added, `/journal` and `/fishing`. - Removed the old fishing boat structure, I don't think it's really necessary. - Many item and block IDs have been changed to reflect updated English translation names. For example, the Angling Table (previously having an ID of `tide:angler_workshop`) has been renamed to `tide:angling_table`. **This may cause issues if Tide 2 is loaded on a world that was previously loaded with Tide 1!** I won't list bug fixes here because so many things got reworked, and it's likely that many old bugs are now patched.
release

Tide 2.0 (Forge 1.20.1)

2.0
9 янв. 2026 г.1,6 тыс.Minecraft: 1.20.1forge
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Что нового
## Tide v2.0 - 1/9/26 --- ### Fishing Loot - Fishing loot is now controlled by a custom data-driven system, consisting of the following: **Fish Data** - Fish catch conditions, rarities, rarity modifiers, journal data, minigame stats, display data, and more are now controlled using fish-specific JSON files located at `data/tide/fishing/fish` **Crate Data** - Crate catch conditions, rarities, rarity modifiers, and more are now controlled using crate-specific JSON files located at `data/tide/fishing/crates` **Fishing Loot Data** - External loot tables for fishing (such as the vanilla junk and treasure tables) can now be configured or added via JSON files located at `data/tide/fishing/loot` More extensive documentation for these new data-driven formats will be available later after the full release. --- ### Fish - Significant changes to the fish lineup have taken place. These include: - A few fish have been removed that either didn't fit with the mod's theme or were originally added to serve as filler content. - Added many new fish to discover throughout the world, bringing the total to around 100 fish in total. - The vast majority of existing fish items were retextured (finally). - Each fish can now be cooked and eaten, regardless of how healthy it might seem. - Every single fish in the mod now has a corresponding entity version to go with it. - Reworked the entity spawning system to be partially based off of the fish's Fish Data to automatically determine spawn conditions. - Added natural spawning for each fish entity (except for a select few). - By default, fish items can no longer be stacked up to 64 like before (see below, or look at the config tab titled "Items" for more information). **Fish Lengths** - Each fish you catch is now assigned a length in centimeters based on configurable parameters from the fish's Fish Data. - Config options have been created to allow the user to disable this mechanic entirely, or show their extreme catches only in the journal and not affect item stacks. - The fish's length will serve as an extra collectible aspect, but may affect other things in the future. **Bucketable Fish** - Each fish item you catch is now assigned a timestamp that is used to determine if the fish is "alive" or not. - If the fish item is "alive", you can click on the fish in the inventory GUI with a water bucket (or lava bucket) in order to transform the items into a fish bucket item to allow access to the fish's entity form. - If the fish is "alive" and bucketable, a tooltip saying "Bucketable" will be shown below the fish's name. - Config options have been added so users can either never allow bucketable fish, allow them all the time, or change how long a fish item should be "alive" for after being caught. --- ### Fishing Journal - Mechanics and visuals for the Fishing Journal have been reworked. Some of the major differences are listed below - The fishing journal is now deeply integrated into the aforementioned "Fish Data" system to dynamically create profiles for any fish with a proper data file. Developers will no longer have to create separate data files for journal entries if a fish data file is defined. - The fish "profile" GUI has also been overhauled with a fresh new layout. - Removed the old "page" system in favor of categorizing fish more loosely. This also means that all fish, whether locked or unlocked, are visible in the journal GUI at all times. - Additionally, many fish that were originally split up into smaller categories have been merged into corresponding larger categories. - Fish can be assigned rarities, profile descriptions, and location summaries via the Fish Data system. - **Simply collecting a fish item will no longer unlock its profile in the fishing journal!** Each fish you unlock _must_ be caught while fishing in order to unlock the profile. --- ### Mechanics - The time it takes to catch a fish now also varies based on the type of liquid you're fishing in (ex. x1.0 for water, x1.6 for lava, x1.8 for void). This multiplier is applied before fishing speed modifications like bait or lure enchantments. - Fish caught in specific biomes will be more lenient about where they are catchable. For example, if you're fishing in a river biome that cuts through a desert biome, you're still able to catch desert-themed fish. - The temperature preferences of fish are no longer based on specific biomes. Instead, they are based on the internal temperature values from the worldgen noise router. This means that fishing in the middle of a desert may favor more warm fish than if you were to fish on the border between a desert and a more temperate biome. - A few additional core mechanics have been added or modified: **Minigame** - The fishing minigame has received many tweaks, such as the following: - The minigame no longer operates on a probability-based catch system, instead having two distinct zones on the minigame bar. - The lighter zone in the bar will successfully catch the fish if clicked over, but the darker zone will cause the catch to fail and the minigame to end. - Each fish has a configurable "strength" and "speed" parameter in their Fish Data that influences how much space the dark zone covers and how quickly the vertical bar moves, respectively. - Not every fish will move the vertical bar in a "sine wave" pattern anymore, with some fish having much stranger movements. Stay alert! - The fish's movement pattern is defined in its Fish Data as well, being set to one of the following: - `sine` - `plateau` - `jitter` - `darts` - `linear` - `linear_wrap` - Additionally, the lighter bar will change color depending on what liquid you're fishing in (ex. blue for water, orange for lava, purple for void). **Void Fishing** - In order to fish in the void, you must first craft a Hook of the Depths and apply it to any fishing rod via the Angling Table. - With the hook applied, fishing in the void operates as if the entire void is a fishable liquid. Note that the fishable void does not line up with the death barrier, and may extend significantly farther up in the world (ex. the End dimension) - New fish have been added for both the End void and the void beneath the overworld bedrock. - A few new particles have been added that are displayed on the fishable void surface. --- ### Items - Added a few "profiling" items such as the thermometer and pocket watch, which can assist the user in finding the precise locations of fish when paired with the fishing journal or fishy notes. - Most legendary tier fish have late-game craftable items, each filling a different role in player progression. - Some other utility items were also added: **Fish Satchel** - Added the Fish Satchel, which is basically a bundle that can store fish. - Right-clicking while holding the fish satchel will open or close the satchel. When open, any fish you catch or pick up from the ground will be automatically transferred to the fish satchel. - This item should be especially helpful for dealing with the new unstackable fish. **Fishy Notes** - Pre-2.0 "Torn Notes" have been replaced by a new item, called the Fishy Note. - Fishy Notes can be found in crates, with similar drop chances compared to the aforementioned Torn Notes. - A Fishy Note for a specific fish can also be crafted using the desired fish and a single piece of paper. - Each Fishy Note will display the catch conditions, rarity, and relative size of a single fish, usually one that has not been discovered yet. - The conditions are displayed in the same manner as you would see them in the Fishing Journal, except the name and sprite of the fish are not visible. - A checkmark will be displayed in the Fishy Note GUI if the fish it references is already discovered. **Fish Display** - The Fish Display is a placeable block that allows the user to mount a fish item to the wall for decoration purposes. - Once a display is placed, right-clicking it with any fish item that has display data defined will display the entity version of the fish item on the wall. Right-clicking again will retrieve the item stack. - Display data such as rotation and offsets are defined in the Fish Data files. --- ### Miscellaneous - Fishing rods can now be repaired at an anvil using string in the same way that vanilla tools and armor are upgraded. - Most of the old advancements have been renamed, and many new advancements have been added. - Two new utility commands have been added, `/journal` and `/fishing`. - Removed the old fishing boat structure, I don't think it's really necessary. - Many item and block IDs have been changed to reflect updated English translation names. For example, the Angling Table (previously having an ID of `tide:angler_workshop`) has been renamed to `tide:angling_table`. **This may cause issues if Tide 2 is loaded on a world that was previously loaded with Tide 1!** I won't list bug fixes here because so many things got reworked, and it's likely that many old bugs are now patched.
release

Tide 1.6.5-1.20.1 (FABRIC)

1.6.5
17 окт. 2025 г.10,7 тыс.Minecraft: 1.20.1fabric
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Что нового
## Version 1.6.5 - 10/16/2025 ### 🚀 Compatibility Features 🚀 - Compatibility with Stardew Fishing Fabric - Compatibility with Hybrid Aquatic for Forge ### ⚙️ Bug fixes ⚙️ - Fixed a crash when fishing with Hybrid Aquatic installed on fabric
release

Tide 1.6.5-1.20.1 (FORGE)

1.6.5
17 окт. 2025 г.17,9 тыс.Minecraft: 1.20.1forge
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Что нового
## Version 1.6.5 - 10/16/2025 ### 🚀 Compatibility Features 🚀 - Compatibility with Stardew Fishing Fabric - Compatibility with Hybrid Aquatic for Forge ### ⚙️ Bug fixes ⚙️ - Fixed a crash when fishing with Hybrid Aquatic installed on fabric
release

Tide 1.6.4-1.21.5 (FABRIC)

1.6.4
7 сент. 2025 г.3,7 тыс.Minecraft: 1.21.5fabric
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Что нового
## Version 1.6.4 - 9/7/2025 ### 🎣 New features 🎣 - Fish entities now have proper spawn egg textures in 1.21.5 (thanks to L2 for making them) ### ⚙️ Bug fixes ⚙️ - Fixed a bug where fishing lines will connect between players when Iris is installed - Fixed a crash when a fishing bobber is sent through a nether portal
release

Tide 1.6.4-1.21.5 (NEOFORGE)

1.6.4
7 сент. 2025 г.611Minecraft: 1.21.5neoforge
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Что нового
## Version 1.6.4 - 9/7/2025 ### 🎣 New features 🎣 - Fish entities now have proper spawn egg textures in 1.21.5 (thanks to L2 for making them) ### ⚙️ Bug fixes ⚙️ - Fixed a bug where fishing lines will connect between players when Iris is installed - Fixed a crash when a fishing bobber is sent through a nether portal
release

Tide 1.6.4-1.21.1 (FORGE)

1.6.4
7 сент. 2025 г.2,2 тыс.Minecraft: 1.21, 1.21.1forge
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Что нового
## Version 1.6.4 - 9/7/2025 ### 🎣 New features 🎣 - Fish entities now have proper spawn egg textures in 1.21.5 (thanks to L2 for making them) ### ⚙️ Bug fixes ⚙️ - Fixed a bug where fishing lines will connect between players when Iris is installed - Fixed a crash when a fishing bobber is sent through a nether portal
release

Tide 1.6.4-1.21.1 (NEOFORGE)

1.6.4
7 сент. 2025 г.61,4 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
## Version 1.6.4 - 9/7/2025 ### 🎣 New features 🎣 - Fish entities now have proper spawn egg textures in 1.21.5 (thanks to L2 for making them) ### ⚙️ Bug fixes ⚙️ - Fixed a bug where fishing lines will connect between players when Iris is installed - Fixed a crash when a fishing bobber is sent through a nether portal
release

Tide 1.6.4-1.20.1 (FABRIC)

1.6.4
7 сент. 2025 г.4 тыс.Minecraft: 1.20.1fabric
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Что нового
## Version 1.6.4 - 9/7/2025 ### 🎣 New features 🎣 - Fish entities now have proper spawn egg textures in 1.21.5 (thanks to L2 for making them) ### ⚙️ Bug fixes ⚙️ - Fixed a bug where fishing lines will connect between players when Iris is installed - Fixed a crash when a fishing bobber is sent through a nether portal
release

Tide 1.6.4-1.20.1 (FORGE)

1.6.4
7 сент. 2025 г.5,7 тыс.Minecraft: 1.20.1forge
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Что нового
## Version 1.6.4 - 9/7/2025 ### 🎣 New features 🎣 - Fish entities now have proper spawn egg textures in 1.21.5 (thanks to L2 for making them) ### ⚙️ Bug fixes ⚙️ - Fixed a bug where fishing lines will connect between players when Iris is installed - Fixed a crash when a fishing bobber is sent through a nether portal
release

Tide 1.6.3-1.21.1 (NEOFORGE) [hotfix]

1.6.3-hotfix
7 авг. 2025 г.5,2 тыс.Minecraft: 1.21, 1.21.1neoforge
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Hotfix for 1.6.3 to add Stardew Fishing compatibility for NeoForge 1.21.1 1.21 versions are unchanged.
release

Tide 1.6.3-1.21.5 (FABRIC) [fix]

1.6.3-fix
29 июл. 2025 г.870Minecraft: 1.21.5fabric
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## Version 1.6.3-fix - 7/29/2025 [fix] - Fixed a crash upon starting a standalone server
release

Tide 1.6.3-1.21.1 (FABRIC)

1.6.3
24 июл. 2025 г.19,6 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
## Version 1.6.3 - 7/24/2025 ### 🎣 New features 🎣 - Fish entities will now tilt up and down when moving vertically ### 🚀 Compatibility Features 🚀 - Compatibility with Fishing Real for Fabric versions ### ⚙️ Bug fixes ⚙️ - Fixed a bug where setting the `giveJournal` config to false breaks the fishing journal layout on multiplayer servers - Fixed a bug where inventory slots would appear in the JEI rod upgrading GUI - Fixed a bug where an invalid texture caused log errors
release

Tide 1.6.3-1.21.1 (FORGE)

1.6.3
24 июл. 2025 г.248Minecraft: 1.21, 1.21.1forge
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Что нового
## Version 1.6.3 - 7/24/2025 ### 🎣 New features 🎣 - Fish entities will now tilt up and down when moving vertically ### 🚀 Compatibility Features 🚀 - Compatibility with Fishing Real for Fabric versions ### ⚙️ Bug fixes ⚙️ - Fixed a bug where setting the `giveJournal` config to false breaks the fishing journal layout on multiplayer servers - Fixed a bug where inventory slots would appear in the JEI rod upgrading GUI - Fixed a bug where an invalid texture caused log errors
release

Tide 1.6.3-1.21.1 (NEOFORGE)

1.6.3
24 июл. 2025 г.2,9 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
## Version 1.6.3 - 7/24/2025 ### 🎣 New features 🎣 - Fish entities will now tilt up and down when moving vertically ### 🚀 Compatibility Features 🚀 - Compatibility with Fishing Real for Fabric versions ### ⚙️ Bug fixes ⚙️ - Fixed a bug where setting the `giveJournal` config to false breaks the fishing journal layout on multiplayer servers - Fixed a bug where inventory slots would appear in the JEI rod upgrading GUI - Fixed a bug where an invalid texture caused log errors
release

Tide 1.6.3-1.20.1 (FABRIC)

1.6.3
24 июл. 2025 г.8,2 тыс.Minecraft: 1.20.1fabric
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Что нового
## Version 1.6.3 - 7/24/2025 ### 🎣 New features 🎣 - Fish entities will now tilt up and down when moving vertically ### 🚀 Compatibility Features 🚀 - Compatibility with Fishing Real for Fabric versions ### ⚙️ Bug fixes ⚙️ - Fixed a bug where setting the `giveJournal` config to false breaks the fishing journal layout on multiplayer servers - Fixed a bug where inventory slots would appear in the JEI rod upgrading GUI - Fixed a bug where an invalid texture caused log errors
release

Tide 1.6.3-1.20.1 (FORGE)

1.6.3
24 июл. 2025 г.8,7 тыс.Minecraft: 1.20.1forge
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Что нового
## Version 1.6.3 - 7/24/2025 ### 🎣 New features 🎣 - Fish entities will now tilt up and down when moving vertically ### 🚀 Compatibility Features 🚀 - Compatibility with Fishing Real for Fabric versions ### ⚙️ Bug fixes ⚙️ - Fixed a bug where setting the `giveJournal` config to false breaks the fishing journal layout on multiplayer servers - Fixed a bug where inventory slots would appear in the JEI rod upgrading GUI - Fixed a bug where an invalid texture caused log errors
release

Tide 1.6.2-1.21.1 (FABRIC)

1.6.2
30 июн. 2025 г.4,3 тыс.Minecraft: 1.21, 1.21.1fabric
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## Version 1.6.2 - 6/30/2025 ### 🚀 Compatibility Features 🚀 - Compatibility with LevelZ and JobsAddon ### ⚙️ Bug fixes ⚙️ - Fixed a bug where the forge ItemStackedOnOther event wouldn't be called with fishing rod items - Fixed a bug where Fishing Real for NeoForge 1.21.1 results in a crash - Fixed a bug where the wrong crate type could be pulled from lava lakes - Fixed a crash with fishing rod tooltips
release

Tide 1.6.2-1.21.1 (FORGE)

1.6.2
30 июн. 2025 г.188Minecraft: 1.21, 1.21.1forge
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Что нового
## Version 1.6.2 - 6/30/2025 ### 🚀 Compatibility Features 🚀 - Compatibility with LevelZ and JobsAddon ### ⚙️ Bug fixes ⚙️ - Fixed a bug where the forge ItemStackedOnOther event wouldn't be called with fishing rod items - Fixed a bug where Fishing Real for NeoForge 1.21.1 results in a crash - Fixed a bug where the wrong crate type could be pulled from lava lakes - Fixed a crash with fishing rod tooltips
release

Tide 1.6.2-1.21.1 (NEOFORGE)

1.6.2
30 июн. 2025 г.3,6 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
## Version 1.6.2 - 6/30/2025 ### 🚀 Compatibility Features 🚀 - Compatibility with LevelZ and JobsAddon ### ⚙️ Bug fixes ⚙️ - Fixed a bug where the forge ItemStackedOnOther event wouldn't be called with fishing rod items - Fixed a bug where Fishing Real for NeoForge 1.21.1 results in a crash - Fixed a bug where the wrong crate type could be pulled from lava lakes - Fixed a crash with fishing rod tooltips
release

Tide 1.6.2-1.20.1 (FABRIC)

1.6.2
30 июн. 2025 г.3,9 тыс.Minecraft: 1.20.1fabric
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Что нового
## Version 1.6.2 - 6/30/2025 ### 🚀 Compatibility Features 🚀 - Compatibility with LevelZ and JobsAddon ### ⚙️ Bug fixes ⚙️ - Fixed a bug where the forge ItemStackedOnOther event wouldn't be called with fishing rod items - Fixed a bug where Fishing Real for NeoForge 1.21.1 results in a crash - Fixed a bug where the wrong crate type could be pulled from lava lakes - Fixed a crash with fishing rod tooltips
release

Tide 1.6.2-1.20.1 (FORGE)

1.6.2
30 июн. 2025 г.33 тыс.Minecraft: 1.20.1forge
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Что нового
## Version 1.6.2 - 6/30/2025 ### 🚀 Compatibility Features 🚀 - Compatibility with LevelZ and JobsAddon ### ⚙️ Bug fixes ⚙️ - Fixed a bug where the forge ItemStackedOnOther event wouldn't be called with fishing rod items - Fixed a bug where Fishing Real for NeoForge 1.21.1 results in a crash - Fixed a bug where the wrong crate type could be pulled from lava lakes - Fixed a crash with fishing rod tooltips
release

Tide 1.6.1-1.21.4 (FABRIC)

1.6.1
4 июн. 2025 г.4,6 тыс.Minecraft: 1.21.4fabric
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Что нового
## Version 1.6.1 - 6/3/2025 ### 🎣 New features 🎣 - Any container block entity can now be used as a crate through datapacks/mods - Fishing rod accessories will drop when a rod breaks - Some miscellaneous loot balancing adjustments ### ⚙️ Bug fixes ⚙️ - Fixed a bug where fishing with the latest version of Fishing Real results in a crash - Fixed a bug where torn notes were reset under certain conditions - Fixed a few crashes relating to the fishing hook entity
release

Tide 1.6.1-1.21.4 (FORGE)

1.6.1
4 июн. 2025 г.426Minecraft: 1.21.4forge
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Что нового
## Version 1.6.1 - 6/3/2025 ### 🎣 New features 🎣 - Any container block entity can now be used as a crate through datapacks/mods - Fishing rod accessories will drop when a rod breaks - Some miscellaneous loot balancing adjustments ### ⚙️ Bug fixes ⚙️ - Fixed a bug where fishing with the latest version of Fishing Real results in a crash - Fixed a bug where torn notes were reset under certain conditions - Fixed a few crashes relating to the fishing hook entity
release

Tide 1.6.1-1.21.4 (NEOFORGE)

1.6.1
4 июн. 2025 г.485Minecraft: 1.21.4neoforge
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Что нового
## Version 1.6.1 - 6/3/2025 ### 🎣 New features 🎣 - Any container block entity can now be used as a crate through datapacks/mods - Fishing rod accessories will drop when a rod breaks - Some miscellaneous loot balancing adjustments ### ⚙️ Bug fixes ⚙️ - Fixed a bug where fishing with the latest version of Fishing Real results in a crash - Fixed a bug where torn notes were reset under certain conditions - Fixed a few crashes relating to the fishing hook entity
release

Tide 1.6.1-1.21 (FABRIC)

1.6.1
4 июн. 2025 г.4,5 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
## Version 1.6.1 - 6/3/2025 ### 🎣 New features 🎣 - Any container block entity can now be used as a crate through datapacks/mods - Fishing rod accessories will drop when a rod breaks - Some miscellaneous loot balancing adjustments ### ⚙️ Bug fixes ⚙️ - Fixed a bug where fishing with the latest version of Fishing Real results in a crash - Fixed a bug where torn notes were reset under certain conditions - Fixed a few crashes relating to the fishing hook entity
release

Tide 1.6.1-1.21 (FORGE)

1.6.1
4 июн. 2025 г.113Minecraft: 1.21, 1.21.1forge
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Что нового
## Version 1.6.1 - 6/3/2025 ### 🎣 New features 🎣 - Any container block entity can now be used as a crate through datapacks/mods - Fishing rod accessories will drop when a rod breaks - Some miscellaneous loot balancing adjustments ### ⚙️ Bug fixes ⚙️ - Fixed a bug where fishing with the latest version of Fishing Real results in a crash - Fixed a bug where torn notes were reset under certain conditions - Fixed a few crashes relating to the fishing hook entity
release

Tide 1.6.1-1.21 (NEOFORGE)

1.6.1
4 июн. 2025 г.3 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
## Version 1.6.1 - 6/3/2025 ### 🎣 New features 🎣 - Any container block entity can now be used as a crate through datapacks/mods - Fishing rod accessories will drop when a rod breaks - Some miscellaneous loot balancing adjustments ### ⚙️ Bug fixes ⚙️ - Fixed a bug where fishing with the latest version of Fishing Real results in a crash - Fixed a bug where torn notes were reset under certain conditions - Fixed a few crashes relating to the fishing hook entity
release

Tide 1.6.1-1.20.1 (FABRIC)

1.6.1
4 июн. 2025 г.4,6 тыс.Minecraft: 1.20.1fabric
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Что нового
## Version 1.6.1 - 6/3/2025 ### 🎣 New features 🎣 - Any container block entity can now be used as a crate through datapacks/mods - Fishing rod accessories will drop when a rod breaks - Some miscellaneous loot balancing adjustments ### ⚙️ Bug fixes ⚙️ - Fixed a bug where fishing with the latest version of Fishing Real results in a crash - Fixed a bug where torn notes were reset under certain conditions - Fixed a few crashes relating to the fishing hook entity
release

Tide 1.6.1-1.20.1 (FORGE)

1.6.1
4 июн. 2025 г.4,1 тыс.Minecraft: 1.20.1forge
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Что нового
## Version 1.6.1 - 6/3/2025 ### 🎣 New features 🎣 - Any container block entity can now be used as a crate through datapacks/mods - Fishing rod accessories will drop when a rod breaks - Some miscellaneous loot balancing adjustments ### ⚙️ Bug fixes ⚙️ - Fixed a bug where fishing with the latest version of Fishing Real results in a crash - Fixed a bug where torn notes were reset under certain conditions - Fixed a few crashes relating to the fishing hook entity
release

Tide 1.6-1.21.1 (FORGE) [fix]

1.6.0
9 мая 2025 г.227Minecraft: 1.21, 1.21.1forge
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Что нового
[fix]: fixed a crash when searching in the creative menu ## Version 1.6.0 - 5/9/2025 ### 🎣 New features 🎣 --- **Fishing Rod Improvements** - Updated fishing rod textures (created by codly) - Updated bait slot textures to match the 1.21.4 port - Improved fishing line rendering to more closely align with the item model - Some fishing rods will now have special features: - Amethyst fishing rod chimes when a fish bites - Golden fishing rod gives +1 luck - Diamond fishing rod gives extra XP - Netherite fishing rod can fish in lava without a special hook --- **Torn Notes** - Torn Note items can be found in overworld surface crates - Torn Notes can be right-clicked to show a small hint drawing of legendary fish locations - Written books can no longer be found in from overworld surface crates --- **Datapack Features** - A `loot_crate_block` loot predicate has been added, allowing users to put items in specific crate types - A `profile.info.location.aether` profile location translation key has been added --- **Miscellaneous** - Structure-specific fish have been moved to their own journal page (will be added to later) - Fish entities no longer show as "???" if they aren't unlocked in the journal - The fishing journal can now be placed in lecterns --- ### 🚀 Compatibility Features 🚀 - Improved fishing rod rendering while using the First-Person Model mod - Fixed Fishing Real compat for forge - Added support for Hybrid Aquatic's hook items - Added some missing Hybrid Aquatic fish to the journal --- ### ⚙️ Bug fixes ⚙️ - Fixed a bug where fish entities would block others from spawning - Fixed a typo in amethyst fishing bobber recipe JSON - Fixed a bug where a fishing rod can repair itself when spamming right click - Fixed a rendering bug where fishing lines occasionally connect to other players' bobbers - Fixed a bug where the reinforced line's bonus is applied to regular fishing line - Fixed a world crash with the end oasis feature - Fixed a text formatting bug in the fishing journal
release

Tide 1.6-1.21.1 (FORGE)

1.6.0
9 мая 2025 г.47Minecraft: 1.21, 1.21.1forge
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Что нового
## Version 1.6.0 - 5/9/2025 ### 🎣 New features 🎣 --- **Fishing Rod Improvements** - Updated fishing rod textures (created by codly) - Updated bait slot textures to match the 1.21.4 port - Improved fishing line rendering to more closely align with the item model - Some fishing rods will now have special features: - Amethyst fishing rod chimes when a fish bites - Golden fishing rod gives +1 luck - Diamond fishing rod gives extra XP - Netherite fishing rod can fish in lava without a special hook --- **Torn Notes** - Torn Note items can be found in overworld surface crates - Torn Notes can be right-clicked to show a small hint drawing of legendary fish locations - Written books can no longer be found in from overworld surface crates --- **Datapack Features** - A `loot_crate_block` loot predicate has been added, allowing users to put items in specific crate types - A `profile.info.location.aether` profile location translation key has been added --- **Miscellaneous** - Structure-specific fish have been moved to their own journal page (will be added to later) - Fish entities no longer show as "???" if they aren't unlocked in the journal - The fishing journal can now be placed in lecterns --- ### 🚀 Compatibility Features 🚀 - Improved fishing rod rendering while using the First-Person Model mod - Fixed Fishing Real compat for forge - Added support for Hybrid Aquatic's hook items - Added some missing Hybrid Aquatic fish to the journal --- ### ⚙️ Bug fixes ⚙️ - Fixed a bug where fish entities would block others from spawning - Fixed a typo in amethyst fishing bobber recipe JSON - Fixed a bug where a fishing rod can repair itself when spamming right click - Fixed a rendering bug where fishing lines occasionally connect to other players' bobbers - Fixed a bug where the reinforced line's bonus is applied to regular fishing line - Fixed a world crash with the end oasis feature - Fixed a text formatting bug in the fishing journal
release

Tide 1.6-1.21.1 (FABRIC)

1.6.0
9 мая 2025 г.4,2 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
## Version 1.6.0 - 5/9/2025 ### 🎣 New features 🎣 --- **Fishing Rod Improvements** - Updated fishing rod textures (created by codly) - Updated bait slot textures to match the 1.21.4 port - Improved fishing line rendering to more closely align with the item model - Some fishing rods will now have special features: - Amethyst fishing rod chimes when a fish bites - Golden fishing rod gives +1 luck - Diamond fishing rod gives extra XP - Netherite fishing rod can fish in lava without a special hook --- **Torn Notes** - Torn Note items can be found in overworld surface crates - Torn Notes can be right-clicked to show a small hint drawing of legendary fish locations - Written books can no longer be found in from overworld surface crates --- **Datapack Features** - A `loot_crate_block` loot predicate has been added, allowing users to put items in specific crate types - A `profile.info.location.aether` profile location translation key has been added --- **Miscellaneous** - Structure-specific fish have been moved to their own journal page (will be added to later) - Fish entities no longer show as "???" if they aren't unlocked in the journal - The fishing journal can now be placed in lecterns --- ### 🚀 Compatibility Features 🚀 - Improved fishing rod rendering while using the First-Person Model mod - Fixed Fishing Real compat for forge - Added support for Hybrid Aquatic's hook items - Added some missing Hybrid Aquatic fish to the journal --- ### ⚙️ Bug fixes ⚙️ - Fixed a bug where fish entities would block others from spawning - Fixed a typo in amethyst fishing bobber recipe JSON - Fixed a bug where a fishing rod can repair itself when spamming right click - Fixed a rendering bug where fishing lines occasionally connect to other players' bobbers - Fixed a bug where the reinforced line's bonus is applied to regular fishing line - Fixed a world crash with the end oasis feature - Fixed a text formatting bug in the fishing journal
release

Tide 1.6-1.21.1 (NEOFORGE)

1.6.0
9 мая 2025 г.2,2 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
## Version 1.6.0 - 5/9/2025 ### 🎣 New features 🎣 --- **Fishing Rod Improvements** - Updated fishing rod textures (created by codly) - Updated bait slot textures to match the 1.21.4 port - Improved fishing line rendering to more closely align with the item model - Some fishing rods will now have special features: - Amethyst fishing rod chimes when a fish bites - Golden fishing rod gives +1 luck - Diamond fishing rod gives extra XP - Netherite fishing rod can fish in lava without a special hook --- **Torn Notes** - Torn Note items can be found in overworld surface crates - Torn Notes can be right-clicked to show a small hint drawing of legendary fish locations - Written books can no longer be found in from overworld surface crates --- **Datapack Features** - A `loot_crate_block` loot predicate has been added, allowing users to put items in specific crate types - A `profile.info.location.aether` profile location translation key has been added --- **Miscellaneous** - Structure-specific fish have been moved to their own journal page (will be added to later) - Fish entities no longer show as "???" if they aren't unlocked in the journal - The fishing journal can now be placed in lecterns --- ### 🚀 Compatibility Features 🚀 - Improved fishing rod rendering while using the First-Person Model mod - Fixed Fishing Real compat for forge - Added support for Hybrid Aquatic's hook items - Added some missing Hybrid Aquatic fish to the journal --- ### ⚙️ Bug fixes ⚙️ - Fixed a bug where fish entities would block others from spawning - Fixed a typo in amethyst fishing bobber recipe JSON - Fixed a bug where a fishing rod can repair itself when spamming right click - Fixed a rendering bug where fishing lines occasionally connect to other players' bobbers - Fixed a bug where the reinforced line's bonus is applied to regular fishing line - Fixed a world crash with the end oasis feature - Fixed a text formatting bug in the fishing journal
release

Tide 1.6-1.20.1 (FABRIC)

1.6.0
9 мая 2025 г.4 тыс.Minecraft: 1.20.1fabric
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Что нового
## Version 1.6.0 - 5/9/2025 ### 🎣 New features 🎣 --- **Fishing Rod Improvements** - Updated fishing rod textures (created by codly) - Updated bait slot textures to match the 1.21.4 port - Improved fishing line rendering to more closely align with the item model - Some fishing rods will now have special features: - Amethyst fishing rod chimes when a fish bites - Golden fishing rod gives +1 luck - Diamond fishing rod gives extra XP - Netherite fishing rod can fish in lava without a special hook --- **Torn Notes** - Torn Note items can be found in overworld surface crates - Torn Notes can be right-clicked to show a small hint drawing of legendary fish locations - Written books can no longer be found in from overworld surface crates --- **Datapack Features** - A `loot_crate_block` loot predicate has been added, allowing users to put items in specific crate types - A `profile.info.location.aether` profile location translation key has been added --- **Miscellaneous** - Structure-specific fish have been moved to their own journal page (will be added to later) - Fish entities no longer show as "???" if they aren't unlocked in the journal - The fishing journal can now be placed in lecterns --- ### 🚀 Compatibility Features 🚀 - Improved fishing rod rendering while using the First-Person Model mod - Fixed Fishing Real compat for forge - Added support for Hybrid Aquatic's hook items - Added some missing Hybrid Aquatic fish to the journal --- ### ⚙️ Bug fixes ⚙️ - Fixed a bug where fish entities would block others from spawning - Fixed a typo in amethyst fishing bobber recipe JSON - Fixed a bug where a fishing rod can repair itself when spamming right click - Fixed a rendering bug where fishing lines occasionally connect to other players' bobbers - Fixed a bug where the reinforced line's bonus is applied to regular fishing line - Fixed a world crash with the end oasis feature - Fixed a text formatting bug in the fishing journal
release

Tide 1.6-1.20.1 (FORGE)

1.6.0
9 мая 2025 г.4,7 тыс.Minecraft: 1.20.1forge
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Что нового
## Version 1.6.0 - 5/9/2025 ### 🎣 New features 🎣 --- **Fishing Rod Improvements** - Updated fishing rod textures (created by codly) - Updated bait slot textures to match the 1.21.4 port - Improved fishing line rendering to more closely align with the item model - Some fishing rods will now have special features: - Amethyst fishing rod chimes when a fish bites - Golden fishing rod gives +1 luck - Diamond fishing rod gives extra XP - Netherite fishing rod can fish in lava without a special hook --- **Torn Notes** - Torn Note items can be found in overworld surface crates - Torn Notes can be right-clicked to show a small hint drawing of legendary fish locations - Written books can no longer be found in from overworld surface crates --- **Datapack Features** - A `loot_crate_block` loot predicate has been added, allowing users to put items in specific crate types - A `profile.info.location.aether` profile location translation key has been added --- **Miscellaneous** - Structure-specific fish have been moved to their own journal page (will be added to later) - Fish entities no longer show as "???" if they aren't unlocked in the journal - The fishing journal can now be placed in lecterns --- ### 🚀 Compatibility Features 🚀 - Improved fishing rod rendering while using the First-Person Model mod - Fixed Fishing Real compat for forge - Added support for Hybrid Aquatic's hook items - Added some missing Hybrid Aquatic fish to the journal --- ### ⚙️ Bug fixes ⚙️ - Fixed a bug where fish entities would block others from spawning - Fixed a typo in amethyst fishing bobber recipe JSON - Fixed a bug where a fishing rod can repair itself when spamming right click - Fixed a rendering bug where fishing lines occasionally connect to other players' bobbers - Fixed a bug where the reinforced line's bonus is applied to regular fishing line - Fixed a world crash with the end oasis feature - Fixed a text formatting bug in the fishing journal
release

Tide 1.5.0-1.21.4 (FABRIC)

1.5.0
16 мар. 2025 г.3,4 тыс.Minecraft: 1.21.4fabric
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Что нового
## Version 1.5.0 - 1.21.4 - 3/16/25 - Updated to Minecraft 1.21.4
release

Tide 1.5.0-1.21.4 (FORGE)

1.5.0
16 мар. 2025 г.392Minecraft: 1.21.4forge
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Что нового
## Version 1.5.0 - 1.21.4 - 3/16/25 - Updated to Minecraft 1.21.4
release

Tide 1.5.0-1.21.4 (NEOFORGE)

1.5.0
16 мар. 2025 г.252Minecraft: 1.21.4neoforge
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Что нового
## Version 1.5.0 - 1.21.4 - 3/16/25 - Updated to Minecraft 1.21.4
release

Tide 1.5.0-1.21.1 (FABRIC)

1.5.0
20 янв. 2025 г.34,2 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
## Version 1.5.0 - 1/17/2024 ### 🎣 New features 🎣 --- **Minigame Changes** - Modified the minigame GUI textures (mainly to make them slightly larger) - Added subtle sound effects for winning and losing the minigame - Added a simple blinking animation to the bar when the minigame ends - Slightly modified some of the feedback messages --- **New Bobbers** - Added 16 new themed fishing bobber variants that can be crafted with various materials - Fishing bobbers now render their item model on the hook - New datapack-based rod accessory data system --- **Angling Table** - Renamed the "Angler's Workshop" to "Angling Table" - New block texture (created by yawpbaron) that more closely matches other minecraft workstations - Changed the recipe for the Angling Table: it now requires 2 copper, 2 string, and 2 planks --- **Misc Features** - Created 2 config settings for modifying crate probabilities - Fish from the Hybrid Aquatic mod will appear in the fishing journal - Fish from the Unusual End mod will appear in the fishing journal - New crate and hook textures (created by yawpbaron) - New fishing journal texture (created by miqotepetter) --- ### ⚙️ Bug fixes ⚙️ - Fixed a bug where interacting with the minigame would be heavily delayed on servers with high latency _([#4](https://github.com/Lightning-64/Tide/issues/4))_ - Fixed a bug where putting a rod into the Angling Table would delete already inputted accessories - Fixed a bug where custom journal profiles would have no description text unless they used a translation - Fixed a bug where attempting to fish while Mine Cells is installed would not work ---
release

Tide 1.5.0-1.21.1 (FORGE)

1.5.0
20 янв. 2025 г.435Minecraft: 1.21, 1.21.1forge
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Что нового
## Version 1.5.0 - 1/17/2024 ### 🎣 New features 🎣 --- **Minigame Changes** - Modified the minigame GUI textures (mainly to make them slightly larger) - Added subtle sound effects for winning and losing the minigame - Added a simple blinking animation to the bar when the minigame ends - Slightly modified some of the feedback messages --- **New Bobbers** - Added 16 new themed fishing bobber variants that can be crafted with various materials - Fishing bobbers now render their item model on the hook - New datapack-based rod accessory data system --- **Angling Table** - Renamed the "Angler's Workshop" to "Angling Table" - New block texture (created by yawpbaron) that more closely matches other minecraft workstations - Changed the recipe for the Angling Table: it now requires 2 copper, 2 string, and 2 planks --- **Misc Features** - Created 2 config settings for modifying crate probabilities - Fish from the Hybrid Aquatic mod will appear in the fishing journal - Fish from the Unusual End mod will appear in the fishing journal - New crate and hook textures (created by yawpbaron) - New fishing journal texture (created by miqotepetter) --- ### ⚙️ Bug fixes ⚙️ - Fixed a bug where interacting with the minigame would be heavily delayed on servers with high latency _([#4](https://github.com/Lightning-64/Tide/issues/4))_ - Fixed a bug where putting a rod into the Angling Table would delete already inputted accessories - Fixed a bug where custom journal profiles would have no description text unless they used a translation - Fixed a bug where attempting to fish while Mine Cells is installed would not work ---
release

Tide 1.5.0-1.21.1 (NEOFORGE)

1.5.0
20 янв. 2025 г.9,9 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
## Version 1.5.0 - 1/17/2024 ### 🎣 New features 🎣 --- **Minigame Changes** - Modified the minigame GUI textures (mainly to make them slightly larger) - Added subtle sound effects for winning and losing the minigame - Added a simple blinking animation to the bar when the minigame ends - Slightly modified some of the feedback messages --- **New Bobbers** - Added 16 new themed fishing bobber variants that can be crafted with various materials - Fishing bobbers now render their item model on the hook - New datapack-based rod accessory data system --- **Angling Table** - Renamed the "Angler's Workshop" to "Angling Table" - New block texture (created by yawpbaron) that more closely matches other minecraft workstations - Changed the recipe for the Angling Table: it now requires 2 copper, 2 string, and 2 planks --- **Misc Features** - Created 2 config settings for modifying crate probabilities - Fish from the Hybrid Aquatic mod will appear in the fishing journal - Fish from the Unusual End mod will appear in the fishing journal - New crate and hook textures (created by yawpbaron) - New fishing journal texture (created by miqotepetter) --- ### ⚙️ Bug fixes ⚙️ - Fixed a bug where interacting with the minigame would be heavily delayed on servers with high latency _([#4](https://github.com/Lightning-64/Tide/issues/4))_ - Fixed a bug where putting a rod into the Angling Table would delete already inputted accessories - Fixed a bug where custom journal profiles would have no description text unless they used a translation - Fixed a bug where attempting to fish while Mine Cells is installed would not work ---
release

Tide 1.5.0-1.20.1 (FABRIC)

1.5.0
20 янв. 2025 г.20,5 тыс.Minecraft: 1.20.1fabric
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Что нового
## Version 1.5.0 - 1/17/2024 ### 🎣 New features 🎣 --- **Minigame Changes** - Modified the minigame GUI textures (mainly to make them slightly larger) - Added subtle sound effects for winning and losing the minigame - Added a simple blinking animation to the bar when the minigame ends - Slightly modified some of the feedback messages --- **New Bobbers** - Added 16 new themed fishing bobber variants that can be crafted with various materials - Fishing bobbers now render their item model on the hook - New datapack-based rod accessory data system --- **Angling Table** - Renamed the "Angler's Workshop" to "Angling Table" - New block texture (created by yawpbaron) that more closely matches other minecraft workstations - Changed the recipe for the Angling Table: it now requires 2 copper, 2 string, and 2 planks --- **Misc Features** - Created 2 config settings for modifying crate probabilities - Fish from the Hybrid Aquatic mod will appear in the fishing journal - Fish from the Unusual End mod will appear in the fishing journal - New crate and hook textures (created by yawpbaron) - New fishing journal texture (created by miqotepetter) --- ### ⚙️ Bug fixes ⚙️ - Fixed a bug where interacting with the minigame would be heavily delayed on servers with high latency _([#4](https://github.com/Lightning-64/Tide/issues/4))_ - Fixed a bug where putting a rod into the Angling Table would delete already inputted accessories - Fixed a bug where custom journal profiles would have no description text unless they used a translation - Fixed a bug where attempting to fish while Mine Cells is installed would not work ---
release

Tide 1.5.0-1.20.1 (FORGE)

1.5.0
20 янв. 2025 г.23,3 тыс.Minecraft: 1.20.1forge
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Что нового
## Version 1.5.0 - 1/17/2024 ### 🎣 New features 🎣 --- **Minigame Changes** - Modified the minigame GUI textures (mainly to make them slightly larger) - Added subtle sound effects for winning and losing the minigame - Added a simple blinking animation to the bar when the minigame ends - Slightly modified some of the feedback messages --- **New Bobbers** - Added 16 new themed fishing bobber variants that can be crafted with various materials - Fishing bobbers now render their item model on the hook - New datapack-based rod accessory data system --- **Angling Table** - Renamed the "Angler's Workshop" to "Angling Table" - New block texture (created by yawpbaron) that more closely matches other minecraft workstations - Changed the recipe for the Angling Table: it now requires 2 copper, 2 string, and 2 planks --- **Misc Features** - Created 2 config settings for modifying crate probabilities - Fish from the Hybrid Aquatic mod will appear in the fishing journal - Fish from the Unusual End mod will appear in the fishing journal - New crate and hook textures (created by yawpbaron) - New fishing journal texture (created by miqotepetter) --- ### ⚙️ Bug fixes ⚙️ - Fixed a bug where interacting with the minigame would be heavily delayed on servers with high latency _([#4](https://github.com/Lightning-64/Tide/issues/4))_ - Fixed a bug where putting a rod into the Angling Table would delete already inputted accessories - Fixed a bug where custom journal profiles would have no description text unless they used a translation - Fixed a bug where attempting to fish while Mine Cells is installed would not work ---
release

Tide 1.4.2-1.21.1 (FABRIC)

1.4.2
25 дек. 2024 г.4,4 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
## Version 1.4.2 - 12/25/2024 ### 🎣 New features 🎣 - All Tide fishing rods can now have durability enchantments applied, such as Unbreaking or Mending - The fishing journal's page selection buttons are closer to the "done" button and will no longer disappear if they're not applicable - The fishing journal's "welcome" page will hide itself if other pages are unlocked - Renamed "Trout" to "Rainbow Trout" (it looks more like one) - Default journal entries for modded fish now have internal translations that can be changed with resource packs or mods _([#32](https://github.com/Lightning-64/Tide/issues/32))_ - The Origins mod will now recognize fish as meat _([#35](https://github.com/Lightning-64/Tide/issues/35))_ --- ### ⚙️ Bug fixes ⚙️ - Fixed a bug where dropping a fishing rod while fishing would result in a crash _([#55](https://github.com/Lightning-64/Tide/issues/55))_ - Fixed a bug where having a fishing speed of over 5 would prevent catches _([#54](https://github.com/Lightning-64/Tide/issues/54))_ - Fixed a crash relating to the EasyNPC mod _([#42](https://github.com/Lightning-64/Tide/issues/42))_
release

Tide 1.4.2-1.21.1 (FORGE)

1.4.2
25 дек. 2024 г.145Minecraft: 1.21, 1.21.1forge
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Что нового
## Version 1.4.2 - 12/25/2024 ### 🎣 New features 🎣 - All Tide fishing rods can now have durability enchantments applied, such as Unbreaking or Mending - The fishing journal's page selection buttons are closer to the "done" button and will no longer disappear if they're not applicable - The fishing journal's "welcome" page will hide itself if other pages are unlocked - Renamed "Trout" to "Rainbow Trout" (it looks more like one) - Default journal entries for modded fish now have internal translations that can be changed with resource packs or mods _([#32](https://github.com/Lightning-64/Tide/issues/32))_ - The Origins mod will now recognize fish as meat _([#35](https://github.com/Lightning-64/Tide/issues/35))_ --- ### ⚙️ Bug fixes ⚙️ - Fixed a bug where dropping a fishing rod while fishing would result in a crash _([#55](https://github.com/Lightning-64/Tide/issues/55))_ - Fixed a bug where having a fishing speed of over 5 would prevent catches _([#54](https://github.com/Lightning-64/Tide/issues/54))_ - Fixed a crash relating to the EasyNPC mod _([#42](https://github.com/Lightning-64/Tide/issues/42))_
release

Tide 1.4.2-1.21.1 (NEOFORGE)

1.4.2
25 дек. 2024 г.669Minecraft: 1.21, 1.21.1neoforge
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Что нового
## Version 1.4.2 - 12/25/2024 ### 🎣 New features 🎣 - All Tide fishing rods can now have durability enchantments applied, such as Unbreaking or Mending - The fishing journal's page selection buttons are closer to the "done" button and will no longer disappear if they're not applicable - The fishing journal's "welcome" page will hide itself if other pages are unlocked - Renamed "Trout" to "Rainbow Trout" (it looks more like one) - Default journal entries for modded fish now have internal translations that can be changed with resource packs or mods _([#32](https://github.com/Lightning-64/Tide/issues/32))_ - The Origins mod will now recognize fish as meat _([#35](https://github.com/Lightning-64/Tide/issues/35))_ --- ### ⚙️ Bug fixes ⚙️ - Fixed a bug where dropping a fishing rod while fishing would result in a crash _([#55](https://github.com/Lightning-64/Tide/issues/55))_ - Fixed a bug where having a fishing speed of over 5 would prevent catches _([#54](https://github.com/Lightning-64/Tide/issues/54))_ - Fixed a crash relating to the EasyNPC mod _([#42](https://github.com/Lightning-64/Tide/issues/42))_
release

Tide 1.4.2-1.20.1 (FABRIC)

1.4.2
25 дек. 2024 г.7,1 тыс.Minecraft: 1.20.1fabric
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Что нового
## Version 1.4.2 - 12/25/2024 ### 🎣 New features 🎣 - All Tide fishing rods can now have durability enchantments applied, such as Unbreaking or Mending - The fishing journal's page selection buttons are closer to the "done" button and will no longer disappear if they're not applicable - The fishing journal's "welcome" page will hide itself if other pages are unlocked - Renamed "Trout" to "Rainbow Trout" (it looks more like one) - Default journal entries for modded fish now have internal translations that can be changed with resource packs or mods _([#32](https://github.com/Lightning-64/Tide/issues/32))_ - The Origins mod will now recognize fish as meat _([#35](https://github.com/Lightning-64/Tide/issues/35))_ --- ### ⚙️ Bug fixes ⚙️ - Fixed a bug where dropping a fishing rod while fishing would result in a crash _([#55](https://github.com/Lightning-64/Tide/issues/55))_ - Fixed a bug where having a fishing speed of over 5 would prevent catches _([#54](https://github.com/Lightning-64/Tide/issues/54))_ - Fixed a crash relating to the EasyNPC mod _([#42](https://github.com/Lightning-64/Tide/issues/42))_
release

Tide 1.4.2-1.20.1 (FORGE)

1.4.2
25 дек. 2024 г.3,2 тыс.Minecraft: 1.20.1forge
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Что нового
## Version 1.4.2 - 12/25/2024 ### 🎣 New features 🎣 - All Tide fishing rods can now have durability enchantments applied, such as Unbreaking or Mending - The fishing journal's page selection buttons are closer to the "done" button and will no longer disappear if they're not applicable - The fishing journal's "welcome" page will hide itself if other pages are unlocked - Renamed "Trout" to "Rainbow Trout" (it looks more like one) - Default journal entries for modded fish now have internal translations that can be changed with resource packs or mods _([#32](https://github.com/Lightning-64/Tide/issues/32))_ - The Origins mod will now recognize fish as meat _([#35](https://github.com/Lightning-64/Tide/issues/35))_ --- ### ⚙️ Bug fixes ⚙️ - Fixed a bug where dropping a fishing rod while fishing would result in a crash _([#55](https://github.com/Lightning-64/Tide/issues/55))_ - Fixed a bug where having a fishing speed of over 5 would prevent catches _([#54](https://github.com/Lightning-64/Tide/issues/54))_ - Fixed a crash relating to the EasyNPC mod _([#42](https://github.com/Lightning-64/Tide/issues/42))_
release

Tide 1.4.1-1.21.1 (FABRIC)

1.4.1
22 дек. 2024 г.465Minecraft: 1.21, 1.21.1fabric
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Что нового
## Version 1.4.1 - 12/22/2024 ### 🎣 New features 🎣 - Added 2 new legendary fish that can be found in structures (one of them is 1.21+ exclusive) --- ### ⚙️ Bug fixes ⚙️ - Fixed a bug where mobs generated by monster spawners wouldn't spawn with any items _([#52](https://github.com/Lightning-64/Tide/issues/52))_ - Loot table `gameplay/fishing/crates/block.json` no longer has a `mod_loaded` condition - Some minor bug fixes
release

Tide 1.4.1-1.21.1 (FORGE)

1.4.1
22 дек. 2024 г.57Minecraft: 1.21, 1.21.1forge
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Что нового
## Version 1.4.1 - 12/22/2024 ### 🎣 New features 🎣 - Added 2 new legendary fish that can be found in structures (one of them is 1.21+ exclusive) --- ### ⚙️ Bug fixes ⚙️ - Fixed a bug where mobs generated by monster spawners wouldn't spawn with any items _([#52](https://github.com/Lightning-64/Tide/issues/52))_ - Loot table `gameplay/fishing/crates/block.json` no longer has a `mod_loaded` condition - Some minor bug fixes
release

Tide 1.4.1-1.21.1 (NEOFORGE)

1.4.1
22 дек. 2024 г.165Minecraft: 1.21, 1.21.1neoforge
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Что нового
## Version 1.4.1 - 12/22/2024 ### 🎣 New features 🎣 - Added 2 new legendary fish that can be found in structures (one of them is 1.21+ exclusive) --- ### ⚙️ Bug fixes ⚙️ - Fixed a bug where mobs generated by monster spawners wouldn't spawn with any items _([#52](https://github.com/Lightning-64/Tide/issues/52))_ - Loot table `gameplay/fishing/crates/block.json` no longer has a `mod_loaded` condition - Some minor bug fixes
release

Tide 1.4.1-1.20.1 (FABRIC)

1.4.1
22 дек. 2024 г.2,1 тыс.Minecraft: 1.20.1fabric
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Что нового
## Version 1.4.1 - 12/22/2024 ### 🎣 New features 🎣 - Added 2 new legendary fish that can be found in structures (one of them is 1.21+ exclusive) --- ### ⚙️ Bug fixes ⚙️ - Fixed a bug where mobs generated by monster spawners wouldn't spawn with any items _([#52](https://github.com/Lightning-64/Tide/issues/52))_ - Loot table `gameplay/fishing/crates/block.json` no longer has a `mod_loaded` condition - Some minor bug fixes
release

Tide 1.4.1-1.20.1 (FORGE)

1.4.1
22 дек. 2024 г.333Minecraft: 1.20.1forge
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Что нового
## Version 1.4.1 - 12/22/2024 ### 🎣 New features 🎣 - Added 2 new legendary fish that can be found in structures (one of them is 1.21+ exclusive) --- ### ⚙️ Bug fixes ⚙️ - Fixed a bug where mobs generated by monster spawners wouldn't spawn with any items _([#52](https://github.com/Lightning-64/Tide/issues/52))_ - Loot table `gameplay/fishing/crates/block.json` no longer has a `mod_loaded` condition - Some minor bug fixes
release

Tide 1.4.0-1.20.1 (FORGE) [Fix-2]

1.4.0
14 дек. 2024 г.817Minecraft: 1.20.1forge
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Что нового
## Version 1.4 - 12/13/2024 [Fix-2]: There was a crash relating to tooltip gui - that's fixed now. Sorry! ### 🎣 New features 🎣 --- **New Bait System:** - Added bait slots to Tide fishing rod tooltip. - Bait can now be equipped directly onto a fishing rod; to do this, open the inventory GUI and drag the bait item over to the rod (or the other way around) and right click. This will fill up the first bait slot if possible. Similarly, bait can be removed from the slots by right-clicking the rod item. - Whatever bait item that is placed in the first bait slot will provide bait bonuses. - Holding bait in your offhand will no longer provide bait bonuses. --- **Angler's Workshop** - Accessory items are now stored in the rod and can be retrieved by placing the rod in the angler's workshop. - By grabbing the output item, the accessories in the input slots will be stored in the rod and will be consumed. --- **Datapack Features** - Items can now be marked as bait and receive bait bonuses through datapacks. This can be done by creating json files in the `data / tide / bait` folder (see the [wiki](https://github.com/Lightning-64/Tide/wiki) for info) - Created more fishing loot tables that can be customized with datapacks. These include `gameplay/fishing/crates`, `gameplay/fishing/crates/block`, and `gameplay/fishing/special`. These can be found on the [github repository](https://github.com/Lightning-64/Tide/tree/main/common/src/generated/resources/data/tide/loot_table/gameplay/fishing). --- **Misc Features** - Fishing rod line will now darken with the current block lighting. - Some tooltip text changes, such as the fishing rod accessory display and the bait info display. - Fishing rod accessories are stored as `ItemStack` instances and not `Item` instances. - Fishing rod accessories use a more compatibility-friendly system to get their info. - Added a bit of delay before minigame inputs can be received after one starts - Torchflowers and pitcher pods can be used as bait. --- **Compatibility** - Butterflies/caterpillars from [Naturalist](https://www.curseforge.com/minecraft/mc-mods/naturalist) can be used as bait. --- ### ⚙️ Bug fixes ⚙️ - Added internal translations for fish entities _([#48](https://github.com/Lightning-64/Tide/issues/48))_ - Fixed a crash relating to fishing loot tables _([#37](https://github.com/Lightning-64/Tide/issues/37))_ - Fixed a bug where you could switch between fishing rods without retrieving the hook. - Tide's "maximum fishing luck" was set as 5, but should have been 6. - The Oakfish now has its minigame "strength" value set to 6.0 instead of 0.
release

Tide 1.4.0-1.21.1 (FABRIC) [Fix]

1.4.0
14 дек. 2024 г.947Minecraft: 1.21, 1.21.1fabric
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Что нового
## Version 1.4 - 12/13/2024 ### 🎣 New features 🎣 --- **New Bait System:** - Added bait slots to Tide fishing rod tooltip. - Bait can now be equipped directly onto a fishing rod; to do this, open the inventory GUI and drag the bait item over to the rod (or the other way around) and right click. This will fill up the first bait slot if possible. Similarly, bait can be removed from the slots by right-clicking the rod item. - Whatever bait item that is placed in the first bait slot will provide bait bonuses. - Holding bait in your offhand will no longer provide bait bonuses. --- **Angler's Workshop** - Accessory items are now stored in the rod and can be retrieved by placing the rod in the angler's workshop. - By grabbing the output item, the accessories in the input slots will be stored in the rod and will be consumed. --- **Datapack Features** - Items can now be marked as bait and receive bait bonuses through datapacks. This can be done by creating json files in the `data / tide / bait` folder (see the [wiki](https://github.com/Lightning-64/Tide/wiki) for info) - Created more fishing loot tables that can be customized with datapacks. These include `gameplay/fishing/crates`, `gameplay/fishing/crates/block`, and `gameplay/fishing/special`. These can be found on the [github repository](https://github.com/Lightning-64/Tide/tree/main/common/src/generated/resources/data/tide/loot_table/gameplay/fishing). --- **Misc Features** - Fishing rod line will now darken with the current block lighting. - Some tooltip text changes, such as the fishing rod accessory display and the bait info display. - Fishing rod accessories are stored as `ItemStack` instances and not `Item` instances. - Fishing rod accessories use a more compatibility-friendly system to get their info. - Added a bit of delay before minigame inputs can be received after one starts - Torchflowers and pitcher pods can be used as bait. --- **Compatibility** - Butterflies/caterpillars from [Naturalist](https://www.curseforge.com/minecraft/mc-mods/naturalist) can be used as bait. --- ### ⚙️ Bug fixes ⚙️ - Added internal translations for fish entities _([#48](https://github.com/Lightning-64/Tide/issues/48))_ - Fixed a crash relating to fishing loot tables _([#37](https://github.com/Lightning-64/Tide/issues/37))_ - Fixed a bug where you could switch between fishing rods without retrieving the hook. - Tide's "maximum fishing luck" was set as 5, but should have been 6. - The Oakfish now has its minigame "strength" value set to 6.0 instead of 0.
release

Tide 1.4.0-1.21.1 (NEOFORGE) [Fix]

1.4.0
14 дек. 2024 г.265Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
## Version 1.4 - 12/13/2024 ### 🎣 New features 🎣 --- **New Bait System:** - Added bait slots to Tide fishing rod tooltip. - Bait can now be equipped directly onto a fishing rod; to do this, open the inventory GUI and drag the bait item over to the rod (or the other way around) and right click. This will fill up the first bait slot if possible. Similarly, bait can be removed from the slots by right-clicking the rod item. - Whatever bait item that is placed in the first bait slot will provide bait bonuses. - Holding bait in your offhand will no longer provide bait bonuses. --- **Angler's Workshop** - Accessory items are now stored in the rod and can be retrieved by placing the rod in the angler's workshop. - By grabbing the output item, the accessories in the input slots will be stored in the rod and will be consumed. --- **Datapack Features** - Items can now be marked as bait and receive bait bonuses through datapacks. This can be done by creating json files in the `data / tide / bait` folder (see the [wiki](https://github.com/Lightning-64/Tide/wiki) for info) - Created more fishing loot tables that can be customized with datapacks. These include `gameplay/fishing/crates`, `gameplay/fishing/crates/block`, and `gameplay/fishing/special`. These can be found on the [github repository](https://github.com/Lightning-64/Tide/tree/main/common/src/generated/resources/data/tide/loot_table/gameplay/fishing). --- **Misc Features** - Fishing rod line will now darken with the current block lighting. - Some tooltip text changes, such as the fishing rod accessory display and the bait info display. - Fishing rod accessories are stored as `ItemStack` instances and not `Item` instances. - Fishing rod accessories use a more compatibility-friendly system to get their info. - Added a bit of delay before minigame inputs can be received after one starts - Torchflowers and pitcher pods can be used as bait. --- **Compatibility** - Butterflies/caterpillars from [Naturalist](https://www.curseforge.com/minecraft/mc-mods/naturalist) can be used as bait. --- ### ⚙️ Bug fixes ⚙️ - Added internal translations for fish entities _([#48](https://github.com/Lightning-64/Tide/issues/48))_ - Fixed a crash relating to fishing loot tables _([#37](https://github.com/Lightning-64/Tide/issues/37))_ - Fixed a bug where you could switch between fishing rods without retrieving the hook. - Tide's "maximum fishing luck" was set as 5, but should have been 6. - The Oakfish now has its minigame "strength" value set to 6.0 instead of 0.
release

Tide 1.4.0-1.21.1 (FORGE) [Fix]

1.4.0
14 дек. 2024 г.113Minecraft: 1.21, 1.21.1forge
Скачать
Что нового
## Version 1.4 - 12/13/2024 ### 🎣 New features 🎣 --- **New Bait System:** - Added bait slots to Tide fishing rod tooltip. - Bait can now be equipped directly onto a fishing rod; to do this, open the inventory GUI and drag the bait item over to the rod (or the other way around) and right click. This will fill up the first bait slot if possible. Similarly, bait can be removed from the slots by right-clicking the rod item. - Whatever bait item that is placed in the first bait slot will provide bait bonuses. - Holding bait in your offhand will no longer provide bait bonuses. --- **Angler's Workshop** - Accessory items are now stored in the rod and can be retrieved by placing the rod in the angler's workshop. - By grabbing the output item, the accessories in the input slots will be stored in the rod and will be consumed. --- **Datapack Features** - Items can now be marked as bait and receive bait bonuses through datapacks. This can be done by creating json files in the `data / tide / bait` folder (see the [wiki](https://github.com/Lightning-64/Tide/wiki) for info) - Created more fishing loot tables that can be customized with datapacks. These include `gameplay/fishing/crates`, `gameplay/fishing/crates/block`, and `gameplay/fishing/special`. These can be found on the [github repository](https://github.com/Lightning-64/Tide/tree/main/common/src/generated/resources/data/tide/loot_table/gameplay/fishing). --- **Misc Features** - Fishing rod line will now darken with the current block lighting. - Some tooltip text changes, such as the fishing rod accessory display and the bait info display. - Fishing rod accessories are stored as `ItemStack` instances and not `Item` instances. - Fishing rod accessories use a more compatibility-friendly system to get their info. - Added a bit of delay before minigame inputs can be received after one starts - Torchflowers and pitcher pods can be used as bait. --- **Compatibility** - Butterflies/caterpillars from [Naturalist](https://www.curseforge.com/minecraft/mc-mods/naturalist) can be used as bait. --- ### ⚙️ Bug fixes ⚙️ - Added internal translations for fish entities _([#48](https://github.com/Lightning-64/Tide/issues/48))_ - Fixed a crash relating to fishing loot tables _([#37](https://github.com/Lightning-64/Tide/issues/37))_ - Fixed a bug where you could switch between fishing rods without retrieving the hook. - Tide's "maximum fishing luck" was set as 5, but should have been 6. - The Oakfish now has its minigame "strength" value set to 6.0 instead of 0.
release

Tide 1.4.0-1.20.1 (FABRIC) [Fix]

1.4.0
14 дек. 2024 г.1,3 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
## Version 1.4 - 12/13/2024 ### 🎣 New features 🎣 --- **New Bait System:** - Added bait slots to Tide fishing rod tooltip. - Bait can now be equipped directly onto a fishing rod; to do this, open the inventory GUI and drag the bait item over to the rod (or the other way around) and right click. This will fill up the first bait slot if possible. Similarly, bait can be removed from the slots by right-clicking the rod item. - Whatever bait item that is placed in the first bait slot will provide bait bonuses. - Holding bait in your offhand will no longer provide bait bonuses. --- **Angler's Workshop** - Accessory items are now stored in the rod and can be retrieved by placing the rod in the angler's workshop. - By grabbing the output item, the accessories in the input slots will be stored in the rod and will be consumed. --- **Datapack Features** - Items can now be marked as bait and receive bait bonuses through datapacks. This can be done by creating json files in the `data / tide / bait` folder (see the [wiki](https://github.com/Lightning-64/Tide/wiki) for info) - Created more fishing loot tables that can be customized with datapacks. These include `gameplay/fishing/crates`, `gameplay/fishing/crates/block`, and `gameplay/fishing/special`. These can be found on the [github repository](https://github.com/Lightning-64/Tide/tree/main/common/src/generated/resources/data/tide/loot_table/gameplay/fishing). --- **Misc Features** - Fishing rod line will now darken with the current block lighting. - Some tooltip text changes, such as the fishing rod accessory display and the bait info display. - Fishing rod accessories are stored as `ItemStack` instances and not `Item` instances. - Fishing rod accessories use a more compatibility-friendly system to get their info. - Added a bit of delay before minigame inputs can be received after one starts - Torchflowers and pitcher pods can be used as bait. --- **Compatibility** - Butterflies/caterpillars from [Naturalist](https://www.curseforge.com/minecraft/mc-mods/naturalist) can be used as bait. --- ### ⚙️ Bug fixes ⚙️ - Added internal translations for fish entities _([#48](https://github.com/Lightning-64/Tide/issues/48))_ - Fixed a crash relating to fishing loot tables _([#37](https://github.com/Lightning-64/Tide/issues/37))_ - Fixed a bug where you could switch between fishing rods without retrieving the hook. - Tide's "maximum fishing luck" was set as 5, but should have been 6. - The Oakfish now has its minigame "strength" value set to 6.0 instead of 0.
release

Tide 1.4.0-1.20.1 (FORGE) [Fix]

1.4.0
14 дек. 2024 г.84Minecraft: 1.20.1forge
Скачать
Что нового
## Version 1.4 - 12/13/2024 ### 🎣 New features 🎣 --- **New Bait System:** - Added bait slots to Tide fishing rod tooltip. - Bait can now be equipped directly onto a fishing rod; to do this, open the inventory GUI and drag the bait item over to the rod (or the other way around) and right click. This will fill up the first bait slot if possible. Similarly, bait can be removed from the slots by right-clicking the rod item. - Whatever bait item that is placed in the first bait slot will provide bait bonuses. - Holding bait in your offhand will no longer provide bait bonuses. --- **Angler's Workshop** - Accessory items are now stored in the rod and can be retrieved by placing the rod in the angler's workshop. - By grabbing the output item, the accessories in the input slots will be stored in the rod and will be consumed. --- **Datapack Features** - Items can now be marked as bait and receive bait bonuses through datapacks. This can be done by creating json files in the `data / tide / bait` folder (see the [wiki](https://github.com/Lightning-64/Tide/wiki) for info) - Created more fishing loot tables that can be customized with datapacks. These include `gameplay/fishing/crates`, `gameplay/fishing/crates/block`, and `gameplay/fishing/special`. These can be found on the [github repository](https://github.com/Lightning-64/Tide/tree/main/common/src/generated/resources/data/tide/loot_table/gameplay/fishing). --- **Misc Features** - Fishing rod line will now darken with the current block lighting. - Some tooltip text changes, such as the fishing rod accessory display and the bait info display. - Fishing rod accessories are stored as `ItemStack` instances and not `Item` instances. - Fishing rod accessories use a more compatibility-friendly system to get their info. - Added a bit of delay before minigame inputs can be received after one starts - Torchflowers and pitcher pods can be used as bait. --- **Compatibility** - Butterflies/caterpillars from [Naturalist](https://www.curseforge.com/minecraft/mc-mods/naturalist) can be used as bait. --- ### ⚙️ Bug fixes ⚙️ - Added internal translations for fish entities _([#48](https://github.com/Lightning-64/Tide/issues/48))_ - Fixed a crash relating to fishing loot tables _([#37](https://github.com/Lightning-64/Tide/issues/37))_ - Fixed a bug where you could switch between fishing rods without retrieving the hook. - Tide's "maximum fishing luck" was set as 5, but should have been 6. - The Oakfish now has its minigame "strength" value set to 6.0 instead of 0.
release

Tide 1.4.0-1.21.1 (FABRIC)

1.4.0
13 дек. 2024 г.195Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
## Version 1.4 - 12/13/2024 ### 🎣 New features 🎣 --- **New Bait System:** - Added bait slots to Tide fishing rod tooltip. - Bait can now be equipped directly onto a fishing rod; to do this, open the inventory GUI and drag the bait item over to the rod (or the other way around) and right click. This will fill up the first bait slot if possible. Similarly, bait can be removed from the slots by right-clicking the rod item. - Whatever bait item that is placed in the first bait slot will provide bait bonuses. - Holding bait in your offhand will no longer provide bait bonuses. --- **Angler's Workshop** - Accessory items are now stored in the rod and can be retrieved by placing the rod in the angler's workshop. - By grabbing the output item, the accessories in the input slots will be stored in the rod and will be consumed. --- **Datapack Features** - Items can now be marked as bait and receive bait bonuses through datapacks. This can be done by creating json files in the `data / tide / bait` folder (see the [wiki](https://github.com/Lightning-64/Tide/wiki) for info) - Created more fishing loot tables that can be customized with datapacks. These include `gameplay/fishing/crates`, `gameplay/fishing/crates/block`, and `gameplay/fishing/special`. These can be found on the [github repository](https://github.com/Lightning-64/Tide/tree/main/common/src/generated/resources/data/tide/loot_table/gameplay/fishing). --- **Misc Features** - Fishing rod line will now darken with the current block lighting. - Some tooltip text changes, such as the fishing rod accessory display and the bait info display. - Fishing rod accessories are stored as `ItemStack` instances and not `Item` instances. - Fishing rod accessories use a more compatibility-friendly system to get their info. - Added a bit of delay before minigame inputs can be received after one starts - Torchflowers and pitcher pods can be used as bait. --- **Compatibility** - Butterflies/caterpillars from [Naturalist](https://www.curseforge.com/minecraft/mc-mods/naturalist) can be used as bait. --- ### ⚙️ Bug fixes ⚙️ - Added internal translations for fish entities _([#48](https://github.com/Lightning-64/Tide/issues/48))_ - Fixed a crash relating to fishing loot tables _([#37](https://github.com/Lightning-64/Tide/issues/37))_ - Fixed a bug where you could switch between fishing rods without retrieving the hook. - Tide's "maximum fishing luck" was set as 5, but should have been 6. - The Oakfish now has its minigame "strength" value set to 6.0 instead of 0.
release

Tide 1.4.0-1.21.1 (NEOFORGE)

1.4.0
13 дек. 2024 г.99Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
## Version 1.4 - 12/13/2024 ### 🎣 New features 🎣 --- **New Bait System:** - Added bait slots to Tide fishing rod tooltip. - Bait can now be equipped directly onto a fishing rod; to do this, open the inventory GUI and drag the bait item over to the rod (or the other way around) and right click. This will fill up the first bait slot if possible. Similarly, bait can be removed from the slots by right-clicking the rod item. - Whatever bait item that is placed in the first bait slot will provide bait bonuses. - Holding bait in your offhand will no longer provide bait bonuses. --- **Angler's Workshop** - Accessory items are now stored in the rod and can be retrieved by placing the rod in the angler's workshop. - By grabbing the output item, the accessories in the input slots will be stored in the rod and will be consumed. --- **Datapack Features** - Items can now be marked as bait and receive bait bonuses through datapacks. This can be done by creating json files in the `data / tide / bait` folder (see the [wiki](https://github.com/Lightning-64/Tide/wiki) for info) - Created more fishing loot tables that can be customized with datapacks. These include `gameplay/fishing/crates`, `gameplay/fishing/crates/block`, and `gameplay/fishing/special`. These can be found on the [github repository](https://github.com/Lightning-64/Tide/tree/main/common/src/generated/resources/data/tide/loot_table/gameplay/fishing). --- **Misc Features** - Fishing rod line will now darken with the current block lighting. - Some tooltip text changes, such as the fishing rod accessory display and the bait info display. - Fishing rod accessories are stored as `ItemStack` instances and not `Item` instances. - Fishing rod accessories use a more compatibility-friendly system to get their info. - Added a bit of delay before minigame inputs can be received after one starts - Torchflowers and pitcher pods can be used as bait. --- **Compatibility** - Butterflies/caterpillars from [Naturalist](https://www.curseforge.com/minecraft/mc-mods/naturalist) can be used as bait. --- ### ⚙️ Bug fixes ⚙️ - Added internal translations for fish entities _([#48](https://github.com/Lightning-64/Tide/issues/48))_ - Fixed a crash relating to fishing loot tables _([#37](https://github.com/Lightning-64/Tide/issues/37))_ - Fixed a bug where you could switch between fishing rods without retrieving the hook. - Tide's "maximum fishing luck" was set as 5, but should have been 6. - The Oakfish now has its minigame "strength" value set to 6.0 instead of 0.
release

Tide 1.4.0-1.21.1 (FORGE)

1.4.0
13 дек. 2024 г.73Minecraft: 1.21, 1.21.1forge
Скачать
Что нового
## Version 1.4 - 12/13/2024 ### 🎣 New features 🎣 --- **New Bait System:** - Added bait slots to Tide fishing rod tooltip. - Bait can now be equipped directly onto a fishing rod; to do this, open the inventory GUI and drag the bait item over to the rod (or the other way around) and right click. This will fill up the first bait slot if possible. Similarly, bait can be removed from the slots by right-clicking the rod item. - Whatever bait item that is placed in the first bait slot will provide bait bonuses. - Holding bait in your offhand will no longer provide bait bonuses. --- **Angler's Workshop** - Accessory items are now stored in the rod and can be retrieved by placing the rod in the angler's workshop. - By grabbing the output item, the accessories in the input slots will be stored in the rod and will be consumed. --- **Datapack Features** - Items can now be marked as bait and receive bait bonuses through datapacks. This can be done by creating json files in the `data / tide / bait` folder (see the [wiki](https://github.com/Lightning-64/Tide/wiki) for info) - Created more fishing loot tables that can be customized with datapacks. These include `gameplay/fishing/crates`, `gameplay/fishing/crates/block`, and `gameplay/fishing/special`. These can be found on the [github repository](https://github.com/Lightning-64/Tide/tree/main/common/src/generated/resources/data/tide/loot_table/gameplay/fishing). --- **Misc Features** - Fishing rod line will now darken with the current block lighting. - Some tooltip text changes, such as the fishing rod accessory display and the bait info display. - Fishing rod accessories are stored as `ItemStack` instances and not `Item` instances. - Fishing rod accessories use a more compatibility-friendly system to get their info. - Added a bit of delay before minigame inputs can be received after one starts - Torchflowers and pitcher pods can be used as bait. --- **Compatibility** - Butterflies/caterpillars from [Naturalist](https://www.curseforge.com/minecraft/mc-mods/naturalist) can be used as bait. --- ### ⚙️ Bug fixes ⚙️ - Added internal translations for fish entities _([#48](https://github.com/Lightning-64/Tide/issues/48))_ - Fixed a crash relating to fishing loot tables _([#37](https://github.com/Lightning-64/Tide/issues/37))_ - Fixed a bug where you could switch between fishing rods without retrieving the hook. - Tide's "maximum fishing luck" was set as 5, but should have been 6. - The Oakfish now has its minigame "strength" value set to 6.0 instead of 0.
release

Tide 1.4.0-1.20.1 (FABRIC)

1.4.0
13 дек. 2024 г.204Minecraft: 1.20.1fabric
Скачать
Что нового
## Version 1.4 - 12/13/2024 ### 🎣 New features 🎣 --- **New Bait System:** - Added bait slots to Tide fishing rod tooltip. - Bait can now be equipped directly onto a fishing rod; to do this, open the inventory GUI and drag the bait item over to the rod (or the other way around) and right click. This will fill up the first bait slot if possible. Similarly, bait can be removed from the slots by right-clicking the rod item. - Whatever bait item that is placed in the first bait slot will provide bait bonuses. - Holding bait in your offhand will no longer provide bait bonuses. --- **Angler's Workshop** - Accessory items are now stored in the rod and can be retrieved by placing the rod in the angler's workshop. - By grabbing the output item, the accessories in the input slots will be stored in the rod and will be consumed. --- **Datapack Features** - Items can now be marked as bait and receive bait bonuses through datapacks. This can be done by creating json files in the `data / tide / bait` folder (see the [wiki](https://github.com/Lightning-64/Tide/wiki) for info) - Created more fishing loot tables that can be customized with datapacks. These include `gameplay/fishing/crates`, `gameplay/fishing/crates/block`, and `gameplay/fishing/special`. These can be found on the [github repository](https://github.com/Lightning-64/Tide/tree/main/common/src/generated/resources/data/tide/loot_table/gameplay/fishing). --- **Misc Features** - Fishing rod line will now darken with the current block lighting. - Some tooltip text changes, such as the fishing rod accessory display and the bait info display. - Fishing rod accessories are stored as `ItemStack` instances and not `Item` instances. - Fishing rod accessories use a more compatibility-friendly system to get their info. - Added a bit of delay before minigame inputs can be received after one starts - Torchflowers and pitcher pods can be used as bait. --- **Compatibility** - Butterflies/caterpillars from [Naturalist](https://www.curseforge.com/minecraft/mc-mods/naturalist) can be used as bait. --- ### ⚙️ Bug fixes ⚙️ - Added internal translations for fish entities _([#48](https://github.com/Lightning-64/Tide/issues/48))_ - Fixed a crash relating to fishing loot tables _([#37](https://github.com/Lightning-64/Tide/issues/37))_ - Fixed a bug where you could switch between fishing rods without retrieving the hook. - Tide's "maximum fishing luck" was set as 5, but should have been 6. - The Oakfish now has its minigame "strength" value set to 6.0 instead of 0.
release

Tide 1.4.0-1.20.1 (FORGE)

1.4.0
13 дек. 2024 г.178Minecraft: 1.20.1forge
Скачать
Что нового
## Version 1.4 - 12/13/2024 ### 🎣 New features 🎣 --- **New Bait System:** - Added bait slots to Tide fishing rod tooltip. - Bait can now be equipped directly onto a fishing rod; to do this, open the inventory GUI and drag the bait item over to the rod (or the other way around) and right click. This will fill up the first bait slot if possible. Similarly, bait can be removed from the slots by right-clicking the rod item. - Whatever bait item that is placed in the first bait slot will provide bait bonuses. - Holding bait in your offhand will no longer provide bait bonuses. --- **Angler's Workshop** - Accessory items are now stored in the rod and can be retrieved by placing the rod in the angler's workshop. - By grabbing the output item, the accessories in the input slots will be stored in the rod and will be consumed. --- **Datapack Features** - Items can now be marked as bait and receive bait bonuses through datapacks. This can be done by creating json files in the `data / tide / bait` folder (see the [wiki](https://github.com/Lightning-64/Tide/wiki) for info) - Created more fishing loot tables that can be customized with datapacks. These include `gameplay/fishing/crates`, `gameplay/fishing/crates/block`, and `gameplay/fishing/special`. These can be found on the [github repository](https://github.com/Lightning-64/Tide/tree/main/common/src/generated/resources/data/tide/loot_table/gameplay/fishing). --- **Misc Features** - Fishing rod line will now darken with the current block lighting. - Some tooltip text changes, such as the fishing rod accessory display and the bait info display. - Fishing rod accessories are stored as `ItemStack` instances and not `Item` instances. - Fishing rod accessories use a more compatibility-friendly system to get their info. - Added a bit of delay before minigame inputs can be received after one starts - Torchflowers and pitcher pods can be used as bait. --- **Compatibility** - Butterflies/caterpillars from [Naturalist](https://www.curseforge.com/minecraft/mc-mods/naturalist) can be used as bait. --- ### ⚙️ Bug fixes ⚙️ - Added internal translations for fish entities _([#48](https://github.com/Lightning-64/Tide/issues/48))_ - Fixed a crash relating to fishing loot tables _([#37](https://github.com/Lightning-64/Tide/issues/37))_ - Fixed a bug where you could switch between fishing rods without retrieving the hook. - Tide's "maximum fishing luck" was set as 5, but should have been 6. - The Oakfish now has its minigame "strength" value set to 6.0 instead of 0.
release

Tide 1.3.4-1.21.x (FABRIC)

1.3.4
3 нояб. 2024 г.3 тыс.Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
## Version 1.3.4 - 11/3/2024 ### 🎣 New features 🎣 - Fishing rod modifier items are no longer consumed when using the Angler's Workshop _([#24](https://github.com/Lightning-64/Tide/issues/24))_ - Multiple locations/climates can now be displayed for a single fish _([#18](https://github.com/Lightning-64/Tide/issues/18))_ - Fishing rod accessories are no longer consumed upon being applied _([#24](https://github.com/Lightning-64/Tide/issues/24))_ - Fishing rod accessory data is now stored in item NBT (1.20 and below) or data components (1.21+) so custom accessories can be created by modders _([#26](https://github.com/Lightning-64/Tide/issues/26))_ - Added a config setting for modifying the rarity of a crate catch _([#30](https://github.com/Lightning-64/Tide/issues/30))_ - Added a config setting for enabling/disabling the '???' text on fish that haven't been logged in the journal - Added ru_ru translation (thanks to Waffylka) _([#28](https://github.com/Lightning-64/Tide/issues/28))_ - Updated zh_cn translation (thanks to junshengxie) ### ⚙️ Bug fixes ⚙️ - Fixed a bug where farmer's delight fish slices were unobtainable (sorry!) _([#25](https://github.com/Lightning-64/Tide/issues/25))_ - Fixed a bug where nether depths upgrade fish couldn't be caught in minecraft 1.21+ _([#20](https://github.com/Lightning-64/Tide/issues/20)) - Fixed a bug where custom journal entries would persist between worlds _([#17](https://github.com/Lightning-64/Tide/issues/17))_ - Fixed a bug where custom journal entries would duplicate upon using /reload _([#31](https://github.com/Lightning-64/Tide/issues/31))_ - Fixed a minor tag issue _([#29](https://github.com/Lightning-64/Tide/issues/29))_
release

Tide 1.3.4-1.21.x (NEOFORGE)

1.3.4
3 нояб. 2024 г.822Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
## Version 1.3.4 - 11/3/2024 ### 🎣 New features 🎣 - Fishing rod modifier items are no longer consumed when using the Angler's Workshop _([#24](https://github.com/Lightning-64/Tide/issues/24))_ - Multiple locations/climates can now be displayed for a single fish _([#18](https://github.com/Lightning-64/Tide/issues/18))_ - Fishing rod accessories are no longer consumed upon being applied _([#24](https://github.com/Lightning-64/Tide/issues/24))_ - Fishing rod accessory data is now stored in item NBT (1.20 and below) or data components (1.21+) so custom accessories can be created by modders _([#26](https://github.com/Lightning-64/Tide/issues/26))_ - Added a config setting for modifying the rarity of a crate catch _([#30](https://github.com/Lightning-64/Tide/issues/30))_ - Added a config setting for enabling/disabling the '???' text on fish that haven't been logged in the journal - Added ru_ru translation (thanks to Waffylka) _([#28](https://github.com/Lightning-64/Tide/issues/28))_ - Updated zh_cn translation (thanks to junshengxie) ### ⚙️ Bug fixes ⚙️ - Fixed a bug where farmer's delight fish slices were unobtainable (sorry!) _([#25](https://github.com/Lightning-64/Tide/issues/25))_ - Fixed a bug where nether depths upgrade fish couldn't be caught in minecraft 1.21+ _([#20](https://github.com/Lightning-64/Tide/issues/20)) - Fixed a bug where custom journal entries would persist between worlds _([#17](https://github.com/Lightning-64/Tide/issues/17))_ - Fixed a bug where custom journal entries would duplicate upon using /reload _([#31](https://github.com/Lightning-64/Tide/issues/31))_ - Fixed a minor tag issue _([#29](https://github.com/Lightning-64/Tide/issues/29))_
release

Tide 1.3.4-1.21.x (FORGE)

1.3.4
3 нояб. 2024 г.245Minecraft: 1.21, 1.21.1forge
Скачать
Что нового
## Version 1.3.4 - 11/3/2024 ### 🎣 New features 🎣 - Fishing rod modifier items are no longer consumed when using the Angler's Workshop _([#24](https://github.com/Lightning-64/Tide/issues/24))_ - Multiple locations/climates can now be displayed for a single fish _([#18](https://github.com/Lightning-64/Tide/issues/18))_ - Fishing rod accessories are no longer consumed upon being applied _([#24](https://github.com/Lightning-64/Tide/issues/24))_ - Fishing rod accessory data is now stored in item NBT (1.20 and below) or data components (1.21+) so custom accessories can be created by modders _([#26](https://github.com/Lightning-64/Tide/issues/26))_ - Added a config setting for modifying the rarity of a crate catch _([#30](https://github.com/Lightning-64/Tide/issues/30))_ - Added a config setting for enabling/disabling the '???' text on fish that haven't been logged in the journal - Added ru_ru translation (thanks to Waffylka) _([#28](https://github.com/Lightning-64/Tide/issues/28))_ - Updated zh_cn translation (thanks to junshengxie) ### ⚙️ Bug fixes ⚙️ - Fixed a bug where farmer's delight fish slices were unobtainable (sorry!) _([#25](https://github.com/Lightning-64/Tide/issues/25))_ - Fixed a bug where nether depths upgrade fish couldn't be caught in minecraft 1.21+ _([#20](https://github.com/Lightning-64/Tide/issues/20)) - Fixed a bug where custom journal entries would persist between worlds _([#17](https://github.com/Lightning-64/Tide/issues/17))_ - Fixed a bug where custom journal entries would duplicate upon using /reload _([#31](https://github.com/Lightning-64/Tide/issues/31))_ - Fixed a minor tag issue _([#29](https://github.com/Lightning-64/Tide/issues/29))_
release

Tide 1.3.4-1.20.1 (FABRIC)

1.3.4
3 нояб. 2024 г.4,4 тыс.Minecraft: 1.20.1fabric
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Что нового
## Version 1.3.4 - 11/2/2024 ### 🎣 New features 🎣 - Fishing rod modifier items are no longer consumed when using the Angler's Workshop _([#24](https://github.com/Lightning-64/Tide/issues/24))_ - Multiple locations/climates can now be displayed for a single fish _([#18](https://github.com/Lightning-64/Tide/issues/18))_ - Fishing rod accessories are no longer consumed upon being applied _([#24](https://github.com/Lightning-64/Tide/issues/24))_ - Fishing rod accessory data is now stored in item NBT (1.20 and below) or data components (1.21+) so custom accessories can be created by modders _([#26](https://github.com/Lightning-64/Tide/issues/26))_ - Added a config setting for modifying the rarity of a crate catch _([#30](https://github.com/Lightning-64/Tide/issues/30))_ - Added a config setting for enabling/disabling the '???' text on fish that haven't been logged in the journal - Added ru_ru translation (thanks to Waffylka) _([#28](https://github.com/Lightning-64/Tide/issues/28))_ - Updated zh_cn translation (thanks to junshengxie) ### ⚙️ Bug fixes ⚙️ - Fixed a bug where farmer's delight fish slices were unobtainable (sorry!) _([#25](https://github.com/Lightning-64/Tide/issues/25))_ - Fixed a bug where custom journal entries would persist between worlds _([#17](https://github.com/Lightning-64/Tide/issues/17))_ - Fixed a bug where custom journal entries would duplicate upon using /reload _([#31](https://github.com/Lightning-64/Tide/issues/31))_ - Fixed a minor tag issue _([#29](https://github.com/Lightning-64/Tide/issues/29))_
release

Tide 1.3.4-1.20.1 (FORGE)

1.3.4
3 нояб. 2024 г.3,8 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
## Version 1.3.4 - 11/2/2024 ### 🎣 New features 🎣 - Fishing rod modifier items are no longer consumed when using the Angler's Workshop _([#24](https://github.com/Lightning-64/Tide/issues/24))_ - Multiple locations/climates can now be displayed for a single fish _([#18](https://github.com/Lightning-64/Tide/issues/18))_ - Fishing rod accessories are no longer consumed upon being applied _([#24](https://github.com/Lightning-64/Tide/issues/24))_ - Fishing rod accessory data is now stored in item NBT (1.20 and below) or data components (1.21+) so custom accessories can be created by modders _([#26](https://github.com/Lightning-64/Tide/issues/26))_ - Added a config setting for modifying the rarity of a crate catch _([#30](https://github.com/Lightning-64/Tide/issues/30))_ - Added a config setting for enabling/disabling the '???' text on fish that haven't been logged in the journal - Added ru_ru translation (thanks to Waffylka) _([#28](https://github.com/Lightning-64/Tide/issues/28))_ - Updated zh_cn translation (thanks to junshengxie) ### ⚙️ Bug fixes ⚙️ - Fixed a bug where farmer's delight fish slices were unobtainable (sorry!) _([#25](https://github.com/Lightning-64/Tide/issues/25))_ - Fixed a bug where custom journal entries would persist between worlds _([#17](https://github.com/Lightning-64/Tide/issues/17))_ - Fixed a bug where custom journal entries would duplicate upon using /reload _([#31](https://github.com/Lightning-64/Tide/issues/31))_ - Fixed a minor tag issue _([#29](https://github.com/Lightning-64/Tide/issues/29))_
release

Tide 1.3.3-fix-1.21.x (FABRIC)

1.3.3
1 окт. 2024 г.2,9 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
## Version 1.3.3-fix - 9/30/2024 ### 🎣 New features 🎣 - Added the ability to remove existing fish profiles through the use of datapacks (see the [wiki](https://github.com/Lightning-64/Tide/wiki) for info) _([#9](https://github.com/Lightning-64/Tide/issues/9))_ - Some simple compatibility for the farmer's delight mod: - Added a fish slice/cooked fish slice item - Edible tide fish can be used in some recipes ### ⚙️ Bug fixes ⚙️ - Fixed a bug where the angler's workshop would act like a crafting table when [Visual Workbench](https://www.curseforge.com/minecraft/mc-mods/visual-workbench) was installed _([#6](https://github.com/Lightning-64/Tide/issues/6))_ - Fixed a bug where tags on mod-generated blocks didn't load properly when tide was installed _([#10](https://github.com/Lightning-64/Tide/issues/10))_ - Fixed a bug where fishing loot parameters weren't properly set on forge and neoforge _([#12](https://github.com/Lightning-64/Tide/issues/12))_
release

Tide 1.3.3-fix-1.20.1 (FABRIC)

1.3.3
1 окт. 2024 г.3,4 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
## Version 1.3.3-fix - 9/30/2024 ### 🎣 New features 🎣 - Added the ability to remove existing fish profiles through the use of datapacks (see the [wiki](https://github.com/Lightning-64/Tide/wiki) for info) _([#9](https://github.com/Lightning-64/Tide/issues/9))_ - Some simple compatibility for the farmer's delight mod: - Added a fish slice/cooked fish slice item - Edible tide fish can be used in some recipes ### ⚙️ Bug fixes ⚙️ - Fixed a bug where the angler's workshop would act like a crafting table when [Visual Workbench](https://www.curseforge.com/minecraft/mc-mods/visual-workbench) was installed _([#6](https://github.com/Lightning-64/Tide/issues/6))_ - Fixed a bug where tags on mod-generated blocks didn't load properly when tide was installed _([#10](https://github.com/Lightning-64/Tide/issues/10))_ - Fixed a bug where fishing loot parameters weren't properly set on forge and neoforge _([#12](https://github.com/Lightning-64/Tide/issues/12))_
release

Tide 1.3.3-1.21.x (FABRIC)

1.3.3
30 сент. 2024 г.248Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
## Version 1.3.3 - 9/30/2024 ### 🎣 New features 🎣 - Added the ability to remove existing fish profiles through the use of datapacks (see the [wiki](https://github.com/Lightning-64/Tide/wiki) for info) _([#9](https://github.com/Lightning-64/Tide/issues/9))_ - Some simple compatibility for the farmer's delight mod: - Added a fish slice/cooked fish slice item - Edible tide fish can be used in some recipes ### ⚙️ Bug fixes ⚙️ - Fixed a bug where the angler's workshop would act like a crafting table when [Visual Workbench](https://www.curseforge.com/minecraft/mc-mods/visual-workbench) was installed _([#6](https://github.com/Lightning-64/Tide/issues/6))_ - Fixed a bug where tags on mod-generated blocks didn't load properly when tide was installed _([#10](https://github.com/Lightning-64/Tide/issues/10))_ - Fixed a bug where fishing loot parameters weren't properly set on forge and neoforge _([#12](https://github.com/Lightning-64/Tide/issues/12))_
release

Tide 1.3.3-1.21.x (FORGE)

1.3.3
30 сент. 2024 г.302Minecraft: 1.21, 1.21.1forge
Скачать
Что нового
## Version 1.3.3 - 9/30/2024 ### 🎣 New features 🎣 - Added the ability to remove existing fish profiles through the use of datapacks (see the [wiki](https://github.com/Lightning-64/Tide/wiki) for info) _([#9](https://github.com/Lightning-64/Tide/issues/9))_ - Some simple compatibility for the farmer's delight mod: - Added a fish slice/cooked fish slice item - Edible tide fish can be used in some recipes ### ⚙️ Bug fixes ⚙️ - Fixed a bug where the angler's workshop would act like a crafting table when [Visual Workbench](https://www.curseforge.com/minecraft/mc-mods/visual-workbench) was installed _([#6](https://github.com/Lightning-64/Tide/issues/6))_ - Fixed a bug where tags on mod-generated blocks didn't load properly when tide was installed _([#10](https://github.com/Lightning-64/Tide/issues/10))_ - Fixed a bug where fishing loot parameters weren't properly set on forge and neoforge _([#12](https://github.com/Lightning-64/Tide/issues/12))_
release

Tide 1.3.3-1.21.x (NEOFORGE)

1.3.3
30 сент. 2024 г.1,6 тыс.Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
## Version 1.3.3 - 9/30/2024 ### 🎣 New features 🎣 - Added the ability to remove existing fish profiles through the use of datapacks (see the [wiki](https://github.com/Lightning-64/Tide/wiki) for info) _([#9](https://github.com/Lightning-64/Tide/issues/9))_ - Some simple compatibility for the farmer's delight mod: - Added a fish slice/cooked fish slice item - Edible tide fish can be used in some recipes ### ⚙️ Bug fixes ⚙️ - Fixed a bug where the angler's workshop would act like a crafting table when [Visual Workbench](https://www.curseforge.com/minecraft/mc-mods/visual-workbench) was installed _([#6](https://github.com/Lightning-64/Tide/issues/6))_ - Fixed a bug where tags on mod-generated blocks didn't load properly when tide was installed _([#10](https://github.com/Lightning-64/Tide/issues/10))_ - Fixed a bug where fishing loot parameters weren't properly set on forge and neoforge _([#12](https://github.com/Lightning-64/Tide/issues/12))_
release

Tide 1.3.3-1.20.1 (FORGE)

1.3.3
30 сент. 2024 г.2,5 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
## Version 1.3.3 - 9/30/2024 ### 🎣 New features 🎣 - Added the ability to remove existing fish profiles through the use of datapacks (see the [wiki](https://github.com/Lightning-64/Tide/wiki) for info) _([#9](https://github.com/Lightning-64/Tide/issues/9))_ - Some simple compatibility for the farmer's delight mod: - Added a fish slice/cooked fish slice item - Edible tide fish can be used in some recipes ### ⚙️ Bug fixes ⚙️ - Fixed a bug where the angler's workshop would act like a crafting table when [Visual Workbench](https://www.curseforge.com/minecraft/mc-mods/visual-workbench) was installed _([#6](https://github.com/Lightning-64/Tide/issues/6))_ - Fixed a bug where tags on mod-generated blocks didn't load properly when tide was installed _([#10](https://github.com/Lightning-64/Tide/issues/10))_ - Fixed a bug where fishing loot parameters weren't properly set on forge and neoforge _([#12](https://github.com/Lightning-64/Tide/issues/12))_
release

Tide 1.3.3-1.20.1 (FABRIC)

1.3.3
30 сент. 2024 г.265Minecraft: 1.20.1fabric
Скачать
Что нового
## Version 1.3.3 - 9/30/2024 ### 🎣 New features 🎣 - Added the ability to remove existing fish profiles through the use of datapacks (see the [wiki](https://github.com/Lightning-64/Tide/wiki) for info) _([#9](https://github.com/Lightning-64/Tide/issues/9))_ - Some simple compatibility for the farmer's delight mod: - Added a fish slice/cooked fish slice item - Edible tide fish can be used in some recipes ### ⚙️ Bug fixes ⚙️ - Fixed a bug where the angler's workshop would act like a crafting table when [Visual Workbench](https://www.curseforge.com/minecraft/mc-mods/visual-workbench) was installed _([#6](https://github.com/Lightning-64/Tide/issues/6))_ - Fixed a bug where tags on mod-generated blocks didn't load properly when tide was installed _([#10](https://github.com/Lightning-64/Tide/issues/10))_ - Fixed a bug where fishing loot parameters weren't properly set on forge and neoforge _([#12](https://github.com/Lightning-64/Tide/issues/12))_
release

Tide 1.3.2-1.21.x (NEOFORGE) (fix)

1.3.2
28 сент. 2024 г.162Minecraft: 1.21, 1.21.1neoforge
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Что нового
**[1.3.2 - 9/26/24]** (fix) - Fixed a bug where the mod couldn't be loaded on 1.21. ⚙️ Technical features ⚙️ - The mod now uses a datapack system for adding to the contents of the fishing journal! This is to replace the older version of this system that used config files. Info on how to make one of these datapacks will be found on the [wiki](https://github.com/Lightning-64/Tide/wiki) (once I create the page) - Also, a [GitHub page](https://github.com/Lightning-64/Tide) containing the source code and the new issue tracker is now avaliable too. 🎣 Other mod changes 🎣 - Fixed a bug where treasure loot could not be caught while fishing! (sorry about that) - Added a config setting for disabling the toast notifications that show when a new fish is found. - Added a config setting for using the default fishing line color (for better visuals with shaders) - Enchanted books can now be found in loot crates (0-1 per crate depending on the rarity) - Some very minor bug fixes that aren't worth listing here lol
release

Tide 1.3.2-1.20.1 (FABRIC) (fix)

1.3.2
27 сент. 2024 г.987Minecraft: 1.20.1fabric
Скачать
Что нового
**[1.3.2 - 9/26/24]** ⚙️ Technical features ⚙️ - The mod now uses a datapack system for adding to the contents of the fishing journal! This is to replace the older version of this system that used config files. Info on how to make one of these datapacks will be found on the [wiki](https://github.com/Lightning-64/Tide/wiki) (once I create the page) - Also, a [GitHub page](https://github.com/Lightning-64/Tide) containing the source code and the new issue tracker is now avaliable too. 🎣 Other mod changes 🎣 - Fixed a bug where treasure loot could not be caught while fishing! (sorry about that) - Added a config setting for disabling the toast notifications that show when a new fish is found. - Added a config setting for using the default fishing line color (for better visuals with shaders) - Enchanted books can now be found in loot crates (0-1 per crate depending on the rarity) - Some very minor bug fixes that aren't worth listing here lol
release

Tide 1.3.2-1.21.x (FABRIC)

1.3.2
27 сент. 2024 г.499Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
**[1.3.2 - 9/26/24]** ⚙️ Technical features ⚙️ - The mod now uses a datapack system for adding to the contents of the fishing journal! This is to replace the older version of this system that used config files. Info on how to make one of these datapacks will be found on the [wiki](https://github.com/Lightning-64/Tide/wiki) (once I create the page) - Also, a [GitHub page](https://github.com/Lightning-64/Tide) containing the source code and the new issue tracker is now avaliable too. 🎣 Other mod changes 🎣 - Fixed a bug where treasure loot could not be caught while fishing! (sorry about that) - Added a config setting for disabling the toast notifications that show when a new fish is found. - Added a config setting for using the default fishing line color (for better visuals with shaders) - Enchanted books can now be found in loot crates (0-1 per crate depending on the rarity) - Some very minor bug fixes that aren't worth listing here lol
release

Tide 1.3.2-1.21.x (NEOFORGE)

1.3.2
26 сент. 2024 г.246Minecraft: 1.21.1neoforge
Скачать
Что нового
**[1.3.2 - 9/26/24]** ⚙️ Technical features ⚙️ - The mod now uses a datapack system for adding to the contents of the fishing journal! This is to replace the older version of this system that used config files. Info on how to make one of these datapacks will be found on the [wiki](https://github.com/Lightning-64/Tide/wiki) (once I create the page) - Also, a [GitHub page](https://github.com/Lightning-64/Tide) containing the source code and the new issue tracker is now avaliable. 🎣 Other mod changes 🎣 - Fixed a bug where treasure loot could not be caught while fishing! (sorry about that) - Added a config setting for disabling the toast notifications that show when a new fish is found. - Added a config setting for using the default fishing line color (for better visuals with shaders) - Enchanted books can now be found in loot crates (0-1 per crate depending on the rarity) - Some very minor bug fixes that aren't worth listing here lol
release

Tide 1.3.2-1.21.x (FORGE)

1.3.2
26 сент. 2024 г.187Minecraft: 1.21, 1.21.1forge
Скачать
Что нового
**[1.3.2 - 9/26/24]** ⚙️ Technical features ⚙️ - The mod now uses a datapack system for adding to the contents of the fishing journal! This is to replace the older version of this system that used config files. Info on how to make one of these datapacks will be found on the [wiki](https://github.com/Lightning-64/Tide/wiki) (once I create the page) - Also, a [GitHub page](https://github.com/Lightning-64/Tide) containing the source code and the new issue tracker is now avaliable. 🎣 Other mod changes 🎣 - Fixed a bug where treasure loot could not be caught while fishing! (sorry about that) - Added a config setting for disabling the toast notifications that show when a new fish is found. - Added a config setting for using the default fishing line color (for better visuals with shaders) - Enchanted books can now be found in loot crates (0-1 per crate depending on the rarity) - Some very minor bug fixes that aren't worth listing here lol
release

Tide 1.3.2-1.20.1 (FABRIC)

1.3.2
26 сент. 2024 г.203Minecraft: 1.20.1fabric
Скачать
Что нового
**[1.3.2 - 9/26/24]** ⚙️ Technical features ⚙️ - The mod now uses a datapack system for adding to the contents of the fishing journal! This is to replace the older version of this system that used config files. Info on how to make one of these datapacks will be found on the [wiki](https://github.com/Lightning-64/Tide/wiki) (once I create the page) - Also, a [GitHub page](https://github.com/Lightning-64/Tide) containing the source code and the new issue tracker is now avaliable. 🎣 Other mod changes 🎣 - Fixed a bug where treasure loot could not be caught while fishing! (sorry about that) - Added a config setting for disabling the toast notifications that show when a new fish is found. - Added a config setting for using the default fishing line color (for better visuals with shaders) - Enchanted books can now be found in loot crates (0-1 per crate depending on the rarity) - Some very minor bug fixes that aren't worth listing here lol
release

Tide 1.3.2-1.20.1 (FORGE)

1.3.2
26 сент. 2024 г.435Minecraft: 1.20.1forge
Скачать
Что нового
**[1.3.2 - 9/26/24]** ⚙️ Technical features ⚙️ - The mod now uses a datapack system for adding to the contents of the fishing journal! This is to replace the older version of this system that used config files. Info on how to make one of these datapacks will be found on the [wiki](https://github.com/Lightning-64/Tide/wiki) (once I create the page) - Also, a [GitHub page](https://github.com/Lightning-64/Tide) containing the source code and the new issue tracker is now avaliable. 🎣 Other mod changes 🎣 - Fixed a bug where treasure loot could not be caught while fishing! (sorry about that) - Added a config setting for disabling the toast notifications that show when a new fish is found. - Added a config setting for using the default fishing line color (for better visuals with shaders) - Enchanted books can now be found in loot crates (0-1 per crate depending on the rarity) - Some very minor bug fixes that aren't worth listing here lol
release

Tide 1.3.1-1.21.x (FABRIC)

1.3.1
21 сент. 2024 г.429Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
**[1.3.1 - 9/20/24]** - Added compatibility with Fins and Tails - Fixed a bug where fish entities' custom names were always empty - The mod will no longer crash if fishing loot tables don't select a fish - Added config setting for disabling mod structures - Removed algae patches (they aren't really necessary)
release

Tide 1.3.1-1.21.x (NEOFORGE)

1.3.1
21 сент. 2024 г.217Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
**[1.3.1 - 9/20/24]** - Added compatibility with Fins and Tails - Fixed a bug where fish entities' custom names were always empty - The mod will no longer crash if fishing loot tables don't select a fish - Added config setting for disabling mod structures - Removed algae patches (they aren't really necessary)
release

Tide 1.3.1-1.21.x (FORGE)

1.3.1
21 сент. 2024 г.109Minecraft: 1.21, 1.21.1forge
Скачать
Что нового
**[1.3.1 - 9/20/24]** - Added compatibility with Fins and Tails - Fixed a bug where fish entities' custom names were always empty - The mod will no longer crash if fishing loot tables don't select a fish - Added config setting for disabling mod structures - Removed algae patches (they aren't really necessary)
release

Tide 1.3.1-1.20.1 (FABRIC)

1.3.1
20 сент. 2024 г.8,6 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
**[1.3.1 - 9/20/24]** - Added compatibility with Fins and Tails - Fixed a bug where fish entities' custom names were always empty - The mod will no longer crash if fishing loot tables don't select a fish - Added config setting for disabling mod structures - Removed algae patches (they aren't really necessary)
release

Tide 1.3.1-1.20.1 (FORGE)

1.3.1
20 сент. 2024 г.473Minecraft: 1.20.1forge
Скачать
Что нового
**[1.3.1 - 9/20/24]** - Added compatibility with Fins and Tails - Fixed a bug where fish entities' custom names were always empty - The mod will no longer crash if fishing loot tables don't select a fish - Added config setting for disabling mod structures - Removed algae patches (they aren't really necessary)
release

Tide 1.3.0-1.21.x (NEOFORGE)

1.3.0
15 сент. 2024 г.197Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
**[1.3.0 - 9/15/24]** 🐟 Fish entities are FINALLY a thing! All the freshwater and saltwater fish items have entity counterparts. They can be killed to get their fish item and spawn in their respective climates. You can also right-click them with the fishing journal to view their profile easily. ⚙️ New config settings, such as: - Hold to cast - Minigame difficulty - Rod durability 🚀 Compatibility with a bunch of other mods, including: - Nether Depths Upgrade - Stardew Fishing - Rainbow Reef - Fishing Real 🎣 And some other stuff - Fishing journal now highlights newly unlocked fish (There's a config setting for this too)
release

Tide 1.3.0-1.21.x (FORGE)

1.3.0
15 сент. 2024 г.123Minecraft: 1.21, 1.21.1forge
Скачать
Что нового
**[1.3.0 - 9/15/24]** 🐟 Fish entities are FINALLY a thing! All the freshwater and saltwater fish items have entity counterparts. They can be killed to get their fish item and spawn in their respective climates. You can also right-click them with the fishing journal to view their profile easily. ⚙️ New config settings, such as: - Hold to cast - Minigame difficulty - Rod durability 🚀 Compatibility with a bunch of other mods, including: - Nether Depths Upgrade - Stardew Fishing - Rainbow Reef - Fishing Real 🎣 And some other stuff - Fishing journal now highlights newly unlocked fish (There's a config setting for this too)
release

Tide 1.3.0-1.21.x (FABRIC)

1.3.0
15 сент. 2024 г.320Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
**[1.3.0 - 9/15/24]** 🐟 Fish entities are FINALLY a thing! All the freshwater and saltwater fish items have entity counterparts. They can be killed to get their fish item and spawn in their respective climates. You can also right-click them with the fishing journal to view their profile easily. ⚙️ New config settings, such as: - Hold to cast - Minigame difficulty - Rod durability 🚀 Compatibility with a bunch of other mods, including: - Nether Depths Upgrade - Stardew Fishing - Rainbow Reef - Fishing Real 🎣 And some other stuff - Fishing journal now highlights newly unlocked fish (There's a config setting for this too)
release

Tide 1.3.0-1.20.1 (FORGE)

1.3.0
15 сент. 2024 г.207Minecraft: 1.20.1forge
Скачать
Что нового
**[1.3.0 - 9/15/24]** 🐟 Fish entities are FINALLY a thing! All the freshwater and saltwater fish items have entity counterparts. They can be killed to get their fish item and spawn in their respective climates. You can also right-click them with the fishing journal to view their profile easily. ⚙️ New config settings, such as: - Hold to cast - Minigame difficulty - Rod durability 🚀 Compatibility with a bunch of other mods, including: - Nether Depths Upgrade - Stardew Fishing - Rainbow Reef - Fishing Real 🎣 And some other stuff - Fishing journal now highlights newly unlocked fish (There's a config setting for this too)
release

Tide 1.3.0-1.20.1 (FABRIC)

1.3.0
15 сент. 2024 г.312Minecraft: 1.20.1fabric
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Что нового
**[1.3.0 - 9/15/24]** 🐟 Fish entities are FINALLY a thing! All the freshwater and saltwater fish items have entity counterparts. They can be killed to get their fish item and spawn in their respective climates. You can also right-click them with the fishing journal to view their profile easily. ⚙️ New config settings, such as: - Hold to cast - Minigame difficulty - Rod durability 🚀 Compatibility with a bunch of other mods, including: - Nether Depths Upgrade - Stardew Fishing - Rainbow Reef - Fishing Real 🎣 And some other stuff - Fishing journal now highlights newly unlocked fish (There's a config setting for this too)
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Tide 1.2.0-1.21 (FORGE)

1.2.0
6 сент. 2024 г.147Minecraft: 1.21, 1.21.1forge
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Что нового
**[1.2.0 - 9/2/24]** 1.21 port of version 1.2.0. Here's the changelog for that version: IMPORTANT NOTE: The mod now requires Cloth Config - Internal mod rework (this was done to add neoforge and fabric support) - Fixed a lot of bugs - Balance changes and better compatibility functions - Added more fish info to journal - Reworked config system There might be some bugs that I still haven't fixed from reworking the mod code. Let me know if you find anything I missed.
release

Tide 1.2.0-1.21 (FABRIC)

1.2.0
6 сент. 2024 г.276Minecraft: 1.21, 1.21.1fabric
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Что нового
**[1.2.0 - 9/2/24]** 1.21 port of version 1.2.0. Here's the changelog for that version: IMPORTANT NOTE: The mod now requires Cloth Config - Internal mod rework (this was done to add neoforge and fabric support) - Fixed a lot of bugs - Balance changes and better compatibility functions - Added more fish info to journal - Reworked config system There might be some bugs that I still haven't fixed from reworking the mod code. Let me know if you find anything I missed.
release

Tide 1.2.0-1.21 (NEOFORGE)

1.2.0
6 сент. 2024 г.183Minecraft: 1.21, 1.21.1neoforge
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Что нового
**[1.2.0 - 9/2/24]** 1.21 port of version 1.2.0. Here's the changelog for that version: IMPORTANT NOTE: The mod now requires Cloth Config - Internal mod rework (this was done to add neoforge and fabric support) - Fixed a lot of bugs - Balance changes and better compatibility functions - Added more fish info to journal - Reworked config system There might be some bugs that I still haven't fixed from reworking the mod code. Let me know if you find anything I missed.
release

Tide 1.2.0-1.20.1 (FORGE)

1.2.0
3 сент. 2024 г.428Minecraft: 1.20.1forge
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Что нового
**[1.2.0 - 9/2/24]** IMPORTANT NOTE: The mod now requires Cloth Config - Internal mod rework (this was done to add neoforge and fabric support) - Fixed a lot of bugs - Balance changes and better compatibility functions - Added more fish info to journal - Reworked config system There might be some bugs that I still haven't fixed from reworking the mod code. Let me know if you find anything I missed.
release

Tide 1.2.0-1.20.1 (FABRIC)

1.2.0
3 сент. 2024 г.402Minecraft: 1.20.1fabric
Скачать
Что нового
**[1.2.0 - 9/2/24]** IMPORTANT NOTE: The mod now requires Cloth Config - Internal mod rework (this was done to add neoforge and fabric support) - Fixed a lot of bugs - Balance changes and better compatibility functions - Added more fish info to journal - Reworked config system There might be some bugs that I still haven't fixed from reworking the mod code. Let me know if you find anything I missed.