
TickFlow
A lightweight, intelligent server optimization plugin designed to maintain a stable 20 TPS and eliminate lag without breaking vanilla mechanics.
Автор: DalvSync9793обновлён 13 мая 2026 г.
Механики игрыУправлениеОптимизация
Описание
TickFlow ⚡
A lightweight, Folia-compatible optimization plugin designed to squeeze maximum performance out of any hardware. TickFlow targets the biggest causes of server lag without ruining the vanilla survival experience.
🚀 Features:
- Fully Configurable: Every feature can be easily toggled and fine-tuned in the generated
config.yml. - Auto-Lobotomy for Villagers: Automatically detects villagers trapped in trading halls or iron farms (e.g., inside vehicles or 1x1 boxes) and disables their pathfinding AI to heavily reduce CPU load. Free-roaming villagers remain completely unaffected.
- Aggressive Item & XP Merging: Intelligently merges dropped items and experience orbs within a configurable radius. This drastically reduces the number of ticking entities the server needs to process during heavy farming or explosions.
- Fast Trash Despawn: Common clutter blocks (Cobblestone, Dirt, Netherrack, Gravel, Andesite, Diorite, Granite) despawn much faster (default: 45 seconds) to keep your world clean and save CPU cycles.
- Projectile Cleanup: Instantly removes useless skeleton arrows upon hitting a block, while safely preserving player-shot arrows and tridents.
⚙️ Compatibility
- Native support for Folia,Paper and Purpur.
Последние версии
Все версии →release
TickFlow 1.3.1
1.3.113 мая 2026 г.308Minecraft: 26.1, 26.1.1, 26.1.2folia, paper, purpur
Что нового
**What's new:**
-A bug where AI of villagers would turn off in a space larger than 1*1 was fixed.
-Added ```/tickflow reload``` command to reload plugin configuration
release
TickFlow 1.3.1
1.3.113 мая 2026 г.376Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11folia, paper, purpur
Что нового
**What's new:**
-A bug where AI of villagers would turn off in a space larger than 1*1 was fixed.
-Added ```/tickflow reload``` command to reload plugin configuration
release
TickFlow 1.3
1.35 мая 2026 г.31Minecraft: 26.1, 26.1.1, 26.1.2folia, paper, purpur
Что нового
Added support for 26.1.x
release
TickFlow 1.3
1.311 мар. 2026 г.76Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11folia, paper, purpur
Что нового
Minor optimization, addition of new functions. I recommend deleting the config folder to recreate it.
release
TickFlow 1.2
1.26 мар. 2026 г.19Minecraft: 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4paper, purpur
Что нового
🔧 **Important Bugfix Update for 1.19.4!**
This is a hotfix release for the legacy 1.19.4 branch of TickFlow.
🐛 **Bug Fixes:**
* **Trading Halls Fixed:** Fixed a critical issue where "lobotomized" (AI-disabled) villagers in 1x1 boxes would never restock their trades. TickFlow now artificially simulates working hours (between 2000 and 9000 ticks) and gives trapped villagers a chance to restock their trades naturally.
* Your trading halls and iron farms will now function 100% like vanilla, but with absolutely zero pathfinding AI CPU overhead!
*(Note: The new Adaptive TPS features are exclusive to the 1.20+ modern branches. This version remains lightweight and highly stable for classic Paper/Purpur servers).*
release
TickFlow 1.2
1.26 мар. 2026 г.33Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6folia, paper, purpur
Что нового
🎉 **The Adaptive Performance Update is here!** This major update transforms TickFlow from a simple optimizer into a smart, automated sysadmin that actively monitors your server's health and reacts to lag spikes in real-time.
🐛 **Bug Fixes:**
* **Trading Halls Fixed:** Fixed a critical issue where "lobotomized" (AI-disabled) villagers would never restock their trades. TickFlow now smartly simulates working hours (between 2000 and 9000 ticks) and artificially restocks their trades. Your trading halls will now work flawlessly with 0% AI CPU usage!
✨ **New Features (The Adaptive System):**
* **Smart TPS Monitor:** TickFlow now features a built-in TPS adapter that safely supports both Paper (Global TPS) and Folia (Threaded Regions).
* **Panic Merging:** If server TPS drops below 18.0 (e.g., during massive TNT explosions or farm overflows), the item and XP merging radius temporarily expands from 3.5 to **12.0 blocks** to instantly clear entity lag.
* **Adaptive Spawn Throttling:** If TPS drops below 18.0, TickFlow temporarily cancels 30% of *natural* monster spawns to give your CPU a break. (Note: Mob spawners and eggs are 100% unaffected!).
* **Adaptive Growth Throttling:** If TPS drops below 17.0, CPU-heavy crops (Sugarcane, Bamboo, Cactus, Kelp) will grow 50% slower until the server recovers.
* **bStats Integration:** Added anonymous metric tracking to help improve the plugin.
*Make sure to regenerate your `config.yml` or manually add the new `adaptive-spawn-throttling` and `adaptive-growth-throttling` options!*
release
TickFlow 1.2
1.26 мар. 2026 г.31Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11folia, paper, purpur
Что нового
🎉 **The Adaptive Performance Update is here!** This major update transforms TickFlow from a simple optimizer into a smart, automated sysadmin that actively monitors your server's health and reacts to lag spikes in real-time.
🐛 **Bug Fixes:**
* **Trading Halls Fixed:** Fixed a critical issue where "lobotomized" (AI-disabled) villagers would never restock their trades. TickFlow now smartly simulates working hours (between 2000 and 9000 ticks) and artificially restocks their trades. Your trading halls will now work flawlessly with 0% AI CPU usage!
✨ **New Features (The Adaptive System):**
* **Smart TPS Monitor:** TickFlow now features a built-in TPS adapter that safely supports both Paper (Global TPS) and Folia (Threaded Regions).
* **Panic Merging:** If server TPS drops below 18.0 (e.g., during massive TNT explosions or farm overflows), the item and XP merging radius temporarily expands from 3.5 to **12.0 blocks** to instantly clear entity lag.
* **Adaptive Spawn Throttling:** If TPS drops below 18.0, TickFlow temporarily cancels 30% of *natural* monster spawns to give your CPU a break. (Note: Mob spawners and eggs are 100% unaffected!).
* **Adaptive Growth Throttling:** If TPS drops below 17.0, CPU-heavy crops (Sugarcane, Bamboo, Cactus, Kelp) will grow 50% slower until the server recovers.
* **bStats Integration:** Added anonymous metric tracking to help improve the plugin.
*Make sure to regenerate your `config.yml` or manually add the new `adaptive-spawn-throttling` and `adaptive-growth-throttling` options!*
release
TickFlow 1.1
1.12 мар. 2026 г.27Minecraft: 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4paper, purpur
release
TickFlow 1.1
1.12 мар. 2026 г.19Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6folia, paper, purpur
release
TickFlow 1.1
1.127 февр. 2026 г.33Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11folia, paper, purpur
Что нового
🎉 **TickFlow Update: The Config & Merging Update!**
This update focuses on smarter, more elegant optimization methods that preserve the vanilla feel while massively reducing CPU and RAM usage.
**✨ What's New:**
* **Configuration System:** A fully customizable `config.yml` is now automatically generated. You can toggle every single feature on or off, and adjust merging radiuses or despawn timers to fit your server's needs.
* **Aggressive Item Merging:** Dropped items now intelligently merge into single stacks within a configurable radius (default: 3.5 blocks).
* **Aggressive XP Merging:** Experience orbs now merge their values together into a single entity to prevent severe TPS drops during massive farm yields.
* **Fast Trash Despawn:** Common trash blocks (Cobblestone, Dirt, Netherrack, etc.) now despawn in 45 seconds by default instead of the vanilla 5 minutes.
**🗑️ Removed / Changed:**
* **Removed Hard Entity Limits:** The strict per-chunk limits for monsters and items were completely removed. The new smart merging and fast despawn features handle entity lag much more efficiently without breaking vanilla mob farms!