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Thermal Vision Goggles

Craftable thermal vision goggles for tactical PvP. Highlights living entity models against a cold-world filter, with rechargeable batteries and optional Curios support in 5.0.

Автор: ZumaDeluxe4 тыс.7обновлён 9 окт. 2026 г.
СнаряжениеМеханики игрыТехнологии

Описание

Feel the warmth of those around you...

Craftable thermal vision goggles for tactical PvP, survival, and custom modpacks. Spot living targets against a cold, blue world. Originally created for a small Battle Royale server with weapon mods such as TaCZ and Superb Warfare.

Model-based thermal vision, introduced in 4.0

Features

  • Model-based highlighting: supported living entity models are highlighted directly, rather than surrounded by the old aura effect.
  • Up to 96 blocks of entity detection range, limited by entity render distance.
  • Cold-world filter, warm glows around nearby luminous blocks, a charge HUD, and activation sounds.
  • Rechargeable power: 60 seconds of active use per full charge. Power is consumed only while thermal vision is enabled. When depleted, the effect switches off and the goggles can be recharged.
  • New in 5.0 for Minecraft 1.20.1: animated 3D goggles and optional Curios support. Other players can see the goggles raise and lower.

Animated 3D goggles in version 5.0

How to use

  1. Craft the goggles or obtain them in Creative mode.
  2. Without Curios, equip them in the helmet slot. In 5.0 with Curios installed, use the functional head accessory slot alongside your helmet. Cosmetic slots do not activate thermal vision.
  3. Press V to toggle thermal vision. The key can be changed in Minecraft's Controls settings.
  4. To recharge, hold a Thermal Vision Battery and right-click while wearing the goggles. One battery fully restores the charge and is consumed in Survival.

Crafting

Goggles — shaped recipe:

Redstone BlockEmptyRedstone Block
Tinted GlassAmethyst BlockTinted Glass
LeatherLeatherLeather

Battery — shapeless recipe: 1 Redstone Dust + 1 Iron Ingot.

Versions and installation

MinecraftLoaderAvailable build
1.20.1Forge5.0, including animated goggles and optional Curios support
1.21.1Forge4.0.0-1.21.1, published as a preview; see its version notes

For multiplayer, install the same build on both the client and the server. TaCZ and Superb Warfare are not required dependencies. Fabric and NeoForge builds are not currently published.

For the optional accessory integration in the 1.20.1 build, use Curios API 5.14.1 or later within the 5.x series, for Minecraft 1.20.1 / Forge.

Rendering notes

The effect is designed to respect solid-wall occlusion. Compatibility with translucent blocks, shader packs, and other rendering mods has not been comprehensively verified. Invisible entities, spectator players, and armor stands are excluded from highlighting. Coverage of custom modded entity renderers may vary.

Support

Report a bug · Source code · Discord community

When reporting a rendering problem, include your Minecraft and mod versions, Forge version, rendering mods or shader pack, and a screenshot or log.

Галерея

Model-based thermal vision (4.0+)Goggles crafting recipe (3.0+)Legacy rendering - 1.0Legacy rendering - 2.0

Последние версии

Все версии →
release

Thermal Vision Goggles 5.0

5.0
9 окт. 2026 г.424Minecraft: 1.20.1forge
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Что нового
**Curios support**: wear the goggles in the head accessory slot alongside a regular helmet. Without Curios, they still use the helmet slot. Cosmetic slots do not grant thermal vision. **New 3D model**: an armored housing, a head strap, and orange lenses. Powered-on and powered-off goggles have distinct appearances. **Smooth animations**: activating thermal vision lowers the goggles over your eyes; deactivating it raises them onto your forehead. Rapid toggling smoothly reverses the movement. Other players can see these animations too. ![3D texture and Animation](https://cdn.modrinth.com/data/cached_images/ea26ef0b3d4d88290d92763c1a5c4cd914b25172.gif)
beta

Thermal Vision 4.0.0-1.21.1

4.0.0-1.21.1
29 сент. 2026 г.83Minecraft: 1.21.1forge
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Что нового
## Thermal Vision — Forge 1.21.1 - Added initial support for **Minecraft 1.21.1 / Forge 52.1.16**. - Ported thermal vision activation, charge system, networking, HUD, sounds, and goggles. - Updated item data storage, armor materials, GUI layers, and rendering APIs for 1.21.1. - Ported thermal entity rendering, world heat effects, post-processing, and shader pipeline integration. - Updated networking to the Forge 1.21.1 channel API. - This is a **preview build** — full in-game and visual testing is still pending.
release

Thermal Vision Goggles 4.0

4.0
17 сент. 2026 г.972Minecraft: 1.20.1forge
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Что нового
## Version 4.0 ### Changes: - This update features an improved render: instead of glowing “heat aura” textures, the actual mob or player model is now highlighted. ![New render system](https://cdn.modrinth.com/data/cached_images/95323ca320ca2b7b375b1cde730d31a9943b4550_0.webp) - Fixed a bug where the armor stand was highlighted.
release

Thermal Vision Goggles 3.1

3.1
23 мая 2026 г.2,5 тыс.Minecraft: 1.20.1forge
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Что нового
## Patch Notes ### Thermal Vision - Reduced thermal vision sound volume. - Activation sound is now reduced to 35%, then reduced by an additional 50%. - Looping ambient sound has also been reduced by an additional 50%. ### Thermal Vision Shader - Fixed compatibility issues between the thermal vision shader and other mods in the modpack. - The darkening effect no longer uses the shared `GameRenderer.loadEffect`. - The shader is now applied through a separate `PostChain`. - The effect has been moved closer to the final render stage before the HUD, preventing other mods from overriding it. ### Modpack Compatibility - Fixed an issue where the shader only worked on the first activation and disappeared afterwards. - Updated the fixed build: `Сборка-fixed.zip`. ### New Thermal Vision Behavior - Glowing blocks are now detected as warm objects. - Torches, lamps, glowstone, and similar light sources now receive a warm orange-yellow thermal glow.
release

Thermal Vision Goggles 3.0

3.0
19 мая 2026 г.30Minecraft: 1.20.1forge
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Что нового
## Patch Notes ### Added * **New item:** Thermal Vision Battery. * **Battery recipe:** Redstone + Iron Ingot. ![Batery craft](https://cdn.modrinth.com/data/cached_images/94892adafb89cafd1a14f83f9c442b790301833e.png) * **Thermal Vision Goggles recipe:** * Top row: Redstone Block, empty slot, Redstone Block * Middle row: Tinted Glass, Amethyst Block, Tinted Glass * Bottom row: Leather, Leather, Leather * ![TVG craft](https://cdn.modrinth.com/data/cached_images/727a48eabd62535e6ac8afa56379c2873d1b1388.png) * The battery has been added to Creative Mode tabs. * Right-clicking with a battery while wearing Thermal Vision Goggles fully recharges the goggles and consumes 1 battery. * Added Russian and English localization for the battery, tooltips, and messages. * Recipes now unlock in the vanilla recipe book after obtaining the required ingredients. ### Changed * The battery is now the repair ingredient for the Thermal Vision Goggles material. * The thermal aura is now less bright: glow layer opacity has been reduced to 40%. * Removed detailed rendering of nearby blocks while thermal vision is enabled. ### Optimization * Reduced client-side load while thermal vision is enabled. * Removed expensive per-frame checks and rendering for block outlines. * Reduced server-side processing for players with thermal vision turned off. * Cached reflection access to the post-effect uniform. * Reduced temporary object creation in the HUD.
release

Thermal Vision Goggles 2.0

2.0
18 мая 2026 г.23Minecraft: 1.20.1forge
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Что нового
- Added a _fullscreen shader_: the world turns dark blue and “cold.” - Added _block outlines_ for better visibility of the environment. - Added _smooth toggling _of the thermal vision effect.
release

Thermal Vision Goggles 1.0

1.0
17 мая 2026 г.35Minecraft: 1.20.1forge
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Что нового
- The goggles have become a full-fledged helmet item. - Added a usage limit: 1 minute of total use. - Goggles consume power only when turned on. - Once the battery is drained, the goggles break and stop working. - The durability of the goggles has been reduced to 5 units. - Added sounds for turning on, operation, and breaking. - Added a black atmospheric vignette. - Warm targets—players, mobs, and NPCs—are highlighted in bright orange. - Added a heat aura and distinct target outlines. - Heat is no longer visible through solid walls. - Transparent blocks like glass, foliage, and grilles allow for visibility.