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ВЕРСИИ (706)
release
OneBlock 5.1.6 — Fabric 1.20.6
5.1.6+1.20.6-fabric8 окт. 2026 г.2,4 тыс.Minecraft: 1.20.6fabric
Что нового
# OneBlock 5.1.6
*This file is for **Fabric 1.20.6**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.6.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — NeoForge 26.3
5.1.6+26.3-neoforge8 окт. 2026 г.1,8 тыс.Minecraft: 26.3neoforge
Что нового
# OneBlock 5.1.6
*This file is for **NeoForge 26.3**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — NeoForge 26.2
5.1.6+26.2-neoforge8 окт. 2026 г.392Minecraft: 26.2neoforge
Что нового
# OneBlock 5.1.6
*This file is for **NeoForge 26.2**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Forge 26.2
5.1.6+26.2-forge8 окт. 2026 г.866Minecraft: 26.2forge
Что нового
# OneBlock 5.1.6
*This file is for **Forge 26.2**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Fabric 26.2
5.1.6+26.2-fabric8 окт. 2026 г.4,9 тыс.Minecraft: 26.2fabric
Что нового
# OneBlock 5.1.6
*This file is for **Fabric 26.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.2.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — NeoForge 26.1.2
5.1.6+26.1.2-neoforge8 окт. 2026 г.124Minecraft: 26.1.2neoforge
Что нового
# OneBlock 5.1.6
*This file is for **NeoForge 26.1.2**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Forge 26.1.2
5.1.6+26.1.2-forge8 окт. 2026 г.159Minecraft: 26.1.2forge
Что нового
# OneBlock 5.1.6
*This file is for **Forge 26.1.2**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Fabric 26.1.2
5.1.6+26.1.2-fabric8 окт. 2026 г.1,1 тыс.Minecraft: 26.1.2fabric
Что нового
# OneBlock 5.1.6
*This file is for **Fabric 26.1.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.2.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — NeoForge 26.1.1
5.1.6+26.1.1-neoforge8 окт. 2026 г.26Minecraft: 26.1.1neoforge
Что нового
# OneBlock 5.1.6
*This file is for **NeoForge 26.1.1**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Forge 26.1.1
5.1.6+26.1.1-forge8 окт. 2026 г.31Minecraft: 26.1.1forge
Что нового
# OneBlock 5.1.6
*This file is for **Forge 26.1.1**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Fabric 26.1.1
5.1.6+26.1.1-fabric8 окт. 2026 г.140Minecraft: 26.1.1fabric
Что нового
# OneBlock 5.1.6
*This file is for **Fabric 26.1.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.1.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — NeoForge 26.1
5.1.6+26.1-neoforge8 окт. 2026 г.49Minecraft: 26.1neoforge
Что нового
# OneBlock 5.1.6
*This file is for **NeoForge 26.1**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Forge 26.1
5.1.6+26.1-forge8 окт. 2026 г.103Minecraft: 26.1forge
Что нового
# OneBlock 5.1.6
*This file is for **Forge 26.1**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Fabric 26.1
5.1.6+26.1-fabric8 окт. 2026 г.462Minecraft: 26.1fabric
Что нового
# OneBlock 5.1.6
*This file is for **Fabric 26.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — NeoForge 1.21.11
5.1.6+1.21.11-neoforge8 окт. 2026 г.308Minecraft: 1.21.11neoforge
Что нового
# OneBlock 5.1.6
*This file is for **NeoForge 1.21.11**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Forge 1.21.11
5.1.6+1.21.11-forge8 окт. 2026 г.723Minecraft: 1.21.11forge
Что нового
# OneBlock 5.1.6
*This file is for **Forge 1.21.11**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Fabric 1.21.11
5.1.6+1.21.11-fabric8 окт. 2026 г.5,5 тыс.Minecraft: 1.21.11fabric
Что нового
# OneBlock 5.1.6
*This file is for **Fabric 1.21.11**. It requires **Fabric Loader 0.17.3 or newer** — that is what Fabric API already needs on 1.21.11.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — NeoForge 1.21.10
5.1.6+1.21.10-neoforge8 окт. 2026 г.156Minecraft: 1.21.10neoforge
Что нового
# OneBlock 5.1.6
*This file is for **NeoForge 1.21.10**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Forge 1.21.10
5.1.6+1.21.10-forge8 окт. 2026 г.209Minecraft: 1.21.10forge
Что нового
# OneBlock 5.1.6
*This file is for **Forge 1.21.10**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Fabric 1.21.10
5.1.6+1.21.10-fabric8 окт. 2026 г.945Minecraft: 1.21.10fabric
Что нового
# OneBlock 5.1.6
*This file is for **Fabric 1.21.10**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.10.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — NeoForge 1.21.9
5.1.6+1.21.9-neoforge8 окт. 2026 г.11Minecraft: 1.21.9neoforge
Что нового
# OneBlock 5.1.6
*This file is for **NeoForge 1.21.9**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Forge 1.21.9
5.1.6+1.21.9-forge8 окт. 2026 г.18Minecraft: 1.21.9forge
Что нового
# OneBlock 5.1.6
*This file is for **Forge 1.21.9**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Fabric 1.21.9
5.1.6+1.21.9-fabric8 окт. 2026 г.64Minecraft: 1.21.9fabric
Что нового
# OneBlock 5.1.6
*This file is for **Fabric 1.21.9**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.9.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — NeoForge 1.21.8
5.1.6+1.21.8-neoforge8 окт. 2026 г.32Minecraft: 1.21.8neoforge
Что нового
# OneBlock 5.1.6
*This file is for **NeoForge 1.21.8**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Forge 1.21.8
5.1.6+1.21.8-forge8 окт. 2026 г.45Minecraft: 1.21.8forge
Что нового
# OneBlock 5.1.6
*This file is for **Forge 1.21.8**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Fabric 1.21.8
5.1.6+1.21.8-fabric8 окт. 2026 г.162Minecraft: 1.21.8fabric
Что нового
# OneBlock 5.1.6
*This file is for **Fabric 1.21.8**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.8.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — NeoForge 1.21.7
5.1.6+1.21.7-neoforge8 окт. 2026 г.10Minecraft: 1.21.7neoforge
Что нового
# OneBlock 5.1.6
*This file is for **NeoForge 1.21.7**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Forge 1.21.7
5.1.6+1.21.7-forge8 окт. 2026 г.13Minecraft: 1.21.7forge
Что нового
# OneBlock 5.1.6
*This file is for **Forge 1.21.7**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Fabric 1.21.7
5.1.6+1.21.7-fabric8 окт. 2026 г.38Minecraft: 1.21.7fabric
Что нового
# OneBlock 5.1.6
*This file is for **Fabric 1.21.7**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.7.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — NeoForge 1.21.6
5.1.6+1.21.6-neoforge8 окт. 2026 г.15Minecraft: 1.21.6neoforge
Что нового
# OneBlock 5.1.6
*This file is for **NeoForge 1.21.6**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Forge 1.21.6
5.1.6+1.21.6-forge8 окт. 2026 г.17Minecraft: 1.21.6forge
Что нового
# OneBlock 5.1.6
*This file is for **Forge 1.21.6**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Fabric 1.21.6
5.1.6+1.21.6-fabric8 окт. 2026 г.48Minecraft: 1.21.6fabric
Что нового
# OneBlock 5.1.6
*This file is for **Fabric 1.21.6**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.6.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — NeoForge 1.21.5
5.1.6+1.21.5-neoforge8 окт. 2026 г.12Minecraft: 1.21.5neoforge
Что нового
# OneBlock 5.1.6
*This file is for **NeoForge 1.21.5**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Forge 1.21.5
5.1.6+1.21.5-forge8 окт. 2026 г.39Minecraft: 1.21.5forge
Что нового
# OneBlock 5.1.6
*This file is for **Forge 1.21.5**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Fabric 1.21.5
5.1.6+1.21.5-fabric8 окт. 2026 г.215Minecraft: 1.21.5fabric
Что нового
# OneBlock 5.1.6
*This file is for **Fabric 1.21.5**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.21.5.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — NeoForge 1.21.4
5.1.6+1.21.4-neoforge8 окт. 2026 г.28Minecraft: 1.21.4neoforge
Что нового
# OneBlock 5.1.6
*This file is for **NeoForge 1.21.4**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Forge 1.21.4
5.1.6+1.21.4-forge8 окт. 2026 г.68Minecraft: 1.21.4forge
Что нового
# OneBlock 5.1.6
*This file is for **Forge 1.21.4**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Fabric 1.21.4
5.1.6+1.21.4-fabric8 окт. 2026 г.286Minecraft: 1.21.4fabric
Что нового
# OneBlock 5.1.6
*This file is for **Fabric 1.21.4**. It requires **Fabric Loader 0.16.9 or newer** — that is what Fabric API already needs on 1.21.4.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — NeoForge 1.21.3
5.1.6+1.21.3-neoforge8 окт. 2026 г.14Minecraft: 1.21.3neoforge
Что нового
# OneBlock 5.1.6
*This file is for **NeoForge 1.21.3**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Forge 1.21.3
5.1.6+1.21.3-forge8 окт. 2026 г.19Minecraft: 1.21.3forge
Что нового
# OneBlock 5.1.6
*This file is for **Forge 1.21.3**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Fabric 1.21.3
5.1.6+1.21.3-fabric8 окт. 2026 г.37Minecraft: 1.21.3fabric
Что нового
# OneBlock 5.1.6
*This file is for **Fabric 1.21.3**. It requires **Fabric Loader 0.16.8 or newer** — that is what Fabric API already needs on 1.21.3.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — NeoForge 1.21.2
5.1.6+1.21.2-neoforge8 окт. 2026 г.12Minecraft: 1.21.2neoforge
Что нового
# OneBlock 5.1.6
*This file is for **NeoForge 1.21.2**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Fabric 1.21.2
5.1.6+1.21.2-fabric8 окт. 2026 г.14Minecraft: 1.21.2fabric
Что нового
# OneBlock 5.1.6
*This file is for **Fabric 1.21.2**. It requires **Fabric Loader 0.16.7 or newer** — that is what Fabric API already needs on 1.21.2.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — NeoForge 1.21.1
5.1.6+1.21.1-neoforge8 окт. 2026 г.1 тыс.Minecraft: 1.21.1neoforge
Что нового
# OneBlock 5.1.6
*This file is for **NeoForge 1.21.1**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Forge 1.21.1
5.1.6+1.21.1-forge8 окт. 2026 г.312Minecraft: 1.21.1forge
Что нового
# OneBlock 5.1.6
*This file is for **Forge 1.21.1**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Fabric 1.21.1
5.1.6+1.21.1-fabric8 окт. 2026 г.1,4 тыс.Minecraft: 1.21.1fabric
Что нового
# OneBlock 5.1.6
*This file is for **Fabric 1.21.1**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.1.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — NeoForge 1.21
5.1.6+1.21-neoforge8 окт. 2026 г.48Minecraft: 1.21neoforge
Что нового
# OneBlock 5.1.6
*This file is for **NeoForge 1.21**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Forge 1.21
5.1.6+1.21-forge8 окт. 2026 г.81Minecraft: 1.21forge
Что нового
# OneBlock 5.1.6
*This file is for **Forge 1.21**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Fabric 1.21
5.1.6+1.21-fabric8 окт. 2026 г.287Minecraft: 1.21fabric
Что нового
# OneBlock 5.1.6
*This file is for **Fabric 1.21**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — NeoForge 1.20.6
5.1.6+1.20.6-neoforge8 окт. 2026 г.32Minecraft: 1.20.6neoforge
Что нового
# OneBlock 5.1.6
*This file is for **NeoForge 1.20.6**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Forge 1.20.6
5.1.6+1.20.6-forge8 окт. 2026 г.122Minecraft: 1.20.6forge
Что нового
# OneBlock 5.1.6
*This file is for **Forge 1.20.6**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Fabric 1.20.5
5.1.6+1.20.5-fabric8 окт. 2026 г.30Minecraft: 1.20.5fabric
Что нового
# OneBlock 5.1.6
*This file is for **Fabric 1.20.5**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.5.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — NeoForge 1.20.4
5.1.6+1.20.4-neoforge8 окт. 2026 г.12Minecraft: 1.20.4neoforge
Что нового
# OneBlock 5.1.6
*This file is for **NeoForge 1.20.4**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Forge 1.20.4
5.1.6+1.20.4-forge8 окт. 2026 г.35Minecraft: 1.20.4forge
Что нового
# OneBlock 5.1.6
*This file is for **Forge 1.20.4**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Fabric 1.20.4
5.1.6+1.20.4-fabric8 окт. 2026 г.72Minecraft: 1.20.4fabric
Что нового
# OneBlock 5.1.6
*This file is for **Fabric 1.20.4**. It requires **Fabric Loader 0.15.1 or newer** — that is what Fabric API already needs on 1.20.4.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Fabric 1.20.3
5.1.6+1.20.3-fabric8 окт. 2026 г.8Minecraft: 1.20.3fabric
Что нового
# OneBlock 5.1.6
*This file is for **Fabric 1.20.3**. It requires **Fabric Loader 0.14.23 or newer** — that is what Fabric API already needs on 1.20.3.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Fabric 1.20.2
5.1.6+1.20.2-fabric8 окт. 2026 г.70Minecraft: 1.20.2fabric
Что нового
# OneBlock 5.1.6
*This file is for **Fabric 1.20.2**. It requires **Fabric Loader 0.14.22 or newer** — that is what Fabric API already needs on 1.20.2.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Forge 1.20.1
5.1.6+1.20.1-forge8 окт. 2026 г.2,1 тыс.Minecraft: 1.20.1forge
Что нового
# OneBlock 5.1.6
*This file is for **Forge 1.20.1**.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Fabric 1.20.1
5.1.6+1.20.1-fabric8 окт. 2026 г.1,1 тыс.Minecraft: 1.20.1fabric
Что нового
# OneBlock 5.1.6
*This file is for **Fabric 1.20.1**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.20.1.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.6 — Fabric 26.3
5.1.6+26.3-fabric8 окт. 2026 г.12 тыс.Minecraft: 26.3fabric
Что нового
# OneBlock 5.1.6
*This file is for **Fabric 26.3**. It requires **Fabric Loader 0.19.3 or newer** — that is what Fabric API already needs on 26.3.*
Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and
nobody on a floating block has one of those, so all you ever got was cod and old boots.
- **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle.
- **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as
vanilla, and Luck of the Sea still helps.
Both are in the admin panel under Core Settings.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — NeoForge 26.3
5.1.5+26.3-neoforge16 сент. 2026 г.2,1 тыс.Minecraft: 26.3neoforge
Что нового
# OneBlock 5.1.5
*This file is for **NeoForge 26.3**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — NeoForge 26.2
5.1.5+26.2-neoforge16 сент. 2026 г.515Minecraft: 26.2neoforge
Что нового
# OneBlock 5.1.5
*This file is for **NeoForge 26.2**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Forge 26.2
5.1.5+26.2-forge16 сент. 2026 г.1,2 тыс.Minecraft: 26.2forge
Что нового
# OneBlock 5.1.5
*This file is for **Forge 26.2**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Fabric 26.2
5.1.5+26.2-fabric16 сент. 2026 г.6,3 тыс.Minecraft: 26.2fabric
Что нового
# OneBlock 5.1.5
*This file is for **Fabric 26.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.2.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — NeoForge 26.1.2
5.1.5+26.1.2-neoforge16 сент. 2026 г.132Minecraft: 26.1.2neoforge
Что нового
# OneBlock 5.1.5
*This file is for **NeoForge 26.1.2**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Forge 26.1.2
5.1.5+26.1.2-forge16 сент. 2026 г.216Minecraft: 26.1.2forge
Что нового
# OneBlock 5.1.5
*This file is for **Forge 26.1.2**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Fabric 26.1.2
5.1.5+26.1.2-fabric16 сент. 2026 г.1,2 тыс.Minecraft: 26.1.2fabric
Что нового
# OneBlock 5.1.5
*This file is for **Fabric 26.1.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.2.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — NeoForge 26.1.1
5.1.5+26.1.1-neoforge16 сент. 2026 г.26Minecraft: 26.1.1neoforge
Что нового
# OneBlock 5.1.5
*This file is for **NeoForge 26.1.1**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Forge 26.1.1
5.1.5+26.1.1-forge16 сент. 2026 г.46Minecraft: 26.1.1forge
Что нового
# OneBlock 5.1.5
*This file is for **Forge 26.1.1**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Fabric 26.1.1
5.1.5+26.1.1-fabric16 сент. 2026 г.175Minecraft: 26.1.1fabric
Что нового
# OneBlock 5.1.5
*This file is for **Fabric 26.1.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.1.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — NeoForge 26.1
5.1.5+26.1-neoforge16 сент. 2026 г.70Minecraft: 26.1neoforge
Что нового
# OneBlock 5.1.5
*This file is for **NeoForge 26.1**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Forge 26.1
5.1.5+26.1-forge16 сент. 2026 г.135Minecraft: 26.1forge
Что нового
# OneBlock 5.1.5
*This file is for **Forge 26.1**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Fabric 26.1
5.1.5+26.1-fabric16 сент. 2026 г.477Minecraft: 26.1fabric
Что нового
# OneBlock 5.1.5
*This file is for **Fabric 26.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — NeoForge 1.21.11
5.1.5+1.21.11-neoforge16 сент. 2026 г.267Minecraft: 1.21.11neoforge
Что нового
# OneBlock 5.1.5
*This file is for **NeoForge 1.21.11**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Forge 1.21.11
5.1.5+1.21.11-forge16 сент. 2026 г.574Minecraft: 1.21.11forge
Что нового
# OneBlock 5.1.5
*This file is for **Forge 1.21.11**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Fabric 1.21.11
5.1.5+1.21.11-fabric16 сент. 2026 г.5 тыс.Minecraft: 1.21.11fabric
Что нового
# OneBlock 5.1.5
*This file is for **Fabric 1.21.11**. It requires **Fabric Loader 0.17.3 or newer** — that is what Fabric API already needs on 1.21.11.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — NeoForge 1.21.10
5.1.5+1.21.10-neoforge16 сент. 2026 г.162Minecraft: 1.21.10neoforge
Что нового
# OneBlock 5.1.5
*This file is for **NeoForge 1.21.10**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Forge 1.21.10
5.1.5+1.21.10-forge16 сент. 2026 г.217Minecraft: 1.21.10forge
Что нового
# OneBlock 5.1.5
*This file is for **Forge 1.21.10**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Fabric 1.21.10
5.1.5+1.21.10-fabric16 сент. 2026 г.899Minecraft: 1.21.10fabric
Что нового
# OneBlock 5.1.5
*This file is for **Fabric 1.21.10**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.10.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — NeoForge 1.21.9
5.1.5+1.21.9-neoforge16 сент. 2026 г.21Minecraft: 1.21.9neoforge
Что нового
# OneBlock 5.1.5
*This file is for **NeoForge 1.21.9**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Forge 1.21.9
5.1.5+1.21.9-forge16 сент. 2026 г.19Minecraft: 1.21.9forge
Что нового
# OneBlock 5.1.5
*This file is for **Forge 1.21.9**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Fabric 1.21.9
5.1.5+1.21.9-fabric16 сент. 2026 г.53Minecraft: 1.21.9fabric
Что нового
# OneBlock 5.1.5
*This file is for **Fabric 1.21.9**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.9.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — NeoForge 1.21.8
5.1.5+1.21.8-neoforge16 сент. 2026 г.26Minecraft: 1.21.8neoforge
Что нового
# OneBlock 5.1.5
*This file is for **NeoForge 1.21.8**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Forge 1.21.8
5.1.5+1.21.8-forge16 сент. 2026 г.78Minecraft: 1.21.8forge
Что нового
# OneBlock 5.1.5
*This file is for **Forge 1.21.8**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Fabric 1.21.8
5.1.5+1.21.8-fabric16 сент. 2026 г.215Minecraft: 1.21.8fabric
Что нового
# OneBlock 5.1.5
*This file is for **Fabric 1.21.8**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.8.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — NeoForge 1.21.7
5.1.5+1.21.7-neoforge16 сент. 2026 г.9Minecraft: 1.21.7neoforge
Что нового
# OneBlock 5.1.5
*This file is for **NeoForge 1.21.7**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Forge 1.21.7
5.1.5+1.21.7-forge16 сент. 2026 г.14Minecraft: 1.21.7forge
Что нового
# OneBlock 5.1.5
*This file is for **Forge 1.21.7**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Fabric 1.21.7
5.1.5+1.21.7-fabric16 сент. 2026 г.28Minecraft: 1.21.7fabric
Что нового
# OneBlock 5.1.5
*This file is for **Fabric 1.21.7**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.7.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — NeoForge 1.21.6
5.1.5+1.21.6-neoforge16 сент. 2026 г.11Minecraft: 1.21.6neoforge
Что нового
# OneBlock 5.1.5
*This file is for **NeoForge 1.21.6**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Forge 1.21.6
5.1.5+1.21.6-forge16 сент. 2026 г.21Minecraft: 1.21.6forge
Что нового
# OneBlock 5.1.5
*This file is for **Forge 1.21.6**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Fabric 1.21.6
5.1.5+1.21.6-fabric16 сент. 2026 г.61Minecraft: 1.21.6fabric
Что нового
# OneBlock 5.1.5
*This file is for **Fabric 1.21.6**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.6.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — NeoForge 1.21.5
5.1.5+1.21.5-neoforge16 сент. 2026 г.13Minecraft: 1.21.5neoforge
Что нового
# OneBlock 5.1.5
*This file is for **NeoForge 1.21.5**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Forge 1.21.5
5.1.5+1.21.5-forge16 сент. 2026 г.37Minecraft: 1.21.5forge
Что нового
# OneBlock 5.1.5
*This file is for **Forge 1.21.5**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Fabric 1.21.5
5.1.5+1.21.5-fabric16 сент. 2026 г.199Minecraft: 1.21.5fabric
Что нового
# OneBlock 5.1.5
*This file is for **Fabric 1.21.5**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.21.5.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — NeoForge 1.21.4
5.1.5+1.21.4-neoforge16 сент. 2026 г.38Minecraft: 1.21.4neoforge
Что нового
# OneBlock 5.1.5
*This file is for **NeoForge 1.21.4**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Forge 1.21.4
5.1.5+1.21.4-forge16 сент. 2026 г.63Minecraft: 1.21.4forge
Что нового
# OneBlock 5.1.5
*This file is for **Forge 1.21.4**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Fabric 1.21.4
5.1.5+1.21.4-fabric16 сент. 2026 г.300Minecraft: 1.21.4fabric
Что нового
# OneBlock 5.1.5
*This file is for **Fabric 1.21.4**. It requires **Fabric Loader 0.16.9 or newer** — that is what Fabric API already needs on 1.21.4.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — NeoForge 1.21.3
5.1.5+1.21.3-neoforge16 сент. 2026 г.9Minecraft: 1.21.3neoforge
Что нового
# OneBlock 5.1.5
*This file is for **NeoForge 1.21.3**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Forge 1.21.3
5.1.5+1.21.3-forge16 сент. 2026 г.22Minecraft: 1.21.3forge
Что нового
# OneBlock 5.1.5
*This file is for **Forge 1.21.3**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Fabric 1.21.3
5.1.5+1.21.3-fabric16 сент. 2026 г.34Minecraft: 1.21.3fabric
Что нового
# OneBlock 5.1.5
*This file is for **Fabric 1.21.3**. It requires **Fabric Loader 0.16.8 or newer** — that is what Fabric API already needs on 1.21.3.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — NeoForge 1.21.2
5.1.5+1.21.2-neoforge16 сент. 2026 г.18Minecraft: 1.21.2neoforge
Что нового
# OneBlock 5.1.5
*This file is for **NeoForge 1.21.2**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Fabric 1.21.2
5.1.5+1.21.2-fabric16 сент. 2026 г.27Minecraft: 1.21.2fabric
Что нового
# OneBlock 5.1.5
*This file is for **Fabric 1.21.2**. It requires **Fabric Loader 0.16.7 or newer** — that is what Fabric API already needs on 1.21.2.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — NeoForge 1.21.1
5.1.5+1.21.1-neoforge16 сент. 2026 г.812Minecraft: 1.21.1neoforge
Что нового
# OneBlock 5.1.5
*This file is for **NeoForge 1.21.1**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Forge 1.21.1
5.1.5+1.21.1-forge16 сент. 2026 г.239Minecraft: 1.21.1forge
Что нового
# OneBlock 5.1.5
*This file is for **Forge 1.21.1**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Fabric 1.21.1
5.1.5+1.21.1-fabric16 сент. 2026 г.1,2 тыс.Minecraft: 1.21.1fabric
Что нового
# OneBlock 5.1.5
*This file is for **Fabric 1.21.1**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.1.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — NeoForge 1.21
5.1.5+1.21-neoforge16 сент. 2026 г.36Minecraft: 1.21neoforge
Что нового
# OneBlock 5.1.5
*This file is for **NeoForge 1.21**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Forge 1.21
5.1.5+1.21-forge16 сент. 2026 г.72Minecraft: 1.21forge
Что нового
# OneBlock 5.1.5
*This file is for **Forge 1.21**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Fabric 1.21
5.1.5+1.21-fabric16 сент. 2026 г.289Minecraft: 1.21fabric
Что нового
# OneBlock 5.1.5
*This file is for **Fabric 1.21**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — NeoForge 1.20.6
5.1.5+1.20.6-neoforge16 сент. 2026 г.18Minecraft: 1.20.6neoforge
Что нового
# OneBlock 5.1.5
*This file is for **NeoForge 1.20.6**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Forge 1.20.6
5.1.5+1.20.6-forge16 сент. 2026 г.47Minecraft: 1.20.6forge
Что нового
# OneBlock 5.1.5
*This file is for **Forge 1.20.6**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Fabric 1.20.6
5.1.5+1.20.6-fabric16 сент. 2026 г.81Minecraft: 1.20.6fabric
Что нового
# OneBlock 5.1.5
*This file is for **Fabric 1.20.6**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.6.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Fabric 1.20.5
5.1.5+1.20.5-fabric16 сент. 2026 г.38Minecraft: 1.20.5fabric
Что нового
# OneBlock 5.1.5
*This file is for **Fabric 1.20.5**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.5.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — NeoForge 1.20.4
5.1.5+1.20.4-neoforge16 сент. 2026 г.27Minecraft: 1.20.4neoforge
Что нового
# OneBlock 5.1.5
*This file is for **NeoForge 1.20.4**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Forge 1.20.4
5.1.5+1.20.4-forge16 сент. 2026 г.44Minecraft: 1.20.4forge
Что нового
# OneBlock 5.1.5
*This file is for **Forge 1.20.4**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Fabric 1.20.4
5.1.5+1.20.4-fabric16 сент. 2026 г.76Minecraft: 1.20.4fabric
Что нового
# OneBlock 5.1.5
*This file is for **Fabric 1.20.4**. It requires **Fabric Loader 0.15.1 or newer** — that is what Fabric API already needs on 1.20.4.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Fabric 1.20.3
5.1.5+1.20.3-fabric16 сент. 2026 г.23Minecraft: 1.20.3fabric
Что нового
# OneBlock 5.1.5
*This file is for **Fabric 1.20.3**. It requires **Fabric Loader 0.14.23 or newer** — that is what Fabric API already needs on 1.20.3.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Fabric 1.20.2
5.1.5+1.20.2-fabric16 сент. 2026 г.60Minecraft: 1.20.2fabric
Что нового
# OneBlock 5.1.5
*This file is for **Fabric 1.20.2**. It requires **Fabric Loader 0.14.22 or newer** — that is what Fabric API already needs on 1.20.2.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Forge 1.20.1
5.1.5+1.20.1-forge16 сент. 2026 г.1,8 тыс.Minecraft: 1.20.1forge
Что нового
# OneBlock 5.1.5
*This file is for **Forge 1.20.1**.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Fabric 1.20.1
5.1.5+1.20.1-fabric16 сент. 2026 г.1 тыс.Minecraft: 1.20.1fabric
Что нового
# OneBlock 5.1.5
*This file is for **Fabric 1.20.1**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.20.1.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.5 — Fabric 26.3
5.1.5+26.3-fabric16 сент. 2026 г.9,7 тыс.Minecraft: 26.3fabric
Что нового
# OneBlock 5.1.5
*This file is for **Fabric 26.3**. It requires **Fabric Loader 0.19.3 or newer** — that is what Fabric API already needs on 26.3.*
Adds Minecraft 26.3, on Fabric and NeoForge.
Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever
Forge gets there.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — NeoForge 26.2
5.1.4+26.2-neoforge15 сент. 2026 г.28Minecraft: 26.2neoforge
Что нового
# OneBlock 5.1.4
*This file is for **NeoForge 26.2**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Forge 26.2
5.1.4+26.2-forge15 сент. 2026 г.39Minecraft: 26.2forge
Что нового
# OneBlock 5.1.4
*This file is for **Forge 26.2**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — NeoForge 26.1.2
5.1.4+26.1.2-neoforge15 сент. 2026 г.11Minecraft: 26.1.2neoforge
Что нового
# OneBlock 5.1.4
*This file is for **NeoForge 26.1.2**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Forge 26.1.2
5.1.4+26.1.2-forge15 сент. 2026 г.7Minecraft: 26.1.2forge
Что нового
# OneBlock 5.1.4
*This file is for **Forge 26.1.2**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Fabric 26.1.2
5.1.4+26.1.2-fabric15 сент. 2026 г.30Minecraft: 26.1.2fabric
Что нового
# OneBlock 5.1.4
*This file is for **Fabric 26.1.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.2.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — NeoForge 26.1.1
5.1.4+26.1.1-neoforge15 сент. 2026 г.3Minecraft: 26.1.1neoforge
Что нового
# OneBlock 5.1.4
*This file is for **NeoForge 26.1.1**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Forge 26.1.1
5.1.4+26.1.1-forge15 сент. 2026 г.4Minecraft: 26.1.1forge
Что нового
# OneBlock 5.1.4
*This file is for **Forge 26.1.1**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Fabric 26.1.1
5.1.4+26.1.1-fabric15 сент. 2026 г.8Minecraft: 26.1.1fabric
Что нового
# OneBlock 5.1.4
*This file is for **Fabric 26.1.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.1.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — NeoForge 26.1
5.1.4+26.1-neoforge15 сент. 2026 г.1Minecraft: 26.1neoforge
Что нового
# OneBlock 5.1.4
*This file is for **NeoForge 26.1**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Forge 26.1
5.1.4+26.1-forge15 сент. 2026 г.3Minecraft: 26.1forge
Что нового
# OneBlock 5.1.4
*This file is for **Forge 26.1**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Fabric 26.1
5.1.4+26.1-fabric15 сент. 2026 г.13Minecraft: 26.1fabric
Что нового
# OneBlock 5.1.4
*This file is for **Fabric 26.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — NeoForge 1.21.11
5.1.4+1.21.11-neoforge15 сент. 2026 г.11Minecraft: 1.21.11neoforge
Что нового
# OneBlock 5.1.4
*This file is for **NeoForge 1.21.11**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Forge 1.21.11
5.1.4+1.21.11-forge15 сент. 2026 г.19Minecraft: 1.21.11forge
Что нового
# OneBlock 5.1.4
*This file is for **Forge 1.21.11**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Fabric 1.21.11
5.1.4+1.21.11-fabric15 сент. 2026 г.85Minecraft: 1.21.11fabric
Что нового
# OneBlock 5.1.4
*This file is for **Fabric 1.21.11**. It requires **Fabric Loader 0.17.3 or newer** — that is what Fabric API already needs on 1.21.11.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — NeoForge 1.21.10
5.1.4+1.21.10-neoforge15 сент. 2026 г.5Minecraft: 1.21.10neoforge
Что нового
# OneBlock 5.1.4
*This file is for **NeoForge 1.21.10**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Forge 1.21.10
5.1.4+1.21.10-forge15 сент. 2026 г.3Minecraft: 1.21.10forge
Что нового
# OneBlock 5.1.4
*This file is for **Forge 1.21.10**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Fabric 1.21.10
5.1.4+1.21.10-fabric15 сент. 2026 г.20Minecraft: 1.21.10fabric
Что нового
# OneBlock 5.1.4
*This file is for **Fabric 1.21.10**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.10.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — NeoForge 1.21.9
5.1.4+1.21.9-neoforge15 сент. 2026 г.0Minecraft: 1.21.9neoforge
Что нового
# OneBlock 5.1.4
*This file is for **NeoForge 1.21.9**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Forge 1.21.9
5.1.4+1.21.9-forge15 сент. 2026 г.2Minecraft: 1.21.9forge
Что нового
# OneBlock 5.1.4
*This file is for **Forge 1.21.9**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Fabric 1.21.9
5.1.4+1.21.9-fabric15 сент. 2026 г.6Minecraft: 1.21.9fabric
Что нового
# OneBlock 5.1.4
*This file is for **Fabric 1.21.9**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.9.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — NeoForge 1.21.8
5.1.4+1.21.8-neoforge15 сент. 2026 г.1Minecraft: 1.21.8neoforge
Что нового
# OneBlock 5.1.4
*This file is for **NeoForge 1.21.8**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Forge 1.21.8
5.1.4+1.21.8-forge15 сент. 2026 г.4Minecraft: 1.21.8forge
Что нового
# OneBlock 5.1.4
*This file is for **Forge 1.21.8**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Fabric 1.21.8
5.1.4+1.21.8-fabric15 сент. 2026 г.1Minecraft: 1.21.8fabric
Что нового
# OneBlock 5.1.4
*This file is for **Fabric 1.21.8**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.8.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — NeoForge 1.21.7
5.1.4+1.21.7-neoforge15 сент. 2026 г.1Minecraft: 1.21.7neoforge
Что нового
# OneBlock 5.1.4
*This file is for **NeoForge 1.21.7**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Forge 1.21.7
5.1.4+1.21.7-forge15 сент. 2026 г.1Minecraft: 1.21.7forge
Что нового
# OneBlock 5.1.4
*This file is for **Forge 1.21.7**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Fabric 1.21.7
5.1.4+1.21.7-fabric15 сент. 2026 г.1Minecraft: 1.21.7fabric
Что нового
# OneBlock 5.1.4
*This file is for **Fabric 1.21.7**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.7.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — NeoForge 1.21.6
5.1.4+1.21.6-neoforge15 сент. 2026 г.5Minecraft: 1.21.6neoforge
Что нового
# OneBlock 5.1.4
*This file is for **NeoForge 1.21.6**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Forge 1.21.6
5.1.4+1.21.6-forge15 сент. 2026 г.1Minecraft: 1.21.6forge
Что нового
# OneBlock 5.1.4
*This file is for **Forge 1.21.6**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Fabric 1.21.6
5.1.4+1.21.6-fabric15 сент. 2026 г.3Minecraft: 1.21.6fabric
Что нового
# OneBlock 5.1.4
*This file is for **Fabric 1.21.6**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.6.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — NeoForge 1.21.5
5.1.4+1.21.5-neoforge15 сент. 2026 г.0Minecraft: 1.21.5neoforge
Что нового
# OneBlock 5.1.4
*This file is for **NeoForge 1.21.5**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Forge 1.21.5
5.1.4+1.21.5-forge15 сент. 2026 г.1Minecraft: 1.21.5forge
Что нового
# OneBlock 5.1.4
*This file is for **Forge 1.21.5**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Fabric 1.21.5
5.1.4+1.21.5-fabric15 сент. 2026 г.9Minecraft: 1.21.5fabric
Что нового
# OneBlock 5.1.4
*This file is for **Fabric 1.21.5**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.21.5.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — NeoForge 1.21.4
5.1.4+1.21.4-neoforge15 сент. 2026 г.2Minecraft: 1.21.4neoforge
Что нового
# OneBlock 5.1.4
*This file is for **NeoForge 1.21.4**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Forge 1.21.4
5.1.4+1.21.4-forge15 сент. 2026 г.13Minecraft: 1.21.4forge
Что нового
# OneBlock 5.1.4
*This file is for **Forge 1.21.4**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Fabric 1.21.4
5.1.4+1.21.4-fabric15 сент. 2026 г.12Minecraft: 1.21.4fabric
Что нового
# OneBlock 5.1.4
*This file is for **Fabric 1.21.4**. It requires **Fabric Loader 0.16.9 or newer** — that is what Fabric API already needs on 1.21.4.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — NeoForge 1.21.3
5.1.4+1.21.3-neoforge15 сент. 2026 г.0Minecraft: 1.21.3neoforge
Что нового
# OneBlock 5.1.4
*This file is for **NeoForge 1.21.3**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Forge 1.21.3
5.1.4+1.21.3-forge15 сент. 2026 г.1Minecraft: 1.21.3forge
Что нового
# OneBlock 5.1.4
*This file is for **Forge 1.21.3**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Fabric 1.21.3
5.1.4+1.21.3-fabric15 сент. 2026 г.9Minecraft: 1.21.3fabric
Что нового
# OneBlock 5.1.4
*This file is for **Fabric 1.21.3**. It requires **Fabric Loader 0.16.8 or newer** — that is what Fabric API already needs on 1.21.3.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — NeoForge 1.21.2
5.1.4+1.21.2-neoforge15 сент. 2026 г.0Minecraft: 1.21.2neoforge
Что нового
# OneBlock 5.1.4
*This file is for **NeoForge 1.21.2**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Fabric 1.21.2
5.1.4+1.21.2-fabric15 сент. 2026 г.1Minecraft: 1.21.2fabric
Что нового
# OneBlock 5.1.4
*This file is for **Fabric 1.21.2**. It requires **Fabric Loader 0.16.7 or newer** — that is what Fabric API already needs on 1.21.2.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — NeoForge 1.21.1
5.1.4+1.21.1-neoforge15 сент. 2026 г.16Minecraft: 1.21.1neoforge
Что нового
# OneBlock 5.1.4
*This file is for **NeoForge 1.21.1**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Forge 1.21.1
5.1.4+1.21.1-forge15 сент. 2026 г.7Minecraft: 1.21.1forge
Что нового
# OneBlock 5.1.4
*This file is for **Forge 1.21.1**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Fabric 1.21.1
5.1.4+1.21.1-fabric15 сент. 2026 г.22Minecraft: 1.21.1fabric
Что нового
# OneBlock 5.1.4
*This file is for **Fabric 1.21.1**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.1.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — NeoForge 1.21
5.1.4+1.21-neoforge15 сент. 2026 г.1Minecraft: 1.21neoforge
Что нового
# OneBlock 5.1.4
*This file is for **NeoForge 1.21**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Forge 1.21
5.1.4+1.21-forge15 сент. 2026 г.2Minecraft: 1.21forge
Что нового
# OneBlock 5.1.4
*This file is for **Forge 1.21**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Fabric 1.21
5.1.4+1.21-fabric15 сент. 2026 г.7Minecraft: 1.21fabric
Что нового
# OneBlock 5.1.4
*This file is for **Fabric 1.21**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — NeoForge 1.20.6
5.1.4+1.20.6-neoforge15 сент. 2026 г.3Minecraft: 1.20.6neoforge
Что нового
# OneBlock 5.1.4
*This file is for **NeoForge 1.20.6**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Forge 1.20.6
5.1.4+1.20.6-forge15 сент. 2026 г.2Minecraft: 1.20.6forge
Что нового
# OneBlock 5.1.4
*This file is for **Forge 1.20.6**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Fabric 1.20.6
5.1.4+1.20.6-fabric15 сент. 2026 г.3Minecraft: 1.20.6fabric
Что нового
# OneBlock 5.1.4
*This file is for **Fabric 1.20.6**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.6.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Fabric 1.20.5
5.1.4+1.20.5-fabric15 сент. 2026 г.0Minecraft: 1.20.5fabric
Что нового
# OneBlock 5.1.4
*This file is for **Fabric 1.20.5**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.5.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — NeoForge 1.20.4
5.1.4+1.20.4-neoforge15 сент. 2026 г.2Minecraft: 1.20.4neoforge
Что нового
# OneBlock 5.1.4
*This file is for **NeoForge 1.20.4**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Forge 1.20.4
5.1.4+1.20.4-forge15 сент. 2026 г.3Minecraft: 1.20.4forge
Что нового
# OneBlock 5.1.4
*This file is for **Forge 1.20.4**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Fabric 1.20.4
5.1.4+1.20.4-fabric15 сент. 2026 г.6Minecraft: 1.20.4fabric
Что нового
# OneBlock 5.1.4
*This file is for **Fabric 1.20.4**. It requires **Fabric Loader 0.15.1 or newer** — that is what Fabric API already needs on 1.20.4.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Fabric 1.20.3
5.1.4+1.20.3-fabric15 сент. 2026 г.0Minecraft: 1.20.3fabric
Что нового
# OneBlock 5.1.4
*This file is for **Fabric 1.20.3**. It requires **Fabric Loader 0.14.23 or newer** — that is what Fabric API already needs on 1.20.3.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Fabric 1.20.2
5.1.4+1.20.2-fabric15 сент. 2026 г.4Minecraft: 1.20.2fabric
Что нового
# OneBlock 5.1.4
*This file is for **Fabric 1.20.2**. It requires **Fabric Loader 0.14.22 or newer** — that is what Fabric API already needs on 1.20.2.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Forge 1.20.1
5.1.4+1.20.1-forge15 сент. 2026 г.46Minecraft: 1.20.1forge
Что нового
# OneBlock 5.1.4
*This file is for **Forge 1.20.1**.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Fabric 1.20.1
5.1.4+1.20.1-fabric15 сент. 2026 г.31Minecraft: 1.20.1fabric
Что нового
# OneBlock 5.1.4
*This file is for **Fabric 1.20.1**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.20.1.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.4 — Fabric 26.2
5.1.4+26.2-fabric15 сент. 2026 г.180Minecraft: 26.2fabric
Что нового
# OneBlock 5.1.4
*This file is for **Fabric 26.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.2.*
Small fix.
If your world was created with "Generate Structures" turned off, the Structure Dungeons
were empty. That setting also applied to the dungeon dimensions, so the village, fortress
and so on never spawned there. Dungeons now always get their structure, no matter what
that setting is.
Already have a world like that? Just update. Next time you go through a dungeon portal it
finds the structure.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — NeoForge 26.2
5.1.3+26.2-neoforge26 авг. 2026 г.1,4 тыс.Minecraft: 26.2neoforge
Что нового
# OneBlock 5.1.3
*This file is for **NeoForge 26.2**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Forge 26.2
5.1.3+26.2-forge26 авг. 2026 г.2,2 тыс.Minecraft: 26.2forge
Что нового
# OneBlock 5.1.3
*This file is for **Forge 26.2**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Fabric 26.2
5.1.3+26.2-fabric26 авг. 2026 г.12 тыс.Minecraft: 26.2fabric
Что нового
# OneBlock 5.1.3
*This file is for **Fabric 26.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.2.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — NeoForge 26.1.2
5.1.3+26.1.2-neoforge26 авг. 2026 г.133Minecraft: 26.1.2neoforge
Что нового
# OneBlock 5.1.3
*This file is for **NeoForge 26.1.2**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Forge 26.1.2
5.1.3+26.1.2-forge26 авг. 2026 г.280Minecraft: 26.1.2forge
Что нового
# OneBlock 5.1.3
*This file is for **Forge 26.1.2**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Fabric 26.1.2
5.1.3+26.1.2-fabric26 авг. 2026 г.1,5 тыс.Minecraft: 26.1.2fabric
Что нового
# OneBlock 5.1.3
*This file is for **Fabric 26.1.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.2.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — NeoForge 26.1.1
5.1.3+26.1.1-neoforge26 авг. 2026 г.49Minecraft: 26.1.1neoforge
Что нового
# OneBlock 5.1.3
*This file is for **NeoForge 26.1.1**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Forge 26.1.1
5.1.3+26.1.1-forge26 авг. 2026 г.50Minecraft: 26.1.1forge
Что нового
# OneBlock 5.1.3
*This file is for **Forge 26.1.1**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Fabric 26.1.1
5.1.3+26.1.1-fabric26 авг. 2026 г.135Minecraft: 26.1.1fabric
Что нового
# OneBlock 5.1.3
*This file is for **Fabric 26.1.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.1.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — NeoForge 26.1
5.1.3+26.1-neoforge26 авг. 2026 г.56Minecraft: 26.1neoforge
Что нового
# OneBlock 5.1.3
*This file is for **NeoForge 26.1**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Forge 26.1
5.1.3+26.1-forge26 авг. 2026 г.130Minecraft: 26.1forge
Что нового
# OneBlock 5.1.3
*This file is for **Forge 26.1**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Fabric 26.1
5.1.3+26.1-fabric26 авг. 2026 г.434Minecraft: 26.1fabric
Что нового
# OneBlock 5.1.3
*This file is for **Fabric 26.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — NeoForge 1.21.11
5.1.3+1.21.11-neoforge26 авг. 2026 г.243Minecraft: 1.21.11neoforge
Что нового
# OneBlock 5.1.3
*This file is for **NeoForge 1.21.11**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Forge 1.21.11
5.1.3+1.21.11-forge26 авг. 2026 г.556Minecraft: 1.21.11forge
Что нового
# OneBlock 5.1.3
*This file is for **Forge 1.21.11**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Fabric 1.21.11
5.1.3+1.21.11-fabric26 авг. 2026 г.4,7 тыс.Minecraft: 1.21.11fabric
Что нового
# OneBlock 5.1.3
*This file is for **Fabric 1.21.11**. It requires **Fabric Loader 0.17.3 or newer** — that is what Fabric API already needs on 1.21.11.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — NeoForge 1.21.10
5.1.3+1.21.10-neoforge26 авг. 2026 г.127Minecraft: 1.21.10neoforge
Что нового
# OneBlock 5.1.3
*This file is for **NeoForge 1.21.10**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Forge 1.21.10
5.1.3+1.21.10-forge26 авг. 2026 г.159Minecraft: 1.21.10forge
Что нового
# OneBlock 5.1.3
*This file is for **Forge 1.21.10**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Fabric 1.21.10
5.1.3+1.21.10-fabric26 авг. 2026 г.777Minecraft: 1.21.10fabric
Что нового
# OneBlock 5.1.3
*This file is for **Fabric 1.21.10**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.10.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — NeoForge 1.21.9
5.1.3+1.21.9-neoforge26 авг. 2026 г.42Minecraft: 1.21.9neoforge
Что нового
# OneBlock 5.1.3
*This file is for **NeoForge 1.21.9**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Forge 1.21.9
5.1.3+1.21.9-forge26 авг. 2026 г.58Minecraft: 1.21.9forge
Что нового
# OneBlock 5.1.3
*This file is for **Forge 1.21.9**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Fabric 1.21.9
5.1.3+1.21.9-fabric26 авг. 2026 г.97Minecraft: 1.21.9fabric
Что нового
# OneBlock 5.1.3
*This file is for **Fabric 1.21.9**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.9.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — NeoForge 1.21.8
5.1.3+1.21.8-neoforge26 авг. 2026 г.22Minecraft: 1.21.8neoforge
Что нового
# OneBlock 5.1.3
*This file is for **NeoForge 1.21.8**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Forge 1.21.8
5.1.3+1.21.8-forge26 авг. 2026 г.57Minecraft: 1.21.8forge
Что нового
# OneBlock 5.1.3
*This file is for **Forge 1.21.8**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Fabric 1.21.8
5.1.3+1.21.8-fabric26 авг. 2026 г.134Minecraft: 1.21.8fabric
Что нового
# OneBlock 5.1.3
*This file is for **Fabric 1.21.8**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.8.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — NeoForge 1.21.7
5.1.3+1.21.7-neoforge26 авг. 2026 г.10Minecraft: 1.21.7neoforge
Что нового
# OneBlock 5.1.3
*This file is for **NeoForge 1.21.7**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Forge 1.21.7
5.1.3+1.21.7-forge26 авг. 2026 г.14Minecraft: 1.21.7forge
Что нового
# OneBlock 5.1.3
*This file is for **Forge 1.21.7**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Fabric 1.21.7
5.1.3+1.21.7-fabric26 авг. 2026 г.49Minecraft: 1.21.7fabric
Что нового
# OneBlock 5.1.3
*This file is for **Fabric 1.21.7**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.7.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — NeoForge 1.21.6
5.1.3+1.21.6-neoforge26 авг. 2026 г.13Minecraft: 1.21.6neoforge
Что нового
# OneBlock 5.1.3
*This file is for **NeoForge 1.21.6**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Forge 1.21.6
5.1.3+1.21.6-forge26 авг. 2026 г.22Minecraft: 1.21.6forge
Что нового
# OneBlock 5.1.3
*This file is for **Forge 1.21.6**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Fabric 1.21.6
5.1.3+1.21.6-fabric26 авг. 2026 г.46Minecraft: 1.21.6fabric
Что нового
# OneBlock 5.1.3
*This file is for **Fabric 1.21.6**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.6.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — NeoForge 1.21.5
5.1.3+1.21.5-neoforge26 авг. 2026 г.9Minecraft: 1.21.5neoforge
Что нового
# OneBlock 5.1.3
*This file is for **NeoForge 1.21.5**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Forge 1.21.5
5.1.3+1.21.5-forge26 авг. 2026 г.30Minecraft: 1.21.5forge
Что нового
# OneBlock 5.1.3
*This file is for **Forge 1.21.5**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Fabric 1.21.5
5.1.3+1.21.5-fabric26 авг. 2026 г.158Minecraft: 1.21.5fabric
Что нового
# OneBlock 5.1.3
*This file is for **Fabric 1.21.5**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.21.5.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — NeoForge 1.21.4
5.1.3+1.21.4-neoforge26 авг. 2026 г.26Minecraft: 1.21.4neoforge
Что нового
# OneBlock 5.1.3
*This file is for **NeoForge 1.21.4**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Forge 1.21.4
5.1.3+1.21.4-forge26 авг. 2026 г.60Minecraft: 1.21.4forge
Что нового
# OneBlock 5.1.3
*This file is for **Forge 1.21.4**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Fabric 1.21.4
5.1.3+1.21.4-fabric26 авг. 2026 г.313Minecraft: 1.21.4fabric
Что нового
# OneBlock 5.1.3
*This file is for **Fabric 1.21.4**. It requires **Fabric Loader 0.16.9 or newer** — that is what Fabric API already needs on 1.21.4.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — NeoForge 1.21.3
5.1.3+1.21.3-neoforge26 авг. 2026 г.9Minecraft: 1.21.3neoforge
Что нового
# OneBlock 5.1.3
*This file is for **NeoForge 1.21.3**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Forge 1.21.3
5.1.3+1.21.3-forge26 авг. 2026 г.15Minecraft: 1.21.3forge
Что нового
# OneBlock 5.1.3
*This file is for **Forge 1.21.3**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Fabric 1.21.3
5.1.3+1.21.3-fabric26 авг. 2026 г.36Minecraft: 1.21.3fabric
Что нового
# OneBlock 5.1.3
*This file is for **Fabric 1.21.3**. It requires **Fabric Loader 0.16.8 or newer** — that is what Fabric API already needs on 1.21.3.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — NeoForge 1.21.2
5.1.3+1.21.2-neoforge26 авг. 2026 г.11Minecraft: 1.21.2neoforge
Что нового
# OneBlock 5.1.3
*This file is for **NeoForge 1.21.2**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Fabric 1.21.2
5.1.3+1.21.2-fabric26 авг. 2026 г.34Minecraft: 1.21.2fabric
Что нового
# OneBlock 5.1.3
*This file is for **Fabric 1.21.2**. It requires **Fabric Loader 0.16.7 or newer** — that is what Fabric API already needs on 1.21.2.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — NeoForge 1.21.1
5.1.3+1.21.1-neoforge26 авг. 2026 г.736Minecraft: 1.21.1neoforge
Что нового
# OneBlock 5.1.3
*This file is for **NeoForge 1.21.1**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Forge 1.21.1
5.1.3+1.21.1-forge26 авг. 2026 г.180Minecraft: 1.21.1forge
Что нового
# OneBlock 5.1.3
*This file is for **Forge 1.21.1**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Fabric 1.21.1
5.1.3+1.21.1-fabric26 авг. 2026 г.938Minecraft: 1.21.1fabric
Что нового
# OneBlock 5.1.3
*This file is for **Fabric 1.21.1**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.1.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — NeoForge 1.21
5.1.3+1.21-neoforge26 авг. 2026 г.35Minecraft: 1.21neoforge
Что нового
# OneBlock 5.1.3
*This file is for **NeoForge 1.21**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Forge 1.21
5.1.3+1.21-forge26 авг. 2026 г.74Minecraft: 1.21forge
Что нового
# OneBlock 5.1.3
*This file is for **Forge 1.21**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Fabric 1.21
5.1.3+1.21-fabric26 авг. 2026 г.260Minecraft: 1.21fabric
Что нового
# OneBlock 5.1.3
*This file is for **Fabric 1.21**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — NeoForge 1.20.6
5.1.3+1.20.6-neoforge26 авг. 2026 г.12Minecraft: 1.20.6neoforge
Что нового
# OneBlock 5.1.3
*This file is for **NeoForge 1.20.6**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Forge 1.20.6
5.1.3+1.20.6-forge26 авг. 2026 г.40Minecraft: 1.20.6forge
Что нового
# OneBlock 5.1.3
*This file is for **Forge 1.20.6**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Fabric 1.20.6
5.1.3+1.20.6-fabric26 авг. 2026 г.60Minecraft: 1.20.6fabric
Что нового
# OneBlock 5.1.3
*This file is for **Fabric 1.20.6**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.6.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Fabric 1.20.5
5.1.3+1.20.5-fabric26 авг. 2026 г.25Minecraft: 1.20.5fabric
Что нового
# OneBlock 5.1.3
*This file is for **Fabric 1.20.5**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.5.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — NeoForge 1.20.4
5.1.3+1.20.4-neoforge26 авг. 2026 г.24Minecraft: 1.20.4neoforge
Что нового
# OneBlock 5.1.3
*This file is for **NeoForge 1.20.4**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Forge 1.20.4
5.1.3+1.20.4-forge26 авг. 2026 г.30Minecraft: 1.20.4forge
Что нового
# OneBlock 5.1.3
*This file is for **Forge 1.20.4**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Fabric 1.20.4
5.1.3+1.20.4-fabric26 авг. 2026 г.89Minecraft: 1.20.4fabric
Что нового
# OneBlock 5.1.3
*This file is for **Fabric 1.20.4**. It requires **Fabric Loader 0.15.1 or newer** — that is what Fabric API already needs on 1.20.4.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Fabric 1.20.3
5.1.3+1.20.3-fabric26 авг. 2026 г.18Minecraft: 1.20.3fabric
Что нового
# OneBlock 5.1.3
*This file is for **Fabric 1.20.3**. It requires **Fabric Loader 0.14.23 or newer** — that is what Fabric API already needs on 1.20.3.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Fabric 1.20.2
5.1.3+1.20.2-fabric26 авг. 2026 г.63Minecraft: 1.20.2fabric
Что нового
# OneBlock 5.1.3
*This file is for **Fabric 1.20.2**. It requires **Fabric Loader 0.14.22 or newer** — that is what Fabric API already needs on 1.20.2.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Forge 1.20.1
5.1.3+1.20.1-forge26 авг. 2026 г.1,8 тыс.Minecraft: 1.20.1forge
Что нового
# OneBlock 5.1.3
*This file is for **Forge 1.20.1**.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.3 — Fabric 1.20.1
5.1.3+1.20.1-fabric26 авг. 2026 г.947Minecraft: 1.20.1fabric
Что нового
# OneBlock 5.1.3
*This file is for **Fabric 1.20.1**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.20.1.*
Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of
those versions, update before you launch the game again.
**The mod was corrupting worlds on save.** Every time the game saved, the part of
`level.dat` that describes the world's dimensions was silently dropped. Nothing looked
wrong while you played — the world only failed the *next* time you tried to open it, with
"Failed to load level data" or a crash straight back to the world list. The backup copy
Minecraft keeps next to it was damaged the same way, because every save since the world
was made had gone through the same path.
This was not limited to OneBlock worlds. Having the mod installed was enough: a plain
survival world, a world from another modpack, any world opened once with an affected build
was left unable to reopen.
The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written
correctly.
**Already have a world that won't open?** 5.1.3 cannot repair it — the information is
gone from the file, not hidden. Restore it from a launcher backup or a copy made before
the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups;
if you have one from before the corruption, it will open normally once 5.1.3 is installed.
Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build.
Those are republished here unchanged so the version list stays in step.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — NeoForge 26.2
5.1.2+26.2-neoforge20 авг. 2026 г.394Minecraft: 26.2neoforge
Что нового
# OneBlock 5.1.2
*This file is for **NeoForge 26.2**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Forge 26.2
5.1.2+26.2-forge20 авг. 2026 г.611Minecraft: 26.2forge
Что нового
# OneBlock 5.1.2
*This file is for **Forge 26.2**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Fabric 26.2
5.1.2+26.2-fabric20 авг. 2026 г.3,5 тыс.Minecraft: 26.2fabric
Что нового
# OneBlock 5.1.2
*This file is for **Fabric 26.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.2.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — NeoForge 26.1.2
5.1.2+26.1.2-neoforge20 авг. 2026 г.54Minecraft: 26.1.2neoforge
Что нового
# OneBlock 5.1.2
*This file is for **NeoForge 26.1.2**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Forge 26.1.2
5.1.2+26.1.2-forge20 авг. 2026 г.94Minecraft: 26.1.2forge
Что нового
# OneBlock 5.1.2
*This file is for **Forge 26.1.2**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Fabric 26.1.2
5.1.2+26.1.2-fabric20 авг. 2026 г.480Minecraft: 26.1.2fabric
Что нового
# OneBlock 5.1.2
*This file is for **Fabric 26.1.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.2.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — NeoForge 26.1.1
5.1.2+26.1.1-neoforge20 авг. 2026 г.20Minecraft: 26.1.1neoforge
Что нового
# OneBlock 5.1.2
*This file is for **NeoForge 26.1.1**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Forge 26.1.1
5.1.2+26.1.1-forge20 авг. 2026 г.17Minecraft: 26.1.1forge
Что нового
# OneBlock 5.1.2
*This file is for **Forge 26.1.1**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Fabric 26.1.1
5.1.2+26.1.1-fabric20 авг. 2026 г.34Minecraft: 26.1.1fabric
Что нового
# OneBlock 5.1.2
*This file is for **Fabric 26.1.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.1.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — NeoForge 26.1
5.1.2+26.1-neoforge20 авг. 2026 г.26Minecraft: 26.1neoforge
Что нового
# OneBlock 5.1.2
*This file is for **NeoForge 26.1**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Forge 26.1
5.1.2+26.1-forge20 авг. 2026 г.45Minecraft: 26.1forge
Что нового
# OneBlock 5.1.2
*This file is for **Forge 26.1**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Fabric 26.1
5.1.2+26.1-fabric20 авг. 2026 г.143Minecraft: 26.1fabric
Что нового
# OneBlock 5.1.2
*This file is for **Fabric 26.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — NeoForge 1.21.11
5.1.2+1.21.11-neoforge20 авг. 2026 г.87Minecraft: 1.21.11neoforge
Что нового
# OneBlock 5.1.2
*This file is for **NeoForge 1.21.11**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Forge 1.21.11
5.1.2+1.21.11-forge20 авг. 2026 г.174Minecraft: 1.21.11forge
Что нового
# OneBlock 5.1.2
*This file is for **Forge 1.21.11**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Fabric 1.21.11
5.1.2+1.21.11-fabric20 авг. 2026 г.1,5 тыс.Minecraft: 1.21.11fabric
Что нового
# OneBlock 5.1.2
*This file is for **Fabric 1.21.11**. It requires **Fabric Loader 0.17.3 or newer** — that is what Fabric API already needs on 1.21.11.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — NeoForge 1.21.10
5.1.2+1.21.10-neoforge20 авг. 2026 г.35Minecraft: 1.21.10neoforge
Что нового
# OneBlock 5.1.2
*This file is for **NeoForge 1.21.10**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Forge 1.21.10
5.1.2+1.21.10-forge20 авг. 2026 г.64Minecraft: 1.21.10forge
Что нового
# OneBlock 5.1.2
*This file is for **Forge 1.21.10**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Fabric 1.21.10
5.1.2+1.21.10-fabric20 авг. 2026 г.261Minecraft: 1.21.10fabric
Что нового
# OneBlock 5.1.2
*This file is for **Fabric 1.21.10**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.10.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — NeoForge 1.21.9
5.1.2+1.21.9-neoforge20 авг. 2026 г.13Minecraft: 1.21.9neoforge
Что нового
# OneBlock 5.1.2
*This file is for **NeoForge 1.21.9**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Forge 1.21.9
5.1.2+1.21.9-forge20 авг. 2026 г.22Minecraft: 1.21.9forge
Что нового
# OneBlock 5.1.2
*This file is for **Forge 1.21.9**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Fabric 1.21.9
5.1.2+1.21.9-fabric20 авг. 2026 г.33Minecraft: 1.21.9fabric
Что нового
# OneBlock 5.1.2
*This file is for **Fabric 1.21.9**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.9.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — NeoForge 1.21.8
5.1.2+1.21.8-neoforge20 авг. 2026 г.22Minecraft: 1.21.8neoforge
Что нового
# OneBlock 5.1.2
*This file is for **NeoForge 1.21.8**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Forge 1.21.8
5.1.2+1.21.8-forge20 авг. 2026 г.22Minecraft: 1.21.8forge
Что нового
# OneBlock 5.1.2
*This file is for **Forge 1.21.8**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Fabric 1.21.8
5.1.2+1.21.8-fabric20 авг. 2026 г.86Minecraft: 1.21.8fabric
Что нового
# OneBlock 5.1.2
*This file is for **Fabric 1.21.8**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.8.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — NeoForge 1.21.7
5.1.2+1.21.7-neoforge20 авг. 2026 г.4Minecraft: 1.21.7neoforge
Что нового
# OneBlock 5.1.2
*This file is for **NeoForge 1.21.7**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Forge 1.21.7
5.1.2+1.21.7-forge20 авг. 2026 г.1Minecraft: 1.21.7forge
Что нового
# OneBlock 5.1.2
*This file is for **Forge 1.21.7**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Fabric 1.21.7
5.1.2+1.21.7-fabric20 авг. 2026 г.13Minecraft: 1.21.7fabric
Что нового
# OneBlock 5.1.2
*This file is for **Fabric 1.21.7**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.7.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — NeoForge 1.21.6
5.1.2+1.21.6-neoforge20 авг. 2026 г.9Minecraft: 1.21.6neoforge
Что нового
# OneBlock 5.1.2
*This file is for **NeoForge 1.21.6**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Forge 1.21.6
5.1.2+1.21.6-forge20 авг. 2026 г.8Minecraft: 1.21.6forge
Что нового
# OneBlock 5.1.2
*This file is for **Forge 1.21.6**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Fabric 1.21.6
5.1.2+1.21.6-fabric20 авг. 2026 г.19Minecraft: 1.21.6fabric
Что нового
# OneBlock 5.1.2
*This file is for **Fabric 1.21.6**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.6.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — NeoForge 1.21.5
5.1.2+1.21.5-neoforge20 авг. 2026 г.4Minecraft: 1.21.5neoforge
Что нового
# OneBlock 5.1.2
*This file is for **NeoForge 1.21.5**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Forge 1.21.5
5.1.2+1.21.5-forge20 авг. 2026 г.8Minecraft: 1.21.5forge
Что нового
# OneBlock 5.1.2
*This file is for **Forge 1.21.5**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Fabric 1.21.5
5.1.2+1.21.5-fabric20 авг. 2026 г.60Minecraft: 1.21.5fabric
Что нового
# OneBlock 5.1.2
*This file is for **Fabric 1.21.5**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.21.5.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — NeoForge 1.21.4
5.1.2+1.21.4-neoforge20 авг. 2026 г.10Minecraft: 1.21.4neoforge
Что нового
# OneBlock 5.1.2
*This file is for **NeoForge 1.21.4**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Forge 1.21.4
5.1.2+1.21.4-forge20 авг. 2026 г.18Minecraft: 1.21.4forge
Что нового
# OneBlock 5.1.2
*This file is for **Forge 1.21.4**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Fabric 1.21.4
5.1.2+1.21.4-fabric20 авг. 2026 г.88Minecraft: 1.21.4fabric
Что нового
# OneBlock 5.1.2
*This file is for **Fabric 1.21.4**. It requires **Fabric Loader 0.16.9 or newer** — that is what Fabric API already needs on 1.21.4.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — NeoForge 1.21.3
5.1.2+1.21.3-neoforge20 авг. 2026 г.6Minecraft: 1.21.3neoforge
Что нового
# OneBlock 5.1.2
*This file is for **NeoForge 1.21.3**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Forge 1.21.3
5.1.2+1.21.3-forge20 авг. 2026 г.10Minecraft: 1.21.3forge
Что нового
# OneBlock 5.1.2
*This file is for **Forge 1.21.3**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Fabric 1.21.3
5.1.2+1.21.3-fabric20 авг. 2026 г.13Minecraft: 1.21.3fabric
Что нового
# OneBlock 5.1.2
*This file is for **Fabric 1.21.3**. It requires **Fabric Loader 0.16.8 or newer** — that is what Fabric API already needs on 1.21.3.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — NeoForge 1.21.2
5.1.2+1.21.2-neoforge20 авг. 2026 г.4Minecraft: 1.21.2neoforge
Что нового
# OneBlock 5.1.2
*This file is for **NeoForge 1.21.2**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Fabric 1.21.2
5.1.2+1.21.2-fabric20 авг. 2026 г.6Minecraft: 1.21.2fabric
Что нового
# OneBlock 5.1.2
*This file is for **Fabric 1.21.2**. It requires **Fabric Loader 0.16.7 or newer** — that is what Fabric API already needs on 1.21.2.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — NeoForge 1.21.1
5.1.2+1.21.1-neoforge20 авг. 2026 г.236Minecraft: 1.21.1neoforge
Что нового
# OneBlock 5.1.2
*This file is for **NeoForge 1.21.1**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Forge 1.21.1
5.1.2+1.21.1-forge20 авг. 2026 г.53Minecraft: 1.21.1forge
Что нового
# OneBlock 5.1.2
*This file is for **Forge 1.21.1**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Fabric 1.21.1
5.1.2+1.21.1-fabric20 авг. 2026 г.308Minecraft: 1.21.1fabric
Что нового
# OneBlock 5.1.2
*This file is for **Fabric 1.21.1**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.1.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — NeoForge 1.21
5.1.2+1.21-neoforge20 авг. 2026 г.8Minecraft: 1.21neoforge
Что нового
# OneBlock 5.1.2
*This file is for **NeoForge 1.21**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Forge 1.21
5.1.2+1.21-forge20 авг. 2026 г.23Minecraft: 1.21forge
Что нового
# OneBlock 5.1.2
*This file is for **Forge 1.21**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Fabric 1.21
5.1.2+1.21-fabric20 авг. 2026 г.81Minecraft: 1.21fabric
Что нового
# OneBlock 5.1.2
*This file is for **Fabric 1.21**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — NeoForge 1.20.6
5.1.2+1.20.6-neoforge20 авг. 2026 г.6Minecraft: 1.20.6neoforge
Что нового
# OneBlock 5.1.2
*This file is for **NeoForge 1.20.6**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Forge 1.20.6
5.1.2+1.20.6-forge20 авг. 2026 г.14Minecraft: 1.20.6forge
Что нового
# OneBlock 5.1.2
*This file is for **Forge 1.20.6**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Fabric 1.20.6
5.1.2+1.20.6-fabric20 авг. 2026 г.13Minecraft: 1.20.6fabric
Что нового
# OneBlock 5.1.2
*This file is for **Fabric 1.20.6**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.6.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Fabric 1.20.5
5.1.2+1.20.5-fabric20 авг. 2026 г.8Minecraft: 1.20.5fabric
Что нового
# OneBlock 5.1.2
*This file is for **Fabric 1.20.5**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.5.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — NeoForge 1.20.4
5.1.2+1.20.4-neoforge20 авг. 2026 г.13Minecraft: 1.20.4neoforge
Что нового
# OneBlock 5.1.2
*This file is for **NeoForge 1.20.4**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Forge 1.20.4
5.1.2+1.20.4-forge20 авг. 2026 г.19Minecraft: 1.20.4forge
Что нового
# OneBlock 5.1.2
*This file is for **Forge 1.20.4**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Fabric 1.20.4
5.1.2+1.20.4-fabric20 авг. 2026 г.33Minecraft: 1.20.4fabric
Что нового
# OneBlock 5.1.2
*This file is for **Fabric 1.20.4**. It requires **Fabric Loader 0.15.1 or newer** — that is what Fabric API already needs on 1.20.4.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Fabric 1.20.3
5.1.2+1.20.3-fabric20 авг. 2026 г.8Minecraft: 1.20.3fabric
Что нового
# OneBlock 5.1.2
*This file is for **Fabric 1.20.3**. It requires **Fabric Loader 0.14.23 or newer** — that is what Fabric API already needs on 1.20.3.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Fabric 1.20.2
5.1.2+1.20.2-fabric20 авг. 2026 г.19Minecraft: 1.20.2fabric
Что нового
# OneBlock 5.1.2
*This file is for **Fabric 1.20.2**. It requires **Fabric Loader 0.14.22 or newer** — that is what Fabric API already needs on 1.20.2.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Forge 1.20.1
5.1.2+1.20.1-forge20 авг. 2026 г.687Minecraft: 1.20.1forge
Что нового
# OneBlock 5.1.2
*This file is for **Forge 1.20.1**.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.2 — Fabric 1.20.1
5.1.2+1.20.1-fabric20 авг. 2026 г.356Minecraft: 1.20.1fabric
Что нового
# OneBlock 5.1.2
*This file is for **Fabric 1.20.1**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.20.1.*
Bug fix release.
**Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you
quit you got a crash report. On a server it stopped ticking for everyone. The mod was
searching for the dungeon's structure inside a server tick, over an area 32x wider than it
was ever meant to be, so the whole game sat there until it finished.
The search now runs in the background over a sane area, and the world keeps running while
the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's
instant.
Also fixed:
* The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome
outposts don't spawn in, so there was nothing to find. It's a taiga now.
* Dungeon portals and sessions no longer carry over if you leave a world and open a
different one without restarting the game.
* Return portals get cleaned up instead of piling up.
Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells`
(default 8). Old values are ignored, nothing to edit by hand.
**CodxLib is required.** Install the build matching your Minecraft version and loader. On
Fabric it needs to be 1.3.4 or newer.
release
OneBlock 5.1.1 — NeoForge 26.2
5.1.1+26.2-neoforge16 авг. 2026 г.326Minecraft: 26.2neoforge
Что нового
# OneBlock 5.1.1
*This file is for **NeoForge 26.2**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Forge 26.2
5.1.1+26.2-forge16 авг. 2026 г.457Minecraft: 26.2forge
Что нового
# OneBlock 5.1.1
*This file is for **Forge 26.2**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — NeoForge 26.1.2
5.1.1+26.1.2-neoforge16 авг. 2026 г.38Minecraft: 26.1.2neoforge
Что нового
# OneBlock 5.1.1
*This file is for **NeoForge 26.1.2**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Forge 26.1.2
5.1.1+26.1.2-forge16 авг. 2026 г.94Minecraft: 26.1.2forge
Что нового
# OneBlock 5.1.1
*This file is for **Forge 26.1.2**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Fabric 26.1.2
5.1.1+26.1.2-fabric16 авг. 2026 г.492Minecraft: 26.1.2fabric
Что нового
# OneBlock 5.1.1
*This file is for **Fabric 26.1.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.2.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — NeoForge 26.1.1
5.1.1+26.1.1-neoforge16 авг. 2026 г.10Minecraft: 26.1.1neoforge
Что нового
# OneBlock 5.1.1
*This file is for **NeoForge 26.1.1**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Forge 26.1.1
5.1.1+26.1.1-forge16 авг. 2026 г.11Minecraft: 26.1.1forge
Что нового
# OneBlock 5.1.1
*This file is for **Forge 26.1.1**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Fabric 26.1.1
5.1.1+26.1.1-fabric16 авг. 2026 г.42Minecraft: 26.1.1fabric
Что нового
# OneBlock 5.1.1
*This file is for **Fabric 26.1.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.1.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — NeoForge 26.1
5.1.1+26.1-neoforge16 авг. 2026 г.26Minecraft: 26.1neoforge
Что нового
# OneBlock 5.1.1
*This file is for **NeoForge 26.1**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Forge 26.1
5.1.1+26.1-forge16 авг. 2026 г.19Minecraft: 26.1forge
Что нового
# OneBlock 5.1.1
*This file is for **Forge 26.1**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Fabric 26.1
5.1.1+26.1-fabric16 авг. 2026 г.122Minecraft: 26.1fabric
Что нового
# OneBlock 5.1.1
*This file is for **Fabric 26.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — NeoForge 1.21.11
5.1.1+1.21.11-neoforge16 авг. 2026 г.61Minecraft: 1.21.11neoforge
Что нового
# OneBlock 5.1.1
*This file is for **NeoForge 1.21.11**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Forge 1.21.11
5.1.1+1.21.11-forge16 авг. 2026 г.174Minecraft: 1.21.11forge
Что нового
# OneBlock 5.1.1
*This file is for **Forge 1.21.11**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Fabric 1.21.11
5.1.1+1.21.11-fabric16 авг. 2026 г.1,1 тыс.Minecraft: 1.21.11fabric
Что нового
# OneBlock 5.1.1
*This file is for **Fabric 1.21.11**. It requires **Fabric Loader 0.17.3 or newer** — that is what Fabric API already needs on 1.21.11.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — NeoForge 1.21.10
5.1.1+1.21.10-neoforge16 авг. 2026 г.29Minecraft: 1.21.10neoforge
Что нового
# OneBlock 5.1.1
*This file is for **NeoForge 1.21.10**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Forge 1.21.10
5.1.1+1.21.10-forge16 авг. 2026 г.29Minecraft: 1.21.10forge
Что нового
# OneBlock 5.1.1
*This file is for **Forge 1.21.10**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Fabric 1.21.10
5.1.1+1.21.10-fabric16 авг. 2026 г.179Minecraft: 1.21.10fabric
Что нового
# OneBlock 5.1.1
*This file is for **Fabric 1.21.10**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.10.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — NeoForge 1.21.9
5.1.1+1.21.9-neoforge16 авг. 2026 г.19Minecraft: 1.21.9neoforge
Что нового
# OneBlock 5.1.1
*This file is for **NeoForge 1.21.9**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Forge 1.21.9
5.1.1+1.21.9-forge16 авг. 2026 г.16Minecraft: 1.21.9forge
Что нового
# OneBlock 5.1.1
*This file is for **Forge 1.21.9**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Fabric 1.21.9
5.1.1+1.21.9-fabric16 авг. 2026 г.29Minecraft: 1.21.9fabric
Что нового
# OneBlock 5.1.1
*This file is for **Fabric 1.21.9**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.9.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — NeoForge 1.21.8
5.1.1+1.21.8-neoforge16 авг. 2026 г.21Minecraft: 1.21.8neoforge
Что нового
# OneBlock 5.1.1
*This file is for **NeoForge 1.21.8**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Forge 1.21.8
5.1.1+1.21.8-forge16 авг. 2026 г.19Minecraft: 1.21.8forge
Что нового
# OneBlock 5.1.1
*This file is for **Forge 1.21.8**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Fabric 1.21.8
5.1.1+1.21.8-fabric16 авг. 2026 г.55Minecraft: 1.21.8fabric
Что нового
# OneBlock 5.1.1
*This file is for **Fabric 1.21.8**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.8.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — NeoForge 1.21.7
5.1.1+1.21.7-neoforge16 авг. 2026 г.1Minecraft: 1.21.7neoforge
Что нового
# OneBlock 5.1.1
*This file is for **NeoForge 1.21.7**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Forge 1.21.7
5.1.1+1.21.7-forge16 авг. 2026 г.5Minecraft: 1.21.7forge
Что нового
# OneBlock 5.1.1
*This file is for **Forge 1.21.7**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Fabric 1.21.7
5.1.1+1.21.7-fabric16 авг. 2026 г.11Minecraft: 1.21.7fabric
Что нового
# OneBlock 5.1.1
*This file is for **Fabric 1.21.7**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.7.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — NeoForge 1.21.6
5.1.1+1.21.6-neoforge16 авг. 2026 г.4Minecraft: 1.21.6neoforge
Что нового
# OneBlock 5.1.1
*This file is for **NeoForge 1.21.6**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Forge 1.21.6
5.1.1+1.21.6-forge16 авг. 2026 г.10Minecraft: 1.21.6forge
Что нового
# OneBlock 5.1.1
*This file is for **Forge 1.21.6**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Fabric 1.21.6
5.1.1+1.21.6-fabric16 авг. 2026 г.16Minecraft: 1.21.6fabric
Что нового
# OneBlock 5.1.1
*This file is for **Fabric 1.21.6**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.6.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — NeoForge 1.21.5
5.1.1+1.21.5-neoforge16 авг. 2026 г.3Minecraft: 1.21.5neoforge
Что нового
# OneBlock 5.1.1
*This file is for **NeoForge 1.21.5**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Forge 1.21.5
5.1.1+1.21.5-forge16 авг. 2026 г.6Minecraft: 1.21.5forge
Что нового
# OneBlock 5.1.1
*This file is for **Forge 1.21.5**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Fabric 1.21.5
5.1.1+1.21.5-fabric16 авг. 2026 г.50Minecraft: 1.21.5fabric
Что нового
# OneBlock 5.1.1
*This file is for **Fabric 1.21.5**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.21.5.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — NeoForge 1.21.4
5.1.1+1.21.4-neoforge16 авг. 2026 г.11Minecraft: 1.21.4neoforge
Что нового
# OneBlock 5.1.1
*This file is for **NeoForge 1.21.4**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Forge 1.21.4
5.1.1+1.21.4-forge16 авг. 2026 г.14Minecraft: 1.21.4forge
Что нового
# OneBlock 5.1.1
*This file is for **Forge 1.21.4**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Fabric 1.21.4
5.1.1+1.21.4-fabric16 авг. 2026 г.62Minecraft: 1.21.4fabric
Что нового
# OneBlock 5.1.1
*This file is for **Fabric 1.21.4**. It requires **Fabric Loader 0.16.9 or newer** — that is what Fabric API already needs on 1.21.4.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — NeoForge 1.21.3
5.1.1+1.21.3-neoforge16 авг. 2026 г.4Minecraft: 1.21.3neoforge
Что нового
# OneBlock 5.1.1
*This file is for **NeoForge 1.21.3**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Forge 1.21.3
5.1.1+1.21.3-forge16 авг. 2026 г.7Minecraft: 1.21.3forge
Что нового
# OneBlock 5.1.1
*This file is for **Forge 1.21.3**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Fabric 1.21.3
5.1.1+1.21.3-fabric16 авг. 2026 г.11Minecraft: 1.21.3fabric
Что нового
# OneBlock 5.1.1
*This file is for **Fabric 1.21.3**. It requires **Fabric Loader 0.16.8 or newer** — that is what Fabric API already needs on 1.21.3.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — NeoForge 1.21.2
5.1.1+1.21.2-neoforge16 авг. 2026 г.8Minecraft: 1.21.2neoforge
Что нового
# OneBlock 5.1.1
*This file is for **NeoForge 1.21.2**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Fabric 1.21.2
5.1.1+1.21.2-fabric16 авг. 2026 г.5Minecraft: 1.21.2fabric
Что нового
# OneBlock 5.1.1
*This file is for **Fabric 1.21.2**. It requires **Fabric Loader 0.16.7 or newer** — that is what Fabric API already needs on 1.21.2.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — NeoForge 1.21.1
5.1.1+1.21.1-neoforge16 авг. 2026 г.158Minecraft: 1.21.1neoforge
Что нового
# OneBlock 5.1.1
*This file is for **NeoForge 1.21.1**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Forge 1.21.1
5.1.1+1.21.1-forge16 авг. 2026 г.49Minecraft: 1.21.1forge
Что нового
# OneBlock 5.1.1
*This file is for **Forge 1.21.1**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Fabric 1.21.1
5.1.1+1.21.1-fabric16 авг. 2026 г.244Minecraft: 1.21.1fabric
Что нового
# OneBlock 5.1.1
*This file is for **Fabric 1.21.1**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.1.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — NeoForge 1.21
5.1.1+1.21-neoforge16 авг. 2026 г.8Minecraft: 1.21neoforge
Что нового
# OneBlock 5.1.1
*This file is for **NeoForge 1.21**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Forge 1.21
5.1.1+1.21-forge16 авг. 2026 г.21Minecraft: 1.21forge
Что нового
# OneBlock 5.1.1
*This file is for **Forge 1.21**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Fabric 1.21
5.1.1+1.21-fabric16 авг. 2026 г.59Minecraft: 1.21fabric
Что нового
# OneBlock 5.1.1
*This file is for **Fabric 1.21**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — NeoForge 1.20.6
5.1.1+1.20.6-neoforge16 авг. 2026 г.9Minecraft: 1.20.6neoforge
Что нового
# OneBlock 5.1.1
*This file is for **NeoForge 1.20.6**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Forge 1.20.6
5.1.1+1.20.6-forge16 авг. 2026 г.5Minecraft: 1.20.6forge
Что нового
# OneBlock 5.1.1
*This file is for **Forge 1.20.6**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Fabric 1.20.6
5.1.1+1.20.6-fabric16 авг. 2026 г.21Minecraft: 1.20.6fabric
Что нового
# OneBlock 5.1.1
*This file is for **Fabric 1.20.6**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.6.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Fabric 1.20.5
5.1.1+1.20.5-fabric16 авг. 2026 г.14Minecraft: 1.20.5fabric
Что нового
# OneBlock 5.1.1
*This file is for **Fabric 1.20.5**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.5.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — NeoForge 1.20.4
5.1.1+1.20.4-neoforge16 авг. 2026 г.3Minecraft: 1.20.4neoforge
Что нового
# OneBlock 5.1.1
*This file is for **NeoForge 1.20.4**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Forge 1.20.4
5.1.1+1.20.4-forge16 авг. 2026 г.5Minecraft: 1.20.4forge
Что нового
# OneBlock 5.1.1
*This file is for **Forge 1.20.4**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Fabric 1.20.4
5.1.1+1.20.4-fabric16 авг. 2026 г.31Minecraft: 1.20.4fabric
Что нового
# OneBlock 5.1.1
*This file is for **Fabric 1.20.4**. It requires **Fabric Loader 0.15.1 or newer** — that is what Fabric API already needs on 1.20.4.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Fabric 1.20.3
5.1.1+1.20.3-fabric16 авг. 2026 г.6Minecraft: 1.20.3fabric
Что нового
# OneBlock 5.1.1
*This file is for **Fabric 1.20.3**. It requires **Fabric Loader 0.14.23 or newer** — that is what Fabric API already needs on 1.20.3.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Fabric 1.20.2
5.1.1+1.20.2-fabric16 авг. 2026 г.16Minecraft: 1.20.2fabric
Что нового
# OneBlock 5.1.1
*This file is for **Fabric 1.20.2**. It requires **Fabric Loader 0.14.22 or newer** — that is what Fabric API already needs on 1.20.2.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Forge 1.20.1
5.1.1+1.20.1-forge16 авг. 2026 г.484Minecraft: 1.20.1forge
Что нового
# OneBlock 5.1.1
*This file is for **Forge 1.20.1**.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Fabric 1.20.1
5.1.1+1.20.1-fabric16 авг. 2026 г.318Minecraft: 1.20.1fabric
Что нового
# OneBlock 5.1.1
*This file is for **Fabric 1.20.1**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.20.1.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.1 — Fabric 26.2
5.1.1+26.2-fabric16 авг. 2026 г.2,5 тыс.Minecraft: 26.2fabric
Что нового
# OneBlock 5.1.1
*This file is for **Fabric 26.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.2.*
A small follow-up to 5.1.0.
- **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave /
biome readout with no way to hide it, which got in the way of servers running their own
HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of
Life* page (on by default, so nothing changes unless you switch it off).
- **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command
blocks; this extends it to everything with no survival item form — fire, lava, water,
portal blocks and the rest of the technical registry. These only ever reached a drop
table through the old `/oneblock export`, which listed the whole block registry. If your
config was built that way the entries are simply ignored now; note that re-running
`export` won't remove them, since it only ever adds ids it doesn't already know.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — NeoForge 26.2
5.1.0+26.2-neoforge15 авг. 2026 г.55Minecraft: 26.2neoforge
Что нового
# OneBlock 5.1.0
*This file is for **NeoForge 26.2**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Forge 26.2
5.1.0+26.2-forge15 авг. 2026 г.67Minecraft: 26.2forge
Что нового
# OneBlock 5.1.0
*This file is for **Forge 26.2**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — NeoForge 26.1.2
5.1.0+26.1.2-neoforge15 авг. 2026 г.12Minecraft: 26.1.2neoforge
Что нового
# OneBlock 5.1.0
*This file is for **NeoForge 26.1.2**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Forge 26.1.2
5.1.0+26.1.2-forge15 авг. 2026 г.13Minecraft: 26.1.2forge
Что нового
# OneBlock 5.1.0
*This file is for **Forge 26.1.2**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Fabric 26.1.2
5.1.0+26.1.2-fabric15 авг. 2026 г.83Minecraft: 26.1.2fabric
Что нового
# OneBlock 5.1.0
*This file is for **Fabric 26.1.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.2.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — NeoForge 26.1.1
5.1.0+26.1.1-neoforge15 авг. 2026 г.1Minecraft: 26.1.1neoforge
Что нового
# OneBlock 5.1.0
*This file is for **NeoForge 26.1.1**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Forge 26.1.1
5.1.0+26.1.1-forge15 авг. 2026 г.2Minecraft: 26.1.1forge
Что нового
# OneBlock 5.1.0
*This file is for **Forge 26.1.1**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Fabric 26.1.1
5.1.0+26.1.1-fabric15 авг. 2026 г.3Minecraft: 26.1.1fabric
Что нового
# OneBlock 5.1.0
*This file is for **Fabric 26.1.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.1.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — NeoForge 26.1
5.1.0+26.1-neoforge15 авг. 2026 г.1Minecraft: 26.1neoforge
Что нового
# OneBlock 5.1.0
*This file is for **NeoForge 26.1**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Forge 26.1
5.1.0+26.1-forge15 авг. 2026 г.0Minecraft: 26.1forge
Что нового
# OneBlock 5.1.0
*This file is for **Forge 26.1**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Fabric 26.1
5.1.0+26.1-fabric15 авг. 2026 г.10Minecraft: 26.1fabric
Что нового
# OneBlock 5.1.0
*This file is for **Fabric 26.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — NeoForge 1.21.11
5.1.0+1.21.11-neoforge15 авг. 2026 г.12Minecraft: 1.21.11neoforge
Что нового
# OneBlock 5.1.0
*This file is for **NeoForge 1.21.11**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Forge 1.21.11
5.1.0+1.21.11-forge15 авг. 2026 г.11Minecraft: 1.21.11forge
Что нового
# OneBlock 5.1.0
*This file is for **Forge 1.21.11**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Fabric 1.21.11
5.1.0+1.21.11-fabric15 авг. 2026 г.135Minecraft: 1.21.11fabric
Что нового
# OneBlock 5.1.0
*This file is for **Fabric 1.21.11**. It requires **Fabric Loader 0.17.3 or newer** — that is what Fabric API already needs on 1.21.11.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — NeoForge 1.21.10
5.1.0+1.21.10-neoforge15 авг. 2026 г.9Minecraft: 1.21.10neoforge
Что нового
# OneBlock 5.1.0
*This file is for **NeoForge 1.21.10**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Forge 1.21.10
5.1.0+1.21.10-forge15 авг. 2026 г.5Minecraft: 1.21.10forge
Что нового
# OneBlock 5.1.0
*This file is for **Forge 1.21.10**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Fabric 1.21.10
5.1.0+1.21.10-fabric15 авг. 2026 г.21Minecraft: 1.21.10fabric
Что нового
# OneBlock 5.1.0
*This file is for **Fabric 1.21.10**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.10.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — NeoForge 1.21.9
5.1.0+1.21.9-neoforge15 авг. 2026 г.3Minecraft: 1.21.9neoforge
Что нового
# OneBlock 5.1.0
*This file is for **NeoForge 1.21.9**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Forge 1.21.9
5.1.0+1.21.9-forge15 авг. 2026 г.1Minecraft: 1.21.9forge
Что нового
# OneBlock 5.1.0
*This file is for **Forge 1.21.9**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Fabric 1.21.9
5.1.0+1.21.9-fabric15 авг. 2026 г.3Minecraft: 1.21.9fabric
Что нового
# OneBlock 5.1.0
*This file is for **Fabric 1.21.9**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.9.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — NeoForge 1.21.8
5.1.0+1.21.8-neoforge15 авг. 2026 г.2Minecraft: 1.21.8neoforge
Что нового
# OneBlock 5.1.0
*This file is for **NeoForge 1.21.8**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Forge 1.21.8
5.1.0+1.21.8-forge15 авг. 2026 г.1Minecraft: 1.21.8forge
Что нового
# OneBlock 5.1.0
*This file is for **Forge 1.21.8**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Fabric 1.21.8
5.1.0+1.21.8-fabric15 авг. 2026 г.9Minecraft: 1.21.8fabric
Что нового
# OneBlock 5.1.0
*This file is for **Fabric 1.21.8**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.8.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — NeoForge 1.21.7
5.1.0+1.21.7-neoforge15 авг. 2026 г.2Minecraft: 1.21.7neoforge
Что нового
# OneBlock 5.1.0
*This file is for **NeoForge 1.21.7**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Forge 1.21.7
5.1.0+1.21.7-forge15 авг. 2026 г.2Minecraft: 1.21.7forge
Что нового
# OneBlock 5.1.0
*This file is for **Forge 1.21.7**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Fabric 1.21.7
5.1.0+1.21.7-fabric15 авг. 2026 г.1Minecraft: 1.21.7fabric
Что нового
# OneBlock 5.1.0
*This file is for **Fabric 1.21.7**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.7.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — NeoForge 1.21.6
5.1.0+1.21.6-neoforge15 авг. 2026 г.2Minecraft: 1.21.6neoforge
Что нового
# OneBlock 5.1.0
*This file is for **NeoForge 1.21.6**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Forge 1.21.6
5.1.0+1.21.6-forge15 авг. 2026 г.2Minecraft: 1.21.6forge
Что нового
# OneBlock 5.1.0
*This file is for **Forge 1.21.6**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Fabric 1.21.6
5.1.0+1.21.6-fabric15 авг. 2026 г.1Minecraft: 1.21.6fabric
Что нового
# OneBlock 5.1.0
*This file is for **Fabric 1.21.6**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.6.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — NeoForge 1.21.5
5.1.0+1.21.5-neoforge15 авг. 2026 г.2Minecraft: 1.21.5neoforge
Что нового
# OneBlock 5.1.0
*This file is for **NeoForge 1.21.5**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Forge 1.21.5
5.1.0+1.21.5-forge15 авг. 2026 г.11Minecraft: 1.21.5forge
Что нового
# OneBlock 5.1.0
*This file is for **Forge 1.21.5**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Fabric 1.21.5
5.1.0+1.21.5-fabric15 авг. 2026 г.8Minecraft: 1.21.5fabric
Что нового
# OneBlock 5.1.0
*This file is for **Fabric 1.21.5**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.21.5.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — NeoForge 1.21.4
5.1.0+1.21.4-neoforge15 авг. 2026 г.3Minecraft: 1.21.4neoforge
Что нового
# OneBlock 5.1.0
*This file is for **NeoForge 1.21.4**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Forge 1.21.4
5.1.0+1.21.4-forge15 авг. 2026 г.7Minecraft: 1.21.4forge
Что нового
# OneBlock 5.1.0
*This file is for **Forge 1.21.4**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Fabric 1.21.4
5.1.0+1.21.4-fabric15 авг. 2026 г.7Minecraft: 1.21.4fabric
Что нового
# OneBlock 5.1.0
*This file is for **Fabric 1.21.4**. It requires **Fabric Loader 0.16.9 or newer** — that is what Fabric API already needs on 1.21.4.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — NeoForge 1.21.3
5.1.0+1.21.3-neoforge15 авг. 2026 г.0Minecraft: 1.21.3neoforge
Что нового
# OneBlock 5.1.0
*This file is for **NeoForge 1.21.3**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Forge 1.21.3
5.1.0+1.21.3-forge15 авг. 2026 г.4Minecraft: 1.21.3forge
Что нового
# OneBlock 5.1.0
*This file is for **Forge 1.21.3**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Fabric 1.21.3
5.1.0+1.21.3-fabric15 авг. 2026 г.5Minecraft: 1.21.3fabric
Что нового
# OneBlock 5.1.0
*This file is for **Fabric 1.21.3**. It requires **Fabric Loader 0.16.8 or newer** — that is what Fabric API already needs on 1.21.3.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — NeoForge 1.21.2
5.1.0+1.21.2-neoforge15 авг. 2026 г.1Minecraft: 1.21.2neoforge
Что нового
# OneBlock 5.1.0
*This file is for **NeoForge 1.21.2**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Fabric 1.21.2
5.1.0+1.21.2-fabric15 авг. 2026 г.1Minecraft: 1.21.2fabric
Что нового
# OneBlock 5.1.0
*This file is for **Fabric 1.21.2**. It requires **Fabric Loader 0.16.7 or newer** — that is what Fabric API already needs on 1.21.2.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — NeoForge 1.21.1
5.1.0+1.21.1-neoforge15 авг. 2026 г.54Minecraft: 1.21.1neoforge
Что нового
# OneBlock 5.1.0
*This file is for **NeoForge 1.21.1**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Forge 1.21.1
5.1.0+1.21.1-forge15 авг. 2026 г.17Minecraft: 1.21.1forge
Что нового
# OneBlock 5.1.0
*This file is for **Forge 1.21.1**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Fabric 1.21.1
5.1.0+1.21.1-fabric15 авг. 2026 г.35Minecraft: 1.21.1fabric
Что нового
# OneBlock 5.1.0
*This file is for **Fabric 1.21.1**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.1.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — NeoForge 1.21
5.1.0+1.21-neoforge15 авг. 2026 г.2Minecraft: 1.21neoforge
Что нового
# OneBlock 5.1.0
*This file is for **NeoForge 1.21**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Forge 1.21
5.1.0+1.21-forge15 авг. 2026 г.11Minecraft: 1.21forge
Что нового
# OneBlock 5.1.0
*This file is for **Forge 1.21**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Fabric 1.21
5.1.0+1.21-fabric15 авг. 2026 г.13Minecraft: 1.21fabric
Что нового
# OneBlock 5.1.0
*This file is for **Fabric 1.21**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — NeoForge 1.20.6
5.1.0+1.20.6-neoforge15 авг. 2026 г.3Minecraft: 1.20.6neoforge
Что нового
# OneBlock 5.1.0
*This file is for **NeoForge 1.20.6**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Forge 1.20.6
5.1.0+1.20.6-forge15 авг. 2026 г.3Minecraft: 1.20.6forge
Что нового
# OneBlock 5.1.0
*This file is for **Forge 1.20.6**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Fabric 1.20.6
5.1.0+1.20.6-fabric15 авг. 2026 г.4Minecraft: 1.20.6fabric
Что нового
# OneBlock 5.1.0
*This file is for **Fabric 1.20.6**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.6.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Fabric 1.20.5
5.1.0+1.20.5-fabric15 авг. 2026 г.12Minecraft: 1.20.5fabric
Что нового
# OneBlock 5.1.0
*This file is for **Fabric 1.20.5**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.5.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — NeoForge 1.20.4
5.1.0+1.20.4-neoforge15 авг. 2026 г.1Minecraft: 1.20.4neoforge
Что нового
# OneBlock 5.1.0
*This file is for **NeoForge 1.20.4**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Forge 1.20.4
5.1.0+1.20.4-forge15 авг. 2026 г.1Minecraft: 1.20.4forge
Что нового
# OneBlock 5.1.0
*This file is for **Forge 1.20.4**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Fabric 1.20.4
5.1.0+1.20.4-fabric15 авг. 2026 г.4Minecraft: 1.20.4fabric
Что нового
# OneBlock 5.1.0
*This file is for **Fabric 1.20.4**. It requires **Fabric Loader 0.15.1 or newer** — that is what Fabric API already needs on 1.20.4.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Fabric 1.20.3
5.1.0+1.20.3-fabric15 авг. 2026 г.3Minecraft: 1.20.3fabric
Что нового
# OneBlock 5.1.0
*This file is for **Fabric 1.20.3**. It requires **Fabric Loader 0.14.23 or newer** — that is what Fabric API already needs on 1.20.3.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Fabric 1.20.2
5.1.0+1.20.2-fabric15 авг. 2026 г.4Minecraft: 1.20.2fabric
Что нового
# OneBlock 5.1.0
*This file is for **Fabric 1.20.2**. It requires **Fabric Loader 0.14.22 or newer** — that is what Fabric API already needs on 1.20.2.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Forge 1.20.1
5.1.0+1.20.1-forge15 авг. 2026 г.165Minecraft: 1.20.1forge
Что нового
# OneBlock 5.1.0
*This file is for **Forge 1.20.1**.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Fabric 1.20.1
5.1.0+1.20.1-fabric15 авг. 2026 г.70Minecraft: 1.20.1fabric
Что нового
# OneBlock 5.1.0
*This file is for **Fabric 1.20.1**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.20.1.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.1.0 — Fabric 26.2
5.1.0+26.2-fabric15 авг. 2026 г.321Minecraft: 26.2fabric
Что нового
# OneBlock 5.1.0
*This file is for **Fabric 26.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.2.*
**Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own
pool; this lets a single entry say which biomes it appears in. Everything else is
unchanged, and a config that doesn't use it behaves exactly as before.
- Any drop-table entry may list the biomes it spawns in. While none of them is the
active biome the entry contributes **nothing**, and its share goes to the rest of the
list — so give every wood the same weight, tag one per biome, and the *combined*
chance of getting a log stays constant while **which** log you get follows the biome.
Vote taiga, get spruce; vote plains, get oak.
- Entries with no biomes listed still spawn everywhere, and the tags are ignored
entirely when biomes are off or nothing would be left to roll — a tag can never make
a list unspawnable.
- Set them in `config/oneblock.json` or visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live
per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip.
**Fixes**
- `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be
mined in survival — bedrock, barriers, command blocks and the like were being listed
at the same weight as everything else, and a table containing one would eventually
put it on someone's OneBlock and strand them. They're skipped on export, and they can
never roll even if an older export already put them in your file.
- The biome shown above your OneBlock now uses the biome's name instead of its raw id.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — NeoForge 26.2
5.0.0+26.2-neoforge13 авг. 2026 г.150Minecraft: 26.2neoforge
Что нового
# OneBlock 5.0.0
*This file is for **NeoForge 26.2**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Forge 26.2
5.0.0+26.2-forge13 авг. 2026 г.345Minecraft: 26.2forge
Что нового
# OneBlock 5.0.0
*This file is for **Forge 26.2**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Fabric 26.2
5.0.0+26.2-fabric13 авг. 2026 г.1,3 тыс.Minecraft: 26.2fabric
Что нового
# OneBlock 5.0.0
*This file is for **Fabric 26.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.2.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — NeoForge 26.1.2
5.0.0+26.1.2-neoforge13 авг. 2026 г.22Minecraft: 26.1.2neoforge
Что нового
# OneBlock 5.0.0
*This file is for **NeoForge 26.1.2**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Forge 26.1.2
5.0.0+26.1.2-forge13 авг. 2026 г.86Minecraft: 26.1.2forge
Что нового
# OneBlock 5.0.0
*This file is for **Forge 26.1.2**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Fabric 26.1.2
5.0.0+26.1.2-fabric13 авг. 2026 г.312Minecraft: 26.1.2fabric
Что нового
# OneBlock 5.0.0
*This file is for **Fabric 26.1.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.2.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — NeoForge 26.1.1
5.0.0+26.1.1-neoforge13 авг. 2026 г.4Minecraft: 26.1.1neoforge
Что нового
# OneBlock 5.0.0
*This file is for **NeoForge 26.1.1**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Forge 26.1.1
5.0.0+26.1.1-forge13 авг. 2026 г.10Minecraft: 26.1.1forge
Что нового
# OneBlock 5.0.0
*This file is for **Forge 26.1.1**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Fabric 26.1.1
5.0.0+26.1.1-fabric13 авг. 2026 г.33Minecraft: 26.1.1fabric
Что нового
# OneBlock 5.0.0
*This file is for **Fabric 26.1.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.1.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — NeoForge 26.1
5.0.0+26.1-neoforge13 авг. 2026 г.3Minecraft: 26.1neoforge
Что нового
# OneBlock 5.0.0
*This file is for **NeoForge 26.1**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Forge 26.1
5.0.0+26.1-forge13 авг. 2026 г.13Minecraft: 26.1forge
Что нового
# OneBlock 5.0.0
*This file is for **Forge 26.1**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Fabric 26.1
5.0.0+26.1-fabric13 авг. 2026 г.54Minecraft: 26.1fabric
Что нового
# OneBlock 5.0.0
*This file is for **Fabric 26.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — NeoForge 1.21.11
5.0.0+1.21.11-neoforge13 авг. 2026 г.27Minecraft: 1.21.11neoforge
Что нового
# OneBlock 5.0.0
*This file is for **NeoForge 1.21.11**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Forge 1.21.11
5.0.0+1.21.11-forge13 авг. 2026 г.101Minecraft: 1.21.11forge
Что нового
# OneBlock 5.0.0
*This file is for **Forge 1.21.11**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — NeoForge 1.21.10
5.0.0+1.21.10-neoforge13 авг. 2026 г.21Minecraft: 1.21.10neoforge
Что нового
# OneBlock 5.0.0
*This file is for **NeoForge 1.21.10**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Forge 1.21.10
5.0.0+1.21.10-forge13 авг. 2026 г.19Minecraft: 1.21.10forge
Что нового
# OneBlock 5.0.0
*This file is for **Forge 1.21.10**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Fabric 1.21.10
5.0.0+1.21.10-fabric13 авг. 2026 г.72Minecraft: 1.21.10fabric
Что нового
# OneBlock 5.0.0
*This file is for **Fabric 1.21.10**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.10.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — NeoForge 1.21.9
5.0.0+1.21.9-neoforge13 авг. 2026 г.4Minecraft: 1.21.9neoforge
Что нового
# OneBlock 5.0.0
*This file is for **NeoForge 1.21.9**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Forge 1.21.9
5.0.0+1.21.9-forge13 авг. 2026 г.15Minecraft: 1.21.9forge
Что нового
# OneBlock 5.0.0
*This file is for **Forge 1.21.9**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Fabric 1.21.9
5.0.0+1.21.9-fabric13 авг. 2026 г.11Minecraft: 1.21.9fabric
Что нового
# OneBlock 5.0.0
*This file is for **Fabric 1.21.9**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.9.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — NeoForge 1.21.8
5.0.0+1.21.8-neoforge13 авг. 2026 г.4Minecraft: 1.21.8neoforge
Что нового
# OneBlock 5.0.0
*This file is for **NeoForge 1.21.8**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Forge 1.21.8
5.0.0+1.21.8-forge13 авг. 2026 г.17Minecraft: 1.21.8forge
Что нового
# OneBlock 5.0.0
*This file is for **Forge 1.21.8**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Fabric 1.21.8
5.0.0+1.21.8-fabric13 авг. 2026 г.16Minecraft: 1.21.8fabric
Что нового
# OneBlock 5.0.0
*This file is for **Fabric 1.21.8**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.8.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — NeoForge 1.21.7
5.0.0+1.21.7-neoforge13 авг. 2026 г.1Minecraft: 1.21.7neoforge
Что нового
# OneBlock 5.0.0
*This file is for **NeoForge 1.21.7**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Forge 1.21.7
5.0.0+1.21.7-forge13 авг. 2026 г.3Minecraft: 1.21.7forge
Что нового
# OneBlock 5.0.0
*This file is for **Forge 1.21.7**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Fabric 1.21.7
5.0.0+1.21.7-fabric13 авг. 2026 г.4Minecraft: 1.21.7fabric
Что нового
# OneBlock 5.0.0
*This file is for **Fabric 1.21.7**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.7.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — NeoForge 1.21.6
5.0.0+1.21.6-neoforge13 авг. 2026 г.5Minecraft: 1.21.6neoforge
Что нового
# OneBlock 5.0.0
*This file is for **NeoForge 1.21.6**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Forge 1.21.6
5.0.0+1.21.6-forge13 авг. 2026 г.6Minecraft: 1.21.6forge
Что нового
# OneBlock 5.0.0
*This file is for **Forge 1.21.6**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Fabric 1.21.6
5.0.0+1.21.6-fabric13 авг. 2026 г.11Minecraft: 1.21.6fabric
Что нового
# OneBlock 5.0.0
*This file is for **Fabric 1.21.6**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.6.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — NeoForge 1.21.5
5.0.0+1.21.5-neoforge13 авг. 2026 г.5Minecraft: 1.21.5neoforge
Что нового
# OneBlock 5.0.0
*This file is for **NeoForge 1.21.5**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Forge 1.21.5
5.0.0+1.21.5-forge13 авг. 2026 г.14Minecraft: 1.21.5forge
Что нового
# OneBlock 5.0.0
*This file is for **Forge 1.21.5**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Fabric 1.21.5
5.0.0+1.21.5-fabric13 авг. 2026 г.14Minecraft: 1.21.5fabric
Что нового
# OneBlock 5.0.0
*This file is for **Fabric 1.21.5**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.21.5.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — NeoForge 1.21.4
5.0.0+1.21.4-neoforge13 авг. 2026 г.8Minecraft: 1.21.4neoforge
Что нового
# OneBlock 5.0.0
*This file is for **NeoForge 1.21.4**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Forge 1.21.4
5.0.0+1.21.4-forge13 авг. 2026 г.15Minecraft: 1.21.4forge
Что нового
# OneBlock 5.0.0
*This file is for **Forge 1.21.4**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Fabric 1.21.4
5.0.0+1.21.4-fabric13 авг. 2026 г.25Minecraft: 1.21.4fabric
Что нового
# OneBlock 5.0.0
*This file is for **Fabric 1.21.4**. It requires **Fabric Loader 0.16.9 or newer** — that is what Fabric API already needs on 1.21.4.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — NeoForge 1.21.3
5.0.0+1.21.3-neoforge13 авг. 2026 г.2Minecraft: 1.21.3neoforge
Что нового
# OneBlock 5.0.0
*This file is for **NeoForge 1.21.3**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Forge 1.21.3
5.0.0+1.21.3-forge13 авг. 2026 г.8Minecraft: 1.21.3forge
Что нового
# OneBlock 5.0.0
*This file is for **Forge 1.21.3**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Fabric 1.21.3
5.0.0+1.21.3-fabric13 авг. 2026 г.7Minecraft: 1.21.3fabric
Что нового
# OneBlock 5.0.0
*This file is for **Fabric 1.21.3**. It requires **Fabric Loader 0.16.8 or newer** — that is what Fabric API already needs on 1.21.3.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — NeoForge 1.21.2
5.0.0+1.21.2-neoforge13 авг. 2026 г.3Minecraft: 1.21.2neoforge
Что нового
# OneBlock 5.0.0
*This file is for **NeoForge 1.21.2**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Fabric 1.21.2
5.0.0+1.21.2-fabric13 авг. 2026 г.7Minecraft: 1.21.2fabric
Что нового
# OneBlock 5.0.0
*This file is for **Fabric 1.21.2**. It requires **Fabric Loader 0.16.7 or newer** — that is what Fabric API already needs on 1.21.2.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — NeoForge 1.21.1
5.0.0+1.21.1-neoforge13 авг. 2026 г.106Minecraft: 1.21.1neoforge
Что нового
# OneBlock 5.0.0
*This file is for **NeoForge 1.21.1**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Forge 1.21.1
5.0.0+1.21.1-forge13 авг. 2026 г.33Minecraft: 1.21.1forge
Что нового
# OneBlock 5.0.0
*This file is for **Forge 1.21.1**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Fabric 1.21.1
5.0.0+1.21.1-fabric13 авг. 2026 г.213Minecraft: 1.21.1fabric
Что нового
# OneBlock 5.0.0
*This file is for **Fabric 1.21.1**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.1.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — NeoForge 1.21
5.0.0+1.21-neoforge13 авг. 2026 г.5Minecraft: 1.21neoforge
Что нового
# OneBlock 5.0.0
*This file is for **NeoForge 1.21**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Forge 1.21
5.0.0+1.21-forge13 авг. 2026 г.7Minecraft: 1.21forge
Что нового
# OneBlock 5.0.0
*This file is for **Forge 1.21**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Fabric 1.21
5.0.0+1.21-fabric13 авг. 2026 г.51Minecraft: 1.21fabric
Что нового
# OneBlock 5.0.0
*This file is for **Fabric 1.21**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — NeoForge 1.20.6
5.0.0+1.20.6-neoforge13 авг. 2026 г.4Minecraft: 1.20.6neoforge
Что нового
# OneBlock 5.0.0
*This file is for **NeoForge 1.20.6**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Forge 1.20.6
5.0.0+1.20.6-forge13 авг. 2026 г.9Minecraft: 1.20.6forge
Что нового
# OneBlock 5.0.0
*This file is for **Forge 1.20.6**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Fabric 1.20.6
5.0.0+1.20.6-fabric13 авг. 2026 г.15Minecraft: 1.20.6fabric
Что нового
# OneBlock 5.0.0
*This file is for **Fabric 1.20.6**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.6.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Fabric 1.20.5
5.0.0+1.20.5-fabric13 авг. 2026 г.4Minecraft: 1.20.5fabric
Что нового
# OneBlock 5.0.0
*This file is for **Fabric 1.20.5**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.5.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — NeoForge 1.20.4
5.0.0+1.20.4-neoforge13 авг. 2026 г.4Minecraft: 1.20.4neoforge
Что нового
# OneBlock 5.0.0
*This file is for **NeoForge 1.20.4**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Forge 1.20.4
5.0.0+1.20.4-forge13 авг. 2026 г.10Minecraft: 1.20.4forge
Что нового
# OneBlock 5.0.0
*This file is for **Forge 1.20.4**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Fabric 1.20.4
5.0.0+1.20.4-fabric13 авг. 2026 г.12Minecraft: 1.20.4fabric
Что нового
# OneBlock 5.0.0
*This file is for **Fabric 1.20.4**. It requires **Fabric Loader 0.15.1 or newer** — that is what Fabric API already needs on 1.20.4.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Fabric 1.20.3
5.0.0+1.20.3-fabric13 авг. 2026 г.3Minecraft: 1.20.3fabric
Что нового
# OneBlock 5.0.0
*This file is for **Fabric 1.20.3**. It requires **Fabric Loader 0.14.23 or newer** — that is what Fabric API already needs on 1.20.3.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Fabric 1.20.2
5.0.0+1.20.2-fabric13 авг. 2026 г.11Minecraft: 1.20.2fabric
Что нового
# OneBlock 5.0.0
*This file is for **Fabric 1.20.2**. It requires **Fabric Loader 0.14.22 or newer** — that is what Fabric API already needs on 1.20.2.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Forge 1.20.1
5.0.0+1.20.1-forge13 авг. 2026 г.248Minecraft: 1.20.1forge
Что нового
# OneBlock 5.0.0
*This file is for **Forge 1.20.1**.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Fabric 1.20.1
5.0.0+1.20.1-fabric13 авг. 2026 г.135Minecraft: 1.20.1fabric
Что нового
# OneBlock 5.0.0
*This file is for **Fabric 1.20.1**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.20.1.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 5.0.0 — Fabric 1.21.11
5.0.0+1.21.11-fabric13 авг. 2026 г.447Minecraft: 1.21.11fabric
Что нового
# OneBlock 5.0.0
*This file is for **Fabric 1.21.11**. It requires **Fabric Loader 0.17.3 or newer** — that is what Fabric API already needs on 1.21.11.*
**Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block
drops; this opens up what happens around it. Existing worlds, break counts and configs
carry over untouched — every new section is optional, and a config file that doesn't
mention one keeps the behaviour you already have.
- **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in
order, draw at random by weight, **hard-set which biome comes at which break count**,
pin one biome forever, or let players vote. Each biome can replace the block pool
outright, or just favour the blocks that suit it, and bring its own mob list.
- **Biome progress beside your breaks.** When biome switching is on, the tab list and
the floating text show how far you are through the current biome — `Forest 37/100`.
- **Write your own waves.** Which mobs come, when, in what numbers, hostile or
friendly, limited to certain biomes and certain break ranges, with their own
countdown, size and scaling. Anything you don't set falls back to the old behaviour.
- **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock
turns to bedrock — 30s by default, or any block, any duration, or until the wave is
cleared — so the wave has to be fought instead of mined past. Off by default.
- **Structure Dungeons.** Optional: every break has a small chance of opening a portal
above your OneBlock. Jump in and you land in a private dimension built around a real
structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a
desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a
pillager outpost — with the world border drawn just outside the structure and a
return portal always available, beside you or hidden somewhere on the surface.
Admins set the chance, which dungeons unlock at which break counts or biomes, and an
optional timer that sends players home. While it's on, the column above the OneBlock
is kept clear so the portal has room.
- **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are
open from your very first break, and the rest unlock as you progress rather than
sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same
dungeon being offered twice in a row while another one is unlocked. Together they fix
early portals all leading to the same place. Both are tunable: every dungeon's unlock
point is yours to set, and Avoid Repeats can be switched off for pure random rolls.
- **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**,
**Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and
`/oneblock dungeon` commands.
- **The website editor covers everything.** Export your config, edit biomes, waves and
dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block),
drop the file back in and hit **Reload From File**.
Turning Structure Dungeons on switches on the datapack that carries the dungeon
dimensions, and a world only reads its dimension list while it loads. The admin menu
asks you to confirm and then tells you what to do: on a server, restart it; in
singleplayer, **quit to the title screen and re-open the world** — that's enough, you
don't have to restart the game. If the dimensions still aren't there afterwards,
`/oneblock dungeon` says so instead of letting the first portal fail silently.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Forge 26.2
4.0.0+26.2-forge7 авг. 2026 г.852Minecraft: 26.2forge
Что нового
# OneBlock 4.0.0
*This file is for **Forge 26.2**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Fabric 26.2
4.0.0+26.2-fabric7 авг. 2026 г.3,5 тыс.Minecraft: 26.2fabric
Что нового
# OneBlock 4.0.0
*This file is for **Fabric 26.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.2.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — NeoForge 26.1.2
4.0.0+26.1.2-neoforge7 авг. 2026 г.66Minecraft: 26.1.2neoforge
Что нового
# OneBlock 4.0.0
*This file is for **NeoForge 26.1.2**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Forge 26.1.2
4.0.0+26.1.2-forge7 авг. 2026 г.116Minecraft: 26.1.2forge
Что нового
# OneBlock 4.0.0
*This file is for **Forge 26.1.2**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Fabric 26.1.2
4.0.0+26.1.2-fabric7 авг. 2026 г.723Minecraft: 26.1.2fabric
Что нового
# OneBlock 4.0.0
*This file is for **Fabric 26.1.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.2.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — NeoForge 26.1.1
4.0.0+26.1.1-neoforge7 авг. 2026 г.8Minecraft: 26.1.1neoforge
Что нового
# OneBlock 4.0.0
*This file is for **NeoForge 26.1.1**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Forge 26.1.1
4.0.0+26.1.1-forge7 авг. 2026 г.19Minecraft: 26.1.1forge
Что нового
# OneBlock 4.0.0
*This file is for **Forge 26.1.1**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Fabric 26.1.1
4.0.0+26.1.1-fabric7 авг. 2026 г.45Minecraft: 26.1.1fabric
Что нового
# OneBlock 4.0.0
*This file is for **Fabric 26.1.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.1.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — NeoForge 26.1
4.0.0+26.1-neoforge7 авг. 2026 г.14Minecraft: 26.1neoforge
Что нового
# OneBlock 4.0.0
*This file is for **NeoForge 26.1**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Forge 26.1
4.0.0+26.1-forge7 авг. 2026 г.26Minecraft: 26.1forge
Что нового
# OneBlock 4.0.0
*This file is for **Forge 26.1**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Fabric 26.1
4.0.0+26.1-fabric7 авг. 2026 г.151Minecraft: 26.1fabric
Что нового
# OneBlock 4.0.0
*This file is for **Fabric 26.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — NeoForge 1.21.11
4.0.0+1.21.11-neoforge7 авг. 2026 г.101Minecraft: 1.21.11neoforge
Что нового
# OneBlock 4.0.0
*This file is for **NeoForge 1.21.11**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Forge 1.21.11
4.0.0+1.21.11-forge7 авг. 2026 г.255Minecraft: 1.21.11forge
Что нового
# OneBlock 4.0.0
*This file is for **Forge 1.21.11**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Fabric 1.21.11
4.0.0+1.21.11-fabric7 авг. 2026 г.1,6 тыс.Minecraft: 1.21.11fabric
Что нового
# OneBlock 4.0.0
*This file is for **Fabric 1.21.11**. It requires **Fabric Loader 0.17.3 or newer** — that is what Fabric API already needs on 1.21.11.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — NeoForge 1.21.10
4.0.0+1.21.10-neoforge7 авг. 2026 г.26Minecraft: 1.21.10neoforge
Что нового
# OneBlock 4.0.0
*This file is for **NeoForge 1.21.10**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Forge 1.21.10
4.0.0+1.21.10-forge7 авг. 2026 г.61Minecraft: 1.21.10forge
Что нового
# OneBlock 4.0.0
*This file is for **Forge 1.21.10**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Fabric 1.21.10
4.0.0+1.21.10-fabric7 авг. 2026 г.249Minecraft: 1.21.10fabric
Что нового
# OneBlock 4.0.0
*This file is for **Fabric 1.21.10**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.10.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — NeoForge 1.21.9
4.0.0+1.21.9-neoforge7 авг. 2026 г.3Minecraft: 1.21.9neoforge
Что нового
# OneBlock 4.0.0
*This file is for **NeoForge 1.21.9**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Forge 1.21.9
4.0.0+1.21.9-forge7 авг. 2026 г.21Minecraft: 1.21.9forge
Что нового
# OneBlock 4.0.0
*This file is for **Forge 1.21.9**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Fabric 1.21.9
4.0.0+1.21.9-fabric7 авг. 2026 г.35Minecraft: 1.21.9fabric
Что нового
# OneBlock 4.0.0
*This file is for **Fabric 1.21.9**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.9.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — NeoForge 1.21.8
4.0.0+1.21.8-neoforge7 авг. 2026 г.22Minecraft: 1.21.8neoforge
Что нового
# OneBlock 4.0.0
*This file is for **NeoForge 1.21.8**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Forge 1.21.8
4.0.0+1.21.8-forge7 авг. 2026 г.18Minecraft: 1.21.8forge
Что нового
# OneBlock 4.0.0
*This file is for **Forge 1.21.8**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Fabric 1.21.8
4.0.0+1.21.8-fabric7 авг. 2026 г.96Minecraft: 1.21.8fabric
Что нового
# OneBlock 4.0.0
*This file is for **Fabric 1.21.8**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.8.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — NeoForge 1.21.7
4.0.0+1.21.7-neoforge7 авг. 2026 г.3Minecraft: 1.21.7neoforge
Что нового
# OneBlock 4.0.0
*This file is for **NeoForge 1.21.7**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Forge 1.21.7
4.0.0+1.21.7-forge7 авг. 2026 г.3Minecraft: 1.21.7forge
Что нового
# OneBlock 4.0.0
*This file is for **Forge 1.21.7**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Fabric 1.21.7
4.0.0+1.21.7-fabric7 авг. 2026 г.13Minecraft: 1.21.7fabric
Что нового
# OneBlock 4.0.0
*This file is for **Fabric 1.21.7**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.7.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — NeoForge 1.21.6
4.0.0+1.21.6-neoforge7 авг. 2026 г.9Minecraft: 1.21.6neoforge
Что нового
# OneBlock 4.0.0
*This file is for **NeoForge 1.21.6**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Forge 1.21.6
4.0.0+1.21.6-forge7 авг. 2026 г.7Minecraft: 1.21.6forge
Что нового
# OneBlock 4.0.0
*This file is for **Forge 1.21.6**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Fabric 1.21.6
4.0.0+1.21.6-fabric7 авг. 2026 г.18Minecraft: 1.21.6fabric
Что нового
# OneBlock 4.0.0
*This file is for **Fabric 1.21.6**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.6.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — NeoForge 1.21.5
4.0.0+1.21.5-neoforge7 авг. 2026 г.5Minecraft: 1.21.5neoforge
Что нового
# OneBlock 4.0.0
*This file is for **NeoForge 1.21.5**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Forge 1.21.5
4.0.0+1.21.5-forge7 авг. 2026 г.10Minecraft: 1.21.5forge
Что нового
# OneBlock 4.0.0
*This file is for **Forge 1.21.5**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Fabric 1.21.5
4.0.0+1.21.5-fabric7 авг. 2026 г.57Minecraft: 1.21.5fabric
Что нового
# OneBlock 4.0.0
*This file is for **Fabric 1.21.5**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.21.5.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — NeoForge 1.21.4
4.0.0+1.21.4-neoforge7 авг. 2026 г.14Minecraft: 1.21.4neoforge
Что нового
# OneBlock 4.0.0
*This file is for **NeoForge 1.21.4**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Forge 1.21.4
4.0.0+1.21.4-forge7 авг. 2026 г.33Minecraft: 1.21.4forge
Что нового
# OneBlock 4.0.0
*This file is for **Forge 1.21.4**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Fabric 1.21.4
4.0.0+1.21.4-fabric7 авг. 2026 г.111Minecraft: 1.21.4fabric
Что нового
# OneBlock 4.0.0
*This file is for **Fabric 1.21.4**. It requires **Fabric Loader 0.16.9 or newer** — that is what Fabric API already needs on 1.21.4.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — NeoForge 1.21.3
4.0.0+1.21.3-neoforge7 авг. 2026 г.8Minecraft: 1.21.3neoforge
Что нового
# OneBlock 4.0.0
*This file is for **NeoForge 1.21.3**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Forge 1.21.3
4.0.0+1.21.3-forge7 авг. 2026 г.3Minecraft: 1.21.3forge
Что нового
# OneBlock 4.0.0
*This file is for **Forge 1.21.3**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Fabric 1.21.3
4.0.0+1.21.3-fabric7 авг. 2026 г.18Minecraft: 1.21.3fabric
Что нового
# OneBlock 4.0.0
*This file is for **Fabric 1.21.3**. It requires **Fabric Loader 0.16.8 or newer** — that is what Fabric API already needs on 1.21.3.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — NeoForge 1.21.2
4.0.0+1.21.2-neoforge7 авг. 2026 г.13Minecraft: 1.21.2neoforge
Что нового
# OneBlock 4.0.0
*This file is for **NeoForge 1.21.2**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Fabric 1.21.2
4.0.0+1.21.2-fabric7 авг. 2026 г.8Minecraft: 1.21.2fabric
Что нового
# OneBlock 4.0.0
*This file is for **Fabric 1.21.2**. It requires **Fabric Loader 0.16.7 or newer** — that is what Fabric API already needs on 1.21.2.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — NeoForge 1.21.1
4.0.0+1.21.1-neoforge7 авг. 2026 г.244Minecraft: 1.21.1neoforge
Что нового
# OneBlock 4.0.0
*This file is for **NeoForge 1.21.1**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Forge 1.21.1
4.0.0+1.21.1-forge7 авг. 2026 г.73Minecraft: 1.21.1forge
Что нового
# OneBlock 4.0.0
*This file is for **Forge 1.21.1**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Fabric 1.21.1
4.0.0+1.21.1-fabric7 авг. 2026 г.355Minecraft: 1.21.1fabric
Что нового
# OneBlock 4.0.0
*This file is for **Fabric 1.21.1**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.1.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — NeoForge 1.21
4.0.0+1.21-neoforge7 авг. 2026 г.10Minecraft: 1.21neoforge
Что нового
# OneBlock 4.0.0
*This file is for **NeoForge 1.21**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Forge 1.21
4.0.0+1.21-forge7 авг. 2026 г.43Minecraft: 1.21forge
Что нового
# OneBlock 4.0.0
*This file is for **Forge 1.21**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Fabric 1.21
4.0.0+1.21-fabric7 авг. 2026 г.88Minecraft: 1.21fabric
Что нового
# OneBlock 4.0.0
*This file is for **Fabric 1.21**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — NeoForge 1.20.6
4.0.0+1.20.6-neoforge7 авг. 2026 г.3Minecraft: 1.20.6neoforge
Что нового
# OneBlock 4.0.0
*This file is for **NeoForge 1.20.6**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Forge 1.20.6
4.0.0+1.20.6-forge7 авг. 2026 г.19Minecraft: 1.20.6forge
Что нового
# OneBlock 4.0.0
*This file is for **Forge 1.20.6**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Fabric 1.20.6
4.0.0+1.20.6-fabric7 авг. 2026 г.13Minecraft: 1.20.6fabric
Что нового
# OneBlock 4.0.0
*This file is for **Fabric 1.20.6**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.6.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Fabric 1.20.5
4.0.0+1.20.5-fabric7 авг. 2026 г.12Minecraft: 1.20.5fabric
Что нового
# OneBlock 4.0.0
*This file is for **Fabric 1.20.5**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.5.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — NeoForge 1.20.4
4.0.0+1.20.4-neoforge7 авг. 2026 г.6Minecraft: 1.20.4neoforge
Что нового
# OneBlock 4.0.0
*This file is for **NeoForge 1.20.4**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Forge 1.20.4
4.0.0+1.20.4-forge7 авг. 2026 г.28Minecraft: 1.20.4forge
Что нового
# OneBlock 4.0.0
*This file is for **Forge 1.20.4**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Fabric 1.20.4
4.0.0+1.20.4-fabric7 авг. 2026 г.20Minecraft: 1.20.4fabric
Что нового
# OneBlock 4.0.0
*This file is for **Fabric 1.20.4**. It requires **Fabric Loader 0.15.1 or newer** — that is what Fabric API already needs on 1.20.4.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Fabric 1.20.3
4.0.0+1.20.3-fabric7 авг. 2026 г.9Minecraft: 1.20.3fabric
Что нового
# OneBlock 4.0.0
*This file is for **Fabric 1.20.3**. It requires **Fabric Loader 0.14.23 or newer** — that is what Fabric API already needs on 1.20.3.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Fabric 1.20.2
4.0.0+1.20.2-fabric7 авг. 2026 г.11Minecraft: 1.20.2fabric
Что нового
# OneBlock 4.0.0
*This file is for **Fabric 1.20.2**. It requires **Fabric Loader 0.14.22 or newer** — that is what Fabric API already needs on 1.20.2.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Forge 1.20.1
4.0.0+1.20.1-forge7 авг. 2026 г.613Minecraft: 1.20.1forge
Что нового
# OneBlock 4.0.0
*This file is for **Forge 1.20.1**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — Fabric 1.20.1
4.0.0+1.20.1-fabric7 авг. 2026 г.344Minecraft: 1.20.1fabric
Что нового
# OneBlock 4.0.0
*This file is for **Fabric 1.20.1**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.20.1.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 4.0.0 — NeoForge 26.2
4.0.0+26.2-neoforge7 авг. 2026 г.241Minecraft: 26.2neoforge
Что нового
# OneBlock 4.0.0
*This file is for **NeoForge 26.2**.*
**Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs —
is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe.
- **Dictionaries**: browse every block, item, hostile and friendly mob the block can
spawn — including modded ones — with live spawn chances, and toggle any entry off.
- **Custom drop tables**: replace the built-in progression with your own weighted lists.
- **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only
starts spawning after that many broken blocks — build your own progression.
- **One config file**: everything lives in `config/oneblock.json`. Use **Export For
Website** in the admin menu, edit the file visually at
[codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and
hit **Reload From File**.
- Admin actions and dictionary edits are operator-only.
- Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources);
invisible modded multiblock parts can no longer become the OneBlock; silenced a
harmless `Display entity` log error on some versions.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — NeoForge 26.2
3.3.2+26.2-neoforge6 авг. 2026 г.87Minecraft: 26.2neoforge
Что нового
# OneBlock 3.3.2
*This file is for **NeoForge 26.2**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Forge 26.2
3.3.2+26.2-forge6 авг. 2026 г.144Minecraft: 26.2forge
Что нового
# OneBlock 3.3.2
*This file is for **Forge 26.2**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Fabric 26.2
3.3.2+26.2-fabric6 авг. 2026 г.840Minecraft: 26.2fabric
Что нового
# OneBlock 3.3.2
*This file is for **Fabric 26.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.2.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — NeoForge 26.1.2
3.3.2+26.1.2-neoforge6 авг. 2026 г.17Minecraft: 26.1.2neoforge
Что нового
# OneBlock 3.3.2
*This file is for **NeoForge 26.1.2**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Forge 26.1.2
3.3.2+26.1.2-forge6 авг. 2026 г.21Minecraft: 26.1.2forge
Что нового
# OneBlock 3.3.2
*This file is for **Forge 26.1.2**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Fabric 26.1.2
3.3.2+26.1.2-fabric6 авг. 2026 г.141Minecraft: 26.1.2fabric
Что нового
# OneBlock 3.3.2
*This file is for **Fabric 26.1.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.2.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — NeoForge 26.1.1
3.3.2+26.1.1-neoforge6 авг. 2026 г.4Minecraft: 26.1.1neoforge
Что нового
# OneBlock 3.3.2
*This file is for **NeoForge 26.1.1**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Forge 26.1.1
3.3.2+26.1.1-forge6 авг. 2026 г.7Minecraft: 26.1.1forge
Что нового
# OneBlock 3.3.2
*This file is for **Forge 26.1.1**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Fabric 26.1.1
3.3.2+26.1.1-fabric6 авг. 2026 г.3Minecraft: 26.1.1fabric
Что нового
# OneBlock 3.3.2
*This file is for **Fabric 26.1.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.1.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — NeoForge 26.1
3.3.2+26.1-neoforge6 авг. 2026 г.6Minecraft: 26.1neoforge
Что нового
# OneBlock 3.3.2
*This file is for **NeoForge 26.1**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Forge 26.1
3.3.2+26.1-forge6 авг. 2026 г.7Minecraft: 26.1forge
Что нового
# OneBlock 3.3.2
*This file is for **Forge 26.1**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Fabric 26.1
3.3.2+26.1-fabric6 авг. 2026 г.28Minecraft: 26.1fabric
Что нового
# OneBlock 3.3.2
*This file is for **Fabric 26.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — NeoForge 1.21.11
3.3.2+1.21.11-neoforge6 авг. 2026 г.23Minecraft: 1.21.11neoforge
Что нового
# OneBlock 3.3.2
*This file is for **NeoForge 1.21.11**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Forge 1.21.11
3.3.2+1.21.11-forge6 авг. 2026 г.50Minecraft: 1.21.11forge
Что нового
# OneBlock 3.3.2
*This file is for **Forge 1.21.11**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Fabric 1.21.11
3.3.2+1.21.11-fabric6 авг. 2026 г.382Minecraft: 1.21.11fabric
Что нового
# OneBlock 3.3.2
*This file is for **Fabric 1.21.11**. It requires **Fabric Loader 0.17.3 or newer** — that is what Fabric API already needs on 1.21.11.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — NeoForge 1.21.10
3.3.2+1.21.10-neoforge6 авг. 2026 г.10Minecraft: 1.21.10neoforge
Что нового
# OneBlock 3.3.2
*This file is for **NeoForge 1.21.10**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Forge 1.21.10
3.3.2+1.21.10-forge6 авг. 2026 г.18Minecraft: 1.21.10forge
Что нового
# OneBlock 3.3.2
*This file is for **Forge 1.21.10**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Fabric 1.21.10
3.3.2+1.21.10-fabric6 авг. 2026 г.80Minecraft: 1.21.10fabric
Что нового
# OneBlock 3.3.2
*This file is for **Fabric 1.21.10**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.10.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — NeoForge 1.21.9
3.3.2+1.21.9-neoforge6 авг. 2026 г.2Minecraft: 1.21.9neoforge
Что нового
# OneBlock 3.3.2
*This file is for **NeoForge 1.21.9**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Forge 1.21.9
3.3.2+1.21.9-forge6 авг. 2026 г.8Minecraft: 1.21.9forge
Что нового
# OneBlock 3.3.2
*This file is for **Forge 1.21.9**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Fabric 1.21.9
3.3.2+1.21.9-fabric6 авг. 2026 г.5Minecraft: 1.21.9fabric
Что нового
# OneBlock 3.3.2
*This file is for **Fabric 1.21.9**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.9.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — NeoForge 1.21.8
3.3.2+1.21.8-neoforge6 авг. 2026 г.5Minecraft: 1.21.8neoforge
Что нового
# OneBlock 3.3.2
*This file is for **NeoForge 1.21.8**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Forge 1.21.8
3.3.2+1.21.8-forge6 авг. 2026 г.6Minecraft: 1.21.8forge
Что нового
# OneBlock 3.3.2
*This file is for **Forge 1.21.8**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Fabric 1.21.8
3.3.2+1.21.8-fabric6 авг. 2026 г.27Minecraft: 1.21.8fabric
Что нового
# OneBlock 3.3.2
*This file is for **Fabric 1.21.8**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.8.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — NeoForge 1.21.7
3.3.2+1.21.7-neoforge6 авг. 2026 г.0Minecraft: 1.21.7neoforge
Что нового
# OneBlock 3.3.2
*This file is for **NeoForge 1.21.7**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Forge 1.21.7
3.3.2+1.21.7-forge6 авг. 2026 г.2Minecraft: 1.21.7forge
Что нового
# OneBlock 3.3.2
*This file is for **Forge 1.21.7**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Fabric 1.21.7
3.3.2+1.21.7-fabric6 авг. 2026 г.7Minecraft: 1.21.7fabric
Что нового
# OneBlock 3.3.2
*This file is for **Fabric 1.21.7**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.7.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — NeoForge 1.21.6
3.3.2+1.21.6-neoforge6 авг. 2026 г.3Minecraft: 1.21.6neoforge
Что нового
# OneBlock 3.3.2
*This file is for **NeoForge 1.21.6**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Forge 1.21.6
3.3.2+1.21.6-forge6 авг. 2026 г.1Minecraft: 1.21.6forge
Что нового
# OneBlock 3.3.2
*This file is for **Forge 1.21.6**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Fabric 1.21.6
3.3.2+1.21.6-fabric6 авг. 2026 г.12Minecraft: 1.21.6fabric
Что нового
# OneBlock 3.3.2
*This file is for **Fabric 1.21.6**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.6.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — NeoForge 1.21.5
3.3.2+1.21.5-neoforge6 авг. 2026 г.3Minecraft: 1.21.5neoforge
Что нового
# OneBlock 3.3.2
*This file is for **NeoForge 1.21.5**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Forge 1.21.5
3.3.2+1.21.5-forge6 авг. 2026 г.6Minecraft: 1.21.5forge
Что нового
# OneBlock 3.3.2
*This file is for **Forge 1.21.5**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Fabric 1.21.5
3.3.2+1.21.5-fabric6 авг. 2026 г.35Minecraft: 1.21.5fabric
Что нового
# OneBlock 3.3.2
*This file is for **Fabric 1.21.5**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.21.5.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — NeoForge 1.21.4
3.3.2+1.21.4-neoforge6 авг. 2026 г.11Minecraft: 1.21.4neoforge
Что нового
# OneBlock 3.3.2
*This file is for **NeoForge 1.21.4**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Forge 1.21.4
3.3.2+1.21.4-forge6 авг. 2026 г.8Minecraft: 1.21.4forge
Что нового
# OneBlock 3.3.2
*This file is for **Forge 1.21.4**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Fabric 1.21.4
3.3.2+1.21.4-fabric6 авг. 2026 г.30Minecraft: 1.21.4fabric
Что нового
# OneBlock 3.3.2
*This file is for **Fabric 1.21.4**. It requires **Fabric Loader 0.16.9 or newer** — that is what Fabric API already needs on 1.21.4.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — NeoForge 1.21.3
3.3.2+1.21.3-neoforge6 авг. 2026 г.3Minecraft: 1.21.3neoforge
Что нового
# OneBlock 3.3.2
*This file is for **NeoForge 1.21.3**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Forge 1.21.3
3.3.2+1.21.3-forge6 авг. 2026 г.10Minecraft: 1.21.3forge
Что нового
# OneBlock 3.3.2
*This file is for **Forge 1.21.3**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Fabric 1.21.3
3.3.2+1.21.3-fabric6 авг. 2026 г.10Minecraft: 1.21.3fabric
Что нового
# OneBlock 3.3.2
*This file is for **Fabric 1.21.3**. It requires **Fabric Loader 0.16.8 or newer** — that is what Fabric API already needs on 1.21.3.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — NeoForge 1.21.2
3.3.2+1.21.2-neoforge6 авг. 2026 г.3Minecraft: 1.21.2neoforge
Что нового
# OneBlock 3.3.2
*This file is for **NeoForge 1.21.2**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Fabric 1.21.2
3.3.2+1.21.2-fabric6 авг. 2026 г.1Minecraft: 1.21.2fabric
Что нового
# OneBlock 3.3.2
*This file is for **Fabric 1.21.2**. It requires **Fabric Loader 0.16.7 or newer** — that is what Fabric API already needs on 1.21.2.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — NeoForge 1.21.1
3.3.2+1.21.1-neoforge6 авг. 2026 г.88Minecraft: 1.21.1neoforge
Что нового
# OneBlock 3.3.2
*This file is for **NeoForge 1.21.1**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Forge 1.21.1
3.3.2+1.21.1-forge6 авг. 2026 г.23Minecraft: 1.21.1forge
Что нового
# OneBlock 3.3.2
*This file is for **Forge 1.21.1**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Fabric 1.21.1
3.3.2+1.21.1-fabric6 авг. 2026 г.165Minecraft: 1.21.1fabric
Что нового
# OneBlock 3.3.2
*This file is for **Fabric 1.21.1**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.1.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — NeoForge 1.21
3.3.2+1.21-neoforge6 авг. 2026 г.3Minecraft: 1.21neoforge
Что нового
# OneBlock 3.3.2
*This file is for **NeoForge 1.21**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Forge 1.21
3.3.2+1.21-forge6 авг. 2026 г.10Minecraft: 1.21forge
Что нового
# OneBlock 3.3.2
*This file is for **Forge 1.21**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Fabric 1.21
3.3.2+1.21-fabric6 авг. 2026 г.11Minecraft: 1.21fabric
Что нового
# OneBlock 3.3.2
*This file is for **Fabric 1.21**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — NeoForge 1.20.6
3.3.2+1.20.6-neoforge6 авг. 2026 г.3Minecraft: 1.20.6neoforge
Что нового
# OneBlock 3.3.2
*This file is for **NeoForge 1.20.6**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Forge 1.20.6
3.3.2+1.20.6-forge6 авг. 2026 г.5Minecraft: 1.20.6forge
Что нового
# OneBlock 3.3.2
*This file is for **Forge 1.20.6**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Fabric 1.20.6
3.3.2+1.20.6-fabric6 авг. 2026 г.11Minecraft: 1.20.6fabric
Что нового
# OneBlock 3.3.2
*This file is for **Fabric 1.20.6**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.6.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Fabric 1.20.5
3.3.2+1.20.5-fabric6 авг. 2026 г.4Minecraft: 1.20.5fabric
Что нового
# OneBlock 3.3.2
*This file is for **Fabric 1.20.5**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.5.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — NeoForge 1.20.4
3.3.2+1.20.4-neoforge6 авг. 2026 г.2Minecraft: 1.20.4neoforge
Что нового
# OneBlock 3.3.2
*This file is for **NeoForge 1.20.4**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Forge 1.20.4
3.3.2+1.20.4-forge6 авг. 2026 г.11Minecraft: 1.20.4forge
Что нового
# OneBlock 3.3.2
*This file is for **Forge 1.20.4**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Fabric 1.20.4
3.3.2+1.20.4-fabric6 авг. 2026 г.21Minecraft: 1.20.4fabric
Что нового
# OneBlock 3.3.2
*This file is for **Fabric 1.20.4**. It requires **Fabric Loader 0.15.1 or newer** — that is what Fabric API already needs on 1.20.4.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Fabric 1.20.3
3.3.2+1.20.3-fabric6 авг. 2026 г.12Minecraft: 1.20.3fabric
Что нового
# OneBlock 3.3.2
*This file is for **Fabric 1.20.3**. It requires **Fabric Loader 0.14.23 or newer** — that is what Fabric API already needs on 1.20.3.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Fabric 1.20.2
3.3.2+1.20.2-fabric6 авг. 2026 г.6Minecraft: 1.20.2fabric
Что нового
# OneBlock 3.3.2
*This file is for **Fabric 1.20.2**. It requires **Fabric Loader 0.14.22 or newer** — that is what Fabric API already needs on 1.20.2.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Forge 1.20.1
3.3.2+1.20.1-forge6 авг. 2026 г.263Minecraft: 1.20.1forge
Что нового
# OneBlock 3.3.2
*This file is for **Forge 1.20.1**.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.2 — Fabric 1.20.1
3.3.2+1.20.1-fabric6 авг. 2026 г.156Minecraft: 1.20.1fabric
Что нового
# OneBlock 3.3.2
*This file is for **Fabric 1.20.1**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.20.1.*
**Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone,
terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at
block 2. Your worlds, islands and break counts are safe; just load and play.
- Wood, wool, leaves and plants can always spawn again, from your very first block.
- The category weights in the admin menu actually do something again.
- Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150.
- Rare ores are a late-game reward again instead of arriving early.
**CodxLib is required** — install the build matching your Minecraft version and loader.
On Fabric it must be **1.3.4 or newer**.
release
OneBlock 3.3.1 — NeoForge 26.2
3.3.1+26.2-neoforge21 июл. 2026 г.1,2 тыс.Minecraft: 26.2neoforge
Что нового
# OneBlock 3.3.1
*This file is for **NeoForge 26.2**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Forge 26.2
3.3.1+26.2-forge21 июл. 2026 г.1,9 тыс.Minecraft: 26.2forge
Что нового
# OneBlock 3.3.1
*This file is for **Forge 26.2**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Fabric 26.2
3.3.1+26.2-fabric21 июл. 2026 г.9,1 тыс.Minecraft: 26.2fabric
Что нового
# OneBlock 3.3.1
*This file is for **Fabric 26.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.2. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — NeoForge 26.1.2
3.3.1+26.1.2-neoforge21 июл. 2026 г.179Minecraft: 26.1.2neoforge
Что нового
# OneBlock 3.3.1
*This file is for **NeoForge 26.1.2**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Forge 26.1.2
3.3.1+26.1.2-forge21 июл. 2026 г.352Minecraft: 26.1.2forge
Что нового
# OneBlock 3.3.1
*This file is for **Forge 26.1.2**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Fabric 26.1.2
3.3.1+26.1.2-fabric21 июл. 2026 г.2,3 тыс.Minecraft: 26.1.2fabric
Что нового
# OneBlock 3.3.1
*This file is for **Fabric 26.1.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.2. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — NeoForge 26.1.1
3.3.1+26.1.1-neoforge21 июл. 2026 г.45Minecraft: 26.1.1neoforge
Что нового
# OneBlock 3.3.1
*This file is for **NeoForge 26.1.1**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Forge 26.1.1
3.3.1+26.1.1-forge21 июл. 2026 г.65Minecraft: 26.1.1forge
Что нового
# OneBlock 3.3.1
*This file is for **Forge 26.1.1**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Fabric 26.1.1
3.3.1+26.1.1-fabric21 июл. 2026 г.212Minecraft: 26.1.1fabric
Что нового
# OneBlock 3.3.1
*This file is for **Fabric 26.1.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.1. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — NeoForge 26.1
3.3.1+26.1-neoforge21 июл. 2026 г.51Minecraft: 26.1neoforge
Что нового
# OneBlock 3.3.1
*This file is for **NeoForge 26.1**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Forge 26.1
3.3.1+26.1-forge21 июл. 2026 г.119Minecraft: 26.1forge
Что нового
# OneBlock 3.3.1
*This file is for **Forge 26.1**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Fabric 26.1
3.3.1+26.1-fabric21 июл. 2026 г.447Minecraft: 26.1fabric
Что нового
# OneBlock 3.3.1
*This file is for **Fabric 26.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — NeoForge 1.21.11
3.3.1+1.21.11-neoforge21 июл. 2026 г.264Minecraft: 1.21.11neoforge
Что нового
# OneBlock 3.3.1
*This file is for **NeoForge 1.21.11**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Forge 1.21.11
3.3.1+1.21.11-forge21 июл. 2026 г.728Minecraft: 1.21.11forge
Что нового
# OneBlock 3.3.1
*This file is for **Forge 1.21.11**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Fabric 1.21.11
3.3.1+1.21.11-fabric21 июл. 2026 г.4,5 тыс.Minecraft: 1.21.11fabric
Что нового
# OneBlock 3.3.1
*This file is for **Fabric 1.21.11**. It requires **Fabric Loader 0.17.3 or newer** — that is what Fabric API already needs on 1.21.11. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — NeoForge 1.21.10
3.3.1+1.21.10-neoforge21 июл. 2026 г.125Minecraft: 1.21.10neoforge
Что нового
# OneBlock 3.3.1
*This file is for **NeoForge 1.21.10**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Forge 1.21.10
3.3.1+1.21.10-forge21 июл. 2026 г.164Minecraft: 1.21.10forge
Что нового
# OneBlock 3.3.1
*This file is for **Forge 1.21.10**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Fabric 1.21.10
3.3.1+1.21.10-fabric21 июл. 2026 г.15,4 тыс.Minecraft: 1.21.10fabric
Что нового
# OneBlock 3.3.1
*This file is for **Fabric 1.21.10**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.10. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — NeoForge 1.21.9
3.3.1+1.21.9-neoforge21 июл. 2026 г.49Minecraft: 1.21.9neoforge
Что нового
# OneBlock 3.3.1
*This file is for **NeoForge 1.21.9**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Forge 1.21.9
3.3.1+1.21.9-forge21 июл. 2026 г.74Minecraft: 1.21.9forge
Что нового
# OneBlock 3.3.1
*This file is for **Forge 1.21.9**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Fabric 1.21.9
3.3.1+1.21.9-fabric21 июл. 2026 г.115Minecraft: 1.21.9fabric
Что нового
# OneBlock 3.3.1
*This file is for **Fabric 1.21.9**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.9. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — NeoForge 1.21.8
3.3.1+1.21.8-neoforge21 июл. 2026 г.38Minecraft: 1.21.8neoforge
Что нового
# OneBlock 3.3.1
*This file is for **NeoForge 1.21.8**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Forge 1.21.8
3.3.1+1.21.8-forge21 июл. 2026 г.67Minecraft: 1.21.8forge
Что нового
# OneBlock 3.3.1
*This file is for **Forge 1.21.8**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Fabric 1.21.8
3.3.1+1.21.8-fabric21 июл. 2026 г.168Minecraft: 1.21.8fabric
Что нового
# OneBlock 3.3.1
*This file is for **Fabric 1.21.8**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.8. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — NeoForge 1.21.7
3.3.1+1.21.7-neoforge21 июл. 2026 г.14Minecraft: 1.21.7neoforge
Что нового
# OneBlock 3.3.1
*This file is for **NeoForge 1.21.7**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Forge 1.21.7
3.3.1+1.21.7-forge21 июл. 2026 г.18Minecraft: 1.21.7forge
Что нового
# OneBlock 3.3.1
*This file is for **Forge 1.21.7**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Fabric 1.21.7
3.3.1+1.21.7-fabric21 июл. 2026 г.46Minecraft: 1.21.7fabric
Что нового
# OneBlock 3.3.1
*This file is for **Fabric 1.21.7**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.7. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — NeoForge 1.21.6
3.3.1+1.21.6-neoforge21 июл. 2026 г.13Minecraft: 1.21.6neoforge
Что нового
# OneBlock 3.3.1
*This file is for **NeoForge 1.21.6**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Forge 1.21.6
3.3.1+1.21.6-forge21 июл. 2026 г.21Minecraft: 1.21.6forge
Что нового
# OneBlock 3.3.1
*This file is for **Forge 1.21.6**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Fabric 1.21.6
3.3.1+1.21.6-fabric21 июл. 2026 г.50Minecraft: 1.21.6fabric
Что нового
# OneBlock 3.3.1
*This file is for **Fabric 1.21.6**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.6. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — NeoForge 1.21.5
3.3.1+1.21.5-neoforge21 июл. 2026 г.14Minecraft: 1.21.5neoforge
Что нового
# OneBlock 3.3.1
*This file is for **NeoForge 1.21.5**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Forge 1.21.5
3.3.1+1.21.5-forge21 июл. 2026 г.70Minecraft: 1.21.5forge
Что нового
# OneBlock 3.3.1
*This file is for **Forge 1.21.5**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Fabric 1.21.5
3.3.1+1.21.5-fabric21 июл. 2026 г.249Minecraft: 1.21.5fabric
Что нового
# OneBlock 3.3.1
*This file is for **Fabric 1.21.5**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.21.5. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — NeoForge 1.21.4
3.3.1+1.21.4-neoforge21 июл. 2026 г.47Minecraft: 1.21.4neoforge
Что нового
# OneBlock 3.3.1
*This file is for **NeoForge 1.21.4**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Forge 1.21.4
3.3.1+1.21.4-forge21 июл. 2026 г.64Minecraft: 1.21.4forge
Что нового
# OneBlock 3.3.1
*This file is for **Forge 1.21.4**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Fabric 1.21.4
3.3.1+1.21.4-fabric21 июл. 2026 г.343Minecraft: 1.21.4fabric
Что нового
# OneBlock 3.3.1
*This file is for **Fabric 1.21.4**. It requires **Fabric Loader 0.16.9 or newer** — that is what Fabric API already needs on 1.21.4. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — NeoForge 1.21.3
3.3.1+1.21.3-neoforge21 июл. 2026 г.16Minecraft: 1.21.3neoforge
Что нового
# OneBlock 3.3.1
*This file is for **NeoForge 1.21.3**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Forge 1.21.3
3.3.1+1.21.3-forge21 июл. 2026 г.27Minecraft: 1.21.3forge
Что нового
# OneBlock 3.3.1
*This file is for **Forge 1.21.3**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Fabric 1.21.3
3.3.1+1.21.3-fabric21 июл. 2026 г.53Minecraft: 1.21.3fabric
Что нового
# OneBlock 3.3.1
*This file is for **Fabric 1.21.3**. It requires **Fabric Loader 0.16.8 or newer** — that is what Fabric API already needs on 1.21.3. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — NeoForge 1.21.2
3.3.1+1.21.2-neoforge21 июл. 2026 г.20Minecraft: 1.21.2neoforge
Что нового
# OneBlock 3.3.1
*This file is for **NeoForge 1.21.2**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Fabric 1.21.2
3.3.1+1.21.2-fabric21 июл. 2026 г.36Minecraft: 1.21.2fabric
Что нового
# OneBlock 3.3.1
*This file is for **Fabric 1.21.2**. It requires **Fabric Loader 0.16.7 or newer** — that is what Fabric API already needs on 1.21.2. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — NeoForge 1.21.1
3.3.1+1.21.1-neoforge21 июл. 2026 г.688Minecraft: 1.21.1neoforge
Что нового
# OneBlock 3.3.1
*This file is for **NeoForge 1.21.1**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Forge 1.21.1
3.3.1+1.21.1-forge21 июл. 2026 г.255Minecraft: 1.21.1forge
Что нового
# OneBlock 3.3.1
*This file is for **Forge 1.21.1**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Fabric 1.21.1
3.3.1+1.21.1-fabric21 июл. 2026 г.953Minecraft: 1.21.1fabric
Что нового
# OneBlock 3.3.1
*This file is for **Fabric 1.21.1**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.1. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — NeoForge 1.21
3.3.1+1.21-neoforge21 июл. 2026 г.36Minecraft: 1.21neoforge
Что нового
# OneBlock 3.3.1
*This file is for **NeoForge 1.21**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Forge 1.21
3.3.1+1.21-forge21 июл. 2026 г.103Minecraft: 1.21forge
Что нового
# OneBlock 3.3.1
*This file is for **Forge 1.21**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Fabric 1.21
3.3.1+1.21-fabric21 июл. 2026 г.241Minecraft: 1.21fabric
Что нового
# OneBlock 3.3.1
*This file is for **Fabric 1.21**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — NeoForge 1.20.6
3.3.1+1.20.6-neoforge21 июл. 2026 г.19Minecraft: 1.20.6neoforge
Что нового
# OneBlock 3.3.1
*This file is for **NeoForge 1.20.6**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Forge 1.20.6
3.3.1+1.20.6-forge21 июл. 2026 г.48Minecraft: 1.20.6forge
Что нового
# OneBlock 3.3.1
*This file is for **Forge 1.20.6**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Fabric 1.20.6
3.3.1+1.20.6-fabric21 июл. 2026 г.51Minecraft: 1.20.6fabric
Что нового
# OneBlock 3.3.1
*This file is for **Fabric 1.20.6**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.6. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Fabric 1.20.5
3.3.1+1.20.5-fabric21 июл. 2026 г.28Minecraft: 1.20.5fabric
Что нового
# OneBlock 3.3.1
*This file is for **Fabric 1.20.5**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.5. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — NeoForge 1.20.4
3.3.1+1.20.4-neoforge21 июл. 2026 г.23Minecraft: 1.20.4neoforge
Что нового
# OneBlock 3.3.1
*This file is for **NeoForge 1.20.4**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Forge 1.20.4
3.3.1+1.20.4-forge21 июл. 2026 г.55Minecraft: 1.20.4forge
Что нового
# OneBlock 3.3.1
*This file is for **Forge 1.20.4**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Fabric 1.20.4
3.3.1+1.20.4-fabric21 июл. 2026 г.81Minecraft: 1.20.4fabric
Что нового
# OneBlock 3.3.1
*This file is for **Fabric 1.20.4**. It requires **Fabric Loader 0.15.1 or newer** — that is what Fabric API already needs on 1.20.4. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Fabric 1.20.3
3.3.1+1.20.3-fabric21 июл. 2026 г.22Minecraft: 1.20.3fabric
Что нового
# OneBlock 3.3.1
*This file is for **Fabric 1.20.3**. It requires **Fabric Loader 0.14.23 or newer** — that is what Fabric API already needs on 1.20.3. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Fabric 1.20.2
3.3.1+1.20.2-fabric21 июл. 2026 г.57Minecraft: 1.20.2fabric
Что нового
# OneBlock 3.3.1
*This file is for **Fabric 1.20.2**. It requires **Fabric Loader 0.14.22 or newer** — that is what Fabric API already needs on 1.20.2. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Forge 1.20.1
3.3.1+1.20.1-forge21 июл. 2026 г.15,8 тыс.Minecraft: 1.20.1forge
Что нового
# OneBlock 3.3.1
*This file is for **Forge 1.20.1**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
OneBlock 3.3.1 — Fabric 1.20.1
3.3.1+1.20.1-fabric21 июл. 2026 г.1,1 тыс.Minecraft: 1.20.1fabric
Что нового
# OneBlock 3.3.1
*This file is for **Fabric 1.20.1**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.20.1. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.*
**Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very
recent Fabric Loader, even on older Minecraft versions where that loader isn't what your
launcher installs.**
If you hit this, the game never reached the main menu and you saw something like:
> Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader'
> (fabricloader), but only the wrong version is present: 0.18.1!
That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same
"needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to
what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs
Fabric Loader 0.16.10.
**No gameplay changes.** This is purely a packaging fix — your worlds, islands, and
progression are untouched.
### For players / server admins
- **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft
version**, instead of demanding the newest one across the board. The stated minimum for
each build is exactly what that build's required Fabric API already needs — so OneBlock
no longer adds a restriction of its own.
- **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader
your launcher already installed.
- ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad
requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock
3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the
pair can't get out of sync.
- **Forge and NeoForge builds are unaffected** — they never carried the bad requirement.
You can still update for consistency, but nothing changes for you.
- Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the
hardness-based block progression, the admin menu, `/oneblock locate`, and the
void/restore Nether & End tools all behave exactly as before.
release
One Block 3.2.0
3.2.017 июл. 2026 г.972Minecraft: 1.21.1fabric
Что нового
# OneBlock 3.2.0 — now available for Minecraft 1.21.1
OneBlock **3.2.0** now runs on **Minecraft 1.21.1**, on **Fabric, Forge and NeoForge**.
This is not a new version of the mod — it's the same 3.2.0 you already know, brought to
1.21.1 for players who aren't on the latest Minecraft. Everything below is already in the
current release; nothing has been removed.
## What you get
- **The OneBlock experience** — one block, break it forever, watch your island grow.
- **Void or restore the Nether & the End** — `/oneblock void nether` / `/oneblock void end`
wipe a dimension so it regenerates as empty void, with a backup taken first.
`/oneblock restore nether` / `/oneblock restore end` bring it back. Every action asks you
to confirm, and a restart is required for it to take effect.
- **Manage players** — `/oneblock players` lets admins browse everyone's stats, teleport to
a player's island, and delete the OneBlock of someone who has left for good.
- **Find your island** — `/oneblock locate` teleports you back to your OneBlock and prints
its coordinates.
Admin tools require operator permission (level 2).
## The bundled data packs are yours to switch on
OneBlock ships four optional data packs — **Void Nether**, **Void End**, **Multiplayer**
and **No Island**. They appear in your world's data pack list but stay **switched off**
until you enable them, so a fresh world always starts as plain OneBlock: your island at
spawn, and a normal Nether and End.
Turn one on when you want it — either from the data pack list when creating a world, or
with the in-game admin tools.
## Requires CodxLib
OneBlock needs **CodxLib 1.3.2** installed alongside it. Grab the 1.21.1 build of CodxLib
from its own page and drop it in your mods folder together with OneBlock — the game will
tell you it's missing a dependency if you forget.
## Good to know
- Install the build that matches your loader: Fabric, Forge or NeoForge.
- Worlds are not affected by moving between loaders on the same Minecraft version, but as
always, **back up a world you care about** before adding or changing mods.
release
One Block 3.2.0
3.2.017 июл. 2026 г.307Minecraft: 1.21.1forge
Что нового
# OneBlock 3.2.0 — now available for Minecraft 1.21.1
OneBlock **3.2.0** now runs on **Minecraft 1.21.1**, on **Fabric, Forge and NeoForge**.
This is not a new version of the mod — it's the same 3.2.0 you already know, brought to
1.21.1 for players who aren't on the latest Minecraft. Everything below is already in the
current release; nothing has been removed.
## What you get
- **The OneBlock experience** — one block, break it forever, watch your island grow.
- **Void or restore the Nether & the End** — `/oneblock void nether` / `/oneblock void end`
wipe a dimension so it regenerates as empty void, with a backup taken first.
`/oneblock restore nether` / `/oneblock restore end` bring it back. Every action asks you
to confirm, and a restart is required for it to take effect.
- **Manage players** — `/oneblock players` lets admins browse everyone's stats, teleport to
a player's island, and delete the OneBlock of someone who has left for good.
- **Find your island** — `/oneblock locate` teleports you back to your OneBlock and prints
its coordinates.
Admin tools require operator permission (level 2).
## The bundled data packs are yours to switch on
OneBlock ships four optional data packs — **Void Nether**, **Void End**, **Multiplayer**
and **No Island**. They appear in your world's data pack list but stay **switched off**
until you enable them, so a fresh world always starts as plain OneBlock: your island at
spawn, and a normal Nether and End.
Turn one on when you want it — either from the data pack list when creating a world, or
with the in-game admin tools.
## Requires CodxLib
OneBlock needs **CodxLib 1.3.2** installed alongside it. Grab the 1.21.1 build of CodxLib
from its own page and drop it in your mods folder together with OneBlock — the game will
tell you it's missing a dependency if you forget.
## Good to know
- Install the build that matches your loader: Fabric, Forge or NeoForge.
- Worlds are not affected by moving between loaders on the same Minecraft version, but as
always, **back up a world you care about** before adding or changing mods.
release
One Block 3.2.0
3.2.017 июл. 2026 г.212Minecraft: 1.21.1neoforge
Что нового
# OneBlock 3.2.0 — now available for Minecraft 1.21.1
OneBlock **3.2.0** now runs on **Minecraft 1.21.1**, on **Fabric, Forge and NeoForge**.
This is not a new version of the mod — it's the same 3.2.0 you already know, brought to
1.21.1 for players who aren't on the latest Minecraft. Everything below is already in the
current release; nothing has been removed.
## What you get
- **The OneBlock experience** — one block, break it forever, watch your island grow.
- **Void or restore the Nether & the End** — `/oneblock void nether` / `/oneblock void end`
wipe a dimension so it regenerates as empty void, with a backup taken first.
`/oneblock restore nether` / `/oneblock restore end` bring it back. Every action asks you
to confirm, and a restart is required for it to take effect.
- **Manage players** — `/oneblock players` lets admins browse everyone's stats, teleport to
a player's island, and delete the OneBlock of someone who has left for good.
- **Find your island** — `/oneblock locate` teleports you back to your OneBlock and prints
its coordinates.
Admin tools require operator permission (level 2).
## The bundled data packs are yours to switch on
OneBlock ships four optional data packs — **Void Nether**, **Void End**, **Multiplayer**
and **No Island**. They appear in your world's data pack list but stay **switched off**
until you enable them, so a fresh world always starts as plain OneBlock: your island at
spawn, and a normal Nether and End.
Turn one on when you want it — either from the data pack list when creating a world, or
with the in-game admin tools.
## Requires CodxLib
OneBlock needs **CodxLib 1.3.2** installed alongside it. Grab the 1.21.1 build of CodxLib
from its own page and drop it in your mods folder together with OneBlock — the game will
tell you it's missing a dependency if you forget.
## Good to know
- Install the build that matches your loader: Fabric, Forge or NeoForge.
- Worlds are not affected by moving between loaders on the same Minecraft version, but as
always, **back up a world you care about** before adding or changing mods.
release
One Block 3.2.0
3.2.016 июл. 2026 г.1,9 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## New: Void or restore the Nether & the End
Sometimes a dimension goes wrong — a corrupted chunk, a grief, a build you'd rather
wipe. This update adds a safe, reversible way for server admins to **void** the Nether
or the End (wipe it so it regenerates as empty void) and to **restore** it again later.
### How it works
- **Void a dimension** — from the admin panel's new **Dimensions** page, or with
`/oneblock void nether` / `/oneblock void end`. The game makes a **backup first**, then
wipes the dimension so it comes back as empty void.
- **Restore a dimension** — `/oneblock restore nether` / `/oneblock restore end`, or the
Restore button (it appears once a backup exists). This brings the original dimension
back from its backup and re-enables normal generation.
- Every action shows a **confirmation** first (a pop-up in the menu, or a `confirm` step
on the command) describing exactly what will happen.
### Good to know
- **A server restart is required** for a void or restore to take effect — this is stated
everywhere in the tool. The heavy work happens safely on the next start.
- It **won't touch a dimension a player is currently in** — everyone must leave the
target dimension first.
- **One backup is kept per dimension**, so a restore is always available after a void.
- Voiding the End resets the dragon fight (expected for a full reset). The overworld can
never be voided.
## New: Manage Players
Admins can now review and clean up player data from the admin panel's new **Manage
Players** page.
### How it works
- **Browse players** — see every registered player, sorted by blocks broken, each showing
their break count, OneBlock location and whether they're online.
- **Inspect a player** — click one to view full stats (breaks, OneBlock coordinates,
whether they've visited the Nether/End, and more).
- **Teleport to their OneBlock** — jump straight to a player's island to check on it.
- **Delete a OneBlock** — for players who've left for good or been banned, remove their
OneBlock so it stops respawning and is no longer protected (a confirmation pop-up
explains exactly what will happen first). If that player ever rejoins, they simply get a
fresh island.
Requires the **CodxLib** library mod, same as before.
release
One Block 3.2.0
3.2.016 июл. 2026 г.400Minecraft: 26.1, 26.1.1, 26.1.2forge
Что нового
## New: Void or restore the Nether & the End
Sometimes a dimension goes wrong — a corrupted chunk, a grief, a build you'd rather
wipe. This update adds a safe, reversible way for server admins to **void** the Nether
or the End (wipe it so it regenerates as empty void) and to **restore** it again later.
### How it works
- **Void a dimension** — from the admin panel's new **Dimensions** page, or with
`/oneblock void nether` / `/oneblock void end`. The game makes a **backup first**, then
wipes the dimension so it comes back as empty void.
- **Restore a dimension** — `/oneblock restore nether` / `/oneblock restore end`, or the
Restore button (it appears once a backup exists). This brings the original dimension
back from its backup and re-enables normal generation.
- Every action shows a **confirmation** first (a pop-up in the menu, or a `confirm` step
on the command) describing exactly what will happen.
### Good to know
- **A server restart is required** for a void or restore to take effect — this is stated
everywhere in the tool. The heavy work happens safely on the next start.
- It **won't touch a dimension a player is currently in** — everyone must leave the
target dimension first.
- **One backup is kept per dimension**, so a restore is always available after a void.
- Voiding the End resets the dragon fight (expected for a full reset). The overworld can
never be voided.
## New: Manage Players
Admins can now review and clean up player data from the admin panel's new **Manage
Players** page.
### How it works
- **Browse players** — see every registered player, sorted by blocks broken, each showing
their break count, OneBlock location and whether they're online.
- **Inspect a player** — click one to view full stats (breaks, OneBlock coordinates,
whether they've visited the Nether/End, and more).
- **Teleport to their OneBlock** — jump straight to a player's island to check on it.
- **Delete a OneBlock** — for players who've left for good or been banned, remove their
OneBlock so it stops respawning and is no longer protected (a confirmation pop-up
explains exactly what will happen first). If that player ever rejoins, they simply get a
fresh island.
Requires the **CodxLib** library mod, same as before.
release
One Block 3.2.0
3.2.016 июл. 2026 г.179Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
## New: Void or restore the Nether & the End
Sometimes a dimension goes wrong — a corrupted chunk, a grief, a build you'd rather
wipe. This update adds a safe, reversible way for server admins to **void** the Nether
or the End (wipe it so it regenerates as empty void) and to **restore** it again later.
### How it works
- **Void a dimension** — from the admin panel's new **Dimensions** page, or with
`/oneblock void nether` / `/oneblock void end`. The game makes a **backup first**, then
wipes the dimension so it comes back as empty void.
- **Restore a dimension** — `/oneblock restore nether` / `/oneblock restore end`, or the
Restore button (it appears once a backup exists). This brings the original dimension
back from its backup and re-enables normal generation.
- Every action shows a **confirmation** first (a pop-up in the menu, or a `confirm` step
on the command) describing exactly what will happen.
### Good to know
- **A server restart is required** for a void or restore to take effect — this is stated
everywhere in the tool. The heavy work happens safely on the next start.
- It **won't touch a dimension a player is currently in** — everyone must leave the
target dimension first.
- **One backup is kept per dimension**, so a restore is always available after a void.
- Voiding the End resets the dragon fight (expected for a full reset). The overworld can
never be voided.
## New: Manage Players
Admins can now review and clean up player data from the admin panel's new **Manage
Players** page.
### How it works
- **Browse players** — see every registered player, sorted by blocks broken, each showing
their break count, OneBlock location and whether they're online.
- **Inspect a player** — click one to view full stats (breaks, OneBlock coordinates,
whether they've visited the Nether/End, and more).
- **Teleport to their OneBlock** — jump straight to a player's island to check on it.
- **Delete a OneBlock** — for players who've left for good or been banned, remove their
OneBlock so it stops respawning and is no longer protected (a confirmation pop-up
explains exactly what will happen first). If that player ever rejoins, they simply get a
fresh island.
Requires the **CodxLib** library mod, same as before.
release
One Block 3.1.2
3.1.225 июн. 2026 г.11,2 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## New: /oneblock locate + quieter join messages
**Find your way home.** A new command — **`/oneblock locate`** — teleports you
straight back to your island and reminds you of its coordinates. Handy if you've
wandered off mining, fallen into the void, or just lost track of where you started.
**Less chat spam.** The "Your island is at (x, y, z)" message used to appear *every
single time* you joined the world. It now shows only on your **first** join — and
points you at `/oneblock locate` for whenever you need it again. The respawn message
also got a small tidy-up so it matches the rest of the mod's messages.
Everything else is unchanged — your worlds, settings, and the admin panel all work
exactly as before.
release
One Block 3.1.2
3.1.225 июн. 2026 г.2,5 тыс.Minecraft: 26.1, 26.1.1, 26.1.2forge
Что нового
## New: /oneblock locate + quieter join messages
**Find your way home.** A new command — **`/oneblock locate`** — teleports you
straight back to your island and reminds you of its coordinates. Handy if you've
wandered off mining, fallen into the void, or just lost track of where you started.
**Less chat spam.** The "Your island is at (x, y, z)" message used to appear *every
single time* you joined the world. It now shows only on your **first** join — and
points you at `/oneblock locate` for whenever you need it again. The respawn message
also got a small tidy-up so it matches the rest of the mod's messages.
Everything else is unchanged — your worlds, settings, and the admin panel all work
exactly as before.
release
One Block 3.1.2
3.1.225 июн. 2026 г.1,2 тыс.Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
## New: /oneblock locate + quieter join messages
**Find your way home.** A new command — **`/oneblock locate`** — teleports you
straight back to your island and reminds you of its coordinates. Handy if you've
wandered off mining, fallen into the void, or just lost track of where you started.
**Less chat spam.** The "Your island is at (x, y, z)" message used to appear *every
single time* you joined the world. It now shows only on your **first** join — and
points you at `/oneblock locate` for whenever you need it again. The respawn message
also got a small tidy-up so it matches the rest of the mod's messages.
Everything else is unchanged — your worlds, settings, and the admin panel all work
exactly as before.
release
One Block 3.1.1
3.1.114 июн. 2026 г.5,5 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Bugfix: starter island no longer respawns
Fixed a bug where the starting island could regenerate **out of the blue** — most
often after rejoining the world. If you'd mined out the original platform, or water
or lava had spread over it, the game thought the island was "missing" and rebuilt it,
sometimes overwriting blocks you'd placed there.
The starter island now builds **once** and stays gone for good once you've moved on.
Existing worlds are safe: your island won't be rebuilt on the update — the fix simply
remembers it was already created.
Everything else is unchanged.
release
One Block 3.1.1
3.1.114 июн. 2026 г.1,4 тыс.Minecraft: 26.1, 26.1.1, 26.1.2forge
Что нового
## Bugfix: starter island no longer respawns
Fixed a bug where the starting island could regenerate **out of the blue** — most
often after rejoining the world. If you'd mined out the original platform, or water
or lava had spread over it, the game thought the island was "missing" and rebuilt it,
sometimes overwriting blocks you'd placed there.
The starter island now builds **once** and stays gone for good once you've moved on.
Existing worlds are safe: your island won't be rebuilt on the update — the fix simply
remembers it was already created.
Everything else is unchanged.
release
One Block 3.1.1
3.1.114 июн. 2026 г.637Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
## Bugfix: starter island no longer respawns
Fixed a bug where the starting island could regenerate **out of the blue** — most
often after rejoining the world. If you'd mined out the original platform, or water
or lava had spread over it, the game thought the island was "missing" and rebuilt it,
sometimes overwriting blocks you'd placed there.
The starter island now builds **once** and stays gone for good once you've moved on.
Existing worlds are safe: your island won't be rebuilt on the update — the fix simply
remembers it was already created.
Everything else is unchanged.
release
One Block 3.1.0
3.1.013 июн. 2026 г.1 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Now powered by CodxLib
OneBlock now runs on **CodxLib**, a small companion library shared across my mods.
Behind-the-scenes plumbing — update notices and shared helpers (like the verbose
debug logging) — now lives in one shared place, so OneBlock stays leaner and improves
alongside my other mods. The `/oneblock` admin panel's update check still works just
the same.
### New required dependency
OneBlock now needs **CodxLib** installed alongside it — just like Fabric API. It's
listed under **Dependencies**, so most launchers will install it for you
automatically.
Everything else is unchanged — your worlds, settings, and the admin panel all work
exactly as before.
release
One Block 3.1.0
3.1.013 июн. 2026 г.295Minecraft: 26.1, 26.1.1, 26.1.2forge
Что нового
## Now powered by CodxLib
OneBlock now runs on **CodxLib**, a small companion library shared across my mods.
Behind-the-scenes plumbing — update notices and shared helpers (like the verbose
debug logging) — now lives in one shared place, so OneBlock stays leaner and improves
alongside my other mods. The `/oneblock` admin panel's update check still works just
the same.
### New required dependency
OneBlock now needs **CodxLib** installed alongside it — just like Fabric API. It's
listed under **Dependencies**, so most launchers will install it for you
automatically.
Everything else is unchanged — your worlds, settings, and the admin panel all work
exactly as before.
release
One Block 3.1.0
3.1.013 июн. 2026 г.135Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
## Now powered by CodxLib
OneBlock now runs on **CodxLib**, a small companion library shared across my mods.
Behind-the-scenes plumbing — update notices and shared helpers (like the verbose
debug logging) — now lives in one shared place, so OneBlock stays leaner and improves
alongside my other mods. The `/oneblock` admin panel's update check still works just
the same.
### New required dependency
OneBlock now needs **CodxLib** installed alongside it — just like Fabric API. It's
listed under **Dependencies**, so most launchers will install it for you
automatically.
Everything else is unchanged — your worlds, settings, and the admin panel all work
exactly as before.
release
One Block 3.0.4
3.0.411 июн. 2026 г.1,1 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
# OneBlock 3.0.4
**Minecraft:** `26.1.X` · **Loaders:** Fabric, Forge, NeoForge, Quilt
Big thanks to everyone who took the time to report problems! This release is a round of fixes based on your feedback. Most of these features were already in the mod, they just weren't always working the way they should, or were behaving inconsistently. This update gets them back in shape.
---
## Floating messages above the block
A lot of you reported that the floating text that used to appear above your OneBlock had stopped showing up. It's fixed and back to normal. You'll once again see messages float above the block for:
- A welcome when you first arrive
- Milestone celebrations as your break count climbs
- Helpful tips, encouragement, and the occasional joke
- "Item drop!" and "friendly mob" notices
- Incoming-wave warnings and a "Wave cleared!" message when you win
Each message floats above the block, faces you, and fades away on its own. You can still turn them on/off and change how long they stay up in the **admin panel**.
---
## Admin panel settings that weren't doing anything
Several players pointed out that some toggles and sliders in the admin panel didn't seem to change anything. You were right, they weren't connected properly. All of these now work as labeled:
- **End Portal Frames** — reported as not dropping at all. Fixed: once you've broken enough blocks, End Portal Frames can drop again, and the "chance" and "required breaks" sliders now actually control how often and how soon.
- **Plants** — the on/off toggle had no effect. It now properly controls whether plant blocks (grass, flowers, saplings…) appear in the rotation.
- **Progression Cap** — the slider did nothing. It now controls how quickly new block types unlock: lower it to speed through progression, raise it to stretch the journey out.
- **Visual Effects** — couldn't be turned off before. You can now switch off the particles and sounds (treasure chests, cleared waves, etc.) for a quieter island.
- **Wave Feedback** — the "Wave cleared!" message wasn't appearing. It now shows (with a little sparkle) when you defeat a wave. On by default; turn it off if you'd rather keep things quiet.
- **Wave Alert Duration** — this slider was ignored. It now sets how long the incoming-wave warning stays on screen.
- **Friendly Mob Chance** — adjusting this had no effect on how many friendly animals appeared, because it was wired to the wrong value. It now genuinely changes how often friendly animals show up.
---
## Difficulty wasn't being respected
Some of you noticed that changing your world difficulty didn't seem to affect waves or rewards. It does now:
- **Enemy waves** come more often on **Hard**, less often on **Easy**, and not at all on **Peaceful**.
- **Rewards** (item drops, friendly animals, buckets, portal frames) are **more generous on Easy** and **rarer on Hard**.
> **Heads up:** enemy waves are now tied to an "Enemy Wave Chance" setting. On the default Normal difficulty they're fairly infrequent — if you want waves more often, lower the Enemy Wave Chance value in the admin panel or bump your world to Hard.
---
## Version compatibility
We also heard from players whose game version was slightly different from the exact build we listed. This release now installs on **any `26.1.X` version** of Minecraft, on any matching Forge or NeoForge build, so you shouldn't get a version-mismatch error on minor updates anymore.
---
## Same as before
- Use the world type `oneblock:oneblock` and the optional built-in datapacks (multiplayer, void nether, void end, no starter island) exactly as in previous versions.
- Set multiplayer island spacing **before** first creating the world.
release
One Block 3.0.4
3.0.411 июн. 2026 г.311Minecraft: 26.1, 26.1.1, 26.1.2forge
Что нового
# OneBlock 3.0.4
**Minecraft:** `26.1.X` · **Loaders:** Fabric, Forge, NeoForge, Quilt
Big thanks to everyone who took the time to report problems! This release is a round of fixes based on your feedback. Most of these features were already in the mod, they just weren't always working the way they should, or were behaving inconsistently. This update gets them back in shape.
---
## Floating messages above the block
A lot of you reported that the floating text that used to appear above your OneBlock had stopped showing up. It's fixed and back to normal. You'll once again see messages float above the block for:
- A welcome when you first arrive
- Milestone celebrations as your break count climbs
- Helpful tips, encouragement, and the occasional joke
- "Item drop!" and "friendly mob" notices
- Incoming-wave warnings and a "Wave cleared!" message when you win
Each message floats above the block, faces you, and fades away on its own. You can still turn them on/off and change how long they stay up in the **admin panel**.
---
## Admin panel settings that weren't doing anything
Several players pointed out that some toggles and sliders in the admin panel didn't seem to change anything. You were right, they weren't connected properly. All of these now work as labeled:
- **End Portal Frames** — reported as not dropping at all. Fixed: once you've broken enough blocks, End Portal Frames can drop again, and the "chance" and "required breaks" sliders now actually control how often and how soon.
- **Plants** — the on/off toggle had no effect. It now properly controls whether plant blocks (grass, flowers, saplings…) appear in the rotation.
- **Progression Cap** — the slider did nothing. It now controls how quickly new block types unlock: lower it to speed through progression, raise it to stretch the journey out.
- **Visual Effects** — couldn't be turned off before. You can now switch off the particles and sounds (treasure chests, cleared waves, etc.) for a quieter island.
- **Wave Feedback** — the "Wave cleared!" message wasn't appearing. It now shows (with a little sparkle) when you defeat a wave. On by default; turn it off if you'd rather keep things quiet.
- **Wave Alert Duration** — this slider was ignored. It now sets how long the incoming-wave warning stays on screen.
- **Friendly Mob Chance** — adjusting this had no effect on how many friendly animals appeared, because it was wired to the wrong value. It now genuinely changes how often friendly animals show up.
---
## Difficulty wasn't being respected
Some of you noticed that changing your world difficulty didn't seem to affect waves or rewards. It does now:
- **Enemy waves** come more often on **Hard**, less often on **Easy**, and not at all on **Peaceful**.
- **Rewards** (item drops, friendly animals, buckets, portal frames) are **more generous on Easy** and **rarer on Hard**.
> **Heads up:** enemy waves are now tied to an "Enemy Wave Chance" setting. On the default Normal difficulty they're fairly infrequent — if you want waves more often, lower the Enemy Wave Chance value in the admin panel or bump your world to Hard.
---
## Version compatibility
We also heard from players whose game version was slightly different from the exact build we listed. This release now installs on **any `26.1.X` version** of Minecraft, on any matching Forge or NeoForge build, so you shouldn't get a version-mismatch error on minor updates anymore.
---
## Same as before
- Use the world type `oneblock:oneblock` and the optional built-in datapacks (multiplayer, void nether, void end, no starter island) exactly as in previous versions.
- Set multiplayer island spacing **before** first creating the world.
release
One Block 3.0.4
3.0.411 июн. 2026 г.157Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
# OneBlock 3.0.4
**Minecraft:** `26.1.X` · **Loaders:** Fabric, Forge, NeoForge, Quilt
Big thanks to everyone who took the time to report problems! This release is a round of fixes based on your feedback. Most of these features were already in the mod, they just weren't always working the way they should, or were behaving inconsistently. This update gets them back in shape.
---
## Floating messages above the block
A lot of you reported that the floating text that used to appear above your OneBlock had stopped showing up. It's fixed and back to normal. You'll once again see messages float above the block for:
- A welcome when you first arrive
- Milestone celebrations as your break count climbs
- Helpful tips, encouragement, and the occasional joke
- "Item drop!" and "friendly mob" notices
- Incoming-wave warnings and a "Wave cleared!" message when you win
Each message floats above the block, faces you, and fades away on its own. You can still turn them on/off and change how long they stay up in the **admin panel**.
---
## Admin panel settings that weren't doing anything
Several players pointed out that some toggles and sliders in the admin panel didn't seem to change anything. You were right, they weren't connected properly. All of these now work as labeled:
- **End Portal Frames** — reported as not dropping at all. Fixed: once you've broken enough blocks, End Portal Frames can drop again, and the "chance" and "required breaks" sliders now actually control how often and how soon.
- **Plants** — the on/off toggle had no effect. It now properly controls whether plant blocks (grass, flowers, saplings…) appear in the rotation.
- **Progression Cap** — the slider did nothing. It now controls how quickly new block types unlock: lower it to speed through progression, raise it to stretch the journey out.
- **Visual Effects** — couldn't be turned off before. You can now switch off the particles and sounds (treasure chests, cleared waves, etc.) for a quieter island.
- **Wave Feedback** — the "Wave cleared!" message wasn't appearing. It now shows (with a little sparkle) when you defeat a wave. On by default; turn it off if you'd rather keep things quiet.
- **Wave Alert Duration** — this slider was ignored. It now sets how long the incoming-wave warning stays on screen.
- **Friendly Mob Chance** — adjusting this had no effect on how many friendly animals appeared, because it was wired to the wrong value. It now genuinely changes how often friendly animals show up.
---
## Difficulty wasn't being respected
Some of you noticed that changing your world difficulty didn't seem to affect waves or rewards. It does now:
- **Enemy waves** come more often on **Hard**, less often on **Easy**, and not at all on **Peaceful**.
- **Rewards** (item drops, friendly animals, buckets, portal frames) are **more generous on Easy** and **rarer on Hard**.
> **Heads up:** enemy waves are now tied to an "Enemy Wave Chance" setting. On the default Normal difficulty they're fairly infrequent — if you want waves more often, lower the Enemy Wave Chance value in the admin panel or bump your world to Hard.
---
## Version compatibility
We also heard from players whose game version was slightly different from the exact build we listed. This release now installs on **any `26.1.X` version** of Minecraft, on any matching Forge or NeoForge build, so you shouldn't get a version-mismatch error on minor updates anymore.
---
## Same as before
- Use the world type `oneblock:oneblock` and the optional built-in datapacks (multiplayer, void nether, void end, no starter island) exactly as in previous versions.
- Set multiplayer island spacing **before** first creating the world.
release
One Block 3.0.2
3.0.225 мая 2026 г.7,7 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
Keeping up with versions
release
One Block 3.0.2
3.0.225 мая 2026 г.2,1 тыс.Minecraft: 26.1, 26.1.1, 26.1.2forge
Что нового
There was an issue with Forge taking a long time to place the next block, resulting in players falling through the one block before it could be respawned. This is now fixed.
release
One Block 3.0.2
3.0.225 мая 2026 г.928Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
Some people reported that the game would crash on startup, this was due to a version mismatch sometimes.
Now fixed.
https://github.com/2Lynk/OneBlock/issues/27
release
One Block 3.0.1
3.0.118 мая 2026 г.613Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
Fixed some datapacks / resourcepacks not working sometimes.
release
One Block 3.0.1
3.0.118 мая 2026 г.810Minecraft: 26.1, 26.1.1, 26.1.2forge
Что нового
Fixed some datapacks / resourcepacks not working sometimes.
release
One Block 3.0.1
3.0.118 мая 2026 г.7 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric, quilt
Что нового
Fixed some datapacks / resourcepacks not working sometimes.
release
One Block 3.0.0
3.0.028 апр. 2026 г.9 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric, quilt
Что нового
Now supporting Fabric, Forge, Neoforge and Quilt!
release
One Block 3.0.0
3.0.028 апр. 2026 г.2,4 тыс.Minecraft: 26.1, 26.1.1, 26.1.2forge
Что нового
Now supporting Fabric, Forge, Neoforge and Quilt!
release
One Block 3.0.0
3.0.028 апр. 2026 г.1 тыс.Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
Now supporting Fabric, Forge, Neoforge and Quilt!
release
One Block 2.3.13
2.3.1326 апр. 2026 г.27,5 тыс.Minecraft: 1.21.11fabric, quilt
Что нового
- Fixed an issue where Portal Frames could appear in the wrong place instead of where players expected them. [Thanks cwbit for reporting](https://github.com/2Lynk/OneBlock/issues/24)
- Fixed an issue where mob waves could spawn at the wrong island when players were breaking each other’s OneBlocks. [Thanks cwbit for reporting](https://github.com/2Lynk/OneBlock/issues/25)
- Fixed an issue where ore generation could feel inconsistent for some players in shared multiplayer island-breaking setups. [Thanks cwbit for reporting](https://github.com/2Lynk/OneBlock/issues/26)
release
One Block 2.3.12
2.3.1223 мар. 2026 г.27,9 тыс.Minecraft: 1.21.11fabric
Что нового
Another small fix, thanks for [Melo on Discord for reporting](https://discord.com/channels/1187428541072158860/1187428541072158863/1485349891738959984)
Fixed the issue where sometimes mostly to only nether or end blocks would spawn after visiting the nether or end.
Now they are always properly shuffled in the possible blocks.
release
One Block 2.3.11
2.3.1117 мар. 2026 г.6,3 тыс.Minecraft: 1.21.11fabric
Что нового
Small fix, sometimes after 10k block breaks biome cycling would break. Not any more :)
release
One Block 2.3.11
2.3.1117 мар. 2026 г.12,2 тыс.Minecraft: 1.21.10fabric
Что нового
Small fix, sometimes after 10k block breaks biome cycling would break. Not any more :)
release
One Block 2.3.10
2.3.102 мар. 2026 г.13,2 тыс.Minecraft: 1.21.11fabric
Что нового
## Changelog
- Added configurable multiplayer island spacing via `server.properties` (`oneblock.multiplayerIslandSpacing`)
- Spacing override is applied before world creation for new servers
- Overlay now shows owner name and break count when breaking another player's OneBlock (if enabled)
- Progression, hardness, and stats follow the owner when "count for original owner" is enabled
- Fixed respawn bug ("Loading terrain" hang) by deferring teleport
- Added (optional) admin panel support for changing island spacing in-game
release
One Block 2.3.10
2.3.102 мар. 2026 г.2,8 тыс.Minecraft: 1.21.10fabric
Что нового
## Changelog
- Added configurable multiplayer island spacing via `server.properties` (`oneblock.multiplayerIslandSpacing`)
- Spacing override is applied before world creation for new servers
- Overlay now shows owner name and break count when breaking another player's OneBlock (if enabled)
- Progression, hardness, and stats follow the owner when "count for original owner" is enabled
- Fixed respawn bug ("Loading terrain" hang) by deferring teleport
- Added (optional) admin panel support for changing island spacing in-game
release
One Block 2.3.9
2.3.97 февр. 2026 г.21,7 тыс.Minecraft: 1.21.11fabric
Что нового
# OneBlock Update Summary (1.21.10 & 1.21.11)
## What was added
- New options so server owners can choose what kinds of items can appear. This includes spawners and other blocks / items
- Extra switches in the admin panel to turn those options on or off.
- Better saving of settings so they stay after restarts.
- A small update to how tool wear is handled with gentle drops.
## Why it matters
- More control for servers.
- Easier troubleshooting.
- Settings now behave more reliably.
release
One Block 2.3.9
2.3.97 февр. 2026 г.6,1 тыс.Minecraft: 1.21.10fabric
Что нового
# OneBlock Update Summary (1.21.10 & 1.21.11)
## What was added
- New options so server owners can choose what kinds of items can appear. This includes spawners and other blocks / items
- Extra switches in the admin panel to turn those options on or off.
- Better saving of settings so they stay after restarts.
- A small update to how tool wear is handled with gentle drops.
## Why it matters
- More control for servers.
- Easier troubleshooting.
- Settings now behave more reliably.
release
One Block 2.3.8
2.3.82 февр. 2026 г.4 тыс.Minecraft: 1.21.11fabric
Что нового
## Update Summary
- Added a `/oneblock help` command that creates a support file for Discord.
- Fixed OneBlock world type selection for some hosts.
- Fixed update links and small admin improvements.
- Tools now take durability normally when gentle drop is enabled.
release
One Block 2.3.8
2.3.82 февр. 2026 г.940Minecraft: 1.21.10fabric
Что нового
## Update Summary
- Added a `/oneblock help` command that creates a support file for Discord.
- Fixed OneBlock world type selection for some hosts.
- Fixed update links and small admin improvements.
- Tools now take durability normally when gentle drop is enabled.
release
One Block 2.3.7
2.3.727 янв. 2026 г.5,1 тыс.Minecraft: 1.21.11fabric
Что нового
# OneBlock v2.3.7 - Block Spawn Control Update
## New Feature: Configurable Block Spawn Weights
Take full control over what spawns from your OneBlock! This update introduces a powerful new system that lets you customize the spawn rates of different block categories through the admin panel.
### What's New
**Admin Panel Page 5: Block Spawn Control**
- Access via `/oneblock admin` → Navigate to page 5
- Adjust spawn weights for 8 different block categories
- Weight scale: **1 (very rare)** to **20 (very common)**, default is **10 (balanced)**
- Changes apply immediately—no server restart needed!
### Controllable Block Categories
| Category | Examples | Default Weight |
|----------|----------|----------------|
| ** Logs** | Oak, Birch, Spruce, Jungle, Acacia, Dark Oak, Mangrove, Cherry | 10 |
| ** Planks** | All plank types (including Crimson & Warped) | 10 |
| ** Common Ores** | Coal, Iron, Copper, Gold, Redstone, Lapis, Nether Quartz | 10 |
| ** Rare Ores** | Diamond, Emerald, Ancient Debris | 10 |
| ** Wool** | All 16 wool colors | 10 |
| ** Structural** | Stone, Cobblestone, Dirt, Sand, Gravel, Deepslate, etc. | 10 |
| ** Plants** | Flowers, Grass, Vines, Mushrooms, Fungus, Roots | 10 |
| ** Leaves** | All leaf types (Oak, Birch, Spruce, Jungle, etc.) | 10 |
### How It Works
- **Higher weight = more frequent spawns**: Set logs to 20 and they'll appear ~95% of the time
- **Lower weight = rare spawns**: Set rare ores to 1 to make them truly scarce
- **Dynamic scaling**: Weights automatically adjust based on world difficulty and progression
- **Biome cycling compatible**: Works seamlessly with biome-specific block pools
- **Persistent settings**: All configurations save to your world data
### Usage Examples
**Resource Gathering Focus**
- Common Ores: 20
- Rare Ores: 15
- Logs: 5
- Everything else: 1
- *Result: Mining-focused gameplay with abundant ores*
**Building Materials Mode**
- Logs: 20
- Planks: 20
- Structural: 15
- Everything else: 5
- *Result: Perfect for creative building projects*
**Vanilla Balance**
- All categories: 10
- *Result: Default balanced distribution*
**Hardcore Survival**
- All categories: 5-8
- Rare Ores: 1
- *Result: Challenging resource scarcity*
### Controls
- **Left Click**: Decrease weight by 1 (Shift: -2)
- **Right Click**: Increase weight by 1 (Shift: +2)
- **Reset Button**: Restore all weights to default (10)
---
## Bug Fixes
### End Portal Frame Drop Fix
Fixed a critical bug where End Portal Frames were dropping at world origin (0, 0, 0) instead of at the OneBlock location. Frames now correctly spawn at the OneBlock position after reaching the requirement threshold.
## Feedback & Support
Found a bug or have a suggestion? Please report it on our [GitHub Issues](https://github.com/yourusername/oneblock/issues) page or join our community Discord!
---
**Full Changelog:**
- ✨ Added configurable block spawn weight system (1-20 scale)
- ✨ Added admin panel page 5 for block spawn control
- ✨ Added 8 customizable block categories with real-time adjustment
- ✨ Added persistence system for block weight configuration
- ✨ Added biome cycling integration with weighted block selection
- ✨ Added debug logging for spawn weight calculations
- 🐛 Fixed End Portal Frames spawning at wrong coordinates (0, 0, 0)
- 🐛 Fixed update notification links pointing to wrong Minecraft versions
- Optimized weight calculation for performance
- Improved admin panel navigation (now 5 pages total)
release
One Block 2.3.7
2.3.727 янв. 2026 г.1,2 тыс.Minecraft: 1.21.10fabric
Что нового
# OneBlock v2.3.7 - Block Spawn Control Update
## New Feature: Configurable Block Spawn Weights
Take full control over what spawns from your OneBlock! This update introduces a powerful new system that lets you customize the spawn rates of different block categories through the admin panel.
### What's New
**Admin Panel Page 5: Block Spawn Control**
- Access via `/oneblock admin` → Navigate to page 5
- Adjust spawn weights for 8 different block categories
- Weight scale: **1 (very rare)** to **20 (very common)**, default is **10 (balanced)**
- Changes apply immediately—no server restart needed!
### Controllable Block Categories
| Category | Examples | Default Weight |
|----------|----------|----------------|
| ** Logs** | Oak, Birch, Spruce, Jungle, Acacia, Dark Oak, Mangrove, Cherry | 10 |
| ** Planks** | All plank types (including Crimson & Warped) | 10 |
| ** Common Ores** | Coal, Iron, Copper, Gold, Redstone, Lapis, Nether Quartz | 10 |
| ** Rare Ores** | Diamond, Emerald, Ancient Debris | 10 |
| ** Wool** | All 16 wool colors | 10 |
| ** Structural** | Stone, Cobblestone, Dirt, Sand, Gravel, Deepslate, etc. | 10 |
| ** Plants** | Flowers, Grass, Vines, Mushrooms, Fungus, Roots | 10 |
| ** Leaves** | All leaf types (Oak, Birch, Spruce, Jungle, etc.) | 10 |
### How It Works
- **Higher weight = more frequent spawns**: Set logs to 20 and they'll appear ~95% of the time
- **Lower weight = rare spawns**: Set rare ores to 1 to make them truly scarce
- **Dynamic scaling**: Weights automatically adjust based on world difficulty and progression
- **Biome cycling compatible**: Works seamlessly with biome-specific block pools
- **Persistent settings**: All configurations save to your world data
### Usage Examples
**Resource Gathering Focus**
- Common Ores: 20
- Rare Ores: 15
- Logs: 5
- Everything else: 1
- *Result: Mining-focused gameplay with abundant ores*
**Building Materials Mode**
- Logs: 20
- Planks: 20
- Structural: 15
- Everything else: 5
- *Result: Perfect for creative building projects*
**Vanilla Balance**
- All categories: 10
- *Result: Default balanced distribution*
**Hardcore Survival**
- All categories: 5-8
- Rare Ores: 1
- *Result: Challenging resource scarcity*
### Controls
- **Left Click**: Decrease weight by 1 (Shift: -2)
- **Right Click**: Increase weight by 1 (Shift: +2)
- **Reset Button**: Restore all weights to default (10)
---
## Bug Fixes
### End Portal Frame Drop Fix
Fixed a critical bug where End Portal Frames were dropping at world origin (0, 0, 0) instead of at the OneBlock location. Frames now correctly spawn at the OneBlock position after reaching the requirement threshold.
## Feedback & Support
Found a bug or have a suggestion? Please report it on our [GitHub Issues](https://github.com/yourusername/oneblock/issues) page or join our community Discord!
---
**Full Changelog:**
- ✨ Added configurable block spawn weight system (1-20 scale)
- ✨ Added admin panel page 5 for block spawn control
- ✨ Added 8 customizable block categories with real-time adjustment
- ✨ Added persistence system for block weight configuration
- ✨ Added biome cycling integration with weighted block selection
- ✨ Added debug logging for spawn weight calculations
- 🐛 Fixed End Portal Frames spawning at wrong coordinates (0, 0, 0)
- 🐛 Fixed update notification links pointing to wrong Minecraft versions
- Optimized weight calculation for performance
- Improved admin panel navigation (now 5 pages total)
release
One Block 2.3.6
2.3.612 янв. 2026 г.11,2 тыс.Minecraft: 1.21.11fabric
Что нового
- Removed wave cleared message, this was giving issues for some players
- Fixed End Portal Frames not dropping for some players.
release
One Block 2.3.6
2.3.612 янв. 2026 г.3 тыс.Minecraft: 1.21.10fabric
Что нового
- Removed wave cleared message, this was giving issues for some players
- Fixed End Portal Frames not dropping for some players.
release
One Block 2.3.5
2.3.53 янв. 2026 г.39,2 тыс.Minecraft: 1.21.11fabric
Что нового
## Bug fixes
- Fixed only stone blocks spawning in some cases
- Removed duplicated options in the `/oneblock admin` menu
release
One Block 2.3.5
2.3.53 янв. 2026 г.2,1 тыс.Minecraft: 1.21.10fabric
Что нового
## Bug fixes
- Fixed only stone blocks spawning in some cases
- Removed duplicated options in the `/oneblock admin` menu
release
One Block 2.3.4
2.3.428 дек. 2025 г.12 тыс.Minecraft: 1.21.11fabric
Что нового
Small quality of life update.
If the world type is not set to One Block, the mod wont work.
This will allows you to have the mod installed and enabled but still play vanilla worlds without the mod spawning a one block etc.
release
One Block 2.3.4
2.3.428 дек. 2025 г.1,5 тыс.Minecraft: 1.21.10fabric
Что нового
Small quality of life update.
If the world type is not set to One Block, the mod wont work.
This will allows you to have the mod installed and enabled but still play vanilla worlds without the mod spawning a one block etc.
release
One Block 2.3.3
2.3.315 дек. 2025 г.6,7 тыс.Minecraft: 1.21.11fabric
Что нового
Fixed a bug with /votebiome not working properly and switching to a random biome after vote passes
release
One Block 2.3.3
2.3.315 дек. 2025 г.3,3 тыс.Minecraft: 1.21.10fabric
Что нового
Fixed a bug with /votebiome not working properly and switching to a random biome after vote passes
release
One Block 2.3.2
2.3.215 дек. 2025 г.436Minecraft: 1.21.11fabric
Что нового
Compatibility: Released for Minecraft 1.21.11 (Fabric)
release
One Block 1.1.1
1.1.114 дек. 2025 г.6,5 тыс.Minecraft: 1.20.4fabric
Что нового
Fixed a bug where players where not able to place a block against the One Block.
This was due to a faulty check.
release
One Block 2.3.2
2.3.28 дек. 2025 г.3,5 тыс.Minecraft: 1.21.10fabric
Что нового
# OneBlock v2.3.2 - Configuration Overhaul & Animal Control
## OneBlock Guidebook
- **17-Page Interactive Guide** - Comprehensive guidebook given to all players on first join
- **Dynamic Content** - All values pulled from current server configuration
- **Auto-Update** - Right-click the guidebook to refresh with latest config values
- **Complete Coverage** - Welcome, mechanics, progression, waves, drops, chances, biomes, commands, dimensions, multiplayer, tips, recipes, and admin information
- **Command Access** - `/oneblock guide` gives or updates the guidebook
- **Always Accurate** - Config changes automatically reflected when you open the book
## New Configuration Options
- **Plants Toggle** - Enable/disable plant/flower spawning via admin panel (default: enabled)
- **Split Wave Chances** - Separate control for enemy and friendly mob waves:
- **Enemy Wave Chance** - Controls hostile mob wave spawning
- **Friendly Wave Chance** - Controls friendly mob wave spawning
- *Previously both used a single "Wave Chance" setting*
- **Animal Spawn Weights** - Control spawn frequency for different animal categories (1-10 scale, default: 5)
## Admin Panel Updates
- **4-Page Admin Panel** - Added new Page 4 for animal spawn control
- **Page 1 Slot 5** - Plants toggle (wheat seeds icon)
- **Page 1 Slot 10** - Renamed to "Enemy Wave Chance" (clock icon)
- **Page 1 Slot 14** - NEW "Friendly Wave Chance" (bell icon)
- **Page 4** - NEW Animal Spawn Control with 6 category sliders:
- **Farm Animals** - Chicken, Cow, Sheep, Pig
- **Resource Animals** - Mooshroom, Bee, Goat
- **Mount Animals** - Horse, Donkey, Camel, Llama, Mule
- **Pet Animals** - Cat, Wolf, Parrot
- **Utility Animals** - Allay, Iron Golem, Snow Golem
- **Rare Animals** - Fox, Panda, Turtle, Rabbit
- Config list now displays both wave chances separately
## Animal Spawn Weighting System
- **Weighted Selection** - Higher weight = more frequent spawns
- **Weight Range** - 1 (rare) to 10 (very common), default: 5 (balanced)
- **Easy Adjustment** - Left/Right click: ±1 | Shift + Left/Right: ±2
- **Visual Feedback** - Item stack count shows current weight value
- **Per-Category Control** - Fine-tune which animal types spawn more often
## OneBlock Safety System
- **Auto-regeneration** - Missing OneBlocks automatically respawn every 10 ticks
- **Falling block detection** - Won't spawn blocks while gravity blocks are falling through
- **Piston protection integration** - Regenerated blocks properly register with anti-exploit system
## Bug Fixes
- **Friendly wave spawning** - Fixed friendly mobs not spawning when friendly wave chance was adjusted
- **Plant spawning without support** - Fixed plants appearing without solid blocks beneath them
- **Gravity block spawning without support** - Fixed gravity blocks (sand, gravel, anvils, concrete powder, etc.) spawning without solid support and immediately falling/breaking
- **OneBlock regeneration** - Fixed blocks not respawning after being removed
## Command Updates
- `/oneblock admin` commands now support:
- `enemywavechance` - Set enemy wave spawn chance
- `friendlywavechance` - Set friendly wave spawn chance
- `wavechance` - (deprecated) Sets enemy wave chance for backwards compatibility
---
release
One Block 2.3.1
2.3.14 дек. 2025 г.67,1 тыс.Minecraft: 1.21.10fabric
Что нового
# OneBlock v2.3.1 - Bug Fixes & Leaderboard
## Player Statistics Leaderboard
When hosting a server you can view all player stats with `/oneblock leaderboard`! Features:
- **Ranked display** - Top 3 players get special colors (gold, yellow, red) and glow effect
- **Comprehensive stats** - Breaks, online status, OneBlock position, wave progress, dimensions visited
- **Operator features** - OPs see live stats: current location, health, food, XP level, and gamemode
- **Pagination** - Navigate through pages with arrow buttons (45 players per page)
- **Smart sorting** - Players ranked by total OneBlock breaks
## Critical Bug Fixes
- **OneBlock disappearing** - Fixed OneBlock vanishing when the block beneath it was broken
- **Void dimensions** - Fixed Nether and End generating as void worlds even when void datapacks were disabled
- **Respawn in wrong dimension** - Fixed players respawning in Nether/End instead of Overworld when dying without a spawn point
- **Overlapping dialog text** - Fixed text displays overlapping after death/respawn
## Improvements
- **Verbose logging system** - Toggle detailed debug logs via admin panel (reduces console spam)
- **Dialog cleanup** - Better entity cleanup prevents orphaned text displays
- **Message cooldown** - 200ms cooldown between dialog changes prevents text flickering
---
release
One Block 2.3.0
2.3.028 нояб. 2025 г.134,9 тыс.Minecraft: 1.21.10fabric
Что нового
# OneBlock v2.3.0 - Visual Polish
## Biome Voting
Vote to change island biomes with `/votebiome <biome>`, `/voteyes`, `/voteno`. Clickable chat buttons, >50% to pass, 60s expiry. Configure toggle & cooldown in Admin Panel.
## /setbiome Command
Change your 9-chunk area biome instantly! Updates immediately, works independently from cycling system.
## Visual Effects
Particle & sound effects for milestones, drops, and waves. Toggle in admin panel.
## Dialog System
140+ unique floating messages. Auto-fades after 60s. Configurable via the admin panel.
## Wave Alerts
Title/subtitle warning 1 break before wave. Configurable 1-10s duration in Page 3.
## Death Protection
Keep inventory on death option.
## 3-Page Admin Panel
- **P1**: Core (waves, mobs, items, portal, progression)
- **P2**: Biomes (cycling, voting, caps, countdowns)
- **P3**: UI/QoL (effects, dialogs, inventory, wave alerts)
- *Singleplayer: No OP required!*
## Global Breaks
When enabled: all breaks count globally, players show individual contribution in tab. Configurable via the admin panel.
## Fixes
- Duplicate item drops
- CODEC limit (split config)
- Admin panel navigation
- Gentle drop on OneBlock
- Entity push before respawn
- Update checker version logic
- Biome instant refresh
- Admin panel closes in singleplayer
## New Recipes
**Ice Compression** - Craft water buckets from ice:
```
[Ice]
[Ice][Bucket][Ice]
[Ice]
```
4 ice blocks (any type: ice, packed ice, or blue ice) + bucket = water bucket
*Ice blocks broken at the OneBlock position now drop as items instead of melting!*
**Magma Compression** - Craft lava buckets from magma:
```
[Magma]
[Magma][Bucket][Magma]
[Magma]
```
4 magma blocks + bucket = lava bucket
release
One Block 2.2.2
2.2.226 нояб. 2025 г.740Minecraft: 1.21.10fabric
Что нового
- Biome cycling enabled now will force blocks only from that biome.
- Can change hostile mob and friendly spawn radius
- Fixed a check that if the One Block is not at its place longer than 5 ticks, place it.
- Menu now has two pages, making room for future options
- added command `/oneblock version`
release
One Block 2.2.1
2.2.126 нояб. 2025 г.271Minecraft: 1.21.10fabric
Что нового
- Small fix where the item spawn will now spawn with 0 velocity so it won't fly off if don't have islands enabled :)
release
One Block 2.2.0
2.2.026 нояб. 2025 г.115Minecraft: 1.21.10fabric
Что нового
# OneBlock Changelog
## Version 2.2.0
### Major Features
#### Expanded Biome System
- **All Overworld Biomes** added to the Overworld, no more only river biome!
- **All Nether Biomes** in the Nether!
- **All End Biomes**: in The End!
- `Note, these biomes only generate on new worlds, since a world once started has a set biome generator and this uses a custom generator`
- Added the option for Biome cycling! This provides endless variety as you progress as you break blocks and cycle through biomes with biome themed blocks.
#### OneBlock No-Island Datapack
- New optional datapack: `oneblock:oneblock_no_island`
- Disables the 3x3 starting platform generation
- Can be toggled on/off dynamically without restarting
- Perfect for hardcore challenge mode or custom spawn setups
- Enable/disable through resource pack menu or `/datapack` commands
- For servers, add `oneblock\:oneblock_no_island` to `initial-enabled-packs` in the `server.properties`
#### Item Drop Enhancements
- **Item Drop Count**: Adjust how many items spawn when item drop chance triggers
- Range: 1-64 items per drop
- Default: 1 item
- When spawning in chests: fills multiple slots radiating from center (13, 12, 14, 11, 15...)
- Controlled via Admin Panel Slot 12
- **Lava Bucket Drops**: Easy way to obtain lava without finding lava sources
- Configurable chance to receive lava bucket instead of regular item drops
- Default: 1-in-500 chance (0.2%)
- Integrates seamlessly with item drop system
- Respects item drop count and chest spawning settings
- Controlled via Admin Panel Slot 15
### NEW: Server-Side Admin Panel
- **In-game GUI for all mod settings** - No client mods required!
- Open with `/oneblock admin` command (OP permission required)
- **54-slot chest interface** with intuitive controls:
- Left/Right Click: Adjust values by ±1
- Shift + Left/Right Click: Adjust values by ±10
- Click toggles: Enable/disable features instantly
- **7 Organized Rows**:
- **Row 1**: Wave Settings (enable, chance, max size, divisor)
- **Row 2**: Drop Settings (item drops, friendly mobs, chances)
- **Row 3**: Item Settings (drop count 1-64, lava bucket chance)
- **Row 4**: End Portal Frame Settings (enable, chance, requirements)
- **Row 5**: Progression (cap for block hardness)
- **Row 6**: Wave Countdown Tiers (7 difficulty tiers, 0-12000+ breaks)
- **Row 7**: Actions (reset to defaults, help, close)
- **Auto-save** - All changes persist across restarts
- **Real-time updates** - Changes take effect immediately
- Alternative: Use `/oneblock config` commands for text-based configuration
- See [ADMIN_PANEL_GUIDE.md](https://github.com/2Lynk/OneBlock/blob/main/ADMIN_PANEL_GUIDE.md) for detailed documentation
### Technical Improvements
- Fixed island generation logic to support dynamic datapack toggling
- Removed caching from island spawn checks for real-time configuration updates
- Enhanced RandomItemUtil with multi-item spawning capabilities
- Improved chest filling algorithm for better visual distribution
- Optimized biome block selection with comprehensive pools
- Pistons can no longer move the One Block.
### Quality of Life
- Better loot progression with more diverse item pools
- Configurable difficulty scaling for all random events
- Improved admin panel organization with clearer categorization
- Updated documentation with all new features and settings
---
## Version 2.2.0
### Features from Previous Versions
- Server-side admin panel (no client mods required)
- Configurable mob waves with tier-based difficulty
- Random item drops with dimension unlocking system
- End portal frame drops for progression
- Friendly mob spawns
- Wave countdown customization (7 tiers)
- Full command-line configuration support
- Multiplayer support with per-player or global progression
---
## Configuration
Use `/oneblock admin` to open the in-game GUI or use command-line options via `/oneblock config`.
For detailed documentation on the admin panel, see [ADMIN_PANEL_GUIDE.md](https://github.com/2Lynk/OneBlock/blob/main/ADMIN_PANEL_GUIDE.md).
---
## Issues?
If you face any issues with mod data not being transfered over or anything else, make sure to copy the log from the server and contact me on discord!
release
One Block 2.1.2
2.1.210 нояб. 2025 г.5,7 тыс.Minecraft: 1.21.10fabric
Что нового
# 2.1.2
- Minor fix, made it so that only one creeper can spawn at a time. Had some issues with an early wave on hard spawning three creepers within the first 25 block breaks...
release
One Block 2.1.1
2.1.110 нояб. 2025 г.162Minecraft: 1.21.10fabric
Что нового
## 🧱 OneBlock v2.1.1 — Dimension Unlocks & Smarter Spawning
### ✨ New Features
- **Nether & End progression tracking:**
- When you first enter the Nether or End, you’ll now unlock their unique blocks, items, and mobs.
- Works per-player in multiplayer, and globally in singleplayer.
- **Dynamic block & item pools:**
- Nether blocks (e.g. basalt, blackstone, crimson/warped woods) and End blocks (e.g. purpur, end stone) are added to the One Block after visiting those dimensions.
- Includes vegetation and plants such as vines, fungi, roots, and chorus plants.
### ⚔️ Mob Improvements
- **Light-aware spawning:**
- Mobs that burn in sunlight (zombies, skeletons, drowned, etc.) now only spawn when it’s dark enough.
- Mobs that don’t burn (spiders, creepers, witches, etc.) can spawn during the day.
- **Dimension-unlocked mobs:**
- Once you’ve entered the Nether or End, creatures from those dimensions can spawn near your One Block in any world.
### 🐞 Fixes & Stability
- Fixed crash caused by modifying immutable mob lists.
- Improved chunk safety checks when respawning the One Block.
- Updated player feedback messages with proper dimension colors
(red for Nether, purple for End).
- Fixed bug where an island would not always spawn when starting a new game without the multiplayer pack enabled.
---
Enjoy a more dynamic OneBlock world — explore, unlock, and survive beyond the Overworld! 🌍🔥🌌
release
One Block 2.1.0
2.1.06 нояб. 2025 г.4,4 тыс.Minecraft: 1.21.10fabric
Что нового
# 2.1.0
## 🧱 OneBlock v2.1 — Dynamic Weighting & Player Islands Update
> The mod is backward compatible, any progress you made will be transfered to the new version.
### ✨ New Features
- 🏝 **Per-Player Islands & Multiplayer Mode:**
Multiplayer is now fully supported!
Each player can spawn on their **own personal island** with their **own OneBlock**.
To enable multiplayer mode, add `oneblock\:oneblock_multiplayer` to `initial-enabled-packs` in your server’s `server.properties` file.
Without the multiplayer pack, everyone will share the same central OneBlock — perfect for cooperative play.
- **Version tracking:**
The mod will now notif the players and the server if a new version is available on Modrinth!
- 🌍 **Island Builder:**
A new island generation system automatically builds each player’s starting island when they first join.
- ⚖️ **Dynamic Block Weighting:**
Early-game breaks now favor useful resources like wood, ores, and planks.
As players reach 10,000 total breaks, the weighting smoothly fades —
making block selection fully random for ultimate late-game variety.
### 🔧 Improvements
- 🧮 **Optimized progression scaling** — hardness and difficulty now feel smoother over time.
- 🧱 **Weighted bag system refactored** to scale probabilities by player progress.
- 💾 **Persistent player data** — stores each player’s stats, island position, and break count individually.
- 🔒 **Ownership protection** — players can only break their own OneBlock.
### 🐛 Fixes
- Fixed duplicate weighting causing repeated block entries in random selection.
- Improved stability when saving player data across restarts.
- Minor cleanup and consistency improvements across world generation logic.
- Useful blocks like **wood** and **wool** now spawn more frequently at the beginning.
---
> 💡 This update focuses on **multiplayer support**, **progressive balance**, and a **smarter OneBlock experience**.
> As always, feedback is welcome — share suggestions or bug reports on [GitHub](https://github.com/2Lynk/OneBlock/issues)!
release
One Block 2.0.3
2.0.329 окт. 2025 г.2,6 тыс.Minecraft: 1.21.10fabric
Что нового
# 2.0.3
- Added mob spawns for The Nether and The End.
> If playing with the void Nether and void End datapacks enabled, triggering a mob wave will include monsters from that dimension. So for example, Blazes and Wither Skeletons can now spawn as part of the mob wave in The Nether.
> Due to an oversight in the code these would never spawn...
release
One Block 2.0.2
2.0.226 окт. 2025 г.1,1 тыс.Minecraft: 1.21.10fabric
Что нового
### 2.0.2
- Fixed gravity blocks spawning (gravel, sand etc)
- Fixed that blocks like Chorus blocks can spawn and stay there. Only water and air are not allowed at the oneblock location, if found it will spawn a new block.
- Added friendly mob spawns
- Added difficulty based spawns (Easy has more frequent item drops and friendly spawns while having less enemies spawn, normal is unchanged, hard will spawn more frequent and harder enemies and less frequent friendly or item spawns)
- Added aquatic mob spawns (if under the one block is enough water)
release
One Block 2.0.1
2.0.124 окт. 2025 г.964Minecraft: 1.21.10fabric
Что нового
Fixed the datapack versions being too low and thus giving an error.
release
OLD One Block 2.0.0
2.0.023 окт. 2025 г.688Minecraft: 1.21.10fabric
Что нового
Version 2.0!
Completely rewritten mod! New additions, new functionality, new gameplay! Visit the homepage to learn more.
release
One Block 1.1.0
1.1.012 сент. 2025 г.11,6 тыс.Minecraft: 1.20.4, 1.20.5, 1.20.6fabric
Что нового
Added support for blocks from any other mod.
> If you have an issue with placing blocks against the oneblock, please use /fill 1 99 1 -1 99 -1 to place a small island underneath the oneblock
release
OneBlock 1.0.0
1.0.022 дек. 2023 г.69,7 тыс.Minecraft: 1.20.4fabric
Что нового
## One Block Minecraft Mod 1.0 - Release Notes
🌟 **Welcome to One Block 1.0** 🌟
Embark on an extraordinary Minecraft adventure with the official release of One Block 1.0! This version introduces a thrilling new way to experience the game, starting with a single magical block under your feet that holds an entire universe within. As you break and rebuild, each layer unfolds, revealing diverse materials, mysterious artifacts, and even rare treasures.
### Key Features of 1.0:
- **Infinite Possibilities**: Start with one block and expand your world infinitely in all directions.
- **Level Up**: Progress through 30 unique levels, each with distinct themes ranging from 'Basic Natural Blocks' to 'End Game Blocks'.
- **Customization Galore**: Fully customizable mod settings allow for a personalized journey. Tweak levels, drops, and more to your liking.
- **Commands**: In-game commands like `/oneblock info`, `/oneblock level`, and `/oneblock credits` provide important mod information and player stats.
- **Generator Tool**: Visit our site to access the configuration generator and tailor the mod to your own play style.
### Discover the Magic:
Whether you're a solo adventurer or a server dweller, One Block offers a unique challenge that reshapes the way you play. With every block, you unearth a new layer of surprises, ready to be explored and conquered.
### Join the One Block Community:
Stay updated, share experiences, and get support on our dedicated website. Plus, don't miss the fully functional showcase version available online!
Forge your story, one block at a time, with One Block 1.0. Ready to delve into a new realm of creativity?
Download Now and Start Your Adventure!