COWMODSКаталог модов
One Block

ВЕРСИИ (706)

release

OneBlock 5.1.6 — Fabric 1.20.6

5.1.6+1.20.6-fabric
8 окт. 2026 г.2,4 тыс.Minecraft: 1.20.6fabric
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# OneBlock 5.1.6 *This file is for **Fabric 1.20.6**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.6.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — NeoForge 26.3

5.1.6+26.3-neoforge
8 окт. 2026 г.1,8 тыс.Minecraft: 26.3neoforge
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Что нового
# OneBlock 5.1.6 *This file is for **NeoForge 26.3**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — NeoForge 26.2

5.1.6+26.2-neoforge
8 окт. 2026 г.392Minecraft: 26.2neoforge
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Что нового
# OneBlock 5.1.6 *This file is for **NeoForge 26.2**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Forge 26.2

5.1.6+26.2-forge
8 окт. 2026 г.866Minecraft: 26.2forge
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Что нового
# OneBlock 5.1.6 *This file is for **Forge 26.2**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Fabric 26.2

5.1.6+26.2-fabric
8 окт. 2026 г.4,9 тыс.Minecraft: 26.2fabric
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Что нового
# OneBlock 5.1.6 *This file is for **Fabric 26.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.2.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — NeoForge 26.1.2

5.1.6+26.1.2-neoforge
8 окт. 2026 г.124Minecraft: 26.1.2neoforge
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Что нового
# OneBlock 5.1.6 *This file is for **NeoForge 26.1.2**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Forge 26.1.2

5.1.6+26.1.2-forge
8 окт. 2026 г.159Minecraft: 26.1.2forge
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Что нового
# OneBlock 5.1.6 *This file is for **Forge 26.1.2**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Fabric 26.1.2

5.1.6+26.1.2-fabric
8 окт. 2026 г.1,1 тыс.Minecraft: 26.1.2fabric
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# OneBlock 5.1.6 *This file is for **Fabric 26.1.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.2.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — NeoForge 26.1.1

5.1.6+26.1.1-neoforge
8 окт. 2026 г.26Minecraft: 26.1.1neoforge
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Что нового
# OneBlock 5.1.6 *This file is for **NeoForge 26.1.1**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Forge 26.1.1

5.1.6+26.1.1-forge
8 окт. 2026 г.31Minecraft: 26.1.1forge
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Что нового
# OneBlock 5.1.6 *This file is for **Forge 26.1.1**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Fabric 26.1.1

5.1.6+26.1.1-fabric
8 окт. 2026 г.140Minecraft: 26.1.1fabric
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Что нового
# OneBlock 5.1.6 *This file is for **Fabric 26.1.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.1.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — NeoForge 26.1

5.1.6+26.1-neoforge
8 окт. 2026 г.49Minecraft: 26.1neoforge
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Что нового
# OneBlock 5.1.6 *This file is for **NeoForge 26.1**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Forge 26.1

5.1.6+26.1-forge
8 окт. 2026 г.103Minecraft: 26.1forge
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Что нового
# OneBlock 5.1.6 *This file is for **Forge 26.1**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Fabric 26.1

5.1.6+26.1-fabric
8 окт. 2026 г.462Minecraft: 26.1fabric
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Что нового
# OneBlock 5.1.6 *This file is for **Fabric 26.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — NeoForge 1.21.11

5.1.6+1.21.11-neoforge
8 окт. 2026 г.308Minecraft: 1.21.11neoforge
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Что нового
# OneBlock 5.1.6 *This file is for **NeoForge 1.21.11**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Forge 1.21.11

5.1.6+1.21.11-forge
8 окт. 2026 г.723Minecraft: 1.21.11forge
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Что нового
# OneBlock 5.1.6 *This file is for **Forge 1.21.11**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Fabric 1.21.11

5.1.6+1.21.11-fabric
8 окт. 2026 г.5,5 тыс.Minecraft: 1.21.11fabric
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Что нового
# OneBlock 5.1.6 *This file is for **Fabric 1.21.11**. It requires **Fabric Loader 0.17.3 or newer** — that is what Fabric API already needs on 1.21.11.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — NeoForge 1.21.10

5.1.6+1.21.10-neoforge
8 окт. 2026 г.156Minecraft: 1.21.10neoforge
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Что нового
# OneBlock 5.1.6 *This file is for **NeoForge 1.21.10**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Forge 1.21.10

5.1.6+1.21.10-forge
8 окт. 2026 г.209Minecraft: 1.21.10forge
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Что нового
# OneBlock 5.1.6 *This file is for **Forge 1.21.10**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Fabric 1.21.10

5.1.6+1.21.10-fabric
8 окт. 2026 г.945Minecraft: 1.21.10fabric
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Что нового
# OneBlock 5.1.6 *This file is for **Fabric 1.21.10**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.10.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — NeoForge 1.21.9

5.1.6+1.21.9-neoforge
8 окт. 2026 г.11Minecraft: 1.21.9neoforge
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Что нового
# OneBlock 5.1.6 *This file is for **NeoForge 1.21.9**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Forge 1.21.9

5.1.6+1.21.9-forge
8 окт. 2026 г.18Minecraft: 1.21.9forge
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Что нового
# OneBlock 5.1.6 *This file is for **Forge 1.21.9**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Fabric 1.21.9

5.1.6+1.21.9-fabric
8 окт. 2026 г.64Minecraft: 1.21.9fabric
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Что нового
# OneBlock 5.1.6 *This file is for **Fabric 1.21.9**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.9.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — NeoForge 1.21.8

5.1.6+1.21.8-neoforge
8 окт. 2026 г.32Minecraft: 1.21.8neoforge
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Что нового
# OneBlock 5.1.6 *This file is for **NeoForge 1.21.8**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Forge 1.21.8

5.1.6+1.21.8-forge
8 окт. 2026 г.45Minecraft: 1.21.8forge
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Что нового
# OneBlock 5.1.6 *This file is for **Forge 1.21.8**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Fabric 1.21.8

5.1.6+1.21.8-fabric
8 окт. 2026 г.162Minecraft: 1.21.8fabric
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Что нового
# OneBlock 5.1.6 *This file is for **Fabric 1.21.8**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.8.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — NeoForge 1.21.7

5.1.6+1.21.7-neoforge
8 окт. 2026 г.10Minecraft: 1.21.7neoforge
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Что нового
# OneBlock 5.1.6 *This file is for **NeoForge 1.21.7**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Forge 1.21.7

5.1.6+1.21.7-forge
8 окт. 2026 г.13Minecraft: 1.21.7forge
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Что нового
# OneBlock 5.1.6 *This file is for **Forge 1.21.7**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Fabric 1.21.7

5.1.6+1.21.7-fabric
8 окт. 2026 г.38Minecraft: 1.21.7fabric
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Что нового
# OneBlock 5.1.6 *This file is for **Fabric 1.21.7**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.7.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — NeoForge 1.21.6

5.1.6+1.21.6-neoforge
8 окт. 2026 г.15Minecraft: 1.21.6neoforge
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Что нового
# OneBlock 5.1.6 *This file is for **NeoForge 1.21.6**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Forge 1.21.6

5.1.6+1.21.6-forge
8 окт. 2026 г.17Minecraft: 1.21.6forge
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Что нового
# OneBlock 5.1.6 *This file is for **Forge 1.21.6**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Fabric 1.21.6

5.1.6+1.21.6-fabric
8 окт. 2026 г.48Minecraft: 1.21.6fabric
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# OneBlock 5.1.6 *This file is for **Fabric 1.21.6**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.6.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — NeoForge 1.21.5

5.1.6+1.21.5-neoforge
8 окт. 2026 г.12Minecraft: 1.21.5neoforge
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# OneBlock 5.1.6 *This file is for **NeoForge 1.21.5**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Forge 1.21.5

5.1.6+1.21.5-forge
8 окт. 2026 г.39Minecraft: 1.21.5forge
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# OneBlock 5.1.6 *This file is for **Forge 1.21.5**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Fabric 1.21.5

5.1.6+1.21.5-fabric
8 окт. 2026 г.215Minecraft: 1.21.5fabric
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# OneBlock 5.1.6 *This file is for **Fabric 1.21.5**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.21.5.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — NeoForge 1.21.4

5.1.6+1.21.4-neoforge
8 окт. 2026 г.28Minecraft: 1.21.4neoforge
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# OneBlock 5.1.6 *This file is for **NeoForge 1.21.4**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Forge 1.21.4

5.1.6+1.21.4-forge
8 окт. 2026 г.68Minecraft: 1.21.4forge
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# OneBlock 5.1.6 *This file is for **Forge 1.21.4**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Fabric 1.21.4

5.1.6+1.21.4-fabric
8 окт. 2026 г.286Minecraft: 1.21.4fabric
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Что нового
# OneBlock 5.1.6 *This file is for **Fabric 1.21.4**. It requires **Fabric Loader 0.16.9 or newer** — that is what Fabric API already needs on 1.21.4.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — NeoForge 1.21.3

5.1.6+1.21.3-neoforge
8 окт. 2026 г.14Minecraft: 1.21.3neoforge
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# OneBlock 5.1.6 *This file is for **NeoForge 1.21.3**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Forge 1.21.3

5.1.6+1.21.3-forge
8 окт. 2026 г.19Minecraft: 1.21.3forge
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# OneBlock 5.1.6 *This file is for **Forge 1.21.3**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Fabric 1.21.3

5.1.6+1.21.3-fabric
8 окт. 2026 г.37Minecraft: 1.21.3fabric
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Что нового
# OneBlock 5.1.6 *This file is for **Fabric 1.21.3**. It requires **Fabric Loader 0.16.8 or newer** — that is what Fabric API already needs on 1.21.3.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — NeoForge 1.21.2

5.1.6+1.21.2-neoforge
8 окт. 2026 г.12Minecraft: 1.21.2neoforge
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# OneBlock 5.1.6 *This file is for **NeoForge 1.21.2**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Fabric 1.21.2

5.1.6+1.21.2-fabric
8 окт. 2026 г.14Minecraft: 1.21.2fabric
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# OneBlock 5.1.6 *This file is for **Fabric 1.21.2**. It requires **Fabric Loader 0.16.7 or newer** — that is what Fabric API already needs on 1.21.2.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — NeoForge 1.21.1

5.1.6+1.21.1-neoforge
8 окт. 2026 г.1 тыс.Minecraft: 1.21.1neoforge
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# OneBlock 5.1.6 *This file is for **NeoForge 1.21.1**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Forge 1.21.1

5.1.6+1.21.1-forge
8 окт. 2026 г.312Minecraft: 1.21.1forge
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Что нового
# OneBlock 5.1.6 *This file is for **Forge 1.21.1**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Fabric 1.21.1

5.1.6+1.21.1-fabric
8 окт. 2026 г.1,4 тыс.Minecraft: 1.21.1fabric
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# OneBlock 5.1.6 *This file is for **Fabric 1.21.1**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.1.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — NeoForge 1.21

5.1.6+1.21-neoforge
8 окт. 2026 г.48Minecraft: 1.21neoforge
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Что нового
# OneBlock 5.1.6 *This file is for **NeoForge 1.21**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Forge 1.21

5.1.6+1.21-forge
8 окт. 2026 г.81Minecraft: 1.21forge
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Что нового
# OneBlock 5.1.6 *This file is for **Forge 1.21**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Fabric 1.21

5.1.6+1.21-fabric
8 окт. 2026 г.287Minecraft: 1.21fabric
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Что нового
# OneBlock 5.1.6 *This file is for **Fabric 1.21**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — NeoForge 1.20.6

5.1.6+1.20.6-neoforge
8 окт. 2026 г.32Minecraft: 1.20.6neoforge
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Что нового
# OneBlock 5.1.6 *This file is for **NeoForge 1.20.6**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Forge 1.20.6

5.1.6+1.20.6-forge
8 окт. 2026 г.122Minecraft: 1.20.6forge
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Что нового
# OneBlock 5.1.6 *This file is for **Forge 1.20.6**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Fabric 1.20.5

5.1.6+1.20.5-fabric
8 окт. 2026 г.30Minecraft: 1.20.5fabric
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Что нового
# OneBlock 5.1.6 *This file is for **Fabric 1.20.5**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.5.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — NeoForge 1.20.4

5.1.6+1.20.4-neoforge
8 окт. 2026 г.12Minecraft: 1.20.4neoforge
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Что нового
# OneBlock 5.1.6 *This file is for **NeoForge 1.20.4**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Forge 1.20.4

5.1.6+1.20.4-forge
8 окт. 2026 г.35Minecraft: 1.20.4forge
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Что нового
# OneBlock 5.1.6 *This file is for **Forge 1.20.4**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Fabric 1.20.4

5.1.6+1.20.4-fabric
8 окт. 2026 г.72Minecraft: 1.20.4fabric
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Что нового
# OneBlock 5.1.6 *This file is for **Fabric 1.20.4**. It requires **Fabric Loader 0.15.1 or newer** — that is what Fabric API already needs on 1.20.4.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Fabric 1.20.3

5.1.6+1.20.3-fabric
8 окт. 2026 г.8Minecraft: 1.20.3fabric
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Что нового
# OneBlock 5.1.6 *This file is for **Fabric 1.20.3**. It requires **Fabric Loader 0.14.23 or newer** — that is what Fabric API already needs on 1.20.3.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Fabric 1.20.2

5.1.6+1.20.2-fabric
8 окт. 2026 г.70Minecraft: 1.20.2fabric
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Что нового
# OneBlock 5.1.6 *This file is for **Fabric 1.20.2**. It requires **Fabric Loader 0.14.22 or newer** — that is what Fabric API already needs on 1.20.2.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Forge 1.20.1

5.1.6+1.20.1-forge
8 окт. 2026 г.2,1 тыс.Minecraft: 1.20.1forge
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Что нового
# OneBlock 5.1.6 *This file is for **Forge 1.20.1**.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Fabric 1.20.1

5.1.6+1.20.1-fabric
8 окт. 2026 г.1,1 тыс.Minecraft: 1.20.1fabric
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Что нового
# OneBlock 5.1.6 *This file is for **Fabric 1.20.1**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.20.1.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.6 — Fabric 26.3

5.1.6+26.3-fabric
8 окт. 2026 г.12 тыс.Minecraft: 26.3fabric
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Что нового
# OneBlock 5.1.6 *This file is for **Fabric 26.3**. It requires **Fabric Loader 0.19.3 or newer** — that is what Fabric API already needs on 26.3.* Fishing finally pays. Vanilla only hands out treasure if you fish in a big open lake, and nobody on a floating block has one of those, so all you ever got was cod and old boots. - **Fishing Treasure** (on by default): treasure can now bite in any pond, even your 3x3 puddle. - **Treasure Chance**: set how often a catch is treasure, 0 to 100%. It starts at 5%, same as vanilla, and Luck of the Sea still helps. Both are in the admin panel under Core Settings. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — NeoForge 26.3

5.1.5+26.3-neoforge
16 сент. 2026 г.2,1 тыс.Minecraft: 26.3neoforge
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Что нового
# OneBlock 5.1.5 *This file is for **NeoForge 26.3**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — NeoForge 26.2

5.1.5+26.2-neoforge
16 сент. 2026 г.515Minecraft: 26.2neoforge
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Что нового
# OneBlock 5.1.5 *This file is for **NeoForge 26.2**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Forge 26.2

5.1.5+26.2-forge
16 сент. 2026 г.1,2 тыс.Minecraft: 26.2forge
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Что нового
# OneBlock 5.1.5 *This file is for **Forge 26.2**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Fabric 26.2

5.1.5+26.2-fabric
16 сент. 2026 г.6,3 тыс.Minecraft: 26.2fabric
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Что нового
# OneBlock 5.1.5 *This file is for **Fabric 26.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.2.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — NeoForge 26.1.2

5.1.5+26.1.2-neoforge
16 сент. 2026 г.132Minecraft: 26.1.2neoforge
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Что нового
# OneBlock 5.1.5 *This file is for **NeoForge 26.1.2**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Forge 26.1.2

5.1.5+26.1.2-forge
16 сент. 2026 г.216Minecraft: 26.1.2forge
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Что нового
# OneBlock 5.1.5 *This file is for **Forge 26.1.2**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Fabric 26.1.2

5.1.5+26.1.2-fabric
16 сент. 2026 г.1,2 тыс.Minecraft: 26.1.2fabric
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Что нового
# OneBlock 5.1.5 *This file is for **Fabric 26.1.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.2.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — NeoForge 26.1.1

5.1.5+26.1.1-neoforge
16 сент. 2026 г.26Minecraft: 26.1.1neoforge
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Что нового
# OneBlock 5.1.5 *This file is for **NeoForge 26.1.1**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Forge 26.1.1

5.1.5+26.1.1-forge
16 сент. 2026 г.46Minecraft: 26.1.1forge
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Что нового
# OneBlock 5.1.5 *This file is for **Forge 26.1.1**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Fabric 26.1.1

5.1.5+26.1.1-fabric
16 сент. 2026 г.175Minecraft: 26.1.1fabric
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Что нового
# OneBlock 5.1.5 *This file is for **Fabric 26.1.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.1.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — NeoForge 26.1

5.1.5+26.1-neoforge
16 сент. 2026 г.70Minecraft: 26.1neoforge
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Что нового
# OneBlock 5.1.5 *This file is for **NeoForge 26.1**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Forge 26.1

5.1.5+26.1-forge
16 сент. 2026 г.135Minecraft: 26.1forge
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Что нового
# OneBlock 5.1.5 *This file is for **Forge 26.1**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Fabric 26.1

5.1.5+26.1-fabric
16 сент. 2026 г.477Minecraft: 26.1fabric
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Что нового
# OneBlock 5.1.5 *This file is for **Fabric 26.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — NeoForge 1.21.11

5.1.5+1.21.11-neoforge
16 сент. 2026 г.267Minecraft: 1.21.11neoforge
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Что нового
# OneBlock 5.1.5 *This file is for **NeoForge 1.21.11**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Forge 1.21.11

5.1.5+1.21.11-forge
16 сент. 2026 г.574Minecraft: 1.21.11forge
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Что нового
# OneBlock 5.1.5 *This file is for **Forge 1.21.11**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Fabric 1.21.11

5.1.5+1.21.11-fabric
16 сент. 2026 г.5 тыс.Minecraft: 1.21.11fabric
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Что нового
# OneBlock 5.1.5 *This file is for **Fabric 1.21.11**. It requires **Fabric Loader 0.17.3 or newer** — that is what Fabric API already needs on 1.21.11.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — NeoForge 1.21.10

5.1.5+1.21.10-neoforge
16 сент. 2026 г.162Minecraft: 1.21.10neoforge
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Что нового
# OneBlock 5.1.5 *This file is for **NeoForge 1.21.10**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Forge 1.21.10

5.1.5+1.21.10-forge
16 сент. 2026 г.217Minecraft: 1.21.10forge
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Что нового
# OneBlock 5.1.5 *This file is for **Forge 1.21.10**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Fabric 1.21.10

5.1.5+1.21.10-fabric
16 сент. 2026 г.899Minecraft: 1.21.10fabric
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Что нового
# OneBlock 5.1.5 *This file is for **Fabric 1.21.10**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.10.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — NeoForge 1.21.9

5.1.5+1.21.9-neoforge
16 сент. 2026 г.21Minecraft: 1.21.9neoforge
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Что нового
# OneBlock 5.1.5 *This file is for **NeoForge 1.21.9**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Forge 1.21.9

5.1.5+1.21.9-forge
16 сент. 2026 г.19Minecraft: 1.21.9forge
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Что нового
# OneBlock 5.1.5 *This file is for **Forge 1.21.9**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Fabric 1.21.9

5.1.5+1.21.9-fabric
16 сент. 2026 г.53Minecraft: 1.21.9fabric
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Что нового
# OneBlock 5.1.5 *This file is for **Fabric 1.21.9**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.9.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — NeoForge 1.21.8

5.1.5+1.21.8-neoforge
16 сент. 2026 г.26Minecraft: 1.21.8neoforge
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Что нового
# OneBlock 5.1.5 *This file is for **NeoForge 1.21.8**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Forge 1.21.8

5.1.5+1.21.8-forge
16 сент. 2026 г.78Minecraft: 1.21.8forge
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Что нового
# OneBlock 5.1.5 *This file is for **Forge 1.21.8**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Fabric 1.21.8

5.1.5+1.21.8-fabric
16 сент. 2026 г.215Minecraft: 1.21.8fabric
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Что нового
# OneBlock 5.1.5 *This file is for **Fabric 1.21.8**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.8.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — NeoForge 1.21.7

5.1.5+1.21.7-neoforge
16 сент. 2026 г.9Minecraft: 1.21.7neoforge
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Что нового
# OneBlock 5.1.5 *This file is for **NeoForge 1.21.7**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Forge 1.21.7

5.1.5+1.21.7-forge
16 сент. 2026 г.14Minecraft: 1.21.7forge
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Что нового
# OneBlock 5.1.5 *This file is for **Forge 1.21.7**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Fabric 1.21.7

5.1.5+1.21.7-fabric
16 сент. 2026 г.28Minecraft: 1.21.7fabric
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Что нового
# OneBlock 5.1.5 *This file is for **Fabric 1.21.7**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.7.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — NeoForge 1.21.6

5.1.5+1.21.6-neoforge
16 сент. 2026 г.11Minecraft: 1.21.6neoforge
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Что нового
# OneBlock 5.1.5 *This file is for **NeoForge 1.21.6**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Forge 1.21.6

5.1.5+1.21.6-forge
16 сент. 2026 г.21Minecraft: 1.21.6forge
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Что нового
# OneBlock 5.1.5 *This file is for **Forge 1.21.6**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Fabric 1.21.6

5.1.5+1.21.6-fabric
16 сент. 2026 г.61Minecraft: 1.21.6fabric
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Что нового
# OneBlock 5.1.5 *This file is for **Fabric 1.21.6**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.6.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — NeoForge 1.21.5

5.1.5+1.21.5-neoforge
16 сент. 2026 г.13Minecraft: 1.21.5neoforge
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Что нового
# OneBlock 5.1.5 *This file is for **NeoForge 1.21.5**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Forge 1.21.5

5.1.5+1.21.5-forge
16 сент. 2026 г.37Minecraft: 1.21.5forge
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Что нового
# OneBlock 5.1.5 *This file is for **Forge 1.21.5**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Fabric 1.21.5

5.1.5+1.21.5-fabric
16 сент. 2026 г.199Minecraft: 1.21.5fabric
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Что нового
# OneBlock 5.1.5 *This file is for **Fabric 1.21.5**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.21.5.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — NeoForge 1.21.4

5.1.5+1.21.4-neoforge
16 сент. 2026 г.38Minecraft: 1.21.4neoforge
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Что нового
# OneBlock 5.1.5 *This file is for **NeoForge 1.21.4**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Forge 1.21.4

5.1.5+1.21.4-forge
16 сент. 2026 г.63Minecraft: 1.21.4forge
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Что нового
# OneBlock 5.1.5 *This file is for **Forge 1.21.4**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Fabric 1.21.4

5.1.5+1.21.4-fabric
16 сент. 2026 г.300Minecraft: 1.21.4fabric
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Что нового
# OneBlock 5.1.5 *This file is for **Fabric 1.21.4**. It requires **Fabric Loader 0.16.9 or newer** — that is what Fabric API already needs on 1.21.4.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — NeoForge 1.21.3

5.1.5+1.21.3-neoforge
16 сент. 2026 г.9Minecraft: 1.21.3neoforge
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Что нового
# OneBlock 5.1.5 *This file is for **NeoForge 1.21.3**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Forge 1.21.3

5.1.5+1.21.3-forge
16 сент. 2026 г.22Minecraft: 1.21.3forge
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Что нового
# OneBlock 5.1.5 *This file is for **Forge 1.21.3**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Fabric 1.21.3

5.1.5+1.21.3-fabric
16 сент. 2026 г.34Minecraft: 1.21.3fabric
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Что нового
# OneBlock 5.1.5 *This file is for **Fabric 1.21.3**. It requires **Fabric Loader 0.16.8 or newer** — that is what Fabric API already needs on 1.21.3.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — NeoForge 1.21.2

5.1.5+1.21.2-neoforge
16 сент. 2026 г.18Minecraft: 1.21.2neoforge
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Что нового
# OneBlock 5.1.5 *This file is for **NeoForge 1.21.2**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Fabric 1.21.2

5.1.5+1.21.2-fabric
16 сент. 2026 г.27Minecraft: 1.21.2fabric
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Что нового
# OneBlock 5.1.5 *This file is for **Fabric 1.21.2**. It requires **Fabric Loader 0.16.7 or newer** — that is what Fabric API already needs on 1.21.2.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — NeoForge 1.21.1

5.1.5+1.21.1-neoforge
16 сент. 2026 г.812Minecraft: 1.21.1neoforge
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Что нового
# OneBlock 5.1.5 *This file is for **NeoForge 1.21.1**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Forge 1.21.1

5.1.5+1.21.1-forge
16 сент. 2026 г.239Minecraft: 1.21.1forge
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Что нового
# OneBlock 5.1.5 *This file is for **Forge 1.21.1**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Fabric 1.21.1

5.1.5+1.21.1-fabric
16 сент. 2026 г.1,2 тыс.Minecraft: 1.21.1fabric
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Что нового
# OneBlock 5.1.5 *This file is for **Fabric 1.21.1**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.1.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — NeoForge 1.21

5.1.5+1.21-neoforge
16 сент. 2026 г.36Minecraft: 1.21neoforge
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Что нового
# OneBlock 5.1.5 *This file is for **NeoForge 1.21**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Forge 1.21

5.1.5+1.21-forge
16 сент. 2026 г.72Minecraft: 1.21forge
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Что нового
# OneBlock 5.1.5 *This file is for **Forge 1.21**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Fabric 1.21

5.1.5+1.21-fabric
16 сент. 2026 г.289Minecraft: 1.21fabric
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Что нового
# OneBlock 5.1.5 *This file is for **Fabric 1.21**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — NeoForge 1.20.6

5.1.5+1.20.6-neoforge
16 сент. 2026 г.18Minecraft: 1.20.6neoforge
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# OneBlock 5.1.5 *This file is for **NeoForge 1.20.6**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Forge 1.20.6

5.1.5+1.20.6-forge
16 сент. 2026 г.47Minecraft: 1.20.6forge
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# OneBlock 5.1.5 *This file is for **Forge 1.20.6**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Fabric 1.20.6

5.1.5+1.20.6-fabric
16 сент. 2026 г.81Minecraft: 1.20.6fabric
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# OneBlock 5.1.5 *This file is for **Fabric 1.20.6**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.6.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Fabric 1.20.5

5.1.5+1.20.5-fabric
16 сент. 2026 г.38Minecraft: 1.20.5fabric
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# OneBlock 5.1.5 *This file is for **Fabric 1.20.5**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.5.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — NeoForge 1.20.4

5.1.5+1.20.4-neoforge
16 сент. 2026 г.27Minecraft: 1.20.4neoforge
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# OneBlock 5.1.5 *This file is for **NeoForge 1.20.4**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Forge 1.20.4

5.1.5+1.20.4-forge
16 сент. 2026 г.44Minecraft: 1.20.4forge
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# OneBlock 5.1.5 *This file is for **Forge 1.20.4**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Fabric 1.20.4

5.1.5+1.20.4-fabric
16 сент. 2026 г.76Minecraft: 1.20.4fabric
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# OneBlock 5.1.5 *This file is for **Fabric 1.20.4**. It requires **Fabric Loader 0.15.1 or newer** — that is what Fabric API already needs on 1.20.4.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Fabric 1.20.3

5.1.5+1.20.3-fabric
16 сент. 2026 г.23Minecraft: 1.20.3fabric
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# OneBlock 5.1.5 *This file is for **Fabric 1.20.3**. It requires **Fabric Loader 0.14.23 or newer** — that is what Fabric API already needs on 1.20.3.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Fabric 1.20.2

5.1.5+1.20.2-fabric
16 сент. 2026 г.60Minecraft: 1.20.2fabric
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# OneBlock 5.1.5 *This file is for **Fabric 1.20.2**. It requires **Fabric Loader 0.14.22 or newer** — that is what Fabric API already needs on 1.20.2.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Forge 1.20.1

5.1.5+1.20.1-forge
16 сент. 2026 г.1,8 тыс.Minecraft: 1.20.1forge
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# OneBlock 5.1.5 *This file is for **Forge 1.20.1**.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Fabric 1.20.1

5.1.5+1.20.1-fabric
16 сент. 2026 г.1 тыс.Minecraft: 1.20.1fabric
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# OneBlock 5.1.5 *This file is for **Fabric 1.20.1**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.20.1.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.5 — Fabric 26.3

5.1.5+26.3-fabric
16 сент. 2026 г.9,7 тыс.Minecraft: 26.3fabric
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# OneBlock 5.1.5 *This file is for **Fabric 26.3**. It requires **Fabric Loader 0.19.3 or newer** — that is what Fabric API already needs on 26.3.* Adds Minecraft 26.3, on Fabric and NeoForge. Nothing else changed. There's no Forge build for 26.3 yet, so that one follows whenever Forge gets there. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — NeoForge 26.2

5.1.4+26.2-neoforge
15 сент. 2026 г.28Minecraft: 26.2neoforge
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# OneBlock 5.1.4 *This file is for **NeoForge 26.2**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Forge 26.2

5.1.4+26.2-forge
15 сент. 2026 г.39Minecraft: 26.2forge
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# OneBlock 5.1.4 *This file is for **Forge 26.2**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — NeoForge 26.1.2

5.1.4+26.1.2-neoforge
15 сент. 2026 г.11Minecraft: 26.1.2neoforge
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# OneBlock 5.1.4 *This file is for **NeoForge 26.1.2**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Forge 26.1.2

5.1.4+26.1.2-forge
15 сент. 2026 г.7Minecraft: 26.1.2forge
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# OneBlock 5.1.4 *This file is for **Forge 26.1.2**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Fabric 26.1.2

5.1.4+26.1.2-fabric
15 сент. 2026 г.30Minecraft: 26.1.2fabric
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# OneBlock 5.1.4 *This file is for **Fabric 26.1.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.2.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — NeoForge 26.1.1

5.1.4+26.1.1-neoforge
15 сент. 2026 г.3Minecraft: 26.1.1neoforge
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# OneBlock 5.1.4 *This file is for **NeoForge 26.1.1**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Forge 26.1.1

5.1.4+26.1.1-forge
15 сент. 2026 г.4Minecraft: 26.1.1forge
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Что нового
# OneBlock 5.1.4 *This file is for **Forge 26.1.1**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Fabric 26.1.1

5.1.4+26.1.1-fabric
15 сент. 2026 г.8Minecraft: 26.1.1fabric
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Что нового
# OneBlock 5.1.4 *This file is for **Fabric 26.1.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.1.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — NeoForge 26.1

5.1.4+26.1-neoforge
15 сент. 2026 г.1Minecraft: 26.1neoforge
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Что нового
# OneBlock 5.1.4 *This file is for **NeoForge 26.1**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Forge 26.1

5.1.4+26.1-forge
15 сент. 2026 г.3Minecraft: 26.1forge
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Что нового
# OneBlock 5.1.4 *This file is for **Forge 26.1**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Fabric 26.1

5.1.4+26.1-fabric
15 сент. 2026 г.13Minecraft: 26.1fabric
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Что нового
# OneBlock 5.1.4 *This file is for **Fabric 26.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — NeoForge 1.21.11

5.1.4+1.21.11-neoforge
15 сент. 2026 г.11Minecraft: 1.21.11neoforge
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Что нового
# OneBlock 5.1.4 *This file is for **NeoForge 1.21.11**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Forge 1.21.11

5.1.4+1.21.11-forge
15 сент. 2026 г.19Minecraft: 1.21.11forge
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Что нового
# OneBlock 5.1.4 *This file is for **Forge 1.21.11**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Fabric 1.21.11

5.1.4+1.21.11-fabric
15 сент. 2026 г.85Minecraft: 1.21.11fabric
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Что нового
# OneBlock 5.1.4 *This file is for **Fabric 1.21.11**. It requires **Fabric Loader 0.17.3 or newer** — that is what Fabric API already needs on 1.21.11.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — NeoForge 1.21.10

5.1.4+1.21.10-neoforge
15 сент. 2026 г.5Minecraft: 1.21.10neoforge
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Что нового
# OneBlock 5.1.4 *This file is for **NeoForge 1.21.10**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Forge 1.21.10

5.1.4+1.21.10-forge
15 сент. 2026 г.3Minecraft: 1.21.10forge
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Что нового
# OneBlock 5.1.4 *This file is for **Forge 1.21.10**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Fabric 1.21.10

5.1.4+1.21.10-fabric
15 сент. 2026 г.20Minecraft: 1.21.10fabric
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Что нового
# OneBlock 5.1.4 *This file is for **Fabric 1.21.10**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.10.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — NeoForge 1.21.9

5.1.4+1.21.9-neoforge
15 сент. 2026 г.0Minecraft: 1.21.9neoforge
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Что нового
# OneBlock 5.1.4 *This file is for **NeoForge 1.21.9**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Forge 1.21.9

5.1.4+1.21.9-forge
15 сент. 2026 г.2Minecraft: 1.21.9forge
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Что нового
# OneBlock 5.1.4 *This file is for **Forge 1.21.9**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Fabric 1.21.9

5.1.4+1.21.9-fabric
15 сент. 2026 г.6Minecraft: 1.21.9fabric
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Что нового
# OneBlock 5.1.4 *This file is for **Fabric 1.21.9**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.9.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — NeoForge 1.21.8

5.1.4+1.21.8-neoforge
15 сент. 2026 г.1Minecraft: 1.21.8neoforge
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Что нового
# OneBlock 5.1.4 *This file is for **NeoForge 1.21.8**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Forge 1.21.8

5.1.4+1.21.8-forge
15 сент. 2026 г.4Minecraft: 1.21.8forge
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Что нового
# OneBlock 5.1.4 *This file is for **Forge 1.21.8**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Fabric 1.21.8

5.1.4+1.21.8-fabric
15 сент. 2026 г.1Minecraft: 1.21.8fabric
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Что нового
# OneBlock 5.1.4 *This file is for **Fabric 1.21.8**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.8.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — NeoForge 1.21.7

5.1.4+1.21.7-neoforge
15 сент. 2026 г.1Minecraft: 1.21.7neoforge
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Что нового
# OneBlock 5.1.4 *This file is for **NeoForge 1.21.7**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Forge 1.21.7

5.1.4+1.21.7-forge
15 сент. 2026 г.1Minecraft: 1.21.7forge
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Что нового
# OneBlock 5.1.4 *This file is for **Forge 1.21.7**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Fabric 1.21.7

5.1.4+1.21.7-fabric
15 сент. 2026 г.1Minecraft: 1.21.7fabric
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Что нового
# OneBlock 5.1.4 *This file is for **Fabric 1.21.7**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.7.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — NeoForge 1.21.6

5.1.4+1.21.6-neoforge
15 сент. 2026 г.5Minecraft: 1.21.6neoforge
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# OneBlock 5.1.4 *This file is for **NeoForge 1.21.6**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Forge 1.21.6

5.1.4+1.21.6-forge
15 сент. 2026 г.1Minecraft: 1.21.6forge
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# OneBlock 5.1.4 *This file is for **Forge 1.21.6**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Fabric 1.21.6

5.1.4+1.21.6-fabric
15 сент. 2026 г.3Minecraft: 1.21.6fabric
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# OneBlock 5.1.4 *This file is for **Fabric 1.21.6**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.6.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — NeoForge 1.21.5

5.1.4+1.21.5-neoforge
15 сент. 2026 г.0Minecraft: 1.21.5neoforge
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# OneBlock 5.1.4 *This file is for **NeoForge 1.21.5**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Forge 1.21.5

5.1.4+1.21.5-forge
15 сент. 2026 г.1Minecraft: 1.21.5forge
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# OneBlock 5.1.4 *This file is for **Forge 1.21.5**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Fabric 1.21.5

5.1.4+1.21.5-fabric
15 сент. 2026 г.9Minecraft: 1.21.5fabric
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# OneBlock 5.1.4 *This file is for **Fabric 1.21.5**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.21.5.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — NeoForge 1.21.4

5.1.4+1.21.4-neoforge
15 сент. 2026 г.2Minecraft: 1.21.4neoforge
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# OneBlock 5.1.4 *This file is for **NeoForge 1.21.4**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Forge 1.21.4

5.1.4+1.21.4-forge
15 сент. 2026 г.13Minecraft: 1.21.4forge
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# OneBlock 5.1.4 *This file is for **Forge 1.21.4**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Fabric 1.21.4

5.1.4+1.21.4-fabric
15 сент. 2026 г.12Minecraft: 1.21.4fabric
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# OneBlock 5.1.4 *This file is for **Fabric 1.21.4**. It requires **Fabric Loader 0.16.9 or newer** — that is what Fabric API already needs on 1.21.4.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — NeoForge 1.21.3

5.1.4+1.21.3-neoforge
15 сент. 2026 г.0Minecraft: 1.21.3neoforge
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# OneBlock 5.1.4 *This file is for **NeoForge 1.21.3**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Forge 1.21.3

5.1.4+1.21.3-forge
15 сент. 2026 г.1Minecraft: 1.21.3forge
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# OneBlock 5.1.4 *This file is for **Forge 1.21.3**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Fabric 1.21.3

5.1.4+1.21.3-fabric
15 сент. 2026 г.9Minecraft: 1.21.3fabric
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# OneBlock 5.1.4 *This file is for **Fabric 1.21.3**. It requires **Fabric Loader 0.16.8 or newer** — that is what Fabric API already needs on 1.21.3.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — NeoForge 1.21.2

5.1.4+1.21.2-neoforge
15 сент. 2026 г.0Minecraft: 1.21.2neoforge
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# OneBlock 5.1.4 *This file is for **NeoForge 1.21.2**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Fabric 1.21.2

5.1.4+1.21.2-fabric
15 сент. 2026 г.1Minecraft: 1.21.2fabric
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# OneBlock 5.1.4 *This file is for **Fabric 1.21.2**. It requires **Fabric Loader 0.16.7 or newer** — that is what Fabric API already needs on 1.21.2.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — NeoForge 1.21.1

5.1.4+1.21.1-neoforge
15 сент. 2026 г.16Minecraft: 1.21.1neoforge
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# OneBlock 5.1.4 *This file is for **NeoForge 1.21.1**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Forge 1.21.1

5.1.4+1.21.1-forge
15 сент. 2026 г.7Minecraft: 1.21.1forge
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# OneBlock 5.1.4 *This file is for **Forge 1.21.1**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Fabric 1.21.1

5.1.4+1.21.1-fabric
15 сент. 2026 г.22Minecraft: 1.21.1fabric
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# OneBlock 5.1.4 *This file is for **Fabric 1.21.1**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.1.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — NeoForge 1.21

5.1.4+1.21-neoforge
15 сент. 2026 г.1Minecraft: 1.21neoforge
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# OneBlock 5.1.4 *This file is for **NeoForge 1.21**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Forge 1.21

5.1.4+1.21-forge
15 сент. 2026 г.2Minecraft: 1.21forge
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# OneBlock 5.1.4 *This file is for **Forge 1.21**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Fabric 1.21

5.1.4+1.21-fabric
15 сент. 2026 г.7Minecraft: 1.21fabric
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# OneBlock 5.1.4 *This file is for **Fabric 1.21**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — NeoForge 1.20.6

5.1.4+1.20.6-neoforge
15 сент. 2026 г.3Minecraft: 1.20.6neoforge
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# OneBlock 5.1.4 *This file is for **NeoForge 1.20.6**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Forge 1.20.6

5.1.4+1.20.6-forge
15 сент. 2026 г.2Minecraft: 1.20.6forge
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# OneBlock 5.1.4 *This file is for **Forge 1.20.6**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Fabric 1.20.6

5.1.4+1.20.6-fabric
15 сент. 2026 г.3Minecraft: 1.20.6fabric
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# OneBlock 5.1.4 *This file is for **Fabric 1.20.6**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.6.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Fabric 1.20.5

5.1.4+1.20.5-fabric
15 сент. 2026 г.0Minecraft: 1.20.5fabric
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# OneBlock 5.1.4 *This file is for **Fabric 1.20.5**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.5.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — NeoForge 1.20.4

5.1.4+1.20.4-neoforge
15 сент. 2026 г.2Minecraft: 1.20.4neoforge
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# OneBlock 5.1.4 *This file is for **NeoForge 1.20.4**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Forge 1.20.4

5.1.4+1.20.4-forge
15 сент. 2026 г.3Minecraft: 1.20.4forge
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# OneBlock 5.1.4 *This file is for **Forge 1.20.4**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Fabric 1.20.4

5.1.4+1.20.4-fabric
15 сент. 2026 г.6Minecraft: 1.20.4fabric
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# OneBlock 5.1.4 *This file is for **Fabric 1.20.4**. It requires **Fabric Loader 0.15.1 or newer** — that is what Fabric API already needs on 1.20.4.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Fabric 1.20.3

5.1.4+1.20.3-fabric
15 сент. 2026 г.0Minecraft: 1.20.3fabric
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# OneBlock 5.1.4 *This file is for **Fabric 1.20.3**. It requires **Fabric Loader 0.14.23 or newer** — that is what Fabric API already needs on 1.20.3.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Fabric 1.20.2

5.1.4+1.20.2-fabric
15 сент. 2026 г.4Minecraft: 1.20.2fabric
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# OneBlock 5.1.4 *This file is for **Fabric 1.20.2**. It requires **Fabric Loader 0.14.22 or newer** — that is what Fabric API already needs on 1.20.2.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Forge 1.20.1

5.1.4+1.20.1-forge
15 сент. 2026 г.46Minecraft: 1.20.1forge
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# OneBlock 5.1.4 *This file is for **Forge 1.20.1**.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Fabric 1.20.1

5.1.4+1.20.1-fabric
15 сент. 2026 г.31Minecraft: 1.20.1fabric
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# OneBlock 5.1.4 *This file is for **Fabric 1.20.1**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.20.1.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.4 — Fabric 26.2

5.1.4+26.2-fabric
15 сент. 2026 г.180Minecraft: 26.2fabric
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# OneBlock 5.1.4 *This file is for **Fabric 26.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.2.* Small fix. If your world was created with "Generate Structures" turned off, the Structure Dungeons were empty. That setting also applied to the dungeon dimensions, so the village, fortress and so on never spawned there. Dungeons now always get their structure, no matter what that setting is. Already have a world like that? Just update. Next time you go through a dungeon portal it finds the structure. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — NeoForge 26.2

5.1.3+26.2-neoforge
26 авг. 2026 г.1,4 тыс.Minecraft: 26.2neoforge
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# OneBlock 5.1.3 *This file is for **NeoForge 26.2**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Forge 26.2

5.1.3+26.2-forge
26 авг. 2026 г.2,2 тыс.Minecraft: 26.2forge
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# OneBlock 5.1.3 *This file is for **Forge 26.2**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Fabric 26.2

5.1.3+26.2-fabric
26 авг. 2026 г.12 тыс.Minecraft: 26.2fabric
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# OneBlock 5.1.3 *This file is for **Fabric 26.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.2.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — NeoForge 26.1.2

5.1.3+26.1.2-neoforge
26 авг. 2026 г.133Minecraft: 26.1.2neoforge
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# OneBlock 5.1.3 *This file is for **NeoForge 26.1.2**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Forge 26.1.2

5.1.3+26.1.2-forge
26 авг. 2026 г.280Minecraft: 26.1.2forge
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# OneBlock 5.1.3 *This file is for **Forge 26.1.2**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Fabric 26.1.2

5.1.3+26.1.2-fabric
26 авг. 2026 г.1,5 тыс.Minecraft: 26.1.2fabric
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# OneBlock 5.1.3 *This file is for **Fabric 26.1.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.2.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — NeoForge 26.1.1

5.1.3+26.1.1-neoforge
26 авг. 2026 г.49Minecraft: 26.1.1neoforge
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# OneBlock 5.1.3 *This file is for **NeoForge 26.1.1**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Forge 26.1.1

5.1.3+26.1.1-forge
26 авг. 2026 г.50Minecraft: 26.1.1forge
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# OneBlock 5.1.3 *This file is for **Forge 26.1.1**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Fabric 26.1.1

5.1.3+26.1.1-fabric
26 авг. 2026 г.135Minecraft: 26.1.1fabric
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# OneBlock 5.1.3 *This file is for **Fabric 26.1.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.1.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — NeoForge 26.1

5.1.3+26.1-neoforge
26 авг. 2026 г.56Minecraft: 26.1neoforge
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# OneBlock 5.1.3 *This file is for **NeoForge 26.1**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Forge 26.1

5.1.3+26.1-forge
26 авг. 2026 г.130Minecraft: 26.1forge
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# OneBlock 5.1.3 *This file is for **Forge 26.1**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Fabric 26.1

5.1.3+26.1-fabric
26 авг. 2026 г.434Minecraft: 26.1fabric
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# OneBlock 5.1.3 *This file is for **Fabric 26.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — NeoForge 1.21.11

5.1.3+1.21.11-neoforge
26 авг. 2026 г.243Minecraft: 1.21.11neoforge
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# OneBlock 5.1.3 *This file is for **NeoForge 1.21.11**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Forge 1.21.11

5.1.3+1.21.11-forge
26 авг. 2026 г.556Minecraft: 1.21.11forge
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# OneBlock 5.1.3 *This file is for **Forge 1.21.11**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Fabric 1.21.11

5.1.3+1.21.11-fabric
26 авг. 2026 г.4,7 тыс.Minecraft: 1.21.11fabric
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# OneBlock 5.1.3 *This file is for **Fabric 1.21.11**. It requires **Fabric Loader 0.17.3 or newer** — that is what Fabric API already needs on 1.21.11.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — NeoForge 1.21.10

5.1.3+1.21.10-neoforge
26 авг. 2026 г.127Minecraft: 1.21.10neoforge
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# OneBlock 5.1.3 *This file is for **NeoForge 1.21.10**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Forge 1.21.10

5.1.3+1.21.10-forge
26 авг. 2026 г.159Minecraft: 1.21.10forge
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# OneBlock 5.1.3 *This file is for **Forge 1.21.10**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Fabric 1.21.10

5.1.3+1.21.10-fabric
26 авг. 2026 г.777Minecraft: 1.21.10fabric
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# OneBlock 5.1.3 *This file is for **Fabric 1.21.10**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.10.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — NeoForge 1.21.9

5.1.3+1.21.9-neoforge
26 авг. 2026 г.42Minecraft: 1.21.9neoforge
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# OneBlock 5.1.3 *This file is for **NeoForge 1.21.9**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Forge 1.21.9

5.1.3+1.21.9-forge
26 авг. 2026 г.58Minecraft: 1.21.9forge
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# OneBlock 5.1.3 *This file is for **Forge 1.21.9**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Fabric 1.21.9

5.1.3+1.21.9-fabric
26 авг. 2026 г.97Minecraft: 1.21.9fabric
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# OneBlock 5.1.3 *This file is for **Fabric 1.21.9**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.9.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — NeoForge 1.21.8

5.1.3+1.21.8-neoforge
26 авг. 2026 г.22Minecraft: 1.21.8neoforge
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# OneBlock 5.1.3 *This file is for **NeoForge 1.21.8**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Forge 1.21.8

5.1.3+1.21.8-forge
26 авг. 2026 г.57Minecraft: 1.21.8forge
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# OneBlock 5.1.3 *This file is for **Forge 1.21.8**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Fabric 1.21.8

5.1.3+1.21.8-fabric
26 авг. 2026 г.134Minecraft: 1.21.8fabric
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# OneBlock 5.1.3 *This file is for **Fabric 1.21.8**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.8.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — NeoForge 1.21.7

5.1.3+1.21.7-neoforge
26 авг. 2026 г.10Minecraft: 1.21.7neoforge
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# OneBlock 5.1.3 *This file is for **NeoForge 1.21.7**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Forge 1.21.7

5.1.3+1.21.7-forge
26 авг. 2026 г.14Minecraft: 1.21.7forge
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# OneBlock 5.1.3 *This file is for **Forge 1.21.7**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Fabric 1.21.7

5.1.3+1.21.7-fabric
26 авг. 2026 г.49Minecraft: 1.21.7fabric
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# OneBlock 5.1.3 *This file is for **Fabric 1.21.7**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.7.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — NeoForge 1.21.6

5.1.3+1.21.6-neoforge
26 авг. 2026 г.13Minecraft: 1.21.6neoforge
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# OneBlock 5.1.3 *This file is for **NeoForge 1.21.6**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Forge 1.21.6

5.1.3+1.21.6-forge
26 авг. 2026 г.22Minecraft: 1.21.6forge
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# OneBlock 5.1.3 *This file is for **Forge 1.21.6**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Fabric 1.21.6

5.1.3+1.21.6-fabric
26 авг. 2026 г.46Minecraft: 1.21.6fabric
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# OneBlock 5.1.3 *This file is for **Fabric 1.21.6**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.6.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — NeoForge 1.21.5

5.1.3+1.21.5-neoforge
26 авг. 2026 г.9Minecraft: 1.21.5neoforge
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# OneBlock 5.1.3 *This file is for **NeoForge 1.21.5**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Forge 1.21.5

5.1.3+1.21.5-forge
26 авг. 2026 г.30Minecraft: 1.21.5forge
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# OneBlock 5.1.3 *This file is for **Forge 1.21.5**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Fabric 1.21.5

5.1.3+1.21.5-fabric
26 авг. 2026 г.158Minecraft: 1.21.5fabric
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# OneBlock 5.1.3 *This file is for **Fabric 1.21.5**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.21.5.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — NeoForge 1.21.4

5.1.3+1.21.4-neoforge
26 авг. 2026 г.26Minecraft: 1.21.4neoforge
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# OneBlock 5.1.3 *This file is for **NeoForge 1.21.4**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Forge 1.21.4

5.1.3+1.21.4-forge
26 авг. 2026 г.60Minecraft: 1.21.4forge
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# OneBlock 5.1.3 *This file is for **Forge 1.21.4**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Fabric 1.21.4

5.1.3+1.21.4-fabric
26 авг. 2026 г.313Minecraft: 1.21.4fabric
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# OneBlock 5.1.3 *This file is for **Fabric 1.21.4**. It requires **Fabric Loader 0.16.9 or newer** — that is what Fabric API already needs on 1.21.4.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — NeoForge 1.21.3

5.1.3+1.21.3-neoforge
26 авг. 2026 г.9Minecraft: 1.21.3neoforge
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# OneBlock 5.1.3 *This file is for **NeoForge 1.21.3**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Forge 1.21.3

5.1.3+1.21.3-forge
26 авг. 2026 г.15Minecraft: 1.21.3forge
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# OneBlock 5.1.3 *This file is for **Forge 1.21.3**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Fabric 1.21.3

5.1.3+1.21.3-fabric
26 авг. 2026 г.36Minecraft: 1.21.3fabric
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# OneBlock 5.1.3 *This file is for **Fabric 1.21.3**. It requires **Fabric Loader 0.16.8 or newer** — that is what Fabric API already needs on 1.21.3.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — NeoForge 1.21.2

5.1.3+1.21.2-neoforge
26 авг. 2026 г.11Minecraft: 1.21.2neoforge
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# OneBlock 5.1.3 *This file is for **NeoForge 1.21.2**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Fabric 1.21.2

5.1.3+1.21.2-fabric
26 авг. 2026 г.34Minecraft: 1.21.2fabric
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# OneBlock 5.1.3 *This file is for **Fabric 1.21.2**. It requires **Fabric Loader 0.16.7 or newer** — that is what Fabric API already needs on 1.21.2.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — NeoForge 1.21.1

5.1.3+1.21.1-neoforge
26 авг. 2026 г.736Minecraft: 1.21.1neoforge
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# OneBlock 5.1.3 *This file is for **NeoForge 1.21.1**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Forge 1.21.1

5.1.3+1.21.1-forge
26 авг. 2026 г.180Minecraft: 1.21.1forge
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# OneBlock 5.1.3 *This file is for **Forge 1.21.1**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Fabric 1.21.1

5.1.3+1.21.1-fabric
26 авг. 2026 г.938Minecraft: 1.21.1fabric
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# OneBlock 5.1.3 *This file is for **Fabric 1.21.1**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.1.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — NeoForge 1.21

5.1.3+1.21-neoforge
26 авг. 2026 г.35Minecraft: 1.21neoforge
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# OneBlock 5.1.3 *This file is for **NeoForge 1.21**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Forge 1.21

5.1.3+1.21-forge
26 авг. 2026 г.74Minecraft: 1.21forge
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# OneBlock 5.1.3 *This file is for **Forge 1.21**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Fabric 1.21

5.1.3+1.21-fabric
26 авг. 2026 г.260Minecraft: 1.21fabric
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# OneBlock 5.1.3 *This file is for **Fabric 1.21**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — NeoForge 1.20.6

5.1.3+1.20.6-neoforge
26 авг. 2026 г.12Minecraft: 1.20.6neoforge
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# OneBlock 5.1.3 *This file is for **NeoForge 1.20.6**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Forge 1.20.6

5.1.3+1.20.6-forge
26 авг. 2026 г.40Minecraft: 1.20.6forge
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# OneBlock 5.1.3 *This file is for **Forge 1.20.6**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Fabric 1.20.6

5.1.3+1.20.6-fabric
26 авг. 2026 г.60Minecraft: 1.20.6fabric
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# OneBlock 5.1.3 *This file is for **Fabric 1.20.6**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.6.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Fabric 1.20.5

5.1.3+1.20.5-fabric
26 авг. 2026 г.25Minecraft: 1.20.5fabric
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# OneBlock 5.1.3 *This file is for **Fabric 1.20.5**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.5.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — NeoForge 1.20.4

5.1.3+1.20.4-neoforge
26 авг. 2026 г.24Minecraft: 1.20.4neoforge
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# OneBlock 5.1.3 *This file is for **NeoForge 1.20.4**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Forge 1.20.4

5.1.3+1.20.4-forge
26 авг. 2026 г.30Minecraft: 1.20.4forge
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# OneBlock 5.1.3 *This file is for **Forge 1.20.4**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Fabric 1.20.4

5.1.3+1.20.4-fabric
26 авг. 2026 г.89Minecraft: 1.20.4fabric
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# OneBlock 5.1.3 *This file is for **Fabric 1.20.4**. It requires **Fabric Loader 0.15.1 or newer** — that is what Fabric API already needs on 1.20.4.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Fabric 1.20.3

5.1.3+1.20.3-fabric
26 авг. 2026 г.18Minecraft: 1.20.3fabric
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# OneBlock 5.1.3 *This file is for **Fabric 1.20.3**. It requires **Fabric Loader 0.14.23 or newer** — that is what Fabric API already needs on 1.20.3.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Fabric 1.20.2

5.1.3+1.20.2-fabric
26 авг. 2026 г.63Minecraft: 1.20.2fabric
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# OneBlock 5.1.3 *This file is for **Fabric 1.20.2**. It requires **Fabric Loader 0.14.22 or newer** — that is what Fabric API already needs on 1.20.2.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Forge 1.20.1

5.1.3+1.20.1-forge
26 авг. 2026 г.1,8 тыс.Minecraft: 1.20.1forge
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# OneBlock 5.1.3 *This file is for **Forge 1.20.1**.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.3 — Fabric 1.20.1

5.1.3+1.20.1-fabric
26 авг. 2026 г.947Minecraft: 1.20.1fabric
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# OneBlock 5.1.3 *This file is for **Fabric 1.20.1**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.20.1.* Critical fix for **Minecraft 1.20.1, 1.20.2, 1.20.3 and 1.20.4**. If you play on one of those versions, update before you launch the game again. **The mod was corrupting worlds on save.** Every time the game saved, the part of `level.dat` that describes the world's dimensions was silently dropped. Nothing looked wrong while you played — the world only failed the *next* time you tried to open it, with "Failed to load level data" or a crash straight back to the world list. The backup copy Minecraft keeps next to it was damaged the same way, because every save since the world was made had gone through the same path. This was not limited to OneBlock worlds. Having the mod installed was enough: a plain survival world, a world from another modpack, any world opened once with an affected build was left unable to reopen. The fix removes the cause entirely, and worlds saved from 5.1.3 onwards are written correctly. **Already have a world that won't open?** 5.1.3 cannot repair it — the information is gone from the file, not hidden. Restore it from a launcher backup or a copy made before the world last shut down. The Modrinth App, CurseForge and Prism all keep world backups; if you have one from before the corruption, it will open normally once 5.1.3 is installed. Minecraft 1.20.5 and newer were never affected — that includes every 1.21 and 26.x build. Those are republished here unchanged so the version list stays in step. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — NeoForge 26.2

5.1.2+26.2-neoforge
20 авг. 2026 г.394Minecraft: 26.2neoforge
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# OneBlock 5.1.2 *This file is for **NeoForge 26.2**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Forge 26.2

5.1.2+26.2-forge
20 авг. 2026 г.611Minecraft: 26.2forge
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# OneBlock 5.1.2 *This file is for **Forge 26.2**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Fabric 26.2

5.1.2+26.2-fabric
20 авг. 2026 г.3,5 тыс.Minecraft: 26.2fabric
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# OneBlock 5.1.2 *This file is for **Fabric 26.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.2.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — NeoForge 26.1.2

5.1.2+26.1.2-neoforge
20 авг. 2026 г.54Minecraft: 26.1.2neoforge
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# OneBlock 5.1.2 *This file is for **NeoForge 26.1.2**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Forge 26.1.2

5.1.2+26.1.2-forge
20 авг. 2026 г.94Minecraft: 26.1.2forge
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# OneBlock 5.1.2 *This file is for **Forge 26.1.2**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Fabric 26.1.2

5.1.2+26.1.2-fabric
20 авг. 2026 г.480Minecraft: 26.1.2fabric
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# OneBlock 5.1.2 *This file is for **Fabric 26.1.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.2.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — NeoForge 26.1.1

5.1.2+26.1.1-neoforge
20 авг. 2026 г.20Minecraft: 26.1.1neoforge
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# OneBlock 5.1.2 *This file is for **NeoForge 26.1.1**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Forge 26.1.1

5.1.2+26.1.1-forge
20 авг. 2026 г.17Minecraft: 26.1.1forge
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# OneBlock 5.1.2 *This file is for **Forge 26.1.1**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Fabric 26.1.1

5.1.2+26.1.1-fabric
20 авг. 2026 г.34Minecraft: 26.1.1fabric
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# OneBlock 5.1.2 *This file is for **Fabric 26.1.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.1.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — NeoForge 26.1

5.1.2+26.1-neoforge
20 авг. 2026 г.26Minecraft: 26.1neoforge
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# OneBlock 5.1.2 *This file is for **NeoForge 26.1**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Forge 26.1

5.1.2+26.1-forge
20 авг. 2026 г.45Minecraft: 26.1forge
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# OneBlock 5.1.2 *This file is for **Forge 26.1**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Fabric 26.1

5.1.2+26.1-fabric
20 авг. 2026 г.143Minecraft: 26.1fabric
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# OneBlock 5.1.2 *This file is for **Fabric 26.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — NeoForge 1.21.11

5.1.2+1.21.11-neoforge
20 авг. 2026 г.87Minecraft: 1.21.11neoforge
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# OneBlock 5.1.2 *This file is for **NeoForge 1.21.11**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Forge 1.21.11

5.1.2+1.21.11-forge
20 авг. 2026 г.174Minecraft: 1.21.11forge
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# OneBlock 5.1.2 *This file is for **Forge 1.21.11**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Fabric 1.21.11

5.1.2+1.21.11-fabric
20 авг. 2026 г.1,5 тыс.Minecraft: 1.21.11fabric
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# OneBlock 5.1.2 *This file is for **Fabric 1.21.11**. It requires **Fabric Loader 0.17.3 or newer** — that is what Fabric API already needs on 1.21.11.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — NeoForge 1.21.10

5.1.2+1.21.10-neoforge
20 авг. 2026 г.35Minecraft: 1.21.10neoforge
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# OneBlock 5.1.2 *This file is for **NeoForge 1.21.10**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Forge 1.21.10

5.1.2+1.21.10-forge
20 авг. 2026 г.64Minecraft: 1.21.10forge
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# OneBlock 5.1.2 *This file is for **Forge 1.21.10**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Fabric 1.21.10

5.1.2+1.21.10-fabric
20 авг. 2026 г.261Minecraft: 1.21.10fabric
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# OneBlock 5.1.2 *This file is for **Fabric 1.21.10**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.10.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — NeoForge 1.21.9

5.1.2+1.21.9-neoforge
20 авг. 2026 г.13Minecraft: 1.21.9neoforge
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# OneBlock 5.1.2 *This file is for **NeoForge 1.21.9**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Forge 1.21.9

5.1.2+1.21.9-forge
20 авг. 2026 г.22Minecraft: 1.21.9forge
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# OneBlock 5.1.2 *This file is for **Forge 1.21.9**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Fabric 1.21.9

5.1.2+1.21.9-fabric
20 авг. 2026 г.33Minecraft: 1.21.9fabric
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# OneBlock 5.1.2 *This file is for **Fabric 1.21.9**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.9.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — NeoForge 1.21.8

5.1.2+1.21.8-neoforge
20 авг. 2026 г.22Minecraft: 1.21.8neoforge
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# OneBlock 5.1.2 *This file is for **NeoForge 1.21.8**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Forge 1.21.8

5.1.2+1.21.8-forge
20 авг. 2026 г.22Minecraft: 1.21.8forge
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# OneBlock 5.1.2 *This file is for **Forge 1.21.8**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Fabric 1.21.8

5.1.2+1.21.8-fabric
20 авг. 2026 г.86Minecraft: 1.21.8fabric
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# OneBlock 5.1.2 *This file is for **Fabric 1.21.8**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.8.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — NeoForge 1.21.7

5.1.2+1.21.7-neoforge
20 авг. 2026 г.4Minecraft: 1.21.7neoforge
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# OneBlock 5.1.2 *This file is for **NeoForge 1.21.7**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Forge 1.21.7

5.1.2+1.21.7-forge
20 авг. 2026 г.1Minecraft: 1.21.7forge
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# OneBlock 5.1.2 *This file is for **Forge 1.21.7**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Fabric 1.21.7

5.1.2+1.21.7-fabric
20 авг. 2026 г.13Minecraft: 1.21.7fabric
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# OneBlock 5.1.2 *This file is for **Fabric 1.21.7**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.7.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — NeoForge 1.21.6

5.1.2+1.21.6-neoforge
20 авг. 2026 г.9Minecraft: 1.21.6neoforge
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# OneBlock 5.1.2 *This file is for **NeoForge 1.21.6**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Forge 1.21.6

5.1.2+1.21.6-forge
20 авг. 2026 г.8Minecraft: 1.21.6forge
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# OneBlock 5.1.2 *This file is for **Forge 1.21.6**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Fabric 1.21.6

5.1.2+1.21.6-fabric
20 авг. 2026 г.19Minecraft: 1.21.6fabric
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# OneBlock 5.1.2 *This file is for **Fabric 1.21.6**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.6.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — NeoForge 1.21.5

5.1.2+1.21.5-neoforge
20 авг. 2026 г.4Minecraft: 1.21.5neoforge
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# OneBlock 5.1.2 *This file is for **NeoForge 1.21.5**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Forge 1.21.5

5.1.2+1.21.5-forge
20 авг. 2026 г.8Minecraft: 1.21.5forge
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# OneBlock 5.1.2 *This file is for **Forge 1.21.5**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Fabric 1.21.5

5.1.2+1.21.5-fabric
20 авг. 2026 г.60Minecraft: 1.21.5fabric
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# OneBlock 5.1.2 *This file is for **Fabric 1.21.5**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.21.5.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — NeoForge 1.21.4

5.1.2+1.21.4-neoforge
20 авг. 2026 г.10Minecraft: 1.21.4neoforge
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# OneBlock 5.1.2 *This file is for **NeoForge 1.21.4**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Forge 1.21.4

5.1.2+1.21.4-forge
20 авг. 2026 г.18Minecraft: 1.21.4forge
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# OneBlock 5.1.2 *This file is for **Forge 1.21.4**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Fabric 1.21.4

5.1.2+1.21.4-fabric
20 авг. 2026 г.88Minecraft: 1.21.4fabric
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# OneBlock 5.1.2 *This file is for **Fabric 1.21.4**. It requires **Fabric Loader 0.16.9 or newer** — that is what Fabric API already needs on 1.21.4.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — NeoForge 1.21.3

5.1.2+1.21.3-neoforge
20 авг. 2026 г.6Minecraft: 1.21.3neoforge
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# OneBlock 5.1.2 *This file is for **NeoForge 1.21.3**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Forge 1.21.3

5.1.2+1.21.3-forge
20 авг. 2026 г.10Minecraft: 1.21.3forge
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# OneBlock 5.1.2 *This file is for **Forge 1.21.3**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Fabric 1.21.3

5.1.2+1.21.3-fabric
20 авг. 2026 г.13Minecraft: 1.21.3fabric
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# OneBlock 5.1.2 *This file is for **Fabric 1.21.3**. It requires **Fabric Loader 0.16.8 or newer** — that is what Fabric API already needs on 1.21.3.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — NeoForge 1.21.2

5.1.2+1.21.2-neoforge
20 авг. 2026 г.4Minecraft: 1.21.2neoforge
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# OneBlock 5.1.2 *This file is for **NeoForge 1.21.2**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Fabric 1.21.2

5.1.2+1.21.2-fabric
20 авг. 2026 г.6Minecraft: 1.21.2fabric
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# OneBlock 5.1.2 *This file is for **Fabric 1.21.2**. It requires **Fabric Loader 0.16.7 or newer** — that is what Fabric API already needs on 1.21.2.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — NeoForge 1.21.1

5.1.2+1.21.1-neoforge
20 авг. 2026 г.236Minecraft: 1.21.1neoforge
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# OneBlock 5.1.2 *This file is for **NeoForge 1.21.1**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Forge 1.21.1

5.1.2+1.21.1-forge
20 авг. 2026 г.53Minecraft: 1.21.1forge
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# OneBlock 5.1.2 *This file is for **Forge 1.21.1**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Fabric 1.21.1

5.1.2+1.21.1-fabric
20 авг. 2026 г.308Minecraft: 1.21.1fabric
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# OneBlock 5.1.2 *This file is for **Fabric 1.21.1**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.1.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — NeoForge 1.21

5.1.2+1.21-neoforge
20 авг. 2026 г.8Minecraft: 1.21neoforge
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# OneBlock 5.1.2 *This file is for **NeoForge 1.21**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Forge 1.21

5.1.2+1.21-forge
20 авг. 2026 г.23Minecraft: 1.21forge
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# OneBlock 5.1.2 *This file is for **Forge 1.21**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Fabric 1.21

5.1.2+1.21-fabric
20 авг. 2026 г.81Minecraft: 1.21fabric
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# OneBlock 5.1.2 *This file is for **Fabric 1.21**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — NeoForge 1.20.6

5.1.2+1.20.6-neoforge
20 авг. 2026 г.6Minecraft: 1.20.6neoforge
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# OneBlock 5.1.2 *This file is for **NeoForge 1.20.6**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Forge 1.20.6

5.1.2+1.20.6-forge
20 авг. 2026 г.14Minecraft: 1.20.6forge
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# OneBlock 5.1.2 *This file is for **Forge 1.20.6**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Fabric 1.20.6

5.1.2+1.20.6-fabric
20 авг. 2026 г.13Minecraft: 1.20.6fabric
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# OneBlock 5.1.2 *This file is for **Fabric 1.20.6**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.6.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Fabric 1.20.5

5.1.2+1.20.5-fabric
20 авг. 2026 г.8Minecraft: 1.20.5fabric
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# OneBlock 5.1.2 *This file is for **Fabric 1.20.5**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.5.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — NeoForge 1.20.4

5.1.2+1.20.4-neoforge
20 авг. 2026 г.13Minecraft: 1.20.4neoforge
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# OneBlock 5.1.2 *This file is for **NeoForge 1.20.4**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Forge 1.20.4

5.1.2+1.20.4-forge
20 авг. 2026 г.19Minecraft: 1.20.4forge
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# OneBlock 5.1.2 *This file is for **Forge 1.20.4**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Fabric 1.20.4

5.1.2+1.20.4-fabric
20 авг. 2026 г.33Minecraft: 1.20.4fabric
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# OneBlock 5.1.2 *This file is for **Fabric 1.20.4**. It requires **Fabric Loader 0.15.1 or newer** — that is what Fabric API already needs on 1.20.4.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Fabric 1.20.3

5.1.2+1.20.3-fabric
20 авг. 2026 г.8Minecraft: 1.20.3fabric
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# OneBlock 5.1.2 *This file is for **Fabric 1.20.3**. It requires **Fabric Loader 0.14.23 or newer** — that is what Fabric API already needs on 1.20.3.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Fabric 1.20.2

5.1.2+1.20.2-fabric
20 авг. 2026 г.19Minecraft: 1.20.2fabric
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# OneBlock 5.1.2 *This file is for **Fabric 1.20.2**. It requires **Fabric Loader 0.14.22 or newer** — that is what Fabric API already needs on 1.20.2.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Forge 1.20.1

5.1.2+1.20.1-forge
20 авг. 2026 г.687Minecraft: 1.20.1forge
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# OneBlock 5.1.2 *This file is for **Forge 1.20.1**.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.2 — Fabric 1.20.1

5.1.2+1.20.1-fabric
20 авг. 2026 г.356Minecraft: 1.20.1fabric
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# OneBlock 5.1.2 *This file is for **Fabric 1.20.1**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.20.1.* Bug fix release. **Jumping into a dungeon portal froze the game.** No movement, no chat, no menu, and if you quit you got a crash report. On a server it stopped ticking for everyone. The mod was searching for the dungeon's structure inside a server tick, over an area 32x wider than it was ever meant to be, so the whole game sat there until it finished. The search now runs in the background over a sane area, and the world keeps running while the dungeon opens. The first visit to a dungeon shows "Opening the ...", after that it's instant. Also fixed: * The Pillager Outpost dungeon never had an outpost in it. Its dimension used a biome outposts don't spawn in, so there was nothing to find. It's a taiga now. * Dungeon portals and sessions no longer carry over if you leave a world and open a different one without restarting the game. * Return portals get cleaned up instead of piling up. Server admins: the per-dungeon `searchRadiusChunks` option is now `searchRadiusCells` (default 8). Old values are ignored, nothing to edit by hand. **CodxLib is required.** Install the build matching your Minecraft version and loader. On Fabric it needs to be 1.3.4 or newer.
release

OneBlock 5.1.1 — NeoForge 26.2

5.1.1+26.2-neoforge
16 авг. 2026 г.326Minecraft: 26.2neoforge
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# OneBlock 5.1.1 *This file is for **NeoForge 26.2**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Forge 26.2

5.1.1+26.2-forge
16 авг. 2026 г.457Minecraft: 26.2forge
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# OneBlock 5.1.1 *This file is for **Forge 26.2**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — NeoForge 26.1.2

5.1.1+26.1.2-neoforge
16 авг. 2026 г.38Minecraft: 26.1.2neoforge
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# OneBlock 5.1.1 *This file is for **NeoForge 26.1.2**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Forge 26.1.2

5.1.1+26.1.2-forge
16 авг. 2026 г.94Minecraft: 26.1.2forge
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# OneBlock 5.1.1 *This file is for **Forge 26.1.2**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Fabric 26.1.2

5.1.1+26.1.2-fabric
16 авг. 2026 г.492Minecraft: 26.1.2fabric
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# OneBlock 5.1.1 *This file is for **Fabric 26.1.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.2.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — NeoForge 26.1.1

5.1.1+26.1.1-neoforge
16 авг. 2026 г.10Minecraft: 26.1.1neoforge
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# OneBlock 5.1.1 *This file is for **NeoForge 26.1.1**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Forge 26.1.1

5.1.1+26.1.1-forge
16 авг. 2026 г.11Minecraft: 26.1.1forge
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# OneBlock 5.1.1 *This file is for **Forge 26.1.1**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Fabric 26.1.1

5.1.1+26.1.1-fabric
16 авг. 2026 г.42Minecraft: 26.1.1fabric
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# OneBlock 5.1.1 *This file is for **Fabric 26.1.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.1.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — NeoForge 26.1

5.1.1+26.1-neoforge
16 авг. 2026 г.26Minecraft: 26.1neoforge
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# OneBlock 5.1.1 *This file is for **NeoForge 26.1**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Forge 26.1

5.1.1+26.1-forge
16 авг. 2026 г.19Minecraft: 26.1forge
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# OneBlock 5.1.1 *This file is for **Forge 26.1**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Fabric 26.1

5.1.1+26.1-fabric
16 авг. 2026 г.122Minecraft: 26.1fabric
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# OneBlock 5.1.1 *This file is for **Fabric 26.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — NeoForge 1.21.11

5.1.1+1.21.11-neoforge
16 авг. 2026 г.61Minecraft: 1.21.11neoforge
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# OneBlock 5.1.1 *This file is for **NeoForge 1.21.11**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Forge 1.21.11

5.1.1+1.21.11-forge
16 авг. 2026 г.174Minecraft: 1.21.11forge
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# OneBlock 5.1.1 *This file is for **Forge 1.21.11**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Fabric 1.21.11

5.1.1+1.21.11-fabric
16 авг. 2026 г.1,1 тыс.Minecraft: 1.21.11fabric
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# OneBlock 5.1.1 *This file is for **Fabric 1.21.11**. It requires **Fabric Loader 0.17.3 or newer** — that is what Fabric API already needs on 1.21.11.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — NeoForge 1.21.10

5.1.1+1.21.10-neoforge
16 авг. 2026 г.29Minecraft: 1.21.10neoforge
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# OneBlock 5.1.1 *This file is for **NeoForge 1.21.10**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Forge 1.21.10

5.1.1+1.21.10-forge
16 авг. 2026 г.29Minecraft: 1.21.10forge
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# OneBlock 5.1.1 *This file is for **Forge 1.21.10**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Fabric 1.21.10

5.1.1+1.21.10-fabric
16 авг. 2026 г.179Minecraft: 1.21.10fabric
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# OneBlock 5.1.1 *This file is for **Fabric 1.21.10**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.10.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — NeoForge 1.21.9

5.1.1+1.21.9-neoforge
16 авг. 2026 г.19Minecraft: 1.21.9neoforge
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# OneBlock 5.1.1 *This file is for **NeoForge 1.21.9**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Forge 1.21.9

5.1.1+1.21.9-forge
16 авг. 2026 г.16Minecraft: 1.21.9forge
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# OneBlock 5.1.1 *This file is for **Forge 1.21.9**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Fabric 1.21.9

5.1.1+1.21.9-fabric
16 авг. 2026 г.29Minecraft: 1.21.9fabric
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# OneBlock 5.1.1 *This file is for **Fabric 1.21.9**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.9.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — NeoForge 1.21.8

5.1.1+1.21.8-neoforge
16 авг. 2026 г.21Minecraft: 1.21.8neoforge
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# OneBlock 5.1.1 *This file is for **NeoForge 1.21.8**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Forge 1.21.8

5.1.1+1.21.8-forge
16 авг. 2026 г.19Minecraft: 1.21.8forge
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# OneBlock 5.1.1 *This file is for **Forge 1.21.8**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Fabric 1.21.8

5.1.1+1.21.8-fabric
16 авг. 2026 г.55Minecraft: 1.21.8fabric
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# OneBlock 5.1.1 *This file is for **Fabric 1.21.8**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.8.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — NeoForge 1.21.7

5.1.1+1.21.7-neoforge
16 авг. 2026 г.1Minecraft: 1.21.7neoforge
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# OneBlock 5.1.1 *This file is for **NeoForge 1.21.7**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Forge 1.21.7

5.1.1+1.21.7-forge
16 авг. 2026 г.5Minecraft: 1.21.7forge
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# OneBlock 5.1.1 *This file is for **Forge 1.21.7**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Fabric 1.21.7

5.1.1+1.21.7-fabric
16 авг. 2026 г.11Minecraft: 1.21.7fabric
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# OneBlock 5.1.1 *This file is for **Fabric 1.21.7**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.7.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — NeoForge 1.21.6

5.1.1+1.21.6-neoforge
16 авг. 2026 г.4Minecraft: 1.21.6neoforge
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# OneBlock 5.1.1 *This file is for **NeoForge 1.21.6**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Forge 1.21.6

5.1.1+1.21.6-forge
16 авг. 2026 г.10Minecraft: 1.21.6forge
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# OneBlock 5.1.1 *This file is for **Forge 1.21.6**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Fabric 1.21.6

5.1.1+1.21.6-fabric
16 авг. 2026 г.16Minecraft: 1.21.6fabric
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# OneBlock 5.1.1 *This file is for **Fabric 1.21.6**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.6.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — NeoForge 1.21.5

5.1.1+1.21.5-neoforge
16 авг. 2026 г.3Minecraft: 1.21.5neoforge
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# OneBlock 5.1.1 *This file is for **NeoForge 1.21.5**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Forge 1.21.5

5.1.1+1.21.5-forge
16 авг. 2026 г.6Minecraft: 1.21.5forge
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# OneBlock 5.1.1 *This file is for **Forge 1.21.5**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Fabric 1.21.5

5.1.1+1.21.5-fabric
16 авг. 2026 г.50Minecraft: 1.21.5fabric
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# OneBlock 5.1.1 *This file is for **Fabric 1.21.5**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.21.5.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — NeoForge 1.21.4

5.1.1+1.21.4-neoforge
16 авг. 2026 г.11Minecraft: 1.21.4neoforge
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# OneBlock 5.1.1 *This file is for **NeoForge 1.21.4**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Forge 1.21.4

5.1.1+1.21.4-forge
16 авг. 2026 г.14Minecraft: 1.21.4forge
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# OneBlock 5.1.1 *This file is for **Forge 1.21.4**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Fabric 1.21.4

5.1.1+1.21.4-fabric
16 авг. 2026 г.62Minecraft: 1.21.4fabric
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# OneBlock 5.1.1 *This file is for **Fabric 1.21.4**. It requires **Fabric Loader 0.16.9 or newer** — that is what Fabric API already needs on 1.21.4.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — NeoForge 1.21.3

5.1.1+1.21.3-neoforge
16 авг. 2026 г.4Minecraft: 1.21.3neoforge
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# OneBlock 5.1.1 *This file is for **NeoForge 1.21.3**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Forge 1.21.3

5.1.1+1.21.3-forge
16 авг. 2026 г.7Minecraft: 1.21.3forge
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# OneBlock 5.1.1 *This file is for **Forge 1.21.3**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Fabric 1.21.3

5.1.1+1.21.3-fabric
16 авг. 2026 г.11Minecraft: 1.21.3fabric
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# OneBlock 5.1.1 *This file is for **Fabric 1.21.3**. It requires **Fabric Loader 0.16.8 or newer** — that is what Fabric API already needs on 1.21.3.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — NeoForge 1.21.2

5.1.1+1.21.2-neoforge
16 авг. 2026 г.8Minecraft: 1.21.2neoforge
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# OneBlock 5.1.1 *This file is for **NeoForge 1.21.2**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Fabric 1.21.2

5.1.1+1.21.2-fabric
16 авг. 2026 г.5Minecraft: 1.21.2fabric
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# OneBlock 5.1.1 *This file is for **Fabric 1.21.2**. It requires **Fabric Loader 0.16.7 or newer** — that is what Fabric API already needs on 1.21.2.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — NeoForge 1.21.1

5.1.1+1.21.1-neoforge
16 авг. 2026 г.158Minecraft: 1.21.1neoforge
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# OneBlock 5.1.1 *This file is for **NeoForge 1.21.1**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Forge 1.21.1

5.1.1+1.21.1-forge
16 авг. 2026 г.49Minecraft: 1.21.1forge
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# OneBlock 5.1.1 *This file is for **Forge 1.21.1**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Fabric 1.21.1

5.1.1+1.21.1-fabric
16 авг. 2026 г.244Minecraft: 1.21.1fabric
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# OneBlock 5.1.1 *This file is for **Fabric 1.21.1**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.1.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — NeoForge 1.21

5.1.1+1.21-neoforge
16 авг. 2026 г.8Minecraft: 1.21neoforge
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# OneBlock 5.1.1 *This file is for **NeoForge 1.21**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Forge 1.21

5.1.1+1.21-forge
16 авг. 2026 г.21Minecraft: 1.21forge
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# OneBlock 5.1.1 *This file is for **Forge 1.21**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Fabric 1.21

5.1.1+1.21-fabric
16 авг. 2026 г.59Minecraft: 1.21fabric
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# OneBlock 5.1.1 *This file is for **Fabric 1.21**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — NeoForge 1.20.6

5.1.1+1.20.6-neoforge
16 авг. 2026 г.9Minecraft: 1.20.6neoforge
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# OneBlock 5.1.1 *This file is for **NeoForge 1.20.6**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Forge 1.20.6

5.1.1+1.20.6-forge
16 авг. 2026 г.5Minecraft: 1.20.6forge
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# OneBlock 5.1.1 *This file is for **Forge 1.20.6**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Fabric 1.20.6

5.1.1+1.20.6-fabric
16 авг. 2026 г.21Minecraft: 1.20.6fabric
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# OneBlock 5.1.1 *This file is for **Fabric 1.20.6**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.6.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Fabric 1.20.5

5.1.1+1.20.5-fabric
16 авг. 2026 г.14Minecraft: 1.20.5fabric
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# OneBlock 5.1.1 *This file is for **Fabric 1.20.5**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.5.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — NeoForge 1.20.4

5.1.1+1.20.4-neoforge
16 авг. 2026 г.3Minecraft: 1.20.4neoforge
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# OneBlock 5.1.1 *This file is for **NeoForge 1.20.4**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Forge 1.20.4

5.1.1+1.20.4-forge
16 авг. 2026 г.5Minecraft: 1.20.4forge
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# OneBlock 5.1.1 *This file is for **Forge 1.20.4**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Fabric 1.20.4

5.1.1+1.20.4-fabric
16 авг. 2026 г.31Minecraft: 1.20.4fabric
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# OneBlock 5.1.1 *This file is for **Fabric 1.20.4**. It requires **Fabric Loader 0.15.1 or newer** — that is what Fabric API already needs on 1.20.4.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Fabric 1.20.3

5.1.1+1.20.3-fabric
16 авг. 2026 г.6Minecraft: 1.20.3fabric
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# OneBlock 5.1.1 *This file is for **Fabric 1.20.3**. It requires **Fabric Loader 0.14.23 or newer** — that is what Fabric API already needs on 1.20.3.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Fabric 1.20.2

5.1.1+1.20.2-fabric
16 авг. 2026 г.16Minecraft: 1.20.2fabric
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# OneBlock 5.1.1 *This file is for **Fabric 1.20.2**. It requires **Fabric Loader 0.14.22 or newer** — that is what Fabric API already needs on 1.20.2.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Forge 1.20.1

5.1.1+1.20.1-forge
16 авг. 2026 г.484Minecraft: 1.20.1forge
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# OneBlock 5.1.1 *This file is for **Forge 1.20.1**.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Fabric 1.20.1

5.1.1+1.20.1-fabric
16 авг. 2026 г.318Minecraft: 1.20.1fabric
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# OneBlock 5.1.1 *This file is for **Fabric 1.20.1**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.20.1.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.1 — Fabric 26.2

5.1.1+26.2-fabric
16 авг. 2026 г.2,5 тыс.Minecraft: 26.2fabric
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# OneBlock 5.1.1 *This file is for **Fabric 26.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.2.* A small follow-up to 5.1.0. - **The action bar can be turned off.** Looking at your OneBlock showed a breaks / wave / biome readout with no way to hide it, which got in the way of servers running their own HUD or scoreboard. New **Action Bar Info** toggle on the admin menu's *UI & Quality of Life* page (on by default, so nothing changes unless you switch it off). - **More unplaceable blocks can no longer roll.** 5.1.0 stopped bedrock and command blocks; this extends it to everything with no survival item form — fire, lava, water, portal blocks and the rest of the technical registry. These only ever reached a drop table through the old `/oneblock export`, which listed the whole block registry. If your config was built that way the entries are simply ignored now; note that re-running `export` won't remove them, since it only ever adds ids it doesn't already know. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — NeoForge 26.2

5.1.0+26.2-neoforge
15 авг. 2026 г.55Minecraft: 26.2neoforge
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# OneBlock 5.1.0 *This file is for **NeoForge 26.2**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Forge 26.2

5.1.0+26.2-forge
15 авг. 2026 г.67Minecraft: 26.2forge
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# OneBlock 5.1.0 *This file is for **Forge 26.2**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — NeoForge 26.1.2

5.1.0+26.1.2-neoforge
15 авг. 2026 г.12Minecraft: 26.1.2neoforge
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# OneBlock 5.1.0 *This file is for **NeoForge 26.1.2**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Forge 26.1.2

5.1.0+26.1.2-forge
15 авг. 2026 г.13Minecraft: 26.1.2forge
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# OneBlock 5.1.0 *This file is for **Forge 26.1.2**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Fabric 26.1.2

5.1.0+26.1.2-fabric
15 авг. 2026 г.83Minecraft: 26.1.2fabric
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# OneBlock 5.1.0 *This file is for **Fabric 26.1.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.2.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — NeoForge 26.1.1

5.1.0+26.1.1-neoforge
15 авг. 2026 г.1Minecraft: 26.1.1neoforge
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# OneBlock 5.1.0 *This file is for **NeoForge 26.1.1**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Forge 26.1.1

5.1.0+26.1.1-forge
15 авг. 2026 г.2Minecraft: 26.1.1forge
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# OneBlock 5.1.0 *This file is for **Forge 26.1.1**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Fabric 26.1.1

5.1.0+26.1.1-fabric
15 авг. 2026 г.3Minecraft: 26.1.1fabric
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# OneBlock 5.1.0 *This file is for **Fabric 26.1.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.1.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — NeoForge 26.1

5.1.0+26.1-neoforge
15 авг. 2026 г.1Minecraft: 26.1neoforge
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# OneBlock 5.1.0 *This file is for **NeoForge 26.1**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Forge 26.1

5.1.0+26.1-forge
15 авг. 2026 г.0Minecraft: 26.1forge
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# OneBlock 5.1.0 *This file is for **Forge 26.1**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Fabric 26.1

5.1.0+26.1-fabric
15 авг. 2026 г.10Minecraft: 26.1fabric
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# OneBlock 5.1.0 *This file is for **Fabric 26.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — NeoForge 1.21.11

5.1.0+1.21.11-neoforge
15 авг. 2026 г.12Minecraft: 1.21.11neoforge
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# OneBlock 5.1.0 *This file is for **NeoForge 1.21.11**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Forge 1.21.11

5.1.0+1.21.11-forge
15 авг. 2026 г.11Minecraft: 1.21.11forge
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# OneBlock 5.1.0 *This file is for **Forge 1.21.11**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Fabric 1.21.11

5.1.0+1.21.11-fabric
15 авг. 2026 г.135Minecraft: 1.21.11fabric
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# OneBlock 5.1.0 *This file is for **Fabric 1.21.11**. It requires **Fabric Loader 0.17.3 or newer** — that is what Fabric API already needs on 1.21.11.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — NeoForge 1.21.10

5.1.0+1.21.10-neoforge
15 авг. 2026 г.9Minecraft: 1.21.10neoforge
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# OneBlock 5.1.0 *This file is for **NeoForge 1.21.10**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Forge 1.21.10

5.1.0+1.21.10-forge
15 авг. 2026 г.5Minecraft: 1.21.10forge
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# OneBlock 5.1.0 *This file is for **Forge 1.21.10**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Fabric 1.21.10

5.1.0+1.21.10-fabric
15 авг. 2026 г.21Minecraft: 1.21.10fabric
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# OneBlock 5.1.0 *This file is for **Fabric 1.21.10**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.10.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — NeoForge 1.21.9

5.1.0+1.21.9-neoforge
15 авг. 2026 г.3Minecraft: 1.21.9neoforge
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# OneBlock 5.1.0 *This file is for **NeoForge 1.21.9**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Forge 1.21.9

5.1.0+1.21.9-forge
15 авг. 2026 г.1Minecraft: 1.21.9forge
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# OneBlock 5.1.0 *This file is for **Forge 1.21.9**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Fabric 1.21.9

5.1.0+1.21.9-fabric
15 авг. 2026 г.3Minecraft: 1.21.9fabric
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# OneBlock 5.1.0 *This file is for **Fabric 1.21.9**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.9.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — NeoForge 1.21.8

5.1.0+1.21.8-neoforge
15 авг. 2026 г.2Minecraft: 1.21.8neoforge
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# OneBlock 5.1.0 *This file is for **NeoForge 1.21.8**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Forge 1.21.8

5.1.0+1.21.8-forge
15 авг. 2026 г.1Minecraft: 1.21.8forge
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# OneBlock 5.1.0 *This file is for **Forge 1.21.8**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Fabric 1.21.8

5.1.0+1.21.8-fabric
15 авг. 2026 г.9Minecraft: 1.21.8fabric
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# OneBlock 5.1.0 *This file is for **Fabric 1.21.8**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.8.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — NeoForge 1.21.7

5.1.0+1.21.7-neoforge
15 авг. 2026 г.2Minecraft: 1.21.7neoforge
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# OneBlock 5.1.0 *This file is for **NeoForge 1.21.7**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Forge 1.21.7

5.1.0+1.21.7-forge
15 авг. 2026 г.2Minecraft: 1.21.7forge
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# OneBlock 5.1.0 *This file is for **Forge 1.21.7**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Fabric 1.21.7

5.1.0+1.21.7-fabric
15 авг. 2026 г.1Minecraft: 1.21.7fabric
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# OneBlock 5.1.0 *This file is for **Fabric 1.21.7**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.7.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — NeoForge 1.21.6

5.1.0+1.21.6-neoforge
15 авг. 2026 г.2Minecraft: 1.21.6neoforge
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# OneBlock 5.1.0 *This file is for **NeoForge 1.21.6**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Forge 1.21.6

5.1.0+1.21.6-forge
15 авг. 2026 г.2Minecraft: 1.21.6forge
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# OneBlock 5.1.0 *This file is for **Forge 1.21.6**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Fabric 1.21.6

5.1.0+1.21.6-fabric
15 авг. 2026 г.1Minecraft: 1.21.6fabric
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# OneBlock 5.1.0 *This file is for **Fabric 1.21.6**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.6.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — NeoForge 1.21.5

5.1.0+1.21.5-neoforge
15 авг. 2026 г.2Minecraft: 1.21.5neoforge
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# OneBlock 5.1.0 *This file is for **NeoForge 1.21.5**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Forge 1.21.5

5.1.0+1.21.5-forge
15 авг. 2026 г.11Minecraft: 1.21.5forge
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# OneBlock 5.1.0 *This file is for **Forge 1.21.5**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Fabric 1.21.5

5.1.0+1.21.5-fabric
15 авг. 2026 г.8Minecraft: 1.21.5fabric
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# OneBlock 5.1.0 *This file is for **Fabric 1.21.5**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.21.5.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — NeoForge 1.21.4

5.1.0+1.21.4-neoforge
15 авг. 2026 г.3Minecraft: 1.21.4neoforge
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# OneBlock 5.1.0 *This file is for **NeoForge 1.21.4**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Forge 1.21.4

5.1.0+1.21.4-forge
15 авг. 2026 г.7Minecraft: 1.21.4forge
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# OneBlock 5.1.0 *This file is for **Forge 1.21.4**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Fabric 1.21.4

5.1.0+1.21.4-fabric
15 авг. 2026 г.7Minecraft: 1.21.4fabric
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# OneBlock 5.1.0 *This file is for **Fabric 1.21.4**. It requires **Fabric Loader 0.16.9 or newer** — that is what Fabric API already needs on 1.21.4.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — NeoForge 1.21.3

5.1.0+1.21.3-neoforge
15 авг. 2026 г.0Minecraft: 1.21.3neoforge
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# OneBlock 5.1.0 *This file is for **NeoForge 1.21.3**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Forge 1.21.3

5.1.0+1.21.3-forge
15 авг. 2026 г.4Minecraft: 1.21.3forge
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# OneBlock 5.1.0 *This file is for **Forge 1.21.3**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Fabric 1.21.3

5.1.0+1.21.3-fabric
15 авг. 2026 г.5Minecraft: 1.21.3fabric
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# OneBlock 5.1.0 *This file is for **Fabric 1.21.3**. It requires **Fabric Loader 0.16.8 or newer** — that is what Fabric API already needs on 1.21.3.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — NeoForge 1.21.2

5.1.0+1.21.2-neoforge
15 авг. 2026 г.1Minecraft: 1.21.2neoforge
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# OneBlock 5.1.0 *This file is for **NeoForge 1.21.2**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Fabric 1.21.2

5.1.0+1.21.2-fabric
15 авг. 2026 г.1Minecraft: 1.21.2fabric
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# OneBlock 5.1.0 *This file is for **Fabric 1.21.2**. It requires **Fabric Loader 0.16.7 or newer** — that is what Fabric API already needs on 1.21.2.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — NeoForge 1.21.1

5.1.0+1.21.1-neoforge
15 авг. 2026 г.54Minecraft: 1.21.1neoforge
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# OneBlock 5.1.0 *This file is for **NeoForge 1.21.1**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Forge 1.21.1

5.1.0+1.21.1-forge
15 авг. 2026 г.17Minecraft: 1.21.1forge
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# OneBlock 5.1.0 *This file is for **Forge 1.21.1**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Fabric 1.21.1

5.1.0+1.21.1-fabric
15 авг. 2026 г.35Minecraft: 1.21.1fabric
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# OneBlock 5.1.0 *This file is for **Fabric 1.21.1**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.1.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — NeoForge 1.21

5.1.0+1.21-neoforge
15 авг. 2026 г.2Minecraft: 1.21neoforge
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# OneBlock 5.1.0 *This file is for **NeoForge 1.21**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Forge 1.21

5.1.0+1.21-forge
15 авг. 2026 г.11Minecraft: 1.21forge
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# OneBlock 5.1.0 *This file is for **Forge 1.21**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Fabric 1.21

5.1.0+1.21-fabric
15 авг. 2026 г.13Minecraft: 1.21fabric
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# OneBlock 5.1.0 *This file is for **Fabric 1.21**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — NeoForge 1.20.6

5.1.0+1.20.6-neoforge
15 авг. 2026 г.3Minecraft: 1.20.6neoforge
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# OneBlock 5.1.0 *This file is for **NeoForge 1.20.6**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Forge 1.20.6

5.1.0+1.20.6-forge
15 авг. 2026 г.3Minecraft: 1.20.6forge
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# OneBlock 5.1.0 *This file is for **Forge 1.20.6**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Fabric 1.20.6

5.1.0+1.20.6-fabric
15 авг. 2026 г.4Minecraft: 1.20.6fabric
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# OneBlock 5.1.0 *This file is for **Fabric 1.20.6**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.6.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Fabric 1.20.5

5.1.0+1.20.5-fabric
15 авг. 2026 г.12Minecraft: 1.20.5fabric
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# OneBlock 5.1.0 *This file is for **Fabric 1.20.5**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.5.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — NeoForge 1.20.4

5.1.0+1.20.4-neoforge
15 авг. 2026 г.1Minecraft: 1.20.4neoforge
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# OneBlock 5.1.0 *This file is for **NeoForge 1.20.4**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Forge 1.20.4

5.1.0+1.20.4-forge
15 авг. 2026 г.1Minecraft: 1.20.4forge
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# OneBlock 5.1.0 *This file is for **Forge 1.20.4**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Fabric 1.20.4

5.1.0+1.20.4-fabric
15 авг. 2026 г.4Minecraft: 1.20.4fabric
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# OneBlock 5.1.0 *This file is for **Fabric 1.20.4**. It requires **Fabric Loader 0.15.1 or newer** — that is what Fabric API already needs on 1.20.4.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Fabric 1.20.3

5.1.0+1.20.3-fabric
15 авг. 2026 г.3Minecraft: 1.20.3fabric
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# OneBlock 5.1.0 *This file is for **Fabric 1.20.3**. It requires **Fabric Loader 0.14.23 or newer** — that is what Fabric API already needs on 1.20.3.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Fabric 1.20.2

5.1.0+1.20.2-fabric
15 авг. 2026 г.4Minecraft: 1.20.2fabric
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# OneBlock 5.1.0 *This file is for **Fabric 1.20.2**. It requires **Fabric Loader 0.14.22 or newer** — that is what Fabric API already needs on 1.20.2.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Forge 1.20.1

5.1.0+1.20.1-forge
15 авг. 2026 г.165Minecraft: 1.20.1forge
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# OneBlock 5.1.0 *This file is for **Forge 1.20.1**.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Fabric 1.20.1

5.1.0+1.20.1-fabric
15 авг. 2026 г.70Minecraft: 1.20.1fabric
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# OneBlock 5.1.0 *This file is for **Fabric 1.20.1**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.20.1.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.1.0 — Fabric 26.2

5.1.0+26.2-fabric
15 авг. 2026 г.321Minecraft: 26.2fabric
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# OneBlock 5.1.0 *This file is for **Fabric 26.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.2.* **Blocks, items and mobs can now belong to a biome.** 5.0.0 let a biome bring its own pool; this lets a single entry say which biomes it appears in. Everything else is unchanged, and a config that doesn't use it behaves exactly as before. - Any drop-table entry may list the biomes it spawns in. While none of them is the active biome the entry contributes **nothing**, and its share goes to the rest of the list — so give every wood the same weight, tag one per biome, and the *combined* chance of getting a log stays constant while **which** log you get follows the biome. Vote taiga, get spruce; vote plains, get oak. - Entries with no biomes listed still spawn everywhere, and the tags are ignored entirely when biomes are off or nothing would be left to roll — a tag can never make a list unspawnable. - Set them in `config/oneblock.json` or visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), which now shows live per-biome chances. The in-game dictionaries show an entry's biomes on its tooltip. **Fixes** - `/oneblock export` (and **Export For Website**) no longer adds blocks that can't be mined in survival — bedrock, barriers, command blocks and the like were being listed at the same weight as everything else, and a table containing one would eventually put it on someone's OneBlock and strand them. They're skipped on export, and they can never roll even if an older export already put them in your file. - The biome shown above your OneBlock now uses the biome's name instead of its raw id. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — NeoForge 26.2

5.0.0+26.2-neoforge
13 авг. 2026 г.150Minecraft: 26.2neoforge
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# OneBlock 5.0.0 *This file is for **NeoForge 26.2**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Forge 26.2

5.0.0+26.2-forge
13 авг. 2026 г.345Minecraft: 26.2forge
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# OneBlock 5.0.0 *This file is for **Forge 26.2**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Fabric 26.2

5.0.0+26.2-fabric
13 авг. 2026 г.1,3 тыс.Minecraft: 26.2fabric
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Что нового
# OneBlock 5.0.0 *This file is for **Fabric 26.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.2.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — NeoForge 26.1.2

5.0.0+26.1.2-neoforge
13 авг. 2026 г.22Minecraft: 26.1.2neoforge
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Что нового
# OneBlock 5.0.0 *This file is for **NeoForge 26.1.2**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Forge 26.1.2

5.0.0+26.1.2-forge
13 авг. 2026 г.86Minecraft: 26.1.2forge
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Что нового
# OneBlock 5.0.0 *This file is for **Forge 26.1.2**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Fabric 26.1.2

5.0.0+26.1.2-fabric
13 авг. 2026 г.312Minecraft: 26.1.2fabric
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Что нового
# OneBlock 5.0.0 *This file is for **Fabric 26.1.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.2.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — NeoForge 26.1.1

5.0.0+26.1.1-neoforge
13 авг. 2026 г.4Minecraft: 26.1.1neoforge
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Что нового
# OneBlock 5.0.0 *This file is for **NeoForge 26.1.1**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Forge 26.1.1

5.0.0+26.1.1-forge
13 авг. 2026 г.10Minecraft: 26.1.1forge
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Что нового
# OneBlock 5.0.0 *This file is for **Forge 26.1.1**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Fabric 26.1.1

5.0.0+26.1.1-fabric
13 авг. 2026 г.33Minecraft: 26.1.1fabric
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Что нового
# OneBlock 5.0.0 *This file is for **Fabric 26.1.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.1.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — NeoForge 26.1

5.0.0+26.1-neoforge
13 авг. 2026 г.3Minecraft: 26.1neoforge
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Что нового
# OneBlock 5.0.0 *This file is for **NeoForge 26.1**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Forge 26.1

5.0.0+26.1-forge
13 авг. 2026 г.13Minecraft: 26.1forge
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Что нового
# OneBlock 5.0.0 *This file is for **Forge 26.1**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Fabric 26.1

5.0.0+26.1-fabric
13 авг. 2026 г.54Minecraft: 26.1fabric
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Что нового
# OneBlock 5.0.0 *This file is for **Fabric 26.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — NeoForge 1.21.11

5.0.0+1.21.11-neoforge
13 авг. 2026 г.27Minecraft: 1.21.11neoforge
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Что нового
# OneBlock 5.0.0 *This file is for **NeoForge 1.21.11**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Forge 1.21.11

5.0.0+1.21.11-forge
13 авг. 2026 г.101Minecraft: 1.21.11forge
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Что нового
# OneBlock 5.0.0 *This file is for **Forge 1.21.11**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — NeoForge 1.21.10

5.0.0+1.21.10-neoforge
13 авг. 2026 г.21Minecraft: 1.21.10neoforge
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Что нового
# OneBlock 5.0.0 *This file is for **NeoForge 1.21.10**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Forge 1.21.10

5.0.0+1.21.10-forge
13 авг. 2026 г.19Minecraft: 1.21.10forge
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Что нового
# OneBlock 5.0.0 *This file is for **Forge 1.21.10**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Fabric 1.21.10

5.0.0+1.21.10-fabric
13 авг. 2026 г.72Minecraft: 1.21.10fabric
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Что нового
# OneBlock 5.0.0 *This file is for **Fabric 1.21.10**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.10.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — NeoForge 1.21.9

5.0.0+1.21.9-neoforge
13 авг. 2026 г.4Minecraft: 1.21.9neoforge
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Что нового
# OneBlock 5.0.0 *This file is for **NeoForge 1.21.9**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Forge 1.21.9

5.0.0+1.21.9-forge
13 авг. 2026 г.15Minecraft: 1.21.9forge
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Что нового
# OneBlock 5.0.0 *This file is for **Forge 1.21.9**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Fabric 1.21.9

5.0.0+1.21.9-fabric
13 авг. 2026 г.11Minecraft: 1.21.9fabric
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Что нового
# OneBlock 5.0.0 *This file is for **Fabric 1.21.9**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.9.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — NeoForge 1.21.8

5.0.0+1.21.8-neoforge
13 авг. 2026 г.4Minecraft: 1.21.8neoforge
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Что нового
# OneBlock 5.0.0 *This file is for **NeoForge 1.21.8**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Forge 1.21.8

5.0.0+1.21.8-forge
13 авг. 2026 г.17Minecraft: 1.21.8forge
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Что нового
# OneBlock 5.0.0 *This file is for **Forge 1.21.8**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Fabric 1.21.8

5.0.0+1.21.8-fabric
13 авг. 2026 г.16Minecraft: 1.21.8fabric
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Что нового
# OneBlock 5.0.0 *This file is for **Fabric 1.21.8**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.8.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — NeoForge 1.21.7

5.0.0+1.21.7-neoforge
13 авг. 2026 г.1Minecraft: 1.21.7neoforge
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Что нового
# OneBlock 5.0.0 *This file is for **NeoForge 1.21.7**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Forge 1.21.7

5.0.0+1.21.7-forge
13 авг. 2026 г.3Minecraft: 1.21.7forge
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Что нового
# OneBlock 5.0.0 *This file is for **Forge 1.21.7**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Fabric 1.21.7

5.0.0+1.21.7-fabric
13 авг. 2026 г.4Minecraft: 1.21.7fabric
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Что нового
# OneBlock 5.0.0 *This file is for **Fabric 1.21.7**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.7.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — NeoForge 1.21.6

5.0.0+1.21.6-neoforge
13 авг. 2026 г.5Minecraft: 1.21.6neoforge
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Что нового
# OneBlock 5.0.0 *This file is for **NeoForge 1.21.6**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Forge 1.21.6

5.0.0+1.21.6-forge
13 авг. 2026 г.6Minecraft: 1.21.6forge
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Что нового
# OneBlock 5.0.0 *This file is for **Forge 1.21.6**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Fabric 1.21.6

5.0.0+1.21.6-fabric
13 авг. 2026 г.11Minecraft: 1.21.6fabric
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Что нового
# OneBlock 5.0.0 *This file is for **Fabric 1.21.6**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.6.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — NeoForge 1.21.5

5.0.0+1.21.5-neoforge
13 авг. 2026 г.5Minecraft: 1.21.5neoforge
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Что нового
# OneBlock 5.0.0 *This file is for **NeoForge 1.21.5**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Forge 1.21.5

5.0.0+1.21.5-forge
13 авг. 2026 г.14Minecraft: 1.21.5forge
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Что нового
# OneBlock 5.0.0 *This file is for **Forge 1.21.5**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Fabric 1.21.5

5.0.0+1.21.5-fabric
13 авг. 2026 г.14Minecraft: 1.21.5fabric
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Что нового
# OneBlock 5.0.0 *This file is for **Fabric 1.21.5**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.21.5.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — NeoForge 1.21.4

5.0.0+1.21.4-neoforge
13 авг. 2026 г.8Minecraft: 1.21.4neoforge
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Что нового
# OneBlock 5.0.0 *This file is for **NeoForge 1.21.4**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Forge 1.21.4

5.0.0+1.21.4-forge
13 авг. 2026 г.15Minecraft: 1.21.4forge
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Что нового
# OneBlock 5.0.0 *This file is for **Forge 1.21.4**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Fabric 1.21.4

5.0.0+1.21.4-fabric
13 авг. 2026 г.25Minecraft: 1.21.4fabric
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# OneBlock 5.0.0 *This file is for **Fabric 1.21.4**. It requires **Fabric Loader 0.16.9 or newer** — that is what Fabric API already needs on 1.21.4.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — NeoForge 1.21.3

5.0.0+1.21.3-neoforge
13 авг. 2026 г.2Minecraft: 1.21.3neoforge
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# OneBlock 5.0.0 *This file is for **NeoForge 1.21.3**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Forge 1.21.3

5.0.0+1.21.3-forge
13 авг. 2026 г.8Minecraft: 1.21.3forge
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# OneBlock 5.0.0 *This file is for **Forge 1.21.3**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Fabric 1.21.3

5.0.0+1.21.3-fabric
13 авг. 2026 г.7Minecraft: 1.21.3fabric
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# OneBlock 5.0.0 *This file is for **Fabric 1.21.3**. It requires **Fabric Loader 0.16.8 or newer** — that is what Fabric API already needs on 1.21.3.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — NeoForge 1.21.2

5.0.0+1.21.2-neoforge
13 авг. 2026 г.3Minecraft: 1.21.2neoforge
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# OneBlock 5.0.0 *This file is for **NeoForge 1.21.2**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Fabric 1.21.2

5.0.0+1.21.2-fabric
13 авг. 2026 г.7Minecraft: 1.21.2fabric
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# OneBlock 5.0.0 *This file is for **Fabric 1.21.2**. It requires **Fabric Loader 0.16.7 or newer** — that is what Fabric API already needs on 1.21.2.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — NeoForge 1.21.1

5.0.0+1.21.1-neoforge
13 авг. 2026 г.106Minecraft: 1.21.1neoforge
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# OneBlock 5.0.0 *This file is for **NeoForge 1.21.1**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Forge 1.21.1

5.0.0+1.21.1-forge
13 авг. 2026 г.33Minecraft: 1.21.1forge
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Что нового
# OneBlock 5.0.0 *This file is for **Forge 1.21.1**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Fabric 1.21.1

5.0.0+1.21.1-fabric
13 авг. 2026 г.213Minecraft: 1.21.1fabric
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Что нового
# OneBlock 5.0.0 *This file is for **Fabric 1.21.1**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.1.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — NeoForge 1.21

5.0.0+1.21-neoforge
13 авг. 2026 г.5Minecraft: 1.21neoforge
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Что нового
# OneBlock 5.0.0 *This file is for **NeoForge 1.21**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Forge 1.21

5.0.0+1.21-forge
13 авг. 2026 г.7Minecraft: 1.21forge
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Что нового
# OneBlock 5.0.0 *This file is for **Forge 1.21**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Fabric 1.21

5.0.0+1.21-fabric
13 авг. 2026 г.51Minecraft: 1.21fabric
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Что нового
# OneBlock 5.0.0 *This file is for **Fabric 1.21**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — NeoForge 1.20.6

5.0.0+1.20.6-neoforge
13 авг. 2026 г.4Minecraft: 1.20.6neoforge
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Что нового
# OneBlock 5.0.0 *This file is for **NeoForge 1.20.6**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Forge 1.20.6

5.0.0+1.20.6-forge
13 авг. 2026 г.9Minecraft: 1.20.6forge
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Что нового
# OneBlock 5.0.0 *This file is for **Forge 1.20.6**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Fabric 1.20.6

5.0.0+1.20.6-fabric
13 авг. 2026 г.15Minecraft: 1.20.6fabric
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Что нового
# OneBlock 5.0.0 *This file is for **Fabric 1.20.6**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.6.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Fabric 1.20.5

5.0.0+1.20.5-fabric
13 авг. 2026 г.4Minecraft: 1.20.5fabric
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Что нового
# OneBlock 5.0.0 *This file is for **Fabric 1.20.5**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.5.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — NeoForge 1.20.4

5.0.0+1.20.4-neoforge
13 авг. 2026 г.4Minecraft: 1.20.4neoforge
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# OneBlock 5.0.0 *This file is for **NeoForge 1.20.4**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Forge 1.20.4

5.0.0+1.20.4-forge
13 авг. 2026 г.10Minecraft: 1.20.4forge
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# OneBlock 5.0.0 *This file is for **Forge 1.20.4**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Fabric 1.20.4

5.0.0+1.20.4-fabric
13 авг. 2026 г.12Minecraft: 1.20.4fabric
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# OneBlock 5.0.0 *This file is for **Fabric 1.20.4**. It requires **Fabric Loader 0.15.1 or newer** — that is what Fabric API already needs on 1.20.4.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Fabric 1.20.3

5.0.0+1.20.3-fabric
13 авг. 2026 г.3Minecraft: 1.20.3fabric
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Что нового
# OneBlock 5.0.0 *This file is for **Fabric 1.20.3**. It requires **Fabric Loader 0.14.23 or newer** — that is what Fabric API already needs on 1.20.3.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Fabric 1.20.2

5.0.0+1.20.2-fabric
13 авг. 2026 г.11Minecraft: 1.20.2fabric
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Что нового
# OneBlock 5.0.0 *This file is for **Fabric 1.20.2**. It requires **Fabric Loader 0.14.22 or newer** — that is what Fabric API already needs on 1.20.2.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Forge 1.20.1

5.0.0+1.20.1-forge
13 авг. 2026 г.248Minecraft: 1.20.1forge
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# OneBlock 5.0.0 *This file is for **Forge 1.20.1**.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Fabric 1.20.1

5.0.0+1.20.1-fabric
13 авг. 2026 г.135Minecraft: 1.20.1fabric
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Что нового
# OneBlock 5.0.0 *This file is for **Fabric 1.20.1**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.20.1.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 5.0.0 — Fabric 1.21.11

5.0.0+1.21.11-fabric
13 авг. 2026 г.447Minecraft: 1.21.11fabric
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# OneBlock 5.0.0 *This file is for **Fabric 1.21.11**. It requires **Fabric Loader 0.17.3 or newer** — that is what Fabric API already needs on 1.21.11.* **Biomes, waves and dungeons are now yours to write.** 4.0.0 opened up what the block drops; this opens up what happens around it. Existing worlds, break counts and configs carry over untouched — every new section is optional, and a config file that doesn't mention one keeps the behaviour you already have. - **Biomes, your way.** Pick how the biome changes as a player progresses: rotate in order, draw at random by weight, **hard-set which biome comes at which break count**, pin one biome forever, or let players vote. Each biome can replace the block pool outright, or just favour the blocks that suit it, and bring its own mob list. - **Biome progress beside your breaks.** When biome switching is on, the tab list and the floating text show how far you are through the current biome — `Forest 37/100`. - **Write your own waves.** Which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you don't set falls back to the old behaviour. - **Lock during waves.** Optional: while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past. Off by default. - **Structure Dungeons.** Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion in dark forest, an ocean monument in deep ocean, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost — with the world border drawn just outside the structure and a return portal always available, beside you or hidden somewhere on the surface. Admins set the chance, which dungeons unlock at which break counts or biomes, and an optional timer that sends players home. While it's on, the column above the OneBlock is kept clear so the portal has room. - **Dungeon variety.** Three dungeons — village, desert pyramid and jungle temple — are open from your very first break, and the rest unlock as you progress rather than sitting behind thousands of breaks. **Avoid Repeats**, on by default, stops the same dungeon being offered twice in a row while another one is unlocked. Together they fix early portals all leading to the same place. Both are tunable: every dungeon's unlock point is yours to set, and Avoid Repeats can be switched off for pure random rolls. - **All of it in the admin menu and in `config/oneblock.json`** — new **Biomes**, **Waves** and **Dungeons** pages, plus `/oneblock biome`, `/oneblock wave` and `/oneblock dungeon` commands. - **The website editor covers everything.** Export your config, edit biomes, waves and dungeons visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop the file back in and hit **Reload From File**. Turning Structure Dungeons on switches on the datapack that carries the dungeon dimensions, and a world only reads its dimension list while it loads. The admin menu asks you to confirm and then tells you what to do: on a server, restart it; in singleplayer, **quit to the title screen and re-open the world** — that's enough, you don't have to restart the game. If the dimensions still aren't there afterwards, `/oneblock dungeon` says so instead of letting the first portal fail silently. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Forge 26.2

4.0.0+26.2-forge
7 авг. 2026 г.852Minecraft: 26.2forge
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# OneBlock 4.0.0 *This file is for **Forge 26.2**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Fabric 26.2

4.0.0+26.2-fabric
7 авг. 2026 г.3,5 тыс.Minecraft: 26.2fabric
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# OneBlock 4.0.0 *This file is for **Fabric 26.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.2.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — NeoForge 26.1.2

4.0.0+26.1.2-neoforge
7 авг. 2026 г.66Minecraft: 26.1.2neoforge
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# OneBlock 4.0.0 *This file is for **NeoForge 26.1.2**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Forge 26.1.2

4.0.0+26.1.2-forge
7 авг. 2026 г.116Minecraft: 26.1.2forge
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# OneBlock 4.0.0 *This file is for **Forge 26.1.2**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Fabric 26.1.2

4.0.0+26.1.2-fabric
7 авг. 2026 г.723Minecraft: 26.1.2fabric
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# OneBlock 4.0.0 *This file is for **Fabric 26.1.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.2.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — NeoForge 26.1.1

4.0.0+26.1.1-neoforge
7 авг. 2026 г.8Minecraft: 26.1.1neoforge
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# OneBlock 4.0.0 *This file is for **NeoForge 26.1.1**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Forge 26.1.1

4.0.0+26.1.1-forge
7 авг. 2026 г.19Minecraft: 26.1.1forge
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# OneBlock 4.0.0 *This file is for **Forge 26.1.1**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Fabric 26.1.1

4.0.0+26.1.1-fabric
7 авг. 2026 г.45Minecraft: 26.1.1fabric
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# OneBlock 4.0.0 *This file is for **Fabric 26.1.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.1.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — NeoForge 26.1

4.0.0+26.1-neoforge
7 авг. 2026 г.14Minecraft: 26.1neoforge
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# OneBlock 4.0.0 *This file is for **NeoForge 26.1**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Forge 26.1

4.0.0+26.1-forge
7 авг. 2026 г.26Minecraft: 26.1forge
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# OneBlock 4.0.0 *This file is for **Forge 26.1**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Fabric 26.1

4.0.0+26.1-fabric
7 авг. 2026 г.151Minecraft: 26.1fabric
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# OneBlock 4.0.0 *This file is for **Fabric 26.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — NeoForge 1.21.11

4.0.0+1.21.11-neoforge
7 авг. 2026 г.101Minecraft: 1.21.11neoforge
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# OneBlock 4.0.0 *This file is for **NeoForge 1.21.11**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Forge 1.21.11

4.0.0+1.21.11-forge
7 авг. 2026 г.255Minecraft: 1.21.11forge
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# OneBlock 4.0.0 *This file is for **Forge 1.21.11**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Fabric 1.21.11

4.0.0+1.21.11-fabric
7 авг. 2026 г.1,6 тыс.Minecraft: 1.21.11fabric
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# OneBlock 4.0.0 *This file is for **Fabric 1.21.11**. It requires **Fabric Loader 0.17.3 or newer** — that is what Fabric API already needs on 1.21.11.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — NeoForge 1.21.10

4.0.0+1.21.10-neoforge
7 авг. 2026 г.26Minecraft: 1.21.10neoforge
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# OneBlock 4.0.0 *This file is for **NeoForge 1.21.10**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Forge 1.21.10

4.0.0+1.21.10-forge
7 авг. 2026 г.61Minecraft: 1.21.10forge
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Что нового
# OneBlock 4.0.0 *This file is for **Forge 1.21.10**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Fabric 1.21.10

4.0.0+1.21.10-fabric
7 авг. 2026 г.249Minecraft: 1.21.10fabric
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# OneBlock 4.0.0 *This file is for **Fabric 1.21.10**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.10.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — NeoForge 1.21.9

4.0.0+1.21.9-neoforge
7 авг. 2026 г.3Minecraft: 1.21.9neoforge
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Что нового
# OneBlock 4.0.0 *This file is for **NeoForge 1.21.9**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Forge 1.21.9

4.0.0+1.21.9-forge
7 авг. 2026 г.21Minecraft: 1.21.9forge
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Что нового
# OneBlock 4.0.0 *This file is for **Forge 1.21.9**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Fabric 1.21.9

4.0.0+1.21.9-fabric
7 авг. 2026 г.35Minecraft: 1.21.9fabric
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Что нового
# OneBlock 4.0.0 *This file is for **Fabric 1.21.9**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.9.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — NeoForge 1.21.8

4.0.0+1.21.8-neoforge
7 авг. 2026 г.22Minecraft: 1.21.8neoforge
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Что нового
# OneBlock 4.0.0 *This file is for **NeoForge 1.21.8**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Forge 1.21.8

4.0.0+1.21.8-forge
7 авг. 2026 г.18Minecraft: 1.21.8forge
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Что нового
# OneBlock 4.0.0 *This file is for **Forge 1.21.8**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Fabric 1.21.8

4.0.0+1.21.8-fabric
7 авг. 2026 г.96Minecraft: 1.21.8fabric
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Что нового
# OneBlock 4.0.0 *This file is for **Fabric 1.21.8**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.8.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — NeoForge 1.21.7

4.0.0+1.21.7-neoforge
7 авг. 2026 г.3Minecraft: 1.21.7neoforge
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Что нового
# OneBlock 4.0.0 *This file is for **NeoForge 1.21.7**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Forge 1.21.7

4.0.0+1.21.7-forge
7 авг. 2026 г.3Minecraft: 1.21.7forge
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Что нового
# OneBlock 4.0.0 *This file is for **Forge 1.21.7**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Fabric 1.21.7

4.0.0+1.21.7-fabric
7 авг. 2026 г.13Minecraft: 1.21.7fabric
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Что нового
# OneBlock 4.0.0 *This file is for **Fabric 1.21.7**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.7.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — NeoForge 1.21.6

4.0.0+1.21.6-neoforge
7 авг. 2026 г.9Minecraft: 1.21.6neoforge
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Что нового
# OneBlock 4.0.0 *This file is for **NeoForge 1.21.6**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Forge 1.21.6

4.0.0+1.21.6-forge
7 авг. 2026 г.7Minecraft: 1.21.6forge
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Что нового
# OneBlock 4.0.0 *This file is for **Forge 1.21.6**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Fabric 1.21.6

4.0.0+1.21.6-fabric
7 авг. 2026 г.18Minecraft: 1.21.6fabric
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Что нового
# OneBlock 4.0.0 *This file is for **Fabric 1.21.6**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.6.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — NeoForge 1.21.5

4.0.0+1.21.5-neoforge
7 авг. 2026 г.5Minecraft: 1.21.5neoforge
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Что нового
# OneBlock 4.0.0 *This file is for **NeoForge 1.21.5**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Forge 1.21.5

4.0.0+1.21.5-forge
7 авг. 2026 г.10Minecraft: 1.21.5forge
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Что нового
# OneBlock 4.0.0 *This file is for **Forge 1.21.5**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Fabric 1.21.5

4.0.0+1.21.5-fabric
7 авг. 2026 г.57Minecraft: 1.21.5fabric
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Что нового
# OneBlock 4.0.0 *This file is for **Fabric 1.21.5**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.21.5.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — NeoForge 1.21.4

4.0.0+1.21.4-neoforge
7 авг. 2026 г.14Minecraft: 1.21.4neoforge
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Что нового
# OneBlock 4.0.0 *This file is for **NeoForge 1.21.4**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Forge 1.21.4

4.0.0+1.21.4-forge
7 авг. 2026 г.33Minecraft: 1.21.4forge
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Что нового
# OneBlock 4.0.0 *This file is for **Forge 1.21.4**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Fabric 1.21.4

4.0.0+1.21.4-fabric
7 авг. 2026 г.111Minecraft: 1.21.4fabric
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Что нового
# OneBlock 4.0.0 *This file is for **Fabric 1.21.4**. It requires **Fabric Loader 0.16.9 or newer** — that is what Fabric API already needs on 1.21.4.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — NeoForge 1.21.3

4.0.0+1.21.3-neoforge
7 авг. 2026 г.8Minecraft: 1.21.3neoforge
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Что нового
# OneBlock 4.0.0 *This file is for **NeoForge 1.21.3**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Forge 1.21.3

4.0.0+1.21.3-forge
7 авг. 2026 г.3Minecraft: 1.21.3forge
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Что нового
# OneBlock 4.0.0 *This file is for **Forge 1.21.3**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Fabric 1.21.3

4.0.0+1.21.3-fabric
7 авг. 2026 г.18Minecraft: 1.21.3fabric
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Что нового
# OneBlock 4.0.0 *This file is for **Fabric 1.21.3**. It requires **Fabric Loader 0.16.8 or newer** — that is what Fabric API already needs on 1.21.3.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — NeoForge 1.21.2

4.0.0+1.21.2-neoforge
7 авг. 2026 г.13Minecraft: 1.21.2neoforge
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# OneBlock 4.0.0 *This file is for **NeoForge 1.21.2**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Fabric 1.21.2

4.0.0+1.21.2-fabric
7 авг. 2026 г.8Minecraft: 1.21.2fabric
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# OneBlock 4.0.0 *This file is for **Fabric 1.21.2**. It requires **Fabric Loader 0.16.7 or newer** — that is what Fabric API already needs on 1.21.2.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — NeoForge 1.21.1

4.0.0+1.21.1-neoforge
7 авг. 2026 г.244Minecraft: 1.21.1neoforge
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Что нового
# OneBlock 4.0.0 *This file is for **NeoForge 1.21.1**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Forge 1.21.1

4.0.0+1.21.1-forge
7 авг. 2026 г.73Minecraft: 1.21.1forge
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Что нового
# OneBlock 4.0.0 *This file is for **Forge 1.21.1**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Fabric 1.21.1

4.0.0+1.21.1-fabric
7 авг. 2026 г.355Minecraft: 1.21.1fabric
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Что нового
# OneBlock 4.0.0 *This file is for **Fabric 1.21.1**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.1.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — NeoForge 1.21

4.0.0+1.21-neoforge
7 авг. 2026 г.10Minecraft: 1.21neoforge
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Что нового
# OneBlock 4.0.0 *This file is for **NeoForge 1.21**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Forge 1.21

4.0.0+1.21-forge
7 авг. 2026 г.43Minecraft: 1.21forge
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# OneBlock 4.0.0 *This file is for **Forge 1.21**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Fabric 1.21

4.0.0+1.21-fabric
7 авг. 2026 г.88Minecraft: 1.21fabric
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# OneBlock 4.0.0 *This file is for **Fabric 1.21**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — NeoForge 1.20.6

4.0.0+1.20.6-neoforge
7 авг. 2026 г.3Minecraft: 1.20.6neoforge
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Что нового
# OneBlock 4.0.0 *This file is for **NeoForge 1.20.6**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Forge 1.20.6

4.0.0+1.20.6-forge
7 авг. 2026 г.19Minecraft: 1.20.6forge
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Что нового
# OneBlock 4.0.0 *This file is for **Forge 1.20.6**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Fabric 1.20.6

4.0.0+1.20.6-fabric
7 авг. 2026 г.13Minecraft: 1.20.6fabric
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Что нового
# OneBlock 4.0.0 *This file is for **Fabric 1.20.6**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.6.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Fabric 1.20.5

4.0.0+1.20.5-fabric
7 авг. 2026 г.12Minecraft: 1.20.5fabric
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Что нового
# OneBlock 4.0.0 *This file is for **Fabric 1.20.5**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.5.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — NeoForge 1.20.4

4.0.0+1.20.4-neoforge
7 авг. 2026 г.6Minecraft: 1.20.4neoforge
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Что нового
# OneBlock 4.0.0 *This file is for **NeoForge 1.20.4**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Forge 1.20.4

4.0.0+1.20.4-forge
7 авг. 2026 г.28Minecraft: 1.20.4forge
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Что нового
# OneBlock 4.0.0 *This file is for **Forge 1.20.4**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Fabric 1.20.4

4.0.0+1.20.4-fabric
7 авг. 2026 г.20Minecraft: 1.20.4fabric
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# OneBlock 4.0.0 *This file is for **Fabric 1.20.4**. It requires **Fabric Loader 0.15.1 or newer** — that is what Fabric API already needs on 1.20.4.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Fabric 1.20.3

4.0.0+1.20.3-fabric
7 авг. 2026 г.9Minecraft: 1.20.3fabric
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# OneBlock 4.0.0 *This file is for **Fabric 1.20.3**. It requires **Fabric Loader 0.14.23 or newer** — that is what Fabric API already needs on 1.20.3.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Fabric 1.20.2

4.0.0+1.20.2-fabric
7 авг. 2026 г.11Minecraft: 1.20.2fabric
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# OneBlock 4.0.0 *This file is for **Fabric 1.20.2**. It requires **Fabric Loader 0.14.22 or newer** — that is what Fabric API already needs on 1.20.2.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Forge 1.20.1

4.0.0+1.20.1-forge
7 авг. 2026 г.613Minecraft: 1.20.1forge
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Что нового
# OneBlock 4.0.0 *This file is for **Forge 1.20.1**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — Fabric 1.20.1

4.0.0+1.20.1-fabric
7 авг. 2026 г.344Minecraft: 1.20.1fabric
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Что нового
# OneBlock 4.0.0 *This file is for **Fabric 1.20.1**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.20.1.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 4.0.0 — NeoForge 26.2

4.0.0+26.2-neoforge
7 авг. 2026 г.241Minecraft: 26.2neoforge
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Что нового
# OneBlock 4.0.0 *This file is for **NeoForge 26.2**.* **Make the OneBlock your own.** Everything the block can spawn — blocks, items and mobs — is now yours to browse, tweak and rebuild. Existing worlds and break counts are safe. - **Dictionaries**: browse every block, item, hostile and friendly mob the block can spawn — including modded ones — with live spawn chances, and toggle any entry off. - **Custom drop tables**: replace the built-in progression with your own weighted lists. - **Tiers & break thresholds**: give any entry a `tier` or a `breaks` value so it only starts spawning after that many broken blocks — build your own progression. - **One config file**: everything lives in `config/oneblock.json`. Use **Export For Website** in the admin menu, edit the file visually at [codx.io/tools/one-block](https://www.codx.io/tools/one-block), drop it back in and hit **Reload From File**. - Admin actions and dictionary edits are operator-only. - Fixes: modded blocks no longer spawn waterlogged (no more surprise water sources); invisible modded multiblock parts can no longer become the OneBlock; silenced a harmless `Display entity` log error on some versions. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — NeoForge 26.2

3.3.2+26.2-neoforge
6 авг. 2026 г.87Minecraft: 26.2neoforge
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# OneBlock 3.3.2 *This file is for **NeoForge 26.2**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Forge 26.2

3.3.2+26.2-forge
6 авг. 2026 г.144Minecraft: 26.2forge
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# OneBlock 3.3.2 *This file is for **Forge 26.2**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Fabric 26.2

3.3.2+26.2-fabric
6 авг. 2026 г.840Minecraft: 26.2fabric
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# OneBlock 3.3.2 *This file is for **Fabric 26.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.2.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — NeoForge 26.1.2

3.3.2+26.1.2-neoforge
6 авг. 2026 г.17Minecraft: 26.1.2neoforge
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# OneBlock 3.3.2 *This file is for **NeoForge 26.1.2**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Forge 26.1.2

3.3.2+26.1.2-forge
6 авг. 2026 г.21Minecraft: 26.1.2forge
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Что нового
# OneBlock 3.3.2 *This file is for **Forge 26.1.2**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Fabric 26.1.2

3.3.2+26.1.2-fabric
6 авг. 2026 г.141Minecraft: 26.1.2fabric
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Что нового
# OneBlock 3.3.2 *This file is for **Fabric 26.1.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.2.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — NeoForge 26.1.1

3.3.2+26.1.1-neoforge
6 авг. 2026 г.4Minecraft: 26.1.1neoforge
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Что нового
# OneBlock 3.3.2 *This file is for **NeoForge 26.1.1**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Forge 26.1.1

3.3.2+26.1.1-forge
6 авг. 2026 г.7Minecraft: 26.1.1forge
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Что нового
# OneBlock 3.3.2 *This file is for **Forge 26.1.1**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Fabric 26.1.1

3.3.2+26.1.1-fabric
6 авг. 2026 г.3Minecraft: 26.1.1fabric
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Что нового
# OneBlock 3.3.2 *This file is for **Fabric 26.1.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.1.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — NeoForge 26.1

3.3.2+26.1-neoforge
6 авг. 2026 г.6Minecraft: 26.1neoforge
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Что нового
# OneBlock 3.3.2 *This file is for **NeoForge 26.1**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Forge 26.1

3.3.2+26.1-forge
6 авг. 2026 г.7Minecraft: 26.1forge
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Что нового
# OneBlock 3.3.2 *This file is for **Forge 26.1**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Fabric 26.1

3.3.2+26.1-fabric
6 авг. 2026 г.28Minecraft: 26.1fabric
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Что нового
# OneBlock 3.3.2 *This file is for **Fabric 26.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — NeoForge 1.21.11

3.3.2+1.21.11-neoforge
6 авг. 2026 г.23Minecraft: 1.21.11neoforge
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Что нового
# OneBlock 3.3.2 *This file is for **NeoForge 1.21.11**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Forge 1.21.11

3.3.2+1.21.11-forge
6 авг. 2026 г.50Minecraft: 1.21.11forge
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Что нового
# OneBlock 3.3.2 *This file is for **Forge 1.21.11**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Fabric 1.21.11

3.3.2+1.21.11-fabric
6 авг. 2026 г.382Minecraft: 1.21.11fabric
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Что нового
# OneBlock 3.3.2 *This file is for **Fabric 1.21.11**. It requires **Fabric Loader 0.17.3 or newer** — that is what Fabric API already needs on 1.21.11.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — NeoForge 1.21.10

3.3.2+1.21.10-neoforge
6 авг. 2026 г.10Minecraft: 1.21.10neoforge
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Что нового
# OneBlock 3.3.2 *This file is for **NeoForge 1.21.10**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Forge 1.21.10

3.3.2+1.21.10-forge
6 авг. 2026 г.18Minecraft: 1.21.10forge
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Что нового
# OneBlock 3.3.2 *This file is for **Forge 1.21.10**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Fabric 1.21.10

3.3.2+1.21.10-fabric
6 авг. 2026 г.80Minecraft: 1.21.10fabric
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Что нового
# OneBlock 3.3.2 *This file is for **Fabric 1.21.10**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.10.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — NeoForge 1.21.9

3.3.2+1.21.9-neoforge
6 авг. 2026 г.2Minecraft: 1.21.9neoforge
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Что нового
# OneBlock 3.3.2 *This file is for **NeoForge 1.21.9**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Forge 1.21.9

3.3.2+1.21.9-forge
6 авг. 2026 г.8Minecraft: 1.21.9forge
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Что нового
# OneBlock 3.3.2 *This file is for **Forge 1.21.9**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Fabric 1.21.9

3.3.2+1.21.9-fabric
6 авг. 2026 г.5Minecraft: 1.21.9fabric
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Что нового
# OneBlock 3.3.2 *This file is for **Fabric 1.21.9**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.9.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — NeoForge 1.21.8

3.3.2+1.21.8-neoforge
6 авг. 2026 г.5Minecraft: 1.21.8neoforge
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Что нового
# OneBlock 3.3.2 *This file is for **NeoForge 1.21.8**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Forge 1.21.8

3.3.2+1.21.8-forge
6 авг. 2026 г.6Minecraft: 1.21.8forge
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Что нового
# OneBlock 3.3.2 *This file is for **Forge 1.21.8**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Fabric 1.21.8

3.3.2+1.21.8-fabric
6 авг. 2026 г.27Minecraft: 1.21.8fabric
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Что нового
# OneBlock 3.3.2 *This file is for **Fabric 1.21.8**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.8.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — NeoForge 1.21.7

3.3.2+1.21.7-neoforge
6 авг. 2026 г.0Minecraft: 1.21.7neoforge
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Что нового
# OneBlock 3.3.2 *This file is for **NeoForge 1.21.7**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Forge 1.21.7

3.3.2+1.21.7-forge
6 авг. 2026 г.2Minecraft: 1.21.7forge
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Что нового
# OneBlock 3.3.2 *This file is for **Forge 1.21.7**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Fabric 1.21.7

3.3.2+1.21.7-fabric
6 авг. 2026 г.7Minecraft: 1.21.7fabric
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Что нового
# OneBlock 3.3.2 *This file is for **Fabric 1.21.7**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.7.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — NeoForge 1.21.6

3.3.2+1.21.6-neoforge
6 авг. 2026 г.3Minecraft: 1.21.6neoforge
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# OneBlock 3.3.2 *This file is for **NeoForge 1.21.6**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Forge 1.21.6

3.3.2+1.21.6-forge
6 авг. 2026 г.1Minecraft: 1.21.6forge
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# OneBlock 3.3.2 *This file is for **Forge 1.21.6**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Fabric 1.21.6

3.3.2+1.21.6-fabric
6 авг. 2026 г.12Minecraft: 1.21.6fabric
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# OneBlock 3.3.2 *This file is for **Fabric 1.21.6**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.6.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — NeoForge 1.21.5

3.3.2+1.21.5-neoforge
6 авг. 2026 г.3Minecraft: 1.21.5neoforge
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Что нового
# OneBlock 3.3.2 *This file is for **NeoForge 1.21.5**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Forge 1.21.5

3.3.2+1.21.5-forge
6 авг. 2026 г.6Minecraft: 1.21.5forge
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Что нового
# OneBlock 3.3.2 *This file is for **Forge 1.21.5**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Fabric 1.21.5

3.3.2+1.21.5-fabric
6 авг. 2026 г.35Minecraft: 1.21.5fabric
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# OneBlock 3.3.2 *This file is for **Fabric 1.21.5**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.21.5.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — NeoForge 1.21.4

3.3.2+1.21.4-neoforge
6 авг. 2026 г.11Minecraft: 1.21.4neoforge
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# OneBlock 3.3.2 *This file is for **NeoForge 1.21.4**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Forge 1.21.4

3.3.2+1.21.4-forge
6 авг. 2026 г.8Minecraft: 1.21.4forge
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# OneBlock 3.3.2 *This file is for **Forge 1.21.4**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Fabric 1.21.4

3.3.2+1.21.4-fabric
6 авг. 2026 г.30Minecraft: 1.21.4fabric
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# OneBlock 3.3.2 *This file is for **Fabric 1.21.4**. It requires **Fabric Loader 0.16.9 or newer** — that is what Fabric API already needs on 1.21.4.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — NeoForge 1.21.3

3.3.2+1.21.3-neoforge
6 авг. 2026 г.3Minecraft: 1.21.3neoforge
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# OneBlock 3.3.2 *This file is for **NeoForge 1.21.3**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Forge 1.21.3

3.3.2+1.21.3-forge
6 авг. 2026 г.10Minecraft: 1.21.3forge
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# OneBlock 3.3.2 *This file is for **Forge 1.21.3**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Fabric 1.21.3

3.3.2+1.21.3-fabric
6 авг. 2026 г.10Minecraft: 1.21.3fabric
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# OneBlock 3.3.2 *This file is for **Fabric 1.21.3**. It requires **Fabric Loader 0.16.8 or newer** — that is what Fabric API already needs on 1.21.3.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — NeoForge 1.21.2

3.3.2+1.21.2-neoforge
6 авг. 2026 г.3Minecraft: 1.21.2neoforge
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Что нового
# OneBlock 3.3.2 *This file is for **NeoForge 1.21.2**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Fabric 1.21.2

3.3.2+1.21.2-fabric
6 авг. 2026 г.1Minecraft: 1.21.2fabric
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# OneBlock 3.3.2 *This file is for **Fabric 1.21.2**. It requires **Fabric Loader 0.16.7 or newer** — that is what Fabric API already needs on 1.21.2.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — NeoForge 1.21.1

3.3.2+1.21.1-neoforge
6 авг. 2026 г.88Minecraft: 1.21.1neoforge
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# OneBlock 3.3.2 *This file is for **NeoForge 1.21.1**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Forge 1.21.1

3.3.2+1.21.1-forge
6 авг. 2026 г.23Minecraft: 1.21.1forge
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# OneBlock 3.3.2 *This file is for **Forge 1.21.1**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Fabric 1.21.1

3.3.2+1.21.1-fabric
6 авг. 2026 г.165Minecraft: 1.21.1fabric
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# OneBlock 3.3.2 *This file is for **Fabric 1.21.1**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.1.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — NeoForge 1.21

3.3.2+1.21-neoforge
6 авг. 2026 г.3Minecraft: 1.21neoforge
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Что нового
# OneBlock 3.3.2 *This file is for **NeoForge 1.21**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Forge 1.21

3.3.2+1.21-forge
6 авг. 2026 г.10Minecraft: 1.21forge
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# OneBlock 3.3.2 *This file is for **Forge 1.21**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Fabric 1.21

3.3.2+1.21-fabric
6 авг. 2026 г.11Minecraft: 1.21fabric
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# OneBlock 3.3.2 *This file is for **Fabric 1.21**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — NeoForge 1.20.6

3.3.2+1.20.6-neoforge
6 авг. 2026 г.3Minecraft: 1.20.6neoforge
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# OneBlock 3.3.2 *This file is for **NeoForge 1.20.6**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Forge 1.20.6

3.3.2+1.20.6-forge
6 авг. 2026 г.5Minecraft: 1.20.6forge
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# OneBlock 3.3.2 *This file is for **Forge 1.20.6**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Fabric 1.20.6

3.3.2+1.20.6-fabric
6 авг. 2026 г.11Minecraft: 1.20.6fabric
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# OneBlock 3.3.2 *This file is for **Fabric 1.20.6**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.6.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Fabric 1.20.5

3.3.2+1.20.5-fabric
6 авг. 2026 г.4Minecraft: 1.20.5fabric
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# OneBlock 3.3.2 *This file is for **Fabric 1.20.5**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.5.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — NeoForge 1.20.4

3.3.2+1.20.4-neoforge
6 авг. 2026 г.2Minecraft: 1.20.4neoforge
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# OneBlock 3.3.2 *This file is for **NeoForge 1.20.4**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Forge 1.20.4

3.3.2+1.20.4-forge
6 авг. 2026 г.11Minecraft: 1.20.4forge
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Что нового
# OneBlock 3.3.2 *This file is for **Forge 1.20.4**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Fabric 1.20.4

3.3.2+1.20.4-fabric
6 авг. 2026 г.21Minecraft: 1.20.4fabric
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# OneBlock 3.3.2 *This file is for **Fabric 1.20.4**. It requires **Fabric Loader 0.15.1 or newer** — that is what Fabric API already needs on 1.20.4.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Fabric 1.20.3

3.3.2+1.20.3-fabric
6 авг. 2026 г.12Minecraft: 1.20.3fabric
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# OneBlock 3.3.2 *This file is for **Fabric 1.20.3**. It requires **Fabric Loader 0.14.23 or newer** — that is what Fabric API already needs on 1.20.3.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Fabric 1.20.2

3.3.2+1.20.2-fabric
6 авг. 2026 г.6Minecraft: 1.20.2fabric
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# OneBlock 3.3.2 *This file is for **Fabric 1.20.2**. It requires **Fabric Loader 0.14.22 or newer** — that is what Fabric API already needs on 1.20.2.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Forge 1.20.1

3.3.2+1.20.1-forge
6 авг. 2026 г.263Minecraft: 1.20.1forge
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# OneBlock 3.3.2 *This file is for **Forge 1.20.1**.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.2 — Fabric 1.20.1

3.3.2+1.20.1-fabric
6 авг. 2026 г.156Minecraft: 1.20.1fabric
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# OneBlock 3.3.2 *This file is for **Fabric 1.20.1**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.20.1.* **Fixes early-game progression.** Since 3.3.0 the block spawned almost nothing but stone, terracotta and other pickaxe-only blocks — and no wood at all — so new worlds stalled at block 2. Your worlds, islands and break counts are safe; just load and play. - Wood, wool, leaves and plants can always spawn again, from your very first block. - The category weights in the admin menu actually do something again. - Difficulty scaling retuned: cobblestone around 40 breaks, ores around 150. - Rare ores are a late-game reward again instead of arriving early. **CodxLib is required** — install the build matching your Minecraft version and loader. On Fabric it must be **1.3.4 or newer**.
release

OneBlock 3.3.1 — NeoForge 26.2

3.3.1+26.2-neoforge
21 июл. 2026 г.1,2 тыс.Minecraft: 26.2neoforge
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# OneBlock 3.3.1 *This file is for **NeoForge 26.2**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Forge 26.2

3.3.1+26.2-forge
21 июл. 2026 г.1,9 тыс.Minecraft: 26.2forge
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# OneBlock 3.3.1 *This file is for **Forge 26.2**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Fabric 26.2

3.3.1+26.2-fabric
21 июл. 2026 г.9,1 тыс.Minecraft: 26.2fabric
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# OneBlock 3.3.1 *This file is for **Fabric 26.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.2. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — NeoForge 26.1.2

3.3.1+26.1.2-neoforge
21 июл. 2026 г.179Minecraft: 26.1.2neoforge
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# OneBlock 3.3.1 *This file is for **NeoForge 26.1.2**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Forge 26.1.2

3.3.1+26.1.2-forge
21 июл. 2026 г.352Minecraft: 26.1.2forge
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# OneBlock 3.3.1 *This file is for **Forge 26.1.2**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Fabric 26.1.2

3.3.1+26.1.2-fabric
21 июл. 2026 г.2,3 тыс.Minecraft: 26.1.2fabric
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# OneBlock 3.3.1 *This file is for **Fabric 26.1.2**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.2. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — NeoForge 26.1.1

3.3.1+26.1.1-neoforge
21 июл. 2026 г.45Minecraft: 26.1.1neoforge
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# OneBlock 3.3.1 *This file is for **NeoForge 26.1.1**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Forge 26.1.1

3.3.1+26.1.1-forge
21 июл. 2026 г.65Minecraft: 26.1.1forge
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# OneBlock 3.3.1 *This file is for **Forge 26.1.1**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Fabric 26.1.1

3.3.1+26.1.1-fabric
21 июл. 2026 г.212Minecraft: 26.1.1fabric
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# OneBlock 3.3.1 *This file is for **Fabric 26.1.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1.1. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — NeoForge 26.1

3.3.1+26.1-neoforge
21 июл. 2026 г.51Minecraft: 26.1neoforge
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# OneBlock 3.3.1 *This file is for **NeoForge 26.1**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Forge 26.1

3.3.1+26.1-forge
21 июл. 2026 г.119Minecraft: 26.1forge
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# OneBlock 3.3.1 *This file is for **Forge 26.1**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Fabric 26.1

3.3.1+26.1-fabric
21 июл. 2026 г.447Minecraft: 26.1fabric
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Что нового
# OneBlock 3.3.1 *This file is for **Fabric 26.1**. It requires **Fabric Loader 0.18.4 or newer** — that is what Fabric API already needs on 26.1. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — NeoForge 1.21.11

3.3.1+1.21.11-neoforge
21 июл. 2026 г.264Minecraft: 1.21.11neoforge
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Что нового
# OneBlock 3.3.1 *This file is for **NeoForge 1.21.11**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Forge 1.21.11

3.3.1+1.21.11-forge
21 июл. 2026 г.728Minecraft: 1.21.11forge
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Что нового
# OneBlock 3.3.1 *This file is for **Forge 1.21.11**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Fabric 1.21.11

3.3.1+1.21.11-fabric
21 июл. 2026 г.4,5 тыс.Minecraft: 1.21.11fabric
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Что нового
# OneBlock 3.3.1 *This file is for **Fabric 1.21.11**. It requires **Fabric Loader 0.17.3 or newer** — that is what Fabric API already needs on 1.21.11. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — NeoForge 1.21.10

3.3.1+1.21.10-neoforge
21 июл. 2026 г.125Minecraft: 1.21.10neoforge
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Что нового
# OneBlock 3.3.1 *This file is for **NeoForge 1.21.10**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Forge 1.21.10

3.3.1+1.21.10-forge
21 июл. 2026 г.164Minecraft: 1.21.10forge
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Что нового
# OneBlock 3.3.1 *This file is for **Forge 1.21.10**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Fabric 1.21.10

3.3.1+1.21.10-fabric
21 июл. 2026 г.15,4 тыс.Minecraft: 1.21.10fabric
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Что нового
# OneBlock 3.3.1 *This file is for **Fabric 1.21.10**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.10. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — NeoForge 1.21.9

3.3.1+1.21.9-neoforge
21 июл. 2026 г.49Minecraft: 1.21.9neoforge
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Что нового
# OneBlock 3.3.1 *This file is for **NeoForge 1.21.9**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Forge 1.21.9

3.3.1+1.21.9-forge
21 июл. 2026 г.74Minecraft: 1.21.9forge
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Что нового
# OneBlock 3.3.1 *This file is for **Forge 1.21.9**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Fabric 1.21.9

3.3.1+1.21.9-fabric
21 июл. 2026 г.115Minecraft: 1.21.9fabric
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Что нового
# OneBlock 3.3.1 *This file is for **Fabric 1.21.9**. It requires **Fabric Loader 0.17.0 or newer** — that is what Fabric API already needs on 1.21.9. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — NeoForge 1.21.8

3.3.1+1.21.8-neoforge
21 июл. 2026 г.38Minecraft: 1.21.8neoforge
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Что нового
# OneBlock 3.3.1 *This file is for **NeoForge 1.21.8**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Forge 1.21.8

3.3.1+1.21.8-forge
21 июл. 2026 г.67Minecraft: 1.21.8forge
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Что нового
# OneBlock 3.3.1 *This file is for **Forge 1.21.8**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Fabric 1.21.8

3.3.1+1.21.8-fabric
21 июл. 2026 г.168Minecraft: 1.21.8fabric
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Что нового
# OneBlock 3.3.1 *This file is for **Fabric 1.21.8**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.8. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — NeoForge 1.21.7

3.3.1+1.21.7-neoforge
21 июл. 2026 г.14Minecraft: 1.21.7neoforge
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Что нового
# OneBlock 3.3.1 *This file is for **NeoForge 1.21.7**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Forge 1.21.7

3.3.1+1.21.7-forge
21 июл. 2026 г.18Minecraft: 1.21.7forge
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# OneBlock 3.3.1 *This file is for **Forge 1.21.7**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Fabric 1.21.7

3.3.1+1.21.7-fabric
21 июл. 2026 г.46Minecraft: 1.21.7fabric
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# OneBlock 3.3.1 *This file is for **Fabric 1.21.7**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.7. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — NeoForge 1.21.6

3.3.1+1.21.6-neoforge
21 июл. 2026 г.13Minecraft: 1.21.6neoforge
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# OneBlock 3.3.1 *This file is for **NeoForge 1.21.6**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Forge 1.21.6

3.3.1+1.21.6-forge
21 июл. 2026 г.21Minecraft: 1.21.6forge
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# OneBlock 3.3.1 *This file is for **Forge 1.21.6**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Fabric 1.21.6

3.3.1+1.21.6-fabric
21 июл. 2026 г.50Minecraft: 1.21.6fabric
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# OneBlock 3.3.1 *This file is for **Fabric 1.21.6**. It requires **Fabric Loader 0.16.13 or newer** — that is what Fabric API already needs on 1.21.6. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — NeoForge 1.21.5

3.3.1+1.21.5-neoforge
21 июл. 2026 г.14Minecraft: 1.21.5neoforge
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Что нового
# OneBlock 3.3.1 *This file is for **NeoForge 1.21.5**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Forge 1.21.5

3.3.1+1.21.5-forge
21 июл. 2026 г.70Minecraft: 1.21.5forge
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# OneBlock 3.3.1 *This file is for **Forge 1.21.5**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Fabric 1.21.5

3.3.1+1.21.5-fabric
21 июл. 2026 г.249Minecraft: 1.21.5fabric
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# OneBlock 3.3.1 *This file is for **Fabric 1.21.5**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.21.5. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — NeoForge 1.21.4

3.3.1+1.21.4-neoforge
21 июл. 2026 г.47Minecraft: 1.21.4neoforge
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Что нового
# OneBlock 3.3.1 *This file is for **NeoForge 1.21.4**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Forge 1.21.4

3.3.1+1.21.4-forge
21 июл. 2026 г.64Minecraft: 1.21.4forge
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Что нового
# OneBlock 3.3.1 *This file is for **Forge 1.21.4**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Fabric 1.21.4

3.3.1+1.21.4-fabric
21 июл. 2026 г.343Minecraft: 1.21.4fabric
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# OneBlock 3.3.1 *This file is for **Fabric 1.21.4**. It requires **Fabric Loader 0.16.9 or newer** — that is what Fabric API already needs on 1.21.4. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — NeoForge 1.21.3

3.3.1+1.21.3-neoforge
21 июл. 2026 г.16Minecraft: 1.21.3neoforge
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# OneBlock 3.3.1 *This file is for **NeoForge 1.21.3**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Forge 1.21.3

3.3.1+1.21.3-forge
21 июл. 2026 г.27Minecraft: 1.21.3forge
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# OneBlock 3.3.1 *This file is for **Forge 1.21.3**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Fabric 1.21.3

3.3.1+1.21.3-fabric
21 июл. 2026 г.53Minecraft: 1.21.3fabric
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# OneBlock 3.3.1 *This file is for **Fabric 1.21.3**. It requires **Fabric Loader 0.16.8 or newer** — that is what Fabric API already needs on 1.21.3. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — NeoForge 1.21.2

3.3.1+1.21.2-neoforge
21 июл. 2026 г.20Minecraft: 1.21.2neoforge
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# OneBlock 3.3.1 *This file is for **NeoForge 1.21.2**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Fabric 1.21.2

3.3.1+1.21.2-fabric
21 июл. 2026 г.36Minecraft: 1.21.2fabric
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# OneBlock 3.3.1 *This file is for **Fabric 1.21.2**. It requires **Fabric Loader 0.16.7 or newer** — that is what Fabric API already needs on 1.21.2. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — NeoForge 1.21.1

3.3.1+1.21.1-neoforge
21 июл. 2026 г.688Minecraft: 1.21.1neoforge
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Что нового
# OneBlock 3.3.1 *This file is for **NeoForge 1.21.1**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Forge 1.21.1

3.3.1+1.21.1-forge
21 июл. 2026 г.255Minecraft: 1.21.1forge
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Что нового
# OneBlock 3.3.1 *This file is for **Forge 1.21.1**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Fabric 1.21.1

3.3.1+1.21.1-fabric
21 июл. 2026 г.953Minecraft: 1.21.1fabric
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# OneBlock 3.3.1 *This file is for **Fabric 1.21.1**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21.1. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — NeoForge 1.21

3.3.1+1.21-neoforge
21 июл. 2026 г.36Minecraft: 1.21neoforge
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Что нового
# OneBlock 3.3.1 *This file is for **NeoForge 1.21**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Forge 1.21

3.3.1+1.21-forge
21 июл. 2026 г.103Minecraft: 1.21forge
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Что нового
# OneBlock 3.3.1 *This file is for **Forge 1.21**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Fabric 1.21

3.3.1+1.21-fabric
21 июл. 2026 г.241Minecraft: 1.21fabric
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Что нового
# OneBlock 3.3.1 *This file is for **Fabric 1.21**. It requires **Fabric Loader 0.15.11 or newer** — that is what Fabric API already needs on 1.21. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — NeoForge 1.20.6

3.3.1+1.20.6-neoforge
21 июл. 2026 г.19Minecraft: 1.20.6neoforge
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# OneBlock 3.3.1 *This file is for **NeoForge 1.20.6**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Forge 1.20.6

3.3.1+1.20.6-forge
21 июл. 2026 г.48Minecraft: 1.20.6forge
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# OneBlock 3.3.1 *This file is for **Forge 1.20.6**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Fabric 1.20.6

3.3.1+1.20.6-fabric
21 июл. 2026 г.51Minecraft: 1.20.6fabric
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# OneBlock 3.3.1 *This file is for **Fabric 1.20.6**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.6. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Fabric 1.20.5

3.3.1+1.20.5-fabric
21 июл. 2026 г.28Minecraft: 1.20.5fabric
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# OneBlock 3.3.1 *This file is for **Fabric 1.20.5**. It requires **Fabric Loader 0.15.6 or newer** — that is what Fabric API already needs on 1.20.5. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — NeoForge 1.20.4

3.3.1+1.20.4-neoforge
21 июл. 2026 г.23Minecraft: 1.20.4neoforge
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# OneBlock 3.3.1 *This file is for **NeoForge 1.20.4**. NeoForge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Forge 1.20.4

3.3.1+1.20.4-forge
21 июл. 2026 г.55Minecraft: 1.20.4forge
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# OneBlock 3.3.1 *This file is for **Forge 1.20.4**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Fabric 1.20.4

3.3.1+1.20.4-fabric
21 июл. 2026 г.81Minecraft: 1.20.4fabric
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# OneBlock 3.3.1 *This file is for **Fabric 1.20.4**. It requires **Fabric Loader 0.15.1 or newer** — that is what Fabric API already needs on 1.20.4. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Fabric 1.20.3

3.3.1+1.20.3-fabric
21 июл. 2026 г.22Minecraft: 1.20.3fabric
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# OneBlock 3.3.1 *This file is for **Fabric 1.20.3**. It requires **Fabric Loader 0.14.23 or newer** — that is what Fabric API already needs on 1.20.3. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Fabric 1.20.2

3.3.1+1.20.2-fabric
21 июл. 2026 г.57Minecraft: 1.20.2fabric
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# OneBlock 3.3.1 *This file is for **Fabric 1.20.2**. It requires **Fabric Loader 0.14.22 or newer** — that is what Fabric API already needs on 1.20.2. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Forge 1.20.1

3.3.1+1.20.1-forge
21 июл. 2026 г.15,8 тыс.Minecraft: 1.20.1forge
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# OneBlock 3.3.1 *This file is for **Forge 1.20.1**. Forge builds were **not affected** by the 3.3.0 Fabric Loader problem — this is a version-parity release so every loader stays on the same OneBlock version.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

OneBlock 3.3.1 — Fabric 1.20.1

3.3.1+1.20.1-fabric
21 июл. 2026 г.1,1 тыс.Minecraft: 1.20.1fabric
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# OneBlock 3.3.1 *This file is for **Fabric 1.20.1**. It requires **Fabric Loader 0.16.10 or newer** — that is what Fabric API already needs on 1.20.1. The 3.3.0 build of this same file wrongly demanded Fabric Loader 0.19.3, which is why it refused to start.* **Fixes a startup crash on Fabric: OneBlock 3.3.0 refused to load unless you had a very recent Fabric Loader, even on older Minecraft versions where that loader isn't what your launcher installs.** If you hit this, the game never reached the main menu and you saw something like: > Mod 'OneBlock' (oneblock) 3.3.0 requires version 0.19.3 or later of mod 'Fabric Loader' > (fabricloader), but only the wrong version is present: 0.18.1! That requirement was wrong. Every 3.3.0 Fabric build accidentally shipped the same "needs Fabric Loader 0.19.3+" line — a value that belonged to our build tooling, not to what the mod actually needs. On Minecraft 1.20.1, for example, OneBlock really only needs Fabric Loader 0.16.10. **No gameplay changes.** This is purely a packaging fix — your worlds, islands, and progression are untouched. ### For players / server admins - **Each Fabric build now asks for a Fabric Loader version that suits its Minecraft version**, instead of demanding the newest one across the board. The stated minimum for each build is exactly what that build's required Fabric API already needs — so OneBlock no longer adds a restriction of its own. - **If 3.3.0 wouldn't start for you, update to 3.3.1** and it should load with the loader your launcher already installed. - ⚠️ **Update CodxLib to 1.3.4 as well.** CodxLib 1.3.3 shipped the exact same bad requirement, so leaving it at 1.3.3 will keep the game from starting even with OneBlock 3.3.1 installed. On Fabric this release now requires CodxLib **1.3.4 or newer** so the pair can't get out of sync. - **Forge and NeoForge builds are unaffected** — they never carried the bad requirement. You can still update for consistency, but nothing changes for you. - Everything from 3.3.0 is unchanged: the full 1.20.1–26.2 multi-version support, the hardness-based block progression, the admin menu, `/oneblock locate`, and the void/restore Nether & End tools all behave exactly as before.
release

One Block 3.2.0

3.2.0
17 июл. 2026 г.972Minecraft: 1.21.1fabric
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# OneBlock 3.2.0 — now available for Minecraft 1.21.1 OneBlock **3.2.0** now runs on **Minecraft 1.21.1**, on **Fabric, Forge and NeoForge**. This is not a new version of the mod — it's the same 3.2.0 you already know, brought to 1.21.1 for players who aren't on the latest Minecraft. Everything below is already in the current release; nothing has been removed. ## What you get - **The OneBlock experience** — one block, break it forever, watch your island grow. - **Void or restore the Nether & the End** — `/oneblock void nether` / `/oneblock void end` wipe a dimension so it regenerates as empty void, with a backup taken first. `/oneblock restore nether` / `/oneblock restore end` bring it back. Every action asks you to confirm, and a restart is required for it to take effect. - **Manage players** — `/oneblock players` lets admins browse everyone's stats, teleport to a player's island, and delete the OneBlock of someone who has left for good. - **Find your island** — `/oneblock locate` teleports you back to your OneBlock and prints its coordinates. Admin tools require operator permission (level 2). ## The bundled data packs are yours to switch on OneBlock ships four optional data packs — **Void Nether**, **Void End**, **Multiplayer** and **No Island**. They appear in your world's data pack list but stay **switched off** until you enable them, so a fresh world always starts as plain OneBlock: your island at spawn, and a normal Nether and End. Turn one on when you want it — either from the data pack list when creating a world, or with the in-game admin tools. ## Requires CodxLib OneBlock needs **CodxLib 1.3.2** installed alongside it. Grab the 1.21.1 build of CodxLib from its own page and drop it in your mods folder together with OneBlock — the game will tell you it's missing a dependency if you forget. ## Good to know - Install the build that matches your loader: Fabric, Forge or NeoForge. - Worlds are not affected by moving between loaders on the same Minecraft version, but as always, **back up a world you care about** before adding or changing mods.
release

One Block 3.2.0

3.2.0
17 июл. 2026 г.307Minecraft: 1.21.1forge
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# OneBlock 3.2.0 — now available for Minecraft 1.21.1 OneBlock **3.2.0** now runs on **Minecraft 1.21.1**, on **Fabric, Forge and NeoForge**. This is not a new version of the mod — it's the same 3.2.0 you already know, brought to 1.21.1 for players who aren't on the latest Minecraft. Everything below is already in the current release; nothing has been removed. ## What you get - **The OneBlock experience** — one block, break it forever, watch your island grow. - **Void or restore the Nether & the End** — `/oneblock void nether` / `/oneblock void end` wipe a dimension so it regenerates as empty void, with a backup taken first. `/oneblock restore nether` / `/oneblock restore end` bring it back. Every action asks you to confirm, and a restart is required for it to take effect. - **Manage players** — `/oneblock players` lets admins browse everyone's stats, teleport to a player's island, and delete the OneBlock of someone who has left for good. - **Find your island** — `/oneblock locate` teleports you back to your OneBlock and prints its coordinates. Admin tools require operator permission (level 2). ## The bundled data packs are yours to switch on OneBlock ships four optional data packs — **Void Nether**, **Void End**, **Multiplayer** and **No Island**. They appear in your world's data pack list but stay **switched off** until you enable them, so a fresh world always starts as plain OneBlock: your island at spawn, and a normal Nether and End. Turn one on when you want it — either from the data pack list when creating a world, or with the in-game admin tools. ## Requires CodxLib OneBlock needs **CodxLib 1.3.2** installed alongside it. Grab the 1.21.1 build of CodxLib from its own page and drop it in your mods folder together with OneBlock — the game will tell you it's missing a dependency if you forget. ## Good to know - Install the build that matches your loader: Fabric, Forge or NeoForge. - Worlds are not affected by moving between loaders on the same Minecraft version, but as always, **back up a world you care about** before adding or changing mods.
release

One Block 3.2.0

3.2.0
17 июл. 2026 г.212Minecraft: 1.21.1neoforge
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Что нового
# OneBlock 3.2.0 — now available for Minecraft 1.21.1 OneBlock **3.2.0** now runs on **Minecraft 1.21.1**, on **Fabric, Forge and NeoForge**. This is not a new version of the mod — it's the same 3.2.0 you already know, brought to 1.21.1 for players who aren't on the latest Minecraft. Everything below is already in the current release; nothing has been removed. ## What you get - **The OneBlock experience** — one block, break it forever, watch your island grow. - **Void or restore the Nether & the End** — `/oneblock void nether` / `/oneblock void end` wipe a dimension so it regenerates as empty void, with a backup taken first. `/oneblock restore nether` / `/oneblock restore end` bring it back. Every action asks you to confirm, and a restart is required for it to take effect. - **Manage players** — `/oneblock players` lets admins browse everyone's stats, teleport to a player's island, and delete the OneBlock of someone who has left for good. - **Find your island** — `/oneblock locate` teleports you back to your OneBlock and prints its coordinates. Admin tools require operator permission (level 2). ## The bundled data packs are yours to switch on OneBlock ships four optional data packs — **Void Nether**, **Void End**, **Multiplayer** and **No Island**. They appear in your world's data pack list but stay **switched off** until you enable them, so a fresh world always starts as plain OneBlock: your island at spawn, and a normal Nether and End. Turn one on when you want it — either from the data pack list when creating a world, or with the in-game admin tools. ## Requires CodxLib OneBlock needs **CodxLib 1.3.2** installed alongside it. Grab the 1.21.1 build of CodxLib from its own page and drop it in your mods folder together with OneBlock — the game will tell you it's missing a dependency if you forget. ## Good to know - Install the build that matches your loader: Fabric, Forge or NeoForge. - Worlds are not affected by moving between loaders on the same Minecraft version, but as always, **back up a world you care about** before adding or changing mods.
release

One Block 3.2.0

3.2.0
16 июл. 2026 г.1,9 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
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## New: Void or restore the Nether & the End Sometimes a dimension goes wrong — a corrupted chunk, a grief, a build you'd rather wipe. This update adds a safe, reversible way for server admins to **void** the Nether or the End (wipe it so it regenerates as empty void) and to **restore** it again later. ### How it works - **Void a dimension** — from the admin panel's new **Dimensions** page, or with `/oneblock void nether` / `/oneblock void end`. The game makes a **backup first**, then wipes the dimension so it comes back as empty void. - **Restore a dimension** — `/oneblock restore nether` / `/oneblock restore end`, or the Restore button (it appears once a backup exists). This brings the original dimension back from its backup and re-enables normal generation. - Every action shows a **confirmation** first (a pop-up in the menu, or a `confirm` step on the command) describing exactly what will happen. ### Good to know - **A server restart is required** for a void or restore to take effect — this is stated everywhere in the tool. The heavy work happens safely on the next start. - It **won't touch a dimension a player is currently in** — everyone must leave the target dimension first. - **One backup is kept per dimension**, so a restore is always available after a void. - Voiding the End resets the dragon fight (expected for a full reset). The overworld can never be voided. ## New: Manage Players Admins can now review and clean up player data from the admin panel's new **Manage Players** page. ### How it works - **Browse players** — see every registered player, sorted by blocks broken, each showing their break count, OneBlock location and whether they're online. - **Inspect a player** — click one to view full stats (breaks, OneBlock coordinates, whether they've visited the Nether/End, and more). - **Teleport to their OneBlock** — jump straight to a player's island to check on it. - **Delete a OneBlock** — for players who've left for good or been banned, remove their OneBlock so it stops respawning and is no longer protected (a confirmation pop-up explains exactly what will happen first). If that player ever rejoins, they simply get a fresh island. Requires the **CodxLib** library mod, same as before.
release

One Block 3.2.0

3.2.0
16 июл. 2026 г.400Minecraft: 26.1, 26.1.1, 26.1.2forge
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Что нового
## New: Void or restore the Nether & the End Sometimes a dimension goes wrong — a corrupted chunk, a grief, a build you'd rather wipe. This update adds a safe, reversible way for server admins to **void** the Nether or the End (wipe it so it regenerates as empty void) and to **restore** it again later. ### How it works - **Void a dimension** — from the admin panel's new **Dimensions** page, or with `/oneblock void nether` / `/oneblock void end`. The game makes a **backup first**, then wipes the dimension so it comes back as empty void. - **Restore a dimension** — `/oneblock restore nether` / `/oneblock restore end`, or the Restore button (it appears once a backup exists). This brings the original dimension back from its backup and re-enables normal generation. - Every action shows a **confirmation** first (a pop-up in the menu, or a `confirm` step on the command) describing exactly what will happen. ### Good to know - **A server restart is required** for a void or restore to take effect — this is stated everywhere in the tool. The heavy work happens safely on the next start. - It **won't touch a dimension a player is currently in** — everyone must leave the target dimension first. - **One backup is kept per dimension**, so a restore is always available after a void. - Voiding the End resets the dragon fight (expected for a full reset). The overworld can never be voided. ## New: Manage Players Admins can now review and clean up player data from the admin panel's new **Manage Players** page. ### How it works - **Browse players** — see every registered player, sorted by blocks broken, each showing their break count, OneBlock location and whether they're online. - **Inspect a player** — click one to view full stats (breaks, OneBlock coordinates, whether they've visited the Nether/End, and more). - **Teleport to their OneBlock** — jump straight to a player's island to check on it. - **Delete a OneBlock** — for players who've left for good or been banned, remove their OneBlock so it stops respawning and is no longer protected (a confirmation pop-up explains exactly what will happen first). If that player ever rejoins, they simply get a fresh island. Requires the **CodxLib** library mod, same as before.
release

One Block 3.2.0

3.2.0
16 июл. 2026 г.179Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
## New: Void or restore the Nether & the End Sometimes a dimension goes wrong — a corrupted chunk, a grief, a build you'd rather wipe. This update adds a safe, reversible way for server admins to **void** the Nether or the End (wipe it so it regenerates as empty void) and to **restore** it again later. ### How it works - **Void a dimension** — from the admin panel's new **Dimensions** page, or with `/oneblock void nether` / `/oneblock void end`. The game makes a **backup first**, then wipes the dimension so it comes back as empty void. - **Restore a dimension** — `/oneblock restore nether` / `/oneblock restore end`, or the Restore button (it appears once a backup exists). This brings the original dimension back from its backup and re-enables normal generation. - Every action shows a **confirmation** first (a pop-up in the menu, or a `confirm` step on the command) describing exactly what will happen. ### Good to know - **A server restart is required** for a void or restore to take effect — this is stated everywhere in the tool. The heavy work happens safely on the next start. - It **won't touch a dimension a player is currently in** — everyone must leave the target dimension first. - **One backup is kept per dimension**, so a restore is always available after a void. - Voiding the End resets the dragon fight (expected for a full reset). The overworld can never be voided. ## New: Manage Players Admins can now review and clean up player data from the admin panel's new **Manage Players** page. ### How it works - **Browse players** — see every registered player, sorted by blocks broken, each showing their break count, OneBlock location and whether they're online. - **Inspect a player** — click one to view full stats (breaks, OneBlock coordinates, whether they've visited the Nether/End, and more). - **Teleport to their OneBlock** — jump straight to a player's island to check on it. - **Delete a OneBlock** — for players who've left for good or been banned, remove their OneBlock so it stops respawning and is no longer protected (a confirmation pop-up explains exactly what will happen first). If that player ever rejoins, they simply get a fresh island. Requires the **CodxLib** library mod, same as before.
release

One Block 3.1.2

3.1.2
25 июн. 2026 г.11,2 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
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## New: /oneblock locate + quieter join messages **Find your way home.** A new command — **`/oneblock locate`** — teleports you straight back to your island and reminds you of its coordinates. Handy if you've wandered off mining, fallen into the void, or just lost track of where you started. **Less chat spam.** The "Your island is at (x, y, z)" message used to appear *every single time* you joined the world. It now shows only on your **first** join — and points you at `/oneblock locate` for whenever you need it again. The respawn message also got a small tidy-up so it matches the rest of the mod's messages. Everything else is unchanged — your worlds, settings, and the admin panel all work exactly as before.
release

One Block 3.1.2

3.1.2
25 июн. 2026 г.2,5 тыс.Minecraft: 26.1, 26.1.1, 26.1.2forge
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## New: /oneblock locate + quieter join messages **Find your way home.** A new command — **`/oneblock locate`** — teleports you straight back to your island and reminds you of its coordinates. Handy if you've wandered off mining, fallen into the void, or just lost track of where you started. **Less chat spam.** The "Your island is at (x, y, z)" message used to appear *every single time* you joined the world. It now shows only on your **first** join — and points you at `/oneblock locate` for whenever you need it again. The respawn message also got a small tidy-up so it matches the rest of the mod's messages. Everything else is unchanged — your worlds, settings, and the admin panel all work exactly as before.
release

One Block 3.1.2

3.1.2
25 июн. 2026 г.1,2 тыс.Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
## New: /oneblock locate + quieter join messages **Find your way home.** A new command — **`/oneblock locate`** — teleports you straight back to your island and reminds you of its coordinates. Handy if you've wandered off mining, fallen into the void, or just lost track of where you started. **Less chat spam.** The "Your island is at (x, y, z)" message used to appear *every single time* you joined the world. It now shows only on your **first** join — and points you at `/oneblock locate` for whenever you need it again. The respawn message also got a small tidy-up so it matches the rest of the mod's messages. Everything else is unchanged — your worlds, settings, and the admin panel all work exactly as before.
release

One Block 3.1.1

3.1.1
14 июн. 2026 г.5,5 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
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## Bugfix: starter island no longer respawns Fixed a bug where the starting island could regenerate **out of the blue** — most often after rejoining the world. If you'd mined out the original platform, or water or lava had spread over it, the game thought the island was "missing" and rebuilt it, sometimes overwriting blocks you'd placed there. The starter island now builds **once** and stays gone for good once you've moved on. Existing worlds are safe: your island won't be rebuilt on the update — the fix simply remembers it was already created. Everything else is unchanged.
release

One Block 3.1.1

3.1.1
14 июн. 2026 г.1,4 тыс.Minecraft: 26.1, 26.1.1, 26.1.2forge
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## Bugfix: starter island no longer respawns Fixed a bug where the starting island could regenerate **out of the blue** — most often after rejoining the world. If you'd mined out the original platform, or water or lava had spread over it, the game thought the island was "missing" and rebuilt it, sometimes overwriting blocks you'd placed there. The starter island now builds **once** and stays gone for good once you've moved on. Existing worlds are safe: your island won't be rebuilt on the update — the fix simply remembers it was already created. Everything else is unchanged.
release

One Block 3.1.1

3.1.1
14 июн. 2026 г.637Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
## Bugfix: starter island no longer respawns Fixed a bug where the starting island could regenerate **out of the blue** — most often after rejoining the world. If you'd mined out the original platform, or water or lava had spread over it, the game thought the island was "missing" and rebuilt it, sometimes overwriting blocks you'd placed there. The starter island now builds **once** and stays gone for good once you've moved on. Existing worlds are safe: your island won't be rebuilt on the update — the fix simply remembers it was already created. Everything else is unchanged.
release

One Block 3.1.0

3.1.0
13 июн. 2026 г.1 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
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## Now powered by CodxLib OneBlock now runs on **CodxLib**, a small companion library shared across my mods. Behind-the-scenes plumbing — update notices and shared helpers (like the verbose debug logging) — now lives in one shared place, so OneBlock stays leaner and improves alongside my other mods. The `/oneblock` admin panel's update check still works just the same. ### New required dependency OneBlock now needs **CodxLib** installed alongside it — just like Fabric API. It's listed under **Dependencies**, so most launchers will install it for you automatically. Everything else is unchanged — your worlds, settings, and the admin panel all work exactly as before.
release

One Block 3.1.0

3.1.0
13 июн. 2026 г.295Minecraft: 26.1, 26.1.1, 26.1.2forge
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Что нового
## Now powered by CodxLib OneBlock now runs on **CodxLib**, a small companion library shared across my mods. Behind-the-scenes plumbing — update notices and shared helpers (like the verbose debug logging) — now lives in one shared place, so OneBlock stays leaner and improves alongside my other mods. The `/oneblock` admin panel's update check still works just the same. ### New required dependency OneBlock now needs **CodxLib** installed alongside it — just like Fabric API. It's listed under **Dependencies**, so most launchers will install it for you automatically. Everything else is unchanged — your worlds, settings, and the admin panel all work exactly as before.
release

One Block 3.1.0

3.1.0
13 июн. 2026 г.135Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
## Now powered by CodxLib OneBlock now runs on **CodxLib**, a small companion library shared across my mods. Behind-the-scenes plumbing — update notices and shared helpers (like the verbose debug logging) — now lives in one shared place, so OneBlock stays leaner and improves alongside my other mods. The `/oneblock` admin panel's update check still works just the same. ### New required dependency OneBlock now needs **CodxLib** installed alongside it — just like Fabric API. It's listed under **Dependencies**, so most launchers will install it for you automatically. Everything else is unchanged — your worlds, settings, and the admin panel all work exactly as before.
release

One Block 3.0.4

3.0.4
11 июн. 2026 г.1,1 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
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# OneBlock 3.0.4 **Minecraft:** `26.1.X` · **Loaders:** Fabric, Forge, NeoForge, Quilt Big thanks to everyone who took the time to report problems! This release is a round of fixes based on your feedback. Most of these features were already in the mod, they just weren't always working the way they should, or were behaving inconsistently. This update gets them back in shape. --- ## Floating messages above the block A lot of you reported that the floating text that used to appear above your OneBlock had stopped showing up. It's fixed and back to normal. You'll once again see messages float above the block for: - A welcome when you first arrive - Milestone celebrations as your break count climbs - Helpful tips, encouragement, and the occasional joke - "Item drop!" and "friendly mob" notices - Incoming-wave warnings and a "Wave cleared!" message when you win Each message floats above the block, faces you, and fades away on its own. You can still turn them on/off and change how long they stay up in the **admin panel**. --- ## Admin panel settings that weren't doing anything Several players pointed out that some toggles and sliders in the admin panel didn't seem to change anything. You were right, they weren't connected properly. All of these now work as labeled: - **End Portal Frames** — reported as not dropping at all. Fixed: once you've broken enough blocks, End Portal Frames can drop again, and the "chance" and "required breaks" sliders now actually control how often and how soon. - **Plants** — the on/off toggle had no effect. It now properly controls whether plant blocks (grass, flowers, saplings…) appear in the rotation. - **Progression Cap** — the slider did nothing. It now controls how quickly new block types unlock: lower it to speed through progression, raise it to stretch the journey out. - **Visual Effects** — couldn't be turned off before. You can now switch off the particles and sounds (treasure chests, cleared waves, etc.) for a quieter island. - **Wave Feedback** — the "Wave cleared!" message wasn't appearing. It now shows (with a little sparkle) when you defeat a wave. On by default; turn it off if you'd rather keep things quiet. - **Wave Alert Duration** — this slider was ignored. It now sets how long the incoming-wave warning stays on screen. - **Friendly Mob Chance** — adjusting this had no effect on how many friendly animals appeared, because it was wired to the wrong value. It now genuinely changes how often friendly animals show up. --- ## Difficulty wasn't being respected Some of you noticed that changing your world difficulty didn't seem to affect waves or rewards. It does now: - **Enemy waves** come more often on **Hard**, less often on **Easy**, and not at all on **Peaceful**. - **Rewards** (item drops, friendly animals, buckets, portal frames) are **more generous on Easy** and **rarer on Hard**. > **Heads up:** enemy waves are now tied to an "Enemy Wave Chance" setting. On the default Normal difficulty they're fairly infrequent — if you want waves more often, lower the Enemy Wave Chance value in the admin panel or bump your world to Hard. --- ## Version compatibility We also heard from players whose game version was slightly different from the exact build we listed. This release now installs on **any `26.1.X` version** of Minecraft, on any matching Forge or NeoForge build, so you shouldn't get a version-mismatch error on minor updates anymore. --- ## Same as before - Use the world type `oneblock:oneblock` and the optional built-in datapacks (multiplayer, void nether, void end, no starter island) exactly as in previous versions. - Set multiplayer island spacing **before** first creating the world.
release

One Block 3.0.4

3.0.4
11 июн. 2026 г.311Minecraft: 26.1, 26.1.1, 26.1.2forge
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# OneBlock 3.0.4 **Minecraft:** `26.1.X` · **Loaders:** Fabric, Forge, NeoForge, Quilt Big thanks to everyone who took the time to report problems! This release is a round of fixes based on your feedback. Most of these features were already in the mod, they just weren't always working the way they should, or were behaving inconsistently. This update gets them back in shape. --- ## Floating messages above the block A lot of you reported that the floating text that used to appear above your OneBlock had stopped showing up. It's fixed and back to normal. You'll once again see messages float above the block for: - A welcome when you first arrive - Milestone celebrations as your break count climbs - Helpful tips, encouragement, and the occasional joke - "Item drop!" and "friendly mob" notices - Incoming-wave warnings and a "Wave cleared!" message when you win Each message floats above the block, faces you, and fades away on its own. You can still turn them on/off and change how long they stay up in the **admin panel**. --- ## Admin panel settings that weren't doing anything Several players pointed out that some toggles and sliders in the admin panel didn't seem to change anything. You were right, they weren't connected properly. All of these now work as labeled: - **End Portal Frames** — reported as not dropping at all. Fixed: once you've broken enough blocks, End Portal Frames can drop again, and the "chance" and "required breaks" sliders now actually control how often and how soon. - **Plants** — the on/off toggle had no effect. It now properly controls whether plant blocks (grass, flowers, saplings…) appear in the rotation. - **Progression Cap** — the slider did nothing. It now controls how quickly new block types unlock: lower it to speed through progression, raise it to stretch the journey out. - **Visual Effects** — couldn't be turned off before. You can now switch off the particles and sounds (treasure chests, cleared waves, etc.) for a quieter island. - **Wave Feedback** — the "Wave cleared!" message wasn't appearing. It now shows (with a little sparkle) when you defeat a wave. On by default; turn it off if you'd rather keep things quiet. - **Wave Alert Duration** — this slider was ignored. It now sets how long the incoming-wave warning stays on screen. - **Friendly Mob Chance** — adjusting this had no effect on how many friendly animals appeared, because it was wired to the wrong value. It now genuinely changes how often friendly animals show up. --- ## Difficulty wasn't being respected Some of you noticed that changing your world difficulty didn't seem to affect waves or rewards. It does now: - **Enemy waves** come more often on **Hard**, less often on **Easy**, and not at all on **Peaceful**. - **Rewards** (item drops, friendly animals, buckets, portal frames) are **more generous on Easy** and **rarer on Hard**. > **Heads up:** enemy waves are now tied to an "Enemy Wave Chance" setting. On the default Normal difficulty they're fairly infrequent — if you want waves more often, lower the Enemy Wave Chance value in the admin panel or bump your world to Hard. --- ## Version compatibility We also heard from players whose game version was slightly different from the exact build we listed. This release now installs on **any `26.1.X` version** of Minecraft, on any matching Forge or NeoForge build, so you shouldn't get a version-mismatch error on minor updates anymore. --- ## Same as before - Use the world type `oneblock:oneblock` and the optional built-in datapacks (multiplayer, void nether, void end, no starter island) exactly as in previous versions. - Set multiplayer island spacing **before** first creating the world.
release

One Block 3.0.4

3.0.4
11 июн. 2026 г.157Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
# OneBlock 3.0.4 **Minecraft:** `26.1.X` · **Loaders:** Fabric, Forge, NeoForge, Quilt Big thanks to everyone who took the time to report problems! This release is a round of fixes based on your feedback. Most of these features were already in the mod, they just weren't always working the way they should, or were behaving inconsistently. This update gets them back in shape. --- ## Floating messages above the block A lot of you reported that the floating text that used to appear above your OneBlock had stopped showing up. It's fixed and back to normal. You'll once again see messages float above the block for: - A welcome when you first arrive - Milestone celebrations as your break count climbs - Helpful tips, encouragement, and the occasional joke - "Item drop!" and "friendly mob" notices - Incoming-wave warnings and a "Wave cleared!" message when you win Each message floats above the block, faces you, and fades away on its own. You can still turn them on/off and change how long they stay up in the **admin panel**. --- ## Admin panel settings that weren't doing anything Several players pointed out that some toggles and sliders in the admin panel didn't seem to change anything. You were right, they weren't connected properly. All of these now work as labeled: - **End Portal Frames** — reported as not dropping at all. Fixed: once you've broken enough blocks, End Portal Frames can drop again, and the "chance" and "required breaks" sliders now actually control how often and how soon. - **Plants** — the on/off toggle had no effect. It now properly controls whether plant blocks (grass, flowers, saplings…) appear in the rotation. - **Progression Cap** — the slider did nothing. It now controls how quickly new block types unlock: lower it to speed through progression, raise it to stretch the journey out. - **Visual Effects** — couldn't be turned off before. You can now switch off the particles and sounds (treasure chests, cleared waves, etc.) for a quieter island. - **Wave Feedback** — the "Wave cleared!" message wasn't appearing. It now shows (with a little sparkle) when you defeat a wave. On by default; turn it off if you'd rather keep things quiet. - **Wave Alert Duration** — this slider was ignored. It now sets how long the incoming-wave warning stays on screen. - **Friendly Mob Chance** — adjusting this had no effect on how many friendly animals appeared, because it was wired to the wrong value. It now genuinely changes how often friendly animals show up. --- ## Difficulty wasn't being respected Some of you noticed that changing your world difficulty didn't seem to affect waves or rewards. It does now: - **Enemy waves** come more often on **Hard**, less often on **Easy**, and not at all on **Peaceful**. - **Rewards** (item drops, friendly animals, buckets, portal frames) are **more generous on Easy** and **rarer on Hard**. > **Heads up:** enemy waves are now tied to an "Enemy Wave Chance" setting. On the default Normal difficulty they're fairly infrequent — if you want waves more often, lower the Enemy Wave Chance value in the admin panel or bump your world to Hard. --- ## Version compatibility We also heard from players whose game version was slightly different from the exact build we listed. This release now installs on **any `26.1.X` version** of Minecraft, on any matching Forge or NeoForge build, so you shouldn't get a version-mismatch error on minor updates anymore. --- ## Same as before - Use the world type `oneblock:oneblock` and the optional built-in datapacks (multiplayer, void nether, void end, no starter island) exactly as in previous versions. - Set multiplayer island spacing **before** first creating the world.
release

One Block 3.0.2

3.0.2
25 мая 2026 г.7,7 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
Keeping up with versions
release

One Block 3.0.2

3.0.2
25 мая 2026 г.2,1 тыс.Minecraft: 26.1, 26.1.1, 26.1.2forge
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There was an issue with Forge taking a long time to place the next block, resulting in players falling through the one block before it could be respawned. This is now fixed.
release

One Block 3.0.2

3.0.2
25 мая 2026 г.928Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Some people reported that the game would crash on startup, this was due to a version mismatch sometimes. Now fixed. https://github.com/2Lynk/OneBlock/issues/27
release

One Block 3.0.1

3.0.1
18 мая 2026 г.613Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
Fixed some datapacks / resourcepacks not working sometimes.
release

One Block 3.0.1

3.0.1
18 мая 2026 г.810Minecraft: 26.1, 26.1.1, 26.1.2forge
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Что нового
Fixed some datapacks / resourcepacks not working sometimes.
release

One Block 3.0.1

3.0.1
18 мая 2026 г.7 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric, quilt
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Fixed some datapacks / resourcepacks not working sometimes.
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One Block 3.0.0

3.0.0
28 апр. 2026 г.9 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric, quilt
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Now supporting Fabric, Forge, Neoforge and Quilt!
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One Block 3.0.0

3.0.0
28 апр. 2026 г.2,4 тыс.Minecraft: 26.1, 26.1.1, 26.1.2forge
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Now supporting Fabric, Forge, Neoforge and Quilt!
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One Block 3.0.0

3.0.0
28 апр. 2026 г.1 тыс.Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
Now supporting Fabric, Forge, Neoforge and Quilt!
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One Block 2.3.13

2.3.13
26 апр. 2026 г.27,5 тыс.Minecraft: 1.21.11fabric, quilt
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- Fixed an issue where Portal Frames could appear in the wrong place instead of where players expected them. [Thanks cwbit for reporting](https://github.com/2Lynk/OneBlock/issues/24) - Fixed an issue where mob waves could spawn at the wrong island when players were breaking each other’s OneBlocks. [Thanks cwbit for reporting](https://github.com/2Lynk/OneBlock/issues/25) - Fixed an issue where ore generation could feel inconsistent for some players in shared multiplayer island-breaking setups. [Thanks cwbit for reporting](https://github.com/2Lynk/OneBlock/issues/26)
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One Block 2.3.12

2.3.12
23 мар. 2026 г.27,9 тыс.Minecraft: 1.21.11fabric
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Another small fix, thanks for [Melo on Discord for reporting](https://discord.com/channels/1187428541072158860/1187428541072158863/1485349891738959984) Fixed the issue where sometimes mostly to only nether or end blocks would spawn after visiting the nether or end. Now they are always properly shuffled in the possible blocks.
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One Block 2.3.11

2.3.11
17 мар. 2026 г.6,3 тыс.Minecraft: 1.21.11fabric
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Что нового
Small fix, sometimes after 10k block breaks biome cycling would break. Not any more :)
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One Block 2.3.11

2.3.11
17 мар. 2026 г.12,2 тыс.Minecraft: 1.21.10fabric
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Что нового
Small fix, sometimes after 10k block breaks biome cycling would break. Not any more :)
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One Block 2.3.10

2.3.10
2 мар. 2026 г.13,2 тыс.Minecraft: 1.21.11fabric
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## Changelog - Added configurable multiplayer island spacing via `server.properties` (`oneblock.multiplayerIslandSpacing`) - Spacing override is applied before world creation for new servers - Overlay now shows owner name and break count when breaking another player's OneBlock (if enabled) - Progression, hardness, and stats follow the owner when "count for original owner" is enabled - Fixed respawn bug ("Loading terrain" hang) by deferring teleport - Added (optional) admin panel support for changing island spacing in-game
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One Block 2.3.10

2.3.10
2 мар. 2026 г.2,8 тыс.Minecraft: 1.21.10fabric
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## Changelog - Added configurable multiplayer island spacing via `server.properties` (`oneblock.multiplayerIslandSpacing`) - Spacing override is applied before world creation for new servers - Overlay now shows owner name and break count when breaking another player's OneBlock (if enabled) - Progression, hardness, and stats follow the owner when "count for original owner" is enabled - Fixed respawn bug ("Loading terrain" hang) by deferring teleport - Added (optional) admin panel support for changing island spacing in-game
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One Block 2.3.9

2.3.9
7 февр. 2026 г.21,7 тыс.Minecraft: 1.21.11fabric
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# OneBlock Update Summary (1.21.10 & 1.21.11) ## What was added - New options so server owners can choose what kinds of items can appear. This includes spawners and other blocks / items - Extra switches in the admin panel to turn those options on or off. - Better saving of settings so they stay after restarts. - A small update to how tool wear is handled with gentle drops. ## Why it matters - More control for servers. - Easier troubleshooting. - Settings now behave more reliably.
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One Block 2.3.9

2.3.9
7 февр. 2026 г.6,1 тыс.Minecraft: 1.21.10fabric
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# OneBlock Update Summary (1.21.10 & 1.21.11) ## What was added - New options so server owners can choose what kinds of items can appear. This includes spawners and other blocks / items - Extra switches in the admin panel to turn those options on or off. - Better saving of settings so they stay after restarts. - A small update to how tool wear is handled with gentle drops. ## Why it matters - More control for servers. - Easier troubleshooting. - Settings now behave more reliably.
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One Block 2.3.8

2.3.8
2 февр. 2026 г.4 тыс.Minecraft: 1.21.11fabric
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## Update Summary - Added a `/oneblock help` command that creates a support file for Discord. - Fixed OneBlock world type selection for some hosts. - Fixed update links and small admin improvements. - Tools now take durability normally when gentle drop is enabled.
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One Block 2.3.8

2.3.8
2 февр. 2026 г.940Minecraft: 1.21.10fabric
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## Update Summary - Added a `/oneblock help` command that creates a support file for Discord. - Fixed OneBlock world type selection for some hosts. - Fixed update links and small admin improvements. - Tools now take durability normally when gentle drop is enabled.
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One Block 2.3.7

2.3.7
27 янв. 2026 г.5,1 тыс.Minecraft: 1.21.11fabric
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# OneBlock v2.3.7 - Block Spawn Control Update ## New Feature: Configurable Block Spawn Weights Take full control over what spawns from your OneBlock! This update introduces a powerful new system that lets you customize the spawn rates of different block categories through the admin panel. ### What's New **Admin Panel Page 5: Block Spawn Control** - Access via `/oneblock admin` → Navigate to page 5 - Adjust spawn weights for 8 different block categories - Weight scale: **1 (very rare)** to **20 (very common)**, default is **10 (balanced)** - Changes apply immediately—no server restart needed! ### Controllable Block Categories | Category | Examples | Default Weight | |----------|----------|----------------| | ** Logs** | Oak, Birch, Spruce, Jungle, Acacia, Dark Oak, Mangrove, Cherry | 10 | | ** Planks** | All plank types (including Crimson & Warped) | 10 | | ** Common Ores** | Coal, Iron, Copper, Gold, Redstone, Lapis, Nether Quartz | 10 | | ** Rare Ores** | Diamond, Emerald, Ancient Debris | 10 | | ** Wool** | All 16 wool colors | 10 | | ** Structural** | Stone, Cobblestone, Dirt, Sand, Gravel, Deepslate, etc. | 10 | | ** Plants** | Flowers, Grass, Vines, Mushrooms, Fungus, Roots | 10 | | ** Leaves** | All leaf types (Oak, Birch, Spruce, Jungle, etc.) | 10 | ### How It Works - **Higher weight = more frequent spawns**: Set logs to 20 and they'll appear ~95% of the time - **Lower weight = rare spawns**: Set rare ores to 1 to make them truly scarce - **Dynamic scaling**: Weights automatically adjust based on world difficulty and progression - **Biome cycling compatible**: Works seamlessly with biome-specific block pools - **Persistent settings**: All configurations save to your world data ### Usage Examples **Resource Gathering Focus** - Common Ores: 20 - Rare Ores: 15 - Logs: 5 - Everything else: 1 - *Result: Mining-focused gameplay with abundant ores* **Building Materials Mode** - Logs: 20 - Planks: 20 - Structural: 15 - Everything else: 5 - *Result: Perfect for creative building projects* **Vanilla Balance** - All categories: 10 - *Result: Default balanced distribution* **Hardcore Survival** - All categories: 5-8 - Rare Ores: 1 - *Result: Challenging resource scarcity* ### Controls - **Left Click**: Decrease weight by 1 (Shift: -2) - **Right Click**: Increase weight by 1 (Shift: +2) - **Reset Button**: Restore all weights to default (10) --- ## Bug Fixes ### End Portal Frame Drop Fix Fixed a critical bug where End Portal Frames were dropping at world origin (0, 0, 0) instead of at the OneBlock location. Frames now correctly spawn at the OneBlock position after reaching the requirement threshold. ## Feedback & Support Found a bug or have a suggestion? Please report it on our [GitHub Issues](https://github.com/yourusername/oneblock/issues) page or join our community Discord! --- **Full Changelog:** - ✨ Added configurable block spawn weight system (1-20 scale) - ✨ Added admin panel page 5 for block spawn control - ✨ Added 8 customizable block categories with real-time adjustment - ✨ Added persistence system for block weight configuration - ✨ Added biome cycling integration with weighted block selection - ✨ Added debug logging for spawn weight calculations - 🐛 Fixed End Portal Frames spawning at wrong coordinates (0, 0, 0) - 🐛 Fixed update notification links pointing to wrong Minecraft versions - Optimized weight calculation for performance - Improved admin panel navigation (now 5 pages total)
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One Block 2.3.7

2.3.7
27 янв. 2026 г.1,2 тыс.Minecraft: 1.21.10fabric
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# OneBlock v2.3.7 - Block Spawn Control Update ## New Feature: Configurable Block Spawn Weights Take full control over what spawns from your OneBlock! This update introduces a powerful new system that lets you customize the spawn rates of different block categories through the admin panel. ### What's New **Admin Panel Page 5: Block Spawn Control** - Access via `/oneblock admin` → Navigate to page 5 - Adjust spawn weights for 8 different block categories - Weight scale: **1 (very rare)** to **20 (very common)**, default is **10 (balanced)** - Changes apply immediately—no server restart needed! ### Controllable Block Categories | Category | Examples | Default Weight | |----------|----------|----------------| | ** Logs** | Oak, Birch, Spruce, Jungle, Acacia, Dark Oak, Mangrove, Cherry | 10 | | ** Planks** | All plank types (including Crimson & Warped) | 10 | | ** Common Ores** | Coal, Iron, Copper, Gold, Redstone, Lapis, Nether Quartz | 10 | | ** Rare Ores** | Diamond, Emerald, Ancient Debris | 10 | | ** Wool** | All 16 wool colors | 10 | | ** Structural** | Stone, Cobblestone, Dirt, Sand, Gravel, Deepslate, etc. | 10 | | ** Plants** | Flowers, Grass, Vines, Mushrooms, Fungus, Roots | 10 | | ** Leaves** | All leaf types (Oak, Birch, Spruce, Jungle, etc.) | 10 | ### How It Works - **Higher weight = more frequent spawns**: Set logs to 20 and they'll appear ~95% of the time - **Lower weight = rare spawns**: Set rare ores to 1 to make them truly scarce - **Dynamic scaling**: Weights automatically adjust based on world difficulty and progression - **Biome cycling compatible**: Works seamlessly with biome-specific block pools - **Persistent settings**: All configurations save to your world data ### Usage Examples **Resource Gathering Focus** - Common Ores: 20 - Rare Ores: 15 - Logs: 5 - Everything else: 1 - *Result: Mining-focused gameplay with abundant ores* **Building Materials Mode** - Logs: 20 - Planks: 20 - Structural: 15 - Everything else: 5 - *Result: Perfect for creative building projects* **Vanilla Balance** - All categories: 10 - *Result: Default balanced distribution* **Hardcore Survival** - All categories: 5-8 - Rare Ores: 1 - *Result: Challenging resource scarcity* ### Controls - **Left Click**: Decrease weight by 1 (Shift: -2) - **Right Click**: Increase weight by 1 (Shift: +2) - **Reset Button**: Restore all weights to default (10) --- ## Bug Fixes ### End Portal Frame Drop Fix Fixed a critical bug where End Portal Frames were dropping at world origin (0, 0, 0) instead of at the OneBlock location. Frames now correctly spawn at the OneBlock position after reaching the requirement threshold. ## Feedback & Support Found a bug or have a suggestion? Please report it on our [GitHub Issues](https://github.com/yourusername/oneblock/issues) page or join our community Discord! --- **Full Changelog:** - ✨ Added configurable block spawn weight system (1-20 scale) - ✨ Added admin panel page 5 for block spawn control - ✨ Added 8 customizable block categories with real-time adjustment - ✨ Added persistence system for block weight configuration - ✨ Added biome cycling integration with weighted block selection - ✨ Added debug logging for spawn weight calculations - 🐛 Fixed End Portal Frames spawning at wrong coordinates (0, 0, 0) - 🐛 Fixed update notification links pointing to wrong Minecraft versions - Optimized weight calculation for performance - Improved admin panel navigation (now 5 pages total)
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One Block 2.3.6

2.3.6
12 янв. 2026 г.11,2 тыс.Minecraft: 1.21.11fabric
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- Removed wave cleared message, this was giving issues for some players - Fixed End Portal Frames not dropping for some players.
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One Block 2.3.6

2.3.6
12 янв. 2026 г.3 тыс.Minecraft: 1.21.10fabric
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- Removed wave cleared message, this was giving issues for some players - Fixed End Portal Frames not dropping for some players.
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One Block 2.3.5

2.3.5
3 янв. 2026 г.39,2 тыс.Minecraft: 1.21.11fabric
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## Bug fixes - Fixed only stone blocks spawning in some cases - Removed duplicated options in the `/oneblock admin` menu
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One Block 2.3.5

2.3.5
3 янв. 2026 г.2,1 тыс.Minecraft: 1.21.10fabric
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## Bug fixes - Fixed only stone blocks spawning in some cases - Removed duplicated options in the `/oneblock admin` menu
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One Block 2.3.4

2.3.4
28 дек. 2025 г.12 тыс.Minecraft: 1.21.11fabric
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Small quality of life update. If the world type is not set to One Block, the mod wont work. This will allows you to have the mod installed and enabled but still play vanilla worlds without the mod spawning a one block etc.
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One Block 2.3.4

2.3.4
28 дек. 2025 г.1,5 тыс.Minecraft: 1.21.10fabric
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Small quality of life update. If the world type is not set to One Block, the mod wont work. This will allows you to have the mod installed and enabled but still play vanilla worlds without the mod spawning a one block etc.
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One Block 2.3.3

2.3.3
15 дек. 2025 г.6,7 тыс.Minecraft: 1.21.11fabric
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Fixed a bug with /votebiome not working properly and switching to a random biome after vote passes
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One Block 2.3.3

2.3.3
15 дек. 2025 г.3,3 тыс.Minecraft: 1.21.10fabric
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Fixed a bug with /votebiome not working properly and switching to a random biome after vote passes
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One Block 2.3.2

2.3.2
15 дек. 2025 г.436Minecraft: 1.21.11fabric
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Compatibility: Released for Minecraft 1.21.11 (Fabric)
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One Block 1.1.1

1.1.1
14 дек. 2025 г.6,5 тыс.Minecraft: 1.20.4fabric
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Fixed a bug where players where not able to place a block against the One Block. This was due to a faulty check.
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One Block 2.3.2

2.3.2
8 дек. 2025 г.3,5 тыс.Minecraft: 1.21.10fabric
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# OneBlock v2.3.2 - Configuration Overhaul & Animal Control ## OneBlock Guidebook - **17-Page Interactive Guide** - Comprehensive guidebook given to all players on first join - **Dynamic Content** - All values pulled from current server configuration - **Auto-Update** - Right-click the guidebook to refresh with latest config values - **Complete Coverage** - Welcome, mechanics, progression, waves, drops, chances, biomes, commands, dimensions, multiplayer, tips, recipes, and admin information - **Command Access** - `/oneblock guide` gives or updates the guidebook - **Always Accurate** - Config changes automatically reflected when you open the book ## New Configuration Options - **Plants Toggle** - Enable/disable plant/flower spawning via admin panel (default: enabled) - **Split Wave Chances** - Separate control for enemy and friendly mob waves: - **Enemy Wave Chance** - Controls hostile mob wave spawning - **Friendly Wave Chance** - Controls friendly mob wave spawning - *Previously both used a single "Wave Chance" setting* - **Animal Spawn Weights** - Control spawn frequency for different animal categories (1-10 scale, default: 5) ## Admin Panel Updates - **4-Page Admin Panel** - Added new Page 4 for animal spawn control - **Page 1 Slot 5** - Plants toggle (wheat seeds icon) - **Page 1 Slot 10** - Renamed to "Enemy Wave Chance" (clock icon) - **Page 1 Slot 14** - NEW "Friendly Wave Chance" (bell icon) - **Page 4** - NEW Animal Spawn Control with 6 category sliders: - **Farm Animals** - Chicken, Cow, Sheep, Pig - **Resource Animals** - Mooshroom, Bee, Goat - **Mount Animals** - Horse, Donkey, Camel, Llama, Mule - **Pet Animals** - Cat, Wolf, Parrot - **Utility Animals** - Allay, Iron Golem, Snow Golem - **Rare Animals** - Fox, Panda, Turtle, Rabbit - Config list now displays both wave chances separately ## Animal Spawn Weighting System - **Weighted Selection** - Higher weight = more frequent spawns - **Weight Range** - 1 (rare) to 10 (very common), default: 5 (balanced) - **Easy Adjustment** - Left/Right click: ±1 | Shift + Left/Right: ±2 - **Visual Feedback** - Item stack count shows current weight value - **Per-Category Control** - Fine-tune which animal types spawn more often ## OneBlock Safety System - **Auto-regeneration** - Missing OneBlocks automatically respawn every 10 ticks - **Falling block detection** - Won't spawn blocks while gravity blocks are falling through - **Piston protection integration** - Regenerated blocks properly register with anti-exploit system ## Bug Fixes - **Friendly wave spawning** - Fixed friendly mobs not spawning when friendly wave chance was adjusted - **Plant spawning without support** - Fixed plants appearing without solid blocks beneath them - **Gravity block spawning without support** - Fixed gravity blocks (sand, gravel, anvils, concrete powder, etc.) spawning without solid support and immediately falling/breaking - **OneBlock regeneration** - Fixed blocks not respawning after being removed ## Command Updates - `/oneblock admin` commands now support: - `enemywavechance` - Set enemy wave spawn chance - `friendlywavechance` - Set friendly wave spawn chance - `wavechance` - (deprecated) Sets enemy wave chance for backwards compatibility ---
release

One Block 2.3.1

2.3.1
4 дек. 2025 г.67,1 тыс.Minecraft: 1.21.10fabric
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# OneBlock v2.3.1 - Bug Fixes & Leaderboard ## Player Statistics Leaderboard When hosting a server you can view all player stats with `/oneblock leaderboard`! Features: - **Ranked display** - Top 3 players get special colors (gold, yellow, red) and glow effect - **Comprehensive stats** - Breaks, online status, OneBlock position, wave progress, dimensions visited - **Operator features** - OPs see live stats: current location, health, food, XP level, and gamemode - **Pagination** - Navigate through pages with arrow buttons (45 players per page) - **Smart sorting** - Players ranked by total OneBlock breaks ## Critical Bug Fixes - **OneBlock disappearing** - Fixed OneBlock vanishing when the block beneath it was broken - **Void dimensions** - Fixed Nether and End generating as void worlds even when void datapacks were disabled - **Respawn in wrong dimension** - Fixed players respawning in Nether/End instead of Overworld when dying without a spawn point - **Overlapping dialog text** - Fixed text displays overlapping after death/respawn ## Improvements - **Verbose logging system** - Toggle detailed debug logs via admin panel (reduces console spam) - **Dialog cleanup** - Better entity cleanup prevents orphaned text displays - **Message cooldown** - 200ms cooldown between dialog changes prevents text flickering ---
release

One Block 2.3.0

2.3.0
28 нояб. 2025 г.134,9 тыс.Minecraft: 1.21.10fabric
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# OneBlock v2.3.0 - Visual Polish ## Biome Voting Vote to change island biomes with `/votebiome <biome>`, `/voteyes`, `/voteno`. Clickable chat buttons, >50% to pass, 60s expiry. Configure toggle & cooldown in Admin Panel. ## /setbiome Command Change your 9-chunk area biome instantly! Updates immediately, works independently from cycling system. ## Visual Effects Particle & sound effects for milestones, drops, and waves. Toggle in admin panel. ## Dialog System 140+ unique floating messages. Auto-fades after 60s. Configurable via the admin panel. ## Wave Alerts Title/subtitle warning 1 break before wave. Configurable 1-10s duration in Page 3. ## Death Protection Keep inventory on death option. ## 3-Page Admin Panel - **P1**: Core (waves, mobs, items, portal, progression) - **P2**: Biomes (cycling, voting, caps, countdowns) - **P3**: UI/QoL (effects, dialogs, inventory, wave alerts) - *Singleplayer: No OP required!* ## Global Breaks When enabled: all breaks count globally, players show individual contribution in tab. Configurable via the admin panel. ## Fixes - Duplicate item drops - CODEC limit (split config) - Admin panel navigation - Gentle drop on OneBlock - Entity push before respawn - Update checker version logic - Biome instant refresh - Admin panel closes in singleplayer ## New Recipes **Ice Compression** - Craft water buckets from ice: ``` [Ice] [Ice][Bucket][Ice] [Ice] ``` 4 ice blocks (any type: ice, packed ice, or blue ice) + bucket = water bucket *Ice blocks broken at the OneBlock position now drop as items instead of melting!* **Magma Compression** - Craft lava buckets from magma: ``` [Magma] [Magma][Bucket][Magma] [Magma] ``` 4 magma blocks + bucket = lava bucket
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One Block 2.2.2

2.2.2
26 нояб. 2025 г.740Minecraft: 1.21.10fabric
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- Biome cycling enabled now will force blocks only from that biome. - Can change hostile mob and friendly spawn radius - Fixed a check that if the One Block is not at its place longer than 5 ticks, place it. - Menu now has two pages, making room for future options - added command `/oneblock version`
release

One Block 2.2.1

2.2.1
26 нояб. 2025 г.271Minecraft: 1.21.10fabric
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- Small fix where the item spawn will now spawn with 0 velocity so it won't fly off if don't have islands enabled :)
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One Block 2.2.0

2.2.0
26 нояб. 2025 г.115Minecraft: 1.21.10fabric
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# OneBlock Changelog ## Version 2.2.0 ### Major Features #### Expanded Biome System - **All Overworld Biomes** added to the Overworld, no more only river biome! - **All Nether Biomes** in the Nether! - **All End Biomes**: in The End! - `Note, these biomes only generate on new worlds, since a world once started has a set biome generator and this uses a custom generator` - Added the option for Biome cycling! This provides endless variety as you progress as you break blocks and cycle through biomes with biome themed blocks. #### OneBlock No-Island Datapack - New optional datapack: `oneblock:oneblock_no_island` - Disables the 3x3 starting platform generation - Can be toggled on/off dynamically without restarting - Perfect for hardcore challenge mode or custom spawn setups - Enable/disable through resource pack menu or `/datapack` commands - For servers, add `oneblock\:oneblock_no_island` to `initial-enabled-packs` in the `server.properties` #### Item Drop Enhancements - **Item Drop Count**: Adjust how many items spawn when item drop chance triggers - Range: 1-64 items per drop - Default: 1 item - When spawning in chests: fills multiple slots radiating from center (13, 12, 14, 11, 15...) - Controlled via Admin Panel Slot 12 - **Lava Bucket Drops**: Easy way to obtain lava without finding lava sources - Configurable chance to receive lava bucket instead of regular item drops - Default: 1-in-500 chance (0.2%) - Integrates seamlessly with item drop system - Respects item drop count and chest spawning settings - Controlled via Admin Panel Slot 15 ### NEW: Server-Side Admin Panel - **In-game GUI for all mod settings** - No client mods required! - Open with `/oneblock admin` command (OP permission required) - **54-slot chest interface** with intuitive controls: - Left/Right Click: Adjust values by ±1 - Shift + Left/Right Click: Adjust values by ±10 - Click toggles: Enable/disable features instantly - **7 Organized Rows**: - **Row 1**: Wave Settings (enable, chance, max size, divisor) - **Row 2**: Drop Settings (item drops, friendly mobs, chances) - **Row 3**: Item Settings (drop count 1-64, lava bucket chance) - **Row 4**: End Portal Frame Settings (enable, chance, requirements) - **Row 5**: Progression (cap for block hardness) - **Row 6**: Wave Countdown Tiers (7 difficulty tiers, 0-12000+ breaks) - **Row 7**: Actions (reset to defaults, help, close) - **Auto-save** - All changes persist across restarts - **Real-time updates** - Changes take effect immediately - Alternative: Use `/oneblock config` commands for text-based configuration - See [ADMIN_PANEL_GUIDE.md](https://github.com/2Lynk/OneBlock/blob/main/ADMIN_PANEL_GUIDE.md) for detailed documentation ### Technical Improvements - Fixed island generation logic to support dynamic datapack toggling - Removed caching from island spawn checks for real-time configuration updates - Enhanced RandomItemUtil with multi-item spawning capabilities - Improved chest filling algorithm for better visual distribution - Optimized biome block selection with comprehensive pools - Pistons can no longer move the One Block. ### Quality of Life - Better loot progression with more diverse item pools - Configurable difficulty scaling for all random events - Improved admin panel organization with clearer categorization - Updated documentation with all new features and settings --- ## Version 2.2.0 ### Features from Previous Versions - Server-side admin panel (no client mods required) - Configurable mob waves with tier-based difficulty - Random item drops with dimension unlocking system - End portal frame drops for progression - Friendly mob spawns - Wave countdown customization (7 tiers) - Full command-line configuration support - Multiplayer support with per-player or global progression --- ## Configuration Use `/oneblock admin` to open the in-game GUI or use command-line options via `/oneblock config`. For detailed documentation on the admin panel, see [ADMIN_PANEL_GUIDE.md](https://github.com/2Lynk/OneBlock/blob/main/ADMIN_PANEL_GUIDE.md). --- ## Issues? If you face any issues with mod data not being transfered over or anything else, make sure to copy the log from the server and contact me on discord!
release

One Block 2.1.2

2.1.2
10 нояб. 2025 г.5,7 тыс.Minecraft: 1.21.10fabric
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# 2.1.2 - Minor fix, made it so that only one creeper can spawn at a time. Had some issues with an early wave on hard spawning three creepers within the first 25 block breaks...
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One Block 2.1.1

2.1.1
10 нояб. 2025 г.162Minecraft: 1.21.10fabric
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## 🧱 OneBlock v2.1.1 — Dimension Unlocks & Smarter Spawning ### ✨ New Features - **Nether & End progression tracking:** - When you first enter the Nether or End, you’ll now unlock their unique blocks, items, and mobs. - Works per-player in multiplayer, and globally in singleplayer. - **Dynamic block & item pools:** - Nether blocks (e.g. basalt, blackstone, crimson/warped woods) and End blocks (e.g. purpur, end stone) are added to the One Block after visiting those dimensions. - Includes vegetation and plants such as vines, fungi, roots, and chorus plants. ### ⚔️ Mob Improvements - **Light-aware spawning:** - Mobs that burn in sunlight (zombies, skeletons, drowned, etc.) now only spawn when it’s dark enough. - Mobs that don’t burn (spiders, creepers, witches, etc.) can spawn during the day. - **Dimension-unlocked mobs:** - Once you’ve entered the Nether or End, creatures from those dimensions can spawn near your One Block in any world. ### 🐞 Fixes & Stability - Fixed crash caused by modifying immutable mob lists. - Improved chunk safety checks when respawning the One Block. - Updated player feedback messages with proper dimension colors (red for Nether, purple for End). - Fixed bug where an island would not always spawn when starting a new game without the multiplayer pack enabled. --- Enjoy a more dynamic OneBlock world — explore, unlock, and survive beyond the Overworld! 🌍🔥🌌
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One Block 2.1.0

2.1.0
6 нояб. 2025 г.4,4 тыс.Minecraft: 1.21.10fabric
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# 2.1.0 ## 🧱 OneBlock v2.1 — Dynamic Weighting & Player Islands Update > The mod is backward compatible, any progress you made will be transfered to the new version. ### ✨ New Features - 🏝 **Per-Player Islands & Multiplayer Mode:** Multiplayer is now fully supported! Each player can spawn on their **own personal island** with their **own OneBlock**. To enable multiplayer mode, add `oneblock\:oneblock_multiplayer` to `initial-enabled-packs` in your server’s `server.properties` file. Without the multiplayer pack, everyone will share the same central OneBlock — perfect for cooperative play. - **Version tracking:** The mod will now notif the players and the server if a new version is available on Modrinth! - 🌍 **Island Builder:** A new island generation system automatically builds each player’s starting island when they first join. - ⚖️ **Dynamic Block Weighting:** Early-game breaks now favor useful resources like wood, ores, and planks. As players reach 10,000 total breaks, the weighting smoothly fades — making block selection fully random for ultimate late-game variety. ### 🔧 Improvements - 🧮 **Optimized progression scaling** — hardness and difficulty now feel smoother over time. - 🧱 **Weighted bag system refactored** to scale probabilities by player progress. - 💾 **Persistent player data** — stores each player’s stats, island position, and break count individually. - 🔒 **Ownership protection** — players can only break their own OneBlock. ### 🐛 Fixes - Fixed duplicate weighting causing repeated block entries in random selection. - Improved stability when saving player data across restarts. - Minor cleanup and consistency improvements across world generation logic. - Useful blocks like **wood** and **wool** now spawn more frequently at the beginning. --- > 💡 This update focuses on **multiplayer support**, **progressive balance**, and a **smarter OneBlock experience**. > As always, feedback is welcome — share suggestions or bug reports on [GitHub](https://github.com/2Lynk/OneBlock/issues)!
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One Block 2.0.3

2.0.3
29 окт. 2025 г.2,6 тыс.Minecraft: 1.21.10fabric
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# 2.0.3 - Added mob spawns for The Nether and The End. > If playing with the void Nether and void End datapacks enabled, triggering a mob wave will include monsters from that dimension. So for example, Blazes and Wither Skeletons can now spawn as part of the mob wave in The Nether. > Due to an oversight in the code these would never spawn...
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One Block 2.0.2

2.0.2
26 окт. 2025 г.1,1 тыс.Minecraft: 1.21.10fabric
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### 2.0.2 - Fixed gravity blocks spawning (gravel, sand etc) - Fixed that blocks like Chorus blocks can spawn and stay there. Only water and air are not allowed at the oneblock location, if found it will spawn a new block. - Added friendly mob spawns - Added difficulty based spawns (Easy has more frequent item drops and friendly spawns while having less enemies spawn, normal is unchanged, hard will spawn more frequent and harder enemies and less frequent friendly or item spawns) - Added aquatic mob spawns (if under the one block is enough water)
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One Block 2.0.1

2.0.1
24 окт. 2025 г.964Minecraft: 1.21.10fabric
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Fixed the datapack versions being too low and thus giving an error.
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OLD One Block 2.0.0

2.0.0
23 окт. 2025 г.688Minecraft: 1.21.10fabric
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Version 2.0! Completely rewritten mod! New additions, new functionality, new gameplay! Visit the homepage to learn more.
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One Block 1.1.0

1.1.0
12 сент. 2025 г.11,6 тыс.Minecraft: 1.20.4, 1.20.5, 1.20.6fabric
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Added support for blocks from any other mod. > If you have an issue with placing blocks against the oneblock, please use /fill 1 99 1 -1 99 -1 to place a small island underneath the oneblock
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OneBlock 1.0.0

1.0.0
22 дек. 2023 г.69,7 тыс.Minecraft: 1.20.4fabric
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## One Block Minecraft Mod 1.0 - Release Notes 🌟 **Welcome to One Block 1.0** 🌟 Embark on an extraordinary Minecraft adventure with the official release of One Block 1.0! This version introduces a thrilling new way to experience the game, starting with a single magical block under your feet that holds an entire universe within. As you break and rebuild, each layer unfolds, revealing diverse materials, mysterious artifacts, and even rare treasures. ### Key Features of 1.0: - **Infinite Possibilities**: Start with one block and expand your world infinitely in all directions. - **Level Up**: Progress through 30 unique levels, each with distinct themes ranging from 'Basic Natural Blocks' to 'End Game Blocks'. - **Customization Galore**: Fully customizable mod settings allow for a personalized journey. Tweak levels, drops, and more to your liking. - **Commands**: In-game commands like `/oneblock info`, `/oneblock level`, and `/oneblock credits` provide important mod information and player stats. - **Generator Tool**: Visit our site to access the configuration generator and tailor the mod to your own play style. ### Discover the Magic: Whether you're a solo adventurer or a server dweller, One Block offers a unique challenge that reshapes the way you play. With every block, you unearth a new layer of surprises, ready to be explored and conquered. ### Join the One Block Community: Stay updated, share experiences, and get support on our dedicated website. Plus, don't miss the fully functional showcase version available online! Forge your story, one block at a time, with One Block 1.0. Ready to delve into a new realm of creativity? Download Now and Start Your Adventure!