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ВЕРСИИ (85)
release
Thematic Superheroes 1.0.10
1.0.1030 сент. 2026 г.4,2 тыс.Minecraft: 1.20, 1.20.1fabric
Что нового
# New suits
## Starfire
- Starbolt (Equip): fires a single Starbolt.
- Dual Starbolt (Utility): fires a Starbolt from each hand.
- Starbolt Strike: fly at the enemy, blast them back on contact, and set them on fire for 2s.
- Starbolt Swerve: hand lasers that blast you backwards, for escapes or repositioning.
- Starbolt Spiral: fly up and forward, spinning a spiral of Starbolts that knocks targets up.
- Flying Clothesline: charge in and clothesline the target, knocking them Prone for 3s.
- Charged Starbolt: charge for 1s, then release a two-handed blast that slows.
- Starbolt Barrage (Ultimate): a knockback wave that grounds and slows for 2s, then 5 supercharged Starbolts that explode and stun for 2s.
## Captain Atom
- Flying Kick (new): fly forward into a kick. It doesn't auto-aim.
- Irradiated Slash (new): throws a crescent that explodes and poisons, including the target it hits directly.
- Rising Radiation (new): an uppercut you ride upward, carrying and poisoning anyone in front of you.
- Atomic Explosion Barrage (new, Utility): only unlocks below 300 HP. You take no damage while the atom shell is up, and it no longer heals.
- Sonic Punch (new): its in-game entry is still a placeholder, so no description yet.
- Radiation Blast: moved to Equip and now pierces.
- Irradiated Fists: moved to Ability 1.
# Kit reworks
## Beast
- Slashing Frenzy (Equip): a fast two-armed flurry on whoever is in front of you, opening wounds.
- Running Jumpkick: run up and hit with both feet, launching the target.
- Weighted Flip: flips into a weighted slam strike.
- Clawed Pounce: pounce through a crowd, hitting each enemy along the path once, slowing them and sometimes causing bleed.
- Cultured Thinker: armour-ignoring psychic damage while you recite a literary quote. You're heavily slowed while reciting.
- Devious Dilution: an acid vial that poisons, blinds, slows, burns through absorption, and leaves a pool behind.
- Run Wild: a stun-immune charge that launches everyone it hits, heals you per hit, and grants overshield. Your other abilities are locked while it runs, and it falls off ledges.
- Clawed Sweep Kick (Utility): knocks Prone and applies Bleed.
- Stars and Garters (Ultimate): a volley of vials that Douses targets for 6s.
- Stats: Attack 75-98 » 60-68, Speed 45-55 » 44-60, Utility 40-45 » 78-89, Defense 80-99 » 40-50. Regen and Combat removed.
## Wolverine
- Latch » X Slash: lunge and carve an X through a small area. Almost everything hit bleeds.
- Fillet » Feral Leap: a running leap that drags anyone you catch down and pins them, slowed and grounded.
- Healing Factor » Clawed Pounce: the same crowd pounce Beast gets.
- Frenzied Swipes » Slashing Frenzy: the same flurry Beast gets.
- Feral Lunge » Claw Stab: skewer the target on a claw, then kick them off it.
- Hunter Vision » Berserker Tunnel: a slashing dash that leaves a tunnel of claw marks behind it. Anyone inside is pinned and keeps bleeding until they get out.
- Toggle Claws » Retract Claws: claws out gives more melee damage, more reach and a bleed chance. Most of the kit needs them out; Feral Leap doesn't.
- Berserker » Berserker Rage: launch the target, slam them down, then rage: you hit harder, take less, heal, and bleed twice as often.
- Scent Tracker (new, Utility): follow one target's scent trail, see them through walls, and get a bleed bonus. The target briefly takes more damage when marked.
- Regenerative Healing Factor (new, Passive): triggers near death to heal and clear poison, burning and slow. You take 25% less damage while it's active. Long cooldown, so once per fight.
- Stats: Attack 55-65 » 62-72, Speed 45-55 » 55-62, Defense 50-55 » 45-50, Combat 80-98 » 88-99. Regen removed.
- Claw visuals: trails now come off the blade tips, and blood stretches along the cut.
release
thematic-heroes-1.20.1-1.0.9.jar
1.0.927 авг. 2026 г.4,4 тыс.Minecraft: 1.20, 1.20.1fabric
Что нового
Thematic Heroes v1.0.9
- Update pack version
- Fix version
- Update changelog
- fixes
- - Spectre & Captain Atom Remodels
- chore: more fixes
- chore: fixes
- feat: tilt the whole mannequin, and move the cape off its shoulders
Facing turned the figure but nothing tipped it, so a mannequin could not be
laid out flat or leaned into a wind. Tilt does that, and both it and Facing
now turn about the block's base centre rather than inside each rig - which
is where the feet are, now that the suit stands on the block, so a tilt
tips the figure over instead of swinging it about a point near its head.
Applying them once above both rigs also means the stub and the suit cannot
drift apart under them.
The cape already follows the back: it hangs off armorBody, so the torso
bone carries it, and it will now carry the whole-body tilt too. What it did
not have was any way to be adjusted - so Angle overrides the hang on top of
whatever the body is doing, and Up and Back move it off the shoulders in
the bone's own space, where Y is up and Z is back.
That needed room the panel did not have. The tabs go from three to four -
Rotate, Move, Cape, Body - over five shared slider rows, each tab showing
as many as it needs. Facing and Scale move onto Body alongside Tilt, which
frees the two rows the cape's offsets took. No taller screen.
Picking follows the tilt, applying it in the same order the renderer does,
so a tipped figure is still clickable where it is drawn.
Claude-Session: https://claude.ai/code/session_019MmVQ3xatM6eW5Adx5wLhE
- fix: mirror the stub's limbs, which sat on the wrong sides of a suit
GeckoLib negates X when it bakes a model - BakedModelFactory flips bone
pivots and cube pivots alike - so a bone authored at x=-4 is drawn at x=+4.
The stub is a plain ModelPart rig with no such flip, and I had matched its
limbs to the geo's authored coordinates rather than its baked ones. Every
limb therefore stood on the opposite side from the sleeve it stands in for,
which showed the moment a suit came on or off.
Right arm and right leg both move to +X, left to -X, which is where the
suit actually draws them once the flip is accounted for: bipedRightArm is
authored at -4 and baked to +4, and bipedLeftLeg - which RIGHT_LEG maps to,
because the geos cross the legs - is authored at -2 and baked to +2. The
picking in the posing screen reads the same pivots, so click targets follow
without further change.
- fix: restore the suit's render type after the cape, and hang the glider correctly
The cape layer put the matrix back but not the buffer, and that is what
painted the whole mannequin in the cape's texture.
VertexConsumerProvider.Immediate hands every uncommon render layer the same
fallback BufferBuilder, so asking it for the cape's layer rebound that
builder to the cape's texture. The layer runs part way through the model,
so every bone drawn after it kept writing into that builder. The worn
layers have restored it for exactly this reason all along -
FastBaseThematicRenderLayer.executeWithErrorHandling re-requests the render
type in its finally - and the mannequin layer now does the same.
The glider was low and on the chest because it was sharing the cape's
transform chain, and it does not have one. The worn path takes the half
turn about X but deliberately not the one about Y - that is what puts wings
on the back - skips the cape's shoulder translate entirely in favour of a
small offset of its own, anchors the whole wing on part 0 rather than
bending along its length, and hangs from a fixed angle instead of the
authored height, which for a glider is a wing span and would tip it nearly
upright. The display path now mirrors all of it, and renders the real
armor_glider geo model: it only ever needed the stack from the renderer,
for a texture and an animatable, so an overload takes that directly.
A suit declaring a glider no longer also reveals its modelled glider bone,
which would have hung two off the same back.
- feat: real capes on mannequins, correct placement, two default poses
A mannequin never drew a cape. The State picker only revealed the modelled
`brood` and `glider` bones, and just 23 of 993 armour geos have a brood
bone and 16 have a glider one, so for nearly every suit there was nothing
there to reveal. What players mean by a cape is a different system: a
procedural Cape declared in 243 armour JSONs, drawn by a layer that exists
only on the worn renderer.
That layer cannot be reused - its base class hard-casts to
ThematicArmorRenderer, and Cape.render wants a GeoArmorRenderer and a
LivingEntity, neither of which a block entity has. But the physics is not
in Cape at all. It lives in a per-entity component ticked only for players
and armour stands, and everything derived from it funnels through four
numbers per part. So Cape gains a display path that takes those four
numbers from a curve instead, and a new layer on the item renderer anchors
it to the same armorBody bone the worn one uses. The worn path is
untouched; the new layer falls out on its first line for every render that
is not a mannequin, which keeps capes off inventory icons.
The curve is wind rather than cloth: direction and strength on the Cape
tab, so a row of mannequins can be made to stream the same way, plus a slow
drift so a still one is not a plank. The simulated numbers are deviations
from a straight hang, so dead air is already correct and zero.
Placement is settled by measurement rather than guesswork. The pipeline was
traced end to end - the fixed display transform, item rendering's -0.5,
GeckoLib's +0.51 - and nothing in this mod alters any of it. At 2.675/1.054
the figure stood 2.14 blocks tall with its soles a tenth of a block
underground; 2.5/1.08375 makes it exactly two blocks, standing on the
block, vanilla-player sized. The stub derives from the same pair.
That also turned up the bug behind "the positions don't line up": the
posing screen projected limbs with a plain 1/16, while the renderer uses
the slightly larger pixel the item pipeline produces. Click targets sat
seven percent short of the figure they belonged to. Both now read the same
constants.
Defaults drop from sixteen poses to Straight and Running. Everything past a
neutral stance and a run is a judgement call about a character rather than
a starting point, and the library is the place for those.
- feat: pose library, undo/redo, and cape states on mannequins
Presets become the player's own. The sixteen built-ins now seed a library
in config/thematic-poses.nbt the first time it is written, and from then on
they are ordinary entries: rename them, overwrite them, delete them. Saving
and loading happens in an overlay drawn over the posing screen rather than
a screen of its own, since swapping screens would tear down the mannequin's
container along with it.
Ctrl+Z and Ctrl+Shift+Z (or Ctrl+Y) walk the pose back and forward, Ctrl+C
and Ctrl+V move it between mannequins, and Ctrl+Shift+V pastes it mirrored.
Undo steps are cut at press-to-release boundaries, so dragging a limb
across the screen is one step to undo rather than four hundred. Typing in
the name field swallows keys outright: the inherited handler closes the
whole screen when it sees the inventory key, which is otherwise just E.
Suits carry pieces that only make sense in a particular state -- a brooding
cape, a deployed glider, shoulder extensions -- and the item renderer hides
every one of them on sight, because an item render has no state to justify
them. A mannequin does, so a State picker brings one out and the Cape tab
angles it. This is the modelled cape, not the simulated one: that hangs off
a LivingEntity through a layer on the worn renderer, and a block entity has
none to give it.
Also links the stub's transform to the suit's rather than deriving it
separately. Where the suit lands depends on the item pipeline applying the
fixed display transform and two translations of its own after ours, so the
hand-tuned originals are restored as the source of truth and the stub is
placed by the same arithmetic. One pair of constants now moves both.
- feat: lighter posing panel, white titles, eight more pose presets
The panel was near-black with the inherited dark-grey titles drawn on top
of it, which left "Mannequin" and "Inventory" all but invisible. The
background is drawn with fills rather than a texture, so this is a palette
change: mid grey for the panel, a lighter bevel, and slots darker than the
panel so they read as recessed the way vanilla's do. Both titles are now
white with a shadow, via a drawForeground override - the inherited one
hardcodes the dark grey that suits vanilla's pale background.
Presets go from eight to sixteen: Heroic, Pointing, Waving, Blasting,
Blocking, Hero Landing, Crouching and Charging. All follow the rig's
conventions - positive pitch forward, positive roll across the body - and
the ones that fold at the hip drop the whole figure to match, since the rig
has no knees to bend.
- chore: encounters on NPCs
- feat: pose mannequin limbs from a GUI
Right-clicking a mannequin now opens a posing screen instead of a bare
armour slot. Click a limb in the live preview and drag to swing it, or use
the sliders when you want an exact angle; there are presets, mirror,
copy/paste between mannequins, and per-limb offsets plus a whole-model
scale. The pose is stored on the block entity, rides its existing NBT sync
outwards, and comes back as one whole-document packet on mouse release, so
dragging a limb costs no network traffic at all. Breaking and replacing a
mannequin keeps its pose, via copy_nbt on the loot table.
The preview is drawn by the same MannequinRenderer.renderPosed call the
world uses, so it is genuinely what will be standing there afterwards.
Two conventions in the existing models had to be untangled first. The suit
geos disagree with themselves about which side is right -- bipedRightArm
sits at x=-4 but bipedRightLeg at x=+2, and 665 of the 690 armour geos
defining all four bones agree on that -- so MannequinPart deliberately maps
RIGHT_LEG onto bipedLeftLeg to put everything the screen calls "right" on
one side of the body. And MannequinModel's pivots were placeholders, with
the legs turning about the head; they are re-authored as 32 - geoY to match
the suit bone for bone. The suit itself was rendering 7% oversized with its
feet a tenth of a block underground, which went unnoticed while it was a
rigid figure with the stub hidden inside it, and is corrected here so a
posed limb and its sleeve swing together.
Performance, since a base can hold a hundred of these. A suit is a few
hundred cubes -- the median armour geo is 269 -- so past sixteen blocks the
six-cube stub stands in for it. The line-of-sight raycast that culls
occluded mannequins is cached against the player's block position rather
than run every frame, and ThematicArmorItemRenderer's bone snapshotting now
reuses flat buffers instead of allocating a map and an object per bone per
frame. For a hall of a hundred suits that is roughly 8,500 cubes a frame
instead of 26,900, and some 21,000 fewer allocations.
- revert: drop suit skin mode, keep the vanilla cape hiding
Skin mode repainted a suit's exposed skin in the wearer's own complexion,
and needed a fair amount of machinery to do it: a composite texture cache,
a copy mask, a skin pixel cache and tone sampler, two PlayerSkinTexture
mixins, a raw-tag scan in ArmorRegistry so a client connected to a remote
server could still read the opt-out tags, and a no_skin tag on seven
armors. All of it comes out here.
The cape half of the same commit stays. Suppressing a Migrator cape that
hangs through a suit's own cape has nothing to do with repainting skin, so
CapeFeatureRendererMixin, the hideVanillaCape config and its ModMenu
toggle are untouched.
Nothing is lost: the original work is still on origin/feat/suit-skin-mode.
- feat: suit skin mode + hide vanilla capes under suits
Two client-side appearance options, both off the same Visuals config page.
Vanilla cape: nothing suppressed Minecraft's own CapeFeatureRenderer, so a
Migrator cape hung straight through a suit's own simulated cape. A HEAD-cancel
mixin hides it whenever any ThematicArmor chest piece is worn. On by default.
Skin mode: makes a suit show the wearer rather than the character. Two layers,
because the armor models are not consistent enough for either alone.
Copy. Where a model provably samples the vanilla player-skin layout at one
texel per block unit, the wearer's real skin is copied straight in, so their
face, stubble and markings come across. This has to be judged per texel, not
per rectangle: only 87 of 992 models have a head no other cube overlaps, but
785 keep a usable face once contested texels are subtracted.
Recolour. Everything the copy cannot reach -- limbs on models that ignore the
vanilla layout, contested parts of a face, bare torso -- is found by colour
and repainted in the wearer's complexion, each texel keeping its brightness
relative to the suit's median flesh tone so shading survives.
An earlier attempt copied by coordinate alone and looked badly wrong, because
602 of 992 models have no vanilla-sized head cube, black_manta's head is 10x6x9,
44 models park 2x2x2 detail cubes at the head's UV origin, and 57 use arm slices
like 3.5x6x4. The strict per-texel conformance test is what keeps the copy layer
honest; the recolour layer never moves a texel and so cannot misalign at all.
Masked suits need no special handling: Batman and Spider-Man contain no flesh
and match neither layer. Suits whose material merely happens to be flesh-toned
are the one case colour cannot judge, and opt out with a no_skin tag -- seeded
here for the seven verified by inspection.
Opt-out tags are read through a new raw index in ArmorRegistry as well as the
item's tag list, because ArmorRegistry.reload only runs from a SERVER_DATA
listener and so leaves getTags() empty on clients connected to a remote server.
Also widens SliderWidget.setValue to extendable. Cloth Config declares its own
setValue, which only collides with the final vanilla method once Loom remaps
Minecraft into yarn names, crashing every config screen -- including Cloth's own
demo -- in dev. Unrelated to skin mode but needed to reach the toggle.
Claude-Session: https://claude.ai/code/session_01PKwNGgVPgtVdXATB5U1AkM
- feat: Movie Poster Blocks
- feat: New Billboards & other deco
- chore: Added parent models for various groups of blocks
- fix: containment suit cooldown never applied on servers
The vent's cooldown was charged from inside the last staged ServerTimer
callback, 20 ticks after the burst. Those tasks live only in memory and
their callbacks are wrapped in a catch that logs at debug level, so
logging out mid-vent, a server stop, or any exception in scatterExplosions
skipped the one line that charged it -- silently. The suit was then free
to vent again as soon as health dropped back under the trigger.
Charge it at the burst instead, before any ring goes out, and mirror the
expiry as an absolute world-tick deadline in PERSISTENT_DATA. Dying drops
the chest piece, and that equipment change wipes the whole ABILITY_DATA
map, cooldowns included -- which is exactly what happens after venting at
150 health -- so the cooldown has to survive somewhere the reset cannot
reach. onTick puts back whatever is left of it.
- chore: cleaning up timer code, stalk code
- feat: added penguin and twoface brute variants
- chore: cleaned up missions
- fix: incinerating ice CD
- fix: lightning shard fixes
- fix: optimized renderlayer on containment suit, added CD
- feat: missions
- fix: ER on speedsters/flyers
- containment suit
- feat: detective work fixes
- feat: HUD rendering
- feat: new detective work
- feat: Enhanced reflexes rework
- New xray HUD, cosmetic wheel changes, and fast out-of-combat healing
- Ping stuff
- Embrace fear fixes
- Drop the Draco dependency from the shipped jar
com.openize:drako was jar-in-jar'd into the mod (375 KB, 247 classes) to
decode a single 8.6 KB asset -- assets/thematic/gltf/atom.glb, the only glTF
model that ships. Uncompressed, that asset is 22 KB, so Draco was buying
~13 KB of asset at a cost of 375 KB of library.
It was also already a dead end for the models that matter: drako 26.3.0
loses every component after the first on multi-component integer GENERIC
attributes, so GltfDracoDecoder refused JOINTS_0 outright -- meaning skinned
meshes, which is all of the armor models, could never be Draco-compressed
anyway.
atom.glb is replaced by a decode-and-repack of the exact bytes the game was
already producing at runtime, verified value-for-value against the Draco
decode (geometry and animation both), so nothing about the render changes.
GltfModelLoader now rejects any model declaring extensionsRequired, naming
the extension. Nothing read that field before -- the only extension ever
supported was Draco -- so without it a Draco-compressed model would fail on
a bufferView-less accessor several frames later.
Also restores src/test/resources/gltf/atom.gltf, which
GlbContainerTest.glbAndEmbeddedBase64DecodeToIdenticalAccessorData has always
read but which was never committed, so that test failed on every run. CI
never caught it: stage and finalize both build with -x test.
Claude-Session: https://claude.ai/code/session_01RF5QvS67ib5giQQ8v7q1rL
- Set mod_version to 1.6.6 for release
main inherited the alpha-suffixed version (1.6.6-a37) from the merge of
v1.20.1, which fails the stale-version check in stage-core-release.yml --
between releases mod_version must be exactly one patch ahead of the last
v*.*.* tag (v1.6.5), with no alpha suffix.
release
thematic-heroes-1.20.1-1.0.8.jar
1.0.823 авг. 2026 г.727Minecraft: 1.20, 1.20.1fabric
Что нового
Thematic Heroes v1.0.8
- Drop the Draco dependency from the shipped jar
com.openize:drako was jar-in-jar'd into the mod (375 KB, 247 classes) to
decode a single 8.6 KB asset -- assets/thematic/gltf/atom.glb, the only glTF
model that ships. Uncompressed, that asset is 22 KB, so Draco was buying
~13 KB of asset at a cost of 375 KB of library.
It was also already a dead end for the models that matter: drako 26.3.0
loses every component after the first on multi-component integer GENERIC
attributes, so GltfDracoDecoder refused JOINTS_0 outright -- meaning skinned
meshes, which is all of the armor models, could never be Draco-compressed
anyway.
atom.glb is replaced by a decode-and-repack of the exact bytes the game was
already producing at runtime, verified value-for-value against the Draco
decode (geometry and animation both), so nothing about the render changes.
GltfModelLoader now rejects any model declaring extensionsRequired, naming
the extension. Nothing read that field before -- the only extension ever
supported was Draco -- so without it a Draco-compressed model would fail on
a bufferView-less accessor several frames later.
Also restores src/test/resources/gltf/atom.gltf, which
GlbContainerTest.glbAndEmbeddedBase64DecodeToIdenticalAccessorData has always
read but which was never committed, so that test failed on every run. CI
never caught it: stage and finalize both build with -x test.
Claude-Session: https://claude.ai/code/session_01RF5QvS67ib5giQQ8v7q1rL
- Set mod_version to 1.6.6 for release
main inherited the alpha-suffixed version (1.6.6-a37) from the merge of
v1.20.1, which fails the stale-version check in stage-core-release.yml --
between releases mod_version must be exactly one patch ahead of the last
v*.*.* tag (v1.6.5), with no alpha suffix.
- Cleaned up
- Add construct gun debuff back
- Lowered construct damage by 33%
- Fix serverside crash
- Undo wolverine
- Update changelog
- Fixed constructs & dampeners
- feat: grab now prevents other ability usage
- fix: crimson feast heal amount
- V1.20.1 batman gam (#461)
* fix: force optic prone to set on cooldown on active ability
* feat; new abilities to replace batswarm, frenzied swipes on G&M & Owlman
* feat; new abilities on a few suits
* feat; crimson feast change
- V1.20.1 irradiated fists (#460)
* irradiated fists
* Cleanup
- feat/irradiated-fists (#459)
- feat: Added major detonation render and ability
- feat: added slashing sounds to wolverine
- feat: add vital points (pressure points) to cap atom and starfire (#457)
* feat: add vital points (pressure points) to cap atom and starfire
* fix: based off review
- V1.20.1 crippling kick (#456)
* feat: begin on starfire's crippling kick
* fix: changes based off review
- - Added Crippling Kick Victim Anim
- feat: better tracking for claw extensions
- fix: Alts with wrong tiers
- fix: Green Canary missing flight
- fix: Wolverine (2000) missing cubes
- chore: better grounding
- chore: entity cleanup
- V1.20.1 review fixes (#455)
* fix: skull crusher lands its first blow instead of throwing
ServerTimer.schedule rejects a non-positive delay, and the arm-on-press
rewrite moved off scheduleMilliSeconds, which had clamped it. The i=0 blow
asked for 0 ticks, so the exception escaped onArmedHit and the
AttackEntityCallback into packet handling: no damage landed at all and the
hitting flag was left stuck true.
* fix: the ability lock extends cooldowns rather than refunding them
setCooldown writes an absolute value, so locking a victim for 60 ticks
handed back anything longer they were already sitting on. Optic Prone could
be spammed to cap a target's whole kit at three seconds.
* fix: the grounded slam spares the applying hit, climbers and swimmers
GroundedEffect rides the same effect list as PUSH_EFFECT and every effect in
that list damages in turn, so the slam fired on the applying hit and wiped
the knockback Perfect Angle had just set. Stamping the tick keeps it to
every hit after, as the effect's own doc says.
The slam also only measured the drop, never whether the target was airborne:
a ladder is footing of its own and water has no floor a straight-down ray
can find, so a point of chip damage dragged the target the length of the
climb or down to the seabed.
* fix: armed abilities honour the cooldown throttle
onTick ignored its tickCooldown argument, so an armed ability recharged
straight through a speed stun that froze everything else. The arm window
shares the same counter but is a deadline rather than a recharge, so it
keeps running.
* fix: flat dashes keep their heading at the pitch stop
Flattening the look vector and normalising it returns ZERO below a length of
1.0E-4, and at the pitch stop the horizontal part is about 4.4e-8. Clawed
Pounce and Feral Leap parked the player motionless in mid-air for the whole
duration; X Slash silently produced no lunge. Deriving the heading from the
yaw keeps it unit length at any pitch.
* fix: the blood trail spares its caster and their allies
The bleed tick applied to every living entity standing on a blood decal, so
the Wolverine who cast the tunnel bled themselves walking back down their
own trail, as did teammates and pets, for the decal's full lifetime. Every
other damage path in the ability already filters. Decals now carry an owner,
so the trail answers to the same friendly-fire rules.
Also takes the two heading reads off the flatten-and-normalise pattern, which
had the same pitch-stop zero vector as the other dashes.
* fix: scent tracker stops stripping a glow it never applied
The glow moved client-side to GlowMixin, but onDeactivate still removed the
vanilla effect, cancelling a spectral arrow or a teammate's ability when the
window ended.
- V1.20.1 next update list (#454)
* feat: grounded entities are slammed into the ground when hit
GROUNDED only ever slowed creative flight and blocked fast flight. Now every
hit that lands on a grounded entity drives it back down to the floor it was
trying to leave: raycast for the surface below, teleport onto it when there is
room, and point what is left of the momentum straight down.
Works off the effect rather than off a flight suit, so it bites on any living
entity. Respects the existing grounded override window, and skips hits that
were swallowed by the invulnerability window - HitEntityCallback fires from the
tail of damage() without reading its result.
* refactor: homelander melee abilities arm on press
Skull Crusher, Deafening Clap and Heartbreaker fired at whichever entity the
target lock happened to be holding - set by any melee hit, ever, and never
cleared - then flew the player across the map at it. Now the press only arms
them and the next punch you land is the payoff, so the victim is the one you
chose. Same pattern Claw Stab uses.
The whole approach phase goes with it: at armed-hit time the target is already
in melee range, so there is nothing to fly at and nothing to abort.
Also fixes two things that fell out of the conversion:
- amplifier() falls back to 16 when the CSV says -1, so all three had been
applying IMMOBILE/NAUSEA/CONFUSION at amplifier 16. Debuff strength and
length are now constants, and duration() becomes the arm window.
- Heartbreaker's 15-tick lock decremented in both onTick and its living-tick
listener, making it really seven. onTick is now the interface's, leaving the
listener as sole owner.
* feat: optic prone locks abilities, perfect angle grounds
Optic Prone now knocks whatever the target has running out of their hands
alongside the prone stun, and Perfect Angle takes their flight away.
Both arrive as their own AbilityEffect rather than by widening ProneEffect,
which any suit can already attach through the laser_effects option - bolting a
kit lockout onto plain prone would be a balance change to suits nobody asked
about. Suits that do want it can opt in by id.
The "cancel everything this entity has running" loop moves out of the
Homelander ultimate into AbilityControl, where the new effect can reach it.
* feat: persistent fake block registry, and blood that bites
Berserker Tunnel's blood was a fire-and-forget block update: it reached whoever
happened to be watching the spot at that instant and nothing else. Players who
arrived later never saw it, any chunk round trip put the real block back, and
the revert reached a different set of people than the placement did - which is
why the blood sometimes outlived its timer and sometimes vanished early.
FakeBlockRegistry keeps them instead. Expiry runs on the server clock so
everyone loses them together, decals are replayed to anyone who starts watching
the chunk, and holding the positions means gameplay can finally ask what is on
the ground - so standing in the blood now opens the cuts back up, a second in
it for two seconds of bleeding.
Lifetime drops to two minutes and the per-cast cap to 96: now that the decals
really do follow players around, 160 of them was a packet burst every time
somebody walked back into the area.
* balance: shorten the berserker tunnel dash
Thirty-two ticks at 1.8 carried the charge nearly sixty blocks, which is most
of a render distance and impossible to use indoors. Twenty blocks still reads
as a charge and lands where you aimed it.
* fix: scent tracker requires aim, glows locally, frees the arms
Three things wrong with picking up a scent:
The target was whichever entity came first out of the area query that could see
you, so aiming had nothing to do with it. It is a cone now, and one that
prefers the nearest candidate.
The mark was a GLOWING status effect, which the server hands to every client in
the world - everyone could see who Wolverine was tracking. The outline is drawn
on the tracker's own client instead, off the target UUID that was already being
synced for the HUD.
The limb override was keyed to the ability being active, so the arms stayed
locked for the full ten seconds of tracking rather than the second the sniff
takes.
* balance: x slash lunges flat and shorter
The slash jumped and then launched, which threw Wolverine well over anything he
was slashing at. It is a lunge along the ground now. The old dash vector also
normalised a vertical component it immediately discarded, shrinking the
horizontal reach it was supposed to be setting.
* fix: drop the claw trail from retract claws
Popping the claws is not a swing; it should not draw one.
* fix: clawed pounce sustains a flat dash
One impulse at activation and nothing afterwards, so friction had eaten it two
blocks in and the pounce halted. The push is held every tick now, read fresh
from where the player is looking so it steers, with the vertical zeroed each
tick to cancel gravity and keep it dead flat.
* balance: cap wall climb speed
Gravity is off while gripping and the climb increment is added to the vertical
speed already there, so a long climb accelerated until drag caught it around
two blocks a tick. Lowering the increment alone only slowed the ramp; the fix
is the ceiling.
* feat: feral leap flies a plateau, and survives the landing
Three impulses fired four ticks apart read as a stutter-hop, not a leap. The
velocity is driven every tick now, through a rise, a level cruise and a
descent: up over the wall, flat across the gap, down onto whoever is at the far
end. Zeroing the vertical during the cruise cancels the gravity accumulated
since the last tick, which is what makes the middle stretch flat, and the
heading is still read fresh so it steers.
Coming down off a plateau that high is well past acrobatics' four-point cutoff,
so the leap now eats fall damage of its own for the flight and three seconds
after it.
Also drops the claw trail - the leap is a pounce, not a swing.
- fix: cyclops changes to rage, tunnel, stab, lunge
- fix: slashing frenzy anim
- remove workflows!
- feat: Wolverine rework, full new kit (#452)
* feat: X-Slash ability
* Wolverine rework: new kit, renders, sounds
Replace Wolverine's kit with ten purpose-built abilities on Wolverine-only
ids, leaving the shared ids (frenzied_swipes, feral_lunge, healing_factor,
berserker, toggle_claw, latch, fillet, hunter_vision) untouched so X-23,
Beast, Cheetah, Blade, Deadpool, Red Hood, Omni-Man and Hawkman keep their
current behaviour.
* - Added Feral Leap Anim
- Added Feral Leap Victim Anim
* - Added Berserker Tunnel Anim
- Added Retract Claws Anim
* - Added Berserker Rage Slash Up Anim
- Added Berserker Rage Slam Anim
* feat: radiation beam and radiation blast and base hand blast (#448)
* radiation beam and radiation blast and base hand blast
* book stuff and explosion
* ne sounds and fixed useability
* Made the beams a little more generic & reusable
* feat: claw render trail
* chore: cleaned up comments
* feat; clawed pounce, claw stab, feral leap, x-slash all complete
* feat: berserker tunnel first draft
* feat: new damage calculation, cleaner climbing
* fix: undo climb changes
* chore: clean up
- - Added Hypnosis Anim - Added Clawed Pounce Anim - Added Mist Form Anim
- Added solar glare back to ultraman
- Cleanup gift of the gods description
- feat: New deco blocks
- feat: Prone book entry
- fix: Background of Centrifuge/Alloy Smelter not rendering
- fix: bug fixes for banner transform, ooze canister, and visor-off ability (#450)
* Update sentinel and criminal spawn rates (#445)
* New release structure (#446)
* - Added X Slash Anim
- Added Claw Stab Anim
_ Added Clawed Pounce Anim
* - Added Starbolt Swerve Recovery Anim
_ Updated Starbolt Swerve Anim Seperation
* fix: Sheetmetal Fencing Model
* fix: Prone status effect icon
* book entry: Alts and Shinies
* Bug fixes for banner transform, ooze canister, and visor-off ability
- fix: aerial charge, grapple gun (#451)
* Run ability cleanup on external deactivation; fix grapple cut and item dupes
Three themes, plus review fixes on top of the working-tree changes.
Ability deactivation
- Add AbilityUtils.deactivate(...) and ThematicAbility#deactivate(...), which
clear the active flag and then run ITemporarilyActiveAbility#onDeactivate.
A raw setActive(..., false) only flipped the stored flag, so state set up in
onActivate leaked: Latch never dismounted, Malleability never removed its
temporary scales. Replace the ~15 external setActive(..., false) call sites.
- The id-based overload falls back to the AbilityRegistry prototype when the
ability is not on the currently worn armor, so component- and status-effect-
driven deactivations (enemy_mimic, quantum_tunneling) still get cleanup.
- LatchAbility now ends when the ride ends. Its getTickInterval override was
dead code - AbilityEventDispatcher never consulted it - and is removed.
Grapple cut
- Move the cut to a UseItemCallback in ServerHandler. Vanilla skips Item#use
entirely while an item is on cooldown, so after the gun set its 5s cooldown
on fire, the right-click meant to release the grapple never reached the item.
Fabric injects at the head of interactItem, ahead of the cooldown gate.
- destroyHook now clears the NBT key even when the entity is already gone
(unloaded chunk, dimension change), which previously left hasHook() stuck
true forever. It also guards on GrappleHookEntity before discarding: entity
network ids are per-session, so a stale id resolved to an unrelated entity
and deleted it. Cutting now zeroes the player's momentum, matching
GrappleHookEntity#discardHook.
Item pickup and dupes
- NthMaceEntity persists its stack and dealtDamage to NBT; without it the mace
reloaded empty, tryPickup always failed, and it orbited the owner forever.
tryPickup now rejects an empty stack, since insertStack returns true for
ItemStack.EMPTY and the caller would discard the mace and give nothing back.
- AquamanTridentEntity refuses a second pickup while the whirlpool is spinning,
and activateWhirlpool drops the trident at the player's feet when the
inventory is full instead of silently destroying it.
- AerialChargeAbility only grabs what the player is looking at, validates the
stored target before use, and moves it with a swept collision-resolved step
instead of setPosition. The old fallback slammed an arbitrary bystander on
every deactivation.
- SonicStrikes clears its target key with remove(); storeUUID ignores empty
strings, so the old reset was a silent no-op and stale UUIDs survived.
Gift of the Gods
- Apply the documented attack boost and defense penalty via getEffectedStats,
and stop routing the effect choice back through getEffectedPart() where an
isActive() hiccup could drop it. Rebalance to 8s duration / 30s cooldown /
amplifier 2.
- Note: the book entry is shared between Wonder Woman, where this is ability_2,
and Wonder Girl, where it is the ultimate. The "[ULT]" prefix is dropped, so
the label is now accurate for Wonder Woman and not for Wonder Girl.
* Code cleanup
- - Added Slashing Frenzy Anim
- - Added Berserker Rage Slash Up Anim - Added Berserker Rage Slam Anim
- - Added Berserker Tunnel Anim - Added Retract Claws Anim
- - Added Feral Leap Anim - Added Feral Leap Victim Anim
- - Added Starbolt Swerve Recovery Anim _ Updated Starbolt Swerve Anim Seperation
- - Added X Slash Anim - Added Claw Stab Anim _ Added Clawed Pounce Anim
- Make modpack update manual and check both components at once
Drops the automatic workflow_run trigger (which also sidesteps the
workflow_run/default-branch gotcha) in favor of a single manual dispatch
that checks core and heroes' latest published state together. The patch
script is now idempotent: it only touches whichever component actually
changed and bumps the modpack's own version at most once per run.
- Add dispatch for modpack
- Attempt #6
- Fix versioning on releases
- Fix push
- Fix versioning
- Fix pipelines
- Updated the release structure (#447)
release
thematic-heroes-1.20.1-1.0.7.jar
1.0.731 июл. 2026 г.3,1 тыс.Minecraft: 1.20, 1.20.1fabric
Что нового
Thematic Heroes v1.0.7
- Fix versioning on releases
- Fix cyclops json file
release
thematic-heroes-1.20.1-1.0.6.jar
1.0.6-hf30 июл. 2026 г.160Minecraft: 1.20.1fabric
Что нового
Hotfix, lang entries
release
thematic-heroes-1.20.1-1.0.5.jar
1.0.530 июл. 2026 г.24Minecraft: 1.20.1fabric
Что нового
New release!
- Cyclops
- Complete Homelander Rework
- Completely New Particles
- Reworked Animations
- A Handful of New Alts like...
- Daredevil (Homemade)
- Hawkgirl (Hawkwoman)
- Cyclops (Phoenix Force)
- Cyclops (2000)
- Cyclops (Wolverine & the X-Men)
- Cyclops (X-Factor)
- Cyclops (Ultimate)
- Cyclops (Age of Apocalypse)
- Cyclops (Revolution)
- Cyclops (Marvel RIVALS)
- Cyclops (Noir)
- Cyclops (Astonishing)
- Cyclops (New X-Men)
- Cyclops (X-Men Evolution)
- Cyclops (2024)
release
thematic-heroes-1.20.1-1.0.4.jar
1.0.41 июл. 2026 г.2,6 тыс.Minecraft: 1.20.1fabric
Что нового
# v1.0.4
[NEW]
(credit to Fish, Bovi for models on these suits)
- Added Daredevil
- Added Daredevil (MCU)
- Added Daredevil alts (King Daredevil, Matt Murdock)
- Added new criminal enemies
[NEW ORES / OBTAINABILITY]:
(credit to Fish for textures, models, Bard, Qual for adding in recipes)
- Alloy Smelter (state usage)
- Plate Press (state usage)
- Centrifuge (state usage)
- Ooze & Ooze Canisters
- Silver Plates, Future Tech & Luthor Tech
- Prototype Crystals & Ores
- New Stone Type - Slate
- Fibers and Fiber Clusters (geode, rare 1:30 chunks, Y -64-40)
- Ore Stairs / Slabs / Walls
- Quartz-themed blocks
- Ore variation & rarity adjustments:
- Tin -- Very Common (Y 80 to -64, ~84 spawns/chunk)
- Magnesium -- Very Common (Y 48 to -64, ~73 spawns/chunk)
- Crimson Iron -- Common (Y 64 to -56, ~47 spawns/chunk)
- Infernal Fossil (Nether) -- Common (Y 0-60 Nether, ~40 spawns/chunk)
- Silver -- Common (Y 232 to -14, 18 spawns/chunk)
- Dark Iron -- Uncommon (Y 32 to -64, ~16 spawns/chunk)
- Titanium -- Uncommon (Y 60 to -30, 10 spawns/chunk)
- Thunder Infused Rock -- Rare (Y 48 to -64, 5 spawns/chunk)
- Scarlet Emerald -- Rare (Y 16 to -64, 5 spawns/chunk)
- Blood Diamond -- Rare (Y 16 to -64, ~10 spawns/chunk)
- Sapphire -- Rare (Y 16 to -64, 7 spawns/chunk)
- Ruby -- Rare (Y 24 to -52, 4 spawns/chunk)
- Vibranium -- Rare (Y 24 to -59, 4 spawns/chunk)
- Peridot -- Rare (Y 16 to -64, 4 spawns/chunk)
- Nth Metal -- Very Rare (Y 24 to -60, 2 spawns/chunk)
- Kryptonite -- Legendary (Y 32 to -52, 1 spawn/chunk, never air-exposed)
[NEW STRUCTURES]
- Ooze trucks
- Ooze pools (overworld spawning)
[NEW BLOCKS]
- Banner blocks
- Panel Blocks (WIP)
- Stark & Arcane Workbench (WIP)
- Advanced Tech, Alien Tech, Queen Tech, Stark Tech, Wayne Tech blocks
- Various themed decorative blocks
- Comic cover models
[WIP]
- Added Black Widow kit (Widow's Bite, Assassin's Strike, Widow's Mark, Grapple Kick, Red Room Protocol)
- Added The Joker kit (Flower Spray, Fire Spray, Buzzer Parry, Crowbar Blitz, Snake Pellets, Boxing Glove, Laughing Gas)
- Added Harley Quinn abilities (Kick Drop, Cartwheel, Bat Slam)
- Added Thor kit (Raiden Teleport, Hammer Twirl, Hammer Aura, Hammer Slam, Divine Wrath, Electrical Charge, Wrath of Odin)
- Added Colossus kit (Rampage, Throw, Cripple, Charge, Hardened, For Motherland)
- Added Solomon Grundy
- Added Hydra soldier & gun criminals (shotgun, crowbar, molotov, knife, grenade variants)
- Added Zod, Bizarro, Homelander, Jon Kent, Powergirl, Superboy
- Added A-Train, Jay Garrick, Kid Flash, Quicksilver, Red Death, Zoom, Reverse Flash, The Flash
- Added Rick Grimes alts
- Added Bruce Banner shiny & suit page
[REWORKS]
- Reworked Superman's kit (new Solar Impact ultimate, Speed Punches replace Ground Pound, Heat Vision rework, Frost/Super Breath merged into toggle, Solar Absorption rework)
- Added Sinestro Corps logo, Flash & Reverse Flash logos, Green Lantern logo
- Added Wonder Woman lasso
- Added Wonder Woman water shield renderer
- Reworked The Flash (trail rendering, lightning throw, wall running)
- Reworked Black Widow (grapple pull-in capabilities, grapple kick)
- Reworked Thor (flight system, hammer abilities, Raiden teleport)
- Reworked flight system (flight v3, flight animations, fall flight transition)
- Reworked grapple system (new rendering, pull-in mechanics)
- Reworked lightning rendering (bloom, rotation, aura)
- Reworked particle system (optimized spawning algorithms)
- Reworked martial arts & acrobatics (server-side movement, cartwheel speed)
- Reworked aura system (upgraded visuals, conditionals)
- Reworked speedster punches
- Removed owo-lib dependency (migrated to standalone config & rendering)
- Updated Patchouli to v1.20.1-85-FABRIC
- Wheel keybinds system (fast flight, night vision, passives)
- Auto-reload system
- Major 972-file refactor for modular pack system (src/packs/heroes)
New sounds (credit to dempsity):
- Daredevil, Thor, Black Widow, Joker, Harley sound effects
- Ice vision sound
[FIXES]
- Superman fixes (capes, composite, Clark Kent, flight removal on suit unequip)
- Animation fixes (renderer, models, geo JSON versioning, boot rendering for all suits)
- Flight sync fixes (third person, removal, held items during flight)
- Ore balancing & spawn rate tweaks (tin, magnesium, silver, sapphire, thunder infused rock)
- Villager despawning in unloaded chunks fix
- Server-side sync fixes (wall running, flight, climbing movement)
- JSON validation & malformed data fixes
- Ooze spread/placement fixes
- Rendering optimizations (cached RenderLayers, Identifier caching, lambda allocation reduction, particle optimization)
- Book entry fixes & additions
- Alt fixes (collection names, parents, models, capes)
- Keybind color fixes
- Various ability fixes (heat vision, solar glare, sonar tracer, reflecting, fortified rush)
- Texture & model fixes (Spiderman 2099, Hulk banner, Vaultboy, Harley Quinn, Green Arrow)
- ConcurrentModificationException fixes in global state
- Item holding animation fix
- Gun equip auto drop fix
- And many more bug fixes & performance improvements
release
thematic-heroes-1.20.1-1.0.3.jar
1.0.31 апр. 2026 г.3,2 тыс.Minecraft: 1.20.1fabric
Что нового
Fixed some things
release
Thematic Heroes 1.0.2
1.0.213 янв. 2026 г.1,9 тыс.Minecraft: 1.20.1fabric
Что нового
Minor update, for CF
release
Thematic Heroes 1.0.1
1.0.113 янв. 2026 г.64Minecraft: 1.20.1fabric
Что нового
Minor update for dependencies
release
Thematic 1.5.3
1.5.36 янв. 2026 г.598Minecraft: 1.20.1fabric
Что нового
v1.5.3
Fix data loading client-side.
Fixed MMH data loading bug.
Removed /duels from thematic package (server-side mod only now).
release
Thematic 1.5.2
1.5.23 янв. 2026 г.307Minecraft: 1.20.1fabric
Что нового
v1.5.2
Refactored projectiles to utilize the new ThematicPersistentProjectileEntity system for better consistency.
Resolved multiple NullPointerExceptions and added missing annotations to improve codebase stability.
Fixed persistent NBT issues that were causing data errors during gameplay.
Fixed Lightning Throw being blocked by certain collisions and corrected its associated animation.
Resolved a "double equip" bug that allowed items to be equipped in multiple slots simultaneously.
Fixed Lasso durability issues after multiple rounds of testing.
Prevented Arkillo from despawning prematurely.
Fixed a ClassCastException within SlowProjectile specifically affecting Arkillo.
Corrected the resistance level scaling for the Indomitable ability.
Adjusted Red Robin’s damage output to meet intended balancing specs.
Fixed a Watchdog Error triggered by Aquaman’s Trident and unmasked several hidden exceptions for better debugging.
Fixed rarity and "shiny" status rerolling incorrectly when a player uses shapeshifting abilities.
release
Thematic 1.5.1
1.5.131 дек. 2025 г.272Minecraft: 1.20.1fabric
Что нового
v1.5.1
Fixed tag loading on servers
Attempted to patch disarm moves
Attempted to patch lasso moves
Removed glitched ability IDs
Add CD to riptide on Aquaman's Trident
Renamed stat identifier (base_attack to base_generic_attack)
Added the grapple ability to many Hawkeye/Green Arrow-themed armors
Removing the martial_arts and blood_magic abilities from certain armors
Simplified some armor definitions using tags
Addressed issues with Hellfire ability's setOnFireFor duration
release
Thematic 1.5.0
1.5.031 дек. 2025 г.70Minecraft: 1.20.1fabric
Что нового
v1.5
HULK is now craftable!
She HULK is now craftable!
Red HULK is now craftable!
Red Robin is now craftable!
Beast is now craftable!
Storm is now craftable!
Mary Marvel is now craftable!
Etrigan is now craftable!
1 alt for every new craftable, excluding Red Hulk and Etrigan.
3 New Gambit Alts
Started on Wonder Womans Rework (WIP)
Started on Aquamans Rework (WIP)
Added Lightning Barrage to Shazam and Black Adam
50+ new decoration blocks!
Various Bug Fixes ~
Major Balancing Tweaks ~
Ultimates will now lock ability 0->5 keys, this will not include equip, utility, or cosmetic keys. There will also be exceptions on ultimates intended to be used with other abilities. e.g Berserker
release
Thematic 1.4.3
1.4.322 окт. 2025 г.2,8 тыс.Minecraft: 1.20.1fabric
Что нового
v1.4.3
Vigilante is now craftable!
Black Adam is now craftable!
New Blackest Night Event
Added DC vs Vampires alt collection
Added Starro alt collection
Multiple suit touch ups
Hid the cosmetic key
Introduced reworked flight to some characters
Added new ingredients and updated fishing loot tables.
Added an upgraded lightning slam ability for Black Adam.
Added a group grab ability for Nekron.
Added an aura ability for Nekron.
Added an alternative method for holding down beam abilities.
Added a config option for auto-switching gadgets and arrows.
Added Metal Tables.
Added Cell Door blocks.
Added Blood Splatter blocks.
Added Billboards.
Added Holiday-themed decorations.
Added Blue Quartz blocks.
Added new variants for Ladders and Bars.
Added an ability for throwing constructs.
Added an ability to create undead armies from mobs.
Added /game open commands for thematic:event/survival, creative, bn, and starro.
Added the ability to rotate stackable blocks (e.g., mugs, bottles).
Added new event-related commands.
Added a /tags command.
Added a "Trickshot" passive ability.
Added a new cosmetic key.
Gave the Boxing Glove a chance to stun targets.
Added cosmetic keys.
Added item tags for new wood-related items.
Added Driftwood generation to Beaches.
Added Ruby Quartz blocks.
Added Paper blocks.
Added Starro Block.
Arrows now load data via spreadsheet.
Added Cement Blocks and Locked Crates.
Added Batman 2025 suit.
Added Superboy Classic suit.
Added DC vs Vampires alt collection.
Added Guy Gardner alts.
Redesigned a few default suits.
Added Wood Panel blocks.
Started work on a new "Leaping" ability.
Added callbacks for EntityMixin.
Reworked flight mechanics.
Implemented pulsing heat vision.
Added "Power Dive" as an alternate ability for "Ground Pound".
Added Charred & Calcite block sets.
**Changes & Improvements**
Implemented BN suit conversion and death cooldowns.
Arrow entities will now despawn sooner.
Adjusted the number of players required for an event.
Updated permission checks for the /wave command.
Moved the item registry.
Refactored bow mechanics.
Moved weapons to common ThematicWeapons.
Removed extra registries.
Removed particles from the Flash Grenade.
Updated and improved the guidebook.
Added a requirement to have an empty hand to use Power Beam.
Adjusted permission levels for commands.
Overhauled Large Display Cases.
Updated the in-game book.
Changed arrow positioning on models.
Made the Corp Shield temporarily active.
Implemented better chunk loading safety.
Made performance improvements to the Kryptonite Weakness mechanic.
Unified Gadget & Arrow code.
**Bug Fixes**
Prevented the use of Ender Chests with lightning shards
Fixed an issue with the speed component on a player's first login.
Fixed an issue with the Scythe ability causing over-healing.
Fixed item textures for Billboards.
Fixed Nth Metal Ladders not being climbable.
Fixed an issue with temporary stat changes.
Fixed a duplication bug related to Flash's Experiment.
Fixed data syncing issues.
Fixed the Incendiary gadget.
Fixed Smoke and Tear Gas functionality.
Fixed texturing on Wooden Benches.
Fixed movesets for Shazam alts.
Fixed various suit recipes.
Fixed rendering for double and triple arrows.
Fixed power toggles.
Fixed issues with enhanced swimming and water vision.
Fixed a crash related to REI.
Fixed an issue where players could teleport while in spectator mode.
Fixed an issue where Latch and Backpack timers weren'g ticking down.
Fixed a dupe bug with the Suit Bench and a recipe-related crash.
Attempted a syncing fix for server-side issues with speed-related abilities.
Added Bookshelf Doors
release
Thematic 1.4.2
1.4.215 авг. 2025 г.3,1 тыс.Minecraft: 1.20.1fabric
Что нового
v1.4.2 Patch Update
* Feat Preventing ender chest and item frame usage with lightning shards
* Fix batswarm staggering not stunning
* Fix missing lang
* Fix defaults spamming chat
* Fix alts stats
* Fix stats on flash suits
* Fix serverside speedster issues
* Fix suit bench deleting and recipe crash
* Fix Latch and backpack weren't ticking down
* Fix Teleporting with spectator in minigames
* Fix REI crash
* Fix enhanced swimming and water vision
release
Thematic 1.4.1
1.4.114 авг. 2025 г.275Minecraft: 1.20.1fabric
Что нового
# Thematic Lightning Update
NEW CRAFTABLE:
- The Flash
- Shazam
- Kid Flash
- Jay Garrick
- Reverse Flash
- Godspeed
- Zoom CW
- Red Death
- Quicksilver
- Kabal
- A-Train
NEW ENTITIES
- Old Man Flash
- S.T.A.R. Labs Scientist
LIFESTEAL MODIFIERS
- Lifesteal has been reduced to 0.25
NEW TIME TO KILL:
- Average Defense has been significantly lowered
- Average Attack has been raised
- TTK is averaging 3 minutes, down from 6 minutes
NEW GROUNDED STATUS EFFECT
- Maxes at 30 seconds of duration
- Maxes at an amplifier of 5
- Each hit goes up by 5 seconds
- Each hit goes up in amplifier by 1
- Downwards velocity is calculated as WORLD_HEIGHT / 2 * AMPLIFIER
- Creative flight speed is 0.075F (current flight speed) / AMPLIFIER
NEW STATUS EFFECT STAGGERED
- This will act as a strong slowness debuff
- This will be used in replacement of stun and high slowness in some abilities/effects
NEW STATUS EFFECT GROUNDED
- Grounded will prevent fast flight
- Grounded will also go up while getting hit and flying
- This will cause you to get thrown to the ground and fly significantly slower but not prevent it entirely
NEW STATUS EFFECT SPEED FORCE
- Speed force status effect will force you to keep running until it expires
- Once expired, it will send you to the speed force dimension
ENHANCED REFLEXES CHANGES:
- Players can no longer jump while having the enhanced reflexes effect
- Players can now use abilities / punch during enhanced reflexes effect
- Enhanced reflexes user MUST be moving in order for the effect to work
- Users who have enhanced reflexes ACTIVE will be immune to the effects
FROZEN EFFECT FIXES
- Frozen effect now has it's original visual back
- More than 6 seconds of frozen effect will make you immobile
and way more things that I forgot to list :)
release
Thematic 1.3.31-HF
1.3.31-hf6 июн. 2025 г.1,6 тыс.Minecraft: 1.20.1fabric
Что нового
- Clientside fixes
release
Thematic 1.3.31
1.3.314 июн. 2025 г.119Minecraft: 1.20.1fabric
Что нового
- Fix parallax infinite power
- Buff willpower unleash, added first person rendering
- Raise structure block restrictions to 128 blocks
release
Thematic 1.3.302
1.3.3022 июн. 2025 г.175Minecraft: 1.20.1fabric
Что нового
- Fix sinestro keybinds
- Recipe fixes
- Added dog tags recipe to the book
release
Thematic 1.3.301
1.3.3012 июн. 2025 г.89Minecraft: 1.20.1fabric
Что нового
Thematic 1.3.3 - Lantern Update
New Suits:
- Hal Jordan (Green Lantern)
- Alan Scott (Green Lantern)
- John Stewart (Green Lantern)
- Guy Gardner (Green Lantern)
- Kyle Rayner (Green Lantern)
- Simon Baz (Green Lantern)
- Jessica Cruz (Green Lantern)
- Kilowog (Green Lantern)
- Tomar-Re (Green Lantern)
- Ganthet (Green Lantern)
- Sinestro
- Arkillo
- Dawnbreaker
- Gentleman Ghost
- Green Canary and Sinestro Batman are new alts,
- Approximately 30 new uncraftable suits,
Other Additions:
- New Entity Manhunters
- New Entity Arkillo (Boss)
- New spaceship structure
- New arena structure
Misc Dev Log:
- Punishers recipe changed slightly
- Grim Knights Moveset was updated
- Deadpool Taunt Buff (No longer just on a target)
- Reduce explosion velocity
- Updated vehicle hitboxes
- Added limestone
- Added wave spawners
- Added vehicle abilities
- Removed the ability to use abilities in a vehicle
- Vehicles can now be dismounted & remounted
- Sentinels plasma balls no longer seek through blocks (can miss)
- Sentinels health reduced to 500 HP and have armor(projectile nerf) instead
- Fixed Entity Vision to be invis & invuln
release
Thematic 1.3.301
1.3.3012 июн. 2025 г.61Minecraft: 1.20.1fabric
Что нового
Thematic 1.3.3 - Lantern Update
New Suits:
- Hal Jordan (Green Lantern)
- Alan Scott (Green Lantern)
- John Stewart (Green Lantern)
- Guy Gardner (Green Lantern)
- Kyle Rayner (Green Lantern)
- Simon Baz (Green Lantern)
- Jessica Cruz (Green Lantern)
- Kilowog (Green Lantern)
- Tomar-Re (Green Lantern)
- Ganthet (Green Lantern)
- Sinestro
- Arkillo
- Dawnbreaker
- Gentleman Ghost
- Green Canary and Sinestro Batman are new alts,
- Approximately 30 new uncraftable suits,
Other Additions:
- New Entity Manhunters
- New Entity Arkillo (Boss)
- New spaceship structure
- New arena structure
Misc Dev Log:
- Punishers recipe changed slightly
- Grim Knights Moveset was updated
- Deadpool Taunt Buff (No longer just on a target)
- Reduce explosion velocity
- Updated vehicle hitboxes
- Added limestone
- Added wave spawners
- Added vehicle abilities
- Removed the ability to use abilities in a vehicle
- Vehicles can now be dismounted & remounted
- Sentinels plasma balls no longer seek through blocks (can miss)
- Sentinels health reduced to 500 HP and have armor(projectile nerf) instead
- Fixed Entity Vision to be invis & invuln
release
Thematic 1.3.3
1.3.32 июн. 2025 г.73Minecraft: 1.20.1fabric
Что нового
Thematic 1.3.3 - Lantern Update
New Suits:
- Hal Jordan (Green Lantern)
- Alan Scott (Green Lantern)
- John Stewart (Green Lantern)
- Guy Gardner (Green Lantern)
- Kyle Rayner (Green Lantern)
- Simon Baz (Green Lantern)
- Jessica Cruz (Green Lantern)
- Kilowog (Green Lantern)
- Tomar-Re (Green Lantern)
- Ganthet (Green Lantern)
- Sinestro
- Arkillo
- Dawnbreaker
- Gentleman Ghost
- Green Canary and Sinestro Batman are new alts,
- Approximately 30 new uncraftable suits,
Other Additions:
- New Entity Manhunters
- New Entity Arkillo (Boss)
- New spaceship structure
- New arena structure
Misc Dev Log:
- Punishers recipe changed slightly
- Grim Knights Moveset was updated
- Deadpool Taunt Buff (No longer just on a target)
- Reduce explosion velocity
- Updated vehicle hitboxes
- Added limestone
- Added wave spawners
- Added vehicle abilities
- Removed the ability to use abilities in a vehicle
- Vehicles can now be dismounted & remounted
- Sentinels plasma balls no longer seek through blocks (can miss)
- Sentinels health reduced to 500 HP and have armor(projectile nerf) instead
- Fixed Entity Vision to be invis & invuln
release
Thematic 1.3.281
1.3.2817 мая 2025 г.513Minecraft: 1.20.1fabric
Что нового
Thematic 1.3.281
- Packet issue
release
Thematic 1.3.28
1.3.286 мая 2025 г.84Minecraft: 1.20.1fabric
Что нового
Thematic 1.3.28
- Add wave spawners
- Attempt to fix scrolling issue on construct widget(s)
- Fix glow ability
release
Thematic 1.3.27
1.3.275 мая 2025 г.102Minecraft: 1.20.1fabric
Что нового
Thematic 1.3.27
- Fix rendering issues
- Make you unable to grab and shield twice. Reduce shield push.
release
Thematic 1.3.26
1.3.265 мая 2025 г.339Minecraft: 1.20.1fabric
Что нового
Thematic 1.3.26
- Upgraded fabric & geckolib API requirements
- Fixed flight & flamethrower cooldowns
- Fix flight particle issues on jetpacks
- Fix buzzer parry animation
- Fix some animation(s) missing boots
- Fix entity bullets from bypassing claims
- Model fixes and varius W.I.P. additions
release
Thematic 1.3.251
1.3.25128 апр. 2025 г.200Minecraft: 1.20.1fabric
Что нового
Thematic 1.3.251
- Fixed a client side particle issue
release
Thematic 1.3.25
1.3.2528 апр. 2025 г.78Minecraft: 1.20.1fabric
Что нового
Thematic 1.3.25 - Not so hot-fix
- Fixed invisibility/stealth issues
- Fixed animation packet issues
release
Thematic 1.3.24
1.3.2427 апр. 2025 г.96Minecraft: 1.20.1fabric
Что нового
Thematic 1.3.24 (Alt Update)
- 14 New Gambit Alts
- 10 New Punisher Alts
- 5 New Blade Alts
- 3 New Red Hood Alts
- 2 New Green Arrow Alts
- 1 New Batman Alt
- 1 New Hawkeye Alt
- Multiple Batman Touch Ups
- Supergirl Touch Up
- Batwoman Model Fix
- Black Adam Touch Up
- New Decoration/Building Blocks
- Buffed Batman (GAM), He's now more unique
- Buffed Green Arrow, Removed slide for arrow blitz
- Fixed Questions Stats
- Increased acid vile drop rate from 10% to 20% on witches
- Changed Gambits Recipe; Changed Playing Card Recipes too
- Made Flash & Reverse Flash Suits Fast
- Miscellaneous Suit/Model Fixes
- Made dmg on gambit configurable
- Lowered duration of punisher's ultimate by half
- Removed builtin anti-grief (Use Flan)
- Forked and customized playerAnim (see https://github.com/thematicarmor/minecraftPlayerAnimator/tree/v1.20.1) for different file deserializing
- Changed first person animations / linked to abilities now
- Added better suit logging & logging to all /thematic admin commands
- Fixed climbing and climbing b
- Fixed invisibility/stealth issues
- Fix enemy mimic issues
- Fix green thumb not working on non-fertilizable blocks
- Make all vehicles immune to fire.
- Fixed Plastic Mans Glider
release
Thematic 1.3.23
1.3.2311 апр. 2025 г.3,5 тыс.Minecraft: 1.20.1fabric
Что нового
1.3.23
Fix pick pocket
release
Thematic 1.3.22
1.3.2211 апр. 2025 г.72Minecraft: 1.20.1fabric
Что нового
1.3.22
Fix tier 1
release
Thematic 1.3.21
1.3.2111 апр. 2025 г.57Minecraft: 1.20.1fabric
Что нового
1.3.21 hotfix is out:
- Fix starters!
- Fix model grouping
- Nerf on hold the line duration
release
Thematic 1.3.2
1.3.211 апр. 2025 г.90Minecraft: 1.20.1fabric
Что нового
1.3.2 is released - "Starter Update"!
Upon joining this update, you'll find a brand new starter select screen, and you'll be able to choose between:
- Steve (Balanced)
- Alex (Archer)
- Toby (Utility)
- Herobrine (magic, PVP)
If you hit escape or leave the menu too early, select again with /thematic starter. These new starters can be upgraded in the suit bench from tier 1 to tier 3. As we release future updates, we will release more tier groups. Expect many more coming in the future as we build out these starters.
Other than starters, we have added many more abilities and suits, make sure to check out:
- Azrael
- Translucent
- Merlyn (Dark Archer)
- Silver Banshee
- The Question
- Batwoman
- Wondergirl (Donna Troy)
- The Punisher
- Gambit
- X-23
Thank you to everyone who has stuck it out with us through the start. I still cannot believe this project has been going on for this long!
We have recently opened up our donator ranks if you want to support us (among other ways). I will caution you: They're not OP or "pay-to-win," so they may not be worth it. For context, we spend about $72 a month on server costs because I like to have no lag. I say that because sometimes we lower the amount of RAM, but our mod eats that stuff up, so running a public and much smaller dev build can be costly!
You can check the Ko-Fi here: https://ko-fi.com/thematic. Remember, this is optional and will never compromise your experience with the mod!
Other Changes
- Changed Batmans moveset
- Increased Damian Waynes Cost
- Changed Shados Recipe
- Nerfed Vultramite Speed
- Fixed Talon being marked as a duelist instead of a brawler
- Bizarro Touchup
- Buffed Redhood's Gadget Slots
- Added Kryptonite Weakness to DKOS Batman
- Fixed Deadpool's missing ability
- Guns automatically are assigned to "AUTOMATIC", if not present, "BURST", if not present, "SINGLE"
release
Thematic 1.3.19
1.3.1920 мар. 2025 г.388Minecraft: 1.20.1fabric
Что нового
Mini Update...
New Suit: Black Noir
Fixed up some speed things!
Fixed lots of crashes with rendering.
release
Thematic 1.3.18
1.3.185 мар. 2025 г.249Minecraft: 1.20.1fabric
Что нового
Fix QOL Keybind NPE.
release
Thematic 1.3.17
1.3.173 мар. 2025 г.82Minecraft: 1.20.1fabric
Что нового
QOL Keybind options preview.
release
Thematic 1.3.17
1.3.173 мар. 2025 г.51Minecraft: 1.20.1fabric
Что нового
QOL Keybind options preview.
release
Thematic 1.3.16
1.3.162 мар. 2025 г.103Minecraft: 1.20.1fabric
Что нового
Buff mr fantastic stats
Made sentinels in structures spawn with a displayName to prevent despawning
Fixed multiple crash-related issues
release
Thematic 1.3.15
1.3.1526 февр. 2025 г.114Minecraft: 1.20.1fabric
Что нового
Buff mr fantastic stats
Made sentinels in structures spawn with a displayName to prevent despawning
release
Thematic 1.3.13
1.3.1325 февр. 2025 г.63Minecraft: 1.20.1fabric
Что нового
Fix lifesteal default
Updated guidebook
Updated drop rates
release
Thematic 1.3.12
1.3.1225 февр. 2025 г.46Minecraft: 1.20.1fabric
Что нового
Fix gadget bench usage.
release
Thematic 1.3.11
1.3.1125 февр. 2025 г.74Minecraft: 1.20.1fabric
Что нового
Added 3 new Craftable Characters!
Added some new alts
Added a variety of new uncraftable suits
Added display stands and other display blocks
Some minor suit touchups
Slight WW & Batman recipe changes
New Structure
New Mob Drops
Finished all planned models for X-Men and Marvel Extended
Speed Changes
Deadpool's Cutlass is now dual wield
Added Fish's Display Stands
release
Thematic 1.3.07
1.3.0711 янв. 2025 г.920Minecraft: 1.20.1fabric
Что нового
Fixed an issue preventing Thematic from working with AzureLib
release
Thematic 1.3.06
1.3.067 янв. 2025 г.99Minecraft: 1.20.1fabric
Что нового
Fix a pointblank dependency
release
Thematic 1.3.05
1.3.057 янв. 2025 г.67Minecraft: 1.20.1fabric
Что нового
Added a fix for Lightning Slam and a couple of other incomplete/testable abilities
release
Thematic 1.3.04
1.3.045 янв. 2025 г.79Minecraft: 1.20.1fabric
Что нового
- Fix a spawn rate issue with sentinels
- Fixed comic cover model - fish
- Rewrote /duel and /kit
release
Thematic 1.3.03
1.3.033 янв. 2025 г.92Minecraft: 1.20.1fabric
Что нового
- fix a spawn rate issue with sentinels, made structures have less materails
- fixed a glitch with suit bench requirements
release
Thematic 1.3.01
1.3.013 янв. 2025 г.77Minecraft: 1.20.1fabric
Что нового
Updated base values in suit abilities
Fixed a legacy random crash
release
Thematic 1.3.0
1.3.03 янв. 2025 г.86Minecraft: 1.20.1fabric
Что нового
** 8 New Characters**
- Wolverine
- Deadpool
- Blade
- Red Hood
- Black Mask
- Alfred
- Cheetah
- Grim Knight
** - Touched up almost every Superman **
** - New Alts for Superman, Wonder Woman, Green Arrow, and Connor Hawke **
** - Reworked Flashpoint Batman **
** - Additional new model touch ups and WIP characters added**
** - Major Balancing Changes**
** - A BUNCH of New Decoration Blocks **
** - 75 New Comic Covers & Minor Lootbox Recipe Change**
** - Added Sentinels **
** - 2 New Naturally Generated Structures **
** - Support for Guns/Gun Characters Added **
** - Texture Improvements **
** - Sound Additions **
** - UI Changes **
New Abilities:
- Healing Factor
- Feral Lunge
- Hunter Vision
- Wall climbing
- Latch
- Grenade
- Bite
- Bash
- Katana Blitz
- Maximum Effort
- Taunt
- Probably more...
Dev-log:
- Converted packets to owo-lib packets
- Adjusted combo system to use CCA data
- Added REI support for the Suit Bench
- Downgraded from 1.21/1.20.6 to 1.20.1 to maintain support with popular versions
- Added gun dependency support, currently only supports Vic's Pointblank but will eventually support more guns.
- Adjusted abilities to run client-side code on their own thread.
- Rewrote data system to use Cardinal Components API instead of deprecated NBT stacks.
- Adjusted hand states to match armor states for animations
- Added playerAnimator support
- Adjusted the capes to use geo bone location and comply with animations
- Rewrote armor captures
- Removed original binding on equips, now support any ItemStack
- Added new "target" ability type, requiring you to hit an entity to interact
- Updated UI for health-bar and speed-bar
- Rewrote bar's to be client side only and require no syncing
- Updated speed effects, now globally apply on up/down, removed original speed_up/speed_down abilities
- Rewrote Quiver/UtilityBelt inventories to use new NBTInventory type
- Removed many unnused mixins, rewrote them to be prefixed with thematic$ for better debugging
- Removed old ability registry, fixes Singleplayer issue
- Added sentinel entity
- Added smartbrainlib dependency for future entity AI
- Surrounded every matricies.push with a try-finally, hopefully resolving rendering matrices issues
beta
Thematic 1.2.79-BETA
1.2.79-BETA1 дек. 2024 г.5,5 тыс.Minecraft: 1.20.4fabric
Что нового
Purely an official server IP change (THIS IS NOT THE MAIN UPDATE)
beta
Thematic 1.2.78-BETA
1.2.78-BETA9 авг. 2024 г.678Minecraft: 1.20.4fabric
Что нового
- Alt recipe fix
beta
Thematic 1.2.77-BETA
1.2.77-BETA9 авг. 2024 г.94Minecraft: 1.20.4fabric
Что нового
- Removed Guild Chat
- Arm hotfixes
beta
Thematic 1.2.76-BETA
1.2.76-BETA9 авг. 2024 г.74Minecraft: 1.20.4fabric
Что нового
- Removed extra effects from upgraded smoke bomb to make it less laggy for now.
- Lowered seeing red's range from 42 blocks to 14 blocks for a temporary rework. Will make "target entities" in the future.
- Cripple effect duration (80 -> 120) ticks
- Raised Mace Twirl cooldown (18 -> 22) seconds
- Raised second wind cooldown (24 -> 28) seconds
- Raised Nth feather cooldown (18 -> 24) seconds
- Removed aim assist from survivalist, added a slowness hit instead
- Added Spiderman, Winter Soldier, and Psylocke as uncraftable WIP suits
- Added Hawkeye alts
- Various book improvements + updates
- Owlman Rework
beta
Thematic 1.2.75-BETA
1.2.75-BETA29 июл. 2024 г.144Minecraft: 1.20.4fabric
Что нового
- Nerfed cripple
- Attempted fix at seeing read and deadly aim
- Attempted fix at upgraded smoke bomb
- Removed guild claiming
beta
Thematic 1.2.73-BETA
1.2.73-BETA26 июл. 2024 г.145Minecraft: 1.20.4fabric
Что нового
- Fixed MMH & Lois Capture Issues
- Fixed bows getting stuck
- Fixed multiple keybinds not firing together
- Fixed keybind mismatching
- Fixed damage on Ice-Vision
- Fixed damage on Fire Breath
- Added /thematic rarity <IV> to set rarities
- Added a hacky temporary fix (might not work) to guild claiming
- Added a check on confusion to not duplicate adding effects, hopefully prevent effects from getting stuck
- Added indirect check for fake-out to prevent crashes
beta
Thematic 1.2.72-BETA
1.2.72-BETA24 июл. 2024 г.91Minecraft: 1.20.4fabric
Что нового
- Hawkeye Fixes
- Hawkman Fixes
- Fixed NPE in AbilityStatusEffectFilter
- Fixed Datapack null values
beta
Thematic 1.2.71-BETA
1.2.71-BETA24 июл. 2024 г.65Minecraft: 1.20.4fabric
Что нового
- Hawkeye Fixes
- Hawkman Fixes
- Fixed NPE in AbilityStatusEffectFilter
- Fixed Datapack null values
beta
Thematic 1.2.7-BETA
1.2.7-BETA23 июл. 2024 г.131Minecraft: 1.20.4fabric
Что нового
New Craftable/Playable Suits!
----------------------------
- Black Canary
- Speedy
- Arsenal
- Omni-Man
- Robin (Damian Wayne)
- Emiko Queen
- Orphan (Cassandra Cain)
- General Zod
- Talon
- Queen Maeve
- Superboy (Conner Kent)
- Invincible
- Hawkeye
- Netherite Batman
- Netherite Green Arrow
- Shado
- Bizarro
- Lois Lane
- Hawkman
- The Deep
- The Batman Who Laughs
New Noteworthy Unreleased Suits!
--------------------------------
INTRODUCING MARVEL!
- Captain America
- Iron Man
- Thor
- HULK
- Wolverine
- Deadpool
- The Fantastic 4
- And Many More!
- Leon S. Kennedy
- Chris Redfield
- Blue Beetle (Ted Kord)
- Fire
- Ice
------------------------------------------------------
-Added The Starter Suits (Steve, Alex, Toby, & Herobrine) - W.I.P.
-Various Redesigns improving past suits, including Superman, Batman, Wonder Woman, Flash, Green Lantern, and More!
-Added statues for Superman, Batman, Wonder Woman, Green Lantern, Flash, Aquaman, Hawkgirl, Green Arrow, Black Canary, and Martian Manhunter!
-Added over 100 New Decoration Blocks!
-Added 75 comic covers, available via lootbox!
-Added New Alts for Batgirl, Aquaman, and more!
-Added More Lantern Alts to prep for the lantern update
-Fixed all known suit bench bugs, enabled shift+clicking and searching by tier
-Added new animation system, WIP
-Various Bug Improvements!
beta
Thematic 1.2.652-BETA
1.2.652-BETA18 июл. 2024 г.161Minecraft: 1.20.4fabric
Что нового
- Added Hawkgirl Alts
- Updated/Revamped Hawkgirl Wing Animations
- Added Ore Descriptions to Thematic Guide
- Updated Server IP Address
beta
Thematic 1.2.651-BETA
1.2.651-BETA3 апр. 2024 г.932Minecraft: 1.20.4fabric
Что нового
Fixed anvil crash
Fixed knockback resistance on smoke_mk1
QOL change for currency formatting to fit $100,000 format
beta
Thematic 1.2.65-BETA
1.2.65-BETA3 апр. 2024 г.97Minecraft: 1.20.4fabric
Что нового
Made Batgirl craftable
Made Superboy (Jon Kent) craftable
Added WayneCoin & QueenCoin currencies
Implemented /baltop
Made shiny %'s configurable
Made guild limits, multipliers, and base claims configurable
Made it possible to combine two suits to increase rarity. Shinies will carry from the first suit in the anvil. The EXP cost will be based on rarity and stats of the suit.
Fixed Smokescreen Stun Lock & Lowered the cooldown
Attempted to fix anti-grief on paintings, itemframes
Updated kryptonite spawn rate to be biased towards lower Y levels between -12 and -52
Updated nth spawn rate to be in Y levels between 24 and -60
Updated ruby spawn rate to be in Y levels between 24 and -52
Updated titanium vein size to be 4 instead of 5
Attempted to add grief protection to all living entities (except players)
Fixed dupe glitch with suit alts
Disabled placing of String/Tripwire in Survival Mode
Various Lang fixes
Added QOL feature for no grief worlds with heat vision
beta
Thematic 1.2.64-BETA
1.2.64-BETA19 мар. 2024 г.202Minecraft: 1.20.4fabric
Что нового
Various fixes
Bug fixes, reptile, aquaman's trident, superbreath
beta
Thematic 1.2.63-BETA
1.2.63-BETA14 мар. 2024 г.189Minecraft: 1.20.4fabric
Что нового
Updated keep inventory to work per world
beta
Thematic 1.2.62-BETA
1.2.62-BETA14 мар. 2024 г.130Minecraft: 1.20.4fabric
Что нового
Updated/Fixed Guild commands
Added new protection for armor stands and other tile entities
Added suit soulbound
Added Economy items, including a wallet, $1, $5, $10, $20, $50, $100 & and a lexcoin
Added a guidebook for internal documentation
Lots of suit balancing, ability balancing
Vehicle cooldowns now share the same as flight
Intangibility also shares the flight cooldown
Second Wind, GOD fix, and stealth fix
beta
Thematic 1.2.61-BETA
1.2.61-BETA8 февр. 2024 г.561Minecraft: 1.20.4fabric
Что нового
Nerfed Batswarm Damage from 0.0075 to 0.0055, raised cooldown by 10 seconds.
Reduced Enemy mimic health from 200 -> 175.
Buffed Lifesteal on Gift Of The Gods by 25%.
Disabled Pressure Points for Ultimates.
Nerfed Seeing Red from 16 seconds to 10 seconds.
Added abilities to Black Canary Alts.
MK Klassic Alts Fixed + Surprise Alt Added.
Batwoman The Drowned is now craftable.
Misc Shiny Changes.
Misc Recipe Fixes.
Misc New Alts.
beta
Thematic 1.2.60-BETA
1.2.60-BETA31 янв. 2024 г.241Minecraft: 1.20.4fabric
Что нового
Hotfix DiscordIPC issues
Lowered time BatSwarm is active for from 11 -> 9 seconds
Decreased damage multiplier (by 1/2) on all arrow types
beta
Thematic 1.2.59-BETA
1.2.59-BETA31 янв. 2024 г.100Minecraft: 1.20.4fabric
Что нового
Fixed speed lines...
beta
Thematic 1.2.58-BETA
1.2.58-BETA31 янв. 2024 г.73Minecraft: 1.20.4fabric
Что нового
Added Guild Claiming Support (Serverside Only)
Added Guild Support (Serverside Only)
Updated Dependencies & Support
Made Miss Martian Craftable
Made Connor Hawk Craftable
Made Powergirl Craftable
Green Arrow Touchups
Updated Speed Bars
Fixed serverside arrow rendering on bows
Nerfed Batswarm, Crowd Control
Fixed Gift Of the Gods from not functioning
Immunity & Weakness fixes
Fixed power up's life steal
Buffed second wing's utility & regen stat
Added poison to smokescreen ultimate
Buff damage on blood magic and nerf heal, both by 50%, raise cooldown from 20 seconds to 32 seconds
Buffed Shoulder Charge
Disabled Advancements until further notice
beta
Thematic 1.2.57-BETA
1.2.57-BETA1 янв. 2024 г.477Minecraft: 1.20.4fabric
Что нового
Fixed slide animation
Nerfed base damage of arrows
Fixed quiver crash
beta
Thematic 1.2.56-BETA
1.2.56-BETA1 янв. 2024 г.75Minecraft: 1.20.4fabric
Что нового
Fixed arrow pickup
Recipe fix on arrowheads
Container lang fixes
beta
Thematic 1.2.55-BETA
1.2.55-BETA1 янв. 2024 г.96Minecraft: 1.20.4fabric
Что нового
Finished Martian Manhunter
Finished Hawkgirl
Finished Homelander
Finished Green Arrow
Finished Supergirl
Redesigned Green Arrow’s Bow
Batman 1st Appearance Redesign {DocCosmic}
Added Quan Chi
Added Frost
Added Rain
Added Erron’s Rifle + Minor Erron Black redesign
Added Geras
Batman (SSKTJL) Redesign {Bean}
Added Kotal Kahn
Added Havik ; Finished Kombat Pack 2 Collection
Hid Action Icons (Postponed)
Batman (Long Halloween) Redesign {Bean}
Added Kick-Ass
Hid Herobrine
Moved Dr. Manhattan to Cosmic Entities
Added Ares
Added Phantom Stranger ; Finished Cosmic Entities
Added Spawn {Bean}
Added StatusEffect Icons
Changed Arrow Item Models to Item Icons
beta
Thematic 1.2.54-BETA
1.2.54-BETA15 дек. 2023 г.2,7 тыс.Minecraft: 1.20.1, 1.20.2fabric
Что нового
-Added Toyman ; Finished Superman Rogues Collection {ReadTheFish}
-Added The Wizard ; Finished Shazamily Collection {ReadTheFish}
-Added Artemis
-Added The Signal {Bean}
-Added Black Mask
-Added Omni-Man
-Added Shado
-Added Azrael
-Added Batwing
-Added Simon Baz
-Added Lee Everett
-Added Alpha
-Added Beta
-Added Zorro {ReadTheFish}
-Added Ganthet
-Added Orphan ; Finished Bat-Family 2 {Bean}
-Added Bargirl (Cassandra Cain) {Bean}
-Added Black Hand
-Added Arkillo; Finished Lantern Corps Collection
-Added Tomar-Re; Finished Green Lantern Corps Collection
-Added Chucky
-Added Cheshire
-Added Killer Frost {ReadTheFish}
-Added Talia Al Ghul
-Added Ash Williams
-Added Amanda Waller ; Finished Suicide Squad Collection {Bean}
-Added Eddie Fyers ; Finished Team Arrow Collection
-Added Firefly
-Added Trigon
-Added Hellboy {ReadTheFish}
-Added Jigsaw/Billy ; Finished Horror Icons Collection
-Added Kite-Man, Hell Yeah! ; Finished Arkham’s Finest 2 Collection
-Added Invincible
-Added Atom Eve
-Added Billy Batson (Temporary Suit, will be an ability later)
-Added Captain Marvel
-Made Clayface Bigger
-Diggle Redesign + Shiny
-Emiko Queen Redesign + Shiny Change
-Hid Deadpool/X-men Collection
-Michonne Redesign
-The Governor Redesign
-Rick Grimes Redesign
-Moved Cpt. Boomerang to Suicide Squad
-Replaced Batman (Modern V2) with (Arkham City) {Bean}
-Hawkman Redesign
-Netherite Green Arrow Minor Redesign
-Wonder Woman Minor Redesign
-Batman (SSKTJL) Redesign {Bean}
beta
Thematic 1.2.53-BETA
1.2.53-BETA24 нояб. 2023 г.336Minecraft: 1.20.2fabric
Что нового
Added "sizing" & other attributes by depending on Pehkui
Added a few backend (test) abilities to MK characters
Added malleability to Martian Manhunter
Updated Azurelib to latest
Updated Minecraft Version to 1.20.2
Added Pehkui as a dependency
beta
Thematic 1.2.51-BETA
1.2.51-BETA10 нояб. 2023 г.674Minecraft: 1.20.1fabric
Что нового
The “Loose Ends” Update Pt. 1
-Added Wildcat {Bean}
-Added Talon {Bean}
-Added Mera ; Finished JL3
-Added Jay Garrick
-Added The Top ; Finished Flash Rogues
-Added Atom Smasher
-Readded Merlyn ; Finished LOD
-Added Mongul {ReadTheFish}
-Added Hourman
-Readded Pennywise {Lulrz}
-Added Sandman
-Added Dr. Mid-nite
-Added Stargirl
-Added S.T.R.I.P.E.
-Added Alan Scott
-Added Power Girl ; Finished Justice Society
-Grodd Redesign
-Merlyn Redesign
-Parasite Size & Shiny Changes
-Atrocitus Redesign
-Supergirl Minor Redesign
-Fixed Recipe Issues
-Fixed Incorrect Brooding Assignment
-Changed “Watchmen” Collection to “Misc Heroes”
-Moved Kyle Rayner (GL) From “Lanterns” Collection to “GL Corps”
beta
Thematic 1.2.5-BETA
1.2.5-BETA29 окт. 2023 г.272Minecraft: 1.20.1fabric
Что нового
The Alts Update
-New Alts (Final Number 92)
-New Redesigns (Final Number 13)
-New Characters (Final Number 1)
2.9
-Green Arrow LH Redesign
-Spectre Redesign
-New Shinies;
Johnny Quick
Superwoman
Deadman
-Gave some of Team Arrow Temporary Bows
-Finished the JL Alts
-Added Bronze Tiger
-New Alts...it is the ALTS update
-Green Canary Shiny
-Green Arrow Minor Redesign
-Green Arrow Castaway Redesign
-Starfire Minor Redesign
-Power Ring Minor Redesign
-Robin (DG) Minor Redesign
-Other Small Changes & Fixes
-New Alts, No Way!?!?!?!?
-Superman DCEU Small Touch Up
-Renamed GA Golden Age
-Hawkgirl Redesign
-Martian Manhunter Redesign
-Martian Manhunter Classic Redesign
-Ultraman Touch Up
-renamed "speed force"
-Recipe Issues
-Fixed some instances of martial arts being on unintended suits
-small visual improvements + bug fixes
-Gave Connor Hawke the Beta Bow
-Super-BN Imrovements
-Crafting Recipe Overhaul
-Injustice 2 GA Improvements
-Mazahs Improvements
-Flash CW Shiny
-Other Minor Fixes
-Netherite Green Arrow Visual Change
beta
Thematic 1.2.493-BETA
1.2.493-BETA13 сент. 2023 г.579Minecraft: 1.20.1fabric
Что нового
temporary screen fix (need perm fix)
beta
Thematic 1.2.492-BETA
1.2.492-BETA8 сент. 2023 г.96Minecraft: 1.20.1fabric
Что нового
Fixed incompability with Create mod
Black Lightning improvements
Fish's First Suit -Batman Buffs
beta
Thematic 1.2.491-BETA
1.2.491-BETA6 сент. 2023 г.127Minecraft: 1.20.1fabric
Что нового
Added "blood magic" ability
Raider of Tombs
Added "Shoulder Charge" ability
Added a new groundpound type
Added "kryptonite knuckles"
Added Alfred's equips
Fixed smokescreen
Added ability effect: "temporarilyActive"
Added "second wing" to Batgirl
Added Damian's Equippables
joker teeth fix
Made hellport go up by 1.25
Added ability firebreath
Made heat vision entities immune to fire
Changed fireball functionality
beta
Thematic 1.2.490-BETA
1.2.490-BETA30 авг. 2023 г.123Minecraft: 1.20.1fabric
Что нового
Shang Tsung's Champion
Multiple Model Improvements
Removed GOTG effect & added invis to Grandfather's training
Scorpion Model Improvements
Tobias Boon
Updated abilities
Forgot cooldowns again
Added "hellport" to Scorpion
Added "demon dash" ability to scorpion
Added "fireball" ability to Scorpion
Added "enderchest" utility to Netherite Batman
Added ability "pressure points" to Red Robin
Added new "disable" status effect to disable x amount of abilities
Made deadly aim decrement (oops)
Added "deadshot" passive ability to get random aimbot hits when firing…
Added "deadly aim" ability (aimbot lmao)
Added admin command /reset to reset all cooldowns, stats, rarity, etc
Added smokescreen ultimate
Modified martial art's slowness effect
Ultimate "grandfather's training"
Synergy now will follow teams/guilds over collection
idk why but alfred has an ultimate now
Gave Cheetah bleed attacks
Added "bleed" attacks (lethal)
Ability "electric" - Electric weapons
Ability "wing evade"
beta
Thematic 1.2.488-BETA
1.2.487-BETA24 авг. 2023 г.109Minecraft: 1.20.1fabric
Что нового
- Fixed serverside connection issues
- Batched together ability check packets
- Updated AzureLib to 1.0.25
beta
Thematic 1.2.487-BETA
1.2.487-BETA24 авг. 2023 г.123Minecraft: 1.20.1fabric
Что нового
- Updated Recipes
- Updated Advancements
- Updated Damage calculations
- Updated Base Stats
beta
Thematic 1.2.486-BETA
1.2.486-BETA20 авг. 2023 г.111Minecraft: 1.20.1fabric
Что нового
- Stat rebalancing
beta
Thematic 1.2.485-BETA
1.2.485-BETA19 авг. 2023 г.69Minecraft: 1.20.1fabric
Что нового
- Added Added "chattering teeth" ability to Joker
- Fixed bug with Capes
beta
Thematic 1.2.48-BETA
1.2.48-BETA8 авг. 2023 г.231Minecraft: 1.20.1fabric
Что нового
- `Hid WIP suits from creative tab`
- `Added config options`
- `Customized main menu`
- `Added "beta" message`
- `Fixed Utility Belt, Quiver Crash`
- `Fixed suit bench eating items`
- `Batched repetitive packets together`
- `Added decoration blocks`
- `Added gun mechanics, thanks to Elidhan & S.A.G. No suits currently are using these guns. This will be shown off slowly through the next few updates`
- `Added WW blackest night weapons`
- `Added new damage indicator`
- `Gadget Bench & Suit Bench no longer instantly break`
- `Suit Alt Stat Fixes`
- `Added bola & lasso message`
- `Added ice/frozen effect`
- `Added recipe book guide for suits`