COWMODSКаталог модов
Thematic

ВЕРСИИ (19)

alpha

thematic-neoforge-1.21.1-1.7.0.jar

1.7.0+1.21.1-neoforge
31 окт. 2026 г.51Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
v1.7.0 Changelog ## Pack Engine - Added Rhino/JS support for abilities & parameters - Ported fabric-specific code to Forge - Split datagen to follow 26.2 datapack and downport files - Guns, gun effects, HUDs and animation controllers are JS/JSON content. - Character packs are gone: Thematic now loads only its own pack format, and the /thematic characterpacks commands are removed. - Potion Immunity, Projectile Immunity, Arrow Catching, Teleportation, Ability Cooldown and Transformation are now Thematic abilities with the same ids, so suits using them keep working. ## Platforms - Forge 1.20.1 (new): the full mod runs on Forge 47.4.x, client and dedicated server, with the same content, HUD, shaders and config screen (opens from the Mods list). - Cross-loader joining (new): a Forge client can join a Fabric server. It adopts the server's registry ids and plays with stand-ins for anything it's missing, and is told what to install or update. It no longer refuses the join. - Fabric servers' Architectury messages and GeckoLib animations are understood on Forge. - 1.21.1 Fabric and NeoForge (alpha): built from the same source and published alongside 1.20.1, each with its own heroes jar. - Point Blank: marked as optional now. Older gun-based equips keep their Point Blank guns but a larger replacement is in-progress. ## Tablet - The guide is now a tablet (new): hold it in both hands and the screen is drawn on the item. The Thematic creative tab lists it, with a "New here? Open the tablet!" button. - Home screen: apps in a grid you can rearrange, hide and restore. Bookmarks become tiles. A "For you" row suggests guide pages (Suggested pages setting). - Apps unlock as you meet their feature, with a toast saying why. Notifications ping the hotbar, and the next right-click opens the app. - Wiki: suits grouped by collection with posed figures, shiny and alt looks, search (type, `/` or Ctrl+F), back/forward, bookmarks, ore charts from worldgen and structure previews. - Suit Up: how-to for every suit's materials with a working "Where?", resource world travel, and it opens on your pinned suit. Right-click a missing material in the bench to open its page. - Goals: pick a hero, track the bench recipe against your inventory and pin it to the HUD. - Codex: per-suit collection progress from your stats, "Closest" suits, shiny and alt toggles. - Missions: JSON missions with an objective tracker and comic toasts. The Origin app has issue 1. - Settings: every config option in the tablet, with a tooltip, default and restart note. Controls is a tab inside it: rebind any shown key and see clashes. - Content app (new): browse pack > collection > character with stats (Core, All, Changed, Disabled), search across suits, abilities and tuning keys. Operators can edit stats (saved to `ability_overrides.json`), export, import, bake, disable a suit, and use the pack tools. - Server apps: servers using Serv can offer their own apps in a separate row, with confirm dialogs and toasts. Packs can add apps too. - Zoom with Ctrl + and Ctrl -. Toasts wrap long text. The mission tracker and toasts show only while the tablet is in hand. - Info: press Space on any Thematic item (also in REI lists and recipe screens) to open its entry. "Book Entry" is renamed Info. The guide book is soulbound. ## UI - HUD layout editor (new): move and resize HUD parts. Edge drag and scroll to resize. - HUD: text background option, and a health number next to the hearts. - Status effects: icons added for 23 effects that had none. Stack effects show their icon again, and an effect can hide its stack count. - Cooldown feedback: the "On cooldown" action bar message and its toggle are gone. A refused press plays the error sound. Taking off a suit that a move is holding on plays it too, and blinks the cooling abilities red for about 2.5s. - Console choice popup draws above the vanilla HUD and clear of the hotbar. - Suit Bench: remembers sort, filters, scroll and alt page. - Config: `thematic-config.json` is written with defaults on first run, and bad JSON falls back to defaults instead of crashing. ModMenu always shows a Config button, with a fallback that opens the file when Cloth Config is missing. Two reset-to-default values fixed. - Config options: armor render distance and armor detail distance. ## Guns - Thematic's own gun system (new): guns are defined in JSON/JS as a parent plus what differs. The Point Blank-based code was rewritten into Thematic's own systems: registries, effects, sounds, animation controllers and features that any item can carry. - New weapon cycle engine runs every gun: phased reloads, shell-by-shell reloads you can break off, and per-state animations. Reload time follows the clip. - New gun types, including two shotguns (new). - Dual wielding (new): a gun in each hand and a trigger each. Attack fires the off hand, use fires the main hand, reload reloads both. - Gun bash has its own third-person swing and clip. - A gun's skin is a texture file, separate from its model. - Third-person gun beams render in world space. - Removed: the attachment system, and the ammo, projectile and explosion layers. Guns have infinite reserve, and no ammo items carry data. - Bosses take 0.4x gun damage (`#thematic:guns` tag). ## Abilities & Combat - Cooldowns: passives no longer re-arm their cooldown when it expires. A cooldown that only counts down in certain conditions no longer keeps the suit on you. Out of combat, ultimates and cooldowns over 30s don't hold the suit. - Auto-equip: pressing a move without its item pulls the kit's equip out first. The Construct Wheel pulls the ring. - Elemental moves deal their element, and a damage penalty can lower the hit. Damage from an ability is credited to the player. - Screen effects layer (new): vignette, fog, flash, grade, letterbox, shake, hitstop and FOV punch as pack verbs. Private-to-viewer entities and fake destruction for single-player-feeling encounters. ## Blocks & items - Training Hologram: right-click with a suit to set it, dye it to recolour, damage readout, breakable base, sneak to pass through. - Adamantium: new texture, plus Adamantium Nugget, Plate, Block, Slab, Stairs and Wall. - Alloy Smelter and Centrifuge respect input counts: 3 Magnesium + 1 Hardened Steel for Adamantium (it took one of each before). Counts show in REI. - TARDIS (new): decoration block. - Movie Posters: new designs. - Star Labs scientists are real villagers: their own profession, a treadmill workstation, and trades that restock. - Structures blend their ground into the terrain. - Blocks with a facing property rotate and mirror with structures. Ammo Bench and Icy Block have loot tables (Icy Block drops with Silk Touch). Statues and the Shazam throne lose a stray waterlogged property. Empty standing candlesticks and candelabras pop off when their support goes. - Missing hanging sign GUIs added for charred, driftwood and willow. - Ooze can't be picked up with a bucket. ## Admin & server tools - /thematic commands are grouped: suit (info, shiny, rarity, reset, recipe, dupes), ability, pack, and dev for staff tools (waves, encounters, pocket, disguise, capture, hot reload and more). The old names still work for this release. - `/thematic admin` opens the tablet on the Content app. - Turning packs on or off needs operator. /thematic ring is removed. Commands that printed nothing now say whether they worked. - Suit history: a suit item keeps its history. Sneak + right-click shows an operator inspect screen. - `/thematic suit dupes` (was `/thematic search`) is rewritten: it scans loaded containers, entities and players without loading chunks. - `/thematic guide` opens the guide on any server. - `/thematic pack`: reload, errors, validate, watch, new, dump (see Pack Engine). - Tuning by command: any ability stat can be set live and syncs to clients. - Per-suit disable from the Content app. - Wave spawners no longer switch players to adventure mode, and anyone they already did gets their own mode back. - The network protocol changed, so clients and servers must both be on 1.7.0. ## Performance - Particles: light cache and distance cull stay on under Sodium. - Suit and gun rendering reuse matrices, vectors and geometry buffers per draw. ## Bug fixes ### Crashes and kicks - Chunk-builder thread race on a trait change. - Server crash from an unknown sound event. - Smoke cloud save crash. - Self-effect with a tuned amplifier or duration (Willpower Shield) crashing the wearer every tick. - Client crash on a missing renderer for the Red Hulk atomic bomb effect. ### Flight - Fast flight starts again. A veto from any glide move was refusing fall-flight. - Take-off roll and drop: a mostly vertical take-off no longer banks hard, and a refused hand-off keeps hover. - Riders (horses, camels) get no flight pose or lean. - Gliders and plain elytra no longer get a second fast-flight lean, and the head pitch matches vanilla elytra. The glider sits over the back with the arms raised to meet it. - Hover limbs leave a limb an ability clip is posing. ### Misc - Equipped items (grappling hooks, rings, weapons) sometimes didn't show up until you pressed the ability again. - Boomerang weapons were silently becoming boomerang arrows on load. - Canary bike riding animation now plays. - A starter's Journal drops at your feet if your inventory is full. - Construct wheel shows real power costs, and construct hits respect allies and creative players. - Suits no longer draw a ghost copy in first person under shader packs. - Mannequin and bench suits no longer bleed the cape texture onto later layers. - Landed sonic arrows use their tuned radius and duration. - Held-beam soft-lock that could jam an ability slot.
alpha

thematic-fabric-1.21.1-1.7.0.jar

1.7.0+1.21.1-fabric
31 окт. 2026 г.75Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
v1.7.0 Changelog ## Pack Engine - Added Rhino/JS support for abilities & parameters - Ported fabric-specific code to Forge - Split datagen to follow 26.2 datapack and downport files - Guns, gun effects, HUDs and animation controllers are JS/JSON content. - Character packs are gone: Thematic now loads only its own pack format, and the /thematic characterpacks commands are removed. - Potion Immunity, Projectile Immunity, Arrow Catching, Teleportation, Ability Cooldown and Transformation are now Thematic abilities with the same ids, so suits using them keep working. ## Platforms - Forge 1.20.1 (new): the full mod runs on Forge 47.4.x, client and dedicated server, with the same content, HUD, shaders and config screen (opens from the Mods list). - Cross-loader joining (new): a Forge client can join a Fabric server. It adopts the server's registry ids and plays with stand-ins for anything it's missing, and is told what to install or update. It no longer refuses the join. - Fabric servers' Architectury messages and GeckoLib animations are understood on Forge. - 1.21.1 Fabric and NeoForge (alpha): built from the same source and published alongside 1.20.1, each with its own heroes jar. - Point Blank: marked as optional now. Older gun-based equips keep their Point Blank guns but a larger replacement is in-progress. ## Tablet - The guide is now a tablet (new): hold it in both hands and the screen is drawn on the item. The Thematic creative tab lists it, with a "New here? Open the tablet!" button. - Home screen: apps in a grid you can rearrange, hide and restore. Bookmarks become tiles. A "For you" row suggests guide pages (Suggested pages setting). - Apps unlock as you meet their feature, with a toast saying why. Notifications ping the hotbar, and the next right-click opens the app. - Wiki: suits grouped by collection with posed figures, shiny and alt looks, search (type, `/` or Ctrl+F), back/forward, bookmarks, ore charts from worldgen and structure previews. - Suit Up: how-to for every suit's materials with a working "Where?", resource world travel, and it opens on your pinned suit. Right-click a missing material in the bench to open its page. - Goals: pick a hero, track the bench recipe against your inventory and pin it to the HUD. - Codex: per-suit collection progress from your stats, "Closest" suits, shiny and alt toggles. - Missions: JSON missions with an objective tracker and comic toasts. The Origin app has issue 1. - Settings: every config option in the tablet, with a tooltip, default and restart note. Controls is a tab inside it: rebind any shown key and see clashes. - Content app (new): browse pack > collection > character with stats (Core, All, Changed, Disabled), search across suits, abilities and tuning keys. Operators can edit stats (saved to `ability_overrides.json`), export, import, bake, disable a suit, and use the pack tools. - Server apps: servers using Serv can offer their own apps in a separate row, with confirm dialogs and toasts. Packs can add apps too. - Zoom with Ctrl + and Ctrl -. Toasts wrap long text. The mission tracker and toasts show only while the tablet is in hand. - Info: press Space on any Thematic item (also in REI lists and recipe screens) to open its entry. "Book Entry" is renamed Info. The guide book is soulbound. ## UI - HUD layout editor (new): move and resize HUD parts. Edge drag and scroll to resize. - HUD: text background option, and a health number next to the hearts. - Status effects: icons added for 23 effects that had none. Stack effects show their icon again, and an effect can hide its stack count. - Cooldown feedback: the "On cooldown" action bar message and its toggle are gone. A refused press plays the error sound. Taking off a suit that a move is holding on plays it too, and blinks the cooling abilities red for about 2.5s. - Console choice popup draws above the vanilla HUD and clear of the hotbar. - Suit Bench: remembers sort, filters, scroll and alt page. - Config: `thematic-config.json` is written with defaults on first run, and bad JSON falls back to defaults instead of crashing. ModMenu always shows a Config button, with a fallback that opens the file when Cloth Config is missing. Two reset-to-default values fixed. - Config options: armor render distance and armor detail distance. ## Guns - Thematic's own gun system (new): guns are defined in JSON/JS as a parent plus what differs. The Point Blank-based code was rewritten into Thematic's own systems: registries, effects, sounds, animation controllers and features that any item can carry. - New weapon cycle engine runs every gun: phased reloads, shell-by-shell reloads you can break off, and per-state animations. Reload time follows the clip. - New gun types, including two shotguns (new). - Dual wielding (new): a gun in each hand and a trigger each. Attack fires the off hand, use fires the main hand, reload reloads both. - Gun bash has its own third-person swing and clip. - A gun's skin is a texture file, separate from its model. - Third-person gun beams render in world space. - Removed: the attachment system, and the ammo, projectile and explosion layers. Guns have infinite reserve, and no ammo items carry data. - Bosses take 0.4x gun damage (`#thematic:guns` tag). ## Abilities & Combat - Cooldowns: passives no longer re-arm their cooldown when it expires. A cooldown that only counts down in certain conditions no longer keeps the suit on you. Out of combat, ultimates and cooldowns over 30s don't hold the suit. - Auto-equip: pressing a move without its item pulls the kit's equip out first. The Construct Wheel pulls the ring. - Elemental moves deal their element, and a damage penalty can lower the hit. Damage from an ability is credited to the player. - Screen effects layer (new): vignette, fog, flash, grade, letterbox, shake, hitstop and FOV punch as pack verbs. Private-to-viewer entities and fake destruction for single-player-feeling encounters. ## Blocks & items - Training Hologram: right-click with a suit to set it, dye it to recolour, damage readout, breakable base, sneak to pass through. - Adamantium: new texture, plus Adamantium Nugget, Plate, Block, Slab, Stairs and Wall. - Alloy Smelter and Centrifuge respect input counts: 3 Magnesium + 1 Hardened Steel for Adamantium (it took one of each before). Counts show in REI. - TARDIS (new): decoration block. - Movie Posters: new designs. - Star Labs scientists are real villagers: their own profession, a treadmill workstation, and trades that restock. - Structures blend their ground into the terrain. - Blocks with a facing property rotate and mirror with structures. Ammo Bench and Icy Block have loot tables (Icy Block drops with Silk Touch). Statues and the Shazam throne lose a stray waterlogged property. Empty standing candlesticks and candelabras pop off when their support goes. - Missing hanging sign GUIs added for charred, driftwood and willow. - Ooze can't be picked up with a bucket. ## Admin & server tools - /thematic commands are grouped: suit (info, shiny, rarity, reset, recipe, dupes), ability, pack, and dev for staff tools (waves, encounters, pocket, disguise, capture, hot reload and more). The old names still work for this release. - `/thematic admin` opens the tablet on the Content app. - Turning packs on or off needs operator. /thematic ring is removed. Commands that printed nothing now say whether they worked. - Suit history: a suit item keeps its history. Sneak + right-click shows an operator inspect screen. - `/thematic suit dupes` (was `/thematic search`) is rewritten: it scans loaded containers, entities and players without loading chunks. - `/thematic guide` opens the guide on any server. - `/thematic pack`: reload, errors, validate, watch, new, dump (see Pack Engine). - Tuning by command: any ability stat can be set live and syncs to clients. - Per-suit disable from the Content app. - Wave spawners no longer switch players to adventure mode, and anyone they already did gets their own mode back. - The network protocol changed, so clients and servers must both be on 1.7.0. ## Performance - Particles: light cache and distance cull stay on under Sodium. - Suit and gun rendering reuse matrices, vectors and geometry buffers per draw. ## Bug fixes ### Crashes and kicks - Chunk-builder thread race on a trait change. - Server crash from an unknown sound event. - Smoke cloud save crash. - Self-effect with a tuned amplifier or duration (Willpower Shield) crashing the wearer every tick. - Client crash on a missing renderer for the Red Hulk atomic bomb effect. ### Flight - Fast flight starts again. A veto from any glide move was refusing fall-flight. - Take-off roll and drop: a mostly vertical take-off no longer banks hard, and a refused hand-off keeps hover. - Riders (horses, camels) get no flight pose or lean. - Gliders and plain elytra no longer get a second fast-flight lean, and the head pitch matches vanilla elytra. The glider sits over the back with the arms raised to meet it. - Hover limbs leave a limb an ability clip is posing. ### Misc - Equipped items (grappling hooks, rings, weapons) sometimes didn't show up until you pressed the ability again. - Boomerang weapons were silently becoming boomerang arrows on load. - Canary bike riding animation now plays. - A starter's Journal drops at your feet if your inventory is full. - Construct wheel shows real power costs, and construct hits respect allies and creative players. - Suits no longer draw a ghost copy in first person under shader packs. - Mannequin and bench suits no longer bleed the cape texture onto later layers. - Landed sonic arrows use their tuned radius and duration. - Held-beam soft-lock that could jam an ability slot.
release

thematic-forge-1.20.1-1.7.0.jar

1.7.0+1.20.1-forge
31 окт. 2026 г.101Minecraft: 1.20, 1.20.1forge
Скачать
Что нового
v1.7.0 Changelog ## Pack Engine - Added Rhino/JS support for abilities & parameters - Ported fabric-specific code to Forge - Split datagen to follow 26.2 datapack and downport files - Guns, gun effects, HUDs and animation controllers are JS/JSON content. - Character packs are gone: Thematic now loads only its own pack format, and the /thematic characterpacks commands are removed. - Potion Immunity, Projectile Immunity, Arrow Catching, Teleportation, Ability Cooldown and Transformation are now Thematic abilities with the same ids, so suits using them keep working. ## Platforms - Forge 1.20.1 (new): the full mod runs on Forge 47.4.x, client and dedicated server, with the same content, HUD, shaders and config screen (opens from the Mods list). - Cross-loader joining (new): a Forge client can join a Fabric server. It adopts the server's registry ids and plays with stand-ins for anything it's missing, and is told what to install or update. It no longer refuses the join. - Fabric servers' Architectury messages and GeckoLib animations are understood on Forge. - 1.21.1 Fabric and NeoForge (alpha): built from the same source and published alongside 1.20.1, each with its own heroes jar. - Point Blank: marked as optional now. Older gun-based equips keep their Point Blank guns but a larger replacement is in-progress. ## Tablet - The guide is now a tablet (new): hold it in both hands and the screen is drawn on the item. The Thematic creative tab lists it, with a "New here? Open the tablet!" button. - Home screen: apps in a grid you can rearrange, hide and restore. Bookmarks become tiles. A "For you" row suggests guide pages (Suggested pages setting). - Apps unlock as you meet their feature, with a toast saying why. Notifications ping the hotbar, and the next right-click opens the app. - Wiki: suits grouped by collection with posed figures, shiny and alt looks, search (type, `/` or Ctrl+F), back/forward, bookmarks, ore charts from worldgen and structure previews. - Suit Up: how-to for every suit's materials with a working "Where?", resource world travel, and it opens on your pinned suit. Right-click a missing material in the bench to open its page. - Goals: pick a hero, track the bench recipe against your inventory and pin it to the HUD. - Codex: per-suit collection progress from your stats, "Closest" suits, shiny and alt toggles. - Missions: JSON missions with an objective tracker and comic toasts. The Origin app has issue 1. - Settings: every config option in the tablet, with a tooltip, default and restart note. Controls is a tab inside it: rebind any shown key and see clashes. - Content app (new): browse pack > collection > character with stats (Core, All, Changed, Disabled), search across suits, abilities and tuning keys. Operators can edit stats (saved to `ability_overrides.json`), export, import, bake, disable a suit, and use the pack tools. - Server apps: servers using Serv can offer their own apps in a separate row, with confirm dialogs and toasts. Packs can add apps too. - Zoom with Ctrl + and Ctrl -. Toasts wrap long text. The mission tracker and toasts show only while the tablet is in hand. - Info: press Space on any Thematic item (also in REI lists and recipe screens) to open its entry. "Book Entry" is renamed Info. The guide book is soulbound. ## UI - HUD layout editor (new): move and resize HUD parts. Edge drag and scroll to resize. - HUD: text background option, and a health number next to the hearts. - Status effects: icons added for 23 effects that had none. Stack effects show their icon again, and an effect can hide its stack count. - Cooldown feedback: the "On cooldown" action bar message and its toggle are gone. A refused press plays the error sound. Taking off a suit that a move is holding on plays it too, and blinks the cooling abilities red for about 2.5s. - Console choice popup draws above the vanilla HUD and clear of the hotbar. - Suit Bench: remembers sort, filters, scroll and alt page. - Config: `thematic-config.json` is written with defaults on first run, and bad JSON falls back to defaults instead of crashing. ModMenu always shows a Config button, with a fallback that opens the file when Cloth Config is missing. Two reset-to-default values fixed. - Config options: armor render distance and armor detail distance. ## Guns - Thematic's own gun system (new): guns are defined in JSON/JS as a parent plus what differs. The Point Blank-based code was rewritten into Thematic's own systems: registries, effects, sounds, animation controllers and features that any item can carry. - New weapon cycle engine runs every gun: phased reloads, shell-by-shell reloads you can break off, and per-state animations. Reload time follows the clip. - New gun types, including two shotguns (new). - Dual wielding (new): a gun in each hand and a trigger each. Attack fires the off hand, use fires the main hand, reload reloads both. - Gun bash has its own third-person swing and clip. - A gun's skin is a texture file, separate from its model. - Third-person gun beams render in world space. - Removed: the attachment system, and the ammo, projectile and explosion layers. Guns have infinite reserve, and no ammo items carry data. - Bosses take 0.4x gun damage (`#thematic:guns` tag). ## Abilities & Combat - Cooldowns: passives no longer re-arm their cooldown when it expires. A cooldown that only counts down in certain conditions no longer keeps the suit on you. Out of combat, ultimates and cooldowns over 30s don't hold the suit. - Auto-equip: pressing a move without its item pulls the kit's equip out first. The Construct Wheel pulls the ring. - Elemental moves deal their element, and a damage penalty can lower the hit. Damage from an ability is credited to the player. - Screen effects layer (new): vignette, fog, flash, grade, letterbox, shake, hitstop and FOV punch as pack verbs. Private-to-viewer entities and fake destruction for single-player-feeling encounters. ## Blocks & items - Training Hologram: right-click with a suit to set it, dye it to recolour, damage readout, breakable base, sneak to pass through. - Adamantium: new texture, plus Adamantium Nugget, Plate, Block, Slab, Stairs and Wall. - Alloy Smelter and Centrifuge respect input counts: 3 Magnesium + 1 Hardened Steel for Adamantium (it took one of each before). Counts show in REI. - TARDIS (new): decoration block. - Movie Posters: new designs. - Star Labs scientists are real villagers: their own profession, a treadmill workstation, and trades that restock. - Structures blend their ground into the terrain. - Blocks with a facing property rotate and mirror with structures. Ammo Bench and Icy Block have loot tables (Icy Block drops with Silk Touch). Statues and the Shazam throne lose a stray waterlogged property. Empty standing candlesticks and candelabras pop off when their support goes. - Missing hanging sign GUIs added for charred, driftwood and willow. - Ooze can't be picked up with a bucket. ## Admin & server tools - /thematic commands are grouped: suit (info, shiny, rarity, reset, recipe, dupes), ability, pack, and dev for staff tools (waves, encounters, pocket, disguise, capture, hot reload and more). The old names still work for this release. - `/thematic admin` opens the tablet on the Content app. - Turning packs on or off needs operator. /thematic ring is removed. Commands that printed nothing now say whether they worked. - Suit history: a suit item keeps its history. Sneak + right-click shows an operator inspect screen. - `/thematic suit dupes` (was `/thematic search`) is rewritten: it scans loaded containers, entities and players without loading chunks. - `/thematic guide` opens the guide on any server. - `/thematic pack`: reload, errors, validate, watch, new, dump (see Pack Engine). - Tuning by command: any ability stat can be set live and syncs to clients. - Per-suit disable from the Content app. - Wave spawners no longer switch players to adventure mode, and anyone they already did gets their own mode back. - The network protocol changed, so clients and servers must both be on 1.7.0. ## Performance - Particles: light cache and distance cull stay on under Sodium. - Suit and gun rendering reuse matrices, vectors and geometry buffers per draw. ## Bug fixes ### Crashes and kicks - Chunk-builder thread race on a trait change. - Server crash from an unknown sound event. - Smoke cloud save crash. - Self-effect with a tuned amplifier or duration (Willpower Shield) crashing the wearer every tick. - Client crash on a missing renderer for the Red Hulk atomic bomb effect. ### Flight - Fast flight starts again. A veto from any glide move was refusing fall-flight. - Take-off roll and drop: a mostly vertical take-off no longer banks hard, and a refused hand-off keeps hover. - Riders (horses, camels) get no flight pose or lean. - Gliders and plain elytra no longer get a second fast-flight lean, and the head pitch matches vanilla elytra. The glider sits over the back with the arms raised to meet it. - Hover limbs leave a limb an ability clip is posing. ### Misc - Equipped items (grappling hooks, rings, weapons) sometimes didn't show up until you pressed the ability again. - Boomerang weapons were silently becoming boomerang arrows on load. - Canary bike riding animation now plays. - A starter's Journal drops at your feet if your inventory is full. - Construct wheel shows real power costs, and construct hits respect allies and creative players. - Suits no longer draw a ghost copy in first person under shader packs. - Mannequin and bench suits no longer bleed the cape texture onto later layers. - Landed sonic arrows use their tuned radius and duration. - Held-beam soft-lock that could jam an ability slot.
release

thematic-fabric-1.20.1-1.7.0.jar

1.7.0+1.20.1-fabric
31 окт. 2026 г.171Minecraft: 1.20, 1.20.1fabric
Скачать
Что нового
v1.7.0 Changelog ## Pack Engine - Added Rhino/JS support for abilities & parameters - Ported fabric-specific code to Forge - Split datagen to follow 26.2 datapack and downport files - Guns, gun effects, HUDs and animation controllers are JS/JSON content. - Character packs are gone: Thematic now loads only its own pack format, and the /thematic characterpacks commands are removed. - Potion Immunity, Projectile Immunity, Arrow Catching, Teleportation, Ability Cooldown and Transformation are now Thematic abilities with the same ids, so suits using them keep working. ## Platforms - Forge 1.20.1 (new): the full mod runs on Forge 47.4.x, client and dedicated server, with the same content, HUD, shaders and config screen (opens from the Mods list). - Cross-loader joining (new): a Forge client can join a Fabric server. It adopts the server's registry ids and plays with stand-ins for anything it's missing, and is told what to install or update. It no longer refuses the join. - Fabric servers' Architectury messages and GeckoLib animations are understood on Forge. - 1.21.1 Fabric and NeoForge (alpha): built from the same source and published alongside 1.20.1, each with its own heroes jar. - Point Blank: marked as optional now. Older gun-based equips keep their Point Blank guns but a larger replacement is in-progress. ## Tablet - The guide is now a tablet (new): hold it in both hands and the screen is drawn on the item. The Thematic creative tab lists it, with a "New here? Open the tablet!" button. - Home screen: apps in a grid you can rearrange, hide and restore. Bookmarks become tiles. A "For you" row suggests guide pages (Suggested pages setting). - Apps unlock as you meet their feature, with a toast saying why. Notifications ping the hotbar, and the next right-click opens the app. - Wiki: suits grouped by collection with posed figures, shiny and alt looks, search (type, `/` or Ctrl+F), back/forward, bookmarks, ore charts from worldgen and structure previews. - Suit Up: how-to for every suit's materials with a working "Where?", resource world travel, and it opens on your pinned suit. Right-click a missing material in the bench to open its page. - Goals: pick a hero, track the bench recipe against your inventory and pin it to the HUD. - Codex: per-suit collection progress from your stats, "Closest" suits, shiny and alt toggles. - Missions: JSON missions with an objective tracker and comic toasts. The Origin app has issue 1. - Settings: every config option in the tablet, with a tooltip, default and restart note. Controls is a tab inside it: rebind any shown key and see clashes. - Content app (new): browse pack > collection > character with stats (Core, All, Changed, Disabled), search across suits, abilities and tuning keys. Operators can edit stats (saved to `ability_overrides.json`), export, import, bake, disable a suit, and use the pack tools. - Server apps: servers using Serv can offer their own apps in a separate row, with confirm dialogs and toasts. Packs can add apps too. - Zoom with Ctrl + and Ctrl -. Toasts wrap long text. The mission tracker and toasts show only while the tablet is in hand. - Info: press Space on any Thematic item (also in REI lists and recipe screens) to open its entry. "Book Entry" is renamed Info. The guide book is soulbound. ## UI - HUD layout editor (new): move and resize HUD parts. Edge drag and scroll to resize. - HUD: text background option, and a health number next to the hearts. - Status effects: icons added for 23 effects that had none. Stack effects show their icon again, and an effect can hide its stack count. - Cooldown feedback: the "On cooldown" action bar message and its toggle are gone. A refused press plays the error sound. Taking off a suit that a move is holding on plays it too, and blinks the cooling abilities red for about 2.5s. - Console choice popup draws above the vanilla HUD and clear of the hotbar. - Suit Bench: remembers sort, filters, scroll and alt page. - Config: `thematic-config.json` is written with defaults on first run, and bad JSON falls back to defaults instead of crashing. ModMenu always shows a Config button, with a fallback that opens the file when Cloth Config is missing. Two reset-to-default values fixed. - Config options: armor render distance and armor detail distance. ## Guns - Thematic's own gun system (new): guns are defined in JSON/JS as a parent plus what differs. The Point Blank-based code was rewritten into Thematic's own systems: registries, effects, sounds, animation controllers and features that any item can carry. - New weapon cycle engine runs every gun: phased reloads, shell-by-shell reloads you can break off, and per-state animations. Reload time follows the clip. - New gun types, including two shotguns (new). - Dual wielding (new): a gun in each hand and a trigger each. Attack fires the off hand, use fires the main hand, reload reloads both. - Gun bash has its own third-person swing and clip. - A gun's skin is a texture file, separate from its model. - Third-person gun beams render in world space. - Removed: the attachment system, and the ammo, projectile and explosion layers. Guns have infinite reserve, and no ammo items carry data. - Bosses take 0.4x gun damage (`#thematic:guns` tag). ## Abilities & Combat - Cooldowns: passives no longer re-arm their cooldown when it expires. A cooldown that only counts down in certain conditions no longer keeps the suit on you. Out of combat, ultimates and cooldowns over 30s don't hold the suit. - Auto-equip: pressing a move without its item pulls the kit's equip out first. The Construct Wheel pulls the ring. - Elemental moves deal their element, and a damage penalty can lower the hit. Damage from an ability is credited to the player. - Screen effects layer (new): vignette, fog, flash, grade, letterbox, shake, hitstop and FOV punch as pack verbs. Private-to-viewer entities and fake destruction for single-player-feeling encounters. ## Blocks & items - Training Hologram: right-click with a suit to set it, dye it to recolour, damage readout, breakable base, sneak to pass through. - Adamantium: new texture, plus Adamantium Nugget, Plate, Block, Slab, Stairs and Wall. - Alloy Smelter and Centrifuge respect input counts: 3 Magnesium + 1 Hardened Steel for Adamantium (it took one of each before). Counts show in REI. - TARDIS (new): decoration block. - Movie Posters: new designs. - Star Labs scientists are real villagers: their own profession, a treadmill workstation, and trades that restock. - Structures blend their ground into the terrain. - Blocks with a facing property rotate and mirror with structures. Ammo Bench and Icy Block have loot tables (Icy Block drops with Silk Touch). Statues and the Shazam throne lose a stray waterlogged property. Empty standing candlesticks and candelabras pop off when their support goes. - Missing hanging sign GUIs added for charred, driftwood and willow. - Ooze can't be picked up with a bucket. ## Admin & server tools - /thematic commands are grouped: suit (info, shiny, rarity, reset, recipe, dupes), ability, pack, and dev for staff tools (waves, encounters, pocket, disguise, capture, hot reload and more). The old names still work for this release. - `/thematic admin` opens the tablet on the Content app. - Turning packs on or off needs operator. /thematic ring is removed. Commands that printed nothing now say whether they worked. - Suit history: a suit item keeps its history. Sneak + right-click shows an operator inspect screen. - `/thematic suit dupes` (was `/thematic search`) is rewritten: it scans loaded containers, entities and players without loading chunks. - `/thematic guide` opens the guide on any server. - `/thematic pack`: reload, errors, validate, watch, new, dump (see Pack Engine). - Tuning by command: any ability stat can be set live and syncs to clients. - Per-suit disable from the Content app. - Wave spawners no longer switch players to adventure mode, and anyone they already did gets their own mode back. - The network protocol changed, so clients and servers must both be on 1.7.0. ## Performance - Particles: light cache and distance cull stay on under Sodium. - Suit and gun rendering reuse matrices, vectors and geometry buffers per draw. ## Bug fixes ### Crashes and kicks - Chunk-builder thread race on a trait change. - Server crash from an unknown sound event. - Smoke cloud save crash. - Self-effect with a tuned amplifier or duration (Willpower Shield) crashing the wearer every tick. - Client crash on a missing renderer for the Red Hulk atomic bomb effect. ### Flight - Fast flight starts again. A veto from any glide move was refusing fall-flight. - Take-off roll and drop: a mostly vertical take-off no longer banks hard, and a refused hand-off keeps hover. - Riders (horses, camels) get no flight pose or lean. - Gliders and plain elytra no longer get a second fast-flight lean, and the head pitch matches vanilla elytra. The glider sits over the back with the arms raised to meet it. - Hover limbs leave a limb an ability clip is posing. ### Misc - Equipped items (grappling hooks, rings, weapons) sometimes didn't show up until you pressed the ability again. - Boomerang weapons were silently becoming boomerang arrows on load. - Canary bike riding animation now plays. - A starter's Journal drops at your feet if your inventory is full. - Construct wheel shows real power costs, and construct hits respect allies and creative players. - Suits no longer draw a ghost copy in first person under shader packs. - Mannequin and bench suits no longer bleed the cape texture onto later layers. - Landed sonic arrows use their tuned radius and duration. - Held-beam soft-lock that could jam an ability slot.
release

Thematic 1.6.8

1.6.8
30 сент. 2026 г.3,7 тыс.Minecraft: 1.20, 1.20.1fabric
Скачать
Что нового
# v1.6.8 Changelog ## UI redesigns - Suit Bench: page through a suit's alternate versions from a strip, favourite suits, filter by tier and collection, sort A-Z, and switch to an expanded view. Ordered the same as the creative tabs. - Gadget/Arrow Bench: - Every gadget and arrow has its own cell, ghosted until you own it. - Drag or shift-click to equip, and a craft button inside the bench. - Dedicated Stun slot and Bleed slot (one bleed arrow per loadout). - A supply shelf for single-use items. - Up to 9 saved loadouts with names and icons. - Construct Wheel (Lanterns): Ability 3 opens a searchable radial menu showing each construct's power cost and cooldown. Right-click to favourite, and filter by favourites or ready constructs. You need your ring out to summon. Glow moved to the Cosmetic key. Applies to every Green Lantern, plus Arkillo, Atrocitus, Black Hand, Indigo-1, Larfleeze, Saint Walker, Star Sapphire, White Lantern, Sinestro and Batman (Sinestro Corps). - Starter Upgrade screen: covered under Starter rework. - Mannequin screen: bigger, with per-limb posing and part visibility toggles. ## Weaknesses & Resistances - Tiers: three strengths each, across 11 damage types (Bleed, Kryptonite, Magic, Psychic, Sonic, Cold, Electric, Fire, Radiation, Explosive, Poison). - Weakness: Vulnerable +16%, Damaging +33%, Deadly +50% damage taken. - Resistance: Mild -16%, Normal -33%, Strong -50% damage taken. - Kryptonians (Superman, Supergirl, Power Girl, Superboy, Jon Kent, General Zod, Bizarro): Kryptonite Deadly, Magic Vulnerable, and Sonic Damaging (new). - Viltrumites (Invincible, Omni-Man): Sonic Deadly, Fire Resistance Normal. - Supes (A-Train, Homelander, Queen Maeve, Soldier Boy, Starlight, Stormfront): Sonic Damaging, Explosive Resistance Mild. - Martians (Martian Manhunter, Miss Martian): Fire Deadly, Psychic Resistance Strong. - Doused (new effect): blocks abilities and ultimates, disables overshield, slows and grounds you, strips positive effects, and you take 10% more damage. - Action bar: shows how much extra damage your weakness cost you. The message is throttled and only counts hits that landed. ## Kit changes - Storm: Lightning Shield moved to Ability 6. It was sharing a key with Divine Wrath. - Batman (DKOS): Double Kick removed to fix a double keybind. - Robins (Robin, Arkham City, Damian Wayne, Red Robin): Utility Belt now starts with the Wing Ding. - Brimstone Parry: scroll-wheel fixes. ## Beams - Hitscan: all beams are instant instead of travelling projectiles. - Reflect: reflect abilities now bounce beams back at the shooter. - Collision: beams pass through foliage and water and ignore the shooter's mount. - Lightning Throw: branching spawns 2 bolts per hit instead of 7. - Tentacle Throw: hits once instead of every tick. ## Criminals - Riddler Goon (new): a new criminal type. - Rage and Sinestro (new): fly in from range, then land to brawl up close. - Generic Encounter Boss (new): can wear any rogue's suit. - Sniper: damage multiplier 10x » 5x. - Phantom Zone Escapee: heat vision multiplier 1.5x » 0.5x, beam duration 10s » 8s. ## New blocks & items - Concrete Doors: all 16 colours (6 concrete » 3 doors). - Movie Posters: 27 new designs. - Book decoration: crafted from a Book and an Inkpot. - New arrow recipes: Antidote, Boomerang, Drill, Handcuff, Harpoon, Magnet, Multishot, Net, Sonic. - Disabled arrows (for now): Balloon, Caltrop, Extinguisher, Fear, Flare, Parachute, Riot, Shrapnel, Tranq, USB. - Spawn eggs: Riddler Goon, Rage and Sinestro. ## Mannequins - Player skins: type a username to dress the mannequin in that player's skin. - Held items: an item in each hand, plus something on its head. - Posing: per-limb posing and part visibility. Leg posing now moves the correct leg. - Breaking: the dropped item keeps the suit, items, pose and skin. ## Flight - Server-side: takeoff, switching to fast flight and dropping to hover happen instantly, with no rubber-banding. - Poses: you lean smoothly into fast flight and bank toward where you're travelling. - Ability animations: now properly override flight poses. - FOV: fast-flight FOV respects the FOV Effects slider. ## Other changes - Spectating: shows the player's active abilities, HUD and first-person animations. - Serv nameplates: teammates get bold, team-coloured nameplates at any distance. - Wall climbing: you keep your grip while any part of you touches the wall, and you pull yourself up over ledges. - Vision toggles: "Show Passive Mobs" and "Show Objects" are merged into one toggle. - Bleed: ticks on its own clock, deeper bleeds tick faster, and bleed damage no longer knocks back. - Potion cooldown rule: default 5s » 60s. - Night Vision: stays on in brighter light. - Config options: Max Beams Per Owner, Mannequin Render Distance, Mannequin Suit Distance, Display Stand Render Distance, Cull Hidden Mannequins & Stands, and Suit Head / Suit Arms skin options. ## Performance - Sync batching: suit and ability data syncs at most once per tick. - Joining: no longer re-sends every ability default to everyone online or re-downloads arrow stats. - Beam freezes: fixed multi-second server freezes from beams flying into unloaded chunks. - Projectiles: bullets and projectiles despawn sooner. - Sheets threads: shut down cleanly on server stop, and Power Unleash stats are cached. - Sync spam: less per-tick syncing from Grounded Slam, Quarry Mark, Flying Clothesline, Retrieve and Companion Wolf. ## Exploit fixes - Mining: Rich Vein and Harvester skip player-placed blocks, self-dropping ores and ancient debris. Tunneler, Veinminer and ore quarrying respect hardness, tool tier and durability. - TNT: Demolition and Primed Charge TNT isn't saved, so it can't come back live after a reload. - Mannequin dupes: the screen closes when the block is gone, contents clear once dropped, and mannequins survive explosions and creative breaks. - Summoned horses: can't be looted for saddles and armour. - Wrench: no longer ages crops or dries farmland. ## Bug fixes ### Crashes and kicks - Server crash from Drone Swarm's smoke sphere. - Dedicated server failing to start. - "Internal server error" kick when hit by Power Unleash. - Offline-mode players sometimes kicked on join. ### Combat - Abilities no longer target creative or spectator players. - Beast, Wolverine and Alex abilities no longer hit allies. - Bows can shoot in the End and the Nether again. - Speed no longer gets stuck low after Thunder Clap or high after Leap, which also fixes the stuck zoomed-in FOV. - Mobs wearing Ice Vision no longer fire heat beams. - Arrow damage and cooldown were swapped when spreadsheet sync was off. - Smoke clouds now linger instead of vanishing immediately. - Bows: all thematic bows now deal damage based on how far you draw them. ## Starter rework - One suit per starter: each starter levels 1–10 instead of being a separate suit per tier. Old starters convert and keep their level. - Upgrade screen: hold your starter and right-click to see the whole ladder, what each rung costs and unlocks, and pick an ability where a rung offers a choice. - No auto-pick: the Upgrade button stays disabled until you choose. - Stats fixed: defense, attack, speed and utility used to be stuck at fallback values. They now apply. - Ability scaling: damage, range and duration grow with level. - Creative: re-pick any rung you own for free. The creative tabs include maxed starters. - starterLevelCap game rule: caps how high survival players can climb (default 3, will be raised in the future). - Unchosen rungs: a rung you reached without choosing (such as Herobrine's first) can be picked for free in survival. ## Misc fixes - Lantern ring rendering fix. - Gadget Bench slot and shift-click fixes. - Jason Blood book entry, Peridot texture and Movie Poster fixes.
release

Thematic 1.6.7

1.6.7
27 авг. 2026 г.4,6 тыс.Minecraft: 1.20, 1.20.1fabric
Скачать
Что нового
v1.6.7 Patching Update ## Enhanced Reflexes - Enhanced reflexes will now slow ALL entities around you to a slow enough speed to freeze projectiles in time. - Abilities on user & victim will now be locked during enhanced reflexes EXCEPT for Enhanced Reflexes itself. ## X-Ray Vision - Now will show the health, speed, and a HUD element of the player you're looking at ## Detective Work - Characters with detective work and stalk, now have the abilities combined into one - Using detective work, you can see targets through buildings and plan out an attack on them, stalking for long enough, will pin them on the side of your screen and give you 20% more melee damage. It will also show you their health and ultimate timer - Those same characters get a Double Kick (NEW), using both your legs, kick your target twice for maximum impact. ## Construct Changes Melee and tool construct damage is up across the board, and every value is a whole number again. Power costs and durability are unchanged - a construct is stronger for the same price. Guns are untouched. ### Damage - Flamethrower Damage 24 » 38 HP. - Support Beam Damage 23.4 » 37 HP. - Ice Axe Damage 21.06 » 33 HP. - Dual Sword Damage 20.28 » 32 HP. - Bow Damage 20.4 » 32 HP. - Blade Damage 18.72 » 29 HP. - Butcher Knife Damage 17.94 » 28 HP. - Shield Damage 16.8 » 26 HP. - Baton Damage 14.82 » 23 HP. - Sledgehammer Damage 14.82 » 23 HP. - Katana Damage 14.82 » 23 HP. - Battle Axe Damage 14.82 » 23 HP. - Scythe Damage 14.43 » 23 HP. - Baseball Bat Damage 14.04 » 22 HP. - Mace Damage 14.04 » 22 HP. - Sword Damage 14.04 » 22 HP. - Longsword Damage 14.04 » 22 HP. - Trident Damage 14.04 » 22 HP. - Spear Damage 13.65 » 21 HP. - Golf Club Damage 13.26 » 21 HP. - Cricket Bat Damage 12.87 » 20 HP. - Crowbar Damage 12.48 » 20 HP. - Frying Pan Damage 12.48 » 20 HP. - Wrench Damage 11.7 » 18 HP. - Fire Axe Damage 11.7 » 18 HP. - Boxing Glove Damage 10.92 » 17 HP. - Shovel Damage 10.92 » 17 HP. - Fly Swatter Damage 9.36 » 15 HP. - Extinguisher Damage 8.58 » 13 HP. - Scissors Damage 7.02 » 11 HP. - Hoe Damage 6.24 » 10 HP. - Lighter Damage 3.12 » 5 HP. - Taser Damage 1.2 » 2 HP. - Chainsaw Damage 0.78 » 1 HP. - Jackhammer Damage 0.78 » 1 HP. - Fishing Rod Damage 0.78 » 1 HP. ### Range - Spear Range 5.5 » 6.7 blocks. - Support Beam Range 5.5 » 6.7 blocks. - Scythe Range 5 » 6.2 blocks. - Trident Range 5 » 6.2 blocks. - Sledgehammer Range 4.5 » 5.7 blocks. - Fire Axe Range 4.5 » 5.7 blocks. - Chainsaw Range 4.5 » 5.7 blocks. - Jackhammer Range 4.5 » 5.7 blocks. ### Cost - Flamethrower Cost 373 » 377. - Every other construct's cost is unchanged. ## Construct Grab - You can now break out of a grab construct or a bola while stunned. Left click still has to land the swings - being stunned on top of being bound just no longer swallowed them, which left the bind with no way out until the stun wore off. # v1.6.6 - Bugfixing, polishing, and generic balancing update
release

Thematic 1.6.6

1.6.6
23 авг. 2026 г.776Minecraft: 1.20, 1.20.1fabric
Скачать
Что нового
# v1.6.6 - Bugfixing, polishing, and generic balancing update ## Criminal Changes - Updated criminal AI, they no longer will fire at each other or damage each other. - Criminals will no longer target passive mobs. - Criminals will now retreat when low. - Criminals will prioritize range to their advantage if they had a mid -> high range weapon. - Criminals no longer drop their crowbars or other items. ## Grounded Change - Hits while flying now will reduce your active y-value until you hit y+3 (three blocks above the ground) ## Kit Changes These kit changes are not full reworks. Canidates on this list are still subject to change. ### Cyclops - Overall damage output reduced by 10%. - Optic Prone now cancels active abilities and applies grounded for 2 seconds. - Perfect angle now gives grounding. ### Homelander - Heartbreaker now requires you to hit a target after pressing the ability in order to activate it. - Skullcrusher now requires you to hit a target after pressing the ability in order to activate it. - Deafening Clap now requires you to hit a target after pressing the ability in order to activate it. ### Daredevil - Billy Club Staff max reach distance increased by 1.5 blocks. ### Lanterns - Grab construct will now restrict your other abilities from being active. - Grab construct will now always do fall-damage, regardless of suit immunity. - Willpower Minigun now arrives with 50 rounds instead of a full 200-round belt. - Construct guns now hit softer in a lantern's hands, by up to 25% for the strongest of them and far less for the weaker ones. Applies to every corps. ### Frenzied Swipes Change - For the duration, each swing thrusts you forward. A landing critical hit has a 20% chance to deepen $(l:effect/bleed)Bleed$(/l) on the target by one stage, up to amplifier three. ### Batman (G&M) - Frenzied Swipes » (NEW) Winged Gust Can only be used in the air. Slams you into the ground and throws everything nearby outward, then pins with Grounded for 6 seconds. - Batswarm » (NEW) Crimson Feast Surrounds you with bats that damage nearby enemies and leave them Bleeding, blinded and slowed. While anyone is still in radius, you life steal every 1.5 seconds, up to 30 HP. ### Owlman - Batswarm » (NEW) Perfect Counter For 6 seconds, melee attacks from anyone you are looking at are negated entirely and reflected for half their damage. Attacks from outside your line of sight land as normal, and only five hits can be countered per use. ### Zoom - Stalk » (NEW) Terror Blink Appear behind the nearest target three times over, with no travel time. Applies Cripple on third hit. ### Red Death - Batswarm » (NEW) Death Run Grab whoever is in front of you and run. Pull them while applying bleed Bleed for the duration, then get thrown at the end for guaranteed fall damage. ### "Lantern Corp" Batswarm - No longer applies stun, stun is replaced with weakness. ### Batman (DKOS) - Batswarm » (NEW) Blood of El Sweeping damage in front of you, applies to all targets in range. ### Sinestro - Embrace Fear, new description » "Drag everyone in range into their worst nightmares. For the duration they are lifted off the ground and torn at by the visions. Every hit they take, from any source, lands 20% harder. ### Superman Kingdom Come - Removed Seeing Red ultimate. - Utility (40, 50) » (1, 10). ## Speedsters - Reduced overall speed by 20%. ## Construct Changes - Removed all cyberpunk guns from construct menus. - Removed grenade launcher from menu. - Passive charge speed increased by 4x. ### Damage Melee and tool construct damage is down 35% across the board. Power costs are unchanged - a construct is weaker for the same price. - Flamethrower Damage 20 » 24 HP. - Support Beam Damage 30 » 23.4 HP. - Ice Axe Damage 27 » 21.06 HP. - Bow Damage 17 » 20.4 HP. - Dual Sword Damage 26 » 20.28 HP. - Blade Damage 24 » 18.72 HP. - Butcher Knife Damage 23 » 17.94 HP. - Sledgehammer Damage 19 » 14.82 HP. - Katana Damage 19 » 14.82 HP. - Battle Axe Damage 19 » 14.82 HP. - Baton Damage 19 » 14.82 HP. - Scythe Damage 18.5 » 14.43 HP. - Sword Damage 18 » 14.04 HP. - Longsword Damage 18 » 14.04 HP. - Trident Damage 18 » 14.04 HP. - Baseball Bat Damage 18 » 14.04 HP. - Mace Damage 18 » 14.04 HP. - Spear Damage 17.5 » 13.65 HP. - Golf Club Damage 17 » 13.26 HP. - Cricket Bat Damage 16.5 » 12.87 HP. - Crowbar Damage 16 » 12.48 HP. - Frying Pan Damage 16 » 12.48 HP. - Fire Axe Damage 15 » 11.7 HP. - Wrench Damage 15 » 11.7 HP. - Boxing Glove Damage 14 » 10.92 HP. - Shovel Damage 14 » 10.92 HP. - Fly Swatter Damage 12 » 9.36 HP. - Extinguisher Damage 11 » 8.58 HP. - Scissors Damage 9 » 7.02 HP. - Hoe Damage 8 » 6.24 HP. - Lighter Damage 4 » 3.12 HP. - Chainsaw Damage 1 » 0.78 HP. - Jackhammer Damage 1 » 0.78 HP. - Fishing Rod Damage 1 » 0.78 HP. ### Cost - Ice Axe Cost 65 » 482. - Dual Sword Cost 24 » 467. - Blade Cost 16 » 436. - Flamethrower Cost 50 » 373. - Sledgehammer Cost 20 » 358. - Katana Cost 10 » 358. - Battle Axe Cost 25 » 358. - Scythe Cost 30 » 350. - Sword Cost 18 » 342. - Longsword Cost 18 » 342. - Trident Cost 18 » 342. - Spear Cost 17 » 334. - Golf Club Cost 14 » 327. - Cricket Bat Cost 13 » 319. - Fire Axe Cost 60 » 295. - Boxing Glove Cost 30 » 280. - Shovel Cost 10 » 280. - Shield Cost 20 » 280. - Fly Swatter Cost 8 » 249. - Extinguisher Cost 12 » 233. - Scissors Cost 10 » 202. - Hoe Cost 10 » 186. - Support Beam Cost 30 » 178. - Butcher Knife Cost 75 » 151. - Baton Cost 24 » 136. - Baseball Bat Cost 36 » 132. - Mace Cost 16 » 132. - Bow Cost 15 » 128. - Crowbar Cost 15 » 124. - Frying Pan Cost 20 » 124. - Wrench Cost 10 » 120. - Guns Cost band 30-200 » 33-220 (+10%). ### Range - Spear Range 3 » 5.5 blocks. - Support Beam Range 3 » 5.5 blocks. - Scythe Range 3 » 5 blocks. - Trident Range 3 » 5 blocks. - Sledgehammer Range 3 » 4.5 blocks. - Fire Axe Range 3 » 4.5 blocks. - Chainsaw Range 3 » 4.5 blocks. - Jackhammer Range 3 » 4.5 blocks. - Longsword Range 3 » 4 blocks. - Baseball Bat Range 3 » 4 blocks. - Golf Club Range 3 » 4 blocks. - Shovel Range 3 » 4 blocks. - Hoe Range 3 » 4 blocks. - Sword Range 3 » 3.5 blocks. - Katana Range 3 » 3.5 blocks. - Blade Range 3 » 3.5 blocks. - Dual Sword Range 3 » 3.5 blocks. - Ice Axe Range 3 » 3.5 blocks. - Battle Axe Range 3 » 3.5 blocks. - Cricket Bat Range 3 » 3.5 blocks. - Mace Range 3 » 3.5 blocks. - Crowbar Range 3 » 3.5 blocks. - Baton Range 3 » 3.5 blocks. - Fly Swatter Range 3 » 3.5 blocks. ### Durability - Flamethrower Durability 200000 » 2000. - Support Beam Durability 28 » 45. - Dual Sword Durability 30 » 39. - Blade Durability 20 » 36. - Scythe Durability 14 » 28. - Baton Durability 7 » 24. ## Bug Fixes - Storm (x-uniform) tier is now correct - Ooze invisibility is fixed - Aerial charge teleportation bug - Gift of the gods not applying effect - On "New X-men" when you pop the ultimate your head disappears - Banner transform issues - Green Canary cannot fly - Ooze bypasses claims as it drips
release

Thematic 1.6.5

1.6.5
31 июл. 2026 г.3,3 тыс.Minecraft: 1.20, 1.20.1fabric
Скачать
Что нового
# v1.6.5 Fixed criminal & sentinel spawn rate
release

Thematic 1.6.4

1.6.4
30 июл. 2026 г.150Minecraft: 1.20.1fabric
Скачать
Что нового
# v1.6.4 Fixed how we distribute heroes pack and server pack, minimize the recipe overlap.
release

Thematic 1.6.3

1.6.3
30 июл. 2026 г.68Minecraft: 1.20.1fabric
Скачать
Что нового
# v1.6.3 Fixed packet mismatch.
alpha

Thematic 1.6.2

1.6.2
29 июл. 2026 г.63Minecraft: 1.20.1fabric
Скачать
Что нового
# v1.6.2 [CONTENT] - Added Cyclops - Reworked Homelander's kit with new abilities [FIXES] - Wave spawner fixes - Particle rendering showing as black
release

Thematic 1.6.1

1.6.1
3 июл. 2026 г.1,2 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
# v1.6.1 [FIXES] - Gladiator Hulk recipe — alt_hulk_gladiator.json - Added c:tags for ingots, nuggets, gems — gems.json, ingots.json, nuggets.json - Batman DKoS — gave flight back - Superman 1997 — removed speed punches - Recipe fixes — Empty Vial, Mr. Fantastic alts, She-Hulk alt, Shazam & Storm tweaks - Alloy recipes — reduced elastic fabric cost in Mr. Fantastic & She-Hulk alts - Made shield construct work (ShieldConstructItem.java) - Persistence fixing for ability data - Fix options batching in ability framework - Ooze lake's decreased in size from 16 to 14 and rarity was increased - Lowered hardness of fiber clusters, changed spawn sizes - Block wave spawner tweaks (BlockWaveSpawner.java, WaveSpawnerLogic.java) - Active target goal mixin added to force iron golems not to attack scientists - Superman book entry fixed - Cape & glider fixes - Guidebook — added Centrifuge entry - Fixed serverside alien blood not spawning - Fixed wave spawner cooldowns - Fixed wave spawner's not taking you out of adventure mode
release

Thematic 1.6.0

1.6.0
1 июл. 2026 г.1,5 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
# v1.6.0 [NEW] (credit to Fish, Bovi for models on these suits) - Added Daredevil - Added Daredevil (MCU) - Added Daredevil alts (King Daredevil, Matt Murdock) - Added new criminal enemies [NEW ORES / OBTAINABILITY]: (credit to Fish for textures, models, Bard, Qual for adding in recipes) - Alloy Smelter (state usage) - Plate Press (state usage) - Centrifuge (state usage) - Ooze & Ooze Canisters - Silver Plates, Future Tech & Luthor Tech - Prototype Crystals & Ores - New Stone Type - Slate - Fibers and Fiber Clusters (geode, rare 1:30 chunks, Y -64-40) - Ore Stairs / Slabs / Walls - Quartz-themed blocks - Ore variation & rarity adjustments: - Tin -- Very Common (Y 80 to -64, ~84 spawns/chunk) - Magnesium -- Very Common (Y 48 to -64, ~73 spawns/chunk) - Crimson Iron -- Common (Y 64 to -56, ~47 spawns/chunk) - Infernal Fossil (Nether) -- Common (Y 0-60 Nether, ~40 spawns/chunk) - Silver -- Common (Y 232 to -14, 18 spawns/chunk) - Dark Iron -- Uncommon (Y 32 to -64, ~16 spawns/chunk) - Titanium -- Uncommon (Y 60 to -30, 10 spawns/chunk) - Thunder Infused Rock -- Rare (Y 48 to -64, 5 spawns/chunk) - Scarlet Emerald -- Rare (Y 16 to -64, 5 spawns/chunk) - Blood Diamond -- Rare (Y 16 to -64, ~10 spawns/chunk) - Sapphire -- Rare (Y 16 to -64, 7 spawns/chunk) - Ruby -- Rare (Y 24 to -52, 4 spawns/chunk) - Vibranium -- Rare (Y 24 to -59, 4 spawns/chunk) - Peridot -- Rare (Y 16 to -64, 4 spawns/chunk) - Nth Metal -- Very Rare (Y 24 to -60, 2 spawns/chunk) - Kryptonite -- Legendary (Y 32 to -52, 1 spawn/chunk, never air-exposed) [NEW STRUCTURES] - Ooze trucks - Ooze pools (overworld spawning) [NEW BLOCKS] - Banner blocks - Panel Blocks (WIP) - Stark & Arcane Workbench (WIP) - Advanced Tech, Alien Tech, Queen Tech, Stark Tech, Wayne Tech blocks - Various themed decorative blocks - Comic cover models [WIP] - Added Black Widow kit (Widow's Bite, Assassin's Strike, Widow's Mark, Grapple Kick, Red Room Protocol) - Added The Joker kit (Flower Spray, Fire Spray, Buzzer Parry, Crowbar Blitz, Snake Pellets, Boxing Glove, Laughing Gas) - Added Harley Quinn abilities (Kick Drop, Cartwheel, Bat Slam) - Added Thor kit (Raiden Teleport, Hammer Twirl, Hammer Aura, Hammer Slam, Divine Wrath, Electrical Charge, Wrath of Odin) - Added Colossus kit (Rampage, Throw, Cripple, Charge, Hardened, For Motherland) - Added Solomon Grundy - Added Hydra soldier & gun criminals (shotgun, crowbar, molotov, knife, grenade variants) - Added Zod, Bizarro, Homelander, Jon Kent, Powergirl, Superboy - Added A-Train, Jay Garrick, Kid Flash, Quicksilver, Red Death, Zoom, Reverse Flash, The Flash - Added Rick Grimes alts - Added Bruce Banner shiny & suit page [REWORKS] - Reworked Superman's kit (new Solar Impact ultimate, Speed Punches replace Ground Pound, Heat Vision rework, Frost/Super Breath merged into toggle, Solar Absorption rework) - Added Sinestro Corps logo, Flash & Reverse Flash logos, Green Lantern logo - Added Wonder Woman lasso - Added Wonder Woman water shield renderer - Reworked The Flash (trail rendering, lightning throw, wall running) - Reworked Black Widow (grapple pull-in capabilities, grapple kick) - Reworked Thor (flight system, hammer abilities, Raiden teleport) - Reworked flight system (flight v3, flight animations, fall flight transition) - Reworked grapple system (new rendering, pull-in mechanics) - Reworked lightning rendering (bloom, rotation, aura) - Reworked particle system (optimized spawning algorithms) - Reworked martial arts & acrobatics (server-side movement, cartwheel speed) - Reworked aura system (upgraded visuals, conditionals) - Reworked speedster punches - Removed owo-lib dependency (migrated to standalone config & rendering) - Updated Patchouli to v1.20.1-85-FABRIC - Wheel keybinds system (fast flight, night vision, passives) - Auto-reload system - Major 972-file refactor for modular pack system (src/packs/heroes) New sounds (credit to dempsity): - Daredevil, Thor, Black Widow, Joker, Harley sound effects - Ice vision sound [FIXES] - Superman fixes (capes, composite, Clark Kent, flight removal on suit unequip) - Animation fixes (renderer, models, geo JSON versioning, boot rendering for all suits) - Flight sync fixes (third person, removal, held items during flight) - Ore balancing & spawn rate tweaks (tin, magnesium, silver, sapphire, thunder infused rock) - Villager despawning in unloaded chunks fix - Server-side sync fixes (wall running, flight, climbing movement) - JSON validation & malformed data fixes - Ooze spread/placement fixes - Rendering optimizations (cached RenderLayers, Identifier caching, lambda allocation reduction, particle optimization) - Book entry fixes & additions - Alt fixes (collection names, parents, models, capes) - Keybind color fixes - Various ability fixes (heat vision, solar glare, sonar tracer, reflecting, fortified rush) - Texture & model fixes (Spiderman 2099, Hulk banner, Vaultboy, Harley Quinn, Green Arrow) - ConcurrentModificationException fixes in global state - Item holding animation fix - Gun equip auto drop fix - And many more bug fixes & performance improvements
release

Thematic 1.5.11

1.5.11
1 апр. 2026 г.2,7 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
v1.5.11 Fix the guys recipe
release

Thematic 1.5.10

1.5.10
1 апр. 2026 г.101Minecraft: 1.20.1fabric
Скачать
Что нового
v1.5.9 Fix singleplayer ability values.
release

Thematic 1.5.8

1.5.8
8 февр. 2026 г.900Minecraft: 1.20.1fabric
Скачать
Что нового
v1.5.8 Updated title screen & join button. Updated metadata.
release

Thematic 1.5.7

1.5.7
8 февр. 2026 г.44Minecraft: 1.20.1fabric
Скачать
Что нового
v1.5.6 Fixed suit bench crafting dupe glitch. Fixed ability griefing preventing opening the suit bench in singleplayer.
release

Thematic 1.5.5

1.5.5
15 янв. 2026 г.313Minecraft: 1.20.1fabric
Скачать
Что нового
v1.5.5 Added back shado_bow.geo.json Removed packwiz installer
release

Thematic 1.5.4

1.5.4
12 янв. 2026 г.48Minecraft: 1.20.1fabric
Скачать
Что нового
v1.5.4 Split jars out Added modpack downloading support