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The Mighty Architectury

Design elaborate buildings within a minute. A maintained port of simibubi's The Mighty Architect for Fabric, NeoForge and Forge — Minecraft 1.19.4 to 26.3.

Автор: TimStewartJ54,6 тыс.185обновлён 26 окт. 2026 г.
ДекорМеханики игрыУтилиты

Описание

The Mighty Architect in action

The Mighty Architectury

Design elaborate buildings within a minute. Draw a ground plan out of rooms, towers and roofs; the mod decorates it with walls, windows, roofing and detail in the theme you picked; choose a block palette; then print the result straight into your world or save it as a schematic.

Press G to get started.

A maintained port of simibubi's original The Mighty Architect, with his themes and designs.

Drafting from anywhere

The drafting tools aim from your camera. Spectate, or use a free-camera mod such as Freecam, to lay out a building from above or far away, in survival too. Lines from the outline's corners show where it meets the ground. Don't like the blue blueprint tint? Press B in the menu to turn it off.

Printing still happens from where you stand. A server running the mod only places blocks within 256 blocks of you, and the mod tells you before printing if a build reaches farther.

Versions and loaders

MinecraftFabricNeoForgeForge
1.19.4, 1.20 – 1.20.1✅✅
1.20.2✅
1.20.3 – 1.20.6✅✅
1.21.1, 1.21.4, 1.21.6, 1.21.8, 1.21.10, 1.21.11✅✅
26.1, 26.2✅✅
26.3✅✅

Each file lists exactly the Minecraft versions it was built and tested for, and loaders will refuse it on anything else — so pick the file that matches your version.

Requires: Fabric API on Fabric. Nothing else — Architectury API is no longer needed as of 2.0.0.

Multiplayer

The mod is client-side: you can design, preview and save schematics on any server.

  • Printing into the world needs operator permission, the same bar as /setblock. On a server without the mod it places blocks with ordinary commands, batched and rate-limited.
  • Servers and LAN hosts can install it too. Since 3.0.0, players without the mod can still join. With it on the server, printing is faster, skips the chat spam and also works for players in creative mode. Placements still respect the world border, spawn protection, claims and reach.

Server admins: do not run a 0.x build on a server. Versions before 2.0.0 accepted build packets from any player without checking permissions. Update to 2.0.0 or newer, or simply remove the mod from the server — players lose nothing. If a server ever ran an older build, also check /gamerule logAdminCommands.

Making themes

Press G, edit a theme, then 1 for the exporter toolkit (creative mode). The tools are vanilla items: a blaze rod exports, a lodestone marks each design, and glazed terracotta marks its layers. The mod labels them and outlines each design while you work.

Coming from 2.x? The old marker blocks disappear from your worlds. Exported designs are fine.

Your themes and palettes

Since 2.0.0 your own themes and palettes live in <game folder>/mightyarchitect/. Existing ones are copied there on first launch; the originals are left untouched. Resource packs can now ship complete themes under assets/mightyarchitect/themes/<name>/.

Links

Changelog · Report a bug (please include your Minecraft version and loader) · Source

Последние версии

Все версии →
release

The Mighty Architectury 3.1.0 for neoforge 1.21.10

3.1.0+mc1.21.10-neoforge
26 окт. 2026 г.12Minecraft: 1.21.10neoforge
Скачать
Что нового
### Added - **The blueprint view can be turned off.** While you compose, the world is tinted blue and you get night vision. Press **B** in the architect menu (**G**) to switch both off or back on. The choice is remembered in `mightyarchitect/settings.json`. Controls also has a *Toggle Blueprint View* key, unbound by default. - **Draft from a detached camera.** The composer tools now aim from wherever the camera is, not from your character. Spectating a mob or using a free-camera mod (Freecam, Tweakeroo) lets you draw rooms and towers from above or far away, in survival too. Placing blocks is unchanged: printing is still checked against your character's position and permissions. - **Printing tells you when a build is out of range.** A server running the mod only places printed blocks within 256 blocks of you. Printing a build that reaches farther now refuses and says how far it reaches, instead of leaving part of it unbuilt. The build stays loaded, so you can move closer and print again. The preview warns as soon as the build goes out of range. - **Freecam compatibility.** In Freecam's player-control and "interact from player" modes, the tools aim from your character, like Freecam's own crosshair. Freecam is optional. - **Aim sources for other camera mods.** A camera mod can tell the tools where to aim by registering an `AimSource` with `ArchitectAim.register`. A source that throws an error is switched off and logged, and the tools keep working. ### Fixed - **The second corner of a room or tower lands under your crosshair.** The outline is drawn at the first corner's height, but the second corner used to follow the terrain under the crosshair. On hills, or from a camera high above, the corner looked shifted, and the terrain's height changed the shape: a lower second click moved the whole room down, and towers came out wider. The second corner is now aimed on the first corner's level. - **You can see how high a room's outline sits.** While you draw a room or tower, lines run from its corners down to the ground (dark grey), or up out of it where the ground rises through the floor (red). Looking above the horizon no longer makes the second corner disappear; it stays where it was. - **Minecraft 1.19.4 to 1.21.1: the blueprint view comes back after the camera changes.** These versions drop the screen effect whenever the camera entity changes, for example when a free-camera mod is toggled while composing. The mod now puts it back on the next tick.
release

The Mighty Architectury 3.1.0 for fabric 1.21.10

3.1.0+mc1.21.10-fabric
26 окт. 2026 г.12Minecraft: 1.21.10fabric
Скачать
Что нового
### Added - **The blueprint view can be turned off.** While you compose, the world is tinted blue and you get night vision. Press **B** in the architect menu (**G**) to switch both off or back on. The choice is remembered in `mightyarchitect/settings.json`. Controls also has a *Toggle Blueprint View* key, unbound by default. - **Draft from a detached camera.** The composer tools now aim from wherever the camera is, not from your character. Spectating a mob or using a free-camera mod (Freecam, Tweakeroo) lets you draw rooms and towers from above or far away, in survival too. Placing blocks is unchanged: printing is still checked against your character's position and permissions. - **Printing tells you when a build is out of range.** A server running the mod only places printed blocks within 256 blocks of you. Printing a build that reaches farther now refuses and says how far it reaches, instead of leaving part of it unbuilt. The build stays loaded, so you can move closer and print again. The preview warns as soon as the build goes out of range. - **Freecam compatibility.** In Freecam's player-control and "interact from player" modes, the tools aim from your character, like Freecam's own crosshair. Freecam is optional. - **Aim sources for other camera mods.** A camera mod can tell the tools where to aim by registering an `AimSource` with `ArchitectAim.register`. A source that throws an error is switched off and logged, and the tools keep working. ### Fixed - **The second corner of a room or tower lands under your crosshair.** The outline is drawn at the first corner's height, but the second corner used to follow the terrain under the crosshair. On hills, or from a camera high above, the corner looked shifted, and the terrain's height changed the shape: a lower second click moved the whole room down, and towers came out wider. The second corner is now aimed on the first corner's level. - **You can see how high a room's outline sits.** While you draw a room or tower, lines run from its corners down to the ground (dark grey), or up out of it where the ground rises through the floor (red). Looking above the horizon no longer makes the second corner disappear; it stays where it was. - **Minecraft 1.19.4 to 1.21.1: the blueprint view comes back after the camera changes.** These versions drop the screen effect whenever the camera entity changes, for example when a free-camera mod is toggled while composing. The mod now puts it back on the next tick.
release

The Mighty Architectury 3.1.0 for forge 1.20.1

3.1.0+mc1.20.1-forge
26 окт. 2026 г.24Minecraft: 1.20, 1.20.1forge
Скачать
Что нового
### Added - **The blueprint view can be turned off.** While you compose, the world is tinted blue and you get night vision. Press **B** in the architect menu (**G**) to switch both off or back on. The choice is remembered in `mightyarchitect/settings.json`. Controls also has a *Toggle Blueprint View* key, unbound by default. - **Draft from a detached camera.** The composer tools now aim from wherever the camera is, not from your character. Spectating a mob or using a free-camera mod (Freecam, Tweakeroo) lets you draw rooms and towers from above or far away, in survival too. Placing blocks is unchanged: printing is still checked against your character's position and permissions. - **Printing tells you when a build is out of range.** A server running the mod only places printed blocks within 256 blocks of you. Printing a build that reaches farther now refuses and says how far it reaches, instead of leaving part of it unbuilt. The build stays loaded, so you can move closer and print again. The preview warns as soon as the build goes out of range. - **Freecam compatibility.** In Freecam's player-control and "interact from player" modes, the tools aim from your character, like Freecam's own crosshair. Freecam is optional. - **Aim sources for other camera mods.** A camera mod can tell the tools where to aim by registering an `AimSource` with `ArchitectAim.register`. A source that throws an error is switched off and logged, and the tools keep working. ### Fixed - **The second corner of a room or tower lands under your crosshair.** The outline is drawn at the first corner's height, but the second corner used to follow the terrain under the crosshair. On hills, or from a camera high above, the corner looked shifted, and the terrain's height changed the shape: a lower second click moved the whole room down, and towers came out wider. The second corner is now aimed on the first corner's level. - **You can see how high a room's outline sits.** While you draw a room or tower, lines run from its corners down to the ground (dark grey), or up out of it where the ground rises through the floor (red). Looking above the horizon no longer makes the second corner disappear; it stays where it was. - **Minecraft 1.19.4 to 1.21.1: the blueprint view comes back after the camera changes.** These versions drop the screen effect whenever the camera entity changes, for example when a free-camera mod is toggled while composing. The mod now puts it back on the next tick.
release

The Mighty Architectury 3.1.0 for neoforge 1.21.6

3.1.0+mc1.21.6-neoforge
26 окт. 2026 г.4Minecraft: 1.21.6neoforge
Скачать
Что нового
### Added - **The blueprint view can be turned off.** While you compose, the world is tinted blue and you get night vision. Press **B** in the architect menu (**G**) to switch both off or back on. The choice is remembered in `mightyarchitect/settings.json`. Controls also has a *Toggle Blueprint View* key, unbound by default. - **Draft from a detached camera.** The composer tools now aim from wherever the camera is, not from your character. Spectating a mob or using a free-camera mod (Freecam, Tweakeroo) lets you draw rooms and towers from above or far away, in survival too. Placing blocks is unchanged: printing is still checked against your character's position and permissions. - **Printing tells you when a build is out of range.** A server running the mod only places printed blocks within 256 blocks of you. Printing a build that reaches farther now refuses and says how far it reaches, instead of leaving part of it unbuilt. The build stays loaded, so you can move closer and print again. The preview warns as soon as the build goes out of range. - **Freecam compatibility.** In Freecam's player-control and "interact from player" modes, the tools aim from your character, like Freecam's own crosshair. Freecam is optional. - **Aim sources for other camera mods.** A camera mod can tell the tools where to aim by registering an `AimSource` with `ArchitectAim.register`. A source that throws an error is switched off and logged, and the tools keep working. ### Fixed - **The second corner of a room or tower lands under your crosshair.** The outline is drawn at the first corner's height, but the second corner used to follow the terrain under the crosshair. On hills, or from a camera high above, the corner looked shifted, and the terrain's height changed the shape: a lower second click moved the whole room down, and towers came out wider. The second corner is now aimed on the first corner's level. - **You can see how high a room's outline sits.** While you draw a room or tower, lines run from its corners down to the ground (dark grey), or up out of it where the ground rises through the floor (red). Looking above the horizon no longer makes the second corner disappear; it stays where it was. - **Minecraft 1.19.4 to 1.21.1: the blueprint view comes back after the camera changes.** These versions drop the screen effect whenever the camera entity changes, for example when a free-camera mod is toggled while composing. The mod now puts it back on the next tick.
release

The Mighty Architectury 3.1.0 for forge 1.19.4

3.1.0+mc1.19.4-forge
26 окт. 2026 г.4Minecraft: 1.19.4forge
Скачать
Что нового
### Added - **The blueprint view can be turned off.** While you compose, the world is tinted blue and you get night vision. Press **B** in the architect menu (**G**) to switch both off or back on. The choice is remembered in `mightyarchitect/settings.json`. Controls also has a *Toggle Blueprint View* key, unbound by default. - **Draft from a detached camera.** The composer tools now aim from wherever the camera is, not from your character. Spectating a mob or using a free-camera mod (Freecam, Tweakeroo) lets you draw rooms and towers from above or far away, in survival too. Placing blocks is unchanged: printing is still checked against your character's position and permissions. - **Printing tells you when a build is out of range.** A server running the mod only places printed blocks within 256 blocks of you. Printing a build that reaches farther now refuses and says how far it reaches, instead of leaving part of it unbuilt. The build stays loaded, so you can move closer and print again. The preview warns as soon as the build goes out of range. - **Freecam compatibility.** In Freecam's player-control and "interact from player" modes, the tools aim from your character, like Freecam's own crosshair. Freecam is optional. - **Aim sources for other camera mods.** A camera mod can tell the tools where to aim by registering an `AimSource` with `ArchitectAim.register`. A source that throws an error is switched off and logged, and the tools keep working. ### Fixed - **The second corner of a room or tower lands under your crosshair.** The outline is drawn at the first corner's height, but the second corner used to follow the terrain under the crosshair. On hills, or from a camera high above, the corner looked shifted, and the terrain's height changed the shape: a lower second click moved the whole room down, and towers came out wider. The second corner is now aimed on the first corner's level. - **You can see how high a room's outline sits.** While you draw a room or tower, lines run from its corners down to the ground (dark grey), or up out of it where the ground rises through the floor (red). Looking above the horizon no longer makes the second corner disappear; it stays where it was. - **Minecraft 1.19.4 to 1.21.1: the blueprint view comes back after the camera changes.** These versions drop the screen effect whenever the camera entity changes, for example when a free-camera mod is toggled while composing. The mod now puts it back on the next tick.
release

The Mighty Architectury 3.1.0 for neoforge 1.21.11

3.1.0+mc1.21.11-neoforge
26 окт. 2026 г.2Minecraft: 1.21.11neoforge
Скачать
Что нового
### Added - **The blueprint view can be turned off.** While you compose, the world is tinted blue and you get night vision. Press **B** in the architect menu (**G**) to switch both off or back on. The choice is remembered in `mightyarchitect/settings.json`. Controls also has a *Toggle Blueprint View* key, unbound by default. - **Draft from a detached camera.** The composer tools now aim from wherever the camera is, not from your character. Spectating a mob or using a free-camera mod (Freecam, Tweakeroo) lets you draw rooms and towers from above or far away, in survival too. Placing blocks is unchanged: printing is still checked against your character's position and permissions. - **Printing tells you when a build is out of range.** A server running the mod only places printed blocks within 256 blocks of you. Printing a build that reaches farther now refuses and says how far it reaches, instead of leaving part of it unbuilt. The build stays loaded, so you can move closer and print again. The preview warns as soon as the build goes out of range. - **Freecam compatibility.** In Freecam's player-control and "interact from player" modes, the tools aim from your character, like Freecam's own crosshair. Freecam is optional. - **Aim sources for other camera mods.** A camera mod can tell the tools where to aim by registering an `AimSource` with `ArchitectAim.register`. A source that throws an error is switched off and logged, and the tools keep working. ### Fixed - **The second corner of a room or tower lands under your crosshair.** The outline is drawn at the first corner's height, but the second corner used to follow the terrain under the crosshair. On hills, or from a camera high above, the corner looked shifted, and the terrain's height changed the shape: a lower second click moved the whole room down, and towers came out wider. The second corner is now aimed on the first corner's level. - **You can see how high a room's outline sits.** While you draw a room or tower, lines run from its corners down to the ground (dark grey), or up out of it where the ground rises through the floor (red). Looking above the horizon no longer makes the second corner disappear; it stays where it was. - **Minecraft 1.19.4 to 1.21.1: the blueprint view comes back after the camera changes.** These versions drop the screen effect whenever the camera entity changes, for example when a free-camera mod is toggled while composing. The mod now puts it back on the next tick.
release

The Mighty Architectury 3.1.0 for fabric 1.21.6

3.1.0+mc1.21.6-fabric
26 окт. 2026 г.2Minecraft: 1.21.6fabric
Скачать
Что нового
### Added - **The blueprint view can be turned off.** While you compose, the world is tinted blue and you get night vision. Press **B** in the architect menu (**G**) to switch both off or back on. The choice is remembered in `mightyarchitect/settings.json`. Controls also has a *Toggle Blueprint View* key, unbound by default. - **Draft from a detached camera.** The composer tools now aim from wherever the camera is, not from your character. Spectating a mob or using a free-camera mod (Freecam, Tweakeroo) lets you draw rooms and towers from above or far away, in survival too. Placing blocks is unchanged: printing is still checked against your character's position and permissions. - **Printing tells you when a build is out of range.** A server running the mod only places printed blocks within 256 blocks of you. Printing a build that reaches farther now refuses and says how far it reaches, instead of leaving part of it unbuilt. The build stays loaded, so you can move closer and print again. The preview warns as soon as the build goes out of range. - **Freecam compatibility.** In Freecam's player-control and "interact from player" modes, the tools aim from your character, like Freecam's own crosshair. Freecam is optional. - **Aim sources for other camera mods.** A camera mod can tell the tools where to aim by registering an `AimSource` with `ArchitectAim.register`. A source that throws an error is switched off and logged, and the tools keep working. ### Fixed - **The second corner of a room or tower lands under your crosshair.** The outline is drawn at the first corner's height, but the second corner used to follow the terrain under the crosshair. On hills, or from a camera high above, the corner looked shifted, and the terrain's height changed the shape: a lower second click moved the whole room down, and towers came out wider. The second corner is now aimed on the first corner's level. - **You can see how high a room's outline sits.** While you draw a room or tower, lines run from its corners down to the ground (dark grey), or up out of it where the ground rises through the floor (red). Looking above the horizon no longer makes the second corner disappear; it stays where it was. - **Minecraft 1.19.4 to 1.21.1: the blueprint view comes back after the camera changes.** These versions drop the screen effect whenever the camera entity changes, for example when a free-camera mod is toggled while composing. The mod now puts it back on the next tick.
release

The Mighty Architectury 3.1.0 for fabric 1.20.1

3.1.0+mc1.20.1-fabric
26 окт. 2026 г.10Minecraft: 1.20, 1.20.1fabric
Скачать
Что нового
### Added - **The blueprint view can be turned off.** While you compose, the world is tinted blue and you get night vision. Press **B** in the architect menu (**G**) to switch both off or back on. The choice is remembered in `mightyarchitect/settings.json`. Controls also has a *Toggle Blueprint View* key, unbound by default. - **Draft from a detached camera.** The composer tools now aim from wherever the camera is, not from your character. Spectating a mob or using a free-camera mod (Freecam, Tweakeroo) lets you draw rooms and towers from above or far away, in survival too. Placing blocks is unchanged: printing is still checked against your character's position and permissions. - **Printing tells you when a build is out of range.** A server running the mod only places printed blocks within 256 blocks of you. Printing a build that reaches farther now refuses and says how far it reaches, instead of leaving part of it unbuilt. The build stays loaded, so you can move closer and print again. The preview warns as soon as the build goes out of range. - **Freecam compatibility.** In Freecam's player-control and "interact from player" modes, the tools aim from your character, like Freecam's own crosshair. Freecam is optional. - **Aim sources for other camera mods.** A camera mod can tell the tools where to aim by registering an `AimSource` with `ArchitectAim.register`. A source that throws an error is switched off and logged, and the tools keep working. ### Fixed - **The second corner of a room or tower lands under your crosshair.** The outline is drawn at the first corner's height, but the second corner used to follow the terrain under the crosshair. On hills, or from a camera high above, the corner looked shifted, and the terrain's height changed the shape: a lower second click moved the whole room down, and towers came out wider. The second corner is now aimed on the first corner's level. - **You can see how high a room's outline sits.** While you draw a room or tower, lines run from its corners down to the ground (dark grey), or up out of it where the ground rises through the floor (red). Looking above the horizon no longer makes the second corner disappear; it stays where it was. - **Minecraft 1.19.4 to 1.21.1: the blueprint view comes back after the camera changes.** These versions drop the screen effect whenever the camera entity changes, for example when a free-camera mod is toggled while composing. The mod now puts it back on the next tick.
release

The Mighty Architectury 3.1.0 for fabric 1.21.11

3.1.0+mc1.21.11-fabric
26 окт. 2026 г.14Minecraft: 1.21.11fabric
Скачать
Что нового
### Added - **The blueprint view can be turned off.** While you compose, the world is tinted blue and you get night vision. Press **B** in the architect menu (**G**) to switch both off or back on. The choice is remembered in `mightyarchitect/settings.json`. Controls also has a *Toggle Blueprint View* key, unbound by default. - **Draft from a detached camera.** The composer tools now aim from wherever the camera is, not from your character. Spectating a mob or using a free-camera mod (Freecam, Tweakeroo) lets you draw rooms and towers from above or far away, in survival too. Placing blocks is unchanged: printing is still checked against your character's position and permissions. - **Printing tells you when a build is out of range.** A server running the mod only places printed blocks within 256 blocks of you. Printing a build that reaches farther now refuses and says how far it reaches, instead of leaving part of it unbuilt. The build stays loaded, so you can move closer and print again. The preview warns as soon as the build goes out of range. - **Freecam compatibility.** In Freecam's player-control and "interact from player" modes, the tools aim from your character, like Freecam's own crosshair. Freecam is optional. - **Aim sources for other camera mods.** A camera mod can tell the tools where to aim by registering an `AimSource` with `ArchitectAim.register`. A source that throws an error is switched off and logged, and the tools keep working. ### Fixed - **The second corner of a room or tower lands under your crosshair.** The outline is drawn at the first corner's height, but the second corner used to follow the terrain under the crosshair. On hills, or from a camera high above, the corner looked shifted, and the terrain's height changed the shape: a lower second click moved the whole room down, and towers came out wider. The second corner is now aimed on the first corner's level. - **You can see how high a room's outline sits.** While you draw a room or tower, lines run from its corners down to the ground (dark grey), or up out of it where the ground rises through the floor (red). Looking above the horizon no longer makes the second corner disappear; it stays where it was. - **Minecraft 1.19.4 to 1.21.1: the blueprint view comes back after the camera changes.** These versions drop the screen effect whenever the camera entity changes, for example when a free-camera mod is toggled while composing. The mod now puts it back on the next tick.
beta

The Mighty Architectury 3.1.0 for neoforge 1.20.6

3.1.0+mc1.20.6-neoforge
26 окт. 2026 г.4Minecraft: 1.20.5, 1.20.6neoforge
Скачать
Что нового
### Added - **The blueprint view can be turned off.** While you compose, the world is tinted blue and you get night vision. Press **B** in the architect menu (**G**) to switch both off or back on. The choice is remembered in `mightyarchitect/settings.json`. Controls also has a *Toggle Blueprint View* key, unbound by default. - **Draft from a detached camera.** The composer tools now aim from wherever the camera is, not from your character. Spectating a mob or using a free-camera mod (Freecam, Tweakeroo) lets you draw rooms and towers from above or far away, in survival too. Placing blocks is unchanged: printing is still checked against your character's position and permissions. - **Printing tells you when a build is out of range.** A server running the mod only places printed blocks within 256 blocks of you. Printing a build that reaches farther now refuses and says how far it reaches, instead of leaving part of it unbuilt. The build stays loaded, so you can move closer and print again. The preview warns as soon as the build goes out of range. - **Freecam compatibility.** In Freecam's player-control and "interact from player" modes, the tools aim from your character, like Freecam's own crosshair. Freecam is optional. - **Aim sources for other camera mods.** A camera mod can tell the tools where to aim by registering an `AimSource` with `ArchitectAim.register`. A source that throws an error is switched off and logged, and the tools keep working. ### Fixed - **The second corner of a room or tower lands under your crosshair.** The outline is drawn at the first corner's height, but the second corner used to follow the terrain under the crosshair. On hills, or from a camera high above, the corner looked shifted, and the terrain's height changed the shape: a lower second click moved the whole room down, and towers came out wider. The second corner is now aimed on the first corner's level. - **You can see how high a room's outline sits.** While you draw a room or tower, lines run from its corners down to the ground (dark grey), or up out of it where the ground rises through the floor (red). Looking above the horizon no longer makes the second corner disappear; it stays where it was. - **Minecraft 1.19.4 to 1.21.1: the blueprint view comes back after the camera changes.** These versions drop the screen effect whenever the camera entity changes, for example when a free-camera mod is toggled while composing. The mod now puts it back on the next tick.