The MelodicСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачать
ВЕРСИИ (11)
release
Melodic October 2026 Patch 1.2.0
1.2.05 окт. 2026 г.75Minecraft: 1.20.1forge
Что нового
**Melodic October 2026 Patch 1.2.0**
Fixes/Optimizations/Tweaks:
- fixed not getting advancement for using the disc key in the Catwalks
- fixed an issue with most Noteblock breaking advancements using the same global variable
- fixed dropped items not despawning when far enough away in Tunnels
- fixed Jukestone/Jukerock blocks still emitting light
- fixed a pumpkin-on-head check during Wanted procedures
- tweaked kill Scratch advancement so killing a Scratch via damaging the pincers count
release
Melodic October 2026 Patch 1.1.9
1.1.92 окт. 2026 г.20Minecraft: 1.20.1forge
Что нового
**Melodic October 2026 Patch 1.1.9**
Additions:
- added scrapped mob called Twinge, a corrupted Thread of Life who is willing to rob you of life... as long as you don't have any water nearby
Buffs/Nerfs:
- nerfed Stordermen; they can now be hurt by Staff projectiles, explosions, firework rockets, anvils, dragon breath, and spectral arrows
Fixes/Optimizations/Tweaks:
- fixed another potential incident of a loading screen crash that occurs when rejoining/reconnecting to a world
- fixed ambient Wanted music not playing when enabled via commands
- fixed Bednull following players that are not in Survival or Adventure
- fixed Bednull sometimes advancing towards players when he's close enough
- fixed a pumpkin-on-head check during Wanted procedures
- tweaked location of Sturdy Shears and Jukebrine spawn egg in Creative Tabs
- tweaked Jukerock stairs and slabs so they no longer emit light
release
Melodic September 2026 Patch 1.1.8
1.1.830 сент. 2026 г.13Minecraft: 1.20.1forge
Что нового
**Melodic September 2026 Patch 1.1.8**
Additions:
- added Sturdy Shears, which can be crafted using four iron, a jukemold, and a pair of shears; they can right-click most vanilla plants in Lush Caves for leaves, even potted versions of azalea; dead bushes, dripleaves, and spore blossoms also work for drops; Fouleaves yield more leaves when right-clicked
- added sounds for purifying orbs in a cauldron
- added sounds for shearing/bonemealing Fouleaves
- added messages to indicate that blocks cannot be broken or placed in specific instances
- added ability to right-click noteblocks while in Adventure Mode, with an axe, to break them and drop their loot as if you were playing in Survival Mode
- added loot table injection for cat morning gifts, meaning there's a small chance they can give you nurture leaves, founding batons, or even jukemold
- added command to set speed of day/night cycle due to some mod conflicts
Removals:
- removed nurture leaf recipes
Buffs/Nerfs:
- nerfed Purified Herbs...
-Instant Health VI to Instant Health I
-Health Boost II to Health Boost I
-Saturation I for 186 ticks to 4 ticks
-Fall Negation for 6600 ticks to 1100 ticks
- nerfed Orbital Herbs...
-Health Boost II to Health Boost I, from 6600 ticks to 2200 ticks
-Saturation I for 186 ticks to 2 ticks
-Fall Negation for 6600 ticks to 2200 ticks
- nerfed all herbs to where they can only be eaten when you're hungry
- nerfed Bednull; Overworld spawns are much, MUCH more rare as probabilities have been adjusted (from a 3/7 chance to 1/200)
- nerfed Storderman; wearing a pumpkin within a close range to it will now roll for a 3 in 400 chance for the Storderman to charge/vanish, making killing it a tad easier
- nerfed Choirboys; they will no longer be able to deal 40dmg mobs who are not engaged in combat with them in the Overworld...
-if the mob is tamed, it is immune to this "backstab" gimmick
-otherwise, the first hit on a mob that isn't targeting the Choirboy will deal 6dmg
-all of this is configurable via commands, respectively
-any hostile mob or golem that's been backstabbed, if they aren't dead, will then target the Choirboy
Fixes/Optimizations/Tweaks:
- fixed loading screen crash that occurs when rejoining/reconnecting to a world in an instance
- fixed animation inconsistencies with all mobs, especially Bednull
- fixed minecarts being stuck in walls
- fixed world tick update global procedure for day cycle changing (hopefully) based on coexisting mods (Wonderland.jar, for example)
- fixed rails/items being left on the ground during generation while item despawning is disabled
- fixed bloots and bleets floating in air above grass, they should turn to air with random ticks like grass; same fix vice versa applies to the grass; there's some additional visuals for these live corrections to better indicate the dimension itself is adjusting, with particles and some sounds; increased radius around said blocks to look for players so that they may be, "corrected," sooner, going from 24 to 64
- tweaked block breaking for Jukestone and Jukerock that allows for them to be broken/placed in the Tunnels, except the floor level
- tweaked Tunnel mineshafts to spawn Cave Spiders from spawners instead of Spiders due to Spiders getting stuck
- tweaked Bednull behavior slightly, mostly in animations/movement
- tweaked Fonote spawnrates to be more common while players are Wanted
- tweaked falling into the void so it will no longer apply Levitation and Slow Falling; instead, you are teleported back to the origin as if you entered the Melodic via kidnapping or the metronome
- tweaked cultists so they should ignore all water mobs, namely tameable and animal ones
NOTE:
_Thank you ICantChooseNames for recreating a very core procedure for the mod that handles looking at mobs and having certain things happen; the procedure corrupted and this patch wouldn't have been possible!_
release
Melodic September 2026 Patch 1.1.7
1.1.714 сент. 2026 г.41Minecraft: 1.20.1forge
Что нового
**Tweaks/Fixes:**
- Jukestone slabs and stairs can no longer be placed in the Tunnels/Workshop
- Jukestone slabs and stairs can now be broken in Adventure Mode
- Jukerock slabs now drop Jukerubble instead of the Samling spawn check block
release
Melodic September 2026 Patch 1.1.6
1.1.611 сент. 2026 г.3Minecraft: 1.20.1forge
Что нового
**Tweaks/Fixes:**
- tweaked Jukestone and Jukerock blocks to allow them to be broken to prevent generation softlocks in the Melodic; these blocks still cannot be broken in the Tunnels nor the Workshop; upon breaking them, like with a lot of other blocks, will add Wanted; can now be crafted as blocks, stairs, and slabs using Jukerubble, Blocks of Jukemold, and Jukeorbs; can be smelted into jukemold; in Adventure mode, these blocks will immediately break at the cost of durability of your main-hand pickaxe if you right-click (these blocks can only then be broken if the pickaxe is in your main-hand)
- tweaked Nubilum ores, making them take a shorter amount of time to break
- tweaked teleportion from the Melodic into the Overworld by always spawning the player above their world spawn
- fixed shader reset integer not changing upon returning from the Melodic, so now the shader should toggle off
- fixed crash relating to various radius checks for the Scratch boss' abilities
- added Jukevent blocks to the Creative Tab lists
- added a couple of tips relating to Jukestone and Jukerock blocks
release
Melodic August 2026 1.1.5 Patch
1.1.527 авг. 2026 г.4Minecraft: 1.20.1forge
Что нового
Okay; same changelog for 1.1.4 but fixed the damage issue, where the damaged would be labeled as %1$s and the damagee would be %2$s, with Karls by creating a new damage type, same thing I did for Yarns.
release
Melodic August 2026 Patch 1.1.4
1.1.425 авг. 2026 г.3Minecraft: 1.20.1forge
Что нового
**Tweaks/Fixes:**
- fixed Karls; okay now I actually fixed the AoE damage so now they also deal damage to enemies alongside players
- fixed Slime Clump texture misalignment (thanks ICantChooseNames lol)
release
Melodic August 2026 1.1.3 Patch
1.1.318 авг. 2026 г.1Minecraft: 1.20.1forge
Что нового
**Buffs/Nerfs:**
- buffed/fixed Karls; their AoE deals one and a half hearts of damage to everyone it considers an enemy when it slams the staff down (this was intended but I forgot to fix it like a goof)
release
August 2026 1.1.2 Patch
1.1.210 авг. 2026 г.1Minecraft: 1.20.1forge
Что нового
**Buffs/Nerfs:**
- nerfed Stordermen; as long as you are not too close, wearing a Pumpkin will allow you to safely look at and engage with Stordermen to make killing them a bit easier
- buffed Parvers...
- they'll only shoot at their target when they are roughly 14 blocks away (tried making this configurable and MCreator wasn't having it, so beefing them up without making them sniper-tier again should suffice... I hope, lol)
- their attack interval has gone from 92 ticks to 62 ticks (sometimes they would just, not shoot, so this should make this event less common)
**Fixes/Optimizations/Tweaks:**
- Stordermen, by default, can now rarely spawn in place of/generally spawn using the same spawn functionality as Bednull; Stordermen have a chance to spawn in caves/dark places at a max y=43; this is toggleable via a new gamerule
- Bednull and Stordermen that spawn in the Overworld will now have low chances to apply Blindness or play their respective sound cues upon spawning
- Claepurs can now spawn in a similar method to the Surface cultists in the Overworld, now utilizing its own gamerule; 1-5 can spawn, and this gamerule is off by default
**Extra Note from the 1.1.0 Version:**
- Completely forgot to mention that I added a new Blunderbass enchantment that increases damage of the pellets without changing the pellet type: Force. This cannot be applied while the other pellet-type enchantments are applied to a Blunderbass.
release
August 2026 1.1.1 Patch
1.1.19 авг. 2026 г.1Minecraft: 1.20.1forge
Что нового
**Buffs/Nerfs:**
- buffed Accordinations; changed up how it functions a bit while hanging from the ceiling so now it should be more likely to drop consistently
- nerfed Accordinations; their passive AoE damage is only active while they are in motion, and the range has gone from 3.5 blocks to 2.5 blocks
- nerfed Parvers...
- they'll only shoot at their target when they are roughly 7 blocks away
- their attack interval has gone from 37 ticks to 92 ticks
- you'll hear them reload their gun about a second before they can fire again
**Fixes/Optimizations/Tweaks:**
- Adjacent blocks, namely beds, will not be broken when returning from the Melodic to your world spawn point
- Increased the range that players need to be in for a majority of mobs to function as intended
- Parver rotation while targetting should be less janky
- Hero of the Village is no longer obtainable in the Melodic
- Added cooldown period for getting XP while wearing enchanted Nubilum armor to match the 10-tick invulnerability period... Accordination XP spam was never real dawg, trust
**Extra Note from the 1.1.0 Version:**
- Completely forgot to mention that I added a new Blunderbass enchantment that increases damage of the pellets without changing the pellet type: Force. This cannot be applied while the other pellet-type enchantments are applied to a Blunderbass.
release
August 2026 Update 1.1.0
1.1.04 авг. 2026 г.8Minecraft: 1.20.1forge
Что нового
## **Melodic August 2026 1.1.0 Update**
### **Additions:**
- moar Decomposer chat responses
- moar recipes/advancements
- moar items/consumables
- moar vanilla mob spawns in the Melodic
- moar terrain gen/features for the False Overworld
- moar tips for the Tips mod
- three new ambience tracks (thanks to Anthony Hampton!)
- four new discs (neemiring being made by Anthony Hampton)
- unique loot while fishing in the False Overworld
- some items can now be used as furnace fuel
- "loading screen" for entering the Melodic
- Disbandee Villager profession, which can only be accessed in the Melodic
- Jukesand that generates when Jukedirt/Jukegrass come in contact with water
- the Yarn, a thread cat that can pounce and pierce armor/steal one XP level
- the Claepur, a golem that is shy, but when close enough, will apply its potion effect to the player
- the Störderman, a golem that will teleport away from or rush the player who acknowledges it
- the Karl, a cultist who can cast magic projectiles to disenchant your gear
- the Staff, which utilizes enchantments for projectile types, and XP levels as ammunition
- Disenchantment enchantment/effect, which has a chance to permanently lower the levels of random armor or gear in your main/off-hands by one level; has a cooldown period
- Enchantment... enchantment/effect, which applies +1 level to the enchantments Discenchantment can effect for a brief period of time
- Fumble enchantment/effect, which drops items in the main/off-hand
- Slump enchantment/effect, which decays armor durability
- Bad Luck enchantment, which applies Bad Luck to the target
- Zombified Mold Minion enchantment/effect, which summons a zombie golem that will fight for you and protect you, and live as long as it can fight (sneak and hold-right click to summon the minion instead of firing the projectile, which will cost 1 XP level; note that spawning more will drain your XP faster!)
- Mana Might enchantment that adds damage to the Staff projectiles
- Experienced enchantment that grants XP per hit on a mob
- Curse of Depression enchantment that lowers the damage of the Staff projectiles (kind of useful for PvP to help allies)
- Bees/Frogs will behave differently when spawning in the Melodic
### **Removals:**
- a few recipes
- the config file
- Phantom Fangs
### **Buffs/Nerfs:**
- buffed Juken; they will more consistently rush towards their attack target if they are close enough or are being looked at
- buffed Choirboys and Tunists; they can now also regen health from eating Rabbits
- buffed Snatchers; they deal one more damage (originally 1)
- buffed Bednull; by default now, it will ignore lights in the Overworld, meaning it won't be stopped by them
- nerfed Blunderbass by adding cooldown on a misfire (aka letting go of right-click before the gun fires)
- nerfed Juken; they deal two less damage (originally 6), have one less armor value (originally 4), and have decreased attack knockback by -1 (originally 3); additionally, each time they hit something, they stop moving
- nerfed Tecklings; HP is now 6 (originally 12), have one less armor value (originally 3), they'll notice you at a range of 17 blocks (originally 25)
- nerfed Jukebrine; they deal four less damage (originally 6)
- nerfed Composed; they deal one less damage (originally 3)
- nerfed Threads; they deal six less damage (originally 14)
- nerfed Choirboys; instead of applying Slowness III for each attack, they apply Slowness I
- nerfed Tunists; they deal two less damage (originally 8), and have decreased attack knockback by -1 (originally 4); they are no longer immune to projectiles, and any attack will allow them to advance towards their attack target
- nerfed Snatchers; they can only potentially kidnap you to the Melodic if their attack target's health is below 3/10's of their max HP (configurable via commands)
- nerfed Bednull; HP is now 60, meaning it can die to one TNT blast up close (originally 120)
- nerfed Scratch; the main body deals one less damage (originally 2)
- nerfed surface cultists so now they will only spawn...
- in spooky biomes
- at night outside of villages and raids when spawning in forests
- when not under the sky and light level is 0 when spawning underground/in caves
- when there are no illagers present in the area to prevent illager structures from being stormed by cultists spawning inside them, especially woodland mansions
- nerfed Nubilum armlets (because their stats didn't make a whole lot of sense?) so now the durability is 288 instead of roughly 414, and toughness is now 0 instead of 1.5
- nerfed armor/tool/weapon enchantability values...
- Nubilum armor (from 45 to 40)
- Nubilum sword/pickaxe (from 45 to 31)
- Blunderbass (from 19 to 1 for consistency for all ranged vanilla weapons; this excludes the Staff, as it will have an enchantability of 10 for being part-nubilum, and partly not being mundane)
### **Fixes/Optimizations/Tweaks:**
- Decomposer chat mechanics
- Wanted effect mechanics
- Snatcher scoring inconsistencies
- Snatcher spawning issues
- Snatchers will no longer store xyz coords for where you were kidnapped, you'll simply be taken to your world spawn regardless of circumstance upon leaving the Melodic
- Samling trades have been reworked/revalued for this update's features
- Melodic Lobby, Tunnels, Catwalks, and Workshop generation has been modified so it is constant and no longer depends on render distance
- mob melee ranges have generally gone down, namely going from 2 to 1.5
- audio file glitches/spam
- gave certain mobs various sounds that were missing them
- block data typos/inconsistencies
- entity/block/item textures have been touched up (some thanks to ICantChooseNames)
- every entity, block, and item has vanilla tag attributes; experiment!
- there are now gamerules that apply across the server
- commands have been polished and now fall under _/melodic_
- Creative inventory tabs have been updated accordingly
- certain blocks in the Melodic now utilize random block ticks
- fall damage mechanics have been reworked for the Melodic
- mobs will no longer try to spawn per player
- loot table changes/injections for vanilla structures
- XP gained upon killing mobs has been changed
- mob spawn chances (most mobs use a unique non-vanilla spawning method)
- Karls now fall under the minecraft:skeletons tag instead of Parvers
- Blunderbass model and item texture functionality have been updated
- enchantment/potion effect registry names have been changed for easier command application
- increased likelihood for sculk tree holes to appear in the Tunnels
- Fonote death timer has been shortened
- Bednull no longer despawns mobs in a 64 block radius
- Bednull can definitively be harmed by explosions and potions
- Threads can definitively be harmed by explosions, firework rockets, dragon fireballs, spectral arrows, staff projectiles, Zombified Mold Minions, Clump ramming, Fouleaves, Lumplings, and stings
- Snatcher score multiplier is now x1, but can easily be changed per player via commands
- rarities of enchantments have been modified
- Blocks of Jukemold can be broken faster with a shovel instead of a pickaxe
- Jukegrass and Jukedirt are now mineable with a shovel
- Use a beautiful thread to turn Jukedirt to Jukegrass
- Right-click Jukegrass with a shovel to turn it to Jukedirt
- Jukebark is now mineable with an axe
- Jukeshrub, Jukeweed, and Juketrimmings will react correctly when pushed
- Jukeshrub, Jukeweed, and Juketrimmings are now open instead of walkable for AI pathfinding
- Chiseled Bookshelves will drop regardless of Silk Touch in the Melodic
- Juken orbs are no longer consumable (apparently they had 0.1 saturation)
- more light in the Tunnels, and in turn, no more Wanted gain while in the Tunnels
- lighting feels more varied in the False Overworld
- mob targetting has been updated for... more or less in-fighting
- Spider eyes now apply Night Vision in the Melodic
- Poisonous Potatoes now apply Resistance II instead of Night Vision in the Melodic
- Pufferfish now apply Strength II and additional saturation instead of simply applying Resistance II
- Noteblocks in the Melodic have been completely reworked into blocks you can break for loot and XP
- mod compatability for ETF, Enchantment Descriptions, and some biome mods