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The Melodic

ВЕРСИИ (11)

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Melodic October 2026 Patch 1.2.0

1.2.0
5 окт. 2026 г.75Minecraft: 1.20.1forge
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**Melodic October 2026 Patch 1.2.0** Fixes/Optimizations/Tweaks: - fixed not getting advancement for using the disc key in the Catwalks - fixed an issue with most Noteblock breaking advancements using the same global variable - fixed dropped items not despawning when far enough away in Tunnels - fixed Jukestone/Jukerock blocks still emitting light - fixed a pumpkin-on-head check during Wanted procedures - tweaked kill Scratch advancement so killing a Scratch via damaging the pincers count
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Melodic October 2026 Patch 1.1.9

1.1.9
2 окт. 2026 г.20Minecraft: 1.20.1forge
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**Melodic October 2026 Patch 1.1.9** Additions: - added scrapped mob called Twinge, a corrupted Thread of Life who is willing to rob you of life... as long as you don't have any water nearby Buffs/Nerfs: - nerfed Stordermen; they can now be hurt by Staff projectiles, explosions, firework rockets, anvils, dragon breath, and spectral arrows Fixes/Optimizations/Tweaks: - fixed another potential incident of a loading screen crash that occurs when rejoining/reconnecting to a world - fixed ambient Wanted music not playing when enabled via commands - fixed Bednull following players that are not in Survival or Adventure - fixed Bednull sometimes advancing towards players when he's close enough - fixed a pumpkin-on-head check during Wanted procedures - tweaked location of Sturdy Shears and Jukebrine spawn egg in Creative Tabs - tweaked Jukerock stairs and slabs so they no longer emit light
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Melodic September 2026 Patch 1.1.8

1.1.8
30 сент. 2026 г.13Minecraft: 1.20.1forge
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**Melodic September 2026 Patch 1.1.8** Additions: - added Sturdy Shears, which can be crafted using four iron, a jukemold, and a pair of shears; they can right-click most vanilla plants in Lush Caves for leaves, even potted versions of azalea; dead bushes, dripleaves, and spore blossoms also work for drops; Fouleaves yield more leaves when right-clicked - added sounds for purifying orbs in a cauldron - added sounds for shearing/bonemealing Fouleaves - added messages to indicate that blocks cannot be broken or placed in specific instances - added ability to right-click noteblocks while in Adventure Mode, with an axe, to break them and drop their loot as if you were playing in Survival Mode - added loot table injection for cat morning gifts, meaning there's a small chance they can give you nurture leaves, founding batons, or even jukemold - added command to set speed of day/night cycle due to some mod conflicts Removals: - removed nurture leaf recipes Buffs/Nerfs: - nerfed Purified Herbs... -Instant Health VI to Instant Health I -Health Boost II to Health Boost I -Saturation I for 186 ticks to 4 ticks -Fall Negation for 6600 ticks to 1100 ticks - nerfed Orbital Herbs... -Health Boost II to Health Boost I, from 6600 ticks to 2200 ticks -Saturation I for 186 ticks to 2 ticks -Fall Negation for 6600 ticks to 2200 ticks - nerfed all herbs to where they can only be eaten when you're hungry - nerfed Bednull; Overworld spawns are much, MUCH more rare as probabilities have been adjusted (from a 3/7 chance to 1/200) - nerfed Storderman; wearing a pumpkin within a close range to it will now roll for a 3 in 400 chance for the Storderman to charge/vanish, making killing it a tad easier - nerfed Choirboys; they will no longer be able to deal 40dmg mobs who are not engaged in combat with them in the Overworld... -if the mob is tamed, it is immune to this "backstab" gimmick -otherwise, the first hit on a mob that isn't targeting the Choirboy will deal 6dmg -all of this is configurable via commands, respectively -any hostile mob or golem that's been backstabbed, if they aren't dead, will then target the Choirboy Fixes/Optimizations/Tweaks: - fixed loading screen crash that occurs when rejoining/reconnecting to a world in an instance - fixed animation inconsistencies with all mobs, especially Bednull - fixed minecarts being stuck in walls - fixed world tick update global procedure for day cycle changing (hopefully) based on coexisting mods (Wonderland.jar, for example) - fixed rails/items being left on the ground during generation while item despawning is disabled - fixed bloots and bleets floating in air above grass, they should turn to air with random ticks like grass; same fix vice versa applies to the grass; there's some additional visuals for these live corrections to better indicate the dimension itself is adjusting, with particles and some sounds; increased radius around said blocks to look for players so that they may be, "corrected," sooner, going from 24 to 64 - tweaked block breaking for Jukestone and Jukerock that allows for them to be broken/placed in the Tunnels, except the floor level - tweaked Tunnel mineshafts to spawn Cave Spiders from spawners instead of Spiders due to Spiders getting stuck - tweaked Bednull behavior slightly, mostly in animations/movement - tweaked Fonote spawnrates to be more common while players are Wanted - tweaked falling into the void so it will no longer apply Levitation and Slow Falling; instead, you are teleported back to the origin as if you entered the Melodic via kidnapping or the metronome - tweaked cultists so they should ignore all water mobs, namely tameable and animal ones NOTE: _Thank you ICantChooseNames for recreating a very core procedure for the mod that handles looking at mobs and having certain things happen; the procedure corrupted and this patch wouldn't have been possible!_
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Melodic September 2026 Patch 1.1.7

1.1.7
14 сент. 2026 г.41Minecraft: 1.20.1forge
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**Tweaks/Fixes:** - Jukestone slabs and stairs can no longer be placed in the Tunnels/Workshop - Jukestone slabs and stairs can now be broken in Adventure Mode - Jukerock slabs now drop Jukerubble instead of the Samling spawn check block
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Melodic September 2026 Patch 1.1.6

1.1.6
11 сент. 2026 г.3Minecraft: 1.20.1forge
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**Tweaks/Fixes:** - tweaked Jukestone and Jukerock blocks to allow them to be broken to prevent generation softlocks in the Melodic; these blocks still cannot be broken in the Tunnels nor the Workshop; upon breaking them, like with a lot of other blocks, will add Wanted; can now be crafted as blocks, stairs, and slabs using Jukerubble, Blocks of Jukemold, and Jukeorbs; can be smelted into jukemold; in Adventure mode, these blocks will immediately break at the cost of durability of your main-hand pickaxe if you right-click (these blocks can only then be broken if the pickaxe is in your main-hand) - tweaked Nubilum ores, making them take a shorter amount of time to break - tweaked teleportion from the Melodic into the Overworld by always spawning the player above their world spawn - fixed shader reset integer not changing upon returning from the Melodic, so now the shader should toggle off - fixed crash relating to various radius checks for the Scratch boss' abilities - added Jukevent blocks to the Creative Tab lists - added a couple of tips relating to Jukestone and Jukerock blocks
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Melodic August 2026 1.1.5 Patch

1.1.5
27 авг. 2026 г.4Minecraft: 1.20.1forge
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Okay; same changelog for 1.1.4 but fixed the damage issue, where the damaged would be labeled as %1$s and the damagee would be %2$s, with Karls by creating a new damage type, same thing I did for Yarns.
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Melodic August 2026 Patch 1.1.4

1.1.4
25 авг. 2026 г.3Minecraft: 1.20.1forge
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**Tweaks/Fixes:** - fixed Karls; okay now I actually fixed the AoE damage so now they also deal damage to enemies alongside players - fixed Slime Clump texture misalignment (thanks ICantChooseNames lol)
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Melodic August 2026 1.1.3 Patch

1.1.3
18 авг. 2026 г.1Minecraft: 1.20.1forge
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**Buffs/Nerfs:** - buffed/fixed Karls; their AoE deals one and a half hearts of damage to everyone it considers an enemy when it slams the staff down (this was intended but I forgot to fix it like a goof)
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August 2026 1.1.2 Patch

1.1.2
10 авг. 2026 г.1Minecraft: 1.20.1forge
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**Buffs/Nerfs:** - nerfed Stordermen; as long as you are not too close, wearing a Pumpkin will allow you to safely look at and engage with Stordermen to make killing them a bit easier - buffed Parvers... - they'll only shoot at their target when they are roughly 14 blocks away (tried making this configurable and MCreator wasn't having it, so beefing them up without making them sniper-tier again should suffice... I hope, lol) - their attack interval has gone from 92 ticks to 62 ticks (sometimes they would just, not shoot, so this should make this event less common) **Fixes/Optimizations/Tweaks:** - Stordermen, by default, can now rarely spawn in place of/generally spawn using the same spawn functionality as Bednull; Stordermen have a chance to spawn in caves/dark places at a max y=43; this is toggleable via a new gamerule - Bednull and Stordermen that spawn in the Overworld will now have low chances to apply Blindness or play their respective sound cues upon spawning - Claepurs can now spawn in a similar method to the Surface cultists in the Overworld, now utilizing its own gamerule; 1-5 can spawn, and this gamerule is off by default **Extra Note from the 1.1.0 Version:** - Completely forgot to mention that I added a new Blunderbass enchantment that increases damage of the pellets without changing the pellet type: Force. This cannot be applied while the other pellet-type enchantments are applied to a Blunderbass.
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August 2026 1.1.1 Patch

1.1.1
9 авг. 2026 г.1Minecraft: 1.20.1forge
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**Buffs/Nerfs:** - buffed Accordinations; changed up how it functions a bit while hanging from the ceiling so now it should be more likely to drop consistently - nerfed Accordinations; their passive AoE damage is only active while they are in motion, and the range has gone from 3.5 blocks to 2.5 blocks - nerfed Parvers... - they'll only shoot at their target when they are roughly 7 blocks away - their attack interval has gone from 37 ticks to 92 ticks - you'll hear them reload their gun about a second before they can fire again **Fixes/Optimizations/Tweaks:** - Adjacent blocks, namely beds, will not be broken when returning from the Melodic to your world spawn point - Increased the range that players need to be in for a majority of mobs to function as intended - Parver rotation while targetting should be less janky - Hero of the Village is no longer obtainable in the Melodic - Added cooldown period for getting XP while wearing enchanted Nubilum armor to match the 10-tick invulnerability period... Accordination XP spam was never real dawg, trust **Extra Note from the 1.1.0 Version:** - Completely forgot to mention that I added a new Blunderbass enchantment that increases damage of the pellets without changing the pellet type: Force. This cannot be applied while the other pellet-type enchantments are applied to a Blunderbass.
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August 2026 Update 1.1.0

1.1.0
4 авг. 2026 г.8Minecraft: 1.20.1forge
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## **Melodic August 2026 1.1.0 Update** ### **Additions:** - moar Decomposer chat responses - moar recipes/advancements - moar items/consumables - moar vanilla mob spawns in the Melodic - moar terrain gen/features for the False Overworld - moar tips for the Tips mod - three new ambience tracks (thanks to Anthony Hampton!) - four new discs (neemiring being made by Anthony Hampton) - unique loot while fishing in the False Overworld - some items can now be used as furnace fuel - "loading screen" for entering the Melodic - Disbandee Villager profession, which can only be accessed in the Melodic - Jukesand that generates when Jukedirt/Jukegrass come in contact with water - the Yarn, a thread cat that can pounce and pierce armor/steal one XP level - the Claepur, a golem that is shy, but when close enough, will apply its potion effect to the player - the Störderman, a golem that will teleport away from or rush the player who acknowledges it - the Karl, a cultist who can cast magic projectiles to disenchant your gear - the Staff, which utilizes enchantments for projectile types, and XP levels as ammunition - Disenchantment enchantment/effect, which has a chance to permanently lower the levels of random armor or gear in your main/off-hands by one level; has a cooldown period - Enchantment... enchantment/effect, which applies +1 level to the enchantments Discenchantment can effect for a brief period of time - Fumble enchantment/effect, which drops items in the main/off-hand - Slump enchantment/effect, which decays armor durability - Bad Luck enchantment, which applies Bad Luck to the target - Zombified Mold Minion enchantment/effect, which summons a zombie golem that will fight for you and protect you, and live as long as it can fight (sneak and hold-right click to summon the minion instead of firing the projectile, which will cost 1 XP level; note that spawning more will drain your XP faster!) - Mana Might enchantment that adds damage to the Staff projectiles - Experienced enchantment that grants XP per hit on a mob - Curse of Depression enchantment that lowers the damage of the Staff projectiles (kind of useful for PvP to help allies) - Bees/Frogs will behave differently when spawning in the Melodic ### **Removals:** - a few recipes - the config file - Phantom Fangs ### **Buffs/Nerfs:** - buffed Juken; they will more consistently rush towards their attack target if they are close enough or are being looked at - buffed Choirboys and Tunists; they can now also regen health from eating Rabbits - buffed Snatchers; they deal one more damage (originally 1) - buffed Bednull; by default now, it will ignore lights in the Overworld, meaning it won't be stopped by them - nerfed Blunderbass by adding cooldown on a misfire (aka letting go of right-click before the gun fires) - nerfed Juken; they deal two less damage (originally 6), have one less armor value (originally 4), and have decreased attack knockback by -1 (originally 3); additionally, each time they hit something, they stop moving - nerfed Tecklings; HP is now 6 (originally 12), have one less armor value (originally 3), they'll notice you at a range of 17 blocks (originally 25) - nerfed Jukebrine; they deal four less damage (originally 6) - nerfed Composed; they deal one less damage (originally 3) - nerfed Threads; they deal six less damage (originally 14) - nerfed Choirboys; instead of applying Slowness III for each attack, they apply Slowness I - nerfed Tunists; they deal two less damage (originally 8), and have decreased attack knockback by -1 (originally 4); they are no longer immune to projectiles, and any attack will allow them to advance towards their attack target - nerfed Snatchers; they can only potentially kidnap you to the Melodic if their attack target's health is below 3/10's of their max HP (configurable via commands) - nerfed Bednull; HP is now 60, meaning it can die to one TNT blast up close (originally 120) - nerfed Scratch; the main body deals one less damage (originally 2) - nerfed surface cultists so now they will only spawn... - in spooky biomes - at night outside of villages and raids when spawning in forests - when not under the sky and light level is 0 when spawning underground/in caves - when there are no illagers present in the area to prevent illager structures from being stormed by cultists spawning inside them, especially woodland mansions - nerfed Nubilum armlets (because their stats didn't make a whole lot of sense?) so now the durability is 288 instead of roughly 414, and toughness is now 0 instead of 1.5 - nerfed armor/tool/weapon enchantability values... - Nubilum armor (from 45 to 40) - Nubilum sword/pickaxe (from 45 to 31) - Blunderbass (from 19 to 1 for consistency for all ranged vanilla weapons; this excludes the Staff, as it will have an enchantability of 10 for being part-nubilum, and partly not being mundane) ### **Fixes/Optimizations/Tweaks:** - Decomposer chat mechanics - Wanted effect mechanics - Snatcher scoring inconsistencies - Snatcher spawning issues - Snatchers will no longer store xyz coords for where you were kidnapped, you'll simply be taken to your world spawn regardless of circumstance upon leaving the Melodic - Samling trades have been reworked/revalued for this update's features - Melodic Lobby, Tunnels, Catwalks, and Workshop generation has been modified so it is constant and no longer depends on render distance - mob melee ranges have generally gone down, namely going from 2 to 1.5 - audio file glitches/spam - gave certain mobs various sounds that were missing them - block data typos/inconsistencies - entity/block/item textures have been touched up (some thanks to ICantChooseNames) - every entity, block, and item has vanilla tag attributes; experiment! - there are now gamerules that apply across the server - commands have been polished and now fall under _/melodic_ - Creative inventory tabs have been updated accordingly - certain blocks in the Melodic now utilize random block ticks - fall damage mechanics have been reworked for the Melodic - mobs will no longer try to spawn per player - loot table changes/injections for vanilla structures - XP gained upon killing mobs has been changed - mob spawn chances (most mobs use a unique non-vanilla spawning method) - Karls now fall under the minecraft:skeletons tag instead of Parvers - Blunderbass model and item texture functionality have been updated - enchantment/potion effect registry names have been changed for easier command application - increased likelihood for sculk tree holes to appear in the Tunnels - Fonote death timer has been shortened - Bednull no longer despawns mobs in a 64 block radius - Bednull can definitively be harmed by explosions and potions - Threads can definitively be harmed by explosions, firework rockets, dragon fireballs, spectral arrows, staff projectiles, Zombified Mold Minions, Clump ramming, Fouleaves, Lumplings, and stings - Snatcher score multiplier is now x1, but can easily be changed per player via commands - rarities of enchantments have been modified - Blocks of Jukemold can be broken faster with a shovel instead of a pickaxe - Jukegrass and Jukedirt are now mineable with a shovel - Use a beautiful thread to turn Jukedirt to Jukegrass - Right-click Jukegrass with a shovel to turn it to Jukedirt - Jukebark is now mineable with an axe - Jukeshrub, Jukeweed, and Juketrimmings will react correctly when pushed - Jukeshrub, Jukeweed, and Juketrimmings are now open instead of walkable for AI pathfinding - Chiseled Bookshelves will drop regardless of Silk Touch in the Melodic - Juken orbs are no longer consumable (apparently they had 0.1 saturation) - more light in the Tunnels, and in turn, no more Wanted gain while in the Tunnels - lighting feels more varied in the False Overworld - mob targetting has been updated for... more or less in-fighting - Spider eyes now apply Night Vision in the Melodic - Poisonous Potatoes now apply Resistance II instead of Night Vision in the Melodic - Pufferfish now apply Strength II and additional saturation instead of simply applying Resistance II - Noteblocks in the Melodic have been completely reworked into blocks you can break for loot and XP - mod compatability for ETF, Enchantment Descriptions, and some biome mods