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ВЕРСИИ (288)
release
LostCities - 26.3-12.0.0-fabric
26.3-12.0.0-fabric21 окт. 2026 г.776Minecraft: 26.3fabric
Что нового
## LostCities 26.3-12.0.0-fabric
- Port to Minecraft 26.3 with Fabric
release
LostCities - 26.3-12.0.0
26.3-12.0.021 окт. 2026 г.166Minecraft: 26.3neoforge
Что нового
## LostCities 26.3-12.0.0
- Port to 26.3/NeoForge
release
LostCities - 26.2-11.0.3-fabric
26.2-11.0.3-fabric4 окт. 2026 г.3,5 тыс.Minecraft: 26.2fabric
Что нового
## LostCities 26.2-11.0.3-fabric
- Fixed the Transport preview crashing when customizing cities before creating a world
release
LostCities - 26.2-11.0.3
26.2-11.0.34 окт. 2026 г.443Minecraft: 26.2neoforge
Что нового
## LostCities 26.2-11.0.3
- Fixed the Transport preview crashing when customizing cities before creating a world
release
LostCities - 26.1.2-10.0.6
26.1.2-10.0.64 окт. 2026 г.317Minecraft: 26.1.2neoforge
Что нового
## LostCities 26.1.2-10.0.6
- Fixed the Transport preview crashing when customizing cities before creating a world
release
LostCities - 1.21.11-9.5.6
1.21.11-9.5.64 окт. 2026 г.440Minecraft: 1.21.11neoforge
Что нового
## LostCities 1.21.11-9.5.6
- Fixed the Transport preview crashing when customizing cities before creating a world
release
LostCities - 1.21-8.4.6
1.21-8.4.64 окт. 2026 г.10,5 тыс.Minecraft: 1.21.1neoforge
Что нового
## LostCities 1.21-8.4.6
- Fixed the Transport preview crashing when customizing cities before creating a world
release
LostCities - 1.20-7.5.7
1.20-7.5.74 окт. 2026 г.47,1 тыс.Minecraft: 1.20.1forge
Что нового
## LostCities 1.20-7.5.7
- Fixed the Transport preview crashing when customising cities before creating a world
beta
LostCities - 26.2-11.0.2-fabric
26.2-11.0.2-fabric1 окт. 2026 г.507Minecraft: 26.2fabric
Что нового
## LostCities 26.2-11.0.2-fabric
- Kept active chunk and highway planning work pinned during cache eviction, and bounded completed highway-planning futures to prevent duplicate work and long-session cache growth
- Forced-building spawn searches now reject impossible city chunks and city styles before full building planning, reducing new-world spawn delays
- Inter-city highway planning now schedules only hubs reached by route and reciprocal-neighbor dependencies, avoiding fixed-area prewarming and synchronous cold hub scans during route selection
- Inter-city highway planning now skips terrain samples that cannot qualify as a hub, reducing work when exploring new areas
- Terrain-height sampling no longer blocks all world-generation workers on a single lock, allowing unrelated samples to run concurrently
- Chunk planning is now tracked per chunk instead of per dimension, so large inter-city highway plans no longer stall planning everywhere else
- Inter-city highway planning now reuses the shared city-level cache instead of recalculating terrain heights for every hub
- Inter-city highway hubs and routes are now planned across several threads to speed up generation in new areas
- Fixed a potential generation deadlock when calculating explosion damage near neighboring chunks
beta
LostCities - 26.2-11.0.2
26.2-11.0.21 окт. 2026 г.83Minecraft: 26.2neoforge
Что нового
## LostCities 26.2-11.0.2
- Kept active chunk and highway planning work pinned during cache eviction, and bounded completed highway-planning futures to prevent duplicate work and long-session cache growth
- Forced-building spawn searches now reject impossible city chunks and city styles before full building planning, reducing new-world spawn delays
- Inter-city highway planning now schedules only hubs reached by route and reciprocal-neighbor dependencies, avoiding fixed-area prewarming and synchronous cold hub scans during route selection
- Inter-city highway planning now skips terrain samples that cannot qualify as a hub, reducing work when exploring new areas
- Terrain-height sampling no longer blocks all world-generation workers on a single lock, allowing unrelated samples to run concurrently
- Chunk planning is now tracked per chunk instead of per dimension, so large inter-city highway plans no longer stall planning everywhere else
- Inter-city highway planning now reuses the shared city-level cache instead of recalculating terrain heights for every hub
- Inter-city highway hubs and routes are now planned across several threads to speed up generation in new areas
- Fixed a potential generation deadlock when calculating explosion damage near neighboring chunks
beta
LostCities - 26.1.2-10.0.5
26.1.2-10.0.51 окт. 2026 г.63Minecraft: 26.1.2neoforge
Что нового
## LostCities 26.1.2-10.0.5
- Kept active chunk and highway planning work pinned during cache eviction, and bounded completed highway-planning futures to prevent duplicate work and long-session cache growth
- Forced-building spawn searches now reject impossible city chunks and city styles before full building planning, reducing new-world spawn delays
- Inter-city highway planning now schedules only hubs reached by route and reciprocal-neighbor dependencies, avoiding fixed-area prewarming and synchronous cold hub scans during route selection
- Inter-city highway planning now skips terrain samples that cannot qualify as a hub, reducing work when exploring new areas
- Terrain-height sampling no longer blocks all world-generation workers on a single lock, allowing unrelated samples to run concurrently
- Chunk planning is now tracked per chunk instead of per dimension, so large inter-city highway plans no longer stall planning everywhere else
- Inter-city highway planning now reuses the shared city-level cache instead of recalculating terrain heights for every hub
- Inter-city highway hubs and routes are now planned across several threads to speed up generation in new areas
- Fixed a potential generation deadlock when calculating explosion damage near neighboring chunks
beta
LostCities - 1.21.11-9.5.5
1.21.11-9.5.51 окт. 2026 г.88Minecraft: 1.21.11neoforge
Что нового
## LostCities 1.21.11-9.5.5
- Kept active chunk and highway planning work pinned during cache eviction, and bounded completed highway-planning futures to prevent duplicate work and long-session cache growth
- Forced-building spawn searches now reject impossible city chunks and city styles before full building planning, reducing new-world spawn delays
- Inter-city highway planning now schedules only hubs reached by route and reciprocal-neighbor dependencies, avoiding fixed-area prewarming and synchronous cold hub scans during route selection
- Inter-city highway planning now skips terrain samples that cannot qualify as a hub, reducing work when exploring new areas
- Terrain-height sampling no longer blocks all world-generation workers on a single lock, allowing unrelated samples to run concurrently
- Chunk planning is now tracked per chunk instead of per dimension, so large inter-city highway plans no longer stall planning everywhere else
- Inter-city highway planning now reuses the shared city-level cache instead of recalculating terrain heights for every hub
- Inter-city highway hubs and routes are now planned across several threads to speed up generation in new areas
- Fixed a potential generation deadlock when calculating explosion damage near neighboring chunks
beta
LostCities - 1.21-8.4.5
1.21-8.4.51 окт. 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
Что нового
## LostCities 1.21-8.4.5
- Kept active chunk and highway planning work pinned during cache eviction, and bounded completed highway-planning futures to prevent duplicate work and long-session cache growth
- Forced-building spawn searches now reject impossible city chunks and city styles before full building planning, reducing new-world spawn delays
- Inter-city highway planning now schedules only hubs reached by route and reciprocal-neighbor dependencies, avoiding fixed-area prewarming and synchronous cold hub scans during route selection
- Inter-city highway planning now skips terrain samples that cannot qualify as a hub, reducing work when exploring new areas
- Terrain-height sampling no longer blocks all world-generation workers on a single lock, allowing unrelated samples to run concurrently
- Chunk planning is now tracked per chunk instead of per dimension, so large inter-city highway plans no longer stall planning everywhere else
- Inter-city highway planning now reuses the shared city-level cache instead of recalculating terrain heights for every hub
- Inter-city highway hubs and routes are now planned across several threads to speed up generation in new areas
- Fixed a potential generation deadlock when calculating explosion damage near neighboring chunks
release
LostCities - 1.20-7.5.6
1.20-7.5.61 окт. 2026 г.15,7 тыс.Minecraft: 1.20.1forge
Что нового
## LostCities 1.20-7.5.6
- Kept active chunk and highway planning work pinned during cache eviction, and bounded completed highway-planning futures to prevent duplicate work and long-session cache growth
- Forced-building spawn searches now reject impossible city chunks and city styles before full building planning, reducing new-world spawn delays. Experimentally, this cuts down on about 40% of the overall time and 99% of the queried chunks. The main bottleneck is still highway planning for the remaining chunks.
- Inter-city highway planning now schedules only hubs reached by route and reciprocal-neighbour dependencies across workers, avoiding fixed-area prewarming and synchronous cold hub scans during route selection
- Inter-city highway planning now skips terrain samples that cannot qualify as a hub, reducing work when exploring new areas. Experimentally, this cuts down on about 80% of the world height queries when generating highway hubs.
- Terrain height sampling no longer blocks all world-generation workers on a single lock, so chunks in different areas generate in parallel instead of queueing behind each other
- Chunk planning is now tracked per chunk instead of per dimension, so a chunk that has to plan a large inter-city highway network no longer stalls generation everywhere else in the world
- Inter-city highway planning now reuses the shared city-level cache instead of recalculating terrain heights for every hub it samples
- Inter-city highway hubs and routes are now planned across several threads instead of one, so the first chunk to reach a new part of the network is generated much faster
release
LostCities - 1.20-7.5.5
1.20-7.5.512 сент. 2026 г.25,5 тыс.Minecraft: 1.20.1forge
Что нового
## LostCities 1.20-7.5.5
- Exposed the current chunk's city style through the API, including outside cities, so integrations can match styles away from city centers
- Fixed overlapping terrain-height samples near coordinate axes that could break multibuilding generation, and made size-2 sampling deterministic; floor-selection errors now identify the failing building and floor
- Made steep terrain-to-city transitions less regular and removed floating vines left by terrain correction or invalid supports
- Added world- and city-style bridge support settings and world-style highway support settings, including reusable vertical support parts while preserving legacy part metadata
- Fixed numeric profile fields replacing temporary input while typing multi-digit values
- Added separate north-south and east-west railway spacing profile options, with safe surface-station slopes and highway avoidance
- Removed code that tried to clean up blocks above smaller explosions as that could lead to weird chunk-sized gaps. Especially in highways
- Avoided villages and structures now keep a terrain-transition ring when flattening is disabled, preventing sharp chunk-edge cliffs next to cities
beta
LostCities - 26.2-11.0.1-fabric
26.2-11.0.1-fabric12 сент. 2026 г.2,4 тыс.Minecraft: 26.2fabric
Что нового
## LostCities 26.2-11.0.1-fabric
- Exposed the current chunk's city style through the API, including outside cities
- Fixed overlapping terrain-height samples near coordinate axes and made size-2 sampling deterministic; floor-selection errors now identify the building and floor
- Made steep terrain-to-city transitions less regular and removed floating vines left by terrain correction or invalid supports
- Added world- and city-style bridge supports and world-style highway supports, including reusable vertical support parts and legacy metadata compatibility
- Fixed numeric profile fields replacing temporary input while typing multi-digit values
- Added separate north-south and east-west railway spacing options, with safe surface-station slopes and highway avoidance
- Removed explosion cleanup that could leave chunk-sized gaps, especially in highways
- Avoided villages and structures now keep a terrain-transition ring when flattening is disabled
beta
LostCities - 26.2-11.0.1
26.2-11.0.112 сент. 2026 г.444Minecraft: 26.2neoforge
Что нового
## LostCities 26.2-11.0.1
- Exposed the current chunk's city style through the API, including outside cities
- Fixed overlapping terrain-height samples near coordinate axes and made size-2 sampling deterministic; floor-selection errors now identify the building and floor
- Made steep terrain-to-city transitions less regular and removed floating vines left by terrain correction or invalid supports
- Added world- and city-style bridge supports and world-style highway supports, including reusable vertical support parts and legacy metadata compatibility
- Fixed numeric profile fields replacing temporary input while typing multi-digit values
- Added separate north-south and east-west railway spacing options, with safe surface-station slopes and highway avoidance
- Removed explosion cleanup that could leave chunk-sized gaps, especially in highways
- Avoided villages and structures now keep a terrain-transition ring when flattening is disabled
beta
LostCities - 26.1.2-10.0.4
26.1.2-10.0.412 сент. 2026 г.229Minecraft: 26.1.2neoforge
Что нового
## LostCities 26.1.2-10.0.4
- Fixed block tags using the obsolete directory on Minecraft 26.1.2, preventing stairs and doors from rotating with generated parts
- Exposed the current chunk's city style through the API, including outside cities
- Fixed overlapping terrain-height samples near coordinate axes and made size-2 sampling deterministic; floor-selection errors now identify the building and floor
- Made steep terrain-to-city transitions less regular and removed floating vines left by terrain correction or invalid supports
- Added world- and city-style bridge supports and world-style highway supports, including reusable vertical support parts and legacy metadata compatibility
- Fixed numeric profile fields replacing temporary input while typing multi-digit values
- Added separate north-south and east-west railway spacing options, with safe surface-station slopes and highway avoidance
- Removed explosion cleanup that could leave chunk-sized gaps, especially in highways
- Avoided villages and structures now keep a terrain-transition ring when flattening is disabled
beta
LostCities - 1.21.11-9.5.4
1.21.11-9.5.412 сент. 2026 г.414Minecraft: 1.21.11neoforge
Что нового
## LostCities 1.21.11-9.5.4
- Fixed block tags using the obsolete directory on Minecraft 1.21, preventing stairs and doors from rotating with generated parts
- Exposed the current chunk's city style through the API, including outside cities
- Fixed overlapping terrain-height samples near coordinate axes and made size-2 sampling deterministic; floor-selection errors now identify the building and floor
- Made steep terrain-to-city transitions less regular and removed floating vines left by terrain correction or invalid supports
- Added world- and city-style bridge supports and world-style highway supports, including reusable vertical support parts and legacy metadata compatibility
- Fixed numeric profile fields replacing temporary input while typing multi-digit values
- Added separate north-south and east-west railway spacing options, with safe surface-station slopes and highway avoidance
- Removed explosion cleanup that could leave chunk-sized gaps, especially in highways
- Avoided villages and structures now keep a terrain-transition ring when flattening is disabled
beta
LostCities - 1.21-8.4.4
1.21-8.4.412 сент. 2026 г.6,8 тыс.Minecraft: 1.21.1neoforge
Что нового
## LostCities 1.21-8.4.4
- Fixed block tags using the obsolete directory on Minecraft 1.21, preventing stairs and doors from rotating with generated parts
- Exposed the current chunk's city style through the API, including outside cities
- Fixed overlapping terrain-height samples near coordinate axes and made size-2 sampling deterministic; floor-selection errors now identify the building and floor
- Made steep terrain-to-city transitions less regular and removed floating vines left by terrain correction or invalid supports
- Added world- and city-style bridge supports and world-style highway supports, including reusable vertical support parts and legacy metadata compatibility
- Fixed numeric profile fields replacing temporary input while typing multi-digit values
- Added separate north-south and east-west railway spacing options, with safe surface-station slopes and highway avoidance
- Removed explosion cleanup that could leave chunk-sized gaps, especially in highways
- Avoided villages and structures now keep a terrain-transition ring when flattening is disabled
release
LostCities - 1.20-7.5.4
1.20-7.5.412 сент. 2026 г.339Minecraft: 1.20.1forge
Что нового
## LostCities 1.20-7.5.4
- Exposed the current chunk's city style through the API, including outside cities, so integrations can match styles away from city centers
- Fixed overlapping terrain-height samples near coordinate axes that could break multibuilding generation, and made size-2 sampling deterministic; floor-selection errors now identify the failing building and floor
- Made steep terrain-to-city transitions less regular and removed floating vines left by terrain correction or invalid supports
- Added world- and city-style bridge support settings and world-style highway support settings, including reusable vertical support parts while preserving legacy part metadata
- Fixed numeric profile fields replacing temporary input while typing multi-digit values
- Added separate north-south and east-west railway spacing profile options, with safe surface-station slopes and highway avoidance
- Removed code that tried to clean up blocks above smaller explosions as that could lead to weird chunk-sized gaps. Especially in highways
- Avoided villages and structures now keep a terrain-transition ring when flattening is disabled, preventing sharp chunk-edge cliffs next to cities
beta
LostCities - 26.2-11.0.0-fabric
26.2-11.0.0-fabric3 сент. 2026 г.1,4 тыс.Minecraft: 26.2fabric
Что нового
## LostCities 26.2-11.0.0-fabric
- Ported the complete Lost Cities feature set to Fabric for Minecraft 26.2
- Added Fabric API hooks for Lost Cities generation events and retained Forge Config API Port configuration compatibility
- Fixed Fabric builds launched from Java 17 by making Gradle select or provision the required Java 25 daemon
- Restored the `publishMod` release task with Fabric loader and dependency metadata
beta
LostCities - 26.2-11.0.0
26.2-11.0.03 сент. 2026 г.347Minecraft: 26.2neoforge
Что нового
## LostCities 26.2-11.0.0
- Ported Lost Cities to Minecraft 26.2 on NeoForge
beta
LostCities - 26.1.2-10.0.4
26.1.2-10.0.43 сент. 2026 г.154Minecraft: 26.1.2neoforge
Что нового
## LostCities 26.1.2-10.0.4
- Fixed buttons on the Lost Cities world-customization screen rendering without backgrounds on Minecraft 26.1.2
- Added a new railwayLevelOffset profile option to allow railways to be raised or lowered in 6-block increments, with stations and building cellars respecting the configured level
- Add a new page to the world customization screen for editing every profile setting, with range and allowed-value validation
beta
LostCities - 1.21.11-9.5.4
1.21.11-9.5.43 сент. 2026 г.145Minecraft: 1.21.11neoforge
Что нового
## LostCities 1.21.11-9.5.4
- Fixed buttons on the Lost Cities world-customization screen rendering without backgrounds on Minecraft 1.21.11
- Added a new railwayLevelOffset profile option to allow railways to be raised or lowered in 6-block increments, with stations and building cellars respecting the configured level
- Add a new page to the world customization screen for editing every profile setting, with range and allowed-value validation
beta
LostCities - 1.21-8.4.4
1.21-8.4.43 сент. 2026 г.2,2 тыс.Minecraft: 1.21.1neoforge
Что нового
## LostCities 1.21-8.4.4
- Added a new railwayLevelOffset profile option to allow railways to be raised or lowered in 6-block increments, with stations and building cellars respecting the configured level
- Add a new page to the world customization screen for editing every profile setting, with range and allowed-value validation
release
LostCities - 1.20-7.5.4
1.20-7.5.43 сент. 2026 г.24,9 тыс.Minecraft: 1.20.1forge
Что нового
## LostCities 1.20-7.5.4
- Added a new railwayLevelOffset profile option to allow railways to be raised or lowered in 6-block increments, with stations and building cellars respecting the configured level
- Add a new page to the world customization screen for editing every profile setting, with range and allowed-value validation
beta
LostCities - 26.1.2-10.0.2
26.1.2-10.0.231 авг. 2026 г.185Minecraft: 26.1.2neoforge
Что нового
## LostCities 26.1.2-10.0.2
- Fixed fountains appearing on planned streets and street borders blocking connections to adjacent stairs
beta
LostCities - 1.21.11-9.5.2
1.21.11-9.5.231 авг. 2026 г.74Minecraft: 1.21.11neoforge
Что нового
## LostCities 1.21.11-9.5.2
- Fixed fountains appearing on planned streets and street borders blocking connections to adjacent stairs
beta
LostCities - 1.21-8.4.2
1.21-8.4.231 авг. 2026 г.754Minecraft: 1.21.1neoforge
Что нового
## LostCities 1.21-8.4.2
- Fixed fountains appearing on planned streets and street borders blocking connections to adjacent stairs
release
LostCities - 1.20-7.5.3
1.20-7.5.331 авг. 2026 г.3,4 тыс.Minecraft: 1.20.1forge
Что нового
## LostCities 1.20-7.5.3
- Fixed fountains appearing on planned streets and street borders blocking connections to adjacent stairs
release
LostCities - 1.20-7.5.2
1.20-7.5.214 авг. 2026 г.33,4 тыс.Minecraft: 1.20.1forge
Что нового
## LostCities 1.20-7.5.2
- Testfill didn't require op to use
release
LostCities - 1.20-7.5.1
1.20-7.5.18 авг. 2026 г.11,1 тыс.Minecraft: 1.20.1forge
Что нового
## LostCities 1.20-7.5.1
- Fixed a crash when switching to a space or spheres profile in the world customization screen before creating the world
beta
LostCities - 1.21-8.4.1
1.21-8.4.18 авг. 2026 г.6,1 тыс.Minecraft: 1.21.1neoforge
Что нового
## LostCities 1.21-8.4.1
- Fixed a crash when switching to a space or spheres profile in the world customization screen before creating the world
beta
LostCities - 1.21.11-9.5.1
1.21.11-9.5.18 авг. 2026 г.579Minecraft: 1.21.11neoforge
Что нового
## LostCities 1.21.11-9.5.1
- Fixed a crash when switching to a space or spheres profile in the world customization screen before creating the world
beta
LostCities - 26.1.2-10.0.1
26.1.2-10.0.18 авг. 2026 г.669Minecraft: 26.1.2neoforge
Что нового
## LostCities 26.1.2-10.0.1
- Fixed a crash when switching to a space or spheres profile in the world customization screen before creating the world
beta
LostCities - 26.1.2-10.0.0
26.1.2-10.0.05 авг. 2026 г.191Minecraft: 26.1.2neoforge
Что нового
## LostCities 26.1.2-10.0.0
- Ported Lost Cities to Minecraft 26.1.2 on NeoForge and Java 25
- Fixed clean command-line builds sometimes receiving an incomplete Minecraft compilation classpath from NeoGradle's shared execution cache
- Hierarchical streets:
#### - Added versioned hierarchical street generation with primary, secondary, and tertiary roads, wider primary roads, slopes, connectors, and deterministic large bridges. Existing worlds keep legacy street generation
#### - Added an optional city-style `tertiaryparts` street asset family, defaulting to the secondary-road `parts` family
#### - Added a separate `openLotParkChance` profile option, defaulting to 0.8, so hierarchical open lots use varied park parts more often without changing legacy park frequency
- Inter-city highways:
#### - Added a versioned inter-city highway network which creates deterministic routes between likely city regions, with endpoint-based or fixed highway levels. Existing worlds keep legacy highway generation
#### - Added dedicated highway bend and T-junction parts
#### - Added highway-side gas stations and two-chunk restaurants with parking lots, automatic highway-facing rotation, matching deck heights, and configurable foundation supports
#### - Fixed rotated restaurant doors, opened highway railing for restaurant and gas-station access, and added two-high restaurant perimeter railings
- Buildings and structure avoidance:
#### - Structure avoidance now treats each multibuilding as a single footprint, so it is either generated completely or avoided completely
#### - Fixed scattered multibuildings sometimes generating only partially. Their complete placement and validity are now decided once for the entire scattered area
#### - Fixed bugs in blacklisted-structure checks that could miss structures or fail on structure references without registry keys
#### - Fixed a chunk-generation crash when structure avoidance checks coordinates outside the available world-generation region
- Performance and stability:
#### - Improved performance when searching for forced building spawn locations
#### - Reworked world generation for safe multithreading. Non-overlapping chunks and different dimensions can generate concurrently while nearby chunks and lifecycle cleanup remain protected
#### - Fixed invalid block-entity warnings when damage or later generation replaces a spawner or container
- Assets, tools, and documentation:
#### - City styles can now override hierarchical open-lot park frequency with `profile_overrides.openLotParkChance`, independently from legacy park chance
#### - Added `forcedair` part metadata for hard-air cells
#### - The `/lostcities debug` command now reports the containing multibuilding name
#### - Added practical profile customization examples and developer documentation for custom assets, city generation, and world-generation thread safety
beta
LostCities - 1.21.11-9.5.0
1.21.11-9.5.05 авг. 2026 г.120Minecraft: 1.21.11neoforge
Что нового
## LostCities 1.21.11-9.5.0
- Hierarchical streets:
#### - Added versioned hierarchical street generation with primary, secondary, and tertiary roads, wider primary roads, slopes, connectors, and deterministic large bridges. Existing worlds keep legacy street generation
#### - Added an optional city-style `tertiaryparts` street asset family, defaulting to the secondary-road `parts` family
#### - Added a separate `openLotParkChance` profile option, defaulting to 0.8, so hierarchical open lots use varied park parts more often without changing legacy park frequency
- Inter-city highways:
#### - Added a versioned inter-city highway network which creates deterministic routes between likely city regions, with endpoint-based or fixed highway levels. Existing worlds keep legacy highway generation
#### - Added dedicated highway bend and T-junction parts
#### - Added highway-side gas stations and two-chunk restaurants with parking lots, automatic highway-facing rotation, matching deck heights, and configurable foundation supports
#### - Fixed rotated restaurant doors, opened highway railing for restaurant and gas-station access, and added two-high restaurant perimeter railings
- Buildings and structure avoidance:
#### - Structure avoidance now treats each multibuilding as a single footprint, so it is either generated completely or avoided completely
#### - Fixed scattered multibuildings sometimes generating only partially. Their complete placement and validity are now decided once for the entire scattered area
#### - Fixed bugs in blacklisted-structure checks that could miss structures or fail on structure references without registry keys
#### - Fixed a chunk-generation crash when structure avoidance checks coordinates outside the available world-generation region
- Performance and stability:
#### - Improved performance when searching for forced building spawn locations
#### - Reworked world generation for safe multithreading. Non-overlapping chunks and different dimensions can generate concurrently while nearby chunks and lifecycle cleanup remain protected
#### - Fixed invalid block-entity warnings when damage or later generation replaces a spawner or container
- Assets, tools, and documentation:
#### - City styles can now override hierarchical open-lot park frequency with `profile_overrides.openLotParkChance`, independently from legacy park chance
#### - Added `forcedair` part metadata for hard-air cells
#### - The `/lostcities debug` command now reports the containing multibuilding name
#### - Added practical profile customization examples and developer documentation for custom assets, city generation, and world-generation thread safety
beta
LostCities - 1.21-8.4.0
1.21-8.4.05 авг. 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
Что нового
## LostCities 1.21-8.4.0
- Hierarchical streets:
#### - Added versioned hierarchical street generation with primary, secondary, and tertiary roads, wider primary roads, slopes, connectors, and deterministic large bridges. Existing worlds keep legacy street generation
#### - Added an optional city-style `tertiaryparts` street asset family, defaulting to the secondary-road `parts` family
#### - Added a separate `openLotParkChance` profile option, defaulting to 0.8, so hierarchical open lots use varied park parts more often without changing legacy park frequency
- Inter-city highways:
#### - Added a versioned inter-city highway network which creates deterministic routes between likely city regions, with endpoint-based or fixed highway levels. Existing worlds keep legacy highway generation
#### - Added dedicated highway bend and T-junction parts
#### - Added highway-side gas stations and two-chunk restaurants with parking lots, automatic highway-facing rotation, matching deck heights, and configurable foundation supports
#### - Fixed rotated restaurant doors, opened highway railing for restaurant and gas-station access, and added two-high restaurant perimeter railings
- Buildings and structure avoidance:
#### - Structure avoidance now treats each multibuilding as a single footprint, so it is either generated completely or avoided completely
#### - Fixed chunk-generation crashes while checking villages and avoided structures outside the active 1.21 structure-reference area
#### - Fixed scattered multibuildings sometimes generating only partially. Their complete placement and validity are now decided once for the entire scattered area
#### - Fixed bugs in blacklisted-structure checks that could miss structures or fail on structure references without registry keys
- Performance and stability:
#### - Improved performance when searching for forced building spawn locations
#### - Reworked world generation for safe multithreading. Non-overlapping chunks and different dimensions can generate concurrently while nearby chunks and lifecycle cleanup remain protected
- Assets, tools, and documentation:
#### - City styles can now override hierarchical open-lot park frequency with `profile_overrides.openLotParkChance`, independently from legacy park chance
#### - Added `forcedair` part metadata for hard-air cells
#### - The `/lostcities debug` command now reports the containing multibuilding name
#### - Added practical profile customization examples and developer documentation for custom assets, city generation, and world-generation thread safety
release
LostCities - 1.20-7.5.0
1.20-7.5.05 авг. 2026 г.6,6 тыс.Minecraft: 1.20.1forge
Что нового
## LostCities 1.20-7.5.0
- Hierarchical streets:
#### - Added versioned hierarchical street generation with primary, secondary, and tertiary roads, wider primary roads, slopes, connectors, and deterministic large bridges. Existing worlds keep legacy street generation
#### - Added an optional city-style `tertiaryparts` street asset family, defaulting to the secondary-road `parts` family
#### - Added a separate `openLotParkChance` profile option, defaulting to 0.8, so hierarchical open lots use varied park parts more often without changing legacy park frequency
- Inter-city highways:
#### - Added a versioned inter-city highway network which creates deterministic routes between likely city regions, with endpoint-based or fixed highway levels. Existing worlds keep legacy highway generation
#### - Added dedicated highway bend and T-junction parts
#### - Added highway-side gas stations and two-chunk restaurants with parking lots, automatic highway-facing rotation, matching deck heights, and configurable foundation supports
#### - Fixed rotated restaurant doors, opened highway railing for restaurant and gas-station access, and added two-high restaurant perimeter railings
- Buildings and structure avoidance:
#### - Structure avoidance now treats each multibuilding as a single footprint, so it is either generated completely or avoided completely
#### - Fixed scattered multibuildings sometimes generating only partially. Their complete placement and validity are now decided once for the entire scattered area
#### - Fixed bugs in blacklisted-structure checks that could miss structures or fail on structure references without registry keys
- Performance and stability:
#### - Improved performance when searching for forced building spawn locations
#### - Reworked world generation for safe multithreading. Non-overlapping chunks and different dimensions can generate concurrently while nearby chunks and lifecycle cleanup remain protected
- Assets, tools, and documentation:
#### - City styles can now override hierarchical open-lot park frequency with `profile_overrides.openLotParkChance`, independently from legacy park chance
#### - Added `forcedair` part metadata for hard-air cells
#### - The `/lostcities debug` command now reports the containing multibuilding name
#### - Added practical profile customization examples and developer documentation for custom assets, city generation, and world-generation thread safety
beta
LostCities - 1.21.11-9.4.2
1.21.11-9.4.223 мая 2026 г.3,6 тыс.Minecraft: 1.21.11neoforge
Что нового
## LostCities 1.21.11-9.4.2
- TqLxQuanZ fixed an issue where multibuilding do not spawn when railway is below.
beta
LostCities - 1.21-8.3.10
1.21-8.3.1023 мая 2026 г.27,9 тыс.Minecraft: 1.21.1neoforge
Что нового
## LostCities 1.21-8.3.10
- TqLxQuanZ fixed an issue where multibuilding do not spawn when railway is below.
release
LostCities - 1.20-7.4.13
1.20-7.4.1323 мая 2026 г.132,9 тыс.Minecraft: 1.20.1forge
Что нового
## LostCities 1.20-7.4.13
- TqLxQuanZ fixed an issue where multibuilding do not spawn when railway is below.
beta
LostCities - 1.21.11-9.4.1
1.21.11-9.4.19 мая 2026 г.844Minecraft: 1.21.11neoforge
Что нового
<h2>LostCities 1.21.11-9.4.1</h2><br/> - TqLxQuanZ added a memory optimization on crowded city generation from 120MB to 15MB.<br/> - Fixed a crash in the Lost Cities configuration screen<br/>
beta
LostCities - 1.21-8.3.9
1.21-8.3.99 мая 2026 г.3,3 тыс.Minecraft: 1.21.1neoforge
Что нового
<h2>LostCities 1.21-8.3.9</h2><br/> - TqLxQuanZ added a memory optimization on crowded city generation from 120MB to 15MB.<br/> - Fixed a crash in the Lost Cities configuration screen<br/>
release
LostCities - 1.20-7.4.12
1.20-7.4.129 мая 2026 г.25,2 тыс.Minecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.4.12</h2><br/> - TqLxQuanZ added a memory optimization on crowded city generation from 120MB to 15MB.<br/> - Fixed a crash in the Lost Cities configuration screen<br/>
beta
LostCities - 1.21.11-9.4.0
1.21.11-9.4.022 мар. 2026 г.2,1 тыс.Minecraft: 1.21.11neoforge
Что нового
<h2>LostCities 1.21.11-9.4.0</h2><br/> - Port to 1.21.11<br/>
beta
LostCities - 1.21-8.3.8
1.21-8.3.89 янв. 2026 г.17,8 тыс.Minecraft: 1.21.1neoforge
Что нового
<h2>LostCities 1.21-8.3.8</h2><br/> - Implement a better caching system which keeps track of how long ago something was last accessed. This should improve performance<br/> - Extended the world settings with four new options: vinewest, vineeast, vinesouth, and vinenorth. With these you can change the vines that are used for the buildings<br/> - Fixed a potential infinite loop with bridges in combination with the new caching system<br/> - TqLxQuanZ fixed single player forceSpawnParts having race condition not working properly on setting world spawn during single player.<br/> - TqLxQuanZ fixed an issue where player reconnecting to server might get teleports to the world spawn, despite having a bed setup.<br/> - TqLxQuanZ fixed single player forceSpawnParts having race condition not working properly on setting world spawn during single player.<br/> - Fixed a problem with the lostcities-server 'selectedProfile' config option being ignored<br/>
release
LostCities - 1.20-7.4.11
1.20-7.4.118 янв. 2026 г.178,8 тыс.Minecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.4.11</h2><br/> - Implement a better caching system which keeps track of how long ago something was last accessed. This should improve performance<br/> - Extended the world settings with four new options: vinewest, vineeast, vinesouth, and vinenorth. With these you can change the vines that are used for the buildings<br/> - Fixed a potential infinite loop with bridges in combination with the new caching system<br/>
release
LostCities - 1.20-7.4.10
1.20-7.4.103 янв. 2026 г.4 тыс.Minecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.4.10</h2><br/> - TqLxQuanZ fixed single player forceSpawnParts having race condition not working properly on setting world spawn during single player.<br/>
release
LostCities - 1.20-7.4.9
1.20-7.4.92 янв. 2026 г.1,7 тыс.Minecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.4.9</h2><br/> - TqLxQuanZ fixed an issue where player reconnecting to server might get teleports to the world spawn, despite having a bed setup.<br/>
release
LostCities - 1.20-7.4.8
1.20-7.4.828 дек. 2025 г.4,7 тыс.Minecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.4.8</h2><br/> - TqLxQuanZ fixed spawn point searching function does not set world spawn itself, but only player spawn point.<br/>
beta
LostCities - 1.21-8.3.7
1.21-8.3.722 дек. 2025 г.1,9 тыс.Minecraft: 1.21.1neoforge
Что нового
<h2>LostCities 1.21-8.3.7</h2><br/> - New feature to clean up the cache for unloaded chunks every now and then. This prevents memory leaks<br/>
release
LostCities - 1.20-7.4.7
1.20-7.4.721 дек. 2025 г.5,2 тыс.Minecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.4.7</h2><br/> - New feature to clean up the cache for unloaded chunks every now and then. This prevents memory leaks<br/>
beta
LostCities - 1.21-8.3.6
1.21-8.3.630 нояб. 2025 г.1,6 тыс.Minecraft: 1.21.1neoforge
Что нового
<h2>LostCities 1.21-8.3.6</h2><br/> - New 'grid32' profile option to force spheres to be placed on a 32x32 chunk grid instead of the normal 16x16 grid<br/> - In the default 16x16 grid Lost Cities will now try to avoid overlapping spheres<br/> - Fixed the heightmap test and also optimized it somewhat<br/>
release
LostCities - 1.20-7.4.6
1.20-7.4.630 нояб. 2025 г.4,5 млнMinecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.4.6</h2><br/> - New 'grid32' profile option to force spheres to be placed on a 32x32 chunk grid instead of the normal 16x16 grid<br/> - In the default 16x16 grid Lost Cities will now try to avoid overlapping spheres<br/> - Fixed the heightmap test and also optimized it somewhat<br/>
beta
LostCities - 1.21-8.3.5
1.21-8.3.520 сент. 2025 г.6,4 тыс.Minecraft: 1.21.1neoforge
Что нового
<h2>LostCities 1.21-8.3.5</h2><br/> - Avoid crashes accessing the generate_nether flag from the profile. Could mostly occur on servers<br/> - New citySpawnDistance1, citySpawnDistance2, citySpawnMultiplier1 and citySpawnMultiplier2 profile options to control city spawning based on distance from world spawn<br/> - Fixed part2 generation issues<br/> - Fixed rain not properly going into destroyed buildings<br/> - New feature where it is possible to define how far away certain features can be used from within the city style. For example, you can specify that a building can<br/><h4> only spawn after 2000 blocks and up to 6000 blocks ('minSpawnDistance' and 'maxSpawnDistance'). There is also a 'feather' setting to make the transition smoother</h4><br/>
release
LostCities - 1.20-7.4.5
1.20-7.4.520 сент. 2025 г.50,2 тыс.Minecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.4.5</h2><br/> - Avoid crashes accessing the generate_nether flag from the profile. Could mostly occur on servers<br/> - New citySpawnDistance1, citySpawnDistance2, citySpawnMultiplier1 and citySpawnMultiplier2 profile options to control city spawning based on distance from world spawn<br/> - Fixed part2 generation issues<br/> - Fixed rain not properly going into destroyed buildings<br/> - New feature where it is possible to define how far away certain features can be used from within the city style. For example, you can specify that a building can<br/><h4> only spawn after 2000 blocks and up to 6000 blocks ('minSpawnDistance' and 'maxSpawnDistance'). There is also a 'feather' setting to make the transition smoother</h4><br/>
release
LostCities - 1.20-7.4.4
1.20-7.4.412 сент. 2025 г.4,6 тыс.Minecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.4.4</h2><br/> - TqLxQuanZ added new feature useAvgHeightmap to blend city level heights more flattening<br/> - TqlxQuanZ added parts2 can use inpart to match specific parts with the generation<br/>
beta
LostCities - 1.21-8.3.3
1.21-8.3.316 авг. 2025 г.2,2 тыс.Minecraft: 1.21.1neoforge
Что нового
<h2>LostCities 1.21-8.3.3</h2><br/> - Fixed chunk generation errors in the Lost City dimension<br/> - Fixed a problem with predefined cities and spheres loading at the wrong time<br/>
release
LostCities - 1.20-7.4.3
1.20-7.4.316 авг. 2025 г.30,2 тыс.Minecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.4.3</h2><br/> - Fixed chunk generation errors in the Lost City dimension<br/> - Fixed a problem with predefined cities and spheres loading at the wrong time<br/>
beta
LostCities - 1.21-8.3.2
1.21-8.3.215 авг. 2025 г.154Minecraft: 1.21.1neoforge
Что нового
<h2>LostCities 1.21-8.3.2</h2><br/> - Fixed a problem with citystyles and multibuildings<br/> - New 'forceSpawnBuildings' and 'forceSpawnParts' profile options to force the player to spawn in a building or part. A combination of both is possible<br/> - TqLxQuanZ fixed biome checking so it checks on surface instead of hardcoded Y<br/>
release
LostCities - 1.20-7.4.2
1.20-7.4.212 авг. 2025 г.4,4 тыс.Minecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.4.2</h2><br/> - Fixed a problem with citystyles and multibuildings<br/> - New 'forceSpawnBuildings' and 'forceSpawnParts' profile options to force the player to spawn in a building or part. A combination of both is possible<br/> - TqLxQuanZ fixed biome checking so it checks on surface instead of hardcoded Y<br/>
beta
LostCities - 1.21-8.3.1
1.21-8.3.128 июл. 2025 г.1,9 тыс.Minecraft: 1.21.1neoforge
Что нового
<h2>LostCities 1.21-8.3.1</h2><br/> - TqLxQuanZ added a config for enabling surface railway station.<br/> - TqLxQuanZ increased the flattening min/max height for tackling modded terrain generation.<br/>
release
LostCities - 1.20-7.4.1
1.20-7.4.128 июл. 2025 г.13,1 тыс.Minecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.4.1</h2><br/> - TqLxQuanZ added a config for enabling surface railway station.<br/> - TqLxQuanZ increased the flattening min/max height for tackling modded terrain generation.<br/>
beta
LostCities - 1.21-8.3.0
1.21-8.3.021 июн. 2025 г.2,9 тыс.Minecraft: 1.21.1neoforge
Что нового
<h2>LostCities 1.21-8.3.0</h2><br/> - Fixed lost city loot folder<br/> - New 'railpartheight6' setting for worldstyle that indicates how high railway parts can be (in multiples of 6)<br/> - New 'optimizedHeightmap' config option to use a more optimized way to calculate the heightmap. This is disabled by default<br/> - New 'heightSampleSize' config option to control the size of the heightmap sample. This is used to calculate the heightmap for cities. By default this is 1 which means every chunk<br/> - TqLxQuanZ added four new city levels<br/> - Changed how park generation works, now there's a config to determine if park should spawn when the neighbouring street must more than a certain amount.<br/> - Added optional building floors override Profile/Citystyle floor settings. (Use "overrideFloors": true in building definition)<br/> - Added ParkChance/FountainChance/AvoidFoliage/ParkBorder/ParkElevation/CorridorChance/ParkStreetThreshold support for CityStyle override. Meaning each city style can have different chance now and settings on those now!<br/> - Fixed ParkChance not working at all, it scales with total neighbour street condition + current chunk's park chance.<br/> - Cleaned up unused/outdated profile settings.<br/> - TqLxQuanZ added an option to use multibuilding top left corner level instead of average level for multibuildings<br/> - Improved the flattening algorithm<br/>
release
LostCities - 1.20-7.4.0
1.20-7.4.021 июн. 2025 г.1,6 млнMinecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.4.0</h2><br/> - New 'railpartheight6' setting for worldstyle that indicates how high railway parts can be (in multiples of 6)<br/> - New 'optimizedHeightmap' config option to use a more optimized way to calculate the heightmap. This is disabled by default<br/> - New 'heightSampleSize' config option to control the size of the heightmap sample. This is used to calculate the heightmap for cities. By default this is 1 which means every chunk<br/> - TqLxQuanZ changed how park generation works, now there's a config to determine if park should spawn when the neighbouring street must more than a certain amount.<br/> - TqLxQuanZ added optional building floors override Profile/Citystyle floor settings. (Use "overrideFloors": true in building definition)<br/> - TqLxQuanZ added ParkChance/FountainChance/AvoidFoliage/ParkBorder/ParkElevation/CorridorChance/ParkStreetThreshold support for CityStyle override. Meaning each city style can have different chance now and settings on those now!<br/> - TqLxQuanZ fixed ParkChance not working at all, it scales with total neighbour street condition + current chunk's park chance.<br/> - TqLxQuanZ cleaned up unused/outdated profile settings.<br/> - TqLxQuanZ added four new city levels<br/> - TqLxQuanZ added an option to use multibuilding top left corner level instead of average level for multibuildings<br/> - Improved the flattening algorithm<br/>
beta
LostCities - 1.21-8.2.6
1.21-8.2.69 февр. 2025 г.9 тыс.Minecraft: 1.21.1neoforge
Что нового
<h2>LostCities 1.21-8.2.6</h2><br/> - New 'avoidVillages' config to avoid generating Lost Cities in chunks that have villages. Default set to true<br/> - New 'biosphere_caves' landscape type and profile to combine a cavern type world with spheres (for usage with Lost Worlds)<br/> - Fixed city level calculations for the new 'cavespheres' landscape type<br/> - Fixed a problem where some type of station could override multibuilding chunks<br/> - Chances of scattered buildings were reversed. A chance of 0 would make it generate all the time. Warning! This will change how rare scattered buildings are! You might want to adjust your world style for this<br/> - Added new 'scatteredChanceMultiplier' profile option to control the chance of scattered buildings. This value is multiplied with the normal chance<br/> - The new 'scatteredChanceMultiplier' profile option can now also be set from the in-game Lost City configuration screen<br/> - Scattered building placement checking is now more accurate. Mostly with regards to the 'maxheightdiff' option which now actually works for single chunk buildings<br/> - It is no longer required to specify fountains, parks, front types, rail dungeons, or stairs in the city style. If they are missing then no fountains or parks will be generated<br/> - The 'inpart', 'inbuilding', and 'inbiome' conditions for parts, spawners, ... now support lists in addition to a single value<br/> - New 'belowpart' condition which checks if the floor below this one is a certain part. This can be used to make sure that a certain part only generates on top of another part. This also supports lists<br/> - Problem with scattered parts with multiple floors where the height for the subsequent floors was not correctly calculated<br/>
release
LostCities - 1.20-7.3.6
1.20-7.3.69 февр. 2025 г.128,8 тыс.Minecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.3.6</h2><br/> - New 'avoidVillages' config to avoid generating Lost Cities in chunks that have villages. Default set to true<br/> - New 'biosphere_caves' landscape type and profile to combine a cavern type world with spheres (for usage with Lost Worlds)<br/> - Fixed city level calculations for the new 'cavespheres' landscape type<br/> - Fixed a problem where some type of station could override multibuilding chunks<br/> - Chances of scattered buildings were reversed. A chance of 0 would make it generate all the time. Warning! This will change how rare scattered buildings are! You might want to adjust your world style for this<br/> - Added new 'scatteredChanceMultiplier' profile option to control the chance of scattered buildings. This value is multiplied with the normal chance<br/> - The new 'scatteredChanceMultiplier' profile option can now also be set from the in-game Lost City configuration screen<br/> - Scattered building placement checking is now more accurate. Mostly with regards to the 'maxheightdiff' option which now actually works for single chunk buildings<br/> - It is no longer required to specify fountains, parks, front types, rail dungeons, or stairs in the city style. If they are missing then no fountains or parks will be generated<br/> - The 'inpart', 'inbuilding', and 'inbiome' conditions for parts, spawners, ... now support lists in addition to a single value<br/> - New 'belowpart' condition which checks if the floor below this one is a certain part. This can be used to make sure that a certain part only generates on top of another part. This also supports lists<br/> - Problem with scattered parts with multiple floors where the height for the subsequent floors was not correctly calculated<br/>
release
LostCities - 1.20-7.3.5
1.20-7.3.58 нояб. 2024 г.2,4 млнMinecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.3.5</h2><br/> - Fixed maxfloors not being honored completely. It was possible for buildings to go to maxfloors+1<br/> - Multibuildings will now override structures no matter what. This had to be done because otherwise multibuildings could sometimes generate partially<br/>
beta
LostCities - 1.21-8.2.5
1.21-8.2.58 нояб. 2024 г.1,8 тыс.Minecraft: 1.21.1neoforge
Что нового
<h2>LostCities 1.21-8.2.5</h2><br/> - Fixed maxfloors not being honored completely. It was possible for buildings to go to maxfloors+1<br/> - Multibuildings will now override structures no matter what. This had to be done because otherwise multibuildings could sometimes generate partially<br/>
beta
LostCities - 1.21-8.2.4
1.21-8.2.45 нояб. 2024 г.258Minecraft: 1.21.1neoforge
Что нового
<h2>LostCities 1.21-8.2.4</h2><br/> - Fixed a bug with cellars<br/>
release
LostCities - 1.20-7.3.4
1.20-7.3.45 нояб. 2024 г.1,1 тыс.Minecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.3.4</h2><br/> - Fixed a bug with cellars<br/>
release
LostCities - 1.20-7.3.3
1.20-7.3.33 нояб. 2024 г.648Minecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.3.3</h2><br/> - Fixed a bug where scattered multibuildings would sometimes only generate partially<br/> - Extended the range of the locatepart command (from max 15 chunk distance to 30)<br/> - New locate command to locate a building. This command also works if edit mode is not enabled<br/> - Slightly reduced multibuilding chances<br/> - Slightly reduced scattered building chances<br/> - Added a new 'settings' block to the world style. Currently only contains the new 'railwayavoidance' with as two options: 'ignore' and 'block_railway' ('ignore' is currently default). With 'block_railway' railways will not generate if a building has a lot of cellars and it would intersect the railway. i.e. buildings have priority over railways<br/>
beta
LostCities - 1.21-8.2.3
1.21-8.2.33 нояб. 2024 г.184Minecraft: 1.21.1neoforge
Что нового
<h2>LostCities 1.21-8.2.3</h2><br/> - Fixed a bug where scattered multibuildings would sometimes only generate partially<br/> - Extended the range of the locatepart command (from max 15 chunk distance to 30)<br/> - New locate command to locate a building. This command also works if edit mode is not enabled<br/> - Slightly reduced multibuilding chances<br/> - Slightly reduced scattered building chances<br/> - Added a new 'settings' block to the world style. Currently only contains the new 'railwayavoidance' with as two options: 'ignore' and 'block_railway' ('ignore' is currently default). With 'block_railway' railways will not generate if a building has a lot of cellars and it would intersect the railway. i.e. buildings have priority over railways<br/> - Because server configs work completely different on 1.21 we had to change the way that Lost Cities works. Basically you have to edit lostcities-server.toml. There you can edit the 'selectedProfile' value and that will be used as default for single player worlds as well as for servers.<br/>
beta
LostCities - 1.21-8.2.2
1.21-8.2.214 авг. 2024 г.2,9 тыс.Minecraft: 1.21neoforge
Что нового
<h2>LostCities 1.21-8.2.2</h2><br/> - Now also avoid pillager outposts with the avoidStructures option<br/> - New server config options 'avoidStructuresAdjacent' and 'avoidVillagesAdjacent' to avoid generating Lost Cities in chunks that have structures or villages adjacent to them. Default on<br/> - New server config option 'avoidFlattening' to avoid flattening the terrain where structures were avoided. Default on<br/>
release
LostCities - 1.20-7.3.2
1.20-7.3.214 авг. 2024 г.27,3 тыс.Minecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.3.2</h2><br/> - Now also avoid pillager outposts with the avoidStructures option<br/> - New server config options 'avoidStructuresAdjacent' and 'avoidVillagesAdjacent' to avoid generating Lost Cities in chunks that have structures or villages adjacent to them. Default on<br/> - New server config option 'avoidFlattening' to avoid flattening the terrain where structures were avoided. Default on<br/>
release
LostCities - 1.19-6.2.2
1.19-6.2.214 авг. 2024 г.73,9 тыс.Minecraft: 1.19.2forge
Что нового
<h2>LostCities 1.19-6.2.2</h2><br/> - Now also avoid pillager outposts with the avoidStructures option<br/> - New server config options 'avoidStructuresAdjacent' and 'avoidVillagesAdjacent' to avoid generating Lost Cities in chunks that have structures or villages adjacent to them. Default on<br/> - New server config option 'avoidFlattening' to avoid flattening the terrain where structures were avoided. Default on<br/>
beta
LostCities - 1.21-8.2.1
1.21-8.2.112 авг. 2024 г.239Minecraft: 1.21neoforge
Что нового
<h2>LostCities 1.21-8.2.1</h2><br/> - Better api to get multibuilding information<br/>
release
LostCities - 1.20-7.3.1
1.20-7.3.112 авг. 2024 г.577Minecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.3.1</h2><br/> - Better api to get multibuilding information<br/>
release
LostCities - 1.19-6.2.1
1.19-6.2.112 авг. 2024 г.428Minecraft: 1.19.2forge
Что нового
<h2>LostCities 1.19-6.2.1</h2><br/> - Better api to get multibuilding information<br/>
beta
LostCities - 1.21-8.2.0
1.21-8.2.010 авг. 2024 г.175Minecraft: 1.21neoforge
Что нового
<h2>LostCities 1.21-8.2.0</h2><br/> - Better error reporting in some situations<br/> - Highway parts can now be randomized<br/> - Railway parts can now be randomized<br/> - Streets are now parts ('street_*.json') and can be customized. Part of the city style. This means that the old settings like streetWidth and the street palette entries are no longer used!<br/> - Added new 'cityMinHeight' and 'cityMaxHeight' profile options to better control where cities can spawn based on the height of the terrain<br/> - New command 'resumeedit' to resume editing a part after reloading the world<br/> - Major refactor of the multi building system:<br/><h4> - This system should be much faster</h4><br/><h4> - Very large multibuildings have better chances to actually spawn</h4><br/><h4> - New 'multisettings' block in the world style. This allows control over how the multibuildings spawn</h4><br/> - 'multi_max_x' and 'multi_max_z' have now been removed from the profile. They are no longer used<br/> - 'building2x2Chance' has now been removed from the profile. It is no longer used<br/>
release
LostCities - 1.20-7.3.0
1.20-7.3.010 авг. 2024 г.609Minecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.3.0</h2><br/> - Better error reporting in some situations<br/> - Highway parts can now be randomized<br/> - Railway parts can now be randomized<br/> - Streets are now parts ('street_*.json') and can be customized. Part of the city style. This means that the old settings like streetWidth and the street palette entries are no longer used!<br/> - Added new 'cityMinHeight' and 'cityMaxHeight' profile options to better control where cities can spawn based on the height of the terrain<br/> - New command 'resumeedit' to resume editing a part after reloading the world<br/> - Major refactor of the multi building system:<br/><h4> - This system should be much faster</h4><br/><h4> - Very large multibuildings have better chances to actually spawn</h4><br/><h4> - New 'multisettings' block in the world style. This allows control over how the multibuildings spawn</h4><br/> - 'multi_max_x' and 'multi_max_z' have now been removed from the profile. They are no longer used<br/> - 'building2x2Chance' has now been removed from the profile. It is no longer used<br/>
release
LostCities - 1.19-6.2.0
1.19-6.2.010 авг. 2024 г.1,5 тыс.Minecraft: 1.19.2forge
Что нового
<h2>LostCities 1.19-6.2.0</h2><br/> - Better error reporting in some situations<br/> - Highway parts can now be randomized<br/> - Railway parts can now be randomized<br/> - Streets are now parts ('street_*.json') and can be customized. Part of the city style. This means that the old settings like streetWidth and the street palette entries are no longer used!<br/> - Added new 'cityMinHeight' and 'cityMaxHeight' profile options to better control where cities can spawn based on the height of the terrain<br/> - New command 'resumeedit' to resume editing a part after reloading the world<br/> - Major refactor of the multi building system:<br/><h4> - This system should be much faster</h4><br/><h4> - Very large multibuildings have better chances to actually spawn</h4><br/><h4> - New 'multisettings' block in the world style. This allows control over how the multibuildings spawn</h4><br/> - 'multi_max_x' and 'multi_max_z' have now been removed from the profile. They are no longer used<br/> - 'building2x2Chance' has now been removed from the profile. It is no longer used<br/>
beta
LostCities - 1.21-8.1.1
1.21-8.1.17 авг. 2024 г.237Minecraft: 1.21neoforge
Что нового
<h2>LostCities 1.21-8.1.1</h2><br/> - Fixed a problem with the exportpart command<br/> - Fixed a problem with editmode. It didn't properly remember the editing data when reloading a world<br/>
release
LostCities - 1.20-7.2.1
1.20-7.2.17 авг. 2024 г.519Minecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.2.1</h2><br/> - Fixed a problem with the exportpart command<br/> - Fixed a problem with editmode. It didn't properly remember the editing data when reloading a world<br/>
release
LostCities - 1.19-6.1.1
1.19-6.1.17 авг. 2024 г.3,6 тыс.Minecraft: 1.19.2forge
Что нового
<h2>LostCities 1.19-6.1.1</h2><br/> - Fixed a problem with the exportpart command<br/> - Fixed a problem with editmode. It didn't properly remember the editing data when reloading a world<br/>
beta
LostCities - 1.21-8.1.0
1.21-8.1.06 авг. 2024 г.214Minecraft: 1.21neoforge
Что нового
<h2>LostCities 1.21-8.1.0</h2><br/> - Big optimization during worldgen. Most of the todo queues are now avoided<br/> - Flattening/interpolation of the heightmap now goes to build limit<br/> - New forceSaplingGrowth server config option to disable the expensive auto sapling grow<br/> - New avoidStructures server config option to avoid generating Lost Cities in chunks that have structures. By default the following structures are avoided (besides villages): mansions, igloos, swamp huts, and temples<br/> - Fixed a problem where sometimes you could have floating trees<br/> - Greatly extended the palette that can be exported by the exportpart command. It now includes a lot of unicode characters as well<br/>
release
LostCities - 1.20-7.2.0
1.20-7.2.06 авг. 2024 г.3,2 тыс.Minecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.2.0</h2><br/> - Big optimization during worldgen. Most of the todo queues are now avoided<br/> - Flattening/interpolation of the heightmap now goes to build limit<br/> - New forceSaplingGrowth server config option to disable the expensive auto sapling grow<br/> - New avoidStructures server config option to avoid generating Lost Cities in chunks that have structures. By default the following structures are avoided (besides villages): mansions, igloos, swamp huts, and temples<br/> - Fixed a problem where sometimes you could have floating trees<br/> - Greatly extended the palette that can be exported by the exportpart command. It now includes a lot of unicode characters as well<br/>
release
LostCities - 1.19-6.1.0
1.19-6.1.06 авг. 2024 г.273Minecraft: 1.19.2forge
Что нового
<h2>LostCities 1.19-6.1.0</h2><br/> - Big optimization during worldgen. Most of the todo queues are now avoided<br/> - Flattening/interpolation of the heightmap now goes to build limit<br/> - New forceSaplingGrowth server config option to disable the expensive auto sapling grow<br/> - New avoidStructures server config option to avoid generating Lost Cities in chunks that have structures. By default the following structures are avoided (besides villages): mansions, igloos, swamp huts, and temples<br/> - Fixed a problem where sometimes you could have floating trees<br/> - Greatly extended the palette that can be exported by the exportpart command. It now includes a lot of unicode characters as well<br/>
beta
LostCities - 1.21-8.0.0
1.21-8.0.019 июн. 2024 г.691Minecraft: 1.21neoforge
Что нового
<h2>LostCities 1.21-8.0.0</h2><br/> - Port to 1.21<br/>
release
LostCities - 1.19-6.0.29
1.19-6.0.2914 июн. 2024 г.61,7 тыс.Minecraft: 1.19.2forge
Что нового
<h2>LostCities 1.19-6.0.29</h2><br/> - Fixed a crash with the new 'stuff' feature<br/>
release
LostCities - 1.19-6.0.28
1.19-6.0.2813 июн. 2024 г.157Minecraft: 1.19.2forge
Что нового
<h2>LostCities 1.19-6.0.28</h2><br/> - New 'stuff' feature. Using this you can define various random small objects that can be generated through cities (both inside and outside buildings)<br/> - City styles can now specify what type of stuff they want to generate. Stuff that is marked with the tag 'all' is always generated<br/> - Fixed a bug where predefined cities and spheres wouldn't work at all<br/>
release
LostCities - 1.20-7.1.8
1.20-7.1.813 июн. 2024 г.72,1 тыс.Minecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.1.8</h2><br/> - New 'stuff' feature. Using this you can define various random small objects that can be generated through cities (both inside and outside buildings)<br/> - City styles can now specify what type of stuff they want to generate. Stuff that is marked with the tag 'all' is always generated<br/> - Fixed a bug where predefined cities and spheres wouldn't work at all<br/>
release
LostCities - 1.20-7.1.7
1.20-7.1.724 мая 2024 г.4,7 тыс.Minecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.1.7</h2><br/> - TqLxQuanZ fixed a problem where generation data wasn't properly saved which could cause generation errors if you exited the world and re-entered<br/>
release
LostCities - 1.19-6.0.27
1.19-6.0.2724 мая 2024 г.1 тыс.Minecraft: 1.19.2forge
Что нового
<h2>LostCities 1.19-6.0.27</h2><br/> - TqLxQuanZ fixed a problem where generation data wasn't properly saved which could cause generation errors if you exited the world and re-entered<br/>
release
LostCities - 1.18-5.3.29
1.18-5.3.2924 мая 2024 г.102,3 тыс.Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.3.29</h2><br/> - TqLxQuanZ fixed a problem where generation data wasn't properly saved which could cause generation errors if you exited the world and re-entered<br/>
release
LostCities - 1.20-7.1.6
1.20-7.1.64 мая 2024 г.1,8 тыс.Minecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.1.6</h2><br/> - Fixed a bug where switching worlds with different profiles would sometimes cause the old profile to be used<br/>
release
LostCities - 1.19-6.0.26
1.19-6.0.264 мая 2024 г.1,2 млнMinecraft: 1.19.2forge
Что нового
<h2>LostCities 1.19-6.0.26</h2><br/> - Fixed a bug where switching worlds with different profiles would sometimes cause the old profile to be used<br/>
release
LostCities-1.18-5.3.28
1.18-5.3.283 мая 2024 г.1 тыс.Minecraft: 1.18.2forge
Что нового
**1.18-5.3.28:**
- Fixed a bug where switching worlds with different profiles would sometimes cause the old profile to be used
release
LostCities - 1.18-5.3.27
1.18-5.3.2716 апр. 2024 г.805Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.3.27</h2><br/> - Optimization to make it so that buildings with tons of spawners, chests, and other tile entities will cause less lag on a server by spreading the load over multiple ticks. Use the 'todoQueueSize' server config to configure this. By default it is set to 20<br/> - Fixed a bug where the POI todo wasn't persisted<br/>
release
LostCities - 1.19-6.0.25
1.19-6.0.2516 апр. 2024 г.579Minecraft: 1.19.2forge
Что нового
<h2>LostCities 1.19-6.0.25</h2><br/> - Optimization to make it so that buildings with tons of spawners, chests, and other tile entities will cause less lag on a server by spreading the load over multiple ticks. Use the 'todoQueueSize' server config to configure this. By default it is set to 20<br/> - Fixed a bug where the POI todo wasn't persisted<br/>
release
LostCities - 1.20-7.1.5
1.20-7.1.516 апр. 2024 г.1,2 тыс.Minecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.1.5</h2><br/> - Optimization to make it so that buildings with tons of spawners, chests, and other tile entities will cause less lag on a server by spreading the load over multiple ticks. Use the 'todoQueueSize' server config to configure this. By default it is set to 20<br/> - Fixed a bug where the POI todo wasn't persisted<br/>
release
LostCities - 1.20-7.1.4
1.20-7.1.428 мар. 2024 г.1,4 тыс.Minecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.1.4</h2><br/> - TqLxQuanZ speed up world generation speed if the chunk is not a city<br/>
release
LostCities - 1.19-6.0.24
1.19-6.0.2428 мар. 2024 г.3,6 тыс.Minecraft: 1.19.2forge
Что нового
<h2>LostCities 1.19-6.0.24</h2><br/> - TqLxQuanZ speed up world generation speed if the chunk is not a city<br/>
release
LostCities - 1.18-5.3.26
1.18-5.3.2628 мар. 2024 г.9,5 тыс.Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.3.26</h2><br/> - TqLxQuanZ speed up world generation speed if the chunk is not a city<br/>
release
LostCities - 1.20-7.1.3
1.20-7.1.317 мар. 2024 г.843Minecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.1.3</h2><br/> - TqLxQuanZ fixed the scattered building can generate on air when there's a terrain correction in the current chunk<br/> - TqLxQuanZ fixed the scattered building can generate on air when there's a terrain correction in the current chunk.<br/>
release
LostCities - 1.19-6.0.23
1.19-6.0.2317 мар. 2024 г.594Minecraft: 1.19.2forge
Что нового
<h2>LostCities 1.19-6.0.23</h2><br/> - TqLxQuanZ fixed the scattered building can generate on air when there's a terrain correction in the current chunk<br/> - TqLxQuanZ fixed the scattered building can generate on air when there's a terrain correction in the current chunk.<br/>
release
LostCities - 1.18-5.3.25
1.18-5.3.2517 мар. 2024 г.232Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.3.25</h2><br/> - TqLxQuanZ fixed the scattered building can generate on air when there's a terrain correction in the current chunk<br/> - TqLxQuanZ fixed the scattered building can generate on air when there's a terrain correction in the current chunk.<br/>
release
LostCities - 1.20-7.1.2
1.20-7.1.25 мар. 2024 г.2,1 тыс.Minecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.1.2</h2><br/> - TqLxQuanZ fixed the bug that some POI's lingered after explosions (like brewing stands)<br/> - TqLxQuanZ added park elevation and park border options<br/>
release
LostCities - 1.19-6.0.22
1.19-6.0.225 мар. 2024 г.2,3 тыс.Minecraft: 1.19.2forge
Что нового
<h2>LostCities 1.19-6.0.22</h2><br/> - TqLxQuanZ fixed the bug that some POI's lingered after explosions (like brewing stands)<br/> - TqLxQuanZ added park elevation and park border options<br/>
release
LostCities - 1.18-5.3.24
1.18-5.3.245 мар. 2024 г.247Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.3.24</h2><br/> - TqLxQuanZ fixed the bug that some POI's lingered after explosions (like brewing stands)<br/> - TqLxQuanZ added park elevation and park border options<br/>
release
LostCities - 1.20-7.1.1
1.20-7.1.15 февр. 2024 г.1,8 тыс.Minecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.1.1</h2><br/> - Very big optimizations to Lost City generation. On average generation of a city chunk will be 2 times faster.<br/> - New 'stats' command to show average chunk generation time<br/> - Finally fixed the POI warning that was spamming the log during chunk generation<br/>
release
LostCities - 1.19-6.0.21
1.19-6.0.215 февр. 2024 г.600Minecraft: 1.19.2forge
Что нового
<h2>LostCities 1.19-6.0.21</h2><br/> - Very big optimizations to Lost City generation. On average generation of a city chunk will be 2 times faster.<br/> - New 'stats' command to show average chunk generation time<br/> - Finally fixed the POI warning that was spamming the log during chunk generation<br/>
release
LostCities - 1.18-5.3.23
1.18-5.3.235 февр. 2024 г.430Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.3.23</h2><br/> - Very big optimizations to Lost City generation. On average generation of a city chunk will be 2 times faster.<br/> - New 'stats' command to show average chunk generation time<br/> - Finally fixed the POI warning that was spamming the log during chunk generation<br/>
beta
LostCities - 1.20-7.1.0
1.20-7.1.019 янв. 2024 г.3,5 тыс.Minecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.1.0</h2><br/> - New 'allowvoid' keyword for scattered references. This allows you to specify that a building can be placed in void chunks. By default this is false<br/> - Reintroduced and tweaked the 'floating', 'caves', and 'space' profiles. These are meant to be used in combination with Lost Worlds mod<br/> - No longer spawn player in solid blocks for the lost city dimension and in combination with Lost Worlds<br/> - Better spawn location for cavern style worlds<br/> - In floating profile the underside of buildings is generated better<br/> - Tooltips are back in the Lost City configuration screen. Added info about cavern and floating profiles<br/> - Added new profile option ('citySphereClearBelow') to clear below spheres<br/> - Moved the sphere feature to a later decoration step<br/> - Potentially fixed a threading related crash with spheres<br/> - New API to allow another mod to set the default profile for the overworld<br/> - TqLxQuanZ did various optimizations to Lost Cities worldgen and improved multibuilding handling<br/>
release
LostCities - 1.19-6.0.20
1.19-6.0.2019 янв. 2024 г.335Minecraft: 1.19.2forge
Что нового
<h2>LostCities 1.19-6.0.20</h2><br/> - TqLxQuanZ did various optimizations to Lost Cities worldgen and improved multibuilding handling<br/>
release
LostCities - 1.18-5.3.22
1.18-5.3.2219 янв. 2024 г.317Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.3.22</h2><br/> - TqLxQuanZ did various optimizations to Lost Cities worldgen and improved multibuilding handling<br/>
release
LostCities - 1.18-5.3.21
1.18-5.3.2112 нояб. 2023 г.811Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.3.21</h2><br/> - TqLxQuanZ fixed a problem where a building has an extreme rare chance to not generate<br/>
release
LostCities - 1.19-6.0.19
1.19-6.0.1912 нояб. 2023 г.23,7 тыс.Minecraft: 1.19.2forge
Что нового
<h2>LostCities 1.19-6.0.19</h2><br/> - TqLxQuanZ fixed a problem where a building has an extreme rare chance to not generate<br/>
beta
LostCities - 1.20-7.0.4
1.20-7.0.412 нояб. 2023 г.1,4 тыс.Minecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.0.4</h2><br/> - TqLxQuanZ fixed a problem where a building has an extreme rare chance to not generate<br/>
beta
LostCities - 1.20-7.0.3
1.20-7.0.318 окт. 2023 г.476Minecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.0.3</h2><br/> - The createbuilding command now supports a (relative) position argument. This allows you to create a building at a specific location<br/>
beta
LostCities - 1.20-7.0.2
1.20-7.0.218 окт. 2023 г.87Minecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.0.2</h2><br/> - The createpart command now supports a (relative) position argument. This allows you to create a part at a specific location<br/>
release
LostCities - 1.18-5.3.20
1.18-5.3.2010 авг. 2023 г.553Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.3.20</h2><br/> - TqLxQuanZ changed hardAir to structure_void so that the commandblock can be used again<br/>
release
LostCities - 1.19-6.0.18
1.19-6.0.1810 авг. 2023 г.10,8 тыс.Minecraft: 1.19.2forge
Что нового
<h2>LostCities 1.19-6.0.18</h2><br/> - TqLxQuanZ changed hardAir to structure_void so that the commandblock can be used again<br/>
beta
LostCities - 1.20-7.0.1
1.20-7.0.110 авг. 2023 г.296,3 тыс.Minecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.0.1</h2><br/> - TqLxQuanZ changed hardAir to structure_void so that the commandblock can be used again<br/>
beta
LostCities - 1.20-7.0.0
1.20-7.0.020 июн. 2023 г.2,1 тыс.Minecraft: 1.20.1forge
Что нового
<h2>LostCities 1.20-7.0.0</h2><br/> - Port to 1.20<br/>
release
LostCities - 1.19.4-6.2.3
1.19.4-6.2.327 мая 2023 г.4,4 тыс.Minecraft: 1.19.4forge
Что нового
<h2>LostCities 1.19.4-6.2.3</h2><br/> - TqLxQuanZ fixed mincellars config is not being accounted for buildings<br/>
release
LostCities - 1.19.3-6.1.6
1.19.3-6.1.627 мая 2023 г.569Minecraft: 1.19.3forge
Что нового
<h2>LostCities 1.19.3-6.1.6</h2><br/> - TqLxQuanZ fixed mincellars config is not being accounted for buildings<br/>
release
LostCities - 1.19-6.0.17
1.19-6.0.1727 мая 2023 г.427Minecraft: 1.19.2forge
Что нового
<h2>LostCities 1.19-6.0.17</h2><br/> - TqLxQuanZ fixed mincellars config is not being accounted for buildings<br/>
release
LostCities - 1.18-5.3.19
1.18-5.3.1927 мая 2023 г.353Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.3.19</h2><br/> - TqLxQuanZ fixed mincellars config is not being accounted for buildings<br/>
release
LostCities - 1.19.4-6.2.2
1.19.4-6.2.226 мая 2023 г.96Minecraft: 1.19.4forge
Что нового
<h2>LostCities 1.19.4-6.2.2</h2><br/> - TqLxQuanZ fixed a problem with the asset registry cache not being cleaned if you (in single player) exit from a world and load a new one<br/>
release
LostCities - 1.19.3-6.1.5
1.19.3-6.1.526 мая 2023 г.73Minecraft: 1.19.3forge
Что нового
<h2>LostCities 1.19.3-6.1.5</h2><br/> - TqLxQuanZ fixed a problem with the asset registry cache not being cleaned if you (in single player) exit from a world and load a new one<br/>
release
LostCities - 1.19-6.0.16
1.19-6.0.1626 мая 2023 г.80Minecraft: 1.19.2forge
Что нового
<h2>LostCities 1.19-6.0.16</h2><br/> - TqLxQuanZ fixed a problem with the asset registry cache not being cleaned if you (in single player) exit from a world and load a new one<br/>
release
LostCities - 1.18-5.3.18
1.18-5.3.1826 мая 2023 г.99Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.3.18</h2><br/> - TqLxQuanZ fixed a problem with the asset registry cache not being cleaned if you (in single player) exit from a world and load a new one<br/>
release
LostCities - 1.18-5.3.17
1.18-5.3.177 апр. 2023 г.93Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.3.17</h2><br/> - Kasualix fixed the day/night cycle in the Lost Cities dimension<br/> - It should now again be possible to use Lost Cities server side only<br/>
release
LostCities - 1.19.4-6.2.1
1.19.4-6.2.17 апр. 2023 г.154Minecraft: 1.19.4forge
Что нового
<h2>LostCities 1.19.4-6.2.1</h2><br/> - Kasualix fixed the day/night cycle in the Lost Cities dimension<br/> - It should now again be possible to use Lost Cities server side only<br/>
release
LostCities - 1.19.3-6.1.4
1.19.3-6.1.47 апр. 2023 г.95Minecraft: 1.19.3forge
Что нового
<h2>LostCities 1.19.3-6.1.4</h2><br/> - Kasualix fixed the day/night cycle in the Lost Cities dimension<br/> - It should now again be possible to use Lost Cities server side only<br/>
release
LostCities - 1.19-6.0.15
1.19-6.0.157 апр. 2023 г.3,5 тыс.Minecraft: 1.19.2forge
Что нового
<h2>LostCities 1.19-6.0.15</h2><br/> - Kasualix fixed the day/night cycle in the Lost Cities dimension<br/> - It should now again be possible to use Lost Cities server side only<br/>
release
LostCities - 1.18-5.3.16
1.18-5.3.1627 мар. 2023 г.116Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.3.16</h2><br/> - New lostcities:lights tag from TqLxQuanZ that Lost Cities will use to check if a block can emit light<br/>
release
LostCities - 1.19-6.0.14
1.19-6.0.1427 мар. 2023 г.74Minecraft: 1.19.2forge
Что нового
<h2>LostCities 1.19-6.0.14</h2><br/> - New lostcities:lights tag from TqLxQuanZ that Lost Cities will use to check if a block can emit light<br/>
release
LostCities - 1.19.3-6.1.3
1.19.3-6.1.327 мар. 2023 г.89Minecraft: 1.19.3forge
Что нового
<h2>LostCities 1.19.3-6.1.3</h2><br/> - New lostcities:lights tag from TqLxQuanZ that Lost Cities will use to check if a block can emit light<br/>
release
LostCities - 1.19.4-6.2.0
1.19.4-6.2.027 мар. 2023 г.92Minecraft: 1.19.4forge
Что нового
<h2>LostCities 1.19.4-6.2.0</h2><br/> - New lostcities:lights tag from TqLxQuanZ that Lost Cities will use to check if a block can emit light<br/>
release
LostCities - 1.19.3-6.1.2
1.19.3-6.1.21 мар. 2023 г.95Minecraft: 1.19.3forge
Что нового
<h2>LostCities 1.19.3-6.1.2</h2><br/> - Better error reporting and avoidance of crashing in case of a chunk generation error<br/> - The createbuilding, createpart, and locatepart commands will now correctly use resource locations as arguments. They also support completion<br/>
release
LostCities - 1.19-6.0.13
1.19-6.0.131 мар. 2023 г.143Minecraft: 1.19.2forge
Что нового
<h2>LostCities 1.19-6.0.13</h2><br/> - Better error reporting and avoidance of crashing in case of a chunk generation error<br/> - The createbuilding, createpart, and locatepart commands will now correctly use resource locations as arguments. They also support completion<br/>
release
LostCities - 1.18-5.3.15
1.18-5.3.151 мар. 2023 г.84Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.3.15</h2><br/> - Better error reporting and avoidance of crashing in case of a chunk generation error<br/> - The createbuilding, createpart, and locatepart commands will now correctly use resource locations as arguments. They also support completion<br/>
release
LostCities - 1.19.3-6.1.1
1.19.3-6.1.130 янв. 2023 г.105Minecraft: 1.19.3forge
Что нового
<h2>LostCities 1.19.3-6.1.1</h2><br/> - TqLxQuanZ fixed a problem where bridges wouldn't use the computed palette<br/> - TqLxQuanZ implemented optional door generation and cellar filler generation for buildings<br/> - Fixed a problem with multibuildings where the chunks could sometimes generate at different heights<br/>
release
LostCities - 1.19-6.0.12
1.19-6.0.1230 янв. 2023 г.95Minecraft: 1.19.2forge
Что нового
<h2>LostCities 1.19-6.0.12</h2><br/> - TqLxQuanZ fixed a problem where bridges wouldn't use the computed palette<br/> - TqLxQuanZ implemented optional door generation and cellar filler generation for buildings<br/> - Fixed a problem with multibuildings where the chunks could sometimes generate at different heights<br/>
release
LostCities - 1.18-5.3.14
1.18-5.3.1430 янв. 2023 г.87Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.3.14</h2><br/> - TqLxQuanZ fixed a problem where bridges wouldn't use the computed palette<br/> - TqLxQuanZ implemented optional door generation and cellar filler generation for buildings<br/> - Fixed a problem with multibuildings where the chunks could sometimes generate at different heights<br/>
release
LostCities - 1.19.3-6.1.0
1.19.3-6.1.026 янв. 2023 г.49Minecraft: 1.19.3forge
Что нового
<h2>LostCities 1.19.3-6.1.0</h2><br> - Ported to 1.19.3<br>
release
LostCities - 1.19-6.0.11
1.19-6.0.1126 янв. 2023 г.83Minecraft: 1.19.2forge
Что нового
<h2>LostCities 1.19-6.0.11</h2><br> - Small changes<br>
release
LostCities - 1.19-6.0.10
1.19-6.0.1026 янв. 2023 г.54Minecraft: 1.19.2forge
Что нового
<h2>LostCities 1.19-6.0.10</h2><br> - Better feature registration<br>
release
LostCities - 1.19-6.0.9
1.19-6.0.926 янв. 2023 г.78Minecraft: 1.19.2forge
Что нового
<h2>LostCities 1.19-6.0.9</h2><br> - In worldstyles it is now possible to specify settings for city spheres. Including the possibility to predefine how the center of a sphere looks and possibly a part that is generated there<br> - The maximum numbers of floors and cellars has been raised significantly<br> - Made floor and cellar generation much more robust. It will now check if the generation goes beyond build limits and adjust accordingly<br>
release
LostCities - 1.18-5.3.13
1.18-5.3.1326 янв. 2023 г.85Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.3.13</h2><br> - In worldstyles it is now possible to specify settings for city spheres. Including the possibility to predefine how the center of a sphere looks and possibly a part that is generated there<br> - The maximum numbers of floors and cellars has been raised significantly<br> - Made floor and cellar generation much more robust. It will now check if the generation goes beyond build limits and adjust accordingly<br>
release
LostCities - 1.19-6.0.8
1.19-6.0.826 янв. 2023 г.89Minecraft: 1.19.2forge
Что нового
<h2>LostCities 1.19-6.0.8</h2><br> - Better and faster way to get the biome for the condition context<br> - Fixed a bug where spawners were not actually being set in all cases<br> - Fixed the api sphere test returning true in worlds that don't support spheres<br> - It's now possible to use "tag" in palette entries. If you do this then this tag will be used to initialize the block entity<br>
release
LostCities - 1.18-5.3.12
1.18-5.3.1226 янв. 2023 г.58Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.3.12</h2><br> - Fixed problem with floating grass<br> - Fixed a bug where spawners were not actually being set in all cases<br> - Fixed the api sphere test returning true in worlds that don't support spheres<br> - It's now possible to use "tag" in palette entries. If you do this then this tag will be used to initialize the block entity<br>
release
LostCities - 1.18-5.3.11
1.18-5.3.1126 янв. 2023 г.61Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.3.11</h2><br> - Accidental hard dependency on TOP<br>
release
LostCities - 1.19-6.0.7
1.19-6.0.726 янв. 2023 г.75Minecraft: 1.19.2forge
Что нового
<h2>LostCities 1.19-6.0.7</h2><br> - Accidental hard dependency on TOP<br>
release
LostCities - 1.19-6.0.6
1.19-6.0.626 янв. 2023 г.85Minecraft: 1.19.2forge
Что нового
<h2>LostCities 1.19-6.0.6</h2><br> - Dadobug1111 improved worldgen in several (sometimes subtle, sometimes less subtle) ways<br> - Four new tags that allow you to customize worldgen: lostcities/notbreakable (blocks that can't break with explosions), lostcities/easybreakable (blocks that explosions will break more easily), lostcities/foliage (foliage block test), lostcities/rotatable (rotatable blocks, like stairs)<br> - It is now possible to configure the leaves rubble and the random dirt/stone rubble you get in the city style (generalsettings)<br> - Cleaned up some biome settings that aren't implemented. If they have to be redone it will be with another mod<br> - City spheres are back!<br> - Better API for sphere checking<br> - Forcing spawn works better now<br>
release
LostCities - 1.18-5.3.10
1.18-5.3.1026 янв. 2023 г.1,9 тыс.Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.3.10</h2><br> - Dadobug1111 improved worldgen in several (sometimes subtle, sometimes less subtle) ways<br> - Four new tags that allow you to customize worldgen: lostcities/notbreakable (blocks that can't break with explosions), lostcities/easybreakable (blocks that explosions will break more easily), lostcities/foliage (foliage block test), lostcities/rotatable (rotatable blocks, like stairs)<br> - It is now possible to configure the leaves rubble and the random dirt/stone rubble you get in the city style (generalsettings)<br> - Cleaned up some biome settings that aren't implemented. If they have to be redone it will be with another mod<br> - City spheres are back!<br> - Better API for sphere checking<br> - Forcing spawn works better now<br>
release
LostCities - 1.19-6.0.5
1.19-6.0.526 янв. 2023 г.85Minecraft: 1.19.2forge
Что нового
<h2>LostCities 1.19-6.0.5</h2><br> - SandTechnology fixed a bug on space type worlds (void worlds) with a potential crash<br> - Henkelmax fixed an issue with sleeping bags<br>
release
LostCities - 1.18-5.3.9
1.18-5.3.926 янв. 2023 г.79Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.3.9</h2><br> - SandTechnology fixed a bug on space type worlds (void worlds) with a potential crash<br> - Henkelmax fixed an issue with sleeping bags<br>
beta
LostCities - 1.16-4.0.12-beta
1.16-4.0.12-beta26 янв. 2023 г.73,5 тыс.Minecraft: 1.16.5forge
Что нового
<h2>LostCities 1.16-4.0.12-beta</h2><br> - SandTechnology fixed a bug on space type worlds (void worlds) with a potential crash<br> - Henkelmax fixed an issue with sleeping bags<br>
beta
LostCities - 1.19-6.0.4
1.19-6.0.426 янв. 2023 г.89Minecraft: 1.19.2forge
Что нового
<h2>LostCities 1.19-6.0.4</h2><br> - Fixed a bug with the customize screen crashing<br>
release
LostCities - 1.18-5.3.8
1.18-5.3.826 янв. 2023 г.51Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.3.8</h2><br> - Fixed a bug with the customize screen crashing<br>
beta
LostCities - 1.19-6.0.3
1.19-6.0.326 янв. 2023 г.1,1 тыс.Minecraft: 1.19, 1.19.1forge
Что нового
<h2>LostCities 1.19-6.0.3</h2>
<p><br> - Fixed a problem with leaky roofs. When it was raining the rain got through. This was because the chunk heightmap wasn't correctly updated<br> - It's now also possible to specify the parts to use for highways, railways, and stations in the worldstyle using a new optional 'parts' section</p>
release
LostCities - 1.18-5.3.7
1.18-5.3.726 янв. 2023 г.69Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.3.7</h2><br> - Fixed a problem with leaky roofs. When it was raining the rain got through. This was because the chunk heightmap wasn't correctly updated<br> - It's now also possible to specify the parts to use for highways, railways, and stations in the worldstyle using a new optional 'parts' section<br>
beta
LostCities - 1.19-6.0.2
1.19-6.0.226 янв. 2023 г.90Minecraft: 1.19forge
Что нового
<h2>LostCities 1.19-6.0.2</h2><br> - Fixed a problem where rubble wouldn't be the correct block in case a building has an overridden palette<br>
release
LostCities - 1.18-5.3.6
1.18-5.3.626 янв. 2023 г.331Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.3.6</h2><br> - Fixed a problem where rubble wouldn't be the correct block in case a building has an overridden palette<br>
release
LostCities - 1.18-5.3.5
1.18-5.3.526 янв. 2023 г.70Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.3.5</h2><br> - 'exportpart' now expects a filename where it will export the part and optional palette<br> - New 'listparts' to list all parts in the current chunk. Only works in edit mode<br> - New 'locatepart' to find a named part<br>
beta
LostCities - 1.19-6.0.1
1.19-6.0.126 янв. 2023 г.58Minecraft: 1.19forge
Что нового
<h2>LostCities 1.19-6.0.1</h2><br> - Fixed a concurrency issue with random source from the world<br>
beta
LostCities - 1.19-6.0.0
1.19-6.0.026 янв. 2023 г.73Minecraft: 1.19forge
Что нового
<h2>LostCities 1.19-6.0.0</h2><br> - Port to 1.19!<br> - 'exportpart' now expects a filename where it will export the part and optional palette<br> - New 'listparts' to list all parts in the current chunk. Only works in edit mode<br> - New 'locatepart' to find a named part<br>
beta
LostCities - 1.18-5.3.4
1.18-5.3.426 янв. 2023 г.64Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.3.4</h2><br> - It's now possible to toggle between different worldstyles in the Lost Cities world creation screen<br>
beta
LostCities - 1.18-5.3.3
1.18-5.3.326 янв. 2023 г.74Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.3.3</h2><br> - Multibuildings can now be any size with a maximum of 3x3. So 1x2, 2x3, 2x2, ...<br> - New type of 'scattered' buildings. These are 1x1 or multi buildings that will generate randomly outside cities<br> - Cleaned up the palettes and got rid of all legacy names and blockstates using metadata. These are no longer supported. Use the <modid>:<blockid>[<properties>...] format instead<br> - Slightly optimized/cleaned up palette code and also fixed a bug where overriding palette entries would not get rid of the original palette data<br> - Bugfixes on multibuilding scattered features<br> - Worked on the oilrig<br> - Small optimization avoid object creation for too many randoms<br> - Fixed a bug where creating multiple customized profiles from the same MC instance might not work correctly<br> - New option during world creation to enable edit mode. This allows usage of the new /lostcities editpart command<br> - Expanded the oilrig<br>
beta
LostCities - 1.18-5.3.2
1.18-5.3.226 янв. 2023 г.106Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.3.2</h2><br> - More diagnostics to check a problem with pregenerating chunks<br>
beta
LostCities - 1.18-5.3.1
1.18-5.3.126 янв. 2023 г.58Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.3.1</h2><br> - Now the registry system properly supports namespaces. Default namespace is 'lostcities'<br>
beta
LostCities - 1.18-5.3.0
1.18-5.3.026 янв. 2023 г.138Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.3.0</h2><br> - Various improvements to the configuration GUI. The preview is now larger too<br> - Removed several config options that no longer work or are no longer relevant<br> - Cleaned up a lot of code<br> - The spawn configuration options are back<br> - Added forceSpawnInBuilding to force the spawn inside a building (might fail if there is no building near spawn)<br> - New feature where you can specify rubble blocks for a building. These will be used instead of the filler block but only for when buildings are damaged and spill over in adjacent chunks<br> - New 'variant' asset type where you can define sets of blocks that can then be used in palettes. This makes defining different palettes easier<br> - All assets are now converted to datapack objects. This totally changes the way you can reconfigure Lost Cities<br> - Expanded the worldstyle asset type with a new 'citychancemultipliers' section that allows you to specify biomes where cities should spawn less or more<br> - The city biome factors have been removed from the profile. This is now better handled in the asset system (worldstyle)<br> - The standard worldstyle avoids rivers slightly and oceans a bit more<br>
beta
LostCities - 1.18-5.2.6
1.18-5.2.626 янв. 2023 г.64Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.2.6</h2><br> - New system to control city rarity based on perlin maps. If the cityChance setting is -1 then cityPerlinScale and cityPerlinOffset will be used for a more natural city style<br> - New 'cityStyleThreshold' and 'cityStyleAlternative' that can be used to select another city style for low city thresholds<br> - New 'largecities' profile using the new setting. It presents very large cities that are relatively rare. It also uses an alternative city style at the borders of the city<br> - Removed the non functional chisel worldstyle and palettes<br> - Having a missing asset file is no longer a crashing error but it will put an error in the log and ignore the asset<br> - Citystyles can now override the building chance<br> - Fixed a bug with feature placement for datapack biomes<br>
beta
LostCities - 1.18-5.2.5
1.18-5.2.526 янв. 2023 г.72Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.2.5</h2><br> - Fixed a problem where spawners might not be correctly set if the Lost City world is exited and loaded again<br>
beta
LostCities - 1.18-5.2.4
1.18-5.2.426 янв. 2023 г.46Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.2.4</h2><br> - All mob spawners were spawning pigs. This is fixed now<br> - The Lost Cities events are back (useful for mods who want to do something special to LC worldgen)<br> - Cellars at level -1 didn't correctly connect to adjacent corridors in Z direction<br> - Fixed a problem with heightmaps being stored with bytes. But worldheight no longer fits in a byte. This could cause worldgen issues<br> - Made borders below buildings and streets only go as deep as needed. This means that you will no longer have ugly borders going down into caves from buildings on top of it<br> - The test if a chunk is an ocean chunk was totally wrong. This caused some generation to be ugly. Cleaned up biome test code<br> - Small optimizations<br> - Added a new 'grass' block to the 'parkblocks' in the city style so that you can use the full palette system for grass in parks<br> - Added a new 'generalblocks' section to city style so you can specify a few more blocks ('ironbars', 'glowstone', ...)<br> - New configuration option 'oceanCorrectionBorder' that can be used to change how chunks adjacent to ocean/city chunks will be corrected<br>
beta
LostCities - 1.18-5.2.3
1.18-5.2.326 янв. 2023 г.52Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.2.3</h2><br> - It's now possible to use random block palettes for streets too<br> - Big speed improvement in the Lost City profile selection screen when rendering the world preview<br> - Saplings in Lost City parks will generate trees again<br> - 'cityChance' now has double precision which makes it possible to make cities even more rare<br> - More expansions to the lost city api<br> - Fixed a problem with corridor generation. Too often it resulted in floating rails<br> - Fixed redstone torches not being correctly lit<br>
beta
LostCities - 1.18-5.2.2
1.18-5.2.226 янв. 2023 г.65Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.2.2</h2><br> - New method in the API to load additional assets<br> - New API so that other mods can add custom profiles<br> - Chests could float if the building around it was destroyed by explosions<br>
beta
LostCities - 1.18-5.2.1
1.18-5.2.126 янв. 2023 г.83Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.2.1</h2><br> - New createbuilding command to create a building<br> - Fixes in chest generation and lighting updates<br> - Fixed a potential race conditions with mods using the Lost Cities API<br>
beta
LostCities - 1.18-5.2.0
1.18-5.2.026 янв. 2023 г.92Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.2.0</h2><br> - Another optimization on worldgen<br> - Fixed a problem with connecting walls and glass slabs that got broken in the previous release<br> - Fixed a bug in the explosion correction code<br> - Much better explosion damage propagation upwards so that there is less floating geometry<br> - Code cleanups and small fixes<br> - New feature where a building can override the palette used by the parts<br> - Added 3 new building types using that feature with more modern building blocks<br> - Fixed placement of torches<br>
beta
LostCities - 1.18-5.1.2
1.18-5.1.226 янв. 2023 г.54Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.1.2</h2><br> - Much more stable way to generate the Lost City chunks. No more worldgen warnings and tallbuildings profile works again<br> - MUCH faster way to detect (and delete) floating building parts after being damaged by explosions. It is however slightly less accurate<br>
beta
LostCities - 1.18-5.1.1
1.18-5.1.126 янв. 2023 г.60Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.1.1</h2><br> - Fixed a problem with the seed of the custom dimension<br>
beta
LostCities - 1.18-5.1.0
1.18-5.1.026 янв. 2023 г.71Minecraft: 1.18.2forge
Что нового
<h2>LostCities 1.18-5.1.0</h2><br> - Port to 1.18.2<br>
beta
LostCities - 1.18-5.0.4
1.18-5.0.426 янв. 2023 г.504Minecraft: 1.18.1forge
Что нового
<h2>LostCities 1.18-5.0.4</h2><br> - API for registering Lost City dimensions<br> - Improved placement of wallblocks<br>
beta
LostCities - 1.18-5.0.3
1.18-5.0.326 янв. 2023 г.52Minecraft: 1.18.1forge
Что нового
<h2>LostCities 1.18-5.0.3</h2><br> - Fixed the Lost City dimension. Also added a safety check when trying to teleport to such a dimension (with the bed)<br>
beta
LostCities - 1.18-5.0.2
1.18-5.0.226 янв. 2023 г.44Minecraft: 1.18.1forge
Что нового
<h2>LostCities 1.18-5.0.2</h2><br> - Properly fixed the problem on single player where exiting the world would not reset everything and keep settings for the next created world<br> - Fixed a problem with the bedrock layer generating at 0 under city buildings<br>
beta
LostCities - 1.16-4.0.11-beta
1.16-4.0.11-beta26 янв. 2023 г.771Minecraft: 1.16.5forge
Что нового
<h2>LostCities 1.16-4.0.11-beta</h2><br> - Properly fixed the problem on single player where exiting the world would not reset everything and keep settings for the next created world<br>
beta
LostCities - 1.18-5.0.1
1.18-5.0.126 янв. 2023 г.47Minecraft: 1.18.1forge
Что нового
<h2>LostCities 1.18-5.0.1</h2><br> - Better at preventing cities where there are villages<br>
beta
LostCities - 1.18-5.0.0
1.18-5.0.026 янв. 2023 г.57Minecraft: 1.18.1forge
Что нового
<h2>LostCities 1.18-5.0.0</h2><br> - First port of Lost Cities to 1.18<br>
beta
LostCities - 1.16-4.0.10-beta
1.16-4.0.10-beta26 янв. 2023 г.493Minecraft: 1.16.5forge
Что нового
<h2>LostCities 1.16-4.0.10-beta</h2><br> - Fixed the problem where beds would explode right after teleporting to and from the Lost City dimension<br>
beta
LostCities - 1.16-4.0.9-beta
1.16-4.0.9-beta26 янв. 2023 г.168Minecraft: 1.16.5forge
Что нового
<h2>LostCities 1.16-4.0.9-beta</h2><br> - Added back the specialBedBlock config (in lostcities-server.toml) so that you can change the diamond block under the bed<br> - It is now possible to specify blocks using the standard BlockState format in the palette (for example: minecraft:quartz_slab[type=bottom]) giving many more options for custom assets<br>
beta
LostCities - 1.16-4.0.8-beta
1.16-4.0.8-beta26 янв. 2023 г.102Minecraft: 1.16.5forge
Что нового
<h2>LostCities 1.16-4.0.8-beta</h2><br> - Fixed a problem with creation of multiple worlds where the settings of the first world would persist for future worlds. This also fixes the saving of the selected profile in serverconfig/lostcities-server.toml<br>
beta
LostCities - 1.16-4.0.7-beta
1.16-4.0.7-beta26 янв. 2023 г.276Minecraft: 1.16.5forge
Что нового
<h2>LostCities 1.16-4.0.7-beta</h2><br> - Fixed loot and spawner generation so that it happens more consistently now<br>
beta
LostCities - 1.16-4.0.6-alpha
1.16-4.0.6-alpha26 янв. 2023 г.266Minecraft: 1.16.5forge
Что нового
<h2>LostCities 1.16-4.0.6-alpha</h2><br> - The ILostCities API is back<br>
beta
LostCities - 1.16-4.0.5-alpha
1.16-4.0.5-alpha26 янв. 2023 г.558Minecraft: 1.16.3, 1.16.4forge
Что нового
<h2>LostCities 1.16-4.0.5-alpha</h2>
<p><br> - The 'assets' configuration works again so you can reconfigure how Lost Cities looks<br> - All configuration files for Lost Cities are now in 'config/lostcities'. That makes it easier to find<br> - There is a new examples/conditions.json which you can use as a sample to reconfigure loot and spawners</p>
beta
LostCities - 1.16-4.0.4-alpha
1.16-4.0.4-alpha26 янв. 2023 г.80Minecraft: 1.16.3, 1.16.4forge
Что нового
<h2>LostCities 1.16-4.0.4-alpha</h2>
<p><br> - Temporary 'fix' to avoid what looks like a bug in Vanilla when clearing out large sections of a chunk. This bug manifests itself when clearing up chunks after being damaged by an explosion<br> - Better city generation with 'floating' landscape type by improving the way the height of a chunk is detected<br> - New 'cityAvoidVoid' config option: Only used with floating landscape type: if true an additional detection is done to see if the chunk is void and in that case the city isn't generated there. Otherwise you might get city chunks on the border of islands which sometimes looks weird<br> - The 'dimensionProfiles' config option has been renamed to 'dimensionsWithProfiles' to force a regen<br> - The bed with skulls (and diamond blocks) works again and will teleport to the 'lostcities:lostcity' dimension if present<br> - New 'lostcities:lostcity' dimension in the datapack. You can reconfigure this with a datapack by replacing the lostcity dimension type and/or dimension</p>
beta
LostCities - 1.16-4.0.3-alpha
1.16-4.0.3-alpha26 янв. 2023 г.81Minecraft: 1.16.3, 1.16.4forge
Что нового
<h2>LostCities 1.16-4.0.3-alpha</h2>
<p><br> - Considerably improved Lost City worldgen on world types that use the standard NoiseChunkGenerator</p>
beta
LostCities - 1.16-4.0.2-alpha
1.16-4.0.2-alpha26 янв. 2023 г.63Minecraft: 1.16.3forge
Что нового
<h2>LostCities 1.16-4.0.2-alpha</h2><br> - Register the configured feature for Lost Cities so that it should improve compatibility with other mods generation<br>
beta
LostCities - 1.16-4.0.1-alpha
1.16-4.0.1-alpha26 янв. 2023 г.44Minecraft: 1.16.3forge
Что нового
<h2>LostCities 1.16-4.0.1-alpha</h2><br> - Some serious optimizations which will improve the speed of worldgen in combination with lost cities<br>
beta
LostCities - 1.16-4.0.0-alpha
1.16-4.0.0-alpha26 янв. 2023 г.70Minecraft: 1.16.3forge
Что нового
<h2>LostCities 1.16-4.0.0-alpha</h2><br> - First port to 1.16.3: alpha!<br>
beta
LostCities - 1.15-3.0.2-alpha
1.15-3.0.2-alpha26 янв. 2023 г.655Minecraft: 1.15.2forge
Что нового
<h2>LostCities 1.15-3.0.2-alpha</h2><br> - Fixed a problem on servers<br>
beta
lostcities-1.15-3.0.1-alpha.jar
1.15-3.0.1-alpha26 янв. 2023 г.45Minecraft: 1.15.2forge
Что нового
<p>3.0.1-alpha:<br>- Avoid generating Lost Cities in biomes that are marked as 'void'<br>- Avoid a crash with some blocks (beehives) causing out of bounds errors during chunk generation<br>- mmcgill refined the above fix so the crash testing is actually not really needed</p>
beta
lostcities-1.15-3.0.0-alpha.jar
1.15-3.0.0-alpha26 янв. 2023 г.60Minecraft: 1.15.2forge
Что нового
<p>First port to 1.15.2</p>
beta
lostcities-1.14-2.0.28-alpha.jar
1.14-2.0.28-alpha26 янв. 2023 г.789Minecraft: 1.14.4forge
Что нового
<p>2.0.28-alpha:<br>- Fixed a crash in Lost Cities loading existing worlds</p>
beta
lostcities-1.14-2.0.27-alpha.jar
1.14-2.0.27-alpha26 янв. 2023 г.57Minecraft: 1.14.4forge
Что нового
<p><strong>2.0.27-alpha:</strong><br>- Added lc_cavern worldtype for cavern style worlds<br>- The Lost City configuration screen (LC button) will now select 'cavern' as first option if you are using lc_cavern<br>- New 'Transport' configuration page so that you can configure railways and highways<br>- The standard profiles as they are saved in the config/lostcity_profiles are now read-only and will be generated again everytime the game starts. You can make a copy of them under a new name and modify it for your own needs<br>- Nicer Lost City configuration button</p>
release
LostCities - 1.12-2.0.22
1.12-2.0.2226 янв. 2023 г.254,1 тыс.Minecraft: 1.12.2forge
Что нового
<h2>LostCities 1.12-2.0.22</h2><br> - Joseph fixed <a href="https://github.com/McJtyMods/LostCities/issues/242" rel="nofollow">#242</a>: a problem with assuming at y=0 that it's air all the way down<br>
alpha
lostcities-1.14-2.0.26-alpha.jar
1.14-2.0.26-alpha26 янв. 2023 г.90Minecraft: 1.14.4forge
Что нового
<p>2.0.26-alpha:<br>- Fixed a problem with cities generating under very high biomes. Sometimes pieces of the original landscape were still present<br>- Potentially fixed an issue correcting block states in a not-fully-generated chunk<br>- Fixed the check if a biome is an ocean or not<br>- Fixed the detection of biomes in general<br>- Lower the stone border a few blocks so it is always covered by terrain (there were sometimes gaps with ocean chunks adjacent to street chunks)<br>- Clear land above above-ground railway stations</p>
alpha
lostcities-1.14-2.0.25-alpha.jar
1.14-2.0.25-alpha26 янв. 2023 г.62Minecraft: 1.14.4forge
Что нового
<p>2.0.25-alpha:<br>- Fixed generation of bridges. They never really appeared<br>- Slightly changed the offset of lower mesh terrain gen so it always matches (remove configs for this to work)<br>- Fixed a problem where customizing a profile could cause crashes</p>
alpha
lostcities-1.14-2.0.24-alpha.jar
1.14-2.0.24-alpha26 янв. 2023 г.57Minecraft: 1.14.4forge
Что нового
<p>2.0.24-alpha:<br>- Implemented a much better landscape correcting algorithm so that city chunks fit much better with adjacent high mountains or very low ocean chunks<br>- Vines are now handled in a much more efficient manner. Should avoid the TPS problems people were getting<br>- Oceans, rivers, and beaches are now recognized in a way that allows modded biomes to work too<br>- When a highway is generated it will no longer remove leaf blocks and logs above the highway<br>- When Lost Cities starts for the first time it will generate a config/lostcity_profiles folder containing standard profiles. As long as that folder exists Lost Cities will not do that again. You can alter/copy/remove profiles in that directory and they will be recognized automatically<br>- New 'saveprofile' command to save the current profile to a file (which you can then copy to config/lostcity_profiles)</p>
alpha
lostcities-1.14-2.0.23-alpha.jar
1.14-2.0.23-alpha26 янв. 2023 г.50Minecraft: 1.14.4forge
Что нового
<p>Fixed a crash on servers</p>
alpha
lostcities-1.14-2.0.22-alpha.jar
1.14-2.0.22-alpha26 янв. 2023 г.63Minecraft: 1.14.4forge
Что нового
<p>First alpha port of Lost Cities on 1.14!</p>
release
LostCities - 1.12-2.0.21
1.12-2.0.2126 янв. 2023 г.644Minecraft: 1.12.2forge
Что нового
<h2>LostCities 1.12-2.0.21</h2><br> - Joseph added a more useful error message when invalid parts are configured<br>
release
LostCities - 1.12-2.0.20
1.12-2.0.2026 янв. 2023 г.173Minecraft: 1.12.2forge
Что нового
<h2>LostCities 1.12-2.0.20</h2><br> - Fixed water level issue when combining biosphere with drowned cities, thanks to @3TUSK<br> - New parkChance profile option that allows you to control the chance that a non-building section will be a park section. If you set this to 0 you will only get streets<br> - wormzjl fixed explosion leaving a crater on water surface in submerged city style<br> - wormzjl reports: currently when combining sphere with submerged cities, all outside ground appears to be a mixture of grass + sand, creating a lot of block update lag. This temporarily fixes this issue by replacing underwater toppings with gravel<br>
release
LostCities - 1.12-2.0.19
1.12-2.0.1926 янв. 2023 г.77Minecraft: 1.12.2forge
Что нового
<h2>LostCities 1.12-2.0.19</h2><br> - The client support (including fog) was accidentally removed<br>
release
LostCities - 1.12-2.0.18
1.12-2.0.1826 янв. 2023 г.81Minecraft: 1.12.2forge
Что нового
<h2>LostCities 1.12-2.0.18</h2><br> - Spanish (Argentina) support for the generator names from TBM13<br> - English (upside-down) support for the generator names from The Fireplace<br> - Fix a possible crash in case a compact machine is placed in a city sphere (by Thraaawn)<br> - Force filtered biomes to actually check for allowed biomes (by esotericist)<br>
release
LostCities - 1.12-2.0.17
1.12-2.0.1726 янв. 2023 г.210Minecraft: 1.12.2forge
Что нового
<h2>LostCities 1.12-2.0.17</h2><br> - Fixed a rare crash with explosion handling during generation<br>
release
LostCities - 1.12-2.0.16
1.12-2.0.1626 янв. 2023 г.56Minecraft: 1.12.2forge
Что нового
<h2>LostCities 1.12-2.0.16</h2><br> - Umbra Gaming fixed a sponge compatibility issue<br>
release
LostCities - 1.12-2.0.15
1.12-2.0.1526 янв. 2023 г.48Minecraft: 1.12.2forge
Что нового
<h2>LostCities 1.12-2.0.15</h2><br> - Fixed a problem in the safe driver which caused it to crash<br>
release
LostCities - 1.12-2.0.14
1.12-2.0.1426 янв. 2023 г.58Minecraft: 1.12.2forge
Что нового
<h2>LostCities 1.12-2.0.14</h2><br> - New config option 'optimizedChunkgen' that can be used to disable the optimized chunkgen that Lost Cities normally uses and switch to a 'safer' version<br> - If NEID or JEID is installed this new safer chunkgen is used automatically<br>
release
LostCities - 1.12-2.0.13
1.12-2.0.1326 янв. 2023 г.69Minecraft: 1.12.2forge
Что нового
<h2>LostCities 1.12-2.0.13</h2><br> - Joseph added more useful error reporting if a factor or mapping is invalid<br>
release
LostCities - 1.12-2.0.12
1.12-2.0.1226 янв. 2023 г.88Minecraft: 1.12.2forge
Что нового
<h2>LostCities 1.12-2.0.12</h2><br> - New profile config option to change the default base liquid to use while generating the world ('liquidBlock')<br> - New profile config option to change the default base block to use while generating the world ('baseBlock')<br>
release
LostCities - 1.12-2.0.11
1.12-2.0.1126 янв. 2023 г.50Minecraft: 1.12.2forge
Что нового
<h2>LostCities 1.12-2.0.11</h2><br> - Log an error if we detect that a block's TileEntity is wrong<br>
release
LostCities - 1.12-2.0.10
1.12-2.0.1026 янв. 2023 г.7,2 тыс.Minecraft: 1.12.2forge
Что нового
<h2>LostCities 1.12-2.0.10</h2><br> - Removed some spam from the console<br>
release
LostCities - 1.12-2.0.9
1.12-2.0.926 янв. 2023 г.97Minecraft: 1.12.2forge
Что нового
<h2>LostCities 1.12-2.0.9</h2><br> - Fixed a crash bug in combination with the Aroma Mining Dimension<br>
release
LostCities - 1.12-2.0.8
1.12-2.0.826 янв. 2023 г.56Minecraft: 1.12.2forge
Что нового
<h2>LostCities 1.12-2.0.8</h2><br> - Added support for multiple Lost City dimensions through the new ADDITIONAL_DIMENSIONS config. These dimensions are not accessible with the usual method. They are mostly intended for pack devs who need multiple city dimensions with various properties (profiles)<br>
release
lostcities-1.12-2.0.7.jar
1.12-2.0.726 янв. 2023 г.85Minecraft: 1.12.2forge
Что нового
<p><strong>2.0.7:</strong></p>
<ul>
<li>Added a new config option ('blocksRequiringLightingUpdates' in general.cfg) that lists all blocks that require a lighting update. By default it contains glowstone, lit_pumpkin and magma but you can add modded blocks to it. Meta is not required</li>
</ul>
release
lostcities-1.12-2.0.6.jar
1.12-2.0.626 янв. 2023 г.65Minecraft: 1.12.2forge
Что нового
<p><strong>2.0.6:</strong></p>
<ul>
<li>Fixed a small bug where predefined cities would not generate if the sphereChance is too low</li>
<li>Fixed getShere() in the api so that it returns null if there is no sphere instead of a dummy sphere that is not enabled. That fixes an issue with the 'insphere' command in In Control</li>
</ul>
release
lostcities-1.12-2.0.5.jar
1.12-2.0.526 янв. 2023 г.52Minecraft: 1.12.2forge
Что нового
<p><strong>2.0.5:</strong></p>
<ul>
<li>The spawnSphere <out> setting wasn't working properly. Additionally it was impossible to spawn in the outside world on a biosphere world because it restricted spawn height to above 60 (and default ground level is 40)</li>
<li>Better crash log entry in case the client is not having a profile that the server is using</li>
</ul>
release
lostcities-1.12-2.0.4.jar
1.12-2.0.426 янв. 2023 г.53Minecraft: 1.12.2forge
Что нового
<p><strong>2.0.4:</strong></p>
<ul>
<li>More fixes for sponge compatibility</li>
</ul>
release
lostcities-1.12-2.0.3.jar
1.12-2.0.326 янв. 2023 г.159Minecraft: 1.12.2forge
Что нового
<p><strong>2.0.3:</strong></p>
<div>
<ul>
<li>Cleaned up ground level handling for dual profile worlds (like biosphere). The 'outsideGroundLevel' setting is now obsolete. Instead you should use the 'groundLevel' setting from the child profile (previously that was ignored). In addition the waterLevelOffset from the main profile is now actually used for that profile (so the inside of spheres) and not for the outside world anymore. This means that it is now actually possible to get water generation inside the spheres and even flood them. Lost Cities will automatically detect the old 'outsideGroundLevel' setting and migrate it to the new format. Basically that means that when it discovers a profile that has an 'outsideGroundLevel' that is different from -1 it will do the following:</li>
<ul>
<li>Set the 'groundLevel' in the child profile to the current value of 'outsideGroundLevel'</li>
<li>Set the 'waterLevelOffset' in the child profile to the 'waterLevelOffset' of the main profile</li>
<li>Set 'outsideGroundLevel' in the main profile to -1 (not used)</li>
<li>Set 'waterLevelOffset' in the main profile to the default 8</li>
</ul>
<li>Worked around an issue with sponge compatibility. Additionally this means there is now a new ILostCities api that other mods should use instead of the 'instanceof ILostChunkGenerato<wbr />r' trick</li>
<li>'Border' generation is now much nicer for cities in city spheres. Borders are generated when a city chunk generates adjacent to a lower other chunk</li>
<li>Disabled villages in 'cavern' as the villages spawn on top of the world (above bedrock)</li>
</ul>
</div>
release
lostcities-1.12-2.0.2.jar
1.12-2.0.226 янв. 2023 г.93Minecraft: 1.12.2forge
Что нового
<p><strong>2.0.2:</strong></p>
<ul>
<li>New spawnNotInBuilding config to avoid spawning in buildings</li>
<li>Fixed registration of loot tables so that it actually works now</li>
</ul>
release
lostcities-1.12-2.0.1.jar
1.12-2.0.126 янв. 2023 г.67Minecraft: 1.12.2forge
Что нового
<p><strong>2.0.1:</strong></p>
<div>
<ul>
<li>allowedBiomeFactors and generatorOptions were in the wrong config category! Be careful when updating and make sure to move the options if you did custom changes!</li>
<li>New strategy option to generate translated biomes in case you want to limit the biomes in a world. The default strategy is 'original' but if you select 'randomized' it will try a more random distribution so that more biomes get a chance to be selected. If you chose 'varied' then it will be more sloppy about detecting what biomes are the same or not</li>
<li>Add sanity check in case a biome is not properly registered to the biome registry</li>
<li>Registered the Lost City loot tables to the loot table registry</li>
<li>New 'singleBiome' config option to specify that city spheres should only have a single random biome</li>
<li>The monorail crossing will now correctly be empty too (no water/rubble in it). Just like the other monorail parts</li>
<li>ILostSphere.getCenterPos() will now return the correct center position (with y level set correctly as well)</li>
<li>If you set the 'spawnSphere' config to '<in>' then the player will always spawn in a sphere. If you set the config option to '<out>' the player will spawn outside a sphere</li>
<li>If the 'debug' config option is set to true palette statistics as well as biome translation statistics are dumped to standard output (log file) at startup</li>
<li>New 'manualBiomeMappings' configuration option to manually override how some biomes map to others. This can be used in combination with allowedBiomeFactors to get more control over the final distribution</li>
</ul>
</div>
release
lostcities-1.12-2.0.0.jar
1.12-2.0.026 янв. 2023 г.343Minecraft: 1.12.2forge
Что нового
<p><strong>2.0.0:</strong></p>
<div>
<div>
<p><strong>Changelog:</strong></p>
<ul>
<li>
<p>New landscape types:</p>
<ul>
<li><strong>Floating</strong>: this landscape type generates floating islands on which cities (buildings and streets) can generate. This landscape type is likely not suitable for general overworld play because villages and strongholds are not generated by default. This profile can be useful to set as a type for the Lost City dimension or for specialized packs</li>
<li><strong>Cavern</strong>: a nether-like world going up to 128 with bedrock on top. Cities generate in big caverns. This type of map is very dark and dangerous but otherwise useful as a replacement for the overworld. Good luck surviving the first days though</li>
<li><strong>Space</strong>: in this landscape type there are big spheres that generate through the world. These spheres can contain cities (but not always) and can optionally be connected with a monorail system. The landscape outside the spheres can be configured as well. There are three example profiles using this landscape type:
<ul>
<li><strong>biosphere</strong>: spheres containing jungles and cities and the outside world a wasteland with very badly damaged and ruined cities</li>
<li><strong>space</strong>: spheres floating in the void connected with monorails</li>
<li><strong>waterbubbles</strong>: spheres floating in a huge ocean connected with monorails</li>
</ul>
</li>
</ul>
</li>
<li>
<p>New configuration possibilities:</p>
<ul>
<li>It is now possible to completely disable highways and railways</li>
<li>There are a few new client side configs for fog density, color and the height of the horizon. These configs only work if the client has Lost Cities installed as well</li>
<li>Worlds using 'space' landscape type have an optional secondary profile that is used for the outside. That way the landscape in the spheres can be totally different (including different biomes) from the landscape outside</li>
<li>New configuration options to avoid foliage of all types. You can now avoid mushrooms, flowers, trees, and so on</li>
<li>New configuration option to avoid the vanilla fossil generation. Useful for void type worlds</li>
<li>Supports for bridges and highways are optional and disabled in void style worlds</li>
</ul>
</li>
<li>
<p>New asset system options:</p>
<ul>
<li>The 'dontconnect' meta flag for parts will now also avoid generating doorways for floors that are adjacent to a street outside section or the top of an adjacent building</li>
<li>It is possible to define predefined spheres and disable the automatic generation of spheres. Useful for modpack makers. Every predefined sphere can have a different set of biomes</li>
<li>New 'isbuilding', 'issphere', and 'inbiome' conditions. These conditions can be used (for example) to control loot. Using this you can make sure that loot in the wasteland is different from loot in the spheres</li>
<li>It is now possible to use loot tables on dispeners, hoppers, shulker boxes as well as chests</li>
<li>It is now possible to use torches or light sources from other mods and have Lost City orient them correctly based on where they are placed</li>
<li>Added the ability to specify local named palettes in parts now</li>
<li>Cleanup the palette a bit. All rails are now in a separate palette. Keep this in mind if you were using those in custom assets</li>
<li>New 'nowater' boolean metadata for parts to make sure the ~ (air/water) never generates water even if under waterlevel. Used to avoid water in monorail system</li>
</ul>
</li>
<li>
<p>Spawns and teleportation:</p>
<ul>
<li>It is now possible to make sure that players spawn in a certain biome, in a certain predefined bity or in a certain predefined sphere</li>
<li>When spawning in a void type world Lost Cities will make sure the player spawns on solid ground</li>
<li>When teleporting to a void type Lost City world (using the bed+skulls system) Lost Cities will find a valid spot to teleport too. In addition Lost Cities will teleport the player back to a spawn bed if it can find one</li>
</ul>
</li>
<li>
<p>Various:</p>
<ul>
<li>Nicer profile selection gui. You can now see a small preview of the world you are about to create as well as a more verbose description</li>
<li>Better error handling in case chunk generation causes a crash (can be caused by invalid configuration). You get a log entry telling what chunk caused the problem and some information about that chunk</li>
<li>The API has been expanded with new support for the spheres</li>
<li>Added more optional torches to park parts to ensure that the new dark level types (like cavern) are a bit more playable</li>
</ul>
</li>
</ul>
</div>
</div>
beta
lostcities-1.12-2.0.0beta2.jar
1.12-2.0.0beta226 янв. 2023 г.60Minecraft: 1.12.2forge
Что нового
<p><strong>2.0.0beta2:</strong></p>
<ul>
<li>Better spawn control: you can now specify a predefined city or sphere to spawn in</li>
<li>Teleporting to the LC dimension (and back) works better. No more spawning in the void and if it can find a spawn bed in the destination (diamond blocks, bed, 6 skulls) it will put you there</li>
<li>Generalized the loottables so you can also use them for dispenser, shulker boxes, droppers, ...</li>
<li>Better check to make sure we only do things if we are actually in a Lost City worldgen (dimension or overworld). Avoids some Lost City things leaking over into other dimensions when they shouldn't</li>
<li>Small cleanups</li>
</ul>
beta
lostcities-1.12-2.0.0beta1.jar
1.12-2.0.0beta126 янв. 2023 г.46Minecraft: 1.12.2forge
Что нового
<p><strong>2.0.0beta:</strong></p>
<ul>
<li>Reduce height of buildings near sphere border</li>
<li>Avoid cities and bridges at monorail stations</li>
<li>Multi buildings (2x2 chunk buildings) will no longer generate if part of them is on a city sphere border</li>
<li>The rails in monorail structures are now one lower</li>
<li>The monorail crossing actually allows travel in both directions now</li>
<li>The monorail station is rotatable in 4 directions and looks better now</li>
<li>The entire monorail system is lowered 6 blocks to align better with the lower level of the cities</li>
<li>New option to disable vanilla fossil generation. These looked really weird in void style world types</li>
<li>Added the ability to specify local named palettes in parts now</li>
<li>Cleanup the palette a bit. All rails are now in a separate palette. Keep this in mind if you were using those in custom assets</li>
<li>Highways look better in cavern landscapes because they no longer clear the space above them</li>
<li>Supports for bridges and highways are optional and disabled in void style worlds</li>
<li>Improved street/park generation for floating, cavern, and space</li>
<li>New 'nowater' boolean metadata for parts to make sure the ~ (air/water) never generates water even if under waterlevel. Used to avoid water in monorail system</li>
</ul>
alpha
lostcities-1.12-2.0.0alpha5.jar
1.12-2.0.0alpha526 янв. 2023 г.52Minecraft: 1.12.2forge
Что нового
<p><strong>2.0.0alpha5:</strong></p>
<ul>
<li>Fixed a bug that exiting a world would remember the last used profile without being able to override it</li>
<li>Fixed predefined spheres so that they actually work</li>
<li>New more general system to specify 'torches' and how they should be faced when placed</li>
<li>Structure generation in chunks now uses the correct profile for that chunk</li>
<li>Fixed dirt being generated in city sphere buildings in some profiles</li>
</ul>
alpha
lostcities-1.12-2.0.0alpha4.jar
1.12-2.0.0alpha426 янв. 2023 г.49Minecraft: 1.12.2forge
Что нового
<p><strong>2.0.0alpha4:</strong></p>
<ul>
<li>Fixed a bug where normal worlds and other dimensions would crash the game</li>
</ul>
alpha
lostcities-1.12-2.0.0alpha3.jar
1.12-2.0.0alpha326 янв. 2023 г.42Minecraft: 1.12.2forge
Что нового
<p><strong>2.0.0alpha3:</strong></p>
<ul>
<li>Note: it is recommended to remove all Lost City configuration files first!</li>
<li>Limit cellars in biosphere/wasteland so that we don't accidentally generate cellars into the void (causing crashes)</li>
<li>Better error handling in case chunk generation causes a crash. A proper error will be put in the log indicating what chunk went wrong and some data about that chunk</li>
<li>New 'isbuilding', 'issphere', and 'inbiome' conditions. These conditions can be used (for example) to control loot. Using this you can make sure that loot in the wasteland is different from loot in the spheres</li>
<li>The API has been expanded with new support for the spheres</li>
<li>New configuration option to specify a spawn biome for the player. When this is present Lost Cities will find a spawn spot for new players that matches the given biome. The 'biosphere' profile uses this to make sure that the player always spawns inside a sphere</li>
<li>Experimental new 'cavern' landscape type. This is similar to how the nether generates but then with regular stone and biomes. The height of this landscape is limited to 128 and there is a bedrock layer on top (like the nether). The 'cavern' profile that uses this new landscape type is by default configured so that buildings have torches in them and parks are lit up. This helps for safety and making sure there is <em>some</em> light around you. Note that this remains a dangerous profile and also slightly heavy on performance</li>
<li>Added more optional torches to park parts to make the cavern type profile slightly less dark</li>
<li>Lost Cities is still a mod that doesn't have to be present on clients. So you can use servers with this mod and let vanilla clients connect to that server. However, if Lost Cities is present on the client then there are now additional configuration options that you can set per profile. Options like the height of the horizon and the color of the distance fog</li>
<li>New configuration options to avoid foliage of all types. You can now avoid mushrooms, flowers, trees, and so on</li>
<li>The 'dontconnect' meta flag for parts will now also avoid generating doorways for floors that are adjacent to a street outside section or the top of an adjacent building</li>
</ul>
alpha
lostcities-1.12-2.0.0alpha2.jar
1.12-2.0.0alpha226 янв. 2023 г.48Minecraft: 1.12.2forge
Что нового
<p><strong>2.0.0alpha2:</strong></p>
<ul>
<li>Bug fix on some clients</li>
</ul>
alpha
lostcities-1.12-2.0.0alpha1.jar
1.12-2.0.0alpha126 янв. 2023 г.44Minecraft: 1.12.2forge
Что нового
<p>First alpha of Lost Cities 2.0.0:</p>
<ul>
<li>New floating island cities</li>
<li>New sphere type worlds. There are three variants provided: biosphere (jungle spheres in a wasteland), waterbubbles (floating city spheres partially submerged in water), and space (floating city spheres in space)</li>
<li>It is now possible to disable highways and railways completely</li>
<li>The 'space' landscape type (used for sphere worlds) have the ability to use a child profile for the outside of the spheres. This is used by waterbubbles and biosphere)</li>
<li>It is possible to completely disable the automatic generation of spheres and only use predefined spheres (configurable in the asset system)</li>
<li>City spheres can have totally different biomes compared to the outside landscape</li>
<li>In the new landscape types the player will always spawn on a valid spot. Either inside a sphere or on a floating island</li>
<li>New monorail system to connect city spheres</li>
<li>Nicer profile selection gui. You can now see a small preview of the world you are about to create as well as a more verbose description</li>
</ul>
release
lostcities-1.12-1.0.2.jar
1.12-1.0.226 янв. 2023 г.1,1 тыс.Minecraft: 1.12.1, 1.12.2forge
Что нового
<p><strong>1.0.2:</strong></p>
<ul>
<li>New option to completely avoid water. This is now set by default on wasteland profile (avoidWater config)</li>
</ul>
release
lostcities-1.1x-1.0.2.jar
1.1x-1.0.226 янв. 2023 г.1,4 тыс.Minecraft: 1.10.2, 1.11.2forge
Что нового
<p><strong>1.0.2:</strong></p>
<ul>
<li>New option to completely avoid water. This is now set by default on wasteland profile (avoidWater config)</li>
</ul>
release
lostcities-1.12-1.0.1.jar
1.12-1.0.126 янв. 2023 г.1,3 тыс.Minecraft: 1.12, 1.12.1, 1.12.2forge
Что нового
<p><strong>1.0.1:</strong></p>
<ul>
<li>Fixed a bug that could cause loot chests to be empty under certain situations</li>
</ul>
release
lostcities-1.1x-1.0.1.jar
1.1x-1.0.126 янв. 2023 г.59Minecraft: 1.10.2, 1.11.2forge
Что нового
<p><strong>1.0.1:</strong></p>
<ul>
<li>Fixed a bug that could cause loot chests to be empty under certain situations</li>
</ul>
release
lostcities-1.12-1.0.0.jar
1.12-1.0.026 янв. 2023 г.170Minecraft: 1.12, 1.12.1, 1.12.2forge
Что нового
<p><strong>1.0.0:</strong></p>
<ul>
<li>Fixed the locate command so it works in lost city worlds for other structures</li>
<li>Cities will now also avoid monuments automatically</li>
<li>Mansions will now generate in Lost City worlds and cities will avoid generating there</li>
</ul>
release
lostcities-1.1x-1.0.0.jar
1.1x-1.0.026 янв. 2023 г.57Minecraft: 1.10.2, 1.11.2forge
Что нового
<p><strong>1.0.0:</strong></p>
<ul>
<li>Fixed the locate command so it works in lost city worlds for other structures</li>
<li>Cities will now also avoid monuments automatically</li>
</ul>
beta
lostcities-1.12-0.0.20beta2.jar
1.12-0.0.20beta226 янв. 2023 г.69Minecraft: 1.12, 1.12.1forge
Что нового
<p><strong>0.0.20beta2:</strong></p>
<ul>
<li>Update so that it works on 1.12 and not only on 1.12.1</li>
</ul>
beta
lostcities-1.12-0.0.20beta.jar
1.12-0.0.20beta26 янв. 2023 г.68Minecraft: 1.12, 1.12.1forge
Что нового
<p><strong>0.0.20beta:</strong></p>
<ul>
<li>Fixed a problem with the dimension profile not being used for the Lost City dimension (overworld was fine)</li>
</ul>
beta
lostcities-1.1x-0.0.20beta.jar
1.1x-0.0.20beta26 янв. 2023 г.47Minecraft: 1.10.2, 1.11.2forge
Что нового
<p><strong>0.0.20beta:</strong></p>
<ul>
<li>Fixed a problem with the dimension profile not being used for the Lost City dimension (overworld was fine)</li>
</ul>
beta
lostcities-1.12-0.0.19beta.jar
1.12-0.0.19beta26 янв. 2023 г.37Minecraft: 1.12forge
Что нового
<p><strong>0.0.19beta:</strong></p>
<ul>
<li>Hendrik contributed German translation</li>
<li>Crash bug fixed on 1.12</li>
</ul>
beta
lostcities-1.1x-0.0.19beta.jar
1.1x-0.0.19beta26 янв. 2023 г.54Minecraft: 1.10.2, 1.11.2forge
Что нового
<p><strong>0.0.19beta:</strong></p>
<ul>
<li>Hendrik contributed German translation</li>
<li>Crash bug fixed on 1.12</li>
</ul>
beta
lostcities-1.12-0.0.18beta.jar
1.12-0.0.18beta26 янв. 2023 г.42Minecraft: 1.12forge
Что нового
<p><strong>0.0.18beta:</strong></p>
<ul>
<li>Add the ability for floor parts to specify that they don't want doorways to neighbouring chunks</li>
<li>Two new buildings: a shopping mall and a more open version of that shopping mall</li>
<li>
<p>Reduced default explosion size/chance a bit</p>
</li>
<li>Many internal changes to the way cities are generated</li>
<li>
<p>The ruin rubble/leaves layer was generating inside buildings that were not ruined. That was not intentional</p>
</li>
<li>
<p>Buildings can now indicate that they don't want to be adjacent to another building. One half of the shopping mall uses this because it looks better when those parts are on their own</p>
</li>
<li>
<p>The blocks below the bed (for teleportation) is now configurable (default is still diamond blocks)</p>
</li>
<li>
<p>New event based api to influence lost city chunk generation</p>
</li>
</ul>
beta
lostcities-1.1x-0.0.18beta.jar
1.1x-0.0.18beta26 янв. 2023 г.57Minecraft: 1.10.2, 1.11.2forge
Что нового
<p><strong>0.0.18beta:</strong></p>
<ul>
<li>Add the ability for floor parts to specify that they don't want doorways to neighbouring chunks</li>
<li>Two new buildings: a shopping mall and a more open version of that shopping mall</li>
<li>
<p>Reduced default explosion size/chance a bit</p>
</li>
<li>Many internal changes to the way cities are generated</li>
<li>
<p>The ruin rubble/leaves layer was generating inside buildings that were not ruined. That was not intentional</p>
</li>
<li>
<p>Buildings can now indicate that they don't want to be adjacent to another building. One half of the shopping mall uses this because it looks better when those parts are on their own</p>
</li>
<li>
<p>The blocks below the bed (for teleportation) is now configurable (default is still diamond blocks)</p>
</li>
<li>
<p>New event based api to influence lost city chunk generation</p>
</li>
</ul>
beta
lostcities-1.12-0.0.17beta.jar
1.12-0.0.17beta26 янв. 2023 г.48Minecraft: 1.12forge
Что нового
<p><strong>0.0.17beta:</strong></p>
<ul>
<li>Added a new config option to have a chance that loot chests have no loot</li>
<li>Reduced the chance of rail dungeons. They were a bit too common</li>
<li>Reduced the chance of diamond and emerald blocks in rail dungeons (the ! entry for the palette)</li>
<li>Added the ability to reduce the chance of explosions in a city style. So you can have city styles that are less damaged</li>
<li>It is now possible to prevent a predefined building from being ruined</li>
<li>Added the ability to force street generation in predefined cities</li>
<li>Added a config option to change the default lost city profile for the overworld</li>
</ul>
beta
lostcities-1.1x-0.0.17beta.jar
1.1x-0.0.17beta26 янв. 2023 г.52Minecraft: 1.10.2, 1.11.2forge
Что нового
<p><strong>0.0.17beta:</strong></p>
<ul>
<li>Added a new config option to have a chance that loot chests have no loot</li>
<li>Reduced the chance of rail dungeons. They were a bit too common</li>
<li>Reduced the chance of diamond and emerald blocks in rail dungeons (the ! entry for the palette)</li>
<li>Added the ability to reduce the chance of explosions in a city style. So you can have city styles that are less damaged</li>
<li>It is now possible to prevent a predefined building from being ruined</li>
<li>Added the ability to force street generation in predefined cities</li>
<li>Added a config option to change the default lost city profile for the overworld</li>
</ul>
beta
lostcities-1.12-0.0.16beta.jar
1.12-0.0.16beta26 янв. 2023 г.48Minecraft: 1.12forge
Что нового
<p><strong>0.0.16beta:</strong></p>
<ul>
<li>New condition system that can be used to control loot in chests and mobs for the mob spawners</li>
<li>It is now easier to override city styles</li>
<li>In the city style it is now possible to specify minimum/maximum number of floors and cellars</li>
<li>Added support for predefined cities and buildings</li>
</ul>
beta
lostcities-1.1x-0.0.16beta.jar
1.1x-0.0.16beta26 янв. 2023 г.55Minecraft: 1.10.2, 1.11.2forge
Что нового
<p><strong>0.0.16beta:</strong></p>
<ul>
<li>New condition system that can be used to control loot in chests and mobs for the mob spawners</li>
<li>It is now easier to override city styles</li>
<li>In the city style it is now possible to specify minimum/maximum number of floors and cellars</li>
<li>Added support for predefined cities and buildings</li>
</ul>
beta
lostcities-1.12-0.0.15beta.jar
1.12-0.0.15beta26 янв. 2023 г.70Minecraft: 1.12forge
Что нового
<p><strong>0.0.15beta:</strong></p>
<ul>
<li>Added protection for sleeping so that sleeping bag mods work again</li>
<li>New 'friendly' building</li>
<li>Very rare new building (townhall). Also new system to allow specifying interiors of building independent from exterior</li>
<li>Avoid cities in chunks that are adjacent to VERY high biomes (like alps)</li>
<li>Better door generation</li>
</ul>
beta
lostcities-1.1x-0.0.15beta.jar
1.1x-0.0.15beta26 янв. 2023 г.37Minecraft: 1.10.2, 1.11.2forge
Что нового
<p><strong>0.0.15beta:</strong></p>
<ul>
<li>Added protection for sleeping so that sleeping bag mods work again</li>
<li>New 'friendly' building</li>
<li>Very rare new building (townhall). Also new system to allow specifying interiors of building independent from exterior</li>
<li>Avoid cities in chunks that are adjacent to VERY high biomes (like alps)</li>
<li>Better door generation</li>
</ul>
beta
lostcities-1.12-0.0.14beta.jar
1.12-0.0.14beta26 янв. 2023 г.89Minecraft: 1.12forge
Что нового
<p><strong>0.0.14beta:</strong></p>
<ul>
<li>Many internal changes to the asset system</li>
<li>Several smaller optimizations</li>
<li>Fixed ruin generator not starting high enough for some buildings</li>
<li>New option to lower maximum vanilla cave height (which is 128 in vanilla). The 'nodamage' profile lowers this so that buildings above ground are not damaged</li>
<li>Better station placement (switch to underground) to avoid hitting highways on the surface</li>
<li>Avoid generating stairs on above ground railway sections</li>
<li>Added new option to specify generator options from a profile. Added 'realistic' profile which gives the same settings as Quark's realistic terrain setting does</li>
<li>The gui for the profiles is now sorted alphabetically</li>
<li>Leaf block generation has a bit more variation now</li>
<li>New api method to get ruin level</li>
</ul>
beta
lostcities-1.1x-0.0.14beta.jar
1.1x-0.0.14beta26 янв. 2023 г.64Minecraft: 1.10.2, 1.11.2forge
Что нового
<p><strong>0.0.14beta:</strong></p>
<ul>
<li>Many internal changes to the asset system</li>
<li>Several smaller optimizations</li>
<li>Fixed ruin generator not starting high enough for some buildings</li>
<li>New option to lower maximum vanilla cave height (which is 128 in vanilla). The 'nodamage' profile lowers this so that buildings above ground are not damaged</li>
<li>Better station placement (switch to underground) to avoid hitting highways on the surface</li>
<li>Avoid generating stairs on above ground railway sections</li>
<li>Added new option to specify generator options from a profile. Added 'realistic' profile which gives the same settings as Quark's realistic terrain setting does</li>
<li>The gui for the profiles is now sorted alphabetically</li>
<li>Leaf block generation has a bit more variation now</li>
<li>New api method to get ruin level</li>
</ul>
beta
lostcities-1.12-0.0.13beta.jar
1.12-0.0.13beta26 янв. 2023 г.39Minecraft: 1.12forge
Что нового
<p><strong>0.0.13beta:</strong></p>
<ul>
<li>MUCH better algorithm for smoothing out the landscape with adjacent city/street chunks</li>
<li>Two new park types</li>
<li>New kind of water tower on top of buildings contributed by Seth</li>
<li>The border around cities is much more consistant now</li>
<li>Changed the adapting world type from lostcities_... to lc_... to avoid the 20 character limitation in worldtype names</li>
<li>Fixed doors sometimes generating to the landscape and another issues with some parts of doorways being generated when not needed</li>
<li>Fixed underground stations still being generated even if there was no city there</li>
</ul>
beta
lostcities-1.1x-0.0.13beta.jar
1.1x-0.0.13beta26 янв. 2023 г.34Minecraft: 1.10.2, 1.11.2forge
Что нового
<p><strong>0.0.13beta:</strong></p>
<ul>
<li>MUCH better algorithm for smoothing out the landscape with adjacent city/street chunks</li>
<li>Two new park types</li>
<li>New kind of water tower on top of buildings contributed by Seth</li>
<li>The border around cities is much more consistant now</li>
<li>Changed the adapting world type from lostcities_... to lc_... to avoid the 20 character limitation in worldtype names</li>
<li>Fixed doors sometimes generating to the landscape and another issues with some parts of doorways being generated when not needed</li>
<li>Fixed underground stations still being generated even if there was no city there</li>
</ul>
beta
lostcities-1.12-0.0.12beta.jar
1.12-0.0.12beta26 янв. 2023 г.55Minecraft: 1.12forge
Что нового
<p><strong>0.0.12beta:</strong></p>
<ul>
<li>Important note! It is strongly recommended that you delete all Lost Cities configs. Otherwise you may not get some of the tweaks that were done on the profiles and this can give ugly results.</li>
<li>Fixed a bug in corridor generation in some rare cases</li>
<li>New rubble generator layer. This is an optional layer of stone (becomes dirt/sand/... after biome decoration) on top of streets and in the cities to give it a more worn down look. In the default profile (and the others derived from this) this will be a thin and rare layer but in 'wasteland' and 'ancient' this layer is pretty thick. In addition there is also an associated 'leave block' layer on top of this that can be configured as well. For ancient profile this is again very thick. For wasteland this is disabled</li>
<li>New ruin generator that can be applied independent from the explosion damage. This generator will ruin a building from the top. For the default profile these ruins are rare but in wasteland and ancient they occur a lot</li>
<li>Fix subways being flooded in all profiles</li>
<li>Some tweaks to the street border which was not applied in some rare cases</li>
</ul>
beta
lostcities-1.1x-0.0.12beta.jar
1.1x-0.0.12beta26 янв. 2023 г.39Minecraft: 1.10.2, 1.11.2forge
Что нового
<p><strong>0.0.12beta:</strong></p>
<ul>
<li>Important note! It is strongly recommended that you delete all Lost Cities configs. Otherwise you may not get some of the tweaks that were done on the profiles and this can give ugly results.</li>
<li>Fixed a bug in corridor generation in some rare cases</li>
<li>New rubble generator layer. This is an optional layer of stone (becomes dirt/sand/... after biome decoration) on top of streets and in the cities to give it a more worn down look. In the default profile (and the others derived from this) this will be a thin and rare layer but in 'wasteland' and 'ancient' this layer is pretty thick. In addition there is also an associated 'leave block' layer on top of this that can be configured as well. For ancient profile this is again very thick. For wasteland this is disabled</li>
<li>New ruin generator that can be applied independent from the explosion damage. This generator will ruin a building from the top. For the default profile these ruins are rare but in wasteland and ancient they occur a lot</li>
<li>Fix subways being flooded in all profiles</li>
<li>Some tweaks to the street border which was not applied in some rare cases</li>
</ul>
beta
lostcities-1.12-0.0.11beta.jar
1.12-0.0.11beta26 янв. 2023 г.68Minecraft: 1.12forge
Что нового
<p><strong>0.0.11beta:</strong></p>
<ul>
<li>Fixed a crash caused by the new optimization</li>
<li>Highways are now correctly flooded in 'atlantis' mode</li>
</ul>
beta
lostcities-1.1x-0.0.11beta.jar
1.1x-0.0.11beta26 янв. 2023 г.41Minecraft: 1.10.2, 1.11.2forge
Что нового
<p><strong>0.0.11beta:</strong></p>
<ul>
<li>Fixed a crash caused by the new optimization</li>
<li>Highways are now correctly flooded in 'atlantis' mode</li>
</ul>
beta
lostcities-1.12-0.0.10beta.jar
1.12-0.0.10beta26 янв. 2023 г.45Minecraft: 1.12forge
Что нового
<p><strong>0.0.10:</strong></p>
<ul>
<li>Work on the asset system. Make it more flexible</li>
<li>Another pretty significant optimization in worldgen</li>
<li>Various fixes on runaway worldgen. Generation of trees, spawners and vines should not (or very rarely) flow over in other chunks</li>
<li>Vines should no longer generate on empty blocks now</li>
<li>Fixed an issue where sleeping in the bed would not always teleport you</li>
<li>New option for 'rarecities' where subways try to avoid generating if there are no stations nearby. This is not 100% satisfactory but it somewhat works</li>
<li>A few API enhancements</li>
</ul>
beta
lostcities-1.1x-0.0.10beta.jar
1.1x-0.0.10beta26 янв. 2023 г.65Minecraft: 1.10.2, 1.11.2forge
Что нового
<p><strong>0.0.10:</strong></p>
<ul>
<li>Work on the asset system. Make it more flexible</li>
<li>Another pretty significant optimization in worldgen</li>
<li>Various fixes on runaway worldgen. Generation of trees, spawners and vines should not (or very rarely) flow over in other chunks</li>
<li>Vines should no longer generate on empty blocks now</li>
<li>Fixed an issue where sleeping in the bed would not always teleport you</li>
<li>New option for 'rarecities' where subways try to avoid generating if there are no stations nearby. This is not 100% satisfactory but it somewhat works</li>
<li>A few API enhancements</li>
</ul>
beta
lostcities-1.12-0.0.9beta.jar
1.12-0.0.9beta26 янв. 2023 г.39Minecraft: 1.12forge
Что нового
<p><strong>0.0.9beta:</strong></p>
<ul>
<li>Added a Lost World dimension. Can be disabled in config. Current way to get there: two diamond blocks on ground, place a bed on it and surround with six skulls. Then sleep. You can also go back to the overworld like that. The default dimension ID is currently 111</li>
<li>New presets for tallbuildings from Seth</li>
<li>New 'atlantis' profile</li>
<li>Custom loot tables are now possible</li>
<li>A configurable random number of buildings will now spawn without loot or spawners</li>
<li>First version of the api</li>
</ul>
beta
lostcities-1.1x-0.0.9beta.jar
1.1x-0.0.9beta26 янв. 2023 г.43Minecraft: 1.10.2, 1.11.2forge
Что нового
<p><strong>0.0.9beta:</strong></p>
<ul>
<li>Added a Lost World dimension. Can be disabled in config. Current way to get there: two diamond blocks on ground, place a bed on it and surround with six skulls. Then sleep. You can also go back to the overworld like that. The default dimension ID is currently 111</li>
<li>New presets for tallbuildings from Seth</li>
<li>New 'atlantis' profile</li>
<li>Custom loot tables are now possible</li>
<li>A configurable random number of buildings will now spawn without loot or spawners</li>
<li>First version of the api</li>
</ul>
beta
lostcities-1.12-0.0.8beta2.jar
1.12-0.0.8beta226 янв. 2023 г.48Minecraft: 1.12forge
Что нового
<p><strong>0.0.8beta2:</strong></p>
<ul>
<li>Fixed a problem with the 0.0.8beta not starting up</li>
</ul>
beta
lostcities-1.1x-0.0.8beta.jar
1.1x-0.0.8beta26 янв. 2023 г.45Minecraft: 1.10.2, 1.11.2forge
Что нового
<p><strong>0.0.8beta:</strong></p>
<ul>
<li>The config system has changed. Lost Cities will try to convert your old configs but it is recommended to delete them to get all the changes</li>
<li>Several small optimizations</li>
<li>New subway system with underground and above ground stations and pretty tough dungeons!</li>
<li>Cities can go one level higher</li>
<li>Option to allow 'biome filter' so that the world generates only with a specific set of biomes</li>
<li>New profile 'ancient' filtered on jungle/river and lots of growth</li>
<li>New profile 'wasteland' with no water and very dry biomes</li>
<li>Better profile selection screen with multiple pages if there are too many profiles</li>
<li>New front decorations for buildings</li>
<li>New type of park</li>
<li>Better explosion handling for big craters. There should be less 'floaty' buildings now</li>
<li>Option to disable/enable lake/ravine generation</li>
</ul>
<p>Gallery with visual changelog:</p>
<p><a href="http://imgur.com/a/8nqrm" rel="nofollow" target="_blank">http://imgur.com/a/8nqrm</a></p>
beta
lostcities-1.12-0.0.8beta.jar
1.12-0.0.8beta26 янв. 2023 г.43Minecraft: 1.12forge
Что нового
<p><strong>0.0.8beta:</strong></p>
<ul>
<li>The config system has changed. Lost Cities will try to convert your old configs but it is recommended to delete them to get all the changes</li>
<li>Several small optimizations</li>
<li>New subway system with underground and above ground stations and pretty tough dungeons!</li>
<li>Cities can go one level higher</li>
<li>Option to allow 'biome filter' so that the world generates only with a specific set of biomes</li>
<li>New profile 'ancient' filtered on jungle/river and lots of growth</li>
<li>New profile 'wasteland' with no water and very dry biomes</li>
<li>Better profile selection screen with multiple pages if there are too many profiles</li>
<li>New front decorations for buildings</li>
<li>New type of park</li>
<li>Better explosion handling for big craters. There should be less 'floaty' buildings now</li>
<li>Option to disable/enable lake/ravine generation</li>
</ul>
<p>Gallery with visual changelog:</p>
<p><a href="http://imgur.com/a/8nqrm" rel="nofollow" target="_blank">http://imgur.com/a/8nqrm</a></p>
beta
lostcities-1.12-0.0.7beta.jar
1.12-0.0.7beta26 янв. 2023 г.49Minecraft: 1.12forge
Что нового
<section>
<div>
<p><strong>0.0.7beta:</strong></p>
<ul>
<li>Fixed ugly holes in the water with big craters</li>
<li>Fixed bridge torches not getting removed/orientation fixed</li>
<li>Added a new experimental API for other worldtypes to implement. If they implement this simply API they can get used by this mod</li>
</ul>
</div>
</section>
beta
lostcities-1.1x-0.0.7beta.jar
1.1x-0.0.7beta26 янв. 2023 г.45Minecraft: 1.10.2, 1.11.2forge
Что нового
<p><strong>0.0.7beta:</strong></p>
<ul>
<li>Fixed ugly holes in the water with big craters</li>
<li>Fixed bridge torches not getting removed/orientation fixed</li>
<li>Added a new experimental API for other worldtypes to implement. If they implement this simply API they can get used by this mod</li>
</ul>
beta
lostcities-1.12-0.0.6beta.jar
1.12-0.0.6beta26 янв. 2023 г.50Minecraft: 1.12forge
Что нового
<p><strong>0.0.6beta:</strong></p>
<ul>
<li>New building type</li>
<li>New profile system that you can select when creating a world. Different standard profiles are provided but you can also make your own. This completely changes the config file structure (everything in the directory) so your old configs are no longer going to be used</li>
<li>Fixed a bug that caused info from the previous world to leak in the next world if you reload worlds without exiting MC</li>
<li>Support for world and city styles. Cities in deserts now have a different look</li>
<li>Much more customisability in the json files</li>
<li>Chisel palette works</li>
<li>New highways!</li>
<li>Big chunk generation optimization</li>
<li>Implemented 'safe' mode (limited lighting and no spawners)</li>
<li>Worked around a bug in BoP with redwood forest handling</li>
<li>Lots of other small tweaks and changes</li>
</ul>
beta
lostcities-1.1x-0.0.6beta.jar
1.1x-0.0.6beta26 янв. 2023 г.48Minecraft: 1.10.2, 1.11.2forge
Что нового
<p><strong>0.0.6beta:</strong></p>
<ul>
<li>New building type</li>
<li>New profile system that you can select when creating a world. Different standard profiles are provided but you can also make your own. This completely changes the config file structure (everything in the directory) so your old configs are no longer going to be used</li>
<li>Fixed a bug that caused info from the previous world to leak in the next world if you reload worlds without exiting MC</li>
<li>Support for world and city styles. Cities in deserts now have a different look</li>
<li>Much more customisability in the json files</li>
<li>Chisel palette works</li>
<li>New highways!</li>
<li>Big chunk generation optimization</li>
<li>Implemented 'safe' mode (limited lighting and no spawners)</li>
<li>Worked around a bug in BoP with redwood forest handling</li>
<li>Lots of other small tweaks and changes</li>
</ul>
beta
lostcities-1.12-0.0.5beta.jar
1.12-0.0.5beta26 янв. 2023 г.76Minecraft: 1.12forge
Что нового
<p><strong>0.0.5beta:</strong></p>
<ul>
<li>First port to 1.12! No longer needs CompatLayer on this version</li>
<li>Made the palette system with spawners much less hardcoded</li>
<li>Loot chests are now also less hardcoded</li>
<li>Street style is now configurable in the json</li>
<li>Avoided bridge sections being removed when they got practically no explosion damage</li>
<li>Windows can again generate on floors that are below ground level but look out over a street section that is on a lower city level</li>
<li>Explosions can no longer destroy end portal blocks and bedrock</li>
<li>New 'lostexport' command</li>
</ul>
beta
lostcities-1.1x-0.0.5beta.jar
1.1x-0.0.5beta26 янв. 2023 г.48Minecraft: 1.10.2, 1.11.2forge
Что нового
<p><strong>0.0.5beta:</strong></p>
<ul>
<li>Made the palette system with spawners much less hardcoded</li>
<li>Loot chests are now also less hardcoded</li>
<li>Street style is now configurable in the json</li>
<li>Avoided bridge sections being removed when they got practically no explosion damage</li>
<li>Windows can again generate on floors that are below ground level but look out over a street section that is on a lower city level</li>
<li>Explosions can no longer destroy end portal blocks and bedrock</li>
<li>New 'lostexport' command</li>
</ul>
beta
lostcities-1.1x-0.0.4beta.jar
1.1x-0.0.4beta26 янв. 2023 г.64Minecraft: 1.10.2, 1.11.2forge
Что нового
<p><strong>0.0.4beta:</strong></p>
<ul>
<li>Fixed Biomes O Plenty support on 1.10.2. The modid has changed</li>
<li>Fixed underground floors. The glass at the sides was not replaced with stone anymore</li>
<li>Added random leaf blocks on streets next to buildings. Can be reconfigured in the config</li>
</ul>
beta
lostcities-1.1x-0.0.3beta.jar
1.1x-0.0.3beta26 янв. 2023 г.54Minecraft: 1.10.2, 1.11.2forge
Что нового
<p><strong>0.0.3beta:</strong></p>
<ul>
<li>New json system that is used for the building pallete, cities, stairs, bridges, fountains, and so on. Not yet documented though and may still change</li>
<li>If Biomes O Plenty is present then there will be a new world type 'lostcities_bop' that generates the lost city world with Biomes O Plenty biomes</li>
<li>Buildings can now be on multiple levels and will try to fit with the terrain better</li>
<li>Stairs are sometimes generated between different city levels</li>
<li>Explosion craters and debris should be slightly better (less noisy) and there should be less cases of blocks that defeat gravity</li>
<li>There should be less floating vines</li>
<li>By default explosions will no longer occur outside cities (but non city chunks next to an explosion can still get damage). You can turn back the old behaviour (explosions everywhere) in the config</li>
<li>Prevent bridges from generating adjacent to each other</li>
</ul>
beta
lostcities-1.1x-0.0.2beta.jar
1.1x-0.0.2beta26 янв. 2023 г.49Minecraft: 1.10.2, 1.11.2forge
Что нового
<p><strong>0.0.2:</strong></p>
<ul>
<li>Fixed vines and other things being generated in other dimensions and in world types that are not 'Lost Cities'</li>
<li>TartaricAcid added Chinese Translation</li>
<li>All additional structure generation (villages, mineshafts, strongholds, caves, ravines, ...) can now be turned on/off in the config (default on)</li>
<li>By default Lost Cities will try to prevent villages from generating in cities. This can make villages very rare however so you might want to reduce city density in biomes that are likely to contain villages</li>
<li>It is now possible to configure city density per biome. By default cities will never generate in river biomes and city density is reduced in ocean biomes but you can change that in the configs</li>
<li>Slight optimizations</li>
</ul>
beta
lostcities-1.1x-0.0.1beta.jar
1.1x-0.0.1beta26 янв. 2023 г.109Minecraft: 1.10.2, 1.11.2forge
Что нового
<p>First beta of Lost Cities</p>