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ВЕРСИИ (10)
release
The Hush 1.2.1
1.2.113 авг. 2026 г.425Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
### Improved stability
release
The Hush 1.2.1
1.2.19 авг. 2026 г.45Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
# The Hush — Changelog 1.2.1
## AI Behavior Improvements
- **Smarter Wall Climbing**: The Hush now requires actual physical contact with walls to climb. It can no longer cling to distant surfaces or use players as invisible ladders. Climbing routes are verified through the surface pathfinding graph, preventing it from phasing through corners.
- **Ceiling Transitions Fixed**: The Hush can no longer teleport onto ceilings or use non-structural blocks (like foliage) as climbing anchors. Mantling onto ledge tops now requires a valid landing block.
- **Pillar Climb Watchdog Removed**: Removed the fixed 80-tick climb timeout that would prematurely detach The Hush from tall pillars. Climbing duration now scales with route length.
- **Mushroom Cap & Wide-Top Navigation**: Added explicit underside-to-top transitions for climbing mushrooms, wide T-shapes, and overhangs with collision preflight checks.
- **Feinting Retreats Improved**: The Hush now properly distinguishes between a natural retreat completion and being preempted, saving its mode state when interrupted.
- **Combat Yield to Climb**: Ground attacks and lunges can no longer interrupt an active wall climb. Strikes also reject targets standing on elevated pillars with no adjacent standing space.
- **Swimming Steering Fix**: Underwater pursuit now uses collision-aware steering, trying lateral alternatives around submerged obstacles instead of getting stuck on blocks.
## Visual & Audio
- **New Particle Effects**: Added blood ember, dread drip, screech wave, and paranoia static particles for enhanced horror atmosphere.
- **Weird Sun & Moon**: Added corrupted void-tendril sun and moon phase textures visible during high-dread events.
- **Drop Landing Sound**: Fixed a bug where dropping from heights incorrectly played the lunge attack sound — now has its own distinct landing cue.
- **Sound Asset Re-encoding**: All ~80 entity, block, narrative, and player sounds re-encoded for smaller file sizes and consistent quality.
## Bug Fixes & Quality of Life
- **Ice Physics Fix**: Resolved a bug where movement intents could corrupt physics on ice blocks, causing erratic sliding or momentum loss.
- **Pathfinding Validation Cleanup**: Removed a redundant double-check pass that was re-validating already-verified path segments, improving pathfinder performance.
- **Landing Repair Guards**: The global on-ground position repair can no longer cancel the first ticks of a legitimate wall climb, preventing sudden detachments.
- **Squeeze Manager Guard**: Squeeze-tick processing no longer cancels a newly-started wall climb, preserving climb momentum.
## Systems & Config
- **Paranoia Director Expansion**: Expanded paranoia effect handling across all implemented categories (cassette, chest, whisper, tinnitus, footsteps, creak, flicker, victim, theft).
- **Horror Director**: Added a new central orchestration system for coordinating horror events and tension escalation.
- **Minimap Detector**: Improved minimap detection logic.
- **Config Updates**: Various gameplay and client config options refined.
release
The Hush 1.2 - hotfix 2
1.2-hotfix-230 июл. 2026 г.74Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
# Hotfix 2
### Sanity bar now moves when an item is put in the off-hand.
### Improved Simple Voice Chat integration
### Improved candle model
release
The Hush 1.2 - hotfix
1.2-hotfix30 июл. 2026 г.20Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
# Hotfix
### Fixed Simple Voice Chat dependency
release
The Hush 1.2
1.229 июл. 2026 г.16Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
# The Hush — Changelog 1.2 Update
## Model, Texture & Animation Overhaul
- **Updated Entity Model & Textures**: Restored and updated the classic Hush model geometry and textures, adjusting proportions and posture for accurate hitboxes and rendering.
- **New Animation Suite**:
- **1x1 Low-Profile Crawling**: Re-authored crawl pose fitting under a single block height without clipping into the floor.
- **3D Fluid Swimming**: Added 3D pitch steering underwater, allowing The Hush to smoothly tilt up or down toward targets while swimming.
- **Overhead Ground Slam**: Heavy two-handed impact with coiling anticipation and ground flex.
- **Abduction Grab**: Added a shoulder-grab animation when capturing players.
- **180-Degree Neck Turn**: Added a neck-snapping turn animation.
- **Block Morph Transitions**: Added compression and expansion animations when entering or exiting block disguise morph states.
- **Skeleton Disguise Hiding**: Morphed Hushes hide the entity skeleton completely while disguised as a block.
- **Locomotion Scaling**: Removed outdated pillar break animations and dedicated retreat clips in favor of smooth gait scaling based on movement speed.
## New Entities, Items & Equipment
- **Doppelganger**: Added the Doppelganger mob, which copies online player skins, armor, held items, and player names. It stalks players from a distance and flees into cover when spotted or approached.
- **Spirit Lens**: Added the Spirit Lens item. Looking through the lens reveals hidden true forms, illusions, and disguised blocks. Focusing directly on a Hush stuns and blinds it.
- **Ward Candles**: Added craftable Ward Candles. Lighting them with Flint & Steel creates a 5x5x5 safe zone that prevents The Hush from pathing or teleporting inside. Ward Candles emit light but cannot be extinguished by The Hush, burning out after one full Minecraft day. Protection persists across server restarts and chunk reloads.
- **Narrative Relics**: Added three relic items (Pocket Watch, Cracked Compass with a live needle tracking nearby nest locations, and Bone Tablet) found in underground camps and nests. Right-clicking plays flashback whisper audio.
## Explorer's Codex & Cassette Audio Logs
- **Explorer's Codex**: Added the Explorer's Codex journal system. Unlocking new entries is awarded by completing survival achievements, featuring silhouette previews for locked entries.
- **Cassette Tapes & Audio Logs**: Added collectible cassette tapes and audio logs in subterranean camps, nests, and abduction rooms, expanding the lore of past explorers.
## Block Morphing (Visual Mimics)
- **3D Block Disguises**: Added a 3D block morph system. The Hush can disguise itself as nearby blocks such as chests, crafting tables, furnaces, and ore veins.
- **Interactive Morph Reveal**: Disguised Hushes can render as fake block entities. Mining or interacting with a morphed block triggers an immediate reveal and aggressive attack.
- **Visual Tells**: Added subtle particle sputters and visual glitches on morphed blocks to give attentive players a chance to spot disguised Hushes before interacting.
## Pathfinding & AI Navigation Overhaul
- **Pathfinder Performance & Accuracy**: Optimized pathfinder evaluation across all AI goals, eliminating chokehold redirection bugs, throttling pathing recalculations, and refining line-of-sight tracking.
- **Predictive Ambush Pathing**: The Hush analyzes player destination habits to cut ahead through darkness and establish covert ambush positions.
- **1x1 Crawlspace Pathing**: Added 1-block high crawlspace navigation, enabling The Hush to pursue players into tight tunnels.
- **3D Aquatic Vector Pathing**: Implemented full 3D vector steering underwater, allowing The Hush to submerge, dive, swim upward toward submerged targets, and launch off sea floors.
- **Ward Candle Path Exclusion**: Integrated navigation node evaluation rules treating active Ward Candle perimeters as impassable terrain.
## Stalking, Deception & Combat AI
- **Dynamic Tension Director**: Added dynamic tension tracking where stalking aggression scales based on player safety duration, ambient light levels, and location familiarity across five intensity levels (Calm, Unease, Tension, Dread, Crisis). Enforces a mandatory 3-minute calm breather period after high-stress crisis events.
- **Vulnerability Exploitation**: The Hush takes advantage of distracted players, striking when they open menus, eat, sleep, or type (with a delay counter to prevent exploiting quick menu toggles).
- **Shield Disarming**: Added heavy attacks that temporarily disable active blocking shields for 5 seconds.
- **1x1 Box Counter-Tactics**: Camping inside a 1x1 enclosed box triggers The Hush to extinguish surrounding lights and set shadow tendril floor traps around the box.
- **Feinting Retreats**: The Hush can perform false retreats—playing shadow dissolve particles, hiding silently nearby, and circling back once line of sight is broken.
- **Shadow Tendril Floor Traps**: Placed along stalking routes to slow players, apply darkness vignetting, and alert nearby Hushes.
- **The Shifting Cave (Tunnel Gaslighting)**: Spawns temporary false stone or deepslate walls behind players in long mining shafts. Turning around creates a dead-end illusion; mining the false wall pops soul-smoke particles and restores the real tunnel.
- **Corner Shadow Peeking**: Transient shadow silhouettes peek around dark cave bends or doorframes, vanishing instantly when looked at directly.
- **Soul-Flame Pre-Sabotage Warnings**: Light sources display subtle soul-fire sputters a few seconds before The Hush extinguishes them.
## Base Sabotage & Environmental Gaslighting
- **Decaying Shadow Footprints**: Invisible Hushes leave subtle decaying dark ash footprints on floor blocks in player bases that fade after 10 to 20 seconds.
- **Base Environment Gaslighting**: Item frames randomly rotate by 45 degrees, levers flip positions, and armor stands turn toward doorways when players leave their bases unattended for extended periods.
## Sanity & Paranoia Mechanics
- **Sanity Meter & Noise Meter HUD**: Introduced a complete Sanity Meter HUD widget featuring a brain-shaped icon and noise readout. At low sanity, the noise readout glitches to display inaccurate sound levels.
- **Item-Name Scrambling**: Low sanity causes item names in your hotbar and inventory to glitch into scrambled dark runes and unsettling text.
- **Paranoia Contagion in Multiplayer**: Squad blind-spot positioning. When one team member's sanity drops low or they become marked, nearby players experience acoustic and visual paranoia echoes.
- **Pet Reactions**: Tamable pets (dogs, cats) whimper and react with visible fear when a Hush or Doppelganger is stalking nearby.
- **Rebalanced Sanity Flow**: Balanced overall sanity decay and recovery, removing permanent scarring penalties, with full config options for HUD positions, offsets, and glitch effects.
## Base Defense, Surface Invasions & Mod Integrations
- **Night of The Hush (Surface Storm Invasions)**: Light thresholds stretch to surface level during severe thunderstorms and pitch-black nights, enabling surface stalking under rain and storm clouds.
- **Simple Voice Chat Integration**: Added optional integration for Simple Voice Chat. Speaking into your microphone in dark areas (light level 4 or below) increases nearby Hush attention.
- **Eclipse Hunt**: Added a rare storm event during new moons where Hush attention stays locked at maximum throughout the night. Surviving until dawn awards a bonus Codex page and advancement (dying during the night disqualifies players).
- **Claimed Land Protection**: Integrated land protection checks for FTB Chunks, Minecolonies, and WorldGuard to prevent base block mutation sabotage inside claimed territory.
## World Generation, Structures & Abductions
- **Interactive Abduction Escape Room & Puzzle System**: Abducted players are placed in an obsidian-carved escape room featuring interactive puzzle light blocks, cracked escape routes, and lore notes. Ejects dropped backpacks and gravestones safely into nearby open caves before filling the room with stone.
- **Procedural Structure Blueprints**: Added 8 procedural room templates (Crypts, Grand Halls, Excavations, Abyssal Chambers, Shrine Chambers, Sunken Crypts, Stepped Halls, and Split-Level Chambers) featuring detailed architecture (columns, arches, alcoves, platforms).
- **5 Signature Structure Landmarks**: Added Sealed Sarcophagus, Ritual Idol, rotatable Anchor Rig, floating Void Shard, and rotatable Reliquary Window.
- **Shadow Epigraph Blocks**: Stone and deepslate epigraph blocks displaying glowing messages when read at low sanity.
- **Ritual Altar of Silence**: Placing a cleansed relic on the altar initiates a 2-minute survival trial in total darkness for high-tier rewards.
- **Victim Graveyard Records**: Saved victim records decorate abduction rooms and cave nests with skulls, armor stands, item frames, and lore signs detailing past player deaths on the server.
## Audio & Visual Post-Processing
- **Custom Sound Effects**: Added 7 custom sound effects (hurt, skittering, whispers, heartbeat, jumpscare, shadow dissolve, and light snuffing) replacing all remaining placeholder sounds.
- **Acoustic Occlusion & Echo Replay**: Added cave echo calculations to dampen sound through stone walls, replaying delayed spatial echoes of recent player mining or sprinting rhythms behind low-sanity players.
- **Heartbeat-Synced FOV Pulse**: Dynamic FOV pulsation pumping in sync with proximity heartbeats during high dread or panic.
- **Visual Shader Effects**: Added peripheral shadow tendrils at low sanity, chromatic aberration during panic events, and sanity-scaled model glitching. Guaranteed overlay compatibility across popular shaderpacks.
## Bug Fixes & Quality of Life
- **Death Message Cleanup**: Suppressed duplicate vanilla combat death messages so only custom horror death messages display.
- **Vehicle Trap Immunity**: Made The Hush immune to being trapped in boats, minecarts, or modded vehicles.
- **Backpack & Item Safety**: Collapsing abduction rooms now safely eject dropped backpacks (Sophisticated Backpacks, Curios) and gravestones into nearby open caves before filling the room with stone.
- **Improved Server Safety**: Added thread safety marshaling and data sanitization across network packet handlers, chunk events, and background tasks to protect server stability and prevent desyncs.
- **Client Overlay Resets**: Paranoia overlays, fog, and vignetting cleanly reset when logging in or changing worlds.
- **Config & Safe-Mode Options**: Fully configurable feature toggles and safe-mode defaults across all haunt systems.
- **Debug Commands**: Added debug commands for testing entity behaviors and morph states.
... and more
release
The Hush 1.1.0
1.1.012 июл. 2026 г.134Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
# The Hush — v1.1.0
## Features & Interface Updates
* **Creative Mode Lore Access:** Creative mode players can now interact with the **Cursed Page** to read the lore, making testing and administration much smoother.
* **Improved Ledger Usability:** You can now close the ledger screen by pressing your inventory key (default **E**). Additionally, if you take damage from any source while reading the ledger, the screen will instantly force-close so you can defend yourself.
* **Atmospheric UI Redesign:** Menu navigation buttons have been visually overhauled with bespoke thin dark-red borders, deep black/red backgrounds, and active blood-red hover effects.
* **Cursed Page Drop Fix:** Fixed a bug where Cursed Pages would never drop. Instead of dropping on death (which conflicted with the creature's vanishing mechanics), the page now has a **15% chance to drop upon a successful retreat**, provided corruption mechanics are enabled.
---
## AI, Stalking & Combat Behavior
* **Targeting & Chase Tracking:** Fixed an issue where the Hush would walk to outdated positions or freeze mid-chase when tracking a player. It now continuously updates its path correctly during active combat states.
* **Intelligent Pillar Breaking:** The Hush will no longer get stuck in a loop trying to break blocks underneath or above you if you "pillar up" out of its reach. It now properly checks its maximum vertical reach (**8 blocks**) and will reject the pillar if it cannot reach it, resolving severe server lag spikes.
* **Ice Traction Momentum:** When performing combat strikes or lunges on ice-like blocks, the Hush will no longer have its velocity aggressively scaled down or wiped out by ice friction. It now retains its full intended attack momentum.
* **Submerged Movement Overhaul:** Fixed a critical issue where the creature's pathfinding would completely shut down every 2 seconds while underwater, causing it to stutter or freeze.
* **Multiplayer Awareness (Sabotage Gating):** Sabotage behaviors—such as stealing items, mimicking sounds, or setting traps—are now blocked if **any** nearby player is looking at the creature. Previously, it only checked if its primary target was looking, allowing it to commit these actions in full view of a second player.
* **Stalking Distance & Transitions:** Fixed a bug where the early stalking phase would accidentally degrade into a direct, un-stealthy approach. The distance bands have been corrected so it maintains its eerie, preferred stalking distance.
* **Enraged Chase Fixes:** Enraged Hushes will no longer stutter or freeze mid-chase if you look directly at them or stand completely still. The stalking mechanics now properly hand over total control to its aggressive chase programming.
* **Invisibility Gaze Interactions:** The Hush will no longer trigger gaze penalties (like stare-punishment, seen-freezing, or ambush cancellations) while it is actively invisible or fading out. It must be genuinely visible to the player for these mechanics to apply.
* **Lunge & Corner Escalation:**
* The creature will no longer out-of-nowhere lunge at a player who hasn't noticed it yet during the stalking phase, unless it is actively hunting/enraged or the player gets within a **4.5-block panic range**.
* It now requires an active hunting status to charge at players who are backed into room corners.
---
## Audio, Visuals & Animations
* **Dynamic Hearing Mechanics:** Hearing is no longer locked to a flat 32-block radius. The creature’s detection range now dynamically scales based on the volume of your actions (clamped between **12 and 48 blocks**). Quiet footsteps carry significantly less distance, while loud actions (like setting off a chest-theft alarm) will draw it from much further away.
* **Ledger Soundscape Overhaul:** Opening the ledger now triggers eerie cave rumbles and book openings, page turns feature randomized audio effects, and a repeating, subtle heart-thump audio cue plays while the screen is open to build horror tension.
* **Audio Clutter Fix:** The proximity hunt ping and the client-side heartbeat effect will no longer awkwardly override or stack on top of each other.
* **Locomotion & Procedural Physics:**
* **Natural Athletic Sprint:** Replaced the rigid, shaky arm jitter with a fully keyframed, natural, counter-phase arm-pumping motion that matches its running stride.
* **Dynamic Forward Lean:** The torso now realistically tilts forward based on how fast the entity is moving.
* **Weighty Body Sway:** The pelvis and shoulders now roll and yaw in opposite directions during movement to simulate realistic weight transfer.
* **Waist Vertical Bobbing:** Sinks the waist dynamically on foot strikes to remove a "floating" feel and ground the feet.
* **Predatory Gaze Stabilization:** The head will counter-rotate against body twists, keeping its eyes locked firmly onto the player even while its body snakes beneath it.
* **Animation Layering Fixes:** Fixed a structural bug where the model's core animations were being erased every single frame. Hushes crawling on ceilings will now correctly render upside-down, breathing animations will play smoothly, and attack clips will no longer look stiff.
* **Fluid Hit Reactions:** Removed the clunky full-body flinch animation when the creature takes damage, replacing it with a brief, jarring head snap. This adds physical weight to your attacks without interrupting or breaking its active combat flows.
* **Clean Emerge & Vanish Sequences:**
* Spawning Hushes now cleanly unfold into existence with an uninterrupted **1.1-second unfold animation** before they can move or attack.
* Vanish animations are now strictly locked to the despawn phase. The creature will no longer awkwardly pop back to full size for a split second right before disappearing; it will freeze at scale zero and dissolve cleanly.
* **Biting Attack Animations:** Added dynamic jaw-opening keyframes to lunges, slams, steals, and head snaps so the creature actively bites with an open mouth instead of a shut jaw.
* **Visual Adjustments:** Enlarged the entity's shadow radius from **0.5 to 0.9** to accurately fit its imposing 3-block-tall model.
---
## Gameplay Fixes & Rebalancing
* **Stolen Item Recovery:** Items stolen by the Hush are **no longer deleted from the game**. Stolen items are cached by the creature and will drop as physical items inside the cobweb pile left behind when it successfully retreats. The original owner will receive a short action-bar notification when this happens.
* **Weapon Theft Prevention:** When stealing items directly from a player's inventory, the Hush will now prioritize your main inventory slots first, your hotbar slots last, and will **completely skip your currently selected slot** so it doesn't yank a weapon straight out of your hands mid-fight.
* **Smarter Environment Checking:** The daytime retreat mechanic now checks actual sky light levels rather than a raw vertical height map. This prevents the Hush from thinking it is outside in direct sunlight and retreating while inside a well-covered cave or base built above Y=50.
* **Combat Burst Protection:** Combat lunges, wall slams, and ambush drops now properly respect and trigger the global smart-attack cooldown. This prevents players from being hit by multiple massive physical bursts and fear procs within a few ticks.
* **Dynamic Water Physics:**
* The Hush now obeys standard water gravity and friction, stopping it from building infinite upward velocity or floating erratically in pools.
* It now applies a steady upward swim impulse when chasing a target above it to prevent bouncy surface oscillations and turns smoothly to face you while submerged.
* Removed passive surface-bobbing code so the entity can now properly dive underwater to pursue targets.
* **Smart Door Interactions:** The Hush can no longer manipulate iron doors (respecting redstone-only mechanics). When it does toggle a wooden door, the action is correctly attributed to the creature—meaning nearby sculk sensors will no longer falsely blame the player for the door opening.
* **Server Claim Protection:** The cobwebs placed by the creature during its retreat phase now properly check safety filters, preventing world mutations from bypassing protection and town-claim mods.
* **Expanded Gameplay Configuration:** Added 4 new independent config toggles under `GameplayConfig` to give server owners precise control over individual behaviors:
* `enableInventoryStealing` (Respects Server Safe Mode)
* `enableFurnaceStealing` (Respects Server Safe Mode)
* `enableMimicSounds`
* `enableChokeHold`
* **1-Block Squeezing Fix:** Fixed a navigation bug where 1-block-high gaps were marked as completely impassable to the AI pathfinding engine. The creature can now successfully plan paths through tight corridors and crawlways, dynamically dropping into its squeezing pose when it reaches the opening.
release
The Hush 1.0.0
1.0.08 июл. 2026 г.38Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
# The Hush — v1.0.0 Changelog
---
## Key Features and Highlights
* **Improved Animations:** Added new dynamic trigger animations for specific AI behaviors (wall slamming and block breaking) and enhanced secondary ambient motions that scale with the entity's attention level.
---
## Gameplay and Balance Fixes
### Sanity and Hallucinations
* **Exploit Fix:** Player sanity values are now correctly saved across server restarts and player logouts, preventing players from resetting their sanity by logging out.
* **Fog Interactions:** The custom sanity fog no longer overrides vanilla fog types. Water, lava, blindness, and powder-snow fog will now display properly when active.
* **Bright Room Behavior:** Fixed an issue where sanity whispers and drain mechanics would mistakenly trigger in well-lit rooms.
* **Block Hallucinations:** Fixed visual bugs where phantom blocks would fail to clear upon logging out, and prevented fake diamond ore from spawning directly under a player's feet.
### Entity Behavior and Combat
* **Loot Correction:** Because the entity is completely immortal, a bug previously made "Cursed Pages" unobtainable in survival mode. They have been moved and now have a 20% chance to spawn inside nest loot chests.
* **Item Theft Mechanics:** The entity will now steal an entire stack of matched items (such as torches) instead of just a single item.
* **Campfire Theft Visuals:** Fixed a rendering issue where items stolen from campfires would still visually appear for the client.
* **Invisibility Fix:** Fixed a rare loop where a vanishing entity that immediately re-entered a hunting state would stay permanently invisible.
* **Shield Mechanics:** Adjusted shield-breaking logic to correctly register shields in the offhand even while eating.
### World Interaction and Disruption
* **Griefing Prevention:** The "gaslight home" event is now strictly restricted to the Overworld, preventing unwanted block corruption in the Nether or the End.
* **Abduction Room Safety:** Fixed the abduction mechanic to ensure it no longer destroys player-placed blocks during failed generations, and blocks teleports that would push players outside the world border.
* **Reduced World Corruption:** The rate of permanent cobweb generation during light-dimming events has been reduced from 8% to 2% to protect long-term survival worlds.
---
## Modpack and Server Stability
### Performance and Threading
* **Crash Prevention:** Converted critical internal tracking data (attention maps, player memories, and entity caches) to thread-safe structures, eliminating random server crashes during high-activity ticks.
* **Hot-Loop Optimization:** Replaced heavy distance calculation metrics with highly optimized alternatives, drastically reducing processing strain per tick.
* **Targeting Efficiency:** Streamlined the entity's player-targeting mechanics to select targets in a single pass rather than multiple heavy loops.
### Dimensions and World Generation
* **Multi-Dimension Support:** Fixed several world-generation checks that relied on hardcoded coordinates. Features like underground detection and nest placement are now fully dimension-aware and compatible with amplified, superflat, Nether, End, and custom modded worlds.
* **World Origin Fix:** Resolved a math error that completely blocked the world coordinates `(0, 0, 0)` from receiving corruption or nest placements.
* **Unloaded Chunk Handling:** Added safety checks to prevent silent data loss when corruption processing attempts to read unloaded chunks.
### Server and Configuration Fixes
* **Dedicated Server Crashes:** Fixed a major side-loading crash by ensuring client-only packet information is safely isolated from dedicated server environments.
* **Memory Leak Resolution:** Added a 10-minute fallback timeout to automatically clear orphaned reposition locks when entities disappear, preventing permanent memory leaks.
* **Tab-List Cleanup:** Fixed an issue where overlapping fake-player events left permanent "ghost" players on the server tab-list.
---
## Configuration Updates
* **Real-Time Config Updates:** Fixed a bug where changing configuration settings (including running `/reload`) failed to apply in real-time. Configured attributes like attack damage will now correctly apply to entities that have already spawned.
* **New Config Options:** Promoted 11 previously hidden internal values to the configuration file, allowing custom adjustments for darkness drain rates, proximity drain distances, and hallucination thresholds.
* **Spawn Validation:** Added safeguards to the configuration system to validate minimum and maximum spawn heights, preventing broken values from accidentally disabling natural mob spawns entirely.
* **Feature Toggle Fix:** Fixed a bug where disabling the "climax rule breaking" mechanic in the configuration file had no actual effect on gameplay.
release
The Hush 0.4.1
0.4.16 июл. 2026 г.26Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
### **Fixed a server crashing bug**
release
The Hush 0.4.0
0.4.027 июн. 2026 г.69Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
# The Hush — v0.4.0
## AI & Behavior
* **New "Dormant" State:** The Hush can now temporarily pause its activity. It includes an optional timeout that can direct it back to a specific target afterward.
* **Ceiling Crawl Overhaul:** Completely rewrote ceiling movement. Features improved edge detection, directed leap-offs, smart mantle transitions, and a persistent stalker memory system.
* **Light Sabotage System:** The Hush can now actively target and extinguish lights. Added full support for modded light sources using Forge tags (handles torches, lanterns, campfires, candles, open fires, redstone lamps, and jack o'lanterns), making it highly compatible with custom modpacks.
* **Proximity Heartbeat:** An intense heartbeat audio cue now plays when an invisible Hush gets dangerously close to a player (includes a per-player cooldown to avoid audio spam).
* **Improved State Syncing:** Internal movement and entity states now use numeric IDs synced directly to the client, improving tracking precision and network stability.
## Visuals & Audio
* **Animation Overhaul:** Fully rewrote entity animations (spanning roughly 3,200 keyframes) to deliver much smoother, creepier, and more refined movement cycles.
* **Spatial Audio Adjustments:** Added explicit attenuation distances to ambient, step, and watching sounds for more accurate 3D audio positioning.
* **Render Bounds Fix:** Updated the entity geometry's visible bounds to fix visual clipping and improve overall rendering behavior.
## Content & Lore
* **Cursed Pages Redesign:** Redesigned entirely as pure lore items. They no longer display live player telemetry or statistics, focusing instead on unique, atmospheric horror text for each variant.
* **New Advancement:** Added *"The Sun Still Remembers You"* — unlocked by escaping back to the surface after surviving a Hush encounter.
* **Revised Descriptions:** Cleaned up several advancement descriptions to make them more evocative and punchy.
* **New Death Messages:** Added six thematic death lines to the game:
* *Silenced by the darkness*
* *Became a memory*
* *Heart stopped in the dark*
* *Stopped checking behind them*
* *The dark claimed…*
* *Taken somewhere the cave had room for*
## Configuration & Modpack Customization
* **Config Overhaul:** Split the configuration file into nested modules (*GameplayConfig*, *SpawnConfig*, *FeatureConfig*, *DifficultyConfig*) featuring pre-baked cache values and robust runtime reload support.
* **Dimension & Biome Filters:** Added explicit controls for *allowedDimensions*, *blacklistedDimensions*, *allowedBiomes*, and *blacklistedBiomes* to easily control where the entity can appear.
* **Heartbeat Controls:** Added sliders to fine-tune both the proximity heartbeat range and its audio interval.
* **Spawn Pressure Tweaks:** World-age gating, calm/haunted spawn percentages, and minimum player distance are now fully configurable to help balance modpack progression.
* **Daylight Despawn:** Added a dedicated slider to configure how many ticks the Hush takes to despawn when exposed to daylight.
## Performance Optimizations
* **Tick Complexity Reduction:** Split the core tick handler into lightweight delegate components (*SeenFreezeEvaluator*, *HushEnvironmentTracker*, *HushStateMachine*) to drastically reduce overhead and game lag during active entity processing.
* **Raycast Caching:** Squeeze-opening lookups are now cached per tick to prevent redundant raycasts.
* **Sight Check Optimization:** Multi-ray sight checks were unrolled from loops into direct calls, significantly reducing memory allocations per tick.
* **Memory Management:** The entity model now properly caches resource locations and bone references, eliminating per-frame garbage collection and preventing micro-stutters during rendering.
* **Nest Generation Speedup:** Created a pre-computed lookup table for nest room generation, completely eliminating around 1,458 repetitive trigonometry calls per nest.
* **Block-State Lookup Fix:** Cached the ice movement check to stop the mod from doing heavy block-state lookups every single tick.
* **Height Enforcement:** Fixed spawn height checks to correctly respect config-baked boundaries.
release
The Hush 0.3.1
0.3.124 июн. 2026 г.36Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
# **Optimization hotfix**