Requires Geckolib api and Curios apiV1.5 Ryumsky, the 2nd dimension alpha is avaiable for 1.20.1
Explore new dimensions and challenge their Champions!
The Permafrost Dimension
adds a new full dimension with high quality content.
Different biomes, mobs, gear and bosses
Explore a frozen deathland, everything here is extremely dangeours, almost every mob will be aggresive upon sight, even against themselves, be prepared to fight and survive!.
Be careful with your temperature! extremely low temperatures may and WILL be your demise in this dimension, not only the constant peril of dying is here, as you freeze, several debuffs will being affecting you and get you weaker.
Watch out your sorroudings, in any time a blizzard may start, and if you are not prepared,
another death awaits you
Be prepared to fight the pure ice!, the mod comes with an elemental damage system that pierces vanilla armor!
And of course the mod comes with weapons and armor prepared for that type of damage, even the strongest armor will fall upon the pure Ice element.
This also means you need to be prepared for fighting Powerful bosses, From mid to extremely hard bosses, such as the mighty The Permafrost Beast and the Legendary The Ice Phoenix
Do not worry! Ice melts against the Hottest Fire, with the proper gear no one will be able to stop you, not even the Permafrost Champion, which is still awaiting for his seal to be broken, will you dare to broke the seal lost inside the ice labyrinth?
And to enter you need to find the natural generated portal, look out for biomes with low temperatures and far from the spawn (1K blocks atleast)
MAIN FOCUS
RYUMSKY HAS BEEN ADDED
After a long development time and me learning how to not mess up this time, ive finished the first instance of ryumsky and indeed, its portal has been reopened to survival mode
System changes
Permafrost blizzard now only happens IF the temples are generated, so you cannot face a blizzard right at the start of Permafrost while being unprepared
Optimized the mod in theory by a lot not only in perfomance but in space.
Unobtainable stuff that is not intended to be used for testing has been removed from the code. You had three years to update and these fixing themselves
Modded entities will spawn with less elemental defences now
Increased overall debuff duration, both inflicted by and towards the player
Totem triggering events now give elemental i frames
Buffed Elemental protections by 0.5 per level (0.5 → 1)
Added Electrical Protection
Blocks
Ryumsky new woodsets! :
- Neutrum
- Rubber
- Sacred
- Stormud
Included planks, log, wood, stripped log, stripped wood, leaves, stairs, slab, door, fence, fence gate, trapdoor, sapling
Several blocks has been added to the new biomes such as:
sand variations, mushroom blocks, flora related blocks, included
scoria sand, scoria sandstone set, ryumsky sand, ryumsky sandstone set, sora black/red/blue mushroom, sora mushroom stems, sora mushroom infected grass, leash Herb, Ryumsky high grass, tupid grass, black/blue berry bushes, Potorot plant, Scoria crystals, Scoria crystal blocks, thunderite crystal blocks, thunderite crystal, scoria ore, thunderite ore, ryumsky vines, scoria flower, thunderite flower, skylite flower, ryumsky cactus, trella stalk
World
Over 20 biomes have been added to ryumsky, included:
Corrupted Valley, Corrupted forest, Lower sora valley, dark islands, dark forest, dark steppa, scoria desert, neutrum plains, neutrum forest, cold neutrum plains, cold neutrum forest, central steppa, central desert, rubber jungle, rubber disperse jungle, sora valley, sora forest, electric fields, electric forest, fairy valley, fairy forest
Ryumsky generation overhaul, now separated into 3 layers,
the lower layer having the most terrain but being the most dangeours one, the central layer being balanced on its dangers and terrain, while the top layer being hostile but low on terrain and resources.
Light is more impactful on Permafrost temperature
Added several structures to ryumsky
Readded Ryumsky portals to the overworld, the dimension is accesible again.
Weapons or tools
Finished all the weapon sets based on: thunderite, scoria,
included:
thunderite: hoe, pickaxe, shovel, axe, waraxe, cutlass
scoria: hoe, pickaxe, shovel, axe, scythe, cutlass
Lightning bolt now has more accurate broadcast, only renders particles client side and renders where is going to fall
Serrated Metallic Snow Sword:
Removed capacity to pierce physical armor
increased ice damage by 1 (2 -> 3)
increased ice lethality by 1 (1 -> 2)
Permafrost Beast Claws:
Reduced slowness duration of right click on players by 7 seconds (10 → 3)
Reduced massive frost duration of right click on players by 5 seconds (10 -> 5)
Removed broken ice defence inflict
Given ice lethality 3.5 on main attacks instead.
Redstone Powered Copper Sword:
Increased physical damage by 1 (4 -> 5)
Increased Durability by 75 (180 → 255)
Redstone Powered Golden Sword:
Increased physical damage by 1 (4 -> 5)
Increased Durability by 75 (32 → 107)
Added Skylite Necklace
Added Storm Necklace
Added Snow Bomb
Added Spark Bomb
Added Thunderite Bomb
Added Thunderite Crossbow
Added Scorite Bow
Added Scorite Feather launcher
Added Needle Star
Reworked and readded Skylite grappling hook
Added Scorite & Thunderite grappling hook
Crossbows are now enchantable, Prob not compatible with other mod’s enchantments, i am too lazy to do the same with bows ngl.
Removed Elemental Aspect
Items
Added Thunderite raw ore and ingot,
Added scoria raw ore and ingot
Added blue & black berries
Added sora green,blue and black mushrooms
Added potorot
Added Potorot Seeds
Added trella fruit
Harpy meat no longer gives bones
Renamed Raw & Cooked Tundra Wolf to just Raw & Cooked Wolf
Added pix dust
Added Spark Fur
Added Spark Fang
Added Raw & Cooked Flying Fish
Added Flying fish scales
Added Cacti Flower
Added Cacti needle
Added Cooked green, blue & black mushriam; Raw green, blue & black mushriam
Added Skylite, Thunderite & Scorite Nuggets
Added Electrical Core
Added Raw & Cooked Insect Leg
Added Raw & Cooked Bird of paradise
Added Bird of paradise Feather
Added Viney spores
Armors
Added Spark fur armor
Resprited Light & Heavy skylite armor
Added Scorite armor
Added Thunderite Armor
Overall weakened the ryumsky armor.
Mobs
Remake of Harpy mob
Added the following creatures into Ryumsky:
Lesser Pix & Pix,
Celestial caprine,
Cherub
Stellar spirits
Green & Blue mushriams
Added the following mobs into Ryumsky:
Bird of Paradise,
Tempest and Storm wolves,
Flying fish,
Viney,
Harpy & Celestial caprine Zombie
Zapper
Mage and Knight Pixies
Dark mite
Cacti
Thunderite & Scorite Golem
Manta-ray
Improved loot of physical spirits
Now they will drop 0 to 9 iron nuggets commonly
Now they will drop 0 to 3 iron ingots very rarely
Ice Phoenix is considerably faster as all attacks now have less delay in between.
Re-sprites
Nearly the whole set of ryumsky has been reworked, primarly the corrupted and skym set
Skylite set has got a new pallete
True ice spear
True ice katana
Ice Blood Ring
Ice Eater Ring
Raw and Cooked harpy
Resprited Lesser Redstone Nucleus, Redstone nucleus is now equivalent of Greater redstone Nucleus.
Effects
Now elemental damage spawns themed hearts when inflicted which represent values of 0.5, 1, 2 and 5 damage.
Fixes
Ryumsky crashing the world on loading
A ton of blocks could tick
Blocks did not have any map colour
Permafrost Beast Despawning was broken
Ice Golem Didn’t attack during its 2nd phase uppercut
Feather falling was not applying at all when earth conversion was enabled.
Elemental damage could ignore totems under certain circunstances (Elemental damage triggers 1 tick after main hit, so if the main hit killed the entity, the elemental damage was still stored for next tick)
Some blocks duped with silk touch (i never used silk touch)
Some non log wood items could be turned into charcoal, and other logs could not.
Main Focus
---
This is a rather small update to fix some code technical stuff from mcreator, and to add more armor compatibility from other mods, of course with more progress to ryumsky, still not available on survival
Mods armor compat added:
Ars nouveau, alex mobs, Iron's spellbooks
Damage conversion compat added:
Iron's spellbooks
The TFD command has been separated into 2 directories,
TFDdata, that works for any player and requires no permission to get any sort of data from the dimension
TFDaction, works only for operators and contains all actions related to the mod
Permafrost
---
Tutan & lumine crops altered behaviour into blockstates,
old blocks will be saved and they will randomly tick into their blockstate variants, on next change of minecraft version they will be completely removed
Completely reworked Permafrost saplings
Now several ice golems can be summoned at once
you cant summon them normally on non Permafrost dimensions
Enchanted icyllium peach/tutan foods are bound to be replaced, for some versions they will remain but unobtainable and if obtained, replaced by the new variant
Added azurite Tutan/Peach
Improved versions of Tutan has been nerfed
Added more ambience to Permafrost
Minor changes
Pigmy God Slayer dying on spawn fixed
Added new buttons and pressure plates
Random bug fixes
Ryumsky
----
Ryumsky still is underdoing changes of course
The flora (biomes) is finished on its early stages so im moving on with entities (fauna)
Added rubber jungle and disperse rubber jungle biomes for the central layers, fairy land/forest to the upper layers and cold variants of neutrum biomes
Added rubber wood set
Slightly altered generation
Added bunch of new plants
Added sacred wood set
updated sapling textures
Altered Harpy behaviour
Main Focus
--
This is a rather small update to fix some code technical stuff from mcreator, and to add more armor compatibility from other mods, of course with more progress to ryumsky, still not avaiable on survival
Mods armor compat added:
Ars nouveau, alex mobs, Iron's spellbooks
Damage conversion compat added:
Iron's spellbooks
Permafrost
--
Tutan & lumine crops altered behaviour into blockstates,
old blocks will be saved and they will randomly tick into their blockstate variants, on next change of minecraft version they will be completely removed
Completely reworked Permafrost saplings
Now several ice golems can be summoned at once
you cant summon them normally on non Permafrost dimensions
Enchanted icyllium peach/tutan foods are bound to be replaced, for some versions they will remain but unobtainable and if obtained, replaced by the new variant
Added azurite Tutan/Peach
Improved versions of Tutan has been nerfed
Added more ambience to Permafrost
Minor changes
Random bug fixes
Ryumsky
--
Ryumsky still is underdoing changes of course
im still thinking what biomes to add, once i finish the flora ill continue with the fauna so all the ambience in ryumsky can be done in a more organized way than permafrost (on which i messed it up)
Added rubber jungle and disperse rubber jungle biomes for the central layers, fairy land/forest to the upper layers and cold variants of neutrum biomes
Added rubber wood set
Slightly altered generation
Added bunch of new plants
Added sacred wood set
updated sapling textures
Ryumsky central desert could generate on the overworld
MAIN FOCUS
------------
- MOD COMPAT
i added defences to Ice and Fire armour sets, it was hellish
Glowroot, cataclysm and Twilight forest too, it was nice
- CONFIGURATIONS
added several configuration options, still need to test but the main worked on both a client and server, please tell me any sort of error or unclear configuration comment in the issues tab
Blocks
--
- Added Thunderite Crystal
- Added Thunderite Crystal block
World
--
- New biome, Ryumsky Center Mushroom Forest
- Now Sora green/blue mushrooms spawns all over center layer
- Now Sora black mushrooms spawns all over lower layer
- Now diving into water causes different effects depending on biome while on Ryumsky
Items
--
- Added Sora blue, green and black mushrooms
This is a beta, take in mind it may cause problems so please play with that on mind and make sure to leave feedback for full 1.43 version!
--------------
MAIN FOCUS
--------------
CONFIGS WE NEEDED THIS ST
so i kinda had to do the configs fast, but in reality i was planning to delay this update as
i’ve finally started working with the new dimension Ryumsky,
currently the dimension is way more playable than before but no portal cuz i have the bare terrain and biomes done
System changes
-Changed once again the creative tab sorting
-Now most elemental options have configs, such as special effects
Blocks
-----
-Added Stormud Wood set
-Added Neutrum Wood Set
-True ice blocks can now be mined with IRON tier tools
-Added Scoria sand
-Added Scorite Ore/Scoria sand ore/block
-Added Thunderite block
World
-----
-Revamped Ryumsky generation
-Removed all structure small islands in ryumsky
-New biomes: Ryumsky Neutrum Plains, Ryumsky Electric/Neutrum/Dark/Corrupted Forest, Scoria desert
Weapons or tools
-----
-Altered level of stone tier set for both Compressed and Skyrium stone
-Erased icyllium tool set
-Nerfed True Ice tool set
-Adjusted stats of Skylite and Thunderite set
-Added Scorite set
Items
-----
-REMOVED all unique sticks and gear except for dedicated gear for all the wood sets, such as snowy sticks and tools, tools like me mendalum bow, True ice spear and True ice katana
-Added Scorite Raw/Ingot
Armors
-----
-Buffed Padded leather armor
Mobs
-----
-Balanced Arpies
-removed ice guardian spawn entity
-Now all permafrost entities spawn rates had been adjusted
Re-sprites
-----
Skym set
Metallic snow armor set
Padded leather armor set
Metallic snow tool set
True ice tool set
Skym leaves
Effects
-----
Wet and Calcination now are configurable
Fixes
-----
-Fixed inconsistencies among Ryumsky Woodsets
-Skym and rooten Saplings couldnt grow
-Couldn’t craft snowy fence gates
-Errors while loading loot tables
# Main Focus
The main focus of this patch is just to fix random issues
---
- Fixed the permafrost beast ultimate attack awareness circle being around its target instead of him
- Avariel drones could be killed by Avariel laser ON SPAWN, moved their spawn 3 blocks up, can still be killed normally by moving avariel laser through them
- Avariel drones now spawn “smoke normal“ vanilla particles
- Now permafrost Beast spawns in the same way as the pigmy god slayer (position)
- Blizzard Vultures kinda broke whenever they killed their target
- Now resistance affects elemental damage
- Fixed Phoenix healing
- Fixed Phoenix blast moving him along it
- Azurite spykes never spawned at all
## MAIN FOCUS
This update focus on finishing the Permafrost dimension again, yes.
This time due to the new update of mcreator it kinda fked my previous subversions on tree generation, because automatic stuff and yk my bad for not checking
used that on my advantage and finally the forest are forest and not random plains with some trees on them.
This also introduced the slight remake of The Pigmy's God Slayer,
ill sometimes pull out some updates if I ever see the need, may a bug or random item afterwhat
but in general will just go dark and focus on learning actual code, will still use the program but need to learn code
that way the next dimension aint gonna be an vanilla dimension mimic
## System changes
- SINCE NOW, SOME VANILLA DAMAGE WILL BE PARTIALLY TRANSFERED INTO ELEMENTAL DAMAGE
- Impact damage now deals area earth damage, such as falling,stalagmite,anvils and elytras
- Fire Damage no longers sets on fire, rather grants new potion effect Calcination
- Reduced automatic defences cuz damn, random boss from some random mod had more defences that the phoenix except for the immunity to a whole element
Except for Earth one, i messed up there, so now is way higher
Based on this: Height and defence matters more, this intended for boss entities,
- normal entities tend to be based on spawn area
## Blocks
+ Mendalum Grass
+ Permafrost Dirt
+ Azurite block
+ Tillite new block set
+ Smooth Tillite new block set
+ Lumine Bale
+ Lumine Crops
+ Mendalum Farmland
## World
- Most permafrost biomes got overhauled
- Mendalum Forest types now have their own dirt blocks
- Now core structures inside permafrost spawn more buried into the ground
- The Ice Labyrinth now always spawn on y 63
- Tillite now naturally generates on permafrost
- Altered natural blocks generation
- Now Blizzards take longer to appear, on Hard difficulty they are way worse
- Permafrost fog now only is rendered during blizzards
- Now mobs spawn vastly different, this is based on the next:
Pigmies: mendalum
wolves: snowy
yeties: compressed mountains and snowy
ghouls: dead forest
spirits: froslog and valleys
## Weapons or tools
+ Azurite toolset
+ Azurite Saber
+ Emerald Spear
Traded from weapon smith (level 3)
+ Added Tundra Wolf Fang Necklace
- Balanced Metallic Snow Sword
- Nerfed True Ice tool kit
+ Added Tundra Wolf Fang Necklace
+ Added Zacariel necklace
+ Added Overworld Champion necklace
- Golden sacred bracelet now counts as gold for piglins
## Items
+ Azurite Ingot
+ Lumine Seeds
+ Lumine
+ Lumine Fluor
+ Lumine Bread
- Pigmy war horn no longer consumable, but takes a full day of cooldown
## Armors
+ Azurite Armorset
- Altered behaviour of fullset of True icyllium and Ice Vessel armors
## Mobs
- Ice Phoenix new attacks
Triggers only after 2nd phase
- Altered behaviour of Ice Phoenix slighly
- Ice phoenix's second phase is harder to deal with
- Permafrost beast now attack other bosses
- Added Blizzard Vulture, spawns on snowy based forests, blizzards only
- Artict slimes now only spawn on biomes with no trees, and on blizzards only
- Several mobs had their movement slighly buffed or nerfed
- Pigmy God Slayer reworked
- Avariel is slower
- Unsealed Permafrost beast tweaked ultimate and summons
## Re-sprites
- Permafrost dirt type blocks
- Mendalum grass
- Snowy Fur
- Tundra Wolf Fang
- True Ice building blocks set
- Raw Metallic Snow
- Pigmy god slayer
## Effects
+ New calcination effect, increases fire damage by 0.25% per second
Replaces fire effect on all elemental related procedures
## Fixes
- Barrage damage scale was , weird
- fire scaling was off
- Forgotten Javelin didn't deal fire damage
- Forgotten Javelin had a debug message on live (im an idiot and probably this costed me being removed from a big modpack)
- Floating Trees
- Adjusted all swords damage
- Redstone Powered Copper Armor set didnt give elemental stats
- Metallic snow pickaxe uncraftable
- Wet effect didn't affected temperature inside Permafrost
- Pigmy dropped too much pigmy shortswords
- I now realized the importancy of mono and stereo,
Most audio being Stereo is now fixed
- Snowincho, Pigmies, and Tundra wolves didn't dropped cooked version of drops when death
- Fixed inconsistency among elemental damages
primarly on earth one
- You didnt respawn with full temperature if Ice Heart buff was on true
- Curios and Geckolib didn't showed as dependencies
- Pigmy war horn and Frozen meat could summon their bosses on the overworld (ice golem summoning is intended)
- Permafrost Beast ultimate worked on non living entities
-------------
MAJOR CHANGES
-------------
* SINCE NOW, SOME VANILLA DAMAGE WILL BE PARTIALLY TRANSFERED INTO ELEMENTAL DAMAGE
* Impact damage now deals area earth damage, such as falling,stalagmite,anvils and elytras
* Fire Damage no longers sets on fire, rather grants new potion effect Calcination
----------
Blocks
----------
- Mendalum Grass
- Permafrost Dirt
- Azurite block
- Tillite new block set
- Smooth Tillite new block set
- Lumine Bale
- Lumine Crops
- Mendalum Farmland
----------
World
----------
- Most permafrost biomes got overhauled
- Mendalum Forest types now have their own dirt blocks
- Now core structures inside permafrost spawn more buried into the ground
- The Ice Labyrinth now always spawn on y 63
- Tillite now naturally generates on permafrost
- Altered natural blocks generation
----------
Weapons or tools
----------
- Azurite toolset
- Azurite Saber
- Emerald Spear
Traded from weapon smith (level 3)
- Added Tundra Wolf Fang Necklace
- Balanced Metallic Snow Sword
- Nerfed True Ice tool kit
- Added Tundra Wolf Fang Necklace
----------
Items
----------
- Azurite Ingot
- Lumine Seeds
- Lumine
- Lumine Fluor
- Lumine Bread
----------
Armors
----------
- Azurite Armorset
- Altered behaviour of fullset of True icyllium and Ice Vessel armors
----------
Mobs
----------
- Ice Phoenix new attacks
Triggers only after 2nd phase
- Altered behaviour of Ice Phoenix slighly
- Ice phoenix's second phase is harder to deal with
- Permafrost beast now attack other bosses
- Added Blizzard Vulture, spawns on snowy based forests, blizzards only
- Artict slimes now only spawn on biomes with no trees, and on blizzards only
- Several mobs had their movement slighly buffed or nerfed
----------
Re-sprites
----------
- Permafrost dirt type blocks
- Mendalum grass
- Snowy Fur
- Tundra Wolf Fang
----------
Effects
----------
- New calcination effect, increases fire damage by 0.25% per second
Replaces fire effect on all elemental related procedures
----------
Fixes
----------
* Barrage damage scale was , weird
* fire scaling was off
* Forgotten Javelin didn't deal fire damage
* Forgotten Javelin had a debug message on live (im an idiot and probably this costed me being removed from a big modpack)
* Floating Trees
* Adjusted all swords damage
* Redstone Powered Copper Armor set didnt give elemental stats
* Metallic snow pickaxe uncraftable
* Wet effect didn't affected temperature inside Permafrost
* Pigmy dropped too much pigmy shortswords
* I now realized the importancy of mono and stereo,
Most audio being Stereo is now fixed
* Snowincho, Pigmies, and Tundra wolves didn't dropped cooked version of drops when death
* Fixed inconsistency among elemental damages
primarly on earth one
-------------
MAJOR CHANGES
-------------
* SINCE NOW, SOME VANILLA DAMAGE WILL BE PARTIALLY TRANSFERED INTO ELEMENTAL DAMAGE
* Impact damage now deals area earth damage, such as falling,stalagmite,anvils and elytras
* Fire Damage no longers sets on fire, rather grants new potion effect Calcination
----------
Blocks
----------
- Mendalum Grass
- Permafrost Dirt
- Azurite block
- Tillite new block set
- Smooth Tillite new block set
----------
World
----------
- Most permafrost biomes got overhauled
- Mendalum Forest types now have their own dirt blocks
- Now core structures inside permafrost spawn more buried into the ground
- The Ice Labyrinth now always spawn on y 63
- Tillite now naturally generates on permafrost
----------
Weapons or tools
----------
- Azurite toolset
- Azurite Saber
- Emerald Spear
Traded from weapon smith (level 3)
----------
Items
----------
- Azurite Ingot
----------
Armors
----------
- Azurite Armorset
----------
Mobs
----------
- Ice Phoenix new attacks
Triggers only after 2nd phase
- Altered behaviour of Ice Phoenix slighly
- Ice phoenix's second phase is harder to deal with
- Permafrost beast now attack other bosses
- Added Blizzard Vulture, spawns on snowy based forests, blizzards only
- Artict slimes now only spawn on biomes with no trees, and on blizzards only
----------
Re-sprites
----------
- Permafrost dirt type blocks
----------
Effects
----------
- New calcination effect, increases fire damage by 0.25% per second
Replaces fire effect on all elemental related procedures
----------
Fixes
----------
* Barrage damage scale was , weird
* fire scaling was off
* Forgotten Javelin didn't deal fire damage
* Forgotten Javelin had a debug message on live (im an idiot and probably this costed me being removed from a big modpack)
* Floating Trees
* Adjusted all swords damage