An ancient royal seal drags the player into nine escalating curses. Endure the cost, complete the rituals, trigger reversals, and walk toward the end between dynastic judgment and the ashes of the underworld.
The Curse of Ramses II is a Forge mod built around nine progressive curses, reversal rituals, dynastic lore, and survival pressure.
Once the Seal of Kadesh is equipped, the player becomes bound to a sequence of escalating curses.These curses affect combat, experience, trading, inventory control, hunger, death, and more. They are not isolated debuffs, but part of a connected progression system that unfolds over time.The mod is not only about punishment, but about finding ways to reverse what has been imposed on you.Through rituals, choices, riddles, item collection, and special events, the player can gradually transform curses into new states. Some reversals grant power, some remove long-standing burdens, and some decisions permanently define the path forward.
The mod includes:
A full nine-curse progression system
Unique reversal events and conditions
Guilt, Mercy, and Satiety Debt mechanics
Dream-choice events and death inversion
Ember of Duat related ritual progression
A full in-game Patchouli manual
Survival-focused design suitable for longer playthroughs and modpacks
If you enjoy oppressive survival systems, ritual-driven progression, gradual unlocks, and a dramatic mythic tone, this mod is built for that kind of experience.
Feature List
Nine-stage curse progression
Unique reversal conditions for different curses
Guilt / Mercy / Satiety Debt HUD systems
Death inversion and high-risk, high-reward mechanics
# Ramesses' Curse · Changelog:about 1.2.6
## Added: Seal of Kadesh Requirement
- Players must wear the Seal of Kadesh in its designated functional Curios slot to pick up and retain other items from this mod. Keeping the seal in the inventory or a cosmetic slot does not qualify.
- Restrictions now cover all items registered by this mod, including materials, weapons, consumables, and block items, rather than only its Curios accessories.
- Without the seal equipped, restricted items cannot be picked up. Blocking pickup does not delete the dropped item from the world.
- Restricted items obtained through commands, Creative mode, or other methods are removed during server checks from the player's inventory, hotbar, offhand, armor slots, cursor, and functional or cosmetic Curios slots.
- Creative players are also subject to these restrictions. Items from other mods are unaffected.
- The Seal of Kadesh itself remains exempt so players can obtain and equip it.
## Accessory Effects
- Without the seal equipped, other Curios accessories from this mod cannot be equipped, and their attributes and abilities are suppressed.
- Added cleanup of relevant existing attributes and lasting effects, plus checks for totems, the Resonant Scarab, Heart of Duat, Inscription Bag, and delayed ring damage.
- Restricted accessories stored by Apep's sealing mechanic are also checked to prevent restoration from bypassing the requirement.
## Item Descriptions
- Without the seal equipped, descriptions of other items from this mod become obfuscated. Item names remain readable.
- Added a readable requirement: **Only when you wear the Seal of Kadesh will the dynasty answer you.**
- Descriptions return to normal when the seal is correctly equipped.
- The seal itself is neither obfuscated nor given this additional tooltip.
## Fixed: Unwanted Satiety Crystal Reissues
- Hunger debt checks and Satiety Crystal reconciliation and delivery now run only while the seal is equipped.
- Unequipping the seal stops reissues, preventing crystals from repeatedly entering the inventory and being removed.
- Clearing the debt clears pending deliveries. Before each delivery, the pending amount is recalculated from remaining debt and the player's own crystals currently in their inventory.
- Crystal use, recovery through crystal entities, and related riddle actions now check whether the seal is equipped.
Ramesses' Curse 1.2.5 Release Notes
Supported versions: Minecraft 1.20.1 Forge / Minecraft 1.21.1 NeoForge
These notes compare 1.2.5 against 1.2.1 and do not repeat features already listed for 1.2.1.
[End Expedition and the Sun-Eater Isle]
- Added the Sun-Eater Isle deep within the End outer islands and registered it as a structure discoverable with /locate.
- The island uses a fractured, fine-grained mixture of End Stone, Obsidian, Crying Obsidian, and Eternal Silence blocks.
- Added ten mixed-material crystal towers, iron-bar crystal cages, golden Heka Radiant Crystals, and expedition obelisk platforms.
- After the vanilla Ender Dragon is defeated, an expedition obelisk rises layer by layer near the central island, with block sounds and particles.
- Players wearing the Seal of Kadesh can use the Sun-Eater Beacon to travel between the central island and the Sun-Eater Isle.
- When Goety is installed, crystal towers contain Obsidian Monoliths linked to their crystals, without spawning Apostles or other guardian creatures.
- Each crystal must be struck twice before it is destroyed and rapidly heals Apep while active.
[New Boss: Apep, Sun-Eater of the End]
- Added Apep as a standalone black, crimson, and violet boss with custom emissive rendering. Other mods no longer identify it as a normal Ender Dragon variant.
- Preserved and expanded the vanilla dragon's flight phases, wing animation, roars, hit sounds, and death sounds. Apep remains airborne at all times.
- Apep attacks every valid creature on the island, including Creative-mode players, while excluding Heka crystals and tower guardians.
- Apep is immune to knockback, Slowness, and movement reduction. A moving chunk ticket keeps the boss active when players are farther away.
- The fight has three phases with 330, 550, and 1,024 health by default, 20 armor, and 15%, 25%, and 35% phase damage reduction.
- At each phase transition, cages and crystals are rebuilt in a fast sequential animation. The crystals link to the island center and charge an explosive re-entry.
- Apep becomes progressively more crimson in later phases.
- Only direct base damage from the player's main-hand weapon is accepted; enchantments, NBT bonuses, and Curios bonuses are excluded.
- Base weapon damage is capped at 100 per accepted hit before phase reduction, followed by two seconds of damage immunity.
- Each accepted hit has a 25% chance to make Apep invisible for three seconds.
[Apep Combat Skills]
- Reworked Dive and Lightning Prison: the target is tracked during ascent, but the impact point becomes fixed once the dive begins and is marked by a distinct arrow.
- A direct dive deals 100 true damage by default and launches the victim more than ten blocks upward. Moving roughly 4.5 blocks away from the fixed marker avoids it.
- Follow-up shockwaves and lightning remain centered on the committed impact point instead of following the player.
- Added Devouring Black Hole, featuring gravitational-lensing post-processing, continuous attraction, and a final collapse blast.
- Attraction now stops immediately when the black hole collapses or is interrupted, and residual inward velocity is cleared.
- Added Eclipse Breath, which telegraphs a fixed beam path before releasing a sustained burning breath attack that can be sidestepped.
- Added Shadow of Apep, temporarily concealing the boss while multiple directional shadow paths are telegraphed and struck in sequence.
- Added configuration for phase skill chances, black-hole behavior, breath behavior, shadow strikes, dive damage, and launch force.
[Curios Sealing]
- Curios worn inside Apep's combat area are covered by a white sealed overlay.
- Sealing suppresses attribute modifiers, persistent buffs, and standard Curios tick mechanics, including revival effects from this mod.
- Servers may disable sealing, adjust its radius, and define an item whitelist.
- Sealing ends immediately after leaving the island, truly respawning outside the island, or when Apep is gone.
- An in-place revival from another mod does not bypass the seal while the player remains on the island and Apep is alive.
[Crown of Apep and the Finale]
- Apep now drops the Crown of Apep after its final death. The crown floats, glows red, and draws End particles toward itself.
- The dropped crown never despawns, cannot be damaged, and ignores ordinary item-clear commands. It disappears only when collected by a player.
- Only a crown dropped by Apep carries an authentic power tag. Creative inventory, /give, and other copies remain wearable but have no power, detailed tooltip, or ritual authority.
- An authentic crown rolls one damage authority. While worn in a charm slot, attacks have a 25% chance to deal extra damage of that type equal to 25% of the wearer's current health.
- Holding Shift reveals the selected damage type and its actual damage behavior.
- Collecting the crown moves surviving island players to the nearest obelisk platform before starting a ten-second destruction countdown.
- Reworked the final blast with a longer flash, tinnitus, an expanding spherical shockwave, synchronized explosion audio, and persistent area damage.
- The blast destroys the island surface while preserving the crystal towers for future revival attempts.
- Added the Ten-Tower Revival: wear an authentic crown and place one Heka Radiant Crystal on each of the ten tower pedestals.
- The crystals connect around the island and converge above its center for a ten-second charge, rebuild the surface, and return Phase One Apep to normal combat.
[Eternal Void and Void Gateway]
- Added the Eternal Void, a terrainless dimension with custom dense fog and a protected arrival platform.
- After defeating the vanilla Ender Dragon, wear an authentic Crown of Apep and offer 15 Embers of Duat, five bottles of Dragon's Breath, and three Heka Radiant Crystals at the central exit portal.
- Ritual offerings are prevented from being teleported away by the vanilla portal and are consumed together once the full requirement is present.
- A successful ritual plays lightning, shockwave, and frame-formation effects before replacing the exit portal with a horizontal recolored gateway.
- Each world receives three entries into the Eternal Void by default. Returning to the End does not consume another entry.
- After all entries are spent, the gateway disappears and the vanilla End exit portal is restored.
[Dynasty Grand Cathedral]
- Added the massive Dynasty Grand Cathedral. Exactly one is generated in the Nether and one in the Eternal Void, and both can be found with /locate structure ramesses_curse:grand_cathedral.
- The Nether cathedral foundation is placed at Y=126, and Light Gray Concrete placeholder blocks were removed from its template.
- Extended Nether build height so the approximately 236-block-tall cathedral can generate in full.
- Chunked, deferred structure placement and improved section stitching reduce memory spikes and freezes when teleporting to the structure.
- Natural Nether terrain no longer intrudes into the cathedral, while the Eternal Void cathedral is positioned close to its arrival platform.
- Players without the Seal of Kadesh are rejected by a barrier boundary around the cathedral.
- Added common, treasure, and void cathedral loot tables with tiered endgame rewards and optional loot from installed mods.
[Items, Ores, and Recipes]
- Added Duat Fractured Phase Ore to Duat sandstone layers at roughly Lapis Lazuli rarity.
- Changed right-click feedback for the dimensional Fractured Phase Ores to purple particles.
- Enabled finished item textures and recipes for the Sun-Eater Beacon and Eternal Conquest.
- The Sun-Eater Beacon recipe uses the ultimate ingot progression and Date Palm Logs.
- Eternal Conquest retains affix materials in recipe slots 1, 3, 6, and 9, with Nether Stars and Torchflowers in the remaining slots.
- Updated the Heka Radiant Crystal item to match its golden entity appearance and added a recipe using one End Crystal and four Embers of Duat.
- Eternal Silence Totem revivals no longer depend on repairable durability. They now use an internal five-charge limit shown on a separate red tooltip line.
[Curse, Dynasty Shield, and UI Changes]
- Curse Two no longer periodically summons monsters. Villagers encountered by the cursed player are instead forcibly converted into Zombie Villagers, while the recurring Luck loss remains.
- Added permanent attack damage, attack speed, movement speed, health, toughness, End damage reduction, and End experience bonuses to reversed Curse Seven.
- Added Judgment, chained Judgment, and randomized Royal Decree mechanics to reversed Curse Seven, with full configuration support.
- Once every curse is reversed, the Seal of Kadesh changes from a -5 maximum-health penalty to a +20 maximum-health bonus.
- Curse Nine now displays the remaining number of unique foods, synchronized with both configuration and live player progress.
- Simplified Shift descriptions for all curses so reversal solutions are no longer directly revealed while important penalty values remain visible.
- Curse Nine now removes two hunger points on death and grants one Satiety Crystal. If its inscriptions remain unsolved when hunger debt reaches zero, all attributes are reduced by 99%.
- Corrected Dynasty Shield affix lifetimes: shield-bound effects such as damage caps disappear when the shield breaks, while lifetime affixes persist until the entity dies.
- Fixed Unyielding allowing the same entity to revive repeatedly or indefinitely. It can now trigger only once per entity.
- Added Dynasty Threat, shield level, affix level, active affixes, Royal Guilt, and Mercy to the L2Library information tab.
- Added commands to toggle natural threat growth and disable all Dynasty affixes at once, and removed the obsolete Satiety Crystal finder command.
[Text, Manual, Compatibility, and Optimization]
- Expanded the Duat inscription pool from 98 to 198 entries with Goety, Iron's Spells 'n Spellbooks, and Ramesses' Curse-themed inscriptions.
- Integration inscriptions enter the pool only when their corresponding mod is installed and now use subtler lore-oriented titles.
- Added Goety Obsidian Monolith integration. Eligible high-tier Dynasty enemies roll once, on their first successful player hit, to summon protection.
- Added procedural three-dimensional Uraeus trails, chaotic storm formations, impact bursts, and Edict of the Two Lands effects; fixed shader-related black screens and broken sky rendering.
- Optimized clear-weather particles, trail sampling, very large structure placement, Apep chunk activity, and multiplayer synchronization.
- Expanded Curios version compatibility and sealing interception, fixing cases where accessory abilities remained active in modpacks.
- Greatly expanded the bilingual Patchouli guide with recipes, material progression, expeditions, Apep, crown revival, the Void Gateway, and cathedral chapters.
- Completed additional English tooltips and manual translations, with wrapping fixes for long English item descriptions that previously extended beyond the screen.
- Synchronized Forge 1.20.1 and NeoForge 1.21.1 functionality for version 1.2.5.
Ramesses' Curse 1.2.1 Changelog
Dynasty Affixes
- Expanded the Dynasty Affix system with 22 configurable affixes.
- Added Rage, Molten, Blood Forfeit, Flight Fall, Claw Rage, Steel Bone, Flesh Feast, Miasma, Restoration, Blood Limit, Shield Shatter, Death Authority, Hit Slow, Vulnerability, and Counter.
- Dynasty Threat now supports values up to 9,999 and determines enemy shield and affix tiers.
- Enemies gain additional maximum health based on their Dynasty Shield tier.
- Added unique material drops for multiple affixes.
- All affix material drop chances were reduced to 0.2% and can be toggled separately.
- Added special inventory and dropped-item visual effects for affix materials.
- Armor-piercing bow attacks no longer generate shield-bound affix drops unless an affix persists until the entity dies.
- Added 22 Affix Knowledge Books. Learning one grants immunity to its corresponding affix; duplicate books are converted into experience.
Eternal Silence Compound Bow
- Added the Eternal Silence Compound Bow and Armor-Piercing Arrows.
- Armor-Piercing Arrows directly remove Dynasty Shields and bypass Projectile Ward.
- Added Triple-Shot and Rapid-Fire modes, switchable with the K key.
- Rapid Fire lasts 5 seconds and has a 25% chance to trigger a 5-second cooldown.
- Added an ammunition interface opened with the R key.
- Supported ammunition includes arrows, tipped arrows, Armor-Piercing Arrows, TNT, Fire Charges, Dragon's Breath, and Truth.
- Loaded ammunition is stored in the bow and does not need to remain in the player's inventory.
- Special projectiles ignore normal damage invulnerability intervals and cannot be picked up.
- Dragon's Breath fires three breath projectiles that deal 20 base damage and scale with other damage bonuses.
- Truth ammunition launches a pig named “Group U.”
- Added a dedicated JEI ammunition category.
- Seal of Kadesh wearing time now increases draw speed for all bows by 1% every 3 minutes, up to 100%.
New Equipment and Items
- Added the Ruin Talisman, Hushed Depths Amulet, Armor-Piercing Arrow, and several Eternal Silence crafting recipes.
- The Ruin Talisman stores damage-based counters, empowers attacks, and consumes counters to revive its wearer.
- The Hushed Depths Amulet prevents Sculk Shriekers and Wardens from detecting its wearer.
- Added recipes for Eternal Silence Granules, the Eternal Silence Ritual Staff, the Eternal Silence Compound Bow, Chance Dice, the Ruin Talisman, and the Hushed Depths Amulet.
- Eternal Silence Granules are now obtained through crafting instead of global chest loot.
- Added Raw Group U and Cooked Group U foods, related recipes, pig drops, and advancements.
- Truth can now be eaten to restore 20 hunger points.
Curse Adjustments
- Improved Curse One and Curse Two reversal checks to prevent their negative effects from being applied again.
- Curse Two now reduces Luck by 2 every 5 minutes while unreversed. After reversal, the lost Luck is restored and continues increasing over time.
- Curse Five now detects a wider range of innocent and neutral creatures.
- Added a configurable Curse Five mercy requirement.
- Reversed Curse Five now prevents lethal damage, leaves the player at 1 health, and grants 30 seconds of invulnerability, with a 180-second cooldown.
- Curse Seven now leaves an End mark and can suppress entity loot drops at a configurable rate.
- Added the Fission Wraith Heart ritual for reversing Curse Seven.
- Fission Wraith Hearts dropped through the Warden sonic-boom ritual now hover with a highlighted presentation until collected.
- Fixed multiplayer curse reversal events being intercepted by nearby players.
- Added owner binding to relevant ritual items.
Combat and Compatibility
- Added support for Advanced Enchanting Infuser and Celestial Enchantments experience-cost handling.
- Fixed excessive experience deductions when Curse Three affects modded enchanting tables.
- Improved Curse Six flight restoration after player death.
- Optimized undead army summoning to reduce severe server tick spikes.
- Improved lava-walking behavior, including jumping while standing over lava.
- Adjusted Molten fireballs and persistent burning behavior.
- Fixed Blood Forfeit maximum-health restoration being delayed until the player's next death.
- Added a dedicated execution damage type for the Edict of the Two Lands.
- The Edict's Y ability now executes all living creatures in range except its caster, bypassing Dynasty Shields and affix protections while preserving normal drops.
- Fixed a client crash when collecting the Fission Wraith Heart.
- Added new achievements for major equipment, materials, foods, and special combat actions.
Visual and Interface Improvements
- Added custom visual effects for affix materials and the Eternal Silence Compound Bow.
- Improved the Inscription Satchel interface contrast.
- Added synchronized Ruin counter information to item tooltips.
- Updated English and Chinese tooltips, JEI descriptions, advancement text, and combat messages.
Ramesses' Curse 1.2.0 Changelog
New Content
- Added the Duat dimension, sandstone portal, Duat desert biomes, oasis areas, date palms, and the Silent Royal Court structure content.
- Added the Silent Sepulcher building set, Withered Vine of the Silent Sepulcher, date fruit, Eternal Silence Granules, Eternal Silence Ingots, the Eternal Silence Ritual Staff, and the Eternal Silence Upgrade Smithing Template.
- Added the Eternal Silence Totem and Eternal Silence Rebirth Totem. The Rebirth Totem is upgraded from the base totem at a smithing table and uses a cooldown system.
- Added the Twilight Crystal Ring. It grants movement and attack speed bonuses while worn; consecutive melee hits on the same target build Twilight Marks, and the third hit deals bonus magic damage.
- Added 26 Inscription Fragments, the Inscription Satchel, and its dedicated Curios slot. The satchel can hold up to 16 different inscriptions and activates all stored effects while equipped.
- Inscription Fragments can be found at random in End chests. Obtaining a fragment triggers its corresponding hidden advancement toast.
- Added a crafting recipe for the Inscription Satchel: 4 leather, 2 string, and 1 chest.
- Added an initial acquisition recipe for the Eternal Silence Upgrade Smithing Template while keeping its duplication recipe.
Loot and Recipes
- The Twilight Crystal Ring now has an independent 2% chance to appear in standard chest loot tables across all dimensions.
- Eternal Silence Granules now have an independent 0.02% chance to appear in standard chest loot tables across all dimensions, yielding 1 to 3 granules.
- The Dynasty Pressure Potion brewing recipe is now visible in JEI: brew an Awkward Potion with an Echo Shard.
Mechanics and Compatibility
- Accessory attribute sections now prioritize Curios standard attribute displays. The Twilight Crystal Ring, Resonant Scarab, both Eternal Silence Totems, and the Inscription Satchel display their real attributes in Curios slots; duplicate manual worn-effect tooltip sections were removed.
- Fixed Inscription Satchel contents reverting after reopening, allowing fragments to be duplicated, and fixed capacity and attribute desynchronization after re-equipping.
- Adjusted the Curse Three and Four removal condition. Once Curses One, Two, Seven, Eight, and Nine are reversed, completing the Curse Five sleep choice removes Curses Three and Four whether the player accepts or declines reversal.
- The King\u0027s Guilt system and its exclusive empowerment remain active when Curse Five reversal is declined.