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The Boiled One:Reclaimed

A horror mode inspired by the analog horror character PHEN-228.

Автор: Sarisinky1,7 тыс.0обновлён 8 мар. 2026 г.
ПриключенияПроклятыеМобы

Описание

tbogösterişboiledoneWarning!!!: 🛡️ Why "Reclaimed"?

So, why choose Reclaimed? While other versions focus on making you a victim of the stream's desperation, Reclaimed is designed for those who want to resist. We've focused on performance, non-interactive interactions, and the most critical player freedom.

In Reimagined, you survive by chance. In Reclaimed, you survive masterfully thanks to the 1997 Protocol. Don't just witness the horror, reclaim your world from it.

📺 The Boiled One: Reclaimed

"The stream is active... but this time the protocol continues."

The Boiled One: Reclaimed is a high-performance, cinematic horror experience designed to offer a safe escape while maintaining technical stability. This mode goes beyond simple sudden scares, offering advanced mechanics, optimized entity AI, and ultimate anomaly prevention.

In other game modes, your survival is entirely based on chance. In Reclaimed, you skillfully survive thanks to the 1997 Protocol. Don't just witness the horror, reclaim your world from it.

🌑 Features:

Broadcast Anomaly: Experience the presence of the 1997 broadcast entity. It's watching you and closer than you think.

Optimized Performance: Coded to provide a smooth gameplay experience. No more sudden delays during moments of fear or activity.

Intelligent Sudden Fear Logic: An enhanced system that ensures fear is unpredictable but technically flawless.

PROTOCOL 1997: The definitive way to counter. A multitude of cinematic execution panels that allow you to erase your anomaly from the world.

📖 Protocol

Don't just run. Reclaim your world. Use the custom Protocol 1997 from a permanently safe distance (15 meters) to protect a cinematic finishing panel featuring ascension, sonic reflection, and the final shattering blow.

Model:

How did I make the model?

Although I struggled at first, I got used to it through practice. First, I placed two long squares inside to create the initial preparation for the animation I would add later. I also completed the first part of the body by placing a cube on top of the body in an equalizer. I formed the fingers and arms by extending and bending thin cubes from the left. Then I added a shorter neck on top of the cube. I also cut the two cubes into triangles and joined them. It was seen that the middle was empty, the central regions were compressed into a square. Then I made a long square, wiped off all the paint, and placed it pointedly on the body. I did the same thing with a shorter version on top of the head. Then I transferred it and imported it into my mod.

Галерея

Последние версии

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The Boiled One:Reclaimed 1.0.5

1.0.5
8 мар. 2026 г.1,2 тыс.Minecraft: 1.20.1forge
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Changelog - Version 1.0.5 Core Systems & Logic Entity Acquisition: Implemented an AABB (Axis Aligned Bounding Box) detection radius, allowing for non-contact entity interaction within a 15.0 block range. NBT State Synchronization: Integrated Persistent Data flags to communicate execution states between the Item class and Entity AI, ensuring seamless behavioral transitions. AI Suppression: Forced NoAI and NoGravity state injection upon successful target acquisition to stabilize cinematic sequences. Cinematic & Visual FX Particle Systems: Synchronized SONIC_BOOM, EXPLOSION_EMITTER, and SOUL particle layers for a multi-stage termination visual. Dynamic Motion: Programmed a custom DeltaMovement vector to simulate a "levitation" effect during the pre-execution phase. Lighting & Lightning: Integrated LightningBolt entity summoning at the target's exact coordinates to finalize the execution sequence. User Interface (UI/UX) Action Bar Feedback: Added dynamic ClientMessage triggers with color-coded (Red) validation to provide real-time distance and visibility feedback. Conditional Overlays: Refactored the RenderGuiOverlayEvent to include state-checking, preventing automated GUI jumpscares during manual execution events. Localization: Standardized all technical strings and identifiers within the en_us.json localization manifest.
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The Boiled One:Reclaimed 1.0.4

1.0.4
7 мар. 2026 г.47Minecraft: 1.20.1forge
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Creative Tab Fix: The Boiled One Spawn Egg and Cursed Doll have been moved to their correct creative tabs (Spawn Eggs & Tools). Language Support: All in-game messages for the Cursed Doll have been translated into English for global players. Jumpscare System Overhaul: Fixed the jumpscare overlay not appearing when certain video settings (like Vignette) were disabled. It now works perfectly on all settings! Survival Balancing: Increased the jumpscare trigger distance to 6.0 blocks. Now you’ll see the terror before the entity hits you in Survival mode. Code Optimization: Cleaned up logic for better performance during entity freezing.
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The Boiled One:Reclaimed 1.0.3

1.0.3
21 февр. 2026 г.151Minecraft: 1.20.1forge
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New model Some bug fixes
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The Boiled One:Reclaimed 1.0.2

1.0.2
29 янв. 2026 г.180Minecraft: 1.20.1forge
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The Boiled One:Reclaimed 1.0.1

1.0.1
27 янв. 2026 г.27Minecraft: 1.20.1forge
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The Boiled One:Reclaimed 1.0.0

1.0.0
25 янв. 2026 г.40Minecraft: 1.20.1forge
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