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release
The Beginning of the End 1.9.1
1.9.14 сент. 2026 г.1,4 тыс.Minecraft: 1.20.1forge
Что нового
**_Most of the bugs and performance issues that you can find in this version have already been fixed in 1.9.2, 1.9.3, 1.9.4, but I'm uploading versions with a long delay here, keep that in mind_**
### Changes & Improvements
- Now you will find more ammo in the loot
- Improved landscape generation, biomes have become bigger and more realistic
- Rebalanced paxels from mekanism tools
- Improved zombie spawn, removed the "pipelining", when zombies constantly replaced each other and there was no special point in killing them, now they appear more naturally, you will have both moments of rest and intense moments of battles with single zombies or whole hordes that suddenly meet
- Now the only possible game mode is hardcore
- Brought back more of the horror atmosphere to the soundtrack
- All bullets recipes are simplified
- ItemPhysic now works for firearms as well
- Zombies are now coming at the sound of gunfire, so be careful using firearms
- Reduced the launch time of the modpack
- Slightly improved performance in dense forests
- There is now more food in the starting bunker
### Added
- 23 new guns: Mutant, AMR9, M8A1, M8A1 AutoStrike-X8 Conversion, M15-MOD0, HK MP7, AMR MOD4, PPSh41 "Dying Wish", AEK-965, Cobray Terminator, Striker-12, Franchi SPAS-15, DP-12, Jackhammer, Kel-Tec KSG, Spectre M4, McMillan CS5, Rheinmetal SSW40, Z-W LR-300ML-A, OTs-14m Surge, XM8 SOPMOD, KAC KS-1
- About 40 new structures
- Added audiovisual elements from bullet hits in various blocks
- A lot of new mods
### Removed
- 31 guns
- 10 types ammo
- 1 attachment
### Fixes
- Fixed zombie and bairn spawn in illuminated areas
release
The Beginning of the End 1.9.0
1.9.023 мая 2026 г.2,1 тыс.Minecraft: 1.20.1forge
Что нового
### Changes & Improvements
- 26 guns: Glock 18 (Rebalance), Marlin M1895 (Recipe), Marlin M1895 SBL (Rebalance), B93R (Rebalance), Mannlicher M1895 (Rebalance), AK-308 (Rebalance), Beowulf TCR (Rebalance), BRN-10 (Rebalance), Gepard PDW (Shoot sound), MS Super90 M2 (Recipe), M4A1 (Rebalance), PP-19 Vityas Mod (Rebalance + Rename), SCAR SBR (Rebalance), QBU-88 (Full), FN FAL (Full), AK-47 (Model + Texture), As Val (Shoot sound), Type 88-2 (Model + Shoot sound), Volkssturmgewehr 1-5 (Model + Texture), M1918 Tankgewehr (Rebalance), Galil (Shoot sound), MG08/15 (Rebalance), Lewis Gun (Rebalance), XRT-505 "Reverse Flame" (Rebalance), "Purifier" Chemical Thrower (Rebalance), EMG-Prototype Exoskeleton (Rebalance) and a bunch of small improvements to the animations of many guns
- Quality medicines improved
- Improved performance
- Weight gun packs has been slightly optimized (the resolution of a large number of guns icons has been reduced to 64x64)
- Significantly reduced the number of blood particles after dealing damage to any creature, which in turn increases perfomance in situations of mass slaughter
- Main menu and loading screen completely redesigned
- Insanity shader settings improved
- Bliss shader updated and his settings improved
- Landscape generation has been slightly improved, now rivers are connected and lead to large bodies of water, and coastlines and beaches have become more diverse and realistic. There is also more vegetation in many biomes
- Big bunkers are now very dangerous! This place is overrun by fungal mutants
- Zombies have mutated! They have learned to climb on top of each other, are no longer afraid of heights
- The hordes are slightly modified and rebalanced. Now the night of the horde comes every 10th day
- Overall speed parameters of all types of zombies have been lowered, but now they can sprint from time to time. In addition, there is a 33% chance that a runner may appear who will follow you without stopping
- For those who play without shaders, fog and clouds have been improved to make the vanilla graphics look more pleasant (This will not affect performance in any way, and these fog and clouds will automatically turn off when any shader is turned on)
- Zombies with backpacks have been changed, now their potion effects are disabled, and they no longer play music
- Russian translate has been updated and improved
- Some structures have been improved
- Weather effects changed and improved
- The chance of finding guns in most loot tables has been reduced
- Zombies can no longer spawn in well-lit areas (meaning blocky light, they will still continue to spawn in sunlight)
- Zombies spawn rate lowered
- Improved starting loot in the bunker. Added some new initial weapons and now you are guaranteed to get food
- Now you will wake up hungry
- Now the feeling of hunger is active even when you are not moving, you lose 1 hunger point in 60 seconds, so you will have to stock up on food more actively
- Music pack has been improved and optimized
- Zombies have targeting sound disabled to enhance immersion and increase the difficulty of recognizing danger for the player
- Now more blocks have their own infested version
- Optimized particles
- The time to starvation for mycelium infected has been reduced from 300 seconds to 180, as has the time for evolution, and the kill threshold for hyper evolution has been lowered from 7 to 4
- Zombies are now aggressive towards infected
### Added
- 37 new guns: M14, HS12, CZ 805 Bren, Crusher, M16 "Hurricane", M16 "Shadow", AEK-973, Hand Cannon, AK-103 Resonant, Welrod, De Lisle Carbine, SMG08/18, ZK-383, MG42, Remington Model 10-A, Martini-Henry, M2 Flamethrower, SPAS-12, M1014, FN EVOLYS, Type 79, QBU-201, CS/LR-4, QJY-88, QBZ-03, QBU-191, JS-9, QCQ-171, QCW-05, QSZ-193, QBS-09, DZJ-08, QBA-221, QJB 201, HAWK 97-2, QJZ-171, TB-23 Mk5 "Hawk Eye"- 26 new attachments
- 50 new structures
- All the missing description for guns
- There are several new loot tables
- Guns durability and repair (Balance is based on a rating system)
- Spooklementary V2 (TBE Edit)
- Bairns have been added to the natural spawn, these are infected babies who have very high mobility and can scare with their unexpected jumps on the victim, be careful, they like secluded dark places
- Lots of new fish and sharks
- Added phases. Every 10 days, the zombie population grows
Mods
- Abandoned Modern Houses
- Abandoned Structure Aviation
- Abandoned Structures Yachts
- Abandoned Structures
- Abandoned Ruined Tower
- Achievement Optimizer
- Annoy Horror Structures
- AllTheLeaks
- Blooming Nature
- Better Clouds
- Better Watchtowers
- Beach Lighthouse Pillager
- Ben's Sharks
- Big Horse Stable
- Bocchium
- Cerulean
- DynamicFPS
- Dynamic Trees for Blooming Nature
- Dynamic Trees for Immersive Weathering
- Drippy Loading Screen
- Scary Structures
- SSP Gothic Things
- ServerCore
- Status Effect Bars
- Smooth Scrolling
- Smooth Swapping
- Smooth Skies
- Sleep Hunger
- Spore: Infestetion Expansion
- Sound Controller
- Radio Station Tower
- Relentless Undead
- Redirected
- Gothic Church
- Giant Plane Wreck
- Greek Villager House
- Horizon Fix Reforged
- Particle Rain
- Post Apocalyptic Pillager Apartment
- Post Apocalyptic Pillager Bunker
- Plains Villager Tents
- Old Ruins
- TaCZ Durability
- Time Go Up, Hunger Go Down
- The Hordes
- Marbled's First Aid
- MCreatorMemFix
- Modern Villager House
- Mobtimizations
- KubeJS
- Fancy Hotbar
- Fog
- Fog Disabler
- Forgotten Church
- Forest Ruins
- Villager Fletcher House
- Villager Forge
- Villager Archer Camp
- Villager Brewery
- Villager Country House
- Villager Saloon
- Villager Train Station
- Inventory Particles
- Ixeris
- Horse Pillager Stable
- We Got Runners (Return)
- API's
Data Packs
- Navigable Rivers
- Cliffs and Coves
Resource Packs
- Apocalypse Hotbar
- Fancy Hotbar Apocalypse Style
### Updated Mods
- Abandoned Watchtowers
- Apocalypse Now
- FancyMenu
- Fungal Infection: Spore
- ModernFix
- Entity Culling
- Villager Recruits
- e4mc
- Gliders
- Sounds Physics Remastered
- Lios Overhauled Villages
- InControl
- ImmediatelyFast
- Particle Core
- Sophisticated Storage
- Sophisticated Backpacks
- Structure Layout Optimizer
- JEI
- The Lost City
- The Lost Cities
- ThreatenGL
- TaCZ
- TaCZ Tweaks
- TaCZ Addon
- API's
### Removed
- 13 guns: NITRO 505, FAMAS, AK-22, Colt Mars, M870 Tactical, HK MK23, AK-63E, M45A1, F90 MBR, SR-3M, QBZ-97, Saiga-12, HAR-50 Mk.II "Doom Hammer"
- 4 ammo type: 6.02x41 (Recipe), 5.56x30 (Recipe), arrows for nitro 505 (Full), .50 Achilles Rounds
- 3 attachments: SR-3M Silencer, "Doom View" HMA Scope, Grip RK-6 (Duplicate)
- 1 structure: Goodwill
- All items from Nolando Apocalypse
- Some presets spooklementary shader
- Entities: Leafcutter Anthills, Ants, Farseers, Underground Miners, Zombie Horses
- Several biomes have been deleted
- Blood moons have been removed because they no longer match my vision and modpack balance
- The manual of the Parcool mod was removed (It was most often not used by anyone and its presence in the inventory when creating each new world was annoying)
Mods
- Marbled's Melee's
- Simple Band Aid (Replace by Marbled's First Aid)
- Satisfying Buttons
- Undead Nights (Replaced by The Hordes)
- Berezka API for Underground Bunkers
- Enhanced Celestials
- Zombie Moon
- Data Anchor
- Cosmetic Armor Reworked
- Recruits
- BadOptimizations
- Patchouli
- Flow
- Icterine (Replaced by Cerulean)
### Fixes
- Music no longer stops abruptly if you enter another biome
- Fixed a severe delay in the disappearance of destructible blocks
- Fixed a bug that caused tooltips in backpacks to not be displayed
release
The Beginning of the End 1.8.1 Hotfix
1.8.14 нояб. 2025 г.1,9 тыс.Minecraft: 1.20.1forge
Что нового
### Fixed
- Chunk errors
release
The Beginning of the End 1.8.0
1.8.010 окт. 2025 г.284Minecraft: 1.20.1forge
Что нового
_**Attention! Since this is a major update with many fundamental changes, your worlds from the previous version will definitely be affected**_
### Changed
- 3 guns: Mk.18 Mod 1 (Totally), Thompson M1A1 (Rebalance), M16A4 (Rebalance)
- Improved recipes for over 100 guns (A lot of work has been done)
- In Jade, you can no longer see which mod an object belongs to
- Performance has been significantly improved again
- Improved balance of some loot tables
- Many loot tables have been expanded
- The foliage now has no collision
- All trees have been improved
- The appearance of chests and boats has been improved. Also the sounds of opening and closing of chests have been changed
- Zombie spawn rate lowered
- Limiting the maximum number of zombies to 300 now (Which provides good performance, but there are still a lot of zombies)
- Modpack download speed has increased by about 20-25%
- Chunks are now generated faster
- Default shader is now Insanity
### Added
- 28 new guns: AKS-74U (New), AEK 971, M45A1, Vaznev-9k, XM4, Mk18. Mod 0 CQBR, F90 MBR, Timeless Z-Type, Type 85, Type 54, M87A1, Walther PPK, Beretta 686, Scorpion EVO 3 A1, Minebea PM-9, QSZ 92, SIG-P250, TECH-635 "Raven", XM-PA63 "Parasitic Grenade", G18 MTX "Cobra", HAR-50 Mk.II "Doom Hammer", MAXLMG-100 "Zero Leap Whale", VANT NEX-408 "Silent Owl", XRT-505 "Reverse Flame", MSA5 "Officer", Felix-12 "Constantine", MS Super90 M2 "Infiltrator", Module2043 "Gravekeeper"
- Attachments have been added to the loot of some structures
- Now you can use JEI to see which weapons are compatible with a particular type of ammunition
- Now you can hire recruits for emeralds, and they will protect you. You can also equip and feed them
- 20+ new structures
- 35+ new attachments
- 50 new types of zombies with different characteristics (Mostly fast zombies have been added)
- A lot of new loot to a huge number of structures, including new
Mods
- Apocalypse Structures: Radio Towers and Airdrops
- Abandoned Watchtowers
- Abandoned Cabins
- Animal Barn
- Ruined Lighthouse
- Old fisherman swamp house
- Bad Optimizations
- Bloody Bits
- Berezka API for Radio Towers and Airdrops
- Berezka API for Abandoned city buildings
- Berezka API for Abandoned Watchtowers
- C2ME Forge
- Dynamic Trees
- Dynamic Trees +
- Dynamic Trees for Biomes O' Plenty
- Nolando Apocalypse
- TaCZ Ammo Query
- ToolTipFix
- TerraBlenderFix
- LanguageReloadUnofficial
- Leaves Be Gone
- Yeehaw Towns!
- Effect Insights
- Villager's Windmill
- ThreatenGL
- Save My Shaky Network
- Clean Tooltips
- Game Menu Remove GFARB
- FastBoot
- FastEvent
- Fast Async World Save
- Farmer's Cutting: Biomes O' Plenty
- FullStack Watchdog
- Passable Foliage
- Parcool+ Compatibility Addon
- Villager Recruits
- World Play Time
- API's
Resource Packs
- Chests Reimagined
- Better Boats
### Updated
- e4mc
- Overflowing Bars
- LAN World Plug-n-Play
- The Lost City
- TaCZ
- Mouse Tweaks
- ModernFix
- Sky's Overworld Netherite
- Structurify
- Snow Under Trees
- Snow! Real Magic!
- Spore
- Sound Physics Remastered
- FancyMenu
- Parcool
- Refurbished Furniture
- JEI
- Keerdm Zombie Apocalypse Essentials
- ItemPhysic Lite
- Immersive Optimization
- ImmediatelyFast
- Guard Villagers
- Cinch's Abandoned Houses
- Abridged
- Apocalypse Structures: Abandoned city buildings
- Alex's Mobs
- Aquaculture Delight
- API's
### Removed
- 1 scope (not used)
- 2 guns: M92FS, TTI G34
Mods
- Jeed
- Meed
- JER
- Boatload
- Blueprint
- Canary (Incompatibility with C2ME Forge)
- Spawn Animations
- Panda's Falling Trees
- Wilderness
- Adaptive Tooltips (Replaced by ToolTipFix)
### Fixes
- Fixed number of competing sounds has been increased, which should help with the missing sound in the game when using certain guns
- Fixed barrels in the walled villages are no longer empty
- Fixed rare world login bug where loading would stop at 0% and you had to restart the game
- Fixed rare world freeze
- Fixed problem, which simply never generated the Highway
- Fixed "Visual lags" when closing chests
release
The Beginning of the End 1.7.0
1.7.014 июл. 2025 г.595Minecraft: 1.20.1forge
Что нового
_**It is recommended to allocate at least 9 GB of RAM starting from this version for stable and fast chunk generation. If you have a lot of RAM, I recommend allocating 12 GB for flawless performance**_
### Changed
- Improved the quality of about 10 guns
- Spore MobCap has been lowered from 40 to 25, and now infected mobs do not kill animals
- Frequency of generation of structures has been increased
- Many structures are now generated in a greater variety of biomes
- Lost cities have become much rarer, but each city is now much larger
- Some guns have had the ammunition used replaced with authentic ammunition
- Final cleanup of all attachment icons
- Some ammo has become cheaper to craft
- Rebalanced characteristics of most guns
- Formula for calculating recipes has been updated and improved, so many gun recipes have undergone changes
- Improved logic and consistency of recipes for all guns
- Zombies can now be spawned by spawners
- Spawners have returned to the lost cities
- Animals will now fight back and attack you if you have killed their closest companion
- SERVER PERFORMANCE HAS BEEN SIGNIFICANTLY IMPROVED. FINALLY! (Due to the specifics of entity optimization, you may occasionally encounter "visually lagging" chests, which can be slightly annoying, but these optimizations help maintain an excellent server tickrate)
### Added
- 48 new guns: G36K, Springfield 1873, SPR-15 HB "Sagittarius", Degtyaryova DP-28, Marlin M1895, "LAST WAR" Shotgun, SSG-08, DPRK RPG, Daewoo USAS-12, Benelli NOVA, SAKO AK24, SIG-552, SIG-556, Daewoo K2, HK433, T91, QBZ 191, Daewoo K2C1, Glock 19, G3/SG1, Type 38, Type 14, SV98, AWP, KAC PDW, M203 Grenade Launcher, QLU-11 Grenade Launcher, RPG-7 Al-Yassin, Magpul PDR, Gepard PDW, DVL-10, Marlin M1895 SBL, Colt Python, 9A-91, Beowulf TCR, Colt Mars, Ro635, AK-22, AK-9, AK-63E, HK33, M17, Desert Tech Quattro-15 (FRT), Krtek Golden SKS, HK-416C, QBZ-97, M1 Garand, Kar98K
- 2 new special guns: "Purifier" Chemical Thrower, "Vulcan" Dual Barrel Cannon
- ~30 new attachments
- 25+ new structures
- Insanity shader with my custom settings
- Introduced a rating system with tiers for firearms to emphasize their power! (Only English and Russian language is supported)
- Dark theme for Mekanism
- Russian translation most of the content
- Lots of new loot in the structures
**Mods**
- JER
- JEED
- MEED
- Fast Item Frames
- Biome Moss
- Enhanced Tooltips
- TaCZ Addon
- Unnamed Sea
- Immersive Optimization
- Structure Layout Optimizer
- Satisfying Battons
- Detected setBlock Be Gone
- Neruina
- Nolando StructureZ
- No Rest for the Wicked
- Cinch's Abandoned Houses
- Attack Through Grass
- API's
**Resource Packs**
- Villager Variety
### Updated
- e4mc
- Entity Culling
- Enhanced AI
- TaCZ
- The Lost City
- Bad Mobs
- Berezka's Save Place
- Noisium
- Not Enough Animations
- Not Enough Crashes
- Macaw's Bridges
- ModernFix
- Gliders
- Fancy Menu
- Lios Overhauled Villages
- Particle Core
- Parcool
- Serene Seasons Fix
- Structurify
- Spawn Animations
- In Control!
- ImmeditelyFast
- Quark
- API's
### Removed
- 21 guns: Hanyang 88, VSS, CLF10, LMG31, M27 IAR, HK 416, APC 9K PRO G, UZI | .45, M24, AUG Para, DSA SA58, QBU-191 DMR, MTA Grenade Launcher, FMC Flamethrower, GM6 Lynx, CheyTac M200, MK20 SSR, Norinco M305A, CBR-11, CBR-11 Sniper, Winchester 1897 (In this version of the modpack, the overall quality of firearms is increased once again and all these weapons were cut out because they no longer meet the overall quality in various parameters)
- ~30 attachments
- From the mod TaCZ and its addons removed all translations except English and Russian (sorry, but I can not yet support more languages, it's too much monotonous work)
- Bleeding effect
**Resource Packs**
- Enhanced Audio
**Mods**
- Particle Rain
- William Wythers' Expanded Ecosphere (Unfortunately the world with this mod alone was rather monotonous and sparse, so it has been replaced by William Wythers' Overhauled Overworld, Biomes O'Plenty and Geophilic Reforged)
- Shield Expansion
- Obscure Tooltips (Replaced by Enhanced Tooltips)
- Day Zombie Rebooted (Replaced by rule In Control!)
- Extra Gore
- Comforts
- We Got Runners
- Eating Animations and GML (Caused an unexplained crash after compression to .mrpack)
### Fixes
- Fixed incorrect tags in bunkers loot tables
- Fixed a bug that caused an incredible number of zombies to appear if the player was at a high altitude
release
The Beginning of the End 1.6.0 — Wildlife Update
1.6.09 мая 2025 г.433Minecraft: 1.20.1forge
Что нового
## 🌲 Wildlife Update!
**_Check the gallery!_**
### Changed
- Infected wandering traders can no longer use potions and witches can no longer use invisibility potions
- Infected mobs will no longer appear in lighted areas
- Infested mobs now need 1 victim to start evolving (used to be 2) and evolution time has been reduced from 450 seconds to 300 seconds, also infestations now start starving after 300 seconds instead of 450
- The alex's mobs animal bestiary will no longer be given to the player when first appearing in the world.
- Dynamic lighting now also works for dropped items
- The speed of breaking zombie blocks has been significantly increased
- Significantly improved accuracy for all firearms
- All firearms recipes that use steel now use steel from the Mekanism mod
- Ammo that previously used iron now uses lead as the recipe
- Clouds have been changed on all shader presets
- Entity mapping is now enabled in Jade
- Lost cities have been globally changed, they have become much more abandoned and merged with the wilderness!
- Changed firing sounds for some firearms
- Replaced some old music tracks with new ones
### Added
- 2 new firearms: As Val Nightcrawler, OTs-14 Groza (also added to loot tables)
- 28 new music tracks!
- Over 600 new great sounds thanks to the Enhanced Audio resourcepack!
- New shader (Experimental, for compatibility with TaCZ mod the "translucent entities" parameter is disabled, so you will have various visual bugs during the game, which makes this shader not really suitable for constant use, but nevertheless you can try it as an alternative, or use it for screenshots)
- Added lead to the loot tables
- Added Gliders and materials for making them to the Lost Cities loot tables
**Mods**
- Experimental Settings Disabler
- [EMF] Entity Model Features
- Item Obliterator
- Structurify
- Particle Rain
- Realistic Bees
- Overworld Netherite Ore
- Wilderness
- Keerdm Zombie Apocalypse Essentials
- Ok Zoomer (Default "X" to zoom in)
### Updated
- Spore
- The Lost City
- Parcool
- Snow! Real Magic!
- Snow Under Trees
- Serene Seasons
- Refurbished Furniture
- JEI
- Better Statistics Screen
- API's
### Removed
- Cold Breath in cold seasons and cold biomes (Due to over intrusiveness)
- Removed buggy recipe without texture from valhelsia structures
- Removed flies
- Removed a couple of unnecessary structures
- Removed a lot of unnecessary items
**Mods**
- Nature's Spirit
- Biomes O'Plenty
- Geophilic Reforged
- River Redux
- William Wythers' Overhauled Overworld
- Lost Cities Modern Tweaks (Replaced by Keerdm Zombie Apocalypse Essentials)
- Sparce Structures (Replaced by Structurify)
### Fixes
- Zombies dealing too much damage have been weakened
- Fixed bug with bee nest
- Fixed bug with crooked display of enchantments in JEI
release
The Beginning of the End 1.5.0
1.5.04 апр. 2025 г.315Minecraft: 1.20.1forge
Что нового
**_Oh, this was one of the most hardest updates I've done, I think you'll really like it because a lot of effort, time, and most importantly, soul and ideas have been put into it! I wish you good luck in your new adventures through this sick and gloomy world_**
**_As in previous updates, there are many global changes that will affect your current worlds and the items you already have in those worlds, so I highly recommend you start over by creating a new world_**
### Changed
- 5 firearms improved: MK47, Glock 18c, PKP Pecheneg, QBZ 192, CBR11 Sniper
- Cleaned all weapon icons (Except Applied Armorer) and almost all attachments icons. Also, all colored text has been replaced with plain white (Except for ammo, weapon magazines and Applied Armorer gunpack) to be more in line with the uniform style of the modpack.
- Spore mod bosses now have 3 times more health (This is because you have a lot of strong firearms :D)
- Changed inventory exit animation
- Rebalanced the characteristics of some firearms
- Changed the ammo used in some firearms
- Globally reworked recipes for all firearms, they now have a greater variety of materials to fully reflect the appearance and effectiveness of a particular firearm, and are calculated using my new formula, which is designed to improve the balance of the modpack and make it easier to add new weapons. Each recipe will depend directly on the main characteristics of the weapon (rate of fire, damage, number of rounds in the clip, armor penetration, damage to the head), the cost is first calculated in ingots of iron, and then divided into different materials, each of which has a certain equivalent to 1 ingot of iron, so all recipes should become more fair, balanced and interesting!
- The difficulty of the world cannot be changed now, it is always hard. Also now you cannot select creative mode and enable cheats
- Color correction has been improved on all shader presets
- Spooklementary and Spooklementary (Without MB) presets have improved shadow quality and range, as well as entity shadows.
- Improved music playback, now it depends on the time of day and places you are in, and the music will be more varied and less intrusive.
- Zombie hordes now have a 5% chance of coming every night instead of the fixed 100% every 10 nights, this means that a horde can come to you on any night, always be prepared and get home before sunset...
- Zombies from the horde can now break blocks
- Stray hordes from the Apocalypse Now mod no longer spawns
### Added
- 20 new zombie types with different movement speeds and health stats (some are more survivable but slow, some are the opposite), which means that zombie mobs will now follow you in a completely chaotic manner.
- 3 types of ammo: .300 Blackout Bullet, 12 Gauge Dragons Breath Bullet, Nails
- Few attachments
- 44 new firearms: Honey Badger, Wooden SKS, AK74, RPK-74, HK MK23, AK107, M231, Saiga-12, SCAR-HAMR, AUG-HBAR, AK308, HK-MP5K, PP-19 Vityas, DB-4 Ursus (Dragon Breath), DB-2 Durin (Dragon Breath), Nailgun, M870 Tactical, MK18, MXA AR-762, Colt 933, BRN-10, MXA SCAR-SBR, IWI NEGEV, MG3, Type 73, PPSh-41, AS Val, M4 URGI, AK47, AK103, Type 88-2, AK105, SVD, IWI Galil ACE-32, Howa Type 20, Sjögren Inertial, RSC 1917, Chauchat, Gnenral Liu, OSIPR AR2, QBU 88, IMI Galil ARM, M327-TRR8 Revolver, CBR11 Infantry (Return in a new capacity and with a slight external difference from CBR11 Sniper).
- Dark theme for workbenches from TaCZ
- Many new ammo and firearms added to the loot tables
- New shader preset - Spooklementary - TBotE (Medium) (Like the regular version, only with lower shadow quality and shorter shadow distance).
And
**Mods**
- Apocalypse Structures
- Cool Rain
- Sounds
### Updated
- Forge (Latest version 47.4.0)
- Embeddium (+Embeddium Extras)
- Sodium Dynamic Lights
- [ETF] Entity Texture Features
- Curios
- Corpse
- Comforts
- Cherished Worlds
- Enchantment Descriptions
- Enhanced Celestials
- Euphonium
- e4mc
- Entity Culling
- GPU Tape
- Guard Villagers
- Oculus
- The Lost City
- Shield Expansion
- Sound Physics Remastered
- Let Me Despawn
- Flow
- Mekanism (+Generators and Tools)
- Not Enough Animations
- Phillips Ruins
- Immersive Weathering
- Immersive UI
- ImmediatelyFast
- Undead Nights
- Marbled's Core
- Macaw's Fences and Walls
- API's
### Removed
- 4 firearms: UDP-9 PDW, KelTec | P50, Colt Python, Block 17 (Skin Glock 17)
- 7.62x39 Copper Bullet
- Few attachments
- Workbench Apocalypse Gun Pack (Content moved to TaCZ Gun Smith Table)
- All weapons and ammo removed in this update have been removed from all loot tables
**Mods**
- Biome replacer
- Constant Music (Replaced by Biome Music)
- Quality Sounds and Extra Sounds (Replaced with Sounds)
### Fixes
- Removed open/close transition animation for sophisticated backpacks because it caused a bug with overlapping inventory and backpack layers.
- All heavy weapons with explosion damage now destroy blocks (Previously only RPG-7 and MTA could destroy blocks)
- Fixed TTI Pit Viper gunshot sounds, which were missing due to my fault.
- Fixed Underground Bunkers loot table (1 item that you could find in bunker chests had no texture because I made a mistake when writing the item ID)
- Fixed a bug with the display of MekaSuit armor from the Mekanism mod
- Small zombies were disabled in previous updates but still spawned on the server, now they are permanently disabled everywhere.
- ServerPack has been tested and patched on a dedicated hosting, missing mods have been added, unnecessary mods have been removed, so it is now 100% working
release
The Beginning of the End 1.4.1 Hotfix
1.4.13 мар. 2025 г.263Minecraft: 1.20.1forge
Что нового
### Changed
- Kill, body and head sounds have been changed for a large number of firearms
- Day counter has been replaced again, as the previous one was accidentally skipping days for some unknown reason
- FPS display moved to the top right corner of the screen by default
### Added
- Serene Seasons Fix
### Removed
- QBZ 95-1 (Duplicate)
release
The Beginning of the End 1.4.0
1.4.01 мар. 2025 г.160Minecraft: 1.20.1forge
Что нового
_**Attention, in this update there are many changes in world generation, changes in optimizations and many global innovations. I strongly recommend you to create a new world, so that no errors occur and you can see all the charms of the update. (Most likely, old worlds will not work at all in this version).**_
### Changed
- Zombies now always die the first time, without being left alive as a disemboweled zombie
- Chances of finding ammo in structures around the world have been increased
- The chance of finding firearms in Lost Cities has been slightly reduced, but the chance of finding RARE firearms has been increased
- All starter structures have been replaced by bunkers
- Weight of all gun packs optimized, now they take less space in modpack and serverpack
- Some adjustments to the balance of firearms recipes
- Replaced the day counter, now it is less intrusive, as it appears only at the beginning of each new day, and has a more pleasant appearance and animation
- Performance Improvement
- Animals can now be baited with food
- Spawners no longer appear in Lost Cities buildings (They were disabled anyway)
- The Lost Cities now has less ruins and more whole buildings
- Mildly increased detail quality settings in TBotE Low and TBotE Low (Without MB) shader versions
### Added
- Hordes. Now every 10th day zombie hordes will rise up, prepare yourself properly...
- 18 new firearms (VSS, M1911, M700, M107, Type 81-1, M870, P90 PDW, QBZ-95, Mosin-Nagant Obrez, Mannlicher M1895, QBU-191 DMR, Norinco | M305A, SR-3M, Pride, Win-Win, GL-3, EMG-Prototype Exoskeleton, Crossbow Nitro 505)
- 2 new weapon workbenches, special weapons have been moved to them (You can find their crafts in JEI by writing “timeless”)
- A lot of new weapons and ammo added to the loot
- Many structures have new unique loot
**Mods**
- Goodwill Structures
- Serene Seasons
- Wasteland Armor Pack
- Simple Traps
### Updated
- Lost Cities Modern Tweaks
- Lost Cities
- Timeless and Classics Zero
- The Lost City
- Spore
- Gliders
- Entity Culling
- ModernFix
- Mekanism + Generators and Tools
- Nature's Spirit
### Removed
- With this update, the overall quality of firearms in the modpack has been improved, so several firearms have been removed and a few more replaced with higher quality variants. Removed: 10 (MU73, MUA73, MA90, CSG19, SMG08/18, RMG Mod.1970, Steyr Model 1912, Steyr Model 1912/P16, Lpm Mod.2020, CBR11 Infantry). Replaced: 5 (QBZ-95-1, P90, FN P90 | PAW Extension Kit, FN P90 | EFFEN90 Rail Kit, Detonics | Combat Master 1911)
- A few mobs have been disabled
- Removed many biomes that do not fit into the atmosphere of the modpack
- Removed unnecessary music from the biomes of the “Nature's Spirit” mod (doesn't fit the atmosphere)
- Nether and End are now disabled by default
**Mods**
- Starter Kit (Now its role is played by the starter chest in the bunkers you appear in)
- Starter Structure (Replaced by bunkers)
- Simple World Timer (Replaced by Typewriter Day Counter)
- Redirector (Conflict with new versions of ModernFix)
- Horror Elements (Caused a number of problems that led to the decision to abandon the mod)
- Blocky Siege
### Fixes
- Removed 2D lods of firearms that had them (It looked terrible from the outside)
- Removed duplicate saturation scale replenishment information in food prompts
release
The Beginning of the End 1.3.0 — Global Winter Update • Part 2
1.3.016 янв. 2025 г.380Minecraft: 1.20.1forge
Что нового
_**This update took about 100 hours of active work. I'm going to take some time off and start working on version 1.4, which will probably include the transition to the new version of Timeless and Classics Zero, which means more firearms. Thank you to everyone who is playing my project, more to come**_
### Changed
- Firearms recipes have been rebalanced and improved once again
- A huge amount of various loot has been added to many structures (about 500 different items to bunkers, towns, hospitals, farms, factories, cars, houses and other structures). Oh, that was a tough one guys
- Since this update introduced many new structures and added new loot to a large number of structures, in order to maintain balance and avoid generating structures in each other, the rarity of almost all structures is increased by 2 times, except for some, which already appeared quite rarely, they will appear with the same frequency
- Spore config has been updated, now infected mutants attack animals as well, and start appearing in the world from day 1 and starve after 7.5 minutes instead of 5 minutes
### Added
- 32 new firearms (Berretta M92FS, Tec-9, Glock17 | BLOCK, TTI G34, STI 2011, Glock 18c, KelTec | P50, Berretta 93R, Colt Python, Detonics | Combat Master 1911, M24, MK20 SSR, MK47, FN FAL, QBZ-192, AK47-Hero's Miracle, DSA SA58, UZI | .45, Thompson M1A1, UDP-9 PDW, Ingram M10, Steyr | AUG Para, FN P90 | EFFEN90 Rail Kit, FN P90 | PAW Extension Kit, 57Center | AR57, APC9K Pro G, MGL 40mm, M134 MINIGUN, M60 GPMG, PKP Pecheneg, AN94, TTI Pit Viper)
**Mods**
- The lost city
- Berezka's Bunkers
- Sparce Structures
- Refurbished Furniture
### Updated
- Apocalypse Now
- Spawn Animations
### Removed
- Removed several vanilla structures: _woodland mansion, ocean monument, pillager outpost, ruined portal_
- Visual effect of enchantments
- Particle effect from potions
release
The Beginning of the End 1.2.0 — Global Winter Update • Part 1
1.2.025 дек. 2024 г.199Minecraft: 1.20.1forge
Что нового
### Changed
- Zombies now target the player instantly
- The standard TaCZ crosshair has been modified
- Generated Normals parameter is now enabled by default in the standard shader preset
- Globally reworked firearms recipes, added many new ingredients and rebalanced them
- Reworked and improved 2 firearms (mu73 and mu73m)
- Zombies now have 20 different varieties of characteristics, some are more survivable but do less damage, others vice versa, and some are just more survivable than others, and so on
- Added 4 skins, which you can choose in the customization tab in the settings of minecraft
### Added
- Immersive UI
- Simple Band-Aid
- XXL packs
- 4 new firearms (M27 IAR, HK416A5, AUG-A3, MA90)
- Firearms and ammo as loot, which you can rarely find in abandoned towns and some structures. Also in cities, in addition to firearms and ammunition, the loot has become more varied
### Updated
- Spore
- Villages&Pillages
### Removed
- Baby zombies are disabled because they are too imbalanced
<hr>
_You can try to continue playing in your world with this update, but I can't guarantee that the new loot will appear in the old worlds, so keep that in mind._
_**P.S.**
This is the first part of a global update, which I decided to split up so as not to make too big a pause between updates and to give a gift for the new year to the few players who play my brainchild now._
_**Spoiler:** The second part of this update will bring a huge number of new firearms, selected from different addons with the maximum quality of implementation, if any weapon causes even a little doubt, I remove it from the addon for modpack. So you will be getting at least 40 new guns with maximum quality of implementation, and all of them will be rebalanced with new ingredients specifically for the modpack, I plan to do it all in the next two months, but in the meantime, your wait will be brightened by a great first part of the update, adding firearms to the loot, as well as a big rebalance with new recipes for all firearms and other nice innovations._
**_Happy New Year, my dear apocalypse fans!_**
release
The Beginning of the End 1.1.1
1.1.17 дек. 2024 г.178Minecraft: 1.20.1forge
Что нового
### Changed
- Removed unnecessary shouts that were played when inspecting certain firearms
### Added
Several new optimizations
- Icterine
- GPUTape
- EnlightenedBlockEntities
**And**
- 3 new firearms (Rebalanced for modpack balance) [Volkssturmgewehr 1-5, Smith & Wesson No.3 Revolver, Fliegerfaust B]
- A couple of visual improvements
release
The Beginning of the End 1.1.0
1.1.015 нояб. 2024 г.196Minecraft: 1.20.1forge
Что нового
### Changed
- A small rebalancing of TaCZ recipes
- Lost Cities Modern Tweaks changed to a version without lighting
- Terralith changed to WWOO + WWEE
### Added
- 3 new firearms (Rebalanced for modpack balance) _[QBZ191 - Electromagnetic, FAMAS, P90]_
### Updated
- Gucci attachments (TaCZ addon) _[Lots of new attachments]_
- Gore Edition
release
The Beginning of the End 1.0.0
1.0.06 нояб. 2024 г.202Minecraft: 1.20.1forge
Что нового
**Release**