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ВЕРСИИ (27)
release
6.17.0
6.17.03 авг. 2026 г.34,6 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
__**Changes:**__
* removed forged mesh chainmail recipes
* changed quality improvement description
__**Fixes:**__
* fixed bucklers not applying stats from offhand
release
6.16.0
6.16.015 июл. 2026 г.8,4 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
__**Technical changes:**__
* added material improvement crafting effect outcome
* added loot table crafting effect outcome
* added magic capacity crafting requirement and crafting effect condition
* added empty field to slot crafting requirement and crafting effect condition
release
6.15.0
6.15.07 июл. 2026 г.3,8 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
__**Fixes:**__
* made toolbelt inventory stingier
* fixed rounding issue in honing tooltips
* fixed bow quality and ravenous improvements not affecting bow damage
* fixed bow attributes not syncing properly
__**Technical changes:**__
* added dye materials
* added group field to "tetra:improvement" condition
* added group, aspect and all fields to "tetra:remove_improvements" outcome
* made it possible for improvements to change item name
release
6.14.2
6.14.214 мая 2026 г.39 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
__**Fixes:**__
* fixed incorrect attribute calculations for abilities
* fixed cooldown being incorrectly triggered for secondary abilities
* increased width of schematic title in detail view to fill full width
__**Technical changes:**__
* replaced vanilla tooltip attributes
* fixed inverted tooltip stats showing double signs
release
6.14.1
6.14.17 мая 2026 г.3,2 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
__**Fixes:**__
* fixed trim names not showing up properly in item tooltips
* fixed machetes being overly weak when breaking blocks tagged as swordVeryEfficient or swordInstamine
* fixed rounding issue for attributes, caused stat diffs to show up when there were none
* fixed stray pixel in crude shortblade
__**Technical changes:**__
* made it possible to add/override item tooltip stats
* added ignoreBase and ignoreBonuses fields to attribute_addition stat getter
* added ignoreBonuses to attibute_multiply stat getter
* changed to only load shield model geometry from the tetra namespace
release
tetra 6.14.0
6.14.012 апр. 2026 г.8,7 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
__**Fixes:**__
* fixed attributes being present when they should not
* fixed log spam from command effects
release
tetra 6.13.0
6.13.017 мар. 2026 г.12,1 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
__**Changes:**__
* tweaked turtle shell stats
* tweaked shulker shell stats
* added mangrove root material
* added mangrove wood material
* added azalea root material
* added flexmesh to materials view
* changed stats for hide, leather, shulker shell and turtle scute materials
* changed leather color
__**Fixes:**__
* fixed module material crafting requirements not working properly
* added arrested modifier for creative inventory obsidian hammer
* fixed material names not working properly for some modules (containing slashes in keys)
__**Technical changes:**__
* overriding schematics with requirements no longer removes the requirement
* added stat getters for only getting flat or multiplier modifiers for an attribute
* multiply stat getter now shows if all of its children should show
* add stat getter now shows if any of its children should show
* added "tetra:is_item" stat getter
* added "showNegative" field to effect stat getters, causing bars using them to show despite negative values
* added signed versions for all stat formatters (always shows +/- before the numerical value)
* changed how and + or stat getters return values
* changed available textures for skins
* added translation entries for overriding improvement texts in holosphere the material UI
* added roman numeral stat formatter
release
tetra 6.12.0
6.12.016 февр. 2026 г.289,9 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
__**Changes:**__
* unstable power now grows more unstable as its duration and/or amplifier increases
* changed efficiency treatises to have a chance to reduce materials used by more than 1 (and to 0)
__**Fixes:**__
* fixed crossbow projectiles not going in the correct direction for high velocity projectiles
* fixed hammer treatise not working
* fixed cleanse can no longer trigger destabilization effects (again)
* fixed missing tool tier requirement for forged blocks (cred: yiran1457)
* multiblock schematic outline not working properly in multiplayer
* fixed tool action ingredient not deserializing properly
__**Technical changes:**__
* ModularLooseProjectilesEvent now fires for crossbows (will replace with a new event later)
* ModularProjectileSpawnEvent now fires for arrows shot with crossbows (will replace with a new event later)
* added missing fields to stat bar json schema
* added tag 'sword_instamine', tagged blocks can be instamined with tools providing the 'cut' tool action (works like bamboo)
* added tag 'sword_very_efficient', tagged blocks break very easily with tools providing the 'cut' tool action (works like cobweb)
* fixed crash when applying the suspend effect to a non-player entity
* fixed datagen causing NPE
release
tetra 6.11.0
6.11.021 авг. 2025 г.135,1 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
__**Changes:**__
* Updated russian translation (thanks Quarkrus!)
__**Fixes:**__
* removed non-functioning chaotic destabilization effect
* fixed imprint effects not affecting damage
* fixed exiled and heroic imprint mining crash
* fixed being able to swap the toolbelt item out of place in the toolbelt screen
* fixed storage and quickslot toolbelt inventories ignoring nbt when quick storing
__**Technical changes:**__
* improved logging for modifier effects
* added hit damage modifier effect type
release
tetra 6.10.1
6.10.16 авг. 2025 г.13,9 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
__**Fixes:**__
* fixed compat issue introduced in 6.10.0
release
tetra 6.10.0
6.10.04 авг. 2025 г.1,5 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
__**Changes:**__
* reworked and re-added destabilization effects
* added advancements for enchanting and destabilization
* buffed efficiency gain from quality improvement
* changed visuals for the bleeding effect
* made thrown modular items glow after not being picked up (and chunk loaded) for an hour
* increased magic capacity use for enchantments (from minCost + maxCost / 2 to minCost + maxCost)
* tweaked tool icons to make prying more apparent
__**Fixes:**__
* fixed holosphere animation issues
* fixed some incorrect localization entries
* prevented players from placing holospheres with faulty nbt (and fixed crash caused by looking at holospheres with faulty nbt)
* fixed text color issues in some tooltips
__**Technical changes:**__
* holosphere entries are now datadriven (or resource-driven rather)
* added "tetra:on_use" item effect trigger
* added random and count fields to find blocks item effect outcome
* fixed position vector provider origin field not being optional
* Added spawn entity item effect outcome
* added crafting effect outcome for spawning blocks
* added spawn entity crafting effect outcome
* added lightning strike crafting effect outcome
* added lingering potion cloud crafting effect outcome
* added explosion crafting effect outcome
* added spawn_sculk crafting effect outcome
* added active field to crafting effects, can be set to false to stop the effect from triggering directly
* added 'references' field to apply_list crafting effect outcomes
* added isRiding field to item effect entity condition
* added "bookEnchantmentSchematic" feature flag, can be disabled in the config to prevent tetra table book enchanting
* added clamp stat getter
release
tetra 6.9.0
6.9.013 апр. 2025 г.460,8 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
__**Changes:**__
* added ability to preview locked schematics in the holosphere
__**Technical changes:**__
* made it possible to omit the stats and formatters fields for stat bar tooltips when no data is to be displayed in the tooltip
* fixed apply hit effects for bows inverting attacker and target
* improved error logging for stat bars, stat indicators & stat sorters
release
tetra 6.8.0
6.8.017 янв. 2025 г.73,6 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
__**Changes:**__
* moved honing above temporary schematics in sorting order
* reduced the number of ruined pieces in a ruins schematic to 1/4th (was 60%)
__**Fixes:**__
* fixed faulty thermal cell tooltip
* fixed aspect button tooltip crash
* fixed efficiency, piercing and tier hones not working properly for unbounch earthpiercer
* fixed warforging improvement being applicable when already present
* fixed crash related to resource loading
__**Technical changes:**__
* fixed missing slot crafting requirement
* fixed throwing knife referencing incorrect improvement directory
* multiblock schematics now also provide a crafting effect with the same id as their schematic
* the forged workbench now provide a "tetra:"forged_workbench" schematic and effect when used
neonenene
release
tetra 6.7.0
6.7.02 дек. 2024 г.24,9 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
__**Fixes:**__
* fixed mob effect item effects not working
__**Technical changes:**__
* added ambient, visible and showIcon flags to mob effect item effect outcome
release
tetra 6.6.0
6.6.028 нояб. 2024 г.117,2 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
__**Fixes:**__
* removed transparent pixel from crude short blade texture
* fixed damage stat bars not showing
__**Technical changes:**__
* changed the 'tetra:apply_hit_effects' to also trigger for bows and crossbows
* added item effect outcomes and providers for dealing with entity properties
* added item effect outcomes and providers for dealing with persisted entity data
* added number provider for different types of time values
* added canFreeze, isFreezing and isFrozen fields to the entity item effect condition
* updated json schemas (incorrect type for default tooltip getter, missing replace field for crafting effects)
release
tetra 6.5.0
6.5.023 нояб. 2024 г.3,3 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
__**Changes:**__
* nerfed amethyst sockets
__**Fixes:**__
* hopefully fixed null issues with the forged container
* fixed scrolls not dropping when broken by water
* fixed save/world screen crash when some other mods are present
* fixed gild scroll advancement not triggering
* fixed holosphere concussion scanning triggering incorrect advancements
* fixed issue where tetra items could be merged in a grindstone
__**Technical changes:**__
* added datadriven item effects
* added datadriven stat sorters
* added datadriven statbars
release
tetra 6.4.0
6.4.018 июл. 2024 г.97,2 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
__**Changes:**__
* added chinese translation (cred: Haiyanbaka)
__**Fixes:**__
* fixed reaching effect tooltips displaying lower values than what was actually used
* ruins can now spawn in modded mountaineous biomes
* fixed thrown bucklers covering the screen
* fixed "open toolbelt" ignoring modifiers?
* fixed quality improvement not applying the appropriate stats
__**Technical changes:**__
* added tool action ingredient
* stopped handheld tetra items from being consumed when used in regular crafting (also gains honing progression and takes durability damage)
* the tetra command can now be run directly on items that can be converted into a tetra item
release
tetra 6.3.0
6.3.04 апр. 2024 г.51,6 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
__**New features:**__
* sickles with silk touch will now ignore crops that are no fully grown, and replant harvested crops
__**Changes:**__
* jab now swings even if it misses a target (and triggers cooldown, and some other effects)
* reduced efficiency and speed for sickles
* reduced efficiency for machete
* re-added cherry wood, but for vanilla cherry
__**Fixes:**__
* fixed sickles not breaking crops
* fixed holosphere map not rendering properly
* fixed extractor module advancement not triggering
* added missing localization for pristine amethyst
__**Technical changes:**__
* made it possible to define new types of modular items through data
release
tetra 6.2.0
6.2.010 февр. 2024 г.20,4 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
__**Changes:**__
* replaced all pristine gem textures (cred: rappenem)
* added pristine amethyst, found in tetra geodes
* reworked workbench visuals
* added aspect info to module details view
* changed sweeping strike drain: now drains 0.5 at a minimum rather than adding 0.5 to drain for each block
* efficiency honing for stonecutters to start out stronger (still hits 15 at rank V)
* the cobblestone material should now better match modded cobblestone
__**Fixes:**__
* fixed sweeping strike not alternating direction without truesweep
* fixed how reaching affects sweeping strike to align with tooltip (reduced the entire drain, not just drain from block hardness)
* added expanded tooltips for medial, lateral and axial limiters to explain what that actually means
* fixed spearheads accepting tool enchantments
* fixed looted stonecutter not being repairable with scrap
* clicking outside the holosphere filter button now blurs the input
* fixed holosphere material icons rendering in front of text (again?!)
* fixed typo in spearhead serrate hone schematics
__**Technical changes:**__
* added ModularLooseProjectilesEvent, fired before bow spawns projectiles
* added ModularProjectileSpawnEvent, fired for each projectile spawned by bows
* renamed all aspects from camelCase to snake_case
* moved chthonic extractor hammering config option to feature flag
* put multislot schematics in a working state
* moved some localization entries
* fixed multislot modules defaulting texture namespaces back to tetra
* fixed source information merging in the wrong direction
* fixed schematic module requirement not matching the material field
* fixed long and recurve bow not picking up improvements from their respective improvement folder
* added schematic requirement that's always false
* added feature flag system, with schematic support
* removed a bunch of old, unused config options
* fixed materials not transferring aspect data to modules
* tool action icons are now datadriven
* rearranged minor module glyphs
* moved stat indicators to glyph sheet, resized to 8px
* split several aspects, changed aspects for lots of modules
* added rarity field to module data
release
tetra 5.6.0
5.6.08 дек. 2023 г.491,8 тыс.Minecraft: 1.19.1, 1.19.2forge
Что нового
__**Changes:**__
* added source display in the schematic gui
__**Fixes:**__
* fixed incorrect dependency on mutil
release
tetra 6.1.0
6.1.010 нояб. 2023 г.38,6 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
__**Fixes:**__
* added missing localization for extractor limiter tweaks
* fixed placed holosphere missing block name for mods that display that
* added core extractor pipe to creative inventory
__**Technical changes:**__
* added nbt outcome for crafting effects
* added module requirement for crafting effects
* added crafting effect outcome for conditionally choosing between sets of outcomes
beta
6.0.0
6.0.029 окт. 2023 г.1,2 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
__**Changes:**__
* updated to 1.20.1
* move most mod compat into a separate mod
* pristine sockets can now be repaired using regular gems (with increased xp cost)
* tweaked hardness for most fibre materials
* most modules that cost experience to craft now cost experience to repair (in addition to possible magic instability costs)
* bleeding now bypasses armor and iframes
* added source display in the schematic gui
* tweaked creative tabs
__**Fixes:**__
* added missing localization for rod materials
* fixed incorrect armor pen for tempered heavy blades
* fixed several issues relating to the holosphere sorting button
* tweaked serrate tooltip
* fixed modules settling not updating integrity until cache reset
* fixed crafted toolbelt having the wrong strap variant
* the tooltip for replacing the next module in the repair cycle no longer shows when the item has full durability (matches the underlying behavior)
* fixed rack advancement not working
* added missing localization for the holosphere block
* fixed tops of shafts and rooms in ancient ruins ending abruptly
__**Technical changes:**__
* cheesed in module dependent tags
* improved logging for faulty replacement data
* added datadriven block predicates for determining unlocks
* module textures now need to be placed within textures/item/[modules] (rather than textures/items/[modules])
* expect significant technical changes moving forward, if you make modpacks or addons and want to be kept in the loop please send me a DM
release
tetra 5.5.1
5.5.110 сент. 2023 г.4 тыс.Minecraft: 1.19, 1.19.1, 1.19.2forge
Что нового
__**Fixes:**__
* fixed faulty and missing localization entries for ancient schematic content
release
tetra 5.5.0
5.5.04 сент. 2023 г.757Minecraft: 1.19.1, 1.19.2forge
Что нового
__**Changes:**__
* tweaked rack inventory model
__**Fixes:**__
* fixed sculk taint actual chance being off by two decimal points, tweaked sculk taint proc chances
* fixed ruins not generating in modded cold biomes
beta
tetra 5.4.0
5.4.031 июл. 2023 г.1,5 тыс.Minecraft: 1.19.1, 1.19.2forge
Что нового
__**New features:**__
* added command for modifying modular items
* implemented the ancient stonecutter schematic
__**Changes:**__
* added advancements for ancient schematic content
* made forge hammer rooms more common and sculk rooms less common
* removed temporary hammer tier bonus from obsidian and netherite hammer heads (should have been removed when the ruins were reintroduced)
* sword binding tweaks now affects tool efficiency
__**Fixes:**__
* fixed "required maintenance" advancement not triggering
* greatly increased despawn timer for thrown items
* removed ruin loot recipes
* fixed data reload not clearing model caches
* fixed striking effect indicator label not being localized
* fixed thermal cell advancement triggering for other items
* fixed "seconds between swings" value being based on harvest speed modifier rather than swing speed
* fixed incorrect tooltip for overpower defensive modifier
__**Technical changes:**__
* added support for perspective-specific module models
* added improvement crafting effect requirement
* fixed tmdev command not working after reload
alpha
tetra 5.3.1
5.3.16 июл. 2023 г.693Minecraft: 1.19.2forge
Что нового
**Fixes:**
* fixed botania mana repair
* hammering a holosphere now plays a different sound when swinging too fast
* fixed hammering a holosphere not progressing or damaging the hammer
* fixed howling effect overlay being incredibly laggy
* fixed long gone advancement triggering incorrectly
**Technical changes:**
* added enchanting outcome for crafting effects
* added schematic requirement for crafting effects
* changed crafting effect requirements to work the same way as schematic requirements (chaining and/or/not objects instead of an array for the field)
alpha
tetra 5.3.0
5.3.03 июл. 2023 г.280Minecraft: 1.19.1, 1.19.2forge
Что нового
**__New features:__**
* The holosphere can now be placed on the ground
* placed with shift+rmb
* can be right clicked to open holosphere UI
* enabled holosphere lookup when near a workbench
* added percussion scanner module for the holosphere
* allow scan mode to be toggled for placed holospheres
* right clicking a holosphere in scan mode with a hammer scans nearby chunks for ruins
* chunks with ruins are indicated with a red/orange beam
* apprentice cartographers can now sell maps to the ancient ruins
**__Changes:__**
* tweaked keybind UI elements
* changed notification sounds when items settle and when honing becomes available
**__Fixes:__**
* diamond sockets now also improve hammer efficiency
* fixed "Thermal Transfer" advancement not triggering
* fixed shield model console warnings
* fixed sweeper not working on some resolution/fov combinations
* holosphere improvement schematics no longer show when the holosphere already has the improvement
* fixed Long Gone, Restored Machinery, Combustion Power-up and Magmatic Press Channel advancements not triggering
* fixed multiblock schematic creative logspam
* fixed good quality modifier making items able to perform actions they shouldn't
* fixed missing and faulty decoration in ruin worldgen
* fixed ruined schematics sometimes working without repairs
* fixed banners not rendering on heater shields
* fixed stonecutter accepting unapplicable improvements
**__Technical changes:__**
* added data merging functionality for module variants
* added per-model render layering sorting
* added secondary interaction system