COWMODSКаталог модов
tetra

ВЕРСИИ (27)

release

6.17.0

6.17.0
3 авг. 2026 г.34,6 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
__**Changes:**__ * removed forged mesh chainmail recipes * changed quality improvement description __**Fixes:**__ * fixed bucklers not applying stats from offhand
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6.16.0

6.16.0
15 июл. 2026 г.8,4 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
__**Technical changes:**__ * added material improvement crafting effect outcome * added loot table crafting effect outcome * added magic capacity crafting requirement and crafting effect condition * added empty field to slot crafting requirement and crafting effect condition
release

6.15.0

6.15.0
7 июл. 2026 г.3,8 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
__**Fixes:**__ * made toolbelt inventory stingier * fixed rounding issue in honing tooltips * fixed bow quality and ravenous improvements not affecting bow damage * fixed bow attributes not syncing properly __**Technical changes:**__ * added dye materials * added group field to "tetra:improvement" condition * added group, aspect and all fields to "tetra:remove_improvements" outcome * made it possible for improvements to change item name
release

6.14.2

6.14.2
14 мая 2026 г.39 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
__**Fixes:**__ * fixed incorrect attribute calculations for abilities * fixed cooldown being incorrectly triggered for secondary abilities * increased width of schematic title in detail view to fill full width __**Technical changes:**__ * replaced vanilla tooltip attributes * fixed inverted tooltip stats showing double signs
release

6.14.1

6.14.1
7 мая 2026 г.3,2 тыс.Minecraft: 1.20.1forge, neoforge
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__**Fixes:**__ * fixed trim names not showing up properly in item tooltips * fixed machetes being overly weak when breaking blocks tagged as swordVeryEfficient or swordInstamine * fixed rounding issue for attributes, caused stat diffs to show up when there were none * fixed stray pixel in crude shortblade __**Technical changes:**__ * made it possible to add/override item tooltip stats * added ignoreBase and ignoreBonuses fields to attribute_addition stat getter * added ignoreBonuses to attibute_multiply stat getter * changed to only load shield model geometry from the tetra namespace
release

tetra 6.14.0

6.14.0
12 апр. 2026 г.8,7 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
__**Fixes:**__ * fixed attributes being present when they should not * fixed log spam from command effects
release

tetra 6.13.0

6.13.0
17 мар. 2026 г.12,1 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
__**Changes:**__ * tweaked turtle shell stats * tweaked shulker shell stats * added mangrove root material * added mangrove wood material * added azalea root material * added flexmesh to materials view * changed stats for hide, leather, shulker shell and turtle scute materials * changed leather color __**Fixes:**__ * fixed module material crafting requirements not working properly * added arrested modifier for creative inventory obsidian hammer * fixed material names not working properly for some modules (containing slashes in keys) __**Technical changes:**__ * overriding schematics with requirements no longer removes the requirement * added stat getters for only getting flat or multiplier modifiers for an attribute * multiply stat getter now shows if all of its children should show * add stat getter now shows if any of its children should show * added "tetra:is_item" stat getter * added "showNegative" field to effect stat getters, causing bars using them to show despite negative values * added signed versions for all stat formatters (always shows +/- before the numerical value) * changed how and + or stat getters return values * changed available textures for skins * added translation entries for overriding improvement texts in holosphere the material UI * added roman numeral stat formatter
release

tetra 6.12.0

6.12.0
16 февр. 2026 г.289,9 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
__**Changes:**__ * unstable power now grows more unstable as its duration and/or amplifier increases * changed efficiency treatises to have a chance to reduce materials used by more than 1 (and to 0) __**Fixes:**__ * fixed crossbow projectiles not going in the correct direction for high velocity projectiles * fixed hammer treatise not working * fixed cleanse can no longer trigger destabilization effects (again) * fixed missing tool tier requirement for forged blocks (cred: yiran1457) * multiblock schematic outline not working properly in multiplayer * fixed tool action ingredient not deserializing properly __**Technical changes:**__ * ModularLooseProjectilesEvent now fires for crossbows (will replace with a new event later) * ModularProjectileSpawnEvent now fires for arrows shot with crossbows (will replace with a new event later) * added missing fields to stat bar json schema * added tag 'sword_instamine', tagged blocks can be instamined with tools providing the 'cut' tool action (works like bamboo) * added tag 'sword_very_efficient', tagged blocks break very easily with tools providing the 'cut' tool action (works like cobweb) * fixed crash when applying the suspend effect to a non-player entity * fixed datagen causing NPE
release

tetra 6.11.0

6.11.0
21 авг. 2025 г.135,1 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
__**Changes:**__ * Updated russian translation (thanks Quarkrus!) __**Fixes:**__ * removed non-functioning chaotic destabilization effect * fixed imprint effects not affecting damage * fixed exiled and heroic imprint mining crash * fixed being able to swap the toolbelt item out of place in the toolbelt screen * fixed storage and quickslot toolbelt inventories ignoring nbt when quick storing __**Technical changes:**__ * improved logging for modifier effects * added hit damage modifier effect type
release

tetra 6.10.1

6.10.1
6 авг. 2025 г.13,9 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
__**Fixes:**__ * fixed compat issue introduced in 6.10.0
release

tetra 6.10.0

6.10.0
4 авг. 2025 г.1,5 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
__**Changes:**__ * reworked and re-added destabilization effects * added advancements for enchanting and destabilization * buffed efficiency gain from quality improvement * changed visuals for the bleeding effect * made thrown modular items glow after not being picked up (and chunk loaded) for an hour * increased magic capacity use for enchantments (from minCost + maxCost / 2 to minCost + maxCost) * tweaked tool icons to make prying more apparent __**Fixes:**__ * fixed holosphere animation issues * fixed some incorrect localization entries * prevented players from placing holospheres with faulty nbt (and fixed crash caused by looking at holospheres with faulty nbt) * fixed text color issues in some tooltips __**Technical changes:**__ * holosphere entries are now datadriven (or resource-driven rather) * added "tetra:on_use" item effect trigger * added random and count fields to find blocks item effect outcome * fixed position vector provider origin field not being optional * Added spawn entity item effect outcome * added crafting effect outcome for spawning blocks * added spawn entity crafting effect outcome * added lightning strike crafting effect outcome * added lingering potion cloud crafting effect outcome * added explosion crafting effect outcome * added spawn_sculk crafting effect outcome * added active field to crafting effects, can be set to false to stop the effect from triggering directly * added 'references' field to apply_list crafting effect outcomes * added isRiding field to item effect entity condition * added "bookEnchantmentSchematic" feature flag, can be disabled in the config to prevent tetra table book enchanting * added clamp stat getter
release

tetra 6.9.0

6.9.0
13 апр. 2025 г.460,8 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
__**Changes:**__ * added ability to preview locked schematics in the holosphere __**Technical changes:**__ * made it possible to omit the stats and formatters fields for stat bar tooltips when no data is to be displayed in the tooltip * fixed apply hit effects for bows inverting attacker and target * improved error logging for stat bars, stat indicators & stat sorters
release

tetra 6.8.0

6.8.0
17 янв. 2025 г.73,6 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
__**Changes:**__ * moved honing above temporary schematics in sorting order * reduced the number of ruined pieces in a ruins schematic to 1/4th (was 60%) __**Fixes:**__ * fixed faulty thermal cell tooltip * fixed aspect button tooltip crash * fixed efficiency, piercing and tier hones not working properly for unbounch earthpiercer * fixed warforging improvement being applicable when already present * fixed crash related to resource loading __**Technical changes:**__ * fixed missing slot crafting requirement * fixed throwing knife referencing incorrect improvement directory * multiblock schematics now also provide a crafting effect with the same id as their schematic * the forged workbench now provide a "tetra:"forged_workbench" schematic and effect when used neonenene
release

tetra 6.7.0

6.7.0
2 дек. 2024 г.24,9 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
__**Fixes:**__ * fixed mob effect item effects not working __**Technical changes:**__ * added ambient, visible and showIcon flags to mob effect item effect outcome
release

tetra 6.6.0

6.6.0
28 нояб. 2024 г.117,2 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
__**Fixes:**__ * removed transparent pixel from crude short blade texture * fixed damage stat bars not showing __**Technical changes:**__ * changed the 'tetra:apply_hit_effects' to also trigger for bows and crossbows * added item effect outcomes and providers for dealing with entity properties * added item effect outcomes and providers for dealing with persisted entity data * added number provider for different types of time values * added canFreeze, isFreezing and isFrozen fields to the entity item effect condition * updated json schemas (incorrect type for default tooltip getter, missing replace field for crafting effects)
release

tetra 6.5.0

6.5.0
23 нояб. 2024 г.3,3 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
__**Changes:**__ * nerfed amethyst sockets __**Fixes:**__ * hopefully fixed null issues with the forged container * fixed scrolls not dropping when broken by water * fixed save/world screen crash when some other mods are present * fixed gild scroll advancement not triggering * fixed holosphere concussion scanning triggering incorrect advancements * fixed issue where tetra items could be merged in a grindstone __**Technical changes:**__ * added datadriven item effects * added datadriven stat sorters * added datadriven statbars
release

tetra 6.4.0

6.4.0
18 июл. 2024 г.97,2 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
__**Changes:**__ * added chinese translation (cred: Haiyanbaka) __**Fixes:**__ * fixed reaching effect tooltips displaying lower values than what was actually used * ruins can now spawn in modded mountaineous biomes * fixed thrown bucklers covering the screen * fixed "open toolbelt" ignoring modifiers? * fixed quality improvement not applying the appropriate stats __**Technical changes:**__ * added tool action ingredient * stopped handheld tetra items from being consumed when used in regular crafting (also gains honing progression and takes durability damage) * the tetra command can now be run directly on items that can be converted into a tetra item
release

tetra 6.3.0

6.3.0
4 апр. 2024 г.51,6 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
__**New features:**__ * sickles with silk touch will now ignore crops that are no fully grown, and replant harvested crops __**Changes:**__ * jab now swings even if it misses a target (and triggers cooldown, and some other effects) * reduced efficiency and speed for sickles * reduced efficiency for machete * re-added cherry wood, but for vanilla cherry __**Fixes:**__ * fixed sickles not breaking crops * fixed holosphere map not rendering properly * fixed extractor module advancement not triggering * added missing localization for pristine amethyst __**Technical changes:**__ * made it possible to define new types of modular items through data
release

tetra 6.2.0

6.2.0
10 февр. 2024 г.20,4 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
__**Changes:**__ * replaced all pristine gem textures (cred: rappenem) * added pristine amethyst, found in tetra geodes * reworked workbench visuals * added aspect info to module details view * changed sweeping strike drain: now drains 0.5 at a minimum rather than adding 0.5 to drain for each block * efficiency honing for stonecutters to start out stronger (still hits 15 at rank V) * the cobblestone material should now better match modded cobblestone __**Fixes:**__ * fixed sweeping strike not alternating direction without truesweep * fixed how reaching affects sweeping strike to align with tooltip (reduced the entire drain, not just drain from block hardness) * added expanded tooltips for medial, lateral and axial limiters to explain what that actually means * fixed spearheads accepting tool enchantments * fixed looted stonecutter not being repairable with scrap * clicking outside the holosphere filter button now blurs the input * fixed holosphere material icons rendering in front of text (again?!) * fixed typo in spearhead serrate hone schematics __**Technical changes:**__ * added ModularLooseProjectilesEvent, fired before bow spawns projectiles * added ModularProjectileSpawnEvent, fired for each projectile spawned by bows * renamed all aspects from camelCase to snake_case * moved chthonic extractor hammering config option to feature flag * put multislot schematics in a working state * moved some localization entries * fixed multislot modules defaulting texture namespaces back to tetra * fixed source information merging in the wrong direction * fixed schematic module requirement not matching the material field * fixed long and recurve bow not picking up improvements from their respective improvement folder * added schematic requirement that's always false * added feature flag system, with schematic support * removed a bunch of old, unused config options * fixed materials not transferring aspect data to modules * tool action icons are now datadriven * rearranged minor module glyphs * moved stat indicators to glyph sheet, resized to 8px * split several aspects, changed aspects for lots of modules * added rarity field to module data
release

tetra 5.6.0

5.6.0
8 дек. 2023 г.491,8 тыс.Minecraft: 1.19.1, 1.19.2forge
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Что нового
__**Changes:**__ * added source display in the schematic gui __**Fixes:**__ * fixed incorrect dependency on mutil
release

tetra 6.1.0

6.1.0
10 нояб. 2023 г.38,6 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
__**Fixes:**__ * added missing localization for extractor limiter tweaks * fixed placed holosphere missing block name for mods that display that * added core extractor pipe to creative inventory __**Technical changes:**__ * added nbt outcome for crafting effects * added module requirement for crafting effects * added crafting effect outcome for conditionally choosing between sets of outcomes
beta

6.0.0

6.0.0
29 окт. 2023 г.1,2 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
__**Changes:**__ * updated to 1.20.1 * move most mod compat into a separate mod * pristine sockets can now be repaired using regular gems (with increased xp cost) * tweaked hardness for most fibre materials * most modules that cost experience to craft now cost experience to repair (in addition to possible magic instability costs) * bleeding now bypasses armor and iframes * added source display in the schematic gui * tweaked creative tabs __**Fixes:**__ * added missing localization for rod materials * fixed incorrect armor pen for tempered heavy blades * fixed several issues relating to the holosphere sorting button * tweaked serrate tooltip * fixed modules settling not updating integrity until cache reset * fixed crafted toolbelt having the wrong strap variant * the tooltip for replacing the next module in the repair cycle no longer shows when the item has full durability (matches the underlying behavior) * fixed rack advancement not working * added missing localization for the holosphere block * fixed tops of shafts and rooms in ancient ruins ending abruptly __**Technical changes:**__ * cheesed in module dependent tags * improved logging for faulty replacement data * added datadriven block predicates for determining unlocks * module textures now need to be placed within textures/item/[modules] (rather than textures/items/[modules]) * expect significant technical changes moving forward, if you make modpacks or addons and want to be kept in the loop please send me a DM
release

tetra 5.5.1

5.5.1
10 сент. 2023 г.4 тыс.Minecraft: 1.19, 1.19.1, 1.19.2forge
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Что нового
__**Fixes:**__ * fixed faulty and missing localization entries for ancient schematic content
release

tetra 5.5.0

5.5.0
4 сент. 2023 г.757Minecraft: 1.19.1, 1.19.2forge
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Что нового
__**Changes:**__ * tweaked rack inventory model __**Fixes:**__ * fixed sculk taint actual chance being off by two decimal points, tweaked sculk taint proc chances * fixed ruins not generating in modded cold biomes
beta

tetra 5.4.0

5.4.0
31 июл. 2023 г.1,5 тыс.Minecraft: 1.19.1, 1.19.2forge
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Что нового
__**New features:**__ * added command for modifying modular items * implemented the ancient stonecutter schematic __**Changes:**__ * added advancements for ancient schematic content * made forge hammer rooms more common and sculk rooms less common * removed temporary hammer tier bonus from obsidian and netherite hammer heads (should have been removed when the ruins were reintroduced) * sword binding tweaks now affects tool efficiency __**Fixes:**__ * fixed "required maintenance" advancement not triggering * greatly increased despawn timer for thrown items * removed ruin loot recipes * fixed data reload not clearing model caches * fixed striking effect indicator label not being localized * fixed thermal cell advancement triggering for other items * fixed "seconds between swings" value being based on harvest speed modifier rather than swing speed * fixed incorrect tooltip for overpower defensive modifier __**Technical changes:**__ * added support for perspective-specific module models * added improvement crafting effect requirement * fixed tmdev command not working after reload
alpha

tetra 5.3.1

5.3.1
6 июл. 2023 г.693Minecraft: 1.19.2forge
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Что нового
**Fixes:** * fixed botania mana repair * hammering a holosphere now plays a different sound when swinging too fast * fixed hammering a holosphere not progressing or damaging the hammer * fixed howling effect overlay being incredibly laggy * fixed long gone advancement triggering incorrectly **Technical changes:** * added enchanting outcome for crafting effects * added schematic requirement for crafting effects * changed crafting effect requirements to work the same way as schematic requirements (chaining and/or/not objects instead of an array for the field)
alpha

tetra 5.3.0

5.3.0
3 июл. 2023 г.280Minecraft: 1.19.1, 1.19.2forge
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Что нового
**__New features:__** * The holosphere can now be placed on the ground * placed with shift+rmb * can be right clicked to open holosphere UI * enabled holosphere lookup when near a workbench * added percussion scanner module for the holosphere * allow scan mode to be toggled for placed holospheres * right clicking a holosphere in scan mode with a hammer scans nearby chunks for ruins * chunks with ruins are indicated with a red/orange beam * apprentice cartographers can now sell maps to the ancient ruins **__Changes:__** * tweaked keybind UI elements * changed notification sounds when items settle and when honing becomes available **__Fixes:__** * diamond sockets now also improve hammer efficiency * fixed "Thermal Transfer" advancement not triggering * fixed shield model console warnings * fixed sweeper not working on some resolution/fov combinations * holosphere improvement schematics no longer show when the holosphere already has the improvement * fixed Long Gone, Restored Machinery, Combustion Power-up and Magmatic Press Channel advancements not triggering * fixed multiblock schematic creative logspam * fixed good quality modifier making items able to perform actions they shouldn't * fixed missing and faulty decoration in ruin worldgen * fixed ruined schematics sometimes working without repairs * fixed banners not rendering on heater shields * fixed stonecutter accepting unapplicable improvements **__Technical changes:__** * added data merging functionality for module variants * added per-model render layering sorting * added secondary interaction system