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TerraFirmaCraft

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TerraFirmaCraft 1.20.1-3.2.28

3.2.28
20 окт. 2026 г.2,4 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
### Changes - Fix issue with bears swimming. - Prevent double high blocks from breaking bedrock. - Fix farmland temperature showing null below freezing. - Fix an issue with squid spawning. - Fix issues with berry bushes. - Fix a rare crash with chunk data. - Skip knife damage when scraping makes no progress. - Fix client desync for loom progress. - Updated the Portuguese localization.
release

TerraFirmaCraft 1.21.1-4.2.12

4.2.12
14 окт. 2026 г.4,4 тыс.Minecraft: 1.21.1neoforge
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Что нового
### Changes - Added Buoys and Lobster Traps. Bait traps with raw fish or mussels to catch lobsters and other critters. Buoys lower traps into deep water using rope. - Seaweed found on beaches can now be heated into soda ash. - When a pot holds ingredients that match both soup and another recipe, it now makes the other recipe. - Tool racks can now be waterlogged in all fluids. - Scraping no longer damages the knife when you click a spot that's already scraped, and Jade now shows what's being scraped. (#3753) - Mobs no longer spawn on thatch. (#3682) - Below y=0, temperature now gets warmer as you approach lava level. No more ice in lava caves... - Updated hoe climate tooltip styling. - Lobsters now look for traps in a smaller range (16 blocks, was 20). - Updated the Simplified Chinese localization. - You can take items off of querns while they're grinding something else. ### Fixes - Fixed several kiln issues. (#3293) - Fixes to tamed animal AI. (#3325) - Fixed mold tables sometimes not rendering correctly after a chunk reloads. (#3598) - Fixed rope anchors visually rotating with the placed rope (#3640), and rock rope anchors showing an extra rope while being thrown. - Fixed water at the surface of enclosed atolls. (#3719) - Fixed a missing texture on TFC armor with vanilla trim materials. (#3748) - Fixed NeoForge block entity data not being saved. (#3754) - Fixed advanced shapeless recipes in JEI. (#3755) - Fixed a rare scraping crash. (#3758) - Fixed the farmland temperature tooltip showing "null" below 0. - Fixed a crash with banana plants. - Fixed possible crashes when a firepit, forge, bloomery, blast furnace or firebox block was replaced. - Fixed issues with underwater berry bushes. - Fixed error when attempting to spawn squids, possibly. - Fixed typo in Russian translation. - Fixed some rare dupes/block interaction bugs.
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TerraFirmaCraft 1.20.1-3.2.27

3.2.27
10 окт. 2026 г.5 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
### Changes - Fix climbing crops able to break bedrock - Fix cancelled squid spawns warning - Fix issues with cranberry bushes and the spawning/spreading of berry bushes
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TerraFirmaCraft 1.20.1-3.2.26

3.2.26
27 сент. 2026 г.5 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
### Changes - Fix bucket duplicating waterlogged blocks (Closes #3688) - Sync pot and crucible when filled via fluid capability (Closes #3713) - Fix off-hand item being used when opening powder keg (Closes #3666) - Fix crash in random animal growth (Closes #3391) - Fix crash when chiseling while dead (Closes #3395) - Fix crash placing tall plants below existing plants (Closes #3589) - Fix tall berry bush field guide showing rainfall instead of hydration (Closes #3735) - Fix mobs sinking in salt and spring water (Closes #3398)
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TerraFirmaCraft 1.21.1-4.2.11

4.2.11
27 сент. 2026 г.6,5 тыс.Minecraft: 1.21.1neoforge
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Что нового
### Changes - Added more info to inventory tab tooltips (#3729) - Show the survival inventory tabs in creative mode (#3728) - Barrel dyeing recipes for terracotta now use plain terracotta as the input, allowing you to make white terracotta (#3714) - Welding recipes no longer display an anvil tier requirement in JEI/EMI when they have no minimum tier (#3695) - Flower cuttings now display all possible flowers in JEI/EMI instead of an empty item (#3736) - Exposed `airTicks` on more devices (#3734) ### Fixes - Fix a crash with bamboo (#3704) - Fix the Globe Trotter advancement being impossible to complete in some cases (#3722) - Fix javelins not dealing variable thrown damage (#3724) - Fix several field guide typos (#3715) - Fix the berry bush config item (#3731) - Fix prey animals not fleeing from predators (#3726) (#3727) - Fix crushing damage (#3725) - Fix firepits consuming fuel while the calendar is paused (#3733) - Fix plants rendering in their non-blooming state outside the world, such as in the field guide or in JEI/EMI (#3186) - Fix a crash when using Vivecraft (most likely) - Fix incorrect Rankine calculation (#3738) - Fix falling blocks getting stuck on boats (#3700) - Fix an issue with addons/other mods adding food items and it crashing with creative tabs (#3711)
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TerraFirmaCraft 1.21.1-4.2.10

4.2.10
7 сент. 2026 г.7,1 тыс.Minecraft: 1.21.1neoforge
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Что нового
### Fixes - Gave peanut butter an item size consistent with other filled jars - Change client cache clearing behavior to prevent singleplayer worlds failing to get item sizes while worls are being unloaded - Fixed the internals of the leaves/plants dynamic models to allow blockstates to specify rotations - Readd missing palm mosaic recipes
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TerraFirmaCraft 1.21.1-4.2.9

4.2.9
29 авг. 2026 г.3,8 тыс.Minecraft: 1.21.1neoforge
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Что нового
### Changes - Made the field guide respond dynamically to config values and temperature settings. - All config values mentioned in the field guide (i.e. decay modifier values) now change when the config changes. - All temperatures in the field guide respond to the user's temperature config setting. - Climate ranges for growth will respond if the user changes the data associated (requires reloading the world). - Worldgen related values (i.e. spawning ranges) do NOT change based on data, but will change units based on the user config. - The online field guide will render the default values. - Made wild crop maturity months configurable. - Fix a rare worldgen crash. - Added a JEI category for lamp fuels. - Changed how plant slowdown works to be less punishing for midair/jumping entities. - Clarified and fixed several errors in the field guide. - Fix peanut butter and cassava nutrition. - Fixed bell molds being in the wrong position in the creative menu. - Fixed rotten eggs being hatchable (though I think this isn't an issue on 1.21 because eggs laid by chickens aren't decayable)
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TerraFirmaCraft 1.20.1-3.2.25

3.2.25
29 авг. 2026 г.11,4 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
### Changes - Fix two rare worldgen-related crashes. - Added lamp fuel JEI category. - Updated the Turkish localization. - Fix rotten egg hatching related stuff.
release

TerraFirmaCraft 1.21.1-4.2.8

4.2.8
17 авг. 2026 г.7,3 тыс.Minecraft: 1.21.1neoforge
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Что нового
### Additions - Armadillos! These new prey animals will curl up in a ball to survive attacks from predators. Thanks Strangelyng! ### Changes - Reorganized the Creative Menu to be more similar to the vanilla layout. Thanks Aleki for your hard work on this one! - Reorganized the Field Guide to be easier to navigate by moving many topics from the Advanced Mechanics tab into the new Core Mechanics, Food and Agriculture, Crafting, and Metalworking tabs - Add a reference to the in-world mud recipe to the mud bricks entry in the field guide - Butterfly particles no longer appear when it is raining ### Technical - Add a rock settings registry, which allows datapacks to override the rock settings for a world without needing to rewrite the entire world preset file ### Fixes - Fixed lentils being impossible to cook - Fixed beverages giving way too much nutrition (closes #3679) - Fixed obsidian hoes not being damaged by breaking grass - Fixed seasonal leaf colors not handling null positions properly - Made obsidian javelin texture the right color
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TerraFirmaCraft 1.20.1-3.2.24

3.2.24
13 авг. 2026 г.8,5 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
### Changes - Fixed buckets not being usable for milking when stacked (closes #3655) - Fixes crashes when including barrels or nest boxes in custom generated structures
release

TerraFirmaCraft 1.21.1-4.2.7

4.2.7
3 авг. 2026 г.6,3 тыс.Minecraft: 1.21.1neoforge
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Что нового
### Additions - Added obsidian knapping, and a full obsidian stone tool set - Added the Obsidian Macuahuitl, a stone age equivalent of a sword ### Changes - Removed tool tier requirements for mining TFC ores and minerals ### Technical - Added a variety of helpful block and item tags for use by addons and pack devs, such as: - A tag for all biomes with lakes consistently exposed to the sky - A tag for biomes that generate only as isolated islands - Tags for various categories of plants ### Fixes - Hyenas will no longer howl like wolves - Add missing tags and cooking recipes for the new fish
release

TerraFirmaCraft 1.21.1-4.2.6

4.2.6
19 июл. 2026 г.6,1 тыс.Minecraft: 1.21.1neoforge
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Что нового
### Additions - Added Dromedary and Bactrian Camels - These are based on the Vanilla camel, and ported into TFC by @strangelyng - Camels are slower than the average horse, but get a speed bonus on all dry blocks - Dromedaries can carry two riders and are immune to cactus damage - Bactrians may be sheared, and are not slowed by snow - Added obsidian shards which can be used to craft arrowheads, knives, and javelins - Allow bones to be used as handles for stone tools again - Common tags for TFC Biomes ### Changes - Log piles now require double-clicking to insert/retrieve entire stacks. This means that retrieving entire stacks no longer requires an empty hand. - Allow butterfly particles to appear more often, and at any time of year that it is warm enough - Restricted butterflies to daytime, and moths to nighttime - Changed noises for seals - Increased wool output of sheep to not be substantially worse than all over woolly animals - New driftwood models - Made prey animals avoid predators like they were supposed to - Made lakes get placed more consistently in worldgen ### Fixes - Fixed being able to shear baby animals - Made the bases of stratovolcanoes less circular, particularly when they form islands - Fixed plants/leaves not correctly animating with the seasons
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TerraFirmaCraft 1.21.1-4.2.5

4.2.5
3 июл. 2026 г.6 тыс.Minecraft: 1.21.1neoforge
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Что нового
### Changes - Added Crates. These can store 36 stacks of a single item and are interacted with using no GUI. - Added Baskets, our version of vanilla bundles. - Fixed Cougars and Panthers not spawning. - Updated the visual look of Chestnuts. - Double-clicking a crate inserts all matching items - Javelins are now able to break the same blocks that tridents can. - Rope QOL changes: - Rope items no longer consumed in creative. - Ropes disappear at a distance or when their holder disappears. - Fixed several random bugs with ropes. - Ropes can no longer be waterlogged. - Bowl parity (#3634) - Updated Turkish translations (#3635) ### Fixes - Fixed kelp placement issues (#3633) (#2776) - Fixed various rope bugs. Ropes can no longer be waterlogged. - Fixed random dynamic block models (#3637) - Fixed a bug with the thirst debuff. - Restored the missing palm crate texture (#3638) - Steel rope anchors can now be melted - Prevented more recipes from working with rotten food. - Fix stove melting recipe.
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TerraFirmaCraft 1.21.1-4.2.4

4.2.4
28 июн. 2026 г.2,4 тыс.Minecraft: 1.21.1neoforge
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Что нового
### Warning This update is expected to break any addons which add trees, including ArborFirmaCraft. If all goes well, I will have time tomorrow to release an AFC version that at a minimum won't crash, and at a maximum will take full advantage of the new rendering behavior for leaf blocks. -Therighthon ### Changes - Reworked how leaf blocks render when fancy graphics are enabled - Rotate between 4 different seasonal models: bare branches, blooming, dense leaves, and sparse leaves - Conifers, and deciduous trees grown in the wet tropics only rotate between dense leaves and blooming - Deciduous leaf colors now vary by time of year, with brighter greens in spring - Color changing/autumn colors are no longer tied to elevation in any way - Borders between areas with different seasons are less harsh (for example, an area that is just barely cold enough to lose leaves in winter) - Improved the texture for flower cuttings ### Fixes - Fixed leaf blocks etc. requiring a restart to update between fast/fancy graphics
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TerraFirmaCraft 1.21.1-4.2.3

4.2.3
27 июн. 2026 г.254Minecraft: 1.21.1neoforge
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Что нового
### Changes - Made fish play swimming sounds instead of splashing sounds ambiently - Render gunpowder level inside of powder kegs - Added crafting recipe for propogating small flowers and plants - Changed stove recipe to use sheets instead of double sheets ### Fixes - Fix river valleys not generating - Removed rivers from sunken shield volcanoes, which was making weird freshwater - Significantly reduced the frequency of fresh water generating on coasts exposed to oceans - Fixed clock not being able to enter month mode and redstone output not updating properly when switching modes - Add sound for throwing rope - Changed bowl item sizes - Fixed barrels not ejecting fluid containers - Fixed barrel recipes with >1 count of input items not being respected by JEI
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TerraFirmaCraft 1.21.1-4.2.2

4.2.2
25 июн. 2026 г.859Minecraft: 1.21.1neoforge
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Что нового
### Changes - Made pipe veins, including dikes, not so perfectly circular. Also made them taper off at very high elevations ### Fixes - Made borders between podzol and alfisol somewhat less square - Made lakes generate again
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TerraFirmaCraft 1.21.1-4.2.1

4.2.1
23 июн. 2026 г.632Minecraft: 1.21.1neoforge
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Что нового
### Fixes - Made alfisol generate more consistently in deciduous forests - Trees with elevation climate restrictions now generate soil discs properly (mainly applies to addons such as ArborFirmaCraft)
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TerraFirmaCraft 1.21.1-4.2.0

4.2.0
21 июн. 2026 г.852Minecraft: 1.21.1neoforge
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Что нового
### Changes - Reworked large-scale terrain generation to mimic plate tectonics - Each continent area will now be bordered by convergent or divergent boundaries - These may be subduction zones, rift valleys, collisional mountain ranges, and ocean ridges - Stratovolcanoes are limited to subduction zones, but other varieties of volcano remain independent of tectonics - Oceans - All ocean biomes made deeper, with trenches extending to y = 0 - Atolls can now be found in tropical oceans and deep oceans - Removed sand-bar style islands from generation - Trenches are now found only in subduction zones - Mid-Ocean ridges occur in the deep ocean - Island Chains - Volcanic island arcs form in subduction zones - Barrier islands/barrier reef chains form on the passive margins of continents - Karst Biomes - Cenotes made larger and can have overhangs - Tower karsts reworked to be larger with more diverse shapes - Volcano Changes - New giant stratovolcanoes in a variety of shapes, made of layers of igneous extrusive rocks and tuff - Stratovolcanoes replace the old cinder cones in mountain biomes - Cinder Cones now occur in volcanic mountain islands, on shield volcanoes, in canyons, and in rift valleys - Carver Caves - Made larger and rarer - Coastal Terrace Biomes - Now generates slightly overhanging cliffs more consistently, instead of occasionally generating perfectly vertically - Rivers - Large rivers now carve wide river valleys through mountains and other high elevation biomes - General - Plains made flatter and lower - Rolling hills made hillier - Forest soil blending improved - Make bamboo features less square - Mountains (Inland variants only, oceanic mountains unchanged) - Generate in more solid ranges (less likely to be interrupted by plateaus etc) - Generate more ridges and valleys, and fewer isolated peaks - Made substantially taller - Rocks and Minerals - Allow igneous intrusive to be present on the surface of volcanic regions - Allow more metamorphic rocks to be present at the surface of uplift regions - Allow cinnabar to generate in high-elevation rocks - Extend the vertical ranges of several other ores to match new mountain heights - Remove deep ruby ore, and move it to collisional mountains - Add missing gem ore info to the field guide
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TerraFirmaCraft 1.21.1-4.1.4

4.1.4
21 июн. 2026 г.129Minecraft: 1.21.1neoforge
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Что нового
### Changes - Added climbing ropes - Crafted from jute fibers, these can be attached to a stalagmite or a Steel Rope Anchor and then thrown over edges - The length of the thrown rope is based on the amount of rope items in your hand - Added support for using fire starters in VR mode when using Vivecraft ### Fixes - Fix a crash when attempting to place shelf blocks vertically - Make snow and other block slowdown apply only to living entities (Snow etc. no longer slows thrown items)
release

TerraFirmaCraft 1.21.1-4.1.3

4.1.3
14 июн. 2026 г.2,5 тыс.Minecraft: 1.21.1neoforge
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Что нового
### Changes - Added several new freshwater fishes and reworked the spawn ranges of existing fish to be more realistic: - Arctic Char - Burbot - Muksun - Northern Pike - Pacu - Peacock Bass - Red Piranha - Spotted Gudgeon - Tilapia - Allow crafting Reinforced Fire Bricks with Steel Sheets (#3578) - Linked chiseled and cracked bricks to their field guide entry (#3570) - Fix the leather helmet recipe only being recognized in one position (#3570) - Fix draw order issue in the pet command UI (#3561) - Fix filling barrel items from the world not setting a sealed date (#3559) - Fix vanilla tridents rendering wrong when placed in world. - Prevent pumps from waterlogging aqueducts (#3503) - Made fixes and tweaks to the trip hammer logic. - Fix creative motors not breaking when invalid. - Fixed the block tags debug tooltip. - Fix tool racks being unable to be placed on sources of redstone power. - Improved the placement mechanics of shelves. - Added missing rotation and mirror functions. - Changes to the textures of fish buckets. - Improved display of glass saw breakables in Jade. - Added recipes for new music discs. - Fix flattened glass destroying itself. - Fixed time skips freezing water that is underneath other fluids. - Added more pick block results. - Fixed molten metal not damaging players. - Fixed the attachment mechanic for Minecarts. - Fix spring water not recognized as water in some cases. - Fixed issues with horse breeding. - Fixed ash not accumulating. - Added some common entity and item tags. - Temperatures in item tooltips now respond to the clientside display setting (#3615) - Fix falling block racetracks in charcoal piles (#3623)
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TerraFirmaCraft 1.20.1-3.2.23

3.2.23
13 июн. 2026 г.31,8 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
### Changes - Fix trip hammers not working consistently (#2875) - Fix barrel items not storing sealed tick - Add missing rotation/mirror functions to some blocks - Added glass saw tool info to Jade. - Add recipes for new discs. - Hot poured glass breaks itself after 4 hours (#3495) - Fix waterlogged candles being able to be lit. - Added some QOL pick block results. - Fix molten metal fluids not damaging players. - Fix spring water not counting as a water-like fluid in some cases. - Fix the shaper trim recipe. - Fix ash not accumulating in firepits.
release

TerraFirmaCraft 1.21.1-4.1.2

4.1.2
9 мая 2026 г.11,1 тыс.Minecraft: 1.21.1neoforge
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Что нового
### Changes - Several fixes and updates to channels: - Fix interactions where multiple channels attempt to fill one point. (#3498) - Fix a stack overflow if two source channels point at each other. - Remove theoretical dupe glitch. - Fix mold tables not rendering with Sodium installed. - Casting channels now deal damage to players when containing molten metal. - Glassblowing changes: - Added an overlay to allow players to see what they are doing. - The overlay shows the current heat as well as the action's progress, and shows when an action is completed. - Added glass blowpipes with batches to the creative menu, preventing the default broken-seeming blowpipe items appearing. - Reduced cooldown/use duration times for glassblowing processes. - Update bucketed bluegill texture. - Added missing copper door recipe. - Added melting recipes for several metal-containing items. - Added a tag to allow packmakers to prevent icicle generation.
release

TerraFirmaCraft 1.20.1-3.2.22

3.2.22
9 мая 2026 г.15,5 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
### Changes - Added a fallback for the rock surface height cache. This should prevent some crashes with Distant Horizons. - Fixed anvil updates not syncing to other players. - Fixed colored steel buckets not displaying fluid color. - Fixed crucibles blocking rain from being viewed by forges. - Fixed not being able to replace flowing fluid with a source of the same fluid type using a TFC bucket. - Fixed TFC fluids not preventing fall damage. - Fixed donkeys being able to hold multiple chests. - Allow making yellow dye from native gold powder. - Fixed some issues with mangrove generation. - Fixed some issues with submerged tree generation. - Fixed an interaction where barrel racks would break when moved. - Fixed an issue where rats might try to despawn on the client only. - Fixed a problem where cats appeared sleeping even when they were not. - Changed some entity models to be slightly more compatible with Create. - Added a tag that can be used by packmakers to prevent icicle generation on certain blocks.
release

TerraFirmaCraft 1.21.1-4.1.1

4.1.1
2 мая 2026 г.1,5 тыс.Minecraft: 1.21.1neoforge
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Что нового
### Changes - Made rose bushes generate properly in the world - Allow native gold powder to be crafted into yellow dye - Remove coral damage entirely - Allow frog vessels to be placed in any direction (or any large vessel) - Made anvil recipe order shown in the UI line up with the actions performed - Pick block on dead crops returns seeds - Made logpiles with only one log easier to place logs on (Closes #3426) - Allow fire pits to be created with extra fuel ### Fixes - Fixed a bug where blast furnaces consumed fuel while off - Fixed some bugs with fluids - Fixed Donkeys being able to hold more than one chest (Closes #2514) - Fallback for rock generation (Closes #3479) - Fix channels losing connection on redstone update - Add danger tooltip to blowpipes (Closes #3496) - Fix barrels wrongly showing as closed in hand (Closes #3497) - Fix mold and channel item rendering (Closes #3494) - Fix flopping entities in patchouli (Closes #3490) - Fix crucible size (Closes #3486) - Made hot poured glass break itself after 4 hours if not spread (Closes #3495) - Deny clicking bellows when connected to a disabled crankshaft (Closes #3487) - Force bowls to be bottom supported to be placed (Closes #3465) - Sync anvil visual updates to all players - Fix several issues with animal models and textures - Fix some lang keys - Melting recipes for some metal items that were missing them - Fix horses inheriting speed from the father only - Fix baby horses having the minimum amount of health - Fix rotten egg icon in field guide - Fixed rabbits being in the field guide twice ### Credits Thanks allmoz for finding and fixing a lot of sneaky little bugs, and also Daniel and EERussianGuy for a bunch more, and Dodo fixed some models, and I guess I'm just here to write changelogs. -Therighthon
release

TerraFirmaCraft 1.21.1-4.1.0

4.1.0
4 апр. 2026 г.6 тыс.Minecraft: 1.21.1neoforge
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Что нового
This release drops the beta label. The mod has been stable for a while, we just forgot :) happy mining! More features are in the works soon. ### Changes - Added the Power Loom, a new mechanical device to allow automating weaving. - Removed data references that indicated pumpkin as a fruit. - Removed pumpkin jam. - Added sulfur to the correct item tag. - Made some QOL changes to how fluid transfers work. - Fix cat breeding not working properly. - Fix some bugs with double-high crop blocks. - Fix a bug where the player spawn radius was being inaccurately selected. - Improved the AI of seals. - Updated the ocelot food tag. - Updated the texture of the watermelon crops and bluegills. - Updated the Ukrainian, Turkish, and Chinese translations.
release

TerraFirmaCraft 1.20.1-3.2.21

3.2.21
8 мар. 2026 г.23,4 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
### Changes - Made some convenience updates to fluid transfer interactions. - Fix some issues with double crops (#3459) - Fix cat genetics not working (#3442) - Fix animals constantly running around forever (#3463, #3464, #2878) - Updated Polish translation. - Fix Krummholz not spawning
beta

TerraFirmaCraft 1.21.1-4.0.19-beta

4.0.19-beta
16 февр. 2026 г.10,9 тыс.Minecraft: 1.21.1neoforge
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Что нового
### Changes - Changed the tripwire hook recipe (#3436) - Fix a bug where ingot molds couldn't be stacked in some cases (#3229) - Fix a bug with the weld button. - Fix an incorrect recipe in the field guide. - Made TFC gold ingots barterable by piglins (obviously piglins are still not obtainable in TFC) - Updated Ukrainian, Japanese, Simplified Chinese, Hong Kong Traditional, and Taiwan Traditional translations.
beta

TerraFirmaCraft 1.21.1-4.0.18-beta

4.0.18-beta
17 янв. 2026 г.42,8 тыс.Minecraft: 1.21.1neoforge
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Что нового
### Changes - Updated mcresources version ### Fixes - Fix charcoal forges not lighting with a crucible above - Fixed a broken recipe in the field guide - Fix fire clay blocks not being able to be turned back into fire clay
beta

TerraFirmaCraft 1.21.1-4.0.17-beta

4.0.17-beta
12 янв. 2026 г.1 тыс.Minecraft: 1.21.1neoforge
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Что нового
### BREAKING CHANGES WARNING: This version breaks compatibility with several addons, including but not limited to the following: - TFC x Immersive Engineering - FirmaLife - Anything else that uses the `tfc:biome` placement type, which will likely include many, but not all addons that add things to world generation ### Nutrition Rework - The nutrition of many food items have been changed for consistency and balance purposes. - All default TFC foods now only use 1 decimal precision (i.e. 0.1 instead of 0.15) - All foods will give 4 hunger points instead of some giving 2. - Pumpkins are now nutritionally vegetables. - Many other changes. - Sandwiches - Now only output 1 sandwich instead of 2 - No longer give more nutrients out than you put in (0.75 multiplier on average, same as salads) - Can be crafted with two loaves of bread and 1-3 fillings (formerly 1 filling only) - Overall, sandwiches are slightly more nutrient dense than before, but twice as expensive - Soups - No longer produce far more nutrients than put in - Output same numbers of soup as before, but total nutrients out will only be 20% higher than what was put in, instead of up to 255% - Intended to be useful for stretching food supplies, but bad for getting to full nutrients - Added bison meat, and cooked versions of cassava and lentils. ### Changes - Food items with similar creation dates are now stackable. Relatedly, fixed a bug where the food creation date rounding window was wrong, resulting in unexpected behavior. - Readded the weld button. - Reworked the Anvil GUI. - Modernized the texture of the background and buttons. - Changed the position of some elements. - The target indicator will now grow in size if the "acceptable work range" config option is used. - Reworked sewing recipes to support blank slots like they did in 1.20. The required keys in the pattern are now different. - Since 1.21 switched to 24-minute days, a lot of recipe and config timings that previously were round numbers (i.e. 8 hr.) are now not round numbers (i.e. 6:39). In light of this, we have rebalanced the times that many recipes, config options, etc. take to reflect this and have made the associated changes in the Field Guide. The result of this is that the timings of many gameplay actions, like pit kilns, barrel recipes, etc. have changed slightly. - Improved compatibility with Sodium. - Removed support for Embeddium and Rubidium. - Expanded field guide information related to climate. - Sea Ice can now cool items like regular ice. - Made significant improvements to how volcanic features blend with the world (removing the chunk border on the sides of some volcanoes) - Updated the Russian, Polish, and Ukrainian localizations. ### Fixes - Added a config option to allow bubble columns to provide air. (#3157) - Fixed incorrect or missing config translations. - Fixed the item size of crucibles and tools. - Fixed the mud brick recipe and added mud brick tags. - Fixed a major incompatibility with Distant Horizons. - Fixed the day counter starting on the wrong day. (#3414) - Fixed trapped chest textures z-fighting. - Added tags for cut gems (#3415) - Fix some bleaching recipes not working. - Fix many broken/missing barrel recipe translation keys. - Fixed barrels sometimes not being able to make mud. - Fixed boiling pots allowing fluid extraction (#3371) - Fix milking cows with full buckets adding wear and tear (#3045) - Fixed formatting mistakes in the Japanese field guide translation. - Fixed being able to light fires underwater in some circumstances.
release

TerraFirmaCraft 1.20.1-3.2.20

3.2.20
10 янв. 2026 г.35,2 тыс.Minecraft: 1.20.1forge, neoforge
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### Changes - Fix being able to extract fluid from a boiling pot (#3371) - Fix milking with a full bucket adding wear and tear to dairy animals (#3045) - Fix magma textures being outdated compared to rock textures. - Updated Polish and Portuguese translations.
beta

TerraFirmaCraft 1.21.1-4.0.16-beta

4.0.16-beta
17 дек. 2025 г.6,2 тыс.Minecraft: 1.21.1neoforge
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### Changes - Coral no longer destroys dropped items - Updated horse armor textures - Texture adjustments for some mobs - Add custom model context for placed items - Salting food now rounds its creation date (#3244) ### Bug Fixes - Fixed charcoal forges not properly detecting being rained on - Fixed kaolin powder heating recipe randomizing whole stacks at a time (#3228) - Fixed error when trying to copy recipe IDs in JEI (3396) - Fixed a visual error when torches are placed on cobble walls - Fixed incorrect orientation of trip hammer in field guide diagram - Fixed some visual errors in the field guide - Fixed z-fighting on water bottle item models (#3026) - Fixed previously heated ingot molds sometimes being unstackable (#3229)
beta

TerraFirmaCraft 1.21.1-4.0.15-beta

4.0.15-beta
13 дек. 2025 г.2,4 тыс.Minecraft: 1.21.1neoforge
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### Changes - Recolor some light colored text in the field guide to be more readable. - Improved the API surface of Pots. ### Bug Fixes - Fix an unwanted border between water types with Sodium installed. - Fix a missing butterfly particle. - Fix quern rotating player the wrong direction. - Fix the vanilla 'day counter' debug info not working and being incompatible with other mods.
beta

TerraFirmaCraft 1.21.1-4.0.14-beta

4.0.14-beta
11 дек. 2025 г.319Minecraft: 1.21.1neoforge
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### Changes - Recolor some light colored text in the field guide to be more readable - Made rice only plantable on underwater farmland, since it can only grow there (#3357) ### Bug Fixes - Fix trip hammers not working with negative rotation speeds (#2875) - Fix broken rendering for shields placed on the ground (#3236) - Fix rotten food being invisible when using config files from 1.20 - Fix z-fighting on adjacent placed items - Fix papyrus dropping extra seeds when dying but not fully grown (#3271) - Fix an incorrect text color in the field guide (#3375) - Fix molten block in blast furnace always using a full block hitbox - Fix crucibles placed since last relog sharing an inventory (#3323)
beta

TerraFirmaCraft 1.21.1-4.0.13-beta

4.0.13-beta
6 дек. 2025 г.781Minecraft: 1.21.1neoforge
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### Changes - Fix crash with berry bushes (#3381) - Fix numerous issues with tall water plants (#3362) - Clarify what you can build the kiln from in the Field Guide (#3351)
beta

TerraFirmaCraft 1.21.1-4.0.12-beta

4.0.12-beta
6 дек. 2025 г.224Minecraft: 1.21.1neoforge
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### Changes - Added tooltips to plantable items (crops, fruits, and trees) with additional information about climate requirements and growth times ### Bug Fixes - Prevented domestic birds from attempting to lay eggs in full nest boxes (closes #3350) - Fixed a crash when placing growing plants under existing ones (closes #3369) - Fixed a bug where lamps became unlit on relogging (closes #3368) - Added neoforge fluid type tags to metals (Closes #3247) - Fixed crash on generating certain chunks (Closes #3366) - Fixed crash on reloading chunks (Closes #3372) - Fixed discrepancy with support beam crafting recipe (Closes #3367) - Fixed 'preserved' trait not being removed from rotten food (Closes #3268)
beta

TerraFirmaCraft 1.21.1-4.0.11-beta

4.0.11-beta
26 нояб. 2025 г.1,2 тыс.Minecraft: 1.21.1neoforge
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### Changes - Improved Russian localization - Modified trip hammer behavior to drop their items when rotated the wrong way (Closes #3345) ### Bug Fixes - Added dynamic models for mold tables, drastically reducing rendering lag when many are placed in the same area (Closes #3347 Closes #3348) - Fixed a crash with Berry Bushes (#3352) - Make bleaching recipes return the correct items (Closes #3354) - Fixed bed recipes being different from 1.20 - Fixed a crash with Candle Cakes (Closes #3340) - Allow ash to be removed from stoves with pots (Closes #3346) - Fix loom progress desync on the client (Closes #3276) - Fix inconsistent behavior of trip hammers at high rotation speeds (Closes #3349) - Added a missing dye recipe for cornflowers - Fixed snow accumulating on magma blocks - Technical improvements to plant blockstates
beta

TerraFirmaCraft 1.21.1-4.0.10-beta

4.0.10-beta
8 нояб. 2025 г.5,5 тыс.Minecraft: 1.21.1neoforge
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### Changes - Crop climate ranges have been re-balanced - In previous versions of 1.21, crops were designed to always grow at least 6 months of the year in any climate they could generate in, and a lot of extra wiggle room was added on top of that, only some of which was intended - In this version, crops are guaranteed to survive during the 4 warmest months of the year (or 6 coldest for cover crops) in any climate that they spawn in, though they may survive slightly longer if you are lucky with daily temperature variations - Added error messages to the /weather command to redirect users - Added "spill" particles when an open barrel block is broken - Changes to the default HUD textures/arrangement - Added flower pot models to more plants (closes #3142) ### Bug Fixes - Fixed crops dying apparently at random (closes #3164) - Made berry bushes spread properly, both when loaded and unloaded (closes #3148) - Fixed cranberries being very difficult to find. Look for them in lowlands as they should only generate submerged - Made shields effective against projectiles (closes #3261) - Fixed chance recipes glitching the kiln (closes #3306) - Fixed javelins disappearing when hitting a mob (closes #3189) - Fixed mobs not spawning in saltwater (closes #3213) - Fixed compost duplication bug with hoppers (closes #3327) - Fixed vessel tooltips not appearing - Keep sealed and recipe tick when a sealed barrel is placed - Fixed clay and kaolin indicators not being placeable on clay/kaolin blocks - Consistently place catch-up snow on initial worldgen (closes #3239) - Fixed rendering of the stove with pot block - Allow bleaching white banners (closes #3307) - Remove reference to pumpkins/melons as brown compost items (closes #3333) - Prevent blowpipes from stacking (closes #3331) - Fixed querns giving less dye than expected from plants - Add missing guster and flow pattern recipes (closes #3308) - Prevent male animals calling breeding methods (closes #3250 closes #3254) - Fixed horse armor textures (closes #3326) - Fixed snow not melting in spring (closes #3270) - Fixed floating point precision issue (closes #3314) - Fixed some bugs with the kiln multiblock - Stop fireboxes from working when inside the kiln structure - Fireboxes will now always heat the entire structure they are heating - Fireboxes must still be placed underneath the kiln structure for it to work - Fixed pot recipes that were using no item inputs causing a crash (closes #3311) and not getting any outputs (closes #3312) - Various fixes, changes, and additions to comparator outputs from devices - Various fixes and changes to what the thermometer will attach to and what it will output - Made sign placement more consistent with vanilla - Added drop shadow to hoe overlay - Fixed sky rendering issues with Sodium installed (#3301) - Fixed missing hanging sign textures (closes #3296)
beta

TerraFirmaCraft 1.21.1-4.0.9-beta

4.0.9-beta
26 окт. 2025 г.1,7 тыс.Minecraft: 1.21.1neoforge
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### Changes - Add EMI support, special thanks to Charnuz to his hard work on this - Update Russian localization - Made tree selection in forests respect rainfall variance and elevation - Made wooden door and trapdoor recipes more logical - Renamed alabaster blocks to plaster to be more consistent with the crafting recipes - Removed snow speedup from composters - Removed drops from snow blocks ### Bug Fixes - Fixed Kaolin Clay generation, especially in finite continents (closes #3058) - Fixed adding water to pots with soup in them (closes #3287) - Fixed sewing recipes not being repeatable without relog (closes #3273) - Fixed field guide showing incorrect nutrient values for cover crops (closes #3269) - Fixed dyeing with barrels. Dying with barrels unchanged. Dieing with barrels not planned. (closes #3288) - Fixed missing lang key for fruit tree temperature (closes #3278) - Fixed animal familiarity shift overlay (closes #3285) - Fixed issues with pot recipes and jars (closes #3284) (closes #3283) - Fixed the inventory/capability model for Mold Tables (closes #3260) - Fixed the twig model (closes #3265) - Fixed some landslide recipes (closes #3262) (closes #3263) - Fixed some compost items having both green and brown tags (closes #3267) - Fixed bubble columns and particles - Fixed some floating river terrain (closes #3176) - Remove ocean features from freshwater biomes (closes #3115) - Fixed table and basin pours not working with weathered brass blocks - Fixed fissures intersecting rivers and caves (closes #3092) - Fixed fissures from generating lava exposed to seawater (closes #3149) - Fixed lakes generating in bamboo (closes #3194) - Fixed stars rendering in front of the sun and moon
beta

TerraFirmaCraft 1.21.1-4.0.8-beta

4.0.8-beta
13 окт. 2025 г.2,3 тыс.Minecraft: 1.21.1neoforge
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### Changes - Visual rework to nutrition, climate, and calendar screens - Added Precision Clock - Outputs an analog redstone signal based on the month or the hour - Added Weather Vane - Outputs an analog redstone signal based on the wind direction - Added Anemometer - Outputs an analog redstone signal based on the wind speed - Added Thermometer - Outputs an analog redstone signal based on the ambient temperature, or the temperature of a device - Shoveling snow no longer drops snowballs - Add barrel recipe for mass crafting of mud from dirt - Rain and snow are now pushed by the wind - Both weather types are angled by the wind - Snow is sped up by the wind ### Bug Fixes - Fix invalid item placement below shelves (Closes #3154) - Fix broken windmill rotation rendering - Prevent invalid item placement on stairs - Fix bows not being craftable - Fixed a visual big in firepit textures - Fixed a clay dupe exploit via bowl uncrafting (Closes #3212) - Re-add recipes to recycle cobble slabs/stairs/walls into loose rocks (Closes #3220) - Fix saws being able to fell trees (Closes #3215) - Prevent players from eating whole melons and pumpkins (Closes #3211) - Fix washing ceramic bowls returning wooden bowls - Fix glassworking recipes giving invalid item stacks and bricking servers (Closes #3214) - Fix crops that grow with sticks dropping extra items on death - Allow whole pumpkins and melons to be composted - Fix Barrels deleting their contents upon placement into a barrel rack (Closes #3178) - Fix Fireboxes playing lit sounds while unlit
beta

TerraFirmaCraft 1.21.1-4.0.7-beta

4.0.7-beta
6 окт. 2025 г.872Minecraft: 1.21.1neoforge
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### Changes - Changes to snow accumulation - Made snow accumulation more efficient - Added config for how much snow should "catch up" when loading unloaded chunks. By default, this value is 64, or 1/4 of the chunk, but it can be increased up to 256 to fully cover chunks in winter - Fixed shorter ryegrass using the bluegrass model - Re-scaled wind speeds to more believable levels - Minor changes in internals and API ### Bug Fixes - Fixed shorter ryegrass using the bluegrass model - Fixed typo in the name of a butterfly - Fixed jellyfish rendering causing server crashes (closes #3159) - Fixed firebox sound playing while not lit - Fixed fruit preserves - Fixed some meats missing tags (closes #3200)
beta

TerraFirmaCraft 1.21.1-4.0.6-beta

4.0.6-beta
3 окт. 2025 г.496Minecraft: 1.21.1neoforge
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### Changes - Re-enabled sleeping (closes #3168) - Players can now sleep between 8 pm and 5 am, regardless of when the sun rises and sets - Added golden bamboo block - Composters provide 1 rotten compost per 4 brown/4 green compost items (when a compost poison is added) ### Bug Fixes - Fixed numerous broken models - Fixed various recipes, including stairs, aggregate, golden bamboo, and more (closes #3172, closes ) - (Internal) Fixed unit tests giving false errors - Fixed a bug with nutrition - Fixed fluid fog (closes #3181) - Fixed anemone flickering (closes #3161) - Fixed shield volcanoes generating outside the range of finite continents (closes #3190) - Fixed leopard seal loot table (closes #3156) - Added some missing propick tooltips (closes #3193) - Fixed composters dropping rotten compost when they shouldn't (closes #3174) - Restrict powder snow placement to above sea level (closes #3177) - Fixed hoes not counting as a valid tool for leaves/crops (closes #3152) - Made axes the appropriate tool for pumpkins and melons
beta

TerraFirmaCraft 1.21.1-4.0.5-beta

4.0.5-beta
26 сент. 2025 г.737Minecraft: 1.21.1neoforge
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### Changes - Modified prickly pear textures ### Bug Fixes - Fix crash when trying to get weather on SP shutdown (closes #3144 closes #3165) - Fixed calendar still ticking when the game is tick-frozen - Fixed milking animals filling full stacks of buckets (closes #3160) - Fixed pickling (closes #3147)
beta

TerraFirmaCraft 1.21.1-4.0.4-beta

4.0.4-beta
23 сент. 2025 г.374Minecraft: 1.21.1neoforge
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### Misc Changes - Adds channels and molds from the Casting with Channels addon - Fix pumpkins crashing when broken in creative - Add heating recipes for metal blocks - Fix patchouli book rendering under item tooltips or off screen - Fix birds not being pluckable (closes #3141) - Made liquid ink more efficient in scribing tables - Made bison hitboxes more closely match the visual size of bison - Fixed various issues with jams and sandwiches ### World Generation Changes - Fix river canyons messing up at river cave entrances (closes #) - Modify stair-step canyons to be less likely to have 100% vertical cliffs - Tweak generation of various soil types to be more consistent ### Farming Changes - Fixed crops dying after time skips due to inconsistent calculations of hydration (closes #3112 closes #3099) - Removed accumulated rainfall/storm effects on hydration (10% max -> 0% max) - Increased maximum hydration contribution (50% max @ 500mm ->60% max @ 600mm) - All fruit trees and bushes now calculate hydration identically to crops, based on where the base of the tree/bush is. For grafted branches, the position used for the calculation is still the base of the overall tree. - All fruit trees and bushes now use average annual rainfall and average annual temperature, both calculated at the lowest block of the plant. - Average temperature checks are now elevation-sensitive (mainly affects fruit trees and berry blocks, though berry blocks already used elevation based temperatures) - Updated fruit and berry climate ranges to ensure that plants will survive where they generate - Added additional rainfall info to the climate screen (now shows current rainfall in addition to average and peak) - Added explanation to new hydration system to the Hydration entry of the field guide - Changed how crops calculate hydration over time skips to match how temperature is calculated (checks only start and end times) - Fixed fruit tree saplings being used up when splicing to another sapling in creative mode
beta

TerraFirmaCraft 1.21.1-4.0.3-beta

4.0.3-beta
19 сент. 2025 г.535Minecraft: 1.21.1neoforge
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### Changes - Fixed barrel items not updating their size when used on a fluid block in the world - Fixed issues with wild crop placement - Fixed the "A Weird Rock" advancement... again - Fixed nutrition of players not being updated when eating/losing hunger - Fixed advancement trigger for eating food being in the wrong place - Adjusted spawn egg textures - Changed dye textures to use 1.21.9 versions - Modified nutrition data to be more extensible via addons - Make fireboxes more forgiving when switching between different fuel types - Fixed weird freshwater rings near the shores of oceans - Made sea ice go all the way up to shores of oceans - Made icebergs smaller in shallow waters - Removed powder snow patches from sea ice - Fixed broken UVs on loom renderer - Add models for flower pot plants that were missing them previously - Allow meats to be salted - Retire the old gametests system - Remove some tabs from model files created by blockbench - Remove some unused files from the source
beta

TerraFirmaCraft 1.21.1-4.0.2-beta

4.0.2-beta
17 сент. 2025 г.215Minecraft: 1.21.1neoforge
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### Changes - Fix tomatoes having fruit nutrition. Tweaked the nutrition and fertilizer demands of various vegetables. - Fix black dye not being able to be used for scribing. - Fix melons not being tagged as a fruit. - Fix unfired pots having the wrong item size (#3114) - Fix an error in the field guide for crops (#3113) - Fix mud bricks recipe not returning the right amount of items (#3116) - Fid the hardened clay recipe giving the wrong result. - Fix metal item tooltips only showing the result mB of one item. - Fix meat being unable to be cooked. - Fix the 'A Weird Rock' advancement. - Disable rendering the experience number when the experience bar is enabled. - More fixes to dead crops. - Updated some potted plant models. - Fix hunger and thirst depleting too quickly. - Fix support beam crafting deleting the saw (#3127) - Fix mud bricks not drying (#3130) - Fix groundcover not dropping when the block under it is destroyed and the groundcover is also underwater (#3119) - Fix jar lid melting duplicating metal. - Destroy crops always when pushed by a piston. - Updated the flowerbed models. - Added tint to buttercups. - Reduce how often rivers are cut off by shore biomes. - Remove some unused files from the source. - Fixed vessels not preserving items. - (Internal) fixed the test infrastructure so that it no longer fails.
beta

TerraFirmaCraft 1.21.1-4.0.1-beta

4.0.1-beta
15 сент. 2025 г.279Minecraft: 1.21.1neoforge
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### Changes Your usual hotfix update is here. Sorry if your preferred bug didn't make it in this one, it'll make it into the next one for sure! - Fix dyed candles not behaving correctly when pushed with pistons. - Fix several recipe and tag related issues. - Fix fishing not working at all. - Fix several issues with JEI screens not working. (#3084) - Fix extra products recipes not working. (wool, straw) - Added a view to JEI to show extra products of recipes. - Fix several field guide errors. (#3086) (#3102) - Fix axes being sharp tools. (#3094) - Fix hoes not being sharp tools. - Fix pit kilns flickering (#3095) - Fix goat horns not being able to be knapped (#3097) - Fix blocks weathering extremely quickly. - Fix the texture mapping on log piles. - Numerous behind-the-scenes updates to internals.
beta

TerraFirmaCraft 1.21.1-4.0.0-beta

4.0.0-beta
13 сент. 2025 г.414Minecraft: 1.21.1neoforge
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## TerraFirmaCraft v4 for 1.21.1 TerraFirmaCraft for 1.21.1 is here. Our first build for 1.20.1 came out two years ago, and you all may have wondered where we've been. It has not been easy. Working on this mod is like chiseling away a chunk's worth of raw stone, one pixel at a time (remember when you could do that?). TFC itself has grown older too. It's been over ten years now since the first TFC project started, and spawned video games, countless videos, arguments, and most of all hours spent playing survival as it should have been. This all does not happen by itself. The reason we can deliver this build today to you is due to countless hours of work on behalf of those people who, for reasons unexplainable to even themselves, fight to keep this project alive. The most vital of these people has been @alcatrazEscapee, whose brainpower and work ethic revived this project for modern versions, continuing to innovate and expand the project to meet her ever-growing visions for what TFC should be. This post is to thank her for her long hours spent fighting with Minecraft's internals, the endless tooling and websites she developed for not only TFC but for the entire modding ecosystem, and for her constant drive to push the mod forward. Alcatraz has, at long last, decided to hang up the keyboard once and for all. Wherever she goes (probably the long windy end of a procedurally-generated river) I hope that there's some kaolin clay waiting for her. Minecraft modding faces an uncertain future. For now, we are happy to roll up our sleeves and continue fighting with this unmaintainable beast of a mod, and we are overjoyed to finally have something new for you to play. I would also like to acknowledge the hard work of @Therighthon and @danielpetkau in getting this build over the finish line. *\-EERussianguy* Now, for the changelog: ## Calendar - Days are now 24 real life minutes long by default - Sunrise and sunset times vary by latitude and season - No variance at “equators” (max temperature bands) - Varies between midnight sun in summers and polar nights in winters at the poles (minimum temperature bands) - Adjusting the “Temperature Scale” setting on world generation will change the locations of poles and equators ## Climate - Time of year is now flipped between “northern” (default spawn location) and “southern” hemispheres - Northern and southern hemispheres alternate infinitely if you travel far enough north or south, with the hemisphere switching polarity every time you cross an equator - This effects crops, fruits, foliage colors and textures, and anything else that relies on the current temperature or time of year - Expanded the list of Koppen climates distinguished by the inventory menu - Added wet and dry seasons - Rainfall now varies throughout the year, peaking on either July 1, or August 1, depending on the location - The amount by which rainfall varies also depends on the location, with wet season peaks as much as 200% the annual average, and dry season lows as low as 0% of the annual average - This effects crops, fruit trees/bushes, and frequency of rain - Dry-summer “coastal” climates typically occur in thin bands on the west coasts in Northern hemispheres, with low-variance continental climates farther inland, and wet-summer monsoon climates on east coasts of sufficiently large continents. This is reversed in southern hemispheres - Reduced seasonal temperature variation to zero at the equator ## Decorative Plants - Now use a custom baked model to update textures seasonally - This allows textures to change without updating blocks - Some plants now vary by time of day, like Sacred Daturas and Morning Glory - When near the equator, plants will choose a random point in their seasonal cycle. This means that at least some of the Blood Lilies on a given patch of Kaolin Clay will be blooming at any given time - Added many new decorative plants, especially for tundra and tropical climates - Most plants have had their climate requirements modified to accommodate wet/dry seasons ## Fruit Trees - Time since planted now carries over from the sapling to the trunk blocks. Previously, no matter how long you left a sapling unloaded, it would only grow into a single trunk when it next ticked. Now it can grow into an entire tree if left long enough in the correct climate conditions. - Fruiting times are affected by what hemisphere the tree is planted in, and hydration is impacted by wet/dry seasons. ## Crops/Farming - Added 6 new crops! - Peanuts - Lentils - Cassava - Alfalfa - Radishes - Canola - New Soil Nutrient Mechanics - Each crop has unique profile of nutrients in uptakes/supplies to the soil - Most crops fit into one of four categories: - Legumes/Nitrogen Fixers: Consume P/K to produce a large amount of N - Cereal Grains: Consume large amounts of N to produce P/K - Vegetables: Consume all three nutrients, but provide highly nutritious food items - Cover crops: Produce all three nutrients, but provide largely worthless products - Altered Crop Climate Ranges - New values more suitable for how 1.21 handles climate - New Hydration Mechanics - Reduced the effect of recent rainfall on soil hydration to avoid erratic hydration levels - Increased the effect of seasonal rainfall variation to compensate - Hydration from nearby waterblocks is now a flat +40 hydration when within 4 blocks of water - Gravel/Sand placed under farmland blocks halves the total hydration level of that block - Clay placed under farmland blocks doubles the total hydration level of that block * Soils give bonuses to nutrient addition from fertilizers/plants based on their grade - Very Rich: +20% (Mollisols) - Rich: +10% (Andisols, Fluvisols, Alfisols) - Normal: +0% (Entisols) - Poor: -10% (Aridisols, Podzols) - Very Poor: -20% (Oxisols) ## Animals - New Animals - New pests, partially replacing rats in different climates - Lemmings (cold) - Jerboas (dry) - Mongeese (tropical) - Bison - A new type of ramming animal found in temperate grasslands - Seals - Marine mammals that flee to shore when chased by orcas, and drop blubber - Updated textures and models for many animals, courtesy of Dodo - Ramming animals, such as moose and boars now actually ram things more often ## World Generation ### General - Dirt - Now uses 8 different soil types, rather than 4 - Entisols (Default) - Aridisols (Dry/extremely cold) - Mollisols (Cold plains biomes) - Alfisols (Temperate deciduous forests) - Podzols (Coniferous forests) - Andisols (Volcanic biomes) - Fluvisols (Near rivers in biomes with high rain variance) - Oxisols (In the humid tropics) - In addition, each type of dirt has new variants, including - Coarse dirt (found in dry climates) - Duff (Found in forests instead of grass) - Soils vary in quality, see Crops/Farming ### Kaolin Clay - Increased the number of biomes it can generate in - Shield volcanoes in particular are helpful in this respect, as they like to generate in the middle of otherwise empty oceans - Blood lilies should be more recognizable at all times of the year, as mentioned in the Decorative Plants section ### New Biomes - Increased the number of biomes from the 30 that existed in 1.20 to **109,** including but not limited to the following: * Shield Volcanoes - Vary in age and volcanic activity, and generate in long chains - Form islands when generated in oceans, or just large mountains when inland - Dormant (and older) shield volcanoes are home to tuff rings * Ice Sheets - Solid sheets of ice that can cover continents - In volcanically active areas, tuyas can form, poking through the ice sheets - Subglacial lakes may hide under the surface * Glaciated Biomes - Mountains and shield volcanoes can form with glaciers on their flanks, and ice sheets at their bases * Periglacial biomes - Located at the fringes of ice sheets, these biomes were shaped by the last ice age, or by the frigid conditions that still linger there now - Glacially carved mountains, drumlins, patterned ground, exposed tuyas, and more * Dunes - Can be sandy, or grass topped - Found in dry climates * Flats - Can be mud or salt flats - Found in very dry climates * Canyons, Mesas, Buttes, and Hoodoos - Replace the old inverted badlands biome - More common in dry climates, but can occur in wet climates as well with stone instead of sandstone - Along with Whorled Canyons and Badlands, these biomes now use different block palettes when the surface rock is mafic volcanic, or karst * Whorled Canyons - Wavy sandstone formations found in dry climates * Guano Islands - Rocky islands covered in guano * Karst Biomes - A huge new category of biomes that generate when the surface stone type is a flux stone - Caves are more common in these biomes - The type of karst morphologies vary with temperature and rainfall. In approximate cold/dry to hot/wet order: - “Burren” karsts, inspired by the bare karst terrain of Burren, Ireland - Dolines, subtle shallow depressions - Cenotes, deep, shear sided sinkholes - “Shilin” karsts, inspired by the “stone forests” of Shilin, China - Tower karsts, inspired by Ha Long bay, et. al. * Shore Biomes  - Rather than using the same shore biome everywhere, the shore biome is now selected based on the land biome nearest the coast - Beach sand is no longer tied to rock layers, but varies randomly or with climate. White, yellow, red, and brown sand can be found commonly, black and green sand are limited to shield volcanoes, and pink sand to warm, wet climates. - Beaches may be made up of sand or gravel, depending on the shore type and climate - Different “tides” at different locations. The water level does not actually change, but some beaches will have more area above the water than others, and underwater creatures may be stranded above the water. - Sea stacks occur at the edges of plateaus and other high biomes - Terraces occur at the edges of old mountains, and consist of shear ocean cliffs with a second layer of cliffs farther from the shore - Setback cliffs occur at the edges of medium-high biomes, and have shear cliffs behind foreshore dunes - Coastal dunes occur at the edges of medium to low biomes - Rocky shores feature large tidepools and wave-carved cliffs and sea caves, and occur near medium height biomes - Embayments feature small beaches surrounded by rocky outcroppings. They occur near medium to low biomes ### Rivers - Rainfall no longer sharply increases around rivers, leading to odd-shaped storms. Grass will still be greener and water-loving plants will still generate, but there will not be extra visual rain. Also, these effects will not occur for underground rivers - New blend types for different biomes, adding variety to the canyons cut by rivers ### Forests - Reworked the forest type system to have many new forest types that can affect the number of tree species found there (from 1 in monocultures, to 3 in diverse forests), the density of trees, and the types of flora and fauna. - Areas with the shrubland forest type generate only the small shrubs, not full sized trees - Savanna forest types generate sparse trees, and may also have shrubs - Bamboo forests may also generate where bamboos or other plants have out-competed the trees - Climate parameters for trees have been tweaked to take advantage of rainfall seasonality ## Devices - New Kiln multiblocks for batch-firing ceramics - Revised the blast furnace structure to not require all those annoying little sheet blocks ## Misc - Metal-plated blocks weather like vanilla copper, depending on the metal type - Rendering for items placed with V has changed, including custom rendering for some ceramics - Log piles reworked to be GUI-free and hold any combination of logs - Placed metal sheets removed
release

TerraFirmaCraft 1.20.1-3.2.19

3.2.19
12 сент. 2025 г.57,5 тыс.Minecraft: 1.20.1forge, neoforge
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### Changes - Fix issues with egg-laying AI - Fix some fluid ingredients not appearing in JEI (#3031) - Fix an issue where rock layer ordering is not preserved when recreating a world. - Updated the Japanese translation - Removed AlcatrazEscapee (#1)
release

TerraFirmaCraft 1.20.1-3.2.18

3.2.18
1 авг. 2025 г.21,3 тыс.Minecraft: 1.20.1forge, neoforge
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### Changes - Fix rotten eggs being able to be used in some recipes - Fix an incompatibility with modded dimensions (#2992) - Fixed the `#tfc:bypasses_damage_resistance` tag not working (#2988)
release

TerraFirmaCraft 1.20.1-3.2.17

3.2.17
27 июл. 2025 г.1,9 тыс.Minecraft: 1.20.1forge, neoforge
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### Changes Thanks to @danielpetkau on Github for tracking down a few hard to reach bugs. - Fix hand-breaking snow piles not functioning as expected (#2960) - Fix a crash with Create's Deployer (#2971) - Fix a crash when activating gunpowder-filled bowls with a dispenser (#2884) - Fix mob pathfinding issues with magma, stalagmites, and bushes (#2397, #2914) - Made the outlining behavior of jar shelves more predictable (#2756) - Fix an incompatibility with the Particle Rain mod - Fixed a typo in the debug log and in the field guide.
release

TerraFirmaCraft 1.20.1-3.2.16

3.2.16
6 июл. 2025 г.9,9 тыс.Minecraft: 1.20.1forge, neoforge
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### Changes - Added support for anvil recipes with stacked output - Disabled vanilla's powered rail recipe (#2954) - Show the min. y-level of graphite in the guidebook (#2950) - Fix a fluid exploit (#2959) - Fix an issue with the colored steel bucket config (#2920)
release

TerraFirmaCraft 1.20.1-3.2.15

3.2.15
15 июн. 2025 г.6,8 тыс.Minecraft: 1.20.1forge, neoforge
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### Changes - Fix stair math of brick stairs (#2930) - Fix stacking size of bricks (#2929) - Fix hunger being consumed in peaceful when the player is saturated (#2923) - Fix geodes placing unsupported rock (#2913) - Fix many localization and naming issues (en_us, ru_ru, ja_jp) - Fix an issue with javelins (#2898) - Fix a crash when cutting trees down above the Void (#2900)
release

TerraFirmaCraft 1.20.1-3.2.14

3.2.14
13 февр. 2025 г.139,8 тыс.Minecraft: 1.20.1forge, neoforge
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### Changes - Fixed a lag issue related to the Octopeteuthis. - Added an alternate recipe for purple glass to match other alternates. - Fixed incorrect information for cinnabar spawning in the field guide (Closes #2863) - Fixed the guide saying the wrong tool tier for Lapis and Opal (Closes #2870)
release

TerraFirmaCraft 1.20.1-3.2.13

3.2.13
19 янв. 2025 г.37,6 тыс.Minecraft: 1.20.1forge, neoforge
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### Changes - Update `zh_tw` (#2817), `ko_kr` (#2826) localization ### Fixes - Fix crash caused in edge case by snow/ice removal during world generation (#2860) - Fix explosions caused by gunpowder bowls not consuming the gunpowder (#2856) - Fix horses not getting overburdened by more than one heavy/huge item (#2854) - Fix crash when setting the config option `enableLeavesDecaySlowly` to true (#2848) ### Technical Changes - Tag `#tfc:seeds` as `#forge:seeds` (#2851) - Fix advanced shaped recipes validation for input row/column preventing some possible valid recipes.
release

TerraFirmaCraft 1.20.1-3.2.12

3.2.12
15 дек. 2024 г.11,1 тыс.Minecraft: 1.20.1forge, neoforge
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### Fixes - Fix crash when using Create's ponder with a scene with an animal while it was raining (#2842)
release

TerraFirmaCraft 1.20.1-3.2.11

3.2.11
27 нояб. 2024 г.6,5 тыс.Minecraft: 1.20.1forge, neoforge
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Brought to you from Arkansas, ### Fixes - Fix crucibles overwriting the temperature of their output to the temperature of the crucible, not the temperature of the input when melting (#2819) - Fix anvil plans getting reset when working on client-side, along with other client-side issues related to capability sync (#2822) - Fix some vanilla bamboo items being craftable when they were not intending to be (#2833) - Fix raw eggs not being able to be cooked (#2834) - Fix flickering nutrition / health bars when hunger decays on client (#2835)
release

TerraFirmaCraft 1.20.1-3.2.10

3.2.10
3 нояб. 2024 г.4,4 тыс.Minecraft: 1.20.1forge, neoforge
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Another small crash fix of the "this worked in dev" variety. Unfortunately, this arose because our compiler decided to do something different from what it has been doing for a ~year, forcing us to rename a method. This release may break addons as a result, although it should be a fairly straightforward update. ### Changes - Fix crash due to `IFluidLoggable.m_5888_` (#2812) - Fix baby horses only inheriting speed from one parent (#2813)
release

TerraFirmaCraft 1.20.1-3.2.9

3.2.9
31 окт. 2024 г.874Minecraft: 1.20.1forge, neoforge
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One small "this worked in dev" fix: - Fix crash on startup due to mixin remapping issue.
release

TerraFirmaCraft 1.20.1-3.2.8

3.2.8
31 окт. 2024 г.208Minecraft: 1.20.1forge, neoforge
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This release was long overdue, and for that I apologize. In other news, if you have not been aware we are currently working on a port to 1.21, along with several new or improved features. Unfortunately that does partially take the blame for the delayed-ness of this release. ### Changes - The way nutrition affects health is slightly adjusted. Essentially, losing hunger will now cause the effect of nutrition loss, and eating food will always restore nutrition (and health). This in practice, means you will be at a slightly lower health when you are not at full hunger than you would've been before. High nutrition health bonus received a small buff to compensate, as it will be harder to stay at maximum nutrition. - Update localizations for `zh_cn`, `zn_tw`, `zh_hk` (#2798), `ru_ru` (#2774), and `uk_ua` (#2760) ### Fixes - Fix network compatibility with vanilla servers for use in proxies (#2753) - Fix food combining recipe creating unwanted container items (#2788) - Fix empty composter having a solid shape and not allowing players to sit inside it - Fix an edge case where instant-mining a snow pile would delete the block underneath as well (#2759) - Fix ice piles voiding blocks above when melting (#2780) - Fix dried seaweed not turning into soda ash when heated - Fix the direction of a windmill not getting saved when the last windmill blade was removed - Fix placement issues with windmill blades (#2802) - Fix misaligned tooltips when using TFC's patchouli components in custom page layouts (#2805)
release

TerraFirmaCraft 1.20.1-3.2.7

3.2.7
27 июл. 2024 г.50,7 тыс.Minecraft: 1.20.1forge, neoforge
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A few small bugfixes, and one rather important one from the previous release! ### Fixes - Fix food items not cooking in heat devices (#2748) - Fix lighting already lit devices instantly voiding fuel (#2746) - Fix a config typo (#2745)
release

TerraFirmaCraft 1.20.1-3.2.6

3.2.6
25 июл. 2024 г.1,1 тыс.Minecraft: 1.20.1forge, neoforge
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Another small update with some small features and fixes. ### Changes - Added JEI recipe transfer handler functionality (the "+" button to autofill the recipe.) to various TFC menus. (#2735) - Add two Rustic and Lattice Windmill Blades for alternative windmill styles (thanks alekiponi!) - Update the shape of lake biomes, adding small mid-lake islands that can appear - Climate and Biome generation tweaks: - Lakes cause a localized rainfall increase near them - Increase rainfall near-ocean bias, and adjust average rainfall slightly downwards to compensate. Inland areas are more dry, costal areas are more rainy - Add highly localized, potent, rainfall influence from nearby rivers (the splash image above). - Add a max rainfall that badlands biomes appear at - Add a min rainfall that low, freshwater-heavy biomes (lowlands, low canyons) appear at - Removed the "place an encased axle on top of an axle" functionality, that was responsible for deleting the axle. This was from an older iteration of axle/encased axles/axle casings and did not make sense with the fact that an "Encased Axle" already contains an axle. - Bread, Cooked meat are now heatable, and can burn (be lost) if heated too hot ### Fixes - Fix rare climate chunk artifacts at the edge of region borders (typically in deep oceans) - Fix pot recipes with item stack providers using input-based modifiers not working (affects addons/datapacks only) - Fix stick duplication loop involving fruit tree leaves - Fix duplicated recipes showing on the sewing table screen - Fix familiarity appearing to decay on client until interacted with, in certain situations (#2736)
release

TerraFirmaCraft 1.20.1-3.2.5

3.2.5
27 июн. 2024 г.6,5 тыс.Minecraft: 1.20.1forge, neoforge
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Another small update with some small features and fixes. ### Changes - Added JEI recipe click areas to various TFC menus, which when clicked open the list of recipes in JEI for that device (#2730) - Kelp in oceans generates less tall on average, and should reach the surface of the ocean less often ### Fixes - Fixed Distant Horizons' distant world generation causing chunk corruption and crashes (#2661) - Fixed food added by addons/packs decaying in creative tabs, and JEI views - Fixed nutrition not working properly after death: - In peaceful mode, fast passive regeneration not applying - Rotten food never giving adverse effects when eaten - The "Full Nutrition" advancement not triggering - Fixed two missing recipes in the Field Guide - Fixed a typo in the "Leather" advancement ### Technical Changes TFC's noise caves are now controllable via [Density Functions](https://minecraft.fandom.com/wiki/Density_function). The defaults are located [here](https://github.com/TerraFirmaCraft/TerraFirmaCraft/tree/1.20.x/src/generated/resources/data/tfc/worldgen/density_function), for anyone who wishes to delve into the realm of noise generation.
release

TerraFirmaCraft 1.20.1-3.2.4

3.2.4
13 июн. 2024 г.3,3 тыс.Minecraft: 1.20.1forge, neoforge
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A small update, with some fixes and updated localization. ### Changes - Updated localization for Russian, Polish ### Fixes - Fix temperature interpolation being reversed on a chunk basis, causing the temperature in chunks to be subtly different across chunk borders (< 0.1°C) - Fix undo recipes for cobble and mossy cobble slabs and walls (#2726) - Fix a duplication exploit involving the Corpse mod (#2676) - Fix knapping recipes using an ingredient, with a knapping type requiring >1 item, to display correctly in JEI (#2725) - Fix some pot recipes from addons/datapacks not displaying properly in JEI (#2712) - Fix some confusing wording in the Bloomery section of the Field Guide ### Technical Fixes - `ClientSelfTestEvent` now fires regardless of if `-ea` is present - Pot recipes that use `ItemStackProvider`s must now obey one of two conditions: - All item stack providers must not depend on the input - There must be an equal number of inputs and providers, and all providers must be identical. This must occur because there is no internal matching from ingredients -> providers, and so any input slot may be matched up to any provider. Output of the recipe is undefined behavior if this rule is not followed.
release

TerraFirmaCraft 1.20.1-3.2.3

3.2.3
19 мая 2024 г.4,8 тыс.Minecraft: 1.20.1forge, neoforge
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If you are new to TFC, welcome! We are excited to have you. This build contains a month's worth of fixes, some of which were submitted by hard-working community members, and includes some cool new features to play with. There's also a pile of technical changes suited to addon and packmakers as well as new things for technical players. ### Changes - Added windmill blade variants. - Allow creating mud from clicking dirt with a bucket of water. - Revamped the Cooking Pot GUI. - Added a 5 second delay between adding ingredients to the pot that match a recipe and the pot boiling. This should make it easier to make soups with 5 ingredients. - Allow using modded pipes on the cooking pot. (#2682) - Added baked potatoes. Nerfed raw potatoes. - In 'shore' type biomes, the wind system now uses the ocean's predictable 'trade wind' functionality, rather than using the random land wind system. - Changed the bloomery to require both charcoal and ore to be present to begin accepting items. This fixes an issue where mining the bloom block would sometimes immediately cause the bloom items to be sucked into the bloomery. However, this change does not prevent you from putting incorrect or inefficient ratios of items into the bloomery! We are seeking feedback on this change, please visit us in Discord if you have questions. - Made the familiarity decay limit, the value at which familiarity stops decaying daily, configurable. This means that setting this value to zero makes familiarity never decay. - Added a jade tooltip asking players to flatten poured glass blocks. - Dead crops can now be replaced by grass blocks that spread in warm weather. Enjoy weeds in your garden! - Allow picking plants up with shears. - Fresh seaweed now can be composted, and also is now considered a vegetable. - Allow composting the inedible seaweed block. - Tall wild crops can now be buried by snow in the winter. - Reset the height of short grass when it is buried by snow in the winter. This should provide some more seasonal variation in areas that the player is in often. - Allow the quern to interact with hoppers. - Rabbits are now fully-fledged livestock, and can be bred! Enjoy cuniculture! - Added fox meat. - Spawn eating particles when feeding an animal. - Sticks removed from wattle blocks are now returned to the player rather than dropped on the ground. - Changed sluice loot to not always drop pumice for certain rocks that contain pumice, allowing you to still obtain loose rocks some of the time. - The soda ash recipe now requires a higher temperature than before, making it possible to cook kelp into dried kelp in a forge without it immediately turning to ash. (#2696) ### Technical Changes - Made it easier for addons to make things work with barrel racks. - Added a interface for barrel recipes to expose them to addons more readily. - Made pot recipes work with Item Stack Providers. - Adjusted stack size of redstone to be 64 to match other 'powders'. - Exposed the max support range value to addons. - Added a small API for blocks that have special behavior when buried by snow (like fallen leaves turning into humus) ### Fixes - Allow taking ash out of pots and grilles without removing the pot. (#2683) - Fix some sounds including anvil hit sounds being stereo instead of mono. - Fix some plant blocks being pushed by pistons rather than being destroyed. - Fix an issue where adding water to the pot would not cause the pot to update whether or not it was ready to boil or not. - Fix querns being able to operate without a handstone after the handstone was broken by an axle. (#2675) - Fix some typos in the book. - Fix some mismatches in our loading screen textures. - Fix icicles causing a lack of friction on the block above (i.e. standing on vanilla ice blocks under a slab) (#2693) - Fixed (again) squids spawning inside walls and immediately suffocating. (#2580) - Fixed some plant blocks and items having incorrect colors (#2432, #2424) - Fix grinding colored items (such as plants) in a quern not releasing colored particles (#2605) - Fix bad shading on the jar shelf model (#2585) - Fix the 'ghost block renderer' being broken for some models. (#2552) - Fix rabbits not being able to jump. - Fix high carbon black steel having a missing texture when placed on the ground. - Fix the 'show hoe overlays only when shifting' config not working (#2702) - Fix two block tall dead crops dropping seeds from the top block, causing some unintended behavior and possible exploits. (#2670) - Fix the new cobblestone decoration un-crafting recipes being unavailable for slabs and walls.
release

TerraFirmaCraft 1.20.1-3.2.2

3.2.2
20 апр. 2024 г.17,4 тыс.Minecraft: 1.20.1forge, neoforge
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### Changes - Added sandpaper for polishing gems. - Made jam pot recipes more extensible for datapacks & addon mods. - Add config option for powderkeg fuse time. - Add config option for making powderkegs only break natural blocks. - Fix charcoal forge UI bug (#2677) - Fix field guide issue (#2678) - Fix frog legs not having any food data and being unable to be cooked. - Removed a couple unused tag entries. - Fix glow arrows not working as expected - Prevent using vanilla trim materials (this can be tweaked via datapack if you want, but these will not work on TFC items anyway without an external API)
release

TerraFirmaCraft 1.20.1-3.2.1

3.2.1
18 апр. 2024 г.806Minecraft: 1.20.1forge, neoforge
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This update finally brings Armor Trims to TFC! Enjoy! ### Changes - Added the sewing table, a new functional block with its own simple minigame! - The sewing table can produce banner patterns as well as smithing templates. - To sew a pattern, you need wool cloth, burlap cloth, as well as string. You then must assemble these elements in a given shape using a bone sewing needle to craft the item. - Vanilla's loom and smithing table can be used to apply armor trims. - In TFC, all gems, along with Sterling Silver, Gold, Rose Gold, and Bismuth, can be used as trim materials. Vanilla materials will not work. - Added smooth mud bricks - Added a sound that plays when pit kilns finish - Hitting a sealed barrel with a stick now plays a bass drum sound. - You can now destroy icicles by shooting them with a projectile, or by hitting them with a hammer. - The model shape of icicles and calcite is now simpler. - The lengths of icicles are now randomized. - Sea ice will now break when fallen on. - Breaking snow layers in creative now destroys the entire snow layer block. - Set some tfc mobs to walk on powder snow and not freeze when inside it. ### Fixes - Added some missing vanilla item tags related to tools as well as some entity tags - Fixed squids not being summonable through normal means - Fixed a bug where the Octopeteuthis would slow down the game (behold it's great power!) - Fixed powderkeg explosions not damaging the igniter - Fix anvils not using the 'anvil' sound type. - Fixed snow and ice forming on water wheels - Fixed the missing frog loot table. Enjoy your frog legs!
release

TerraFirmaCraft 1.20.1-3.2.0

3.2.0
7 апр. 2024 г.1,5 тыс.Minecraft: 1.20.1forge, neoforge
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This update brings tweaks to world generation, a reworked bloomery, some fixes and various other minor improvements. Enjoy! ### Changes - The bloomery has had a significant rework with how it consumes fuel and ore (#2669) - The separate "fuel slots" and "ore slots" are now merged - the bloomery has capacity for **16 items** per layer, up to a maximum of 48 - The output of the bloomery is now based on the mix of ore and charcoal. One bloom is produced for every **100 mB of iron, and 2x charcoal**. - The Field Guide has been updated with this new information - World generation changes: - Shores found near oceans / beaches are now more varied, and can form rocky cliffs, small ledges, or gradual slopes - The "Inverted Badlands" biome is less common, primarily in high altitude areas, where it blended poorly with higher altitude biomes - Both types of "Badlands" biomes generate less sand, and more grass, in higher rainfall areas - Banana trees are now much more common (#2652) - Moss now will grow on blocks which are contacted on any side by water, not just directly above - Added a slider in the world generation customization screen for "grass density", which affects all TFC placed grass features - Added an `ru_ru` localization for the Field Guide (#2653) ### Fixes - Fix sheet piles generating incorrect particles when tapped, broken, either in the wrong location or with the wrong metal - Fix single-count sheet piles dropping as an item when broken in creative mode - Fix empty molds not stacking in certain situations when they should (#2651) - Fix ingot piles making unknown texture particles when broken - Fix ingot pile extract returning an item in creative mode - Fix the "stack food" keybind voiding inputs if you hovered over the output slot of the inventory crafting menu - Fix issues with interacting with lamps, either filling, draining, or lighting. They should behave much more predictably now (#2649) - Fix spectating non-players breaking the experience bar rendering - Fix a typo in an advancement description - Fix being able to shift-click items into a pot while boiling (#2654) - Fix scythe not working in creative mode (#2666) - Fix client-side particles behaving in non-random ways when certain situations were present (#2665) - Fix river height not being included in structure lookahead - this should prevent structures (i.e. villages) from generating "floating" over rivers - Remove (broken) Antique Atlas support (#2664). For more information, please read the [associated commit message](https://github.com/TerraFirmaCraft/TerraFirmaCraft/commit/3d8e09e9f5bc028989ffce485abed12e4af896d3) - Fix a slab duplication exploit involving the chisel - Fix the highlight boxes for i.e. chisel placement, sluice highlights, not drawing when viewed from certain angles. ### For Pack Makers This update changes the format of a bloomery recipe in one important but required way. The `catalyst` field of a [Bloomery Recipe](https://terrafirmacraft.github.io/Documentation/1.20.x/data/recipes/#bloomery) has changed from an [Ingredient](https://terrafirmacraft.github.io/Documentation/1.20.x/data/ingredients/) to an [ItemStackIngredient](https://terrafirmacraft.github.io/Documentation/1.20.x/data/common-types/#item-stack-ingredients), in tandem with the reworked behavior described above. Old: ```json "catalyst": { "item": "minecraft:charcoal" }, ``` New: ```json "catalyst": { "ingredient": { "item": "minecraft:charcoal" }, "count": 2 }, ```
release

TerraFirmaCraft 1.20.1-3.1.9

3.1.9
24 февр. 2024 г.6,8 тыс.Minecraft: 1.20.1forge, neoforge
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### Changes - Made blood lilies an indicator for kaolin clay - Made kaolin clay grass appear as silt grass in Jade. - Added a process of making parchment from animal hides. - Added pumice groundcover rocks. - Reworked fire spreading to prevent fire spreading through solid blocks. - Reworked wind: - The wind direction in oceans is now largely predictable and based on the z coordinate - The wind in oceans switches directions at night. - Thunder levels are no longer a factor in how strong wind is. This should make storms a bit less severe. - Allow pot recipes with no items (#2639) - Re-added an API for restricting structure spawning based on climate. Use the `tfc:climate` structure placement to take advantage of this. - Allow creeping plants to be placed on any solid surface (#2566) ### Fixes - Fix the melt amount of wrought iron grills being wrong (#2642) - Fix an issue that caused problems depending on TFC in a dev environment (#2638) - Fix projected disc veins not being compatible with indicators (#2588) - Fix being able to place items with 'V' in adventure or spectator mode - Re-disable sodium/embeddium's mixins to biome colors (#2279) - Fix reused ingredients in meals not combining nutrient values (#2637) - Disabled vanilla bed recipe (#2647) - Disabled vanilla lantern recipe
release

TerraFirmaCraft 1.20.1-3.1.8

3.1.8
10 февр. 2024 г.2 тыс.Minecraft: 1.20.1forge, neoforge
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### Fixes - Fix kelp generating above sea level - Reduce frequency of giant kelp generation
release

TerraFirmaCraft 1.20.1-3.1.7

3.1.7
8 февр. 2024 г.391Minecraft: 1.20.1forge, neoforge
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### Changes - Firepit smoke particles now appear at longer distance, a. la. vanilla campfire particles. - Add "Hold Ctrl" links for Kaolin clay to the Field Guide. - Updated textures for Alabaster, models for raw stone to reduce weird edges between certain block textures. - Updated `zh_cn` translation. ### Fixes - Fixed rotation issues with certain orientations of water wheels. (#2619) - Jade tooltip didn't display a rotation speed. - Quern would not finish grinding. - Fix World Edit not being able to interact with TFC fluid-loggable blocks. (#2526) - Fix a snow duplication exploit. - Fixes for kelp world generation causing floating items, broken plants. - Fix crash and world corruption after using Create's Tree Fertilizer. - Fix Embeddium causing food rotten color overlay to not display. - Fix subtitle for Goats / Rams ramming entities.
release

TerraFirmaCraft 1.18.2-2.2.33

2.2.33
28 янв. 2024 г.17,8 тыс.Minecraft: 1.18.2forge
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### Fixes - Fix doDaylightCycle being set to false in rare situations.
release

TerraFirmaCraft 1.20.1-3.1.6

3.1.6
28 янв. 2024 г.1,7 тыс.Minecraft: 1.20.1forge, neoforge
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A few minor fixes, including a fix for the "the sun stopped moving" bug that had been hitting people sporadically. ### Fixes - Fix `doDaylightCycle` being set to `false` in rare situations. - Fix `/tfc count` command not functioning (#2623) - Fix visual issues which could occur when items were heated beyond the "max visible temperature" (i.e. 1600°C ~ Brilliant White) ### Technical Changes - Remove tag entries for iron + copper powder being tagged as `forge:dust/iron`, `forge:dust/copper` (#2620) - Add `#minecraft:leaves`, `#minecraft:saplings` to the tag for harvestable by a sharp tool (i.e. scythe, knife) - Fix addon-dev-only crash due to invalid config value read in `getDecayDateModifier()` (#2599)
beta

TerraFirmaCraft 1.20.1-3.1.5-beta

3.1.5-beta
19 янв. 2024 г.1,1 тыс.Minecraft: 1.20.1forge, neoforge
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### Changes - Break trees top to bottom when broken with a damaged axe. - Expanded the rock category tooltip to all rock items - Added a field guide entry about dyeing and bleaching items - Added advancements for glassworking and mechanical power. - Allow TFC to be played with versions of NeoForge greater than 47.1.81 - Updated Chinese translation ### Fixes - Fix eggs not decaying or getting food traits in some circumstances (#2608) - Match egg item size to other foods - Prevent hot spring fissures from collapsing (#2601) - Fix TFC minecarts having incorrect drops (#2596) - Fix temperature constant and scale being used for rainfall constant and scale in worldgen - Fix querns not remembering their rotation direction and speed when disconnected from an axle - Fix modded hoes not working on TFC dirt and grass - Fix a shelf duplication glitch (#2597) - Fix water wheels rotating the wrong way (#2565) - Fix trip hammer deleting hammers when used in creative (#2565) - Fix trip hammers not accounting for negative rotation speeds (#2565) - Fix quern rotating entities the wrong way (#2565) - Fix firestarters not being able to be used with a block in the off hand (#2602) - Melt icicles and snow piles due to block light (#2592) - Prevent snow forming where there is block light that would melt it (#2592)
beta

TerraFirmaCraft 1.20.1-3.1.4-beta

3.1.4-beta
22 дек. 2023 г.1,7 тыс.Minecraft: 1.20.1forge, neoforge
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### Changes - Added cord grass and sea lavender plants to salt marshes - Badderlocks now generates submerged rather than half submerged - Made salt marshes larger and muddier - Added crocodiles, a new type of predator that spawns in freshwater bodies - Added new dirt and mud textures - Allowed more ambient ocean mobs to spawn in salt marshes - Predators attempt to find new homes if their current homes are in water - Predators will wake up if bumped by another entity or brought outside of their home region - Animals will no longer drop meat if they were eaten by a predator - Fish will only drop meat when killed by a player - Updated some animal information in the field guide - Allow drinking alcohol and saltwater even when full - Changed the display of placed items to be flat to the ground and rotate based on the players orientation when placing them - Changed the copper trapdoor texture to match vanilla's new texture - Added a jade tooltip for blocks that are rotating ### Fixes - Fix the barrel recipe jade tooltip resetting when chunks are reloaded (#2575) - Fix intoxication causing the player's name to appear twice in chat (#2582)
beta

TerraFirmaCraft 1.20.1-3.1.3-beta

3.1.3-beta
9 дек. 2023 г.853Minecraft: 1.20.1forge, neoforge
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### Changes - When log piles are lit, they will take longer to burn up, so you have more time to cover the pile. - When log piles are lit, they will take 1.5 seconds to light adjacent charcoal piles, rather than this happening instantly. - Tweaked the particle effects of burning log piles to be more performant. - Added a recipe for vanilla's 'loom' block that allows TFC wool yarn to be used - Standardized plant movement modifiers to make them less punishing and more consistent. Small flowers no longer give any slowdown. The slow effect scales with the visual size of the plant, starting from 90% with short grass, up to 60% with large shrubs, ferns, and other dense undergrowth. - Sheepskin can now be scraped the same way as soaked hide, on a log. - Updated scraping recipes to allow specifying an 'extra drop' parameter. - Slowed down the pace of creeping plant spread to be in line with other plants. - Added TFC saplings to vanilla's sapling tag. - Updated the Korean translation. - Cut gems can now be ground into powder. - Sluicing and panning will now give uncut gems. - Added info for amethyst and opal to the field guide. ### Fixes - Fix coral dying even when underwater (#2542) - Fix horse armor requiring jute rather than jute fiber. - Fix jam sandwiches not requiring jam. - Fix the game crashing when summoning a chest boat with commands. - Fixed cranberry bushes being totally broken (#2133) - Fixed the texture of bells being missing. - Fixed concurrent access of TFC's `DataManager`. This may allow the KubeJS multithreading option to work more predictably. - Fixed some typos in the field guide. - Fixed the recipes for palm mosaic stairs and slabs.
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TerraFirmaCraft 1.20.1-3.1.2-beta

3.1.2-beta
1 дек. 2023 г.531Minecraft: 1.20.1forge, neoforge
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### Fixes - Fix the game crashing on dedicated servers due to the ghost block handler.
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TerraFirmaCraft 1.20.1-3.1.1-beta

3.1.1-beta
30 нояб. 2023 г.194Minecraft: 1.20.1forge, neoforge
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This update brings several new animals, especially in warmer climates! Happy hunting! ### Changes - Added Gazelles, spawning in tropical plains. - Added Bongos, spawning in tropical forests. - Added Caribou, spawning in tundras and taigas. - Added Peafowl (Peacocks and Peahens), spawning in subtropical regions. - Added Wildebeest, spawning in tropical plains. This is one of our new 'ramming' mobs, like a boar. - Added the Tiger, a tropical forest feline predator. - Added the Hyena, a tropical plains predator. Hyenas hunt in packs, like wolves. - Added colored windmill blades. Enjoy! - You can no longer drink when full. (#2557) - The 'ghost block' renderer has been updated. Currently only some blocks work with it, however. - The kaolin clay texture has been desaturated. ### Fixes - Fixed fish subtitles being incorrect. - Made kelp flower blocks destroy themselves less often during worldgen. More fixes are pending for this. - Fixed an internal bug involving some fluid particles theoretically lasting forever - Fix crankshafts crashing the game when placed against a gearbox (#2564) - Fix a small vessel exploit (#2558) - Fix disabled slots in GUIs drawing underneath the items that cannot be accessed. - Fix the knapping UI resetting when resizing the window. (#2563) -
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TerraFirmaCraft 1.20.1-3.1.0-beta

3.1.0-beta
23 нояб. 2023 г.627Minecraft: 1.20.1forge, neoforge
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This update is the first adding a mechanical-power system to TFC! This has been something we've wanted for quite some time, and has drawn inspiration from Better Than Wolves, TFC+, and others. Hope you enjoy hooking up that Quern to automation, finally! ### Added - Added Water Wheels, Windmills, Axles, Gearboxes, Encased Axles, Clutches, for each TFC wood type. - Querns can be connected to a rotating axle to automatically grind. - Added a Crankshaft, which can be connected to a bellows to automatically woosh. - Added Steel Pipes and a Steel Pump, capable of moving multiple source blocks of water, salt water, and spring water. - Added the Trip Hammer, which can be used to automatically work some items on an Anvil. - Added new pages to the Field Guide explaining how to use all the new mechanics. ### Changed - Removed crafting recipe and advancements for the vanilla bucket - Blue and red steel buckets can no longer move sources, and both can carry lava and water-like fluids. - More ore vein tweaking, indicator rarity tweaking. - Surface veins are largely less common across the board; deeper underground veins were less touched. - Sulfur now exclusively spawns near lava. ### Fixes - Fixed many inconsistencies between salt water and fresh water due to the new Forge Fluid API (#2542) - Fixed bubbles not appearing when you bobbed in salt wate - Fixed the "enter water" sound being played while moving between salt water and fresh water - this fixes fishes in rivers being annoyingly noisy. - Fixed being underwater in salt water having a different fog effect and no ambient sounds. - Fixed salt water pushing stronger than fresh water. - And others... - Fixed many cases where sandwiches, soups, or salads were not stackable, despite being crafted in similar/identical situations - Fix meal items in JEI showing a "Never Decay" tooltip, possibly leading to confusion (#2560). - Fix compatibility issue with mods doing weird things during creative tab setup. - Fix a conflict with Patchouli versions >81 - Fix some field guide typos.
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TerraFirmaCraft 1.20.1-3.0.3-beta

3.0.3-beta
17 нояб. 2023 г.381Minecraft: 1.20.1forge, neoforge
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### Changes - Update Forge version requirements: - Restrict to [47.1.3, 47.1.5], as a bug in newer Forge versions causes animals not to spawn (#2556) - Allow 47.2.6+, after testing that both issues in Forge that affect TFC have been fixed. - Ivy is no longer climbable, as it is now a creeping plant rather than a vine. - Added more randomly selected models for placed sticks - Fallen leaves from conifer trees will now always be brown - Allow ocean plants to generate in salt marshes. ### Fixes - Fix some TFC fluids being invisible - Fix knapping mossy rocks showing a missing texture. - Fix javelin throwing damage being small or zero. Updated the tooltip. - Fixed some cases where a full block of fallen leaves wouldn't immediately turn into a leaf block.
beta

TerraFirmaCraft 1.20.1-3.0.2-beta

3.0.2-beta
12 нояб. 2023 г.248Minecraft: 1.20.1forge, neoforge
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### Changes - Add Bell Peppers. These are a pickable crop, meaning they can be harvested before being fully grown, without destroying the crop - Add "Mossy Loose Rock"s as seperate blocks, rather than model variants. They spawn in >250mm rainfal areas. - Tweaks to ore vein generation balance. This is still a work in progress, and feedback is welcome. Broadly speaking, copper should be more common, iron, gold should be less common. - Update various translations from their most recent updates in 1.18 ### Fixes - Fix wooden bucket item not showing the fluid color correctly (#2541) - Fix Barley grain having no saturation - Fix missing line in the Climate screen - Fix "Average Temp: null" in the Climate screen - Fix placement issues with barrels, barrel racks - Fix breaking a barrel in a rack not dropping the barrel - Fix a preservation exploit - Fix various fluid interaction specifics (technical explanation: we are in the process of migrating from the `#minecraft:water` tag towards fluid API, if it can be done without compromising functionality) - Fix dead torches emitting lit particles (#2550) - Fix firestarters deleting blocks that aren't flammable when trying to place fire (#2549) - Fix TFC death messages not being localized correctly (#2546) - Fix rain particles falling through thatch and leaves. - Fix simple pot recipes linking fluid inputs as outputs. - Fix boulders spawning on top of water - Fix torch items being extinguished by air (#2554)
beta

TerraFirmaCraft 1.20.1-3.0.1-beta

3.0.1-beta
6 нояб. 2023 г.367Minecraft: 1.20.1forge, neoforge
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A small collection of fixes, and some important ones. If you were experiencing crashes, they are likely due to either (1) Not having Patchouli, or having (2) a too-new version of Forge / NeoForge which has a bug causing crashes with TFC. With that said, on to the changes: ### Changes - Add pumpkin chunks and melon slices, and allow jarring of both - Added a new main menu panorama image. - The previous version had some incorrectly marked dependencies. To clarify: - **Patchouli** is a required dependency, and is now marked as such. (#2540) - Due to a bug in [Forge](https://github.com/MinecraftForge/MinecraftForge/issues/9774) or [NeoForge](https://github.com/neoforged/NeoForge/issues/256), you must install **no later than 47.1.35**, and I highly recommend using **47.1.3**. This is also now marked as such. (#2539) - Fix conflict with Rubidium/Embeddium, where river water did not blend with other water. (#2536) - If you are seeing brown water, this is a bug in Rubidium/Embeddium, please update that mod. - Fix untranslated rock type tooltips (#2537) - Fix fallen leaves having collision boxes - Fix mud blocks not having mud sounds - Fix pit kilns, charcoal piles sometimes being set on fire and deleted, and not working - Fix player-placed logs (and fallen trees) being treated as natural logs, causing stone axes to be inefficient on them - Fix cooked fishes missing decay/nutrition - Fix breaking a barrel with a rack not dropping the barrel - Fix the gem saw not performing the "Saw" operation while glassblowing
beta

TerraFirmaCraft 1.20.1-3.0.0-beta

3.0.0-beta
5 нояб. 2023 г.1,9 тыс.Minecraft: 1.20.1forge, neoforge
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## 1.20.1 Release! This is the first version of TerraFirmaCraft **3.x**, targeting **Minecraft 1.20.1**, and should be compatible with both Forge, and NeoForge **47.1.3**. We started this port on June 24, 2023, and after nearly half a year, many tweaks, changes, and new features later, we are happy to release this new iteration of TFC for you all to enjoy! We have - once again - taken the opportunity of a changing Minecraft version to make a number of big, and small changes. As such, this change log will be _a bit massive_, but hopefully it gives a scale of everything that we've been hard at work on (and it unfortunately, certainly, won't be comprehensive). That said, thank you to all that have contributed to TFC, and without further ado, here is what's new! ## Major Changes #### World Generation - World generation has had a revamp (again!) This update has focused largely on bringing more interesting continent shapes, more biome variety, and more predictable exploration to your world. - The world now generates in continents! These can be many kilometers across, but should be more interesting to explore, and more biome variety - from mountains to marshes - should be present. - A number of biomes got overhauls or work done on them - Salt Marsh, Highlands, and Tidal Flats were added, and Lowlands and Beaches / Shores were significantly reworked. Mountains got a bit rockier, and rolling hills got a bit boulderier - Tree generation was improved, with lots of new features: - Dead and submerged trees can spawn in Lowlands, swamp-like areas - Many tree shapes have been improved to better reflect their real-life inspiration. - Added mangrove trees, which spawn in salt water marshes. - Added Krummholz trees (dead, stunted trees grown in high altitude regions). - And lots of other tweaks of spawning conditions, tree shapes, decoration, and foliage coloring. - Many new plants were added, tweaked, or their generation was tweaked. - Rivers have had some TLC done, improving the variety of shapes, shores, and widths. - In addition to river shores, beaches have gained more decoration, tidepools, and sea urchins. - Rock layers and ore spawning has had significant reworks: - Rock layers are more predictable, both in where (horizontally) they spawn, and in what layers they spawn in. Looking for Marble? You'll very likely find it underneath a layer of surface Limestone! - Ore generation was rebalanced around these new layers. This is still **fairly tentative** on the balance front and might be updated later, but the general idea has been to refine where certain ores spawn: - Kaolinite has been removed as an ore, and instead generates in clay-like deposits in higher altitude biomes - Graphite is found in metamorphic rocks, which you'll have to locate under specific sedimentary rocks - Tin is found high up in uplift mountains - Sulfur is found near lava level, but is very common around lava lakes - Nickel is found deep underground, which will some deep mining to obtain. - And much more... #### Mechanics - Added a comprehensive glassworking and glassblowing mechanic! - Glassworking is used to produce glass of many colors, through different recipes, blowing, and pouring - Glass can be used for lamps, glass bottles (which can be used to drink from!) or other devices. - Added a Gem Saw which is able to break and obtain glass blocks - Added Jars! These can be used to preserve fruit, and create Jams. Jams can be used to create a different type of Sandwich. - Jars can be stored on bespoke shelves. - Added double ingot piles! This also comes with a _substantial_ improvement to ingot pile rendering performance - meaning ingot piles are no longer FPS sinks! Pile those ingots sky high! - Bowls can be placed, and used for steps in glassworking, storing powder, or salting meat - Tree chopping had an overhaul, meaning trees now don't merge into mega-trees when cutting them down with an axe. - As always, updated the Field Guide with new information, including the online version which can now select which Minecraft version you are viewing. #### Other - Lots of ambience and other visual improvements have been introduced! To list just a few: - Some days will be windy, with particles blowing around - Rivers generate bubbles and other water particles which flow with the current - Many processes (barrels, firepit and pot, etc.) have had particles or other little atmospheric improvements - Lots of blocks have had their texture or model updated. Raw rock in particular, with some rock being orientable (like vanilla Basalt or Deepslate). - Many improvements to animals, various different animation changes, fixes, and other improvements. - Boars and Mooses are less "neutral", and may charge at you similar to vanilla goats if provoked. - Updated a lot of animal AI across the board. - Added many new vanilla style blocks from recent updates, such as hanging signs, chest boats, tree and muddy tree roots. - Added palm "mosaic" blocks. - Added goat horn knapping. - Added Frogs - Added Artist's Conks
release

TerraFirmaCraft 2.2.32

2.2.32
5 нояб. 2023 г.1,9 тыс.Minecraft: 1.18.2forge
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### Changes - Fix a texture error in the Powder Keg screen which manifested itself with certain resource pack setups (#2529) - Fix the "Found X" messages using a translation key generation which broke for some mods (Greg Tech) (#2528) - Update `uk_ua` localization (#2523) - Implement `toJson()` for Ingredients, for any data-generator or pack-maker needs (#2531) - Fix the `enableTimeStopWhenServerEmpty` config option (#2513) - Fix Piglins taking but not giving anything for TFC gold ingots (#2400)
release

TerraFirmaCraft 2.2.31

2.2.31
3 нояб. 2023 г.246Minecraft: 1.18.2forge
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- Add `pl_pl` localization, thanks to `talerzyk` from Discord. - Fix a preservation exploit involving barrel racks. - Fix some issues with mobs not being able / being ineffective at pathing up single block jumps. Note that this fix only applies to new, not existing, mobs. If you want to apply this fix to existing mobs, you can run some variant of the following command: ``` /data merge entity @e[limit=1, sort=nearest, type=tfc:grizzly_bear] {Attributes:[{Name: "forge:step_height_addition", Base: 0.5}]} ```
release

TerraFirmaCraft 2.2.30

2.2.30
25 сент. 2023 г.543Minecraft: 1.18.2forge
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[Changelog](https://github.com/TerraFirmaCraft/TerraFirmaCraft/releases/tag/v2.2.30)
release

TerraFirmaCraft 1.7.23.181

1.7.23.181
24 сент. 2023 г.32,7 тыс.Minecraft: 1.12.2forge
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TerraFirmaCraft 0.79.30.925

0.79.30.925
24 сент. 2023 г.10,5 тыс.Minecraft: 1.7.10forge
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TerraFirmaCraft 2.2.29

2.2.29
24 сент. 2023 г.2,6 тыс.Minecraft: 1.18.2forge
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[Changelog](https://github.com/TerraFirmaCraft/TerraFirmaCraft/releases/tag/v2.2.29)