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ВЕРСИИ (13)
alpha
T* (AI MANHUNT/HUNTER BOT) 0.5b7+26.1
0.5b7+26.15 июн. 2026 г.2,6 тыс.Minecraft: 26.1, 26.1.1fabric
Что нового
* Somewhat support for Addon
alpha
T* (AI MANHUNT/HUNTER BOT) 0.5b5+26.1
0.5b5+26.125 мая 2026 г.274Minecraft: 26.1, 26.1.1fabric
Что нового
## Bug Fixes
- Fixed an issue where bots could get stuck on boat while attempting an MLG water bucket clutch.
- Fixed a bug where the Bow Burst ability could activate before Phase 4.
- Improved phase tooltips
## Work in Progress
- Started implementing group-based bot spawn points. (tell me if it's working)
alpha
T* (AI MANHUNT/HUNTER BOT) 0.5b4+26.1
0.5b4+26.123 мая 2026 г.81Minecraft: 26.1, 26.1.1fabric
Что нового
Fixed an issue where bots would attack with tools instead of using the weapon assigned to their current phase.
alpha
T* (AI MANHUNT/HUNTER BOT) 0.5b3+26.1
0.5b3+26.113 мая 2026 г.276Minecraft: 26.1, 26.1.1fabric
Что нового
## Bug Fixes
- Fixed a critical issue where bots would stand still and stop moving from far away when the player was on a mountain, tower, or skybase.
- Fixed the delay that happened when the player started running at the beginning.
- Fixed the Towering toggle not doing much when turned off.
- Restricted Towering behavior so bots only attempt it when they are close to the player, around 5 blocks away, instead of trying from far away.
alpha
T* (AI MANHUNT/HUNTER BOT) 0.5b2+26.1
0.5b2+26.112 мая 2026 г.53Minecraft: 26.1, 26.1.1fabric
Что нового
some bug fix about mining and stucking in mine
alpha
T* (AI MANHUNT/HUNTER BOT) 0.5b1+26.1
0.5b1+26.112 мая 2026 г.23Minecraft: 26.1, 26.1.1fabric
Что нового
# Features
- Bots can now use boats on water for faster travel and navigation only if the player also use a boats
# Bug Fixes
- Removed the number displayed after bot text for a cleaner look.
- Fixed an issue where bots would sometimes refuse to go underground.
# Balancing
- Bot phases are now dynamically balanced based on the resources you own.
- The bot can adapt **UPWARD ONLY** between **Phase 1** and **Phase 5** depending on your progression and gear.
alpha
T* (AI MANHUNT/HUNTER BOT) 0.4b3+26.1
0.4b3+26.111 мая 2026 г.42Minecraft: 26.1, 26.1.1fabric
Что нового
## Features
### Targeting Mode
Added a new **Targeting** option with 3 modes:
- **Nearest** — Targets the closest player first.
- **Equal** — Distributes targeting more evenly between players.
- **Farthest** — Targets the farthest players first.
The default targeting mode is now **Equal**.
alpha
T* (AI MANHUNT/HUNTER BOT) 0.4b2+26.1
0.4b2+26.111 апр. 2026 г.425Minecraft: 26.1, 26.1.1fabric
Что нового
## Feature
- Added **bot persistence**.
Bots are now saved, so if you leave the world or server and join again, they will still be there. you can disable it if you want
## Bug Fix
- Fixed a server-side issue where bots could become **invisible after disconnecting and reconnecting**.
The bots were still present on the server, but not visible on the client. This is now fixed.
alpha
T* (AI MANHUNT/HUNTER BOT) 0.4b1+26.1
0.4b1+26.110 апр. 2026 г.78Minecraft: 26.1, 26.1.1fabric
Что нового
# Back to Alpha
The mod is going back into **Alpha** for now, because I found a new breaking bug (that i fixed) that needs more work before it can be considered stable.
If you run into any bugs, please report them on my **Discord**. Thanks for the support and feedback.
## New Feature
- **Vocal Upload / Recorder**
- You can now upload or record vocals for the bot, making gameplay way more chaotic and funny.
- Bot can now use Horse !
## Improvements
- The GUI has been improved for a more polished and intuitive experience.
## Bug Fixes
- Fixed a rare issue where the bot could incorrectly stay in a water state when it should not. (it should be fixed but idk if it's fixed at 100%), if you had this bug in the previous version, try this version because it would be more accurate)
## Balancing
- Redistribution is now 200 block instead of 100
beta
T* (AI MANHUNT/HUNTER BOT) 0.3b2+26.1
0.3b2+26.16 апр. 2026 г.1,6 тыс.Minecraft: 26.1, 26.1.1fabric
Что нового
**Bug Fix**
- Bots could sometimes stay stuck in swimming mode even when outside of water. (should be fixed, if not, tell me on my discord)
beta
T* (AI MANHUNT/HUNTER BOT) 0.3b1+26.1
0.3b1+26.16 апр. 2026 г.41Minecraft: 26.1, 26.1.1fabric
Что нового
# 0.3b1+26.1 (VOCAL UPDATE)
## Added Voice to Bots
Bots can now use **your own voice** with Voice Chat.
They can capture player voice, turn it into vocal chops, and replay it through the bots for a much more chaotic and immersive experience.
This can be configured in the **Vocals** tab, where you can:
- disable the feature
- choose normal or reversed vocals
- change the minimum and maximum talk delay
- change vocal crop length
- adjust playback volume
If you do not want this feature, you can disable it at any time in the **Vocals** tab.
beta
T*+(AI MANHUNT/HUNTER BOT)+0.2a1+26.1
0.2b1+26.14 апр. 2026 г.115Minecraft: 26.1, 26.1.1fabric
Что нового
## Features
- Added support for **Minecraft 26.1** and **26.1.1**
- Bots now have a basic inventory system
- Bots can now pick up items, and they drop their items on death
- Bots now have hunger
- **Terminator** difficulty bots now have a **Totem**
- Bots can now eat **Golden Apples** after **Phase 5**
- You can now give bots custom armor or weapons by dropping items to them
- This should normally support armor and weapons from other mods as well
- Added several new options to further customize bots
## Bug Fixes
- Fixed an issue where bots were not visually burning in lava and were not taking proper burn damage afterward
- Fixed **Escape Mode** not being correctly applied when enabled in the bot creation GUI
- Fixed bots placing leaf blocks in impossible places, such as on water
- They can now only place leaf blocks if there is a solid neighboring block
## Balancing
- Bots now swim better in water
alpha
T* (AI MANHUNT BOT) 0.1a.1
0.1a.16 мар. 2026 г.2,9 тыс.Minecraft: 1.21.1fabric
Что нового
T* (Terminator Star) – v0.1a.1
------------------------------------
- Pathfinding & Movement
--- Added async A* pathfinding system
--- Primitive optimized node structures
--- Sprint jump gap clearing
--- Two block ceiling sprint jumps
--- Anti lag flight tracking switch
-------------------------------------
- Combat & Gameplay
--- Raytraced line of sight attacks
--- Ender pearl gap closing
--- Crossbow and trident usage
--- Optional Elytra travel support
--- Progressive difficulty scaling
--- Persistent targets across dimensions
-------------------------------------
- Management & Controls
--- In game control panel (O)
--- Bot groups (can be enemy)
--- Assign hunter or escape roles
--- Configurable A* node limits
--- Full /bot command system
-------------------------------------
- Known Issues
--- Rare complex terrain path issues
--- it's in alpha, expect bug, but it should not happen tbh