COWMODSКаталог модов
Tellus

ВЕРСИИ (36)

beta

Tellus 0.8.3

0.8.3
13 сент. 2026 г.10,5 тыс.Minecraft: 1.21.11fabric
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beta

Tellus 0.8.3

0.8.3
13 сент. 2026 г.3,1 тыс.Minecraft: 1.20.1fabric
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beta

Tellus 0.8.3

0.8.3
13 сент. 2026 г.4,1 тыс.Minecraft: 1.21.1fabric
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beta

Tellus 0.8.3

0.8.3
13 сент. 2026 г.6,9 тыс.Minecraft: 1.20.1forge
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beta

Tellus 0.8.3

0.8.3
13 сент. 2026 г.7,7 тыс.Minecraft: 1.21.1neoforge
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beta

Tellus 0.8.3

0.8.3
13 сент. 2026 г.564Minecraft: 1.21.11neoforge
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beta

Tellus 0.8.3

0.8.3
13 сент. 2026 г.1,4 тыс.Minecraft: 26.2neoforge
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beta

Tellus 0.8.3

0.8.3
13 сент. 2026 г.14,5 тыс.Minecraft: 26.2fabric
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Что нового
## Tellus 0.8.3 ### Terrain Height Scaling Tellus terrain heights now scale correctly across different latitudes. Previously, mountains and slopes appeared increasingly flatter the farther you traveled from the equator. This happened because elevation values did not account for the way Tellus's map projection stretches horizontal distances. * Terrain height scaling is now corrected automatically. * Mountains and slopes should appear consistent at all latitudes. * Terrain cache formats have been updated so previously cached, incorrectly scaled height data is not reused. Already-generated Minecraft chunks will not change automatically. Only newly generated or regenerated chunks will use the corrected terrain scaling. Old Distant Horizons terrain data may also need to be deleted or regenerated before the corrected terrain heights become visible. ### World Generation * Added procedural trees based on elevation data from ETH Global Canopy Height 2020. * Antarctica now generates with snow instead of grass. * Improved ore generation. * Increased the depth of sand, dirt, desert stone, and snow layers. * Adjusted water generation to allow waterfalls to render properly. ### Configuration * Added an option to enable or disable Huge Mushrooms. * Disabled by default. ### Cache Screen * Added progress bars when loading or deleting cache data. ### Other Improvements * Fixed a DH API issue with Iris. * Improved building exterior and interior designs. * Improved street lights. * Improved several translations. * Fixed various bugs and crashes. * Fixed an issue where some islands were incorrectly displayed as oceans.
beta

Tellus 0.8.2

0.8.2
23 июл. 2026 г.11,8 тыс.Minecraft: 1.21.1neoforge
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beta

Tellus 0.8.2

0.8.2
23 июл. 2026 г.2,3 тыс.Minecraft: 26.2neoforge
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beta

Tellus 0.8.2

0.8.2
23 июл. 2026 г.6,9 тыс.Minecraft: 1.20.1fabric
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beta

Tellus 0.8.2

0.8.2
23 июл. 2026 г.6,5 тыс.Minecraft: 1.21.1fabric
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beta

Tellus 0.8.2

0.8.2
23 июл. 2026 г.18,2 тыс.Minecraft: 26.2fabric
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Что нового
# Tellus 0.8.2 Join our Discord to report issues or share suggestions: https://discord.gg/G53VVevczy You can download compatible Distant Horizons forks here: https://github.com/Yucareux/Tellus/releases/tag/0.8.2 ## Cave Generation and Structures * Caves now generate across the full underground depth, including deep levels. * Cave systems now use larger, more modern shapes. * Deep underground structures should be easier to discover through cave exploration. * Fixed several issues in ancient cities. ## Terrain and Geology * Enabling ores no longer creates large granite or diorite patches on exposed mountain faces. * Added a separate **Geological Stone Patches** option for granite, diorite, andesite, and tuff. This option is disabled by default. * Single-line rivers no longer smooth the surrounding terrain. ## Biomes and Land Cover * Improved the badlands biome. * Fixed an issue that caused desert biomes to display only stone. * Significantly improved land-cover data used for biome placement by making **ESA WorldCover 2021 v200 COGs** the primary land-cover source. ## Preview and Map Loading * Added a button to the terrain preview for enabling or disabling 3D preview clouds. * Improved the speed and reliability of map loading in **Set Spawnpoint**. ## Compatibility * Existing chunks remain unchanged. These fixes and improvements apply only to newly generated chunks.
beta

Tellus 0.8.1

0.8.1
19 июл. 2026 г.932Minecraft: 1.20.1fabric
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beta

Tellus 0.8.1

0.8.1
19 июл. 2026 г.437Minecraft: 1.21.1fabric
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beta

Tellus 0.8.1

0.8.1
19 июл. 2026 г.1,1 тыс.Minecraft: 26.2fabric
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beta

Tellus 0.8.1

0.8.1
19 июл. 2026 г.1 тыс.Minecraft: 1.21.1neoforge
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beta

Tellus 0.8.1

0.8.1
19 июл. 2026 г.153Minecraft: 26.2neoforge
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Что нового
# Tellus 0.8.1 Join our Discord to report issues or share suggestions: https://discord.gg/G53VVevczy You can download compatible Distant Horizons forks here: https://github.com/Yucareux/Tellus/releases/tag/v.0.8.1 ## New Features * Added NeoForge support for Minecraft 1.21.1. * Press **M** to open the map; the key can be changed in the controls. * World scale can now reach **1:1 km**. * Random Biomes now allows manual biome selection. * Updated Distant Horizons forks for Increase Height compatibility. ## Terrain & World Generation * Improved terrain accuracy around coastlines, water, overlapping land-cover areas, and map tile borders. * Fixed repeating land cover, inland river cutoffs, Caspian Sea water levels, and terrain at extreme world heights. * Fixed Terrestrial Height when using Increase Height. * Snow and cliffside deepslate now generate more accurately based on terrain slope. * Overhauled caves to closely match vanilla generation, including previously missing ores. * Improved the Badlands biome and support for Tellus’s extremely tall terrain. ## Distant Horizons & LOD * Fast LOD mode now preserves terrain detail across longer distances. * Reduced blocky or oversimplified distant terrain. * Improved LOD generation around buildings, trees, mangroves, water, and other tall features. * Skyscrapers remain visible farther away, and distant buildings align more accurately with loaded chunks. ## Stability & Performance * Improved recovery from internet, Overture Maps, and download failures. * Fixed stuck or corrupted map tiles, background-loading issues, and failed place searches. * Improved handling of damaged caches and malformed, incomplete, slow, or oversized downloads. * Reduced unnecessary processing and memory usage across terrain, maps, climate data, and cached files. * Improved cache cleanup to prevent gradual memory growth. * Weather and time synchronization now handle invalid responses correctly. * Corrected version numbering to properly reflect the 0.8.x series. * Improved and added missing translations.
beta

Pre-Release 0.8.0 — New Heights

0.8.0
13 июл. 2026 г.1,3 тыс.Minecraft: 1.20.1fabric
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beta

Pre-Release 0.8.0 — New Heights

0.8.0
13 июл. 2026 г.948Minecraft: 1.21.1fabric
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beta

Pre-Release 0.8.0 — New Heights

0.8.0
13 июл. 2026 г.333Minecraft: 26.2neoforge
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beta

Pre-Release 0.8.0 — New Heights

0.8.0
13 июл. 2026 г.1,7 тыс.Minecraft: 26.2fabric
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Что нового
# Pre-Release 0.8.0 — New Heights ## Terrain Source Overhaul The terrain data system has been completely rebuilt. All previous terrain sources have been removed and replaced by a single provider: **Mapterhorn**. Visit [mapterhorn.com](https://mapterhorn.com) to see which regions currently offer enhanced, higher-resolution terrain data. Areas without enhanced coverage use terrain data at a resolution of approximately **30 meters**. Additional high-resolution sources will continue to be added over time. A detailed coverage map is available here: [View the Mapterhorn coverage map](https://mapterhorn.com/coverage/#map=0.82/0/0) Using a single terrain provider allows the mod to load terrain more quickly, reliably, and consistently. ### Ocean and Land-Cover Data Ocean terrain is now generated using **OpenWaters Bathymetry**, which provides better performance than accessing GEBCO directly. ESA WorldCover data is now delivered through **Overture Maps**. This change adds zoom-level support, improves chunk-generation speed, and significantly accelerates generation at large scales, including scales such as **1:500**. > **Note:** The previous direct ESA WorldCover data source is no longer supported. Together, these changes have dramatically reduced the mod’s storage usage. All caches have also been updated to support the new data sources. --- ## 1:1 Terrain Everywhere on Land A new option has been added under **World Settingss** in the world configuration screen. When enabled, terrain is generated using a significantly larger vertical scale. This allows landmarks such as Mount Everest to appear at their real-world height. ### Current Ocean Limitation The increased vertical scale cannot currently be fully applied to oceans, which remain limited to **Y = -2040**. I am investigating ways to overcome this limitation so the game can eventually render terrain as deep as the Challenger Deep, approximately **10,935 meters below sea level**. ### Underground Generation To maintain reasonable performance, the mod does not generate thousands of blocks beneath every terrain column. Instead, it generates a consistent depth of **256 blocks** below the terrain surface. This value is currently hardcoded. A configurable depth slider is planned for a future update. --- ## Distant Horizons Compatibility > **Important:** The standard version of Distant Horizons does not support the increased terrain height used by the new 1:1 terrain option. A custom fork has been created that allows Distant Horizons to display the expanded vertical scale correctly. The fork also fixes several existing issues, including the giant terrain pillars that can appear when **“Upsample Lower Detail LODs to Fill Holes”** is enabled. **Download the compatible fork here:** https://github.com/Yucareux/Tellus/releases/tag/v0.8.0 Be sure to pick the correct Minecraft version you are using. --- ## Ocean Improvements Coastlines have been significantly improved through a combination of: * **Overture Maps data** * **OpenWaters Bathymetry** * **Coastline smoothing** In locations where bathymetry data is incomplete or unavailable, the ocean depth is now forced to a minimum of **20 blocks**. This prevents oceans from generating with water that is only one block deep. --- ## Terrain Preview Overhaul The terrain preview has been completely redesigned. It now more closely resembles Minecraft’s visual style, making it easier to understand how the terrain will look when generated in-game. --- ## Bug Fixes Several reported bugs have been fixed and some more were added to fix them later
alpha

Tellus 0.7.1

0.7.1
5 июл. 2026 г.513Minecraft: 26.2neoforge
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alpha

Tellus 0.7.1

0.7.1
5 июл. 2026 г.1 тыс.Minecraft: 1.21.1fabric
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alpha

Tellus 0.7.1

0.7.1
5 июл. 2026 г.1,1 тыс.Minecraft: 1.20.1fabric
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alpha

Tellus 0.7.1

0.7.1
5 июл. 2026 г.1,5 тыс.Minecraft: 26.2fabric
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Что нового
Hot-fix buildings and roads not working
alpha

Tellus 0.7.0

0.7.0
30 июн. 2026 г.140Minecraft: 26.2neoforge
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alpha

Tellus 0.7.0

0.7.0
30 июн. 2026 г.347Minecraft: 1.20.1fabric
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alpha

Tellus 0.7.0

0.7.0
30 июн. 2026 г.337Minecraft: 1.21.1fabric
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alpha

Tellus 0.7.0

0.7.0
30 июн. 2026 г.521Minecraft: 26.2fabric
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Что нового
### World Generation & Terrain * Added support for oceans using **GEBCO 2026 bathymetry data**. * Improved inland water generation so it works better in areas where terrain is unstable, including with fast LODs. * Added **Thin Shell Terrain**, which disables underground terrain and keeps only the surface. * This feature is currently **WIP**. * Deepslate is no longer used for mountains, as mountainous terrain is being reworked. * Fixed snow in mountains showing dirt underneath the snow when using fast LODs. --- ### Buildings, Roads & Structures * Improved buildings and added more road details and elements thanks to the **Arnis project**: https://arnismc.com * Distant Horizons LODs may not perfectly represent some of these new buildings yet. * Added an option for areas where ESA data shows built-up features such as buildings, roads, and infrastructure to use a Minecraft biome from the Köppen/ESA classification instead of only stone and gravel. * Villages no longer spawn in the middle of water bodies, such as lakes. --- ### Biomes * Made biome adjustments for better biome selection based on Köppen climate data. * Oceans now use **NOAA OISST v2.1** as the temperature source for biome classification. * Inland biomes still use Köppen/ESA data for classification. * Added a **Random Biomes** option with a percentage slider. * This is intended for a more Minecraft-like survival experience while still using real-world terrain. * This mode still uses Köppen and ESA data, but mixes in random Minecraft biomes. * Added more Minecraft biomes: * `warm_ocean` * `lukewarm_ocean` * `cold_ocean` * `frozen_ocean` * `deep_ocean` * `deep_lukewarm_ocean` * `deep_cold_ocean` * `deep_frozen_ocean` * `sunflower_plains` * `flower_forest` * New **Sulfur Caves** are planned. --- ### UI & Localization * Added Japanese translation. * Translations made with AI, so hopefully the translations are accurate 😅 * The **Set Spawnpoint** map search box now shows suggestions using Minecraft’s selected language. --- ### Fixes & Backend Improvements * Fixed some trees showing a gray palette instead of their proper color when using fast LODs. * Fixed issues across cache handling, terrain preview, and other backend systems. --- ## Known Issues * Some coastlines may still show broken or unusual terrain elevation. * This is mainly caused by resolution differences between inland and ocean terrain. * Ocean fast LODs may show strange underwater elevation near coastlines. * Fast LODs may show water elevation inconsistencies compared to full chunks.
alpha

Tellus 0.6.4

0.6.4
29 апр. 2026 г.6,9 тыс.Minecraft: 1.20.1fabric
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Что нового
Fixes * Fixed animals not spawning. * Fixed coastline terrain artifacts. * Fixed water appearing as dry chunks. * Fixed water not rendering properly when using ESA water instead of OSM water. * Fixed cache deletion failing in some cases. * Fixed some errors with DH 3.0.2. * Attempted fix for Voxy terrain generation issues when using 1:1 scales. Compatibility * Backported the mod to Minecraft 1.20.1. * Ported the mod to 26.x and Minecraft 1.21.1 Fabric. Other * Made various small changes and improvements.
alpha

Tellus 0.6.4

0.6.4
29 апр. 2026 г.6,1 тыс.Minecraft: 1.21.1fabric
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Что нового
Fixes * Fixed animals not spawning. * Fixed coastline terrain artifacts. * Fixed water appearing as dry chunks. * Fixed water not rendering properly when using ESA water instead of OSM water. * Fixed cache deletion failing in some cases. * Fixed some errors with DH 3.0.2. * Attempted fix for Voxy terrain generation issues when using 1:1 scales. Compatibility * Backported the mod to Minecraft 1.20.1. * Ported the mod to 26.x and Minecraft 1.21.1 Fabric. Other * Made various small changes and improvements.
alpha

Tellus 0.6.4

0.6.4
29 апр. 2026 г.19,2 тыс.Minecraft: 26.1.2fabric
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Что нового
Fixes * Fixed animals not spawning. * Fixed coastline terrain artifacts. * Fixed water appearing as dry chunks. * Fixed water not rendering properly when using ESA water instead of OSM water. * Fixed cache deletion failing in some cases. * Fixed some errors with DH 3.0.2. * Attempted fix for Voxy terrain generation issues when using 1:1 scales. Compatibility * Backported the mod to Minecraft 1.20.1. * Ported the mod to 26.x and Minecraft 1.21.1 Fabric. Other * Made various small changes and improvements.
alpha

Buildings, Roads, New DEM Sources, and Improvements

0.6.0
9 апр. 2026 г.21,5 тыс.Minecraft: 1.21.11fabric
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Что нового
## Important **Back up your existing worlds before updating.** This update will most likely break them. ## Overture Maps Integration Added optional **Overture Maps** streets, buildings, and water, which mostly use **OpenStreetMap** data. This feature is still in **early development**, so more improvements, bug fixes, and customization options are planned over time. Coverage is **worldwide**, but some areas may still have issues. Current Overture Maps features include: - Roads with lamps and night lighting - Building decoration - Very basic interiors - Bridges with pillars - Some 3D buildings ### Notes - Buildings currently render only at **1:1 to 1:15** scales - Interiors currently render only at **1:1** scale - Some 3D landmarks may look inaccurate in places (for example, the Eiffel Tower), as this reflects how they currently render in Overture Maps ## Terrain Preview - Terrain preview now shows **3D trees and buildings** - This can be disabled - Added a new **Info screen** in terrain preview showing: - Which DEM is being used in the selected area - Highest altitude in the preview area - Min Y and Max Y values - Warnings in red when Y limits are exceeded - Added an **Auto Adjust** button for players who want terrain settings as close to **1:1 scale** as possible for the selected area ## Cache Improvements - Added full **world-config cache coverage** - Fixed cache clearing so it now removes both **stored** and **runtime** data - Improved cache size totals to more accurately reflect **all Tellus cache types** ## Elevation / DEM Updates ### New DEM Sources - Added **Copernicus DEM** as a new elevation source - Added **USGS DEM**, allowing **1–2m resolution** where available in the USA - Added **swissALTI3D**, providing **1–2m resolution** across most of Switzerland - Added **CANElevation**, adding **2m elevation data** where available in Canada - Added **Japan GSI DEM**, supporting **1m, 5m, and 10m** resolution where available ### Automatic DEM Selection Added **Automatic DEM selection**, which keeps the highest available resolution from: - Terrain Tiles - ArcticDEM - REMA - Other DEM sources where available It uses **Copernicus** in lower-resolution areas. ### DEM Controls - DEM sources can now be **enabled or disabled individually** ### Terrain Quality Improvements - Improved mountains and terrain detail in regions that previously relied on coarse **90m+** elevation data - Fixed poor terrain data in many areas, including places like **Cyprus**, thanks to **Copernicus** ### Antarctica - Antarctica now has **2m resolution** thanks to **REMA** - **ESA WorldCover** has no Antarctica data, so all terrain there currently renders as snow ### Work in Progress: High Mountain Asia DEM Work is underway to add **High Mountain Asia 8m DEM**, including **Mount Everest**. #### Notes - This source requires users to create an account and obtain a token - The token can then be used in-game to access the data - This DEM currently has some locations with **significant missing data**, which can cause noticeable terrain artifacts, especially around **K2** and **Mount Everest** - Tellus will fall back to **Copernicus** where data is missing and apply smoothing to reduce artifacts - This feature is still **work in progress** and is **not enabled yet** ## UI Changes - Increased the maximum zoom available in **Set Spawnpoint** ## Reworked / Disabled Features - Reworking **Historic Snow Coverage** - This option is currently **disabled** ## Fixes and Improvements - Various UI adjustments - Bug fixes - General improvements ## Known Issues - Chunk performance may be poor with some DEMs and in certain areas, especially for full chunks around the player - Some bridges may extend beyond their real-world length - Some coastlines may not render properly with OSM water ## Next Update The next update will focus on: - **Minecraft 26.x** - **Minecraft 1.21.1** - **NeoForge support** on both versions - Bug fixes and optimizations For **26.x**, I'm mainly waiting on **Distant Horizons** to release its update as well.
alpha

Tellus 0.5.0

0.5.0
15 февр. 2026 г.4,4 тыс.Minecraft: 1.21.11fabric
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Что нового
# Worldgen Update: Terrain, Structures, LOD, and Voxy Support ## Improvements - Significantly improved cave generation. - Fixed missing structures in some areas (e.g., Ancient Cities, Ocean Monuments). - Improved biome transitions for a more natural look. - Major improvements to surface decoration (will continue to be refined over time). - Initial mitigation for terrain holes caused by bad DEM source data (some locations may still have issues). ## New Features - **ArcticDEM 2m (Optional DEM Provider)** - Added **ArcticDEM 2m** as an additional (optional) DEM provider. - Works only in Arctic regions. Coverage: https://www.pgc.umn.edu/data/arcticdem/ - Outside supported areas, Tellus falls back to **Terrarium DEM tiles**. - **Faster LOD Render Option (WIP)** - Added a new faster LOD render mode (work in progress). - Less accurate for now, but may replace the current fast LODs if detail can be preserved without affecting generation speed. - **Voxy Compatibility** - Added **Voxy** to compatibility settings. - Enables Tellus to generate chunks for Voxy to ingest and render far distances without needing to explore chunks first. - Tracks player movement to keep generating new chunks automatically. - **Note:** Voxy requires full chunk data, so terrain generation is much slower than with **Distant Horizons**, but distant terrain quality is generally better. ## Compatibility & Behavior - If **Distant Horizons** or **Voxy** is not installed, related options will be disabled in the config screen. - Added a warning if both mods are installed: - Tellus will **prioritize Distant Horizons** - Tellus will **disable Voxy terrain generation** ## Configuration Changes - **Height Offset** can now go down to **-2000** for taller mountains and more dramatic terrain (at the cost of reduced ocean depth). - Added two new buttons to the config screen: - **Restore Defaults** - **Select Preset** *(not enabled yet)* - Settings are now saved when exiting the world config screen. ## Work in Progress - **OpenStreetMap features** - Streets, buildings, and more accurate water bodies in some areas. - Chunk generation speed may be heavily impacted; optimization is ongoing. - Better server-side support. - NeoForge support. - Backports to other versions (current target: **1.21.1**) and preparation for the upcoming **Minecraft 26.1** update.
alpha

Tellus 0.4.0

0.4.0
20 янв. 2026 г.804Minecraft: 1.21.11fabric
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