COWMODSКаталог модов
Techguns-CE

ВЕРСИИ (9)

release

2.2.0.1

2.2.0.1
6 сент. 2026 г.10,8 тыс.Minecraft: 1.12.2forge
Скачать
Что нового
- Fixed projectiles coming out of the head instead of at least somewhere near the barrel
release

2.2.0.0

2.2.0.0
5 сент. 2026 г.148Minecraft: 1.12.2forge
Скачать
Что нового
# BREAKING CHANGE - Configs have been fully reworked to be much more user-friendly and properly categorized. You should delete the old techguns.cfg file and let the game regenerate them upon the next launch. ## Other changes - Additionally to general config rework, some options were added; e.g. SRP (Scape and Run: Parasites) weapon damage compatibility; options to disable gun/armor mobs from drops; enabling NBT mob spawning for TG spawners - Added window frames. You can insert a glass panel inside the frame via pressing RMB on it with a glass pane in your hand. - Added lots of building blocks, including different types of slabs, stairs and fences (now you can finally make container stairs!); as for actual full blocks, added a few types of piped concrete instead of 1 - Added energy cables (2 types) and a fluid pipe - Changed the weapons' descriptions to be more concise and informative, now including weapons' DPS - Fixed shields', knife and crowbar descriptions to properly use translation keys and be in the same format as other equipment - Reaction chambers got back the fluid limit feature via hovering on the fluid tank - Changed the heat ray texture to the 2nd version one which previously wasn't used in the mod; also RCs will now use a special texture while using UV emitters - Fixed shading visual bug regarding reaction chamber's heatray texture - Fixed Minecraft's stutter while opening the sight (e.g. a bolt action rifle sight) the first time in session - Now all supermutant types can drop an UV element; however, it's drop chance has lowered to 1% - Camouflaged 3d armor is now also being painted as an item - Default items without any camouflage now never acquire an nbt tag - Added CTM texture for nether metal panel - Fixed Culinary Construct not giving any effects upon eating via TG's auto-feed - Fixed food not having any further interactions upon eating via TG's auto-feed (e.g. Galacticraft's canned food not dropping anything) - Changed all nether submarine's trapdoors to iron ones (so it wouldn't ever get ignited again) - Added "ce_" prefix to all the custom TG-CE GUI textures with changed slot placement; no texturepack affecting Techguns' GUI should affect them now - Updated the shredder's GUI texture to look more finished - Removed interior marker from debug blocks - Made remaining debug blocks more useful; anti-air marker doesn't scan, meaning it'll be replaced with default terrain generation upon generating a structure; air marker automatically scans as actual air, as well as structure void now does - Fixed sticky keys problem where you could infinitely shoot from e.g. laser pistol in left hand while holding a two-handed gun in the other hand - Removed patchouli compat; planned to make embedded manuals instead - Fixed fabricator not saving selected recipe - Changed nuclear death ray's model to look bigger - Fixed dedicated server crashing with debug = true - Fixed incorrect stack upgrade usage in metal press - Added CraftTweaker methods for setting armors' toughness and durability as well as for their materials; also you can set armor's rad resistance, knockback resistance, max power, item to use as powered armor battery; for guns you can set hand type, ai stats, zoom level, set whether it's silenced or not, and add shotgun-typed spread - Added contributors in mcmod.info - Aligned JEI fabricator/reaction chamber GUIs with usable ones - Returned ore drill GUI + corrected it's translation - Made shoot and zoom keys (LMB/RMB) as regular changeable keybinds - Fixed Z-fighting in revolver model - Added crafts for blaster shotgun - Fixed FactoryBig not having loot in its chest - Fixed incorrect sound name for jetpack stop; now jetpack end sound is used - Fixed multiblock doors using incorrect particles/center block not using them at all - Fixed tesla projectile speed regression - Made hell ingot's recipe a stable one - Changed upgrade template recipe to use tin plates instead of carbon ones - Now the reaction chamber has a minimum intensity of 1 instead of 0; pressing RMB on intensity doesn't do anything now - Fixed machines being able to drain energy from other machines, as well as drain fluids from input(!) tanks - Fixed metal press fluid tank being non-clickable in JEI - Added steam upgrade requirement description in metal press JEI tab - Updated UV element's texture - Fixed reaction chamber not consuming an item in the case of a custom CraftTweaker recipe with an oredict as an input - Added Item Physic compat for 3d Techguns items - Added TG inventory tab in creative mode - Updated TG player inventory texture - Added percent armor values in descriptions - Added Hats and Worse Hurt Timer compatibility - TG armor enchantment base cost has multiplied by 3 (so applying protection IV will cost 12 levels via anvil instead of 4); it doesn't affect enchanting via upgrade bench - Fixed incorrect upgrade bench text rendering - Fixed ability to apply enchantments of the same type via upgrade bench (e.g. protection IV + blast protection III)
release

Dungeons and some Fixes

2.1.3.0
4 февр. 2026 г.51,2 тыс.Minecraft: 1.12.2forge
Скачать
Что нового
- **Added** 7 new dungeons: 1 for *Overworld* (Train), 3 for *Nether* (Nether Medium Cluster, Nether Building, Nether Submarine), 3 for *End* (End Cluster, End Building, End Floating Ship) - **Adjusted** dungeon spawn values - now *Nether* dungeons are much more frequent! - **Reworked** Worldgen Testing Tool for those, who want to properly test out dungeons. *You have to add your dungeon (which should be an instance of WorldgenStructure) in 'structures' LinkedHashMap from StructureRegistry. Then it will be available for debug in the tool!* - **Fixed** occasional crash with Mining Drill while trying to fast-mine blocks - **Fixed** crash with 7 Days to Mine mod - **Fixed** Nether/End mobs not actually spawning in the corresponding dimensions - **Fixed** visual issues related to Metal/Ammo presses, Charger and Blast Furnace GUIs - **Fixed** an issue where you couldn't properly look up for fluid crafts in Chemical Laboratory's GUI - **Fixed** incorrect crafting Ammo Press behavior - **Fixed** incorrect output amount of items in Ammo Press while having Stack Upgrades
release

2.1.2.0

2.1.2.0
16 янв. 2026 г.6,5 тыс.Minecraft: 1.12.2forge
Скачать
Что нового
- **Added** new config options to explicitly set dimensions for Overworld/Nether/End TG mobs (by default, they can spawn ONLY in 3 those vanilla dimensions) - **Added** new config options for ore clusters - now you can explicitly set which exact oredicts you want to see in each type of cluster ore! - **Fixed** Fabricator not crafting anything even when it has correct items inside - **Fixed** machines sometimes not processing a recipe even if you put right items in it - **Implemented** an old lost M4 skin - textures were in the mod files but never actually implemented
release

2.1.1.2

2.1.1.2
6 янв. 2026 г.1,9 тыс.Minecraft: 1.12.2forge
Скачать
Что нового
- **Fixed** Minecraft crashing when trying to put a gun inside a turret - **Fixed** being able to open Reaction Chamber/Fabricator's GUI and/or put items/energy/fluids there even when their multiblock structure isn't assembled
release

2.1.1.1

2.1.1.1
4 янв. 2026 г.425Minecraft: 1.12.2forge
Скачать
Что нового
- **Fixed** crash due to accesstransformer not working as intended - **Fixed** Chemical Laboratory recipes not working due to somehow requiring steam upgrade for almost any recipe
release

2.1.1.0

2.1.1.0
2 янв. 2026 г.542Minecraft: 1.12.2forge
Скачать
Что нового
- **Fixed** copper/steel plates being invisible / steam and power armors looking like plates - Another bunch of refactoring code (moved onto accesstransformers, resolved some warns in the code, removed TGItems.newStack)
release

The Slow Rework

2.1.0.0
31 дек. 2025 г.560Minecraft: 1.12.2forge
Скачать
Что нового
- **Changed** the progression slightly: Steam Armor is more expensive to craft and maintain, making other armors a viable option; Cyberdemons don't drop Cybernetic parts anymore - they drop only Cyberdemon Flesh, becoming a gateway for Fabricator; for Reaction Chamber you need a blueprint which you can find in Nether Fortress! - **Fixed** the old Upgrade Stack dupe via Metal Press - **Fixed** various CT issues; for example, you can set multiple items in Metal Press instead of singular ones (for example, 2 copper plates and 5 steel ones to craft a soul sand block!); also now you can properly set .nbt-tagged items as output in the Fabricator (for example, you can make MK2 armor craft there, already charged) - **Reworked** most of GUI's, including: Ammo Press, Metal Press, Chemical Laboratory, Grinder, Fabricator and Reaction Chamber; **reworked** the ammo HUD (which is changeable in the configs!) - **Simplified** the Reaction Chamber - now it doesn't need strict amount restrictions for fluid to work properly! - **Added** 2 new dungeons: Depot and Big Factory House - **Buffed** Ore Clusters: now they consume only 80% of their previous energy multiplier and give 2x of previous ore multiplier! - Most mobs became **smarter and/or harder**, especially living ones; they can **open doors** by themselves, they stopped friendly-firing themselves, they can **hear** and they stopped falling so much in mob farms willingly!
release

Techguns 2.0.2.3

2.0.2.3
6 нояб. 2024 г.60,5 тыс.Minecraft: 1.12.2forge
Скачать
Что нового
## **2.0.2.3:** - **Fixed** Minecraft **crashing** when entering the Nether - **Ghastlings** now do actually _spawn_, also they shoot **rockets** instead of small fireballs - **Fixed** Minecraft **crashing** when trying to apply radiation in multiplayer ### **2.0.2.2 and 2.0.2.1 changes (as they will not be released here):** - Fixed nuclear microreactors **not having any craft** - Most mobs are partially able to **open doors** by themselves - **Ghastlings** are added to the general spawnlist in the Nether - Fixed Psycho steve dropping 2 or even 3 chainsaws from one kill - Radiation system balanced to be more **dangerous** -> it is turned **on** by default from now on - **Ready-to-use** Techguns mod with Completion Update! It is not fully polished, though; there may be some small bugs, you can report them to me _(information in my profile)_.