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[TaCZ:Accel] Timeless and Classics Zero Guns: Tweaks

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[TaCZ:Accel] Timeless and Classics Zero Guns: Tweaks 1.3.2

1.3.2
13 окт. 2026 г.18 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21.1fabric, forge, neoforge
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### TaCZ:Accel V1.3.2 Fixed the 1.21.1 render mess without throwing away the perf work :\] * Fixed guns disappearing from item frames and the gun preview randomly vanishing * Fixed shader compatibility issues with the custom render path * Kept the accelerated held-gun rendering optimizations intact
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[TaCZ:Accel] Timeless and Classics Zero Guns: Tweaks 1.3.0

1.3.0
11 окт. 2026 г.2,4 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21.1fabric, forge, neoforge
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# TaCZ:Accel V1.3.0 Quite a massive update this time. Reworked most of the rendering optimizations, improved compatibility and added support for more Minecraft versions :] - Added **Forge 1.20.1, NeoForge 1.21.1 and Fabric 1.21.1** support through a single OmniJar. - Added GPU resident gun meshes, direct GPU bone transforms and automatic CPU/GPU rendering selection. - Added GPU batching for compatible guns and reduced repeated geometry uploads. - Improved animation, model, attachment and render caching, reducing repeated CPU work and allocations. - Optimized scope rendering and improved compatibility with Iris/Oculus shader packs. - Improved bullet collision handling and reduced temporary hitbox allocations. - Fixed various rendering, animation, resource reload and cache lifecycle issues. - Improved compatibility with **TaCZ: Arcana, Accelerated Rendering and TaCZ Mesh Loader**. - Updated Quantified API integration and improved background resource handling. ### Measured improvements | Optimized area | Measured improvement | |---|---| | 1080p M38 idle | **21.6% higher median-frame FPS equivalent** | | 512 gun rendering | **50.65% less render-thread CPU** | | Direct GPU skinning | **24.69% less render-tick time** | | Scope rendering | **44.66% less elapsed time per scope call** | | Collision clipping | **23.4% faster** | These are results from separate tests, not guaranteed FPS gains. Actual improvements depend on the gunpack, hardware, shaders and scene. The latest stock comparison also showed considerable variation between runs. **Requires TaCZ and Quantified API V2.1.0 or newer.** Fabric also requires TaCZ Refabricated and its dependencies.
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[TaCZ:Accel] Timeless and Classics Zero Guns: Tweaks 1.2.0

1.2.0
10 авг. 2026 г.15,8 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
### V1.2.0 highlights :DDD - Rebranded TaCZ:T to **TaCZ:Accel** - Fixed invisible and partially missing gun models after resource reloads - Fixed reload, bolt, draw, inspect, and weapon animation states becoming stuck - Fixed stale model, attachment, transform, render type, and animation caches - Fixed bullets passing through mobs while retaining optimized collision checks - Fixed QAPI 2.1 linkage crashes and outdated task submission calls - Added safe cache invalidation across reloads, world changes, and render contexts - Added TaCZ:Arcana compatibility while preserving compatible performance hooks - Added Accelerated Rendering integration without replacing its GPU renderer - Added bounded AR mesh lookup and acceleration decision caches - Improved scalar Bedrock model compilation - Reduced model, attachment, matrix, pose, rotation, delegate, and resource allocations - Improved kinetic bullet collision and pass-through block checks - Added bounded QAPI compression for inactive base and addon gunpack resources - Kept detailed profiling hooks out of normal releases to reduce measurement overhead With Accelerated Rendering, the current A/B test I did on my shit shack showed: - **8.1% lower P95** - **9.4% lower P99** - **63.2% lower worst frame** - **Zero frames above 16.67 ms**
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[TaCZ:T] Timeless and Classics Zero Guns: Tweaks 1.1.0

1.1.0
5 авг. 2026 г.161Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
# **TaCZ Tweaks V1.1.0** :] ## **Fixes** * Fixed bullets sometimes deciding that entities simply do not exist and refusing to register hits xd * Fixed gun resource caching crashes caused by wrong QAPI API calls :L * Fixed rendering mixin compatibility issues * Fixed the TaCZ Tweaks version text not appearing on the equipped gun UI * Made cached gunpack resources and reloads significantly safer * Kept bullet behaviour and collision logic fully vanilla compatible ## **Performance** * Reworked first person gun rendering to cut down CPU usage * Added a custom scalar cube compiler that avoids creating a stupid amount of temporary vectors * Reduced perframe gun model allocations * Reused render pose stacks for deferred hand rendering instead of constantly recreating them * Optimised animation updates and gun transforms * Reduced attachment lookup overhead through cached indices * Removed unnecessary stencil work whenever scopes are not involved * Improved lazy gunpack loading and RAM caching * Added detailed profiling for gun models, geometry, buffer flushes, hands, shells, animations and bullets ## **Performance gains** In the latest tested capture, average frame time dropped from **2.145 ms to 1.102 ms**, which worked out to roughly **105% higher FPS in that specific run**.
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[TaCZ:T] Timeless and Classics Zero Guns: Tweaks 1.0.1-hotfix

1.0.1-hotfix
4 авг. 2026 г.115Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Init Release on Modrinth