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[TaCZ:Accel] Timeless and Classics Zero Guns: Tweaks 1.3.2
1.3.213 окт. 2026 г.18 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21.1fabric, forge, neoforge
Что нового
### TaCZ:Accel V1.3.2
Fixed the 1.21.1 render mess without throwing away the perf work :\]
* Fixed guns disappearing from item frames and the gun preview randomly vanishing
* Fixed shader compatibility issues with the custom render path
* Kept the accelerated held-gun rendering optimizations intact
release
[TaCZ:Accel] Timeless and Classics Zero Guns: Tweaks 1.3.0
1.3.011 окт. 2026 г.2,4 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21.1fabric, forge, neoforge
Что нового
# TaCZ:Accel V1.3.0
Quite a massive update this time. Reworked most of the rendering optimizations, improved compatibility and added support for more Minecraft versions :]
- Added **Forge 1.20.1, NeoForge 1.21.1 and Fabric 1.21.1** support through a single OmniJar.
- Added GPU resident gun meshes, direct GPU bone transforms and automatic CPU/GPU rendering selection.
- Added GPU batching for compatible guns and reduced repeated geometry uploads.
- Improved animation, model, attachment and render caching, reducing repeated CPU work and allocations.
- Optimized scope rendering and improved compatibility with Iris/Oculus shader packs.
- Improved bullet collision handling and reduced temporary hitbox allocations.
- Fixed various rendering, animation, resource reload and cache lifecycle issues.
- Improved compatibility with **TaCZ: Arcana, Accelerated Rendering and TaCZ Mesh Loader**.
- Updated Quantified API integration and improved background resource handling.
### Measured improvements
| Optimized area | Measured improvement |
|---|---|
| 1080p M38 idle | **21.6% higher median-frame FPS equivalent** |
| 512 gun rendering | **50.65% less render-thread CPU** |
| Direct GPU skinning | **24.69% less render-tick time** |
| Scope rendering | **44.66% less elapsed time per scope call** |
| Collision clipping | **23.4% faster** |
These are results from separate tests, not guaranteed FPS gains. Actual improvements depend on the gunpack, hardware, shaders and scene. The latest stock comparison also showed considerable variation between runs.
**Requires TaCZ and Quantified API V2.1.0 or newer.** Fabric also requires TaCZ Refabricated and its dependencies.
release
[TaCZ:Accel] Timeless and Classics Zero Guns: Tweaks 1.2.0
1.2.010 авг. 2026 г.15,8 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
### V1.2.0 highlights :DDD
- Rebranded TaCZ:T to **TaCZ:Accel**
- Fixed invisible and partially missing gun models after resource reloads
- Fixed reload, bolt, draw, inspect, and weapon animation states becoming stuck
- Fixed stale model, attachment, transform, render type, and animation caches
- Fixed bullets passing through mobs while retaining optimized collision checks
- Fixed QAPI 2.1 linkage crashes and outdated task submission calls
- Added safe cache invalidation across reloads, world changes, and render contexts
- Added TaCZ:Arcana compatibility while preserving compatible performance hooks
- Added Accelerated Rendering integration without replacing its GPU renderer
- Added bounded AR mesh lookup and acceleration decision caches
- Improved scalar Bedrock model compilation
- Reduced model, attachment, matrix, pose, rotation, delegate, and resource allocations
- Improved kinetic bullet collision and pass-through block checks
- Added bounded QAPI compression for inactive base and addon gunpack resources
- Kept detailed profiling hooks out of normal releases to reduce measurement overhead
With Accelerated Rendering, the current A/B test I did on my shit shack showed:
- **8.1% lower P95**
- **9.4% lower P99**
- **63.2% lower worst frame**
- **Zero frames above 16.67 ms**
release
[TaCZ:T] Timeless and Classics Zero Guns: Tweaks 1.1.0
1.1.05 авг. 2026 г.161Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
# **TaCZ Tweaks V1.1.0** :]
## **Fixes**
* Fixed bullets sometimes deciding that entities simply do not exist and refusing to register hits xd
* Fixed gun resource caching crashes caused by wrong QAPI API calls :L
* Fixed rendering mixin compatibility issues
* Fixed the TaCZ Tweaks version text not appearing on the equipped gun UI
* Made cached gunpack resources and reloads significantly safer
* Kept bullet behaviour and collision logic fully vanilla compatible
## **Performance**
* Reworked first person gun rendering to cut down CPU usage
* Added a custom scalar cube compiler that avoids creating a stupid amount of temporary vectors
* Reduced perframe gun model allocations
* Reused render pose stacks for deferred hand rendering instead of constantly recreating them
* Optimised animation updates and gun transforms
* Reduced attachment lookup overhead through cached indices
* Removed unnecessary stencil work whenever scopes are not involved
* Improved lazy gunpack loading and RAM caching
* Added detailed profiling for gun models, geometry, buffer flushes, hands, shells, animations and bullets
## **Performance gains**
In the latest tested capture, average frame time dropped from **2.145 ms to 1.102 ms**, which worked out to roughly **105% higher FPS in that specific run**.
release
[TaCZ:T] Timeless and Classics Zero Guns: Tweaks 1.0.1-hotfix
1.0.1-hotfix4 авг. 2026 г.115Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
Init Release on Modrinth