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Tacz: Presence

ВЕРСИИ (6)

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Tacz: Presence 1.4

1.4
6 апр. 2026 г.140,3 тыс.Minecraft: 1.20.1forge
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# TaCZ Presence 1.4 ## Optimization and Compatibility - Curios API: Optimized integration with the "Curios For Ammo Box" mod. Special thanks to @nanaios for the pull request. - Shoulder Surfing: Added and improved damage indicator compatibility when using the over-the-shoulder camera. - Visual Performance: Optimized textures for overlays and sniper glare, achieving better overall performance. - Glare System: Removed the automatic dependency on zoom levels higher than 4x to trigger glare. It can now be manually configured for specific sights, allowing greater precision for addon creators. ## New Features - Damage Indicators: Implemented two new visual styles selectable in the configuration menu. - Suppression System: When taking nearby fire or direct hits, a peripheral blur, camera shake, and dark edge overlay will be applied. This system is fully customizable. - Fire Blur: A quick edge blur effect is generated when firing to simulate recoil intensity. Adjustable in settings. - Muzzle Smoke: Added two smoke variants when firing. Includes a "dense smoke" option around the weapon (currently experimental and disabled by default). - Low Health: When health is low, the screen will show a "ghosting" effect and a persistent red tint until healed. This is an experimental feature and is disabled by default. - Impact Overlay: Depending on the distance and the type of material hit (dirt, sand, or concrete), the screen will display dynamic debris particles. - Focus Overlay: When aiming (ADS), the edges of your vision will subtly darken to improve visual focus on the target.
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Tacz: Presence 1.3.1

1.3.1
28 янв. 2026 г.34,8 тыс.Minecraft: 1.20.1forge
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# Changelog: TACZ: Presence 1.3.1 ### hotfix: **Reorganized Configuration:** Cleaned up unused options (`PulseShakeMultiplier`, `VignetteMaxAlpha`, `EnableLowHealthHeartbeat`, `EnableLowHealthEntrySound`, `EnableLowHealthExitSound`) * **Damage Overlay:** Added a configurable global opacity (`Opacity`) that affects all 4 texture layers. * **Damage Indicator:** Changed from `EnableDamageIndicator` (boolean) to `Mode` (ALL, GUNS_ONLY, OFF). * **Hit Overlay:** New configuration section with: * `Mode`: ALL, GUNS_ONLY, OFF * `Opacity`: Effect opacity (0.0-1.0) * `FadeOutSpeed`: Configurable fade-out speed * **Hit Overlay Animation:** Fixed to appear almost instantaneously and made the fade-out configurable. * **Renamed Config Sections:** `visual_effects` → `damage_overlay`, `hud.EnableDamageIndicator` → `damage_indicator.Mode`
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Tacz: Presence 1.3

1.3
28 янв. 2026 г.197Minecraft: 1.20.1forge
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# Changelog Tacz:Presence 1.3 ## Added: - **HitOverlay:** A subtle appearance on the edges of the screen to indicate that you have been hit. ## Improvements: - **DamageOverlay:** The textures of the screen damage overlay have been changed and improved. - **DamageIndicator:** The “DAMAGE INDICATOR” has been subtly improved and no longer feels so out of focus.
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Tacz: Presence 1.2

1.2
26 янв. 2026 г.888Minecraft: 1.20.1forge
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# Changelog ## Fixes - Curios Compatibility: Fixed detection and compatibility issues with Curios API. - Server Glare: Resolved glare rendering issues on the server side. Now compatible with **[TaCZ] Curios For Ammo Box**
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Tacz: Presence 1.1

1.1
21 янв. 2026 г.1,4 тыс.Minecraft: 1.20.1forge
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# TACZ Presence - Changelog [1.1] ### Added - **Sniper Glare System** - Visual lens flare when enemy players aim at you with high-zoom scopes (4x+) - Weather-based texture selection: sunny (glare_3), rain (glare_2), night (glare) - Configurable weather opacities: OpacityDay, OpacityNight, OpacityRain, OpacityNightRain - Death sync fix: glare properly clears when sniper dies - Line of sight check: glare hides behind blocks - 2:1 aspect ratio for wider, more realistic glare - New config option `GunHudType` to switch between TACZ_HUD (original) and TACZ_P_HUD (custom) ### Changed - Default min zoom for sniper glare: 4x - Weather only affects opacity, not glare size - Damage indicator max radius reduced for less extreme scaling ### Fixed - Sniper glare persisting after killing a player - PNG transparency rendering issues (fixed blend mode)
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Tacz: Presence 1.0.0

1.0.0
19 янв. 2026 г.614Minecraft: 1.20.1forge
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# TACZ Presence - Changelog [1.0.0] - Initial Release ### Features Sniper Glare System - Visual lens flare effect visible when enemy players aim at you with high-zoom scopes (3x+) - Configurable: enable/disable, min zoom level, distance thresholds, size scaling, opacity, view angle - Hybrid support: works on servers with or without the mod installed - Line of sight check: glare hides behind blocks Damage Feedback - Damage vignette overlay with configurable intensity and decay rate - Directional damage indicators showing where damage originated - Camera shake on damage with configurable multiplier - Hit sound effects (normal and super hit for high damage) Low Health Effects - Heartbeat audio at low health - Pulsing screen shake effect - Entry/exit sound effects when crossing health threshold Custom Gun HUD - Immersive ammo counter and fire mode indicator - Ammo alert notifications: NO AMMO, RELOAD, LOW AMMO - Configurable colors and positioning Full Configuration - All features fully configurable via `tacz_presence-client.toml` - Organized categories: screen_shake, visual_effects, hud, hud_alerts, sounds, sniper_glare Requirements - Minecraft 1.20.1 - Forge - TACZ (Timeless and Classics Zero)