Tacz: PresenceСкачатьСкачатьСкачатьСкачатьСкачатьСкачать
ВЕРСИИ (6)
release
Tacz: Presence 1.4
1.46 апр. 2026 г.140,3 тыс.Minecraft: 1.20.1forge
Что нового
# TaCZ Presence 1.4
## Optimization and Compatibility
- Curios API: Optimized integration with the "Curios For Ammo Box" mod. Special thanks to @nanaios for the pull request.
- Shoulder Surfing: Added and improved damage indicator compatibility when using the over-the-shoulder camera.
- Visual Performance: Optimized textures for overlays and sniper glare, achieving better overall performance.
- Glare System: Removed the automatic dependency on zoom levels higher than 4x to trigger glare. It can now be manually configured for specific sights, allowing greater precision for addon creators.
## New Features
- Damage Indicators: Implemented two new visual styles selectable in the configuration menu.
- Suppression System: When taking nearby fire or direct hits, a peripheral blur, camera shake, and dark edge overlay will be applied. This system is fully customizable.
- Fire Blur: A quick edge blur effect is generated when firing to simulate recoil intensity. Adjustable in settings.
- Muzzle Smoke: Added two smoke variants when firing. Includes a "dense smoke" option around the weapon (currently experimental and disabled by default).
- Low Health: When health is low, the screen will show a "ghosting" effect and a persistent red tint until healed. This is an experimental feature and is disabled by default.
- Impact Overlay: Depending on the distance and the type of material hit (dirt, sand, or concrete), the screen will display dynamic debris particles.
- Focus Overlay: When aiming (ADS), the edges of your vision will subtly darken to improve visual focus on the target.
release
Tacz: Presence 1.3.1
1.3.128 янв. 2026 г.34,8 тыс.Minecraft: 1.20.1forge
Что нового
# Changelog: TACZ: Presence 1.3.1
### hotfix:
**Reorganized Configuration:** Cleaned up unused options (`PulseShakeMultiplier`, `VignetteMaxAlpha`, `EnableLowHealthHeartbeat`, `EnableLowHealthEntrySound`, `EnableLowHealthExitSound`)
* **Damage Overlay:** Added a configurable global opacity (`Opacity`) that affects all 4 texture layers.
* **Damage Indicator:** Changed from `EnableDamageIndicator` (boolean) to `Mode` (ALL, GUNS_ONLY, OFF).
* **Hit Overlay:** New configuration section with:
* `Mode`: ALL, GUNS_ONLY, OFF
* `Opacity`: Effect opacity (0.0-1.0)
* `FadeOutSpeed`: Configurable fade-out speed
* **Hit Overlay Animation:** Fixed to appear almost instantaneously and made the fade-out configurable.
* **Renamed Config Sections:** `visual_effects` → `damage_overlay`, `hud.EnableDamageIndicator` → `damage_indicator.Mode`
release
Tacz: Presence 1.3
1.328 янв. 2026 г.197Minecraft: 1.20.1forge
Что нового
# Changelog Tacz:Presence 1.3
## Added:
- **HitOverlay:** A subtle appearance on the edges of the screen to indicate that you have been hit.
## Improvements:
- **DamageOverlay:** The textures of the screen damage overlay have been changed and improved.
- **DamageIndicator:** The “DAMAGE INDICATOR” has been subtly improved and no longer feels so out of focus.
release
Tacz: Presence 1.2
1.226 янв. 2026 г.888Minecraft: 1.20.1forge
Что нового
# Changelog
## Fixes
- Curios Compatibility: Fixed detection and compatibility issues with Curios API.
- Server Glare: Resolved glare rendering issues on the server side.
Now compatible with **[TaCZ] Curios For Ammo Box**
release
Tacz: Presence 1.1
1.121 янв. 2026 г.1,4 тыс.Minecraft: 1.20.1forge
Что нового
# TACZ Presence - Changelog [1.1]
### Added
- **Sniper Glare System**
- Visual lens flare when enemy players aim at you with high-zoom scopes (4x+)
- Weather-based texture selection: sunny (glare_3), rain (glare_2), night (glare)
- Configurable weather opacities: OpacityDay, OpacityNight, OpacityRain, OpacityNightRain
- Death sync fix: glare properly clears when sniper dies
- Line of sight check: glare hides behind blocks
- 2:1 aspect ratio for wider, more realistic glare
- New config option `GunHudType` to switch between TACZ_HUD (original) and TACZ_P_HUD (custom)
### Changed
- Default min zoom for sniper glare: 4x
- Weather only affects opacity, not glare size
- Damage indicator max radius reduced for less extreme scaling
### Fixed
- Sniper glare persisting after killing a player
- PNG transparency rendering issues (fixed blend mode)
release
Tacz: Presence 1.0.0
1.0.019 янв. 2026 г.614Minecraft: 1.20.1forge
Что нового
# TACZ Presence - Changelog
[1.0.0] - Initial Release
### Features
Sniper Glare System
- Visual lens flare effect visible when enemy players aim at you with high-zoom scopes (3x+)
- Configurable: enable/disable, min zoom level, distance thresholds, size scaling, opacity, view angle
- Hybrid support: works on servers with or without the mod installed
- Line of sight check: glare hides behind blocks
Damage Feedback
- Damage vignette overlay with configurable intensity and decay rate
- Directional damage indicators showing where damage originated
- Camera shake on damage with configurable multiplier
- Hit sound effects (normal and super hit for high damage)
Low Health Effects
- Heartbeat audio at low health
- Pulsing screen shake effect
- Entry/exit sound effects when crossing health threshold
Custom Gun HUD
- Immersive ammo counter and fire mode indicator
- Ammo alert notifications: NO AMMO, RELOAD, LOW AMMO
- Configurable colors and positioning
Full Configuration
- All features fully configurable via `tacz_presence-client.toml`
- Organized categories: screen_shake, visual_effects, hud, hud_alerts, sounds, sniper_glare
Requirements
- Minecraft 1.20.1
- Forge
- TACZ (Timeless and Classics Zero)