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ВЕРСИИ (10)
release
[TaCZ/SBW] Combined Arms 0.1.7
0.1.725 окт. 2026 г.898Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
- **Limitless Vehicles support: crews can drive and gun its vehicles.**
- Helicopters are built from scratch and follow realistic flight model physics. they can now partake in S&D and Patrol orders
- Invasion mode now supports ALL vehicle categories. (mortars and tows not tested yet), and yes, infantry aswell!
- /sewv diplomacy now works with individual players aswell. (OpenPAC is not required anymore to function)
- Easy mode: made for players that want a more arcade relaxed experience, should feature a slower gameplay apt for survival.
- Grace period function, no events will spawn during this state, by default lasts 5 days. when the condition ends events will start spawning.
- **Reworked completely TDT/Quickwheel, now the means of dispatching lives entirely in quickwheel. TDT has been converted in a PMC identity tab. **
- Formations tweaked, Infantry and vehicles move as a group in columns and lines and keep together, will also pick up stragglers. Idle units now travel and march instead of standing around.
- Gameplay tweaks, now battles occour from much farther and collective behavior has been tweaked.
- Preferred Pathways has been tweaked and almost completely reworked.
- RU/US soldiers can now carry **Superb Warfare guns** (rifles, MGs, snipers, launchers, Igla AA etc.) and they actually use them.
- Reworked completely /sewv pool tabs with a more intuitive system as well as presets for other packs. (`/sewv pool vehicles`, `/sewv pool misc`) with one-click presets for Superb Warfare, Frontline Combat Pack, DragonRise:Reforge (Modern / Historical), Ultima Ratio, Neo Arms (my personal pack), Limitless Vehicles etc.
- Added completely new skins which will depend on the biome they will spawn on.
- New voice lines for support calls and target calls.
- Wheeled vehicles now do proper three-point turns instead of getting stuck at tight corners. (STILL BEING WORKED ON TODAY)
- Artillery now function properly.
- Trench digging and engineer drones can now be turned off in the config.
- **Tripod Invasion** support: units target tripods first, keep their distance, can shoot through the tripod's shield, and won't get trapped inside it. Tanks engage from far enough to actually aim up at them.
- **CorpseMod:** unit corpses are much lighter on performance, despawn after a while, and are capped per dimension.
- fixed Doggie's Vehicles crash (units WILL NOT be able to board or control them due to technical limitations)
- Fixed a startup crash and a heli crash.
- Notifications fully redesigned.
- Config menu overhauled.
- vehicle icons and headings redrawn.
- Lots of AI optimisation and LoD-based behavior, big battles should run noticeably smoother.
- Fixed vehicles dumping piles of ammo on the ground.
- Fixed bail-outs (path and grenades).
- Fixed vehicle steering/pursuit, helipad crafting, logo lighting and several translation issues.
- FOB command and order fixes.
- **Extermination compat, medic capture and radio zoom were removed to keep things lean.**
release
[TaCZ/SBW] Combined Arms 0.1.6a
0.1.6a24 сент. 2026 г.8,7 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
- Re-implemented berezka_api compat
- fixed crash on dedicated servers
release
[TaCZ/SBW] Combined Arms 0.1.6
0.1.623 сент. 2026 г.717Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
- Reworked RU/US/PMC units voicelines and triggers.
- Added full Forward Operating Base (FOB) functionalities
- Added new helipad block. Helicopters can now land on it and park.
- Added generated structures (hell yeah), can be toggled. On by default.
- Added MICH 2000 helmet default for PMC units.
- Added units ability to throw SBW Grenades.
- Added 'Attack that target' order to xaeros map.
- Fixed a sandbag item with its own display.
- Fixed units bailing out of vehicle, they now bail AND run
- Fixed some issues relative to 'Move to position' and 'Follow me' orders
- Fixed a units-vanishing bug on the map.
- Fixed a vehicle getting locked in place by a clipping bug.
- Fixed crew voice lines playing when they shouldn't.
- Fixed some crashes.
- Fixed creative tab, tidied it up (couldn't stand it)
- Fixed some issues with drone operators
- Added support for the Corpse Mod.
- Marked incompatibilities with the berezka mods.
release
[TaCZ/SBW] Combined Arms 0.1.5a
0.1.5a15 сент. 2026 г.1,5 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
Removed Berezka compat (making space for native structures!)
release
[TaCZ/SBW] Combined Arms 0.1.4a
0.1.4a28 авг. 2026 г.11,2 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
**General Changes**
- **TaCZ** weapons were automatically tuned to work with SBW hulls, they may now deal a degree of damage, tunable via `data/tacz_sewv/sewv/ballistics/translation.json` and config.
- **Spore/Phayriosis Two**-dedicated patches, now crewed vehicles target mobs properly.
- **VVP** ammo added to cues (they may now select ammo and shoot)
- **ETF Optimizations**, performance benefits of ~30%
release
[TaCZ/SBW] Combined Arms 0.1.4
0.1.421 авг. 2026 г.2,2 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
## Compatibilities
With this mod installed...
- Friendly PMC soldiers will automatically run and revive a downed player automatically
- PMCs go down instead of dying outright, revivable by either a player or a squad medic.
- A unit committed to manning mortar no longer resets the order by exiting the world.
- Enhanced Falling Trees Compat: Ground vehicles in dense forests may now path over trees cutting them down at the cost of a minimal vehicle damage.
- Technical patches for Komodo Renderer Accelerator
## Aircraft Overhaul
Still W.I.P. but greatly improved
- Planes now fly proper curved Dubin flight paths for takeoff and landing instead of crude hops
- Fixed emergency landing and landing gear timing
## Vehicle Movement
- Vehicles now actively steer around each other instead of piling up or shoving through with an advanced collision-avoidance system.
- Fixed vehicles visibly rocking back and forth when boxed.
## Invasion Mode
- Team ownership is now explicit
- Capture point and team bases UI updated
- Capture points now show up in Xaero's Map.
## Other
- Added Lock Item; prevents RU/US infantry to scavenge tanks.
- Vehicles now stop when being repaired and Engineers are sped up to catch up.
- Fixed runway strips disappearing from the map/registry just from walking far enough away for their chunk to unload, they now only drop on an actual break.
- Infantry can no longer shoot straight through a vehicle as if it weren't there
- Escort/formation helicopters following a commander who's also flying now match that helicopter's altitude, instead of hovering at a fixed height above the ground.
release
[TaCZ/SBW] Combined Arms 0.1.3
0.1.315 авг. 2026 г.1,6 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
release
[TaCZ/SBW] Combined Arms 0.1.1
0.1.18 авг. 2026 г.1,7 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
- Helicopter rewritten
- Built-in custom skin pools for SBW armor and tanks, examples in the config folder.
- Configured soft dependency + Extermination balance compat
- 3D models for Handheld Radio and TDT (new GUI)
- Bug fixes and debug tools
- Aggroing entities now deal damage to vehicles (switch gamerule to false if against it)
- Units now render holstered weapons
- Replaced experimental drone with kamikaze drones
release
[TaCZ/SBW] Combined Arms 0.1.0
0.1.02 авг. 2026 г.1,4 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
_Changelog too long: see CurseForge for more information._
release
TaCZ: Combined Arms 0.0.3
0.0.311 июл. 2026 г.161Minecraft: 1.20.1forge
Что нового
Initial Version