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[TaCZ/SBW] Combined Arms

ВЕРСИИ (10)

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[TaCZ/SBW] Combined Arms 0.1.7

0.1.7
25 окт. 2026 г.898Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
- **Limitless Vehicles support: crews can drive and gun its vehicles.** - Helicopters are built from scratch and follow realistic flight model physics. they can now partake in S&D and Patrol orders - Invasion mode now supports ALL vehicle categories. (mortars and tows not tested yet), and yes, infantry aswell! - /sewv diplomacy now works with individual players aswell. (OpenPAC is not required anymore to function) - Easy mode: made for players that want a more arcade relaxed experience, should feature a slower gameplay apt for survival. - Grace period function, no events will spawn during this state, by default lasts 5 days. when the condition ends events will start spawning. - **Reworked completely TDT/Quickwheel, now the means of dispatching lives entirely in quickwheel. TDT has been converted in a PMC identity tab. ** - Formations tweaked, Infantry and vehicles move as a group in columns and lines and keep together, will also pick up stragglers. Idle units now travel and march instead of standing around. - Gameplay tweaks, now battles occour from much farther and collective behavior has been tweaked. - Preferred Pathways has been tweaked and almost completely reworked. - RU/US soldiers can now carry **Superb Warfare guns** (rifles, MGs, snipers, launchers, Igla AA etc.) and they actually use them. - Reworked completely /sewv pool tabs with a more intuitive system as well as presets for other packs. (`/sewv pool vehicles`, `/sewv pool misc`) with one-click presets for Superb Warfare, Frontline Combat Pack, DragonRise:Reforge (Modern / Historical), Ultima Ratio, Neo Arms (my personal pack), Limitless Vehicles etc. - Added completely new skins which will depend on the biome they will spawn on. - New voice lines for support calls and target calls. - Wheeled vehicles now do proper three-point turns instead of getting stuck at tight corners. (STILL BEING WORKED ON TODAY) - Artillery now function properly. - Trench digging and engineer drones can now be turned off in the config. - **Tripod Invasion** support: units target tripods first, keep their distance, can shoot through the tripod's shield, and won't get trapped inside it. Tanks engage from far enough to actually aim up at them. - **CorpseMod:** unit corpses are much lighter on performance, despawn after a while, and are capped per dimension. - fixed Doggie's Vehicles crash (units WILL NOT be able to board or control them due to technical limitations) - Fixed a startup crash and a heli crash. - Notifications fully redesigned. - Config menu overhauled. - vehicle icons and headings redrawn. - Lots of AI optimisation and LoD-based behavior, big battles should run noticeably smoother. - Fixed vehicles dumping piles of ammo on the ground. - Fixed bail-outs (path and grenades). - Fixed vehicle steering/pursuit, helipad crafting, logo lighting and several translation issues. - FOB command and order fixes. - **Extermination compat, medic capture and radio zoom were removed to keep things lean.**
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[TaCZ/SBW] Combined Arms 0.1.6a

0.1.6a
24 сент. 2026 г.8,7 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
- Re-implemented berezka_api compat - fixed crash on dedicated servers
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[TaCZ/SBW] Combined Arms 0.1.6

0.1.6
23 сент. 2026 г.717Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
- Reworked RU/US/PMC units voicelines and triggers. - Added full Forward Operating Base (FOB) functionalities - Added new helipad block. Helicopters can now land on it and park. - Added generated structures (hell yeah), can be toggled. On by default. - Added MICH 2000 helmet default for PMC units. - Added units ability to throw SBW Grenades. - Added 'Attack that target' order to xaeros map. - Fixed a sandbag item with its own display. - Fixed units bailing out of vehicle, they now bail AND run - Fixed some issues relative to 'Move to position' and 'Follow me' orders - Fixed a units-vanishing bug on the map. - Fixed a vehicle getting locked in place by a clipping bug. - Fixed crew voice lines playing when they shouldn't. - Fixed some crashes. - Fixed creative tab, tidied it up (couldn't stand it) - Fixed some issues with drone operators - Added support for the Corpse Mod. - Marked incompatibilities with the berezka mods.
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[TaCZ/SBW] Combined Arms 0.1.5a

0.1.5a
15 сент. 2026 г.1,5 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
Removed Berezka compat (making space for native structures!)
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[TaCZ/SBW] Combined Arms 0.1.4a

0.1.4a
28 авг. 2026 г.11,2 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
**General Changes** - **TaCZ** weapons were automatically tuned to work with SBW hulls, they may now deal a degree of damage, tunable via `data/tacz_sewv/sewv/ballistics/translation.json` and config. - **Spore/Phayriosis Two**-dedicated patches, now crewed vehicles target mobs properly. - **VVP** ammo added to cues (they may now select ammo and shoot) - **ETF Optimizations**, performance benefits of ~30%
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[TaCZ/SBW] Combined Arms 0.1.4

0.1.4
21 авг. 2026 г.2,2 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
## Compatibilities With this mod installed... - Friendly PMC soldiers will automatically run and revive a downed player automatically - PMCs go down instead of dying outright, revivable by either a player or a squad medic. - A unit committed to manning mortar no longer resets the order by exiting the world. - Enhanced Falling Trees Compat: Ground vehicles in dense forests may now path over trees cutting them down at the cost of a minimal vehicle damage. - Technical patches for Komodo Renderer Accelerator ## Aircraft Overhaul Still W.I.P. but greatly improved - Planes now fly proper curved Dubin flight paths for takeoff and landing instead of crude hops - Fixed emergency landing and landing gear timing ## Vehicle Movement - Vehicles now actively steer around each other instead of piling up or shoving through with an advanced collision-avoidance system. - Fixed vehicles visibly rocking back and forth when boxed. ## Invasion Mode - Team ownership is now explicit - Capture point and team bases UI updated - Capture points now show up in Xaero's Map. ## Other - Added Lock Item; prevents RU/US infantry to scavenge tanks. - Vehicles now stop when being repaired and Engineers are sped up to catch up. - Fixed runway strips disappearing from the map/registry just from walking far enough away for their chunk to unload, they now only drop on an actual break. - Infantry can no longer shoot straight through a vehicle as if it weren't there - Escort/formation helicopters following a commander who's also flying now match that helicopter's altitude, instead of hovering at a fixed height above the ground.
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[TaCZ/SBW] Combined Arms 0.1.3

0.1.3
15 авг. 2026 г.1,6 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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[TaCZ/SBW] Combined Arms 0.1.1

0.1.1
8 авг. 2026 г.1,7 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
- Helicopter rewritten - Built-in custom skin pools for SBW armor and tanks, examples in the config folder. - Configured soft dependency + Extermination balance compat - 3D models for Handheld Radio and TDT (new GUI) - Bug fixes and debug tools - Aggroing entities now deal damage to vehicles (switch gamerule to false if against it) - Units now render holstered weapons - Replaced experimental drone with kamikaze drones 
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[TaCZ/SBW] Combined Arms 0.1.0

0.1.0
2 авг. 2026 г.1,4 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
_Changelog too long: see CurseForge for more information._
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TaCZ: Combined Arms 0.0.3

0.0.3
11 июл. 2026 г.161Minecraft: 1.20.1forge
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Что нового
Initial Version