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TACZ: Advanced Skin System

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TACZ: Advanced Skin System 1.1.2-neoforge-1.21.1

1.1.2-neoforge-1.21.1
21 сент. 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
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# v 1.1.2 **Added** * KubeJS support. Scripts get a `MCPSkins` binding for reading and changing who owns what, plus seven events covering unlocks, revokes, completed collections, equipping and fusing. Unlock, equip and fuse can be cancelled, and fuse can override the roll. KubeJS stays optional: without it nothing changes and none of the code loads. * The same contract as a plain Java API, so another mod can use it with no KubeJS involved. * Skins for LesRaisins Tactical Equipments. Knives, grenades and medical items reskin like weapons, using `"base_melee"`, `"base_throwable"` or `"base_consumable"` in place of `"base_gun"`. Texture and icon only, since geometry replacement runs through TACZ's model registry. The addon is optional. * Skins for a gun you do not have installed are hidden instead of rendering broken. They stay out of the Armory, the carousel, fuse pools, `give all` and command suggestions, and grants refuse them. Ownership is untouched, so they return unchanged when the pack does. `hideUnavailableSkins` turns it off. **Changed** * A skin file picks its base item from whichever `base_*` key it uses, so the next addon is a table entry rather than a new code path. * The Armory groups everything that is not a gun into its own section, attachments and addon items together. * The wiki went from 13 pages to 11, and the next addon extends a table there instead of adding another page. **Fixed** * Thin models no longer flicker in the Armory preview. The podium drew both sides of every surface, so on a knife blade the front and back sat at the same depth. * `/mcpskins give skin` checks the id now. It used to accept anything and quietly put a dead entry in a player's unlocks. * Syncing skins to a fake player no longer throws, which used to take down whatever was walking the player list. * Using an unlock item sent the ownership sync packet twice.
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TACZ: Advanced Skin System 1.1.0-neoforge-1.21.1

1.1.0-neoforge-1.21.1
8 сент. 2026 г.548Minecraft: 1.21.1neoforge
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v 1.1.0 Added Attachment skins. Scopes, grips and muzzles can be reskinned like weapons: model, icon and texture. A skin file points at one with "base_attachment" where it would say "base_gun". They show up in the Armory in their own section. Skin pack translations. Drop data/<namespace>/skin_lang/<locale>.json into a pack to translate skin names, descriptions and rarity labels. It's sent from the server, so players don't need the pack installed. Animated skin textures, using the same .png.mcmeta file a resource pack would use. PBR for shader users. Ship LabPBR maps as <texture>_n.png and <texture>_s.png and they stream to the client alongside the texture. Needs Iris or Oculus with a shader pack. A visual effect for fusing: the consumed items orbit in front of you, collapse, and the skin you rolled pops out. Changed The Armory is now three columns on a textured panel, and drops to a narrower layout at high GUI scales instead of crushing them. It's all nine-slice sprites, so a resource pack can reskin the screen. The refit carousel matches the Armory and sits in a tray sized to the skin count. Dropped the old rarity bars from the skin rows.
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TACZ: Advanced Skin System 1.0.8-neoforge-1.21.1

1.0.8-neoforge-1.21.1
2 авг. 2026 г.1,2 тыс.Minecraft: 1.21.1neoforge
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# v 1.0.8 **Added** * Custom skin rarities. Drop a JSON file in `data/<namespace>/skin_rarities/` to add a new tier or replace one of the five built-ins — display name, color, sort order, fuse cost, and fuse targets are all configurable. Without a datapack the built-in tiers behave exactly as before. **Fixed** * Fixed a server crash on startup (NullPointerException) while loading rarities. The rarity registry built itself before its own built-in tiers existed, so world load failed outright. * Fixed the weapon-draw sound repeating with custom 3D model skins — when switching skins or weapons, and even while just browsing the Armory. Any asset finishing its download rebuilt every skinned weapon, and each rebuild replayed the draw animation. Previewing a skin no longer runs the draw sequence on the weapon in your hand either.
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TACZ: Advanced Skin System 1.0.7-neoforge-1.21.1

1.0.7-neoforge-1.21.1
31 июл. 2026 г.91Minecraft: 1.21.1neoforge
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# v 1.0.7 **Changed** * Asset request retries now use exponential backoff with a single five-minute deadline instead of a fixed attempt cap. A slow or stuttering client no longer gives up on assets the server was perfectly willing to send. **Fixed** * Fixed the "detached hands" bug where a weapon rendered at its raw bind pose after switching skins in first person. Because a skin swap intentionally leaves the weapon's GunId untouched, the game never registered the held item as having changed and never reinitialized its animation state. Switching hotbar slots is no longer needed to recover. * Fixed weapon animations momentarily resetting after reloading resources with F3+T. This is a TACZ issue that reproduces without this addon installed, but it is now patched from our side: first-person animation state recovers on its own instead of requiring a slot switch. * Fixed a client crash (NullPointerException) when leaving a world while holding a skinned weapon, caused by an asset request being sent after the server connection had already closed. * Fixed custom geometry from one server silently carrying over to another. Injected models were never removed on disconnect, so reconnecting elsewhere kept displaying the previous server's geometry while reporting success. * Fixed skins permanently failing to load after ordinary client stutter. Asset requests are driven by the render loop, so a few multi-second hitches (chunk loading, shader compilation, GC pauses) were enough to exhaust the retry limit and blank a skin for the rest of the session. * Fixed disconnecting mid-download breaking the next session. A reply arriving after leaving a world could mark an asset permanently missing, so the next server would never even request it. * Fixed dead texture registrations accumulating for every asset of every server visited during a session.
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TACZ: Advanced Skin System (NEOFORGE) 1.0.3-neoforge-1.21.1

1.0.3-neoforge-1.21.1
25 июл. 2026 г.165Minecraft: 1.21.1neoforge
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# v 1.0.3 ## Added - Skins can now override the HUD icon (the weapon silhouette shown bottom-right of the screen), plus a separate variant for when the magazine is empty. - Skins can now override TACZ's separate distance/third-person model (LOD): its texture, its full geometry, or both, independent of the close-up model. ## Fixed - Hardened HUD icon patching so a failure there can no longer also revert a skin's texture/icon overrides on the same weapon.
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TACZ: Advanced Skin System (NEOFORGE) 1.0.2-neoforge-1.21.1

1.0.2-neoforge-1.21.1
23 июл. 2026 г.22Minecraft: 1.21.1neoforge
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## Skin packs now use one unified format Previous versions loaded skins from a separate resource pack + datapack pair, which meant you needed a world already created before the datapack half could even be enabled. Skin packs are now self-contained: drop a folder or `.zip` into the new `mcpskins` folder (it appears next to `mods` and `saves`) and it's loaded automatically as both assets and data. No resource pack menu, no editing a world's data packs, no `pack.mcmeta`. **Old-format skin packs (separate resourcepack + datapack) will not load with this version.** To update one, merge its `assets/` and `data/` folders into a single folder and drop that into `mcpskins/`. Full layout and examples: [wiki link]. The wiki has been rewritten for this format only. It no longer documents the old resourcepack/datapack setup, so if you stay on an older mod version, its install steps won't match the current wiki.