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Symbiote: A Bonding Experience

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Symbiote: A Bonding Experience 1.1.3

1.1.3
8 сент. 2026 г.34,5 тыс.Minecraft: 1.20.1forge
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## Symbiote V1.1.3 Bug patch. Nothing new (content-wise) ### Consumption fixes - Consumption no longer breaks entities - Entities stuck in this state are repaired when anything touches them - Iron golems, ravagers are off the menu ### Fire rescue improvements - Tendrils no longer hold you in place inside large lava lakes - Anchors target high edges to pull you to shore ### Awareness and Death improvements - Desires and requests no longer fire during fights - Overrides disable player right clicks - Improvements to underground requests - Rebond mass deletion fixed - Backpacks and other accessories now survive death with the rebond mass ### QOL - **tendril_cap** is a new config option that caps the number of tendrils in one dimension - **desire_hints** is a new config which can toggle hints off and on. On by default ### Fights are intentional - Your symbiote will no longer fight endermen or other neutral mobs unprompted ### Known issue - Living armor does not render while in combat mode with Epic Fight installed. Not worth patching, next major update changes living armor's rendering ### Miscellaneous - Camera scaling bug blindly fixed. No logs or information was provided, so I fixed what I believed was causing it. Could not recreate properly - Sleeping no longer gives bond - Living armor crash fixed - Modded hostile kills count properly towards desires **+ MANY more bug fixes and improvements! Thank you to everyone who reported these bugs!**
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Symbiote: A Bonding Experience 1.1.2

1.1.2
27 авг. 2026 г.14,2 тыс.Minecraft: 1.20.1forge
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**Symbiote V1.1.2** **It keeps its hands to itself now** - The unprompted shoves and staggers are OFF by default. Defiance is spoken now, not thrown - Want the full loss of control back? Flip defiance_shoves in the config and it will happily move you again - Same deal for the rare Dominant fight for the wheel: off by default, control_struggles brings it back **Fire panic got smarter** - It only panics when you are actually burning. Standing near your campfire is no longer a crisis, anywhere - If you want it to worry without ever moving you, turn off fire_panic_pull. It still speaks, still stresses, still charges the bond for burns **Your world, your meteor count** - New crater_rarity config: 1 is normal, 2 is half as many, 4 is a quarter, and so on **A cleaner screen, if you want one** - The tendril membrane around your screen edges can now be hidden entirely with tendril_overlay in the client config **It respects your chests. A little.** - Chest visits are rare events now instead of a habit. When it does visit, it might just sort your things **No more dead keys** - The controls menu only lists keys that actually do something + Minor bug fixes and improvements
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Symbiote V1.1.1

1.1.1
16 авг. 2026 г.3,2 тыс.Minecraft: 1.20.1forge
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Symbiote V1.1.1 Quiet servers - Server consoles are now clean and quiet! - Need the detail back for a bug report? Flip verbose_logging in the config and the whole stream comes back Everyone sees the right colors - Multiplayer servers now allow symbiote strain colors to be seen by everyone! No more guardian swarms! It eats your modpack now - Meat from any mod is food now, as long as the mod calls it meat. Nothing to configure and nothing to wait for - Packmakers: The symbiote:food tag forces anything onto the menu, symbiote:not_food takes anything off it, and not_food always wins
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Symbiote: A Bonding Experience 1.1.0

1.1.0
14 авг. 2026 г.548Minecraft: 1.20.1forge
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Symbiote V1.1 Your symbiote no longer dies with you. That was the most requested change since launch, and this update is built around it. It also learned to feel, to remember, and to hold a grudge. Death rework - Dying leaves your symbiote at the death point as a breathing mass, holding your ENTIRE inventory - Walk back and it rebonds on its own with the same ritual. Same organism, same meters, same memories - Return bonded to a new symbiote and the old one does not step aside. Find out for yourself - Deaths the symbiote causes itself (consumption, rejection) still end everything. Void deaths are still final - The void save is gone. v1.0 hauled you out of the fall. v1.1 does not! In your dying breaths, it tells you exactly what it thinks of you. - Config: death_mass_enabled (on by default: the mass waits where you died. Turn it off for classic v1.0 hard loss), death_keeps_bond (the bond simply survives death, no mass needed) It feels now - Four moods: Content, Anxious, Coiled, Grieving. Driven by how you treat it and what you live through together - You feel its mood from the inside. You will now visually know how your symbiote feels - It remembers. Starve it once and it brings that up later. Save it, and it remembers that too - Species that hurt you badly become memories - Crossing into the deepest stage now stamps WHO your symbiote became on the way down. This includes the Sovereign, the Parasite, or the Mourner. This is decided by the whole history of the relationship, and it is permanent - Every mood shift explains itself in a quiet chat line, and the status panel now shows Rapport and Mood. This clears up much of the ambiguity of the mod that was originally intended The mantle - Six tendril limbs erupt from the back, acting as the symbiote's visual arms - One set of limbs does everything. Strikes, hauls, mining, torch planting, fire grapples, and combat whips all reach over from the live mantle - Grabbed creatures get a visual wrap now - It deploys on its own terms - Furling it is a privilege, not a button. Only a dominant symbiote will cooperate It takes what it wants - At Integrated+, when an ask expires unheard, the organism fulfills it itself. This may include seizing the body and lunging at prey, dragging you underground, or forcing you to walk outside at night - At dominant, seizures may feel trivial and odd The arms have an agenda - At Cooperative the arm tendrils start acting without being aimed: preemptive swats at things sneaking up on you, mining ore you walked past - Survival items in arm slots stop being yours. The symbiote uses totems, golden apples, and even milk for negative effects - XP orbs can now be scavenged like valuable items - Vein mining is now accurate to the amount of tools given It fights like it means it - New ability: Ground slam! The symbiote will now grab and slam mobs into the ground once it reaches cooperative - Squishy hostiles are now consumable in one bite Control is visible - The membrane at the edge of your screen now glows whenever the organism is controlling you - A last stand paints the whole border red for as long as the adrenaline is pumping Living Armor improvements - First-person living armor now renders properly - New appearance toggle on the status panel: your gear renders over the shell, or the living armor covers it. Has no effect on gameplay, visual only - Tendrils carry a pseudo-wet look with glints in vanilla, but stops if shaders are active A younger organism - Freshly bonded symbiotes are quiet now. Through the whole integration window there is only misfires and the occasional defense - No combat abilities are available before integration is over (including R). Feeding still works, and it will still save your life Meteor overhaul - The meteor site is a real impact structure with a proper atmosphere - Massive overhaul to the crater spawn. Includes spawn rates, terrain - The dormant symbiote sample has huge improvements! Properly modeled now and animated! (see the trailer!) The voice grew up - The voice has a stage arc now. Each bond stage changes this - Failures tell you why - The symbiote's on-screen voice is now colored by its strain - Desires print a quiet hint naming what it wants, and ignored asks say what they cost Small but felt - Symbiote hunger now scales with difficulty - The symbiote has learned to deal with the nether's heat! It will no longer panic in the nether unless it is actively on fire (may change in the future) - Sculk sonar works with shaders now. Shaders get custom diamond icons, and vanilla gets the original white outlines - Protected creatures that attack you first (looking at you, iron golems) lose their protection for as long as they keep swinging - One fix worth naming: the crash when the symbiote consumed its host is dead. A player found that one the hard way. Thank you!! - Dozens of pacing, HUD, and legibility fixes. Too many to count! Read before updating - Photosensitivity warning. v1.1 adds pulsing and flickering full-screen border effects. If flashing visuals are a risk for you, please be aware - Physics Mod users: disable mob physics for `symbiote:tendril_fx` (Physics Mod settings, mob physics, per-mob list). This will crash your game HORRIBLY if not! - Bond scale changed. The bond meter now runs 0-500 (was 0-100) with stage gates at 120 / 240 / 400. Existing worlds migrate automatically - The kit got smaller. Tendril Lash (Z), Carapace (H), and Frenzy (J) are gone. Apex stays for a future rework! - The config got much smaller. v1.1 trims the config to the options that matter! Forge 1.20.1. Existing worlds are safe: old profiles and old death cocoons keep working.
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Symbiote 1.0.0

1.0.0
6 июл. 2026 г.787Minecraft: 1.20.1forge
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V1, the OG