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Fryc's Parry (aka Sword Parry)

ВЕРСИИ (18)

release

[1.21 - 1.21.1] Fryc's Parry - 6.5.0

6.5.0+1.21
11 мая 2026 г.1,2 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
Mod now depends on Multiple use actions. This fixes all conflicts with right-click parrying. Here are the guides telling how to set parrying on right click or different keybind: https://github.com/Xires87/SwordParry/wiki/Setting-block-action-to-right-click https://github.com/Xires87/SwordParry/wiki/Setting-block-action-to-different-key Details: - added block action to all items via Multiple use actions mod (works only for those enabled with config or tag, like before, but appears for all items) - removed keybinds (parry key and dont-parry key)
release

[1.21 - 1.21.1] Fryc's Parry - 6.4.0

6.4.0+1.21
23 авг. 2025 г.3,7 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
Changes: - separate cooldown system: - cooldown is saved on player, not items - cooldown is shown as a small shield under your crosshair (position can be changed in client config) - axe attacks still apply cooldown on item that was used (configurable in other.json5) - disarmed sets cooldown on items in main and off hand no matter what item types - added parry indicator (disabled by default): - green means attack will be parried - yellow means attack will be blocked - red means you haven't started blocking yet (block delay) - parry attributes are shown in tooltips (can be disabled in client config)
release

[1.20 - 1.20.1] Fryc's Parry - 4.4.0

4.4.0+1.20
22 авг. 2025 г.2,9 тыс.Minecraft: 1.20, 1.20.1fabric
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Что нового
To those who look for 1.21: it will come a bit later To those who look for 1.20.2 (is someone even playing on this version?): it won't come, sorry Changes: - separate cooldown system: - cooldown is saved on player, not items - cooldown is shown as a small shield under your crosshair (position can be changed in client config) - axe attacks still apply cooldown on item that was used (configurable in other.json5) - disarmed sets cooldown on items in main and off hand no matter what item types - added parry indicator (disabled by default): - green means attack will be parried - yellow means attack will be blocked - red means you haven't started blocking yet (block delay) - parry attributes are shown in tooltips (can be disabled in client config)
release

[1.21 - 1.21.1] Fryc's Parry - 6.3.2

6.3.2+1.21
22 апр. 2025 г.720Minecraft: 1.21, 1.21.1fabric
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Что нового
- added /parryAttributes command (shows your main hand item's parry attributes)
release

[1.20.2] Fryc's Parry - 5.3.2

5.3.2+1.20.2
22 апр. 2025 г.154Minecraft: 1.20.2fabric
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Что нового
- added /parryAttributes command (shows your main hand item's parry attributes)
release

[1.20 - 1.20.1] Fryc's Parry - 4.3.2

4.3.2+1.20
22 апр. 2025 г.1,4 тыс.Minecraft: 1.20, 1.20.1fabric
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Что нового
- added /parryAttributes command (shows your main hand item's parry attributes)
release

[1.21 - 1.21.1] Fryc's Parry - 6.3.1

6.3.1+1.21
4 дек. 2024 г.875Minecraft: 1.21, 1.21.1, 1.21.2fabric
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Что нового
- fixed [#13](https://github.com/Xires87/SwordParry/issues/13) by adding custom damage type, that avoids guardian thorns, for counterattack enchantment
release

[1.20.2] Fryc's Parry - 5.3.1

5.3.1+1.20.2
4 дек. 2024 г.96Minecraft: 1.20.2fabric
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Что нового
- fixed [#13](https://github.com/Xires87/SwordParry/issues/13) by adding custom damage type, that avoids guardian thorns, for counterattack enchantment
release

[1.20 - 1.20.1] Fryc's Parry - 4.3.1

4.3.1+1.20
4 дек. 2024 г.1,5 тыс.Minecraft: 1.20, 1.20.1fabric
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Что нового
- fixed [#13](https://github.com/Xires87/SwordParry/issues/13) by adding custom damage type, that avoids guardian thorns, for counterattack enchantment
release

[1.21 - 1.21.1] Fryc's Parry - 6.3.0

6.3.0+1.21
30 нояб. 2024 г.144Minecraft: 1.21, 1.21.1fabric
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Что нового
!!! Important note !!! This update brings some config and datapack changes. Old datapacks may not work and old config files may be lost. I recommend making a backup of your config. Changes: - it is possible to change cooldown after attack - config options regarding status effects after parry have been replaced with a single option: parryEffects - this option holds a string containing all status effects that can be applied after parry - effects, their duration, amplifier, chance and enchantment multiplier have to be separated with a semicolon in the following pattern: "StatusEffect;duration;amplifier;chance;enchantmentMultiplier;SecondStatusEffect;duration;amplifier;chance;multiplier[...]" - "chance" is a chance of applying this effect to attacker (0.4 = 40%) - "enchantmentMultiplier" increases duration per Parry enchantment level (0.4 = 40% longer status effect with Parry I) - "multiplayerModifiers.json5" has been replaced with "modifiers.json5" - modifiers.json5 holds 2 options: to reduce knockback for pvp and to reduce disarm duration for mobs - parried mobs now get disarmed: - when mob gets disarmed, it stops attacking current target - disarmed mobs are unable to target anyone - when disarmed ends, mob starts attacking it's last target - disarm duration for mobs is reduced by default (can be changed in "modifiers.json5") - added block delay support: - each item has its own block delay (0 by default) - parry ticks are checked AFTER block delay - for example, when parry ticks are set to 2 and block delay to 5, 6th and 7th tick will count as parry - added explosion support: - each item has its own protection from explosions and explosion block delay - explosion block delay is amount of ticks item must be held for to successfully block explosion - when explosion block delay is below 0, explosions can't be blocked (all non-shield items have it set to -1 by default) - explosion block delay works a bit different from normal block delay: - normal block delay is still taken into account when blocking explosions - holding block for less ticks than explosion block delay will result in 80% lesser protection - for example, if shield is held for 2 ticks and explosion block delay is 5 ticks, damage from explosion will be reduced only by 20% (shield has 100% protection from explosions) - enchantments: - parry enchantment no longer increases knockback after parry (knockback enchantment does it instead) - parry enchantment can increase amplifier of parry effects when on max level (by default it doesn't, but there is config option for that) - reflex enchantment no longer increases parry ticks (at least it doesn't do it directly) - instead, reflex decreases block delay (and negative block delay increases parry ticks, so it works the same as before when block delay is 0) - explosionBlockDelay is not affected by reflex (only normal block delay) - datapacks: - for parry attributes: - "maxUseTime" works for shields - added the following fields: - "blockDelay" - "cooldownAfterAttack" - "explosionDamageTakenAfterBlock" - "explosionBlockDelay" - replaced slowness, weakness and disarm fields with "parryEffects" array - you can check new template on github (readme file) - added new tag: disarm_resistant_mobs: - mobs from this tag can't have disarmed effect - the following mobs are using this tag by default: - ender dragon - wither - warden - slime - magma cube - hoglin (+ zombified) - iron golem - blaze - ravager - polar bear - panda - phantom
release

[1.20.2] Fryc's Parry - 5.3.0

5.3.0+1.20.2
30 нояб. 2024 г.86Minecraft: 1.20.2fabric
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Что нового
!!! Important note !!! This update brings some config and datapack changes. Old datapacks may not work and old config files may be lost. I recommend making a backup of your config. Changes: - it is possible to change cooldown after attack - config options regarding status effects after parry have been replaced with a single option: parryEffects - this option holds a string containing all status effects that can be applied after parry - effects, their duration, amplifier, chance and enchantment multiplier have to be separated with a semicolon in the following pattern: "StatusEffect;duration;amplifier;chance;enchantmentMultiplier;SecondStatusEffect;duration;amplifier;chance;multiplier[...]" - "chance" is a chance of applying this effect to attacker (0.4 = 40%) - "enchantmentMultiplier" increases duration per Parry enchantment level (0.4 = 40% longer status effect with Parry I) - "multiplayerModifiers.json5" has been replaced with "modifiers.json5" - modifiers.json5 holds 2 options: to reduce knockback for pvp and to reduce disarm duration for mobs - parried mobs now get disarmed: - when mob gets disarmed, it stops attacking current target - disarmed mobs are unable to target anyone - when disarmed ends, mob starts attacking it's last target - disarm duration for mobs is reduced by default (can be changed in "modifiers.json5") - added block delay support: - each item has its own block delay (0 by default) - parry ticks are checked AFTER block delay - for example, when parry ticks are set to 2 and block delay to 5, 6th and 7th tick will count as parry - added explosion support: - each item has its own protection from explosions and explosion block delay - explosion block delay is amount of ticks item must be held for to successfully block explosion - when explosion block delay is below 0, explosions can't be blocked (all non-shield items have it set to -1 by default) - explosion block delay works a bit different from normal block delay: - normal block delay is still taken into account when blocking explosions - holding block for less ticks than explosion block delay will result in 80% lesser protection - for example, if shield is held for 2 ticks and explosion block delay is 5 ticks, damage from explosion will be reduced only by 20% (shield has 100% protection from explosions) - enchantments: - parry enchantment no longer increases knockback after parry (knockback enchantment does it instead) - parry enchantment can increase amplifier of parry effects when on max level (by default it doesn't, but there is config option for that) - reflex enchantment no longer increases parry ticks (at least it doesn't do it directly) - instead, reflex decreases block delay (and negative block delay increases parry ticks, so it works the same as before when block delay is 0) - explosionBlockDelay is not affected by reflex (only normal block delay) - datapacks: - for parry attributes: - "maxUseTime" works for shields - added the following fields: - "blockDelay" - "cooldownAfterAttack" - "explosionDamageTakenAfterBlock" - "explosionBlockDelay" - replaced slowness, weakness and disarm fields with "parryEffects" array - you can check new template on github (readme file) - added new tag: disarm_resistant_mobs: - mobs from this tag can't have disarmed effect - the following mobs are using this tag by default: - ender dragon - wither - warden - slime - magma cube - hoglin (+ zombified) - iron golem - blaze - ravager - polar bear - panda - phantom
release

[1.20 - 1.20.1] Fryc's Parry 4.3.0

4.3.0+1.20
30 нояб. 2024 г.87Minecraft: 1.20, 1.20.1fabric
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Что нового
!!! Important note !!! This update brings some config and datapack changes. Old datapacks may not work and old config files may be lost. I recommend making a backup of your config. Changes: - it is possible to change cooldown after attack - config options regarding status effects after parry have been replaced with a single option: parryEffects - this option holds a string containing all status effects that can be applied after parry - effects, their duration, amplifier, chance and enchantment multiplier have to be separated with a semicolon in the following pattern: "StatusEffect;duration;amplifier;chance;enchantmentMultiplier;SecondStatusEffect;duration;amplifier;chance;multiplier[...]" - "chance" is a chance of applying this effect to attacker (0.4 = 40%) - "enchantmentMultiplier" increases duration per Parry enchantment level (0.4 = 40% longer status effect with Parry I) - "multiplayerModifiers.json5" has been replaced with "modifiers.json5" - modifiers.json5 holds 2 options: to reduce knockback for pvp and to reduce disarm duration for mobs - parried mobs now get disarmed: - when mob gets disarmed, it stops attacking current target - disarmed mobs are unable to target anyone - when disarmed ends, mob starts attacking it's last target - disarm duration for mobs is reduced by default (can be changed in "modifiers.json5") - added block delay support: - each item has its own block delay (0 by default) - parry ticks are checked AFTER block delay - for example, when parry ticks are set to 2 and block delay to 5, 6th and 7th tick will count as parry - added explosion support: - each item has its own protection from explosions and explosion block delay - explosion block delay is amount of ticks item must be held for to successfully block explosion - when explosion block delay is below 0, explosions can't be blocked (all non-shield items have it set to -1 by default) - explosion block delay works a bit different from normal block delay: - normal block delay is still taken into account when blocking explosions - holding block for less ticks than explosion block delay will result in 80% lesser protection - for example, if shield is held for 2 ticks and explosion block delay is 5 ticks, damage from explosion will be reduced only by 20% (shield has 100% protection from explosions) - enchantments: - parry enchantment no longer increases knockback after parry (knockback enchantment does it instead) - parry enchantment can increase amplifier of parry effects when on max level (by default it doesn't, but there is config option for that) - reflex enchantment no longer increases parry ticks (at least it doesn't do it directly) - instead, reflex decreases block delay (and negative block delay increases parry ticks, so it works the same as before when block delay is 0) - explosionBlockDelay is not affected by reflex (only normal block delay) - datapacks: - for parry attributes: - "maxUseTime" works for shields - added the following fields: - "blockDelay" - "cooldownAfterAttack" - "explosionDamageTakenAfterBlock" - "explosionBlockDelay" - replaced slowness, weakness and disarm fields with "parryEffects" array - you can check new template on github (readme file) - added new tag: disarm_resistant_mobs: - mobs from this tag can't have disarmed effect - the following mobs are using this tag by default: - ender dragon - wither - warden - slime - magma cube - hoglin (+ zombified) - iron golem - blaze - ravager - polar bear - panda - phantom
release

[1.21 - 1.21.1] Fryc's Parry - 6.2.5

6.2.5+1.21
13 нояб. 2024 г.202Minecraft: 1.21, 1.21.1fabric
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Что нового
Added 6 sound events: - shield_parry and tool_parry (played when player parries attack) - shield_block and tool_block (played when player blocks attack) - shield_guard_break and tool_guard_break (played when player's shield (or item) gets cooldown due to blocked axe attack) Notes: - sounds can be easily overwritten with resource pack - vanilla sound event item_shield_block was replaced with shield_block (I mean, the event still exists, but is not played)
release

[1.20.2] Fryc's Parry - 5.2.5

5.2.5+1.20.2
13 нояб. 2024 г.51Minecraft: 1.20.2fabric
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Что нового
Added 6 sound events: - shield_parry and tool_parry (played when player parries attack) - shield_block and tool_block (played when player blocks attack) - shield_guard_break and tool_guard_break (played when player's shield (or item) gets cooldown due to blocked axe attack) Notes: - sounds can be easily overwritten with resource pack - vanilla sound event item_shield_block was replaced with shield_block (I mean, the event still exists, but is not played)
release

[1.20 - 1.20.1] Fryc's Parry - 4.2.5

4.2.5+1.20
13 нояб. 2024 г.235Minecraft: 1.20, 1.20.1fabric
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Что нового
Added 6 sound events: - shield_parry and tool_parry (played when player parries attack) - shield_block and tool_block (played when player blocks attack) - shield_guard_break and tool_guard_break (played when player's shield (or item) gets cooldown due to blocked axe attack) Notes: - sounds can be easily overwritten with resource pack - vanilla sound event item_shield_block was replaced with shield_block (I mean, the event still exists, but is not played)
release

[1.21 - 1.21.1] Sword Parry - 6.2.4

6.2.4+1.21
4 окт. 2024 г.295Minecraft: 1.21, 1.21.1fabric
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Что нового
- fixed crash when trying to use shield while disarmed - added mace support - added tag translation - removed 4 config options regarding enchantments (in 1.21 enchantments are data driven and can be modified with datapacks)
release

[1.20.2] Sword Parry - 5.2.4

5.2.4+1.20.2
4 окт. 2024 г.64Minecraft: 1.20.2fabric
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Что нового
- fixed crash when trying to use shield while disarmed
release

[1.20 - 1.20.1] Sword Parry - 4.2.4

4.2.4+1.20
4 окт. 2024 г.276Minecraft: 1.20, 1.20.1fabric
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Что нового
- fixed crash when trying to use shield while disarmed