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SwanSong Shaders

ВЕРСИИ (28)

release

1.3.7

1.3.7
2 окт. 2026 г.652Minecraft: 1.7.10forge
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Что нового
# Changelog ## [1.3.7] - 2026-10-02 ### Added - Basic MacOS support, very few shaders will work. They are limited to GLSL 120 for the time being. ### Fixed - Operator precedence in uniform compilation, Complementary Shaders now work. ## [1.3.6] - 2026-08-09 ### Fixed - Made shader entity data processing more resilient against broken block renderers ## [1.3.5] - 2026-07-27 ### Fixed - Entities not rebaking if shaders are enabled or disabled - Incorrect default entity normal textures - Crash when the path to the minecraft directory contains a `!` symbol ## [1.3.4] - 2026-04-06 ### Fixed - Crash when the path to the minecraft directory contains a `!` symbol ## [1.3.3] - 2026-03-23 ### Fixed - Proper resets of `uniform vec4 entityColor;` ## [1.3.2] - 2026-03-22 ### Fixed - Some glyphs cause the font renderer to break (https://bugs.mojang.com/browse/MC/issues/MC-13046) - Crash with LLibrary - Crash with Controlling ## [1.3.1] - 2026-03-07 ### Fixed - Default `uniform vec4 entityColor;` being `vec4(0.0, 0.0, 0.0, 1.0)` instead of `vec4(0.0, 0.0, 0.0, 0.0)` ## [1.3.0] - 2026-03-03 ### Added - Initial API Releases - Experimental hooks for instanced rendering ## [1.2.7] - 2025-12-20 ### Changed - Updated zn_CN.lang ### Fixed - Rare startup crash with Custom Main Menu ## [1.2.5] - 2025-10-27 ### Changed - Internal logic changes for FalseTweaks' animated PBR texture fixes ### Fixed - Animated PBRs on items completely broken ## [1.2.4] - 2025-10-27 ### Added - Normals/Speculars can now inherit animations from the base texture ## [1.2.3] - 2025-10-27 ### Changed - Updated zn_CN.lang ### Fixed - NullPointerException crash when reloading shaders - Crash with NTM: Space ## [1.2.2] - 2025-10-16 ### Changed - Internal debug shaderpack is now hidden by default ## [1.2.1] - 2025-09-28 ### Added - Compatibility for the Modern Warfare mod ### Fixed - Crash with DragonAPI when shaders are disabled - Actually releasing shader objects after compilation and linking ## [1.2.0] - 2025-09-26 ### Added - Option for turning off shaders - Config option for toggling zoom sound ### Fixed - NTM: Space rendering a black screen with Chocapic13 - Thaumcraft Cultist floaty line rendering ## [1.1.2] - 2025-09-25 ### Added - Warning if RPLE is installed and the player loads an incompatible shaderpack ### Removed - Incorrect call to glValidateProgram() ## [1.1.1] - 2025-09-24 ### Fixed - Broken worldDay uniform ## [1.1.0] - 2025-09-24 ### Changed - Shader option's default values now count as an allowed value ### Added - Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update) - Support for atlasSize - Debug marker for screenshots - Better error handling on shader initialization - Support for custom textures - zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise) - Camera position and eye brightness uniforms ### Fixed - Mipmaps in final pass not generating - Logspam when loading PBRs - Wrong URL in mcmod.info - Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright - Wrong framebuffer attachment indices breaking most shaderpacks - Preprocessor generating broken code with compact mode enabled (default) ## [1.0.8] - 2025-09-21 ### Changed - Shader validation issues causing shaderpacks to fail - Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it ## [1.0.7] - 2025-09-21 ### Fixed - Broken integer parsing causing various issues across the codebase ## [1.0.6] - 2025-09-21 ### Added - Compatibility with arbitrary atlases - Immersive Engineering revolver uses this for instance ## [1.0.5] - 2025-09-21 ### Fixed - Font renderer crash with Hodgepodge/LegacyFixes ## [1.0.4] - 2025-09-20 ### Changed - Disable FunkyZoom is Zume is present ## [1.0.3] - 2025-09-20 ### Fixed - Crash in the settings hooks for anaglyph ## [1.0.2] - 2025-09-20 ### Fixed - Anaglyph slider not working with NotFine ## [1.0.1] - 2025-09-20 ### Fixed - Crash with LWJGL3ify ## [1.0.0] - 2025-09-20 _Initial release._
release

1.3.6

1.3.6
9 авг. 2026 г.928Minecraft: 1.7.10forge
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Что нового
# Changelog ## [1.3.6] - 2026-08-09 ### Fixed - Made shader entity data processing more resilient against broken block renderers ## [1.3.5] - 2026-07-27 ### Fixed - Entities not rebaking if shaders are enabled or disabled - Incorrect default entity normal textures - Crash when the path to the minecraft directory contains a `!` symbol ## [1.3.4] - 2026-04-06 ### Fixed - Crash when the path to the minecraft directory contains a `!` symbol ## [1.3.3] - 2026-03-23 ### Fixed - Proper resets of `uniform vec4 entityColor;` ## [1.3.2] - 2026-03-22 ### Fixed - Some glyphs cause the font renderer to break (https://bugs.mojang.com/browse/MC/issues/MC-13046) - Crash with LLibrary - Crash with Controlling ## [1.3.1] - 2026-03-07 ### Fixed - Default `uniform vec4 entityColor;` being `vec4(0.0, 0.0, 0.0, 1.0)` instead of `vec4(0.0, 0.0, 0.0, 0.0)` ## [1.3.0] - 2026-03-03 ### Added - Initial API Releases - Experimental hooks for instanced rendering ## [1.2.7] - 2025-12-20 ### Changed - Updated zn_CN.lang ### Fixed - Rare startup crash with Custom Main Menu ## [1.2.5] - 2025-10-27 ### Changed - Internal logic changes for FalseTweaks' animated PBR texture fixes ### Fixed - Animated PBRs on items completely broken ## [1.2.4] - 2025-10-27 ### Added - Normals/Speculars can now inherit animations from the base texture ## [1.2.3] - 2025-10-27 ### Changed - Updated zn_CN.lang ### Fixed - NullPointerException crash when reloading shaders - Crash with NTM: Space ## [1.2.2] - 2025-10-16 ### Changed - Internal debug shaderpack is now hidden by default ## [1.2.1] - 2025-09-28 ### Added - Compatibility for the Modern Warfare mod ### Fixed - Crash with DragonAPI when shaders are disabled - Actually releasing shader objects after compilation and linking ## [1.2.0] - 2025-09-26 ### Added - Option for turning off shaders - Config option for toggling zoom sound ### Fixed - NTM: Space rendering a black screen with Chocapic13 - Thaumcraft Cultist floaty line rendering ## [1.1.2] - 2025-09-25 ### Added - Warning if RPLE is installed and the player loads an incompatible shaderpack ### Removed - Incorrect call to glValidateProgram() ## [1.1.1] - 2025-09-24 ### Fixed - Broken worldDay uniform ## [1.1.0] - 2025-09-24 ### Changed - Shader option's default values now count as an allowed value ### Added - Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update) - Support for atlasSize - Debug marker for screenshots - Better error handling on shader initialization - Support for custom textures - zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise) - Camera position and eye brightness uniforms ### Fixed - Mipmaps in final pass not generating - Logspam when loading PBRs - Wrong URL in mcmod.info - Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright - Wrong framebuffer attachment indices breaking most shaderpacks - Preprocessor generating broken code with compact mode enabled (default) ## [1.0.8] - 2025-09-21 ### Changed - Shader validation issues causing shaderpacks to fail - Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it ## [1.0.7] - 2025-09-21 ### Fixed - Broken integer parsing causing various issues across the codebase ## [1.0.6] - 2025-09-21 ### Added - Compatibility with arbitrary atlases - Immersive Engineering revolver uses this for instance ## [1.0.5] - 2025-09-21 ### Fixed - Font renderer crash with Hodgepodge/LegacyFixes ## [1.0.4] - 2025-09-20 ### Changed - Disable FunkyZoom is Zume is present ## [1.0.3] - 2025-09-20 ### Fixed - Crash in the settings hooks for anaglyph ## [1.0.2] - 2025-09-20 ### Fixed - Anaglyph slider not working with NotFine ## [1.0.1] - 2025-09-20 ### Fixed - Crash with LWJGL3ify ## [1.0.0] - 2025-09-20 _Initial release._
release

1.3.5

1.3.5
27 июл. 2026 г.287Minecraft: 1.7.10forge
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Что нового
# Changelog ## [1.3.5] - 2026-07-27 ### Fixed - Entities not rebaking if shaders are enabled or disabled - Incorrect default entity normal textures - Crash when the path to the minecraft directory contains a `!` symbol ## [1.3.4] - 2026-04-06 ### Fixed - Crash when the path to the minecraft directory contains a `!` symbol ## [1.3.3] - 2026-03-23 ### Fixed - Proper resets of `uniform vec4 entityColor;` ## [1.3.2] - 2026-03-22 ### Fixed - Some glyphs cause the font renderer to break (https://bugs.mojang.com/browse/MC/issues/MC-13046) - Crash with LLibrary - Crash with Controlling ## [1.3.1] - 2026-03-07 ### Fixed - Default `uniform vec4 entityColor;` being `vec4(0.0, 0.0, 0.0, 1.0)` instead of `vec4(0.0, 0.0, 0.0, 0.0)` ## [1.3.0] - 2026-03-03 ### Added - Initial API Releases - Experimental hooks for instanced rendering ## [1.2.7] - 2025-12-20 ### Changed - Updated zn_CN.lang ### Fixed - Rare startup crash with Custom Main Menu ## [1.2.5] - 2025-10-27 ### Changed - Internal logic changes for FalseTweaks' animated PBR texture fixes ### Fixed - Animated PBRs on items completely broken ## [1.2.4] - 2025-10-27 ### Added - Normals/Speculars can now inherit animations from the base texture ## [1.2.3] - 2025-10-27 ### Changed - Updated zn_CN.lang ### Fixed - NullPointerException crash when reloading shaders - Crash with NTM: Space ## [1.2.2] - 2025-10-16 ### Changed - Internal debug shaderpack is now hidden by default ## [1.2.1] - 2025-09-28 ### Added - Compatibility for the Modern Warfare mod ### Fixed - Crash with DragonAPI when shaders are disabled - Actually releasing shader objects after compilation and linking ## [1.2.0] - 2025-09-26 ### Added - Option for turning off shaders - Config option for toggling zoom sound ### Fixed - NTM: Space rendering a black screen with Chocapic13 - Thaumcraft Cultist floaty line rendering ## [1.1.2] - 2025-09-25 ### Added - Warning if RPLE is installed and the player loads an incompatible shaderpack ### Removed - Incorrect call to glValidateProgram() ## [1.1.1] - 2025-09-24 ### Fixed - Broken worldDay uniform ## [1.1.0] - 2025-09-24 ### Changed - Shader option's default values now count as an allowed value ### Added - Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update) - Support for atlasSize - Debug marker for screenshots - Better error handling on shader initialization - Support for custom textures - zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise) - Camera position and eye brightness uniforms ### Fixed - Mipmaps in final pass not generating - Logspam when loading PBRs - Wrong URL in mcmod.info - Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright - Wrong framebuffer attachment indices breaking most shaderpacks - Preprocessor generating broken code with compact mode enabled (default) ## [1.0.8] - 2025-09-21 ### Changed - Shader validation issues causing shaderpacks to fail - Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it ## [1.0.7] - 2025-09-21 ### Fixed - Broken integer parsing causing various issues across the codebase ## [1.0.6] - 2025-09-21 ### Added - Compatibility with arbitrary atlases - Immersive Engineering revolver uses this for instance ## [1.0.5] - 2025-09-21 ### Fixed - Font renderer crash with Hodgepodge/LegacyFixes ## [1.0.4] - 2025-09-20 ### Changed - Disable FunkyZoom is Zume is present ## [1.0.3] - 2025-09-20 ### Fixed - Crash in the settings hooks for anaglyph ## [1.0.2] - 2025-09-20 ### Fixed - Anaglyph slider not working with NotFine ## [1.0.1] - 2025-09-20 ### Fixed - Crash with LWJGL3ify ## [1.0.0] - 2025-09-20 _Initial release._
release

1.3.4

1.3.4
6 апр. 2026 г.1,6 тыс.Minecraft: 1.7.10forge
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Что нового
# Changelog ## [1.3.4] - 2026-04-06 ### Fixed - Crash when the path to the minecraft directory contains a `!` symbol ## [1.3.3] - 2026-03-23 ### Fixed - Proper resets of `uniform vec4 entityColor;` ## [1.3.2] - 2026-03-22 ### Fixed - Some glyphs cause the font renderer to break (https://bugs.mojang.com/browse/MC/issues/MC-13046) - Crash with LLibrary - Crash with Controlling ## [1.3.1] - 2026-03-07 ### Fixed - Default `uniform vec4 entityColor;` being `vec4(0.0, 0.0, 0.0, 1.0)` instead of `vec4(0.0, 0.0, 0.0, 0.0)` ## [1.3.0] - 2026-03-03 ### Added - Initial API Releases - Experimental hooks for instanced rendering ## [1.2.7] - 2025-12-20 ### Changed - Updated zn_CN.lang ### Fixed - Rare startup crash with Custom Main Menu ## [1.2.5] - 2025-10-27 ### Changed - Internal logic changes for FalseTweaks' animated PBR texture fixes ### Fixed - Animated PBRs on items completely broken ## [1.2.4] - 2025-10-27 ### Added - Normals/Speculars can now inherit animations from the base texture ## [1.2.3] - 2025-10-27 ### Changed - Updated zn_CN.lang ### Fixed - NullPointerException crash when reloading shaders - Crash with NTM: Space ## [1.2.2] - 2025-10-16 ### Changed - Internal debug shaderpack is now hidden by default ## [1.2.1] - 2025-09-28 ### Added - Compatibility for the Modern Warfare mod ### Fixed - Crash with DragonAPI when shaders are disabled - Actually releasing shader objects after compilation and linking ## [1.2.0] - 2025-09-26 ### Added - Option for turning off shaders - Config option for toggling zoom sound ### Fixed - NTM: Space rendering a black screen with Chocapic13 - Thaumcraft Cultist floaty line rendering ## [1.1.2] - 2025-09-25 ### Added - Warning if RPLE is installed and the player loads an incompatible shaderpack ### Removed - Incorrect call to glValidateProgram() ## [1.1.1] - 2025-09-24 ### Fixed - Broken worldDay uniform ## [1.1.0] - 2025-09-24 ### Changed - Shader option's default values now count as an allowed value ### Added - Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update) - Support for atlasSize - Debug marker for screenshots - Better error handling on shader initialization - Support for custom textures - zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise) - Camera position and eye brightness uniforms ### Fixed - Mipmaps in final pass not generating - Logspam when loading PBRs - Wrong URL in mcmod.info - Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright - Wrong framebuffer attachment indices breaking most shaderpacks - Preprocessor generating broken code with compact mode enabled (default) ## [1.0.8] - 2025-09-21 ### Changed - Shader validation issues causing shaderpacks to fail - Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it ## [1.0.7] - 2025-09-21 ### Fixed - Broken integer parsing causing various issues across the codebase ## [1.0.6] - 2025-09-21 ### Added - Compatibility with arbitrary atlases - Immersive Engineering revolver uses this for instance ## [1.0.5] - 2025-09-21 ### Fixed - Font renderer crash with Hodgepodge/LegacyFixes ## [1.0.4] - 2025-09-20 ### Changed - Disable FunkyZoom is Zume is present ## [1.0.3] - 2025-09-20 ### Fixed - Crash in the settings hooks for anaglyph ## [1.0.2] - 2025-09-20 ### Fixed - Anaglyph slider not working with NotFine ## [1.0.1] - 2025-09-20 ### Fixed - Crash with LWJGL3ify ## [1.0.0] - 2025-09-20 _Initial release._
release

1.3.3

1.3.3
23 мар. 2026 г.175Minecraft: 1.7.10forge
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Что нового
# Changelog ## [1.3.3] - 2026-03-23 ### Fixed - Proper resets of `uniform vec4 entityColor;` ## [1.3.2] - 2026-03-22 ### Fixed - Some glyphs cause the font renderer to break (https://bugs.mojang.com/browse/MC/issues/MC-13046) - Crash with LLibrary - Crash with Controlling ## [1.3.1] - 2026-03-07 ### Fixed - Default `uniform vec4 entityColor;` being `vec4(0.0, 0.0, 0.0, 1.0)` instead of `vec4(0.0, 0.0, 0.0, 0.0)` ## [1.3.0] - 2026-03-03 ### Added - Initial API Releases - Experimental hooks for instanced rendering ## [1.2.7] - 2025-12-20 ### Changed - Updated zn_CN.lang ### Fixed - Rare startup crash with Custom Main Menu ## [1.2.5] - 2025-10-27 ### Changed - Internal logic changes for FalseTweaks' animated PBR texture fixes ### Fixed - Animated PBRs on items completely broken ## [1.2.4] - 2025-10-27 ### Added - Normals/Speculars can now inherit animations from the base texture ## [1.2.3] - 2025-10-27 ### Changed - Updated zn_CN.lang ### Fixed - NullPointerException crash when reloading shaders - Crash with NTM: Space ## [1.2.2] - 2025-10-16 ### Changed - Internal debug shaderpack is now hidden by default ## [1.2.1] - 2025-09-28 ### Added - Compatibility for the Modern Warfare mod ### Fixed - Crash with DragonAPI when shaders are disabled - Actually releasing shader objects after compilation and linking ## [1.2.0] - 2025-09-26 ### Added - Option for turning off shaders - Config option for toggling zoom sound ### Fixed - NTM: Space rendering a black screen with Chocapic13 - Thaumcraft Cultist floaty line rendering ## [1.1.2] - 2025-09-25 ### Added - Warning if RPLE is installed and the player loads an incompatible shaderpack ### Removed - Incorrect call to glValidateProgram() ## [1.1.1] - 2025-09-24 ### Fixed - Broken worldDay uniform ## [1.1.0] - 2025-09-24 ### Changed - Shader option's default values now count as an allowed value ### Added - Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update) - Support for atlasSize - Debug marker for screenshots - Better error handling on shader initialization - Support for custom textures - zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise) - Camera position and eye brightness uniforms ### Fixed - Mipmaps in final pass not generating - Logspam when loading PBRs - Wrong URL in mcmod.info - Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright - Wrong framebuffer attachment indices breaking most shaderpacks - Preprocessor generating broken code with compact mode enabled (default) ## [1.0.8] - 2025-09-21 ### Changed - Shader validation issues causing shaderpacks to fail - Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it ## [1.0.7] - 2025-09-21 ### Fixed - Broken integer parsing causing various issues across the codebase ## [1.0.6] - 2025-09-21 ### Added - Compatibility with arbitrary atlases - Immersive Engineering revolver uses this for instance ## [1.0.5] - 2025-09-21 ### Fixed - Font renderer crash with Hodgepodge/LegacyFixes ## [1.0.4] - 2025-09-20 ### Changed - Disable FunkyZoom is Zume is present ## [1.0.3] - 2025-09-20 ### Fixed - Crash in the settings hooks for anaglyph ## [1.0.2] - 2025-09-20 ### Fixed - Anaglyph slider not working with NotFine ## [1.0.1] - 2025-09-20 ### Fixed - Crash with LWJGL3ify ## [1.0.0] - 2025-09-20 _Initial release._
release

1.3.2

1.3.2
22 мар. 2026 г.49Minecraft: 1.7.10forge
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Что нового
# Changelog ## [1.3.2] - 2026-03-22 ### Fixed - Some glyphs cause the font renderer to break (https://bugs.mojang.com/browse/MC/issues/MC-13046) - Crash with LLibrary - Crash with Controlling ## [1.3.1] - 2026-03-07 ### Fixed - Default `uniform vec4 entityColor;` being `vec4(0.0, 0.0, 0.0, 1.0)` instead of `vec4(0.0, 0.0, 0.0, 0.0)` ## [1.3.0] - 2026-03-03 ### Added - Initial API Releases - Experimental hooks for instanced rendering ## [1.2.7] - 2025-12-20 ### Changed - Updated zn_CN.lang ### Fixed - Rare startup crash with Custom Main Menu ## [1.2.5] - 2025-10-27 ### Changed - Internal logic changes for FalseTweaks' animated PBR texture fixes ### Fixed - Animated PBRs on items completely broken ## [1.2.4] - 2025-10-27 ### Added - Normals/Speculars can now inherit animations from the base texture ## [1.2.3] - 2025-10-27 ### Changed - Updated zn_CN.lang ### Fixed - NullPointerException crash when reloading shaders - Crash with NTM: Space ## [1.2.2] - 2025-10-16 ### Changed - Internal debug shaderpack is now hidden by default ## [1.2.1] - 2025-09-28 ### Added - Compatibility for the Modern Warfare mod ### Fixed - Crash with DragonAPI when shaders are disabled - Actually releasing shader objects after compilation and linking ## [1.2.0] - 2025-09-26 ### Added - Option for turning off shaders - Config option for toggling zoom sound ### Fixed - NTM: Space rendering a black screen with Chocapic13 - Thaumcraft Cultist floaty line rendering ## [1.1.2] - 2025-09-25 ### Added - Warning if RPLE is installed and the player loads an incompatible shaderpack ### Removed - Incorrect call to glValidateProgram() ## [1.1.1] - 2025-09-24 ### Fixed - Broken worldDay uniform ## [1.1.0] - 2025-09-24 ### Changed - Shader option's default values now count as an allowed value ### Added - Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update) - Support for atlasSize - Debug marker for screenshots - Better error handling on shader initialization - Support for custom textures - zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise) - Camera position and eye brightness uniforms ### Fixed - Mipmaps in final pass not generating - Logspam when loading PBRs - Wrong URL in mcmod.info - Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright - Wrong framebuffer attachment indices breaking most shaderpacks - Preprocessor generating broken code with compact mode enabled (default) ## [1.0.8] - 2025-09-21 ### Changed - Shader validation issues causing shaderpacks to fail - Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it ## [1.0.7] - 2025-09-21 ### Fixed - Broken integer parsing causing various issues across the codebase ## [1.0.6] - 2025-09-21 ### Added - Compatibility with arbitrary atlases - Immersive Engineering revolver uses this for instance ## [1.0.5] - 2025-09-21 ### Fixed - Font renderer crash with Hodgepodge/LegacyFixes ## [1.0.4] - 2025-09-20 ### Changed - Disable FunkyZoom is Zume is present ## [1.0.3] - 2025-09-20 ### Fixed - Crash in the settings hooks for anaglyph ## [1.0.2] - 2025-09-20 ### Fixed - Anaglyph slider not working with NotFine ## [1.0.1] - 2025-09-20 ### Fixed - Crash with LWJGL3ify ## [1.0.0] - 2025-09-20 _Initial release._
release

1.3.1

1.3.1
7 мар. 2026 г.218Minecraft: 1.7.10forge
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Что нового
# Changelog ## [1.3.1] - 2026-3-7 ### Fixed - Default `uniform vec4 entityColor;` being `vec4(0.0, 0.0, 0.0, 1.0)` instead of `vec4(0.0, 0.0, 0.0, 0.0)` ## [1.3.0] - 2026-3-3 ### Added - Initial API Releases - Experimental hooks for instanced rendering ## [1.2.7] - 2025-12-20 ### Changed - Updated zn_CN.lang ### Fixed - Rare startup crash with Custom Main Menu ## [1.2.5] - 2025-10-27 ### Changed - Internal logic changes for FalseTweaks' animated PBR texture fixes ### Fixed - Animated PBRs on items completely broken ## [1.2.4] - 2025-10-27 ### Added - Normals/Speculars can now inherit animations from the base texture ## [1.2.3] - 2025-10-27 ### Changed - Updated zn_CN.lang ### Fixed - NullPointerException crash when reloading shaders - Crash with NTM: Space ## [1.2.2] - 2025-10-16 ### Changed - Internal debug shaderpack is now hidden by default ## [1.2.1] - 2025-09-28 ### Added - Compatibility for the Modern Warfare mod ### Fixed - Crash with DragonAPI when shaders are disabled - Actually releasing shader objects after compilation and linking ## [1.2.0] - 2025-09-26 ### Added - Option for turning off shaders - Config option for toggling zoom sound ### Fixed - NTM: Space rendering a black screen with Chocapic13 - Thaumcraft Cultist floaty line rendering ## [1.1.2] - 2025-09-25 ### Added - Warning if RPLE is installed and the player loads an incompatible shaderpack ### Removed - Incorrect call to glValidateProgram() ## [1.1.1] - 2025-09-24 ### Fixed - Broken worldDay uniform ## [1.1.0] - 2025-09-24 ### Changed - Shader option's default values now count as an allowed value ### Added - Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update) - Support for atlasSize - Debug marker for screenshots - Better error handling on shader initialization - Support for custom textures - zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise) - Camera position and eye brightness uniforms ### Fixed - Mipmaps in final pass not generating - Logspam when loading PBRs - Wrong URL in mcmod.info - Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright - Wrong framebuffer attachment indices breaking most shaderpacks - Preprocessor generating broken code with compact mode enabled (default) ## [1.0.8] - 2025-09-21 ### Changed - Shader validation issues causing shaderpacks to fail - Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it ## [1.0.7] - 2025-09-21 ### Fixed - Broken integer parsing causing various issues across the codebase ## [1.0.6] - 2025-09-21 ### Added - Compatibility with arbitrary atlases - Immersive Engineering revolver uses this for instance ## [1.0.5] - 2025-09-21 ### Fixed - Font renderer crash with Hodgepodge/LegacyFixes ## [1.0.4] - 2025-09-20 ### Changed - Disable FunkyZoom is Zume is present ## [1.0.3] - 2025-09-20 ### Fixed - Crash in the settings hooks for anaglyph ## [1.0.2] - 2025-09-20 ### Fixed - Anaglyph slider not working with NotFine ## [1.0.1] - 2025-09-20 ### Fixed - Crash with LWJGL3ify ## [1.0.0] - 2025-09-20 _Initial release._
release

1.3.0

1.3.0
3 мар. 2026 г.94Minecraft: 1.7.10forge
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# Changelog ## [1.3.0] - 2026-3-3 ### Added - Initial API Releases - Experimental hooks for instanced rendering ## [1.2.7] - 2025-12-20 ### Changed - Updated zn_CN.lang ### Fixed - Rare startup crash with Custom Main Menu ## [1.2.5] - 2025-10-27 ### Changed - Internal logic changes for FalseTweaks' animated PBR texture fixes ### Fixed - Animated PBRs on items completely broken ## [1.2.4] - 2025-10-27 ### Added - Normals/Speculars can now inherit animations from the base texture ## [1.2.3] - 2025-10-27 ### Changed - Updated zn_CN.lang ### Fixed - NullPointerException crash when reloading shaders - Crash with NTM: Space ## [1.2.2] - 2025-10-16 ### Changed - Internal debug shaderpack is now hidden by default ## [1.2.1] - 2025-09-28 ### Added - Compatibility for the Modern Warfare mod ### Fixed - Crash with DragonAPI when shaders are disabled - Actually releasing shader objects after compilation and linking ## [1.2.0] - 2025-09-26 ### Added - Option for turning off shaders - Config option for toggling zoom sound ### Fixed - NTM: Space rendering a black screen with Chocapic13 - Thaumcraft Cultist floaty line rendering ## [1.1.2] - 2025-09-25 ### Added - Warning if RPLE is installed and the player loads an incompatible shaderpack ### Removed - Incorrect call to glValidateProgram() ## [1.1.1] - 2025-09-24 ### Fixed - Broken worldDay uniform ## [1.1.0] - 2025-09-24 ### Changed - Shader option's default values now count as an allowed value ### Added - Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update) - Support for atlasSize - Debug marker for screenshots - Better error handling on shader initialization - Support for custom textures - zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise) - Camera position and eye brightness uniforms ### Fixed - Mipmaps in final pass not generating - Logspam when loading PBRs - Wrong URL in mcmod.info - Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright - Wrong framebuffer attachment indices breaking most shaderpacks - Preprocessor generating broken code with compact mode enabled (default) ## [1.0.8] - 2025-09-21 ### Changed - Shader validation issues causing shaderpacks to fail - Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it ## [1.0.7] - 2025-09-21 ### Fixed - Broken integer parsing causing various issues across the codebase ## [1.0.6] - 2025-09-21 ### Added - Compatibility with arbitrary atlases - Immersive Engineering revolver uses this for instance ## [1.0.5] - 2025-09-21 ### Fixed - Font renderer crash with Hodgepodge/LegacyFixes ## [1.0.4] - 2025-09-20 ### Changed - Disable FunkyZoom is Zume is present ## [1.0.3] - 2025-09-20 ### Fixed - Crash in the settings hooks for anaglyph ## [1.0.2] - 2025-09-20 ### Fixed - Anaglyph slider not working with NotFine ## [1.0.1] - 2025-09-20 ### Fixed - Crash with LWJGL3ify ## [1.0.0] - 2025-09-20 _Initial release._
release

1.2.7

1.2.7
20 дек. 2025 г.790Minecraft: 1.7.10forge
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# Changelog ## [1.2.7] ### Changed - Updated zn_CN.lang ### Fixed - Rare startup crash with Custom Main Menu ## [1.2.5] - 2025-10-27 ### Changed - Internal logic changes for FalseTweaks' animated PBR texture fixes ### Fixed - Animated PBRs on items completely broken ## [1.2.4] - 2025-10-27 ### Added - Normals/Speculars can now inherit animations from the base texture ## [1.2.3] - 2025-10-27 ### Changed - Updated zn_CN.lang ### Fixed - NullPointerException crash when reloading shaders - Crash with NTM: Space ## [1.2.2] - 2025-10-16 ### Changed - Internal debug shaderpack is now hidden by default ## [1.2.1] - 2025-09-28 ### Added - Compatibility for the Modern Warfare mod ### Fixed - Crash with DragonAPI when shaders are disabled - Actually releasing shader objects after compilation and linking ## [1.2.0] - 2025-09-26 ### Added - Option for turning off shaders - Config option for toggling zoom sound ### Fixed - NTM: Space rendering a black screen with Chocapic13 - Thaumcraft Cultist floaty line rendering ## [1.1.2] - 2025-09-25 ### Added - Warning if RPLE is installed and the player loads an incompatible shaderpack ### Removed - Incorrect call to glValidateProgram() ## [1.1.1] - 2025-09-24 ### Fixed - Broken worldDay uniform ## [1.1.0] - 2025-09-24 ### Changed - Shader option's default values now count as an allowed value ### Added - Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update) - Support for atlasSize - Debug marker for screenshots - Better error handling on shader initialization - Support for custom textures - zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise) - Camera position and eye brightness uniforms ### Fixed - Mipmaps in final pass not generating - Logspam when loading PBRs - Wrong URL in mcmod.info - Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright - Wrong framebuffer attachment indices breaking most shaderpacks - Preprocessor generating broken code with compact mode enabled (default) ## [1.0.8] - 2025-09-21 ### Changed - Shader validation issues causing shaderpacks to fail - Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it ## [1.0.7] - 2025-09-21 ### Fixed - Broken integer parsing causing various issues across the codebase ## [1.0.6] - 2025-09-21 ### Added - Compatibility with arbitrary atlases - Immersive Engineering revolver uses this for instance ## [1.0.5] - 2025-09-21 ### Fixed - Font renderer crash with Hodgepodge/LegacyFixes ## [1.0.4] - 2025-09-20 ### Changed - Disable FunkyZoom is Zume is present ## [1.0.3] - 2025-09-20 ### Fixed - Crash in the settings hooks for anaglyph ## [1.0.2] - 2025-09-20 ### Fixed - Anaglyph slider not working with NotFine ## [1.0.1] - 2025-09-20 ### Fixed - Crash with LWJGL3ify ## [1.0.0] - 2025-09-20 _Initial release._
release

1.2.6

1.2.6
19 нояб. 2025 г.367Minecraft: 1.7.10forge
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# Changelog ## [Unreleased] ### Changed - Updated zn_CN.lang ## [1.2.5] - 2025-10-27 ### Changed - Internal logic changes for FalseTweaks' animated PBR texture fixes ### Fixed - Animated PBRs on items completely broken ## [1.2.4] - 2025-10-27 ### Added - Normals/Speculars can now inherit animations from the base texture ## [1.2.3] - 2025-10-27 ### Changed - Updated zn_CN.lang ### Fixed - NullPointerException crash when reloading shaders - Crash with NTM: Space ## [1.2.2] - 2025-10-16 ### Changed - Internal debug shaderpack is now hidden by default ## [1.2.1] - 2025-09-28 ### Added - Compatibility for the Modern Warfare mod ### Fixed - Crash with DragonAPI when shaders are disabled - Actually releasing shader objects after compilation and linking ## [1.2.0] - 2025-09-26 ### Added - Option for turning off shaders - Config option for toggling zoom sound ### Fixed - NTM: Space rendering a black screen with Chocapic13 - Thaumcraft Cultist floaty line rendering ## [1.1.2] - 2025-09-25 ### Added - Warning if RPLE is installed and the player loads an incompatible shaderpack ### Removed - Incorrect call to glValidateProgram() ## [1.1.1] - 2025-09-24 ### Fixed - Broken worldDay uniform ## [1.1.0] - 2025-09-24 ### Changed - Shader option's default values now count as an allowed value ### Added - Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update) - Support for atlasSize - Debug marker for screenshots - Better error handling on shader initialization - Support for custom textures - zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise) - Camera position and eye brightness uniforms ### Fixed - Mipmaps in final pass not generating - Logspam when loading PBRs - Wrong URL in mcmod.info - Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright - Wrong framebuffer attachment indices breaking most shaderpacks - Preprocessor generating broken code with compact mode enabled (default) ## [1.0.8] - 2025-09-21 ### Changed - Shader validation issues causing shaderpacks to fail - Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it ## [1.0.7] - 2025-09-21 ### Fixed - Broken integer parsing causing various issues across the codebase ## [1.0.6] - 2025-09-21 ### Added - Compatibility with arbitrary atlases - Immersive Engineering revolver uses this for instance ## [1.0.5] - 2025-09-21 ### Fixed - Font renderer crash with Hodgepodge/LegacyFixes ## [1.0.4] - 2025-09-20 ### Changed - Disable FunkyZoom is Zume is present ## [1.0.3] - 2025-09-20 ### Fixed - Crash in the settings hooks for anaglyph ## [1.0.2] - 2025-09-20 ### Fixed - Anaglyph slider not working with NotFine ## [1.0.1] - 2025-09-20 ### Fixed - Crash with LWJGL3ify ## [1.0.0] - 2025-09-20 _Initial release._
release

1.2.5

1.2.5
27 окт. 2025 г.602Minecraft: 1.7.10forge
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# Changelog ## [1.2.5] - 2025-10-27 ### Changed - Internal logic changes for FalseTweaks' animated PBR texture fixes ### Fixed - Animated PBRs on items completely broken ## [1.2.4] - 2025-10-27 ### Added - Normals/Speculars can now inherit animations from the base texture ## [1.2.3] - 2025-10-27 ### Changed - Updated zn_CN.lang ### Fixed - NullPointerException crash when reloading shaders - Crash with NTM: Space ## [1.2.2] - 2025-10-16 ### Changed - Internal debug shaderpack is now hidden by default ## [1.2.1] - 2025-09-28 ### Added - Compatibility for the Modern Warfare mod ### Fixed - Crash with DragonAPI when shaders are disabled - Actually releasing shader objects after compilation and linking ## [1.2.0] - 2025-09-26 ### Added - Option for turning off shaders - Config option for toggling zoom sound ### Fixed - NTM: Space rendering a black screen with Chocapic13 - Thaumcraft Cultist floaty line rendering ## [1.1.2] - 2025-09-25 ### Added - Warning if RPLE is installed and the player loads an incompatible shaderpack ### Removed - Incorrect call to glValidateProgram() ## [1.1.1] - 2025-09-24 ### Fixed - Broken worldDay uniform ## [1.1.0] - 2025-09-24 ### Changed - Shader option's default values now count as an allowed value ### Added - Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update) - Support for atlasSize - Debug marker for screenshots - Better error handling on shader initialization - Support for custom textures - zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise) - Camera position and eye brightness uniforms ### Fixed - Mipmaps in final pass not generating - Logspam when loading PBRs - Wrong URL in mcmod.info - Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright - Wrong framebuffer attachment indices breaking most shaderpacks - Preprocessor generating broken code with compact mode enabled (default) ## [1.0.8] - 2025-09-21 ### Changed - Shader validation issues causing shaderpacks to fail - Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it ## [1.0.7] - 2025-09-21 ### Fixed - Broken integer parsing causing various issues across the codebase ## [1.0.6] - 2025-09-21 ### Added - Compatibility with arbitrary atlases - Immersive Engineering revolver uses this for instance ## [1.0.5] - 2025-09-21 ### Fixed - Font renderer crash with Hodgepodge/LegacyFixes ## [1.0.4] - 2025-09-20 ### Changed - Disable FunkyZoom is Zume is present ## [1.0.3] - 2025-09-20 ### Fixed - Crash in the settings hooks for anaglyph ## [1.0.2] - 2025-09-20 ### Fixed - Anaglyph slider not working with NotFine ## [1.0.1] - 2025-09-20 ### Fixed - Crash with LWJGL3ify ## [1.0.0] - 2025-09-20 _Initial release._
release

1.2.4

1.2.4
27 окт. 2025 г.53Minecraft: 1.7.10forge
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# Changelog ## [Unreleased] ## [1.2.4] - 2025-10-27 ### Added - Normals/Speculars can now inherit animations from the base texture ## [1.2.3] - 2025-10-27 ### Changed - Updated zn_CN.lang ### Fixed - NullPointerException crash when reloading shaders - Crash with NTM: Space ## [1.2.2] - 2025-10-16 ### Changed - Internal debug shaderpack is now hidden by default ## [1.2.1] - 2025-09-28 ### Added - Compatibility for the Modern Warfare mod ### Fixed - Crash with DragonAPI when shaders are disabled - Actually releasing shader objects after compilation and linking ## [1.2.0] - 2025-09-26 ### Added - Option for turning off shaders - Config option for toggling zoom sound ### Fixed - NTM: Space rendering a black screen with Chocapic13 - Thaumcraft Cultist floaty line rendering ## [1.1.2] - 2025-09-25 ### Added - Warning if RPLE is installed and the player loads an incompatible shaderpack ### Removed - Incorrect call to glValidateProgram() ## [1.1.1] - 2025-09-24 ### Fixed - Broken worldDay uniform ## [1.1.0] - 2025-09-24 ### Changed - Shader option's default values now count as an allowed value ### Added - Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update) - Support for atlasSize - Debug marker for screenshots - Better error handling on shader initialization - Support for custom textures - zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise) - Camera position and eye brightness uniforms ### Fixed - Mipmaps in final pass not generating - Logspam when loading PBRs - Wrong URL in mcmod.info - Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright - Wrong framebuffer attachment indices breaking most shaderpacks - Preprocessor generating broken code with compact mode enabled (default) ## [1.0.8] - 2025-09-21 ### Changed - Shader validation issues causing shaderpacks to fail - Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it ## [1.0.7] - 2025-09-21 ### Fixed - Broken integer parsing causing various issues across the codebase ## [1.0.6] - 2025-09-21 ### Added - Compatibility with arbitrary atlases - Immersive Engineering revolver uses this for instance ## [1.0.5] - 2025-09-21 ### Fixed - Font renderer crash with Hodgepodge/LegacyFixes ## [1.0.4] - 2025-09-20 ### Changed - Disable FunkyZoom is Zume is present ## [1.0.3] - 2025-09-20 ### Fixed - Crash in the settings hooks for anaglyph ## [1.0.2] - 2025-09-20 ### Fixed - Anaglyph slider not working with NotFine ## [1.0.1] - 2025-09-20 ### Fixed - Crash with LWJGL3ify ## [1.0.0] - 2025-09-20 _Initial release._
release

1.2.3

1.2.3
27 окт. 2025 г.38Minecraft: 1.7.10forge
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# Changelog ## [1.2.3] - 2025-10-27 ### Changed - Updated zn_CN.lang ### Fixed - NullPointerException crash when reloading shaders - Crash with NTM: Space ## [1.2.2] - 2025-10-16 ### Changed - Internal debug shaderpack is now hidden by default ## [1.2.1] - 2025-09-28 ### Added - Compatibility for the Modern Warfare mod ### Fixed - Crash with DragonAPI when shaders are disabled - Actually releasing shader objects after compilation and linking ## [1.2.0] - 2025-09-26 ### Added - Option for turning off shaders - Config option for toggling zoom sound ### Fixed - NTM: Space rendering a black screen with Chocapic13 - Thaumcraft Cultist floaty line rendering ## [1.1.2] - 2025-09-25 ### Added - Warning if RPLE is installed and the player loads an incompatible shaderpack ### Removed - Incorrect call to glValidateProgram() ## [1.1.1] - 2025-09-24 ### Fixed - Broken worldDay uniform ## [1.1.0] - 2025-09-24 ### Changed - Shader option's default values now count as an allowed value ### Added - Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update) - Support for atlasSize - Debug marker for screenshots - Better error handling on shader initialization - Support for custom textures - zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise) - Camera position and eye brightness uniforms ### Fixed - Mipmaps in final pass not generating - Logspam when loading PBRs - Wrong URL in mcmod.info - Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright - Wrong framebuffer attachment indices breaking most shaderpacks - Preprocessor generating broken code with compact mode enabled (default) ## [1.0.8] - 2025-09-21 ### Changed - Shader validation issues causing shaderpacks to fail - Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it ## [1.0.7] - 2025-09-21 ### Fixed - Broken integer parsing causing various issues across the codebase ## [1.0.6] - 2025-09-21 ### Added - Compatibility with arbitrary atlases - Immersive Engineering revolver uses this for instance ## [1.0.5] - 2025-09-21 ### Fixed - Font renderer crash with Hodgepodge/LegacyFixes ## [1.0.4] - 2025-09-20 ### Changed - Disable FunkyZoom is Zume is present ## [1.0.3] - 2025-09-20 ### Fixed - Crash in the settings hooks for anaglyph ## [1.0.2] - 2025-09-20 ### Fixed - Anaglyph slider not working with NotFine ## [1.0.1] - 2025-09-20 ### Fixed - Crash with LWJGL3ify ## [1.0.0] - 2025-09-20 _Initial release._
release

1.2.2

1.2.2
16 окт. 2025 г.143Minecraft: 1.7.10forge
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# Changelog ## [1.2.1] - 2025-09-28 ### Added - Compatibility for the Modern Warfare mod ### Fixed - Crash with DragonAPI when shaders are disabled - Actually releasing shader objects after compilation and linking ## [1.2.0] - 2025-09-26 ### Added - Option for turning off shaders - Config option for toggling zoom sound ### Fixed - NTM: Space rendering a black screen with Chocapic13 - Thaumcraft Cultist floaty line rendering ## [1.1.2] - 2025-09-25 ### Added - Warning if RPLE is installed and the player loads an incompatible shaderpack ### Removed - Incorrect call to glValidateProgram() ## [1.1.1] - 2025-09-24 ### Fixed - Broken worldDay uniform ## [1.1.0] - 2025-09-24 ### Changed - Shader option's default values now count as an allowed value ### Added - Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update) - Support for atlasSize - Debug marker for screenshots - Better error handling on shader initialization - Support for custom textures - zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise) - Camera position and eye brightness uniforms ### Fixed - Mipmaps in final pass not generating - Logspam when loading PBRs - Wrong URL in mcmod.info - Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright - Wrong framebuffer attachment indices breaking most shaderpacks - Preprocessor generating broken code with compact mode enabled (default) ## [1.0.8] - 2025-09-21 ### Changed - Shader validation issues causing shaderpacks to fail - Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it ## [1.0.7] - 2025-09-21 ### Fixed - Broken integer parsing causing various issues across the codebase ## [1.0.6] - 2025-09-21 ### Added - Compatibility with arbitrary atlases - Immersive Engineering revolver uses this for instance ## [1.0.5] - 2025-09-21 ### Fixed - Font renderer crash with Hodgepodge/LegacyFixes ## [1.0.4] - 2025-09-20 ### Changed - Disable FunkyZoom is Zume is present ## [1.0.3] - 2025-09-20 ### Fixed - Crash in the settings hooks for anaglyph ## [1.0.2] - 2025-09-20 ### Fixed - Anaglyph slider not working with NotFine ## [1.0.1] - 2025-09-20 ### Fixed - Crash with LWJGL3ify ## [1.0.0] - 2025-09-20 _Initial release._
release

1.2.1

1.2.1
28 сент. 2025 г.274Minecraft: 1.7.10forge
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Что нового
# Changelog ## [1.2.1] - 2025-09-28 ### Added - Compatibility for the Modern Warfare mod ### Fixed - Crash with DragonAPI when shaders are disabled - Actually releasing shader objects after compilation and linking ## [1.2.0] - 2025-09-26 ### Added - Option for turning off shaders - Config option for toggling zoom sound ### Fixed - NTM: Space rendering a black screen with Chocapic13 - Thaumcraft Cultist floaty line rendering ## [1.1.2] - 2025-09-25 ### Added - Warning if RPLE is installed and the player loads an incompatible shaderpack ### Removed - Incorrect call to glValidateProgram() ## [1.1.1] - 2025-09-24 ### Fixed - Broken worldDay uniform ## [1.1.0] - 2025-09-24 ### Changed - Shader option's default values now count as an allowed value ### Added - Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update) - Support for atlasSize - Debug marker for screenshots - Better error handling on shader initialization - Support for custom textures - zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise) - Camera position and eye brightness uniforms ### Fixed - Mipmaps in final pass not generating - Logspam when loading PBRs - Wrong URL in mcmod.info - Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright - Wrong framebuffer attachment indices breaking most shaderpacks - Preprocessor generating broken code with compact mode enabled (default) ## [1.0.8] - 2025-09-21 ### Changed - Shader validation issues causing shaderpacks to fail - Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it ## [1.0.7] - 2025-09-21 ### Fixed - Broken integer parsing causing various issues across the codebase ## [1.0.6] - 2025-09-21 ### Added - Compatibility with arbitrary atlases - Immersive Engineering revolver uses this for instance ## [1.0.5] - 2025-09-21 ### Fixed - Font renderer crash with Hodgepodge/LegacyFixes ## [1.0.4] - 2025-09-20 ### Changed - Disable FunkyZoom is Zume is present ## [1.0.3] - 2025-09-20 ### Fixed - Crash in the settings hooks for anaglyph ## [1.0.2] - 2025-09-20 ### Fixed - Anaglyph slider not working with NotFine ## [1.0.1] - 2025-09-20 ### Fixed - Crash with LWJGL3ify ## [1.0.0] - 2025-09-20 _Initial release._
release

1.2.0

1.2.0
26 сент. 2025 г.70Minecraft: 1.7.10forge
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# Changelog ## [1.2.0] - 2025-09-26 ### Added - Option for turning off shaders - Config option for toggling zoom sound ### Fixed - NTM: Space rendering a black screen with Chocapic13 - Thaumcraft Cultist floaty line rendering ## [1.1.2] - 2025-09-25 ### Added - Warning if RPLE is installed and the player loads an incompatible shaderpack ### Removed - Incorrect call to glValidateProgram() ## [1.1.1] - 2025-09-24 ### Fixed - Broken worldDay uniform ## [1.1.0] - 2025-09-24 ### Changed - Shader option's default values now count as an allowed value ### Added - Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update) - Support for atlasSize - Debug marker for screenshots - Better error handling on shader initialization - Support for custom textures - zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise) - Camera position and eye brightness uniforms ### Fixed - Mipmaps in final pass not generating - Logspam when loading PBRs - Wrong URL in mcmod.info - Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright - Wrong framebuffer attachment indices breaking most shaderpacks - Preprocessor generating broken code with compact mode enabled (default) ## [1.0.8] - 2025-09-21 ### Changed - Shader validation issues causing shaderpacks to fail - Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it ## [1.0.7] - 2025-09-21 ### Fixed - Broken integer parsing causing various issues across the codebase ## [1.0.6] - 2025-09-21 ### Added - Compatibility with arbitrary atlases - Immersive Engineering revolver uses this for instance ## [1.0.5] - 2025-09-21 ### Fixed - Font renderer crash with Hodgepodge/LegacyFixes ## [1.0.4] - 2025-09-20 ### Changed - Disable FunkyZoom is Zume is present ## [1.0.3] - 2025-09-20 ### Fixed - Crash in the settings hooks for anaglyph ## [1.0.2] - 2025-09-20 ### Fixed - Anaglyph slider not working with NotFine ## [1.0.1] - 2025-09-20 ### Fixed - Crash with LWJGL3ify ## [1.0.0] - 2025-09-20 _Initial release._
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1.1.2

1.1.2
25 сент. 2025 г.47Minecraft: 1.7.10forge
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# Changelog ## [1.1.2] - 2025-09-25 ### Added - Warning if RPLE is installed and the player loads an incompatible shaderpack ### Removed - Incorrect call to glValidateProgram() ## [1.1.1] - 2025-09-24 ### Fixed - Broken worldDay uniform ## [1.1.0] - 2025-09-24 ### Changed - Shader option's default values now count as an allowed value ### Added - Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update) - Support for atlasSize - Debug marker for screenshots - Better error handling on shader initialization - Support for custom textures - zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise) - Camera position and eye brightness uniforms ### Fixed - Mipmaps in final pass not generating - Logspam when loading PBRs - Wrong URL in mcmod.info - Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright - Wrong framebuffer attachment indices breaking most shaderpacks - Preprocessor generating broken code with compact mode enabled (default) ## [1.0.8] - 2025-09-21 ### Changed - Shader validation issues causing shaderpacks to fail - Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it ## [1.0.7] - 2025-09-21 ### Fixed - Broken integer parsing causing various issues across the codebase ## [1.0.6] - 2025-09-21 ### Added - Compatibility with arbitrary atlases - Immersive Engineering revolver uses this for instance ## [1.0.5] - 2025-09-21 ### Fixed - Font renderer crash with Hodgepodge/LegacyFixes ## [1.0.4] - 2025-09-20 ### Changed - Disable FunkyZoom is Zume is present ## [1.0.3] - 2025-09-20 ### Fixed - Crash in the settings hooks for anaglyph ## [1.0.2] - 2025-09-20 ### Fixed - Anaglyph slider not working with NotFine ## [1.0.1] - 2025-09-20 ### Fixed - Crash with LWJGL3ify ## [1.0.0] - 2025-09-20 _Initial release._
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1.1.1

1.1.1
24 сент. 2025 г.55Minecraft: 1.7.10forge
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# Changelog ## [1.1.1] - 2025-09-24 ### Fixed - Broken worldDay uniform ## [1.1.0] - 2025-09-24 ### Changed - Shader option's default values now count as an allowed value ### Added - Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update) - Support for atlasSize - Debug marker for screenshots - Better error handling on shader initialization - Support for custom textures - zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise) - Camera position and eye brightness uniforms ### Fixed - Mipmaps in final pass not generating - Logspam when loading PBRs - Wrong URL in mcmod.info - Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright - Wrong framebuffer attachment indices breaking most shaderpacks - Preprocessor generating broken code with compact mode enabled (default) ## [1.0.8] - 2025-09-21 ### Changed - Shader validation issues causing shaderpacks to fail - Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it ## [1.0.7] - 2025-09-21 ### Fixed - Broken integer parsing causing various issues across the codebase ## [1.0.6] - 2025-09-21 ### Added - Compatibility with arbitrary atlases - Immersive Engineering revolver uses this for instance ## [1.0.5] - 2025-09-21 ### Fixed - Font renderer crash with Hodgepodge/LegacyFixes ## [1.0.4] - 2025-09-20 ### Changed - Disable FunkyZoom is Zume is present ## [1.0.3] - 2025-09-20 ### Fixed - Crash in the settings hooks for anaglyph ## [1.0.2] - 2025-09-20 ### Fixed - Anaglyph slider not working with NotFine ## [1.0.1] - 2025-09-20 ### Fixed - Crash with LWJGL3ify ## [1.0.0] - 2025-09-20 _Initial release._
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1.1.0

1.1.0
24 сент. 2025 г.34Minecraft: 1.7.10forge
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Что нового
# Changelog ## [1.1.0] - 2025-09-24 ### Changed - Shader option's default values now count as an allowed value ### Added - Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update) - Support for atlasSize - Debug marker for screenshots - Better error handling on shader initialization - Support for custom textures - zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise) - Camera position and eye brightness uniforms ### Fixed - Mipmaps in final pass not generating - Logspam when loading PBRs - Wrong URL in mcmod.info - Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright - Wrong framebuffer attachment indices breaking most shaderpacks - Preprocessor generating broken code with compact mode enabled (default) ## [1.0.8] - 2025-09-21 ### Changed - Shader validation issues causing shaderpacks to fail - Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it ## [1.0.7] - 2025-09-21 ### Fixed - Broken integer parsing causing various issues across the codebase ## [1.0.6] - 2025-09-21 ### Added - Compatibility with arbitrary atlases - Immersive Engineering revolver uses this for instance ## [1.0.5] - 2025-09-21 ### Fixed - Font renderer crash with Hodgepodge/LegacyFixes ## [1.0.4] - 2025-09-20 ### Changed - Disable FunkyZoom is Zume is present ## [1.0.3] - 2025-09-20 ### Fixed - Crash in the settings hooks for anaglyph ## [1.0.2] - 2025-09-20 ### Fixed - Anaglyph slider not working with NotFine ## [1.0.1] - 2025-09-20 ### Fixed - Crash with LWJGL3ify ## [1.0.0] - 2025-09-20 _Initial release._
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1.0.8

1.0.8
21 сент. 2025 г.75Minecraft: 1.7.10forge
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No changelog was provided.
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1.0.7

1.0.7
21 сент. 2025 г.48Minecraft: 1.7.10forge
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No changelog was provided.
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1.0.6

1.0.6
21 сент. 2025 г.30Minecraft: 1.7.10forge
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No changelog was provided.
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1.0.5

1.0.5
21 сент. 2025 г.39Minecraft: 1.7.10forge
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No changelog was provided.
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1.0.4

1.0.4
20 сент. 2025 г.28Minecraft: 1.7.10forge
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No changelog was provided.
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1.0.3

1.0.3
20 сент. 2025 г.24Minecraft: 1.7.10forge
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No changelog was provided.
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1.0.2

1.0.2
20 сент. 2025 г.31Minecraft: 1.7.10forge
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No changelog was provided.
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1.0.1

1.0.1
20 сент. 2025 г.35Minecraft: 1.7.10forge
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Fixed a crash with LWJGL3ify
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1.0.0

1.0.0
20 сент. 2025 г.49Minecraft: 1.7.10forge
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Initial Release