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ВЕРСИИ (28)
release
1.3.7
1.3.72 окт. 2026 г.652Minecraft: 1.7.10forge
Что нового
# Changelog
## [1.3.7] - 2026-10-02
### Added
- Basic MacOS support, very few shaders will work. They are limited to GLSL 120 for the time being.
### Fixed
- Operator precedence in uniform compilation, Complementary Shaders now work.
## [1.3.6] - 2026-08-09
### Fixed
- Made shader entity data processing more resilient against broken block renderers
## [1.3.5] - 2026-07-27
### Fixed
- Entities not rebaking if shaders are enabled or disabled
- Incorrect default entity normal textures
- Crash when the path to the minecraft directory contains a `!` symbol
## [1.3.4] - 2026-04-06
### Fixed
- Crash when the path to the minecraft directory contains a `!` symbol
## [1.3.3] - 2026-03-23
### Fixed
- Proper resets of `uniform vec4 entityColor;`
## [1.3.2] - 2026-03-22
### Fixed
- Some glyphs cause the font renderer to break (https://bugs.mojang.com/browse/MC/issues/MC-13046)
- Crash with LLibrary
- Crash with Controlling
## [1.3.1] - 2026-03-07
### Fixed
- Default `uniform vec4 entityColor;` being `vec4(0.0, 0.0, 0.0, 1.0)` instead of `vec4(0.0, 0.0, 0.0, 0.0)`
## [1.3.0] - 2026-03-03
### Added
- Initial API Releases
- Experimental hooks for instanced rendering
## [1.2.7] - 2025-12-20
### Changed
- Updated zn_CN.lang
### Fixed
- Rare startup crash with Custom Main Menu
## [1.2.5] - 2025-10-27
### Changed
- Internal logic changes for FalseTweaks' animated PBR texture fixes
### Fixed
- Animated PBRs on items completely broken
## [1.2.4] - 2025-10-27
### Added
- Normals/Speculars can now inherit animations from the base texture
## [1.2.3] - 2025-10-27
### Changed
- Updated zn_CN.lang
### Fixed
- NullPointerException crash when reloading shaders
- Crash with NTM: Space
## [1.2.2] - 2025-10-16
### Changed
- Internal debug shaderpack is now hidden by default
## [1.2.1] - 2025-09-28
### Added
- Compatibility for the Modern Warfare mod
### Fixed
- Crash with DragonAPI when shaders are disabled
- Actually releasing shader objects after compilation and linking
## [1.2.0] - 2025-09-26
### Added
- Option for turning off shaders
- Config option for toggling zoom sound
### Fixed
- NTM: Space rendering a black screen with Chocapic13
- Thaumcraft Cultist floaty line rendering
## [1.1.2] - 2025-09-25
### Added
- Warning if RPLE is installed and the player loads an incompatible shaderpack
### Removed
- Incorrect call to glValidateProgram()
## [1.1.1] - 2025-09-24
### Fixed
- Broken worldDay uniform
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not generating
- Logspam when loading PBRs
- Wrong URL in mcmod.info
- Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
- Wrong framebuffer attachment indices breaking most shaderpacks
- Preprocessor generating broken code with compact mode enabled (default)
## [1.0.8] - 2025-09-21
### Changed
- Shader validation issues causing shaderpacks to fail
- Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it
## [1.0.7] - 2025-09-21
### Fixed
- Broken integer parsing causing various issues across the codebase
## [1.0.6] - 2025-09-21
### Added
- Compatibility with arbitrary atlases
- Immersive Engineering revolver uses this for instance
## [1.0.5] - 2025-09-21
### Fixed
- Font renderer crash with Hodgepodge/LegacyFixes
## [1.0.4] - 2025-09-20
### Changed
- Disable FunkyZoom is Zume is present
## [1.0.3] - 2025-09-20
### Fixed
- Crash in the settings hooks for anaglyph
## [1.0.2] - 2025-09-20
### Fixed
- Anaglyph slider not working with NotFine
## [1.0.1] - 2025-09-20
### Fixed
- Crash with LWJGL3ify
## [1.0.0] - 2025-09-20
_Initial release._
release
1.3.6
1.3.69 авг. 2026 г.928Minecraft: 1.7.10forge
Что нового
# Changelog
## [1.3.6] - 2026-08-09
### Fixed
- Made shader entity data processing more resilient against broken block renderers
## [1.3.5] - 2026-07-27
### Fixed
- Entities not rebaking if shaders are enabled or disabled
- Incorrect default entity normal textures
- Crash when the path to the minecraft directory contains a `!` symbol
## [1.3.4] - 2026-04-06
### Fixed
- Crash when the path to the minecraft directory contains a `!` symbol
## [1.3.3] - 2026-03-23
### Fixed
- Proper resets of `uniform vec4 entityColor;`
## [1.3.2] - 2026-03-22
### Fixed
- Some glyphs cause the font renderer to break (https://bugs.mojang.com/browse/MC/issues/MC-13046)
- Crash with LLibrary
- Crash with Controlling
## [1.3.1] - 2026-03-07
### Fixed
- Default `uniform vec4 entityColor;` being `vec4(0.0, 0.0, 0.0, 1.0)` instead of `vec4(0.0, 0.0, 0.0, 0.0)`
## [1.3.0] - 2026-03-03
### Added
- Initial API Releases
- Experimental hooks for instanced rendering
## [1.2.7] - 2025-12-20
### Changed
- Updated zn_CN.lang
### Fixed
- Rare startup crash with Custom Main Menu
## [1.2.5] - 2025-10-27
### Changed
- Internal logic changes for FalseTweaks' animated PBR texture fixes
### Fixed
- Animated PBRs on items completely broken
## [1.2.4] - 2025-10-27
### Added
- Normals/Speculars can now inherit animations from the base texture
## [1.2.3] - 2025-10-27
### Changed
- Updated zn_CN.lang
### Fixed
- NullPointerException crash when reloading shaders
- Crash with NTM: Space
## [1.2.2] - 2025-10-16
### Changed
- Internal debug shaderpack is now hidden by default
## [1.2.1] - 2025-09-28
### Added
- Compatibility for the Modern Warfare mod
### Fixed
- Crash with DragonAPI when shaders are disabled
- Actually releasing shader objects after compilation and linking
## [1.2.0] - 2025-09-26
### Added
- Option for turning off shaders
- Config option for toggling zoom sound
### Fixed
- NTM: Space rendering a black screen with Chocapic13
- Thaumcraft Cultist floaty line rendering
## [1.1.2] - 2025-09-25
### Added
- Warning if RPLE is installed and the player loads an incompatible shaderpack
### Removed
- Incorrect call to glValidateProgram()
## [1.1.1] - 2025-09-24
### Fixed
- Broken worldDay uniform
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not generating
- Logspam when loading PBRs
- Wrong URL in mcmod.info
- Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
- Wrong framebuffer attachment indices breaking most shaderpacks
- Preprocessor generating broken code with compact mode enabled (default)
## [1.0.8] - 2025-09-21
### Changed
- Shader validation issues causing shaderpacks to fail
- Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it
## [1.0.7] - 2025-09-21
### Fixed
- Broken integer parsing causing various issues across the codebase
## [1.0.6] - 2025-09-21
### Added
- Compatibility with arbitrary atlases
- Immersive Engineering revolver uses this for instance
## [1.0.5] - 2025-09-21
### Fixed
- Font renderer crash with Hodgepodge/LegacyFixes
## [1.0.4] - 2025-09-20
### Changed
- Disable FunkyZoom is Zume is present
## [1.0.3] - 2025-09-20
### Fixed
- Crash in the settings hooks for anaglyph
## [1.0.2] - 2025-09-20
### Fixed
- Anaglyph slider not working with NotFine
## [1.0.1] - 2025-09-20
### Fixed
- Crash with LWJGL3ify
## [1.0.0] - 2025-09-20
_Initial release._
release
1.3.5
1.3.527 июл. 2026 г.287Minecraft: 1.7.10forge
Что нового
# Changelog
## [1.3.5] - 2026-07-27
### Fixed
- Entities not rebaking if shaders are enabled or disabled
- Incorrect default entity normal textures
- Crash when the path to the minecraft directory contains a `!` symbol
## [1.3.4] - 2026-04-06
### Fixed
- Crash when the path to the minecraft directory contains a `!` symbol
## [1.3.3] - 2026-03-23
### Fixed
- Proper resets of `uniform vec4 entityColor;`
## [1.3.2] - 2026-03-22
### Fixed
- Some glyphs cause the font renderer to break (https://bugs.mojang.com/browse/MC/issues/MC-13046)
- Crash with LLibrary
- Crash with Controlling
## [1.3.1] - 2026-03-07
### Fixed
- Default `uniform vec4 entityColor;` being `vec4(0.0, 0.0, 0.0, 1.0)` instead of `vec4(0.0, 0.0, 0.0, 0.0)`
## [1.3.0] - 2026-03-03
### Added
- Initial API Releases
- Experimental hooks for instanced rendering
## [1.2.7] - 2025-12-20
### Changed
- Updated zn_CN.lang
### Fixed
- Rare startup crash with Custom Main Menu
## [1.2.5] - 2025-10-27
### Changed
- Internal logic changes for FalseTweaks' animated PBR texture fixes
### Fixed
- Animated PBRs on items completely broken
## [1.2.4] - 2025-10-27
### Added
- Normals/Speculars can now inherit animations from the base texture
## [1.2.3] - 2025-10-27
### Changed
- Updated zn_CN.lang
### Fixed
- NullPointerException crash when reloading shaders
- Crash with NTM: Space
## [1.2.2] - 2025-10-16
### Changed
- Internal debug shaderpack is now hidden by default
## [1.2.1] - 2025-09-28
### Added
- Compatibility for the Modern Warfare mod
### Fixed
- Crash with DragonAPI when shaders are disabled
- Actually releasing shader objects after compilation and linking
## [1.2.0] - 2025-09-26
### Added
- Option for turning off shaders
- Config option for toggling zoom sound
### Fixed
- NTM: Space rendering a black screen with Chocapic13
- Thaumcraft Cultist floaty line rendering
## [1.1.2] - 2025-09-25
### Added
- Warning if RPLE is installed and the player loads an incompatible shaderpack
### Removed
- Incorrect call to glValidateProgram()
## [1.1.1] - 2025-09-24
### Fixed
- Broken worldDay uniform
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not generating
- Logspam when loading PBRs
- Wrong URL in mcmod.info
- Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
- Wrong framebuffer attachment indices breaking most shaderpacks
- Preprocessor generating broken code with compact mode enabled (default)
## [1.0.8] - 2025-09-21
### Changed
- Shader validation issues causing shaderpacks to fail
- Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it
## [1.0.7] - 2025-09-21
### Fixed
- Broken integer parsing causing various issues across the codebase
## [1.0.6] - 2025-09-21
### Added
- Compatibility with arbitrary atlases
- Immersive Engineering revolver uses this for instance
## [1.0.5] - 2025-09-21
### Fixed
- Font renderer crash with Hodgepodge/LegacyFixes
## [1.0.4] - 2025-09-20
### Changed
- Disable FunkyZoom is Zume is present
## [1.0.3] - 2025-09-20
### Fixed
- Crash in the settings hooks for anaglyph
## [1.0.2] - 2025-09-20
### Fixed
- Anaglyph slider not working with NotFine
## [1.0.1] - 2025-09-20
### Fixed
- Crash with LWJGL3ify
## [1.0.0] - 2025-09-20
_Initial release._
release
1.3.4
1.3.46 апр. 2026 г.1,6 тыс.Minecraft: 1.7.10forge
Что нового
# Changelog
## [1.3.4] - 2026-04-06
### Fixed
- Crash when the path to the minecraft directory contains a `!` symbol
## [1.3.3] - 2026-03-23
### Fixed
- Proper resets of `uniform vec4 entityColor;`
## [1.3.2] - 2026-03-22
### Fixed
- Some glyphs cause the font renderer to break (https://bugs.mojang.com/browse/MC/issues/MC-13046)
- Crash with LLibrary
- Crash with Controlling
## [1.3.1] - 2026-03-07
### Fixed
- Default `uniform vec4 entityColor;` being `vec4(0.0, 0.0, 0.0, 1.0)` instead of `vec4(0.0, 0.0, 0.0, 0.0)`
## [1.3.0] - 2026-03-03
### Added
- Initial API Releases
- Experimental hooks for instanced rendering
## [1.2.7] - 2025-12-20
### Changed
- Updated zn_CN.lang
### Fixed
- Rare startup crash with Custom Main Menu
## [1.2.5] - 2025-10-27
### Changed
- Internal logic changes for FalseTweaks' animated PBR texture fixes
### Fixed
- Animated PBRs on items completely broken
## [1.2.4] - 2025-10-27
### Added
- Normals/Speculars can now inherit animations from the base texture
## [1.2.3] - 2025-10-27
### Changed
- Updated zn_CN.lang
### Fixed
- NullPointerException crash when reloading shaders
- Crash with NTM: Space
## [1.2.2] - 2025-10-16
### Changed
- Internal debug shaderpack is now hidden by default
## [1.2.1] - 2025-09-28
### Added
- Compatibility for the Modern Warfare mod
### Fixed
- Crash with DragonAPI when shaders are disabled
- Actually releasing shader objects after compilation and linking
## [1.2.0] - 2025-09-26
### Added
- Option for turning off shaders
- Config option for toggling zoom sound
### Fixed
- NTM: Space rendering a black screen with Chocapic13
- Thaumcraft Cultist floaty line rendering
## [1.1.2] - 2025-09-25
### Added
- Warning if RPLE is installed and the player loads an incompatible shaderpack
### Removed
- Incorrect call to glValidateProgram()
## [1.1.1] - 2025-09-24
### Fixed
- Broken worldDay uniform
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not generating
- Logspam when loading PBRs
- Wrong URL in mcmod.info
- Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
- Wrong framebuffer attachment indices breaking most shaderpacks
- Preprocessor generating broken code with compact mode enabled (default)
## [1.0.8] - 2025-09-21
### Changed
- Shader validation issues causing shaderpacks to fail
- Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it
## [1.0.7] - 2025-09-21
### Fixed
- Broken integer parsing causing various issues across the codebase
## [1.0.6] - 2025-09-21
### Added
- Compatibility with arbitrary atlases
- Immersive Engineering revolver uses this for instance
## [1.0.5] - 2025-09-21
### Fixed
- Font renderer crash with Hodgepodge/LegacyFixes
## [1.0.4] - 2025-09-20
### Changed
- Disable FunkyZoom is Zume is present
## [1.0.3] - 2025-09-20
### Fixed
- Crash in the settings hooks for anaglyph
## [1.0.2] - 2025-09-20
### Fixed
- Anaglyph slider not working with NotFine
## [1.0.1] - 2025-09-20
### Fixed
- Crash with LWJGL3ify
## [1.0.0] - 2025-09-20
_Initial release._
release
1.3.3
1.3.323 мар. 2026 г.175Minecraft: 1.7.10forge
Что нового
# Changelog
## [1.3.3] - 2026-03-23
### Fixed
- Proper resets of `uniform vec4 entityColor;`
## [1.3.2] - 2026-03-22
### Fixed
- Some glyphs cause the font renderer to break (https://bugs.mojang.com/browse/MC/issues/MC-13046)
- Crash with LLibrary
- Crash with Controlling
## [1.3.1] - 2026-03-07
### Fixed
- Default `uniform vec4 entityColor;` being `vec4(0.0, 0.0, 0.0, 1.0)` instead of `vec4(0.0, 0.0, 0.0, 0.0)`
## [1.3.0] - 2026-03-03
### Added
- Initial API Releases
- Experimental hooks for instanced rendering
## [1.2.7] - 2025-12-20
### Changed
- Updated zn_CN.lang
### Fixed
- Rare startup crash with Custom Main Menu
## [1.2.5] - 2025-10-27
### Changed
- Internal logic changes for FalseTweaks' animated PBR texture fixes
### Fixed
- Animated PBRs on items completely broken
## [1.2.4] - 2025-10-27
### Added
- Normals/Speculars can now inherit animations from the base texture
## [1.2.3] - 2025-10-27
### Changed
- Updated zn_CN.lang
### Fixed
- NullPointerException crash when reloading shaders
- Crash with NTM: Space
## [1.2.2] - 2025-10-16
### Changed
- Internal debug shaderpack is now hidden by default
## [1.2.1] - 2025-09-28
### Added
- Compatibility for the Modern Warfare mod
### Fixed
- Crash with DragonAPI when shaders are disabled
- Actually releasing shader objects after compilation and linking
## [1.2.0] - 2025-09-26
### Added
- Option for turning off shaders
- Config option for toggling zoom sound
### Fixed
- NTM: Space rendering a black screen with Chocapic13
- Thaumcraft Cultist floaty line rendering
## [1.1.2] - 2025-09-25
### Added
- Warning if RPLE is installed and the player loads an incompatible shaderpack
### Removed
- Incorrect call to glValidateProgram()
## [1.1.1] - 2025-09-24
### Fixed
- Broken worldDay uniform
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not generating
- Logspam when loading PBRs
- Wrong URL in mcmod.info
- Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
- Wrong framebuffer attachment indices breaking most shaderpacks
- Preprocessor generating broken code with compact mode enabled (default)
## [1.0.8] - 2025-09-21
### Changed
- Shader validation issues causing shaderpacks to fail
- Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it
## [1.0.7] - 2025-09-21
### Fixed
- Broken integer parsing causing various issues across the codebase
## [1.0.6] - 2025-09-21
### Added
- Compatibility with arbitrary atlases
- Immersive Engineering revolver uses this for instance
## [1.0.5] - 2025-09-21
### Fixed
- Font renderer crash with Hodgepodge/LegacyFixes
## [1.0.4] - 2025-09-20
### Changed
- Disable FunkyZoom is Zume is present
## [1.0.3] - 2025-09-20
### Fixed
- Crash in the settings hooks for anaglyph
## [1.0.2] - 2025-09-20
### Fixed
- Anaglyph slider not working with NotFine
## [1.0.1] - 2025-09-20
### Fixed
- Crash with LWJGL3ify
## [1.0.0] - 2025-09-20
_Initial release._
release
1.3.2
1.3.222 мар. 2026 г.49Minecraft: 1.7.10forge
Что нового
# Changelog
## [1.3.2] - 2026-03-22
### Fixed
- Some glyphs cause the font renderer to break (https://bugs.mojang.com/browse/MC/issues/MC-13046)
- Crash with LLibrary
- Crash with Controlling
## [1.3.1] - 2026-03-07
### Fixed
- Default `uniform vec4 entityColor;` being `vec4(0.0, 0.0, 0.0, 1.0)` instead of `vec4(0.0, 0.0, 0.0, 0.0)`
## [1.3.0] - 2026-03-03
### Added
- Initial API Releases
- Experimental hooks for instanced rendering
## [1.2.7] - 2025-12-20
### Changed
- Updated zn_CN.lang
### Fixed
- Rare startup crash with Custom Main Menu
## [1.2.5] - 2025-10-27
### Changed
- Internal logic changes for FalseTweaks' animated PBR texture fixes
### Fixed
- Animated PBRs on items completely broken
## [1.2.4] - 2025-10-27
### Added
- Normals/Speculars can now inherit animations from the base texture
## [1.2.3] - 2025-10-27
### Changed
- Updated zn_CN.lang
### Fixed
- NullPointerException crash when reloading shaders
- Crash with NTM: Space
## [1.2.2] - 2025-10-16
### Changed
- Internal debug shaderpack is now hidden by default
## [1.2.1] - 2025-09-28
### Added
- Compatibility for the Modern Warfare mod
### Fixed
- Crash with DragonAPI when shaders are disabled
- Actually releasing shader objects after compilation and linking
## [1.2.0] - 2025-09-26
### Added
- Option for turning off shaders
- Config option for toggling zoom sound
### Fixed
- NTM: Space rendering a black screen with Chocapic13
- Thaumcraft Cultist floaty line rendering
## [1.1.2] - 2025-09-25
### Added
- Warning if RPLE is installed and the player loads an incompatible shaderpack
### Removed
- Incorrect call to glValidateProgram()
## [1.1.1] - 2025-09-24
### Fixed
- Broken worldDay uniform
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not generating
- Logspam when loading PBRs
- Wrong URL in mcmod.info
- Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
- Wrong framebuffer attachment indices breaking most shaderpacks
- Preprocessor generating broken code with compact mode enabled (default)
## [1.0.8] - 2025-09-21
### Changed
- Shader validation issues causing shaderpacks to fail
- Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it
## [1.0.7] - 2025-09-21
### Fixed
- Broken integer parsing causing various issues across the codebase
## [1.0.6] - 2025-09-21
### Added
- Compatibility with arbitrary atlases
- Immersive Engineering revolver uses this for instance
## [1.0.5] - 2025-09-21
### Fixed
- Font renderer crash with Hodgepodge/LegacyFixes
## [1.0.4] - 2025-09-20
### Changed
- Disable FunkyZoom is Zume is present
## [1.0.3] - 2025-09-20
### Fixed
- Crash in the settings hooks for anaglyph
## [1.0.2] - 2025-09-20
### Fixed
- Anaglyph slider not working with NotFine
## [1.0.1] - 2025-09-20
### Fixed
- Crash with LWJGL3ify
## [1.0.0] - 2025-09-20
_Initial release._
release
1.3.1
1.3.17 мар. 2026 г.218Minecraft: 1.7.10forge
Что нового
# Changelog
## [1.3.1] - 2026-3-7
### Fixed
- Default `uniform vec4 entityColor;` being `vec4(0.0, 0.0, 0.0, 1.0)` instead of `vec4(0.0, 0.0, 0.0, 0.0)`
## [1.3.0] - 2026-3-3
### Added
- Initial API Releases
- Experimental hooks for instanced rendering
## [1.2.7] - 2025-12-20
### Changed
- Updated zn_CN.lang
### Fixed
- Rare startup crash with Custom Main Menu
## [1.2.5] - 2025-10-27
### Changed
- Internal logic changes for FalseTweaks' animated PBR texture fixes
### Fixed
- Animated PBRs on items completely broken
## [1.2.4] - 2025-10-27
### Added
- Normals/Speculars can now inherit animations from the base texture
## [1.2.3] - 2025-10-27
### Changed
- Updated zn_CN.lang
### Fixed
- NullPointerException crash when reloading shaders
- Crash with NTM: Space
## [1.2.2] - 2025-10-16
### Changed
- Internal debug shaderpack is now hidden by default
## [1.2.1] - 2025-09-28
### Added
- Compatibility for the Modern Warfare mod
### Fixed
- Crash with DragonAPI when shaders are disabled
- Actually releasing shader objects after compilation and linking
## [1.2.0] - 2025-09-26
### Added
- Option for turning off shaders
- Config option for toggling zoom sound
### Fixed
- NTM: Space rendering a black screen with Chocapic13
- Thaumcraft Cultist floaty line rendering
## [1.1.2] - 2025-09-25
### Added
- Warning if RPLE is installed and the player loads an incompatible shaderpack
### Removed
- Incorrect call to glValidateProgram()
## [1.1.1] - 2025-09-24
### Fixed
- Broken worldDay uniform
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not generating
- Logspam when loading PBRs
- Wrong URL in mcmod.info
- Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
- Wrong framebuffer attachment indices breaking most shaderpacks
- Preprocessor generating broken code with compact mode enabled (default)
## [1.0.8] - 2025-09-21
### Changed
- Shader validation issues causing shaderpacks to fail
- Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it
## [1.0.7] - 2025-09-21
### Fixed
- Broken integer parsing causing various issues across the codebase
## [1.0.6] - 2025-09-21
### Added
- Compatibility with arbitrary atlases
- Immersive Engineering revolver uses this for instance
## [1.0.5] - 2025-09-21
### Fixed
- Font renderer crash with Hodgepodge/LegacyFixes
## [1.0.4] - 2025-09-20
### Changed
- Disable FunkyZoom is Zume is present
## [1.0.3] - 2025-09-20
### Fixed
- Crash in the settings hooks for anaglyph
## [1.0.2] - 2025-09-20
### Fixed
- Anaglyph slider not working with NotFine
## [1.0.1] - 2025-09-20
### Fixed
- Crash with LWJGL3ify
## [1.0.0] - 2025-09-20
_Initial release._
release
1.3.0
1.3.03 мар. 2026 г.94Minecraft: 1.7.10forge
Что нового
# Changelog
## [1.3.0] - 2026-3-3
### Added
- Initial API Releases
- Experimental hooks for instanced rendering
## [1.2.7] - 2025-12-20
### Changed
- Updated zn_CN.lang
### Fixed
- Rare startup crash with Custom Main Menu
## [1.2.5] - 2025-10-27
### Changed
- Internal logic changes for FalseTweaks' animated PBR texture fixes
### Fixed
- Animated PBRs on items completely broken
## [1.2.4] - 2025-10-27
### Added
- Normals/Speculars can now inherit animations from the base texture
## [1.2.3] - 2025-10-27
### Changed
- Updated zn_CN.lang
### Fixed
- NullPointerException crash when reloading shaders
- Crash with NTM: Space
## [1.2.2] - 2025-10-16
### Changed
- Internal debug shaderpack is now hidden by default
## [1.2.1] - 2025-09-28
### Added
- Compatibility for the Modern Warfare mod
### Fixed
- Crash with DragonAPI when shaders are disabled
- Actually releasing shader objects after compilation and linking
## [1.2.0] - 2025-09-26
### Added
- Option for turning off shaders
- Config option for toggling zoom sound
### Fixed
- NTM: Space rendering a black screen with Chocapic13
- Thaumcraft Cultist floaty line rendering
## [1.1.2] - 2025-09-25
### Added
- Warning if RPLE is installed and the player loads an incompatible shaderpack
### Removed
- Incorrect call to glValidateProgram()
## [1.1.1] - 2025-09-24
### Fixed
- Broken worldDay uniform
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not generating
- Logspam when loading PBRs
- Wrong URL in mcmod.info
- Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
- Wrong framebuffer attachment indices breaking most shaderpacks
- Preprocessor generating broken code with compact mode enabled (default)
## [1.0.8] - 2025-09-21
### Changed
- Shader validation issues causing shaderpacks to fail
- Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it
## [1.0.7] - 2025-09-21
### Fixed
- Broken integer parsing causing various issues across the codebase
## [1.0.6] - 2025-09-21
### Added
- Compatibility with arbitrary atlases
- Immersive Engineering revolver uses this for instance
## [1.0.5] - 2025-09-21
### Fixed
- Font renderer crash with Hodgepodge/LegacyFixes
## [1.0.4] - 2025-09-20
### Changed
- Disable FunkyZoom is Zume is present
## [1.0.3] - 2025-09-20
### Fixed
- Crash in the settings hooks for anaglyph
## [1.0.2] - 2025-09-20
### Fixed
- Anaglyph slider not working with NotFine
## [1.0.1] - 2025-09-20
### Fixed
- Crash with LWJGL3ify
## [1.0.0] - 2025-09-20
_Initial release._
release
1.2.7
1.2.720 дек. 2025 г.790Minecraft: 1.7.10forge
Что нового
# Changelog
## [1.2.7]
### Changed
- Updated zn_CN.lang
### Fixed
- Rare startup crash with Custom Main Menu
## [1.2.5] - 2025-10-27
### Changed
- Internal logic changes for FalseTweaks' animated PBR texture fixes
### Fixed
- Animated PBRs on items completely broken
## [1.2.4] - 2025-10-27
### Added
- Normals/Speculars can now inherit animations from the base texture
## [1.2.3] - 2025-10-27
### Changed
- Updated zn_CN.lang
### Fixed
- NullPointerException crash when reloading shaders
- Crash with NTM: Space
## [1.2.2] - 2025-10-16
### Changed
- Internal debug shaderpack is now hidden by default
## [1.2.1] - 2025-09-28
### Added
- Compatibility for the Modern Warfare mod
### Fixed
- Crash with DragonAPI when shaders are disabled
- Actually releasing shader objects after compilation and linking
## [1.2.0] - 2025-09-26
### Added
- Option for turning off shaders
- Config option for toggling zoom sound
### Fixed
- NTM: Space rendering a black screen with Chocapic13
- Thaumcraft Cultist floaty line rendering
## [1.1.2] - 2025-09-25
### Added
- Warning if RPLE is installed and the player loads an incompatible shaderpack
### Removed
- Incorrect call to glValidateProgram()
## [1.1.1] - 2025-09-24
### Fixed
- Broken worldDay uniform
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not generating
- Logspam when loading PBRs
- Wrong URL in mcmod.info
- Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
- Wrong framebuffer attachment indices breaking most shaderpacks
- Preprocessor generating broken code with compact mode enabled (default)
## [1.0.8] - 2025-09-21
### Changed
- Shader validation issues causing shaderpacks to fail
- Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it
## [1.0.7] - 2025-09-21
### Fixed
- Broken integer parsing causing various issues across the codebase
## [1.0.6] - 2025-09-21
### Added
- Compatibility with arbitrary atlases
- Immersive Engineering revolver uses this for instance
## [1.0.5] - 2025-09-21
### Fixed
- Font renderer crash with Hodgepodge/LegacyFixes
## [1.0.4] - 2025-09-20
### Changed
- Disable FunkyZoom is Zume is present
## [1.0.3] - 2025-09-20
### Fixed
- Crash in the settings hooks for anaglyph
## [1.0.2] - 2025-09-20
### Fixed
- Anaglyph slider not working with NotFine
## [1.0.1] - 2025-09-20
### Fixed
- Crash with LWJGL3ify
## [1.0.0] - 2025-09-20
_Initial release._
release
1.2.6
1.2.619 нояб. 2025 г.367Minecraft: 1.7.10forge
Что нового
# Changelog
## [Unreleased]
### Changed
- Updated zn_CN.lang
## [1.2.5] - 2025-10-27
### Changed
- Internal logic changes for FalseTweaks' animated PBR texture fixes
### Fixed
- Animated PBRs on items completely broken
## [1.2.4] - 2025-10-27
### Added
- Normals/Speculars can now inherit animations from the base texture
## [1.2.3] - 2025-10-27
### Changed
- Updated zn_CN.lang
### Fixed
- NullPointerException crash when reloading shaders
- Crash with NTM: Space
## [1.2.2] - 2025-10-16
### Changed
- Internal debug shaderpack is now hidden by default
## [1.2.1] - 2025-09-28
### Added
- Compatibility for the Modern Warfare mod
### Fixed
- Crash with DragonAPI when shaders are disabled
- Actually releasing shader objects after compilation and linking
## [1.2.0] - 2025-09-26
### Added
- Option for turning off shaders
- Config option for toggling zoom sound
### Fixed
- NTM: Space rendering a black screen with Chocapic13
- Thaumcraft Cultist floaty line rendering
## [1.1.2] - 2025-09-25
### Added
- Warning if RPLE is installed and the player loads an incompatible shaderpack
### Removed
- Incorrect call to glValidateProgram()
## [1.1.1] - 2025-09-24
### Fixed
- Broken worldDay uniform
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not generating
- Logspam when loading PBRs
- Wrong URL in mcmod.info
- Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
- Wrong framebuffer attachment indices breaking most shaderpacks
- Preprocessor generating broken code with compact mode enabled (default)
## [1.0.8] - 2025-09-21
### Changed
- Shader validation issues causing shaderpacks to fail
- Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it
## [1.0.7] - 2025-09-21
### Fixed
- Broken integer parsing causing various issues across the codebase
## [1.0.6] - 2025-09-21
### Added
- Compatibility with arbitrary atlases
- Immersive Engineering revolver uses this for instance
## [1.0.5] - 2025-09-21
### Fixed
- Font renderer crash with Hodgepodge/LegacyFixes
## [1.0.4] - 2025-09-20
### Changed
- Disable FunkyZoom is Zume is present
## [1.0.3] - 2025-09-20
### Fixed
- Crash in the settings hooks for anaglyph
## [1.0.2] - 2025-09-20
### Fixed
- Anaglyph slider not working with NotFine
## [1.0.1] - 2025-09-20
### Fixed
- Crash with LWJGL3ify
## [1.0.0] - 2025-09-20
_Initial release._
release
1.2.5
1.2.527 окт. 2025 г.602Minecraft: 1.7.10forge
Что нового
# Changelog
## [1.2.5] - 2025-10-27
### Changed
- Internal logic changes for FalseTweaks' animated PBR texture fixes
### Fixed
- Animated PBRs on items completely broken
## [1.2.4] - 2025-10-27
### Added
- Normals/Speculars can now inherit animations from the base texture
## [1.2.3] - 2025-10-27
### Changed
- Updated zn_CN.lang
### Fixed
- NullPointerException crash when reloading shaders
- Crash with NTM: Space
## [1.2.2] - 2025-10-16
### Changed
- Internal debug shaderpack is now hidden by default
## [1.2.1] - 2025-09-28
### Added
- Compatibility for the Modern Warfare mod
### Fixed
- Crash with DragonAPI when shaders are disabled
- Actually releasing shader objects after compilation and linking
## [1.2.0] - 2025-09-26
### Added
- Option for turning off shaders
- Config option for toggling zoom sound
### Fixed
- NTM: Space rendering a black screen with Chocapic13
- Thaumcraft Cultist floaty line rendering
## [1.1.2] - 2025-09-25
### Added
- Warning if RPLE is installed and the player loads an incompatible shaderpack
### Removed
- Incorrect call to glValidateProgram()
## [1.1.1] - 2025-09-24
### Fixed
- Broken worldDay uniform
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not generating
- Logspam when loading PBRs
- Wrong URL in mcmod.info
- Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
- Wrong framebuffer attachment indices breaking most shaderpacks
- Preprocessor generating broken code with compact mode enabled (default)
## [1.0.8] - 2025-09-21
### Changed
- Shader validation issues causing shaderpacks to fail
- Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it
## [1.0.7] - 2025-09-21
### Fixed
- Broken integer parsing causing various issues across the codebase
## [1.0.6] - 2025-09-21
### Added
- Compatibility with arbitrary atlases
- Immersive Engineering revolver uses this for instance
## [1.0.5] - 2025-09-21
### Fixed
- Font renderer crash with Hodgepodge/LegacyFixes
## [1.0.4] - 2025-09-20
### Changed
- Disable FunkyZoom is Zume is present
## [1.0.3] - 2025-09-20
### Fixed
- Crash in the settings hooks for anaglyph
## [1.0.2] - 2025-09-20
### Fixed
- Anaglyph slider not working with NotFine
## [1.0.1] - 2025-09-20
### Fixed
- Crash with LWJGL3ify
## [1.0.0] - 2025-09-20
_Initial release._
release
1.2.4
1.2.427 окт. 2025 г.53Minecraft: 1.7.10forge
Что нового
# Changelog
## [Unreleased]
## [1.2.4] - 2025-10-27
### Added
- Normals/Speculars can now inherit animations from the base texture
## [1.2.3] - 2025-10-27
### Changed
- Updated zn_CN.lang
### Fixed
- NullPointerException crash when reloading shaders
- Crash with NTM: Space
## [1.2.2] - 2025-10-16
### Changed
- Internal debug shaderpack is now hidden by default
## [1.2.1] - 2025-09-28
### Added
- Compatibility for the Modern Warfare mod
### Fixed
- Crash with DragonAPI when shaders are disabled
- Actually releasing shader objects after compilation and linking
## [1.2.0] - 2025-09-26
### Added
- Option for turning off shaders
- Config option for toggling zoom sound
### Fixed
- NTM: Space rendering a black screen with Chocapic13
- Thaumcraft Cultist floaty line rendering
## [1.1.2] - 2025-09-25
### Added
- Warning if RPLE is installed and the player loads an incompatible shaderpack
### Removed
- Incorrect call to glValidateProgram()
## [1.1.1] - 2025-09-24
### Fixed
- Broken worldDay uniform
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not generating
- Logspam when loading PBRs
- Wrong URL in mcmod.info
- Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
- Wrong framebuffer attachment indices breaking most shaderpacks
- Preprocessor generating broken code with compact mode enabled (default)
## [1.0.8] - 2025-09-21
### Changed
- Shader validation issues causing shaderpacks to fail
- Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it
## [1.0.7] - 2025-09-21
### Fixed
- Broken integer parsing causing various issues across the codebase
## [1.0.6] - 2025-09-21
### Added
- Compatibility with arbitrary atlases
- Immersive Engineering revolver uses this for instance
## [1.0.5] - 2025-09-21
### Fixed
- Font renderer crash with Hodgepodge/LegacyFixes
## [1.0.4] - 2025-09-20
### Changed
- Disable FunkyZoom is Zume is present
## [1.0.3] - 2025-09-20
### Fixed
- Crash in the settings hooks for anaglyph
## [1.0.2] - 2025-09-20
### Fixed
- Anaglyph slider not working with NotFine
## [1.0.1] - 2025-09-20
### Fixed
- Crash with LWJGL3ify
## [1.0.0] - 2025-09-20
_Initial release._
release
1.2.3
1.2.327 окт. 2025 г.38Minecraft: 1.7.10forge
Что нового
# Changelog
## [1.2.3] - 2025-10-27
### Changed
- Updated zn_CN.lang
### Fixed
- NullPointerException crash when reloading shaders
- Crash with NTM: Space
## [1.2.2] - 2025-10-16
### Changed
- Internal debug shaderpack is now hidden by default
## [1.2.1] - 2025-09-28
### Added
- Compatibility for the Modern Warfare mod
### Fixed
- Crash with DragonAPI when shaders are disabled
- Actually releasing shader objects after compilation and linking
## [1.2.0] - 2025-09-26
### Added
- Option for turning off shaders
- Config option for toggling zoom sound
### Fixed
- NTM: Space rendering a black screen with Chocapic13
- Thaumcraft Cultist floaty line rendering
## [1.1.2] - 2025-09-25
### Added
- Warning if RPLE is installed and the player loads an incompatible shaderpack
### Removed
- Incorrect call to glValidateProgram()
## [1.1.1] - 2025-09-24
### Fixed
- Broken worldDay uniform
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not generating
- Logspam when loading PBRs
- Wrong URL in mcmod.info
- Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
- Wrong framebuffer attachment indices breaking most shaderpacks
- Preprocessor generating broken code with compact mode enabled (default)
## [1.0.8] - 2025-09-21
### Changed
- Shader validation issues causing shaderpacks to fail
- Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it
## [1.0.7] - 2025-09-21
### Fixed
- Broken integer parsing causing various issues across the codebase
## [1.0.6] - 2025-09-21
### Added
- Compatibility with arbitrary atlases
- Immersive Engineering revolver uses this for instance
## [1.0.5] - 2025-09-21
### Fixed
- Font renderer crash with Hodgepodge/LegacyFixes
## [1.0.4] - 2025-09-20
### Changed
- Disable FunkyZoom is Zume is present
## [1.0.3] - 2025-09-20
### Fixed
- Crash in the settings hooks for anaglyph
## [1.0.2] - 2025-09-20
### Fixed
- Anaglyph slider not working with NotFine
## [1.0.1] - 2025-09-20
### Fixed
- Crash with LWJGL3ify
## [1.0.0] - 2025-09-20
_Initial release._
release
1.2.2
1.2.216 окт. 2025 г.143Minecraft: 1.7.10forge
Что нового
# Changelog
## [1.2.1] - 2025-09-28
### Added
- Compatibility for the Modern Warfare mod
### Fixed
- Crash with DragonAPI when shaders are disabled
- Actually releasing shader objects after compilation and linking
## [1.2.0] - 2025-09-26
### Added
- Option for turning off shaders
- Config option for toggling zoom sound
### Fixed
- NTM: Space rendering a black screen with Chocapic13
- Thaumcraft Cultist floaty line rendering
## [1.1.2] - 2025-09-25
### Added
- Warning if RPLE is installed and the player loads an incompatible shaderpack
### Removed
- Incorrect call to glValidateProgram()
## [1.1.1] - 2025-09-24
### Fixed
- Broken worldDay uniform
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not generating
- Logspam when loading PBRs
- Wrong URL in mcmod.info
- Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
- Wrong framebuffer attachment indices breaking most shaderpacks
- Preprocessor generating broken code with compact mode enabled (default)
## [1.0.8] - 2025-09-21
### Changed
- Shader validation issues causing shaderpacks to fail
- Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it
## [1.0.7] - 2025-09-21
### Fixed
- Broken integer parsing causing various issues across the codebase
## [1.0.6] - 2025-09-21
### Added
- Compatibility with arbitrary atlases
- Immersive Engineering revolver uses this for instance
## [1.0.5] - 2025-09-21
### Fixed
- Font renderer crash with Hodgepodge/LegacyFixes
## [1.0.4] - 2025-09-20
### Changed
- Disable FunkyZoom is Zume is present
## [1.0.3] - 2025-09-20
### Fixed
- Crash in the settings hooks for anaglyph
## [1.0.2] - 2025-09-20
### Fixed
- Anaglyph slider not working with NotFine
## [1.0.1] - 2025-09-20
### Fixed
- Crash with LWJGL3ify
## [1.0.0] - 2025-09-20
_Initial release._
release
1.2.1
1.2.128 сент. 2025 г.274Minecraft: 1.7.10forge
Что нового
# Changelog
## [1.2.1] - 2025-09-28
### Added
- Compatibility for the Modern Warfare mod
### Fixed
- Crash with DragonAPI when shaders are disabled
- Actually releasing shader objects after compilation and linking
## [1.2.0] - 2025-09-26
### Added
- Option for turning off shaders
- Config option for toggling zoom sound
### Fixed
- NTM: Space rendering a black screen with Chocapic13
- Thaumcraft Cultist floaty line rendering
## [1.1.2] - 2025-09-25
### Added
- Warning if RPLE is installed and the player loads an incompatible shaderpack
### Removed
- Incorrect call to glValidateProgram()
## [1.1.1] - 2025-09-24
### Fixed
- Broken worldDay uniform
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not generating
- Logspam when loading PBRs
- Wrong URL in mcmod.info
- Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
- Wrong framebuffer attachment indices breaking most shaderpacks
- Preprocessor generating broken code with compact mode enabled (default)
## [1.0.8] - 2025-09-21
### Changed
- Shader validation issues causing shaderpacks to fail
- Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it
## [1.0.7] - 2025-09-21
### Fixed
- Broken integer parsing causing various issues across the codebase
## [1.0.6] - 2025-09-21
### Added
- Compatibility with arbitrary atlases
- Immersive Engineering revolver uses this for instance
## [1.0.5] - 2025-09-21
### Fixed
- Font renderer crash with Hodgepodge/LegacyFixes
## [1.0.4] - 2025-09-20
### Changed
- Disable FunkyZoom is Zume is present
## [1.0.3] - 2025-09-20
### Fixed
- Crash in the settings hooks for anaglyph
## [1.0.2] - 2025-09-20
### Fixed
- Anaglyph slider not working with NotFine
## [1.0.1] - 2025-09-20
### Fixed
- Crash with LWJGL3ify
## [1.0.0] - 2025-09-20
_Initial release._
release
1.2.0
1.2.026 сент. 2025 г.70Minecraft: 1.7.10forge
Что нового
# Changelog
## [1.2.0] - 2025-09-26
### Added
- Option for turning off shaders
- Config option for toggling zoom sound
### Fixed
- NTM: Space rendering a black screen with Chocapic13
- Thaumcraft Cultist floaty line rendering
## [1.1.2] - 2025-09-25
### Added
- Warning if RPLE is installed and the player loads an incompatible shaderpack
### Removed
- Incorrect call to glValidateProgram()
## [1.1.1] - 2025-09-24
### Fixed
- Broken worldDay uniform
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not generating
- Logspam when loading PBRs
- Wrong URL in mcmod.info
- Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
- Wrong framebuffer attachment indices breaking most shaderpacks
- Preprocessor generating broken code with compact mode enabled (default)
## [1.0.8] - 2025-09-21
### Changed
- Shader validation issues causing shaderpacks to fail
- Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it
## [1.0.7] - 2025-09-21
### Fixed
- Broken integer parsing causing various issues across the codebase
## [1.0.6] - 2025-09-21
### Added
- Compatibility with arbitrary atlases
- Immersive Engineering revolver uses this for instance
## [1.0.5] - 2025-09-21
### Fixed
- Font renderer crash with Hodgepodge/LegacyFixes
## [1.0.4] - 2025-09-20
### Changed
- Disable FunkyZoom is Zume is present
## [1.0.3] - 2025-09-20
### Fixed
- Crash in the settings hooks for anaglyph
## [1.0.2] - 2025-09-20
### Fixed
- Anaglyph slider not working with NotFine
## [1.0.1] - 2025-09-20
### Fixed
- Crash with LWJGL3ify
## [1.0.0] - 2025-09-20
_Initial release._
release
1.1.2
1.1.225 сент. 2025 г.47Minecraft: 1.7.10forge
Что нового
# Changelog
## [1.1.2] - 2025-09-25
### Added
- Warning if RPLE is installed and the player loads an incompatible shaderpack
### Removed
- Incorrect call to glValidateProgram()
## [1.1.1] - 2025-09-24
### Fixed
- Broken worldDay uniform
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not generating
- Logspam when loading PBRs
- Wrong URL in mcmod.info
- Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
- Wrong framebuffer attachment indices breaking most shaderpacks
- Preprocessor generating broken code with compact mode enabled (default)
## [1.0.8] - 2025-09-21
### Changed
- Shader validation issues causing shaderpacks to fail
- Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it
## [1.0.7] - 2025-09-21
### Fixed
- Broken integer parsing causing various issues across the codebase
## [1.0.6] - 2025-09-21
### Added
- Compatibility with arbitrary atlases
- Immersive Engineering revolver uses this for instance
## [1.0.5] - 2025-09-21
### Fixed
- Font renderer crash with Hodgepodge/LegacyFixes
## [1.0.4] - 2025-09-20
### Changed
- Disable FunkyZoom is Zume is present
## [1.0.3] - 2025-09-20
### Fixed
- Crash in the settings hooks for anaglyph
## [1.0.2] - 2025-09-20
### Fixed
- Anaglyph slider not working with NotFine
## [1.0.1] - 2025-09-20
### Fixed
- Crash with LWJGL3ify
## [1.0.0] - 2025-09-20
_Initial release._
release
1.1.1
1.1.124 сент. 2025 г.55Minecraft: 1.7.10forge
Что нового
# Changelog
## [1.1.1] - 2025-09-24
### Fixed
- Broken worldDay uniform
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not generating
- Logspam when loading PBRs
- Wrong URL in mcmod.info
- Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
- Wrong framebuffer attachment indices breaking most shaderpacks
- Preprocessor generating broken code with compact mode enabled (default)
## [1.0.8] - 2025-09-21
### Changed
- Shader validation issues causing shaderpacks to fail
- Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it
## [1.0.7] - 2025-09-21
### Fixed
- Broken integer parsing causing various issues across the codebase
## [1.0.6] - 2025-09-21
### Added
- Compatibility with arbitrary atlases
- Immersive Engineering revolver uses this for instance
## [1.0.5] - 2025-09-21
### Fixed
- Font renderer crash with Hodgepodge/LegacyFixes
## [1.0.4] - 2025-09-20
### Changed
- Disable FunkyZoom is Zume is present
## [1.0.3] - 2025-09-20
### Fixed
- Crash in the settings hooks for anaglyph
## [1.0.2] - 2025-09-20
### Fixed
- Anaglyph slider not working with NotFine
## [1.0.1] - 2025-09-20
### Fixed
- Crash with LWJGL3ify
## [1.0.0] - 2025-09-20
_Initial release._
release
1.1.0
1.1.024 сент. 2025 г.34Minecraft: 1.7.10forge
Что нового
# Changelog
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not generating
- Logspam when loading PBRs
- Wrong URL in mcmod.info
- Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
- Wrong framebuffer attachment indices breaking most shaderpacks
- Preprocessor generating broken code with compact mode enabled (default)
## [1.0.8] - 2025-09-21
### Changed
- Shader validation issues causing shaderpacks to fail
- Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it
## [1.0.7] - 2025-09-21
### Fixed
- Broken integer parsing causing various issues across the codebase
## [1.0.6] - 2025-09-21
### Added
- Compatibility with arbitrary atlases
- Immersive Engineering revolver uses this for instance
## [1.0.5] - 2025-09-21
### Fixed
- Font renderer crash with Hodgepodge/LegacyFixes
## [1.0.4] - 2025-09-20
### Changed
- Disable FunkyZoom is Zume is present
## [1.0.3] - 2025-09-20
### Fixed
- Crash in the settings hooks for anaglyph
## [1.0.2] - 2025-09-20
### Fixed
- Anaglyph slider not working with NotFine
## [1.0.1] - 2025-09-20
### Fixed
- Crash with LWJGL3ify
## [1.0.0] - 2025-09-20
_Initial release._
release
1.0.8
1.0.821 сент. 2025 г.75Minecraft: 1.7.10forge
Что нового
No changelog was provided.
release
1.0.7
1.0.721 сент. 2025 г.48Minecraft: 1.7.10forge
Что нового
No changelog was provided.
release
1.0.6
1.0.621 сент. 2025 г.30Minecraft: 1.7.10forge
Что нового
No changelog was provided.
release
1.0.5
1.0.521 сент. 2025 г.39Minecraft: 1.7.10forge
Что нового
No changelog was provided.
release
1.0.4
1.0.420 сент. 2025 г.28Minecraft: 1.7.10forge
Что нового
No changelog was provided.
release
1.0.3
1.0.320 сент. 2025 г.24Minecraft: 1.7.10forge
Что нового
No changelog was provided.
release
1.0.2
1.0.220 сент. 2025 г.31Minecraft: 1.7.10forge
Что нового
No changelog was provided.
release
1.0.1
1.0.120 сент. 2025 г.35Minecraft: 1.7.10forge
Что нового
Fixed a crash with LWJGL3ify
release
1.0.0
1.0.020 сент. 2025 г.49Minecraft: 1.7.10forge
Что нового
Initial Release