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Survival Rebalanced

Improves a variety of parts in the survival experience.

Автор: RainlessSky2,2 тыс.11обновлён 3 сент. 2026 г.
ПриключенияСнаряжениеМобы

Описание

"Minecraft Rebalanced" Collection by RainlessSky Minecraft Rebalanced sees survival as a survival game, and less of a free sandbox. Survival Rebalanced attempts to fix or improve vanilla survival's miscellaneous shortcomings with several small and large tweaks that don't deviate too much from how vanilla survival already functions.

Three components of Survival Rebalanced: exploration, survival, food


A note about how I view survival mode

While I personally believe survival mode should be about surviving, I understand that many still primarily play for the sandbox the game provides. To appeal to both perspectives, I plan to only change the progression towards end-game gear. This means, for example, that I don't plan to nerf Elytra, but I will slow down enchanting by nerfing librarian villagers.


Features

Many features in Survival Rebalanced can be toggled in the config. Currently there is no user-friendly way to toggle features. However, toggles do exist via commands if you so wish:

Toggling features via commands (requires OP)

To get the current settings: /data get storage svr:settings

To set a setting to a value (values are: 0b=off | 1b=on): /data merge storage svr:settings {settings:{SETTING HERE:VALUE HERE}}

For example, to disable progression-based mob buffs, run:/data merge storage svr:settings {settings:{mob_buffs_setting:0b}}

Players

  • Reduced item spread on death (items will drop but won't go flying)
  • Increased hunger to compensate for food abundance
  • Removed Saturation Healing

Recipes

  • The campfire replaces the furnace in early-game cooking
  • Trident is now craftable
  • Spectral arrows can now use any glowy resource (Glowstone, Glow Ink Sac, Glow Berries)

Loot

  • You can find three new explorer maps across two dimensions
  • Adjustments to loot in multiple structures
  • All equipment spawns with a bit of durability used
  • Heart of the Sea can be dropped by elder guardians instead of buried treasure
  • Updated fishing loot

Mobs

  • Added dolphin jockeys
  • Creepers ignite if lit on fire
  • Progression-based, per-player mob buffs

Miscellaneous

  • Villages are slightly rarer

    • The utility and plentiful loot provided by villages shouldn't be significantly more common than desert temples
  • Rebalanced the process of obtaining iron

    • As of now, this is made primarily with more experienced/technical players in mind. If you frequently use redstone or are a more casual player, please let me know what you think of these changes in the Discord server!

    • Show changes
      • The regular furnace smelts Raw Iron into one Iron Nugget
        • Blast Furnace is an important upgrade if you need large sums of iron- it still smelts Raw Iron into an Iron Ingot
      • Crafting an Iron Ingot from Iron Nuggets requires 4 nuggets instead of 9
      • Iron Golems must be killed by a player to drop Iron Ingots
        • This effectively kills automatic iron farms but I think there are other solutions
    • Enchanting via the enchanting table is boosted by the time now taken to get an anvil for librarian trades
Detailed changelog (THESE ARE SPOILERS)

Major gameplay changes

  • Players now have permanent Hunger 1
    • This can be toggled in the config
  • Mobs are buffed based on a nearby player's stage in progression
    • Levels increase with obtaining iron, and diamond gear
    • Players are further incentivized to use armor
    • Once you reach a stage, it is irreversible
    • Effects only apply within a 48 block radius. The highest tier in a given area is always used
    • This system can be toggled in the config
  • Health regeneration has been nerfed
    • Players regenerate half a heart every 4 seconds from food
    • Players gain Regeneration 1 when within 8 blocks of a lit campfire
    • This effectively removes Saturation Healing
  • Furnaces no longer can cook food
    • Recommended to use a campfire until you can use a smoker
  • Item spread on death has been reduced to about 2 blocks
  • The regular furnace smelts iron into 4 Iron Nuggets
    • Blast Furnace is an important upgrade if you need large sums of iron
  • Crafting an Iron Ingot from Iron Nuggets requires 4 nuggets instead of 9
  • Iron Golems must be killed by a player to drop Iron Ingots
    • This effectively kills iron farms but I think there are other solutions. If you have constructive criticism about this change, especially from the perspective of redstone, please join the Discord server and share your thoughts!
    • An alternative to iron farms is iron ore veins. If you need a huge amount of iron, you could quarry them out with Fortune or use TNT. A goal of removing of iron farms is to boost the importance of iron ore veins, which I've hardly seen used.

A good side effect of making Iron more expensive is that it now takes a lot of iron to create an Anvil. This should actually HELP enchanting via an Enchanting Table! It also delays when librarian villagers come into play.

Recipe changes

  • Added Trident recipe
    • Trident costs 3 Quartz, 1 Heart of the Sea, and 1 Prismarine Shard
  • Changed Spectral Arrow recipe to use Glowstone, Glow Inc Sac, or Glow Berries, instead of exclusively Glowstone

Loot changes

  • Rebalanced the shipwreck loot tables
    • Reduced high-value mineral rates
    • Coast armor trim is no longer contained in shipwrecks; see next change
  • Rebalanced the buried treasure loot table
    • Coast armor trim can now be contained in buried treasure
    • Heart of the Sea is no longer contained in buried treasure; see next change
  • Elder Guardians now have a 25% chance of dropping a Heart of the Sea
  • Explorer maps for Nether Fortress, Bastion Remnant, and Ancient City have been added
    • Nether Fortress Explorer Map: piglin bartering
    • Bastion Remnant Explorer Map: piglin bartering
    • Ancient City Explorer Map: Villager Cartographer chests & Stronghold library chests
  • All equipment found in loot now generates missing some durability

Other changes

  • Villages spawn less often
    • For the quality and quantity of loot there is, and the utility of the villagers themselves, you probably shouldn't be able to see 3-4 villages in a 512x512 area

Less-important changes

  • Creepers now ignite apon being lit on fire
    • This can be toggled in the config
  • Drowned now can spawn riding Dolphins (aka Dolphin Jockey)
    • This can be toggled in the config
  • Hoes can now quickly mine more blocks
  • Completely remade the "story" section of vanilla Advancements
    • A bit more detailed on the progression of the game
    • Almost everything except for the root advancement is in English only though (feel free to translate it and let me know so I can link it here!)
  • Moved "Is it a ____?" advancements to their respective dimensions' tabs

Loot changes

  • Changed leatherworker's village house loot table
    • Saddles are more common
    • Rabbit Hide can now be generated
  • Edited both Jungle Temple loot tables
    • Dispensers in the structure now can contain Poison and Weakness tipped arrows
    • Chest loot slightly adjusted
  • Fishing loot table type odds have been adjusted
  • "junk" fishing loot table has had several new additions
    • All types of saplings (including Azaleas and mushrooms!) can now be fished up in their respective biomes
    • Added Seagrass, Kelp, and Gold Nugget

The following list contains all features in Survival Rebalanced that cannot be toggled on/off. This is an unfortunate limitation of datapacks. If you know how to dig through files, you could delete the features' files and mentions of them.

  • Additional explorer maps
  • Adjusted structure loot
  • Advancement changes and additions
  • Recipe changes and additions
  • Inability to cook food in the furnace
  • Reduced village spawn rate

If you want to remove Survival Rebalanced from a world, first uninstall it from the "Survival Rebalanced" menu, and then disable the data pack. This cleans up all saved data, scoreboard objectives, and active changes from Survival Rebalanced.

KNOWN ISSUES
  • Functions are not optimized optimally

Галерея

Dolphin jockey showcaseFurnace nerf justificationmcr

Последние версии

Все версии →
release

v2.2.3

2.2.3
3 сент. 2026 г.62Minecraft: 26.2datapack
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Что нового
- Nerfed "speed 3" buff in difficulty scaling system due to secondhand player feedback - "you traumatized me" "theyre like 3x faster than me"
release

v2.2.2

2.2.2
29 авг. 2026 г.22Minecraft: 26.2datapack
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Что нового
- Updated to Minecraft 26.2
release

v2.2.1

2.2.1
19 апр. 2026 г.101Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2datapack
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Что нового
- Updated pack format to support 26.1-26.1.2 - Adjusted "craft a _" advancements to actually require crafting the item(s)
release

v2.2.0

2.2.0
8 янв. 2026 г.61Minecraft: 1.21.11datapack
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Что нового
- Performance improvements - Various additions and adjustments to advancements - Fixed iron tier of progression-based mob buffs not working - Removed custom config dialog - It doesn't work as reliably or as seamlessly as I'd like. If you still desire to disable toggleable settings, you can use `/data`: - To get the current settings: `/data get storage svr:settings` - To set a setting to a value (0b or 1b): `/data merge storage svr:settings {settings:{SETTING HERE:VALUE HERE}}` - For example, to disable progression-based mob buffs, run `/data merge storage svr:settings {settings:{mob_buffs_setting:0b}}`
release

v2.1.2

2.1.2
10 дек. 2025 г.40Minecraft: 1.21.11datapack
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Что нового
* Spectral Arrows can now be made out of any glowy resource (Glowstone, Glow Ink Sac, Glow Berries)
release

v2.1.1

2.1.1
9 дек. 2025 г.29Minecraft: 1.21.11datapack
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Что нового
- Fixed Bastion Remnant and Nether Fortress explorer maps - Reduced chance of generating Ancient City explorer map in Stronghold library chests - Updated internal version number
release

v2.1.0

2.1.0
9 дек. 2025 г.32Minecraft: 1.21.11datapack
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Что нового
- Reverted Smoker recipe back to vanilla - Many people found it confusing and I don't think it fits with the new Iron rebalancing - Increased maximum amount and chance of Ender Pearls from Piglin bartering - Added all saplings (azaleas and mushrooms too!) with a biome check to the "junk" fishing loot table - Added a few more items to the "junk" fishing loot table - Seagrass, Kelp, and Gold Nugget - Reverted some Story advancements back to their vanilla titles - Fixed Campfires dropping more coal than what they were crafted with
release

v2.0.1

2.0.1
8 дек. 2025 г.34Minecraft: 1.21.11datapack
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Что нового
- Reverted certain pieces of iron and diamond equipment back to their vanilla recipes. They no longer require a block of iron/diamond - Updated internal version number
release

v2.0.0

2.0.0
7 дек. 2025 г.30Minecraft: 1.21.11datapack
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Что нового
- Update to Minecraft 1.21.11 - Fixed Reduced Item Spread on Death not working - Sheep can no longer drop wool on death; shears must be used to obtain wool from sheep - I think having to _survive_ the first night is an important milestone in a world; the accessibility of beds ruins this for me. Try it out! - Structures still have beds and string can still make wool ## Iron Rebalance **PLEASE have an open mind to balancing/progression changes!** **This is generally targetted for more experienced or technical players, large redstone projects, etc. If you are more of a casual player, let me know how these play!** <details> <summary>Continue</summary> From my experience and what I've heard other players say, is that progression is too short. The following changes attempt to slow down the iron tier of equipment. - Smelting Raw Iron/iron ores in a Furnace now produces 1 Iron Nugget - Blast Furnace is unaffected- you still get 1 Iron Ingot. Blast Furnaces are an important upgrade - Converting between Iron Nugget to Iron Ingot is now 4 Iron Nuggets, and vise versa - Iron Golems must be killed by a player to drop any Iron Ingots - This effectively kills iron farms but I think there are other solutions. If you have constructive criticism about this change, especially from the perspective of redstone, please join the Discord server and share your thoughts! An alternative to iron farms is iron [ore veins](https://minecraft.wiki/w/Ore_vein). If you need a huge amount of iron, you could quarry them out with Fortune or use TNT. A goal of removing of iron farms is to boost the importance of iron ore veins, which I've hardly seen used. A good side effect of making Iron more expensive is that it now takes a lot of iron to create an Anvil. This should actually HELP enchanting via an Enchanting Table! It also delays when librarian villagers come into play. </details>
release

v1.9.7

1.9.7
24 окт. 2025 г.79Minecraft: 1.21.9, 1.21.10datapack
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Что нового
- Fixed advancements - Fixed loot tables - Removed extra unused code