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Supplemental Patches

ВЕРСИИ (86)

release

Supplemental Patches 1.0.2

1.0.2
18 сент. 2026 г.695Minecraft: 26.2fabric
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Что нового
![Ectoplasm pool in the Soul Sand Valley](https://supplemental-patches.pages.dev/assets/versions/1.0.2.png) **Fixes** - Fix bug with buffer injection - Fix bug where regex would end up in an endless loop and cause a stack overflow **Additions** - Update Oreganized support to latest version - Update Windlink support to the latest version **Changes** - Updated to *Complementary Shaders r5.9.3 + Euphoria Patches 1.10.5*
release

Supplemental Patches 1.0.2

1.0.2
18 сент. 2026 г.225Minecraft: 26.1.2fabric
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Что нового
![Ectoplasm pool in the Soul Sand Valley](https://supplemental-patches.pages.dev/assets/versions/1.0.2.png) **Fixes** - Fix bug with buffer injection - Fix bug where regex would end up in an endless loop and cause a stack overflow **Additions** - Update Oreganized support to latest version - Update Windlink support to the latest version **Changes** - Updated to *Complementary Shaders r5.9.3 + Euphoria Patches 1.10.5*
release

Supplemental Patches 1.0.2

1.0.2
18 сент. 2026 г.503Minecraft: 1.21.11fabric
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Что нового
![Ectoplasm pool in the Soul Sand Valley](https://supplemental-patches.pages.dev/assets/versions/1.0.2.png) **Fixes** - Fix bug with buffer injection - Fix bug where regex would end up in an endless loop and cause a stack overflow **Additions** - Update Oreganized support to latest version - Update Windlink support to the latest version **Changes** - Updated to *Complementary Shaders r5.9.3 + Euphoria Patches 1.10.5*
release

Supplemental Patches 1.0.2

1.0.2
18 сент. 2026 г.58Minecraft: 1.21.9, 1.21.10fabric
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Что нового
![Ectoplasm pool in the Soul Sand Valley](https://supplemental-patches.pages.dev/assets/versions/1.0.2.png) **Fixes** - Fix bug with buffer injection - Fix bug where regex would end up in an endless loop and cause a stack overflow **Additions** - Update Oreganized support to latest version - Update Windlink support to the latest version **Changes** - Updated to *Complementary Shaders r5.9.3 + Euphoria Patches 1.10.5*
release

Supplemental Patches 1.0.2

1.0.2
18 сент. 2026 г.136Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
Скачать
Что нового
![Ectoplasm pool in the Soul Sand Valley](https://supplemental-patches.pages.dev/assets/versions/1.0.2.png) **Fixes** - Fix bug with buffer injection - Fix bug where regex would end up in an endless loop and cause a stack overflow **Additions** - Update Oreganized support to latest version - Update Windlink support to the latest version **Changes** - Updated to *Complementary Shaders r5.9.3 + Euphoria Patches 1.10.5*
release

Supplemental Patches 1.0.2

1.0.2
18 сент. 2026 г.381Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3fabric
Скачать
Что нового
![Ectoplasm pool in the Soul Sand Valley](https://supplemental-patches.pages.dev/assets/versions/1.0.2.png) **Fixes** - Fix bug with buffer injection - Fix bug where regex would end up in an endless loop and cause a stack overflow **Additions** - Update Oreganized support to latest version - Update Windlink support to the latest version **Changes** - Updated to *Complementary Shaders r5.9.3 + Euphoria Patches 1.10.5*
release

Supplemental Patches 1.0.2

1.0.2
18 сент. 2026 г.297Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Скачать
Что нового
![Ectoplasm pool in the Soul Sand Valley](https://supplemental-patches.pages.dev/assets/versions/1.0.2.png) **Fixes** - Fix bug with buffer injection - Fix bug where regex would end up in an endless loop and cause a stack overflow **Additions** - Update Oreganized support to latest version - Update Windlink support to the latest version **Changes** - Updated to *Complementary Shaders r5.9.3 + Euphoria Patches 1.10.5*
release

Supplemental Patches 1.0.2

1.0.2
18 сент. 2026 г.1,2 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3neoforge
Скачать
Что нового
![Ectoplasm pool in the Soul Sand Valley](https://supplemental-patches.pages.dev/assets/versions/1.0.2.png) **Fixes** - Fix bug with buffer injection - Fix bug where regex would end up in an endless loop and cause a stack overflow **Additions** - Update Oreganized support to latest version - Update Windlink support to the latest version **Changes** - Updated to *Complementary Shaders r5.9.3 + Euphoria Patches 1.10.5*
release

Supplemental Patches 1.0.2

1.0.2
18 сент. 2026 г.690Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Скачать
Что нового
![Ectoplasm pool in the Soul Sand Valley](https://supplemental-patches.pages.dev/assets/versions/1.0.2.png) **Fixes** - Fix bug with buffer injection - Fix bug where regex would end up in an endless loop and cause a stack overflow **Additions** - Update Oreganized support to latest version - Update Windlink support to the latest version **Changes** - Updated to *Complementary Shaders r5.9.3 + Euphoria Patches 1.10.5*
release

Supplemental Patches 1.0.1

1.0.1
2 сент. 2026 г.376Minecraft: 26.2fabric
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Что нового
This is a hotfix to fix a major issue where the mod would delete everything inside the shader folder.
release

Supplemental Patches 1.0.1

1.0.1
2 сент. 2026 г.1,4 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
This is a hotfix to fix a major issue where the mod would delete everything inside the shader folder.
release

Supplemental Patches 1.0.1

1.0.1
2 сент. 2026 г.189Minecraft: 1.21.11fabric
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Что нового
This is a hotfix to fix a major issue where the mod would delete everything inside the shader folder.
release

Supplemental Patches 1.0.1

1.0.1
2 сент. 2026 г.23Minecraft: 1.21.9, 1.21.10fabric
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Что нового
This is a hotfix to fix a major issue where the mod would delete everything inside the shader folder.
release

Supplemental Patches 1.0.1

1.0.1
2 сент. 2026 г.62Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
Скачать
Что нового
This is a hotfix to fix a major issue where the mod would delete everything inside the shader folder.
release

Supplemental Patches 1.0.1

1.0.1
2 сент. 2026 г.1,8 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3fabric
Скачать
Что нового
This is a hotfix to fix a major issue where the mod would delete everything inside the shader folder.
release

Supplemental Patches 1.0.1

1.0.1
2 сент. 2026 г.92Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Скачать
Что нового
This is a hotfix to fix a major issue where the mod would delete everything inside the shader folder.
release

Supplemental Patches 1.0.1

1.0.1
2 сент. 2026 г.365Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3neoforge
Скачать
Что нового
This is a hotfix to fix a major issue where the mod would delete everything inside the shader folder.
release

Supplemental Patches 1.0.1

1.0.1
2 сент. 2026 г.225Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Скачать
Что нового
This is a hotfix to fix a major issue where the mod would delete everything inside the shader folder.
release

Supplemental Patches 1.0.0

1.0.0
2 сент. 2026 г.22Minecraft: 26.2fabric
Скачать
Что нового
![A scene in Enderscape's Celestial Grove](https://supplemental-patches.pages.dev/assets/versions/1.0.0.png) It has been awhile from the last update. Thanks for your patience! After much work, I believe the mod is ready to be moved out of the beta phase. The mod has been refactored into a multiloader structure to make it easier to maintain and some APIs have changed (but should be stable now unless otherwise stated). I have also went through most of the existing shaders and made many improvements. That being said, going forward updates will be slower as I will be beginning undergraduate studies soon but I will try my best. Please report any bugs on the issue tracker on GitHub or in the Euphoria Patches discord server. Thanks again! **Fixes** - Fix off-by-one error in addition of `colortex` buffers - Fix shaders not being applied to `suppsquared:copper_lantern` - Fix issues with Doom & Gloom crashing the game - Fix bug causing green shading for block entities without IDs - Fix missing shaders for `caverns_and_chasms:floodlight` and related blocks - Fix issues with shaders for custom Pokemon not working on Fabric - Fix handheld lighting not working for `mynethersdelight:powdery_torch` - Fix missing shaders for `netherexp:wall_ancient_torch` and `netherexp:ancient_campfire` - Fix issues with Pokemon shaders not working on Fabric 1.21.1 - Fix shaders breaking when shaders are re-injected **Additions** - Significantly improved and added shaders to the following mods - Supplementaries (updated to 3.5) - Supplementaries Squared - Amendments - Galosphere - Doom and Gloom (updated to Minecraft 1.21.1) - Spawn (updated to Minecraft 1.21.1) - Windswept (updated to Minecraft 1.21.1) - The Between - Caverns & Chasms (updated to Minecraft 1.21.1) - Enderscape (updated to 3.0.0) - Add option `DARK_ES_END_FLASH` to configure End Flashes to reduce ambient lighting instead of increasing it - Add options `SOFTEN_END_SHADOWS` and `SOFTEN_END_SHADOWS_I` to soften shadows from top-down End ambient lighting. Setting to `0` removes shadows entirely - Add void fog below and above a configurable altitude, defaulting where fog starts in Enderscape at `y = 0` and `y = 230` - Add compatibility with Euphoria Patches' new black holes which will distort the nebula - Cobblemon (more Pokemon shaders :D) - My Nether's Delight (updated to 1.10) - Jaden's Nether Expansion (updated to Minecraft 1.21.1) - YUNG's Cave Biomes (updated to Minecraft 26.1) - The Copperier Age - Add compatibility with Photonics for the following mods (i.e. ray-tracing for emissive blocks) - Enderscape - Cinderscapes - Frostiful - Biomes O Plenty - Oh The Biomes We've Gone - Add compatibility with Windlink - Improvements to cirrus clouds, including support for pixelation and variable cloud cover - Add support for Mod Menu / Better ModList - Add ability to control injection points in shader mixins using Regex (works across multiple lines too) - Add various mod configurations using YetAnotherConfigLib - Add Euphoria Patches as a dependency to ensure that there are no errors from injecting into the wrong version - Updated Russian translations thanks to @**[mpustovoi](https://github.com/mpustovoi)** **Changes** - Updated to *Minecraft 26.1* and *Minecraft 26.2* - Updated to *Complementary Shaders r5.9 + Euphoria Patches 1.10* - Refactor mod into a multiloader structure that makes it much easier to maintain - Ensure that errors within the shaderpack will be automatically printed out when the player enters the world - Shorten patched shaderpack name to `Supplemental Patches <version number>` - Reworked the settings page to ensure that all resource-packs are able to add their own settings - Removed spiral clouds above magical biomes as the default cloud map has been changed **Breaking Changes** - Standardise all folders to use plurals - `entity` -> `entities` - `block_entity` -> `block_entities` - `translucent` -> `translucents` - Modify the way that colours are specified within material shader JSONs - Field `color` is renamed to `blocklight` - Field `conditions` is moved under `blocklight` to allow different `color`s based on different `conditions` - See the rewritten shaders within the built-in resource-pack for examples - Resource-packs now require an `entrypoint.json` within the `settings` folder for shader settings to work - Shader settings for each resource-pack will be separated and placed in individual folders - Renamed waving function `minecraft:waving_tall_foliage_2` -> `waving_tall_emissive_foliage`
release

Supplemental Patches 1.0.0

1.0.0
2 сент. 2026 г.14Minecraft: 26.1, 26.1.1, 26.1.2fabric
Скачать
Что нового
![A scene in Enderscape's Celestial Grove](https://supplemental-patches.pages.dev/assets/versions/1.0.0.png) It has been awhile from the last update. Thanks for your patience! After much work, I believe the mod is ready to be moved out of the beta phase. The mod has been refactored into a multiloader structure to make it easier to maintain and some APIs have changed (but should be stable now unless otherwise stated). I have also went through most of the existing shaders and made many improvements. That being said, going forward updates will be slower as I will be beginning undergraduate studies soon but I will try my best. Please report any bugs on the issue tracker on GitHub or in the Euphoria Patches discord server. Thanks again! **Fixes** - Fix off-by-one error in addition of `colortex` buffers - Fix shaders not being applied to `suppsquared:copper_lantern` - Fix issues with Doom & Gloom crashing the game - Fix bug causing green shading for block entities without IDs - Fix missing shaders for `caverns_and_chasms:floodlight` and related blocks - Fix issues with shaders for custom Pokemon not working on Fabric - Fix handheld lighting not working for `mynethersdelight:powdery_torch` - Fix missing shaders for `netherexp:wall_ancient_torch` and `netherexp:ancient_campfire` - Fix issues with Pokemon shaders not working on Fabric 1.21.1 - Fix shaders breaking when shaders are re-injected **Additions** - Significantly improved and added shaders to the following mods - Supplementaries (updated to 3.5) - Supplementaries Squared - Amendments - Galosphere - Doom and Gloom (updated to Minecraft 1.21.1) - Spawn (updated to Minecraft 1.21.1) - Windswept (updated to Minecraft 1.21.1) - The Between - Caverns & Chasms (updated to Minecraft 1.21.1) - Enderscape (updated to 3.0.0) - Add option `DARK_ES_END_FLASH` to configure End Flashes to reduce ambient lighting instead of increasing it - Add options `SOFTEN_END_SHADOWS` and `SOFTEN_END_SHADOWS_I` to soften shadows from top-down End ambient lighting. Setting to `0` removes shadows entirely - Add void fog below and above a configurable altitude, defaulting where fog starts in Enderscape at `y = 0` and `y = 230` - Add compatibility with Euphoria Patches' new black holes which will distort the nebula - Cobblemon (more Pokemon shaders :D) - My Nether's Delight (updated to 1.10) - Jaden's Nether Expansion (updated to Minecraft 1.21.1) - YUNG's Cave Biomes (updated to Minecraft 26.1) - The Copperier Age - Add compatibility with Photonics for the following mods (i.e. ray-tracing for emissive blocks) - Enderscape - Cinderscapes - Frostiful - Biomes O Plenty - Oh The Biomes We've Gone - Add compatibility with Windlink - Improvements to cirrus clouds, including support for pixelation and variable cloud cover - Add support for Mod Menu / Better ModList - Add ability to control injection points in shader mixins using Regex (works across multiple lines too) - Add various mod configurations using YetAnotherConfigLib - Add Euphoria Patches as a dependency to ensure that there are no errors from injecting into the wrong version - Updated Russian translations thanks to @**[mpustovoi](https://github.com/mpustovoi)** **Changes** - Updated to *Minecraft 26.1* and *Minecraft 26.2* - Updated to *Complementary Shaders r5.9 + Euphoria Patches 1.10* - Refactor mod into a multiloader structure that makes it much easier to maintain - Ensure that errors within the shaderpack will be automatically printed out when the player enters the world - Shorten patched shaderpack name to `Supplemental Patches <version number>` - Reworked the settings page to ensure that all resource-packs are able to add their own settings - Removed spiral clouds above magical biomes as the default cloud map has been changed **Breaking Changes** - Standardise all folders to use plurals - `entity` -> `entities` - `block_entity` -> `block_entities` - `translucent` -> `translucents` - Modify the way that colours are specified within material shader JSONs - Field `color` is renamed to `blocklight` - Field `conditions` is moved under `blocklight` to allow different `color`s based on different `conditions` - See the rewritten shaders within the built-in resource-pack for examples - Resource-packs now require an `entrypoint.json` within the `settings` folder for shader settings to work - Shader settings for each resource-pack will be separated and placed in individual folders - Renamed waving function `minecraft:waving_tall_foliage_2` -> `waving_tall_emissive_foliage`
release

Supplemental Patches 1.0.0

1.0.0
2 сент. 2026 г.26Minecraft: 1.21.11fabric
Скачать
Что нового
![A scene in Enderscape's Celestial Grove](https://supplemental-patches.pages.dev/assets/versions/1.0.0.png) It has been awhile from the last update. Thanks for your patience! After much work, I believe the mod is ready to be moved out of the beta phase. The mod has been refactored into a multiloader structure to make it easier to maintain and some APIs have changed (but should be stable now unless otherwise stated). I have also went through most of the existing shaders and made many improvements. That being said, going forward updates will be slower as I will be beginning undergraduate studies soon but I will try my best. Please report any bugs on the issue tracker on GitHub or in the Euphoria Patches discord server. Thanks again! **Fixes** - Fix off-by-one error in addition of `colortex` buffers - Fix shaders not being applied to `suppsquared:copper_lantern` - Fix issues with Doom & Gloom crashing the game - Fix bug causing green shading for block entities without IDs - Fix missing shaders for `caverns_and_chasms:floodlight` and related blocks - Fix issues with shaders for custom Pokemon not working on Fabric - Fix handheld lighting not working for `mynethersdelight:powdery_torch` - Fix missing shaders for `netherexp:wall_ancient_torch` and `netherexp:ancient_campfire` - Fix issues with Pokemon shaders not working on Fabric 1.21.1 - Fix shaders breaking when shaders are re-injected **Additions** - Significantly improved and added shaders to the following mods - Supplementaries (updated to 3.5) - Supplementaries Squared - Amendments - Galosphere - Doom and Gloom (updated to Minecraft 1.21.1) - Spawn (updated to Minecraft 1.21.1) - Windswept (updated to Minecraft 1.21.1) - The Between - Caverns & Chasms (updated to Minecraft 1.21.1) - Enderscape (updated to 3.0.0) - Add option `DARK_ES_END_FLASH` to configure End Flashes to reduce ambient lighting instead of increasing it - Add options `SOFTEN_END_SHADOWS` and `SOFTEN_END_SHADOWS_I` to soften shadows from top-down End ambient lighting. Setting to `0` removes shadows entirely - Add void fog below and above a configurable altitude, defaulting where fog starts in Enderscape at `y = 0` and `y = 230` - Add compatibility with Euphoria Patches' new black holes which will distort the nebula - Cobblemon (more Pokemon shaders :D) - My Nether's Delight (updated to 1.10) - Jaden's Nether Expansion (updated to Minecraft 1.21.1) - YUNG's Cave Biomes (updated to Minecraft 26.1) - The Copperier Age - Add compatibility with Photonics for the following mods (i.e. ray-tracing for emissive blocks) - Enderscape - Cinderscapes - Frostiful - Biomes O Plenty - Oh The Biomes We've Gone - Add compatibility with Windlink - Improvements to cirrus clouds, including support for pixelation and variable cloud cover - Add support for Mod Menu / Better ModList - Add ability to control injection points in shader mixins using Regex (works across multiple lines too) - Add various mod configurations using YetAnotherConfigLib - Add Euphoria Patches as a dependency to ensure that there are no errors from injecting into the wrong version - Updated Russian translations thanks to @**[mpustovoi](https://github.com/mpustovoi)** **Changes** - Updated to *Minecraft 26.1* and *Minecraft 26.2* - Updated to *Complementary Shaders r5.9 + Euphoria Patches 1.10* - Refactor mod into a multiloader structure that makes it much easier to maintain - Ensure that errors within the shaderpack will be automatically printed out when the player enters the world - Shorten patched shaderpack name to `Supplemental Patches <version number>` - Reworked the settings page to ensure that all resource-packs are able to add their own settings - Removed spiral clouds above magical biomes as the default cloud map has been changed **Breaking Changes** - Standardise all folders to use plurals - `entity` -> `entities` - `block_entity` -> `block_entities` - `translucent` -> `translucents` - Modify the way that colours are specified within material shader JSONs - Field `color` is renamed to `blocklight` - Field `conditions` is moved under `blocklight` to allow different `color`s based on different `conditions` - See the rewritten shaders within the built-in resource-pack for examples - Resource-packs now require an `entrypoint.json` within the `settings` folder for shader settings to work - Shader settings for each resource-pack will be separated and placed in individual folders - Renamed waving function `minecraft:waving_tall_foliage_2` -> `waving_tall_emissive_foliage`
release

Supplemental Patches 1.0.0

1.0.0
2 сент. 2026 г.19Minecraft: 1.21.9, 1.21.10fabric
Скачать
Что нового
![A scene in Enderscape's Celestial Grove](https://supplemental-patches.pages.dev/assets/versions/1.0.0.png) It has been awhile from the last update. Thanks for your patience! After much work, I believe the mod is ready to be moved out of the beta phase. The mod has been refactored into a multiloader structure to make it easier to maintain and some APIs have changed (but should be stable now unless otherwise stated). I have also went through most of the existing shaders and made many improvements. That being said, going forward updates will be slower as I will be beginning undergraduate studies soon but I will try my best. Please report any bugs on the issue tracker on GitHub or in the Euphoria Patches discord server. Thanks again! **Fixes** - Fix off-by-one error in addition of `colortex` buffers - Fix shaders not being applied to `suppsquared:copper_lantern` - Fix issues with Doom & Gloom crashing the game - Fix bug causing green shading for block entities without IDs - Fix missing shaders for `caverns_and_chasms:floodlight` and related blocks - Fix issues with shaders for custom Pokemon not working on Fabric - Fix handheld lighting not working for `mynethersdelight:powdery_torch` - Fix missing shaders for `netherexp:wall_ancient_torch` and `netherexp:ancient_campfire` - Fix issues with Pokemon shaders not working on Fabric 1.21.1 - Fix shaders breaking when shaders are re-injected **Additions** - Significantly improved and added shaders to the following mods - Supplementaries (updated to 3.5) - Supplementaries Squared - Amendments - Galosphere - Doom and Gloom (updated to Minecraft 1.21.1) - Spawn (updated to Minecraft 1.21.1) - Windswept (updated to Minecraft 1.21.1) - The Between - Caverns & Chasms (updated to Minecraft 1.21.1) - Enderscape (updated to 3.0.0) - Add option `DARK_ES_END_FLASH` to configure End Flashes to reduce ambient lighting instead of increasing it - Add options `SOFTEN_END_SHADOWS` and `SOFTEN_END_SHADOWS_I` to soften shadows from top-down End ambient lighting. Setting to `0` removes shadows entirely - Add void fog below and above a configurable altitude, defaulting where fog starts in Enderscape at `y = 0` and `y = 230` - Add compatibility with Euphoria Patches' new black holes which will distort the nebula - Cobblemon (more Pokemon shaders :D) - My Nether's Delight (updated to 1.10) - Jaden's Nether Expansion (updated to Minecraft 1.21.1) - YUNG's Cave Biomes (updated to Minecraft 26.1) - The Copperier Age - Add compatibility with Photonics for the following mods (i.e. ray-tracing for emissive blocks) - Enderscape - Cinderscapes - Frostiful - Biomes O Plenty - Oh The Biomes We've Gone - Add compatibility with Windlink - Improvements to cirrus clouds, including support for pixelation and variable cloud cover - Add support for Mod Menu / Better ModList - Add ability to control injection points in shader mixins using Regex (works across multiple lines too) - Add various mod configurations using YetAnotherConfigLib - Add Euphoria Patches as a dependency to ensure that there are no errors from injecting into the wrong version - Updated Russian translations thanks to @**[mpustovoi](https://github.com/mpustovoi)** **Changes** - Updated to *Minecraft 26.1* and *Minecraft 26.2* - Updated to *Complementary Shaders r5.9 + Euphoria Patches 1.10* - Refactor mod into a multiloader structure that makes it much easier to maintain - Ensure that errors within the shaderpack will be automatically printed out when the player enters the world - Shorten patched shaderpack name to `Supplemental Patches <version number>` - Reworked the settings page to ensure that all resource-packs are able to add their own settings - Removed spiral clouds above magical biomes as the default cloud map has been changed **Breaking Changes** - Standardise all folders to use plurals - `entity` -> `entities` - `block_entity` -> `block_entities` - `translucent` -> `translucents` - Modify the way that colours are specified within material shader JSONs - Field `color` is renamed to `blocklight` - Field `conditions` is moved under `blocklight` to allow different `color`s based on different `conditions` - See the rewritten shaders within the built-in resource-pack for examples - Resource-packs now require an `entrypoint.json` within the `settings` folder for shader settings to work - Shader settings for each resource-pack will be separated and placed in individual folders - Renamed waving function `minecraft:waving_tall_foliage_2` -> `waving_tall_emissive_foliage`
release

Supplemental Patches 1.0.0

1.0.0
2 сент. 2026 г.11Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
Скачать
Что нового
![A scene in Enderscape's Celestial Grove](https://supplemental-patches.pages.dev/assets/versions/1.0.0.png) It has been awhile from the last update. Thanks for your patience! After much work, I believe the mod is ready to be moved out of the beta phase. The mod has been refactored into a multiloader structure to make it easier to maintain and some APIs have changed (but should be stable now unless otherwise stated). I have also went through most of the existing shaders and made many improvements. That being said, going forward updates will be slower as I will be beginning undergraduate studies soon but I will try my best. Please report any bugs on the issue tracker on GitHub or in the Euphoria Patches discord server. Thanks again! **Fixes** - Fix off-by-one error in addition of `colortex` buffers - Fix shaders not being applied to `suppsquared:copper_lantern` - Fix issues with Doom & Gloom crashing the game - Fix bug causing green shading for block entities without IDs - Fix missing shaders for `caverns_and_chasms:floodlight` and related blocks - Fix issues with shaders for custom Pokemon not working on Fabric - Fix handheld lighting not working for `mynethersdelight:powdery_torch` - Fix missing shaders for `netherexp:wall_ancient_torch` and `netherexp:ancient_campfire` - Fix issues with Pokemon shaders not working on Fabric 1.21.1 - Fix shaders breaking when shaders are re-injected **Additions** - Significantly improved and added shaders to the following mods - Supplementaries (updated to 3.5) - Supplementaries Squared - Amendments - Galosphere - Doom and Gloom (updated to Minecraft 1.21.1) - Spawn (updated to Minecraft 1.21.1) - Windswept (updated to Minecraft 1.21.1) - The Between - Caverns & Chasms (updated to Minecraft 1.21.1) - Enderscape (updated to 3.0.0) - Add option `DARK_ES_END_FLASH` to configure End Flashes to reduce ambient lighting instead of increasing it - Add options `SOFTEN_END_SHADOWS` and `SOFTEN_END_SHADOWS_I` to soften shadows from top-down End ambient lighting. Setting to `0` removes shadows entirely - Add void fog below and above a configurable altitude, defaulting where fog starts in Enderscape at `y = 0` and `y = 230` - Add compatibility with Euphoria Patches' new black holes which will distort the nebula - Cobblemon (more Pokemon shaders :D) - My Nether's Delight (updated to 1.10) - Jaden's Nether Expansion (updated to Minecraft 1.21.1) - YUNG's Cave Biomes (updated to Minecraft 26.1) - The Copperier Age - Add compatibility with Photonics for the following mods (i.e. ray-tracing for emissive blocks) - Enderscape - Cinderscapes - Frostiful - Biomes O Plenty - Oh The Biomes We've Gone - Add compatibility with Windlink - Improvements to cirrus clouds, including support for pixelation and variable cloud cover - Add support for Mod Menu / Better ModList - Add ability to control injection points in shader mixins using Regex (works across multiple lines too) - Add various mod configurations using YetAnotherConfigLib - Add Euphoria Patches as a dependency to ensure that there are no errors from injecting into the wrong version - Updated Russian translations thanks to @**[mpustovoi](https://github.com/mpustovoi)** **Changes** - Updated to *Minecraft 26.1* and *Minecraft 26.2* - Updated to *Complementary Shaders r5.9 + Euphoria Patches 1.10* - Refactor mod into a multiloader structure that makes it much easier to maintain - Ensure that errors within the shaderpack will be automatically printed out when the player enters the world - Shorten patched shaderpack name to `Supplemental Patches <version number>` - Reworked the settings page to ensure that all resource-packs are able to add their own settings - Removed spiral clouds above magical biomes as the default cloud map has been changed **Breaking Changes** - Standardise all folders to use plurals - `entity` -> `entities` - `block_entity` -> `block_entities` - `translucent` -> `translucents` - Modify the way that colours are specified within material shader JSONs - Field `color` is renamed to `blocklight` - Field `conditions` is moved under `blocklight` to allow different `color`s based on different `conditions` - See the rewritten shaders within the built-in resource-pack for examples - Resource-packs now require an `entrypoint.json` within the `settings` folder for shader settings to work - Shader settings for each resource-pack will be separated and placed in individual folders - Renamed waving function `minecraft:waving_tall_foliage_2` -> `waving_tall_emissive_foliage`
release

Supplemental Patches 1.0.0

1.0.0
2 сент. 2026 г.25Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3fabric
Скачать
Что нового
![A scene in Enderscape's Celestial Grove](https://supplemental-patches.pages.dev/assets/versions/1.0.0.png) It has been awhile from the last update. Thanks for your patience! After much work, I believe the mod is ready to be moved out of the beta phase. The mod has been refactored into a multiloader structure to make it easier to maintain and some APIs have changed (but should be stable now unless otherwise stated). I have also went through most of the existing shaders and made many improvements. That being said, going forward updates will be slower as I will be beginning undergraduate studies soon but I will try my best. Please report any bugs on the issue tracker on GitHub or in the Euphoria Patches discord server. Thanks again! **Fixes** - Fix off-by-one error in addition of `colortex` buffers - Fix shaders not being applied to `suppsquared:copper_lantern` - Fix issues with Doom & Gloom crashing the game - Fix bug causing green shading for block entities without IDs - Fix missing shaders for `caverns_and_chasms:floodlight` and related blocks - Fix issues with shaders for custom Pokemon not working on Fabric - Fix handheld lighting not working for `mynethersdelight:powdery_torch` - Fix missing shaders for `netherexp:wall_ancient_torch` and `netherexp:ancient_campfire` - Fix issues with Pokemon shaders not working on Fabric 1.21.1 - Fix shaders breaking when shaders are re-injected **Additions** - Significantly improved and added shaders to the following mods - Supplementaries (updated to 3.5) - Supplementaries Squared - Amendments - Galosphere - Doom and Gloom (updated to Minecraft 1.21.1) - Spawn (updated to Minecraft 1.21.1) - Windswept (updated to Minecraft 1.21.1) - The Between - Caverns & Chasms (updated to Minecraft 1.21.1) - Enderscape (updated to 3.0.0) - Add option `DARK_ES_END_FLASH` to configure End Flashes to reduce ambient lighting instead of increasing it - Add options `SOFTEN_END_SHADOWS` and `SOFTEN_END_SHADOWS_I` to soften shadows from top-down End ambient lighting. Setting to `0` removes shadows entirely - Add void fog below and above a configurable altitude, defaulting where fog starts in Enderscape at `y = 0` and `y = 230` - Add compatibility with Euphoria Patches' new black holes which will distort the nebula - Cobblemon (more Pokemon shaders :D) - My Nether's Delight (updated to 1.10) - Jaden's Nether Expansion (updated to Minecraft 1.21.1) - YUNG's Cave Biomes (updated to Minecraft 26.1) - The Copperier Age - Add compatibility with Photonics for the following mods (i.e. ray-tracing for emissive blocks) - Enderscape - Cinderscapes - Frostiful - Biomes O Plenty - Oh The Biomes We've Gone - Add compatibility with Windlink - Improvements to cirrus clouds, including support for pixelation and variable cloud cover - Add support for Mod Menu / Better ModList - Add ability to control injection points in shader mixins using Regex (works across multiple lines too) - Add various mod configurations using YetAnotherConfigLib - Add Euphoria Patches as a dependency to ensure that there are no errors from injecting into the wrong version - Updated Russian translations thanks to @**[mpustovoi](https://github.com/mpustovoi)** **Changes** - Updated to *Minecraft 26.1* and *Minecraft 26.2* - Updated to *Complementary Shaders r5.9 + Euphoria Patches 1.10* - Refactor mod into a multiloader structure that makes it much easier to maintain - Ensure that errors within the shaderpack will be automatically printed out when the player enters the world - Shorten patched shaderpack name to `Supplemental Patches <version number>` - Reworked the settings page to ensure that all resource-packs are able to add their own settings - Removed spiral clouds above magical biomes as the default cloud map has been changed **Breaking Changes** - Standardise all folders to use plurals - `entity` -> `entities` - `block_entity` -> `block_entities` - `translucent` -> `translucents` - Modify the way that colours are specified within material shader JSONs - Field `color` is renamed to `blocklight` - Field `conditions` is moved under `blocklight` to allow different `color`s based on different `conditions` - See the rewritten shaders within the built-in resource-pack for examples - Resource-packs now require an `entrypoint.json` within the `settings` folder for shader settings to work - Shader settings for each resource-pack will be separated and placed in individual folders - Renamed waving function `minecraft:waving_tall_foliage_2` -> `waving_tall_emissive_foliage`
release

Supplemental Patches 1.0.0

1.0.0
2 сент. 2026 г.11Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Скачать
Что нового
![A scene in Enderscape's Celestial Grove](https://supplemental-patches.pages.dev/assets/versions/1.0.0.png) It has been awhile from the last update. Thanks for your patience! After much work, I believe the mod is ready to be moved out of the beta phase. The mod has been refactored into a multiloader structure to make it easier to maintain and some APIs have changed (but should be stable now unless otherwise stated). I have also went through most of the existing shaders and made many improvements. That being said, going forward updates will be slower as I will be beginning undergraduate studies soon but I will try my best. Please report any bugs on the issue tracker on GitHub or in the Euphoria Patches discord server. Thanks again! **Fixes** - Fix off-by-one error in addition of `colortex` buffers - Fix shaders not being applied to `suppsquared:copper_lantern` - Fix issues with Doom & Gloom crashing the game - Fix bug causing green shading for block entities without IDs - Fix missing shaders for `caverns_and_chasms:floodlight` and related blocks - Fix issues with shaders for custom Pokemon not working on Fabric - Fix handheld lighting not working for `mynethersdelight:powdery_torch` - Fix missing shaders for `netherexp:wall_ancient_torch` and `netherexp:ancient_campfire` - Fix issues with Pokemon shaders not working on Fabric 1.21.1 - Fix shaders breaking when shaders are re-injected **Additions** - Significantly improved and added shaders to the following mods - Supplementaries (updated to 3.5) - Supplementaries Squared - Amendments - Galosphere - Doom and Gloom (updated to Minecraft 1.21.1) - Spawn (updated to Minecraft 1.21.1) - Windswept (updated to Minecraft 1.21.1) - The Between - Caverns & Chasms (updated to Minecraft 1.21.1) - Enderscape (updated to 3.0.0) - Add option `DARK_ES_END_FLASH` to configure End Flashes to reduce ambient lighting instead of increasing it - Add options `SOFTEN_END_SHADOWS` and `SOFTEN_END_SHADOWS_I` to soften shadows from top-down End ambient lighting. Setting to `0` removes shadows entirely - Add void fog below and above a configurable altitude, defaulting where fog starts in Enderscape at `y = 0` and `y = 230` - Add compatibility with Euphoria Patches' new black holes which will distort the nebula - Cobblemon (more Pokemon shaders :D) - My Nether's Delight (updated to 1.10) - Jaden's Nether Expansion (updated to Minecraft 1.21.1) - YUNG's Cave Biomes (updated to Minecraft 26.1) - The Copperier Age - Add compatibility with Photonics for the following mods (i.e. ray-tracing for emissive blocks) - Enderscape - Cinderscapes - Frostiful - Biomes O Plenty - Oh The Biomes We've Gone - Add compatibility with Windlink - Improvements to cirrus clouds, including support for pixelation and variable cloud cover - Add support for Mod Menu / Better ModList - Add ability to control injection points in shader mixins using Regex (works across multiple lines too) - Add various mod configurations using YetAnotherConfigLib - Add Euphoria Patches as a dependency to ensure that there are no errors from injecting into the wrong version - Updated Russian translations thanks to @**[mpustovoi](https://github.com/mpustovoi)** **Changes** - Updated to *Minecraft 26.1* and *Minecraft 26.2* - Updated to *Complementary Shaders r5.9 + Euphoria Patches 1.10* - Refactor mod into a multiloader structure that makes it much easier to maintain - Ensure that errors within the shaderpack will be automatically printed out when the player enters the world - Shorten patched shaderpack name to `Supplemental Patches <version number>` - Reworked the settings page to ensure that all resource-packs are able to add their own settings - Removed spiral clouds above magical biomes as the default cloud map has been changed **Breaking Changes** - Standardise all folders to use plurals - `entity` -> `entities` - `block_entity` -> `block_entities` - `translucent` -> `translucents` - Modify the way that colours are specified within material shader JSONs - Field `color` is renamed to `blocklight` - Field `conditions` is moved under `blocklight` to allow different `color`s based on different `conditions` - See the rewritten shaders within the built-in resource-pack for examples - Resource-packs now require an `entrypoint.json` within the `settings` folder for shader settings to work - Shader settings for each resource-pack will be separated and placed in individual folders - Renamed waving function `minecraft:waving_tall_foliage_2` -> `waving_tall_emissive_foliage`
release

Supplemental Patches 1.0.0

1.0.0
2 сент. 2026 г.36Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3neoforge
Скачать
Что нового
![A scene in Enderscape's Celestial Grove](https://supplemental-patches.pages.dev/assets/versions/1.0.0.png) It has been awhile from the last update. Thanks for your patience! After much work, I believe the mod is ready to be moved out of the beta phase. The mod has been refactored into a multiloader structure to make it easier to maintain and some APIs have changed (but should be stable now unless otherwise stated). I have also went through most of the existing shaders and made many improvements. That being said, going forward updates will be slower as I will be beginning undergraduate studies soon but I will try my best. Please report any bugs on the issue tracker on GitHub or in the Euphoria Patches discord server. Thanks again! **Fixes** - Fix off-by-one error in addition of `colortex` buffers - Fix shaders not being applied to `suppsquared:copper_lantern` - Fix issues with Doom & Gloom crashing the game - Fix bug causing green shading for block entities without IDs - Fix missing shaders for `caverns_and_chasms:floodlight` and related blocks - Fix issues with shaders for custom Pokemon not working on Fabric - Fix handheld lighting not working for `mynethersdelight:powdery_torch` - Fix missing shaders for `netherexp:wall_ancient_torch` and `netherexp:ancient_campfire` - Fix issues with Pokemon shaders not working on Fabric 1.21.1 - Fix shaders breaking when shaders are re-injected **Additions** - Significantly improved and added shaders to the following mods - Supplementaries (updated to 3.5) - Supplementaries Squared - Amendments - Galosphere - Doom and Gloom (updated to Minecraft 1.21.1) - Spawn (updated to Minecraft 1.21.1) - Windswept (updated to Minecraft 1.21.1) - The Between - Caverns & Chasms (updated to Minecraft 1.21.1) - Enderscape (updated to 3.0.0) - Add option `DARK_ES_END_FLASH` to configure End Flashes to reduce ambient lighting instead of increasing it - Add options `SOFTEN_END_SHADOWS` and `SOFTEN_END_SHADOWS_I` to soften shadows from top-down End ambient lighting. Setting to `0` removes shadows entirely - Add void fog below and above a configurable altitude, defaulting where fog starts in Enderscape at `y = 0` and `y = 230` - Add compatibility with Euphoria Patches' new black holes which will distort the nebula - Cobblemon (more Pokemon shaders :D) - My Nether's Delight (updated to 1.10) - Jaden's Nether Expansion (updated to Minecraft 1.21.1) - YUNG's Cave Biomes (updated to Minecraft 26.1) - The Copperier Age - Add compatibility with Photonics for the following mods (i.e. ray-tracing for emissive blocks) - Enderscape - Cinderscapes - Frostiful - Biomes O Plenty - Oh The Biomes We've Gone - Add compatibility with Windlink - Improvements to cirrus clouds, including support for pixelation and variable cloud cover - Add support for Mod Menu / Better ModList - Add ability to control injection points in shader mixins using Regex (works across multiple lines too) - Add various mod configurations using YetAnotherConfigLib - Add Euphoria Patches as a dependency to ensure that there are no errors from injecting into the wrong version - Updated Russian translations thanks to @**[mpustovoi](https://github.com/mpustovoi)** **Changes** - Updated to *Minecraft 26.1* and *Minecraft 26.2* - Updated to *Complementary Shaders r5.9 + Euphoria Patches 1.10* - Refactor mod into a multiloader structure that makes it much easier to maintain - Ensure that errors within the shaderpack will be automatically printed out when the player enters the world - Shorten patched shaderpack name to `Supplemental Patches <version number>` - Reworked the settings page to ensure that all resource-packs are able to add their own settings - Removed spiral clouds above magical biomes as the default cloud map has been changed **Breaking Changes** - Standardise all folders to use plurals - `entity` -> `entities` - `block_entity` -> `block_entities` - `translucent` -> `translucents` - Modify the way that colours are specified within material shader JSONs - Field `color` is renamed to `blocklight` - Field `conditions` is moved under `blocklight` to allow different `color`s based on different `conditions` - See the rewritten shaders within the built-in resource-pack for examples - Resource-packs now require an `entrypoint.json` within the `settings` folder for shader settings to work - Shader settings for each resource-pack will be separated and placed in individual folders - Renamed waving function `minecraft:waving_tall_foliage_2` -> `waving_tall_emissive_foliage`
release

Supplemental Patches 1.0.0

1.0.0
2 сент. 2026 г.17Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Скачать
Что нового
![A scene in Enderscape's Celestial Grove](https://supplemental-patches.pages.dev/assets/versions/1.0.0.png) It has been awhile from the last update. Thanks for your patience! After much work, I believe the mod is ready to be moved out of the beta phase. The mod has been refactored into a multiloader structure to make it easier to maintain and some APIs have changed (but should be stable now unless otherwise stated). I have also went through most of the existing shaders and made many improvements. That being said, going forward updates will be slower as I will be beginning undergraduate studies soon but I will try my best. Please report any bugs on the issue tracker on GitHub or in the Euphoria Patches discord server. Thanks again! **Fixes** - Fix off-by-one error in addition of `colortex` buffers - Fix shaders not being applied to `suppsquared:copper_lantern` - Fix issues with Doom & Gloom crashing the game - Fix bug causing green shading for block entities without IDs - Fix missing shaders for `caverns_and_chasms:floodlight` and related blocks - Fix issues with shaders for custom Pokemon not working on Fabric - Fix handheld lighting not working for `mynethersdelight:powdery_torch` - Fix missing shaders for `netherexp:wall_ancient_torch` and `netherexp:ancient_campfire` - Fix issues with Pokemon shaders not working on Fabric 1.21.1 - Fix shaders breaking when shaders are re-injected **Additions** - Significantly improved and added shaders to the following mods - Supplementaries (updated to 3.5) - Supplementaries Squared - Amendments - Galosphere - Doom and Gloom (updated to Minecraft 1.21.1) - Spawn (updated to Minecraft 1.21.1) - Windswept (updated to Minecraft 1.21.1) - The Between - Caverns & Chasms (updated to Minecraft 1.21.1) - Enderscape (updated to 3.0.0) - Add option `DARK_ES_END_FLASH` to configure End Flashes to reduce ambient lighting instead of increasing it - Add options `SOFTEN_END_SHADOWS` and `SOFTEN_END_SHADOWS_I` to soften shadows from top-down End ambient lighting. Setting to `0` removes shadows entirely - Add void fog below and above a configurable altitude, defaulting where fog starts in Enderscape at `y = 0` and `y = 230` - Add compatibility with Euphoria Patches' new black holes which will distort the nebula - Cobblemon (more Pokemon shaders :D) - My Nether's Delight (updated to 1.10) - Jaden's Nether Expansion (updated to Minecraft 1.21.1) - YUNG's Cave Biomes (updated to Minecraft 26.1) - The Copperier Age - Add compatibility with Photonics for the following mods (i.e. ray-tracing for emissive blocks) - Enderscape - Cinderscapes - Frostiful - Biomes O Plenty - Oh The Biomes We've Gone - Add compatibility with Windlink - Improvements to cirrus clouds, including support for pixelation and variable cloud cover - Add support for Mod Menu / Better ModList - Add ability to control injection points in shader mixins using Regex (works across multiple lines too) - Add various mod configurations using YetAnotherConfigLib - Add Euphoria Patches as a dependency to ensure that there are no errors from injecting into the wrong version - Updated Russian translations thanks to @**[mpustovoi](https://github.com/mpustovoi)** **Changes** - Updated to *Minecraft 26.1* and *Minecraft 26.2* - Updated to *Complementary Shaders r5.9 + Euphoria Patches 1.10* - Refactor mod into a multiloader structure that makes it much easier to maintain - Ensure that errors within the shaderpack will be automatically printed out when the player enters the world - Shorten patched shaderpack name to `Supplemental Patches <version number>` - Reworked the settings page to ensure that all resource-packs are able to add their own settings - Removed spiral clouds above magical biomes as the default cloud map has been changed **Breaking Changes** - Standardise all folders to use plurals - `entity` -> `entities` - `block_entity` -> `block_entities` - `translucent` -> `translucents` - Modify the way that colours are specified within material shader JSONs - Field `color` is renamed to `blocklight` - Field `conditions` is moved under `blocklight` to allow different `color`s based on different `conditions` - See the rewritten shaders within the built-in resource-pack for examples - Resource-packs now require an `entrypoint.json` within the `settings` folder for shader settings to work - Shader settings for each resource-pack will be separated and placed in individual folders - Renamed waving function `minecraft:waving_tall_foliage_2` -> `waving_tall_emissive_foliage`
beta

Supplemental Patches 0.8.0-beta

0.8.0-beta
4 мар. 2026 г.6 тыс.Minecraft: 1.21.11fabric
Скачать
Что нового
![Corviknight flying off into the sunset](https://supplemental-patches.pages.dev/assets/versions/0.8.0-beta.png) **Fixes** - Fix issue with missing settings for mods that are not uninstalled - Fix issues with particle shaders not working with Cobblemon installed **Additions** - Add support for the following mods - Enderscape (updated to 2.1.0) - Cobblemon - Added shaders for `enderscape:void_shale` - Add `USE_ENDERSCAPE_LIGHTMAP` option to use Enderscape lightmap in the End instead of the default - Add `ES_STAR_COLOR`, along with new uniforms `enderscapeStarColor`, `enderscapeStarAlpha` to allow stars to use the colors defined by Enderscape - Allow individual Pokemon to be given custom shaders (only on NeoForge for now, Fabric mixin doesn't want to work 😢) - This is done by adding their showdown ids (e.g. `cobblemon:rowlet`) to entity.properties - Only a handful of Pokemon have custom shaders now, more will come in the future - This works for custom pokemon too - Added more information to in-game about page - Added documentation to wiki on defining mixins and custom fogs **Changes** - Updated to *Complementary Shaders r5.7.1 + Euphoria Patches 1.8.6* - `ANIMATED_END_LAMP` has been changed to be disabled by default
beta

Supplemental Patches 0.8.0-beta

0.8.0-beta
4 мар. 2026 г.388Minecraft: 1.21.9, 1.21.10fabric
Скачать
Что нового
![Corviknight flying off into the sunset](https://supplemental-patches.pages.dev/assets/versions/0.8.0-beta.png) **Fixes** - Fix issue with missing settings for mods that are not uninstalled - Fix issues with particle shaders not working with Cobblemon installed **Additions** - Add support for the following mods - Enderscape (updated to 2.1.0) - Cobblemon - Added shaders for `enderscape:void_shale` - Add `USE_ENDERSCAPE_LIGHTMAP` option to use Enderscape lightmap in the End instead of the default - Add `ES_STAR_COLOR`, along with new uniforms `enderscapeStarColor`, `enderscapeStarAlpha` to allow stars to use the colors defined by Enderscape - Allow individual Pokemon to be given custom shaders (only on NeoForge for now, Fabric mixin doesn't want to work 😢) - This is done by adding their showdown ids (e.g. `cobblemon:rowlet`) to entity.properties - Only a handful of Pokemon have custom shaders now, more will come in the future - This works for custom pokemon too - Added more information to in-game about page - Added documentation to wiki on defining mixins and custom fogs **Changes** - Updated to *Complementary Shaders r5.7.1 + Euphoria Patches 1.8.6* - `ANIMATED_END_LAMP` has been changed to be disabled by default
beta

Supplemental Patches 0.8.0-beta

0.8.0-beta
4 мар. 2026 г.875Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
Скачать
Что нового
![Corviknight flying off into the sunset](https://supplemental-patches.pages.dev/assets/versions/0.8.0-beta.png) **Fixes** - Fix issue with missing settings for mods that are not uninstalled - Fix issues with particle shaders not working with Cobblemon installed **Additions** - Add support for the following mods - Enderscape (updated to 2.1.0) - Cobblemon - Added shaders for `enderscape:void_shale` - Add `USE_ENDERSCAPE_LIGHTMAP` option to use Enderscape lightmap in the End instead of the default - Add `ES_STAR_COLOR`, along with new uniforms `enderscapeStarColor`, `enderscapeStarAlpha` to allow stars to use the colors defined by Enderscape - Allow individual Pokemon to be given custom shaders (only on NeoForge for now, Fabric mixin doesn't want to work 😢) - This is done by adding their showdown ids (e.g. `cobblemon:rowlet`) to entity.properties - Only a handful of Pokemon have custom shaders now, more will come in the future - This works for custom pokemon too - Added more information to in-game about page - Added documentation to wiki on defining mixins and custom fogs **Changes** - Updated to *Complementary Shaders r5.7.1 + Euphoria Patches 1.8.6* - `ANIMATED_END_LAMP` has been changed to be disabled by default
beta

Supplemental Patches 0.8.0-beta

0.8.0-beta
4 мар. 2026 г.6,1 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3fabric
Скачать
Что нового
![Corviknight flying off into the sunset](https://supplemental-patches.pages.dev/assets/versions/0.8.0-beta.png) **Fixes** - Fix issue with missing settings for mods that are not uninstalled - Fix issues with particle shaders not working with Cobblemon installed **Additions** - Add support for the following mods - Enderscape (updated to 2.1.0) - Cobblemon - Added shaders for `enderscape:void_shale` - Add `USE_ENDERSCAPE_LIGHTMAP` option to use Enderscape lightmap in the End instead of the default - Add `ES_STAR_COLOR`, along with new uniforms `enderscapeStarColor`, `enderscapeStarAlpha` to allow stars to use the colors defined by Enderscape - Allow individual Pokemon to be given custom shaders (only on NeoForge for now, Fabric mixin doesn't want to work 😢) - This is done by adding their showdown ids (e.g. `cobblemon:rowlet`) to entity.properties - Only a handful of Pokemon have custom shaders now, more will come in the future - This works for custom pokemon too - Added more information to in-game about page - Added documentation to wiki on defining mixins and custom fogs **Changes** - Updated to *Complementary Shaders r5.7.1 + Euphoria Patches 1.8.6* - `ANIMATED_END_LAMP` has been changed to be disabled by default
beta

Supplemental Patches 0.8.0-beta

0.8.0-beta
4 мар. 2026 г.1,1 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Скачать
Что нового
![Corviknight flying off into the sunset](https://supplemental-patches.pages.dev/assets/versions/0.8.0-beta.png) **Fixes** - Fix issue with missing settings for mods that are not uninstalled - Fix issues with particle shaders not working with Cobblemon installed **Additions** - Add support for the following mods - Enderscape (updated to 2.1.0) - Cobblemon - Added shaders for `enderscape:void_shale` - Add `USE_ENDERSCAPE_LIGHTMAP` option to use Enderscape lightmap in the End instead of the default - Add `ES_STAR_COLOR`, along with new uniforms `enderscapeStarColor`, `enderscapeStarAlpha` to allow stars to use the colors defined by Enderscape - Allow individual Pokemon to be given custom shaders (only on NeoForge for now, Fabric mixin doesn't want to work 😢) - This is done by adding their showdown ids (e.g. `cobblemon:rowlet`) to entity.properties - Only a handful of Pokemon have custom shaders now, more will come in the future - This works for custom pokemon too - Added more information to in-game about page - Added documentation to wiki on defining mixins and custom fogs **Changes** - Updated to *Complementary Shaders r5.7.1 + Euphoria Patches 1.8.6* - `ANIMATED_END_LAMP` has been changed to be disabled by default
beta

Supplemental Patches 0.8.0-beta

0.8.0-beta
4 мар. 2026 г.3,3 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3neoforge
Скачать
Что нового
![Corviknight flying off into the sunset](https://supplemental-patches.pages.dev/assets/versions/0.8.0-beta.png) **Fixes** - Fix issue with missing settings for mods that are not uninstalled - Fix issues with particle shaders not working with Cobblemon installed **Additions** - Add support for the following mods - Enderscape (updated to 2.1.0) - Cobblemon - Added shaders for `enderscape:void_shale` - Add `USE_ENDERSCAPE_LIGHTMAP` option to use Enderscape lightmap in the End instead of the default - Add `ES_STAR_COLOR`, along with new uniforms `enderscapeStarColor`, `enderscapeStarAlpha` to allow stars to use the colors defined by Enderscape - Allow individual Pokemon to be given custom shaders (only on NeoForge for now, Fabric mixin doesn't want to work 😢) - This is done by adding their showdown ids (e.g. `cobblemon:rowlet`) to entity.properties - Only a handful of Pokemon have custom shaders now, more will come in the future - This works for custom pokemon too - Added more information to in-game about page - Added documentation to wiki on defining mixins and custom fogs **Changes** - Updated to *Complementary Shaders r5.7.1 + Euphoria Patches 1.8.6* - `ANIMATED_END_LAMP` has been changed to be disabled by default
beta

Supplemental Patches 0.8.0-beta

0.8.0-beta
4 мар. 2026 г.5,4 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Скачать
Что нового
![Corviknight flying off into the sunset](https://supplemental-patches.pages.dev/assets/versions/0.8.0-beta.png) **Fixes** - Fix issue with missing settings for mods that are not uninstalled - Fix issues with particle shaders not working with Cobblemon installed **Additions** - Add support for the following mods - Enderscape (updated to 2.1.0) - Cobblemon - Added shaders for `enderscape:void_shale` - Add `USE_ENDERSCAPE_LIGHTMAP` option to use Enderscape lightmap in the End instead of the default - Add `ES_STAR_COLOR`, along with new uniforms `enderscapeStarColor`, `enderscapeStarAlpha` to allow stars to use the colors defined by Enderscape - Allow individual Pokemon to be given custom shaders (only on NeoForge for now, Fabric mixin doesn't want to work 😢) - This is done by adding their showdown ids (e.g. `cobblemon:rowlet`) to entity.properties - Only a handful of Pokemon have custom shaders now, more will come in the future - This works for custom pokemon too - Added more information to in-game about page - Added documentation to wiki on defining mixins and custom fogs **Changes** - Updated to *Complementary Shaders r5.7.1 + Euphoria Patches 1.8.6* - `ANIMATED_END_LAMP` has been changed to be disabled by default
beta

Supplemental Patches 0.7.1-beta

0.7.1-beta
6 дек. 2025 г.1,6 тыс.Minecraft: 1.21.9, 1.21.10fabric
Скачать
Что нового
![End City + End Flash in Corrupt Barrens](https://supplemental-patches.pages.dev/assets/versions/0.7.1-beta.png) **Fixes** - Fix issue with duplicate buffers when reloading shaders - Fix issues with compatibility with Inventory Particles on Fabric 1.21.10 **Changes** - Added debug message to indicate number of custom textures and buffers loaded
beta

Supplemental Patches 0.7.1-beta

0.7.1-beta
6 дек. 2025 г.1,4 тыс.Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
Скачать
Что нового
![End City + End Flash in Corrupt Barrens](https://supplemental-patches.pages.dev/assets/versions/0.7.1-beta.png) **Fixes** - Fix issue with duplicate buffers when reloading shaders - Fix issues with compatibility with Inventory Particles on Fabric 1.21.10 **Changes** - Added debug message to indicate number of custom textures and buffers loaded
beta

Supplemental Patches 0.7.1-beta

0.7.1-beta
6 дек. 2025 г.7,9 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3fabric
Скачать
Что нового
![End City + End Flash in Corrupt Barrens](https://supplemental-patches.pages.dev/assets/versions/0.7.1-beta.png) **Fixes** - Fix issue with duplicate buffers when reloading shaders - Fix issues with compatibility with Inventory Particles on Fabric 1.21.10 **Changes** - Added debug message to indicate number of custom textures and buffers loaded
beta

Supplemental Patches 0.7.1-beta

0.7.1-beta
6 дек. 2025 г.734Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Скачать
Что нового
![End City + End Flash in Corrupt Barrens](https://supplemental-patches.pages.dev/assets/versions/0.7.1-beta.png) **Fixes** - Fix issue with duplicate buffers when reloading shaders - Fix issues with compatibility with Inventory Particles on Fabric 1.21.10 **Changes** - Added debug message to indicate number of custom textures and buffers loaded
beta

Supplemental Patches 0.7.1-beta

0.7.1-beta
6 дек. 2025 г.1,3 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3neoforge
Скачать
Что нового
![End City + End Flash in Corrupt Barrens](https://supplemental-patches.pages.dev/assets/versions/0.7.1-beta.png) **Fixes** - Fix issue with duplicate buffers when reloading shaders - Fix issues with compatibility with Inventory Particles on Fabric 1.21.10 **Changes** - Added debug message to indicate number of custom textures and buffers loaded
beta

Supplemental Patches 0.7.1-beta

0.7.1-beta
6 дек. 2025 г.3,8 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Скачать
Что нового
![End City + End Flash in Corrupt Barrens](https://supplemental-patches.pages.dev/assets/versions/0.7.1-beta.png) **Fixes** - Fix issue with duplicate buffers when reloading shaders - Fix issues with compatibility with Inventory Particles on Fabric 1.21.10 **Changes** - Added debug message to indicate number of custom textures and buffers loaded
beta

Supplemental Patches 0.7.0-beta

0.7.0-beta
25 нояб. 2025 г.546Minecraft: 1.21.9, 1.21.10fabric
Скачать
Что нового
![A foggy night at a village](https://cdn.modrinth.com/data/cached_images/b27125d721639b07809640fe234410688dfe775d_0.webp) **Fixes** - Fix issues with atmosphere color multipliers not working if Enderscape is installed - Fix game crashing if shaderpack fails to compile when Iris debug mode is off - Fix Doom and Gloom fog not working when effect is active - Fix crash when `ANIMATED_END_LAMP` is disabled - Fix crash when `GLOWING_BLOODCAP_MUSHROOM` is enabled **Additions** - Add support for the following mods - Galosphere (updated to 1.21.5) - Enderscape (updated to 1.21.10) - Wetland Whimsy (updated to 2.0) - Bountiful Fares - Dungeons Delight - Windswept - Add ability to easily create new `colortex` buffers - Add ability to refactor functions to add new parameters - Add support for End Flash within Enderscape for Minecraft 1.21.10 - Add new uniform `enderscapeFlashColor` for the flash colors in different biomes in Enderscape **Changes** - Updated to *Complementary Shaders r5.6.1 + Euphoria Patches 1.7.8* - *Massively* improved look of emissive objects during Doom and Gloom fog - Changed various candle shaders not to be emissive when candles are not lit - Only include material shaders if the relevant mods are installed to reduce compilation time
beta

Supplemental Patches 0.7.0-beta

0.7.0-beta
25 нояб. 2025 г.253Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
Скачать
Что нового
![A foggy night at a village](https://cdn.modrinth.com/data/cached_images/b27125d721639b07809640fe234410688dfe775d_0.webp) **Fixes** - Fix issues with atmosphere color multipliers not working if Enderscape is installed - Fix game crashing if shaderpack fails to compile when Iris debug mode is off - Fix Doom and Gloom fog not working when effect is active - Fix crash when `ANIMATED_END_LAMP` is disabled - Fix crash when `GLOWING_BLOODCAP_MUSHROOM` is enabled **Additions** - Add support for the following mods - Galosphere (updated to 1.21.5) - Enderscape (updated to 1.21.10) - Wetland Whimsy (updated to 2.0) - Bountiful Fares - Dungeons Delight - Windswept - Add ability to easily create new `colortex` buffers - Add ability to refactor functions to add new parameters - Add support for End Flash within Enderscape for Minecraft 1.21.10 - Add new uniform `enderscapeFlashColor` for the flash colors in different biomes in Enderscape **Changes** - Updated to *Complementary Shaders r5.6.1 + Euphoria Patches 1.7.8* - *Massively* improved look of emissive objects during Doom and Gloom fog - Changed various candle shaders not to be emissive when candles are not lit - Only include material shaders if the relevant mods are installed to reduce compilation time
beta

Supplemental Patches 0.7.0-beta

0.7.0-beta
25 нояб. 2025 г.200Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3fabric
Скачать
Что нового
![A foggy night at a village](https://cdn.modrinth.com/data/cached_images/b27125d721639b07809640fe234410688dfe775d_0.webp) **Fixes** - Fix issues with atmosphere color multipliers not working if Enderscape is installed - Fix game crashing if shaderpack fails to compile when Iris debug mode is off - Fix Doom and Gloom fog not working when effect is active - Fix crash when `ANIMATED_END_LAMP` is disabled - Fix crash when `GLOWING_BLOODCAP_MUSHROOM` is enabled **Additions** - Add support for the following mods - Galosphere (updated to 1.21.5) - Enderscape (updated to 1.21.10) - Wetland Whimsy (updated to 2.0) - Bountiful Fares - Dungeons Delight - Windswept - Add ability to easily create new `colortex` buffers - Add ability to refactor functions to add new parameters - Add support for End Flash within Enderscape for Minecraft 1.21.10 - Add new uniform `enderscapeFlashColor` for the flash colors in different biomes in Enderscape **Changes** - Updated to *Complementary Shaders r5.6.1 + Euphoria Patches 1.7.8* - *Massively* improved look of emissive objects during Doom and Gloom fog - Changed various candle shaders not to be emissive when candles are not lit - Only include material shaders if the relevant mods are installed to reduce compilation time
beta

Supplemental Patches 0.7.0-beta

0.7.0-beta
25 нояб. 2025 г.169Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Скачать
Что нового
![A foggy night at a village](https://cdn.modrinth.com/data/cached_images/b27125d721639b07809640fe234410688dfe775d_0.webp) **Fixes** - Fix issues with atmosphere color multipliers not working if Enderscape is installed - Fix game crashing if shaderpack fails to compile when Iris debug mode is off - Fix Doom and Gloom fog not working when effect is active - Fix crash when `ANIMATED_END_LAMP` is disabled - Fix crash when `GLOWING_BLOODCAP_MUSHROOM` is enabled **Additions** - Add support for the following mods - Galosphere (updated to 1.21.5) - Enderscape (updated to 1.21.10) - Wetland Whimsy (updated to 2.0) - Bountiful Fares - Dungeons Delight - Windswept - Add ability to easily create new `colortex` buffers - Add ability to refactor functions to add new parameters - Add support for End Flash within Enderscape for Minecraft 1.21.10 - Add new uniform `enderscapeFlashColor` for the flash colors in different biomes in Enderscape **Changes** - Updated to *Complementary Shaders r5.6.1 + Euphoria Patches 1.7.8* - *Massively* improved look of emissive objects during Doom and Gloom fog - Changed various candle shaders not to be emissive when candles are not lit - Only include material shaders if the relevant mods are installed to reduce compilation time
beta

Supplemental Patches 0.7.0-beta

0.7.0-beta
25 нояб. 2025 г.244Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3neoforge
Скачать
Что нового
![A foggy night at a village](https://cdn.modrinth.com/data/cached_images/b27125d721639b07809640fe234410688dfe775d_0.webp) **Fixes** - Fix issues with atmosphere color multipliers not working if Enderscape is installed - Fix game crashing if shaderpack fails to compile when Iris debug mode is off - Fix Doom and Gloom fog not working when effect is active - Fix crash when `ANIMATED_END_LAMP` is disabled - Fix crash when `GLOWING_BLOODCAP_MUSHROOM` is enabled **Additions** - Add support for the following mods - Galosphere (updated to 1.21.5) - Enderscape (updated to 1.21.10) - Wetland Whimsy (updated to 2.0) - Bountiful Fares - Dungeons Delight - Windswept - Add ability to easily create new `colortex` buffers - Add ability to refactor functions to add new parameters - Add support for End Flash within Enderscape for Minecraft 1.21.10 - Add new uniform `enderscapeFlashColor` for the flash colors in different biomes in Enderscape **Changes** - Updated to *Complementary Shaders r5.6.1 + Euphoria Patches 1.7.8* - *Massively* improved look of emissive objects during Doom and Gloom fog - Changed various candle shaders not to be emissive when candles are not lit - Only include material shaders if the relevant mods are installed to reduce compilation time
beta

Supplemental Patches 0.7.0-beta

0.7.0-beta
25 нояб. 2025 г.354Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Скачать
Что нового
![A foggy night at a village](https://cdn.modrinth.com/data/cached_images/b27125d721639b07809640fe234410688dfe775d_0.webp) **Fixes** - Fix issues with atmosphere color multipliers not working if Enderscape is installed - Fix game crashing if shaderpack fails to compile when Iris debug mode is off - Fix Doom and Gloom fog not working when effect is active - Fix crash when `ANIMATED_END_LAMP` is disabled - Fix crash when `GLOWING_BLOODCAP_MUSHROOM` is enabled **Additions** - Add support for the following mods - Galosphere (updated to 1.21.5) - Enderscape (updated to 1.21.10) - Wetland Whimsy (updated to 2.0) - Bountiful Fares - Dungeons Delight - Windswept - Add ability to easily create new `colortex` buffers - Add ability to refactor functions to add new parameters - Add support for End Flash within Enderscape for Minecraft 1.21.10 - Add new uniform `enderscapeFlashColor` for the flash colors in different biomes in Enderscape **Changes** - Updated to *Complementary Shaders r5.6.1 + Euphoria Patches 1.7.8* - *Massively* improved look of emissive objects during Doom and Gloom fog - Changed various candle shaders not to be emissive when candles are not lit - Only include material shaders if the relevant mods are installed to reduce compilation time
beta

Supplemental Patches 0.6.0-beta

0.6.0-beta
8 окт. 2025 г.1,7 тыс.Minecraft: 1.21.9, 1.21.10fabric
Скачать
Что нового
![Wolf looking at Blood Moon](https://supplemental-patches.pages.dev/assets/versions/0.6.0-beta.png) **Fixes** - Fixed the lack of emissivity on Spectres in Species - Fixed the uncoloured sky-light during lunar events in Enhanced Celestials - Fix issues where default value of uniforms is null and considered an unknown variable (by @[chililisoup](https://github.com/chililisoup)) - Fixed unexpected nonwhite token in `lumiere_composter.glsl`, `enderscape_nebula.glsl` (by @[chililisoup](https://github.com/chililisoup)) **Additions** - Add support for the following mods - Cinderscapes - Enderscape (updated to 1.1.0) - Species - Aloof - Diamonds in the Rough - Beeten - Enhanced Celestials - Add new option `reflection_handlers` to specify how opaque blocks should be handled during world-space reflection - Add ability to inject new functions into `common_functions.glsl` which will be accessible everywhere - Add `CIRRUS_CLOUDS` option to turn the second layer of unbound clouds into cirrus clouds - Add new uniforms `moonSize`, `moonColor`, `skylightColor` to handle lunar events from Enhanced Celestials **Changes** - Updated to *Complementary Shaders 5.6 + Euphoria Patches 1.7.0* - Updated to Minecraft 1.21.9 - Errors in the resourcepack and shaderpack are not outputted to the Minecraft chat - Significantly improved time taken for patching with over 10x improvement (by @[chililisoup](https://github.com/chililisoup))
beta

Supplemental Patches 0.6.0-beta

0.6.0-beta
8 окт. 2025 г.2,9 тыс.Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
Скачать
Что нового
![Wolf looking at Blood Moon](https://supplemental-patches.pages.dev/assets/versions/0.6.0-beta.png) **Fixes** - Fixed the lack of emissivity on Spectres in Species - Fixed the uncoloured sky-light during lunar events in Enhanced Celestials - Fix issues where default value of uniforms is null and considered an unknown variable (by @[chililisoup](https://github.com/chililisoup)) - Fixed unexpected nonwhite token in `lumiere_composter.glsl`, `enderscape_nebula.glsl` (by @[chililisoup](https://github.com/chililisoup)) **Additions** - Add support for the following mods - Cinderscapes - Enderscape (updated to 1.1.0) - Species - Aloof - Diamonds in the Rough - Beeten - Enhanced Celestials - Add new option `reflection_handlers` to specify how opaque blocks should be handled during world-space reflection - Add ability to inject new functions into `common_functions.glsl` which will be accessible everywhere - Add `CIRRUS_CLOUDS` option to turn the second layer of unbound clouds into cirrus clouds - Add new uniforms `moonSize`, `moonColor`, `skylightColor` to handle lunar events from Enhanced Celestials **Changes** - Updated to *Complementary Shaders 5.6 + Euphoria Patches 1.7.0* - Updated to Minecraft 1.21.9 - Errors in the resourcepack and shaderpack are not outputted to the Minecraft chat - Significantly improved time taken for patching with over 10x improvement (by @[chililisoup](https://github.com/chililisoup))
beta

Supplemental Patches 0.6.0-beta

0.6.0-beta
8 окт. 2025 г.525Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3fabric
Скачать
Что нового
![Wolf looking at Blood Moon](https://supplemental-patches.pages.dev/assets/versions/0.6.0-beta.png) **Fixes** - Fixed the lack of emissivity on Spectres in Species - Fixed the uncoloured sky-light during lunar events in Enhanced Celestials - Fix issues where default value of uniforms is null and considered an unknown variable (by @[chililisoup](https://github.com/chililisoup)) - Fixed unexpected nonwhite token in `lumiere_composter.glsl`, `enderscape_nebula.glsl` (by @[chililisoup](https://github.com/chililisoup)) **Additions** - Add support for the following mods - Cinderscapes - Enderscape (updated to 1.1.0) - Species - Aloof - Diamonds in the Rough - Beeten - Enhanced Celestials - Add new option `reflection_handlers` to specify how opaque blocks should be handled during world-space reflection - Add ability to inject new functions into `common_functions.glsl` which will be accessible everywhere - Add `CIRRUS_CLOUDS` option to turn the second layer of unbound clouds into cirrus clouds - Add new uniforms `moonSize`, `moonColor`, `skylightColor` to handle lunar events from Enhanced Celestials **Changes** - Updated to *Complementary Shaders 5.6 + Euphoria Patches 1.7.0* - Updated to Minecraft 1.21.9 - Errors in the resourcepack and shaderpack are not outputted to the Minecraft chat - Significantly improved time taken for patching with over 10x improvement (by @[chililisoup](https://github.com/chililisoup))
beta

Supplemental Patches 0.6.0-beta

0.6.0-beta
8 окт. 2025 г.425Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Скачать
Что нового
![Wolf looking at Blood Moon](https://supplemental-patches.pages.dev/assets/versions/0.6.0-beta.png) **Fixes** - Fixed the lack of emissivity on Spectres in Species - Fixed the uncoloured sky-light during lunar events in Enhanced Celestials - Fix issues where default value of uniforms is null and considered an unknown variable (by @[chililisoup](https://github.com/chililisoup)) - Fixed unexpected nonwhite token in `lumiere_composter.glsl`, `enderscape_nebula.glsl` (by @[chililisoup](https://github.com/chililisoup)) **Additions** - Add support for the following mods - Cinderscapes - Enderscape (updated to 1.1.0) - Species - Aloof - Diamonds in the Rough - Beeten - Enhanced Celestials - Add new option `reflection_handlers` to specify how opaque blocks should be handled during world-space reflection - Add ability to inject new functions into `common_functions.glsl` which will be accessible everywhere - Add `CIRRUS_CLOUDS` option to turn the second layer of unbound clouds into cirrus clouds - Add new uniforms `moonSize`, `moonColor`, `skylightColor` to handle lunar events from Enhanced Celestials **Changes** - Updated to *Complementary Shaders 5.6 + Euphoria Patches 1.7.0* - Updated to Minecraft 1.21.9 - Errors in the resourcepack and shaderpack are not outputted to the Minecraft chat - Significantly improved time taken for patching with over 10x improvement (by @[chililisoup](https://github.com/chililisoup))
beta

Supplemental Patches 0.6.0-beta

0.6.0-beta
8 окт. 2025 г.916Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3neoforge
Скачать
Что нового
![Wolf looking at Blood Moon](https://supplemental-patches.pages.dev/assets/versions/0.6.0-beta.png) **Fixes** - Fixed the lack of emissivity on Spectres in Species - Fixed the uncoloured sky-light during lunar events in Enhanced Celestials - Fix issues where default value of uniforms is null and considered an unknown variable (by @[chililisoup](https://github.com/chililisoup)) - Fixed unexpected nonwhite token in `lumiere_composter.glsl`, `enderscape_nebula.glsl` (by @[chililisoup](https://github.com/chililisoup)) **Additions** - Add support for the following mods - Cinderscapes - Enderscape (updated to 1.1.0) - Species - Aloof - Diamonds in the Rough - Beeten - Enhanced Celestials - Add new option `reflection_handlers` to specify how opaque blocks should be handled during world-space reflection - Add ability to inject new functions into `common_functions.glsl` which will be accessible everywhere - Add `CIRRUS_CLOUDS` option to turn the second layer of unbound clouds into cirrus clouds - Add new uniforms `moonSize`, `moonColor`, `skylightColor` to handle lunar events from Enhanced Celestials **Changes** - Updated to *Complementary Shaders 5.6 + Euphoria Patches 1.7.0* - Updated to Minecraft 1.21.9 - Errors in the resourcepack and shaderpack are not outputted to the Minecraft chat - Significantly improved time taken for patching with over 10x improvement (by @[chililisoup](https://github.com/chililisoup))
beta

Supplemental Patches 0.6.0-beta

0.6.0-beta
8 окт. 2025 г.6,7 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Скачать
Что нового
![Wolf looking at Blood Moon](https://supplemental-patches.pages.dev/assets/versions/0.6.0-beta.png) **Fixes** - Fixed the lack of emissivity on Spectres in Species - Fixed the uncoloured sky-light during lunar events in Enhanced Celestials - Fix issues where default value of uniforms is null and considered an unknown variable (by @[chililisoup](https://github.com/chililisoup)) - Fixed unexpected nonwhite token in `lumiere_composter.glsl`, `enderscape_nebula.glsl` (by @[chililisoup](https://github.com/chililisoup)) **Additions** - Add support for the following mods - Cinderscapes - Enderscape (updated to 1.1.0) - Species - Aloof - Diamonds in the Rough - Beeten - Enhanced Celestials - Add new option `reflection_handlers` to specify how opaque blocks should be handled during world-space reflection - Add ability to inject new functions into `common_functions.glsl` which will be accessible everywhere - Add `CIRRUS_CLOUDS` option to turn the second layer of unbound clouds into cirrus clouds - Add new uniforms `moonSize`, `moonColor`, `skylightColor` to handle lunar events from Enhanced Celestials **Changes** - Updated to *Complementary Shaders 5.6 + Euphoria Patches 1.7.0* - Updated to Minecraft 1.21.9 - Errors in the resourcepack and shaderpack are not outputted to the Minecraft chat - Significantly improved time taken for patching with over 10x improvement (by @[chililisoup](https://github.com/chililisoup))
beta

Supplemental Patches 0.5.1-beta

0.5.1-beta
9 сент. 2025 г.1 тыс.Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
Скачать
Что нового
![A waterfall in the Crag Gardens](https://supplemental-patches.pages.dev/assets/versions/0.5.1-beta.png) **Fixes** - Fix issues with IDs with `minecraft` namespace not properly replacing IDs in `*.properties` files - Fix issue with regenerating shaders with keybinds on Fabric - Replace all `endstone` with `endStone` so shaders will compile on case-sensitive filesystems (e.g. Linux) (thanks @Lightdrew) **Additions** - Add support for the following mods - Effective - Particular - Upgrade Aquatic (updated to 1.21.1) - Add new waving function `minecraft:tall_waving_foliage_2` for foliage that glows (e.g. cave vines) **Changes** - System message is now outputted whenever the shaderpack is regenerated after a resource-pack reload
beta

Supplemental Patches 0.5.1-beta

0.5.1-beta
9 сент. 2025 г.339Minecraft: 1.21.1, 1.21.2, 1.21.3fabric
Скачать
Что нового
![A waterfall in the Crag Gardens](https://supplemental-patches.pages.dev/assets/versions/0.5.1-beta.png) **Fixes** - Fix issues with IDs with `minecraft` namespace not properly replacing IDs in `*.properties` files - Fix issue with regenerating shaders with keybinds on Fabric - Replace all `endstone` with `endStone` so shaders will compile on case-sensitive filesystems (e.g. Linux) (thanks @Lightdrew) **Additions** - Add support for the following mods - Effective - Particular - Upgrade Aquatic (updated to 1.21.1) - Add new waving function `minecraft:tall_waving_foliage_2` for foliage that glows (e.g. cave vines) **Changes** - System message is now outputted whenever the shaderpack is regenerated after a resource-pack reload
beta

Supplemental Patches 0.5.1-beta

0.5.1-beta
9 сент. 2025 г.248Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
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Что нового
![A waterfall in the Crag Gardens](https://supplemental-patches.pages.dev/assets/versions/0.5.1-beta.png) **Fixes** - Fix issues with IDs with `minecraft` namespace not properly replacing IDs in `*.properties` files - Fix issue with regenerating shaders with keybinds on Fabric - Replace all `endstone` with `endStone` so shaders will compile on case-sensitive filesystems (e.g. Linux) (thanks @Lightdrew) **Additions** - Add support for the following mods - Effective - Particular - Upgrade Aquatic (updated to 1.21.1) - Add new waving function `minecraft:tall_waving_foliage_2` for foliage that glows (e.g. cave vines) **Changes** - System message is now outputted whenever the shaderpack is regenerated after a resource-pack reload
beta

Supplemental Patches 0.5.1-beta

0.5.1-beta
9 сент. 2025 г.855Minecraft: 1.21.1, 1.21.2, 1.21.3neoforge
Скачать
Что нового
![A waterfall in the Crag Gardens](https://supplemental-patches.pages.dev/assets/versions/0.5.1-beta.png) **Fixes** - Fix issues with IDs with `minecraft` namespace not properly replacing IDs in `*.properties` files - Fix issue with regenerating shaders with keybinds on Fabric - Replace all `endstone` with `endStone` so shaders will compile on case-sensitive filesystems (e.g. Linux) (thanks @Lightdrew) **Additions** - Add support for the following mods - Effective - Particular - Upgrade Aquatic (updated to 1.21.1) - Add new waving function `minecraft:tall_waving_foliage_2` for foliage that glows (e.g. cave vines) **Changes** - System message is now outputted whenever the shaderpack is regenerated after a resource-pack reload
beta

Supplemental Patches 0.5.1-beta

0.5.1-beta
9 сент. 2025 г.1,1 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Скачать
Что нового
![A waterfall in the Crag Gardens](https://supplemental-patches.pages.dev/assets/versions/0.5.1-beta.png) **Fixes** - Fix issues with IDs with `minecraft` namespace not properly replacing IDs in `*.properties` files - Fix issue with regenerating shaders with keybinds on Fabric - Replace all `endstone` with `endStone` so shaders will compile on case-sensitive filesystems (e.g. Linux) (thanks @Lightdrew) **Additions** - Add support for the following mods - Effective - Particular - Upgrade Aquatic (updated to 1.21.1) - Add new waving function `minecraft:tall_waving_foliage_2` for foliage that glows (e.g. cave vines) **Changes** - System message is now outputted whenever the shaderpack is regenerated after a resource-pack reload
beta

Supplemental Patches 0.5.0-beta

0.5.0-beta
1 сент. 2025 г.406Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
Скачать
Что нового
![The sun setting over the Forbidden Forest and Skyris Vale](https://supplemental-patches.pages.dev/assets/versions/0.5.0-beta.png) **Fixes** - Fix issues with Enderscape nebula shaders not working with older versions of OpenGL due to use of C-style initialisers **Additions** - Add `default` option for uniforms to enable specifying a default value for uniforms to take up if the conditions provided are not met. - Add `layer.*` option for `block.properties.json` to allow specifying which blocks need to change the layer under which they are rendered (e.g. glass blocks). - Add ability to inject code to modify ACL fog by placing files under `atmospherics/fog/acl_fogs` - Add support for the following mods - Atmospheric - Autumnity - Berry Good - Environmental - Illager Expansion - Oh the Biomes We've Gone (including some biome-specific effects!) - Snowy Spirit - YUNG's Cave Biomes (updated to 1.21.1) - Wetland Whimsy (updated to 1.3) - End's Delight - Add shaders for dragon charge from Amendments 2.0 - Added spiral reimagined clouds for magical biomes in BWG and Biomes O Plenty - Add new setting `DO_DOOM_AND_GLOOM_FOG` to allow fog to be enabled even if Doom and Gloom is not installed **Changes** - Slightly improve look of ACL fog when Doom and Gloom Fog is enabled
beta

Supplemental Patches 0.5.0-beta

0.5.0-beta
1 сент. 2025 г.125Minecraft: 1.21.1, 1.21.2, 1.21.3fabric
Скачать
Что нового
![The sun setting over the Forbidden Forest and Skyris Vale](https://supplemental-patches.pages.dev/assets/versions/0.5.0-beta.png) **Fixes** - Fix issues with Enderscape nebula shaders not working with older versions of OpenGL due to use of C-style initialisers **Additions** - Add `default` option for uniforms to enable specifying a default value for uniforms to take up if the conditions provided are not met. - Add `layer.*` option for `block.properties.json` to allow specifying which blocks need to change the layer under which they are rendered (e.g. glass blocks). - Add ability to inject code to modify ACL fog by placing files under `atmospherics/fog/acl_fogs` - Add support for the following mods - Atmospheric - Autumnity - Berry Good - Environmental - Illager Expansion - Oh the Biomes We've Gone (including some biome-specific effects!) - Snowy Spirit - YUNG's Cave Biomes (updated to 1.21.1) - Wetland Whimsy (updated to 1.3) - End's Delight - Add shaders for dragon charge from Amendments 2.0 - Added spiral reimagined clouds for magical biomes in BWG and Biomes O Plenty - Add new setting `DO_DOOM_AND_GLOOM_FOG` to allow fog to be enabled even if Doom and Gloom is not installed **Changes** - Slightly improve look of ACL fog when Doom and Gloom Fog is enabled
beta

Supplemental Patches 0.5.0-beta

0.5.0-beta
1 сент. 2025 г.137Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Скачать
Что нового
![The sun setting over the Forbidden Forest and Skyris Vale](https://supplemental-patches.pages.dev/assets/versions/0.5.0-beta.png) **Fixes** - Fix issues with Enderscape nebula shaders not working with older versions of OpenGL due to use of C-style initialisers **Additions** - Add `default` option for uniforms to enable specifying a default value for uniforms to take up if the conditions provided are not met. - Add `layer.*` option for `block.properties.json` to allow specifying which blocks need to change the layer under which they are rendered (e.g. glass blocks). - Add ability to inject code to modify ACL fog by placing files under `atmospherics/fog/acl_fogs` - Add support for the following mods - Atmospheric - Autumnity - Berry Good - Environmental - Illager Expansion - Oh the Biomes We've Gone (including some biome-specific effects!) - Snowy Spirit - YUNG's Cave Biomes (updated to 1.21.1) - Wetland Whimsy (updated to 1.3) - End's Delight - Add shaders for dragon charge from Amendments 2.0 - Added spiral reimagined clouds for magical biomes in BWG and Biomes O Plenty - Add new setting `DO_DOOM_AND_GLOOM_FOG` to allow fog to be enabled even if Doom and Gloom is not installed **Changes** - Slightly improve look of ACL fog when Doom and Gloom Fog is enabled
beta

Supplemental Patches 0.5.0-beta

0.5.0-beta
1 сент. 2025 г.205Minecraft: 1.21.1, 1.21.2, 1.21.3neoforge
Скачать
Что нового
![The sun setting over the Forbidden Forest and Skyris Vale](https://supplemental-patches.pages.dev/assets/versions/0.5.0-beta.png) **Fixes** - Fix issues with Enderscape nebula shaders not working with older versions of OpenGL due to use of C-style initialisers **Additions** - Add `default` option for uniforms to enable specifying a default value for uniforms to take up if the conditions provided are not met. - Add `layer.*` option for `block.properties.json` to allow specifying which blocks need to change the layer under which they are rendered (e.g. glass blocks). - Add ability to inject code to modify ACL fog by placing files under `atmospherics/fog/acl_fogs` - Add support for the following mods - Atmospheric - Autumnity - Berry Good - Environmental - Illager Expansion - Oh the Biomes We've Gone (including some biome-specific effects!) - Snowy Spirit - YUNG's Cave Biomes (updated to 1.21.1) - Wetland Whimsy (updated to 1.3) - End's Delight - Add shaders for dragon charge from Amendments 2.0 - Added spiral reimagined clouds for magical biomes in BWG and Biomes O Plenty - Add new setting `DO_DOOM_AND_GLOOM_FOG` to allow fog to be enabled even if Doom and Gloom is not installed **Changes** - Slightly improve look of ACL fog when Doom and Gloom Fog is enabled
beta

Supplemental Patches 0.5.0-beta

0.5.0-beta
1 сент. 2025 г.253Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Скачать
Что нового
![The sun setting over the Forbidden Forest and Skyris Vale](https://supplemental-patches.pages.dev/assets/versions/0.5.0-beta.png) **Fixes** - Fix issues with Enderscape nebula shaders not working with older versions of OpenGL due to use of C-style initialisers **Additions** - Add `default` option for uniforms to enable specifying a default value for uniforms to take up if the conditions provided are not met. - Add `layer.*` option for `block.properties.json` to allow specifying which blocks need to change the layer under which they are rendered (e.g. glass blocks). - Add ability to inject code to modify ACL fog by placing files under `atmospherics/fog/acl_fogs` - Add support for the following mods - Atmospheric - Autumnity - Berry Good - Environmental - Illager Expansion - Oh the Biomes We've Gone (including some biome-specific effects!) - Snowy Spirit - YUNG's Cave Biomes (updated to 1.21.1) - Wetland Whimsy (updated to 1.3) - End's Delight - Add shaders for dragon charge from Amendments 2.0 - Added spiral reimagined clouds for magical biomes in BWG and Biomes O Plenty - Add new setting `DO_DOOM_AND_GLOOM_FOG` to allow fog to be enabled even if Doom and Gloom is not installed **Changes** - Slightly improve look of ACL fog when Doom and Gloom Fog is enabled
beta

Supplemental Patches 0.4.1-beta

0.4.1-beta
17 июн. 2025 г.1,3 тыс.Minecraft: 1.21.4, 1.21.5fabric
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Что нового
![Poise Forest with the Enderscape Nebula in the sky](https://cdn.modrinth.com/data/cached_images/5bbd3a1f35bc2098542f4a58086df3a04d50674a_0.webp) **Fixes** - Fix issue with emissivity for Booflo Adolescent and Booflo Baby shaders - Add missing Russian translations to Fabric version **Additions** - Add full Enderscape support for NeoForge - Add new setting `ENDERSCAPE_ATMOSPHERE` which enables the revamped Enderscape atmosphere even when Enderscape is not installed
beta

Supplemental Patches 0.4.1-beta

0.4.1-beta
17 июн. 2025 г.560Minecraft: 1.21.1, 1.21.2, 1.21.3fabric
Скачать
Что нового
![Poise Forest with the Enderscape Nebula in the sky](https://cdn.modrinth.com/data/cached_images/5bbd3a1f35bc2098542f4a58086df3a04d50674a_0.webp) **Fixes** - Fix issue with emissivity for Booflo Adolescent and Booflo Baby shaders - Add missing Russian translations to Fabric version **Additions** - Add full Enderscape support for NeoForge - Add new setting `ENDERSCAPE_ATMOSPHERE` which enables the revamped Enderscape atmosphere even when Enderscape is not installed
beta

Supplemental Patches 0.4.1-beta

0.4.1-beta
17 июн. 2025 г.1,1 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Скачать
Что нового
![Poise Forest with the Enderscape Nebula in the sky](https://cdn.modrinth.com/data/cached_images/5bbd3a1f35bc2098542f4a58086df3a04d50674a_0.webp) **Fixes** - Fix issue with emissivity for Booflo Adolescent and Booflo Baby shaders - Add missing Russian translations to Fabric version **Additions** - Add full Enderscape support for NeoForge - Add new setting `ENDERSCAPE_ATMOSPHERE` which enables the revamped Enderscape atmosphere even when Enderscape is not installed
beta

Supplemental Patches 0.4.1-beta

0.4.1-beta
17 июн. 2025 г.771Minecraft: 1.21.1, 1.21.2, 1.21.3neoforge
Скачать
Что нового
![Poise Forest with the Enderscape Nebula in the sky](https://cdn.modrinth.com/data/cached_images/5bbd3a1f35bc2098542f4a58086df3a04d50674a_0.webp) **Fixes** - Fix issue with emissivity for Booflo Adolescent and Booflo Baby shaders - Add missing Russian translations to Fabric version **Additions** - Add full Enderscape support for NeoForge - Add new setting `ENDERSCAPE_ATMOSPHERE` which enables the revamped Enderscape atmosphere even when Enderscape is not installed
beta

Supplemental Patches 0.4.1-beta

0.4.1-beta
17 июн. 2025 г.2 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Скачать
Что нового
![Poise Forest with the Enderscape Nebula in the sky](https://cdn.modrinth.com/data/cached_images/5bbd3a1f35bc2098542f4a58086df3a04d50674a_0.webp) **Fixes** - Fix issue with emissivity for Booflo Adolescent and Booflo Baby shaders - Add missing Russian translations to Fabric version **Additions** - Add full Enderscape support for NeoForge - Add new setting `ENDERSCAPE_ATMOSPHERE` which enables the revamped Enderscape atmosphere even when Enderscape is not installed
beta

Supplemental Patches 0.4.0-beta

0.4.0-beta
7 июн. 2025 г.409Minecraft: 1.21.4, 1.21.5fabric
Скачать
Что нового
![Veiled Woodlands, Enderscape](https://cdn.modrinth.com/data/cached_images/4aac19dc1a966d41d2e870a1f52340a8dd58d12f_0.webp) **Fixes** - Fixed issues with voxelization for translucent blocks - Fixed issues with mod name not displaying properly on NeoForge 1.21.1 **Additions** - Added support for the following mods - Biomes O Plenty - Enderscape (including custom skybox 👀) - Add ability to add custom textures from resource-packs into the shaderpack - Add ability to add custom skyboxes - Add new option `dividers` for dividers in settings, to control the amount of whitespace occupied by the divider - Add new option `activation` for boolean settings that are not used in any `#ifdef` or `#ifndef` statements within the shaderpack - Add new uniforms `enderscapeNebulaColor`, `enderscapeNebulaAlpha` for the color and opacity of the Enderscape Nebula within the biome the player is currently in - Add new constants for biomes in Biomes O Plenty and Enderscape - Added Russian translations thanks to @**[mpustovoi](https://github.com/mpustovoi)** **Changes** - Updated to *Complementary Shaders 5.5.1 + Euphoria Patches 1.6.4* - Built-in shaders have been moved to a built-in resourcepack that can be disabled (Fabric-only) - Improvements to shaders for - Lumisene (Supplementaries) - Poise Cluster (Endergetic Expansion)
beta

Supplemental Patches 0.4.0-beta

0.4.0-beta
7 июн. 2025 г.108Minecraft: 1.21.1, 1.21.2, 1.21.3fabric
Скачать
Что нового
![Veiled Woodlands, Enderscape](https://cdn.modrinth.com/data/cached_images/4aac19dc1a966d41d2e870a1f52340a8dd58d12f_0.webp) **Fixes** - Fixed issues with voxelization for translucent blocks - Fixed issues with mod name not displaying properly on NeoForge 1.21.1 **Additions** - Added support for the following mods - Biomes O Plenty - Enderscape (including custom skybox 👀) - Add ability to add custom textures from resource-packs into the shaderpack - Add ability to add custom skyboxes - Add new option `dividers` for dividers in settings, to control the amount of whitespace occupied by the divider - Add new option `activation` for boolean settings that are not used in any `#ifdef` or `#ifndef` statements within the shaderpack - Add new uniforms `enderscapeNebulaColor`, `enderscapeNebulaAlpha` for the color and opacity of the Enderscape Nebula within the biome the player is currently in - Add new constants for biomes in Biomes O Plenty and Enderscape - Added Russian translations thanks to @**[mpustovoi](https://github.com/mpustovoi)** **Changes** - Updated to *Complementary Shaders 5.5.1 + Euphoria Patches 1.6.4* - Built-in shaders have been moved to a built-in resourcepack that can be disabled (Fabric-only) - Improvements to shaders for - Lumisene (Supplementaries) - Poise Cluster (Endergetic Expansion)
beta

Supplemental Patches 0.4.0-beta

0.4.0-beta
7 июн. 2025 г.118Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Скачать
Что нового
![Veiled Woodlands, Enderscape](https://cdn.modrinth.com/data/cached_images/4aac19dc1a966d41d2e870a1f52340a8dd58d12f_0.webp) **Fixes** - Fixed issues with voxelization for translucent blocks - Fixed issues with mod name not displaying properly on NeoForge 1.21.1 **Additions** - Added support for the following mods - Biomes O Plenty - Enderscape (including custom skybox 👀) - Add ability to add custom textures from resource-packs into the shaderpack - Add ability to add custom skyboxes - Add new option `dividers` for dividers in settings, to control the amount of whitespace occupied by the divider - Add new option `activation` for boolean settings that are not used in any `#ifdef` or `#ifndef` statements within the shaderpack - Add new uniforms `enderscapeNebulaColor`, `enderscapeNebulaAlpha` for the color and opacity of the Enderscape Nebula within the biome the player is currently in - Add new constants for biomes in Biomes O Plenty and Enderscape - Added Russian translations thanks to @**[mpustovoi](https://github.com/mpustovoi)** **Changes** - Updated to *Complementary Shaders 5.5.1 + Euphoria Patches 1.6.4* - Built-in shaders have been moved to a built-in resourcepack that can be disabled (Fabric-only) - Improvements to shaders for - Lumisene (Supplementaries) - Poise Cluster (Endergetic Expansion)
beta

Supplemental Patches 0.4.0-beta

0.4.0-beta
7 июн. 2025 г.249Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3neoforge
Скачать
Что нового
![Veiled Woodlands, Enderscape](https://cdn.modrinth.com/data/cached_images/4aac19dc1a966d41d2e870a1f52340a8dd58d12f_0.webp) **Fixes** - Fixed issues with voxelization for translucent blocks - Fixed issues with mod name not displaying properly on NeoForge 1.21.1 **Additions** - Added support for the following mods - Biomes O Plenty - Enderscape (including custom skybox 👀) - Add ability to add custom textures from resource-packs into the shaderpack - Add ability to add custom skyboxes - Add new option `dividers` for dividers in settings, to control the amount of whitespace occupied by the divider - Add new option `activation` for boolean settings that are not used in any `#ifdef` or `#ifndef` statements within the shaderpack - Add new uniforms `enderscapeNebulaColor`, `enderscapeNebulaAlpha` for the color and opacity of the Enderscape Nebula within the biome the player is currently in - Add new constants for biomes in Biomes O Plenty and Enderscape - Added Russian translations thanks to @**[mpustovoi](https://github.com/mpustovoi)** **Changes** - Updated to *Complementary Shaders 5.5.1 + Euphoria Patches 1.6.4* - Built-in shaders have been moved to a built-in resourcepack that can be disabled (Fabric-only) - Improvements to shaders for - Lumisene (Supplementaries) - Poise Cluster (Endergetic Expansion)
beta

Supplemental Patches 0.4.0-beta

0.4.0-beta
7 июн. 2025 г.356Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Скачать
Что нового
![Veiled Woodlands, Enderscape](https://cdn.modrinth.com/data/cached_images/4aac19dc1a966d41d2e870a1f52340a8dd58d12f_0.webp) **Fixes** - Fixed issues with voxelization for translucent blocks - Fixed issues with mod name not displaying properly on NeoForge 1.21.1 **Additions** - Added support for the following mods - Biomes O Plenty - Enderscape (including custom skybox 👀) - Add ability to add custom textures from resource-packs into the shaderpack - Add ability to add custom skyboxes - Add new option `dividers` for dividers in settings, to control the amount of whitespace occupied by the divider - Add new option `activation` for boolean settings that are not used in any `#ifdef` or `#ifndef` statements within the shaderpack - Add new uniforms `enderscapeNebulaColor`, `enderscapeNebulaAlpha` for the color and opacity of the Enderscape Nebula within the biome the player is currently in - Add new constants for biomes in Biomes O Plenty and Enderscape - Added Russian translations thanks to @**[mpustovoi](https://github.com/mpustovoi)** **Changes** - Updated to *Complementary Shaders 5.5.1 + Euphoria Patches 1.6.4* - Built-in shaders have been moved to a built-in resourcepack that can be disabled (Fabric-only) - Improvements to shaders for - Lumisene (Supplementaries) - Poise Cluster (Endergetic Expansion)
beta

Supplemental Patches 0.3.0-beta

0.3.0-beta
4 мая 2025 г.1,2 тыс.Minecraft: 1.21.4, 1.21.5fabric
Скачать
Что нового
![Basalt Deltas](https://cdn.modrinth.com/data/cached_images/f3ad908e9b5435c8d53fd031fa4496e38dae434f_0.webp) **Fixes** - Fixed shader compilation error when settings such as `COATED_TEXTURES` are enabled - Fix some issues with block waving for various foliage - Fix issues with tints working correctly - Ensure that Iris / Oculus loads the shaderpack only *after* the list of mods is available **Additions** - Added support for the following mods - Jaden's Nether Expansion - My Nether's Delight - Pigsteel - Soulful Nether - Added edge effect for Oreganized's Molten Lead and JNE's Ectoplasm - Added new particle shaders for several particles such as - Hollering Souls (Doom & Gloom) - Poise Bubble (Endergetic Expansion) - Ancient Souls (Wetland Whimsy) - Add new `block_size` parameter for material shaders, which allows the same GLSL code to be applied across more than 4 material IDs - Add new uniform `betrayed` for Betrayal effect when Treacherous Candle is activated - Add new constants for the biomes in Soulful Nether **Changes** - Updated to *Complementary Shaders 5.5.1 + Euphoria Patches 1.6.1* - Optimize how different shaders are applied to particles - Improvements to shaders for - Crystal Glass (Oreganized) - Corundum Cluster (Quark)
beta

Supplemental Patches 0.3.0-beta

0.3.0-beta
4 мая 2025 г.268Minecraft: 1.21.1, 1.21.2, 1.21.3fabric
Скачать
Что нового
![Basalt Deltas](https://cdn.modrinth.com/data/cached_images/f3ad908e9b5435c8d53fd031fa4496e38dae434f_0.webp) **Fixes** - Fixed shader compilation error when settings such as `COATED_TEXTURES` are enabled - Fix some issues with block waving for various foliage - Fix issues with tints working correctly - Ensure that Iris / Oculus loads the shaderpack only *after* the list of mods is available **Additions** - Added support for the following mods - Jaden's Nether Expansion - My Nether's Delight - Pigsteel - Soulful Nether - Added edge effect for Oreganized's Molten Lead and JNE's Ectoplasm - Added new particle shaders for several particles such as - Hollering Souls (Doom & Gloom) - Poise Bubble (Endergetic Expansion) - Ancient Souls (Wetland Whimsy) - Add new `block_size` parameter for material shaders, which allows the same GLSL code to be applied across more than 4 material IDs - Add new uniform `betrayed` for Betrayal effect when Treacherous Candle is activated - Add new constants for the biomes in Soulful Nether **Changes** - Updated to *Complementary Shaders 5.5.1 + Euphoria Patches 1.6.1* - Optimize how different shaders are applied to particles - Improvements to shaders for - Crystal Glass (Oreganized) - Corundum Cluster (Quark)
beta

Supplemental Patches 0.3.0-beta

0.3.0-beta
4 мая 2025 г.367Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Скачать
Что нового
![Basalt Deltas](https://cdn.modrinth.com/data/cached_images/f3ad908e9b5435c8d53fd031fa4496e38dae434f_0.webp) **Fixes** - Fixed shader compilation error when settings such as `COATED_TEXTURES` are enabled - Fix some issues with block waving for various foliage - Fix issues with tints working correctly - Ensure that Iris / Oculus loads the shaderpack only *after* the list of mods is available **Additions** - Added support for the following mods - Jaden's Nether Expansion - My Nether's Delight - Pigsteel - Soulful Nether - Added edge effect for Oreganized's Molten Lead and JNE's Ectoplasm - Added new particle shaders for several particles such as - Hollering Souls (Doom & Gloom) - Poise Bubble (Endergetic Expansion) - Ancient Souls (Wetland Whimsy) - Add new `block_size` parameter for material shaders, which allows the same GLSL code to be applied across more than 4 material IDs - Add new uniform `betrayed` for Betrayal effect when Treacherous Candle is activated - Add new constants for the biomes in Soulful Nether **Changes** - Updated to *Complementary Shaders 5.5.1 + Euphoria Patches 1.6.1* - Optimize how different shaders are applied to particles - Improvements to shaders for - Crystal Glass (Oreganized) - Corundum Cluster (Quark)
beta

Supplemental Patches 0.3.0-beta

0.3.0-beta
4 мая 2025 г.303Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3neoforge
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Что нового
![Basalt Deltas](https://cdn.modrinth.com/data/cached_images/f3ad908e9b5435c8d53fd031fa4496e38dae434f_0.webp) **Fixes** - Fixed shader compilation error when settings such as `COATED_TEXTURES` are enabled - Fix some issues with block waving for various foliage - Fix issues with tints working correctly - Ensure that Iris / Oculus loads the shaderpack only *after* the list of mods is available **Additions** - Added support for the following mods - Jaden's Nether Expansion - My Nether's Delight - Pigsteel - Soulful Nether - Added edge effect for Oreganized's Molten Lead and JNE's Ectoplasm - Added new particle shaders for several particles such as - Hollering Souls (Doom & Gloom) - Poise Bubble (Endergetic Expansion) - Ancient Souls (Wetland Whimsy) - Add new `block_size` parameter for material shaders, which allows the same GLSL code to be applied across more than 4 material IDs - Add new uniform `betrayed` for Betrayal effect when Treacherous Candle is activated - Add new constants for the biomes in Soulful Nether **Changes** - Updated to *Complementary Shaders 5.5.1 + Euphoria Patches 1.6.1* - Optimize how different shaders are applied to particles - Improvements to shaders for - Crystal Glass (Oreganized) - Corundum Cluster (Quark)
beta

Supplemental Patches 0.3.0-beta

0.3.0-beta
4 мая 2025 г.646Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
![Basalt Deltas](https://cdn.modrinth.com/data/cached_images/f3ad908e9b5435c8d53fd031fa4496e38dae434f_0.webp) **Fixes** - Fixed shader compilation error when settings such as `COATED_TEXTURES` are enabled - Fix some issues with block waving for various foliage - Fix issues with tints working correctly - Ensure that Iris / Oculus loads the shaderpack only *after* the list of mods is available **Additions** - Added support for the following mods - Jaden's Nether Expansion - My Nether's Delight - Pigsteel - Soulful Nether - Added edge effect for Oreganized's Molten Lead and JNE's Ectoplasm - Added new particle shaders for several particles such as - Hollering Souls (Doom & Gloom) - Poise Bubble (Endergetic Expansion) - Ancient Souls (Wetland Whimsy) - Add new `block_size` parameter for material shaders, which allows the same GLSL code to be applied across more than 4 material IDs - Add new uniform `betrayed` for Betrayal effect when Treacherous Candle is activated - Add new constants for the biomes in Soulful Nether **Changes** - Updated to *Complementary Shaders 5.5.1 + Euphoria Patches 1.6.1* - Optimize how different shaders are applied to particles - Improvements to shaders for - Crystal Glass (Oreganized) - Corundum Cluster (Quark)
beta

Supplemental Patches 0.2.0-beta

0.2.0-beta
6 апр. 2025 г.996Minecraft: 1.21.4, 1.21.5fabric
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Что нового
![A Booflo within the Poise Forest](https://cdn.modrinth.com/data/cached_images/999ecda7d657f82561a3380c4881050d259d9f7a_0.webp) **Fixes** - Fixed crash on Fabric 1.21.4 - Fixed shaders for sonar waves for Upgrade Aquatic - Fixed fade-out effect when Doom & Gloom's fog effect ends - Fixed rendering of Holler from Doom & Gloom - Fixed haunt uniforms for Trailier Tales - Fixed rendering of item shaders within Supplementaries pedestals, item shelves, etc. - Fixed issues with indentation when using shader mixins **Additions** - Added support for the following mods - Endergetic Expansion - Buzzier Bees - Rodspawn - Nears - Gipples Galore - Frostiful - Scorchful - Added the uniform `scorchfulSandstorm` to identify where Scorchful's sandstorms take place - Add experimental volumetric atmospheric effects features, which will continue to be fleshed out in future updates **Changes** - Changed uniforms `sandstorm` and `sandstormWindSpeed` to `yungSandstorm` and `yungSandstormWindSpeed`
beta

Supplemental Patches 0.2.0-beta

0.2.0-beta
6 апр. 2025 г.220Minecraft: 1.21.1, 1.21.2, 1.21.3fabric
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Что нового
![A Booflo within the Poise Forest](https://cdn.modrinth.com/data/cached_images/999ecda7d657f82561a3380c4881050d259d9f7a_0.webp) **Fixes** - Fixed crash on Fabric 1.21.4 - Fixed shaders for sonar waves for Upgrade Aquatic - Fixed fade-out effect when Doom & Gloom's fog effect ends - Fixed rendering of Holler from Doom & Gloom - Fixed haunt uniforms for Trailier Tales - Fixed rendering of item shaders within Supplementaries pedestals, item shelves, etc. - Fixed issues with indentation when using shader mixins **Additions** - Added support for the following mods - Endergetic Expansion - Buzzier Bees - Rodspawn - Nears - Gipples Galore - Frostiful - Scorchful - Added the uniform `scorchfulSandstorm` to identify where Scorchful's sandstorms take place - Add experimental volumetric atmospheric effects features, which will continue to be fleshed out in future updates **Changes** - Changed uniforms `sandstorm` and `sandstormWindSpeed` to `yungSandstorm` and `yungSandstormWindSpeed`
beta

Supplemental Patches 0.2.0-beta

0.2.0-beta
6 апр. 2025 г.285Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
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Что нового
![A Booflo within the Poise Forest](https://cdn.modrinth.com/data/cached_images/999ecda7d657f82561a3380c4881050d259d9f7a_0.webp) **Fixes** - Fixed crash on Fabric 1.21.4 - Fixed shaders for sonar waves for Upgrade Aquatic - Fixed fade-out effect when Doom & Gloom's fog effect ends - Fixed rendering of Holler from Doom & Gloom - Fixed haunt uniforms for Trailier Tales - Fixed rendering of item shaders within Supplementaries pedestals, item shelves, etc. - Fixed issues with indentation when using shader mixins **Additions** - Added support for the following mods - Endergetic Expansion - Buzzier Bees - Rodspawn - Nears - Gipples Galore - Frostiful - Scorchful - Added the uniform `scorchfulSandstorm` to identify where Scorchful's sandstorms take place - Add experimental volumetric atmospheric effects features, which will continue to be fleshed out in future updates **Changes** - Changed uniforms `sandstorm` and `sandstormWindSpeed` to `yungSandstorm` and `yungSandstormWindSpeed`
beta

Supplemental Patches 0.2.0-beta

0.2.0-beta
6 апр. 2025 г.204Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3neoforge
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Что нового
![A Booflo within the Poise Forest](https://cdn.modrinth.com/data/cached_images/999ecda7d657f82561a3380c4881050d259d9f7a_0.webp) **Fixes** - Fixed crash on Fabric 1.21.4 - Fixed shaders for sonar waves for Upgrade Aquatic - Fixed fade-out effect when Doom & Gloom's fog effect ends - Fixed rendering of Holler from Doom & Gloom - Fixed haunt uniforms for Trailier Tales - Fixed rendering of item shaders within Supplementaries pedestals, item shelves, etc. - Fixed issues with indentation when using shader mixins **Additions** - Added support for the following mods - Endergetic Expansion - Buzzier Bees - Rodspawn - Nears - Gipples Galore - Frostiful - Scorchful - Added the uniform `scorchfulSandstorm` to identify where Scorchful's sandstorms take place - Add experimental volumetric atmospheric effects features, which will continue to be fleshed out in future updates **Changes** - Changed uniforms `sandstorm` and `sandstormWindSpeed` to `yungSandstorm` and `yungSandstormWindSpeed`
beta

Supplemental Patches 0.2.0-beta

0.2.0-beta
6 апр. 2025 г.610Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
![A Booflo within the Poise Forest](https://cdn.modrinth.com/data/cached_images/999ecda7d657f82561a3380c4881050d259d9f7a_0.webp) **Fixes** - Fixed crash on Fabric 1.21.4 - Fixed shaders for sonar waves for Upgrade Aquatic - Fixed fade-out effect when Doom & Gloom's fog effect ends - Fixed rendering of Holler from Doom & Gloom - Fixed haunt uniforms for Trailier Tales - Fixed rendering of item shaders within Supplementaries pedestals, item shelves, etc. - Fixed issues with indentation when using shader mixins **Additions** - Added support for the following mods - Endergetic Expansion - Buzzier Bees - Rodspawn - Nears - Gipples Galore - Frostiful - Scorchful - Added the uniform `scorchfulSandstorm` to identify where Scorchful's sandstorms take place - Add experimental volumetric atmospheric effects features, which will continue to be fleshed out in future updates **Changes** - Changed uniforms `sandstorm` and `sandstormWindSpeed` to `yungSandstorm` and `yungSandstormWindSpeed`
beta

Supplemental Patches 0.1.0-beta

0.1.0-beta
19 мар. 2025 г.664Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4fabric
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beta

Supplemental Patches 0.1.0-beta

0.1.0-beta
19 мар. 2025 г.124Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
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beta

Supplemental Patches 0.1.0-beta

0.1.0-beta
19 мар. 2025 г.336Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4neoforge
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beta

Supplemental Patches 0.1.0-beta

0.1.0-beta
19 мар. 2025 г.260Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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