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ВЕРСИИ (86)
release
Supplemental Patches 1.0.2
1.0.218 сент. 2026 г.695Minecraft: 26.2fabric
Что нового

**Fixes**
- Fix bug with buffer injection
- Fix bug where regex would end up in an endless loop and cause a stack overflow
**Additions**
- Update Oreganized support to latest version
- Update Windlink support to the latest version
**Changes**
- Updated to *Complementary Shaders r5.9.3 + Euphoria Patches 1.10.5*
release
Supplemental Patches 1.0.2
1.0.218 сент. 2026 г.225Minecraft: 26.1.2fabric
Что нового

**Fixes**
- Fix bug with buffer injection
- Fix bug where regex would end up in an endless loop and cause a stack overflow
**Additions**
- Update Oreganized support to latest version
- Update Windlink support to the latest version
**Changes**
- Updated to *Complementary Shaders r5.9.3 + Euphoria Patches 1.10.5*
release
Supplemental Patches 1.0.2
1.0.218 сент. 2026 г.503Minecraft: 1.21.11fabric
Что нового

**Fixes**
- Fix bug with buffer injection
- Fix bug where regex would end up in an endless loop and cause a stack overflow
**Additions**
- Update Oreganized support to latest version
- Update Windlink support to the latest version
**Changes**
- Updated to *Complementary Shaders r5.9.3 + Euphoria Patches 1.10.5*
release
Supplemental Patches 1.0.2
1.0.218 сент. 2026 г.58Minecraft: 1.21.9, 1.21.10fabric
Что нового

**Fixes**
- Fix bug with buffer injection
- Fix bug where regex would end up in an endless loop and cause a stack overflow
**Additions**
- Update Oreganized support to latest version
- Update Windlink support to the latest version
**Changes**
- Updated to *Complementary Shaders r5.9.3 + Euphoria Patches 1.10.5*
release
Supplemental Patches 1.0.2
1.0.218 сент. 2026 г.136Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
Что нового

**Fixes**
- Fix bug with buffer injection
- Fix bug where regex would end up in an endless loop and cause a stack overflow
**Additions**
- Update Oreganized support to latest version
- Update Windlink support to the latest version
**Changes**
- Updated to *Complementary Shaders r5.9.3 + Euphoria Patches 1.10.5*
release
Supplemental Patches 1.0.2
1.0.218 сент. 2026 г.381Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3fabric
Что нового

**Fixes**
- Fix bug with buffer injection
- Fix bug where regex would end up in an endless loop and cause a stack overflow
**Additions**
- Update Oreganized support to latest version
- Update Windlink support to the latest version
**Changes**
- Updated to *Complementary Shaders r5.9.3 + Euphoria Patches 1.10.5*
release
Supplemental Patches 1.0.2
1.0.218 сент. 2026 г.297Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Что нового

**Fixes**
- Fix bug with buffer injection
- Fix bug where regex would end up in an endless loop and cause a stack overflow
**Additions**
- Update Oreganized support to latest version
- Update Windlink support to the latest version
**Changes**
- Updated to *Complementary Shaders r5.9.3 + Euphoria Patches 1.10.5*
release
Supplemental Patches 1.0.2
1.0.218 сент. 2026 г.1,2 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3neoforge
Что нового

**Fixes**
- Fix bug with buffer injection
- Fix bug where regex would end up in an endless loop and cause a stack overflow
**Additions**
- Update Oreganized support to latest version
- Update Windlink support to the latest version
**Changes**
- Updated to *Complementary Shaders r5.9.3 + Euphoria Patches 1.10.5*
release
Supplemental Patches 1.0.2
1.0.218 сент. 2026 г.690Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового

**Fixes**
- Fix bug with buffer injection
- Fix bug where regex would end up in an endless loop and cause a stack overflow
**Additions**
- Update Oreganized support to latest version
- Update Windlink support to the latest version
**Changes**
- Updated to *Complementary Shaders r5.9.3 + Euphoria Patches 1.10.5*
release
Supplemental Patches 1.0.1
1.0.12 сент. 2026 г.376Minecraft: 26.2fabric
Что нового
This is a hotfix to fix a major issue where the mod would delete everything inside the shader folder.
release
Supplemental Patches 1.0.1
1.0.12 сент. 2026 г.1,4 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
This is a hotfix to fix a major issue where the mod would delete everything inside the shader folder.
release
Supplemental Patches 1.0.1
1.0.12 сент. 2026 г.189Minecraft: 1.21.11fabric
Что нового
This is a hotfix to fix a major issue where the mod would delete everything inside the shader folder.
release
Supplemental Patches 1.0.1
1.0.12 сент. 2026 г.23Minecraft: 1.21.9, 1.21.10fabric
Что нового
This is a hotfix to fix a major issue where the mod would delete everything inside the shader folder.
release
Supplemental Patches 1.0.1
1.0.12 сент. 2026 г.62Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
Что нового
This is a hotfix to fix a major issue where the mod would delete everything inside the shader folder.
release
Supplemental Patches 1.0.1
1.0.12 сент. 2026 г.1,8 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3fabric
Что нового
This is a hotfix to fix a major issue where the mod would delete everything inside the shader folder.
release
Supplemental Patches 1.0.1
1.0.12 сент. 2026 г.92Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Что нового
This is a hotfix to fix a major issue where the mod would delete everything inside the shader folder.
release
Supplemental Patches 1.0.1
1.0.12 сент. 2026 г.365Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3neoforge
Что нового
This is a hotfix to fix a major issue where the mod would delete everything inside the shader folder.
release
Supplemental Patches 1.0.1
1.0.12 сент. 2026 г.225Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
This is a hotfix to fix a major issue where the mod would delete everything inside the shader folder.
release
Supplemental Patches 1.0.0
1.0.02 сент. 2026 г.22Minecraft: 26.2fabric
Что нового

It has been awhile from the last update. Thanks for your patience! After much work, I believe the mod is ready to be moved out of the beta phase. The mod has been refactored into a multiloader structure to make it easier to maintain and some APIs have changed (but should be stable now unless otherwise stated). I have also went through most of the existing shaders and made many improvements.
That being said, going forward updates will be slower as I will be beginning undergraduate studies soon but I will try my best. Please report any bugs on the issue tracker on GitHub or in the Euphoria Patches discord server. Thanks again!
**Fixes**
- Fix off-by-one error in addition of `colortex` buffers
- Fix shaders not being applied to `suppsquared:copper_lantern`
- Fix issues with Doom & Gloom crashing the game
- Fix bug causing green shading for block entities without IDs
- Fix missing shaders for `caverns_and_chasms:floodlight` and related blocks
- Fix issues with shaders for custom Pokemon not working on Fabric
- Fix handheld lighting not working for `mynethersdelight:powdery_torch`
- Fix missing shaders for `netherexp:wall_ancient_torch` and `netherexp:ancient_campfire`
- Fix issues with Pokemon shaders not working on Fabric 1.21.1
- Fix shaders breaking when shaders are re-injected
**Additions**
- Significantly improved and added shaders to the following mods
- Supplementaries (updated to 3.5)
- Supplementaries Squared
- Amendments
- Galosphere
- Doom and Gloom (updated to Minecraft 1.21.1)
- Spawn (updated to Minecraft 1.21.1)
- Windswept (updated to Minecraft 1.21.1)
- The Between
- Caverns & Chasms (updated to Minecraft 1.21.1)
- Enderscape (updated to 3.0.0)
- Add option `DARK_ES_END_FLASH` to configure End Flashes to reduce ambient lighting instead of increasing it
- Add options `SOFTEN_END_SHADOWS` and `SOFTEN_END_SHADOWS_I` to soften shadows from top-down End ambient lighting. Setting to `0` removes shadows entirely
- Add void fog below and above a configurable altitude, defaulting where fog starts in Enderscape at `y = 0` and `y = 230`
- Add compatibility with Euphoria Patches' new black holes which will distort the nebula
- Cobblemon (more Pokemon shaders :D)
- My Nether's Delight (updated to 1.10)
- Jaden's Nether Expansion (updated to Minecraft 1.21.1)
- YUNG's Cave Biomes (updated to Minecraft 26.1)
- The Copperier Age
- Add compatibility with Photonics for the following mods (i.e. ray-tracing for emissive blocks)
- Enderscape
- Cinderscapes
- Frostiful
- Biomes O Plenty
- Oh The Biomes We've Gone
- Add compatibility with Windlink
- Improvements to cirrus clouds, including support for pixelation and variable cloud cover
- Add support for Mod Menu / Better ModList
- Add ability to control injection points in shader mixins using Regex (works across multiple lines too)
- Add various mod configurations using YetAnotherConfigLib
- Add Euphoria Patches as a dependency to ensure that there are no errors from injecting into the wrong version
- Updated Russian translations thanks to @**[mpustovoi](https://github.com/mpustovoi)**
**Changes**
- Updated to *Minecraft 26.1* and *Minecraft 26.2*
- Updated to *Complementary Shaders r5.9 + Euphoria Patches 1.10*
- Refactor mod into a multiloader structure that makes it much easier to maintain
- Ensure that errors within the shaderpack will be automatically printed out when the player enters the world
- Shorten patched shaderpack name to `Supplemental Patches <version number>`
- Reworked the settings page to ensure that all resource-packs are able to add their own settings
- Removed spiral clouds above magical biomes as the default cloud map has been changed
**Breaking Changes**
- Standardise all folders to use plurals
- `entity` -> `entities`
- `block_entity` -> `block_entities`
- `translucent` -> `translucents`
- Modify the way that colours are specified within material shader JSONs
- Field `color` is renamed to `blocklight`
- Field `conditions` is moved under `blocklight` to allow different `color`s based on different `conditions`
- See the rewritten shaders within the built-in resource-pack for examples
- Resource-packs now require an `entrypoint.json` within the `settings` folder for shader settings to work
- Shader settings for each resource-pack will be separated and placed in individual folders
- Renamed waving function `minecraft:waving_tall_foliage_2` -> `waving_tall_emissive_foliage`
release
Supplemental Patches 1.0.0
1.0.02 сент. 2026 г.14Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового

It has been awhile from the last update. Thanks for your patience! After much work, I believe the mod is ready to be moved out of the beta phase. The mod has been refactored into a multiloader structure to make it easier to maintain and some APIs have changed (but should be stable now unless otherwise stated). I have also went through most of the existing shaders and made many improvements.
That being said, going forward updates will be slower as I will be beginning undergraduate studies soon but I will try my best. Please report any bugs on the issue tracker on GitHub or in the Euphoria Patches discord server. Thanks again!
**Fixes**
- Fix off-by-one error in addition of `colortex` buffers
- Fix shaders not being applied to `suppsquared:copper_lantern`
- Fix issues with Doom & Gloom crashing the game
- Fix bug causing green shading for block entities without IDs
- Fix missing shaders for `caverns_and_chasms:floodlight` and related blocks
- Fix issues with shaders for custom Pokemon not working on Fabric
- Fix handheld lighting not working for `mynethersdelight:powdery_torch`
- Fix missing shaders for `netherexp:wall_ancient_torch` and `netherexp:ancient_campfire`
- Fix issues with Pokemon shaders not working on Fabric 1.21.1
- Fix shaders breaking when shaders are re-injected
**Additions**
- Significantly improved and added shaders to the following mods
- Supplementaries (updated to 3.5)
- Supplementaries Squared
- Amendments
- Galosphere
- Doom and Gloom (updated to Minecraft 1.21.1)
- Spawn (updated to Minecraft 1.21.1)
- Windswept (updated to Minecraft 1.21.1)
- The Between
- Caverns & Chasms (updated to Minecraft 1.21.1)
- Enderscape (updated to 3.0.0)
- Add option `DARK_ES_END_FLASH` to configure End Flashes to reduce ambient lighting instead of increasing it
- Add options `SOFTEN_END_SHADOWS` and `SOFTEN_END_SHADOWS_I` to soften shadows from top-down End ambient lighting. Setting to `0` removes shadows entirely
- Add void fog below and above a configurable altitude, defaulting where fog starts in Enderscape at `y = 0` and `y = 230`
- Add compatibility with Euphoria Patches' new black holes which will distort the nebula
- Cobblemon (more Pokemon shaders :D)
- My Nether's Delight (updated to 1.10)
- Jaden's Nether Expansion (updated to Minecraft 1.21.1)
- YUNG's Cave Biomes (updated to Minecraft 26.1)
- The Copperier Age
- Add compatibility with Photonics for the following mods (i.e. ray-tracing for emissive blocks)
- Enderscape
- Cinderscapes
- Frostiful
- Biomes O Plenty
- Oh The Biomes We've Gone
- Add compatibility with Windlink
- Improvements to cirrus clouds, including support for pixelation and variable cloud cover
- Add support for Mod Menu / Better ModList
- Add ability to control injection points in shader mixins using Regex (works across multiple lines too)
- Add various mod configurations using YetAnotherConfigLib
- Add Euphoria Patches as a dependency to ensure that there are no errors from injecting into the wrong version
- Updated Russian translations thanks to @**[mpustovoi](https://github.com/mpustovoi)**
**Changes**
- Updated to *Minecraft 26.1* and *Minecraft 26.2*
- Updated to *Complementary Shaders r5.9 + Euphoria Patches 1.10*
- Refactor mod into a multiloader structure that makes it much easier to maintain
- Ensure that errors within the shaderpack will be automatically printed out when the player enters the world
- Shorten patched shaderpack name to `Supplemental Patches <version number>`
- Reworked the settings page to ensure that all resource-packs are able to add their own settings
- Removed spiral clouds above magical biomes as the default cloud map has been changed
**Breaking Changes**
- Standardise all folders to use plurals
- `entity` -> `entities`
- `block_entity` -> `block_entities`
- `translucent` -> `translucents`
- Modify the way that colours are specified within material shader JSONs
- Field `color` is renamed to `blocklight`
- Field `conditions` is moved under `blocklight` to allow different `color`s based on different `conditions`
- See the rewritten shaders within the built-in resource-pack for examples
- Resource-packs now require an `entrypoint.json` within the `settings` folder for shader settings to work
- Shader settings for each resource-pack will be separated and placed in individual folders
- Renamed waving function `minecraft:waving_tall_foliage_2` -> `waving_tall_emissive_foliage`
release
Supplemental Patches 1.0.0
1.0.02 сент. 2026 г.26Minecraft: 1.21.11fabric
Что нового

It has been awhile from the last update. Thanks for your patience! After much work, I believe the mod is ready to be moved out of the beta phase. The mod has been refactored into a multiloader structure to make it easier to maintain and some APIs have changed (but should be stable now unless otherwise stated). I have also went through most of the existing shaders and made many improvements.
That being said, going forward updates will be slower as I will be beginning undergraduate studies soon but I will try my best. Please report any bugs on the issue tracker on GitHub or in the Euphoria Patches discord server. Thanks again!
**Fixes**
- Fix off-by-one error in addition of `colortex` buffers
- Fix shaders not being applied to `suppsquared:copper_lantern`
- Fix issues with Doom & Gloom crashing the game
- Fix bug causing green shading for block entities without IDs
- Fix missing shaders for `caverns_and_chasms:floodlight` and related blocks
- Fix issues with shaders for custom Pokemon not working on Fabric
- Fix handheld lighting not working for `mynethersdelight:powdery_torch`
- Fix missing shaders for `netherexp:wall_ancient_torch` and `netherexp:ancient_campfire`
- Fix issues with Pokemon shaders not working on Fabric 1.21.1
- Fix shaders breaking when shaders are re-injected
**Additions**
- Significantly improved and added shaders to the following mods
- Supplementaries (updated to 3.5)
- Supplementaries Squared
- Amendments
- Galosphere
- Doom and Gloom (updated to Minecraft 1.21.1)
- Spawn (updated to Minecraft 1.21.1)
- Windswept (updated to Minecraft 1.21.1)
- The Between
- Caverns & Chasms (updated to Minecraft 1.21.1)
- Enderscape (updated to 3.0.0)
- Add option `DARK_ES_END_FLASH` to configure End Flashes to reduce ambient lighting instead of increasing it
- Add options `SOFTEN_END_SHADOWS` and `SOFTEN_END_SHADOWS_I` to soften shadows from top-down End ambient lighting. Setting to `0` removes shadows entirely
- Add void fog below and above a configurable altitude, defaulting where fog starts in Enderscape at `y = 0` and `y = 230`
- Add compatibility with Euphoria Patches' new black holes which will distort the nebula
- Cobblemon (more Pokemon shaders :D)
- My Nether's Delight (updated to 1.10)
- Jaden's Nether Expansion (updated to Minecraft 1.21.1)
- YUNG's Cave Biomes (updated to Minecraft 26.1)
- The Copperier Age
- Add compatibility with Photonics for the following mods (i.e. ray-tracing for emissive blocks)
- Enderscape
- Cinderscapes
- Frostiful
- Biomes O Plenty
- Oh The Biomes We've Gone
- Add compatibility with Windlink
- Improvements to cirrus clouds, including support for pixelation and variable cloud cover
- Add support for Mod Menu / Better ModList
- Add ability to control injection points in shader mixins using Regex (works across multiple lines too)
- Add various mod configurations using YetAnotherConfigLib
- Add Euphoria Patches as a dependency to ensure that there are no errors from injecting into the wrong version
- Updated Russian translations thanks to @**[mpustovoi](https://github.com/mpustovoi)**
**Changes**
- Updated to *Minecraft 26.1* and *Minecraft 26.2*
- Updated to *Complementary Shaders r5.9 + Euphoria Patches 1.10*
- Refactor mod into a multiloader structure that makes it much easier to maintain
- Ensure that errors within the shaderpack will be automatically printed out when the player enters the world
- Shorten patched shaderpack name to `Supplemental Patches <version number>`
- Reworked the settings page to ensure that all resource-packs are able to add their own settings
- Removed spiral clouds above magical biomes as the default cloud map has been changed
**Breaking Changes**
- Standardise all folders to use plurals
- `entity` -> `entities`
- `block_entity` -> `block_entities`
- `translucent` -> `translucents`
- Modify the way that colours are specified within material shader JSONs
- Field `color` is renamed to `blocklight`
- Field `conditions` is moved under `blocklight` to allow different `color`s based on different `conditions`
- See the rewritten shaders within the built-in resource-pack for examples
- Resource-packs now require an `entrypoint.json` within the `settings` folder for shader settings to work
- Shader settings for each resource-pack will be separated and placed in individual folders
- Renamed waving function `minecraft:waving_tall_foliage_2` -> `waving_tall_emissive_foliage`
release
Supplemental Patches 1.0.0
1.0.02 сент. 2026 г.19Minecraft: 1.21.9, 1.21.10fabric
Что нового

It has been awhile from the last update. Thanks for your patience! After much work, I believe the mod is ready to be moved out of the beta phase. The mod has been refactored into a multiloader structure to make it easier to maintain and some APIs have changed (but should be stable now unless otherwise stated). I have also went through most of the existing shaders and made many improvements.
That being said, going forward updates will be slower as I will be beginning undergraduate studies soon but I will try my best. Please report any bugs on the issue tracker on GitHub or in the Euphoria Patches discord server. Thanks again!
**Fixes**
- Fix off-by-one error in addition of `colortex` buffers
- Fix shaders not being applied to `suppsquared:copper_lantern`
- Fix issues with Doom & Gloom crashing the game
- Fix bug causing green shading for block entities without IDs
- Fix missing shaders for `caverns_and_chasms:floodlight` and related blocks
- Fix issues with shaders for custom Pokemon not working on Fabric
- Fix handheld lighting not working for `mynethersdelight:powdery_torch`
- Fix missing shaders for `netherexp:wall_ancient_torch` and `netherexp:ancient_campfire`
- Fix issues with Pokemon shaders not working on Fabric 1.21.1
- Fix shaders breaking when shaders are re-injected
**Additions**
- Significantly improved and added shaders to the following mods
- Supplementaries (updated to 3.5)
- Supplementaries Squared
- Amendments
- Galosphere
- Doom and Gloom (updated to Minecraft 1.21.1)
- Spawn (updated to Minecraft 1.21.1)
- Windswept (updated to Minecraft 1.21.1)
- The Between
- Caverns & Chasms (updated to Minecraft 1.21.1)
- Enderscape (updated to 3.0.0)
- Add option `DARK_ES_END_FLASH` to configure End Flashes to reduce ambient lighting instead of increasing it
- Add options `SOFTEN_END_SHADOWS` and `SOFTEN_END_SHADOWS_I` to soften shadows from top-down End ambient lighting. Setting to `0` removes shadows entirely
- Add void fog below and above a configurable altitude, defaulting where fog starts in Enderscape at `y = 0` and `y = 230`
- Add compatibility with Euphoria Patches' new black holes which will distort the nebula
- Cobblemon (more Pokemon shaders :D)
- My Nether's Delight (updated to 1.10)
- Jaden's Nether Expansion (updated to Minecraft 1.21.1)
- YUNG's Cave Biomes (updated to Minecraft 26.1)
- The Copperier Age
- Add compatibility with Photonics for the following mods (i.e. ray-tracing for emissive blocks)
- Enderscape
- Cinderscapes
- Frostiful
- Biomes O Plenty
- Oh The Biomes We've Gone
- Add compatibility with Windlink
- Improvements to cirrus clouds, including support for pixelation and variable cloud cover
- Add support for Mod Menu / Better ModList
- Add ability to control injection points in shader mixins using Regex (works across multiple lines too)
- Add various mod configurations using YetAnotherConfigLib
- Add Euphoria Patches as a dependency to ensure that there are no errors from injecting into the wrong version
- Updated Russian translations thanks to @**[mpustovoi](https://github.com/mpustovoi)**
**Changes**
- Updated to *Minecraft 26.1* and *Minecraft 26.2*
- Updated to *Complementary Shaders r5.9 + Euphoria Patches 1.10*
- Refactor mod into a multiloader structure that makes it much easier to maintain
- Ensure that errors within the shaderpack will be automatically printed out when the player enters the world
- Shorten patched shaderpack name to `Supplemental Patches <version number>`
- Reworked the settings page to ensure that all resource-packs are able to add their own settings
- Removed spiral clouds above magical biomes as the default cloud map has been changed
**Breaking Changes**
- Standardise all folders to use plurals
- `entity` -> `entities`
- `block_entity` -> `block_entities`
- `translucent` -> `translucents`
- Modify the way that colours are specified within material shader JSONs
- Field `color` is renamed to `blocklight`
- Field `conditions` is moved under `blocklight` to allow different `color`s based on different `conditions`
- See the rewritten shaders within the built-in resource-pack for examples
- Resource-packs now require an `entrypoint.json` within the `settings` folder for shader settings to work
- Shader settings for each resource-pack will be separated and placed in individual folders
- Renamed waving function `minecraft:waving_tall_foliage_2` -> `waving_tall_emissive_foliage`
release
Supplemental Patches 1.0.0
1.0.02 сент. 2026 г.11Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
Что нового

It has been awhile from the last update. Thanks for your patience! After much work, I believe the mod is ready to be moved out of the beta phase. The mod has been refactored into a multiloader structure to make it easier to maintain and some APIs have changed (but should be stable now unless otherwise stated). I have also went through most of the existing shaders and made many improvements.
That being said, going forward updates will be slower as I will be beginning undergraduate studies soon but I will try my best. Please report any bugs on the issue tracker on GitHub or in the Euphoria Patches discord server. Thanks again!
**Fixes**
- Fix off-by-one error in addition of `colortex` buffers
- Fix shaders not being applied to `suppsquared:copper_lantern`
- Fix issues with Doom & Gloom crashing the game
- Fix bug causing green shading for block entities without IDs
- Fix missing shaders for `caverns_and_chasms:floodlight` and related blocks
- Fix issues with shaders for custom Pokemon not working on Fabric
- Fix handheld lighting not working for `mynethersdelight:powdery_torch`
- Fix missing shaders for `netherexp:wall_ancient_torch` and `netherexp:ancient_campfire`
- Fix issues with Pokemon shaders not working on Fabric 1.21.1
- Fix shaders breaking when shaders are re-injected
**Additions**
- Significantly improved and added shaders to the following mods
- Supplementaries (updated to 3.5)
- Supplementaries Squared
- Amendments
- Galosphere
- Doom and Gloom (updated to Minecraft 1.21.1)
- Spawn (updated to Minecraft 1.21.1)
- Windswept (updated to Minecraft 1.21.1)
- The Between
- Caverns & Chasms (updated to Minecraft 1.21.1)
- Enderscape (updated to 3.0.0)
- Add option `DARK_ES_END_FLASH` to configure End Flashes to reduce ambient lighting instead of increasing it
- Add options `SOFTEN_END_SHADOWS` and `SOFTEN_END_SHADOWS_I` to soften shadows from top-down End ambient lighting. Setting to `0` removes shadows entirely
- Add void fog below and above a configurable altitude, defaulting where fog starts in Enderscape at `y = 0` and `y = 230`
- Add compatibility with Euphoria Patches' new black holes which will distort the nebula
- Cobblemon (more Pokemon shaders :D)
- My Nether's Delight (updated to 1.10)
- Jaden's Nether Expansion (updated to Minecraft 1.21.1)
- YUNG's Cave Biomes (updated to Minecraft 26.1)
- The Copperier Age
- Add compatibility with Photonics for the following mods (i.e. ray-tracing for emissive blocks)
- Enderscape
- Cinderscapes
- Frostiful
- Biomes O Plenty
- Oh The Biomes We've Gone
- Add compatibility with Windlink
- Improvements to cirrus clouds, including support for pixelation and variable cloud cover
- Add support for Mod Menu / Better ModList
- Add ability to control injection points in shader mixins using Regex (works across multiple lines too)
- Add various mod configurations using YetAnotherConfigLib
- Add Euphoria Patches as a dependency to ensure that there are no errors from injecting into the wrong version
- Updated Russian translations thanks to @**[mpustovoi](https://github.com/mpustovoi)**
**Changes**
- Updated to *Minecraft 26.1* and *Minecraft 26.2*
- Updated to *Complementary Shaders r5.9 + Euphoria Patches 1.10*
- Refactor mod into a multiloader structure that makes it much easier to maintain
- Ensure that errors within the shaderpack will be automatically printed out when the player enters the world
- Shorten patched shaderpack name to `Supplemental Patches <version number>`
- Reworked the settings page to ensure that all resource-packs are able to add their own settings
- Removed spiral clouds above magical biomes as the default cloud map has been changed
**Breaking Changes**
- Standardise all folders to use plurals
- `entity` -> `entities`
- `block_entity` -> `block_entities`
- `translucent` -> `translucents`
- Modify the way that colours are specified within material shader JSONs
- Field `color` is renamed to `blocklight`
- Field `conditions` is moved under `blocklight` to allow different `color`s based on different `conditions`
- See the rewritten shaders within the built-in resource-pack for examples
- Resource-packs now require an `entrypoint.json` within the `settings` folder for shader settings to work
- Shader settings for each resource-pack will be separated and placed in individual folders
- Renamed waving function `minecraft:waving_tall_foliage_2` -> `waving_tall_emissive_foliage`
release
Supplemental Patches 1.0.0
1.0.02 сент. 2026 г.25Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3fabric
Что нового

It has been awhile from the last update. Thanks for your patience! After much work, I believe the mod is ready to be moved out of the beta phase. The mod has been refactored into a multiloader structure to make it easier to maintain and some APIs have changed (but should be stable now unless otherwise stated). I have also went through most of the existing shaders and made many improvements.
That being said, going forward updates will be slower as I will be beginning undergraduate studies soon but I will try my best. Please report any bugs on the issue tracker on GitHub or in the Euphoria Patches discord server. Thanks again!
**Fixes**
- Fix off-by-one error in addition of `colortex` buffers
- Fix shaders not being applied to `suppsquared:copper_lantern`
- Fix issues with Doom & Gloom crashing the game
- Fix bug causing green shading for block entities without IDs
- Fix missing shaders for `caverns_and_chasms:floodlight` and related blocks
- Fix issues with shaders for custom Pokemon not working on Fabric
- Fix handheld lighting not working for `mynethersdelight:powdery_torch`
- Fix missing shaders for `netherexp:wall_ancient_torch` and `netherexp:ancient_campfire`
- Fix issues with Pokemon shaders not working on Fabric 1.21.1
- Fix shaders breaking when shaders are re-injected
**Additions**
- Significantly improved and added shaders to the following mods
- Supplementaries (updated to 3.5)
- Supplementaries Squared
- Amendments
- Galosphere
- Doom and Gloom (updated to Minecraft 1.21.1)
- Spawn (updated to Minecraft 1.21.1)
- Windswept (updated to Minecraft 1.21.1)
- The Between
- Caverns & Chasms (updated to Minecraft 1.21.1)
- Enderscape (updated to 3.0.0)
- Add option `DARK_ES_END_FLASH` to configure End Flashes to reduce ambient lighting instead of increasing it
- Add options `SOFTEN_END_SHADOWS` and `SOFTEN_END_SHADOWS_I` to soften shadows from top-down End ambient lighting. Setting to `0` removes shadows entirely
- Add void fog below and above a configurable altitude, defaulting where fog starts in Enderscape at `y = 0` and `y = 230`
- Add compatibility with Euphoria Patches' new black holes which will distort the nebula
- Cobblemon (more Pokemon shaders :D)
- My Nether's Delight (updated to 1.10)
- Jaden's Nether Expansion (updated to Minecraft 1.21.1)
- YUNG's Cave Biomes (updated to Minecraft 26.1)
- The Copperier Age
- Add compatibility with Photonics for the following mods (i.e. ray-tracing for emissive blocks)
- Enderscape
- Cinderscapes
- Frostiful
- Biomes O Plenty
- Oh The Biomes We've Gone
- Add compatibility with Windlink
- Improvements to cirrus clouds, including support for pixelation and variable cloud cover
- Add support for Mod Menu / Better ModList
- Add ability to control injection points in shader mixins using Regex (works across multiple lines too)
- Add various mod configurations using YetAnotherConfigLib
- Add Euphoria Patches as a dependency to ensure that there are no errors from injecting into the wrong version
- Updated Russian translations thanks to @**[mpustovoi](https://github.com/mpustovoi)**
**Changes**
- Updated to *Minecraft 26.1* and *Minecraft 26.2*
- Updated to *Complementary Shaders r5.9 + Euphoria Patches 1.10*
- Refactor mod into a multiloader structure that makes it much easier to maintain
- Ensure that errors within the shaderpack will be automatically printed out when the player enters the world
- Shorten patched shaderpack name to `Supplemental Patches <version number>`
- Reworked the settings page to ensure that all resource-packs are able to add their own settings
- Removed spiral clouds above magical biomes as the default cloud map has been changed
**Breaking Changes**
- Standardise all folders to use plurals
- `entity` -> `entities`
- `block_entity` -> `block_entities`
- `translucent` -> `translucents`
- Modify the way that colours are specified within material shader JSONs
- Field `color` is renamed to `blocklight`
- Field `conditions` is moved under `blocklight` to allow different `color`s based on different `conditions`
- See the rewritten shaders within the built-in resource-pack for examples
- Resource-packs now require an `entrypoint.json` within the `settings` folder for shader settings to work
- Shader settings for each resource-pack will be separated and placed in individual folders
- Renamed waving function `minecraft:waving_tall_foliage_2` -> `waving_tall_emissive_foliage`
release
Supplemental Patches 1.0.0
1.0.02 сент. 2026 г.11Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Что нового

It has been awhile from the last update. Thanks for your patience! After much work, I believe the mod is ready to be moved out of the beta phase. The mod has been refactored into a multiloader structure to make it easier to maintain and some APIs have changed (but should be stable now unless otherwise stated). I have also went through most of the existing shaders and made many improvements.
That being said, going forward updates will be slower as I will be beginning undergraduate studies soon but I will try my best. Please report any bugs on the issue tracker on GitHub or in the Euphoria Patches discord server. Thanks again!
**Fixes**
- Fix off-by-one error in addition of `colortex` buffers
- Fix shaders not being applied to `suppsquared:copper_lantern`
- Fix issues with Doom & Gloom crashing the game
- Fix bug causing green shading for block entities without IDs
- Fix missing shaders for `caverns_and_chasms:floodlight` and related blocks
- Fix issues with shaders for custom Pokemon not working on Fabric
- Fix handheld lighting not working for `mynethersdelight:powdery_torch`
- Fix missing shaders for `netherexp:wall_ancient_torch` and `netherexp:ancient_campfire`
- Fix issues with Pokemon shaders not working on Fabric 1.21.1
- Fix shaders breaking when shaders are re-injected
**Additions**
- Significantly improved and added shaders to the following mods
- Supplementaries (updated to 3.5)
- Supplementaries Squared
- Amendments
- Galosphere
- Doom and Gloom (updated to Minecraft 1.21.1)
- Spawn (updated to Minecraft 1.21.1)
- Windswept (updated to Minecraft 1.21.1)
- The Between
- Caverns & Chasms (updated to Minecraft 1.21.1)
- Enderscape (updated to 3.0.0)
- Add option `DARK_ES_END_FLASH` to configure End Flashes to reduce ambient lighting instead of increasing it
- Add options `SOFTEN_END_SHADOWS` and `SOFTEN_END_SHADOWS_I` to soften shadows from top-down End ambient lighting. Setting to `0` removes shadows entirely
- Add void fog below and above a configurable altitude, defaulting where fog starts in Enderscape at `y = 0` and `y = 230`
- Add compatibility with Euphoria Patches' new black holes which will distort the nebula
- Cobblemon (more Pokemon shaders :D)
- My Nether's Delight (updated to 1.10)
- Jaden's Nether Expansion (updated to Minecraft 1.21.1)
- YUNG's Cave Biomes (updated to Minecraft 26.1)
- The Copperier Age
- Add compatibility with Photonics for the following mods (i.e. ray-tracing for emissive blocks)
- Enderscape
- Cinderscapes
- Frostiful
- Biomes O Plenty
- Oh The Biomes We've Gone
- Add compatibility with Windlink
- Improvements to cirrus clouds, including support for pixelation and variable cloud cover
- Add support for Mod Menu / Better ModList
- Add ability to control injection points in shader mixins using Regex (works across multiple lines too)
- Add various mod configurations using YetAnotherConfigLib
- Add Euphoria Patches as a dependency to ensure that there are no errors from injecting into the wrong version
- Updated Russian translations thanks to @**[mpustovoi](https://github.com/mpustovoi)**
**Changes**
- Updated to *Minecraft 26.1* and *Minecraft 26.2*
- Updated to *Complementary Shaders r5.9 + Euphoria Patches 1.10*
- Refactor mod into a multiloader structure that makes it much easier to maintain
- Ensure that errors within the shaderpack will be automatically printed out when the player enters the world
- Shorten patched shaderpack name to `Supplemental Patches <version number>`
- Reworked the settings page to ensure that all resource-packs are able to add their own settings
- Removed spiral clouds above magical biomes as the default cloud map has been changed
**Breaking Changes**
- Standardise all folders to use plurals
- `entity` -> `entities`
- `block_entity` -> `block_entities`
- `translucent` -> `translucents`
- Modify the way that colours are specified within material shader JSONs
- Field `color` is renamed to `blocklight`
- Field `conditions` is moved under `blocklight` to allow different `color`s based on different `conditions`
- See the rewritten shaders within the built-in resource-pack for examples
- Resource-packs now require an `entrypoint.json` within the `settings` folder for shader settings to work
- Shader settings for each resource-pack will be separated and placed in individual folders
- Renamed waving function `minecraft:waving_tall_foliage_2` -> `waving_tall_emissive_foliage`
release
Supplemental Patches 1.0.0
1.0.02 сент. 2026 г.36Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3neoforge
Что нового

It has been awhile from the last update. Thanks for your patience! After much work, I believe the mod is ready to be moved out of the beta phase. The mod has been refactored into a multiloader structure to make it easier to maintain and some APIs have changed (but should be stable now unless otherwise stated). I have also went through most of the existing shaders and made many improvements.
That being said, going forward updates will be slower as I will be beginning undergraduate studies soon but I will try my best. Please report any bugs on the issue tracker on GitHub or in the Euphoria Patches discord server. Thanks again!
**Fixes**
- Fix off-by-one error in addition of `colortex` buffers
- Fix shaders not being applied to `suppsquared:copper_lantern`
- Fix issues with Doom & Gloom crashing the game
- Fix bug causing green shading for block entities without IDs
- Fix missing shaders for `caverns_and_chasms:floodlight` and related blocks
- Fix issues with shaders for custom Pokemon not working on Fabric
- Fix handheld lighting not working for `mynethersdelight:powdery_torch`
- Fix missing shaders for `netherexp:wall_ancient_torch` and `netherexp:ancient_campfire`
- Fix issues with Pokemon shaders not working on Fabric 1.21.1
- Fix shaders breaking when shaders are re-injected
**Additions**
- Significantly improved and added shaders to the following mods
- Supplementaries (updated to 3.5)
- Supplementaries Squared
- Amendments
- Galosphere
- Doom and Gloom (updated to Minecraft 1.21.1)
- Spawn (updated to Minecraft 1.21.1)
- Windswept (updated to Minecraft 1.21.1)
- The Between
- Caverns & Chasms (updated to Minecraft 1.21.1)
- Enderscape (updated to 3.0.0)
- Add option `DARK_ES_END_FLASH` to configure End Flashes to reduce ambient lighting instead of increasing it
- Add options `SOFTEN_END_SHADOWS` and `SOFTEN_END_SHADOWS_I` to soften shadows from top-down End ambient lighting. Setting to `0` removes shadows entirely
- Add void fog below and above a configurable altitude, defaulting where fog starts in Enderscape at `y = 0` and `y = 230`
- Add compatibility with Euphoria Patches' new black holes which will distort the nebula
- Cobblemon (more Pokemon shaders :D)
- My Nether's Delight (updated to 1.10)
- Jaden's Nether Expansion (updated to Minecraft 1.21.1)
- YUNG's Cave Biomes (updated to Minecraft 26.1)
- The Copperier Age
- Add compatibility with Photonics for the following mods (i.e. ray-tracing for emissive blocks)
- Enderscape
- Cinderscapes
- Frostiful
- Biomes O Plenty
- Oh The Biomes We've Gone
- Add compatibility with Windlink
- Improvements to cirrus clouds, including support for pixelation and variable cloud cover
- Add support for Mod Menu / Better ModList
- Add ability to control injection points in shader mixins using Regex (works across multiple lines too)
- Add various mod configurations using YetAnotherConfigLib
- Add Euphoria Patches as a dependency to ensure that there are no errors from injecting into the wrong version
- Updated Russian translations thanks to @**[mpustovoi](https://github.com/mpustovoi)**
**Changes**
- Updated to *Minecraft 26.1* and *Minecraft 26.2*
- Updated to *Complementary Shaders r5.9 + Euphoria Patches 1.10*
- Refactor mod into a multiloader structure that makes it much easier to maintain
- Ensure that errors within the shaderpack will be automatically printed out when the player enters the world
- Shorten patched shaderpack name to `Supplemental Patches <version number>`
- Reworked the settings page to ensure that all resource-packs are able to add their own settings
- Removed spiral clouds above magical biomes as the default cloud map has been changed
**Breaking Changes**
- Standardise all folders to use plurals
- `entity` -> `entities`
- `block_entity` -> `block_entities`
- `translucent` -> `translucents`
- Modify the way that colours are specified within material shader JSONs
- Field `color` is renamed to `blocklight`
- Field `conditions` is moved under `blocklight` to allow different `color`s based on different `conditions`
- See the rewritten shaders within the built-in resource-pack for examples
- Resource-packs now require an `entrypoint.json` within the `settings` folder for shader settings to work
- Shader settings for each resource-pack will be separated and placed in individual folders
- Renamed waving function `minecraft:waving_tall_foliage_2` -> `waving_tall_emissive_foliage`
release
Supplemental Patches 1.0.0
1.0.02 сент. 2026 г.17Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового

It has been awhile from the last update. Thanks for your patience! After much work, I believe the mod is ready to be moved out of the beta phase. The mod has been refactored into a multiloader structure to make it easier to maintain and some APIs have changed (but should be stable now unless otherwise stated). I have also went through most of the existing shaders and made many improvements.
That being said, going forward updates will be slower as I will be beginning undergraduate studies soon but I will try my best. Please report any bugs on the issue tracker on GitHub or in the Euphoria Patches discord server. Thanks again!
**Fixes**
- Fix off-by-one error in addition of `colortex` buffers
- Fix shaders not being applied to `suppsquared:copper_lantern`
- Fix issues with Doom & Gloom crashing the game
- Fix bug causing green shading for block entities without IDs
- Fix missing shaders for `caverns_and_chasms:floodlight` and related blocks
- Fix issues with shaders for custom Pokemon not working on Fabric
- Fix handheld lighting not working for `mynethersdelight:powdery_torch`
- Fix missing shaders for `netherexp:wall_ancient_torch` and `netherexp:ancient_campfire`
- Fix issues with Pokemon shaders not working on Fabric 1.21.1
- Fix shaders breaking when shaders are re-injected
**Additions**
- Significantly improved and added shaders to the following mods
- Supplementaries (updated to 3.5)
- Supplementaries Squared
- Amendments
- Galosphere
- Doom and Gloom (updated to Minecraft 1.21.1)
- Spawn (updated to Minecraft 1.21.1)
- Windswept (updated to Minecraft 1.21.1)
- The Between
- Caverns & Chasms (updated to Minecraft 1.21.1)
- Enderscape (updated to 3.0.0)
- Add option `DARK_ES_END_FLASH` to configure End Flashes to reduce ambient lighting instead of increasing it
- Add options `SOFTEN_END_SHADOWS` and `SOFTEN_END_SHADOWS_I` to soften shadows from top-down End ambient lighting. Setting to `0` removes shadows entirely
- Add void fog below and above a configurable altitude, defaulting where fog starts in Enderscape at `y = 0` and `y = 230`
- Add compatibility with Euphoria Patches' new black holes which will distort the nebula
- Cobblemon (more Pokemon shaders :D)
- My Nether's Delight (updated to 1.10)
- Jaden's Nether Expansion (updated to Minecraft 1.21.1)
- YUNG's Cave Biomes (updated to Minecraft 26.1)
- The Copperier Age
- Add compatibility with Photonics for the following mods (i.e. ray-tracing for emissive blocks)
- Enderscape
- Cinderscapes
- Frostiful
- Biomes O Plenty
- Oh The Biomes We've Gone
- Add compatibility with Windlink
- Improvements to cirrus clouds, including support for pixelation and variable cloud cover
- Add support for Mod Menu / Better ModList
- Add ability to control injection points in shader mixins using Regex (works across multiple lines too)
- Add various mod configurations using YetAnotherConfigLib
- Add Euphoria Patches as a dependency to ensure that there are no errors from injecting into the wrong version
- Updated Russian translations thanks to @**[mpustovoi](https://github.com/mpustovoi)**
**Changes**
- Updated to *Minecraft 26.1* and *Minecraft 26.2*
- Updated to *Complementary Shaders r5.9 + Euphoria Patches 1.10*
- Refactor mod into a multiloader structure that makes it much easier to maintain
- Ensure that errors within the shaderpack will be automatically printed out when the player enters the world
- Shorten patched shaderpack name to `Supplemental Patches <version number>`
- Reworked the settings page to ensure that all resource-packs are able to add their own settings
- Removed spiral clouds above magical biomes as the default cloud map has been changed
**Breaking Changes**
- Standardise all folders to use plurals
- `entity` -> `entities`
- `block_entity` -> `block_entities`
- `translucent` -> `translucents`
- Modify the way that colours are specified within material shader JSONs
- Field `color` is renamed to `blocklight`
- Field `conditions` is moved under `blocklight` to allow different `color`s based on different `conditions`
- See the rewritten shaders within the built-in resource-pack for examples
- Resource-packs now require an `entrypoint.json` within the `settings` folder for shader settings to work
- Shader settings for each resource-pack will be separated and placed in individual folders
- Renamed waving function `minecraft:waving_tall_foliage_2` -> `waving_tall_emissive_foliage`
beta
Supplemental Patches 0.8.0-beta
0.8.0-beta4 мар. 2026 г.6 тыс.Minecraft: 1.21.11fabric
Что нового

**Fixes**
- Fix issue with missing settings for mods that are not uninstalled
- Fix issues with particle shaders not working with Cobblemon installed
**Additions**
- Add support for the following mods
- Enderscape (updated to 2.1.0)
- Cobblemon
- Added shaders for `enderscape:void_shale`
- Add `USE_ENDERSCAPE_LIGHTMAP` option to use Enderscape lightmap in the End instead of the default
- Add `ES_STAR_COLOR`, along with new uniforms `enderscapeStarColor`, `enderscapeStarAlpha` to allow stars to use the colors defined by Enderscape
- Allow individual Pokemon to be given custom shaders (only on NeoForge for now, Fabric mixin doesn't want to work 😢)
- This is done by adding their showdown ids (e.g. `cobblemon:rowlet`) to entity.properties
- Only a handful of Pokemon have custom shaders now, more will come in the future
- This works for custom pokemon too
- Added more information to in-game about page
- Added documentation to wiki on defining mixins and custom fogs
**Changes**
- Updated to *Complementary Shaders r5.7.1 + Euphoria Patches 1.8.6*
- `ANIMATED_END_LAMP` has been changed to be disabled by default
beta
Supplemental Patches 0.8.0-beta
0.8.0-beta4 мар. 2026 г.388Minecraft: 1.21.9, 1.21.10fabric
Что нового

**Fixes**
- Fix issue with missing settings for mods that are not uninstalled
- Fix issues with particle shaders not working with Cobblemon installed
**Additions**
- Add support for the following mods
- Enderscape (updated to 2.1.0)
- Cobblemon
- Added shaders for `enderscape:void_shale`
- Add `USE_ENDERSCAPE_LIGHTMAP` option to use Enderscape lightmap in the End instead of the default
- Add `ES_STAR_COLOR`, along with new uniforms `enderscapeStarColor`, `enderscapeStarAlpha` to allow stars to use the colors defined by Enderscape
- Allow individual Pokemon to be given custom shaders (only on NeoForge for now, Fabric mixin doesn't want to work 😢)
- This is done by adding their showdown ids (e.g. `cobblemon:rowlet`) to entity.properties
- Only a handful of Pokemon have custom shaders now, more will come in the future
- This works for custom pokemon too
- Added more information to in-game about page
- Added documentation to wiki on defining mixins and custom fogs
**Changes**
- Updated to *Complementary Shaders r5.7.1 + Euphoria Patches 1.8.6*
- `ANIMATED_END_LAMP` has been changed to be disabled by default
beta
Supplemental Patches 0.8.0-beta
0.8.0-beta4 мар. 2026 г.875Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
Что нового

**Fixes**
- Fix issue with missing settings for mods that are not uninstalled
- Fix issues with particle shaders not working with Cobblemon installed
**Additions**
- Add support for the following mods
- Enderscape (updated to 2.1.0)
- Cobblemon
- Added shaders for `enderscape:void_shale`
- Add `USE_ENDERSCAPE_LIGHTMAP` option to use Enderscape lightmap in the End instead of the default
- Add `ES_STAR_COLOR`, along with new uniforms `enderscapeStarColor`, `enderscapeStarAlpha` to allow stars to use the colors defined by Enderscape
- Allow individual Pokemon to be given custom shaders (only on NeoForge for now, Fabric mixin doesn't want to work 😢)
- This is done by adding their showdown ids (e.g. `cobblemon:rowlet`) to entity.properties
- Only a handful of Pokemon have custom shaders now, more will come in the future
- This works for custom pokemon too
- Added more information to in-game about page
- Added documentation to wiki on defining mixins and custom fogs
**Changes**
- Updated to *Complementary Shaders r5.7.1 + Euphoria Patches 1.8.6*
- `ANIMATED_END_LAMP` has been changed to be disabled by default
beta
Supplemental Patches 0.8.0-beta
0.8.0-beta4 мар. 2026 г.6,1 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3fabric
Что нового

**Fixes**
- Fix issue with missing settings for mods that are not uninstalled
- Fix issues with particle shaders not working with Cobblemon installed
**Additions**
- Add support for the following mods
- Enderscape (updated to 2.1.0)
- Cobblemon
- Added shaders for `enderscape:void_shale`
- Add `USE_ENDERSCAPE_LIGHTMAP` option to use Enderscape lightmap in the End instead of the default
- Add `ES_STAR_COLOR`, along with new uniforms `enderscapeStarColor`, `enderscapeStarAlpha` to allow stars to use the colors defined by Enderscape
- Allow individual Pokemon to be given custom shaders (only on NeoForge for now, Fabric mixin doesn't want to work 😢)
- This is done by adding their showdown ids (e.g. `cobblemon:rowlet`) to entity.properties
- Only a handful of Pokemon have custom shaders now, more will come in the future
- This works for custom pokemon too
- Added more information to in-game about page
- Added documentation to wiki on defining mixins and custom fogs
**Changes**
- Updated to *Complementary Shaders r5.7.1 + Euphoria Patches 1.8.6*
- `ANIMATED_END_LAMP` has been changed to be disabled by default
beta
Supplemental Patches 0.8.0-beta
0.8.0-beta4 мар. 2026 г.1,1 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Что нового

**Fixes**
- Fix issue with missing settings for mods that are not uninstalled
- Fix issues with particle shaders not working with Cobblemon installed
**Additions**
- Add support for the following mods
- Enderscape (updated to 2.1.0)
- Cobblemon
- Added shaders for `enderscape:void_shale`
- Add `USE_ENDERSCAPE_LIGHTMAP` option to use Enderscape lightmap in the End instead of the default
- Add `ES_STAR_COLOR`, along with new uniforms `enderscapeStarColor`, `enderscapeStarAlpha` to allow stars to use the colors defined by Enderscape
- Allow individual Pokemon to be given custom shaders (only on NeoForge for now, Fabric mixin doesn't want to work 😢)
- This is done by adding their showdown ids (e.g. `cobblemon:rowlet`) to entity.properties
- Only a handful of Pokemon have custom shaders now, more will come in the future
- This works for custom pokemon too
- Added more information to in-game about page
- Added documentation to wiki on defining mixins and custom fogs
**Changes**
- Updated to *Complementary Shaders r5.7.1 + Euphoria Patches 1.8.6*
- `ANIMATED_END_LAMP` has been changed to be disabled by default
beta
Supplemental Patches 0.8.0-beta
0.8.0-beta4 мар. 2026 г.3,3 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3neoforge
Что нового

**Fixes**
- Fix issue with missing settings for mods that are not uninstalled
- Fix issues with particle shaders not working with Cobblemon installed
**Additions**
- Add support for the following mods
- Enderscape (updated to 2.1.0)
- Cobblemon
- Added shaders for `enderscape:void_shale`
- Add `USE_ENDERSCAPE_LIGHTMAP` option to use Enderscape lightmap in the End instead of the default
- Add `ES_STAR_COLOR`, along with new uniforms `enderscapeStarColor`, `enderscapeStarAlpha` to allow stars to use the colors defined by Enderscape
- Allow individual Pokemon to be given custom shaders (only on NeoForge for now, Fabric mixin doesn't want to work 😢)
- This is done by adding their showdown ids (e.g. `cobblemon:rowlet`) to entity.properties
- Only a handful of Pokemon have custom shaders now, more will come in the future
- This works for custom pokemon too
- Added more information to in-game about page
- Added documentation to wiki on defining mixins and custom fogs
**Changes**
- Updated to *Complementary Shaders r5.7.1 + Euphoria Patches 1.8.6*
- `ANIMATED_END_LAMP` has been changed to be disabled by default
beta
Supplemental Patches 0.8.0-beta
0.8.0-beta4 мар. 2026 г.5,4 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового

**Fixes**
- Fix issue with missing settings for mods that are not uninstalled
- Fix issues with particle shaders not working with Cobblemon installed
**Additions**
- Add support for the following mods
- Enderscape (updated to 2.1.0)
- Cobblemon
- Added shaders for `enderscape:void_shale`
- Add `USE_ENDERSCAPE_LIGHTMAP` option to use Enderscape lightmap in the End instead of the default
- Add `ES_STAR_COLOR`, along with new uniforms `enderscapeStarColor`, `enderscapeStarAlpha` to allow stars to use the colors defined by Enderscape
- Allow individual Pokemon to be given custom shaders (only on NeoForge for now, Fabric mixin doesn't want to work 😢)
- This is done by adding their showdown ids (e.g. `cobblemon:rowlet`) to entity.properties
- Only a handful of Pokemon have custom shaders now, more will come in the future
- This works for custom pokemon too
- Added more information to in-game about page
- Added documentation to wiki on defining mixins and custom fogs
**Changes**
- Updated to *Complementary Shaders r5.7.1 + Euphoria Patches 1.8.6*
- `ANIMATED_END_LAMP` has been changed to be disabled by default
beta
Supplemental Patches 0.7.1-beta
0.7.1-beta6 дек. 2025 г.1,6 тыс.Minecraft: 1.21.9, 1.21.10fabric
Что нового

**Fixes**
- Fix issue with duplicate buffers when reloading shaders
- Fix issues with compatibility with Inventory Particles on Fabric 1.21.10
**Changes**
- Added debug message to indicate number of custom textures and buffers loaded
beta
Supplemental Patches 0.7.1-beta
0.7.1-beta6 дек. 2025 г.1,4 тыс.Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
Что нового

**Fixes**
- Fix issue with duplicate buffers when reloading shaders
- Fix issues with compatibility with Inventory Particles on Fabric 1.21.10
**Changes**
- Added debug message to indicate number of custom textures and buffers loaded
beta
Supplemental Patches 0.7.1-beta
0.7.1-beta6 дек. 2025 г.7,9 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3fabric
Что нового

**Fixes**
- Fix issue with duplicate buffers when reloading shaders
- Fix issues with compatibility with Inventory Particles on Fabric 1.21.10
**Changes**
- Added debug message to indicate number of custom textures and buffers loaded
beta
Supplemental Patches 0.7.1-beta
0.7.1-beta6 дек. 2025 г.734Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Что нового

**Fixes**
- Fix issue with duplicate buffers when reloading shaders
- Fix issues with compatibility with Inventory Particles on Fabric 1.21.10
**Changes**
- Added debug message to indicate number of custom textures and buffers loaded
beta
Supplemental Patches 0.7.1-beta
0.7.1-beta6 дек. 2025 г.1,3 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3neoforge
Что нового

**Fixes**
- Fix issue with duplicate buffers when reloading shaders
- Fix issues with compatibility with Inventory Particles on Fabric 1.21.10
**Changes**
- Added debug message to indicate number of custom textures and buffers loaded
beta
Supplemental Patches 0.7.1-beta
0.7.1-beta6 дек. 2025 г.3,8 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового

**Fixes**
- Fix issue with duplicate buffers when reloading shaders
- Fix issues with compatibility with Inventory Particles on Fabric 1.21.10
**Changes**
- Added debug message to indicate number of custom textures and buffers loaded
beta
Supplemental Patches 0.7.0-beta
0.7.0-beta25 нояб. 2025 г.546Minecraft: 1.21.9, 1.21.10fabric
Что нового

**Fixes**
- Fix issues with atmosphere color multipliers not working if Enderscape is installed
- Fix game crashing if shaderpack fails to compile when Iris debug mode is off
- Fix Doom and Gloom fog not working when effect is active
- Fix crash when `ANIMATED_END_LAMP` is disabled
- Fix crash when `GLOWING_BLOODCAP_MUSHROOM` is enabled
**Additions**
- Add support for the following mods
- Galosphere (updated to 1.21.5)
- Enderscape (updated to 1.21.10)
- Wetland Whimsy (updated to 2.0)
- Bountiful Fares
- Dungeons Delight
- Windswept
- Add ability to easily create new `colortex` buffers
- Add ability to refactor functions to add new parameters
- Add support for End Flash within Enderscape for Minecraft 1.21.10
- Add new uniform `enderscapeFlashColor` for the flash colors in different biomes in Enderscape
**Changes**
- Updated to *Complementary Shaders r5.6.1 + Euphoria Patches 1.7.8*
- *Massively* improved look of emissive objects during Doom and Gloom fog
- Changed various candle shaders not to be emissive when candles are not lit
- Only include material shaders if the relevant mods are installed to reduce compilation time
beta
Supplemental Patches 0.7.0-beta
0.7.0-beta25 нояб. 2025 г.253Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
Что нового

**Fixes**
- Fix issues with atmosphere color multipliers not working if Enderscape is installed
- Fix game crashing if shaderpack fails to compile when Iris debug mode is off
- Fix Doom and Gloom fog not working when effect is active
- Fix crash when `ANIMATED_END_LAMP` is disabled
- Fix crash when `GLOWING_BLOODCAP_MUSHROOM` is enabled
**Additions**
- Add support for the following mods
- Galosphere (updated to 1.21.5)
- Enderscape (updated to 1.21.10)
- Wetland Whimsy (updated to 2.0)
- Bountiful Fares
- Dungeons Delight
- Windswept
- Add ability to easily create new `colortex` buffers
- Add ability to refactor functions to add new parameters
- Add support for End Flash within Enderscape for Minecraft 1.21.10
- Add new uniform `enderscapeFlashColor` for the flash colors in different biomes in Enderscape
**Changes**
- Updated to *Complementary Shaders r5.6.1 + Euphoria Patches 1.7.8*
- *Massively* improved look of emissive objects during Doom and Gloom fog
- Changed various candle shaders not to be emissive when candles are not lit
- Only include material shaders if the relevant mods are installed to reduce compilation time
beta
Supplemental Patches 0.7.0-beta
0.7.0-beta25 нояб. 2025 г.200Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3fabric
Что нового

**Fixes**
- Fix issues with atmosphere color multipliers not working if Enderscape is installed
- Fix game crashing if shaderpack fails to compile when Iris debug mode is off
- Fix Doom and Gloom fog not working when effect is active
- Fix crash when `ANIMATED_END_LAMP` is disabled
- Fix crash when `GLOWING_BLOODCAP_MUSHROOM` is enabled
**Additions**
- Add support for the following mods
- Galosphere (updated to 1.21.5)
- Enderscape (updated to 1.21.10)
- Wetland Whimsy (updated to 2.0)
- Bountiful Fares
- Dungeons Delight
- Windswept
- Add ability to easily create new `colortex` buffers
- Add ability to refactor functions to add new parameters
- Add support for End Flash within Enderscape for Minecraft 1.21.10
- Add new uniform `enderscapeFlashColor` for the flash colors in different biomes in Enderscape
**Changes**
- Updated to *Complementary Shaders r5.6.1 + Euphoria Patches 1.7.8*
- *Massively* improved look of emissive objects during Doom and Gloom fog
- Changed various candle shaders not to be emissive when candles are not lit
- Only include material shaders if the relevant mods are installed to reduce compilation time
beta
Supplemental Patches 0.7.0-beta
0.7.0-beta25 нояб. 2025 г.169Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Что нового

**Fixes**
- Fix issues with atmosphere color multipliers not working if Enderscape is installed
- Fix game crashing if shaderpack fails to compile when Iris debug mode is off
- Fix Doom and Gloom fog not working when effect is active
- Fix crash when `ANIMATED_END_LAMP` is disabled
- Fix crash when `GLOWING_BLOODCAP_MUSHROOM` is enabled
**Additions**
- Add support for the following mods
- Galosphere (updated to 1.21.5)
- Enderscape (updated to 1.21.10)
- Wetland Whimsy (updated to 2.0)
- Bountiful Fares
- Dungeons Delight
- Windswept
- Add ability to easily create new `colortex` buffers
- Add ability to refactor functions to add new parameters
- Add support for End Flash within Enderscape for Minecraft 1.21.10
- Add new uniform `enderscapeFlashColor` for the flash colors in different biomes in Enderscape
**Changes**
- Updated to *Complementary Shaders r5.6.1 + Euphoria Patches 1.7.8*
- *Massively* improved look of emissive objects during Doom and Gloom fog
- Changed various candle shaders not to be emissive when candles are not lit
- Only include material shaders if the relevant mods are installed to reduce compilation time
beta
Supplemental Patches 0.7.0-beta
0.7.0-beta25 нояб. 2025 г.244Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3neoforge
Что нового

**Fixes**
- Fix issues with atmosphere color multipliers not working if Enderscape is installed
- Fix game crashing if shaderpack fails to compile when Iris debug mode is off
- Fix Doom and Gloom fog not working when effect is active
- Fix crash when `ANIMATED_END_LAMP` is disabled
- Fix crash when `GLOWING_BLOODCAP_MUSHROOM` is enabled
**Additions**
- Add support for the following mods
- Galosphere (updated to 1.21.5)
- Enderscape (updated to 1.21.10)
- Wetland Whimsy (updated to 2.0)
- Bountiful Fares
- Dungeons Delight
- Windswept
- Add ability to easily create new `colortex` buffers
- Add ability to refactor functions to add new parameters
- Add support for End Flash within Enderscape for Minecraft 1.21.10
- Add new uniform `enderscapeFlashColor` for the flash colors in different biomes in Enderscape
**Changes**
- Updated to *Complementary Shaders r5.6.1 + Euphoria Patches 1.7.8*
- *Massively* improved look of emissive objects during Doom and Gloom fog
- Changed various candle shaders not to be emissive when candles are not lit
- Only include material shaders if the relevant mods are installed to reduce compilation time
beta
Supplemental Patches 0.7.0-beta
0.7.0-beta25 нояб. 2025 г.354Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового

**Fixes**
- Fix issues with atmosphere color multipliers not working if Enderscape is installed
- Fix game crashing if shaderpack fails to compile when Iris debug mode is off
- Fix Doom and Gloom fog not working when effect is active
- Fix crash when `ANIMATED_END_LAMP` is disabled
- Fix crash when `GLOWING_BLOODCAP_MUSHROOM` is enabled
**Additions**
- Add support for the following mods
- Galosphere (updated to 1.21.5)
- Enderscape (updated to 1.21.10)
- Wetland Whimsy (updated to 2.0)
- Bountiful Fares
- Dungeons Delight
- Windswept
- Add ability to easily create new `colortex` buffers
- Add ability to refactor functions to add new parameters
- Add support for End Flash within Enderscape for Minecraft 1.21.10
- Add new uniform `enderscapeFlashColor` for the flash colors in different biomes in Enderscape
**Changes**
- Updated to *Complementary Shaders r5.6.1 + Euphoria Patches 1.7.8*
- *Massively* improved look of emissive objects during Doom and Gloom fog
- Changed various candle shaders not to be emissive when candles are not lit
- Only include material shaders if the relevant mods are installed to reduce compilation time
beta
Supplemental Patches 0.6.0-beta
0.6.0-beta8 окт. 2025 г.1,7 тыс.Minecraft: 1.21.9, 1.21.10fabric
Что нового

**Fixes**
- Fixed the lack of emissivity on Spectres in Species
- Fixed the uncoloured sky-light during lunar events in Enhanced Celestials
- Fix issues where default value of uniforms is null and considered an unknown variable (by @[chililisoup](https://github.com/chililisoup))
- Fixed unexpected nonwhite token in `lumiere_composter.glsl`, `enderscape_nebula.glsl` (by @[chililisoup](https://github.com/chililisoup))
**Additions**
- Add support for the following mods
- Cinderscapes
- Enderscape (updated to 1.1.0)
- Species
- Aloof
- Diamonds in the Rough
- Beeten
- Enhanced Celestials
- Add new option `reflection_handlers` to specify how opaque blocks should be handled during world-space reflection
- Add ability to inject new functions into `common_functions.glsl` which will be accessible everywhere
- Add `CIRRUS_CLOUDS` option to turn the second layer of unbound clouds into cirrus clouds
- Add new uniforms `moonSize`, `moonColor`, `skylightColor` to handle lunar events from Enhanced Celestials
**Changes**
- Updated to *Complementary Shaders 5.6 + Euphoria Patches 1.7.0*
- Updated to Minecraft 1.21.9
- Errors in the resourcepack and shaderpack are not outputted to the Minecraft chat
- Significantly improved time taken for patching with over 10x improvement (by @[chililisoup](https://github.com/chililisoup))
beta
Supplemental Patches 0.6.0-beta
0.6.0-beta8 окт. 2025 г.2,9 тыс.Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
Что нового

**Fixes**
- Fixed the lack of emissivity on Spectres in Species
- Fixed the uncoloured sky-light during lunar events in Enhanced Celestials
- Fix issues where default value of uniforms is null and considered an unknown variable (by @[chililisoup](https://github.com/chililisoup))
- Fixed unexpected nonwhite token in `lumiere_composter.glsl`, `enderscape_nebula.glsl` (by @[chililisoup](https://github.com/chililisoup))
**Additions**
- Add support for the following mods
- Cinderscapes
- Enderscape (updated to 1.1.0)
- Species
- Aloof
- Diamonds in the Rough
- Beeten
- Enhanced Celestials
- Add new option `reflection_handlers` to specify how opaque blocks should be handled during world-space reflection
- Add ability to inject new functions into `common_functions.glsl` which will be accessible everywhere
- Add `CIRRUS_CLOUDS` option to turn the second layer of unbound clouds into cirrus clouds
- Add new uniforms `moonSize`, `moonColor`, `skylightColor` to handle lunar events from Enhanced Celestials
**Changes**
- Updated to *Complementary Shaders 5.6 + Euphoria Patches 1.7.0*
- Updated to Minecraft 1.21.9
- Errors in the resourcepack and shaderpack are not outputted to the Minecraft chat
- Significantly improved time taken for patching with over 10x improvement (by @[chililisoup](https://github.com/chililisoup))
beta
Supplemental Patches 0.6.0-beta
0.6.0-beta8 окт. 2025 г.525Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3fabric
Что нового

**Fixes**
- Fixed the lack of emissivity on Spectres in Species
- Fixed the uncoloured sky-light during lunar events in Enhanced Celestials
- Fix issues where default value of uniforms is null and considered an unknown variable (by @[chililisoup](https://github.com/chililisoup))
- Fixed unexpected nonwhite token in `lumiere_composter.glsl`, `enderscape_nebula.glsl` (by @[chililisoup](https://github.com/chililisoup))
**Additions**
- Add support for the following mods
- Cinderscapes
- Enderscape (updated to 1.1.0)
- Species
- Aloof
- Diamonds in the Rough
- Beeten
- Enhanced Celestials
- Add new option `reflection_handlers` to specify how opaque blocks should be handled during world-space reflection
- Add ability to inject new functions into `common_functions.glsl` which will be accessible everywhere
- Add `CIRRUS_CLOUDS` option to turn the second layer of unbound clouds into cirrus clouds
- Add new uniforms `moonSize`, `moonColor`, `skylightColor` to handle lunar events from Enhanced Celestials
**Changes**
- Updated to *Complementary Shaders 5.6 + Euphoria Patches 1.7.0*
- Updated to Minecraft 1.21.9
- Errors in the resourcepack and shaderpack are not outputted to the Minecraft chat
- Significantly improved time taken for patching with over 10x improvement (by @[chililisoup](https://github.com/chililisoup))
beta
Supplemental Patches 0.6.0-beta
0.6.0-beta8 окт. 2025 г.425Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Что нового

**Fixes**
- Fixed the lack of emissivity on Spectres in Species
- Fixed the uncoloured sky-light during lunar events in Enhanced Celestials
- Fix issues where default value of uniforms is null and considered an unknown variable (by @[chililisoup](https://github.com/chililisoup))
- Fixed unexpected nonwhite token in `lumiere_composter.glsl`, `enderscape_nebula.glsl` (by @[chililisoup](https://github.com/chililisoup))
**Additions**
- Add support for the following mods
- Cinderscapes
- Enderscape (updated to 1.1.0)
- Species
- Aloof
- Diamonds in the Rough
- Beeten
- Enhanced Celestials
- Add new option `reflection_handlers` to specify how opaque blocks should be handled during world-space reflection
- Add ability to inject new functions into `common_functions.glsl` which will be accessible everywhere
- Add `CIRRUS_CLOUDS` option to turn the second layer of unbound clouds into cirrus clouds
- Add new uniforms `moonSize`, `moonColor`, `skylightColor` to handle lunar events from Enhanced Celestials
**Changes**
- Updated to *Complementary Shaders 5.6 + Euphoria Patches 1.7.0*
- Updated to Minecraft 1.21.9
- Errors in the resourcepack and shaderpack are not outputted to the Minecraft chat
- Significantly improved time taken for patching with over 10x improvement (by @[chililisoup](https://github.com/chililisoup))
beta
Supplemental Patches 0.6.0-beta
0.6.0-beta8 окт. 2025 г.916Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3neoforge
Что нового

**Fixes**
- Fixed the lack of emissivity on Spectres in Species
- Fixed the uncoloured sky-light during lunar events in Enhanced Celestials
- Fix issues where default value of uniforms is null and considered an unknown variable (by @[chililisoup](https://github.com/chililisoup))
- Fixed unexpected nonwhite token in `lumiere_composter.glsl`, `enderscape_nebula.glsl` (by @[chililisoup](https://github.com/chililisoup))
**Additions**
- Add support for the following mods
- Cinderscapes
- Enderscape (updated to 1.1.0)
- Species
- Aloof
- Diamonds in the Rough
- Beeten
- Enhanced Celestials
- Add new option `reflection_handlers` to specify how opaque blocks should be handled during world-space reflection
- Add ability to inject new functions into `common_functions.glsl` which will be accessible everywhere
- Add `CIRRUS_CLOUDS` option to turn the second layer of unbound clouds into cirrus clouds
- Add new uniforms `moonSize`, `moonColor`, `skylightColor` to handle lunar events from Enhanced Celestials
**Changes**
- Updated to *Complementary Shaders 5.6 + Euphoria Patches 1.7.0*
- Updated to Minecraft 1.21.9
- Errors in the resourcepack and shaderpack are not outputted to the Minecraft chat
- Significantly improved time taken for patching with over 10x improvement (by @[chililisoup](https://github.com/chililisoup))
beta
Supplemental Patches 0.6.0-beta
0.6.0-beta8 окт. 2025 г.6,7 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового

**Fixes**
- Fixed the lack of emissivity on Spectres in Species
- Fixed the uncoloured sky-light during lunar events in Enhanced Celestials
- Fix issues where default value of uniforms is null and considered an unknown variable (by @[chililisoup](https://github.com/chililisoup))
- Fixed unexpected nonwhite token in `lumiere_composter.glsl`, `enderscape_nebula.glsl` (by @[chililisoup](https://github.com/chililisoup))
**Additions**
- Add support for the following mods
- Cinderscapes
- Enderscape (updated to 1.1.0)
- Species
- Aloof
- Diamonds in the Rough
- Beeten
- Enhanced Celestials
- Add new option `reflection_handlers` to specify how opaque blocks should be handled during world-space reflection
- Add ability to inject new functions into `common_functions.glsl` which will be accessible everywhere
- Add `CIRRUS_CLOUDS` option to turn the second layer of unbound clouds into cirrus clouds
- Add new uniforms `moonSize`, `moonColor`, `skylightColor` to handle lunar events from Enhanced Celestials
**Changes**
- Updated to *Complementary Shaders 5.6 + Euphoria Patches 1.7.0*
- Updated to Minecraft 1.21.9
- Errors in the resourcepack and shaderpack are not outputted to the Minecraft chat
- Significantly improved time taken for patching with over 10x improvement (by @[chililisoup](https://github.com/chililisoup))
beta
Supplemental Patches 0.5.1-beta
0.5.1-beta9 сент. 2025 г.1 тыс.Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
Что нового

**Fixes**
- Fix issues with IDs with `minecraft` namespace not properly replacing IDs in `*.properties` files
- Fix issue with regenerating shaders with keybinds on Fabric
- Replace all `endstone` with `endStone` so shaders will compile on case-sensitive filesystems (e.g. Linux) (thanks @Lightdrew)
**Additions**
- Add support for the following mods
- Effective
- Particular
- Upgrade Aquatic (updated to 1.21.1)
- Add new waving function `minecraft:tall_waving_foliage_2` for foliage that glows (e.g. cave vines)
**Changes**
- System message is now outputted whenever the shaderpack is regenerated after a resource-pack reload
beta
Supplemental Patches 0.5.1-beta
0.5.1-beta9 сент. 2025 г.339Minecraft: 1.21.1, 1.21.2, 1.21.3fabric
Что нового

**Fixes**
- Fix issues with IDs with `minecraft` namespace not properly replacing IDs in `*.properties` files
- Fix issue with regenerating shaders with keybinds on Fabric
- Replace all `endstone` with `endStone` so shaders will compile on case-sensitive filesystems (e.g. Linux) (thanks @Lightdrew)
**Additions**
- Add support for the following mods
- Effective
- Particular
- Upgrade Aquatic (updated to 1.21.1)
- Add new waving function `minecraft:tall_waving_foliage_2` for foliage that glows (e.g. cave vines)
**Changes**
- System message is now outputted whenever the shaderpack is regenerated after a resource-pack reload
beta
Supplemental Patches 0.5.1-beta
0.5.1-beta9 сент. 2025 г.248Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Что нового

**Fixes**
- Fix issues with IDs with `minecraft` namespace not properly replacing IDs in `*.properties` files
- Fix issue with regenerating shaders with keybinds on Fabric
- Replace all `endstone` with `endStone` so shaders will compile on case-sensitive filesystems (e.g. Linux) (thanks @Lightdrew)
**Additions**
- Add support for the following mods
- Effective
- Particular
- Upgrade Aquatic (updated to 1.21.1)
- Add new waving function `minecraft:tall_waving_foliage_2` for foliage that glows (e.g. cave vines)
**Changes**
- System message is now outputted whenever the shaderpack is regenerated after a resource-pack reload
beta
Supplemental Patches 0.5.1-beta
0.5.1-beta9 сент. 2025 г.855Minecraft: 1.21.1, 1.21.2, 1.21.3neoforge
Что нового

**Fixes**
- Fix issues with IDs with `minecraft` namespace not properly replacing IDs in `*.properties` files
- Fix issue with regenerating shaders with keybinds on Fabric
- Replace all `endstone` with `endStone` so shaders will compile on case-sensitive filesystems (e.g. Linux) (thanks @Lightdrew)
**Additions**
- Add support for the following mods
- Effective
- Particular
- Upgrade Aquatic (updated to 1.21.1)
- Add new waving function `minecraft:tall_waving_foliage_2` for foliage that glows (e.g. cave vines)
**Changes**
- System message is now outputted whenever the shaderpack is regenerated after a resource-pack reload
beta
Supplemental Patches 0.5.1-beta
0.5.1-beta9 сент. 2025 г.1,1 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового

**Fixes**
- Fix issues with IDs with `minecraft` namespace not properly replacing IDs in `*.properties` files
- Fix issue with regenerating shaders with keybinds on Fabric
- Replace all `endstone` with `endStone` so shaders will compile on case-sensitive filesystems (e.g. Linux) (thanks @Lightdrew)
**Additions**
- Add support for the following mods
- Effective
- Particular
- Upgrade Aquatic (updated to 1.21.1)
- Add new waving function `minecraft:tall_waving_foliage_2` for foliage that glows (e.g. cave vines)
**Changes**
- System message is now outputted whenever the shaderpack is regenerated after a resource-pack reload
beta
Supplemental Patches 0.5.0-beta
0.5.0-beta1 сент. 2025 г.406Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
Что нового

**Fixes**
- Fix issues with Enderscape nebula shaders not working with older versions of OpenGL due to use of C-style initialisers
**Additions**
- Add `default` option for uniforms to enable specifying a default value for uniforms to take up if the conditions provided are not met.
- Add `layer.*` option for `block.properties.json` to allow specifying which blocks need to change the layer under which they are rendered (e.g. glass blocks).
- Add ability to inject code to modify ACL fog by placing files under `atmospherics/fog/acl_fogs`
- Add support for the following mods
- Atmospheric
- Autumnity
- Berry Good
- Environmental
- Illager Expansion
- Oh the Biomes We've Gone (including some biome-specific effects!)
- Snowy Spirit
- YUNG's Cave Biomes (updated to 1.21.1)
- Wetland Whimsy (updated to 1.3)
- End's Delight
- Add shaders for dragon charge from Amendments 2.0
- Added spiral reimagined clouds for magical biomes in BWG and Biomes O Plenty
- Add new setting `DO_DOOM_AND_GLOOM_FOG` to allow fog to be enabled even if Doom and Gloom is not installed
**Changes**
- Slightly improve look of ACL fog when Doom and Gloom Fog is enabled
beta
Supplemental Patches 0.5.0-beta
0.5.0-beta1 сент. 2025 г.125Minecraft: 1.21.1, 1.21.2, 1.21.3fabric
Что нового

**Fixes**
- Fix issues with Enderscape nebula shaders not working with older versions of OpenGL due to use of C-style initialisers
**Additions**
- Add `default` option for uniforms to enable specifying a default value for uniforms to take up if the conditions provided are not met.
- Add `layer.*` option for `block.properties.json` to allow specifying which blocks need to change the layer under which they are rendered (e.g. glass blocks).
- Add ability to inject code to modify ACL fog by placing files under `atmospherics/fog/acl_fogs`
- Add support for the following mods
- Atmospheric
- Autumnity
- Berry Good
- Environmental
- Illager Expansion
- Oh the Biomes We've Gone (including some biome-specific effects!)
- Snowy Spirit
- YUNG's Cave Biomes (updated to 1.21.1)
- Wetland Whimsy (updated to 1.3)
- End's Delight
- Add shaders for dragon charge from Amendments 2.0
- Added spiral reimagined clouds for magical biomes in BWG and Biomes O Plenty
- Add new setting `DO_DOOM_AND_GLOOM_FOG` to allow fog to be enabled even if Doom and Gloom is not installed
**Changes**
- Slightly improve look of ACL fog when Doom and Gloom Fog is enabled
beta
Supplemental Patches 0.5.0-beta
0.5.0-beta1 сент. 2025 г.137Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Что нового

**Fixes**
- Fix issues with Enderscape nebula shaders not working with older versions of OpenGL due to use of C-style initialisers
**Additions**
- Add `default` option for uniforms to enable specifying a default value for uniforms to take up if the conditions provided are not met.
- Add `layer.*` option for `block.properties.json` to allow specifying which blocks need to change the layer under which they are rendered (e.g. glass blocks).
- Add ability to inject code to modify ACL fog by placing files under `atmospherics/fog/acl_fogs`
- Add support for the following mods
- Atmospheric
- Autumnity
- Berry Good
- Environmental
- Illager Expansion
- Oh the Biomes We've Gone (including some biome-specific effects!)
- Snowy Spirit
- YUNG's Cave Biomes (updated to 1.21.1)
- Wetland Whimsy (updated to 1.3)
- End's Delight
- Add shaders for dragon charge from Amendments 2.0
- Added spiral reimagined clouds for magical biomes in BWG and Biomes O Plenty
- Add new setting `DO_DOOM_AND_GLOOM_FOG` to allow fog to be enabled even if Doom and Gloom is not installed
**Changes**
- Slightly improve look of ACL fog when Doom and Gloom Fog is enabled
beta
Supplemental Patches 0.5.0-beta
0.5.0-beta1 сент. 2025 г.205Minecraft: 1.21.1, 1.21.2, 1.21.3neoforge
Что нового

**Fixes**
- Fix issues with Enderscape nebula shaders not working with older versions of OpenGL due to use of C-style initialisers
**Additions**
- Add `default` option for uniforms to enable specifying a default value for uniforms to take up if the conditions provided are not met.
- Add `layer.*` option for `block.properties.json` to allow specifying which blocks need to change the layer under which they are rendered (e.g. glass blocks).
- Add ability to inject code to modify ACL fog by placing files under `atmospherics/fog/acl_fogs`
- Add support for the following mods
- Atmospheric
- Autumnity
- Berry Good
- Environmental
- Illager Expansion
- Oh the Biomes We've Gone (including some biome-specific effects!)
- Snowy Spirit
- YUNG's Cave Biomes (updated to 1.21.1)
- Wetland Whimsy (updated to 1.3)
- End's Delight
- Add shaders for dragon charge from Amendments 2.0
- Added spiral reimagined clouds for magical biomes in BWG and Biomes O Plenty
- Add new setting `DO_DOOM_AND_GLOOM_FOG` to allow fog to be enabled even if Doom and Gloom is not installed
**Changes**
- Slightly improve look of ACL fog when Doom and Gloom Fog is enabled
beta
Supplemental Patches 0.5.0-beta
0.5.0-beta1 сент. 2025 г.253Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового

**Fixes**
- Fix issues with Enderscape nebula shaders not working with older versions of OpenGL due to use of C-style initialisers
**Additions**
- Add `default` option for uniforms to enable specifying a default value for uniforms to take up if the conditions provided are not met.
- Add `layer.*` option for `block.properties.json` to allow specifying which blocks need to change the layer under which they are rendered (e.g. glass blocks).
- Add ability to inject code to modify ACL fog by placing files under `atmospherics/fog/acl_fogs`
- Add support for the following mods
- Atmospheric
- Autumnity
- Berry Good
- Environmental
- Illager Expansion
- Oh the Biomes We've Gone (including some biome-specific effects!)
- Snowy Spirit
- YUNG's Cave Biomes (updated to 1.21.1)
- Wetland Whimsy (updated to 1.3)
- End's Delight
- Add shaders for dragon charge from Amendments 2.0
- Added spiral reimagined clouds for magical biomes in BWG and Biomes O Plenty
- Add new setting `DO_DOOM_AND_GLOOM_FOG` to allow fog to be enabled even if Doom and Gloom is not installed
**Changes**
- Slightly improve look of ACL fog when Doom and Gloom Fog is enabled
beta
Supplemental Patches 0.4.1-beta
0.4.1-beta17 июн. 2025 г.1,3 тыс.Minecraft: 1.21.4, 1.21.5fabric
Что нового

**Fixes**
- Fix issue with emissivity for Booflo Adolescent and Booflo Baby shaders
- Add missing Russian translations to Fabric version
**Additions**
- Add full Enderscape support for NeoForge
- Add new setting `ENDERSCAPE_ATMOSPHERE` which enables the revamped Enderscape atmosphere even when Enderscape is not installed
beta
Supplemental Patches 0.4.1-beta
0.4.1-beta17 июн. 2025 г.560Minecraft: 1.21.1, 1.21.2, 1.21.3fabric
Что нового

**Fixes**
- Fix issue with emissivity for Booflo Adolescent and Booflo Baby shaders
- Add missing Russian translations to Fabric version
**Additions**
- Add full Enderscape support for NeoForge
- Add new setting `ENDERSCAPE_ATMOSPHERE` which enables the revamped Enderscape atmosphere even when Enderscape is not installed
beta
Supplemental Patches 0.4.1-beta
0.4.1-beta17 июн. 2025 г.1,1 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Что нового

**Fixes**
- Fix issue with emissivity for Booflo Adolescent and Booflo Baby shaders
- Add missing Russian translations to Fabric version
**Additions**
- Add full Enderscape support for NeoForge
- Add new setting `ENDERSCAPE_ATMOSPHERE` which enables the revamped Enderscape atmosphere even when Enderscape is not installed
beta
Supplemental Patches 0.4.1-beta
0.4.1-beta17 июн. 2025 г.771Minecraft: 1.21.1, 1.21.2, 1.21.3neoforge
Что нового

**Fixes**
- Fix issue with emissivity for Booflo Adolescent and Booflo Baby shaders
- Add missing Russian translations to Fabric version
**Additions**
- Add full Enderscape support for NeoForge
- Add new setting `ENDERSCAPE_ATMOSPHERE` which enables the revamped Enderscape atmosphere even when Enderscape is not installed
beta
Supplemental Patches 0.4.1-beta
0.4.1-beta17 июн. 2025 г.2 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового

**Fixes**
- Fix issue with emissivity for Booflo Adolescent and Booflo Baby shaders
- Add missing Russian translations to Fabric version
**Additions**
- Add full Enderscape support for NeoForge
- Add new setting `ENDERSCAPE_ATMOSPHERE` which enables the revamped Enderscape atmosphere even when Enderscape is not installed
beta
Supplemental Patches 0.4.0-beta
0.4.0-beta7 июн. 2025 г.409Minecraft: 1.21.4, 1.21.5fabric
Что нового

**Fixes**
- Fixed issues with voxelization for translucent blocks
- Fixed issues with mod name not displaying properly on NeoForge 1.21.1
**Additions**
- Added support for the following mods
- Biomes O Plenty
- Enderscape (including custom skybox 👀)
- Add ability to add custom textures from resource-packs into the shaderpack
- Add ability to add custom skyboxes
- Add new option `dividers` for dividers in settings, to control the amount of whitespace occupied by the divider
- Add new option `activation` for boolean settings that are not used in any `#ifdef` or `#ifndef` statements within the shaderpack
- Add new uniforms `enderscapeNebulaColor`, `enderscapeNebulaAlpha` for the color and opacity of the Enderscape Nebula within the biome the player is currently in
- Add new constants for biomes in Biomes O Plenty and Enderscape
- Added Russian translations thanks to @**[mpustovoi](https://github.com/mpustovoi)**
**Changes**
- Updated to *Complementary Shaders 5.5.1 + Euphoria Patches 1.6.4*
- Built-in shaders have been moved to a built-in resourcepack that can be disabled (Fabric-only)
- Improvements to shaders for
- Lumisene (Supplementaries)
- Poise Cluster (Endergetic Expansion)
beta
Supplemental Patches 0.4.0-beta
0.4.0-beta7 июн. 2025 г.108Minecraft: 1.21.1, 1.21.2, 1.21.3fabric
Что нового

**Fixes**
- Fixed issues with voxelization for translucent blocks
- Fixed issues with mod name not displaying properly on NeoForge 1.21.1
**Additions**
- Added support for the following mods
- Biomes O Plenty
- Enderscape (including custom skybox 👀)
- Add ability to add custom textures from resource-packs into the shaderpack
- Add ability to add custom skyboxes
- Add new option `dividers` for dividers in settings, to control the amount of whitespace occupied by the divider
- Add new option `activation` for boolean settings that are not used in any `#ifdef` or `#ifndef` statements within the shaderpack
- Add new uniforms `enderscapeNebulaColor`, `enderscapeNebulaAlpha` for the color and opacity of the Enderscape Nebula within the biome the player is currently in
- Add new constants for biomes in Biomes O Plenty and Enderscape
- Added Russian translations thanks to @**[mpustovoi](https://github.com/mpustovoi)**
**Changes**
- Updated to *Complementary Shaders 5.5.1 + Euphoria Patches 1.6.4*
- Built-in shaders have been moved to a built-in resourcepack that can be disabled (Fabric-only)
- Improvements to shaders for
- Lumisene (Supplementaries)
- Poise Cluster (Endergetic Expansion)
beta
Supplemental Patches 0.4.0-beta
0.4.0-beta7 июн. 2025 г.118Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Что нового

**Fixes**
- Fixed issues with voxelization for translucent blocks
- Fixed issues with mod name not displaying properly on NeoForge 1.21.1
**Additions**
- Added support for the following mods
- Biomes O Plenty
- Enderscape (including custom skybox 👀)
- Add ability to add custom textures from resource-packs into the shaderpack
- Add ability to add custom skyboxes
- Add new option `dividers` for dividers in settings, to control the amount of whitespace occupied by the divider
- Add new option `activation` for boolean settings that are not used in any `#ifdef` or `#ifndef` statements within the shaderpack
- Add new uniforms `enderscapeNebulaColor`, `enderscapeNebulaAlpha` for the color and opacity of the Enderscape Nebula within the biome the player is currently in
- Add new constants for biomes in Biomes O Plenty and Enderscape
- Added Russian translations thanks to @**[mpustovoi](https://github.com/mpustovoi)**
**Changes**
- Updated to *Complementary Shaders 5.5.1 + Euphoria Patches 1.6.4*
- Built-in shaders have been moved to a built-in resourcepack that can be disabled (Fabric-only)
- Improvements to shaders for
- Lumisene (Supplementaries)
- Poise Cluster (Endergetic Expansion)
beta
Supplemental Patches 0.4.0-beta
0.4.0-beta7 июн. 2025 г.249Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3neoforge
Что нового

**Fixes**
- Fixed issues with voxelization for translucent blocks
- Fixed issues with mod name not displaying properly on NeoForge 1.21.1
**Additions**
- Added support for the following mods
- Biomes O Plenty
- Enderscape (including custom skybox 👀)
- Add ability to add custom textures from resource-packs into the shaderpack
- Add ability to add custom skyboxes
- Add new option `dividers` for dividers in settings, to control the amount of whitespace occupied by the divider
- Add new option `activation` for boolean settings that are not used in any `#ifdef` or `#ifndef` statements within the shaderpack
- Add new uniforms `enderscapeNebulaColor`, `enderscapeNebulaAlpha` for the color and opacity of the Enderscape Nebula within the biome the player is currently in
- Add new constants for biomes in Biomes O Plenty and Enderscape
- Added Russian translations thanks to @**[mpustovoi](https://github.com/mpustovoi)**
**Changes**
- Updated to *Complementary Shaders 5.5.1 + Euphoria Patches 1.6.4*
- Built-in shaders have been moved to a built-in resourcepack that can be disabled (Fabric-only)
- Improvements to shaders for
- Lumisene (Supplementaries)
- Poise Cluster (Endergetic Expansion)
beta
Supplemental Patches 0.4.0-beta
0.4.0-beta7 июн. 2025 г.356Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового

**Fixes**
- Fixed issues with voxelization for translucent blocks
- Fixed issues with mod name not displaying properly on NeoForge 1.21.1
**Additions**
- Added support for the following mods
- Biomes O Plenty
- Enderscape (including custom skybox 👀)
- Add ability to add custom textures from resource-packs into the shaderpack
- Add ability to add custom skyboxes
- Add new option `dividers` for dividers in settings, to control the amount of whitespace occupied by the divider
- Add new option `activation` for boolean settings that are not used in any `#ifdef` or `#ifndef` statements within the shaderpack
- Add new uniforms `enderscapeNebulaColor`, `enderscapeNebulaAlpha` for the color and opacity of the Enderscape Nebula within the biome the player is currently in
- Add new constants for biomes in Biomes O Plenty and Enderscape
- Added Russian translations thanks to @**[mpustovoi](https://github.com/mpustovoi)**
**Changes**
- Updated to *Complementary Shaders 5.5.1 + Euphoria Patches 1.6.4*
- Built-in shaders have been moved to a built-in resourcepack that can be disabled (Fabric-only)
- Improvements to shaders for
- Lumisene (Supplementaries)
- Poise Cluster (Endergetic Expansion)
beta
Supplemental Patches 0.3.0-beta
0.3.0-beta4 мая 2025 г.1,2 тыс.Minecraft: 1.21.4, 1.21.5fabric
Что нового

**Fixes**
- Fixed shader compilation error when settings such as `COATED_TEXTURES` are enabled
- Fix some issues with block waving for various foliage
- Fix issues with tints working correctly
- Ensure that Iris / Oculus loads the shaderpack only *after* the list of mods is available
**Additions**
- Added support for the following mods
- Jaden's Nether Expansion
- My Nether's Delight
- Pigsteel
- Soulful Nether
- Added edge effect for Oreganized's Molten Lead and JNE's Ectoplasm
- Added new particle shaders for several particles such as
- Hollering Souls (Doom & Gloom)
- Poise Bubble (Endergetic Expansion)
- Ancient Souls (Wetland Whimsy)
- Add new `block_size` parameter for material shaders, which allows the same GLSL code to be applied across more than 4 material IDs
- Add new uniform `betrayed` for Betrayal effect when Treacherous Candle is activated
- Add new constants for the biomes in Soulful Nether
**Changes**
- Updated to *Complementary Shaders 5.5.1 + Euphoria Patches 1.6.1*
- Optimize how different shaders are applied to particles
- Improvements to shaders for
- Crystal Glass (Oreganized)
- Corundum Cluster (Quark)
beta
Supplemental Patches 0.3.0-beta
0.3.0-beta4 мая 2025 г.268Minecraft: 1.21.1, 1.21.2, 1.21.3fabric
Что нового

**Fixes**
- Fixed shader compilation error when settings such as `COATED_TEXTURES` are enabled
- Fix some issues with block waving for various foliage
- Fix issues with tints working correctly
- Ensure that Iris / Oculus loads the shaderpack only *after* the list of mods is available
**Additions**
- Added support for the following mods
- Jaden's Nether Expansion
- My Nether's Delight
- Pigsteel
- Soulful Nether
- Added edge effect for Oreganized's Molten Lead and JNE's Ectoplasm
- Added new particle shaders for several particles such as
- Hollering Souls (Doom & Gloom)
- Poise Bubble (Endergetic Expansion)
- Ancient Souls (Wetland Whimsy)
- Add new `block_size` parameter for material shaders, which allows the same GLSL code to be applied across more than 4 material IDs
- Add new uniform `betrayed` for Betrayal effect when Treacherous Candle is activated
- Add new constants for the biomes in Soulful Nether
**Changes**
- Updated to *Complementary Shaders 5.5.1 + Euphoria Patches 1.6.1*
- Optimize how different shaders are applied to particles
- Improvements to shaders for
- Crystal Glass (Oreganized)
- Corundum Cluster (Quark)
beta
Supplemental Patches 0.3.0-beta
0.3.0-beta4 мая 2025 г.367Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Что нового

**Fixes**
- Fixed shader compilation error when settings such as `COATED_TEXTURES` are enabled
- Fix some issues with block waving for various foliage
- Fix issues with tints working correctly
- Ensure that Iris / Oculus loads the shaderpack only *after* the list of mods is available
**Additions**
- Added support for the following mods
- Jaden's Nether Expansion
- My Nether's Delight
- Pigsteel
- Soulful Nether
- Added edge effect for Oreganized's Molten Lead and JNE's Ectoplasm
- Added new particle shaders for several particles such as
- Hollering Souls (Doom & Gloom)
- Poise Bubble (Endergetic Expansion)
- Ancient Souls (Wetland Whimsy)
- Add new `block_size` parameter for material shaders, which allows the same GLSL code to be applied across more than 4 material IDs
- Add new uniform `betrayed` for Betrayal effect when Treacherous Candle is activated
- Add new constants for the biomes in Soulful Nether
**Changes**
- Updated to *Complementary Shaders 5.5.1 + Euphoria Patches 1.6.1*
- Optimize how different shaders are applied to particles
- Improvements to shaders for
- Crystal Glass (Oreganized)
- Corundum Cluster (Quark)
beta
Supplemental Patches 0.3.0-beta
0.3.0-beta4 мая 2025 г.303Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3neoforge
Что нового

**Fixes**
- Fixed shader compilation error when settings such as `COATED_TEXTURES` are enabled
- Fix some issues with block waving for various foliage
- Fix issues with tints working correctly
- Ensure that Iris / Oculus loads the shaderpack only *after* the list of mods is available
**Additions**
- Added support for the following mods
- Jaden's Nether Expansion
- My Nether's Delight
- Pigsteel
- Soulful Nether
- Added edge effect for Oreganized's Molten Lead and JNE's Ectoplasm
- Added new particle shaders for several particles such as
- Hollering Souls (Doom & Gloom)
- Poise Bubble (Endergetic Expansion)
- Ancient Souls (Wetland Whimsy)
- Add new `block_size` parameter for material shaders, which allows the same GLSL code to be applied across more than 4 material IDs
- Add new uniform `betrayed` for Betrayal effect when Treacherous Candle is activated
- Add new constants for the biomes in Soulful Nether
**Changes**
- Updated to *Complementary Shaders 5.5.1 + Euphoria Patches 1.6.1*
- Optimize how different shaders are applied to particles
- Improvements to shaders for
- Crystal Glass (Oreganized)
- Corundum Cluster (Quark)
beta
Supplemental Patches 0.3.0-beta
0.3.0-beta4 мая 2025 г.646Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового

**Fixes**
- Fixed shader compilation error when settings such as `COATED_TEXTURES` are enabled
- Fix some issues with block waving for various foliage
- Fix issues with tints working correctly
- Ensure that Iris / Oculus loads the shaderpack only *after* the list of mods is available
**Additions**
- Added support for the following mods
- Jaden's Nether Expansion
- My Nether's Delight
- Pigsteel
- Soulful Nether
- Added edge effect for Oreganized's Molten Lead and JNE's Ectoplasm
- Added new particle shaders for several particles such as
- Hollering Souls (Doom & Gloom)
- Poise Bubble (Endergetic Expansion)
- Ancient Souls (Wetland Whimsy)
- Add new `block_size` parameter for material shaders, which allows the same GLSL code to be applied across more than 4 material IDs
- Add new uniform `betrayed` for Betrayal effect when Treacherous Candle is activated
- Add new constants for the biomes in Soulful Nether
**Changes**
- Updated to *Complementary Shaders 5.5.1 + Euphoria Patches 1.6.1*
- Optimize how different shaders are applied to particles
- Improvements to shaders for
- Crystal Glass (Oreganized)
- Corundum Cluster (Quark)
beta
Supplemental Patches 0.2.0-beta
0.2.0-beta6 апр. 2025 г.996Minecraft: 1.21.4, 1.21.5fabric
Что нового

**Fixes**
- Fixed crash on Fabric 1.21.4
- Fixed shaders for sonar waves for Upgrade Aquatic
- Fixed fade-out effect when Doom & Gloom's fog effect ends
- Fixed rendering of Holler from Doom & Gloom
- Fixed haunt uniforms for Trailier Tales
- Fixed rendering of item shaders within Supplementaries pedestals, item shelves, etc.
- Fixed issues with indentation when using shader mixins
**Additions**
- Added support for the following mods
- Endergetic Expansion
- Buzzier Bees
- Rodspawn
- Nears
- Gipples Galore
- Frostiful
- Scorchful
- Added the uniform `scorchfulSandstorm` to identify where Scorchful's sandstorms take place
- Add experimental volumetric atmospheric effects features, which will continue to be fleshed out in future updates
**Changes**
- Changed uniforms `sandstorm` and `sandstormWindSpeed` to `yungSandstorm` and `yungSandstormWindSpeed`
beta
Supplemental Patches 0.2.0-beta
0.2.0-beta6 апр. 2025 г.220Minecraft: 1.21.1, 1.21.2, 1.21.3fabric
Что нового

**Fixes**
- Fixed crash on Fabric 1.21.4
- Fixed shaders for sonar waves for Upgrade Aquatic
- Fixed fade-out effect when Doom & Gloom's fog effect ends
- Fixed rendering of Holler from Doom & Gloom
- Fixed haunt uniforms for Trailier Tales
- Fixed rendering of item shaders within Supplementaries pedestals, item shelves, etc.
- Fixed issues with indentation when using shader mixins
**Additions**
- Added support for the following mods
- Endergetic Expansion
- Buzzier Bees
- Rodspawn
- Nears
- Gipples Galore
- Frostiful
- Scorchful
- Added the uniform `scorchfulSandstorm` to identify where Scorchful's sandstorms take place
- Add experimental volumetric atmospheric effects features, which will continue to be fleshed out in future updates
**Changes**
- Changed uniforms `sandstorm` and `sandstormWindSpeed` to `yungSandstorm` and `yungSandstormWindSpeed`
beta
Supplemental Patches 0.2.0-beta
0.2.0-beta6 апр. 2025 г.285Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Что нового

**Fixes**
- Fixed crash on Fabric 1.21.4
- Fixed shaders for sonar waves for Upgrade Aquatic
- Fixed fade-out effect when Doom & Gloom's fog effect ends
- Fixed rendering of Holler from Doom & Gloom
- Fixed haunt uniforms for Trailier Tales
- Fixed rendering of item shaders within Supplementaries pedestals, item shelves, etc.
- Fixed issues with indentation when using shader mixins
**Additions**
- Added support for the following mods
- Endergetic Expansion
- Buzzier Bees
- Rodspawn
- Nears
- Gipples Galore
- Frostiful
- Scorchful
- Added the uniform `scorchfulSandstorm` to identify where Scorchful's sandstorms take place
- Add experimental volumetric atmospheric effects features, which will continue to be fleshed out in future updates
**Changes**
- Changed uniforms `sandstorm` and `sandstormWindSpeed` to `yungSandstorm` and `yungSandstormWindSpeed`
beta
Supplemental Patches 0.2.0-beta
0.2.0-beta6 апр. 2025 г.204Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3neoforge
Что нового

**Fixes**
- Fixed crash on Fabric 1.21.4
- Fixed shaders for sonar waves for Upgrade Aquatic
- Fixed fade-out effect when Doom & Gloom's fog effect ends
- Fixed rendering of Holler from Doom & Gloom
- Fixed haunt uniforms for Trailier Tales
- Fixed rendering of item shaders within Supplementaries pedestals, item shelves, etc.
- Fixed issues with indentation when using shader mixins
**Additions**
- Added support for the following mods
- Endergetic Expansion
- Buzzier Bees
- Rodspawn
- Nears
- Gipples Galore
- Frostiful
- Scorchful
- Added the uniform `scorchfulSandstorm` to identify where Scorchful's sandstorms take place
- Add experimental volumetric atmospheric effects features, which will continue to be fleshed out in future updates
**Changes**
- Changed uniforms `sandstorm` and `sandstormWindSpeed` to `yungSandstorm` and `yungSandstormWindSpeed`
beta
Supplemental Patches 0.2.0-beta
0.2.0-beta6 апр. 2025 г.610Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового

**Fixes**
- Fixed crash on Fabric 1.21.4
- Fixed shaders for sonar waves for Upgrade Aquatic
- Fixed fade-out effect when Doom & Gloom's fog effect ends
- Fixed rendering of Holler from Doom & Gloom
- Fixed haunt uniforms for Trailier Tales
- Fixed rendering of item shaders within Supplementaries pedestals, item shelves, etc.
- Fixed issues with indentation when using shader mixins
**Additions**
- Added support for the following mods
- Endergetic Expansion
- Buzzier Bees
- Rodspawn
- Nears
- Gipples Galore
- Frostiful
- Scorchful
- Added the uniform `scorchfulSandstorm` to identify where Scorchful's sandstorms take place
- Add experimental volumetric atmospheric effects features, which will continue to be fleshed out in future updates
**Changes**
- Changed uniforms `sandstorm` and `sandstormWindSpeed` to `yungSandstorm` and `yungSandstormWindSpeed`
beta
Supplemental Patches 0.1.0-beta
0.1.0-beta19 мар. 2025 г.664Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4fabric
beta
Supplemental Patches 0.1.0-beta
0.1.0-beta19 мар. 2025 г.124Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
beta
Supplemental Patches 0.1.0-beta
0.1.0-beta19 мар. 2025 г.336Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4neoforge
beta
Supplemental Patches 0.1.0-beta
0.1.0-beta19 мар. 2025 г.260Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge