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ВЕРСИИ (3)
release
Sundial Lite 1.2.0
1.2.026 сент. 2026 г.30 тыс.Minecraft: 1.8.9, 1.12.2, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3iris, optifine
Что нового
### Added
- Added end flash effect on supported Iris versions;
- Added `Texture > Normal > Entity vertex TBN` option, can provide smooth normal look on some mod entities;
- Added TAA_HISTORY_WEIGHT and TAA_HISTORY_CLIP_VARIANCE option;
- Added water fog scatting options;
- Added GT7 tonemapping;
- Added `Texture > Normal > Directional light level` option, provide better lighting with texture normal, but may look strange in certain scene;
- Added `Texture > Parallax > Smooth parallax offset` option, make smooth parallax matches pixel range, also affect `Parallax based normal`;
- Added physics ocean v3 compat;
- Added Distant Horizons' LoD texture support (require Distant Horizons 3.2.1 or above, and Iris 1.11.4 or above);
- Added support for enchantment glint in Iris 26.3;
- Added colorwheel indirect shadow cull support (require Colorwheel 1.3.0 or above);
### Changed
- Adjusted default water look;
- Improved rain fog rendering on sky and far away terrain when camera in cave;
- Reduced rain fog strength when player is too high in atmosphere;
- Removed beacon's alpha cutout in block entities shaders on 1.17+ and 1.15-, should provide better mod translucent block entities support;
- Jittered cloud shadow light sampling;
- No longer apply light leaking fix on sky in reflection rendering if ray direction in screen hits sky pixel;
### Fixed
- Fixed particle rendering in 1.12.2 (and maybe 1.8.9);
- Fixed top and bottom face normal of item models using `builtin/generated` in 1.12.2 (and maybe 1.8.9);
- Fixed objects with strange `mc_midTexCoord` may break translucent check in shadow;
- Fixed bloom become darker on screen edge;
release
Sundial Lite 1.1.0
1.1.010 авг. 2026 г.36,8 тыс.Minecraft: 1.8.9, 1.12.2, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3iris, optifine
Что нового
### Added
- Added SuperResolution mod compat;
- Added 26.2 new blocks to needed hardcoded support list;
- Added 26.3 (up to 26.3 snapshot 3) new blocks to needed hardcoded support list;
- Added physics ocean v2 compat (require Physics Mod Pro v185c or later versions);
- Added normal clamping to physics ocean wave (already exist on common/DH/Voxy water);
- Added PARALLAX_DOF support for DoF focus point (previously it does not run on focus point depth);
### Changed
- Reworked water wave on default WATER_TYPE, and added some customize options for it;
- Normalized colorwheel light level;
- Adjusted sky lighting strength to fit some option change during rain;
- HARDCODED_EMISSIVE now only applies on blocks;
- Using sky light level of start block instead of camera in light leaking fix for reflection;
- Updated sky light fading curve;
- Using rendered sun but not specular in smooth reflection;
- Adjusted sunlight shadow outside shadowmapping;
- Adjusted rainy volumetric light/fog lighting;
- Adjusted water/powder snow fog during rain;
- Try to avoid allocating main/alt shadowcolor1 to reduce VRAM usage;
- Remapped gbuffer data storage to improve performance on certain effects;
### Fixed
- Fixed anisotropic filter issue on terrain far away caused by interpolation on `coordRange`;
- Fixed self hit on solid reflection near screen edge;
- Fixed color interpolation in refraction (#14);
- Fixed voxy water when setting WATER_TYPE to 1 (Vanilla);
- Fixed sunlight color will contribute to sky lighting on translucent particles in the end;
- Fixed realistic cloud will ignore hit result of last step;
- Fixed DoF when DOF_FOCUS_TEXTURE is not depthtex2, CORRECT_DOF_HAND_DEPTH is on, and focusing on held object;
- Fixed translucent shadow does not consider vertex color;
- Fixed rain puddle on cauldron water may become weaker when setting RAIN_PUDDLE to high below 26.1;
release
Sundial Lite 1.0.0
1.0.02 июн. 2026 г.36 тыс.Minecraft: 1.8.9, 1.12.2, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3iris, optifine
Что нового
First public release on Modrinth