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Sundial Lite

ВЕРСИИ (3)

release

Sundial Lite 1.2.0

1.2.0
26 сент. 2026 г.30 тыс.Minecraft: 1.8.9, 1.12.2, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3iris, optifine
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Что нового
### Added - Added end flash effect on supported Iris versions; - Added `Texture > Normal > Entity vertex TBN` option, can provide smooth normal look on some mod entities; - Added TAA_HISTORY_WEIGHT and TAA_HISTORY_CLIP_VARIANCE option; - Added water fog scatting options; - Added GT7 tonemapping; - Added `Texture > Normal > Directional light level` option, provide better lighting with texture normal, but may look strange in certain scene; - Added `Texture > Parallax > Smooth parallax offset` option, make smooth parallax matches pixel range, also affect `Parallax based normal`; - Added physics ocean v3 compat; - Added Distant Horizons' LoD texture support (require Distant Horizons 3.2.1 or above, and Iris 1.11.4 or above); - Added support for enchantment glint in Iris 26.3; - Added colorwheel indirect shadow cull support (require Colorwheel 1.3.0 or above); ### Changed - Adjusted default water look; - Improved rain fog rendering on sky and far away terrain when camera in cave; - Reduced rain fog strength when player is too high in atmosphere; - Removed beacon's alpha cutout in block entities shaders on 1.17+ and 1.15-, should provide better mod translucent block entities support; - Jittered cloud shadow light sampling; - No longer apply light leaking fix on sky in reflection rendering if ray direction in screen hits sky pixel; ### Fixed - Fixed particle rendering in 1.12.2 (and maybe 1.8.9); - Fixed top and bottom face normal of item models using `builtin/generated` in 1.12.2 (and maybe 1.8.9); - Fixed objects with strange `mc_midTexCoord` may break translucent check in shadow; - Fixed bloom become darker on screen edge;
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Sundial Lite 1.1.0

1.1.0
10 авг. 2026 г.36,8 тыс.Minecraft: 1.8.9, 1.12.2, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3iris, optifine
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Что нового
### Added - Added SuperResolution mod compat; - Added 26.2 new blocks to needed hardcoded support list; - Added 26.3 (up to 26.3 snapshot 3) new blocks to needed hardcoded support list; - Added physics ocean v2 compat (require Physics Mod Pro v185c or later versions); - Added normal clamping to physics ocean wave (already exist on common/DH/Voxy water); - Added PARALLAX_DOF support for DoF focus point (previously it does not run on focus point depth); ### Changed - Reworked water wave on default WATER_TYPE, and added some customize options for it; - Normalized colorwheel light level; - Adjusted sky lighting strength to fit some option change during rain; - HARDCODED_EMISSIVE now only applies on blocks; - Using sky light level of start block instead of camera in light leaking fix for reflection; - Updated sky light fading curve; - Using rendered sun but not specular in smooth reflection; - Adjusted sunlight shadow outside shadowmapping; - Adjusted rainy volumetric light/fog lighting; - Adjusted water/powder snow fog during rain; - Try to avoid allocating main/alt shadowcolor1 to reduce VRAM usage; - Remapped gbuffer data storage to improve performance on certain effects; ### Fixed - Fixed anisotropic filter issue on terrain far away caused by interpolation on `coordRange`; - Fixed self hit on solid reflection near screen edge; - Fixed color interpolation in refraction (#14); - Fixed voxy water when setting WATER_TYPE to 1 (Vanilla); - Fixed sunlight color will contribute to sky lighting on translucent particles in the end; - Fixed realistic cloud will ignore hit result of last step; - Fixed DoF when DOF_FOCUS_TEXTURE is not depthtex2, CORRECT_DOF_HAND_DEPTH is on, and focusing on held object; - Fixed translucent shadow does not consider vertex color; - Fixed rain puddle on cauldron water may become weaker when setting RAIN_PUDDLE to high below 26.1;
release

Sundial Lite 1.0.0

1.0.0
2 июн. 2026 г.36 тыс.Minecraft: 1.8.9, 1.12.2, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3iris, optifine
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Что нового
First public release on Modrinth