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Subtly Dungeons

The unofficial sequel to Minecraft. Subtly adds "canon" features from Minecraft Dungeons, Minecraft Legends, and scrapped updates into the base game.

20,1 тыс.253обновлён 24 сент. 2026 г.
ПриключенияСнаряжениеГенерация мира

Описание


Subtly Dungeons Logo


Minecraft Style Discord Button Minecraft Style YouTube Button Minecraft Style Patreon Button

What is Subtly Dungeons?

Subtly Dungeons is a passion project designed to feel like a natural continuation of Minecraft. We take abandoned, classic vanilla concepts and "canon" features from spin-offs like Minecraft Dungeons and Minecraft Legends and add them directly into the game. The goal isn't to drastically overhaul how Minecraft plays, but rather to add some of the pieces of the wider "universe" that feel like they've been missing, to expand your adventure, combat, and building potential!

We do this through a design philosophy we call Vanilla Parity. This means every new block, mob, biome, and mechanic is designed to feel as if Mojang had added it themselves. We want these features to blend right into your regular survival world. Instead of feeling like you're playing a heavily modded game, it should just feel like you've just jumped ahead a few updates.

Whether you're a veteran player looking for new challenges, a fan of the classic survival experience, or a builder looking for new blocks, there's something here for you. Some features may not be your cup of tea, and many can be disabled via gamerules or through the native game options.

We also try to be receptive to feedback we get via YouTube, Discord, and GitHub, so please feel free to send us your criticisms or praises! It always helps!


Highlighted Features


Read the full release changelogs for the full list of features!

Slow Down & Explore!

The Tent: Sleep through the night to skip darkness or rain without resetting your spawn point! It's perfect for long expeditions where you don't want to lose your home bed spawn.

Hunt and Gather: Take time to hunt herds of animals, chasing them down as they run away from you! Or frolic through a forest foraging for mushrooms... just be sure they're not poisonous!

Campfire Changes: Campfires are now crafted unlit. You can light them with a flint and steel, or simply by rubbing sticks together!

Atmosphere: Experience the world with the sounds of soft breezes, howling winds, and reactive screen shake for loud events like lightning or roars

Soundtrack: Explore to the tune of new tracks by Peter Hont, Crispin Hands, and other Minecraft music composers

Strategic Fishing: Fishing is no longer random. Different fish now inhabit specific biomes (Salmon in rivers, Cod in cold oceans, Tropical Fish in warm waters, etc.), which reward you for traveling!

Lively Animals: Watch as your farm animals search for cover from the rain, desert cats laze around during the day and come out at night, and spiders crawl realistically up walls

New UI

Last Played: See where you left off in your world with new thumbnails!

New World Creation: Check out the Bedrock Edition inspired World Creation Screen!


GIF Showing UI Changes



Combat & Dining

Deadlier Foes: Encounter Zombie Hoard Leaders and face Raids that scale in difficulty, with arsonistic Pillagers and their ferocious captain!

New Weapons: Pick up the new Dagger weapon, and use stealth to your advantage or organize and cycle your arrows with the Quiver!

New Cuisine: Channel your inner chef and cook up a bowl of Pottage, munch on Calamari, or enjoy some Apple Pie. Or if you're on the run, forage for mushrooms for a quick snack!


Drowned Hoard Leader


Better Building

New Materials: Build with Polished Dripstone, Snow Bricks, Stone Pillars, Iron Grates, Wood Variants, and more!

Flora: Dense Reeds now generate in swamps to add a bit of atmosphere to the wetlands


Polished Dripstone blocks




Check the gallery, changelog, and YouTube for even more!

Галерея

Unique Zombie Leader TexturesSwampy-er SwampsCreepy CrawliesNew World Creation Screen

Последние версии

Все версии →
release

5.0.1 Hotfix

5.0.1
24 сент. 2026 г.1,7 тыс.Minecraft: 26.3fabric
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# [5.0.1] - 9/23/26 - Fixed a bug causing leaf sounds to not play # [5.0] - 9/15/26 ## Technical Changes ### Bug Fixes - Fixed a bug relating to Multiplayer Server icons - Fixed a bug causing the Ocean Scale to sometimes be much higher than it should be - Fixed a bug causing the Tailored World Generation sliders to sometimes not react to mouse inputs
release

Battles and Biomes

5.0
15 сент. 2026 г.429Minecraft: 26.3fabric
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# [5.0 Battles & Biomes] - 9/15/26 ## New Features ### Player-Tailored World Generation - Added the Tailored World Generation system - During world creation, a "Default" world type can now be customized - Choosing the "Customize" option allows the player to modify sliders corresponding to world generation factors - Current customizable options: - Continent Scale - Biome Scale - Erosion Scale - Master World Generation Scale ### Cauldron Stews - Stews can now be made in cauldrons using their crafting ingredients - Once an ingredient is added, the cauldron's stew becomes a Light Stew - These can also be eaten, though have half the nutrition as a full crafted stew - One cauldron can hold 3 bowls of stew - Light Stews made with flowers that would be used to make a suspicious stew do not grant status effects ### Items - Added Light Stew - Added Daggers - Deals 4 attack damage by default - Can deal up to an extra 4 damage depending on how discrete the user is being - Can be crafted with one stick and one tool material - Can be found as loot in any chest that may give a sword and in most chests that can give spears - Added Quiver - Can hold up to 4 stacks of arrows - Automatically cycles through each arrow stack - Added Dyed Quivers - Can be crafted by combining a quiver with any dye - Added Heavy Shield - Has a Shield Strength of 10 - Has a blocking delay of 5 ticks - Can become disabled for 1.6 seconds, instead of 5 seconds ### Combat - Added Blade Clash - When two attackers attack each other simultaneously (within 10 ticks), their weapons may clash, and do no damage to either of them - This currently only applies to swords and daggers - Added Shield Strength - Changed Iron Grates to have the `dragon_immune` block tag - Determines how much damage and knockback a shield can absorb - By default, Shields have a Shield Strength of 5 - Changed Shields to no longer have a blocking delay ### Enchantments - Added Enervation enchantment - Can be applied to daggers - Applies up to 4 seconds of Weakness to victims at Level III - Added Cleaving enchantment - This is to match the Combat Test Snapshots ### Blocks - Added Perse Wildflowers - Can be crafted into Purple Dye - Can be found in Birch Forests, Meadows, Swamps, and the Dappled Forest Developer Notes: - These are inspired by Forget-Me-Not flowers - "Perse" is an archaic term for "blue-ish" - Added Wood Stairs - Added Wood Slabs - Added Stripped Wood Stairs - Added Stripped Wood Slabs - Added Terracotta Stairs - Added Terracotta Slabs - Added Dyed Terracotta Stairs - Added Dyed Terracotta Slabs - Added snowlogging, like on Bedrock Edition - Only some blocks are now snow loggable: - Plants - Fences - Fence gates - Walls - Metal bars - Glass panes - Snowlogged blocks may generate during world generation - Blocks may become snowlogged during snowfall - Some snowlogged blocks have snowy texture variants - Changed Powder Snow to decrease mining speed on Hard difficulty ### Biomes - Added Gravel Beach biome - Added Warm River biome ### Recipes - Adding Block of Raw Copper Blasting recipe - Adding Block of Raw Iron Blasting recipe - Adding Block of Raw Gold Blasting recipe ### Sounds - Added ambient Leaves block sounds - Added ambient Tall Grass block sounds - Added ambient Red Shrub sounds - Added Guardian Beam attack sounds ### Music - Added Door by C418 - Plays on the main menu - Added Equinoxe by C418 - Plays on the main menu and in Creative Mode - Added Chris by C418 - Plays in Creative Mode ### Settings - Added Fancy Entities Video Settings option - Toggles advanced entity animations (e.g. Arthropods moving horizontally up walls) - Added Shield Animation Accessibility Settings option - Toggles a blocking shield's visibility - Added Entity Culling option - Determines the entity culling method - Frustum - The default culling method. Hides entities that are outside the player's FOV - Recommended if other performance mods are installed - Occlusion - Hides entities that are behind blocks or fog - Performs after frustum culling ### Game Rules - Added Advanced Mobs game rule - Toggles advanced mob behavior (e.g. flock panicking, shelter seeking) - Does not include wall climbing hitbox adjustments - Added Blade Clash Window game rule - Sets the window of time (in ticks) that two entities must attack each other within, to trigger a blade clash - A value of 0 disables this feature ### Advancements - Added Marking Territory advancement - Is granted by using a map on a banner, to create a banner marker - Added Gather 'Round advancement - Is granted by to light a campfire with a stick - Added Soup-er! advancement - Is granted by adding stew ingredients to a cauldron - Added Maelstrom Advancement - Granted by activating a Conduit - Added Moskstraumen - Granted by bringing a Conduit to full power ## Changes ### Combat - Changed natural regeneration to be twice as fast - Changed starvation to be twice as fast - Changed natural regeneration to continue to 7 food points - Changed natural regeneration to be a 1:1 transaction with food points - Changed Arrows to not trigger invincibility frames - Changed Arrows to not inherit the Y-axis inertia of their shooter - Changed Tipped Arrows to scale consistently with their potion effect - Changed fast weapons to trigger less invincibility frame time - Changed saturation to no longer be related to fast healing - Changed saturation to drain before hunger - Changed consuming to be interrupted by attacks - Changed Bow and Crossbow uncertainty to be lower - Changed critical hits to be possible while sprinting - Changed critical hits to be impossible for arrows that have been notched for longer than 3 seconds - Changed Axes to accept Sweeping Edge, Looting, and Fire Aspect - Changed Mace to accept Sweeping Edge, Knockback, and Looting - Changed Swords to require Sweeping Edge for sweeping attacks - Changed Axes to no longer take increased durability damage when attacking - Changed attacking with weapons to prioritize entities over blocks, such as grass ### Discrete Actions - Discrete actions, like sneaking, crawling, being invisible, or hiding in foliage, now conceal a player's location better - Being discrete now allows you to get close behind creatures without them detecting you, so long as you are not within their line of sight - Having the glowing effect negates discrete actions - Attacking a creature triggers a 5-second cooldown, in which you are no longer considered discrete - Crawling now also affects the Locator Bar waypoint transmit range, like crouching ### Command Macros - Added Command Macros - Can be accessed from the Key Binds options screen - Up to 10 commands can be saved (with a maximum of 1024 characters each) and activated by pressing Left Alt + A Number Key from 0-9 - The secondary key can be re-bound ### World Generation - Changed all biomes to be larger - Changed all continents to be larger - Changed Oak Tree height - Changed Birch Tree height - Changed Short Grass placement chance - Changed Bush placement chance - Changed Snow to generate under trees in snowy biomes - Changed Super Birch Trees to have Shelf Mushrooms generate on their trunks #### Oceans - Changed oceans to be potentially up to 50% deeper - Changed oceans to become darker depending on depth #### Forest - Changed understory to have sparse rocks - Changed understory to have more grass - Changed mob spawning to include rabbits - Changed fallen logs to potentially have moss carpet generate on top - Changed mushroom generation rate Developer's Note: I didn't even know that mushroom patches could spawn #### Birch Forest - Changed fallen logs to potentially have moss carpet generate on top #### Dark Forest - Changed understory to have sparse rocks - Changed canopies to be larger - Changed dark oak trees to be taller - Changed the sky to be darker - Changed the ratio of Dark Oak trees to other vegetation and huge mushrooms - Changed red mushroom caps to sometimes be slightly shorter - Added small mushroom rings around huge mushrooms - Changed mushroom generation rate - Changed ambient fog distance in Dark Forest biomes #### Pale Garden - Changed ambient fog distance in Pale Garden biomes #### Dappled Forest - Changed understory to have Perse Wildflowers #### Bamboo Forest - Changed ambient fog distance in Bamboo Jungle biomes #### Jungle - Changed ambient fog distance in Jungle biomes #### Swamp - Added Perse Wildflowers - Changed frog spawn rates in Swamp biomes to be higher - Changed mushroom generation rate - Changed ambient fog distance in Swamp biomes #### Mangrove Swamp - Changed ambient fog distance in Mangrove Swamp biomes #### Taiga - Changed vegetation to be more common #### Savanna - Added Baobab trees - Similarly to Pine trees, these trees do not have a unique wood type, but are a special type of Acacia tree - Can be grown from a 2x2 of Acacia saplings #### Plains - Changed mushroom generation rate #### The End - Changed Chorus Flowers to have an 85% chance of being alive - Increased Chorus Flower growth sound effect volume - Increased Chorus Flower death sound effect volume ### Structures #### End Spikes - Changed End Spikes to be more triangular ### Mobs - Added wall climbing to Silverfish AI - Added wall climbing to Endermite AI ### Items - Changed Pottage to accept any type of edible mushroom ### Blocks - Changed doors to be water loggable - Changed Brown Mushroom Blocks to have a light level of 1, to match the small brown mushroom - Changed Shelf Mushroom to be edible - Changed Powder Snow to decrease mining speed - Changed Iron Grates to have the `dragon_immune` block tag ### Tents - Tents now continuously check to see if there are sturdy blocks below it - The check for this includes the 4 corners of the hitbox. ### Wither - Wither Skull explosions can now only convert `dirt` block tag blocks to Soul Soil ### Recipes - Changed map crafting recipe - Changed map crafting recipe to be a 9x9 of paper - This matches Bedrock Edition ### Settings - Changed "Advanced Entity Animations" to "Fancy Entities" - Changed custom options ordering ### Loot - Changed Swamp Hut cauldron potions to be a data-driven loot table - Changed Tannery Chests to possibly generate Quivers - Changed Pillager Outpost Chests to possibly generate Heavy Shields and Quivers - Changed Weaponsmith House Chests to possibly generate Heavy Shields - Changed Woodland Mansion Chests to possibly generate Heavy Shields - Changed Leatherworkers to gift Bundles and Quivers ### Textures - Changed spherical potion texture - Changed the Leaf Litter texture to have fewer leaves and (hopefully) appear more natural - Changed Illusioner texture to match Minecraft Dungeons - Changed Map texture to match the base game - Changed the Adventure Mode texture to use the Buried Treasure Map texture ### Particles - Changed Guardian Beams to be emissive - Changed Conduit particles to match Bedrock Edition ### Sounds - Changed Bush ambient sound to be louder - Changed Sand ambient sound to be louder - Changed dry vegetation ambient sound to be louder - Changed ambient leaves block ambient sounds to be louder - Changed Dead Bush ambient sound to be louder - Changed Bush ambient sound subtitle to match the vanilla dry grass subtitle - Changed ambient cold wind sounds to be less common - Changed Guardian Beam charge sounds - Changed Guardian Beam spike sounds - Changed Large Ferns to have ambient sounds ### Advancements - Changed "Traveler" advancement name to "Tentative Accommodations" - Changed the Adventure root advancement to use the Buried Treasure Map texture - Changed Subspace Bubble advancement to use the Filled Map texture - Changed the Voluntary Exile advancement to use the Ominous Bottle texture - Changed the Voluntary Exile advancement description, criteria, and parent ### Splash Text - Added "Bigger! Better!" splash text - Added "Perse!" splash text - Added "Any shape and size!" splash text - Added "Read the books!" splash text - Added "More music by C418!" splash text ### Credits - Added Zeit - We'd like to thank Zeit for modeling the quiver and assisting with the texture ## Technical Changes ### Mobs - Refactored advanced mob AI ### Camera Shake Events - Changed `range` field to accept an integer value ### Particles - Added `blade_clash` particle ### Statistics - Added `damage_blocked_by_weapon` statistic ### Attributes - Added `shield_strength` attribute ### Data Components - Added `tent/color` data component ### Data Tags - Added `is_foggy` biome tag - Added `is_slightly_foggy` biome tag - Added `is_very_foggy` biome tag - Added `has_cespitose` biome tag - Added `triggers_ambient_bush_block_sounds` block tag - Added `huge_glowshroom_can_place_on` block tag - Added `stew_ingredient` block tag - Added `tall_plants` block tag - Added `silent_foliage` block tag - Added `arrow_flammable` block tag - Added `triggers_ambient_grass_block_sounds` block tag - Added `daggers` item tag - Added `can_parry_swords` item tag - Added `can_parry_daggers` item tag - Added `sweeping_weapon` item tag - Added `quivers` item tag - Added `shields` item tag - Added `scansorial` entity type tag - Added `causes_flock_panic` damage type tag - Changed `can_be_full` to be named `predator` - Changed `can_be_scared` to `panics_with_flock` - Changed `can_seek_shade` to `seeks_shade` - Changed `can_seek_warmth` to `seeks_warmth` - Removed `can_break_tents` damage type tag - Removed `always_kills_tent` damage type tag - Removed `ignites_tents` damage type tag - Removed `burns_tents` damage type tag - Removed `has_ambient_block_sounds` block tag - Removed `skull_block` block tag ### Bug Fixes - Fixed bug causing a client/server de-sync when lighting a campfire with sticks - Fixed bug where unknown_server.png (commonly known as pack.png) was stretched when there's an issue with a world thumbnail - Fixed bug causing Tents to display the wrong error when trying to sleep during the day - Fixed bug preventing Redstone comparisons to work with Potion Cauldrons - Fixed bug that caused Water Bottles to completely fill Cauldrons - Fixed bug causing spider jockeys to suffocate if their spider reaches a ceiling - Fixed [BUG #76] Tents Z-Fight with their pegs - Fixed missing Blast Fungus entity translation - Fixed bug causing Tentative Accommodations to be granted to those who have yet to sleep in beds - Fixed bug allowing Withers to set fire when Destructive Mob Actions is set to "Off" - Fixed bug preventing some settings from being saved - Fixed [MC-57057](https://bugs.mojang.com/browse/MC/issues/MC-57057) - Guardian laser attack sound ignores distance - Fixed a memory leak relating to the Select World screen - Fixed a bug relating to Multiplayer Server icons
beta

5.0 Snapshot 7

5.0-snapshot-7
6 сент. 2026 г.52Minecraft: 26.3-pre-2fabric
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# [5.0 Snapshot 7] - 9/6/26 The final snapshot for 5.0! Check out the warm rivers and listen to new sounds! ## New Features ### Warm River - Added Warm River biome ## Changes ### Sounds - Added ambient sounds to Large Ferns ## Technical Changes ### Bug Fixes - Fixed a memory leak relating to the Select World screen
beta

5.0 Snapshot 6

5.0-snapshot-6
4 сент. 2026 г.70Minecraft: 26.3-pre-2fabric
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# [5.0 Snapshot 6] - 9/4/26 ## New Features ### Gravel Beach - Added Gravel Beach biome ### Guardians - Added Guardian Beam attack sounds ### Advancements - Added Maelstrom Advancement - Granted by activating a Conduit - Added Moskstraumen - Granted by bringing a Conduit to full power ## Changes ### Guardians - Changed Guardian Beams to be emissive - Changed Guardian Beam charge sounds - Changed Guardian Beam spike sounds ### World Generation #### Bamboo Forest - Changed ambient fog distance in Bamboo Jungle biomes #### Jungle - Changed ambient fog distance in Jungle biomes #### Oceans - Changed oceans to be potentially up to 50% deeper - Changed oceans to become darker depending on depth ### Particles - Changed Conduit particles to match Bedrock Edition ## Technical Changes ### Data Tags - Added `is_slightly_foggy` biome tag ### Bug Fixes - Fixed [MC-57057](https://bugs.mojang.com/browse/MC/issues/MC-57057) - Guardian laser attack sound ignores distance
beta

5.0 Snapshot 5

5.0-snapshot-5
14 авг. 2026 г.211Minecraft: 26.3-snapshot-8fabric
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# [5.0 Snapshot 5] - 8/14/26 It's mod snapshot day (or night... depends on where you're from)! We have more performance upgrades, new blocks, bug fixes, and other small tweaks! ## New Features ### Blocks - Added Terracotta Stairs - Added Terracotta Slabs - Added Dyed Terracotta Stairs - Added Dyed Terracotta Slabs ### Recipes - Adding Block of Raw Copper Blasting recipe - Adding Block of Raw Iron Blasting recipe - Adding Block of Raw Gold Blasting recipe ### Settings - Added Entity Culling option - Determines the entity culling method - Frustrum - The default culling method. Hides entities that are outside the player's FOV - Occlusion - Hides entities that are behind blocks or fog - Performs after frustrum culling ### UI #### Debug Screen - Added `entity_culling_method` debug screen entry - Added `visualize_entity_occlusion` debug renderer ## Changes ### World Generation - Updated Baobab generation style to more closely match the version shown by Mojang ### Textures - Changed Map texture to match the base game - Changed the Adventure Mode texture to use the Buried Treasure Map texture ### Settings - Changed "Advanced Entity Animations" to "Fancy Entities" - Changed custom options ordering ### Advancements - Changed Subspace Bubble advancement to use the Filled Map texture - Changed the Adventure root advancement to use the Buried Treasure Map texture - Changed the Voluntary Exile advancement to use the Ominous Bottle texture - Changed the Voluntary Exile advancement description, criteria, and parent ## Technical Changes ### Bug Fixes - Fixed bug preventing some settings from being saved - Fixed bug preventing quivers from displaying on armor stands - Fixed bug allowing Withers to set fire when Destructive Mob Actions is set to "Off" - Fixed Silk Touch and Shear block drops - Fixed bug causing missing block family recipes - Fixed bug causing snow layers to sometimes not generate - Fixed bug preventing Illusioners from using their new texture - Fixed bug preventing tailored world generation settings from being copied when recreating worlds
beta

5.0 Snapshot 4

5.0-snapshot-4
31 июл. 2026 г.107Minecraft: 26.3-snapshot-6fabric
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## [5.0 Snapshot 4] - 7/31/26 Didn't you hear? Mojang just [increased the System Requirements for Java Editon](https://www.minecraft.net/en-us/article/minecraft-java-edition-system-requirements)! Time for us to write sloppier code... just kidding! This update actually brings some performance upgrades, bug fixes, new Game Rules and other backend/Data Pack-related changes. We also snuck in a few gameplay tweaks, like a new tree type, Wither Boss fight tweaks, and improved ambient sounds. Developer Note: Did you know this mod has over 200 Java files! I sure didn't until this update! ### Known Issues Modded shear and silk touch related block loot is currently disabled. ### New Features #### World Generation ##### Savanna - Added Baobab trees - Similarly to Pine trees, these trees do not have a unique wood type, but are a special type of Acacia tree - Can be grown from a 2x2 of Acacia saplings #### Game Rules - Added Advanced Mobs game rule - Toggles advanced mob behavior (e.g. flock panicking, shelter seeking) - Does not include wall climbing hitbox adjustments - Added Blade Clash Window game rule - Sets the window of time (in ticks) that two entities must attack each other within, to trigger a blade clash - A value of 0 disables this feature #### Splash Text - Added "Read the books!" splash text - Added "More music by C418!" splash text #### Music - Added Door by C418 - Plays on the main menu - Added Equinoxe by C418 - Plays on the main menu and in Creative Mode - Added Chris by C418 - Plays in Creative Mode ### Changes #### Quivers - Quivers will now render on the player #### Tents - Tents now continuously check to see if there are sturdy blocks below it - The check for this includes the 4 corners of the hitbox. #### Wither - Wither Skull explosions can now only convert `dirt` block tag blocks to Soul Soil #### Textures - Changed spherical potion texture #### Sounds - Removed ambient Tall Grass block sounds from Pale Gardens - Removed ambient Pale Oak Leaves block sounds - Removed ambient Leaves block sounds from cold biomes - Added Heavy Shield sounds #### Settings - Added a warning for disabling advanced entity animations #### Advancements - Changed Adventure root advancement to use the Filled Map texture #### Credits - Added Zeit - We'd like to thank Zeit for modeling the quiver and assisting with the texture ### Technical Changes #### Mobs - Changed advanced mob AI #### Camera Shake Events - Changed `range` field to accept an integer value #### Data Components - Added `tent/color` data component #### Data Tags - Added `scansorial` entity type tag - Added `silent_foliage` block tag - Added `arrow_flammable` block tag - Added `causes_flock_panic` damage type tag - Changed `can_be_full` to be named `predator` - Changed `can_be_scared` to `panics_with_flock` - Changed `can_seek_shade` to `seeks_shade` - Changed `can_seek_warmth` to `seeks_warmth` - Removed `can_break_tents` damage type tag - Removed `always_kills_tent` damage type tag - Removed `ignites_tents` damage type tag - Removed `burns_tents` damage type tag #### Bug Fixes - Fixed bug causing spider jockeys to suffocate if their spider reaches a ceiling - Fixed bug that could crash servers when players try to disable advanced entity animations - Fixed [BUG #76] Tents Z-Fight with their pegs - Fixed missing Blast Fungus entity translation - Fixed bug causing command macro buttons to activate their primary key press action - Fixed bug causing sleeping in Tents to cause Minecraft to freeze - Fixed bug causing Tentative Accommodations to be granted to those who have yet to sleep in beds - Fixed bug preventing snowlogged blocks from having their snow melted - Fixed bug preventing Super Fallen Birch trees from having the proper size
beta

5.0 Snapshot 3

5.0-snapshot-3
20 июл. 2026 г.84Minecraft: 26.3-snapshot-4fabric
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## [5.0 Snapshot 3] - 7/19/26 ### Known Issues Minecraft's source code and Fabric API are both undergoing some under the hood changes. This means that currently, shear and silk touch drops currently do not work properly. So, for now, unlit campfires when silk touched will drop their lit variants and other drops that require silk touch or shears, will now drop from any tool. These changes are also part of the reason for the snapshot delay. To help prevent this in the future, we have taken steps to make Subtly Dungeons somewhat less dependent on Fabric API. ### New Features #### Tailored World Generation - Added Erosion slider #### Command Macros - Added Command Macros - Can be accessed from the Key Binds options screen - Up to 10 commands can be saved (with a maximum of 1024 characters each) and activated by pressing Left Alt + A Number Key from 0-9 - The secondary key can be re-bound #### Items - Added Heavy Shield - Has a Shield Strength of 10 - Has a blocking delay of 5 ticks - Can become disabled for 1.6 seconds, instead of 5 seconds - Added Dyed Quivers - Can be crafted by combining a quiver with any dye #### Sounds - Added ambient Leaves block sounds - Added ambient Short Grass block sounds - Added ambient Red Shrub sounds #### Settings - Added Video Settings option for toggling advanced entity animations (e.g. Arthropods moving horizontally up walls) - Added Accessibility Settings option for toggling a blocking shield's visibility ### Changes #### Combat - Changed Shields to no longer have a blocking delay #### Blocks - Changed Powder Snow to decrease mining speed on Hard difficulty #### World Generation ##### Birch Trees - Changed Super Birch Trees to be able to have shelf mushrooms generate higher on their trunks #### Textures - Changed Quiver texture #### Loot - Changed Weaponsmith House Chests to no longer generate Quivers - Changed Tannery Chests to possibly have Quivers - Changed Pillager Outpost Chests to possibly generate Heavy Shields and Quivers - Changed Weaponsmith House Chests to possibly generate Heavy Shields - Changed Woodland Mansion Chests to possibly generate Heavy Shields - Changed Leatherworkers to gift Bundles and Quivers #### Advancement - Changed I Am Bush advancement to have Monster Hunter as its parent - Changed A Balanced Diet to include Shelf Mushrooms ### Technical Changes #### Attributes - Changed `attribute.name.subtlyd.shield_strength` to `attribute.name.generic.shield_strength` #### Data Tags - Added `triggers_ambient_grass_block_sounds` block tag - Added `quivers` item tag - Added `shields` item tag #### Bug Fixes - Fixed bug causing Tents to display the wrong error when trying to sleep during the day - Fixed bug preventing Powder Snow from replacing potions in a Cauldron - Fixed bug that would grant the Soup-er advancement for trying to put stew ingredients in cauldrons that cannot receive them - Fixed bug preventing Redstone comparisions to work with Potion & Stew Cauldrons - Fixed bug that caused Water Bottles to completely fill Cauldrons - Fixed bug causing snowfall to replace foliage - Fixed bug preventing snowfall from snowlogging blocks - Fixed bug causing Frozen Rivers to not be fully frozen after world generation - Fixed bug causing empty snow patches in snowy biomes - Fixed bug causing a crash after attempting to spectate non-player entities
release

Hotfix 4.2

4.2
16 июл. 2026 г.2,9 тыс.Minecraft: 26.2fabric
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## [4.2] - 7/15/26 ### Technical Changes #### Bug Fixes - Fixed a crash causing servers to crash when using a Blast Fungus
beta

5.0 Snapshot 2

5.0-snapshot-2
2 июл. 2026 г.129Minecraft: 26.3-snapshot-2fabric
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## [5.0 Snapshot 2] - 7/1/26 ### New Features #### Wind Charge Buff - Wind Charges now disperse Area Effect Clouds #### Atmospherics - Added ambient fog to Bamboo Jungle biomes #### Advancements - Added I Am Bush advancement - Is awarded for performing a stealth attack from within a tall plant ### Changes #### World Generation ##### Birch Trees - Changed Super Birch Trees to have Shelf Mushrooms generate on their trunks #### Enchantments - Changed Enervation to induce up to 4 seconds of Weakness - Changed Enervation to only ever induce Weakness I - Changed Mace to accept Knockback and Looting #### Items - Changed Quiver use action to equip it, rather than empty its contents - Changed Dagger to be able to parry swords in blade clashes - Changed Trident animation to use the Stab animation - Changed Wheat to be a Llama tempting item #### Blocks - Changed Iron Grates to have the `dragon_immune` block tag #### Textures - Changed `blade_clash` particle texture - Changed Illusioner texture to match Minecraft Dungeons - Changed Dagger texture #### Sounds - Increased the chance of cold wind sounds playing - Increased the volume of ambient leaf block sounds ### Technical Changes #### Data Tags - Added `tall_plants` block tag #### Bug Fixes - Fixed bug allowing the Ender Dragon to destroy Iron Grates - Fixed bug causing a client/server de-sync when lighting a campfire with sticks - Fixed bug where unknown_server.png (commonly known as pack.png) was stretched when there's an issue with a world thumbnail - Fixed bug causing arrows to disappear if a stack was added onto them - Fixed bug preventing daggers from attacking through foliage - Fixed bug preventing the Max Snow Accumulation Height GameRule from affecting snowlogged blocks - Fixed bug causing Piglins to not be distracted by Golden Daggers - Fixed bug causing Quivers to only allow the top item to be removed
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5.0 Snapshot 1

5.0-snapshot-1
25 июн. 2026 г.183Minecraft: 26.3-snapshot-1fabric
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## [5.0 Snapshot 1] - 6/25/26 We have a lot coming up in 5.0! ### New Features #### Player-Tailored World Generation - Added the Tailored World Generation system - During world creation, a "Default" world type can now be customized - Choosing the "Customize" option allows the player to modify sliders corresponding to world generation factors - Current customizable options: - Continent Scale - Biome Scale - Master World Generation Scale Developer's Note: Ocean Depth is planned, but for a future update. We tried it, and ultimately decided to wait because 1) It significantly harmed performance for various reasons 2) Leaks suggest Mojang intends to update the ocean relatively soon 3) What fun is a deep ocean with nothing new in it yet :) #### Cauldron Stews - Stews can now be made in cauldrons using their crafting ingredients - Once an ingredient is added, the cauldron's stew becomes a Light Stew - These can also be eaten, though have half the nutrition as a full crafted stew - One cauldron can hold 3 bowls of stew - Light Stews made with flowers that would be used to make a suspicious stew, do not grant status effects #### Items - Added Light Stew - Added Daggers - Deals 4 attack damage by default - Can deal up to an extra 4 damage depending on how discrete the user is being - Can be crafted with one stick and one tool material - Can be found as loot in any chest that may give a sword and in most chests that can give spears - Added Quiver - Can hold up to 4 stacks of arrows - Automatically cycles through each arrow stack #### Combat - Added weapon clashes - When two attackers attack each other simultaneously (within 10 ticks), if they are weilding the same weapon, their weapons may clash, and do no damage to either of them - This currently only applies to swords and daggers - Added Shield Strength - Determines how much damage and knockback a shield can absorb - By default, Shields have a Shield Strength of 5 #### Enchantments - Added Enervation enchantment - Can be applied to daggers - Applies 2 seconds of Weakness to victims - For each level, this time increases by 1 second - Added Cleaving enchantment - This is to match the Combat Test Snapshots #### Blocks - Added Perse Wildflowers - Can be crafted into Purple Dye - Can be found in Birch Forests, Meadows, Swamps, and the Dappled Forest Developer Notes: - These are inspired by Forget-Me-Not flowers - "Perse" is an archaic term for "blue-ish" - Added Wood and Stripped Wood stair and slab variants - Added snowlogging, like on Bedrock Edition - Only some blocks are now snow loggable: - Plants - Fences - Fence gates - Walls - Metal bars - Glass panes - Snowlogged blocks may generate during world generation - Blocks may become snowlogged during snowfall - Some snowlogged blocks have snowy texture variants #### Atmospherics - Added ambient fog to Swamp biomes - Added ambient fog to Mangrove Swamp biomes - Added ambient fog to Pale Garden biomes - Added ambient fog to Dark Forest biomes #### Advancements - Added Marking Territory advancement - Is granted by using a map on a banner, to create a banner marker - Added Gather 'Round advancement - Is granted by to light a campfire with a stick - Added Soup-er! advancement - Is granted by adding stew ingredients to a cauldron ### Changes #### Combat - Changed natural regeneration to be twice as fast - Changed starvation to be twice as fast - Changed natural regeneration to continue to 7 food points - Changed natural regeneration to be a 1:1 transaction with food points - Changed Arrows to not trigger invincibility frames - Changed Arrows to not inherit the Y-axis inertia of their shooter - Changed Tipped Arrows to scale consistently with their potion effect - Changed fast weapons to trigger less invincibility frame time - Changed saturation to no longer be related to fast healing - Changed saturation to drain before hunger - Changed consuming to be interrupted by attacks - Changed Bow and Crossbow uncertainty to be lower - Changed critical hits to be possible while sprinting - Changed critical hits to be impossible for arrows that have been notched for longer than 3 seconds - Changed Axes to accept Sweeping Edge, Looting, and Fire Aspect - Changed Maces to accept Sweeping Edge - Changed Swords to require Sweeping Edge for sweeping attacks - Changed Axes to no longer take increased durability damage when attacking - Changed attacking with weapons to prioritize entities over blocks, such as grass #### Discrete Actions - Discrete actions, like sneaking, crawling, being invisible, or hiding in foliage, now conceal a player's location better - Being discrete now allows you to get close behind creatures without them detecting you, so long as you are not within their line of sight - Having the glowing effect negates discrete actions - Attacking a creature triggers a 5-second cooldown, in which you are no longer considered discrete - Crawling now also affects the Locator Bar waypoint transmit range, like crouching #### World Generation - Changed all biomes to be larger - Changed all continents to be larger - Changed Oak tree height - Changed Birch tree height - Changed grass placement chance - Changed bush placement chance - Changed snow to generate under trees in snowy biomes ##### Forest - Changed understory to have sparse rocks - Changed understory to have more grass - Changed mob spawning to include rabbits - Changed fallen logs to potentially have moss carpet generate on top - Changed mushroom generation rate Developer's Note: I didn't even know that mushroom patches could spawn ##### Birch Forest - Changed fallen logs to potentially have moss carpet generate on top ##### Dark Forest - Changed understory to have sparse rocks - Changed canopys to be larger - Changed dark oak trees to be taller - Changed the sky to be darker - Changed the ratio of Dark Oaks trees to other vegetation and huge mushrooms - Changed red mushroom caps to sometimes be slightly shorter - Added small mushroom rings around huge mushrooms - Changed mushroom generation rate ##### Dappled Forest - Changed understory to have Perse Wildflowers ##### Swamp - Added perse wildflowers - Changed frog spawn rates in Swamp biomes to be higher - Changed mushroom generation rate - Added mud to the bottom of Swamps ##### Taiga - Changed vegetation to be more common ##### Plains - Changed mushroom generation rate ##### The End - Changed Chorus Flowers to have an 85% chance of being alive - Increased Chorus Flower growth and death volume #### Structures ##### End Spikes - Changed End Spikes to be more triangular #### Arthropod Pathfinding - Added wall climbing to Silverfish AI - Added wall climbing to Endermite AI #### Items - Changed Pottage to accept any type of edible mushroom #### Blocks - Changed doors to be water loggable - Changed Brown Mushroom Blocks to have a light level of 1, to match the small brown mushroom - Changed Shelf Mushroom to be edible - Changed Powder Snow to decrease mining speed #### Crafting - Changed map crafting recipe - Changed map crafting recipe to be a 9x9 of paper - This matches Bedrock Edition #### Loot - Changed Swamp Hut cauldron potions to be a data-driven loot table #### Textures - Changed the Leaf Litter texture to have fewer leaves and (hopefully) appear more natural #### Sounds - Changed Bush ambient sound to be louder - Changed Sand ambient sound to be louder - Changed dry vegetation ambient sound to be louder - Changed Dead Bush ambient sound to be louder - Changed Bush ambient sound subtitle to match the vanilla dry grass subtitle - Changed ambient cold wind sounds to be less common #### Advancements - Changed "Traveler" advancement name to "Tentative Accommodations" #### Splash Text - Added "Bigger! Better!" splash text - Added "Perse!" splash text - Added "Any shape and size!" splash text ### Technical Changes #### Particles - Added `blade_clash` particle #### Statistics - Added `damage_blocked_by_weapon` statistic #### Attributes - Added `shield_strength` attribute #### Data Tags - Added `is_foggy` biome tag - Added `is_very_foggy` biome tag - Added `has_cespitose` biome tag - Added `triggers_ambient_bush_block_sounds` block tag - Added `huge_glowshroom_can_place_on` block tag - Added `stew_ingredient` block tag - Added `daggers` item tag - Added `can_parry_swords` item tag - Added `can_parry_daggers` item tag - Added `sweeping_weapon` item tag - Removed `has_ambient_block_sounds` block tag - Removed `skull_block` block tag