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Subtle Effects

ВЕРСИИ (206)

release

Subtle Effects (Forge) 1.20.1-1.15.1-hotfix.1

1.15.1-hotfix.1
13 окт. 2026 г.25,5 тыс.Minecraft: 1.20.1forge
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Что нового
- Fixed missing Forge refmaps (again 🙄)
release

Subtle Effects (Fabric) 1.20.1-1.15.1-hotfix.1

1.15.1-hotfix.1
13 окт. 2026 г.28,1 тыс.Minecraft: 1.20.1fabric
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Что нового
- Fixed missing Forge refmaps (again 🙄)
release

Subtle Effects (NeoForge) 26.3-1.15.1-hotfix.1

1.15.1-hotfix.1
12 окт. 2026 г.2 тыс.Minecraft: 26.3neoforge
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Что нового
- Fixed InvalidInjectionException crash on server ([#270](https://github.com/MincraftEinstein/SubtleEffects/issues/270))
release

Subtle Effects (Fabric) 26.3-1.15.1-hotfix.1

1.15.1-hotfix.1
12 окт. 2026 г.54,3 тыс.Minecraft: 26.3fabric
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Что нового
- Fixed InvalidInjectionException crash on server ([#270](https://github.com/MincraftEinstein/SubtleEffects/issues/270))
release

Subtle Effects (NeoForge) 26.3-1.15.1

1.15.1
12 окт. 2026 г.43Minecraft: 26.3neoforge
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Что нового
## Reminder as of 1.15.0, 1.20.1 is being put into maintenance mode, meaning it will no longer receive content updates, only bug fixes as needed. Additionally, support for 26.2 is being dropped. 26.1 will still be supported for now, though only on 26.1.2. - Fixed torch flower particles not being applied to potted torch flowers - Fixed vanilla wither rose particles not being applied to potted wither roses - Fixed vanilla wither rose particles offset being broken - Fixed `ClassCastException` with server side splashes ([#268](https://www.github.com/MincraftEinstein/SubtleEffects/issues/268)) - Fixed mud conversion particles not restoring vanilla behavior when disabled - Fixed vanilla copper unwaxing and scrapping effects using same the particles ([#269](https://www.github.com/MincraftEinstein/SubtleEffects/issues/269)) - [26.x] Missing refmap warning in logs ([#264](https://www.github.com/MincraftEinstein/SubtleEffects/issues/264)) - [26.x] Fixed projectile splats being rotated incorrectly ([#266](https://www.github.com/MincraftEinstein/SubtleEffects/issues/266))
release

Subtle Effects (Fabric) 26.3-1.15.1

1.15.1
12 окт. 2026 г.871Minecraft: 26.3fabric
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Что нового
## Reminder as of 1.15.0, 1.20.1 is being put into maintenance mode, meaning it will no longer receive content updates, only bug fixes as needed. Additionally, support for 26.2 is being dropped. 26.1 will still be supported for now, though only on 26.1.2. - Fixed torch flower particles not being applied to potted torch flowers - Fixed vanilla wither rose particles not being applied to potted wither roses - Fixed vanilla wither rose particles offset being broken - Fixed `ClassCastException` with server side splashes ([#268](https://www.github.com/MincraftEinstein/SubtleEffects/issues/268)) - Fixed mud conversion particles not restoring vanilla behavior when disabled - Fixed vanilla copper unwaxing and scrapping effects using same the particles ([#269](https://www.github.com/MincraftEinstein/SubtleEffects/issues/269)) - [26.x] Missing refmap warning in logs ([#264](https://www.github.com/MincraftEinstein/SubtleEffects/issues/264)) - [26.x] Fixed projectile splats being rotated incorrectly ([#266](https://www.github.com/MincraftEinstein/SubtleEffects/issues/266))
release

Subtle Effects (NeoForge) 26.2-1.15.1

1.15.1
12 окт. 2026 г.1,4 тыс.Minecraft: 26.2neoforge
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Что нового
## Reminder as of 1.15.0, 1.20.1 is being put into maintenance mode, meaning it will no longer receive content updates, only bug fixes as needed. Additionally, support for 26.2 is being dropped. 26.1 will still be supported for now, though only on 26.1.2. - Fixed torch flower particles not being applied to potted torch flowers - Fixed vanilla wither rose particles not being applied to potted wither roses - Fixed vanilla wither rose particles offset being broken - Fixed `ClassCastException` with server side splashes ([#268](https://www.github.com/MincraftEinstein/SubtleEffects/issues/268)) - Fixed mud conversion particles not restoring vanilla behavior when disabled - Fixed vanilla copper unwaxing and scrapping effects using same the particles ([#269](https://www.github.com/MincraftEinstein/SubtleEffects/issues/269)) - [26.x] Missing refmap warning in logs ([#264](https://www.github.com/MincraftEinstein/SubtleEffects/issues/264)) - [26.x] Fixed projectile splats being rotated incorrectly ([#266](https://www.github.com/MincraftEinstein/SubtleEffects/issues/266))
release

Subtle Effects (Fabric) 26.2-1.15.1

1.15.1
12 окт. 2026 г.26,3 тыс.Minecraft: 26.2fabric
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Что нового
## Reminder as of 1.15.0, 1.20.1 is being put into maintenance mode, meaning it will no longer receive content updates, only bug fixes as needed. Additionally, support for 26.2 is being dropped. 26.1 will still be supported for now, though only on 26.1.2. - Fixed torch flower particles not being applied to potted torch flowers - Fixed vanilla wither rose particles not being applied to potted wither roses - Fixed vanilla wither rose particles offset being broken - Fixed `ClassCastException` with server side splashes ([#268](https://www.github.com/MincraftEinstein/SubtleEffects/issues/268)) - Fixed mud conversion particles not restoring vanilla behavior when disabled - Fixed vanilla copper unwaxing and scrapping effects using same the particles ([#269](https://www.github.com/MincraftEinstein/SubtleEffects/issues/269)) - [26.x] Missing refmap warning in logs ([#264](https://www.github.com/MincraftEinstein/SubtleEffects/issues/264)) - [26.x] Fixed projectile splats being rotated incorrectly ([#266](https://www.github.com/MincraftEinstein/SubtleEffects/issues/266))
release

Subtle Effects (NeoForge) 26.1.2-1.15.1

1.15.1
12 окт. 2026 г.687Minecraft: 26.1.2neoforge
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Что нового
## Reminder as of 1.15.0, 1.20.1 is being put into maintenance mode, meaning it will no longer receive content updates, only bug fixes as needed. Additionally, support for 26.2 is being dropped. 26.1 will still be supported for now, though only on 26.1.2. - Fixed torch flower particles not being applied to potted torch flowers - Fixed vanilla wither rose particles not being applied to potted wither roses - Fixed vanilla wither rose particles offset being broken - Fixed `ClassCastException` with server side splashes ([#268](https://www.github.com/MincraftEinstein/SubtleEffects/issues/268)) - Fixed mud conversion particles not restoring vanilla behavior when disabled - Fixed vanilla copper unwaxing and scrapping effects using same the particles ([#269](https://www.github.com/MincraftEinstein/SubtleEffects/issues/269)) - [26.x] Missing refmap warning in logs ([#264](https://www.github.com/MincraftEinstein/SubtleEffects/issues/264)) - [26.x] Fixed projectile splats being rotated incorrectly ([#266](https://www.github.com/MincraftEinstein/SubtleEffects/issues/266))
release

Subtle Effects (Fabric) 26.1.2-1.15.1

1.15.1
12 окт. 2026 г.6,1 тыс.Minecraft: 26.1.2fabric
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Что нового
## Reminder as of 1.15.0, 1.20.1 is being put into maintenance mode, meaning it will no longer receive content updates, only bug fixes as needed. Additionally, support for 26.2 is being dropped. 26.1 will still be supported for now, though only on 26.1.2. - Fixed torch flower particles not being applied to potted torch flowers - Fixed vanilla wither rose particles not being applied to potted wither roses - Fixed vanilla wither rose particles offset being broken - Fixed `ClassCastException` with server side splashes ([#268](https://www.github.com/MincraftEinstein/SubtleEffects/issues/268)) - Fixed mud conversion particles not restoring vanilla behavior when disabled - Fixed vanilla copper unwaxing and scrapping effects using same the particles ([#269](https://www.github.com/MincraftEinstein/SubtleEffects/issues/269)) - [26.x] Missing refmap warning in logs ([#264](https://www.github.com/MincraftEinstein/SubtleEffects/issues/264)) - [26.x] Fixed projectile splats being rotated incorrectly ([#266](https://www.github.com/MincraftEinstein/SubtleEffects/issues/266))
release

Subtle Effects (Forge) 1.20.1-1.15.1

1.15.1
12 окт. 2026 г.1,8 тыс.Minecraft: 1.20.1forge
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Что нового
## Reminder as of 1.15.0, 1.20.1 is being put into maintenance mode, meaning it will no longer receive content updates, only bug fixes as needed. Additionally, support for 26.2 is being dropped. 26.1 will still be supported for now, though only on 26.1.2. - Fixed torch flower particles not being applied to potted torch flowers - Fixed vanilla wither rose particles not being applied to potted wither roses - Fixed vanilla wither rose particles offset being broken - Fixed `ClassCastException` with server side splashes ([#268](https://www.github.com/MincraftEinstein/SubtleEffects/issues/268)) - Fixed mud conversion particles not restoring vanilla behavior when disabled - Fixed vanilla copper unwaxing and scrapping effects using same the particles ([#269](https://www.github.com/MincraftEinstein/SubtleEffects/issues/269)) - [26.x] Missing refmap warning in logs ([#264](https://www.github.com/MincraftEinstein/SubtleEffects/issues/264)) - [26.x] Fixed projectile splats being rotated incorrectly ([#266](https://www.github.com/MincraftEinstein/SubtleEffects/issues/266))
release

Subtle Effects (Fabric) 1.20.1-1.15.1

1.15.1
12 окт. 2026 г.707Minecraft: 1.20.1fabric
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Что нового
## Reminder as of 1.15.0, 1.20.1 is being put into maintenance mode, meaning it will no longer receive content updates, only bug fixes as needed. Additionally, support for 26.2 is being dropped. 26.1 will still be supported for now, though only on 26.1.2. - Fixed torch flower particles not being applied to potted torch flowers - Fixed vanilla wither rose particles not being applied to potted wither roses - Fixed vanilla wither rose particles offset being broken - Fixed `ClassCastException` with server side splashes ([#268](https://www.github.com/MincraftEinstein/SubtleEffects/issues/268)) - Fixed mud conversion particles not restoring vanilla behavior when disabled - Fixed vanilla copper unwaxing and scrapping effects using same the particles ([#269](https://www.github.com/MincraftEinstein/SubtleEffects/issues/269)) - [26.x] Missing refmap warning in logs ([#264](https://www.github.com/MincraftEinstein/SubtleEffects/issues/264)) - [26.x] Fixed projectile splats being rotated incorrectly ([#266](https://www.github.com/MincraftEinstein/SubtleEffects/issues/266))
release

Subtle Effects (NeoForge) 1.21.1-1.15.1

1.15.1
12 окт. 2026 г.39,3 тыс.Minecraft: 1.21.1neoforge
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Что нового
## Reminder as of 1.15.0, 1.20.1 is being put into maintenance mode, meaning it will no longer receive content updates, only bug fixes as needed. Additionally, support for 26.2 is being dropped. 26.1 will still be supported for now, though only on 26.1.2. - Fixed torch flower particles not being applied to potted torch flowers - Fixed vanilla wither rose particles not being applied to potted wither roses - Fixed vanilla wither rose particles offset being broken - Fixed `ClassCastException` with server side splashes ([#268](https://www.github.com/MincraftEinstein/SubtleEffects/issues/268)) - Fixed mud conversion particles not restoring vanilla behavior when disabled - Fixed vanilla copper unwaxing and scrapping effects using same the particles ([#269](https://www.github.com/MincraftEinstein/SubtleEffects/issues/269)) - [26.x] Missing refmap warning in logs ([#264](https://www.github.com/MincraftEinstein/SubtleEffects/issues/264)) - [26.x] Fixed projectile splats being rotated incorrectly ([#266](https://www.github.com/MincraftEinstein/SubtleEffects/issues/266))
release

Subtle Effects (Fabric) 1.21.1-1.15.1

1.15.1
12 окт. 2026 г.16,7 тыс.Minecraft: 1.21.1fabric
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Что нового
## Reminder as of 1.15.0, 1.20.1 is being put into maintenance mode, meaning it will no longer receive content updates, only bug fixes as needed. Additionally, support for 26.2 is being dropped. 26.1 will still be supported for now, though only on 26.1.2. - Fixed torch flower particles not being applied to potted torch flowers - Fixed vanilla wither rose particles not being applied to potted wither roses - Fixed vanilla wither rose particles offset being broken - Fixed `ClassCastException` with server side splashes ([#268](https://www.github.com/MincraftEinstein/SubtleEffects/issues/268)) - Fixed mud conversion particles not restoring vanilla behavior when disabled - Fixed vanilla copper unwaxing and scrapping effects using same the particles ([#269](https://www.github.com/MincraftEinstein/SubtleEffects/issues/269)) - [26.x] Missing refmap warning in logs ([#264](https://www.github.com/MincraftEinstein/SubtleEffects/issues/264)) - [26.x] Fixed projectile splats being rotated incorrectly ([#266](https://www.github.com/MincraftEinstein/SubtleEffects/issues/266))
release

Subtle Effects (NeoForge) 26.3-1.15.0-hotfix.1

1.15.0-hotfix.1
8 окт. 2026 г.839Minecraft: 26.3neoforge
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Что нового
- Fixed crash with Dyed Flames ([#265](https://github.com/MincraftEinstein/SubtleEffects/issues/265))
release

Subtle Effects (Fabric) 26.3-1.15.0-hotfix.1

1.15.0-hotfix.1
8 окт. 2026 г.69,4 тыс.Minecraft: 26.3fabric
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Что нового
- Fixed crash with Dyed Flames ([#265](https://github.com/MincraftEinstein/SubtleEffects/issues/265))
release

Subtle Effects (NeoForge) 26.3-1.15.0

1.15.0
7 окт. 2026 г.165Minecraft: 26.3neoforge
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Что нового
## As of this update, 1.20.1 is being put into maintenance mode, meaning it will no longer receive content updates, only bug fixes as needed. Additionally, support for 26.2 is being dropped. 26.1 will still be supported for now, though only on 26.1.2. ### Additions - Added bone particles to skeletons and skeleton horses being attacked. Each skeleton variant has custom bone textures to match its variant - Naming a parrot "party parrot" or "jeb_" will cause it to continuously change texture while dancing. [Just like Mojang intended](https://minecraft.wiki/w/File:Dancing_Parrot_JE1.gif#/media/File:Dancing_Parrot_JE1.gif) - Added volume config for chests opening randomly underwater - Added allay twinkling sounds (Allays will randomly play amethyst sounds) - Added allay duplication sounds - Added blue electricity particles around charged creepers. When a charged creeper explodes, the explosion will also have the particles mixed in ([#226](https://github.com/MincraftEinstein/SubtleEffects/issues/226)) - Replaced the vanilla electricity particles - Added electricity particles in the air around a small area when lightning strikes - Added endman particles for when a shukler teleports. Mojang has since added them to vanilla in 26.3 :) - Added redstone dust particles around the redstone torches of powered comparators - Added redstone dust particles around powered activator/powered/detector rails - Added smoke particles occasionally appearing around magma blocks - Added steam and sounds when a player with frost walker stands on magma blocks - Added a custom debug screen, fully independent of the vanilla debug screen. Replaces my original particle count command and shows some ticker info. Still toggled through commands - Added particles that rise up when an item is enchanted at an enchantment table. Comes in 2 styles: glyphs (default), looks like vanilla enchant particles using SGA characters, and magic, similar to trial spawner activation particles, but purple - Replaced tipped arrow particles with potion poof clouds - Added config to disable splashes in waterlogged blocks ([#235](https://github.com/MincraftEinstein/SubtleEffects/issues/235)) - Added a spawn texture animation to heart particles - Added a splash height scale config ### Changes - Snoring particles now have alpha fade out - Tweaked splash scaling again. - Renamed vanilla enchantment particle ralated configs - The behavior for end crystal magic particles has been completely reworked and will now slowly orbit the end crystal clockwise - When an end crystal is sitting in fire, the fire block will no longer spawn particles - Grouped allay and vex configs - Updated particle bounding box renderer - Added a few vanilla particles to the particle culling blocklist - Changed potion rings to move down for harmful effects - Made potion rings emissive (they glow now) - Grouped potion cloud configs - Improved how slime trails and projectile splat particles detect blocks - Retextured egg splat particle - [26.x] Changed explosion splashes to work client side only again - Tweaked the movement of the mushroom spore particles that spawn on mushroom islands - Einstein solar system now changes the number of heads rendered based on health percentage - __**Technical Changes**__ - If installed on the server, attack based effects will now be visible to other players, e.g., chicken feathers, skeleton bones, etc. Additionally, this allows them to work for a wider range of damage types, e.g., arrows, falling dripstone, etc. Because of these changes, the configs have been moved back into a separate config section inside entity configs. - Rewrote much of how entity tickers work - Replaced my custom multiloader networking api with the Fzzy Config networking api - Rewrote particle registration, now uses the Fzzy Config registration api and particles are now also registered on the server - Rewrote the biome particles system - Rewrote dynamic sprite set loading - Rewrote/Improved splashes for remote players (other players on the server) ### Fixes - Fixed splashes being able to be spawned inside water streams - Fixed ender chests not spawning bubbles underwater - Fixed double chests creating an unnecessary ticker - Fixed ClassCastException for farmland ([#230](https://github.com/MincraftEinstein/SubtleEffects/issues/230)) - Fixed loaded Burning Effects for Dyed Flames persisting after resource reload - Fixed fireflies only spawning in habitat biomes by default - Fixed ClassCastException related to entities being cast to client players ([#250](https://github.com/MincraftEinstein/SubtleEffects/issues/250)) - Fixed game crashing with End Remastered ([#258](https://github.com/MincraftEinstein/SubtleEffects/issues/258)) - Fixed crash with custom splashes missing textures (specifically lava splashes), if textures can't be found, the Missing Texture texture will be used instead ([#219](https://github.com/MincraftEinstein/SubtleEffects/issues/219), [#237](https://github.com/MincraftEinstein/SubtleEffects/issues/237), [#242](https://github.com/MincraftEinstein/SubtleEffects/issues/242)) - Fixed Sodium causing rendering issues with bubbles when the Biome Color Water Particles pack is enabled - Fixed the pack format version for the Biome Color Water Particles pack being incorrect in 1.21.1 and 26.1 - [26.x] Fixed the `Splash Effects` toggle config not applying to explosion splashes (#239) - [26.x] Fixed lava splashes not spawning - [26.x] Fixed splashes crashing on NeoForge ([#255](https://github.com/MincraftEinstein/SubtleEffects/issues/255), [#259](https://github.com/MincraftEinstein/SubtleEffects/issues/259)) - [26.x] Fixed missing mod icon on NeoForge - [26.x] Fixed Einstein solar system rendering all armor pieces - [26.x] Fixed mod icon/banner for NeoForge's redesigned mod list screen - [26.3] Fixed log stripping using the wrong block particles - [26.3] Fixed mooshroom feeding particle changes potentially not working - [26.3] Fixed custom copper scrapping particles not spawning
release

Subtle Effects (Fabric) 26.3-1.15.0

1.15.0
7 окт. 2026 г.4,2 тыс.Minecraft: 26.3fabric
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Что нового
## As of this update, 1.20.1 is being put into maintenance mode, meaning it will no longer receive content updates, only bug fixes as needed. Additionally, support for 26.2 is being dropped. 26.1 will still be supported for now, though only on 26.1.2. ### Additions - Added bone particles to skeletons and skeleton horses being attacked. Each skeleton variant has custom bone textures to match its variant - Naming a parrot "party parrot" or "jeb_" will cause it to continuously change texture while dancing. [Just like Mojang intended](https://minecraft.wiki/w/File:Dancing_Parrot_JE1.gif#/media/File:Dancing_Parrot_JE1.gif) - Added volume config for chests opening randomly underwater - Added allay twinkling sounds (Allays will randomly play amethyst sounds) - Added allay duplication sounds - Added blue electricity particles around charged creepers. When a charged creeper explodes, the explosion will also have the particles mixed in ([#226](https://github.com/MincraftEinstein/SubtleEffects/issues/226)) - Replaced the vanilla electricity particles - Added electricity particles in the air around a small area when lightning strikes - Added endman particles for when a shukler teleports. Mojang has since added them to vanilla in 26.3 :) - Added redstone dust particles around the redstone torches of powered comparators - Added redstone dust particles around powered activator/powered/detector rails - Added smoke particles occasionally appearing around magma blocks - Added steam and sounds when a player with frost walker stands on magma blocks - Added a custom debug screen, fully independent of the vanilla debug screen. Replaces my original particle count command and shows some ticker info. Still toggled through commands - Added particles that rise up when an item is enchanted at an enchantment table. Comes in 2 styles: glyphs (default), looks like vanilla enchant particles using SGA characters, and magic, similar to trial spawner activation particles, but purple - Replaced tipped arrow particles with potion poof clouds - Added config to disable splashes in waterlogged blocks ([#235](https://github.com/MincraftEinstein/SubtleEffects/issues/235)) - Added a spawn texture animation to heart particles - Added a splash height scale config ### Changes - Snoring particles now have alpha fade out - Tweaked splash scaling again. - Renamed vanilla enchantment particle ralated configs - The behavior for end crystal magic particles has been completely reworked and will now slowly orbit the end crystal clockwise - When an end crystal is sitting in fire, the fire block will no longer spawn particles - Grouped allay and vex configs - Updated particle bounding box renderer - Added a few vanilla particles to the particle culling blocklist - Changed potion rings to move down for harmful effects - Made potion rings emissive (they glow now) - Grouped potion cloud configs - Improved how slime trails and projectile splat particles detect blocks - Retextured egg splat particle - [26.x] Changed explosion splashes to work client side only again - Tweaked the movement of the mushroom spore particles that spawn on mushroom islands - Einstein solar system now changes the number of heads rendered based on health percentage - __**Technical Changes**__ - If installed on the server, attack based effects will now be visible to other players, e.g., chicken feathers, skeleton bones, etc. Additionally, this allows them to work for a wider range of damage types, e.g., arrows, falling dripstone, etc. Because of these changes, the configs have been moved back into a separate config section inside entity configs. - Rewrote much of how entity tickers work - Replaced my custom multiloader networking api with the Fzzy Config networking api - Rewrote particle registration, now uses the Fzzy Config registration api and particles are now also registered on the server - Rewrote the biome particles system - Rewrote dynamic sprite set loading - Rewrote/Improved splashes for remote players (other players on the server) ### Fixes - Fixed splashes being able to be spawned inside water streams - Fixed ender chests not spawning bubbles underwater - Fixed double chests creating an unnecessary ticker - Fixed ClassCastException for farmland ([#230](https://github.com/MincraftEinstein/SubtleEffects/issues/230)) - Fixed loaded Burning Effects for Dyed Flames persisting after resource reload - Fixed fireflies only spawning in habitat biomes by default - Fixed ClassCastException related to entities being cast to client players ([#250](https://github.com/MincraftEinstein/SubtleEffects/issues/250)) - Fixed game crashing with End Remastered ([#258](https://github.com/MincraftEinstein/SubtleEffects/issues/258)) - Fixed crash with custom splashes missing textures (specifically lava splashes), if textures can't be found, the Missing Texture texture will be used instead ([#219](https://github.com/MincraftEinstein/SubtleEffects/issues/219), [#237](https://github.com/MincraftEinstein/SubtleEffects/issues/237), [#242](https://github.com/MincraftEinstein/SubtleEffects/issues/242)) - Fixed Sodium causing rendering issues with bubbles when the Biome Color Water Particles pack is enabled - Fixed the pack format version for the Biome Color Water Particles pack being incorrect in 1.21.1 and 26.1 - [26.x] Fixed the `Splash Effects` toggle config not applying to explosion splashes (#239) - [26.x] Fixed lava splashes not spawning - [26.x] Fixed splashes crashing on NeoForge ([#255](https://github.com/MincraftEinstein/SubtleEffects/issues/255), [#259](https://github.com/MincraftEinstein/SubtleEffects/issues/259)) - [26.x] Fixed missing mod icon on NeoForge - [26.x] Fixed Einstein solar system rendering all armor pieces - [26.x] Fixed mod icon/banner for NeoForge's redesigned mod list screen - [26.3] Fixed log stripping using the wrong block particles - [26.3] Fixed mooshroom feeding particle changes potentially not working - [26.3] Fixed custom copper scrapping particles not spawning
release

Subtle Effects (NeoForge) 26.2-1.15.0

1.15.0
7 окт. 2026 г.529Minecraft: 26.2neoforge
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Что нового
## As of this update, 1.20.1 is being put into maintenance mode, meaning it will no longer receive content updates, only bug fixes as needed. Additionally, support for 26.2 is being dropped. 26.1 will still be supported for now, though only on 26.1.2. ### Additions - Added bone particles to skeletons and skeleton horses being attacked. Each skeleton variant has custom bone textures to match its variant - Naming a parrot "party parrot" or "jeb_" will cause it to continuously change texture while dancing. [Just like Mojang intended](https://minecraft.wiki/w/File:Dancing_Parrot_JE1.gif#/media/File:Dancing_Parrot_JE1.gif) - Added volume config for chests opening randomly underwater - Added allay twinkling sounds (Allays will randomly play amethyst sounds) - Added allay duplication sounds - Added blue electricity particles around charged creepers. When a charged creeper explodes, the explosion will also have the particles mixed in ([#226](https://github.com/MincraftEinstein/SubtleEffects/issues/226)) - Replaced the vanilla electricity particles - Added electricity particles in the air around a small area when lightning strikes - Added endman particles for when a shukler teleports. Mojang has since added them to vanilla in 26.3 :) - Added redstone dust particles around the redstone torches of powered comparators - Added redstone dust particles around powered activator/powered/detector rails - Added smoke particles occasionally appearing around magma blocks - Added steam and sounds when a player with frost walker stands on magma blocks - Added a custom debug screen, fully independent of the vanilla debug screen. Replaces my original particle count command and shows some ticker info. Still toggled through commands - Added particles that rise up when an item is enchanted at an enchantment table. Comes in 2 styles: glyphs (default), looks like vanilla enchant particles using SGA characters, and magic, similar to trial spawner activation particles, but purple - Replaced tipped arrow particles with potion poof clouds - Added config to disable splashes in waterlogged blocks ([#235](https://github.com/MincraftEinstein/SubtleEffects/issues/235)) - Added a spawn texture animation to heart particles - Added a splash height scale config ### Changes - Snoring particles now have alpha fade out - Tweaked splash scaling again. - Renamed vanilla enchantment particle ralated configs - The behavior for end crystal magic particles has been completely reworked and will now slowly orbit the end crystal clockwise - When an end crystal is sitting in fire, the fire block will no longer spawn particles - Grouped allay and vex configs - Updated particle bounding box renderer - Added a few vanilla particles to the particle culling blocklist - Changed potion rings to move down for harmful effects - Made potion rings emissive (they glow now) - Grouped potion cloud configs - Improved how slime trails and projectile splat particles detect blocks - Retextured egg splat particle - [26.x] Changed explosion splashes to work client side only again - Tweaked the movement of the mushroom spore particles that spawn on mushroom islands - Einstein solar system now changes the number of heads rendered based on health percentage - __**Technical Changes**__ - If installed on the server, attack based effects will now be visible to other players, e.g., chicken feathers, skeleton bones, etc. Additionally, this allows them to work for a wider range of damage types, e.g., arrows, falling dripstone, etc. Because of these changes, the configs have been moved back into a separate config section inside entity configs. - Rewrote much of how entity tickers work - Replaced my custom multiloader networking api with the Fzzy Config networking api - Rewrote particle registration, now uses the Fzzy Config registration api and particles are now also registered on the server - Rewrote the biome particles system - Rewrote dynamic sprite set loading - Rewrote/Improved splashes for remote players (other players on the server) ### Fixes - Fixed splashes being able to be spawned inside water streams - Fixed ender chests not spawning bubbles underwater - Fixed double chests creating an unnecessary ticker - Fixed ClassCastException for farmland ([#230](https://github.com/MincraftEinstein/SubtleEffects/issues/230)) - Fixed loaded Burning Effects for Dyed Flames persisting after resource reload - Fixed fireflies only spawning in habitat biomes by default - Fixed ClassCastException related to entities being cast to client players ([#250](https://github.com/MincraftEinstein/SubtleEffects/issues/250)) - Fixed game crashing with End Remastered ([#258](https://github.com/MincraftEinstein/SubtleEffects/issues/258)) - Fixed crash with custom splashes missing textures (specifically lava splashes), if textures can't be found, the Missing Texture texture will be used instead ([#219](https://github.com/MincraftEinstein/SubtleEffects/issues/219), [#237](https://github.com/MincraftEinstein/SubtleEffects/issues/237), [#242](https://github.com/MincraftEinstein/SubtleEffects/issues/242)) - Fixed Sodium causing rendering issues with bubbles when the Biome Color Water Particles pack is enabled - Fixed the pack format version for the Biome Color Water Particles pack being incorrect in 1.21.1 and 26.1 - [26.x] Fixed the `Splash Effects` toggle config not applying to explosion splashes (#239) - [26.x] Fixed lava splashes not spawning - [26.x] Fixed splashes crashing on NeoForge ([#255](https://github.com/MincraftEinstein/SubtleEffects/issues/255), [#259](https://github.com/MincraftEinstein/SubtleEffects/issues/259)) - [26.x] Fixed missing mod icon on NeoForge - [26.x] Fixed Einstein solar system rendering all armor pieces - [26.x] Fixed mod icon/banner for NeoForge's redesigned mod list screen - [26.3] Fixed log stripping using the wrong block particles - [26.3] Fixed mooshroom feeding particle changes potentially not working - [26.3] Fixed custom copper scrapping particles not spawning
release

Subtle Effects (Fabric) 26.2-1.15.0

1.15.0
7 окт. 2026 г.17,9 тыс.Minecraft: 26.2fabric
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Что нового
## As of this update, 1.20.1 is being put into maintenance mode, meaning it will no longer receive content updates, only bug fixes as needed. Additionally, support for 26.2 is being dropped. 26.1 will still be supported for now, though only on 26.1.2. ### Additions - Added bone particles to skeletons and skeleton horses being attacked. Each skeleton variant has custom bone textures to match its variant - Naming a parrot "party parrot" or "jeb_" will cause it to continuously change texture while dancing. [Just like Mojang intended](https://minecraft.wiki/w/File:Dancing_Parrot_JE1.gif#/media/File:Dancing_Parrot_JE1.gif) - Added volume config for chests opening randomly underwater - Added allay twinkling sounds (Allays will randomly play amethyst sounds) - Added allay duplication sounds - Added blue electricity particles around charged creepers. When a charged creeper explodes, the explosion will also have the particles mixed in ([#226](https://github.com/MincraftEinstein/SubtleEffects/issues/226)) - Replaced the vanilla electricity particles - Added electricity particles in the air around a small area when lightning strikes - Added endman particles for when a shukler teleports. Mojang has since added them to vanilla in 26.3 :) - Added redstone dust particles around the redstone torches of powered comparators - Added redstone dust particles around powered activator/powered/detector rails - Added smoke particles occasionally appearing around magma blocks - Added steam and sounds when a player with frost walker stands on magma blocks - Added a custom debug screen, fully independent of the vanilla debug screen. Replaces my original particle count command and shows some ticker info. Still toggled through commands - Added particles that rise up when an item is enchanted at an enchantment table. Comes in 2 styles: glyphs (default), looks like vanilla enchant particles using SGA characters, and magic, similar to trial spawner activation particles, but purple - Replaced tipped arrow particles with potion poof clouds - Added config to disable splashes in waterlogged blocks ([#235](https://github.com/MincraftEinstein/SubtleEffects/issues/235)) - Added a spawn texture animation to heart particles - Added a splash height scale config ### Changes - Snoring particles now have alpha fade out - Tweaked splash scaling again. - Renamed vanilla enchantment particle ralated configs - The behavior for end crystal magic particles has been completely reworked and will now slowly orbit the end crystal clockwise - When an end crystal is sitting in fire, the fire block will no longer spawn particles - Grouped allay and vex configs - Updated particle bounding box renderer - Added a few vanilla particles to the particle culling blocklist - Changed potion rings to move down for harmful effects - Made potion rings emissive (they glow now) - Grouped potion cloud configs - Improved how slime trails and projectile splat particles detect blocks - Retextured egg splat particle - [26.x] Changed explosion splashes to work client side only again - Tweaked the movement of the mushroom spore particles that spawn on mushroom islands - Einstein solar system now changes the number of heads rendered based on health percentage - __**Technical Changes**__ - If installed on the server, attack based effects will now be visible to other players, e.g., chicken feathers, skeleton bones, etc. Additionally, this allows them to work for a wider range of damage types, e.g., arrows, falling dripstone, etc. Because of these changes, the configs have been moved back into a separate config section inside entity configs. - Rewrote much of how entity tickers work - Replaced my custom multiloader networking api with the Fzzy Config networking api - Rewrote particle registration, now uses the Fzzy Config registration api and particles are now also registered on the server - Rewrote the biome particles system - Rewrote dynamic sprite set loading - Rewrote/Improved splashes for remote players (other players on the server) ### Fixes - Fixed splashes being able to be spawned inside water streams - Fixed ender chests not spawning bubbles underwater - Fixed double chests creating an unnecessary ticker - Fixed ClassCastException for farmland ([#230](https://github.com/MincraftEinstein/SubtleEffects/issues/230)) - Fixed loaded Burning Effects for Dyed Flames persisting after resource reload - Fixed fireflies only spawning in habitat biomes by default - Fixed ClassCastException related to entities being cast to client players ([#250](https://github.com/MincraftEinstein/SubtleEffects/issues/250)) - Fixed game crashing with End Remastered ([#258](https://github.com/MincraftEinstein/SubtleEffects/issues/258)) - Fixed crash with custom splashes missing textures (specifically lava splashes), if textures can't be found, the Missing Texture texture will be used instead ([#219](https://github.com/MincraftEinstein/SubtleEffects/issues/219), [#237](https://github.com/MincraftEinstein/SubtleEffects/issues/237), [#242](https://github.com/MincraftEinstein/SubtleEffects/issues/242)) - Fixed Sodium causing rendering issues with bubbles when the Biome Color Water Particles pack is enabled - Fixed the pack format version for the Biome Color Water Particles pack being incorrect in 1.21.1 and 26.1 - [26.x] Fixed the `Splash Effects` toggle config not applying to explosion splashes (#239) - [26.x] Fixed lava splashes not spawning - [26.x] Fixed splashes crashing on NeoForge ([#255](https://github.com/MincraftEinstein/SubtleEffects/issues/255), [#259](https://github.com/MincraftEinstein/SubtleEffects/issues/259)) - [26.x] Fixed missing mod icon on NeoForge - [26.x] Fixed Einstein solar system rendering all armor pieces - [26.x] Fixed mod icon/banner for NeoForge's redesigned mod list screen - [26.3] Fixed log stripping using the wrong block particles - [26.3] Fixed mooshroom feeding particle changes potentially not working - [26.3] Fixed custom copper scrapping particles not spawning
release

Subtle Effects (NeoForge) 26.1.2-1.15.0

1.15.0
7 окт. 2026 г.454Minecraft: 26.1.2neoforge
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Что нового
## As of this update, 1.20.1 is being put into maintenance mode, meaning it will no longer receive content updates, only bug fixes as needed. Additionally, support for 26.2 is being dropped. 26.1 will still be supported for now, though only on 26.1.2. ### Additions - Added bone particles to skeletons and skeleton horses being attacked. Each skeleton variant has custom bone textures to match its variant - Naming a parrot "party parrot" or "jeb_" will cause it to continuously change texture while dancing. [Just like Mojang intended](https://minecraft.wiki/w/File:Dancing_Parrot_JE1.gif#/media/File:Dancing_Parrot_JE1.gif) - Added volume config for chests opening randomly underwater - Added allay twinkling sounds (Allays will randomly play amethyst sounds) - Added allay duplication sounds - Added blue electricity particles around charged creepers. When a charged creeper explodes, the explosion will also have the particles mixed in ([#226](https://github.com/MincraftEinstein/SubtleEffects/issues/226)) - Replaced the vanilla electricity particles - Added electricity particles in the air around a small area when lightning strikes - Added endman particles for when a shukler teleports. Mojang has since added them to vanilla in 26.3 :) - Added redstone dust particles around the redstone torches of powered comparators - Added redstone dust particles around powered activator/powered/detector rails - Added smoke particles occasionally appearing around magma blocks - Added steam and sounds when a player with frost walker stands on magma blocks - Added a custom debug screen, fully independent of the vanilla debug screen. Replaces my original particle count command and shows some ticker info. Still toggled through commands - Added particles that rise up when an item is enchanted at an enchantment table. Comes in 2 styles: glyphs (default), looks like vanilla enchant particles using SGA characters, and magic, similar to trial spawner activation particles, but purple - Replaced tipped arrow particles with potion poof clouds - Added config to disable splashes in waterlogged blocks ([#235](https://github.com/MincraftEinstein/SubtleEffects/issues/235)) - Added a spawn texture animation to heart particles - Added a splash height scale config ### Changes - Snoring particles now have alpha fade out - Tweaked splash scaling again. - Renamed vanilla enchantment particle ralated configs - The behavior for end crystal magic particles has been completely reworked and will now slowly orbit the end crystal clockwise - When an end crystal is sitting in fire, the fire block will no longer spawn particles - Grouped allay and vex configs - Updated particle bounding box renderer - Added a few vanilla particles to the particle culling blocklist - Changed potion rings to move down for harmful effects - Made potion rings emissive (they glow now) - Grouped potion cloud configs - Improved how slime trails and projectile splat particles detect blocks - Retextured egg splat particle - [26.x] Changed explosion splashes to work client side only again - Tweaked the movement of the mushroom spore particles that spawn on mushroom islands - Einstein solar system now changes the number of heads rendered based on health percentage - __**Technical Changes**__ - If installed on the server, attack based effects will now be visible to other players, e.g., chicken feathers, skeleton bones, etc. Additionally, this allows them to work for a wider range of damage types, e.g., arrows, falling dripstone, etc. Because of these changes, the configs have been moved back into a separate config section inside entity configs. - Rewrote much of how entity tickers work - Replaced my custom multiloader networking api with the Fzzy Config networking api - Rewrote particle registration, now uses the Fzzy Config registration api and particles are now also registered on the server - Rewrote the biome particles system - Rewrote dynamic sprite set loading - Rewrote/Improved splashes for remote players (other players on the server) ### Fixes - Fixed splashes being able to be spawned inside water streams - Fixed ender chests not spawning bubbles underwater - Fixed double chests creating an unnecessary ticker - Fixed ClassCastException for farmland ([#230](https://github.com/MincraftEinstein/SubtleEffects/issues/230)) - Fixed loaded Burning Effects for Dyed Flames persisting after resource reload - Fixed fireflies only spawning in habitat biomes by default - Fixed ClassCastException related to entities being cast to client players ([#250](https://github.com/MincraftEinstein/SubtleEffects/issues/250)) - Fixed game crashing with End Remastered ([#258](https://github.com/MincraftEinstein/SubtleEffects/issues/258)) - Fixed crash with custom splashes missing textures (specifically lava splashes), if textures can't be found, the Missing Texture texture will be used instead ([#219](https://github.com/MincraftEinstein/SubtleEffects/issues/219), [#237](https://github.com/MincraftEinstein/SubtleEffects/issues/237), [#242](https://github.com/MincraftEinstein/SubtleEffects/issues/242)) - Fixed Sodium causing rendering issues with bubbles when the Biome Color Water Particles pack is enabled - Fixed the pack format version for the Biome Color Water Particles pack being incorrect in 1.21.1 and 26.1 - [26.x] Fixed the `Splash Effects` toggle config not applying to explosion splashes (#239) - [26.x] Fixed lava splashes not spawning - [26.x] Fixed splashes crashing on NeoForge ([#255](https://github.com/MincraftEinstein/SubtleEffects/issues/255), [#259](https://github.com/MincraftEinstein/SubtleEffects/issues/259)) - [26.x] Fixed missing mod icon on NeoForge - [26.x] Fixed Einstein solar system rendering all armor pieces - [26.x] Fixed mod icon/banner for NeoForge's redesigned mod list screen - [26.3] Fixed log stripping using the wrong block particles - [26.3] Fixed mooshroom feeding particle changes potentially not working - [26.3] Fixed custom copper scrapping particles not spawning
release

Subtle Effects (Fabric) 26.1.2-1.15.0

1.15.0
7 окт. 2026 г.3,4 тыс.Minecraft: 26.1.2fabric
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Что нового
## As of this update, 1.20.1 is being put into maintenance mode, meaning it will no longer receive content updates, only bug fixes as needed. Additionally, support for 26.2 is being dropped. 26.1 will still be supported for now, though only on 26.1.2. ### Additions - Added bone particles to skeletons and skeleton horses being attacked. Each skeleton variant has custom bone textures to match its variant - Naming a parrot "party parrot" or "jeb_" will cause it to continuously change texture while dancing. [Just like Mojang intended](https://minecraft.wiki/w/File:Dancing_Parrot_JE1.gif#/media/File:Dancing_Parrot_JE1.gif) - Added volume config for chests opening randomly underwater - Added allay twinkling sounds (Allays will randomly play amethyst sounds) - Added allay duplication sounds - Added blue electricity particles around charged creepers. When a charged creeper explodes, the explosion will also have the particles mixed in ([#226](https://github.com/MincraftEinstein/SubtleEffects/issues/226)) - Replaced the vanilla electricity particles - Added electricity particles in the air around a small area when lightning strikes - Added endman particles for when a shukler teleports. Mojang has since added them to vanilla in 26.3 :) - Added redstone dust particles around the redstone torches of powered comparators - Added redstone dust particles around powered activator/powered/detector rails - Added smoke particles occasionally appearing around magma blocks - Added steam and sounds when a player with frost walker stands on magma blocks - Added a custom debug screen, fully independent of the vanilla debug screen. Replaces my original particle count command and shows some ticker info. Still toggled through commands - Added particles that rise up when an item is enchanted at an enchantment table. Comes in 2 styles: glyphs (default), looks like vanilla enchant particles using SGA characters, and magic, similar to trial spawner activation particles, but purple - Replaced tipped arrow particles with potion poof clouds - Added config to disable splashes in waterlogged blocks ([#235](https://github.com/MincraftEinstein/SubtleEffects/issues/235)) - Added a spawn texture animation to heart particles - Added a splash height scale config ### Changes - Snoring particles now have alpha fade out - Tweaked splash scaling again. - Renamed vanilla enchantment particle ralated configs - The behavior for end crystal magic particles has been completely reworked and will now slowly orbit the end crystal clockwise - When an end crystal is sitting in fire, the fire block will no longer spawn particles - Grouped allay and vex configs - Updated particle bounding box renderer - Added a few vanilla particles to the particle culling blocklist - Changed potion rings to move down for harmful effects - Made potion rings emissive (they glow now) - Grouped potion cloud configs - Improved how slime trails and projectile splat particles detect blocks - Retextured egg splat particle - [26.x] Changed explosion splashes to work client side only again - Tweaked the movement of the mushroom spore particles that spawn on mushroom islands - Einstein solar system now changes the number of heads rendered based on health percentage - __**Technical Changes**__ - If installed on the server, attack based effects will now be visible to other players, e.g., chicken feathers, skeleton bones, etc. Additionally, this allows them to work for a wider range of damage types, e.g., arrows, falling dripstone, etc. Because of these changes, the configs have been moved back into a separate config section inside entity configs. - Rewrote much of how entity tickers work - Replaced my custom multiloader networking api with the Fzzy Config networking api - Rewrote particle registration, now uses the Fzzy Config registration api and particles are now also registered on the server - Rewrote the biome particles system - Rewrote dynamic sprite set loading - Rewrote/Improved splashes for remote players (other players on the server) ### Fixes - Fixed splashes being able to be spawned inside water streams - Fixed ender chests not spawning bubbles underwater - Fixed double chests creating an unnecessary ticker - Fixed ClassCastException for farmland ([#230](https://github.com/MincraftEinstein/SubtleEffects/issues/230)) - Fixed loaded Burning Effects for Dyed Flames persisting after resource reload - Fixed fireflies only spawning in habitat biomes by default - Fixed ClassCastException related to entities being cast to client players ([#250](https://github.com/MincraftEinstein/SubtleEffects/issues/250)) - Fixed game crashing with End Remastered ([#258](https://github.com/MincraftEinstein/SubtleEffects/issues/258)) - Fixed crash with custom splashes missing textures (specifically lava splashes), if textures can't be found, the Missing Texture texture will be used instead ([#219](https://github.com/MincraftEinstein/SubtleEffects/issues/219), [#237](https://github.com/MincraftEinstein/SubtleEffects/issues/237), [#242](https://github.com/MincraftEinstein/SubtleEffects/issues/242)) - Fixed Sodium causing rendering issues with bubbles when the Biome Color Water Particles pack is enabled - Fixed the pack format version for the Biome Color Water Particles pack being incorrect in 1.21.1 and 26.1 - [26.x] Fixed the `Splash Effects` toggle config not applying to explosion splashes (#239) - [26.x] Fixed lava splashes not spawning - [26.x] Fixed splashes crashing on NeoForge ([#255](https://github.com/MincraftEinstein/SubtleEffects/issues/255), [#259](https://github.com/MincraftEinstein/SubtleEffects/issues/259)) - [26.x] Fixed missing mod icon on NeoForge - [26.x] Fixed Einstein solar system rendering all armor pieces - [26.x] Fixed mod icon/banner for NeoForge's redesigned mod list screen - [26.3] Fixed log stripping using the wrong block particles - [26.3] Fixed mooshroom feeding particle changes potentially not working - [26.3] Fixed custom copper scrapping particles not spawning
release

Subtle Effects (Forge) 1.20.1-1.15.0

1.15.0
7 окт. 2026 г.47,6 тыс.Minecraft: 1.20.1forge
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Что нового
## As of this update, 1.20.1 is being put into maintenance mode, meaning it will no longer receive content updates, only bug fixes as needed. Additionally, support for 26.2 is being dropped. 26.1 will still be supported for now, though only on 26.1.2. ### Additions - Added bone particles to skeletons and skeleton horses being attacked. Each skeleton variant has custom bone textures to match its variant - Naming a parrot "party parrot" or "jeb_" will cause it to continuously change texture while dancing. [Just like Mojang intended](https://minecraft.wiki/w/File:Dancing_Parrot_JE1.gif#/media/File:Dancing_Parrot_JE1.gif) - Added volume config for chests opening randomly underwater - Added allay twinkling sounds (Allays will randomly play amethyst sounds) - Added allay duplication sounds - Added blue electricity particles around charged creepers. When a charged creeper explodes, the explosion will also have the particles mixed in ([#226](https://github.com/MincraftEinstein/SubtleEffects/issues/226)) - Replaced the vanilla electricity particles - Added electricity particles in the air around a small area when lightning strikes - Added endman particles for when a shukler teleports. Mojang has since added them to vanilla in 26.3 :) - Added redstone dust particles around the redstone torches of powered comparators - Added redstone dust particles around powered activator/powered/detector rails - Added smoke particles occasionally appearing around magma blocks - Added steam and sounds when a player with frost walker stands on magma blocks - Added a custom debug screen, fully independent of the vanilla debug screen. Replaces my original particle count command and shows some ticker info. Still toggled through commands - Added particles that rise up when an item is enchanted at an enchantment table. Comes in 2 styles: glyphs (default), looks like vanilla enchant particles using SGA characters, and magic, similar to trial spawner activation particles, but purple - Replaced tipped arrow particles with potion poof clouds - Added config to disable splashes in waterlogged blocks ([#235](https://github.com/MincraftEinstein/SubtleEffects/issues/235)) - Added a spawn texture animation to heart particles - Added a splash height scale config ### Changes - Snoring particles now have alpha fade out - Tweaked splash scaling again. - Renamed vanilla enchantment particle ralated configs - The behavior for end crystal magic particles has been completely reworked and will now slowly orbit the end crystal clockwise - When an end crystal is sitting in fire, the fire block will no longer spawn particles - Grouped allay and vex configs - Updated particle bounding box renderer - Added a few vanilla particles to the particle culling blocklist - Changed potion rings to move down for harmful effects - Made potion rings emissive (they glow now) - Grouped potion cloud configs - Improved how slime trails and projectile splat particles detect blocks - Retextured egg splat particle - [26.x] Changed explosion splashes to work client side only again - Tweaked the movement of the mushroom spore particles that spawn on mushroom islands - Einstein solar system now changes the number of heads rendered based on health percentage - __**Technical Changes**__ - If installed on the server, attack based effects will now be visible to other players, e.g., chicken feathers, skeleton bones, etc. Additionally, this allows them to work for a wider range of damage types, e.g., arrows, falling dripstone, etc. Because of these changes, the configs have been moved back into a separate config section inside entity configs. - Rewrote much of how entity tickers work - Replaced my custom multiloader networking api with the Fzzy Config networking api - Rewrote particle registration, now uses the Fzzy Config registration api and particles are now also registered on the server - Rewrote the biome particles system - Rewrote dynamic sprite set loading - Rewrote/Improved splashes for remote players (other players on the server) ### Fixes - Fixed splashes being able to be spawned inside water streams - Fixed ender chests not spawning bubbles underwater - Fixed double chests creating an unnecessary ticker - Fixed ClassCastException for farmland ([#230](https://github.com/MincraftEinstein/SubtleEffects/issues/230)) - Fixed loaded Burning Effects for Dyed Flames persisting after resource reload - Fixed fireflies only spawning in habitat biomes by default - Fixed ClassCastException related to entities being cast to client players ([#250](https://github.com/MincraftEinstein/SubtleEffects/issues/250)) - Fixed game crashing with End Remastered ([#258](https://github.com/MincraftEinstein/SubtleEffects/issues/258)) - Fixed crash with custom splashes missing textures (specifically lava splashes), if textures can't be found, the Missing Texture texture will be used instead ([#219](https://github.com/MincraftEinstein/SubtleEffects/issues/219), [#237](https://github.com/MincraftEinstein/SubtleEffects/issues/237), [#242](https://github.com/MincraftEinstein/SubtleEffects/issues/242)) - Fixed Sodium causing rendering issues with bubbles when the Biome Color Water Particles pack is enabled - Fixed the pack format version for the Biome Color Water Particles pack being incorrect in 1.21.1 and 26.1 - [26.x] Fixed the `Splash Effects` toggle config not applying to explosion splashes (#239) - [26.x] Fixed lava splashes not spawning - [26.x] Fixed splashes crashing on NeoForge ([#255](https://github.com/MincraftEinstein/SubtleEffects/issues/255), [#259](https://github.com/MincraftEinstein/SubtleEffects/issues/259)) - [26.x] Fixed missing mod icon on NeoForge - [26.x] Fixed Einstein solar system rendering all armor pieces - [26.x] Fixed mod icon/banner for NeoForge's redesigned mod list screen - [26.3] Fixed log stripping using the wrong block particles - [26.3] Fixed mooshroom feeding particle changes potentially not working - [26.3] Fixed custom copper scrapping particles not spawning
release

Subtle Effects (Fabric) 1.20.1-1.15.0

1.15.0
7 окт. 2026 г.4,3 тыс.Minecraft: 1.20.1fabric
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Что нового
## As of this update, 1.20.1 is being put into maintenance mode, meaning it will no longer receive content updates, only bug fixes as needed. Additionally, support for 26.2 is being dropped. 26.1 will still be supported for now, though only on 26.1.2. ### Additions - Added bone particles to skeletons and skeleton horses being attacked. Each skeleton variant has custom bone textures to match its variant - Naming a parrot "party parrot" or "jeb_" will cause it to continuously change texture while dancing. [Just like Mojang intended](https://minecraft.wiki/w/File:Dancing_Parrot_JE1.gif#/media/File:Dancing_Parrot_JE1.gif) - Added volume config for chests opening randomly underwater - Added allay twinkling sounds (Allays will randomly play amethyst sounds) - Added allay duplication sounds - Added blue electricity particles around charged creepers. When a charged creeper explodes, the explosion will also have the particles mixed in ([#226](https://github.com/MincraftEinstein/SubtleEffects/issues/226)) - Replaced the vanilla electricity particles - Added electricity particles in the air around a small area when lightning strikes - Added endman particles for when a shukler teleports. Mojang has since added them to vanilla in 26.3 :) - Added redstone dust particles around the redstone torches of powered comparators - Added redstone dust particles around powered activator/powered/detector rails - Added smoke particles occasionally appearing around magma blocks - Added steam and sounds when a player with frost walker stands on magma blocks - Added a custom debug screen, fully independent of the vanilla debug screen. Replaces my original particle count command and shows some ticker info. Still toggled through commands - Added particles that rise up when an item is enchanted at an enchantment table. Comes in 2 styles: glyphs (default), looks like vanilla enchant particles using SGA characters, and magic, similar to trial spawner activation particles, but purple - Replaced tipped arrow particles with potion poof clouds - Added config to disable splashes in waterlogged blocks ([#235](https://github.com/MincraftEinstein/SubtleEffects/issues/235)) - Added a spawn texture animation to heart particles - Added a splash height scale config ### Changes - Snoring particles now have alpha fade out - Tweaked splash scaling again. - Renamed vanilla enchantment particle ralated configs - The behavior for end crystal magic particles has been completely reworked and will now slowly orbit the end crystal clockwise - When an end crystal is sitting in fire, the fire block will no longer spawn particles - Grouped allay and vex configs - Updated particle bounding box renderer - Added a few vanilla particles to the particle culling blocklist - Changed potion rings to move down for harmful effects - Made potion rings emissive (they glow now) - Grouped potion cloud configs - Improved how slime trails and projectile splat particles detect blocks - Retextured egg splat particle - [26.x] Changed explosion splashes to work client side only again - Tweaked the movement of the mushroom spore particles that spawn on mushroom islands - Einstein solar system now changes the number of heads rendered based on health percentage - __**Technical Changes**__ - If installed on the server, attack based effects will now be visible to other players, e.g., chicken feathers, skeleton bones, etc. Additionally, this allows them to work for a wider range of damage types, e.g., arrows, falling dripstone, etc. Because of these changes, the configs have been moved back into a separate config section inside entity configs. - Rewrote much of how entity tickers work - Replaced my custom multiloader networking api with the Fzzy Config networking api - Rewrote particle registration, now uses the Fzzy Config registration api and particles are now also registered on the server - Rewrote the biome particles system - Rewrote dynamic sprite set loading - Rewrote/Improved splashes for remote players (other players on the server) ### Fixes - Fixed splashes being able to be spawned inside water streams - Fixed ender chests not spawning bubbles underwater - Fixed double chests creating an unnecessary ticker - Fixed ClassCastException for farmland ([#230](https://github.com/MincraftEinstein/SubtleEffects/issues/230)) - Fixed loaded Burning Effects for Dyed Flames persisting after resource reload - Fixed fireflies only spawning in habitat biomes by default - Fixed ClassCastException related to entities being cast to client players ([#250](https://github.com/MincraftEinstein/SubtleEffects/issues/250)) - Fixed game crashing with End Remastered ([#258](https://github.com/MincraftEinstein/SubtleEffects/issues/258)) - Fixed crash with custom splashes missing textures (specifically lava splashes), if textures can't be found, the Missing Texture texture will be used instead ([#219](https://github.com/MincraftEinstein/SubtleEffects/issues/219), [#237](https://github.com/MincraftEinstein/SubtleEffects/issues/237), [#242](https://github.com/MincraftEinstein/SubtleEffects/issues/242)) - Fixed Sodium causing rendering issues with bubbles when the Biome Color Water Particles pack is enabled - Fixed the pack format version for the Biome Color Water Particles pack being incorrect in 1.21.1 and 26.1 - [26.x] Fixed the `Splash Effects` toggle config not applying to explosion splashes (#239) - [26.x] Fixed lava splashes not spawning - [26.x] Fixed splashes crashing on NeoForge ([#255](https://github.com/MincraftEinstein/SubtleEffects/issues/255), [#259](https://github.com/MincraftEinstein/SubtleEffects/issues/259)) - [26.x] Fixed missing mod icon on NeoForge - [26.x] Fixed Einstein solar system rendering all armor pieces - [26.x] Fixed mod icon/banner for NeoForge's redesigned mod list screen - [26.3] Fixed log stripping using the wrong block particles - [26.3] Fixed mooshroom feeding particle changes potentially not working - [26.3] Fixed custom copper scrapping particles not spawning
release

Subtle Effects (NeoForge) 1.21.1-1.15.0

1.15.0
7 окт. 2026 г.28,7 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
## As of this update, 1.20.1 is being put into maintenance mode, meaning it will no longer receive content updates, only bug fixes as needed. Additionally, support for 26.2 is being dropped. 26.1 will still be supported for now, though only on 26.1.2. ### Additions - Added bone particles to skeletons and skeleton horses being attacked. Each skeleton variant has custom bone textures to match its variant - Naming a parrot "party parrot" or "jeb_" will cause it to continuously change texture while dancing. [Just like Mojang intended](https://minecraft.wiki/w/File:Dancing_Parrot_JE1.gif#/media/File:Dancing_Parrot_JE1.gif) - Added volume config for chests opening randomly underwater - Added allay twinkling sounds (Allays will randomly play amethyst sounds) - Added allay duplication sounds - Added blue electricity particles around charged creepers. When a charged creeper explodes, the explosion will also have the particles mixed in ([#226](https://github.com/MincraftEinstein/SubtleEffects/issues/226)) - Replaced the vanilla electricity particles - Added electricity particles in the air around a small area when lightning strikes - Added endman particles for when a shukler teleports. Mojang has since added them to vanilla in 26.3 :) - Added redstone dust particles around the redstone torches of powered comparators - Added redstone dust particles around powered activator/powered/detector rails - Added smoke particles occasionally appearing around magma blocks - Added steam and sounds when a player with frost walker stands on magma blocks - Added a custom debug screen, fully independent of the vanilla debug screen. Replaces my original particle count command and shows some ticker info. Still toggled through commands - Added particles that rise up when an item is enchanted at an enchantment table. Comes in 2 styles: glyphs (default), looks like vanilla enchant particles using SGA characters, and magic, similar to trial spawner activation particles, but purple - Replaced tipped arrow particles with potion poof clouds - Added config to disable splashes in waterlogged blocks ([#235](https://github.com/MincraftEinstein/SubtleEffects/issues/235)) - Added a spawn texture animation to heart particles - Added a splash height scale config ### Changes - Snoring particles now have alpha fade out - Tweaked splash scaling again. - Renamed vanilla enchantment particle ralated configs - The behavior for end crystal magic particles has been completely reworked and will now slowly orbit the end crystal clockwise - When an end crystal is sitting in fire, the fire block will no longer spawn particles - Grouped allay and vex configs - Updated particle bounding box renderer - Added a few vanilla particles to the particle culling blocklist - Changed potion rings to move down for harmful effects - Made potion rings emissive (they glow now) - Grouped potion cloud configs - Improved how slime trails and projectile splat particles detect blocks - Retextured egg splat particle - [26.x] Changed explosion splashes to work client side only again - Tweaked the movement of the mushroom spore particles that spawn on mushroom islands - Einstein solar system now changes the number of heads rendered based on health percentage - __**Technical Changes**__ - If installed on the server, attack based effects will now be visible to other players, e.g., chicken feathers, skeleton bones, etc. Additionally, this allows them to work for a wider range of damage types, e.g., arrows, falling dripstone, etc. Because of these changes, the configs have been moved back into a separate config section inside entity configs. - Rewrote much of how entity tickers work - Replaced my custom multiloader networking api with the Fzzy Config networking api - Rewrote particle registration, now uses the Fzzy Config registration api and particles are now also registered on the server - Rewrote the biome particles system - Rewrote dynamic sprite set loading - Rewrote/Improved splashes for remote players (other players on the server) ### Fixes - Fixed splashes being able to be spawned inside water streams - Fixed ender chests not spawning bubbles underwater - Fixed double chests creating an unnecessary ticker - Fixed ClassCastException for farmland ([#230](https://github.com/MincraftEinstein/SubtleEffects/issues/230)) - Fixed loaded Burning Effects for Dyed Flames persisting after resource reload - Fixed fireflies only spawning in habitat biomes by default - Fixed ClassCastException related to entities being cast to client players ([#250](https://github.com/MincraftEinstein/SubtleEffects/issues/250)) - Fixed game crashing with End Remastered ([#258](https://github.com/MincraftEinstein/SubtleEffects/issues/258)) - Fixed crash with custom splashes missing textures (specifically lava splashes), if textures can't be found, the Missing Texture texture will be used instead ([#219](https://github.com/MincraftEinstein/SubtleEffects/issues/219), [#237](https://github.com/MincraftEinstein/SubtleEffects/issues/237), [#242](https://github.com/MincraftEinstein/SubtleEffects/issues/242)) - Fixed Sodium causing rendering issues with bubbles when the Biome Color Water Particles pack is enabled - Fixed the pack format version for the Biome Color Water Particles pack being incorrect in 1.21.1 and 26.1 - [26.x] Fixed the `Splash Effects` toggle config not applying to explosion splashes (#239) - [26.x] Fixed lava splashes not spawning - [26.x] Fixed splashes crashing on NeoForge ([#255](https://github.com/MincraftEinstein/SubtleEffects/issues/255), [#259](https://github.com/MincraftEinstein/SubtleEffects/issues/259)) - [26.x] Fixed missing mod icon on NeoForge - [26.x] Fixed Einstein solar system rendering all armor pieces - [26.x] Fixed mod icon/banner for NeoForge's redesigned mod list screen - [26.3] Fixed log stripping using the wrong block particles - [26.3] Fixed mooshroom feeding particle changes potentially not working - [26.3] Fixed custom copper scrapping particles not spawning
release

Subtle Effects (Fabric) 1.21.1-1.15.0

1.15.0
7 окт. 2026 г.17,1 тыс.Minecraft: 1.21.1fabric
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Что нового
## As of this update, 1.20.1 is being put into maintenance mode, meaning it will no longer receive content updates, only bug fixes as needed. Additionally, support for 26.2 is being dropped. 26.1 will still be supported for now, though only on 26.1.2. ### Additions - Added bone particles to skeletons and skeleton horses being attacked. Each skeleton variant has custom bone textures to match its variant - Naming a parrot "party parrot" or "jeb_" will cause it to continuously change texture while dancing. [Just like Mojang intended](https://minecraft.wiki/w/File:Dancing_Parrot_JE1.gif#/media/File:Dancing_Parrot_JE1.gif) - Added volume config for chests opening randomly underwater - Added allay twinkling sounds (Allays will randomly play amethyst sounds) - Added allay duplication sounds - Added blue electricity particles around charged creepers. When a charged creeper explodes, the explosion will also have the particles mixed in ([#226](https://github.com/MincraftEinstein/SubtleEffects/issues/226)) - Replaced the vanilla electricity particles - Added electricity particles in the air around a small area when lightning strikes - Added endman particles for when a shukler teleports. Mojang has since added them to vanilla in 26.3 :) - Added redstone dust particles around the redstone torches of powered comparators - Added redstone dust particles around powered activator/powered/detector rails - Added smoke particles occasionally appearing around magma blocks - Added steam and sounds when a player with frost walker stands on magma blocks - Added a custom debug screen, fully independent of the vanilla debug screen. Replaces my original particle count command and shows some ticker info. Still toggled through commands - Added particles that rise up when an item is enchanted at an enchantment table. Comes in 2 styles: glyphs (default), looks like vanilla enchant particles using SGA characters, and magic, similar to trial spawner activation particles, but purple - Replaced tipped arrow particles with potion poof clouds - Added config to disable splashes in waterlogged blocks ([#235](https://github.com/MincraftEinstein/SubtleEffects/issues/235)) - Added a spawn texture animation to heart particles - Added a splash height scale config ### Changes - Snoring particles now have alpha fade out - Tweaked splash scaling again. - Renamed vanilla enchantment particle ralated configs - The behavior for end crystal magic particles has been completely reworked and will now slowly orbit the end crystal clockwise - When an end crystal is sitting in fire, the fire block will no longer spawn particles - Grouped allay and vex configs - Updated particle bounding box renderer - Added a few vanilla particles to the particle culling blocklist - Changed potion rings to move down for harmful effects - Made potion rings emissive (they glow now) - Grouped potion cloud configs - Improved how slime trails and projectile splat particles detect blocks - Retextured egg splat particle - [26.x] Changed explosion splashes to work client side only again - Tweaked the movement of the mushroom spore particles that spawn on mushroom islands - Einstein solar system now changes the number of heads rendered based on health percentage - __**Technical Changes**__ - If installed on the server, attack based effects will now be visible to other players, e.g., chicken feathers, skeleton bones, etc. Additionally, this allows them to work for a wider range of damage types, e.g., arrows, falling dripstone, etc. Because of these changes, the configs have been moved back into a separate config section inside entity configs. - Rewrote much of how entity tickers work - Replaced my custom multiloader networking api with the Fzzy Config networking api - Rewrote particle registration, now uses the Fzzy Config registration api and particles are now also registered on the server - Rewrote the biome particles system - Rewrote dynamic sprite set loading - Rewrote/Improved splashes for remote players (other players on the server) ### Fixes - Fixed splashes being able to be spawned inside water streams - Fixed ender chests not spawning bubbles underwater - Fixed double chests creating an unnecessary ticker - Fixed ClassCastException for farmland ([#230](https://github.com/MincraftEinstein/SubtleEffects/issues/230)) - Fixed loaded Burning Effects for Dyed Flames persisting after resource reload - Fixed fireflies only spawning in habitat biomes by default - Fixed ClassCastException related to entities being cast to client players ([#250](https://github.com/MincraftEinstein/SubtleEffects/issues/250)) - Fixed game crashing with End Remastered ([#258](https://github.com/MincraftEinstein/SubtleEffects/issues/258)) - Fixed crash with custom splashes missing textures (specifically lava splashes), if textures can't be found, the Missing Texture texture will be used instead ([#219](https://github.com/MincraftEinstein/SubtleEffects/issues/219), [#237](https://github.com/MincraftEinstein/SubtleEffects/issues/237), [#242](https://github.com/MincraftEinstein/SubtleEffects/issues/242)) - Fixed Sodium causing rendering issues with bubbles when the Biome Color Water Particles pack is enabled - Fixed the pack format version for the Biome Color Water Particles pack being incorrect in 1.21.1 and 26.1 - [26.x] Fixed the `Splash Effects` toggle config not applying to explosion splashes (#239) - [26.x] Fixed lava splashes not spawning - [26.x] Fixed splashes crashing on NeoForge ([#255](https://github.com/MincraftEinstein/SubtleEffects/issues/255), [#259](https://github.com/MincraftEinstein/SubtleEffects/issues/259)) - [26.x] Fixed missing mod icon on NeoForge - [26.x] Fixed Einstein solar system rendering all armor pieces - [26.x] Fixed mod icon/banner for NeoForge's redesigned mod list screen - [26.3] Fixed log stripping using the wrong block particles - [26.3] Fixed mooshroom feeding particle changes potentially not working - [26.3] Fixed custom copper scrapping particles not spawning
release

Subtle Effects (NeoForge) 26.3-1.14.3

1.14.3
4 окт. 2026 г.573Minecraft: 26.3neoforge
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Что нового
Updated to 26.3
release

Subtle Effects (Fabric) 26.3-1.14.3

1.14.3
4 окт. 2026 г.13,9 тыс.Minecraft: 26.3fabric
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Что нового
Updated to 26.3
release

Subtle Effects (NeoForge) 26.2-1.14.3

1.14.3
17 июн. 2026 г.8,8 тыс.Minecraft: 26.2neoforge
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Что нового
Updated to 26.2
release

Subtle Effects (Fabric) 26.2-1.14.3

1.14.3
17 июн. 2026 г.492,2 тыс.Minecraft: 26.2fabric
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Что нового
Updated to 26.2
release

Subtle Effects (NeoForge) 26.1-1.14.3

1.14.3
29 апр. 2026 г.15,9 тыс.Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
- (26.1) Readded support for Serene Season, Prometheus and Dyed Flames. Support for these mods was temporarily removed during porting as they were not updated yet. - Fixed a crash with Hardened Armadillos ([#225](https://github.com/MincraftEinstein/SubtleEffects/issues/225)) - Fixed a crash with Json Thingz ([#224](https://github.com/MincraftEinstein/SubtleEffects/issues/224)) - (1.20.1) Fixed a crash with Lootr ([#223](https://github.com/MincraftEinstein/SubtleEffects/issues/223)) - (26.1) Fixed a different crash with Lootr
release

Subtle Effects (Fabric) 26.1-1.14.3

1.14.3
29 апр. 2026 г.348,9 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Скачать
Что нового
- (26.1) Readded support for Serene Season, Prometheus and Dyed Flames. Support for these mods was temporarily removed during porting as they were not updated yet. - Fixed a crash with Hardened Armadillos ([#225](https://github.com/MincraftEinstein/SubtleEffects/issues/225)) - Fixed a crash with Json Thingz ([#224](https://github.com/MincraftEinstein/SubtleEffects/issues/224)) - (1.20.1) Fixed a crash with Lootr ([#223](https://github.com/MincraftEinstein/SubtleEffects/issues/223)) - (26.1) Fixed a different crash with Lootr
release

Subtle Effects (Forge) 1.20.1-1.14.3

1.14.3
29 апр. 2026 г.1 млнMinecraft: 1.20.1forge
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Что нового
- (26.1) Readded support for Serene Season, Prometheus and Dyed Flames. Support for these mods was temporarily removed during porting as they were not updated yet. - Fixed a crash with Hardened Armadillos ([#225](https://github.com/MincraftEinstein/SubtleEffects/issues/225)) - Fixed a crash with Json Thingz ([#224](https://github.com/MincraftEinstein/SubtleEffects/issues/224)) - (1.20.1) Fixed a crash with Lootr ([#223](https://github.com/MincraftEinstein/SubtleEffects/issues/223)) - (26.1) Fixed a different crash with Lootr
release

Subtle Effects (Fabric) 1.20.1-1.14.3

1.14.3
29 апр. 2026 г.445,2 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
- (26.1) Readded support for Serene Season, Prometheus and Dyed Flames. Support for these mods was temporarily removed during porting as they were not updated yet. - Fixed a crash with Hardened Armadillos ([#225](https://github.com/MincraftEinstein/SubtleEffects/issues/225)) - Fixed a crash with Json Thingz ([#224](https://github.com/MincraftEinstein/SubtleEffects/issues/224)) - (1.20.1) Fixed a crash with Lootr ([#223](https://github.com/MincraftEinstein/SubtleEffects/issues/223)) - (26.1) Fixed a different crash with Lootr
release

Subtle Effects (NeoForge) 1.21.1-1.14.3

1.14.3
29 апр. 2026 г.454,4 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
- (26.1) Readded support for Serene Season, Prometheus and Dyed Flames. Support for these mods was temporarily removed during porting as they were not updated yet. - Fixed a crash with Hardened Armadillos ([#225](https://github.com/MincraftEinstein/SubtleEffects/issues/225)) - Fixed a crash with Json Thingz ([#224](https://github.com/MincraftEinstein/SubtleEffects/issues/224)) - (1.20.1) Fixed a crash with Lootr ([#223](https://github.com/MincraftEinstein/SubtleEffects/issues/223)) - (26.1) Fixed a different crash with Lootr
release

Subtle Effects (Fabric) 1.21.1-1.14.3

1.14.3
29 апр. 2026 г.193,7 тыс.Minecraft: 1.21.1fabric
Скачать
Что нового
- (26.1) Readded support for Serene Season, Prometheus and Dyed Flames. Support for these mods was temporarily removed during porting as they were not updated yet. - Fixed a crash with Hardened Armadillos ([#225](https://github.com/MincraftEinstein/SubtleEffects/issues/225)) - Fixed a crash with Json Thingz ([#224](https://github.com/MincraftEinstein/SubtleEffects/issues/224)) - (1.20.1) Fixed a crash with Lootr ([#223](https://github.com/MincraftEinstein/SubtleEffects/issues/223)) - (26.1) Fixed a different crash with Lootr
release

Subtle Effects (NeoForge) 26.1-1.14.2

1.14.2
21 апр. 2026 г.956Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Скачать
Что нового
- Changed many configs to be conditional. Meaning configs will be enabled/disabled as other configs are changed in the menu. Due to how conditional configs work in Fzzy Config, I expect this change to break some mods that depend on Subtle Effects' configs - Added basic Lootr support ([#166](https://github.com/MincraftEinstein/SubtleEffects/issues/166)) - Adds support for chests and decorated pots spawning bubbles underwater - This also fixes Lootr chests spamming the chest opening sound underwater ### Fixes - Fixed mod compatibility mixins causing log errors on startup (MixinConstraints is now an embedded dependency) - Fixed the `replaceDustWithBubblesUnderwater` config being untranslated - Fixed spectators being able to spawn splashes - Fixed crash with Sable, making the mod compatible with Create Aeronautics ([#221](https://github.com/MincraftEinstein/SubtleEffects/pull/221), [#222](https://github.com/MincraftEinstein/SubtleEffects/issues/222))
release

Subtle Effects (Fabric) 26.1-1.14.2

1.14.2
21 апр. 2026 г.8,6 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Скачать
Что нового
- Changed many configs to be conditional. Meaning configs will be enabled/disabled as other configs are changed in the menu. Due to how conditional configs work in Fzzy Config, I expect this change to break some mods that depend on Subtle Effects' configs - Added basic Lootr support ([#166](https://github.com/MincraftEinstein/SubtleEffects/issues/166)) - Adds support for chests and decorated pots spawning bubbles underwater - This also fixes Lootr chests spamming the chest opening sound underwater ### Fixes - Fixed mod compatibility mixins causing log errors on startup (MixinConstraints is now an embedded dependency) - Fixed the `replaceDustWithBubblesUnderwater` config being untranslated - Fixed spectators being able to spawn splashes - Fixed crash with Sable, making the mod compatible with Create Aeronautics ([#221](https://github.com/MincraftEinstein/SubtleEffects/pull/221), [#222](https://github.com/MincraftEinstein/SubtleEffects/issues/222))
release

Subtle Effects (Forge) 1.20.1-1.14.2

1.14.2
21 апр. 2026 г.11,1 тыс.Minecraft: 1.20.1forge
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Что нового
- Changed many configs to be conditional. Meaning configs will be enabled/disabled as other configs are changed in the menu. Due to how conditional configs work in Fzzy Config, I expect this change to break some mods that depend on Subtle Effects' configs - Added basic Lootr support ([#166](https://github.com/MincraftEinstein/SubtleEffects/issues/166)) - Adds support for chests and decorated pots spawning bubbles underwater - This also fixes Lootr chests spamming the chest opening sound underwater ### Fixes - Fixed mod compatibility mixins causing log errors on startup (MixinConstraints is now an embedded dependency) - Fixed the `replaceDustWithBubblesUnderwater` config being untranslated - Fixed spectators being able to spawn splashes - Fixed crash with Sable, making the mod compatible with Create Aeronautics ([#221](https://github.com/MincraftEinstein/SubtleEffects/pull/221), [#222](https://github.com/MincraftEinstein/SubtleEffects/issues/222))
release

Subtle Effects (Fabric) 1.20.1-1.14.2

1.14.2
21 апр. 2026 г.2,8 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
- Changed many configs to be conditional. Meaning configs will be enabled/disabled as other configs are changed in the menu. Due to how conditional configs work in Fzzy Config, I expect this change to break some mods that depend on Subtle Effects' configs - Added basic Lootr support ([#166](https://github.com/MincraftEinstein/SubtleEffects/issues/166)) - Adds support for chests and decorated pots spawning bubbles underwater - This also fixes Lootr chests spamming the chest opening sound underwater ### Fixes - Fixed mod compatibility mixins causing log errors on startup (MixinConstraints is now an embedded dependency) - Fixed the `replaceDustWithBubblesUnderwater` config being untranslated - Fixed spectators being able to spawn splashes - Fixed crash with Sable, making the mod compatible with Create Aeronautics ([#221](https://github.com/MincraftEinstein/SubtleEffects/pull/221), [#222](https://github.com/MincraftEinstein/SubtleEffects/issues/222))
release

Subtle Effects (NeoForge) 1.21.1-1.14.2

1.14.2
21 апр. 2026 г.43,1 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
- Changed many configs to be conditional. Meaning configs will be enabled/disabled as other configs are changed in the menu. Due to how conditional configs work in Fzzy Config, I expect this change to break some mods that depend on Subtle Effects' configs - Added basic Lootr support ([#166](https://github.com/MincraftEinstein/SubtleEffects/issues/166)) - Adds support for chests and decorated pots spawning bubbles underwater - This also fixes Lootr chests spamming the chest opening sound underwater ### Fixes - Fixed mod compatibility mixins causing log errors on startup (MixinConstraints is now an embedded dependency) - Fixed the `replaceDustWithBubblesUnderwater` config being untranslated - Fixed spectators being able to spawn splashes - Fixed crash with Sable, making the mod compatible with Create Aeronautics ([#221](https://github.com/MincraftEinstein/SubtleEffects/pull/221), [#222](https://github.com/MincraftEinstein/SubtleEffects/issues/222))
release

Subtle Effects (Fabric) 1.21.1-1.14.2

1.14.2
21 апр. 2026 г.8,7 тыс.Minecraft: 1.21.1fabric
Скачать
Что нового
- Changed many configs to be conditional. Meaning configs will be enabled/disabled as other configs are changed in the menu. Due to how conditional configs work in Fzzy Config, I expect this change to break some mods that depend on Subtle Effects' configs - Added basic Lootr support ([#166](https://github.com/MincraftEinstein/SubtleEffects/issues/166)) - Adds support for chests and decorated pots spawning bubbles underwater - This also fixes Lootr chests spamming the chest opening sound underwater ### Fixes - Fixed mod compatibility mixins causing log errors on startup (MixinConstraints is now an embedded dependency) - Fixed the `replaceDustWithBubblesUnderwater` config being untranslated - Fixed spectators being able to spawn splashes - Fixed crash with Sable, making the mod compatible with Create Aeronautics ([#221](https://github.com/MincraftEinstein/SubtleEffects/pull/221), [#222](https://github.com/MincraftEinstein/SubtleEffects/issues/222))
release

Subtle Effects (NeoForge) 26.1-1.14.1

1.14.1
1 апр. 2026 г.1,1 тыс.Minecraft: 26.1neoforge
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Что нового
- Added support for [Better Modlist](http://modrinth.com/mod/better-modlist) - (1.21.1) Fixed modded spawn eggs crashing NeoForge - Replaced the `chestsOpenRandomlyUnderwater` config with `chestsOpenRandomlyUnderwaterFrequency`, which allows for changing how often chests randomly open underwater.
release

Subtle Effects (Fabric) 26.1-1.14.1

1.14.1
1 апр. 2026 г.14 тыс.Minecraft: 26.1fabric
Скачать
Что нового
- Added support for [Better Modlist](http://modrinth.com/mod/better-modlist) - (1.21.1) Fixed modded spawn eggs crashing NeoForge - Replaced the `chestsOpenRandomlyUnderwater` config with `chestsOpenRandomlyUnderwaterFrequency`, which allows for changing how often chests randomly open underwater.
release

Subtle Effects (Forge) 1.20.1-1.14.1

1.14.1
1 апр. 2026 г.56,5 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
- Added support for [Better Modlist](http://modrinth.com/mod/better-modlist) - (1.21.1) Fixed modded spawn eggs crashing NeoForge - Replaced the `chestsOpenRandomlyUnderwater` config with `chestsOpenRandomlyUnderwaterFrequency`, which allows for changing how often chests randomly open underwater.
release

Subtle Effects (Fabric) 1.20.1-1.14.1

1.14.1
1 апр. 2026 г.60,4 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
- Added support for [Better Modlist](http://modrinth.com/mod/better-modlist) - (1.21.1) Fixed modded spawn eggs crashing NeoForge - Replaced the `chestsOpenRandomlyUnderwater` config with `chestsOpenRandomlyUnderwaterFrequency`, which allows for changing how often chests randomly open underwater.
release

Subtle Effects (NeoForge) 1.21.1-1.14.1

1.14.1
1 апр. 2026 г.41,7 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
- Added support for [Better Modlist](http://modrinth.com/mod/better-modlist) - (1.21.1) Fixed modded spawn eggs crashing NeoForge - Replaced the `chestsOpenRandomlyUnderwater` config with `chestsOpenRandomlyUnderwaterFrequency`, which allows for changing how often chests randomly open underwater.
release

Subtle Effects (Fabric) 1.21.1-1.14.1

1.14.1
1 апр. 2026 г.19,2 тыс.Minecraft: 1.21.1fabric
Скачать
Что нового
- Added support for [Better Modlist](http://modrinth.com/mod/better-modlist) - (1.21.1) Fixed modded spawn eggs crashing NeoForge - Replaced the `chestsOpenRandomlyUnderwater` config with `chestsOpenRandomlyUnderwaterFrequency`, which allows for changing how often chests randomly open underwater.
release

Subtle Effects (Forge) 1.20.1-1.14.0-hotfix.1

1.14.0-hotfix.1
25 мар. 2026 г.117,6 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
- Changed minimum required Forge version to 47.4.14 ([#212](https://github.com/MincraftEinstein/SubtleEffects/issues/212), [#213](https://github.com/MincraftEinstein/SubtleEffects/pull/213)) - Fixed Forge crashing when using modded spawn eggs ([#215](https://github.com/MincraftEinstein/SubtleEffects/issues/215), [#211](https://github.com/MincraftEinstein/SubtleEffects/issues/211))
release

Subtle Effects (Fabric) 1.20.1-1.14.0-hotfix.1

1.14.0-hotfix.1
25 мар. 2026 г.4,3 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
- Changed minimum required Forge version to 47.4.14 ([#212](https://github.com/MincraftEinstein/SubtleEffects/issues/212), [#213](https://github.com/MincraftEinstein/SubtleEffects/pull/213)) - Fixed Forge crashing when using modded spawn eggs ([#215](https://github.com/MincraftEinstein/SubtleEffects/issues/215), [#211](https://github.com/MincraftEinstein/SubtleEffects/issues/211))
release

Subtle Effects (NeoForge) 26.1-1.14.0

1.14.0
25 мар. 2026 г.294Minecraft: 26.1neoforge
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Что нового
Updated to 26.1
release

Subtle Effects (Fabric) 26.1-1.14.0

1.14.0
25 мар. 2026 г.11,8 тыс.Minecraft: 26.1fabric
Скачать
Что нового
Updated to 26.1
release

Subtle Effects (NeoForge) 1.21.11-1.14.0

1.14.0
16 мар. 2026 г.10,6 тыс.Minecraft: 1.21.11neoforge
Скачать
Что нового
### Additions - Added poof effects and an egg crack sound when using a spawn egg. - Added powdered snow block place sounds when using a bucket of powdered snow. - Added sparks to when a magma cube lands on the ground. - Added sparks and sounds to monster spawners. ### Changes - Changed snow golem step sounds to be snow sounds rather than being based on the block they are standing on. - Updated Korean translation (Thanks [bin0213](https://www.curseforge.com/members/bin0213)) - Made Prometheus and Dyed Flames support resource driven. Allowing resource packs to customize the entity burning effects for custom fire types. - Changed how Spark Providers handle colors. If you're using the 'default' or 'soul' color presets, those will no longer work. I will be updating the wiki soon. - Splashes have nearly been completely rewritten, allowing for resource driven textures and colors. - Bucket interaction particle colors are now resource driven. - Changed monster spawner particles to be a purple-ish color based on the eyes in the block texture. This feature is disabled by default, if this is something that people really like, it may become enabled by default in the future. - Updated the mod's birthday notification chat message. - Tweaked how item rarity particles determine their color. ([#193](https://github.com/MincraftEinstein/SubtleEffects/issues/193)) (Thanks [Artyrian](https://github.com/TheArtyrian)) ### Fixes - (1.21.1) Fixed minecarts not spawning splashes (can't be fixed for 1.20.1). - Fixed the Particle Effects mod overriding lingering potion effects rather than working with Subtle Effects. ([#209](https://github.com/MincraftEinstein/SubtleEffects/issues/209)) - (1.20.1) Possibly fixed the sleeping sounds crash on Forge. ([#208](https://github.com/MincraftEinstein/SubtleEffects/issues/208)) - Fixed all water effects not properly getting biome water colors, causing biome blending colors and resource pack modified colors to be ignored. - Fixed splashes sometimes scaling to absurdly large sizes. ([#200](https://github.com/MincraftEinstein/SubtleEffects/issues/200)) - (1.20.1) Fixed Earthen Clay blocks from Immersive Weathering making a lot of drip splashing sounds when directly over water ([#183](https://github.com/MincraftEinstein/SubtleEffects/issues/183)) - (1.20.1) Possible fix for [#146](https://github.com/MincraftEinstein/SubtleEffects/issues/146) again - (1.20.1) Fixed splash particles not rendering with shaders ([#196](https://github.com/MincraftEinstein/SubtleEffects/issues/196)) - (1.20.1) Fixed Forge crash with Optifine. Please note that Optifine issues will have little to no support. ([#190](https://github.com/MincraftEinstein/SubtleEffects/issues/190)) - (1.21.11) Fixed crash with Dyed Flames. ([#185](https://github.com/MincraftEinstein/SubtleEffects/issues/185)) - Fixed the splash effects from Particular causing the game to crash ([#168](https://github.com/MincraftEinstein/SubtleEffects/issues/168))
release

Subtle Effects (Fabric) 1.21.11-1.14.0

1.14.0
16 мар. 2026 г.976,5 тыс.Minecraft: 1.21.11fabric
Скачать
Что нового
### Additions - Added poof effects and an egg crack sound when using a spawn egg. - Added powdered snow block place sounds when using a bucket of powdered snow. - Added sparks to when a magma cube lands on the ground. - Added sparks and sounds to monster spawners. ### Changes - Changed snow golem step sounds to be snow sounds rather than being based on the block they are standing on. - Updated Korean translation (Thanks [bin0213](https://www.curseforge.com/members/bin0213)) - Made Prometheus and Dyed Flames support resource driven. Allowing resource packs to customize the entity burning effects for custom fire types. - Changed how Spark Providers handle colors. If you're using the 'default' or 'soul' color presets, those will no longer work. I will be updating the wiki soon. - Splashes have nearly been completely rewritten, allowing for resource driven textures and colors. - Bucket interaction particle colors are now resource driven. - Changed monster spawner particles to be a purple-ish color based on the eyes in the block texture. This feature is disabled by default, if this is something that people really like, it may become enabled by default in the future. - Updated the mod's birthday notification chat message. - Tweaked how item rarity particles determine their color. ([#193](https://github.com/MincraftEinstein/SubtleEffects/issues/193)) (Thanks [Artyrian](https://github.com/TheArtyrian)) ### Fixes - (1.21.1) Fixed minecarts not spawning splashes (can't be fixed for 1.20.1). - Fixed the Particle Effects mod overriding lingering potion effects rather than working with Subtle Effects. ([#209](https://github.com/MincraftEinstein/SubtleEffects/issues/209)) - (1.20.1) Possibly fixed the sleeping sounds crash on Forge. ([#208](https://github.com/MincraftEinstein/SubtleEffects/issues/208)) - Fixed all water effects not properly getting biome water colors, causing biome blending colors and resource pack modified colors to be ignored. - Fixed splashes sometimes scaling to absurdly large sizes. ([#200](https://github.com/MincraftEinstein/SubtleEffects/issues/200)) - (1.20.1) Fixed Earthen Clay blocks from Immersive Weathering making a lot of drip splashing sounds when directly over water ([#183](https://github.com/MincraftEinstein/SubtleEffects/issues/183)) - (1.20.1) Possible fix for [#146](https://github.com/MincraftEinstein/SubtleEffects/issues/146) again - (1.20.1) Fixed splash particles not rendering with shaders ([#196](https://github.com/MincraftEinstein/SubtleEffects/issues/196)) - (1.20.1) Fixed Forge crash with Optifine. Please note that Optifine issues will have little to no support. ([#190](https://github.com/MincraftEinstein/SubtleEffects/issues/190)) - (1.21.11) Fixed crash with Dyed Flames. ([#185](https://github.com/MincraftEinstein/SubtleEffects/issues/185)) - Fixed the splash effects from Particular causing the game to crash ([#168](https://github.com/MincraftEinstein/SubtleEffects/issues/168))
release

Subtle Effects (Forge) 1.20.1-1.14.0

1.14.0
16 мар. 2026 г.12 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
### Additions - Added poof effects and an egg crack sound when using a spawn egg. - Added powdered snow block place sounds when using a bucket of powdered snow. - Added sparks to when a magma cube lands on the ground. - Added sparks and sounds to monster spawners. ### Changes - Changed snow golem step sounds to be snow sounds rather than being based on the block they are standing on. - Updated Korean translation (Thanks [bin0213](https://www.curseforge.com/members/bin0213)) - Made Prometheus and Dyed Flames support resource driven. Allowing resource packs to customize the entity burning effects for custom fire types. - Changed how Spark Providers handle colors. If you're using the 'default' or 'soul' color presets, those will no longer work. I will be updating the wiki soon. - Splashes have nearly been completely rewritten, allowing for resource driven textures and colors. - Bucket interaction particle colors are now resource driven. - Changed monster spawner particles to be a purple-ish color based on the eyes in the block texture. This feature is disabled by default, if this is something that people really like, it may become enabled by default in the future. - Updated the mod's birthday notification chat message. - Tweaked how item rarity particles determine their color. ([#193](https://github.com/MincraftEinstein/SubtleEffects/issues/193)) (Thanks [Artyrian](https://github.com/TheArtyrian)) ### Fixes - (1.21.1) Fixed minecarts not spawning splashes (can't be fixed for 1.20.1). - Fixed the Particle Effects mod overriding lingering potion effects rather than working with Subtle Effects. ([#209](https://github.com/MincraftEinstein/SubtleEffects/issues/209)) - (1.20.1) Possibly fixed the sleeping sounds crash on Forge. ([#208](https://github.com/MincraftEinstein/SubtleEffects/issues/208)) - Fixed all water effects not properly getting biome water colors, causing biome blending colors and resource pack modified colors to be ignored. - Fixed splashes sometimes scaling to absurdly large sizes. ([#200](https://github.com/MincraftEinstein/SubtleEffects/issues/200)) - (1.20.1) Fixed Earthen Clay blocks from Immersive Weathering making a lot of drip splashing sounds when directly over water ([#183](https://github.com/MincraftEinstein/SubtleEffects/issues/183)) - (1.20.1) Possible fix for [#146](https://github.com/MincraftEinstein/SubtleEffects/issues/146) again - (1.20.1) Fixed splash particles not rendering with shaders ([#196](https://github.com/MincraftEinstein/SubtleEffects/issues/196)) - (1.20.1) Fixed Forge crash with Optifine. Please note that Optifine issues will have little to no support. ([#190](https://github.com/MincraftEinstein/SubtleEffects/issues/190)) - (1.21.11) Fixed crash with Dyed Flames. ([#185](https://github.com/MincraftEinstein/SubtleEffects/issues/185)) - Fixed the splash effects from Particular causing the game to crash ([#168](https://github.com/MincraftEinstein/SubtleEffects/issues/168))
release

Subtle Effects (Fabric) 1.20.1-1.14.0

1.14.0
16 мар. 2026 г.4,8 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
### Additions - Added poof effects and an egg crack sound when using a spawn egg. - Added powdered snow block place sounds when using a bucket of powdered snow. - Added sparks to when a magma cube lands on the ground. - Added sparks and sounds to monster spawners. ### Changes - Changed snow golem step sounds to be snow sounds rather than being based on the block they are standing on. - Updated Korean translation (Thanks [bin0213](https://www.curseforge.com/members/bin0213)) - Made Prometheus and Dyed Flames support resource driven. Allowing resource packs to customize the entity burning effects for custom fire types. - Changed how Spark Providers handle colors. If you're using the 'default' or 'soul' color presets, those will no longer work. I will be updating the wiki soon. - Splashes have nearly been completely rewritten, allowing for resource driven textures and colors. - Bucket interaction particle colors are now resource driven. - Changed monster spawner particles to be a purple-ish color based on the eyes in the block texture. This feature is disabled by default, if this is something that people really like, it may become enabled by default in the future. - Updated the mod's birthday notification chat message. - Tweaked how item rarity particles determine their color. ([#193](https://github.com/MincraftEinstein/SubtleEffects/issues/193)) (Thanks [Artyrian](https://github.com/TheArtyrian)) ### Fixes - (1.21.1) Fixed minecarts not spawning splashes (can't be fixed for 1.20.1). - Fixed the Particle Effects mod overriding lingering potion effects rather than working with Subtle Effects. ([#209](https://github.com/MincraftEinstein/SubtleEffects/issues/209)) - (1.20.1) Possibly fixed the sleeping sounds crash on Forge. ([#208](https://github.com/MincraftEinstein/SubtleEffects/issues/208)) - Fixed all water effects not properly getting biome water colors, causing biome blending colors and resource pack modified colors to be ignored. - Fixed splashes sometimes scaling to absurdly large sizes. ([#200](https://github.com/MincraftEinstein/SubtleEffects/issues/200)) - (1.20.1) Fixed Earthen Clay blocks from Immersive Weathering making a lot of drip splashing sounds when directly over water ([#183](https://github.com/MincraftEinstein/SubtleEffects/issues/183)) - (1.20.1) Possible fix for [#146](https://github.com/MincraftEinstein/SubtleEffects/issues/146) again - (1.20.1) Fixed splash particles not rendering with shaders ([#196](https://github.com/MincraftEinstein/SubtleEffects/issues/196)) - (1.20.1) Fixed Forge crash with Optifine. Please note that Optifine issues will have little to no support. ([#190](https://github.com/MincraftEinstein/SubtleEffects/issues/190)) - (1.21.11) Fixed crash with Dyed Flames. ([#185](https://github.com/MincraftEinstein/SubtleEffects/issues/185)) - Fixed the splash effects from Particular causing the game to crash ([#168](https://github.com/MincraftEinstein/SubtleEffects/issues/168))
release

Subtle Effects (NeoForge) 1.21.1-1.14.0

1.14.0
16 мар. 2026 г.15,5 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
### Additions - Added poof effects and an egg crack sound when using a spawn egg. - Added powdered snow block place sounds when using a bucket of powdered snow. - Added sparks to when a magma cube lands on the ground. - Added sparks and sounds to monster spawners. ### Changes - Changed snow golem step sounds to be snow sounds rather than being based on the block they are standing on. - Updated Korean translation (Thanks [bin0213](https://www.curseforge.com/members/bin0213)) - Made Prometheus and Dyed Flames support resource driven. Allowing resource packs to customize the entity burning effects for custom fire types. - Changed how Spark Providers handle colors. If you're using the 'default' or 'soul' color presets, those will no longer work. I will be updating the wiki soon. - Splashes have nearly been completely rewritten, allowing for resource driven textures and colors. - Bucket interaction particle colors are now resource driven. - Changed monster spawner particles to be a purple-ish color based on the eyes in the block texture. This feature is disabled by default, if this is something that people really like, it may become enabled by default in the future. - Updated the mod's birthday notification chat message. - Tweaked how item rarity particles determine their color. ([#193](https://github.com/MincraftEinstein/SubtleEffects/issues/193)) (Thanks [Artyrian](https://github.com/TheArtyrian)) ### Fixes - (1.21.1) Fixed minecarts not spawning splashes (can't be fixed for 1.20.1). - Fixed the Particle Effects mod overriding lingering potion effects rather than working with Subtle Effects. ([#209](https://github.com/MincraftEinstein/SubtleEffects/issues/209)) - (1.20.1) Possibly fixed the sleeping sounds crash on Forge. ([#208](https://github.com/MincraftEinstein/SubtleEffects/issues/208)) - Fixed all water effects not properly getting biome water colors, causing biome blending colors and resource pack modified colors to be ignored. - Fixed splashes sometimes scaling to absurdly large sizes. ([#200](https://github.com/MincraftEinstein/SubtleEffects/issues/200)) - (1.20.1) Fixed Earthen Clay blocks from Immersive Weathering making a lot of drip splashing sounds when directly over water ([#183](https://github.com/MincraftEinstein/SubtleEffects/issues/183)) - (1.20.1) Possible fix for [#146](https://github.com/MincraftEinstein/SubtleEffects/issues/146) again - (1.20.1) Fixed splash particles not rendering with shaders ([#196](https://github.com/MincraftEinstein/SubtleEffects/issues/196)) - (1.20.1) Fixed Forge crash with Optifine. Please note that Optifine issues will have little to no support. ([#190](https://github.com/MincraftEinstein/SubtleEffects/issues/190)) - (1.21.11) Fixed crash with Dyed Flames. ([#185](https://github.com/MincraftEinstein/SubtleEffects/issues/185)) - Fixed the splash effects from Particular causing the game to crash ([#168](https://github.com/MincraftEinstein/SubtleEffects/issues/168))
release

Subtle Effects (Fabric) 1.21.1-1.14.0

1.14.0
16 мар. 2026 г.19,8 тыс.Minecraft: 1.21.1fabric
Скачать
Что нового
### Additions - Added poof effects and an egg crack sound when using a spawn egg. - Added powdered snow block place sounds when using a bucket of powdered snow. - Added sparks to when a magma cube lands on the ground. - Added sparks and sounds to monster spawners. ### Changes - Changed snow golem step sounds to be snow sounds rather than being based on the block they are standing on. - Updated Korean translation (Thanks [bin0213](https://www.curseforge.com/members/bin0213)) - Made Prometheus and Dyed Flames support resource driven. Allowing resource packs to customize the entity burning effects for custom fire types. - Changed how Spark Providers handle colors. If you're using the 'default' or 'soul' color presets, those will no longer work. I will be updating the wiki soon. - Splashes have nearly been completely rewritten, allowing for resource driven textures and colors. - Bucket interaction particle colors are now resource driven. - Changed monster spawner particles to be a purple-ish color based on the eyes in the block texture. This feature is disabled by default, if this is something that people really like, it may become enabled by default in the future. - Updated the mod's birthday notification chat message. - Tweaked how item rarity particles determine their color. ([#193](https://github.com/MincraftEinstein/SubtleEffects/issues/193)) (Thanks [Artyrian](https://github.com/TheArtyrian)) ### Fixes - (1.21.1) Fixed minecarts not spawning splashes (can't be fixed for 1.20.1). - Fixed the Particle Effects mod overriding lingering potion effects rather than working with Subtle Effects. ([#209](https://github.com/MincraftEinstein/SubtleEffects/issues/209)) - (1.20.1) Possibly fixed the sleeping sounds crash on Forge. ([#208](https://github.com/MincraftEinstein/SubtleEffects/issues/208)) - Fixed all water effects not properly getting biome water colors, causing biome blending colors and resource pack modified colors to be ignored. - Fixed splashes sometimes scaling to absurdly large sizes. ([#200](https://github.com/MincraftEinstein/SubtleEffects/issues/200)) - (1.20.1) Fixed Earthen Clay blocks from Immersive Weathering making a lot of drip splashing sounds when directly over water ([#183](https://github.com/MincraftEinstein/SubtleEffects/issues/183)) - (1.20.1) Possible fix for [#146](https://github.com/MincraftEinstein/SubtleEffects/issues/146) again - (1.20.1) Fixed splash particles not rendering with shaders ([#196](https://github.com/MincraftEinstein/SubtleEffects/issues/196)) - (1.20.1) Fixed Forge crash with Optifine. Please note that Optifine issues will have little to no support. ([#190](https://github.com/MincraftEinstein/SubtleEffects/issues/190)) - (1.21.11) Fixed crash with Dyed Flames. ([#185](https://github.com/MincraftEinstein/SubtleEffects/issues/185)) - Fixed the splash effects from Particular causing the game to crash ([#168](https://github.com/MincraftEinstein/SubtleEffects/issues/168))
release

Subtle Effects (NeoForge) 1.21.11-1.13.2

1.13.2
17 дек. 2025 г.7,6 тыс.Minecraft: 1.21.11neoforge
Скачать
Что нового
Updated to 1.21.11
release

Subtle Effects (Fabric) 1.21.11-1.13.2

1.13.2
17 дек. 2025 г.454,6 тыс.Minecraft: 1.21.11fabric
Скачать
Что нового
Updated to 1.21.11
release

Subtle Effects (NeoForge) 1.21.10-1.13.2-hotfix.1

1.13.2-hotfix.1
2 дек. 2025 г.2,9 тыс.Minecraft: 1.21.10neoforge
Скачать
Что нового
- Fixed crash with Dyed Flames - (1.21.10+) Fixed some particles causing an IllegalAccessError crash when spawned on fabric ([#181](https://github.com/MincraftEinstein/SubtleEffects/issues/181))
release

Subtle Effects (Fabric) 1.21.10-1.13.2-hotfix.1

1.13.2-hotfix.1
2 дек. 2025 г.155,8 тыс.Minecraft: 1.21.10fabric
Скачать
Что нового
- Fixed crash with Dyed Flames - (1.21.10+) Fixed some particles causing an IllegalAccessError crash when spawned on fabric ([#181](https://github.com/MincraftEinstein/SubtleEffects/issues/181))
release

Subtle Effects (NeoForge) 1.21.1-1.13.2-hotfix.1

1.13.2-hotfix.1
2 дек. 2025 г.341,5 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
- Fixed crash with Dyed Flames - (1.21.10+) Fixed some particles causing an IllegalAccessError crash when spawned on fabric ([#181](https://github.com/MincraftEinstein/SubtleEffects/issues/181))
release

Subtle Effects (Fabric) 1.21.1-1.13.2-hotfix.1

1.13.2-hotfix.1
2 дек. 2025 г.160,7 тыс.Minecraft: 1.21.1fabric
Скачать
Что нового
- Fixed crash with Dyed Flames - (1.21.10+) Fixed some particles causing an IllegalAccessError crash when spawned on fabric ([#181](https://github.com/MincraftEinstein/SubtleEffects/issues/181))
release

Subtle Effects (NeoForge) 1.21.10-1.13.2

1.13.2
1 дек. 2025 г.122Minecraft: 1.21.10neoforge
Скачать
Что нового
1.21.6-1.21.8 support has had to be dropped to divert energy to 1.21.10+ Also, unless any major issues need addressing, this will most likely be the only release for 1.21.10, due to 1.21.11 being right around the corner Huge thanks to [TheEnderCore](https://modrinth.com/user/TheEnderCore) for their help with porting to 1.21.10 ### Added - Added a small amount of sheep fluff particles when attacking sheep - Added slime particles when attacking slimes - (1.21+) Added compat for Dyed Flames ([#97](https://github.com/MincraftEinstein/SubtleEffects/issues/97)) - Added a particle bounding box debug renderer and `/subtle_effects` command argument to toggle it ### Changes - (1.21+) Replaced Soul Fire'd compat with Prometheus compat ([#171](https://github.com/MincraftEinstein/SubtleEffects/issues/171)) - Rewrote splash particle rendering to be less weird and easier to port to 1.21.10+ - Changed Ender Pearl trail config to a density config - Ripple particles now render back face, so they can be seen from underneath - Reworked burning entity configs - Renamed configs for entity attack particles ### Fixes - Fixed decorated pots spawning bubbles outside water ([#179](https://github.com/MincraftEinstein/SubtleEffects/issues/179)) - Fixed crash caused by feeding mooshrooms the last item in a stack ([#164](https://github.com/MincraftEinstein/SubtleEffects/issues/164)) - (1.20.1) Fixed crash with Better Statistics Screen on Connector ([#175](https://github.com/MincraftEinstein/SubtleEffects/issues/175)) - (1.20.1) Possible fix for biome particles causing a crash. Someone who has had this issue, please check this and lmk ([#146](https://github.com/MincraftEinstein/SubtleEffects/issues/146)) As of this release, Prometheus and Dyed Flames support is still exclusive to Soul Fire. I do plan on adding a way for users to add support for more fire types in the future.
release

Subtle Effects (Fabric) 1.21.10-1.13.2

1.13.2
1 дек. 2025 г.2,3 тыс.Minecraft: 1.21.10fabric
Скачать
Что нового
1.21.6-1.21.8 support has had to be dropped to divert energy to 1.21.10+ Also, unless any major issues need addressing, this will most likely be the only release for 1.21.10, due to 1.21.11 being right around the corner Huge thanks to [TheEnderCore](https://modrinth.com/user/TheEnderCore) for their help with porting to 1.21.10 ### Added - Added a small amount of sheep fluff particles when attacking sheep - Added slime particles when attacking slimes - (1.21+) Added compat for Dyed Flames ([#97](https://github.com/MincraftEinstein/SubtleEffects/issues/97)) - Added a particle bounding box debug renderer and `/subtle_effects` command argument to toggle it ### Changes - (1.21+) Replaced Soul Fire'd compat with Prometheus compat ([#171](https://github.com/MincraftEinstein/SubtleEffects/issues/171)) - Rewrote splash particle rendering to be less weird and easier to port to 1.21.10+ - Changed Ender Pearl trail config to a density config - Ripple particles now render back face, so they can be seen from underneath - Reworked burning entity configs - Renamed configs for entity attack particles ### Fixes - Fixed decorated pots spawning bubbles outside water ([#179](https://github.com/MincraftEinstein/SubtleEffects/issues/179)) - Fixed crash caused by feeding mooshrooms the last item in a stack ([#164](https://github.com/MincraftEinstein/SubtleEffects/issues/164)) - (1.20.1) Fixed crash with Better Statistics Screen on Connector ([#175](https://github.com/MincraftEinstein/SubtleEffects/issues/175)) - (1.20.1) Possible fix for biome particles causing a crash. Someone who has had this issue, please check this and lmk ([#146](https://github.com/MincraftEinstein/SubtleEffects/issues/146)) As of this release, Prometheus and Dyed Flames support is still exclusive to Soul Fire. I do plan on adding a way for users to add support for more fire types in the future.
release

Subtle Effects (Forge) 1.20.1-1.13.2

1.13.2
1 дек. 2025 г.805,6 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
1.21.6-1.21.8 support has had to be dropped to divert energy to 1.21.10+ ### Added - Added a small amount of sheep fluff particles when attacking sheep - Added slime particles when attacking slimes - (1.21+) Added compat for Dyed Flames ([#97](https://github.com/MincraftEinstein/SubtleEffects/issues/97)) - Added a particle bounding box debug renderer and `/subtle_effects` command argument to toggle it ### Changes - (1.21+) Replaced Soul Fire'd compat with Prometheus compat ([#171](https://github.com/MincraftEinstein/SubtleEffects/issues/171)) - Rewrote splash particle rendering to be less weird and easier to port to 1.21.10+ - Changed Ender Pearl trail config to a density config - Ripple particles now render back face, so they can be seen from underneath - Reworked burning entity configs - Renamed configs for entity attack particles ### Fixes - Fixed decorated pots spawning bubbles outside water ([#179](https://github.com/MincraftEinstein/SubtleEffects/issues/179)) - Fixed crash caused by feeding mooshrooms the last item in a stack ([#164](https://github.com/MincraftEinstein/SubtleEffects/issues/164)) - (1.20.1) Fixed crash with Better Statistics Screen on Connector ([#175](https://github.com/MincraftEinstein/SubtleEffects/issues/175)) - (1.20.1) Possible fix for biome particles causing a crash. Someone who has had this issue, please check this and lmk ([#146](https://github.com/MincraftEinstein/SubtleEffects/issues/146)) As of this release, Prometheus and Dyed Flames support is still exclusive to Soul Fire. I do plan on adding a way for users to add support for more fire types in the future.
release

Subtle Effects (Fabric) 1.20.1-1.13.2

1.13.2
1 дек. 2025 г.1,4 млнMinecraft: 1.20.1fabric
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Что нового
1.21.6-1.21.8 support has had to be dropped to divert energy to 1.21.10+ ### Added - Added a small amount of sheep fluff particles when attacking sheep - Added slime particles when attacking slimes - (1.21+) Added compat for Dyed Flames ([#97](https://github.com/MincraftEinstein/SubtleEffects/issues/97)) - Added a particle bounding box debug renderer and `/subtle_effects` command argument to toggle it ### Changes - (1.21+) Replaced Soul Fire'd compat with Prometheus compat ([#171](https://github.com/MincraftEinstein/SubtleEffects/issues/171)) - Rewrote splash particle rendering to be less weird and easier to port to 1.21.10+ - Changed Ender Pearl trail config to a density config - Ripple particles now render back face, so they can be seen from underneath - Reworked burning entity configs - Renamed configs for entity attack particles ### Fixes - Fixed decorated pots spawning bubbles outside water ([#179](https://github.com/MincraftEinstein/SubtleEffects/issues/179)) - Fixed crash caused by feeding mooshrooms the last item in a stack ([#164](https://github.com/MincraftEinstein/SubtleEffects/issues/164)) - (1.20.1) Fixed crash with Better Statistics Screen on Connector ([#175](https://github.com/MincraftEinstein/SubtleEffects/issues/175)) - (1.20.1) Possible fix for biome particles causing a crash. Someone who has had this issue, please check this and lmk ([#146](https://github.com/MincraftEinstein/SubtleEffects/issues/146)) As of this release, Prometheus and Dyed Flames support is still exclusive to Soul Fire. I do plan on adding a way for users to add support for more fire types in the future.
release

Subtle Effects (NeoForge) 1.21.1-1.13.2

1.13.2
1 дек. 2025 г.3 тыс.Minecraft: 1.21.1neoforge
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Что нового
1.21.6-1.21.8 support has had to be dropped to divert energy to 1.21.10+ ### Added - Added a small amount of sheep fluff particles when attacking sheep - Added slime particles when attacking slimes - (1.21+) Added compat for Dyed Flames ([#97](https://github.com/MincraftEinstein/SubtleEffects/issues/97)) - Added a particle bounding box debug renderer and `/subtle_effects` command argument to toggle it ### Changes - (1.21+) Replaced Soul Fire'd compat with Prometheus compat ([#171](https://github.com/MincraftEinstein/SubtleEffects/issues/171)) - Rewrote splash particle rendering to be less weird and easier to port to 1.21.10+ - Changed Ender Pearl trail config to a density config - Ripple particles now render back face, so they can be seen from underneath - Reworked burning entity configs - Renamed configs for entity attack particles ### Fixes - Fixed decorated pots spawning bubbles outside water ([#179](https://github.com/MincraftEinstein/SubtleEffects/issues/179)) - Fixed crash caused by feeding mooshrooms the last item in a stack ([#164](https://github.com/MincraftEinstein/SubtleEffects/issues/164)) - (1.20.1) Fixed crash with Better Statistics Screen on Connector ([#175](https://github.com/MincraftEinstein/SubtleEffects/issues/175)) - (1.20.1) Possible fix for biome particles causing a crash. Someone who has had this issue, please check this and lmk ([#146](https://github.com/MincraftEinstein/SubtleEffects/issues/146)) As of this release, Prometheus and Dyed Flames support is still exclusive to Soul Fire. I do plan on adding a way for users to add support for more fire types in the future.
release

Subtle Effects (Fabric) 1.21.1-1.13.2

1.13.2
1 дек. 2025 г.2,1 тыс.Minecraft: 1.21.1fabric
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Что нового
1.21.6-1.21.8 support has had to be dropped to divert energy to 1.21.10+ ### Added - Added a small amount of sheep fluff particles when attacking sheep - Added slime particles when attacking slimes - (1.21+) Added compat for Dyed Flames ([#97](https://github.com/MincraftEinstein/SubtleEffects/issues/97)) - Added a particle bounding box debug renderer and `/subtle_effects` command argument to toggle it ### Changes - (1.21+) Replaced Soul Fire'd compat with Prometheus compat ([#171](https://github.com/MincraftEinstein/SubtleEffects/issues/171)) - Rewrote splash particle rendering to be less weird and easier to port to 1.21.10+ - Changed Ender Pearl trail config to a density config - Ripple particles now render back face, so they can be seen from underneath - Reworked burning entity configs - Renamed configs for entity attack particles ### Fixes - Fixed decorated pots spawning bubbles outside water ([#179](https://github.com/MincraftEinstein/SubtleEffects/issues/179)) - Fixed crash caused by feeding mooshrooms the last item in a stack ([#164](https://github.com/MincraftEinstein/SubtleEffects/issues/164)) - (1.20.1) Fixed crash with Better Statistics Screen on Connector ([#175](https://github.com/MincraftEinstein/SubtleEffects/issues/175)) - (1.20.1) Possible fix for biome particles causing a crash. Someone who has had this issue, please check this and lmk ([#146](https://github.com/MincraftEinstein/SubtleEffects/issues/146)) As of this release, Prometheus and Dyed Flames support is still exclusive to Soul Fire. I do plan on adding a way for users to add support for more fire types in the future.
release

Subtle Effects (NeoForge) 1.21.6-1.13.1-hotfix.1

1.13.1-hotfix.1
24 окт. 2025 г.5,5 тыс.Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
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Что нового
Quick fix for humanoid entity rendering crashing the game
release

Subtle Effects (Fabric) 1.21.6-1.13.1-hotfix.1

1.13.1-hotfix.1
24 окт. 2025 г.194,7 тыс.Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
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Что нового
Quick fix for humanoid entity rendering crashing the game
release

Subtle Effects (NeoForge) 1.21.6-1.13.1

1.13.1
22 окт. 2025 г.121Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
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Что нового
The 1.21.10 port is in progress, please be patient. Particle rendering was completely rewritten, so much of the mod needs to be changed in order to work ### Added - Added a notification chat message about party hats during the mod's birthday - Explosions now cause splashes when under lava/water, size is based on explosion size and distance from the fluid surface - Added a config to change the lifetime of fallen leaves - Added scale and alpha configs for potion rings - Added spawnable blocks configs for geysers (this can also apply to fluids, so you can have flame geysers spawn on lava, similar to Dynamic Surroundings) - Added armadillo brushing particles - Added a particle culling blocklist config - Reworked fire overlay configs ### Changes - Chest bubbles work for modded chests now - Tweaked large waterfalls to work on diagonals and particle spawning - Changed how waterfalls determine open sides. Fixes ([#156](https://github.com/MincraftEinstein/SubtleEffects/issues/156), [#152](https://github.com/MincraftEinstein/SubtleEffects/issues/152)) - Tweaked the velocity of droplets spawned from splashes - Improved blended particle render type. Fixes ([#151](https://github.com/MincraftEinstein/SubtleEffects/issues/151)) - Increased leaf particle spawn chances and movement speed during rain ### Fixes - Fixed `improvedVillagerSweatingEffects` config not being used - Fixed Lithium blocking random underwater chest animations. Fixes ([#148](https://github.com/MincraftEinstein/SubtleEffects/issues/148)) - Fixed splashes not working in cauldrons - Fixed player splashes not being visible to other players - Fixed falling blocks not spawning splashes - Fixed primed TNT not spawning splashes - Fixed lingering potion clouds being colored wrong
release

Subtle Effects (Fabric) 1.21.6-1.13.1

1.13.1
22 окт. 2025 г.1,9 тыс.Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Скачать
Что нового
The 1.21.10 port is in progress, please be patient. Particle rendering was completely rewritten, so much of the mod needs to be changed in order to work ### Added - Added a notification chat message about party hats during the mod's birthday - Explosions now cause splashes when under lava/water, size is based on explosion size and distance from the fluid surface - Added a config to change the lifetime of fallen leaves - Added scale and alpha configs for potion rings - Added spawnable blocks configs for geysers (this can also apply to fluids, so you can have flame geysers spawn on lava, similar to Dynamic Surroundings) - Added armadillo brushing particles - Added a particle culling blocklist config - Reworked fire overlay configs ### Changes - Chest bubbles work for modded chests now - Tweaked large waterfalls to work on diagonals and particle spawning - Changed how waterfalls determine open sides. Fixes ([#156](https://github.com/MincraftEinstein/SubtleEffects/issues/156), [#152](https://github.com/MincraftEinstein/SubtleEffects/issues/152)) - Tweaked the velocity of droplets spawned from splashes - Improved blended particle render type. Fixes ([#151](https://github.com/MincraftEinstein/SubtleEffects/issues/151)) - Increased leaf particle spawn chances and movement speed during rain ### Fixes - Fixed `improvedVillagerSweatingEffects` config not being used - Fixed Lithium blocking random underwater chest animations. Fixes ([#148](https://github.com/MincraftEinstein/SubtleEffects/issues/148)) - Fixed splashes not working in cauldrons - Fixed player splashes not being visible to other players - Fixed falling blocks not spawning splashes - Fixed primed TNT not spawning splashes - Fixed lingering potion clouds being colored wrong
release

Subtle Effects (Forge) 1.20.1-1.13.1

1.13.1
22 окт. 2025 г.106,2 тыс.Minecraft: 1.20.1forge
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Что нового
The 1.21.10 port is in progress, please be patient. Particle rendering was completely rewritten, so much of the mod needs to be changed in order to work ### Added - Added a notification chat message about party hats during the mod's birthday - Explosions now cause splashes when under lava/water, size is based on explosion size and distance from the fluid surface - Added a config to change the lifetime of fallen leaves - Added scale and alpha configs for potion rings - Added spawnable blocks configs for geysers (this can also apply to fluids, so you can have flame geysers spawn on lava, similar to Dynamic Surroundings) - Added armadillo brushing particles - Added a particle culling blocklist config - Reworked fire overlay configs ### Changes - Chest bubbles work for modded chests now - Tweaked large waterfalls to work on diagonals and particle spawning - Changed how waterfalls determine open sides. Fixes ([#156](https://github.com/MincraftEinstein/SubtleEffects/issues/156), [#152](https://github.com/MincraftEinstein/SubtleEffects/issues/152)) - Tweaked the velocity of droplets spawned from splashes - Improved blended particle render type. Fixes ([#151](https://github.com/MincraftEinstein/SubtleEffects/issues/151)) - Increased leaf particle spawn chances and movement speed during rain ### Fixes - Fixed `improvedVillagerSweatingEffects` config not being used - Fixed Lithium blocking random underwater chest animations. Fixes ([#148](https://github.com/MincraftEinstein/SubtleEffects/issues/148)) - Fixed splashes not working in cauldrons - Fixed player splashes not being visible to other players - Fixed falling blocks not spawning splashes - Fixed primed TNT not spawning splashes - Fixed lingering potion clouds being colored wrong
release

Subtle Effects (Fabric) 1.20.1-1.13.1

1.13.1
22 окт. 2025 г.572,6 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
The 1.21.10 port is in progress, please be patient. Particle rendering was completely rewritten, so much of the mod needs to be changed in order to work ### Added - Added a notification chat message about party hats during the mod's birthday - Explosions now cause splashes when under lava/water, size is based on explosion size and distance from the fluid surface - Added a config to change the lifetime of fallen leaves - Added scale and alpha configs for potion rings - Added spawnable blocks configs for geysers (this can also apply to fluids, so you can have flame geysers spawn on lava, similar to Dynamic Surroundings) - Added armadillo brushing particles - Added a particle culling blocklist config - Reworked fire overlay configs ### Changes - Chest bubbles work for modded chests now - Tweaked large waterfalls to work on diagonals and particle spawning - Changed how waterfalls determine open sides. Fixes ([#156](https://github.com/MincraftEinstein/SubtleEffects/issues/156), [#152](https://github.com/MincraftEinstein/SubtleEffects/issues/152)) - Tweaked the velocity of droplets spawned from splashes - Improved blended particle render type. Fixes ([#151](https://github.com/MincraftEinstein/SubtleEffects/issues/151)) - Increased leaf particle spawn chances and movement speed during rain ### Fixes - Fixed `improvedVillagerSweatingEffects` config not being used - Fixed Lithium blocking random underwater chest animations. Fixes ([#148](https://github.com/MincraftEinstein/SubtleEffects/issues/148)) - Fixed splashes not working in cauldrons - Fixed player splashes not being visible to other players - Fixed falling blocks not spawning splashes - Fixed primed TNT not spawning splashes - Fixed lingering potion clouds being colored wrong
release

Subtle Effects (NeoForge) 1.21.1-1.13.1

1.13.1
22 окт. 2025 г.42,4 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
The 1.21.10 port is in progress, please be patient. Particle rendering was completely rewritten, so much of the mod needs to be changed in order to work ### Added - Added a notification chat message about party hats during the mod's birthday - Explosions now cause splashes when under lava/water, size is based on explosion size and distance from the fluid surface - Added a config to change the lifetime of fallen leaves - Added scale and alpha configs for potion rings - Added spawnable blocks configs for geysers (this can also apply to fluids, so you can have flame geysers spawn on lava, similar to Dynamic Surroundings) - Added armadillo brushing particles - Added a particle culling blocklist config - Reworked fire overlay configs ### Changes - Chest bubbles work for modded chests now - Tweaked large waterfalls to work on diagonals and particle spawning - Changed how waterfalls determine open sides. Fixes ([#156](https://github.com/MincraftEinstein/SubtleEffects/issues/156), [#152](https://github.com/MincraftEinstein/SubtleEffects/issues/152)) - Tweaked the velocity of droplets spawned from splashes - Improved blended particle render type. Fixes ([#151](https://github.com/MincraftEinstein/SubtleEffects/issues/151)) - Increased leaf particle spawn chances and movement speed during rain ### Fixes - Fixed `improvedVillagerSweatingEffects` config not being used - Fixed Lithium blocking random underwater chest animations. Fixes ([#148](https://github.com/MincraftEinstein/SubtleEffects/issues/148)) - Fixed splashes not working in cauldrons - Fixed player splashes not being visible to other players - Fixed falling blocks not spawning splashes - Fixed primed TNT not spawning splashes - Fixed lingering potion clouds being colored wrong
release

Subtle Effects (Fabric) 1.21.1-1.13.1

1.13.1
22 окт. 2025 г.92,1 тыс.Minecraft: 1.21.1fabric
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Что нового
The 1.21.10 port is in progress, please be patient. Particle rendering was completely rewritten, so much of the mod needs to be changed in order to work ### Added - Added a notification chat message about party hats during the mod's birthday - Explosions now cause splashes when under lava/water, size is based on explosion size and distance from the fluid surface - Added a config to change the lifetime of fallen leaves - Added scale and alpha configs for potion rings - Added spawnable blocks configs for geysers (this can also apply to fluids, so you can have flame geysers spawn on lava, similar to Dynamic Surroundings) - Added armadillo brushing particles - Added a particle culling blocklist config - Reworked fire overlay configs ### Changes - Chest bubbles work for modded chests now - Tweaked large waterfalls to work on diagonals and particle spawning - Changed how waterfalls determine open sides. Fixes ([#156](https://github.com/MincraftEinstein/SubtleEffects/issues/156), [#152](https://github.com/MincraftEinstein/SubtleEffects/issues/152)) - Tweaked the velocity of droplets spawned from splashes - Improved blended particle render type. Fixes ([#151](https://github.com/MincraftEinstein/SubtleEffects/issues/151)) - Increased leaf particle spawn chances and movement speed during rain ### Fixes - Fixed `improvedVillagerSweatingEffects` config not being used - Fixed Lithium blocking random underwater chest animations. Fixes ([#148](https://github.com/MincraftEinstein/SubtleEffects/issues/148)) - Fixed splashes not working in cauldrons - Fixed player splashes not being visible to other players - Fixed falling blocks not spawning splashes - Fixed primed TNT not spawning splashes - Fixed lingering potion clouds being colored wrong
release

Subtle Effects (NeoForge) 1.21.6-1.13.0

1.13.0
4 окт. 2025 г.642Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
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Что нового
Today (October 4th) is the mod's 1st birthday! And in celebration, you all get party hats! Thank you all for downloading, supporting, and enjoying the mod over the last year! ### Additions - Added eat sounds and particles to cakes. Should be compatible with most modded cakes, including Farmer's Delight pies - Added ripples particles to rain and water/lava drops landing on water/lava (Yes, I know this goes against the suggestion guidelines in the FAQ) - Added 3D splash effects for entities falling in water/lava - Added bubbles to entity poof effects (mob death clouds/mob spawner spawn clouds) underwater - Added waterfalls. Comes in 3 different sizes, each size can be individually disabled. Requires water streams to have at least 1 water source block underneath and 1 additional water block next to the first - Small: A small stream of droplet particles moving in the direction of the current, emitted from the base of the water stream - Medium: Cloud like particles called water fall clouds, spawning from the base of the water stream and moving out, similar to cascades in other mods. Requires at least a 6 block vertical water stream - Large: Increased number of water fall clouds with a larger spawning area, along with large mist clouds. Requires at least a 3x10 block vertical water stream - Added bubbles to breaking blocks underwater - Added bubbles to chests while open underwater - Chests will also sometimes open randomly to spawn bubbles when underwater - Added bubbles to opening a barrel underwater - Added a continuous stream of bubbles spawning from the mouth of decorated pots when underwater - Added bucket use effects to: - Water bottles when converting blocks to mud - Picking up water with a glass bottle - Added bubbles to the dust effects from dispensers/droppers/crafter when firing out items underwater - Added party hats in celebration of the mod's first birthday! If you're a party pooper, you can turn it off with the `Enable Easter Eggs` config in the `General` config section ### Changes - Changed ominous vault connection particles to be more accurate - Renamed `Drop Land In Fluid Splashes` config to `Drop Land In Fluid Ripples`, since drops now spawn ripples instead of splashes - Vanilla leaf particles now land on the ground and fade out rather than disappearing into the ground. Additionally, they can also land on water and cause a ripple effect (Applies to cherry leaves, not just the leaves in 1.21.5+) - Falling block fall effects now spawn bubbles instead of dust underwater - Tweaked blended render type, hopefully will fix some issues - Changed bucket use effects to spawn droplets instead of vanilla splashes - Changed wolf shake/villager sweating effects to droplets - Made structure voids work like barriers. If the item is in hand, the surrounding blocks will be visible ### Fixes - Fixed potion rings not being visible to other players - Fixed frosty breath/drowning bubbles spawning while using a spyglass in first person - Fixed dispensers not spawning bucket use/sheep shearing effects - Fixed bucket use effects be able to be spawned underwater - Fixed lava cauldrons spawning sparks when underwater - Fixed Einstein Solar System rendering all armor pieces instead of just helmets
release

Subtle Effects (Fabric) 1.21.6-1.13.0

1.13.0
4 окт. 2025 г.30,2 тыс.Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Скачать
Что нового
Today (October 4th) is the mod's 1st birthday! And in celebration, you all get party hats! Thank you all for downloading, supporting, and enjoying the mod over the last year! ### Additions - Added eat sounds and particles to cakes. Should be compatible with most modded cakes, including Farmer's Delight pies - Added ripples particles to rain and water/lava drops landing on water/lava (Yes, I know this goes against the suggestion guidelines in the FAQ) - Added 3D splash effects for entities falling in water/lava - Added bubbles to entity poof effects (mob death clouds/mob spawner spawn clouds) underwater - Added waterfalls. Comes in 3 different sizes, each size can be individually disabled. Requires water streams to have at least 1 water source block underneath and 1 additional water block next to the first - Small: A small stream of droplet particles moving in the direction of the current, emitted from the base of the water stream - Medium: Cloud like particles called water fall clouds, spawning from the base of the water stream and moving out, similar to cascades in other mods. Requires at least a 6 block vertical water stream - Large: Increased number of water fall clouds with a larger spawning area, along with large mist clouds. Requires at least a 3x10 block vertical water stream - Added bubbles to breaking blocks underwater - Added bubbles to chests while open underwater - Chests will also sometimes open randomly to spawn bubbles when underwater - Added bubbles to opening a barrel underwater - Added a continuous stream of bubbles spawning from the mouth of decorated pots when underwater - Added bucket use effects to: - Water bottles when converting blocks to mud - Picking up water with a glass bottle - Added bubbles to the dust effects from dispensers/droppers/crafter when firing out items underwater - Added party hats in celebration of the mod's first birthday! If you're a party pooper, you can turn it off with the `Enable Easter Eggs` config in the `General` config section ### Changes - Changed ominous vault connection particles to be more accurate - Renamed `Drop Land In Fluid Splashes` config to `Drop Land In Fluid Ripples`, since drops now spawn ripples instead of splashes - Vanilla leaf particles now land on the ground and fade out rather than disappearing into the ground. Additionally, they can also land on water and cause a ripple effect (Applies to cherry leaves, not just the leaves in 1.21.5+) - Falling block fall effects now spawn bubbles instead of dust underwater - Tweaked blended render type, hopefully will fix some issues - Changed bucket use effects to spawn droplets instead of vanilla splashes - Changed wolf shake/villager sweating effects to droplets - Made structure voids work like barriers. If the item is in hand, the surrounding blocks will be visible ### Fixes - Fixed potion rings not being visible to other players - Fixed frosty breath/drowning bubbles spawning while using a spyglass in first person - Fixed dispensers not spawning bucket use/sheep shearing effects - Fixed bucket use effects be able to be spawned underwater - Fixed lava cauldrons spawning sparks when underwater - Fixed Einstein Solar System rendering all armor pieces instead of just helmets
release

Subtle Effects (Forge) 1.20.1-1.13.0

1.13.0
4 окт. 2025 г.26,8 тыс.Minecraft: 1.20.1forge
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Что нового
Today (October 4th) is the mod's 1st birthday! And in celebration, you all get party hats! Thank you all for downloading, supporting, and enjoying the mod over the last year! ### Additions - Added eat sounds and particles to cakes. Should be compatible with most modded cakes, including Farmer's Delight pies - Added ripples particles to rain and water/lava drops landing on water/lava (Yes, I know this goes against the suggestion guidelines in the FAQ) - Added 3D splash effects for entities falling in water/lava - Added bubbles to entity poof effects (mob death clouds/mob spawner spawn clouds) underwater - Added waterfalls. Comes in 3 different sizes, each size can be individually disabled. Requires water streams to have at least 1 water source block underneath and 1 additional water block next to the first - Small: A small stream of droplet particles moving in the direction of the current, emitted from the base of the water stream - Medium: Cloud like particles called water fall clouds, spawning from the base of the water stream and moving out, similar to cascades in other mods. Requires at least a 6 block vertical water stream - Large: Increased number of water fall clouds with a larger spawning area, along with large mist clouds. Requires at least a 3x10 block vertical water stream - Added bubbles to breaking blocks underwater - Added bubbles to chests while open underwater - Chests will also sometimes open randomly to spawn bubbles when underwater - Added bubbles to opening a barrel underwater - Added a continuous stream of bubbles spawning from the mouth of decorated pots when underwater - Added bucket use effects to: - Water bottles when converting blocks to mud - Picking up water with a glass bottle - Added bubbles to the dust effects from dispensers/droppers/crafter when firing out items underwater - Added party hats in celebration of the mod's first birthday! If you're a party pooper, you can turn it off with the `Enable Easter Eggs` config in the `General` config section ### Changes - Changed ominous vault connection particles to be more accurate - Renamed `Drop Land In Fluid Splashes` config to `Drop Land In Fluid Ripples`, since drops now spawn ripples instead of splashes - Vanilla leaf particles now land on the ground and fade out rather than disappearing into the ground. Additionally, they can also land on water and cause a ripple effect (Applies to cherry leaves, not just the leaves in 1.21.5+) - Falling block fall effects now spawn bubbles instead of dust underwater - Tweaked blended render type, hopefully will fix some issues - Changed bucket use effects to spawn droplets instead of vanilla splashes - Changed wolf shake/villager sweating effects to droplets - Made structure voids work like barriers. If the item is in hand, the surrounding blocks will be visible ### Fixes - Fixed potion rings not being visible to other players - Fixed frosty breath/drowning bubbles spawning while using a spyglass in first person - Fixed dispensers not spawning bucket use/sheep shearing effects - Fixed bucket use effects be able to be spawned underwater - Fixed lava cauldrons spawning sparks when underwater - Fixed Einstein Solar System rendering all armor pieces instead of just helmets
release

Subtle Effects (Fabric) 1.20.1-1.13.0

1.13.0
4 окт. 2025 г.18 тыс.Minecraft: 1.20.1fabric
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Что нового
Today (October 4th) is the mod's 1st birthday! And in celebration, you all get party hats! Thank you all for downloading, supporting, and enjoying the mod over the last year! ### Additions - Added eat sounds and particles to cakes. Should be compatible with most modded cakes, including Farmer's Delight pies - Added ripples particles to rain and water/lava drops landing on water/lava (Yes, I know this goes against the suggestion guidelines in the FAQ) - Added 3D splash effects for entities falling in water/lava - Added bubbles to entity poof effects (mob death clouds/mob spawner spawn clouds) underwater - Added waterfalls. Comes in 3 different sizes, each size can be individually disabled. Requires water streams to have at least 1 water source block underneath and 1 additional water block next to the first - Small: A small stream of droplet particles moving in the direction of the current, emitted from the base of the water stream - Medium: Cloud like particles called water fall clouds, spawning from the base of the water stream and moving out, similar to cascades in other mods. Requires at least a 6 block vertical water stream - Large: Increased number of water fall clouds with a larger spawning area, along with large mist clouds. Requires at least a 3x10 block vertical water stream - Added bubbles to breaking blocks underwater - Added bubbles to chests while open underwater - Chests will also sometimes open randomly to spawn bubbles when underwater - Added bubbles to opening a barrel underwater - Added a continuous stream of bubbles spawning from the mouth of decorated pots when underwater - Added bucket use effects to: - Water bottles when converting blocks to mud - Picking up water with a glass bottle - Added bubbles to the dust effects from dispensers/droppers/crafter when firing out items underwater - Added party hats in celebration of the mod's first birthday! If you're a party pooper, you can turn it off with the `Enable Easter Eggs` config in the `General` config section ### Changes - Changed ominous vault connection particles to be more accurate - Renamed `Drop Land In Fluid Splashes` config to `Drop Land In Fluid Ripples`, since drops now spawn ripples instead of splashes - Vanilla leaf particles now land on the ground and fade out rather than disappearing into the ground. Additionally, they can also land on water and cause a ripple effect (Applies to cherry leaves, not just the leaves in 1.21.5+) - Falling block fall effects now spawn bubbles instead of dust underwater - Tweaked blended render type, hopefully will fix some issues - Changed bucket use effects to spawn droplets instead of vanilla splashes - Changed wolf shake/villager sweating effects to droplets - Made structure voids work like barriers. If the item is in hand, the surrounding blocks will be visible ### Fixes - Fixed potion rings not being visible to other players - Fixed frosty breath/drowning bubbles spawning while using a spyglass in first person - Fixed dispensers not spawning bucket use/sheep shearing effects - Fixed bucket use effects be able to be spawned underwater - Fixed lava cauldrons spawning sparks when underwater - Fixed Einstein Solar System rendering all armor pieces instead of just helmets
release

Subtle Effects (NeoForge) 1.21.1-1.13.0

1.13.0
4 окт. 2025 г.17,3 тыс.Minecraft: 1.21.1neoforge
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Что нового
Today (October 4th) is the mod's 1st birthday! And in celebration, you all get party hats! Thank you all for downloading, supporting, and enjoying the mod over the last year! ### Additions - Added eat sounds and particles to cakes. Should be compatible with most modded cakes, including Farmer's Delight pies - Added ripples particles to rain and water/lava drops landing on water/lava (Yes, I know this goes against the suggestion guidelines in the FAQ) - Added 3D splash effects for entities falling in water/lava - Added bubbles to entity poof effects (mob death clouds/mob spawner spawn clouds) underwater - Added waterfalls. Comes in 3 different sizes, each size can be individually disabled. Requires water streams to have at least 1 water source block underneath and 1 additional water block next to the first - Small: A small stream of droplet particles moving in the direction of the current, emitted from the base of the water stream - Medium: Cloud like particles called water fall clouds, spawning from the base of the water stream and moving out, similar to cascades in other mods. Requires at least a 6 block vertical water stream - Large: Increased number of water fall clouds with a larger spawning area, along with large mist clouds. Requires at least a 3x10 block vertical water stream - Added bubbles to breaking blocks underwater - Added bubbles to chests while open underwater - Chests will also sometimes open randomly to spawn bubbles when underwater - Added bubbles to opening a barrel underwater - Added a continuous stream of bubbles spawning from the mouth of decorated pots when underwater - Added bucket use effects to: - Water bottles when converting blocks to mud - Picking up water with a glass bottle - Added bubbles to the dust effects from dispensers/droppers/crafter when firing out items underwater - Added party hats in celebration of the mod's first birthday! If you're a party pooper, you can turn it off with the `Enable Easter Eggs` config in the `General` config section ### Changes - Changed ominous vault connection particles to be more accurate - Renamed `Drop Land In Fluid Splashes` config to `Drop Land In Fluid Ripples`, since drops now spawn ripples instead of splashes - Vanilla leaf particles now land on the ground and fade out rather than disappearing into the ground. Additionally, they can also land on water and cause a ripple effect (Applies to cherry leaves, not just the leaves in 1.21.5+) - Falling block fall effects now spawn bubbles instead of dust underwater - Tweaked blended render type, hopefully will fix some issues - Changed bucket use effects to spawn droplets instead of vanilla splashes - Changed wolf shake/villager sweating effects to droplets - Made structure voids work like barriers. If the item is in hand, the surrounding blocks will be visible ### Fixes - Fixed potion rings not being visible to other players - Fixed frosty breath/drowning bubbles spawning while using a spyglass in first person - Fixed dispensers not spawning bucket use/sheep shearing effects - Fixed bucket use effects be able to be spawned underwater - Fixed lava cauldrons spawning sparks when underwater - Fixed Einstein Solar System rendering all armor pieces instead of just helmets
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Subtle Effects (Fabric) 1.21.1-1.13.0

1.13.0
4 окт. 2025 г.13,4 тыс.Minecraft: 1.21.1fabric
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Что нового
Today (October 4th) is the mod's 1st birthday! And in celebration, you all get party hats! Thank you all for downloading, supporting, and enjoying the mod over the last year! ### Additions - Added eat sounds and particles to cakes. Should be compatible with most modded cakes, including Farmer's Delight pies - Added ripples particles to rain and water/lava drops landing on water/lava (Yes, I know this goes against the suggestion guidelines in the FAQ) - Added 3D splash effects for entities falling in water/lava - Added bubbles to entity poof effects (mob death clouds/mob spawner spawn clouds) underwater - Added waterfalls. Comes in 3 different sizes, each size can be individually disabled. Requires water streams to have at least 1 water source block underneath and 1 additional water block next to the first - Small: A small stream of droplet particles moving in the direction of the current, emitted from the base of the water stream - Medium: Cloud like particles called water fall clouds, spawning from the base of the water stream and moving out, similar to cascades in other mods. Requires at least a 6 block vertical water stream - Large: Increased number of water fall clouds with a larger spawning area, along with large mist clouds. Requires at least a 3x10 block vertical water stream - Added bubbles to breaking blocks underwater - Added bubbles to chests while open underwater - Chests will also sometimes open randomly to spawn bubbles when underwater - Added bubbles to opening a barrel underwater - Added a continuous stream of bubbles spawning from the mouth of decorated pots when underwater - Added bucket use effects to: - Water bottles when converting blocks to mud - Picking up water with a glass bottle - Added bubbles to the dust effects from dispensers/droppers/crafter when firing out items underwater - Added party hats in celebration of the mod's first birthday! If you're a party pooper, you can turn it off with the `Enable Easter Eggs` config in the `General` config section ### Changes - Changed ominous vault connection particles to be more accurate - Renamed `Drop Land In Fluid Splashes` config to `Drop Land In Fluid Ripples`, since drops now spawn ripples instead of splashes - Vanilla leaf particles now land on the ground and fade out rather than disappearing into the ground. Additionally, they can also land on water and cause a ripple effect (Applies to cherry leaves, not just the leaves in 1.21.5+) - Falling block fall effects now spawn bubbles instead of dust underwater - Tweaked blended render type, hopefully will fix some issues - Changed bucket use effects to spawn droplets instead of vanilla splashes - Changed wolf shake/villager sweating effects to droplets - Made structure voids work like barriers. If the item is in hand, the surrounding blocks will be visible ### Fixes - Fixed potion rings not being visible to other players - Fixed frosty breath/drowning bubbles spawning while using a spyglass in first person - Fixed dispensers not spawning bucket use/sheep shearing effects - Fixed bucket use effects be able to be spawned underwater - Fixed lava cauldrons spawning sparks when underwater - Fixed Einstein Solar System rendering all armor pieces instead of just helmets
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Subtle Effects (NeoForge) 1.21.6-1.12.1

1.12.1
6 авг. 2025 г.2 тыс.Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
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Что нового
- Fixed fireflies spawning underground in habitat biomes - Added support for the Particle Effects mod to potion clouds ([#131](https://github.com/MincraftEinstein/SubtleEffects/issues/131)) - Tweaked the velocity at which sparks spawn from minecarts - Added a config for toggling the custom blended render type that is used for slime trails, potion clouds, and ender eye placement rings. If disabled, the vanilla translucent render type will be used instead - The `Replace Spell Particle Render Type` config has been renamed to `Spell Particles Use Blended Render Type` - [1.20.1] Fixed startup crash on Forge servers ([#130](https://github.com/MincraftEinstein/SubtleEffects/issues/130))
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Subtle Effects (Fabric) 1.21.6-1.12.1

1.12.1
6 авг. 2025 г.373 тыс.Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
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Что нового
- Fixed fireflies spawning underground in habitat biomes - Added support for the Particle Effects mod to potion clouds ([#131](https://github.com/MincraftEinstein/SubtleEffects/issues/131)) - Tweaked the velocity at which sparks spawn from minecarts - Added a config for toggling the custom blended render type that is used for slime trails, potion clouds, and ender eye placement rings. If disabled, the vanilla translucent render type will be used instead - The `Replace Spell Particle Render Type` config has been renamed to `Spell Particles Use Blended Render Type` - [1.20.1] Fixed startup crash on Forge servers ([#130](https://github.com/MincraftEinstein/SubtleEffects/issues/130))
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Subtle Effects (NeoForge) 1.21.5-1.12.1

1.12.1
6 авг. 2025 г.1,6 тыс.Minecraft: 1.21.5neoforge
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Что нового
- Fixed fireflies spawning underground in habitat biomes - Added support for the Particle Effects mod to potion clouds ([#131](https://github.com/MincraftEinstein/SubtleEffects/issues/131)) - Tweaked the velocity at which sparks spawn from minecarts - Added a config for toggling the custom blended render type that is used for slime trails, potion clouds, and ender eye placement rings. If disabled, the vanilla translucent render type will be used instead - The `Replace Spell Particle Render Type` config has been renamed to `Spell Particles Use Blended Render Type` - [1.20.1] Fixed startup crash on Forge servers ([#130](https://github.com/MincraftEinstein/SubtleEffects/issues/130))
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Subtle Effects (Fabric) 1.21.5-1.12.1

1.12.1
6 авг. 2025 г.212,4 тыс.Minecraft: 1.21.5fabric
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Что нового
- Fixed fireflies spawning underground in habitat biomes - Added support for the Particle Effects mod to potion clouds ([#131](https://github.com/MincraftEinstein/SubtleEffects/issues/131)) - Tweaked the velocity at which sparks spawn from minecarts - Added a config for toggling the custom blended render type that is used for slime trails, potion clouds, and ender eye placement rings. If disabled, the vanilla translucent render type will be used instead - The `Replace Spell Particle Render Type` config has been renamed to `Spell Particles Use Blended Render Type` - [1.20.1] Fixed startup crash on Forge servers ([#130](https://github.com/MincraftEinstein/SubtleEffects/issues/130))
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Subtle Effects (Forge) 1.20.1-1.12.1

1.12.1
6 авг. 2025 г.97,6 тыс.Minecraft: 1.20.1forge
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Что нового
- Fixed fireflies spawning underground in habitat biomes - Added support for the Particle Effects mod to potion clouds ([#131](https://github.com/MincraftEinstein/SubtleEffects/issues/131)) - Tweaked the velocity at which sparks spawn from minecarts - Added a config for toggling the custom blended render type that is used for slime trails, potion clouds, and ender eye placement rings. If disabled, the vanilla translucent render type will be used instead - The `Replace Spell Particle Render Type` config has been renamed to `Spell Particles Use Blended Render Type` - [1.20.1] Fixed startup crash on Forge servers ([#130](https://github.com/MincraftEinstein/SubtleEffects/issues/130))
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Subtle Effects (Fabric) 1.20.1-1.12.1

1.12.1
6 авг. 2025 г.241,4 тыс.Minecraft: 1.20.1fabric
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Что нового
- Fixed fireflies spawning underground in habitat biomes - Added support for the Particle Effects mod to potion clouds ([#131](https://github.com/MincraftEinstein/SubtleEffects/issues/131)) - Tweaked the velocity at which sparks spawn from minecarts - Added a config for toggling the custom blended render type that is used for slime trails, potion clouds, and ender eye placement rings. If disabled, the vanilla translucent render type will be used instead - The `Replace Spell Particle Render Type` config has been renamed to `Spell Particles Use Blended Render Type` - [1.20.1] Fixed startup crash on Forge servers ([#130](https://github.com/MincraftEinstein/SubtleEffects/issues/130))
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Subtle Effects (NeoForge) 1.21.1-1.12.1

1.12.1
6 авг. 2025 г.44,2 тыс.Minecraft: 1.21.1neoforge
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Что нового
- Fixed fireflies spawning underground in habitat biomes - Added support for the Particle Effects mod to potion clouds ([#131](https://github.com/MincraftEinstein/SubtleEffects/issues/131)) - Tweaked the velocity at which sparks spawn from minecarts - Added a config for toggling the custom blended render type that is used for slime trails, potion clouds, and ender eye placement rings. If disabled, the vanilla translucent render type will be used instead - The `Replace Spell Particle Render Type` config has been renamed to `Spell Particles Use Blended Render Type` - [1.20.1] Fixed startup crash on Forge servers ([#130](https://github.com/MincraftEinstein/SubtleEffects/issues/130))
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Subtle Effects (Fabric) 1.21.1-1.12.1

1.12.1
6 авг. 2025 г.75 тыс.Minecraft: 1.21.1fabric
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Что нового
- Fixed fireflies spawning underground in habitat biomes - Added support for the Particle Effects mod to potion clouds ([#131](https://github.com/MincraftEinstein/SubtleEffects/issues/131)) - Tweaked the velocity at which sparks spawn from minecarts - Added a config for toggling the custom blended render type that is used for slime trails, potion clouds, and ender eye placement rings. If disabled, the vanilla translucent render type will be used instead - The `Replace Spell Particle Render Type` config has been renamed to `Spell Particles Use Blended Render Type` - [1.20.1] Fixed startup crash on Forge servers ([#130](https://github.com/MincraftEinstein/SubtleEffects/issues/130))
release

Subtle Effects (NeoForge) 1.21.6-1.12.0

1.12.0
4 авг. 2025 г.154Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
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Что нового
Many configs have been changed in this version, and as a result, many of them will be reset. Please make sure you read the change log to know what configs need to be reconfigured Also, I'm dropping support for 1.21.5, so this will be the last release for that version ### Additions - Added sounds for moving through cobwebs - Added a config to disable rendering fire on screen when you have the fire resistance effect - Added block list configs for redstone, glowstone, and amethyst block effects, so the effects can be applied to other blocks. Your chiseled glowstone and amythest bricks can now look just as cool as the vanilla variants, yay. - Added smoke geyers. Spawns in the nether like flame geysers and spouts smoke - Added bubble geyers. Spawns underwater and spouts a thin column of bubbles (Suggested in [#115](https://github.com/MincraftEinstein/SubtleEffects/issues/115)) - Added falling dust particles to fallable blocks when sitting on weak support blocks, e.g., sand on iron bars - Added a density config for end portal frame particles - Added an ambient spark-like dot particle effect to brewing stands - Added an alpha config for vanilla potion-related particles, e.g., potion swirls - Added an alpha config to change the transparency of potion-related particles near the player's face. This is to help make them less intrusive when a potion effect is active - Added item break particles for feeding an animal - Added sounds to feeding animals - Added a density config for lava sparks - Added a density config for command block particles - [1.21.5+] Added a config to replace firefly bush particles with the custom ones - [1.21.5+] Added dead leaf particles around a mob's feet when walking over leaf litter - Added potion clouds. Replaces the vanilla potion swirls that lingering potions emit and the dragon's breath particles that the dragon's breath clouds emit - Added potion poof clouds. Replaces the vanilla potion swirls that splash potions emit when they collide with something ### Changes - Replaced the smoke particle spawned by rain falling on heated blocks with steam - Added lava cauldrons to the list of heated blocks that cause rain to steam - Sheep fluff particles will now cycle through colors if the sheared sheep is a Jeb sheep - The `Glowstone Block Dust Display Type` config has been replaced with two separate boolean configs, one for if the effects are enabled and one for if they should be forced to only spawn in the nether - Grouped amethyst block effect configs - Moved the item rarity particle configs to the `Items` config category - Moved thorwable projectile configs to the `Items` config category - Grouped axe configs - The `Entities/Attacked` config section has been replaced with a config group - Replaced the `Drop Land Sounds` toggle config with a volume config - The `Falling Dust`, `Falling Dust Start Distance`, `Land Dust`, and `Land Sound` configs in the `Blocks/Falling Blocks` section have been renamed - Renamed `Lava Sparks` config to `Lava Sparks Display Type` - Flame geyser configs have been moved to a dedicated geyser config section inside the `Environment` category - Flame geysers now have some smoke particles mixed in with the flame particles - Flame geysers are now enabled by default - Firefly spawning and configs have been completely rewritten. Highlights of the rewrite are shown below - The default fireflies can now be replaced with vanilla's Spring to Life drop fireflies in the configs. This is not exclusive to 1.21.5+ - With the configs rewrite, you now have much more control over where fireflies can and can't spawn and how many are spawned - All firefly configs are now in the `Environment/Fireflies` config section - There is now a dimension block list config to prevent fireflies from spawning in certain dimensions - Fireflies will now spawn in lush caves and do not depend on nighttime to do so - Fireflies now have support with Serene Seasons and, by default, will stop spawning in late autumn and start again in early spring (Suggested in [#123](https://github.com/MincraftEinstein/SubtleEffects/issues/123)) - The buzzing sounds that firefly bushes play will now play when fireflies are out at night. This is not exclusive to 1.21.5+ - Armor will now render on the Einstein Solar System - Improvements to the dust particles from falling blocks landing on the ground - Renamed the `Force White Enchantment Particles` config to `Disable Randomized Shading` - Reworked vanilla's particles for feeding flowers to a brown mooshroom (yes, I actually spent time rewriting the effects for a mechanic nobody remembers exists) - Reworked vanilla's particles for shearing a mooshroom - Replaced the smoke particles emitted by blazes with campfire style particles - Replaced the render type for vanilla potion-related particles. This is so they work better with potion clouds (This could cause some rendering issues. If it does, the config is called `Replace Spell Particle Render Type` in the `General` config category) - Changed the render type for ender eye placement rings and slime trails - Updated Simplified Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Updated Traditional Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Updated Literal Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) ### Fixes - Fixed particle rain overriding lava splash textures ([#111](https://github.com/MincraftEinstein/SubtleEffects/issues/111)) - Fixed angry villager particles turning into heart pop particles - [1.20.1] Fixed crash with origins when leaving water as the Merlin origin ([#118](https://github.com/MincraftEinstein/SubtleEffects/issues/118)) - Fixed NeoForge crashing with End Remastered installed ([#113](https://github.com/MincraftEinstein/SubtleEffects/issues/113), [#122](https://github.com/MincraftEinstein/SubtleEffects/issues/122)) - Fixed a vanilla bug that prevents animals in love/breeding mode from spawning heart particles continually (this has been a bug for so long I didn't even know it used to be a feature) - [1.21.5+] Fixed falling blocks not spawning dust while falling
release

Subtle Effects (Fabric) 1.21.6-1.12.0

1.12.0
4 авг. 2025 г.11,9 тыс.Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
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Что нового
Many configs have been changed in this version, and as a result, many of them will be reset. Please make sure you read the change log to know what configs need to be reconfigured Also, I'm dropping support for 1.21.5, so this will be the last release for that version ### Additions - Added sounds for moving through cobwebs - Added a config to disable rendering fire on screen when you have the fire resistance effect - Added block list configs for redstone, glowstone, and amethyst block effects, so the effects can be applied to other blocks. Your chiseled glowstone and amythest bricks can now look just as cool as the vanilla variants, yay. - Added smoke geyers. Spawns in the nether like flame geysers and spouts smoke - Added bubble geyers. Spawns underwater and spouts a thin column of bubbles (Suggested in [#115](https://github.com/MincraftEinstein/SubtleEffects/issues/115)) - Added falling dust particles to fallable blocks when sitting on weak support blocks, e.g., sand on iron bars - Added a density config for end portal frame particles - Added an ambient spark-like dot particle effect to brewing stands - Added an alpha config for vanilla potion-related particles, e.g., potion swirls - Added an alpha config to change the transparency of potion-related particles near the player's face. This is to help make them less intrusive when a potion effect is active - Added item break particles for feeding an animal - Added sounds to feeding animals - Added a density config for lava sparks - Added a density config for command block particles - [1.21.5+] Added a config to replace firefly bush particles with the custom ones - [1.21.5+] Added dead leaf particles around a mob's feet when walking over leaf litter - Added potion clouds. Replaces the vanilla potion swirls that lingering potions emit and the dragon's breath particles that the dragon's breath clouds emit - Added potion poof clouds. Replaces the vanilla potion swirls that splash potions emit when they collide with something ### Changes - Replaced the smoke particle spawned by rain falling on heated blocks with steam - Added lava cauldrons to the list of heated blocks that cause rain to steam - Sheep fluff particles will now cycle through colors if the sheared sheep is a Jeb sheep - The `Glowstone Block Dust Display Type` config has been replaced with two separate boolean configs, one for if the effects are enabled and one for if they should be forced to only spawn in the nether - Grouped amethyst block effect configs - Moved the item rarity particle configs to the `Items` config category - Moved thorwable projectile configs to the `Items` config category - Grouped axe configs - The `Entities/Attacked` config section has been replaced with a config group - Replaced the `Drop Land Sounds` toggle config with a volume config - The `Falling Dust`, `Falling Dust Start Distance`, `Land Dust`, and `Land Sound` configs in the `Blocks/Falling Blocks` section have been renamed - Renamed `Lava Sparks` config to `Lava Sparks Display Type` - Flame geyser configs have been moved to a dedicated geyser config section inside the `Environment` category - Flame geysers now have some smoke particles mixed in with the flame particles - Flame geysers are now enabled by default - Firefly spawning and configs have been completely rewritten. Highlights of the rewrite are shown below - The default fireflies can now be replaced with vanilla's Spring to Life drop fireflies in the configs. This is not exclusive to 1.21.5+ - With the configs rewrite, you now have much more control over where fireflies can and can't spawn and how many are spawned - All firefly configs are now in the `Environment/Fireflies` config section - There is now a dimension block list config to prevent fireflies from spawning in certain dimensions - Fireflies will now spawn in lush caves and do not depend on nighttime to do so - Fireflies now have support with Serene Seasons and, by default, will stop spawning in late autumn and start again in early spring (Suggested in [#123](https://github.com/MincraftEinstein/SubtleEffects/issues/123)) - The buzzing sounds that firefly bushes play will now play when fireflies are out at night. This is not exclusive to 1.21.5+ - Armor will now render on the Einstein Solar System - Improvements to the dust particles from falling blocks landing on the ground - Renamed the `Force White Enchantment Particles` config to `Disable Randomized Shading` - Reworked vanilla's particles for feeding flowers to a brown mooshroom (yes, I actually spent time rewriting the effects for a mechanic nobody remembers exists) - Reworked vanilla's particles for shearing a mooshroom - Replaced the smoke particles emitted by blazes with campfire style particles - Replaced the render type for vanilla potion-related particles. This is so they work better with potion clouds (This could cause some rendering issues. If it does, the config is called `Replace Spell Particle Render Type` in the `General` config category) - Changed the render type for ender eye placement rings and slime trails - Updated Simplified Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Updated Traditional Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Updated Literal Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) ### Fixes - Fixed particle rain overriding lava splash textures ([#111](https://github.com/MincraftEinstein/SubtleEffects/issues/111)) - Fixed angry villager particles turning into heart pop particles - [1.20.1] Fixed crash with origins when leaving water as the Merlin origin ([#118](https://github.com/MincraftEinstein/SubtleEffects/issues/118)) - Fixed NeoForge crashing with End Remastered installed ([#113](https://github.com/MincraftEinstein/SubtleEffects/issues/113), [#122](https://github.com/MincraftEinstein/SubtleEffects/issues/122)) - Fixed a vanilla bug that prevents animals in love/breeding mode from spawning heart particles continually (this has been a bug for so long I didn't even know it used to be a feature) - [1.21.5+] Fixed falling blocks not spawning dust while falling
release

Subtle Effects (NeoForge) 1.21.5-1.12.0

1.12.0
4 авг. 2025 г.100Minecraft: 1.21.5neoforge
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Что нового
Many configs have been changed in this version, and as a result, many of them will be reset. Please make sure you read the change log to know what configs need to be reconfigured Also, I'm dropping support for 1.21.5, so this will be the last release for that version ### Additions - Added sounds for moving through cobwebs - Added a config to disable rendering fire on screen when you have the fire resistance effect - Added block list configs for redstone, glowstone, and amethyst block effects, so the effects can be applied to other blocks. Your chiseled glowstone and amythest bricks can now look just as cool as the vanilla variants, yay. - Added smoke geyers. Spawns in the nether like flame geysers and spouts smoke - Added bubble geyers. Spawns underwater and spouts a thin column of bubbles (Suggested in [#115](https://github.com/MincraftEinstein/SubtleEffects/issues/115)) - Added falling dust particles to fallable blocks when sitting on weak support blocks, e.g., sand on iron bars - Added a density config for end portal frame particles - Added an ambient spark-like dot particle effect to brewing stands - Added an alpha config for vanilla potion-related particles, e.g., potion swirls - Added an alpha config to change the transparency of potion-related particles near the player's face. This is to help make them less intrusive when a potion effect is active - Added item break particles for feeding an animal - Added sounds to feeding animals - Added a density config for lava sparks - Added a density config for command block particles - [1.21.5+] Added a config to replace firefly bush particles with the custom ones - [1.21.5+] Added dead leaf particles around a mob's feet when walking over leaf litter - Added potion clouds. Replaces the vanilla potion swirls that lingering potions emit and the dragon's breath particles that the dragon's breath clouds emit - Added potion poof clouds. Replaces the vanilla potion swirls that splash potions emit when they collide with something ### Changes - Replaced the smoke particle spawned by rain falling on heated blocks with steam - Added lava cauldrons to the list of heated blocks that cause rain to steam - Sheep fluff particles will now cycle through colors if the sheared sheep is a Jeb sheep - The `Glowstone Block Dust Display Type` config has been replaced with two separate boolean configs, one for if the effects are enabled and one for if they should be forced to only spawn in the nether - Grouped amethyst block effect configs - Moved the item rarity particle configs to the `Items` config category - Moved thorwable projectile configs to the `Items` config category - Grouped axe configs - The `Entities/Attacked` config section has been replaced with a config group - Replaced the `Drop Land Sounds` toggle config with a volume config - The `Falling Dust`, `Falling Dust Start Distance`, `Land Dust`, and `Land Sound` configs in the `Blocks/Falling Blocks` section have been renamed - Renamed `Lava Sparks` config to `Lava Sparks Display Type` - Flame geyser configs have been moved to a dedicated geyser config section inside the `Environment` category - Flame geysers now have some smoke particles mixed in with the flame particles - Flame geysers are now enabled by default - Firefly spawning and configs have been completely rewritten. Highlights of the rewrite are shown below - The default fireflies can now be replaced with vanilla's Spring to Life drop fireflies in the configs. This is not exclusive to 1.21.5+ - With the configs rewrite, you now have much more control over where fireflies can and can't spawn and how many are spawned - All firefly configs are now in the `Environment/Fireflies` config section - There is now a dimension block list config to prevent fireflies from spawning in certain dimensions - Fireflies will now spawn in lush caves and do not depend on nighttime to do so - Fireflies now have support with Serene Seasons and, by default, will stop spawning in late autumn and start again in early spring (Suggested in [#123](https://github.com/MincraftEinstein/SubtleEffects/issues/123)) - The buzzing sounds that firefly bushes play will now play when fireflies are out at night. This is not exclusive to 1.21.5+ - Armor will now render on the Einstein Solar System - Improvements to the dust particles from falling blocks landing on the ground - Renamed the `Force White Enchantment Particles` config to `Disable Randomized Shading` - Reworked vanilla's particles for feeding flowers to a brown mooshroom (yes, I actually spent time rewriting the effects for a mechanic nobody remembers exists) - Reworked vanilla's particles for shearing a mooshroom - Replaced the smoke particles emitted by blazes with campfire style particles - Replaced the render type for vanilla potion-related particles. This is so they work better with potion clouds (This could cause some rendering issues. If it does, the config is called `Replace Spell Particle Render Type` in the `General` config category) - Changed the render type for ender eye placement rings and slime trails - Updated Simplified Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Updated Traditional Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Updated Literal Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) ### Fixes - Fixed particle rain overriding lava splash textures ([#111](https://github.com/MincraftEinstein/SubtleEffects/issues/111)) - Fixed angry villager particles turning into heart pop particles - [1.20.1] Fixed crash with origins when leaving water as the Merlin origin ([#118](https://github.com/MincraftEinstein/SubtleEffects/issues/118)) - Fixed NeoForge crashing with End Remastered installed ([#113](https://github.com/MincraftEinstein/SubtleEffects/issues/113), [#122](https://github.com/MincraftEinstein/SubtleEffects/issues/122)) - Fixed a vanilla bug that prevents animals in love/breeding mode from spawning heart particles continually (this has been a bug for so long I didn't even know it used to be a feature) - [1.21.5+] Fixed falling blocks not spawning dust while falling
release

Subtle Effects (Fabric) 1.21.5-1.12.0

1.12.0
4 авг. 2025 г.2,4 тыс.Minecraft: 1.21.5fabric
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Что нового
Many configs have been changed in this version, and as a result, many of them will be reset. Please make sure you read the change log to know what configs need to be reconfigured Also, I'm dropping support for 1.21.5, so this will be the last release for that version ### Additions - Added sounds for moving through cobwebs - Added a config to disable rendering fire on screen when you have the fire resistance effect - Added block list configs for redstone, glowstone, and amethyst block effects, so the effects can be applied to other blocks. Your chiseled glowstone and amythest bricks can now look just as cool as the vanilla variants, yay. - Added smoke geyers. Spawns in the nether like flame geysers and spouts smoke - Added bubble geyers. Spawns underwater and spouts a thin column of bubbles (Suggested in [#115](https://github.com/MincraftEinstein/SubtleEffects/issues/115)) - Added falling dust particles to fallable blocks when sitting on weak support blocks, e.g., sand on iron bars - Added a density config for end portal frame particles - Added an ambient spark-like dot particle effect to brewing stands - Added an alpha config for vanilla potion-related particles, e.g., potion swirls - Added an alpha config to change the transparency of potion-related particles near the player's face. This is to help make them less intrusive when a potion effect is active - Added item break particles for feeding an animal - Added sounds to feeding animals - Added a density config for lava sparks - Added a density config for command block particles - [1.21.5+] Added a config to replace firefly bush particles with the custom ones - [1.21.5+] Added dead leaf particles around a mob's feet when walking over leaf litter - Added potion clouds. Replaces the vanilla potion swirls that lingering potions emit and the dragon's breath particles that the dragon's breath clouds emit - Added potion poof clouds. Replaces the vanilla potion swirls that splash potions emit when they collide with something ### Changes - Replaced the smoke particle spawned by rain falling on heated blocks with steam - Added lava cauldrons to the list of heated blocks that cause rain to steam - Sheep fluff particles will now cycle through colors if the sheared sheep is a Jeb sheep - The `Glowstone Block Dust Display Type` config has been replaced with two separate boolean configs, one for if the effects are enabled and one for if they should be forced to only spawn in the nether - Grouped amethyst block effect configs - Moved the item rarity particle configs to the `Items` config category - Moved thorwable projectile configs to the `Items` config category - Grouped axe configs - The `Entities/Attacked` config section has been replaced with a config group - Replaced the `Drop Land Sounds` toggle config with a volume config - The `Falling Dust`, `Falling Dust Start Distance`, `Land Dust`, and `Land Sound` configs in the `Blocks/Falling Blocks` section have been renamed - Renamed `Lava Sparks` config to `Lava Sparks Display Type` - Flame geyser configs have been moved to a dedicated geyser config section inside the `Environment` category - Flame geysers now have some smoke particles mixed in with the flame particles - Flame geysers are now enabled by default - Firefly spawning and configs have been completely rewritten. Highlights of the rewrite are shown below - The default fireflies can now be replaced with vanilla's Spring to Life drop fireflies in the configs. This is not exclusive to 1.21.5+ - With the configs rewrite, you now have much more control over where fireflies can and can't spawn and how many are spawned - All firefly configs are now in the `Environment/Fireflies` config section - There is now a dimension block list config to prevent fireflies from spawning in certain dimensions - Fireflies will now spawn in lush caves and do not depend on nighttime to do so - Fireflies now have support with Serene Seasons and, by default, will stop spawning in late autumn and start again in early spring (Suggested in [#123](https://github.com/MincraftEinstein/SubtleEffects/issues/123)) - The buzzing sounds that firefly bushes play will now play when fireflies are out at night. This is not exclusive to 1.21.5+ - Armor will now render on the Einstein Solar System - Improvements to the dust particles from falling blocks landing on the ground - Renamed the `Force White Enchantment Particles` config to `Disable Randomized Shading` - Reworked vanilla's particles for feeding flowers to a brown mooshroom (yes, I actually spent time rewriting the effects for a mechanic nobody remembers exists) - Reworked vanilla's particles for shearing a mooshroom - Replaced the smoke particles emitted by blazes with campfire style particles - Replaced the render type for vanilla potion-related particles. This is so they work better with potion clouds (This could cause some rendering issues. If it does, the config is called `Replace Spell Particle Render Type` in the `General` config category) - Changed the render type for ender eye placement rings and slime trails - Updated Simplified Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Updated Traditional Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Updated Literal Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) ### Fixes - Fixed particle rain overriding lava splash textures ([#111](https://github.com/MincraftEinstein/SubtleEffects/issues/111)) - Fixed angry villager particles turning into heart pop particles - [1.20.1] Fixed crash with origins when leaving water as the Merlin origin ([#118](https://github.com/MincraftEinstein/SubtleEffects/issues/118)) - Fixed NeoForge crashing with End Remastered installed ([#113](https://github.com/MincraftEinstein/SubtleEffects/issues/113), [#122](https://github.com/MincraftEinstein/SubtleEffects/issues/122)) - Fixed a vanilla bug that prevents animals in love/breeding mode from spawning heart particles continually (this has been a bug for so long I didn't even know it used to be a feature) - [1.21.5+] Fixed falling blocks not spawning dust while falling
release

Subtle Effects (Forge) 1.20.1-1.12.0

1.12.0
4 авг. 2025 г.2,2 тыс.Minecraft: 1.20.1forge
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Что нового
Many configs have been changed in this version, and as a result, many of them will be reset. Please make sure you read the change log to know what configs need to be reconfigured Also, I'm dropping support for 1.21.5, so this will be the last release for that version ### Additions - Added sounds for moving through cobwebs - Added a config to disable rendering fire on screen when you have the fire resistance effect - Added block list configs for redstone, glowstone, and amethyst block effects, so the effects can be applied to other blocks. Your chiseled glowstone and amythest bricks can now look just as cool as the vanilla variants, yay. - Added smoke geyers. Spawns in the nether like flame geysers and spouts smoke - Added bubble geyers. Spawns underwater and spouts a thin column of bubbles (Suggested in [#115](https://github.com/MincraftEinstein/SubtleEffects/issues/115)) - Added falling dust particles to fallable blocks when sitting on weak support blocks, e.g., sand on iron bars - Added a density config for end portal frame particles - Added an ambient spark-like dot particle effect to brewing stands - Added an alpha config for vanilla potion-related particles, e.g., potion swirls - Added an alpha config to change the transparency of potion-related particles near the player's face. This is to help make them less intrusive when a potion effect is active - Added item break particles for feeding an animal - Added sounds to feeding animals - Added a density config for lava sparks - Added a density config for command block particles - [1.21.5+] Added a config to replace firefly bush particles with the custom ones - [1.21.5+] Added dead leaf particles around a mob's feet when walking over leaf litter - Added potion clouds. Replaces the vanilla potion swirls that lingering potions emit and the dragon's breath particles that the dragon's breath clouds emit - Added potion poof clouds. Replaces the vanilla potion swirls that splash potions emit when they collide with something ### Changes - Replaced the smoke particle spawned by rain falling on heated blocks with steam - Added lava cauldrons to the list of heated blocks that cause rain to steam - Sheep fluff particles will now cycle through colors if the sheared sheep is a Jeb sheep - The `Glowstone Block Dust Display Type` config has been replaced with two separate boolean configs, one for if the effects are enabled and one for if they should be forced to only spawn in the nether - Grouped amethyst block effect configs - Moved the item rarity particle configs to the `Items` config category - Moved thorwable projectile configs to the `Items` config category - Grouped axe configs - The `Entities/Attacked` config section has been replaced with a config group - Replaced the `Drop Land Sounds` toggle config with a volume config - The `Falling Dust`, `Falling Dust Start Distance`, `Land Dust`, and `Land Sound` configs in the `Blocks/Falling Blocks` section have been renamed - Renamed `Lava Sparks` config to `Lava Sparks Display Type` - Flame geyser configs have been moved to a dedicated geyser config section inside the `Environment` category - Flame geysers now have some smoke particles mixed in with the flame particles - Flame geysers are now enabled by default - Firefly spawning and configs have been completely rewritten. Highlights of the rewrite are shown below - The default fireflies can now be replaced with vanilla's Spring to Life drop fireflies in the configs. This is not exclusive to 1.21.5+ - With the configs rewrite, you now have much more control over where fireflies can and can't spawn and how many are spawned - All firefly configs are now in the `Environment/Fireflies` config section - There is now a dimension block list config to prevent fireflies from spawning in certain dimensions - Fireflies will now spawn in lush caves and do not depend on nighttime to do so - Fireflies now have support with Serene Seasons and, by default, will stop spawning in late autumn and start again in early spring (Suggested in [#123](https://github.com/MincraftEinstein/SubtleEffects/issues/123)) - The buzzing sounds that firefly bushes play will now play when fireflies are out at night. This is not exclusive to 1.21.5+ - Armor will now render on the Einstein Solar System - Improvements to the dust particles from falling blocks landing on the ground - Renamed the `Force White Enchantment Particles` config to `Disable Randomized Shading` - Reworked vanilla's particles for feeding flowers to a brown mooshroom (yes, I actually spent time rewriting the effects for a mechanic nobody remembers exists) - Reworked vanilla's particles for shearing a mooshroom - Replaced the smoke particles emitted by blazes with campfire style particles - Replaced the render type for vanilla potion-related particles. This is so they work better with potion clouds (This could cause some rendering issues. If it does, the config is called `Replace Spell Particle Render Type` in the `General` config category) - Changed the render type for ender eye placement rings and slime trails - Updated Simplified Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Updated Traditional Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Updated Literal Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) ### Fixes - Fixed particle rain overriding lava splash textures ([#111](https://github.com/MincraftEinstein/SubtleEffects/issues/111)) - Fixed angry villager particles turning into heart pop particles - [1.20.1] Fixed crash with origins when leaving water as the Merlin origin ([#118](https://github.com/MincraftEinstein/SubtleEffects/issues/118)) - Fixed NeoForge crashing with End Remastered installed ([#113](https://github.com/MincraftEinstein/SubtleEffects/issues/113), [#122](https://github.com/MincraftEinstein/SubtleEffects/issues/122)) - Fixed a vanilla bug that prevents animals in love/breeding mode from spawning heart particles continually (this has been a bug for so long I didn't even know it used to be a feature) - [1.21.5+] Fixed falling blocks not spawning dust while falling
release

Subtle Effects (Fabric) 1.20.1-1.12.0

1.12.0
4 авг. 2025 г.1,8 тыс.Minecraft: 1.20.1fabric
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Что нового
Many configs have been changed in this version, and as a result, many of them will be reset. Please make sure you read the change log to know what configs need to be reconfigured Also, I'm dropping support for 1.21.5, so this will be the last release for that version ### Additions - Added sounds for moving through cobwebs - Added a config to disable rendering fire on screen when you have the fire resistance effect - Added block list configs for redstone, glowstone, and amethyst block effects, so the effects can be applied to other blocks. Your chiseled glowstone and amythest bricks can now look just as cool as the vanilla variants, yay. - Added smoke geyers. Spawns in the nether like flame geysers and spouts smoke - Added bubble geyers. Spawns underwater and spouts a thin column of bubbles (Suggested in [#115](https://github.com/MincraftEinstein/SubtleEffects/issues/115)) - Added falling dust particles to fallable blocks when sitting on weak support blocks, e.g., sand on iron bars - Added a density config for end portal frame particles - Added an ambient spark-like dot particle effect to brewing stands - Added an alpha config for vanilla potion-related particles, e.g., potion swirls - Added an alpha config to change the transparency of potion-related particles near the player's face. This is to help make them less intrusive when a potion effect is active - Added item break particles for feeding an animal - Added sounds to feeding animals - Added a density config for lava sparks - Added a density config for command block particles - [1.21.5+] Added a config to replace firefly bush particles with the custom ones - [1.21.5+] Added dead leaf particles around a mob's feet when walking over leaf litter - Added potion clouds. Replaces the vanilla potion swirls that lingering potions emit and the dragon's breath particles that the dragon's breath clouds emit - Added potion poof clouds. Replaces the vanilla potion swirls that splash potions emit when they collide with something ### Changes - Replaced the smoke particle spawned by rain falling on heated blocks with steam - Added lava cauldrons to the list of heated blocks that cause rain to steam - Sheep fluff particles will now cycle through colors if the sheared sheep is a Jeb sheep - The `Glowstone Block Dust Display Type` config has been replaced with two separate boolean configs, one for if the effects are enabled and one for if they should be forced to only spawn in the nether - Grouped amethyst block effect configs - Moved the item rarity particle configs to the `Items` config category - Moved thorwable projectile configs to the `Items` config category - Grouped axe configs - The `Entities/Attacked` config section has been replaced with a config group - Replaced the `Drop Land Sounds` toggle config with a volume config - The `Falling Dust`, `Falling Dust Start Distance`, `Land Dust`, and `Land Sound` configs in the `Blocks/Falling Blocks` section have been renamed - Renamed `Lava Sparks` config to `Lava Sparks Display Type` - Flame geyser configs have been moved to a dedicated geyser config section inside the `Environment` category - Flame geysers now have some smoke particles mixed in with the flame particles - Flame geysers are now enabled by default - Firefly spawning and configs have been completely rewritten. Highlights of the rewrite are shown below - The default fireflies can now be replaced with vanilla's Spring to Life drop fireflies in the configs. This is not exclusive to 1.21.5+ - With the configs rewrite, you now have much more control over where fireflies can and can't spawn and how many are spawned - All firefly configs are now in the `Environment/Fireflies` config section - There is now a dimension block list config to prevent fireflies from spawning in certain dimensions - Fireflies will now spawn in lush caves and do not depend on nighttime to do so - Fireflies now have support with Serene Seasons and, by default, will stop spawning in late autumn and start again in early spring (Suggested in [#123](https://github.com/MincraftEinstein/SubtleEffects/issues/123)) - The buzzing sounds that firefly bushes play will now play when fireflies are out at night. This is not exclusive to 1.21.5+ - Armor will now render on the Einstein Solar System - Improvements to the dust particles from falling blocks landing on the ground - Renamed the `Force White Enchantment Particles` config to `Disable Randomized Shading` - Reworked vanilla's particles for feeding flowers to a brown mooshroom (yes, I actually spent time rewriting the effects for a mechanic nobody remembers exists) - Reworked vanilla's particles for shearing a mooshroom - Replaced the smoke particles emitted by blazes with campfire style particles - Replaced the render type for vanilla potion-related particles. This is so they work better with potion clouds (This could cause some rendering issues. If it does, the config is called `Replace Spell Particle Render Type` in the `General` config category) - Changed the render type for ender eye placement rings and slime trails - Updated Simplified Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Updated Traditional Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Updated Literal Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) ### Fixes - Fixed particle rain overriding lava splash textures ([#111](https://github.com/MincraftEinstein/SubtleEffects/issues/111)) - Fixed angry villager particles turning into heart pop particles - [1.20.1] Fixed crash with origins when leaving water as the Merlin origin ([#118](https://github.com/MincraftEinstein/SubtleEffects/issues/118)) - Fixed NeoForge crashing with End Remastered installed ([#113](https://github.com/MincraftEinstein/SubtleEffects/issues/113), [#122](https://github.com/MincraftEinstein/SubtleEffects/issues/122)) - Fixed a vanilla bug that prevents animals in love/breeding mode from spawning heart particles continually (this has been a bug for so long I didn't even know it used to be a feature) - [1.21.5+] Fixed falling blocks not spawning dust while falling
release

Subtle Effects (NeoForge) 1.21.1-1.12.0

1.12.0
4 авг. 2025 г.1,2 тыс.Minecraft: 1.21.1neoforge
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Что нового
Many configs have been changed in this version, and as a result, many of them will be reset. Please make sure you read the change log to know what configs need to be reconfigured Also, I'm dropping support for 1.21.5, so this will be the last release for that version ### Additions - Added sounds for moving through cobwebs - Added a config to disable rendering fire on screen when you have the fire resistance effect - Added block list configs for redstone, glowstone, and amethyst block effects, so the effects can be applied to other blocks. Your chiseled glowstone and amythest bricks can now look just as cool as the vanilla variants, yay. - Added smoke geyers. Spawns in the nether like flame geysers and spouts smoke - Added bubble geyers. Spawns underwater and spouts a thin column of bubbles (Suggested in [#115](https://github.com/MincraftEinstein/SubtleEffects/issues/115)) - Added falling dust particles to fallable blocks when sitting on weak support blocks, e.g., sand on iron bars - Added a density config for end portal frame particles - Added an ambient spark-like dot particle effect to brewing stands - Added an alpha config for vanilla potion-related particles, e.g., potion swirls - Added an alpha config to change the transparency of potion-related particles near the player's face. This is to help make them less intrusive when a potion effect is active - Added item break particles for feeding an animal - Added sounds to feeding animals - Added a density config for lava sparks - Added a density config for command block particles - [1.21.5+] Added a config to replace firefly bush particles with the custom ones - [1.21.5+] Added dead leaf particles around a mob's feet when walking over leaf litter - Added potion clouds. Replaces the vanilla potion swirls that lingering potions emit and the dragon's breath particles that the dragon's breath clouds emit - Added potion poof clouds. Replaces the vanilla potion swirls that splash potions emit when they collide with something ### Changes - Replaced the smoke particle spawned by rain falling on heated blocks with steam - Added lava cauldrons to the list of heated blocks that cause rain to steam - Sheep fluff particles will now cycle through colors if the sheared sheep is a Jeb sheep - The `Glowstone Block Dust Display Type` config has been replaced with two separate boolean configs, one for if the effects are enabled and one for if they should be forced to only spawn in the nether - Grouped amethyst block effect configs - Moved the item rarity particle configs to the `Items` config category - Moved thorwable projectile configs to the `Items` config category - Grouped axe configs - The `Entities/Attacked` config section has been replaced with a config group - Replaced the `Drop Land Sounds` toggle config with a volume config - The `Falling Dust`, `Falling Dust Start Distance`, `Land Dust`, and `Land Sound` configs in the `Blocks/Falling Blocks` section have been renamed - Renamed `Lava Sparks` config to `Lava Sparks Display Type` - Flame geyser configs have been moved to a dedicated geyser config section inside the `Environment` category - Flame geysers now have some smoke particles mixed in with the flame particles - Flame geysers are now enabled by default - Firefly spawning and configs have been completely rewritten. Highlights of the rewrite are shown below - The default fireflies can now be replaced with vanilla's Spring to Life drop fireflies in the configs. This is not exclusive to 1.21.5+ - With the configs rewrite, you now have much more control over where fireflies can and can't spawn and how many are spawned - All firefly configs are now in the `Environment/Fireflies` config section - There is now a dimension block list config to prevent fireflies from spawning in certain dimensions - Fireflies will now spawn in lush caves and do not depend on nighttime to do so - Fireflies now have support with Serene Seasons and, by default, will stop spawning in late autumn and start again in early spring (Suggested in [#123](https://github.com/MincraftEinstein/SubtleEffects/issues/123)) - The buzzing sounds that firefly bushes play will now play when fireflies are out at night. This is not exclusive to 1.21.5+ - Armor will now render on the Einstein Solar System - Improvements to the dust particles from falling blocks landing on the ground - Renamed the `Force White Enchantment Particles` config to `Disable Randomized Shading` - Reworked vanilla's particles for feeding flowers to a brown mooshroom (yes, I actually spent time rewriting the effects for a mechanic nobody remembers exists) - Reworked vanilla's particles for shearing a mooshroom - Replaced the smoke particles emitted by blazes with campfire style particles - Replaced the render type for vanilla potion-related particles. This is so they work better with potion clouds (This could cause some rendering issues. If it does, the config is called `Replace Spell Particle Render Type` in the `General` config category) - Changed the render type for ender eye placement rings and slime trails - Updated Simplified Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Updated Traditional Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Updated Literal Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) ### Fixes - Fixed particle rain overriding lava splash textures ([#111](https://github.com/MincraftEinstein/SubtleEffects/issues/111)) - Fixed angry villager particles turning into heart pop particles - [1.20.1] Fixed crash with origins when leaving water as the Merlin origin ([#118](https://github.com/MincraftEinstein/SubtleEffects/issues/118)) - Fixed NeoForge crashing with End Remastered installed ([#113](https://github.com/MincraftEinstein/SubtleEffects/issues/113), [#122](https://github.com/MincraftEinstein/SubtleEffects/issues/122)) - Fixed a vanilla bug that prevents animals in love/breeding mode from spawning heart particles continually (this has been a bug for so long I didn't even know it used to be a feature) - [1.21.5+] Fixed falling blocks not spawning dust while falling
release

Subtle Effects (Fabric) 1.21.1-1.12.0

1.12.0
4 авг. 2025 г.1,5 тыс.Minecraft: 1.21.1fabric
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Что нового
Many configs have been changed in this version, and as a result, many of them will be reset. Please make sure you read the change log to know what configs need to be reconfigured Also, I'm dropping support for 1.21.5, so this will be the last release for that version ### Additions - Added sounds for moving through cobwebs - Added a config to disable rendering fire on screen when you have the fire resistance effect - Added block list configs for redstone, glowstone, and amethyst block effects, so the effects can be applied to other blocks. Your chiseled glowstone and amythest bricks can now look just as cool as the vanilla variants, yay. - Added smoke geyers. Spawns in the nether like flame geysers and spouts smoke - Added bubble geyers. Spawns underwater and spouts a thin column of bubbles (Suggested in [#115](https://github.com/MincraftEinstein/SubtleEffects/issues/115)) - Added falling dust particles to fallable blocks when sitting on weak support blocks, e.g., sand on iron bars - Added a density config for end portal frame particles - Added an ambient spark-like dot particle effect to brewing stands - Added an alpha config for vanilla potion-related particles, e.g., potion swirls - Added an alpha config to change the transparency of potion-related particles near the player's face. This is to help make them less intrusive when a potion effect is active - Added item break particles for feeding an animal - Added sounds to feeding animals - Added a density config for lava sparks - Added a density config for command block particles - [1.21.5+] Added a config to replace firefly bush particles with the custom ones - [1.21.5+] Added dead leaf particles around a mob's feet when walking over leaf litter - Added potion clouds. Replaces the vanilla potion swirls that lingering potions emit and the dragon's breath particles that the dragon's breath clouds emit - Added potion poof clouds. Replaces the vanilla potion swirls that splash potions emit when they collide with something ### Changes - Replaced the smoke particle spawned by rain falling on heated blocks with steam - Added lava cauldrons to the list of heated blocks that cause rain to steam - Sheep fluff particles will now cycle through colors if the sheared sheep is a Jeb sheep - The `Glowstone Block Dust Display Type` config has been replaced with two separate boolean configs, one for if the effects are enabled and one for if they should be forced to only spawn in the nether - Grouped amethyst block effect configs - Moved the item rarity particle configs to the `Items` config category - Moved thorwable projectile configs to the `Items` config category - Grouped axe configs - The `Entities/Attacked` config section has been replaced with a config group - Replaced the `Drop Land Sounds` toggle config with a volume config - The `Falling Dust`, `Falling Dust Start Distance`, `Land Dust`, and `Land Sound` configs in the `Blocks/Falling Blocks` section have been renamed - Renamed `Lava Sparks` config to `Lava Sparks Display Type` - Flame geyser configs have been moved to a dedicated geyser config section inside the `Environment` category - Flame geysers now have some smoke particles mixed in with the flame particles - Flame geysers are now enabled by default - Firefly spawning and configs have been completely rewritten. Highlights of the rewrite are shown below - The default fireflies can now be replaced with vanilla's Spring to Life drop fireflies in the configs. This is not exclusive to 1.21.5+ - With the configs rewrite, you now have much more control over where fireflies can and can't spawn and how many are spawned - All firefly configs are now in the `Environment/Fireflies` config section - There is now a dimension block list config to prevent fireflies from spawning in certain dimensions - Fireflies will now spawn in lush caves and do not depend on nighttime to do so - Fireflies now have support with Serene Seasons and, by default, will stop spawning in late autumn and start again in early spring (Suggested in [#123](https://github.com/MincraftEinstein/SubtleEffects/issues/123)) - The buzzing sounds that firefly bushes play will now play when fireflies are out at night. This is not exclusive to 1.21.5+ - Armor will now render on the Einstein Solar System - Improvements to the dust particles from falling blocks landing on the ground - Renamed the `Force White Enchantment Particles` config to `Disable Randomized Shading` - Reworked vanilla's particles for feeding flowers to a brown mooshroom (yes, I actually spent time rewriting the effects for a mechanic nobody remembers exists) - Reworked vanilla's particles for shearing a mooshroom - Replaced the smoke particles emitted by blazes with campfire style particles - Replaced the render type for vanilla potion-related particles. This is so they work better with potion clouds (This could cause some rendering issues. If it does, the config is called `Replace Spell Particle Render Type` in the `General` config category) - Changed the render type for ender eye placement rings and slime trails - Updated Simplified Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Updated Traditional Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Updated Literal Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) ### Fixes - Fixed particle rain overriding lava splash textures ([#111](https://github.com/MincraftEinstein/SubtleEffects/issues/111)) - Fixed angry villager particles turning into heart pop particles - [1.20.1] Fixed crash with origins when leaving water as the Merlin origin ([#118](https://github.com/MincraftEinstein/SubtleEffects/issues/118)) - Fixed NeoForge crashing with End Remastered installed ([#113](https://github.com/MincraftEinstein/SubtleEffects/issues/113), [#122](https://github.com/MincraftEinstein/SubtleEffects/issues/122)) - Fixed a vanilla bug that prevents animals in love/breeding mode from spawning heart particles continually (this has been a bug for so long I didn't even know it used to be a feature) - [1.21.5+] Fixed falling blocks not spawning dust while falling
release

Subtle Effects (NeoForge) 1.21.8-1.11.1

1.11.1
21 июл. 2025 г.563Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
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Что нового
Updated to 1.21.8
release

Subtle Effects (Fabric) 1.21.8-1.11.1

1.11.1
21 июл. 2025 г.25,2 тыс.Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
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Что нового
Updated to 1.21.8
release

Subtle Effects (NeoForge) 1.21.6-1.11.0

1.11.0
2 июл. 2025 г.675Minecraft: 1.21.6, 1.21.7neoforge
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Что нового
Updated to 1.21.6 and 1.21.7 Please note that as of the release of this version, fzzy config does not load on NeoForge 1.21.7, however, once that is fixed, this version should work fine
release

Subtle Effects (Fabric) 1.21.6-1.11.0

1.11.0
2 июл. 2025 г.84,3 тыс.Minecraft: 1.21.6, 1.21.7fabric
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Что нового
Updated to 1.21.6 and 1.21.7
release

Subtle Effects (NeoForge) 1.21.5-1.11.0

1.11.0
10 июн. 2025 г.1 тыс.Minecraft: 1.21.5neoforge
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Что нового
### Added - Added a config to change the duration of the ender eye placed rings - Added ambient vanilla smoke to end portal frames, with a config to change to dots - Added Turkish translation (Thanks [sunbatheproductions](https://github.com/sunbatheproductions)) - Added item destroy particles when using a stonecutter - Added splash/snowflake particles when interacting with a cauldron, e.g., putting in/taking out water/lava/powder snow, or when cleaning items - Added a sound when cleaning items in a cauldron - Added panda tickling (Thanks [sunbatheproductions](https://github.com/sunbatheproductions)) - Added snowflake particles when a snowball hits something, this is in addition to the vanilla item destroy particles - Added sounds when a snowball hits something - Added splash/snowflake particles when picking up/placing water/lava/powder snow with a bucket - Added a config to change the night vision fading time - Added particles to villagers working at workstations - Leatherworkers will spawn splash particles - Weaponsmiths will spawn grindstone sparks - Toolsmiths will spawn smithing table sparks (similar to anvil sparks) - Masons will spawn stonecutter item destroy particles - Shepherds will spawn sheep fluff of a somewhat random color - Fletchers will spawn feathers and flint item destroy particles - Butchers/Armorers will spawn a few puffs of smoke ### Changed - Grouped end portal frame block configs - Grouped `Snowball Trail Density` config with new snowball configs - Grouped `Water Evaporate From Bucket Steam` config with new bucket configs - Grouped workstation block configs - Grouped sculk block configs - Improved vanilla panda sneeze effects - Multiple smaller particles will now be spawned with more momentum - Slightly randomized particle color shading - Improved enchantment table particles - Enchant particles are now emissive - Enchant particles are now slightly transparent and will become more opaque overtime - Forced enchant particles to always be white, rather than being somewhat randomized white/gray - Applied composter item destroy particles to farmers working at composters - Updated Simplified Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Updated Traditional Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Updated Literal Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) ### Fixed - Fixed composting the last item in a stack causing disconnection ([#102](https://github.com/MincraftEinstein/SubtleEffects/issues/102) and [#104](https://github.com/MincraftEinstein/SubtleEffects/issues/104)) - Fixed entity freezing snowflakes not being applied when in a powder snow cauldron - Fixed cauldrons not playing extinguish sounds and particles when an entity is extinguished - (Forge 1.20.1) Fixed client log spamming when connected to a server ([#107](https://github.com/MincraftEinstein/SubtleEffects/issues/107))
release

Subtle Effects (Fabric) 1.21.5-1.11.0

1.11.0
10 июн. 2025 г.120,1 тыс.Minecraft: 1.21.5fabric
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Что нового
### Added - Added a config to change the duration of the ender eye placed rings - Added ambient vanilla smoke to end portal frames, with a config to change to dots - Added Turkish translation (Thanks [sunbatheproductions](https://github.com/sunbatheproductions)) - Added item destroy particles when using a stonecutter - Added splash/snowflake particles when interacting with a cauldron, e.g., putting in/taking out water/lava/powder snow, or when cleaning items - Added a sound when cleaning items in a cauldron - Added panda tickling (Thanks [sunbatheproductions](https://github.com/sunbatheproductions)) - Added snowflake particles when a snowball hits something, this is in addition to the vanilla item destroy particles - Added sounds when a snowball hits something - Added splash/snowflake particles when picking up/placing water/lava/powder snow with a bucket - Added a config to change the night vision fading time - Added particles to villagers working at workstations - Leatherworkers will spawn splash particles - Weaponsmiths will spawn grindstone sparks - Toolsmiths will spawn smithing table sparks (similar to anvil sparks) - Masons will spawn stonecutter item destroy particles - Shepherds will spawn sheep fluff of a somewhat random color - Fletchers will spawn feathers and flint item destroy particles - Butchers/Armorers will spawn a few puffs of smoke ### Changed - Grouped end portal frame block configs - Grouped `Snowball Trail Density` config with new snowball configs - Grouped `Water Evaporate From Bucket Steam` config with new bucket configs - Grouped workstation block configs - Grouped sculk block configs - Improved vanilla panda sneeze effects - Multiple smaller particles will now be spawned with more momentum - Slightly randomized particle color shading - Improved enchantment table particles - Enchant particles are now emissive - Enchant particles are now slightly transparent and will become more opaque overtime - Forced enchant particles to always be white, rather than being somewhat randomized white/gray - Applied composter item destroy particles to farmers working at composters - Updated Simplified Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Updated Traditional Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Updated Literal Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) ### Fixed - Fixed composting the last item in a stack causing disconnection ([#102](https://github.com/MincraftEinstein/SubtleEffects/issues/102) and [#104](https://github.com/MincraftEinstein/SubtleEffects/issues/104)) - Fixed entity freezing snowflakes not being applied when in a powder snow cauldron - Fixed cauldrons not playing extinguish sounds and particles when an entity is extinguished - (Forge 1.20.1) Fixed client log spamming when connected to a server ([#107](https://github.com/MincraftEinstein/SubtleEffects/issues/107))
release

Subtle Effects (Forge) 1.20.1-1.11.0

1.11.0
10 июн. 2025 г.147,5 тыс.Minecraft: 1.20.1forge
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Что нового
### Added - Added a config to change the duration of the ender eye placed rings - Added ambient vanilla smoke to end portal frames, with a config to change to dots - Added Turkish translation (Thanks [sunbatheproductions](https://github.com/sunbatheproductions)) - Added item destroy particles when using a stonecutter - Added splash/snowflake particles when interacting with a cauldron, e.g., putting in/taking out water/lava/powder snow, or when cleaning items - Added a sound when cleaning items in a cauldron - Added panda tickling (Thanks [sunbatheproductions](https://github.com/sunbatheproductions)) - Added snowflake particles when a snowball hits something, this is in addition to the vanilla item destroy particles - Added sounds when a snowball hits something - Added splash/snowflake particles when picking up/placing water/lava/powder snow with a bucket - Added a config to change the night vision fading time - Added particles to villagers working at workstations - Leatherworkers will spawn splash particles - Weaponsmiths will spawn grindstone sparks - Toolsmiths will spawn smithing table sparks (similar to anvil sparks) - Masons will spawn stonecutter item destroy particles - Shepherds will spawn sheep fluff of a somewhat random color - Fletchers will spawn feathers and flint item destroy particles - Butchers/Armorers will spawn a few puffs of smoke ### Changed - Grouped end portal frame block configs - Grouped `Snowball Trail Density` config with new snowball configs - Grouped `Water Evaporate From Bucket Steam` config with new bucket configs - Grouped workstation block configs - Grouped sculk block configs - Improved vanilla panda sneeze effects - Multiple smaller particles will now be spawned with more momentum - Slightly randomized particle color shading - Improved enchantment table particles - Enchant particles are now emissive - Enchant particles are now slightly transparent and will become more opaque overtime - Forced enchant particles to always be white, rather than being somewhat randomized white/gray - Applied composter item destroy particles to farmers working at composters - Updated Simplified Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Updated Traditional Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Updated Literal Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) ### Fixed - Fixed composting the last item in a stack causing disconnection ([#102](https://github.com/MincraftEinstein/SubtleEffects/issues/102) and [#104](https://github.com/MincraftEinstein/SubtleEffects/issues/104)) - Fixed entity freezing snowflakes not being applied when in a powder snow cauldron - Fixed cauldrons not playing extinguish sounds and particles when an entity is extinguished - (Forge 1.20.1) Fixed client log spamming when connected to a server ([#107](https://github.com/MincraftEinstein/SubtleEffects/issues/107))
release

Subtle Effects (Fabric) 1.20.1-1.11.0

1.11.0
10 июн. 2025 г.90,9 тыс.Minecraft: 1.20.1fabric
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Что нового
### Added - Added a config to change the duration of the ender eye placed rings - Added ambient vanilla smoke to end portal frames, with a config to change to dots - Added Turkish translation (Thanks [sunbatheproductions](https://github.com/sunbatheproductions)) - Added item destroy particles when using a stonecutter - Added splash/snowflake particles when interacting with a cauldron, e.g., putting in/taking out water/lava/powder snow, or when cleaning items - Added a sound when cleaning items in a cauldron - Added panda tickling (Thanks [sunbatheproductions](https://github.com/sunbatheproductions)) - Added snowflake particles when a snowball hits something, this is in addition to the vanilla item destroy particles - Added sounds when a snowball hits something - Added splash/snowflake particles when picking up/placing water/lava/powder snow with a bucket - Added a config to change the night vision fading time - Added particles to villagers working at workstations - Leatherworkers will spawn splash particles - Weaponsmiths will spawn grindstone sparks - Toolsmiths will spawn smithing table sparks (similar to anvil sparks) - Masons will spawn stonecutter item destroy particles - Shepherds will spawn sheep fluff of a somewhat random color - Fletchers will spawn feathers and flint item destroy particles - Butchers/Armorers will spawn a few puffs of smoke ### Changed - Grouped end portal frame block configs - Grouped `Snowball Trail Density` config with new snowball configs - Grouped `Water Evaporate From Bucket Steam` config with new bucket configs - Grouped workstation block configs - Grouped sculk block configs - Improved vanilla panda sneeze effects - Multiple smaller particles will now be spawned with more momentum - Slightly randomized particle color shading - Improved enchantment table particles - Enchant particles are now emissive - Enchant particles are now slightly transparent and will become more opaque overtime - Forced enchant particles to always be white, rather than being somewhat randomized white/gray - Applied composter item destroy particles to farmers working at composters - Updated Simplified Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Updated Traditional Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Updated Literal Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) ### Fixed - Fixed composting the last item in a stack causing disconnection ([#102](https://github.com/MincraftEinstein/SubtleEffects/issues/102) and [#104](https://github.com/MincraftEinstein/SubtleEffects/issues/104)) - Fixed entity freezing snowflakes not being applied when in a powder snow cauldron - Fixed cauldrons not playing extinguish sounds and particles when an entity is extinguished - (Forge 1.20.1) Fixed client log spamming when connected to a server ([#107](https://github.com/MincraftEinstein/SubtleEffects/issues/107))
release

Subtle Effects (NeoForge) 1.21.1-1.11.0

1.11.0
10 июн. 2025 г.59,7 тыс.Minecraft: 1.21.1neoforge
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Что нового
### Added - Added a config to change the duration of the ender eye placed rings - Added ambient vanilla smoke to end portal frames, with a config to change to dots - Added Turkish translation (Thanks [sunbatheproductions](https://github.com/sunbatheproductions)) - Added item destroy particles when using a stonecutter - Added splash/snowflake particles when interacting with a cauldron, e.g., putting in/taking out water/lava/powder snow, or when cleaning items - Added a sound when cleaning items in a cauldron - Added panda tickling (Thanks [sunbatheproductions](https://github.com/sunbatheproductions)) - Added snowflake particles when a snowball hits something, this is in addition to the vanilla item destroy particles - Added sounds when a snowball hits something - Added splash/snowflake particles when picking up/placing water/lava/powder snow with a bucket - Added a config to change the night vision fading time - Added particles to villagers working at workstations - Leatherworkers will spawn splash particles - Weaponsmiths will spawn grindstone sparks - Toolsmiths will spawn smithing table sparks (similar to anvil sparks) - Masons will spawn stonecutter item destroy particles - Shepherds will spawn sheep fluff of a somewhat random color - Fletchers will spawn feathers and flint item destroy particles - Butchers/Armorers will spawn a few puffs of smoke ### Changed - Grouped end portal frame block configs - Grouped `Snowball Trail Density` config with new snowball configs - Grouped `Water Evaporate From Bucket Steam` config with new bucket configs - Grouped workstation block configs - Grouped sculk block configs - Improved vanilla panda sneeze effects - Multiple smaller particles will now be spawned with more momentum - Slightly randomized particle color shading - Improved enchantment table particles - Enchant particles are now emissive - Enchant particles are now slightly transparent and will become more opaque overtime - Forced enchant particles to always be white, rather than being somewhat randomized white/gray - Applied composter item destroy particles to farmers working at composters - Updated Simplified Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Updated Traditional Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Updated Literal Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) ### Fixed - Fixed composting the last item in a stack causing disconnection ([#102](https://github.com/MincraftEinstein/SubtleEffects/issues/102) and [#104](https://github.com/MincraftEinstein/SubtleEffects/issues/104)) - Fixed entity freezing snowflakes not being applied when in a powder snow cauldron - Fixed cauldrons not playing extinguish sounds and particles when an entity is extinguished - (Forge 1.20.1) Fixed client log spamming when connected to a server ([#107](https://github.com/MincraftEinstein/SubtleEffects/issues/107))
release

Subtle Effects (Fabric) 1.21.1-1.11.0

1.11.0
10 июн. 2025 г.75,6 тыс.Minecraft: 1.21.1fabric
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Что нового
### Added - Added a config to change the duration of the ender eye placed rings - Added ambient vanilla smoke to end portal frames, with a config to change to dots - Added Turkish translation (Thanks [sunbatheproductions](https://github.com/sunbatheproductions)) - Added item destroy particles when using a stonecutter - Added splash/snowflake particles when interacting with a cauldron, e.g., putting in/taking out water/lava/powder snow, or when cleaning items - Added a sound when cleaning items in a cauldron - Added panda tickling (Thanks [sunbatheproductions](https://github.com/sunbatheproductions)) - Added snowflake particles when a snowball hits something, this is in addition to the vanilla item destroy particles - Added sounds when a snowball hits something - Added splash/snowflake particles when picking up/placing water/lava/powder snow with a bucket - Added a config to change the night vision fading time - Added particles to villagers working at workstations - Leatherworkers will spawn splash particles - Weaponsmiths will spawn grindstone sparks - Toolsmiths will spawn smithing table sparks (similar to anvil sparks) - Masons will spawn stonecutter item destroy particles - Shepherds will spawn sheep fluff of a somewhat random color - Fletchers will spawn feathers and flint item destroy particles - Butchers/Armorers will spawn a few puffs of smoke ### Changed - Grouped end portal frame block configs - Grouped `Snowball Trail Density` config with new snowball configs - Grouped `Water Evaporate From Bucket Steam` config with new bucket configs - Grouped workstation block configs - Grouped sculk block configs - Improved vanilla panda sneeze effects - Multiple smaller particles will now be spawned with more momentum - Slightly randomized particle color shading - Improved enchantment table particles - Enchant particles are now emissive - Enchant particles are now slightly transparent and will become more opaque overtime - Forced enchant particles to always be white, rather than being somewhat randomized white/gray - Applied composter item destroy particles to farmers working at composters - Updated Simplified Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Updated Traditional Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Updated Literal Chinese translation (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) ### Fixed - Fixed composting the last item in a stack causing disconnection ([#102](https://github.com/MincraftEinstein/SubtleEffects/issues/102) and [#104](https://github.com/MincraftEinstein/SubtleEffects/issues/104)) - Fixed entity freezing snowflakes not being applied when in a powder snow cauldron - Fixed cauldrons not playing extinguish sounds and particles when an entity is extinguished - (Forge 1.20.1) Fixed client log spamming when connected to a server ([#107](https://github.com/MincraftEinstein/SubtleEffects/issues/107))
release

Subtle Effects (NeoForge) 1.21.5-1.10.1

1.10.1
31 мая 2025 г.395Minecraft: 1.21.5neoforge
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Что нового
- Fixed infinite night vision not working ([#101](https://github.com/MincraftEinstein/SubtleEffects/issues/101)) - Fixed hoppers attached to composters crashing the game ([#99](https://github.com/MincraftEinstein/SubtleEffects/issues/99)) - (1.21.5) Fixed hat layer not rotating correctly for Einstein solar system
release

Subtle Effects (Fabric) 1.21.5-1.10.1

1.10.1
31 мая 2025 г.102,1 тыс.Minecraft: 1.21.5fabric
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Что нового
- Fixed infinite night vision not working ([#101](https://github.com/MincraftEinstein/SubtleEffects/issues/101)) - Fixed hoppers attached to composters crashing the game ([#99](https://github.com/MincraftEinstein/SubtleEffects/issues/99)) - (1.21.5) Fixed hat layer not rotating correctly for Einstein solar system
release

Subtle Effects (Forge) 1.20.1-1.10.1

1.10.1
31 мая 2025 г.11,9 тыс.Minecraft: 1.20.1forge
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Что нового
- Fixed infinite night vision not working ([#101](https://github.com/MincraftEinstein/SubtleEffects/issues/101)) - Fixed hoppers attached to composters crashing the game ([#99](https://github.com/MincraftEinstein/SubtleEffects/issues/99)) - (1.21.5) Fixed hat layer not rotating correctly for Einstein solar system
release

Subtle Effects (Fabric) 1.20.1-1.10.1

1.10.1
31 мая 2025 г.4,5 тыс.Minecraft: 1.20.1fabric
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Что нового
- Fixed infinite night vision not working ([#101](https://github.com/MincraftEinstein/SubtleEffects/issues/101)) - Fixed hoppers attached to composters crashing the game ([#99](https://github.com/MincraftEinstein/SubtleEffects/issues/99)) - (1.21.5) Fixed hat layer not rotating correctly for Einstein solar system
release

Subtle Effects (NeoForge) 1.21.1-1.10.1

1.10.1
31 мая 2025 г.9,9 тыс.Minecraft: 1.21.1neoforge
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Что нового
- Fixed infinite night vision not working ([#101](https://github.com/MincraftEinstein/SubtleEffects/issues/101)) - Fixed hoppers attached to composters crashing the game ([#99](https://github.com/MincraftEinstein/SubtleEffects/issues/99)) - (1.21.5) Fixed hat layer not rotating correctly for Einstein solar system
release

Subtle Effects (Fabric) 1.21.1-1.10.1

1.10.1
31 мая 2025 г.9,8 тыс.Minecraft: 1.21.1fabric
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Что нового
- Fixed infinite night vision not working ([#101](https://github.com/MincraftEinstein/SubtleEffects/issues/101)) - Fixed hoppers attached to composters crashing the game ([#99](https://github.com/MincraftEinstein/SubtleEffects/issues/99)) - (1.21.5) Fixed hat layer not rotating correctly for Einstein solar system
release

Subtle Effects (NeoForge) 1.21.5-1.10.0

1.10.0
31 мая 2025 г.92Minecraft: 1.21.5neoforge
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Что нового
### Added - Added Traditional Chinese (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Added Literal Chinese (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Added egg splat particle. Spawned when a thrown egg hits a block, if the egg didn't spawn a chicken - Added ender eye place effects. When an ender eye is placed in a portal frame, a ring will appear around the eye and glow for a few seconds. Ring color can be changed in the config and is compatible with End Remastered - Added an option to the `/subtle_effects` command to toggle displaying particle count, this is a debugging feature and not meant to be always enabled - Applied the flint and steel use effects to fire charges - Added a poof of dust around the bottom of a falling block when it hits the ground - Replaced axe scraping and wax off particles with block destroy particles - Added anvil use effects to smithing tables - Added lava/water drip splash particles when a drop lands - Added Einstein solar system. If you know, you know - Added a config to disable frosty breath and drowning bubbles in creative mode - Added a config to force drowning bubbles into a single continual stream - Added item destroy effects when an item is composted - Replaced ominous vault connection particles with blue ones - Added an environment config section. As a result, biome configs have been moved into a subsection and will be reset - Added flame geysers. An occasional 5 block tall spray of fire into the air, lasting for a few seconds before stopping. Can spawn from netherrack, blackstone, and soul soil. Disabled by default, as I want to get some feedback on stability before making it enabled by default - (1.21.5) Added feather particle variants for the new chicken variants ### Changed - Updated Japanese (Thanks [KAGUYA-1137](https://github.com/KAGUYA-1137)) - Updated Russian ([Thanks Det-rovv](https://github.com/Det-rovv)) - Falling block configs have been moved to a separate config subsection within `Blocks`. Meaning all falling block configs will be reset - Added suspicious sand and gravel to the list of falling blocks - Tweaked default falling block dust density - Grouped glowstone and redstone block configs. Configs will not be reset - Removed `Cull Particles With No Alpha` config as it was causing more problems than it was worth - Night vision no longer flashes when it is running out, instead, it will fade out - Anvil use effects will now play 3 times roughly in sync with the sound - Many entity related effects will now check if the entity is visible before displaying - Increased the number of particles spawned when an item breaks, e.g., tools, weapons, armor - (1.21.5) Open eye blossoms will continually spawn particles ### Fixed - Fixed crash from mods that add different grindstones, e.g., Create Enchantment Industry ([#90](https://github.com/MincraftEinstein/SubtleEffects/issues/90)) - Fixed torch flower particles not being offset with the block offset - Fixed crash with Cozy Homes (Thanks [BluSpring](https://github.com/BluSpring)) - Fixed `Drowning Bubbles Density` config working backwards - Fixed frosty breath appearing in the nether with Serene Seasons installed
release

Subtle Effects (Fabric) 1.21.5-1.10.0

1.10.0
31 мая 2025 г.1,4 тыс.Minecraft: 1.21.5fabric
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Что нового
### Added - Added Traditional Chinese (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Added Literal Chinese (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Added egg splat particle. Spawned when a thrown egg hits a block, if the egg didn't spawn a chicken - Added ender eye place effects. When an ender eye is placed in a portal frame, a ring will appear around the eye and glow for a few seconds. Ring color can be changed in the config and is compatible with End Remastered - Added an option to the `/subtle_effects` command to toggle displaying particle count, this is a debugging feature and not meant to be always enabled - Applied the flint and steel use effects to fire charges - Added a poof of dust around the bottom of a falling block when it hits the ground - Replaced axe scraping and wax off particles with block destroy particles - Added anvil use effects to smithing tables - Added lava/water drip splash particles when a drop lands - Added Einstein solar system. If you know, you know - Added a config to disable frosty breath and drowning bubbles in creative mode - Added a config to force drowning bubbles into a single continual stream - Added item destroy effects when an item is composted - Replaced ominous vault connection particles with blue ones - Added an environment config section. As a result, biome configs have been moved into a subsection and will be reset - Added flame geysers. An occasional 5 block tall spray of fire into the air, lasting for a few seconds before stopping. Can spawn from netherrack, blackstone, and soul soil. Disabled by default, as I want to get some feedback on stability before making it enabled by default - (1.21.5) Added feather particle variants for the new chicken variants ### Changed - Updated Japanese (Thanks [KAGUYA-1137](https://github.com/KAGUYA-1137)) - Updated Russian ([Thanks Det-rovv](https://github.com/Det-rovv)) - Falling block configs have been moved to a separate config subsection within `Blocks`. Meaning all falling block configs will be reset - Added suspicious sand and gravel to the list of falling blocks - Tweaked default falling block dust density - Grouped glowstone and redstone block configs. Configs will not be reset - Removed `Cull Particles With No Alpha` config as it was causing more problems than it was worth - Night vision no longer flashes when it is running out, instead, it will fade out - Anvil use effects will now play 3 times roughly in sync with the sound - Many entity related effects will now check if the entity is visible before displaying - Increased the number of particles spawned when an item breaks, e.g., tools, weapons, armor - (1.21.5) Open eye blossoms will continually spawn particles ### Fixed - Fixed crash from mods that add different grindstones, e.g., Create Enchantment Industry ([#90](https://github.com/MincraftEinstein/SubtleEffects/issues/90)) - Fixed torch flower particles not being offset with the block offset - Fixed crash with Cozy Homes (Thanks [BluSpring](https://github.com/BluSpring)) - Fixed `Drowning Bubbles Density` config working backwards - Fixed frosty breath appearing in the nether with Serene Seasons installed
release

Subtle Effects (Forge) 1.20.1-1.10.0

1.10.0
31 мая 2025 г.1,2 тыс.Minecraft: 1.20.1forge
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Что нового
### Added - Added Traditional Chinese (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Added Literal Chinese (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Added egg splat particle. Spawned when a thrown egg hits a block, if the egg didn't spawn a chicken - Added ender eye place effects. When an ender eye is placed in a portal frame, a ring will appear around the eye and glow for a few seconds. Ring color can be changed in the config and is compatible with End Remastered - Added an option to the `/subtle_effects` command to toggle displaying particle count, this is a debugging feature and not meant to be always enabled - Applied the flint and steel use effects to fire charges - Added a poof of dust around the bottom of a falling block when it hits the ground - Replaced axe scraping and wax off particles with block destroy particles - Added anvil use effects to smithing tables - Added lava/water drip splash particles when a drop lands - Added Einstein solar system. If you know, you know - Added a config to disable frosty breath and drowning bubbles in creative mode - Added a config to force drowning bubbles into a single continual stream - Added item destroy effects when an item is composted - Replaced ominous vault connection particles with blue ones - Added an environment config section. As a result, biome configs have been moved into a subsection and will be reset - Added flame geysers. An occasional 5 block tall spray of fire into the air, lasting for a few seconds before stopping. Can spawn from netherrack, blackstone, and soul soil. Disabled by default, as I want to get some feedback on stability before making it enabled by default - (1.21.5) Added feather particle variants for the new chicken variants ### Changed - Updated Japanese (Thanks [KAGUYA-1137](https://github.com/KAGUYA-1137)) - Updated Russian ([Thanks Det-rovv](https://github.com/Det-rovv)) - Falling block configs have been moved to a separate config subsection within `Blocks`. Meaning all falling block configs will be reset - Added suspicious sand and gravel to the list of falling blocks - Tweaked default falling block dust density - Grouped glowstone and redstone block configs. Configs will not be reset - Removed `Cull Particles With No Alpha` config as it was causing more problems than it was worth - Night vision no longer flashes when it is running out, instead, it will fade out - Anvil use effects will now play 3 times roughly in sync with the sound - Many entity related effects will now check if the entity is visible before displaying - Increased the number of particles spawned when an item breaks, e.g., tools, weapons, armor - (1.21.5) Open eye blossoms will continually spawn particles ### Fixed - Fixed crash from mods that add different grindstones, e.g., Create Enchantment Industry ([#90](https://github.com/MincraftEinstein/SubtleEffects/issues/90)) - Fixed torch flower particles not being offset with the block offset - Fixed crash with Cozy Homes (Thanks [BluSpring](https://github.com/BluSpring)) - Fixed `Drowning Bubbles Density` config working backwards - Fixed frosty breath appearing in the nether with Serene Seasons installed
release

Subtle Effects (Fabric) 1.20.1-1.10.0

1.10.0
31 мая 2025 г.692Minecraft: 1.20.1fabric
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Что нового
### Added - Added Traditional Chinese (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Added Literal Chinese (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Added egg splat particle. Spawned when a thrown egg hits a block, if the egg didn't spawn a chicken - Added ender eye place effects. When an ender eye is placed in a portal frame, a ring will appear around the eye and glow for a few seconds. Ring color can be changed in the config and is compatible with End Remastered - Added an option to the `/subtle_effects` command to toggle displaying particle count, this is a debugging feature and not meant to be always enabled - Applied the flint and steel use effects to fire charges - Added a poof of dust around the bottom of a falling block when it hits the ground - Replaced axe scraping and wax off particles with block destroy particles - Added anvil use effects to smithing tables - Added lava/water drip splash particles when a drop lands - Added Einstein solar system. If you know, you know - Added a config to disable frosty breath and drowning bubbles in creative mode - Added a config to force drowning bubbles into a single continual stream - Added item destroy effects when an item is composted - Replaced ominous vault connection particles with blue ones - Added an environment config section. As a result, biome configs have been moved into a subsection and will be reset - Added flame geysers. An occasional 5 block tall spray of fire into the air, lasting for a few seconds before stopping. Can spawn from netherrack, blackstone, and soul soil. Disabled by default, as I want to get some feedback on stability before making it enabled by default - (1.21.5) Added feather particle variants for the new chicken variants ### Changed - Updated Japanese (Thanks [KAGUYA-1137](https://github.com/KAGUYA-1137)) - Updated Russian ([Thanks Det-rovv](https://github.com/Det-rovv)) - Falling block configs have been moved to a separate config subsection within `Blocks`. Meaning all falling block configs will be reset - Added suspicious sand and gravel to the list of falling blocks - Tweaked default falling block dust density - Grouped glowstone and redstone block configs. Configs will not be reset - Removed `Cull Particles With No Alpha` config as it was causing more problems than it was worth - Night vision no longer flashes when it is running out, instead, it will fade out - Anvil use effects will now play 3 times roughly in sync with the sound - Many entity related effects will now check if the entity is visible before displaying - Increased the number of particles spawned when an item breaks, e.g., tools, weapons, armor - (1.21.5) Open eye blossoms will continually spawn particles ### Fixed - Fixed crash from mods that add different grindstones, e.g., Create Enchantment Industry ([#90](https://github.com/MincraftEinstein/SubtleEffects/issues/90)) - Fixed torch flower particles not being offset with the block offset - Fixed crash with Cozy Homes (Thanks [BluSpring](https://github.com/BluSpring)) - Fixed `Drowning Bubbles Density` config working backwards - Fixed frosty breath appearing in the nether with Serene Seasons installed
release

Subtle Effects (NeoForge) 1.21.1-1.10.0

1.10.0
31 мая 2025 г.582Minecraft: 1.21.1neoforge
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Что нового
### Added - Added Traditional Chinese (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Added Literal Chinese (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Added egg splat particle. Spawned when a thrown egg hits a block, if the egg didn't spawn a chicken - Added ender eye place effects. When an ender eye is placed in a portal frame, a ring will appear around the eye and glow for a few seconds. Ring color can be changed in the config and is compatible with End Remastered - Added an option to the `/subtle_effects` command to toggle displaying particle count, this is a debugging feature and not meant to be always enabled - Applied the flint and steel use effects to fire charges - Added a poof of dust around the bottom of a falling block when it hits the ground - Replaced axe scraping and wax off particles with block destroy particles - Added anvil use effects to smithing tables - Added lava/water drip splash particles when a drop lands - Added Einstein solar system. If you know, you know - Added a config to disable frosty breath and drowning bubbles in creative mode - Added a config to force drowning bubbles into a single continual stream - Added item destroy effects when an item is composted - Replaced ominous vault connection particles with blue ones - Added an environment config section. As a result, biome configs have been moved into a subsection and will be reset - Added flame geysers. An occasional 5 block tall spray of fire into the air, lasting for a few seconds before stopping. Can spawn from netherrack, blackstone, and soul soil. Disabled by default, as I want to get some feedback on stability before making it enabled by default - (1.21.5) Added feather particle variants for the new chicken variants ### Changed - Updated Japanese (Thanks [KAGUYA-1137](https://github.com/KAGUYA-1137)) - Updated Russian ([Thanks Det-rovv](https://github.com/Det-rovv)) - Falling block configs have been moved to a separate config subsection within `Blocks`. Meaning all falling block configs will be reset - Added suspicious sand and gravel to the list of falling blocks - Tweaked default falling block dust density - Grouped glowstone and redstone block configs. Configs will not be reset - Removed `Cull Particles With No Alpha` config as it was causing more problems than it was worth - Night vision no longer flashes when it is running out, instead, it will fade out - Anvil use effects will now play 3 times roughly in sync with the sound - Many entity related effects will now check if the entity is visible before displaying - Increased the number of particles spawned when an item breaks, e.g., tools, weapons, armor - (1.21.5) Open eye blossoms will continually spawn particles ### Fixed - Fixed crash from mods that add different grindstones, e.g., Create Enchantment Industry ([#90](https://github.com/MincraftEinstein/SubtleEffects/issues/90)) - Fixed torch flower particles not being offset with the block offset - Fixed crash with Cozy Homes (Thanks [BluSpring](https://github.com/BluSpring)) - Fixed `Drowning Bubbles Density` config working backwards - Fixed frosty breath appearing in the nether with Serene Seasons installed
release

Subtle Effects (Fabric) 1.21.1-1.10.0

1.10.0
31 мая 2025 г.611Minecraft: 1.21.1fabric
Скачать
Что нового
### Added - Added Traditional Chinese (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Added Literal Chinese (Thanks [OutlinedArc217](https://github.com/OutlinedArc217)) - Added egg splat particle. Spawned when a thrown egg hits a block, if the egg didn't spawn a chicken - Added ender eye place effects. When an ender eye is placed in a portal frame, a ring will appear around the eye and glow for a few seconds. Ring color can be changed in the config and is compatible with End Remastered - Added an option to the `/subtle_effects` command to toggle displaying particle count, this is a debugging feature and not meant to be always enabled - Applied the flint and steel use effects to fire charges - Added a poof of dust around the bottom of a falling block when it hits the ground - Replaced axe scraping and wax off particles with block destroy particles - Added anvil use effects to smithing tables - Added lava/water drip splash particles when a drop lands - Added Einstein solar system. If you know, you know - Added a config to disable frosty breath and drowning bubbles in creative mode - Added a config to force drowning bubbles into a single continual stream - Added item destroy effects when an item is composted - Replaced ominous vault connection particles with blue ones - Added an environment config section. As a result, biome configs have been moved into a subsection and will be reset - Added flame geysers. An occasional 5 block tall spray of fire into the air, lasting for a few seconds before stopping. Can spawn from netherrack, blackstone, and soul soil. Disabled by default, as I want to get some feedback on stability before making it enabled by default - (1.21.5) Added feather particle variants for the new chicken variants ### Changed - Updated Japanese (Thanks [KAGUYA-1137](https://github.com/KAGUYA-1137)) - Updated Russian ([Thanks Det-rovv](https://github.com/Det-rovv)) - Falling block configs have been moved to a separate config subsection within `Blocks`. Meaning all falling block configs will be reset - Added suspicious sand and gravel to the list of falling blocks - Tweaked default falling block dust density - Grouped glowstone and redstone block configs. Configs will not be reset - Removed `Cull Particles With No Alpha` config as it was causing more problems than it was worth - Night vision no longer flashes when it is running out, instead, it will fade out - Anvil use effects will now play 3 times roughly in sync with the sound - Many entity related effects will now check if the entity is visible before displaying - Increased the number of particles spawned when an item breaks, e.g., tools, weapons, armor - (1.21.5) Open eye blossoms will continually spawn particles ### Fixed - Fixed crash from mods that add different grindstones, e.g., Create Enchantment Industry ([#90](https://github.com/MincraftEinstein/SubtleEffects/issues/90)) - Fixed torch flower particles not being offset with the block offset - Fixed crash with Cozy Homes (Thanks [BluSpring](https://github.com/BluSpring)) - Fixed `Drowning Bubbles Density` config working backwards - Fixed frosty breath appearing in the nether with Serene Seasons installed
release

Subtle Effects (NeoForge) 1.21.5-1.9.4-hotfix.1

1.9.4-hotfix.1
3 апр. 2025 г.1,3 тыс.Minecraft: 1.21.5neoforge
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Что нового
Updated to 1.21.5 Support for 1.21.4 will probably be dropped now
release

Subtle Effects (Fabric) 1.21.5-1.9.4-hotfix.1

1.9.4-hotfix.1
3 апр. 2025 г.133 тыс.Minecraft: 1.21.5fabric
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Что нового
Updated to 1.21.5 Support for 1.21.4 will probably be dropped now
release

Subtle Effects (NeoForge) 1.21.4-1.9.4-hotfix.1

1.9.4-hotfix.1
2 апр. 2025 г.2,9 тыс.Minecraft: 1.21.4neoforge
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Что нового
Hotfix to fix startup crash with Wilder Wild and possibly other biome mods
release

Subtle Effects (Fabric) 1.21.4-1.9.4-hotfix.1

1.9.4-hotfix.1
2 апр. 2025 г.171,1 тыс.Minecraft: 1.21.4fabric
Скачать
Что нового
Hotfix to fix startup crash with Wilder Wild and possibly other biome mods
release

Subtle Effects (Forge) 1.20.1-1.9.4-hotfix.1

1.9.4-hotfix.1
2 апр. 2025 г.106,1 тыс.Minecraft: 1.20.1forge
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Что нового
Hotfix to fix startup crash with Wilder Wild and possibly other biome mods
release

Subtle Effects (Fabric) 1.20.1-1.9.4-hotfix.1

1.9.4-hotfix.1
2 апр. 2025 г.244,1 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
Hotfix to fix startup crash with Wilder Wild and possibly other biome mods
release

Subtle Effects (NeoForge) 1.21.1-1.9.4-hotfix.1

1.9.4-hotfix.1
2 апр. 2025 г.97,1 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
Hotfix to fix startup crash with Wilder Wild and possibly other biome mods
release

Subtle Effects (Fabric) 1.21.1-1.9.4-hotfix.1

1.9.4-hotfix.1
2 апр. 2025 г.84,8 тыс.Minecraft: 1.21.1fabric
Скачать
Что нового
Hotfix to fix startup crash with Wilder Wild and possibly other biome mods
release

Subtle Effects (NeoForge) 1.21.4-1.9.4

1.9.4
31 мар. 2025 г.89Minecraft: 1.21.4neoforge
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Что нового
1.21.5 coming soon - Added Ukrainian translation (Thanks sunbatheproductions) - Added water splashing effects to water cauldrons - Fixed potion rings appearing for empty potions (like water bottles) - Removed the cursed registry syncing code added in 1.9.1, as it was causing many unforeseen problems. This means that if the mod is installed on the server it will be required on the client. This will most likely be the long term behavior
release

Subtle Effects (Fabric) 1.21.4-1.9.4

1.9.4
31 мар. 2025 г.1,4 тыс.Minecraft: 1.21.4fabric
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Что нового
1.21.5 coming soon - Added Ukrainian translation (Thanks sunbatheproductions) - Added water splashing effects to water cauldrons - Fixed potion rings appearing for empty potions (like water bottles) - Removed the cursed registry syncing code added in 1.9.1, as it was causing many unforeseen problems. This means that if the mod is installed on the server it will be required on the client. This will most likely be the long term behavior
release

Subtle Effects (Fabric) 1.20.1-1.9.4

1.9.4
31 мар. 2025 г.655Minecraft: 1.20.1forge
Скачать
Что нового
1.21.5 coming soon - Added Ukrainian translation (Thanks sunbatheproductions) - Added water splashing effects to water cauldrons - Fixed potion rings appearing for empty potions (like water bottles) - Removed the cursed registry syncing code added in 1.9.1, as it was causing many unforeseen problems. This means that if the mod is installed on the server it will be required on the client. This will most likely be the long term behavior
release

Subtle Effects (Fabric) 1.20.1-1.9.4

1.9.4
31 мар. 2025 г.1 тыс.Minecraft: 1.20.1fabric
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Что нового
1.21.5 coming soon - Added Ukrainian translation (Thanks sunbatheproductions) - Added water splashing effects to water cauldrons - Fixed potion rings appearing for empty potions (like water bottles) - Removed the cursed registry syncing code added in 1.9.1, as it was causing many unforeseen problems. This means that if the mod is installed on the server it will be required on the client. This will most likely be the long term behavior
release

Subtle Effects (NeoForge) 1.21.1-1.9.4

1.9.4
31 мар. 2025 г.383Minecraft: 1.21.1neoforge
Скачать
Что нового
1.21.5 coming soon - Added Ukrainian translation (Thanks sunbatheproductions) - Added water splashing effects to water cauldrons - Fixed potion rings appearing for empty potions (like water bottles) - Removed the cursed registry syncing code added in 1.9.1, as it was causing many unforeseen problems. This means that if the mod is installed on the server it will be required on the client. This will most likely be the long term behavior
release

Subtle Effects (Fabric) 1.21.1-1.9.4

1.9.4
31 мар. 2025 г.725Minecraft: 1.21.1fabric
Скачать
Что нового
1.21.5 coming soon - Added Ukrainian translation (Thanks sunbatheproductions) - Added water splashing effects to water cauldrons - Fixed potion rings appearing for empty potions (like water bottles) - Removed the cursed registry syncing code added in 1.9.1, as it was causing many unforeseen problems. This means that if the mod is installed on the server it will be required on the client. This will most likely be the long term behavior
release

Subtle Effects (NeoForge) 1.21.4-1.9.3

1.9.3
17 мар. 2025 г.266Minecraft: 1.21.4neoforge
Скачать
Что нового
We recently reached 1 million downloads on CurseForge and 200 thousand on Modrinth! Thank you all for supporting and downloading the mod! Also thank you to everyone who has reported the big issues with the Forge 1.20.1 version - Added Mexican Spanish translation (Thanks [TheLegendofSaram](https://github.com/TheLegendofSaram)) - Added Korean translation (Thanks [sunbatheproductions](https://github.com/sunbatheproductions)) - Added Russian translation (Thanks [Det-rovv](https://github.com/Det-rovv)) - Added `Color Overrides` item rarity config for adding additional/custom colors to items - Added `Only Color Overrides` option to `Particle Color Type` config for item rarity particles to only spawn the particles specified in `Color Overrides` - Added wait time configs for heart beating and stomach growling - Rewrote entity extinguish steam (This should fix [#73](https://github.com/MincraftEinstein/SubtleEffects/issues/73)) - Dust clouds no longer spawn for invisible entities - [Forge 1.20.1] Revert most of the breaking changes from 1.9.0, meaning its now required on the server again, but should work better
release

Subtle Effects (Fabric) 1.21.4-1.9.3

1.9.3
17 мар. 2025 г.9,2 тыс.Minecraft: 1.21.4fabric
Скачать
Что нового
We recently reached 1 million downloads on CurseForge and 200 thousand on Modrinth! Thank you all for supporting and downloading the mod! Also thank you to everyone who has reported the big issues with the Forge 1.20.1 version - Added Mexican Spanish translation (Thanks [TheLegendofSaram](https://github.com/TheLegendofSaram)) - Added Korean translation (Thanks [sunbatheproductions](https://github.com/sunbatheproductions)) - Added Russian translation (Thanks [Det-rovv](https://github.com/Det-rovv)) - Added `Color Overrides` item rarity config for adding additional/custom colors to items - Added `Only Color Overrides` option to `Particle Color Type` config for item rarity particles to only spawn the particles specified in `Color Overrides` - Added wait time configs for heart beating and stomach growling - Rewrote entity extinguish steam (This should fix [#73](https://github.com/MincraftEinstein/SubtleEffects/issues/73)) - Dust clouds no longer spawn for invisible entities - [Forge 1.20.1] Revert most of the breaking changes from 1.9.0, meaning its now required on the server again, but should work better
release

Subtle Effects (Forge) 1.20.1-1.9.3

1.9.3
17 мар. 2025 г.17,2 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
We recently reached 1 million downloads on CurseForge and 200 thousand on Modrinth! Thank you all for supporting and downloading the mod! Also thank you to everyone who has reported the big issues with the Forge 1.20.1 version - Added Mexican Spanish translation (Thanks [TheLegendofSaram](https://github.com/TheLegendofSaram)) - Added Korean translation (Thanks [sunbatheproductions](https://github.com/sunbatheproductions)) - Added Russian translation (Thanks [Det-rovv](https://github.com/Det-rovv)) - Added `Color Overrides` item rarity config for adding additional/custom colors to items - Added `Only Color Overrides` option to `Particle Color Type` config for item rarity particles to only spawn the particles specified in `Color Overrides` - Added wait time configs for heart beating and stomach growling - Rewrote entity extinguish steam (This should fix [#73](https://github.com/MincraftEinstein/SubtleEffects/issues/73)) - Dust clouds no longer spawn for invisible entities - [Forge 1.20.1] Revert most of the breaking changes from 1.9.0, meaning its now required on the server again, but should work better
release

Subtle Effects (Fabric) 1.21.1-1.9.3

1.9.3
17 мар. 2025 г.4,1 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
We recently reached 1 million downloads on CurseForge and 200 thousand on Modrinth! Thank you all for supporting and downloading the mod! Also thank you to everyone who has reported the big issues with the Forge 1.20.1 version - Added Mexican Spanish translation (Thanks [TheLegendofSaram](https://github.com/TheLegendofSaram)) - Added Korean translation (Thanks [sunbatheproductions](https://github.com/sunbatheproductions)) - Added Russian translation (Thanks [Det-rovv](https://github.com/Det-rovv)) - Added `Color Overrides` item rarity config for adding additional/custom colors to items - Added `Only Color Overrides` option to `Particle Color Type` config for item rarity particles to only spawn the particles specified in `Color Overrides` - Added wait time configs for heart beating and stomach growling - Rewrote entity extinguish steam (This should fix [#73](https://github.com/MincraftEinstein/SubtleEffects/issues/73)) - Dust clouds no longer spawn for invisible entities - [Forge 1.20.1] Revert most of the breaking changes from 1.9.0, meaning its now required on the server again, but should work better
release

Subtle Effects (NeoForge) 1.21.1-1.9.3

1.9.3
17 мар. 2025 г.2,3 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
We recently reached 1 million downloads on CurseForge and 200 thousand on Modrinth! Thank you all for supporting and downloading the mod! Also thank you to everyone who has reported the big issues with the Forge 1.20.1 version - Added Mexican Spanish translation (Thanks [TheLegendofSaram](https://github.com/TheLegendofSaram)) - Added Korean translation (Thanks [sunbatheproductions](https://github.com/sunbatheproductions)) - Added Russian translation (Thanks [Det-rovv](https://github.com/Det-rovv)) - Added `Color Overrides` item rarity config for adding additional/custom colors to items - Added `Only Color Overrides` option to `Particle Color Type` config for item rarity particles to only spawn the particles specified in `Color Overrides` - Added wait time configs for heart beating and stomach growling - Rewrote entity extinguish steam (This should fix [#73](https://github.com/MincraftEinstein/SubtleEffects/issues/73)) - Dust clouds no longer spawn for invisible entities - [Forge 1.20.1] Revert most of the breaking changes from 1.9.0, meaning its now required on the server again, but should work better
release

Subtle Effects (Fabric) 1.21.1-1.9.3

1.9.3
17 мар. 2025 г.11,5 тыс.Minecraft: 1.21.1fabric
Скачать
Что нового
We recently reached 1 million downloads on CurseForge and 200 thousand on Modrinth! Thank you all for supporting and downloading the mod! Also thank you to everyone who has reported the big issues with the Forge 1.20.1 version - Added Mexican Spanish translation (Thanks [TheLegendofSaram](https://github.com/TheLegendofSaram)) - Added Korean translation (Thanks [sunbatheproductions](https://github.com/sunbatheproductions)) - Added Russian translation (Thanks [Det-rovv](https://github.com/Det-rovv)) - Added `Color Overrides` item rarity config for adding additional/custom colors to items - Added `Only Color Overrides` option to `Particle Color Type` config for item rarity particles to only spawn the particles specified in `Color Overrides` - Added wait time configs for heart beating and stomach growling - Rewrote entity extinguish steam (This should fix [#73](https://github.com/MincraftEinstein/SubtleEffects/issues/73)) - Dust clouds no longer spawn for invisible entities - [Forge 1.20.1] Revert most of the breaking changes from 1.9.0, meaning its now required on the server again, but should work better
release

Subtle Effects (NeoForge) 1.21.4-1.9.2

1.9.2
12 мар. 2025 г.216Minecraft: 1.21.4neoforge
Скачать
Что нового
- Optimizations to the Biome Color Water Particle pack and bubble particles - [Forge 1.20.1] Fixed items not working correctly on servers ([#70](https://github.com/MincraftEinstein/SubtleEffects/issues/70)) - [Forge 1.20.1] The mod should now work fully client side
release

Subtle Effects (Fabric) 1.21.4-1.9.2

1.9.2
12 мар. 2025 г.3,8 тыс.Minecraft: 1.21.4fabric
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Что нового
- Optimizations to the Biome Color Water Particle pack and bubble particles - [Forge 1.20.1] Fixed items not working correctly on servers ([#70](https://github.com/MincraftEinstein/SubtleEffects/issues/70)) - [Forge 1.20.1] The mod should now work fully client side
release

Subtle Effects (Forge) 1.20.1-1.9.2

1.9.2
12 мар. 2025 г.6,2 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
- Optimizations to the Biome Color Water Particle pack and bubble particles - [Forge 1.20.1] Fixed items not working correctly on servers ([#70](https://github.com/MincraftEinstein/SubtleEffects/issues/70)) - [Forge 1.20.1] The mod should now work fully client side
release

Subtle Effects (Fabric) 1.20.1-1.9.2

1.9.2
12 мар. 2025 г.2,3 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
- Optimizations to the Biome Color Water Particle pack and bubble particles - [Forge 1.20.1] Fixed items not working correctly on servers ([#70](https://github.com/MincraftEinstein/SubtleEffects/issues/70)) - [Forge 1.20.1] The mod should now work fully client side
release

Subtle Effects (NeoForge) 1.21.1-1.9.2

1.9.2
12 мар. 2025 г.994Minecraft: 1.21.1neoforge
Скачать
Что нового
- Optimizations to the Biome Color Water Particle pack and bubble particles - [Forge 1.20.1] Fixed items not working correctly on servers ([#70](https://github.com/MincraftEinstein/SubtleEffects/issues/70)) - [Forge 1.20.1] The mod should now work fully client side
release

Subtle Effects (Fabric) 1.21.1-1.9.2

1.9.2
12 мар. 2025 г.2,1 тыс.Minecraft: 1.21.1fabric
Скачать
Что нового
- Optimizations to the Biome Color Water Particle pack and bubble particles - [Forge 1.20.1] Fixed items not working correctly on servers ([#70](https://github.com/MincraftEinstein/SubtleEffects/issues/70)) - [Forge 1.20.1] The mod should now work fully client side
release

Subtle Effects (NeoForge) 1.21.4-1.9.1

1.9.1
9 мар. 2025 г.144Minecraft: 1.21.4neoforge
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Что нового
Note: Despite the networking changes in this release Forge 1.20.1 is still not fully client sided, however, progress has been made and may be fixed in the next update or so **Additions** - Added a snowflake effect for freezing mobs/players - Added wiki link to ModMenu menu **Changes** - The particle and sound registries are no longer synced from server to client. This should allow all clients to join a server with the mod installed whether the client has the mod or not. There is a server config to disable this functionality in case something breaks - NeoForge now properly checks if the packet channel exists on the client before sending packets - Particles using the 'custom' render type are no longer culled. This specifically is to fix the elder guardian effect being culled when it shouldn't - Improvements to sparks spawning around lava - Lava cauldrons now play ambient sounds and pop vanilla lava sparks - Replaced the powder snow snowflakes - Improvements to thrown egg sounds - Config is now a volume slider rather than a toggle - The pitch is now somewhat randomized **Fixes** - Fixed item rarity particles crash with Item Borders support (#64) - Fixed drowning bubbles spawning too much (#65) - Fixed composter particles sometimes crashing with other mods (#66) - Fixed entity effects not being affected if the tick rate is frozen (#67) - Fixed mob skull shaders sometimes not applying correctly - Fixed vanilla XP bottle effects not appearing for clients without the mod installed on servers with the mod
release

Subtle Effects (Fabric) 1.21.4-1.9.1

1.9.1
9 мар. 2025 г.134,8 тыс.Minecraft: 1.21.4fabric
Скачать
Что нового
Note: Despite the networking changes in this release Forge 1.20.1 is still not fully client sided, however, progress has been made and may be fixed in the next update or so **Additions** - Added a snowflake effect for freezing mobs/players - Added wiki link to ModMenu menu **Changes** - The particle and sound registries are no longer synced from server to client. This should allow all clients to join a server with the mod installed whether the client has the mod or not. There is a server config to disable this functionality in case something breaks - NeoForge now properly checks if the packet channel exists on the client before sending packets - Particles using the 'custom' render type are no longer culled. This specifically is to fix the elder guardian effect being culled when it shouldn't - Improvements to sparks spawning around lava - Lava cauldrons now play ambient sounds and pop vanilla lava sparks - Replaced the powder snow snowflakes - Improvements to thrown egg sounds - Config is now a volume slider rather than a toggle - The pitch is now somewhat randomized **Fixes** - Fixed item rarity particles crash with Item Borders support (#64) - Fixed drowning bubbles spawning too much (#65) - Fixed composter particles sometimes crashing with other mods (#66) - Fixed entity effects not being affected if the tick rate is frozen (#67) - Fixed mob skull shaders sometimes not applying correctly - Fixed vanilla XP bottle effects not appearing for clients without the mod installed on servers with the mod
release

Subtle Effects (Forge) 1.20.1-1.9.1

1.9.1
9 мар. 2025 г.1,6 тыс.Minecraft: 1.20.1forge
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Что нового
Note: Despite the networking changes in this release Forge 1.20.1 is still not fully client sided, however, progress has been made and may be fixed in the next update or so **Additions** - Added a snowflake effect for freezing mobs/players - Added wiki link to ModMenu menu **Changes** - The particle and sound registries are no longer synced from server to client. This should allow all clients to join a server with the mod installed whether the client has the mod or not. There is a server config to disable this functionality in case something breaks - NeoForge now properly checks if the packet channel exists on the client before sending packets - Particles using the 'custom' render type are no longer culled. This specifically is to fix the elder guardian effect being culled when it shouldn't - Improvements to sparks spawning around lava - Lava cauldrons now play ambient sounds and pop vanilla lava sparks - Replaced the powder snow snowflakes - Improvements to thrown egg sounds - Config is now a volume slider rather than a toggle - The pitch is now somewhat randomized **Fixes** - Fixed item rarity particles crash with Item Borders support (#64) - Fixed drowning bubbles spawning too much (#65) - Fixed composter particles sometimes crashing with other mods (#66) - Fixed entity effects not being affected if the tick rate is frozen (#67) - Fixed mob skull shaders sometimes not applying correctly - Fixed vanilla XP bottle effects not appearing for clients without the mod installed on servers with the mod
release

Subtle Effects (Fabric) 1.20.1-1.9.1

1.9.1
9 мар. 2025 г.1,4 тыс.Minecraft: 1.20.1fabric
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Что нового
Note: Despite the networking changes in this release Forge 1.20.1 is still not fully client sided, however, progress has been made and may be fixed in the next update or so **Additions** - Added a snowflake effect for freezing mobs/players - Added wiki link to ModMenu menu **Changes** - The particle and sound registries are no longer synced from server to client. This should allow all clients to join a server with the mod installed whether the client has the mod or not. There is a server config to disable this functionality in case something breaks - NeoForge now properly checks if the packet channel exists on the client before sending packets - Particles using the 'custom' render type are no longer culled. This specifically is to fix the elder guardian effect being culled when it shouldn't - Improvements to sparks spawning around lava - Lava cauldrons now play ambient sounds and pop vanilla lava sparks - Replaced the powder snow snowflakes - Improvements to thrown egg sounds - Config is now a volume slider rather than a toggle - The pitch is now somewhat randomized **Fixes** - Fixed item rarity particles crash with Item Borders support (#64) - Fixed drowning bubbles spawning too much (#65) - Fixed composter particles sometimes crashing with other mods (#66) - Fixed entity effects not being affected if the tick rate is frozen (#67) - Fixed mob skull shaders sometimes not applying correctly - Fixed vanilla XP bottle effects not appearing for clients without the mod installed on servers with the mod
release

Subtle Effects (NeoForge) 1.21.1-1.9.1

1.9.1
9 мар. 2025 г.535Minecraft: 1.21.1neoforge
Скачать
Что нового
Note: Despite the networking changes in this release Forge 1.20.1 is still not fully client sided, however, progress has been made and may be fixed in the next update or so **Additions** - Added a snowflake effect for freezing mobs/players - Added wiki link to ModMenu menu **Changes** - The particle and sound registries are no longer synced from server to client. This should allow all clients to join a server with the mod installed whether the client has the mod or not. There is a server config to disable this functionality in case something breaks - NeoForge now properly checks if the packet channel exists on the client before sending packets - Particles using the 'custom' render type are no longer culled. This specifically is to fix the elder guardian effect being culled when it shouldn't - Improvements to sparks spawning around lava - Lava cauldrons now play ambient sounds and pop vanilla lava sparks - Replaced the powder snow snowflakes - Improvements to thrown egg sounds - Config is now a volume slider rather than a toggle - The pitch is now somewhat randomized **Fixes** - Fixed item rarity particles crash with Item Borders support (#64) - Fixed drowning bubbles spawning too much (#65) - Fixed composter particles sometimes crashing with other mods (#66) - Fixed entity effects not being affected if the tick rate is frozen (#67) - Fixed mob skull shaders sometimes not applying correctly - Fixed vanilla XP bottle effects not appearing for clients without the mod installed on servers with the mod
release

Subtle Effects (Fabric) 1.21.1-1.9.1

1.9.1
9 мар. 2025 г.1,5 тыс.Minecraft: 1.21.1fabric
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Что нового
Note: Despite the networking changes in this release Forge 1.20.1 is still not fully client sided, however, progress has been made and may be fixed in the next update or so **Additions** - Added a snowflake effect for freezing mobs/players - Added wiki link to ModMenu menu **Changes** - The particle and sound registries are no longer synced from server to client. This should allow all clients to join a server with the mod installed whether the client has the mod or not. There is a server config to disable this functionality in case something breaks - NeoForge now properly checks if the packet channel exists on the client before sending packets - Particles using the 'custom' render type are no longer culled. This specifically is to fix the elder guardian effect being culled when it shouldn't - Improvements to sparks spawning around lava - Lava cauldrons now play ambient sounds and pop vanilla lava sparks - Replaced the powder snow snowflakes - Improvements to thrown egg sounds - Config is now a volume slider rather than a toggle - The pitch is now somewhat randomized **Fixes** - Fixed item rarity particles crash with Item Borders support (#64) - Fixed drowning bubbles spawning too much (#65) - Fixed composter particles sometimes crashing with other mods (#66) - Fixed entity effects not being affected if the tick rate is frozen (#67) - Fixed mob skull shaders sometimes not applying correctly - Fixed vanilla XP bottle effects not appearing for clients without the mod installed on servers with the mod
release

Subtle Effects (NeoForge) 1.21.4-1.9.0

1.9.0
24 февр. 2025 г.275Minecraft: 1.21.4neoforge
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Что нового
- Many configs have been added to collapsable config groups (This won't reset modified configs) - Added config to disable chicken egg smash sound - Changed `count` field in Spark Providers to be an [Int Provider](https://minecraft.wiki/w/Configured_feature/int_provider) - Added a `chance` field to Spark Providers. The chance that particles will be spawned during a random game tick - The 'color' field in Spark Providers now accepts an array of 3 floats as well as integers - Improved loading and error handling of spark providers - Fixed biome particle configs not being applied until after game restart ([#52](https://github.com/MincraftEinstein/SubtleEffects/issues/52)) - Updated Japanese translation ([#53](https://github.com/MincraftEinstein/SubtleEffects/issues/53)) - Added a heart pop particle that appears as soon as a heart particle disappears - Added bubble popping. Makes use of the vanilla bubble pop particle and sound - The white shine on bubbles is now slightly tinted to match the water color - Fixed bubbles causing severe lag (specifically when using the Biome Color Water Particles pack) - Frosty breath and drowning bubbles now appear in creative mode - Added a config to completely disable particle culling ([#57](https://github.com/MincraftEinstein/SubtleEffects/issues/57)) - Removed the `campfireSizzlingSounds` config as it was redundant. To disable it set the volume config to 0 - Fixed entity burning effects (flames, sparks, hissing sounds) not working for some entities (like projectiles) - Added a steam effect for when burning entities are extinguished by water - Fixed item rarity particles appearing black for items using a custom rarity, for example, rarities added with KubeJS ([#43](https://github.com/MincraftEinstein/SubtleEffects/issues/43)) - If Item Borders is installed, item rarity particles will attempt to get the item's border colors, if unable to get the item's display name colors - Fixed configs in the `Entities/Explosives` category not being translated - Mob skull shaders are now enabled by default - Mob skull shaders are now resource driven, allowing them to be added to any head equipable item. [Wiki page](https://github.com/MincraftEinstein/SubtleEffects/wiki/Mob-Skull-Shaders) - Added potion rings. A brief effect that displays around players and some mobs that just drank a potion, very much inspired by MC Dungeons - The maximum value for the `xpBottleParticlesDensity` config has been significantly increased - Changed the default value for the `fireHeight` config to be -0.15. Making fire rending a little lower - The chance for an azalea petal/flower particle to use a sprite with leaves has been decreased. - Changed the iron golem crack particles to look like the iron golem texture - Increased the size of snow particles (This applies to snowball trails and snow golems taking damage) - Increased the default density for snowball trails - Lava drip particles now glow - Drip particles now play a sound when landing on the ground and a different sound when landing in a fluid, this also includes filled cauldrons - Drip particles will now evaporate into steam when landing in a fluid of the opposite type, e.g lava falling into water or water falling into lava - The `Blocks/Updated Smoke/Lava Spark Smoke` config has been moved to the `General` config category (this config will be reset) - Fixed dust clouds caused by maces spawning on the incorrect player, as well as added a config specifically for them - Added a config for dust clouds spawned from flying into a wall with elytra - Replaced the slimeball particles for the oozing potion effect with slime block particles - Fixed fire and furnace sparks always flying to the south-east instead of being randomized - The `Entities/Explosives/TNT Flames` config has been changed to a density config - Minecart sparks have been reworked. They are now a continuous effect rather than only happening when landing rails. Theres also a config to revert this - Added a config for minecart sparks density - Added a density config for beacon particles - Added a speed config for beacon particles - Added an alpha (transparency) config for drowning bubbles - Improved pollen particle movement - Added a config to prevent dust clouds from rendering within about a 2 block radius of the player. Hopefully this will make them less intrusive for players that want that
release

Subtle Effects (Fabric) 1.21.4-1.9.0

1.9.0
24 февр. 2025 г.4,8 тыс.Minecraft: 1.21.4fabric
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Что нового
- Many configs have been added to collapsable config groups (This won't reset modified configs) - Added config to disable chicken egg smash sound - Changed `count` field in Spark Providers to be an [Int Provider](https://minecraft.wiki/w/Configured_feature/int_provider) - Added a `chance` field to Spark Providers. The chance that particles will be spawned during a random game tick - The 'color' field in Spark Providers now accepts an array of 3 floats as well as integers - Improved loading and error handling of spark providers - Fixed biome particle configs not being applied until after game restart ([#52](https://github.com/MincraftEinstein/SubtleEffects/issues/52)) - Updated Japanese translation ([#53](https://github.com/MincraftEinstein/SubtleEffects/issues/53)) - Added a heart pop particle that appears as soon as a heart particle disappears - Added bubble popping. Makes use of the vanilla bubble pop particle and sound - The white shine on bubbles is now slightly tinted to match the water color - Fixed bubbles causing severe lag (specifically when using the Biome Color Water Particles pack) - Frosty breath and drowning bubbles now appear in creative mode - Added a config to completely disable particle culling ([#57](https://github.com/MincraftEinstein/SubtleEffects/issues/57)) - Removed the `campfireSizzlingSounds` config as it was redundant. To disable it set the volume config to 0 - Fixed entity burning effects (flames, sparks, hissing sounds) not working for some entities (like projectiles) - Added a steam effect for when burning entities are extinguished by water - Fixed item rarity particles appearing black for items using a custom rarity, for example, rarities added with KubeJS ([#43](https://github.com/MincraftEinstein/SubtleEffects/issues/43)) - If Item Borders is installed, item rarity particles will attempt to get the item's border colors, if unable to get the item's display name colors - Fixed configs in the `Entities/Explosives` category not being translated - Mob skull shaders are now enabled by default - Mob skull shaders are now resource driven, allowing them to be added to any head equipable item. [Wiki page](https://github.com/MincraftEinstein/SubtleEffects/wiki/Mob-Skull-Shaders) - Added potion rings. A brief effect that displays around players and some mobs that just drank a potion, very much inspired by MC Dungeons - The maximum value for the `xpBottleParticlesDensity` config has been significantly increased - Changed the default value for the `fireHeight` config to be -0.15. Making fire rending a little lower - The chance for an azalea petal/flower particle to use a sprite with leaves has been decreased. - Changed the iron golem crack particles to look like the iron golem texture - Increased the size of snow particles (This applies to snowball trails and snow golems taking damage) - Increased the default density for snowball trails - Lava drip particles now glow - Drip particles now play a sound when landing on the ground and a different sound when landing in a fluid, this also includes filled cauldrons - Drip particles will now evaporate into steam when landing in a fluid of the opposite type, e.g lava falling into water or water falling into lava - The `Blocks/Updated Smoke/Lava Spark Smoke` config has been moved to the `General` config category (this config will be reset) - Fixed dust clouds caused by maces spawning on the incorrect player, as well as added a config specifically for them - Added a config for dust clouds spawned from flying into a wall with elytra - Replaced the slimeball particles for the oozing potion effect with slime block particles - Fixed fire and furnace sparks always flying to the south-east instead of being randomized - The `Entities/Explosives/TNT Flames` config has been changed to a density config - Minecart sparks have been reworked. They are now a continuous effect rather than only happening when landing rails. Theres also a config to revert this - Added a config for minecart sparks density - Added a density config for beacon particles - Added a speed config for beacon particles - Added an alpha (transparency) config for drowning bubbles - Improved pollen particle movement - Added a config to prevent dust clouds from rendering within about a 2 block radius of the player. Hopefully this will make them less intrusive for players that want that
release

Subtle Effects (Forge) 1.20.1-1.9.0

1.9.0
24 февр. 2025 г.13,8 тыс.Minecraft: 1.20.1forge
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Что нового
- Many configs have been added to collapsable config groups (This won't reset modified configs) - Added config to disable chicken egg smash sound - Changed `count` field in Spark Providers to be an [Int Provider](https://minecraft.wiki/w/Configured_feature/int_provider) - Added a `chance` field to Spark Providers. The chance that particles will be spawned during a random game tick - The 'color' field in Spark Providers now accepts an array of 3 floats as well as integers - Improved loading and error handling of spark providers - Fixed biome particle configs not being applied until after game restart ([#52](https://github.com/MincraftEinstein/SubtleEffects/issues/52)) - Updated Japanese translation ([#53](https://github.com/MincraftEinstein/SubtleEffects/issues/53)) - Added a heart pop particle that appears as soon as a heart particle disappears - Added bubble popping. Makes use of the vanilla bubble pop particle and sound - The white shine on bubbles is now slightly tinted to match the water color - Fixed bubbles causing severe lag (specifically when using the Biome Color Water Particles pack) - Frosty breath and drowning bubbles now appear in creative mode - Added a config to completely disable particle culling ([#57](https://github.com/MincraftEinstein/SubtleEffects/issues/57)) - Removed the `campfireSizzlingSounds` config as it was redundant. To disable it set the volume config to 0 - Fixed entity burning effects (flames, sparks, hissing sounds) not working for some entities (like projectiles) - Added a steam effect for when burning entities are extinguished by water - Fixed item rarity particles appearing black for items using a custom rarity, for example, rarities added with KubeJS ([#43](https://github.com/MincraftEinstein/SubtleEffects/issues/43)) - If Item Borders is installed, item rarity particles will attempt to get the item's border colors, if unable to get the item's display name colors - Fixed configs in the `Entities/Explosives` category not being translated - Mob skull shaders are now enabled by default - Mob skull shaders are now resource driven, allowing them to be added to any head equipable item. [Wiki page](https://github.com/MincraftEinstein/SubtleEffects/wiki/Mob-Skull-Shaders) - Added potion rings. A brief effect that displays around players and some mobs that just drank a potion, very much inspired by MC Dungeons - The maximum value for the `xpBottleParticlesDensity` config has been significantly increased - Changed the default value for the `fireHeight` config to be -0.15. Making fire rending a little lower - The chance for an azalea petal/flower particle to use a sprite with leaves has been decreased. - Changed the iron golem crack particles to look like the iron golem texture - Increased the size of snow particles (This applies to snowball trails and snow golems taking damage) - Increased the default density for snowball trails - Lava drip particles now glow - Drip particles now play a sound when landing on the ground and a different sound when landing in a fluid, this also includes filled cauldrons - Drip particles will now evaporate into steam when landing in a fluid of the opposite type, e.g lava falling into water or water falling into lava - The `Blocks/Updated Smoke/Lava Spark Smoke` config has been moved to the `General` config category (this config will be reset) - Fixed dust clouds caused by maces spawning on the incorrect player, as well as added a config specifically for them - Added a config for dust clouds spawned from flying into a wall with elytra - Replaced the slimeball particles for the oozing potion effect with slime block particles - Fixed fire and furnace sparks always flying to the south-east instead of being randomized - The `Entities/Explosives/TNT Flames` config has been changed to a density config - Minecart sparks have been reworked. They are now a continuous effect rather than only happening when landing rails. Theres also a config to revert this - Added a config for minecart sparks density - Added a density config for beacon particles - Added a speed config for beacon particles - Added an alpha (transparency) config for drowning bubbles - Improved pollen particle movement - Added a config to prevent dust clouds from rendering within about a 2 block radius of the player. Hopefully this will make them less intrusive for players that want that
release

Subtle Effects (Fabric) 1.20.1-1.9.0

1.9.0
24 февр. 2025 г.5 тыс.Minecraft: 1.20.1fabric
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Что нового
- Many configs have been added to collapsable config groups (This won't reset modified configs) - Added config to disable chicken egg smash sound - Changed `count` field in Spark Providers to be an [Int Provider](https://minecraft.wiki/w/Configured_feature/int_provider) - Added a `chance` field to Spark Providers. The chance that particles will be spawned during a random game tick - The 'color' field in Spark Providers now accepts an array of 3 floats as well as integers - Improved loading and error handling of spark providers - Fixed biome particle configs not being applied until after game restart ([#52](https://github.com/MincraftEinstein/SubtleEffects/issues/52)) - Updated Japanese translation ([#53](https://github.com/MincraftEinstein/SubtleEffects/issues/53)) - Added a heart pop particle that appears as soon as a heart particle disappears - Added bubble popping. Makes use of the vanilla bubble pop particle and sound - The white shine on bubbles is now slightly tinted to match the water color - Fixed bubbles causing severe lag (specifically when using the Biome Color Water Particles pack) - Frosty breath and drowning bubbles now appear in creative mode - Added a config to completely disable particle culling ([#57](https://github.com/MincraftEinstein/SubtleEffects/issues/57)) - Removed the `campfireSizzlingSounds` config as it was redundant. To disable it set the volume config to 0 - Fixed entity burning effects (flames, sparks, hissing sounds) not working for some entities (like projectiles) - Added a steam effect for when burning entities are extinguished by water - Fixed item rarity particles appearing black for items using a custom rarity, for example, rarities added with KubeJS ([#43](https://github.com/MincraftEinstein/SubtleEffects/issues/43)) - If Item Borders is installed, item rarity particles will attempt to get the item's border colors, if unable to get the item's display name colors - Fixed configs in the `Entities/Explosives` category not being translated - Mob skull shaders are now enabled by default - Mob skull shaders are now resource driven, allowing them to be added to any head equipable item. [Wiki page](https://github.com/MincraftEinstein/SubtleEffects/wiki/Mob-Skull-Shaders) - Added potion rings. A brief effect that displays around players and some mobs that just drank a potion, very much inspired by MC Dungeons - The maximum value for the `xpBottleParticlesDensity` config has been significantly increased - Changed the default value for the `fireHeight` config to be -0.15. Making fire rending a little lower - The chance for an azalea petal/flower particle to use a sprite with leaves has been decreased. - Changed the iron golem crack particles to look like the iron golem texture - Increased the size of snow particles (This applies to snowball trails and snow golems taking damage) - Increased the default density for snowball trails - Lava drip particles now glow - Drip particles now play a sound when landing on the ground and a different sound when landing in a fluid, this also includes filled cauldrons - Drip particles will now evaporate into steam when landing in a fluid of the opposite type, e.g lava falling into water or water falling into lava - The `Blocks/Updated Smoke/Lava Spark Smoke` config has been moved to the `General` config category (this config will be reset) - Fixed dust clouds caused by maces spawning on the incorrect player, as well as added a config specifically for them - Added a config for dust clouds spawned from flying into a wall with elytra - Replaced the slimeball particles for the oozing potion effect with slime block particles - Fixed fire and furnace sparks always flying to the south-east instead of being randomized - The `Entities/Explosives/TNT Flames` config has been changed to a density config - Minecart sparks have been reworked. They are now a continuous effect rather than only happening when landing rails. Theres also a config to revert this - Added a config for minecart sparks density - Added a density config for beacon particles - Added a speed config for beacon particles - Added an alpha (transparency) config for drowning bubbles - Improved pollen particle movement - Added a config to prevent dust clouds from rendering within about a 2 block radius of the player. Hopefully this will make them less intrusive for players that want that
release

Subtle Effects (NeoForge) 1.21.1-1.9.0

1.9.0
24 февр. 2025 г.3,2 тыс.Minecraft: 1.21.1neoforge
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Что нового
Base 1.21 is no longer be supported. If you're still using 1.21 update to 1.21.1 - Many configs have been added to collapsable config groups (This won't reset modified configs) - Added config to disable chicken egg smash sound - Changed `count` field in Spark Providers to be an [Int Provider](https://minecraft.wiki/w/Configured_feature/int_provider) - Added a `chance` field to Spark Providers. The chance that particles will be spawned during a random game tick - The 'color' field in Spark Providers now accepts an array of 3 floats as well as integers - Improved loading and error handling of spark providers - Fixed biome particle configs not being applied until after game restart ([#52](https://github.com/MincraftEinstein/SubtleEffects/issues/52)) - Updated Japanese translation ([#53](https://github.com/MincraftEinstein/SubtleEffects/issues/53)) - Added a heart pop particle that appears as soon as a heart particle disappears - Added bubble popping. Makes use of the vanilla bubble pop particle and sound - The white shine on bubbles is now slightly tinted to match the water color - Fixed bubbles causing severe lag (specifically when using the Biome Color Water Particles pack) - Frosty breath and drowning bubbles now appear in creative mode - Added a config to completely disable particle culling ([#57](https://github.com/MincraftEinstein/SubtleEffects/issues/57)) - Removed the `campfireSizzlingSounds` config as it was redundant. To disable it set the volume config to 0 - Fixed entity burning effects (flames, sparks, hissing sounds) not working for some entities (like projectiles) - Added a steam effect for when burning entities are extinguished by water - Fixed item rarity particles appearing black for items using a custom rarity, for example, rarities added with KubeJS ([#43](https://github.com/MincraftEinstein/SubtleEffects/issues/43)) - If Item Borders is installed, item rarity particles will attempt to get the item's border colors, if unable to get the item's display name colors - Fixed configs in the `Entities/Explosives` category not being translated - Mob skull shaders are now enabled by default - Mob skull shaders are now resource driven, allowing them to be added to any head equipable item. [Wiki page](https://github.com/MincraftEinstein/SubtleEffects/wiki/Mob-Skull-Shaders) - Added potion rings. A brief effect that displays around players and some mobs that just drank a potion, very much inspired by MC Dungeons - The maximum value for the `xpBottleParticlesDensity` config has been significantly increased - Changed the default value for the `fireHeight` config to be -0.15. Making fire rending a little lower - The chance for an azalea petal/flower particle to use a sprite with leaves has been decreased. - Changed the iron golem crack particles to look like the iron golem texture - Increased the size of snow particles (This applies to snowball trails and snow golems taking damage) - Increased the default density for snowball trails - Lava drip particles now glow - Drip particles now play a sound when landing on the ground and a different sound when landing in a fluid, this also includes filled cauldrons - Drip particles will now evaporate into steam when landing in a fluid of the opposite type, e.g lava falling into water or water falling into lava - The `Blocks/Updated Smoke/Lava Spark Smoke` config has been moved to the `General` config category (this config will be reset) - Fixed dust clouds caused by maces spawning on the incorrect player, as well as added a config specifically for them - Added a config for dust clouds spawned from flying into a wall with elytra - Replaced the slimeball particles for the oozing potion effect with slime block particles - Fixed fire and furnace sparks always flying to the south-east instead of being randomized - The `Entities/Explosives/TNT Flames` config has been changed to a density config - Minecart sparks have been reworked. They are now a continuous effect rather than only happening when landing rails. Theres also a config to revert this - Added a config for minecart sparks density - Added a density config for beacon particles - Added a speed config for beacon particles - Added an alpha (transparency) config for drowning bubbles - Improved pollen particle movement - Added a config to prevent dust clouds from rendering within about a 2 block radius of the player. Hopefully this will make them less intrusive for players that want that
release

Subtle Effects (Fabric) 1.21.1-1.9.0

1.9.0
24 февр. 2025 г.38,9 тыс.Minecraft: 1.21.1fabric
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Что нового
Base 1.21 is no longer be supported. If you're still using 1.21 update to 1.21.1 - Many configs have been added to collapsable config groups (This won't reset modified configs) - Added config to disable chicken egg smash sound - Changed `count` field in Spark Providers to be an [Int Provider](https://minecraft.wiki/w/Configured_feature/int_provider) - Added a `chance` field to Spark Providers. The chance that particles will be spawned during a random game tick - The 'color' field in Spark Providers now accepts an array of 3 floats as well as integers - Improved loading and error handling of spark providers - Fixed biome particle configs not being applied until after game restart ([#52](https://github.com/MincraftEinstein/SubtleEffects/issues/52)) - Updated Japanese translation ([#53](https://github.com/MincraftEinstein/SubtleEffects/issues/53)) - Added a heart pop particle that appears as soon as a heart particle disappears - Added bubble popping. Makes use of the vanilla bubble pop particle and sound - The white shine on bubbles is now slightly tinted to match the water color - Fixed bubbles causing severe lag (specifically when using the Biome Color Water Particles pack) - Frosty breath and drowning bubbles now appear in creative mode - Added a config to completely disable particle culling ([#57](https://github.com/MincraftEinstein/SubtleEffects/issues/57)) - Removed the `campfireSizzlingSounds` config as it was redundant. To disable it set the volume config to 0 - Fixed entity burning effects (flames, sparks, hissing sounds) not working for some entities (like projectiles) - Added a steam effect for when burning entities are extinguished by water - Fixed item rarity particles appearing black for items using a custom rarity, for example, rarities added with KubeJS ([#43](https://github.com/MincraftEinstein/SubtleEffects/issues/43)) - If Item Borders is installed, item rarity particles will attempt to get the item's border colors, if unable to get the item's display name colors - Fixed configs in the `Entities/Explosives` category not being translated - Mob skull shaders are now enabled by default - Mob skull shaders are now resource driven, allowing them to be added to any head equipable item. [Wiki page](https://github.com/MincraftEinstein/SubtleEffects/wiki/Mob-Skull-Shaders) - Added potion rings. A brief effect that displays around players and some mobs that just drank a potion, very much inspired by MC Dungeons - The maximum value for the `xpBottleParticlesDensity` config has been significantly increased - Changed the default value for the `fireHeight` config to be -0.15. Making fire rending a little lower - The chance for an azalea petal/flower particle to use a sprite with leaves has been decreased. - Changed the iron golem crack particles to look like the iron golem texture - Increased the size of snow particles (This applies to snowball trails and snow golems taking damage) - Increased the default density for snowball trails - Lava drip particles now glow - Drip particles now play a sound when landing on the ground and a different sound when landing in a fluid, this also includes filled cauldrons - Drip particles will now evaporate into steam when landing in a fluid of the opposite type, e.g lava falling into water or water falling into lava - The `Blocks/Updated Smoke/Lava Spark Smoke` config has been moved to the `General` config category (this config will be reset) - Fixed dust clouds caused by maces spawning on the incorrect player, as well as added a config specifically for them - Added a config for dust clouds spawned from flying into a wall with elytra - Replaced the slimeball particles for the oozing potion effect with slime block particles - Fixed fire and furnace sparks always flying to the south-east instead of being randomized - The `Entities/Explosives/TNT Flames` config has been changed to a density config - Minecart sparks have been reworked. They are now a continuous effect rather than only happening when landing rails. Theres also a config to revert this - Added a config for minecart sparks density - Added a density config for beacon particles - Added a speed config for beacon particles - Added an alpha (transparency) config for drowning bubbles - Improved pollen particle movement - Added a config to prevent dust clouds from rendering within about a 2 block radius of the player. Hopefully this will make them less intrusive for players that want that
release

Subtle Effects (NeoForge) 1.21.4-1.8.0

1.8.0
11 янв. 2025 г.503Minecraft: 1.21.4neoforge
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Что нового
- Updated to 1.21.4 - Added a resin dripping effect that is similar to crying obsidian to creaking hearts 1.21.3 support will most likely be dropped now
release

Subtle Effects (Fabric) 1.21.4-1.8.0

1.8.0
11 янв. 2025 г.21 тыс.Minecraft: 1.21.4fabric
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Что нового
- Updated to 1.21.4 - Added a resin dripping effect that is similar to crying obsidian to creaking hearts 1.21.3 support will most likely be dropped now
release

Subtle Effects (NeoForge) 1.21.3-1.8.0

1.8.0
30 дек. 2024 г.582Minecraft: 1.21.3neoforge
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Что нового
- Added Spark Providers. A resource pack driven system for customizing spark color and behavior for blocks. As a result, the mod will now only spawn sparks for vanilla blocks, modded blocks will have to be added with a resource pack. Documentation for adding Spark Providers can be found on the wiki [here](https://github.com/MincraftEinstein/SubtleEffects/wiki/Spark_Providers) - Added a list config to add additional biomes for frosty breath to spawn in - Particles are now culled in unloaded chunks (With config to disable) - Added entity burning particle support for Soul Fire'd - Added a pitched up turtle egg break sound when normal eggs are thrown - Added a config to change the height position of the on screen fire overlay - Added a config to change how far a falling block needs to fall before it spawns dust - Beacon particle spawning has been tweaked slightly - Fixed the 'Not Common' item rarity display option not working when 'Particle Color' was set to 'Name Color'([#42](https://github.com/MincraftEinstein/SubtleEffects/issues/42)) - Fixed overriding Visuality attack particles in 1.21.3 ([#47](https://github.com/MincraftEinstein/SubtleEffects/issues/47))
release

Subtle Effects (Fabric) 1.21.3-1.8.0

1.8.0
30 дек. 2024 г.5,1 тыс.Minecraft: 1.21.3fabric
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Что нового
- Added Spark Providers. A resource pack driven system for customizing spark color and behavior for blocks. As a result, the mod will now only spawn sparks for vanilla blocks, modded blocks will have to be added with a resource pack. Documentation for adding Spark Providers can be found on the wiki [here](https://github.com/MincraftEinstein/SubtleEffects/wiki/Spark_Providers) - Added a list config to add additional biomes for frosty breath to spawn in - Particles are now culled in unloaded chunks (With config to disable) - Added entity burning particle support for Soul Fire'd - Added a pitched up turtle egg break sound when normal eggs are thrown - Added a config to change the height position of the on screen fire overlay - Added a config to change how far a falling block needs to fall before it spawns dust - Beacon particle spawning has been tweaked slightly - Fixed the 'Not Common' item rarity display option not working when 'Particle Color' was set to 'Name Color'([#42](https://github.com/MincraftEinstein/SubtleEffects/issues/42)) - Fixed overriding Visuality attack particles in 1.21.3 ([#47](https://github.com/MincraftEinstein/SubtleEffects/issues/47))
release

Subtle Effects (Forge) 1.20.1-1.8.0

1.8.0
30 дек. 2024 г.43,5 тыс.Minecraft: 1.20.1forge
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Что нового
- Added Spark Providers. A resource pack driven system for customizing spark color and behavior for blocks. As a result, the mod will now only spawn sparks for vanilla blocks, modded blocks will have to be added with a resource pack. Documentation for adding Spark Providers can be found on the wiki [here](https://github.com/MincraftEinstein/SubtleEffects/wiki/Spark_Providers) - Added a list config to add additional biomes for frosty breath to spawn in - Particles are now culled in unloaded chunks (With config to disable) - Added entity burning particle support for Soul Fire'd - Added a pitched up turtle egg break sound when normal eggs are thrown - Added a config to change the height position of the on screen fire overlay - Added a config to change how far a falling block needs to fall before it spawns dust - Beacon particle spawning has been tweaked slightly - Fixed the 'Not Common' item rarity display option not working when 'Particle Color' was set to 'Name Color'([#42](https://github.com/MincraftEinstein/SubtleEffects/issues/42)) - Fixed overriding Visuality attack particles in 1.21.3 ([#47](https://github.com/MincraftEinstein/SubtleEffects/issues/47))
release

Subtle Effects (Fabric) 1.20.1-1.8.0

1.8.0
30 дек. 2024 г.100 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
- Added Spark Providers. A resource pack driven system for customizing spark color and behavior for blocks. As a result, the mod will now only spawn sparks for vanilla blocks, modded blocks will have to be added with a resource pack. Documentation for adding Spark Providers can be found on the wiki [here](https://github.com/MincraftEinstein/SubtleEffects/wiki/Spark_Providers) - Added a list config to add additional biomes for frosty breath to spawn in - Particles are now culled in unloaded chunks (With config to disable) - Added entity burning particle support for Soul Fire'd - Added a pitched up turtle egg break sound when normal eggs are thrown - Added a config to change the height position of the on screen fire overlay - Added a config to change how far a falling block needs to fall before it spawns dust - Beacon particle spawning has been tweaked slightly - Fixed the 'Not Common' item rarity display option not working when 'Particle Color' was set to 'Name Color'([#42](https://github.com/MincraftEinstein/SubtleEffects/issues/42)) - Fixed overriding Visuality attack particles in 1.21.3 ([#47](https://github.com/MincraftEinstein/SubtleEffects/issues/47))
release

Subtle Effects (NeoForge) 1.21-1.8.0

1.8.0
30 дек. 2024 г.7,5 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
- Added Spark Providers. A resource pack driven system for customizing spark color and behavior for blocks. As a result, the mod will now only spawn sparks for vanilla blocks, modded blocks will have to be added with a resource pack. Documentation for adding Spark Providers can be found on the wiki [here](https://github.com/MincraftEinstein/SubtleEffects/wiki/Spark_Providers) - Added a list config to add additional biomes for frosty breath to spawn in - Particles are now culled in unloaded chunks (With config to disable) - Added entity burning particle support for Soul Fire'd - Added a pitched up turtle egg break sound when normal eggs are thrown - Added a config to change the height position of the on screen fire overlay - Added a config to change how far a falling block needs to fall before it spawns dust - Beacon particle spawning has been tweaked slightly - Fixed the 'Not Common' item rarity display option not working when 'Particle Color' was set to 'Name Color'([#42](https://github.com/MincraftEinstein/SubtleEffects/issues/42)) - Fixed overriding Visuality attack particles in 1.21.3 ([#47](https://github.com/MincraftEinstein/SubtleEffects/issues/47))
release

Subtle Effects (Fabric) 1.21-1.8.0

1.8.0
30 дек. 2024 г.194,5 тыс.Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
- Added Spark Providers. A resource pack driven system for customizing spark color and behavior for blocks. As a result, the mod will now only spawn sparks for vanilla blocks, modded blocks will have to be added with a resource pack. Documentation for adding Spark Providers can be found on the wiki [here](https://github.com/MincraftEinstein/SubtleEffects/wiki/Spark_Providers) - Added a list config to add additional biomes for frosty breath to spawn in - Particles are now culled in unloaded chunks (With config to disable) - Added entity burning particle support for Soul Fire'd - Added a pitched up turtle egg break sound when normal eggs are thrown - Added a config to change the height position of the on screen fire overlay - Added a config to change how far a falling block needs to fall before it spawns dust - Beacon particle spawning has been tweaked slightly - Fixed the 'Not Common' item rarity display option not working when 'Particle Color' was set to 'Name Color'([#42](https://github.com/MincraftEinstein/SubtleEffects/issues/42)) - Fixed overriding Visuality attack particles in 1.21.3 ([#47](https://github.com/MincraftEinstein/SubtleEffects/issues/47))
release

Subtle Effects (Forge) 1.20.1-1.7.1

1.7.1
5 дек. 2024 г.468,1 тыс.Minecraft: 1.20.1forge
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Что нового
Fixed Forge crashing on start up. Thanks everyone for letting me know about the issue ([#39](https://github.com/MincraftEinstein/SubtleEffects/issues/39), [#40](https://github.com/MincraftEinstein/SubtleEffects/issues/40))
release

Subtle Effects (Fabric) 1.20.1-1.7.1

1.7.1
5 дек. 2024 г.5,3 тыс.Minecraft: 1.20.1fabric
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Что нового
Fixed Forge crashing on start up. Thanks everyone for letting me know about the issue ([#39](https://github.com/MincraftEinstein/SubtleEffects/issues/39), [#40](https://github.com/MincraftEinstein/SubtleEffects/issues/40))
release

Subtle Effects (NeoForge) 1.21.3-1.7.0

1.7.0
4 дек. 2024 г.144Minecraft: 1.21.3neoforge
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Что нового
- Added Japanese translation (Thanks [gohkenytp](https://github.com/gohkenytp)) - Item rarity particles max height config has been reworked (should work about the same but the config values have changed) - Added an item rarity particle speed config - Added a density config for item rarity particles - Beacon particles are now colored to match the beam color (Beacon particles config has also been reworked) - Added a random delay to the start of frosty breath (This is so that every entity doesn't breath at the same time) - Added some flame and spark particles to flint and steel when lighting a block eg candle, or campfire (I'm not entirely happy with this so it may change later) - Added smoke and sparks to exploding creepers - The `Entities/Primed TNT` config category has been renamed to `Entities/Explosives` - Added small experience orb particles to experience bottles (By default this replaces the vanilla splash potion effect) - Added a config for dust clouds to require the player to have the speed effect - Fixed fireflies only spawning on the first night of a world
release

Subtle Effects (Fabric) 1.21.3-1.7.0

1.7.0
4 дек. 2024 г.2,5 тыс.Minecraft: 1.21.3fabric
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Что нового
- Added Japanese translation (Thanks [gohkenytp](https://github.com/gohkenytp)) - Item rarity particles max height config has been reworked (should work about the same but the config values have changed) - Added an item rarity particle speed config - Added a density config for item rarity particles - Beacon particles are now colored to match the beam color (Beacon particles config has also been reworked) - Added a random delay to the start of frosty breath (This is so that every entity doesn't breath at the same time) - Added some flame and spark particles to flint and steel when lighting a block eg candle, or campfire (I'm not entirely happy with this so it may change later) - Added smoke and sparks to exploding creepers - The `Entities/Primed TNT` config category has been renamed to `Entities/Explosives` - Added small experience orb particles to experience bottles (By default this replaces the vanilla splash potion effect) - Added a config for dust clouds to require the player to have the speed effect - Fixed fireflies only spawning on the first night of a world
release

Subtle Effects (Forge) 1.20.1-1.7.0

1.7.0
4 дек. 2024 г.432Minecraft: 1.20.1forge
Скачать
Что нового
- Added Japanese translation (Thanks [gohkenytp](https://github.com/gohkenytp)) - Item rarity particles max height config has been reworked (should work about the same but the config values have changed) - Added an item rarity particle speed config - Added a density config for item rarity particles - Beacon particles are now colored to match the beam color (Beacon particles config has also been reworked) - Added a random delay to the start of frosty breath (This is so that every entity doesn't breath at the same time) - Added some flame and spark particles to flint and steel when lighting a block eg candle, or campfire (I'm not entirely happy with this so it may change later) - Added smoke and sparks to exploding creepers - The `Entities/Primed TNT` config category has been renamed to `Entities/Explosives` - Added small experience orb particles to experience bottles (By default this replaces the vanilla splash potion effect) - Added a config for dust clouds to require the player to have the speed effect - Fixed fireflies only spawning on the first night of a world
release

Subtle Effects (Fabric) 1.20.1-1.7.0

1.7.0
4 дек. 2024 г.318Minecraft: 1.20.1fabric
Скачать
Что нового
- Added Japanese translation (Thanks [gohkenytp](https://github.com/gohkenytp)) - Item rarity particles max height config has been reworked (should work about the same but the config values have changed) - Added an item rarity particle speed config - Added a density config for item rarity particles - Beacon particles are now colored to match the beam color (Beacon particles config has also been reworked) - Added a random delay to the start of frosty breath (This is so that every entity doesn't breath at the same time) - Added some flame and spark particles to flint and steel when lighting a block eg candle, or campfire (I'm not entirely happy with this so it may change later) - Added smoke and sparks to exploding creepers - The `Entities/Primed TNT` config category has been renamed to `Entities/Explosives` - Added small experience orb particles to experience bottles (By default this replaces the vanilla splash potion effect) - Added a config for dust clouds to require the player to have the speed effect - Fixed fireflies only spawning on the first night of a world
release

Subtle Effects (NeoForge) 1.21-1.7.0

1.7.0
4 дек. 2024 г.1,4 тыс.Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
- Added Japanese translation (Thanks [gohkenytp](https://github.com/gohkenytp)) - Item rarity particles max height config has been reworked (should work about the same but the config values have changed) - Added an item rarity particle speed config - Added a density config for item rarity particles - Beacon particles are now colored to match the beam color (Beacon particles config has also been reworked) - Added a random delay to the start of frosty breath (This is so that every entity doesn't breath at the same time) - Added some flame and spark particles to flint and steel when lighting a block eg candle, or campfire (I'm not entirely happy with this so it may change later) - Added smoke and sparks to exploding creepers - The `Entities/Primed TNT` config category has been renamed to `Entities/Explosives` - Added small experience orb particles to experience bottles (By default this replaces the vanilla splash potion effect) - Added a config for dust clouds to require the player to have the speed effect - Fixed fireflies only spawning on the first night of a world
release

Subtle Effects (Fabric) 1.21-1.7.0

1.7.0
4 дек. 2024 г.22 тыс.Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
- Added Japanese translation (Thanks [gohkenytp](https://github.com/gohkenytp)) - Item rarity particles max height config has been reworked (should work about the same but the config values have changed) - Added an item rarity particle speed config - Added a density config for item rarity particles - Beacon particles are now colored to match the beam color (Beacon particles config has also been reworked) - Added a random delay to the start of frosty breath (This is so that every entity doesn't breath at the same time) - Added some flame and spark particles to flint and steel when lighting a block eg candle, or campfire (I'm not entirely happy with this so it may change later) - Added smoke and sparks to exploding creepers - The `Entities/Primed TNT` config category has been renamed to `Entities/Explosives` - Added small experience orb particles to experience bottles (By default this replaces the vanilla splash potion effect) - Added a config for dust clouds to require the player to have the speed effect - Fixed fireflies only spawning on the first night of a world
release

Subtle Effects (Forge) 1.20.1-1.6.1

1.6.1
19 нояб. 2024 г.3,7 тыс.Minecraft: 1.20.1forge
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Что нового
Fixed Forge crash on startup
release

Subtle Effects (Fabric) 1.20.1-1.6.1

1.6.1
19 нояб. 2024 г.2,7 тыс.Minecraft: 1.20.1fabric
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Что нового
Fixed Forge crash on startup
release

Subtle Effects (NeoForge) 1.21.3-1.6.0

1.6.0
18 нояб. 2024 г.174Minecraft: 1.21.3neoforge
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Что нового
Ported to 1.21.3
release

Subtle Effects (Fabric) 1.21.3-1.6.0

1.6.0
18 нояб. 2024 г.1,6 тыс.Minecraft: 1.21.3fabric
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Что нового
Ported to 1.21.3
release

Subtle Effects (Forge) 1.20.1-1.6.0

1.6.0
18 нояб. 2024 г.155Minecraft: 1.20.1forge
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Что нового
- Reworked how item rarity particles are colored (Fixes [#32](https://github.com/MincraftEinstein/SubtleEffects/issues/32)) - Added a density config for lantern sparks - Added a new config section called 'Humanoids' inside the 'Entities' config section. Frosty breath, drowning bubbles, heart beating, and stomach growling have been moved into here. This change will cause these configs to be reset, so you'll need to reconfigure them
release

Subtle Effects (Fabric) 1.20.1-1.6.0

1.6.0
18 нояб. 2024 г.271Minecraft: 1.20.1fabric
Скачать
Что нового
- Reworked how item rarity particles are colored (Fixes [#32](https://github.com/MincraftEinstein/SubtleEffects/issues/32)) - Added a density config for lantern sparks - Added a new config section called 'Humanoids' inside the 'Entities' config section. Frosty breath, drowning bubbles, heart beating, and stomach growling have been moved into here. This change will cause these configs to be reset, so you'll need to reconfigure them
release

Subtle Effects (NeoForge) 1.21-1.6.0

1.6.0
18 нояб. 2024 г.1,4 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
- Reworked how item rarity particles are colored (Fixes [#32](https://github.com/MincraftEinstein/SubtleEffects/issues/32)) - Added a density config for lantern sparks - Fixed Neoforge not allowing players to join non Neoforge servers ([#34](https://github.com/MincraftEinstein/SubtleEffects/issues/34)) - Added a new config section called 'Humanoids' inside the 'Entities' config section. Frosty breath, drowning bubbles, heart beating, and stomach growling have been moved into here. This change will cause these configs to be reset, so you'll need to reconfigure them
release

Subtle Effects (Fabric) 1.21-1.6.0

1.6.0
18 нояб. 2024 г.6,7 тыс.Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
- Reworked how item rarity particles are colored (Fixes [#32](https://github.com/MincraftEinstein/SubtleEffects/issues/32)) - Added a density config for lantern sparks - Fixed Neoforge not allowing players to join non Neoforge servers ([#34](https://github.com/MincraftEinstein/SubtleEffects/issues/34)) - Added a new config section called 'Humanoids' inside the 'Entities' config section. Frosty breath, drowning bubbles, heart beating, and stomach growling have been moved into here. This change will cause these configs to be reset, so you'll need to reconfigure them
release

Subtle Effects (Forge) 1.20.1-1.5.0

1.5.0
10 нояб. 2024 г.1,4 тыс.Minecraft: 1.20.1forge
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Что нового
The wiki has been finished, so if you want to see a full list of features go check out the wiki [here](https://github.com/MincraftEinstein/SubtleEffects/wiki) - Fixed mod failing to load on Forge versions below 47.0.10 ([#24](https://github.com/MincraftEinstein/SubtleEffects/issues/24)) - Added a few missing config translations - Added a transparency config for frosty breath - Block light level now needs to be below 10 to spawn frosty breath - Added a config to change the interval between frosty breath spawning - Added Serene Seasons support for frosty breath ([#30](https://github.com/MincraftEinstein/SubtleEffects/issues/30)) - Added volume configs for player and villager sleeping, campfire sizzling, and heartbeat and stomach growling - Added toggle configs for player and villager sleeping Zs - Reduced the default volume of villagers sleeping ([#25](https://github.com/MincraftEinstein/SubtleEffects/issues/25)) - Lowered required fabric version to 0.16.0 ([#26](https://github.com/MincraftEinstein/SubtleEffects/issues/26)) - Added translation for Simplified Chinese (Thanks [kuhananxianglai](https://github.com/kuhananxianglai)) - Fixed fireflies spawning around vegetation not being able to be disabled - Applied the invert shader to the ender dragon head. (Feature explained [here](https://github.com/MincraftEinstein/SubtleEffects/wiki/Miscellaneous_Features#mob-skull-shaders) on the wiki) - Fixed configs not always being registered to ModMenu. This mainly affected 1.20.1 ([#31](https://github.com/MincraftEinstein/SubtleEffects/issues/31), [#29](https://github.com/MincraftEinstein/SubtleEffects/issues/29)) - Fixed item rarity particles not displaying for common items with colored names when 'Not Common' was selected. I know this probably doesn't make much sense, but it does in game
release

Subtle Effects (Fabric) 1.20.1-1.5.0

1.5.0
10 нояб. 2024 г.1,2 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
The wiki has been finished, so if you want to see a full list of features go check out the wiki [here](https://github.com/MincraftEinstein/SubtleEffects/wiki) - Fixed mod failing to load on Forge versions below 47.0.10 ([#24](https://github.com/MincraftEinstein/SubtleEffects/issues/24)) - Added a few missing config translations - Added a transparency config for frosty breath - Block light level now needs to be below 10 to spawn frosty breath - Added a config to change the interval between frosty breath spawning - Added Serene Seasons support for frosty breath ([#30](https://github.com/MincraftEinstein/SubtleEffects/issues/30)) - Added volume configs for player and villager sleeping, campfire sizzling, and heartbeat and stomach growling - Added toggle configs for player and villager sleeping Zs - Reduced the default volume of villagers sleeping ([#25](https://github.com/MincraftEinstein/SubtleEffects/issues/25)) - Lowered required fabric version to 0.16.0 ([#26](https://github.com/MincraftEinstein/SubtleEffects/issues/26)) - Added translation for Simplified Chinese (Thanks [kuhananxianglai](https://github.com/kuhananxianglai)) - Fixed fireflies spawning around vegetation not being able to be disabled - Applied the invert shader to the ender dragon head. (Feature explained [here](https://github.com/MincraftEinstein/SubtleEffects/wiki/Miscellaneous_Features#mob-skull-shaders) on the wiki) - Fixed configs not always being registered to ModMenu. This mainly affected 1.20.1 ([#31](https://github.com/MincraftEinstein/SubtleEffects/issues/31), [#29](https://github.com/MincraftEinstein/SubtleEffects/issues/29)) - Fixed item rarity particles not displaying for common items with colored names when 'Not Common' was selected. I know this probably doesn't make much sense, but it does in game
release

Subtle Effects (NeoForge) 1.21-1.5.0

1.5.0
10 нояб. 2024 г.852Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
The wiki has been finished, so if you want to see a full list of features go check out the wiki [here](https://github.com/MincraftEinstein/SubtleEffects/wiki) - Added a few missing config translations - Added a transparency config for frosty breath - Block light level now needs to be below 10 to spawn frosty breath - Added a config to change the interval between frosty breath spawning - Added Serene Seasons support for frosty breath ([#30](https://github.com/MincraftEinstein/SubtleEffects/issues/30)) - Added volume configs for player and villager sleeping, campfire sizzling, and heartbeat and stomach growling - Added toggle configs for player and villager sleeping Zs - Reduced the default volume of villagers sleeping ([#25](https://github.com/MincraftEinstein/SubtleEffects/issues/25)) - Lowered required fabric version to 0.16.0 ([#26](https://github.com/MincraftEinstein/SubtleEffects/issues/26)) - Added translation for Simplified Chinese (Thanks [kuhananxianglai](https://github.com/kuhananxianglai)) - Fixed fireflies spawning around vegetation not being able to be disabled - Applied the invert shader to the ender dragon head. (Feature explained [here](https://github.com/MincraftEinstein/SubtleEffects/wiki/Miscellaneous_Features#mob-skull-shaders) on the wiki) - Fixed configs not always being registered to ModMenu. This mainly affected 1.20.1 ([#31](https://github.com/MincraftEinstein/SubtleEffects/issues/31), [#29](https://github.com/MincraftEinstein/SubtleEffects/issues/29)) - Fixed item rarity particles not displaying for common items with colored names when 'Not Common' was selected. I know this probably doesn't make much sense, but it does in game
release

Subtle Effects (Fabric) 1.21-1.5.0

1.5.0
10 нояб. 2024 г.2,4 тыс.Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
The wiki has been finished, so if you want to see a full list of features go check out the wiki [here](https://github.com/MincraftEinstein/SubtleEffects/wiki) - Added a few missing config translations - Added a transparency config for frosty breath - Block light level now needs to be below 10 to spawn frosty breath - Added a config to change the interval between frosty breath spawning - Added Serene Seasons support for frosty breath ([#30](https://github.com/MincraftEinstein/SubtleEffects/issues/30)) - Added volume configs for player and villager sleeping, campfire sizzling, and heartbeat and stomach growling - Added toggle configs for player and villager sleeping Zs - Reduced the default volume of villagers sleeping ([#25](https://github.com/MincraftEinstein/SubtleEffects/issues/25)) - Lowered required fabric version to 0.16.0 ([#26](https://github.com/MincraftEinstein/SubtleEffects/issues/26)) - Added translation for Simplified Chinese (Thanks [kuhananxianglai](https://github.com/kuhananxianglai)) - Fixed fireflies spawning around vegetation not being able to be disabled - Applied the invert shader to the ender dragon head. (Feature explained [here](https://github.com/MincraftEinstein/SubtleEffects/wiki/Miscellaneous_Features#mob-skull-shaders) on the wiki) - Fixed configs not always being registered to ModMenu. This mainly affected 1.20.1 ([#31](https://github.com/MincraftEinstein/SubtleEffects/issues/31), [#29](https://github.com/MincraftEinstein/SubtleEffects/issues/29)) - Fixed item rarity particles not displaying for common items with colored names when 'Not Common' was selected. I know this probably doesn't make much sense, but it does in game
release

Subtle Effects (Forge) 1.20.1-1.4.0

1.4.0
2 нояб. 2024 г.1,1 тыс.Minecraft: 1.20.1forge
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Что нового
Should be fairly stable now. Also, I don't know how client side only it is due to some of the things I had to rework for it to work on forge - Fixed using an anvil causing disconnection ([#16](https://github.com/MincraftEinstein/SubtleEffects/issues/16), [#17](https://github.com/MincraftEinstein/SubtleEffects/issues/17), [#19](https://github.com/MincraftEinstein/SubtleEffects/issues/19)) Thanks everyone for reporting it - Added a sizzling sound effect for food cooking on a campfire - Added a breath effect when in cold biomes for players and other humanoids - Replaced particles when a sponge dries out with steam - Added a logic config for steam to pick between brightness based or next to lava - Drowning bubbles no longer appear after you run out of air - Applied drowning bubbles to other humanoids - Fixed biome particles not refreshing properly under certain conditions - Reworked fireflies. They now have better movement, and can spawn around flowers (or grass if config is changed), also updated spawn conditions to prevent spawning in cold biomes or in light levels below 6
release

Subtle Effects (Fabric) 1.20.1-1.4.0

1.4.0
2 нояб. 2024 г.943Minecraft: 1.20.1fabric
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Что нового
- Fixed using an anvil causing disconnection ([#16](https://github.com/MincraftEinstein/SubtleEffects/issues/16), [#17](https://github.com/MincraftEinstein/SubtleEffects/issues/17), [#19](https://github.com/MincraftEinstein/SubtleEffects/issues/19)) Thanks everyone for reporting it - Added a sizzling sound effect for food cooking on a campfire - Added a breath effect when in cold biomes for players and other humanoids - Replaced particles when a sponge dries out with steam - Added a logic config for steam to pick between brightness based or next to lava - Drowning bubbles no longer appear after you run out of air - Applied drowning bubbles to other humanoids - Fixed biome particles not refreshing properly under certain conditions - Reworked fireflies. They now have better movement, and can spawn around flowers (or grass if config is changed), also updated spawn conditions to prevent spawning in cold biomes or in light levels below 6
release

Subtle Effects (NeoForge) 1.21-1.4.0

1.4.0
2 нояб. 2024 г.408Minecraft: 1.21, 1.21.1neoforge
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Что нового
- Fixed using an anvil causing disconnection ([#16](https://github.com/MincraftEinstein/SubtleEffects/issues/16), [#17](https://github.com/MincraftEinstein/SubtleEffects/issues/17), [#19](https://github.com/MincraftEinstein/SubtleEffects/issues/19)) Thanks everyone for reporting it - Added a sizzling sound effect for food cooking on a campfire - Added a breath effect when in cold biomes for players and other humanoids - Replaced particles when a sponge dries out with steam - Added a logic config for steam to pick between brightness based or next to lava - Drowning bubbles no longer appear after you run out of air - Applied drowning bubbles to other humanoids - Fixed biome particles not refreshing properly under certain conditions - Reworked fireflies. They now have better movement, and can spawn around flowers (or grass if config is changed), also updated spawn conditions to prevent spawning in cold biomes or in light levels below 6
release

Subtle Effects (Fabric) 1.21-1.4.0

1.4.0
2 нояб. 2024 г.3 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
- Fixed using an anvil causing disconnection ([#16](https://github.com/MincraftEinstein/SubtleEffects/issues/16), [#17](https://github.com/MincraftEinstein/SubtleEffects/issues/17), [#19](https://github.com/MincraftEinstein/SubtleEffects/issues/19)) Thanks everyone for reporting it - Added a sizzling sound effect for food cooking on a campfire - Added a breath effect when in cold biomes for players and other humanoids - Replaced particles when a sponge dries out with steam - Added a logic config for steam to pick between brightness based or next to lava - Drowning bubbles no longer appear after you run out of air - Applied drowning bubbles to other humanoids - Fixed biome particles not refreshing properly under certain conditions - Reworked fireflies. They now have better movement, and can spawn around flowers (or grass if config is changed), also updated spawn conditions to prevent spawning in cold biomes or in light levels below 6
beta

Subtle Effects (Forge) 1.20.1-1.3.0

1.3.0
29 окт. 2024 г.388Minecraft: 1.20.1forge
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Что нового
### WARNING! This build might be somewhat unstable and **will** crash your game if you join a server - Fixed some things breaking when changing dimensions ([#15](https://github.com/MincraftEinstein/SubtleEffects/issues/15)) - Updated smoke particles emitted from dowsing a campfire - Replaced campfire food cooking smoke with steam - Successfully landing a mace attack now creates a dust cloud - Hoglins and Zoglins now create dust clouds when charging - Changed the IDs for some dust cloud configs, so if you disabled them you'll need to do it again - Bubbles will emit from a player's face when underwater (By default this is visible in first and third person, but there's a config to make it third person only) - Config to prevent dust clouds from spawning while it rain
release

Subtle Effects (Fabric) 1.20.1-1.3.0

1.3.0
29 окт. 2024 г.422Minecraft: 1.20.1fabric
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Что нового
- Fixed some things breaking when changing dimensions ([#15](https://github.com/MincraftEinstein/SubtleEffects/issues/15)) - Updated smoke particles emitted from dowsing a campfire - Replaced campfire food cooking smoke with steam - Successfully landing a mace attack now creates a dust cloud - Hoglins and Zoglins now create dust clouds when charging - Changed the IDs for some dust cloud configs, so if you disabled them you'll need to do it again - Bubbles will emit from a player's face when underwater (By default this is visible in first and third person, but there's a config to make it third person only) - Config to prevent dust clouds from spawning while it rain
release

Subtle Effects (NeoForge) 1.21-1.3.0

1.3.0
29 окт. 2024 г.193Minecraft: 1.21, 1.21.1neoforge
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Что нового
- Fixed crash when using bonemeal underwater ([#13](https://github.com/MincraftEinstein/SubtleEffects/issues/13)) - Fixed some things breaking when changing dimensions ([#15](https://github.com/MincraftEinstein/SubtleEffects/issues/15)) - Updated smoke particles emitted from dowsing a campfire - Replaced campfire food cooking smoke with steam - Successfully landing a mace attack now creates a dust cloud - Hoglins and Zoglins now create dust clouds when charging - Changed the IDs for some dust cloud configs, so if you disabled them you'll need to do it again - Bubbles will emit from a player's face when underwater (By default this is visible in first and third person, but there's a config to make it third person only) - Config to prevent dust clouds from spawning while it rain
release

Subtle Effects (Fabric) 1.21-1.3.0

1.3.0
29 окт. 2024 г.938Minecraft: 1.21, 1.21.1fabric
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Что нового
- Fixed crash when using bonemeal underwater ([#13](https://github.com/MincraftEinstein/SubtleEffects/issues/13)) - Fixed some things breaking when changing dimensions ([#15](https://github.com/MincraftEinstein/SubtleEffects/issues/15)) - Updated smoke particles emitted from dowsing a campfire - Replaced campfire food cooking smoke with steam - Successfully landing a mace attack now creates a dust cloud - Hoglins and Zoglins now create dust clouds when charging - Changed the IDs for some dust cloud configs, so if you disabled them you'll need to do it again - Bubbles will emit from a player's face when underwater (By default this is visible in first and third person, but there's a config to make it third person only) - Config to prevent dust clouds from spawning while it rain
release

Subtle Effects (Fabric) 1.20.1-1.2.0

1.2.0
20 окт. 2024 г.1 тыс.Minecraft: 1.20.1fabric
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Что нового
Still no Forge port :/ but I think I am making progress so maybe next update? - Amethyst will now randomly play sparkle sounds - Improved list configs validation - New "Cull Particles With No Alpha" config (defaults to true). If particles from other mods aren't rendering (Particular leaves specifically) try disabling this. Fixes [#10](https://github.com/MincraftEinstein/SubtleEffects/issues/10) - Warnings in config descriptions are now colored red for better visibility - Rain is now colored to match biome water color - New built in resource pack which will cause all vanilla water particles to match biome water color
release

Subtle Effects (NeoForge) 1.21-1.2.0

1.2.0
20 окт. 2024 г.380Minecraft: 1.21, 1.21.1neoforge
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Что нового
- Amethyst will now randomly play sparkle sounds - Improved list configs validation - New "Cull Particles With No Alpha" config (defaults to true). If particles from other mods aren't rendering (Particular leaves specifically) try disabling this. Fixes [#10](https://github.com/MincraftEinstein/SubtleEffects/issues/10) - Warnings in config descriptions are now colored red for better visibility - Rain is now colored to match biome water color - New built in resource pack which will cause all vanilla water particles to match biome water color
release

Subtle Effects (Fabric) 1.21-1.2.0

1.2.0
20 окт. 2024 г.1,8 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
- Amethyst will now randomly play sparkle sounds - Improved list configs validation - New "Cull Particles With No Alpha" config (defaults to true). If particles from other mods aren't rendering (Particular leaves specifically) try disabling this. Fixes [#10](https://github.com/MincraftEinstein/SubtleEffects/issues/10) - Warnings in config descriptions are now colored red for better visibility - Rain is now colored to match biome water color - New built in resource pack which will cause all vanilla water particles to match biome water color
release

Subtle Effects (Fabric) 1.20.1-1.1.1

1.1.1
14 окт. 2024 г.942Minecraft: 1.20.1fabric
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Что нового
Unfortunately, I could not get Forge to build correctly, so if anyone wants to try to fix it they can. It's on the "1.20.1 backport" branch - Backported to 1.20.1
release

Subtle Effects (NeoForge) 1.21-1.1.1

1.1.1
14 окт. 2024 г.604Minecraft: 1.21, 1.21.1neoforge
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Что нового
Quick patch to fix a crash with Sodium Extra ([#7](https://github.com/MincraftEinstein/SubtleEffects/issues/7))
release

Subtle Effects (Fabric) 1.21-1.1.1

1.1.1
14 окт. 2024 г.2,4 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
Quick patch to fix a crash with Sodium Extra ([#7](https://github.com/MincraftEinstein/SubtleEffects/issues/7))
release

Subtle Effects (NeoForge) 1.21-1.1.0

1.1.0
13 окт. 2024 г.174Minecraft: 1.21, 1.21.1neoforge
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Что нового
- 1.21 is now supported - Improved how soul variants of fire related blocks are detected - Configs for heartbeat and stomach growling are now number values to control at what point in the health/hunger bar the sounds start playing - Fixed a few configs not being loaded - Added sculk dust particles to sculk blocks and sculk veins - Breaking a sculk shrieker or catalyst will emit a sculk soul - Killing a warden will emit 3-5 sculk souls - Added amethyst sparkles to calibrated sculk sensors - Added light level threshold configs for water steaming and bubbling
release

Subtle Effects (Fabric) 1.21-1.1.0

1.1.0
13 окт. 2024 г.2,2 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
- 1.21 is now supported - Improved how soul variants of fire related blocks are detected - Configs for heartbeat and stomach growling are now number values to control at what point in the health/hunger bar the sounds start playing - Fixed a few configs not being loaded - Added sculk dust particles to sculk blocks and sculk veins - Breaking a sculk shrieker or catalyst will emit a sculk soul - Killing a warden will emit 3-5 sculk souls - Added amethyst sparkles to calibrated sculk sensors - Added light level threshold configs for water steaming and bubbling
release

Subtle Effects (NeoForge) 1.21.1-1.0.0

1.0.0
3 окт. 2024 г.320Minecraft: 1.21.1neoforge
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Что нового
Initial release
release

Subtle Effects (Fabric) 1.21.1-1.0.0

1.0.0
3 окт. 2024 г.5,2 тыс.Minecraft: 1.21.1fabric
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Что нового
Initial release