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Stuff And Additions

a mod that adds new items and enchantments

Автор: ThePickleMan1470обновлён 22 июл. 2026 г.
СнаряжениеМагияУтилиты

Описание

Stuff and Additions

Stuff and Additions expands Minecraft with powerful new weapons, enchantments, soul based progression and the mysterious Soul Cage dimension.

Weapons

The Scythe

The Scythe is a powerful weapon with the attack speed of a sword.

Striking an entity pulls it toward the wielder, while sweeping attacks pull nearby entities inward.

It also functions as an axe and hoe, has increased attack range and can disable shields.

The Anchor

The Anchor is an extremely powerful weapon with the attack speed of an axe.

It can be used for melee combat or charged and thrown like a Trident.

It supports applicable Trident enchantments and also functions as a pickaxe and shovel.

The Soul Blade

The Soul Blade is a low damage weapon with very high attack speed.

When enchanted with Soul Stealer, it can collect eight Villager souls before breaking instead of the normal limit of four.

Damaged weapons

Damaged Scythes and Damaged Anchors are weaker versions of the completed weapons.

Their components can be obtained from Vindicators and Drowned before the weapons are eventually upgraded into their completed forms.

Enchantments

Anonymity

Conceals the wearers identity when they appear as the killer in a death message.

Concealment

Hides the wearers visible username above their head.

Soul Stealer

Causes Villagers killed with the enchanted weapon to drop Trapped Souls.

Collecting a soul permanently removes one quarter of the weapons maximum durability.

Poison Coated

Inflicts Poison when the enchanted weapon strikes an entity.

Jagged Edge

Inflicts Bleed when the enchanted weapon strikes an entity.

Bleed damages affected entities every second.

Stunning

Activates when critically striking another player.

The victim is temporarily prevented from using movement and defensive items such as Shields, Bows, Crossbows, Tridents, Anchors, Ender Pearls, Wind Charges, Firework Rockets and Elytra.

Life Steal

A Scythe enchantment that heals the wielder based on the damage dealt.

Shockwave Impact

An Anchor enchantment that creates a harmless wind like shockwave when a thrown Anchor strikes a block.

The shockwave launches nearby entities away from the impact without directly damaging them or destroying blocks.

Soul Cages

Trapped Souls can be used to create Soul equipment and Soul Cages.

Dying while holding an empty Soul Cage traps the players soul inside it.

The filled cage becomes bound to that player and displays their name.

The trapped state persists through death, relogging and server restarts.

Destroying the bound cage releases the player at a nearby safe location.

Soul Cage dimension

Players bound to a Soul Cage are kept inside the permanently dark Soul Cage dimension.

The dimension contains no structures, terrain features or naturally spawning mobs.

Players cannot escape while their soul remains bound to a cage.

Optional compatibility

Stuff and Additions includes optional compatibility with Iron's Spells 'n Spellbooks.

When it is installed, Stunning also prevents affected players from casting spells.

Последние версии

Все версии →
release

Stuff And Additions 2.1.1

2.1.1
22 июл. 2026 г.125Minecraft: 1.21.1neoforge
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Что нового
# Stuff and Additions 2.1.1 ## Version availability Previous releases were short-lived builds that have now been superseded and are no longer supported. They were removed from Modrinth and CurseForge to prevent players from accidentally downloading outdated, buggy and or unstable versions. The latest available release is the recommended version. ## New weapons ### Scythe Added the completed Scythe. Functions as a sword, axe and hoe. Mines axe and hoe compatible blocks more effectively. Can strip logs, scrape oxidation, remove wax and till soil. Has increased entity interaction range. Pulls struck targets toward its wielder. Also pulls nearby entities during sweeping attacks. Disables shields. Uses Netherite tier durability. Can be repaired with Netherite Ingots. ### Damaged Scythe Added the Damaged Scythe as the weaker progression version of the Scythe. Retains the Scythe’s pulling, sweeping, axe and hoe functionality. Uses Iron tier statistics. Can be repaired with Diamonds. ### Anchor Added the completed Anchor. Functions as a sword, pickaxe and shovel. Can flatten dirt and extinguish campfires. Can disable shields. Can be charged and thrown like a Trident. Supports applicable Trident enchantments, including Loyalty and Riptide. Uses a custom Anchor projectile with a dedicated model. Uses Netherite tier durability. Can be repaired with Netherite Ingots. ### Damaged Anchor Added the Damaged Anchor as the weaker progression version of the Anchor. Retains the Anchor’s melee, mining and throwing functionality. Uses a separate damaged projectile model. Uses Iron tier statistics. Can be repaired with Diamonds. ### Soul Blade Added the Soul Blade. A low damage, high attack speed Diamond tier sword. Designed to deal roughly Diamond Sword level damage per second through faster attacks. Can be repaired with Soul Steel. Receives the improved eight soul durability allowance when using Soul Stealer. ## New weapon components and templates Added the Damaged Scythe Blade. Added the Damaged Anchor Head. Added the Damaged Anchor Handle. Added the Scythe Upgrade Template. Added the Anchor Upgrade Template. Added crafting recipes for assembling the damaged weapons. Added recipes for initially crafting both upgrade templates. Added template duplication recipes that produce two templates. Added smithing recipes for upgrading Damaged Scythes and Damaged Anchors into their completed versions. ## Mob progression Vindicators have a 6.25% chance to spawn holding a Damaged Scythe. Drowned have a 6.25% chance to spawn holding a Damaged Anchor. Vindicators carrying a Damaged Scythe have a 50% chance to drop a Damaged Scythe Blade. Drowned carrying a Damaged Anchor have a 25% chance to drop a Damaged Anchor Head. Drowned carrying a Damaged Anchor have a separate 25% chance to drop a Damaged Anchor Handle. These components provide the survival progression path toward crafting and upgrading the completed weapons. ## New enchantments ### Concealment Helmet enchantment. Hides the wearer’s visible nameplate. ### Anonymity Helmet enchantment. Conceals the wearer’s identity when they appear as the killer in a death message. ### Jagged Edge Sword enchantment. Applies the new Bleed effect for eight seconds. Higher levels increase the strength of Bleed. ### Stunning Sword enchantment. Activates when critically striking another player. Temporarily prevents the victim from using movement and defensive items. Affected items include Ender Pearls, Wind Charges, Tridents, Anchors, Fishing Rods, Bows, Crossbows, Shields and Firework Rockets. Also prevents spell casting when Iron’s Spells ’n Spellbooks is installed. Interrupts Elytra flight. Higher levels extend the stun duration. ### Poison Coated Sword enchantment. Applies Poison for six seconds. Higher levels increase the Poison amplifier. ### Life Steal Exclusive to the Scythe and Damaged Scythe. Heals the wielder for 10% of the damage actually dealt per level. Healing is capped at two health points per enchantment level for each hit. ### Shockwave Impact Exclusive to the Anchor and Damaged Anchor. Creates a harmless wind-like shockwave when a thrown Anchor hits a block. The shockwave knocks nearby entities away. It does not directly damage entities or destroy blocks. ### Soul Stealer Treasure enchantment for weapons. Killing a Villager directly with the enchanted weapon drops a Trapped Soul. Each captured soul permanently reduces that weapon’s maximum durability. Normal weapons can collect four Villager souls before breaking. Soul Blades can collect eight Villager souls before breaking. Soul Stealer enchanted books can appear in Ancient City chests. ## Bleed effect Added the Bleed harmful status effect. Bleed deals damage once per second. Damage increases with the effect amplifier. Added dedicated Bleed death messages for environmental and player-attributed deaths. ## Soul materials and crafting ### Trapped Soul Added Trapped Souls as the central material for Soul equipment and Soul Cage progression. Trapped Souls stack only one per slot. Primarily obtained by killing Villagers using Soul Stealer. ### Soul Steel Added Soul Steel. Crafted by surrounding one Trapped Soul with eight Iron Ingots. Used to create Soul equipment and repair the Soul Blade. ### Incomplete Soul Mold Added the Incomplete Soul Mold. Crafted using a Trapped Soul and four Soul Steel. ### Soul Mold Added the completed Soul Mold. Created by smelting an Incomplete Soul Mold. Smelting takes 200 ticks and awards one experience point. ### Soul Cage Added the Soul Cage. Crafted using a Soul Mold, six Soul Steel and two Eyes of Ender. Stack size is limited to one. ### Budding Amethyst Added a survival crafting recipe for Budding Amethyst. Uses a Trapped Soul in the centre, Amethyst Blocks on the four sides and Amethyst Shards in the corners. ## Soul Cage trapping system Dying while holding an empty Soul Cage in either hand traps the player’s soul. The empty cage is converted into a filled cage bound to that player. Filled Soul Cages have a separate model, an enchanted glint and a tooltip showing the bound player. The trapped state persists through death, respawning, relogging and server restarts. Trapped players are kept inside the Soul Cage dimension. Destroying the bound cage releases the trapped player. Letting the cage despawn also releases the player. A cage falling out of the world releases its bound player. Offline players can be marked for release and are handled when they return. Released players are placed at a nearby safe location when possible. The safe location search avoids dangerous blocks, damaging blocks and fluids. Added global Soul Cage trapping and release sounds. Added messages informing players when they have been trapped or released. ## Soul Cage dimension Added the Soul Cage dimension. Uses a flat world made from Bedrock, Coarse Dirt and a surface water layer. Contains no terrain features, lakes, structures or naturally spawning mobs. Uses a permanently dark fixed time. Has no skylight or precipitation. Beds, raids and Respawn Anchors do not function there. Trapped players initially appear near the dimension origin. Trapped players receive maximum-strength Blindness, Mining Fatigue and Weakness. The effects are continually maintained while the player remains in the dimension. Attempting to leave while still bound returns the player to the Soul Cage. ## Soul Cage commands Added `/soulcage trap <player>`. Added `/soulcage release <player>`. Added optional dimension and coordinate arguments to the release command. Commands require operator permission level 2. The release command normally searches for a safe destination. Supplying a dimension and position allows command-controlled placement. ## Projectile and enchantment integration Added a registered Anchor Projectile entity. Added separate projectile rendering for completed and damaged Anchors. Thrown Anchors carry their weapon data and enchantments. Jagged Edge and Poison Coated can activate from a thrown Anchor. Fire Aspect can ignite an entity struck by a thrown Anchor. Custom projectile damage adjustments preserve the intended damage difference between completed and damaged Anchors. ## Visual and interface additions Added the Stuff and Additions creative mode tab. Added all 15 new items to the tab. Added large in-hand weapon models for Scythes and Anchors. Added separate models for damaged weapon variants. Added empty and filled Soul Cage models. Added textures and models for all newly registered 2.1.1 items. ## Optional mod compatibility Added optional compatibility with Iron’s Spells ’n Spellbooks. When Iron’s Spells ’n Spellbooks is installed, stunned players cannot begin casting spells. Stuff and Additions continues loading normally when Iron’s Spells ’n Spellbooks is absent.