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Structure Gel API

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Structure Gel API v2.22.0

2.22.0
10 сент. 2026 г.1,3 тыс.Minecraft: 26.1.2neoforge
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# 26.1.2-v2.22.0 ## Loot Sampler - New creative mode block used to test loot tables. - The GUI contains the following: - Text field at the top to enter a loot table ID. - Button to generate loot in the provided inventory. - Button to refresh the probability display menu. - Button that toggles if the loot is from a player kill. - A menu to the left side that displays item probabilities and amounts. - When a valid loot table is entered, it will sample that loot table a large number of times to get an in-game accurate approximation of how likely you will obtain each item from it. All current equipment is taken into account, such as a held pickaxe with fortune or a sword with looting. ## `JigsawCapability` - Added `void modifyGenerationContext(JigsawStructureContext context)`. - Allows changing values used to generate an `ExtendedJigsawStructure`. - Currently only allows for changing the generation height. ## `ITemplateNameGetter` - Obtains the ID of the structure template used for generation. - Call the static `Optional<Identifier> ITemplateNameGetter.getTemplateName(StructurePiece piece)` method to get the structure template ID. - Interface to be applied to `StructurePiece` or `StructurePoolElement` - Applied to `TemplateStructurePiece`, `PoolElementStructurePiece`, and `SinglePoolElement` through mixin. ## `StructureProcessor` - Added `RetainExistingProcessor` - Only places a block if the existing block was replaceable. ## `ITooltipBlock` - Interface to put on blocks that should have a tooltip. - Tooltips are added during the `ItemTooltipEvent`. ## Commands - `/structure_gel distance` now also logs the average search time.\ ## Fixes - Fixed `JigsawPoolBuilder` not sorting values properly causing unnecessary data gen file changes. - Removed fog from Building Tool and Structure Bounds rendering due to inaccuracies created with thick fog, such as in the Nether. - Fixed scrolling issues in the Data Handler screen. - Data handlers properly display all loot tables instead of just showing loot table aliases. - Sorted Structure Gel items added to the Operator Utilities creative mode tab.
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Structure Gel API v2.21.2

2.21.2
30 авг. 2026 г.497Minecraft: 26.1.2neoforge
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# 26.1.2-v2.21.2 ## Config - Added a config screen. - `ConfigBuilder` supports translation strings. ## Translations - Bullet points are no longer included in translation strings. They are applied in post places where they are used. - Removed unused translation strings, added missing ones, and fixed some typos. - Added config translations.
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Structure Gel API v2.21.1

2.21.1
4 авг. 2026 г.573Minecraft: 26.1.2neoforge
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# 26.1.2-v2.21.1 Quick hotfix for the recently released 26.1.2-v2.21.0. Bigger changelog can be found there
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Structure Gel API v2.21.0

2.21.0
4 авг. 2026 г.70Minecraft: 26.1.2neoforge
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# 26.1.2-v2.21.0 ## General Changes - Added new fields to keep with Minecraft. ## Spawner Minecarts - Now display the entity they will spawn and show particles (config setting). - Drop exp matching the amount dropped by a mob spawner block (config setting). - Spawn eggs may now be used to change the entity spawned by the minecart (config setting). ## Data Handlers - Added a "Becomes" field in the GUI - Accepts a block state syntax argument - Sets what block the data handler will become when it generates. This always happens and will happen before the data handler's normal operation. - Fixed blocks with rotation block states being manually set not applying said rotation. - Rotation set manually will be offset based on the data handler's rotation. - Small GUI improvements. - The `DataParser` and `DataMap` have had some methods renamed. - Various `add` methods in `DataParser.Builder` have been renamed for better clarity: Ex `add` -> `addInt` - Adding values based on registry data now expects a `ResourceKey` by default. Passing null for the default value works properly. - Added `DataMap.getOptional` for direct object or `ResourceKey` references. ### Data Handler: Entity - Updated to handle new equipment slots. ### Data Handler: Villager - New data handler specifically for spawning villagers with the following fields: - Type: The villager type for the biome. If not specified, the biome it spawns in is used. - Profession: The profession of the villager. Zombie villagers are the only one currently able to use this properly. - Entity: A selection between Villager and Zombie Villager. ### Data Handler: Dynamic Spawner and Spawner - Can place the spawner as a block (default) or a minecart. ## Dynamic Spawners - The dynamic spawner system is now nested inside of mob spawners as a data attachment. - When the spawner loads, the dynamic spawner is loaded into it, overriding the spawner's settings. - Using a spawn egg on a spawner will remove the Dynamic Spawner data attachment. - This functions identical to the old dynamic spawner system, but instead uses the vanilla spawner for better mod compatibility. - Dynamic Spawner blocks still techically exist, but are no longer accessible in the creative inventory. Existing and new Dynamic Spawner blocks become vanilla spawners when they load. ## Attachment Types - `structure_gel:dynamic_spawner`: Stores a single `id`:`Identifier` field for a registered `DynamicSpawnerType`. - Intended to be used on mob spawner blocks and minecarts. Can function on other entities/block entities if proper support is added. - `structure_gel:exp_range`: Stores a `min` and `max` `Integer` value with a `distribution` field for how the random value is calculated. - Intended to be used on Block Entities or Entities. - Special handling added for Minecart Spawners and other vehicles. - Two types of distribution exist: `normalized` and `uniform`. `normalized` is the default used by mob spawners. - Spawner Minecarts will have this attachment automatically. Can be disabled in the config. ## Building Tool - The internal data storage for the building tool has changed. Old building tool data in your world save will likely no longer function due to several changes in how said data is stored. This includes: - Action history - Clipboard - Updated the palette render to display the block's particle texture if no suitable item is available. ## GelPortalBlock - Moved several of the client-sided methods into `GelPortalClientExtension` - When placed from an item, places a full portal. ## GelPortalClientExtension - Handles sounds and screen overlay effects generated by portals. - Registered during NeoForge's `RegisterClientExtensionsEvent`. - Automatically registers transition screens through NeoForge's `RegisterDimensionTransitionScreenEvent`. ## Commands - `/structure_gel` can be shorthanded to `/sg` - Added `/structure_gel gamerules <category>` - Sets a variety of gamerules for testing worlds (advance time/weather, keep inventory, no wandering trader spawns, etc) - `<category>` can either be `testing` or `building`. `testing` covers a few basic rules while `building` is far more extensive and intended for structure building worlds - Gamerules can be reset with a clickable chat message for each one modified. - Some gamerules also automatically modify the world - `advance_time` sets the time to day if applicable - `/fill`, `/clone`, `/setblock`, and `/place` work with the building tool's action history and can be undone/redone. ## RegisterArmorTrimTexturesEvent - Removed in favor of NeoForge's systems for handling paletted permutations across mods ## RegisterTrimMaterialBrightnessEvent - New event specifically for handling armor trim light emission - Now allows handling sky light along with block light
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Structure Gel API v2.20.0

2.20.0
26 янв. 2025 г.3,4 тыс.Minecraft: 1.21.4neoforge
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# 1.21.4-v2.20.0 ## General Changes - We're on 1.21.4. With that comes the general expected changes, like item data components. ## Building Tool - Clone: Now works across dimensions and players. You can hand another player a building tool and access their cloned region regardless of what dimension it's from. - Added a nifty animation when the GUI opens :D ## Gel Blocks - Gel blocks have had their back end rewritten from scratch. - Previously, Gel Blocks implemented the `IStructureGel` interface to hook into the various spreading mechanics, used an enum of behaviors to determine the default spreading rules, and had a block state for how far it traveld. Most of this is gone. - Gel spreading behavior is now registered under `structure_gel:gel_spread_behavior`. - This is how gel spreads along a specific axis, or along diagonals. - Gel spreading restrictions can be registered under `structure_gel:gel_spread_restriction`. - This is how blue gel knows not to spread into exposed areas, or how orange gel knows to stop based on the item stack count. - The distance gel spreads is now an absolute distance to the initial source instead of traveling and counting how many were placed, and reaches a sphere shape if fully expanded. - This allows gel to spread more effectively in twisting hallways, and more reliably hit the corners of large rooms. - Any block can be used as gel in a structure as long as it's added to the `structure_gel:gel` block tag. If the block in the tag is actually a `StructureGelBlock`, it can customize what it places instead of defaulting to air. ## Data Handler - Changed how registry works so that a builder is what gets registered. See implemented data handlers for reference. ## Dynamic Spawner - Changed how registry works so that a builder is what gets registered. ## `GelPortalBlock` - Completely rewritten. Hopefully for the last time. The `GelPortalBlock` class is abstract and requires the implementation of various methods to make the portal function properly (with similar behavior to a nether portal). - Ignition of the portal is handled by calling `GelPortalBlock.tryIgnite`. - The dimension transition screen must be registered manually. ## Registries - Added two new registries; `structure_gel:gel_spread_behavior` and `structure_gel:gel_spread_restriction`. - Used to control the behavior of Gel blocks. Custom values can be registered and implemented on your own custom Gel block. - Changed the registry process of `structure_gel:dynamic_spawner_type` and `structure_gel:data_handler_type`. - The new registry approach instead works by registering a "factory" to create a Data Handler or Dynamic Spawner. Overall, the code is more builder-focused and simplified, with access to registry data to prepare for more registries moving to datapacks in vanilla. - See `com.legacy.structure_gel.core.registry.SGRegistries` for how to register the new data. ## Registrar - Internal changes to how data is stored. The basic rules of "don't get a value before it was registered" still applies. - `Registrar.Static` now contains a `Holder.Reference` for the object registered. - `Registrar.Static` can be created with a name only using `RegistrarHandler.named(String)`. - In this case, a value must be assigned later through `RegistrarHandler.addHandlerListener(Consumer<RegistrarHandler>)`. - An error will be thrown if a static registrar is created by name only and never assigned a value. - Added updated handling for block and item registry. - See `com.legacy.structure_gel.core.registry.SGRegistries` for usage.
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Structure Gel API v2.19.1

2.19.1
21 июн. 2024 г.3,2 тыс.Minecraft: 1.20.4neoforge
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# 1.20.4-v2.19.1 ## Data Handler - Fixed cycle buttons in the GUI not starting at the correct default value - Made adding `StringRepresentable` enums to the parser easier ## Building Tool - Fixed the selection edit screen not hovering buttons correctly
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Structure Gel API v2.19.0

2.19.0
2 июн. 2024 г.324Minecraft: 1.20.4neoforge
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# 1.20.4-v2.19.0 ## Building Tool - Can now set if blocks placed will cause block updates or not - This also supresses block and fluid ticks that occur when the block is placed (water won't flow, sand won't fall) - Each mode shows up in the creative mode search tab - The Building Tool palette screen no longer serializes default block state values when re-opening the screen - If an oak log was set in the palette, it would previously display as `minecraft:oak_log[axis=y]`, even if the `axis` property was left as the default. It will now display `minecraft:oak_log` in that case. This is especially visible with blocks that have a large number of states, such as fences - Building Tool block palettes can be exported as a Block Palette item. This item can be dropped onto the Building Tool, like how you'd use a bundle, to set the palette. ### Fill Tool - Fixed the `Retain State` property not functioning as expected - `Retain State` has been renamed to `Copy States` - When True (default): Copies applicable block state values from the replaced block to the block being placed. This means stairs/slabs/fences/etc will have the same block states when replaced. - When False: Places the block without any modifications. This is similar to the vanilla `fill` command. ### Replace Tool - Added the `Copy States` property - Defaults to true ### Clone Tool - Fixed pasted regions being hollowed out - Can now also handle entities - Improved the handling of internally saving captured regions for the Clone tool - Regions with the same bounding box are not saved more than once. Only the latest copy will be saved - This prevents multiple copies of the same selected region from completely filling your clipboard - This breaks old clipboard data - Pressing `ctrl + c` in game while holding the clone tool will manually re-copy the selected region - Pressing `ctrl + v` in game while holding the clone tool will paste the copied region - This does not replace left click, it's just an alternative button press - Improved the compile time of the render-preview - If a render preview takes longer than 8 seconds to compile (freezing the game client in the process), the preview will be aborted. This timer can be adjusted in the config. ### Move Tool - Can now also handle entities ## Commands - Dramatically optimized the time to find Structure Blocks when using `/structure_gel savestructures search` - Added `/structure_gel debug` - This will be used for miscellaneous commands that have a very specific function and won't need to be used often, if at all - Currently used for `/structure_gel debug update_structures_to_structure` to update the file location in a Structure Block to the 1.21 format where the `structures` folder is renamed to `structure` (if applicable). It does so by finding and replacing the first instance of `:structures/` with `:structure/` in the resource location. This uses the exact same syntax as `/structure_gel savestructures` - Commands affecting Structure Blocks display a Redstone Torch particle above the affected blocks - Added `/structure_gel ?` to display the basic function of the other sub-commands ## Structure Blocks - The `Show Invisible Blocks` option allows selecting which blocks to show - The `Show Invisible Blocks` option can dramatically decrease your fps on large selections. This can help by only showing what you care about. ## Misc - Made a number of GUI changes to improve mouse scrolling and hovering - Some GUIs have tooltips when elements are hovered over - Dynamic spawner labels give extra info - The Building Tool palette screen gives info when hovering over the item icon for a block
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Structure Gel API v2.18.1

2.18.1
21 апр. 2024 г.1,1 тыс.Minecraft: 1.20.4neoforge
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Added `/structure_gel getfeatures` command. Uses the same syntax as `getstructures`... but for features!
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Structure Gel API v2.16.2

2.16.2
21 апр. 2024 г.4,7 млнMinecraft: 1.20.1forge, neoforge
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Added `/structure_gel getfeatures` command. Uses the same syntax as `getstructures`... but for features!
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Structure Gel API v2.18.0

2.18.0
17 мар. 2024 г.507Minecraft: 1.20.4neoforge
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# 1.20.4-v2.18.0 ## RegisterArmorTrimTexturesEvent - Added `registerSprite(ResourceLocation)` for registering a direct texture that isn't standard armor with a `_leggings` suffix. ## Building Tool - Added more replace options to more tool modes. - Added `Replaceable` as a replace option. Replaces blocks that could be replaced by a player when placing a block, such as _short_ grass and blocks in the `#minecraft:replaceable` tag. ## Fixes - The Building Tool and Data Handler no longer allow objects disabled through feature flags.
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Structure Gel API v2.16.1

2.16.1
17 мар. 2024 г.24,5 тыс.Minecraft: 1.20.1forge, neoforge
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# 1.20.1-v2.16.1 ## RegisterArmorTrimTexturesEvent - Added `registerSprite(ResourceLocation)` for registering a direct texture that isn't standard armor with a `_leggings` suffix.
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Structure Gel API v2.17.2

2.17.2
4 февр. 2024 г.430Minecraft: 1.20.4neoforge
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# 1.20.4-v2.17.2 ## Fixes Fixed a crash when connecting to servers
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Structure Gel API v2.17.1

2.17.1
17 янв. 2024 г.253Minecraft: 1.20.4neoforge
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# 1.20.4-v2.17.1 Updated NeoForge version as well as minor updates and fixes. ## Building Tool - Added the delete key as a keybind for tool modes to use. - Currently only used by the fill tool to delete all blocks in the selection. ## Fixes - Fixed en_us.lang using `•` instead of `\u2022`.
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Structure Gel API v2.17.0

2.17.0
11 янв. 2024 г.189Minecraft: 1.20.4neoforge
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# 1.20.4-v2.17.0 Ported to 1.20.4 and now on NeoForge ## General Changes - Removed old `IForgeRegistry` methods. Vanilla registries are used now. ## Registries - All custom registries have been moved to proper NeoForge registries stored within `com.legacy.structure_gel.api.registry.StructureGelRegistries` and their respective events have been removed. - DataHandlerType - LootTableAlias - DynamicSpawnerType - JigsawCapabilityType ## Registrar - General optimizations to registry behavior. Removed a number of redundant checks. - `RegistrarHandler.BlockHandler` returns `Registrar.BlockRef` instead of `Registrar.Static`. - `BlockRef` implements `ItemLike` and has a `defaultBlockState()` method. - Added `RegistrarHandler.ItemHandler` - Similar to `BlockHandler` but specific to Items. - Creates `Registrar.ItemRef` instead of `Registrar.Static`. - `ItemRef` implements `ItemLike` and has a `defaultInstance()` method. - Removed `RegistrarDatapackEntriesProvider` - Use `new DatapackBuiltinEntriesProvider(packOutput, gatherDataEvent.getLookupProvider(), RegistrarHandler.injectRegistries(new RegistrySetBuilder()), Set.of(my_mod_id));` - Added `@RegistrarHolder` - Class annotation that allows Structure Gel to find and load `RegistrarHandler` fields within it. - `RegistarHandler`s must be `public` and `static` to be accessible. An exception will be thrown if this is not the case. - `RegistarHandler`s are registered during `RegisterEvent` during `EventPriority.HIGHEST`. If you have `RegisterEvent` listeners at this priority, mod load order may prevent this from working properly. ## Jigsaw Capability - Recieved a major refactor to better organize the data. - `JigsawCapability.IJigsawCapability` -> `JigsawCapability` - `JigsawCapability.JigsawType` -> `JigsawCapabilityType` ## Building Tool - Added Fuzzy as an option to the Extend tool. ## GelPortal block - Thanks to `BlockType` codec requirements, this is now an abstract class. - The `GelTeleporter` factory that was previously passed as an argument is now an abstract method `getTeleporter(ServerLevel, GelPortalBlock)` - Now has some handling for when the Axis property isn't present to allow not including it. ## Data Handlers - Fixed text boxes not always losing focus in the GUI. - Tab-navigation no longer autocompletes the first option for text boxes that suggest a field if nothing was typed. - Control + Pick Block now also copies if the block was waterlogged and if it should connect to other blocks. - Updated hover-tooltips (see below). ## Rendering - Updated how hover-tooltips work for Jigsaws, Structure Blocks, and Data Handlers. - The display name now renders with transparency, so it doesn't get cut off when it goes into a block. - The display name also adjusts its offset according to what side of the block you're looking at, and if that side of the block is exposed. ## Commands - Added `/structure_gel nv` to toggle night vision - Has optional arguments for players and if the effect should be added or removed ## Misc Internal Changes - Mixins are now located in their own package based on environment side. - `client`, `common`, and `server` (unused currently) - Packets are now located in their own package based on direction. - `c_to_s`, `s_to_c`, and `bi_directional` - Redid several mixins to utilize MixinExtras for better cross-mod compat. - `ExtendedJigsawPlacement` has been removed. All logic is handled through mixins to the vanilla JigsawStructure and JigsawPlacement. - `GelTemplate` has beem moved to the api package.
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Structure Gel API v2.16.0

2.16.0
22 дек. 2023 г.76,3 тыс.Minecraft: 1.20.1forge, neoforge
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# 1.20.1-v2.16.0 ## LoadStructureTemplateEvent - New event that fires after a `StructureTemplate` loads. - Contains methods to modify the blocks and entities within the template. ## Gel Blocks - Now automatically perform their function without needing to implement the structure processor or use a specific StructurePiece type. - If the processor is already present, it will still use that. - This will not be done when loading a template through Structure Blocks or the `place template` command. ## IModifyState - Any `TemplateStructurePiece` that extends `IModifyState` will now work with it as long as the `postProcess` method isn't overwritten. ## Data Handler - All handlers can now mark blocks for post processing in the Properties menu. - Useful for making sure water flows after being placed, or updating fence connections for neighboring structures. - The position marked for post processing will be the position of the data handler itself, with the applied offset. - Added `structure_gel:empty` as an empty data handler. - Its primary function is to set an offset and mark a position for post processing. - This is not used by default if the data handler can't be loaded from nbt. - Fixed the `structure_gel:block_state` using `structure_gel:chest` for its data parser. ## Building Tool - The Shape tool now has Hollow Cube, Cube Frame, Pyramid, and Cone. - Changing the shape now uses a selection panel instead of clicking to cycle to the next value. - The Fill tool now supports all the shapes from the Shape tool for fine control over shapes (replaces the old Mode property). - The Clone tool now temporarily saves its selected region into a clipboard. - This allows for cloning to an area far away, regardless of the source being loaded. - The region is not actually saved to the item itself, but rather to an external file in the dimension's `data` folder.. - This results in drastic client performance improvements, especially for large selections. - The Replace tool now has a "Fuzzy" property that allows only replacing directly attached neighbors or diagonal neighbors. - Fixed a number of vertex sorting issues with the Clone tool. - Translatable text values in the GUI's now scroll like vanilla options buttons. - Action history is no longer stored in a level capability. It has been moved to `SavedData` files to allow for more dynamic loading. ## Block Entities - Added `IRotatable` interface. - Allows a block entity to be rotated and mirroed when placed in a structure. - Contains `void mirror(Mirror)` and `void rotate(Rotate)`. - Supported by vanilla's `StructureTemplate` (mixin), `GelTemplate`, relavent data handlers, and relavent Building Tool modes. ## Misc - Added an abstract item interface: `StructureFinderItem` - Contains basic methods to get/set located structure info within itself. - Improved performance with data handler processing. - Some registry events have been deprecated. They will become NeoForge registries in 1.20.4.
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Structure Gel API v2.15.1

2.15.1
25 нояб. 2023 г.146,5 тыс.Minecraft: 1.20.1forge, neoforge
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# 1.20.1-v2.15.1 ## Data Handler - Now preserves block state values when giving the player a copy after using the generate button. - Fixed item frames potentially causing a world lockup.
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Structure Gel API v2.15.0

2.15.0
18 окт. 2023 г.20,9 тыс.Minecraft: 1.20.1forge, neoforge
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# 1.20.1-v2.15.0 ## Building Tool - Fixed the replace tool not maintaining block states with things like stairs. ## Data Handler - Added an option for the data handler to not connect to fences, walls, etc.
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Structure Gel API v2.4.8

2.4.8
18 окт. 2023 г.38,6 тыс.Minecraft: 1.18.2forge
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# 1.18.2-v2.4.8 - Fixed a world gen lockup with entity data handlers.
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Structure Gel API v2.14.0

2.14.0
23 сент. 2023 г.8,7 тыс.Minecraft: 1.20.1forge, neoforge
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# 1.20.1-v2.14.0 ## Building Tool - The Flood tool now has a radius and replace property. - Replace can be "Air" or "Air and Liquid" and defaults to "Air and Liquid" (was "Air" only). - Radius can range from 0-200 and defaults to 80 (was 64). - The Extend tool now has a radius and replace property. - Replace can be "Air" or "Air and Liquid" and defaults to "Air and Liquid" (was "Air" only). - Radius can range from 0-200 and defaults to 80 (was 64). - The size of the currently selected region is displayed above the hotbar and in the selection edit GUI. - The line tool displays its length instead. - The blocks in your current pallete are displayed in the bottom right corner of the screen. <img src="https://gitlab.com/modding-legacy/structure-gel-api/-/raw/1.20.1/changelogs/gui_update.png" alt="Gui Update"> - The size of a selection can now be edited in the GUI with text boxes. - This assumes you're changing the positive most corner of the selection box. If a full selection box doesn't exist, one will be created from your position, or a point. - The line tool selection can be edited by grabbing the "corner" position of the selection points. - Holding right and left click allows the building tool to spam operations. - Actions that happen as a result of spamming are grouped into one undo/redo. - Color coded some text values related to positions. - Dramatically improved the visuals of some renders. - This also improves performance. <img src="https://gitlab.com/modding-legacy/structure-gel-api/-/raw/1.20.1/changelogs/render_update.png" alt="Rendering updates"> ## General - Added more utility methods to `VoxelShapeUtil`. ## Fixes - The clone building tool wasn't updating the render when you rotate or mirror. - The building tool render wasn't displaying right away when you join a world. - Keybinds weren't working when mapped to mouse buttons.
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Structure Gel API v2.7.3

2.7.3
23 сент. 2023 г.113,1 тыс.Minecraft: 1.19.2forge
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# Fixes - Fixed an issue that could cause a world lockup when creating an entity through a data handler.
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Structure Gel API v2.13.1

2.13.1
25 авг. 2023 г.1,3 тыс.Minecraft: 1.20.1forge, neoforge
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# 1.20.1-v2.13.1 ## Data Handlers - Data handlers now support position offsets. - Position offsets are handled as left, up, and forwards, from the perspective of the data handler. - The offset position is rendered in world. - Updated the Data Handler GUI to be more organized. - Data handlers can be waterlogged in the GUI now. - Data Handlers are now in the `dragon_immune` and `wither_immune` block tags. ## Building Tool Rendering - Optimized the rendering logic. - Rendering in Shape, Replace, or Clone mode now works with a proper culling system, which should make it look nicer. - Renders now have shading to improve their visibility. Before and After ![render_update](https://gitlab.com/modding-legacy/structure-gel-api/-/raw/1.20.1/changelogs/render_update.png) ## Fixes - Fixed the building tool not working with negative reach values properly. - Fixed the building tool's message for the new reach distance showing an incorrect value. - Fixed building tool rendering in Fabulous graphics to match fast/fancy. - Fixed a crash when a mod's dependency is missing.
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Structure Gel API v2.13.0

2.13.0
22 авг. 2023 г.2 тыс.Minecraft: 1.20.1forge, neoforge
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Updated to 1.20.1, general code cleanup with deprecated data, armor trims can be registered to the texture atlas. A full changelog can be found here: https://gitlab.com/modding-legacy/structure-gel-api/-/blob/1.20.1/changelogs/1.20.1-v2.13.0.md
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Structure Gel API v2.12.0

2.12.0
24 мая 2023 г.17 тыс.Minecraft: 1.19.4forge
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Structure Gel API v2.7.2

2.7.2
24 мая 2023 г.11,5 тыс.Minecraft: 1.19.2forge
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Structure Gel API v2.4.7

2.4.7
24 мая 2023 г.34,3 тыс.Minecraft: 1.18.2forge
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Structure Gel API v1.7.8

1.7.8
24 мая 2023 г.348,6 тыс.Minecraft: 1.16.5forge
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**Please Read** This version is accessible on Modrinth primarily for modpack purposes. However, please be aware that this version is no longer supported or updated. We recommend players to update to the latest version to ensure optimal performance and access to ongoing support. Thank you for your understanding. **Changelog:** <p>A minor updated focused on fixing bugs. Everything here was backported from 1.17. Most notably, this fixes an issue where structures would be extremely rare in negative coordinates.<br /><br /><a href="https://gitlab.com/modding-legacy/structure-gel-api/-/blob/1.16.4/jars/1.16.5-v1.7.8%20Changelog.md">Full Changelog</a></p>