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ВЕРСИИ (47)
release
Stressmark 1.4.0
1.4.022 июн. 2026 г.267Minecraft: 1.21.11fabric
Что нового
## New Features
- **Intelligent stress test report** - When a stress test ends, the recap now opens with a clear verdict (`PASS` / `WARN` / `FAIL`), a 0-100 score, and an answer to the question that actually matters - *how many players can this server handle* - instead of only raw min/max TPS and memory numbers. The console report, the in-game ops summary, and a saved file all share the same analysis.
- **Honest player-capacity estimate** - Reports an equivalent real-player range (e.g. `~9-17 real players`) derived from the **measured** per-bot tick cost and the 50 ms tick budget, with an explicit caveat: stress bots only exercise chunk loading, so real players - who also add networking and entity-tracking load this test does not measure - may lower that figure. No more reading "5 bots were fine" as "5 players is my limit".
- **Bottleneck diagnosis** - Identifies the real limiting resource - the single-threaded main loop, overall CPU, or memory - so the advice fits the actual wall. Because Minecraft's tick loop is mostly single-threaded, it tells apart "one core maxed out" from "the whole machine is maxed out", and won't tell you to add RAM when the main thread is the bottleneck.
- **Trend & memory-leak detection** - Samples performance every ~10 s during the run and reports whether TPS held **stable**, **degraded**, or **collapsed** over time, rather than only the worst instant. Memory is judged by the post-GC live-set, so a healthy sawtooth heap (which briefly spikes near 100% before each GC) is no longer mistaken for trouble, while a steadily climbing live-set is flagged as a suspected leak.
- **Prioritized, hardware-aware recommendations** - Advice is now ranked by impact, de-duplicated, and quantified against your actual hardware (cores, max heap, GC type) - for example `view-distance 10→8 ≈ -18 ms/tick` or `increase -Xmx to ~6G`, rather than fixed, generic threshold messages.
- **Saved Markdown report** - Every run also writes a timestamped report to `<world>/stressmark-reports/` with TPS/MSPT sparklines, the full per-sample time-series table, and a playbook for each recommendation (probable cause, remedy, exact flag/command) - so results survive the console scrollback and can be kept or shared.
## Bug Fixes
- **Fixed misleading Young-Gen GC time in reports** - The "Young Gen total ms" figure was a fabricated proportional estimate (`total pause × young / (young + old)`) because young and old GC pause times were never tracked separately. Reports now sum the real per-collection pause time for each generation.
## Improvements
- **Verified analysis engine** - The new report logic (trend, memory, bottleneck, capacity, grading, recommendations) lives in a self-contained, Minecraft-independent module covered by unit tests, so its verdicts are checked against synthetic scenarios rather than only observed in passing.
release
Stressmark 1.3.2
1.3.217 июн. 2026 г.36Minecraft: 1.21.11fabric
Что нового
## Bug Fixes
- **Fixed bot spawning stalling at 2,000 on servers that stop ticking** - The 1.3.x incremental spawn created bots across server ticks, so if the server stopped ticking right after `stress start` (for example an empty server paused by `pause-when-empty-seconds`, or a server stalled by a long GC / chunk backlog), only the first batch was ever created and the test reported e.g. `40000 requested, 2000 spawned`. Bots up to 50,000 are now created **synchronously inside the `stress start` command**, so they exist immediately and no longer depend on the server continuing to tick. Counts above 50,000 still spawn the remainder across ticks (to avoid a long single-tick freeze) and now log a clear warning that the remainder needs the server to keep ticking.
release
Stressmark 1.3.1
1.3.117 июн. 2026 г.19Minecraft: 1.21.11fabric
Что нового
## Bug Fixes
- **Fixed "Server handled 0 bots comfortably" on large tests** - With the 1.3.0 incremental spawning, `stress start` no longer created bots in the command call, so a quick `stress stop` (or an overloaded server that could not tick) found an empty bot list and the final report claimed `0` bots were tested - even when thousands were requested. The report now uses the **requested** count and never reports a misleading "handled 0 bots".
## Improvements
- **Immediate first spawn batch** - `stress start` now creates the first batch (up to 2,000 bots) synchronously, so a stress test always has bots right away (small tests are instant), while larger counts still spread the remainder across ticks to avoid freezing. The reported bot count is therefore never `0` for a started test.
- **Accurate requested-vs-spawned reporting** - When the server cannot create every requested bot in time (e.g. chunk-generation overload), the final report and `stress status` now show both numbers - e.g. `Bots: 30000 requested, 6000 spawned` - plus a clear recommendation (`Only 6000 of 30000 requested bots spawned ...`). The "handled comfortably" note now only appears when the full requested count actually spawned.
release
Stressmark 1.3.0
1.3.017 июн. 2026 г.18Minecraft: 1.21.11fabric
Что нового
## New Features
- **Up to 1,000,000 stress test bots** - Raised the `stress start <count>` cap from 10,000 to 1,000,000 for extreme-scale chunk-generation / disk load testing
- **Speed range 0 - 10,000 blocks/sec** - Widened `stress start <count> [speed]` from `0.5 - 20.0` to `0.0 - 10000.0`. `0` keeps bots stationary (holds chunks loaded without moving); high speeds drive bots into fresh terrain fast to push chunk generation harder
## Improvements
- **Smooth, non-freezing bot spawning** - Bots are now created incrementally in batches of 2,000 per tick instead of all at once. Large counts (e.g. 1,000,000) spread their creation over many ticks (~25s) so a single tick never freezes and the server watchdog is never tripped
- **Bounded console and status output at scale** - Bot creation failures are logged at most 10 times (plus a final summary) instead of one line per bot, and `stress status` now shows the first 20 bot positions followed by `... and N more bots`. `stress status` also reports live spawning progress (`Spawning: X / Y bots created`)
- **Removed O(n²) bot-list cost** - Switched the internal bot list from `CopyOnWriteArrayList` to a plain `ArrayList` (all access is on the server main thread), eliminating the full-array copy on every bot added - which previously made large counts unusable
release
Stressmark 1.2.0
1.2.017 июн. 2026 г.28Minecraft: 1.21.11fabric
Что нового
## New Features
- **Up to 10,000 stress test bots** - Raised the `stress start <count>` cap from 100 to 10,000 for large-scale load testing
- **Multi-version spawn support (MC 1.21 - 1.21.11)** - Version-specific source sets (`spawn-legacy` / `spawn-modern`) resolve the world spawn correctly across the spawn-chunk API change in 1.21.9, selected at build time via the `spawn_api` property
## Bug Fixes
- **Fixed stress bots always spawning at world origin (0, 0)** - The spawn lookup used reflection (`getSharedSpawnPos` by string name), which Loom does not remap; on Fabric it always threw and silently fell back to `(0, 80, 0)`. Replaced with a direct, version-correct call - bots now spread out in a star pattern from the real spawn
- **Fixed spawn resolution on MC 1.21.9+** - reads the spawn from `LevelData.RespawnData` since `getSharedSpawnPos()` was removed
release
Stressmark 1.1.0
1.1.011 февр. 2026 г.257Minecraft: 1.21.11fabric
Что нового
## New Features
- **Rolling TPS/MSPT windows** - Independent tick timing with 10s, 1m, and 5m rolling averages, replacing reliance on vanilla `getTickTimesNanos()` buffer
- **Tick monitor with baseline** - Auto-calibrates over 120 ticks during stress tests, reports tick ratio vs baseline for relative performance tracking
- **Real-time GC monitoring** - Listens to JVM garbage collection events via JMX, tracks Young/Old Gen separately with duration, frequency, and memory freed
- **Colored metrics in chat** - TPS, MSPT, CPU, memory, and scores are color-coded by severity thresholds (green/yellow/red)
- **Unicode memory bar** - Visual `[████████░░░░░░░░] 67%` bar in benchmark and stress test output
- **GC section in reports** - Both `/benchmark detailed` and stress test final reports now include GC activity (collection counts, pause times, longest pause)
- **Sub-scores exposed** - `/benchmark detailed` shows individual TPS, Memory, CPU, and Stability scores alongside the overall grade
- **Bottleneck identification** - Player capacity calculator now identifies the limiting factor (TPS, Memory, or CPU)
- **Disk metrics** - `/benchmark detailed` includes disk space and I/O stats
- **Contextual recommendations** - Smart suggestions based on TPS, MSPT, memory, CPU, GC, and disk metrics
## Bug Fixes
- **Fixed TPS always showing 20.0 during lag** - Replaced custom `calculateTps()` with `TpsMetricCollector` that correctly reads vanilla tick times, and added MSPT spike detection
## Improvements
- Stress test periodic updates now log to console only (reduced ops chat spam)
- Ops are only alerted for significant events: TPS drops >20% or memory usage >80%
- GC events during stress tests are logged to console only
- Stress test final report includes GC activity section and GC-based recommendations
release
Stressmark 1.1.0
1.1.011 февр. 2026 г.43Minecraft: 1.21.10fabric
Что нового
## New Features
- **Rolling TPS/MSPT windows** - Independent tick timing with 10s, 1m, and 5m rolling averages, replacing reliance on vanilla `getTickTimesNanos()` buffer
- **Tick monitor with baseline** - Auto-calibrates over 120 ticks during stress tests, reports tick ratio vs baseline for relative performance tracking
- **Real-time GC monitoring** - Listens to JVM garbage collection events via JMX, tracks Young/Old Gen separately with duration, frequency, and memory freed
- **Colored metrics in chat** - TPS, MSPT, CPU, memory, and scores are color-coded by severity thresholds (green/yellow/red)
- **Unicode memory bar** - Visual `[████████░░░░░░░░] 67%` bar in benchmark and stress test output
- **GC section in reports** - Both `/benchmark detailed` and stress test final reports now include GC activity (collection counts, pause times, longest pause)
- **Sub-scores exposed** - `/benchmark detailed` shows individual TPS, Memory, CPU, and Stability scores alongside the overall grade
- **Bottleneck identification** - Player capacity calculator now identifies the limiting factor (TPS, Memory, or CPU)
- **Disk metrics** - `/benchmark detailed` includes disk space and I/O stats
- **Contextual recommendations** - Smart suggestions based on TPS, MSPT, memory, CPU, GC, and disk metrics
## Bug Fixes
- **Fixed TPS always showing 20.0 during lag** - Replaced custom `calculateTps()` with `TpsMetricCollector` that correctly reads vanilla tick times, and added MSPT spike detection
## Improvements
- Stress test periodic updates now log to console only (reduced ops chat spam)
- Ops are only alerted for significant events: TPS drops >20% or memory usage >80%
- GC events during stress tests are logged to console only
- Stress test final report includes GC activity section and GC-based recommendations
release
Stressmark 1.1.0
1.1.011 февр. 2026 г.25Minecraft: 1.21.9fabric
Что нового
## New Features
- **Rolling TPS/MSPT windows** - Independent tick timing with 10s, 1m, and 5m rolling averages, replacing reliance on vanilla `getTickTimesNanos()` buffer
- **Tick monitor with baseline** - Auto-calibrates over 120 ticks during stress tests, reports tick ratio vs baseline for relative performance tracking
- **Real-time GC monitoring** - Listens to JVM garbage collection events via JMX, tracks Young/Old Gen separately with duration, frequency, and memory freed
- **Colored metrics in chat** - TPS, MSPT, CPU, memory, and scores are color-coded by severity thresholds (green/yellow/red)
- **Unicode memory bar** - Visual `[████████░░░░░░░░] 67%` bar in benchmark and stress test output
- **GC section in reports** - Both `/benchmark detailed` and stress test final reports now include GC activity (collection counts, pause times, longest pause)
- **Sub-scores exposed** - `/benchmark detailed` shows individual TPS, Memory, CPU, and Stability scores alongside the overall grade
- **Bottleneck identification** - Player capacity calculator now identifies the limiting factor (TPS, Memory, or CPU)
- **Disk metrics** - `/benchmark detailed` includes disk space and I/O stats
- **Contextual recommendations** - Smart suggestions based on TPS, MSPT, memory, CPU, GC, and disk metrics
## Bug Fixes
- **Fixed TPS always showing 20.0 during lag** - Replaced custom `calculateTps()` with `TpsMetricCollector` that correctly reads vanilla tick times, and added MSPT spike detection
## Improvements
- Stress test periodic updates now log to console only (reduced ops chat spam)
- Ops are only alerted for significant events: TPS drops >20% or memory usage >80%
- GC events during stress tests are logged to console only
- Stress test final report includes GC activity section and GC-based recommendations
release
Stressmark 1.1.0
1.1.011 февр. 2026 г.28Minecraft: 1.21.8neoforge
Что нового
## New Features
- **Rolling TPS/MSPT windows** - Independent tick timing with 10s, 1m, and 5m rolling averages, replacing reliance on vanilla `getTickTimesNanos()` buffer
- **Tick monitor with baseline** - Auto-calibrates over 120 ticks during stress tests, reports tick ratio vs baseline for relative performance tracking
- **Real-time GC monitoring** - Listens to JVM garbage collection events via JMX, tracks Young/Old Gen separately with duration, frequency, and memory freed
- **Colored metrics in chat** - TPS, MSPT, CPU, memory, and scores are color-coded by severity thresholds (green/yellow/red)
- **Unicode memory bar** - Visual `[████████░░░░░░░░] 67%` bar in benchmark and stress test output
- **GC section in reports** - Both `/benchmark detailed` and stress test final reports now include GC activity (collection counts, pause times, longest pause)
- **Sub-scores exposed** - `/benchmark detailed` shows individual TPS, Memory, CPU, and Stability scores alongside the overall grade
- **Bottleneck identification** - Player capacity calculator now identifies the limiting factor (TPS, Memory, or CPU)
- **Disk metrics** - `/benchmark detailed` includes disk space and I/O stats
- **Contextual recommendations** - Smart suggestions based on TPS, MSPT, memory, CPU, GC, and disk metrics
## Bug Fixes
- **Fixed TPS always showing 20.0 during lag** - Replaced custom `calculateTps()` with `TpsMetricCollector` that correctly reads vanilla tick times, and added MSPT spike detection
## Improvements
- Stress test periodic updates now log to console only (reduced ops chat spam)
- Ops are only alerted for significant events: TPS drops >20% or memory usage >80%
- GC events during stress tests are logged to console only
- Stress test final report includes GC activity section and GC-based recommendations
release
Stressmark 1.1.0
1.1.011 февр. 2026 г.32Minecraft: 1.21.8fabric
Что нового
## New Features
- **Rolling TPS/MSPT windows** - Independent tick timing with 10s, 1m, and 5m rolling averages, replacing reliance on vanilla `getTickTimesNanos()` buffer
- **Tick monitor with baseline** - Auto-calibrates over 120 ticks during stress tests, reports tick ratio vs baseline for relative performance tracking
- **Real-time GC monitoring** - Listens to JVM garbage collection events via JMX, tracks Young/Old Gen separately with duration, frequency, and memory freed
- **Colored metrics in chat** - TPS, MSPT, CPU, memory, and scores are color-coded by severity thresholds (green/yellow/red)
- **Unicode memory bar** - Visual `[████████░░░░░░░░] 67%` bar in benchmark and stress test output
- **GC section in reports** - Both `/benchmark detailed` and stress test final reports now include GC activity (collection counts, pause times, longest pause)
- **Sub-scores exposed** - `/benchmark detailed` shows individual TPS, Memory, CPU, and Stability scores alongside the overall grade
- **Bottleneck identification** - Player capacity calculator now identifies the limiting factor (TPS, Memory, or CPU)
- **Disk metrics** - `/benchmark detailed` includes disk space and I/O stats
- **Contextual recommendations** - Smart suggestions based on TPS, MSPT, memory, CPU, GC, and disk metrics
## Bug Fixes
- **Fixed TPS always showing 20.0 during lag** - Replaced custom `calculateTps()` with `TpsMetricCollector` that correctly reads vanilla tick times, and added MSPT spike detection
## Improvements
- Stress test periodic updates now log to console only (reduced ops chat spam)
- Ops are only alerted for significant events: TPS drops >20% or memory usage >80%
- GC events during stress tests are logged to console only
- Stress test final report includes GC activity section and GC-based recommendations
release
Stressmark 1.1.0
1.1.011 февр. 2026 г.15Minecraft: 1.21.7neoforge
Что нового
## New Features
- **Rolling TPS/MSPT windows** - Independent tick timing with 10s, 1m, and 5m rolling averages, replacing reliance on vanilla `getTickTimesNanos()` buffer
- **Tick monitor with baseline** - Auto-calibrates over 120 ticks during stress tests, reports tick ratio vs baseline for relative performance tracking
- **Real-time GC monitoring** - Listens to JVM garbage collection events via JMX, tracks Young/Old Gen separately with duration, frequency, and memory freed
- **Colored metrics in chat** - TPS, MSPT, CPU, memory, and scores are color-coded by severity thresholds (green/yellow/red)
- **Unicode memory bar** - Visual `[████████░░░░░░░░] 67%` bar in benchmark and stress test output
- **GC section in reports** - Both `/benchmark detailed` and stress test final reports now include GC activity (collection counts, pause times, longest pause)
- **Sub-scores exposed** - `/benchmark detailed` shows individual TPS, Memory, CPU, and Stability scores alongside the overall grade
- **Bottleneck identification** - Player capacity calculator now identifies the limiting factor (TPS, Memory, or CPU)
- **Disk metrics** - `/benchmark detailed` includes disk space and I/O stats
- **Contextual recommendations** - Smart suggestions based on TPS, MSPT, memory, CPU, GC, and disk metrics
## Bug Fixes
- **Fixed TPS always showing 20.0 during lag** - Replaced custom `calculateTps()` with `TpsMetricCollector` that correctly reads vanilla tick times, and added MSPT spike detection
## Improvements
- Stress test periodic updates now log to console only (reduced ops chat spam)
- Ops are only alerted for significant events: TPS drops >20% or memory usage >80%
- GC events during stress tests are logged to console only
- Stress test final report includes GC activity section and GC-based recommendations
release
Stressmark 1.1.0
1.1.011 февр. 2026 г.21Minecraft: 1.21.7fabric
Что нового
## New Features
- **Rolling TPS/MSPT windows** - Independent tick timing with 10s, 1m, and 5m rolling averages, replacing reliance on vanilla `getTickTimesNanos()` buffer
- **Tick monitor with baseline** - Auto-calibrates over 120 ticks during stress tests, reports tick ratio vs baseline for relative performance tracking
- **Real-time GC monitoring** - Listens to JVM garbage collection events via JMX, tracks Young/Old Gen separately with duration, frequency, and memory freed
- **Colored metrics in chat** - TPS, MSPT, CPU, memory, and scores are color-coded by severity thresholds (green/yellow/red)
- **Unicode memory bar** - Visual `[████████░░░░░░░░] 67%` bar in benchmark and stress test output
- **GC section in reports** - Both `/benchmark detailed` and stress test final reports now include GC activity (collection counts, pause times, longest pause)
- **Sub-scores exposed** - `/benchmark detailed` shows individual TPS, Memory, CPU, and Stability scores alongside the overall grade
- **Bottleneck identification** - Player capacity calculator now identifies the limiting factor (TPS, Memory, or CPU)
- **Disk metrics** - `/benchmark detailed` includes disk space and I/O stats
- **Contextual recommendations** - Smart suggestions based on TPS, MSPT, memory, CPU, GC, and disk metrics
## Bug Fixes
- **Fixed TPS always showing 20.0 during lag** - Replaced custom `calculateTps()` with `TpsMetricCollector` that correctly reads vanilla tick times, and added MSPT spike detection
## Improvements
- Stress test periodic updates now log to console only (reduced ops chat spam)
- Ops are only alerted for significant events: TPS drops >20% or memory usage >80%
- GC events during stress tests are logged to console only
- Stress test final report includes GC activity section and GC-based recommendations
release
Stressmark 1.1.0
1.1.011 февр. 2026 г.12Minecraft: 1.21.6neoforge
Что нового
## New Features
- **Rolling TPS/MSPT windows** - Independent tick timing with 10s, 1m, and 5m rolling averages, replacing reliance on vanilla `getTickTimesNanos()` buffer
- **Tick monitor with baseline** - Auto-calibrates over 120 ticks during stress tests, reports tick ratio vs baseline for relative performance tracking
- **Real-time GC monitoring** - Listens to JVM garbage collection events via JMX, tracks Young/Old Gen separately with duration, frequency, and memory freed
- **Colored metrics in chat** - TPS, MSPT, CPU, memory, and scores are color-coded by severity thresholds (green/yellow/red)
- **Unicode memory bar** - Visual `[████████░░░░░░░░] 67%` bar in benchmark and stress test output
- **GC section in reports** - Both `/benchmark detailed` and stress test final reports now include GC activity (collection counts, pause times, longest pause)
- **Sub-scores exposed** - `/benchmark detailed` shows individual TPS, Memory, CPU, and Stability scores alongside the overall grade
- **Bottleneck identification** - Player capacity calculator now identifies the limiting factor (TPS, Memory, or CPU)
- **Disk metrics** - `/benchmark detailed` includes disk space and I/O stats
- **Contextual recommendations** - Smart suggestions based on TPS, MSPT, memory, CPU, GC, and disk metrics
## Bug Fixes
- **Fixed TPS always showing 20.0 during lag** - Replaced custom `calculateTps()` with `TpsMetricCollector` that correctly reads vanilla tick times, and added MSPT spike detection
## Improvements
- Stress test periodic updates now log to console only (reduced ops chat spam)
- Ops are only alerted for significant events: TPS drops >20% or memory usage >80%
- GC events during stress tests are logged to console only
- Stress test final report includes GC activity section and GC-based recommendations
release
Stressmark 1.1.0
1.1.011 февр. 2026 г.16Minecraft: 1.21.6fabric
Что нового
## New Features
- **Rolling TPS/MSPT windows** - Independent tick timing with 10s, 1m, and 5m rolling averages, replacing reliance on vanilla `getTickTimesNanos()` buffer
- **Tick monitor with baseline** - Auto-calibrates over 120 ticks during stress tests, reports tick ratio vs baseline for relative performance tracking
- **Real-time GC monitoring** - Listens to JVM garbage collection events via JMX, tracks Young/Old Gen separately with duration, frequency, and memory freed
- **Colored metrics in chat** - TPS, MSPT, CPU, memory, and scores are color-coded by severity thresholds (green/yellow/red)
- **Unicode memory bar** - Visual `[████████░░░░░░░░] 67%` bar in benchmark and stress test output
- **GC section in reports** - Both `/benchmark detailed` and stress test final reports now include GC activity (collection counts, pause times, longest pause)
- **Sub-scores exposed** - `/benchmark detailed` shows individual TPS, Memory, CPU, and Stability scores alongside the overall grade
- **Bottleneck identification** - Player capacity calculator now identifies the limiting factor (TPS, Memory, or CPU)
- **Disk metrics** - `/benchmark detailed` includes disk space and I/O stats
- **Contextual recommendations** - Smart suggestions based on TPS, MSPT, memory, CPU, GC, and disk metrics
## Bug Fixes
- **Fixed TPS always showing 20.0 during lag** - Replaced custom `calculateTps()` with `TpsMetricCollector` that correctly reads vanilla tick times, and added MSPT spike detection
## Improvements
- Stress test periodic updates now log to console only (reduced ops chat spam)
- Ops are only alerted for significant events: TPS drops >20% or memory usage >80%
- GC events during stress tests are logged to console only
- Stress test final report includes GC activity section and GC-based recommendations
release
Stressmark 1.1.0
1.1.011 февр. 2026 г.10Minecraft: 1.21.5neoforge
Что нового
## New Features
- **Rolling TPS/MSPT windows** - Independent tick timing with 10s, 1m, and 5m rolling averages, replacing reliance on vanilla `getTickTimesNanos()` buffer
- **Tick monitor with baseline** - Auto-calibrates over 120 ticks during stress tests, reports tick ratio vs baseline for relative performance tracking
- **Real-time GC monitoring** - Listens to JVM garbage collection events via JMX, tracks Young/Old Gen separately with duration, frequency, and memory freed
- **Colored metrics in chat** - TPS, MSPT, CPU, memory, and scores are color-coded by severity thresholds (green/yellow/red)
- **Unicode memory bar** - Visual `[████████░░░░░░░░] 67%` bar in benchmark and stress test output
- **GC section in reports** - Both `/benchmark detailed` and stress test final reports now include GC activity (collection counts, pause times, longest pause)
- **Sub-scores exposed** - `/benchmark detailed` shows individual TPS, Memory, CPU, and Stability scores alongside the overall grade
- **Bottleneck identification** - Player capacity calculator now identifies the limiting factor (TPS, Memory, or CPU)
- **Disk metrics** - `/benchmark detailed` includes disk space and I/O stats
- **Contextual recommendations** - Smart suggestions based on TPS, MSPT, memory, CPU, GC, and disk metrics
## Bug Fixes
- **Fixed TPS always showing 20.0 during lag** - Replaced custom `calculateTps()` with `TpsMetricCollector` that correctly reads vanilla tick times, and added MSPT spike detection
## Improvements
- Stress test periodic updates now log to console only (reduced ops chat spam)
- Ops are only alerted for significant events: TPS drops >20% or memory usage >80%
- GC events during stress tests are logged to console only
- Stress test final report includes GC activity section and GC-based recommendations
release
Stressmark 1.1.0
1.1.011 февр. 2026 г.23Minecraft: 1.21.5fabric
Что нового
## New Features
- **Rolling TPS/MSPT windows** - Independent tick timing with 10s, 1m, and 5m rolling averages, replacing reliance on vanilla `getTickTimesNanos()` buffer
- **Tick monitor with baseline** - Auto-calibrates over 120 ticks during stress tests, reports tick ratio vs baseline for relative performance tracking
- **Real-time GC monitoring** - Listens to JVM garbage collection events via JMX, tracks Young/Old Gen separately with duration, frequency, and memory freed
- **Colored metrics in chat** - TPS, MSPT, CPU, memory, and scores are color-coded by severity thresholds (green/yellow/red)
- **Unicode memory bar** - Visual `[████████░░░░░░░░] 67%` bar in benchmark and stress test output
- **GC section in reports** - Both `/benchmark detailed` and stress test final reports now include GC activity (collection counts, pause times, longest pause)
- **Sub-scores exposed** - `/benchmark detailed` shows individual TPS, Memory, CPU, and Stability scores alongside the overall grade
- **Bottleneck identification** - Player capacity calculator now identifies the limiting factor (TPS, Memory, or CPU)
- **Disk metrics** - `/benchmark detailed` includes disk space and I/O stats
- **Contextual recommendations** - Smart suggestions based on TPS, MSPT, memory, CPU, GC, and disk metrics
## Bug Fixes
- **Fixed TPS always showing 20.0 during lag** - Replaced custom `calculateTps()` with `TpsMetricCollector` that correctly reads vanilla tick times, and added MSPT spike detection
## Improvements
- Stress test periodic updates now log to console only (reduced ops chat spam)
- Ops are only alerted for significant events: TPS drops >20% or memory usage >80%
- GC events during stress tests are logged to console only
- Stress test final report includes GC activity section and GC-based recommendations
release
Stressmark 1.1.0
1.1.011 февр. 2026 г.16Minecraft: 1.21.4neoforge
Что нового
## New Features
- **Rolling TPS/MSPT windows** - Independent tick timing with 10s, 1m, and 5m rolling averages, replacing reliance on vanilla `getTickTimesNanos()` buffer
- **Tick monitor with baseline** - Auto-calibrates over 120 ticks during stress tests, reports tick ratio vs baseline for relative performance tracking
- **Real-time GC monitoring** - Listens to JVM garbage collection events via JMX, tracks Young/Old Gen separately with duration, frequency, and memory freed
- **Colored metrics in chat** - TPS, MSPT, CPU, memory, and scores are color-coded by severity thresholds (green/yellow/red)
- **Unicode memory bar** - Visual `[████████░░░░░░░░] 67%` bar in benchmark and stress test output
- **GC section in reports** - Both `/benchmark detailed` and stress test final reports now include GC activity (collection counts, pause times, longest pause)
- **Sub-scores exposed** - `/benchmark detailed` shows individual TPS, Memory, CPU, and Stability scores alongside the overall grade
- **Bottleneck identification** - Player capacity calculator now identifies the limiting factor (TPS, Memory, or CPU)
- **Disk metrics** - `/benchmark detailed` includes disk space and I/O stats
- **Contextual recommendations** - Smart suggestions based on TPS, MSPT, memory, CPU, GC, and disk metrics
## Bug Fixes
- **Fixed TPS always showing 20.0 during lag** - Replaced custom `calculateTps()` with `TpsMetricCollector` that correctly reads vanilla tick times, and added MSPT spike detection
## Improvements
- Stress test periodic updates now log to console only (reduced ops chat spam)
- Ops are only alerted for significant events: TPS drops >20% or memory usage >80%
- GC events during stress tests are logged to console only
- Stress test final report includes GC activity section and GC-based recommendations
release
Stressmark 1.1.0
1.1.011 февр. 2026 г.31Minecraft: 1.21.4fabric
Что нового
## New Features
- **Rolling TPS/MSPT windows** - Independent tick timing with 10s, 1m, and 5m rolling averages, replacing reliance on vanilla `getTickTimesNanos()` buffer
- **Tick monitor with baseline** - Auto-calibrates over 120 ticks during stress tests, reports tick ratio vs baseline for relative performance tracking
- **Real-time GC monitoring** - Listens to JVM garbage collection events via JMX, tracks Young/Old Gen separately with duration, frequency, and memory freed
- **Colored metrics in chat** - TPS, MSPT, CPU, memory, and scores are color-coded by severity thresholds (green/yellow/red)
- **Unicode memory bar** - Visual `[████████░░░░░░░░] 67%` bar in benchmark and stress test output
- **GC section in reports** - Both `/benchmark detailed` and stress test final reports now include GC activity (collection counts, pause times, longest pause)
- **Sub-scores exposed** - `/benchmark detailed` shows individual TPS, Memory, CPU, and Stability scores alongside the overall grade
- **Bottleneck identification** - Player capacity calculator now identifies the limiting factor (TPS, Memory, or CPU)
- **Disk metrics** - `/benchmark detailed` includes disk space and I/O stats
- **Contextual recommendations** - Smart suggestions based on TPS, MSPT, memory, CPU, GC, and disk metrics
## Bug Fixes
- **Fixed TPS always showing 20.0 during lag** - Replaced custom `calculateTps()` with `TpsMetricCollector` that correctly reads vanilla tick times, and added MSPT spike detection
## Improvements
- Stress test periodic updates now log to console only (reduced ops chat spam)
- Ops are only alerted for significant events: TPS drops >20% or memory usage >80%
- GC events during stress tests are logged to console only
- Stress test final report includes GC activity section and GC-based recommendations
release
Stressmark 1.1.0
1.1.011 февр. 2026 г.15Minecraft: 1.21.3neoforge
Что нового
## New Features
- **Rolling TPS/MSPT windows** - Independent tick timing with 10s, 1m, and 5m rolling averages, replacing reliance on vanilla `getTickTimesNanos()` buffer
- **Tick monitor with baseline** - Auto-calibrates over 120 ticks during stress tests, reports tick ratio vs baseline for relative performance tracking
- **Real-time GC monitoring** - Listens to JVM garbage collection events via JMX, tracks Young/Old Gen separately with duration, frequency, and memory freed
- **Colored metrics in chat** - TPS, MSPT, CPU, memory, and scores are color-coded by severity thresholds (green/yellow/red)
- **Unicode memory bar** - Visual `[████████░░░░░░░░] 67%` bar in benchmark and stress test output
- **GC section in reports** - Both `/benchmark detailed` and stress test final reports now include GC activity (collection counts, pause times, longest pause)
- **Sub-scores exposed** - `/benchmark detailed` shows individual TPS, Memory, CPU, and Stability scores alongside the overall grade
- **Bottleneck identification** - Player capacity calculator now identifies the limiting factor (TPS, Memory, or CPU)
- **Disk metrics** - `/benchmark detailed` includes disk space and I/O stats
- **Contextual recommendations** - Smart suggestions based on TPS, MSPT, memory, CPU, GC, and disk metrics
## Bug Fixes
- **Fixed TPS always showing 20.0 during lag** - Replaced custom `calculateTps()` with `TpsMetricCollector` that correctly reads vanilla tick times, and added MSPT spike detection
## Improvements
- Stress test periodic updates now log to console only (reduced ops chat spam)
- Ops are only alerted for significant events: TPS drops >20% or memory usage >80%
- GC events during stress tests are logged to console only
- Stress test final report includes GC activity section and GC-based recommendations
release
Stressmark 1.1.0
1.1.011 февр. 2026 г.19Minecraft: 1.21.3fabric
Что нового
## New Features
- **Rolling TPS/MSPT windows** - Independent tick timing with 10s, 1m, and 5m rolling averages, replacing reliance on vanilla `getTickTimesNanos()` buffer
- **Tick monitor with baseline** - Auto-calibrates over 120 ticks during stress tests, reports tick ratio vs baseline for relative performance tracking
- **Real-time GC monitoring** - Listens to JVM garbage collection events via JMX, tracks Young/Old Gen separately with duration, frequency, and memory freed
- **Colored metrics in chat** - TPS, MSPT, CPU, memory, and scores are color-coded by severity thresholds (green/yellow/red)
- **Unicode memory bar** - Visual `[████████░░░░░░░░] 67%` bar in benchmark and stress test output
- **GC section in reports** - Both `/benchmark detailed` and stress test final reports now include GC activity (collection counts, pause times, longest pause)
- **Sub-scores exposed** - `/benchmark detailed` shows individual TPS, Memory, CPU, and Stability scores alongside the overall grade
- **Bottleneck identification** - Player capacity calculator now identifies the limiting factor (TPS, Memory, or CPU)
- **Disk metrics** - `/benchmark detailed` includes disk space and I/O stats
- **Contextual recommendations** - Smart suggestions based on TPS, MSPT, memory, CPU, GC, and disk metrics
## Bug Fixes
- **Fixed TPS always showing 20.0 during lag** - Replaced custom `calculateTps()` with `TpsMetricCollector` that correctly reads vanilla tick times, and added MSPT spike detection
## Improvements
- Stress test periodic updates now log to console only (reduced ops chat spam)
- Ops are only alerted for significant events: TPS drops >20% or memory usage >80%
- GC events during stress tests are logged to console only
- Stress test final report includes GC activity section and GC-based recommendations
release
Stressmark 1.1.0
1.1.011 февр. 2026 г.20Minecraft: 1.21.2neoforge
Что нового
## New Features
- **Rolling TPS/MSPT windows** - Independent tick timing with 10s, 1m, and 5m rolling averages, replacing reliance on vanilla `getTickTimesNanos()` buffer
- **Tick monitor with baseline** - Auto-calibrates over 120 ticks during stress tests, reports tick ratio vs baseline for relative performance tracking
- **Real-time GC monitoring** - Listens to JVM garbage collection events via JMX, tracks Young/Old Gen separately with duration, frequency, and memory freed
- **Colored metrics in chat** - TPS, MSPT, CPU, memory, and scores are color-coded by severity thresholds (green/yellow/red)
- **Unicode memory bar** - Visual `[████████░░░░░░░░] 67%` bar in benchmark and stress test output
- **GC section in reports** - Both `/benchmark detailed` and stress test final reports now include GC activity (collection counts, pause times, longest pause)
- **Sub-scores exposed** - `/benchmark detailed` shows individual TPS, Memory, CPU, and Stability scores alongside the overall grade
- **Bottleneck identification** - Player capacity calculator now identifies the limiting factor (TPS, Memory, or CPU)
- **Disk metrics** - `/benchmark detailed` includes disk space and I/O stats
- **Contextual recommendations** - Smart suggestions based on TPS, MSPT, memory, CPU, GC, and disk metrics
## Bug Fixes
- **Fixed TPS always showing 20.0 during lag** - Replaced custom `calculateTps()` with `TpsMetricCollector` that correctly reads vanilla tick times, and added MSPT spike detection
## Improvements
- Stress test periodic updates now log to console only (reduced ops chat spam)
- Ops are only alerted for significant events: TPS drops >20% or memory usage >80%
- GC events during stress tests are logged to console only
- Stress test final report includes GC activity section and GC-based recommendations
release
Stressmark 1.1.0
1.1.011 февр. 2026 г.24Minecraft: 1.21.2fabric
Что нового
## New Features
- **Rolling TPS/MSPT windows** - Independent tick timing with 10s, 1m, and 5m rolling averages, replacing reliance on vanilla `getTickTimesNanos()` buffer
- **Tick monitor with baseline** - Auto-calibrates over 120 ticks during stress tests, reports tick ratio vs baseline for relative performance tracking
- **Real-time GC monitoring** - Listens to JVM garbage collection events via JMX, tracks Young/Old Gen separately with duration, frequency, and memory freed
- **Colored metrics in chat** - TPS, MSPT, CPU, memory, and scores are color-coded by severity thresholds (green/yellow/red)
- **Unicode memory bar** - Visual `[████████░░░░░░░░] 67%` bar in benchmark and stress test output
- **GC section in reports** - Both `/benchmark detailed` and stress test final reports now include GC activity (collection counts, pause times, longest pause)
- **Sub-scores exposed** - `/benchmark detailed` shows individual TPS, Memory, CPU, and Stability scores alongside the overall grade
- **Bottleneck identification** - Player capacity calculator now identifies the limiting factor (TPS, Memory, or CPU)
- **Disk metrics** - `/benchmark detailed` includes disk space and I/O stats
- **Contextual recommendations** - Smart suggestions based on TPS, MSPT, memory, CPU, GC, and disk metrics
## Bug Fixes
- **Fixed TPS always showing 20.0 during lag** - Replaced custom `calculateTps()` with `TpsMetricCollector` that correctly reads vanilla tick times, and added MSPT spike detection
## Improvements
- Stress test periodic updates now log to console only (reduced ops chat spam)
- Ops are only alerted for significant events: TPS drops >20% or memory usage >80%
- GC events during stress tests are logged to console only
- Stress test final report includes GC activity section and GC-based recommendations
release
Stressmark 1.1.0
1.1.011 февр. 2026 г.686Minecraft: 1.21.1neoforge
Что нового
## New Features
- **Rolling TPS/MSPT windows** - Independent tick timing with 10s, 1m, and 5m rolling averages, replacing reliance on vanilla `getTickTimesNanos()` buffer
- **Tick monitor with baseline** - Auto-calibrates over 120 ticks during stress tests, reports tick ratio vs baseline for relative performance tracking
- **Real-time GC monitoring** - Listens to JVM garbage collection events via JMX, tracks Young/Old Gen separately with duration, frequency, and memory freed
- **Colored metrics in chat** - TPS, MSPT, CPU, memory, and scores are color-coded by severity thresholds (green/yellow/red)
- **Unicode memory bar** - Visual `[████████░░░░░░░░] 67%` bar in benchmark and stress test output
- **GC section in reports** - Both `/benchmark detailed` and stress test final reports now include GC activity (collection counts, pause times, longest pause)
- **Sub-scores exposed** - `/benchmark detailed` shows individual TPS, Memory, CPU, and Stability scores alongside the overall grade
- **Bottleneck identification** - Player capacity calculator now identifies the limiting factor (TPS, Memory, or CPU)
- **Disk metrics** - `/benchmark detailed` includes disk space and I/O stats
- **Contextual recommendations** - Smart suggestions based on TPS, MSPT, memory, CPU, GC, and disk metrics
## Bug Fixes
- **Fixed TPS always showing 20.0 during lag** - Replaced custom `calculateTps()` with `TpsMetricCollector` that correctly reads vanilla tick times, and added MSPT spike detection
## Improvements
- Stress test periodic updates now log to console only (reduced ops chat spam)
- Ops are only alerted for significant events: TPS drops >20% or memory usage >80%
- GC events during stress tests are logged to console only
- Stress test final report includes GC activity section and GC-based recommendations
release
Stressmark 1.1.0
1.1.011 февр. 2026 г.212Minecraft: 1.21.1fabric
Что нового
## New Features
- **Rolling TPS/MSPT windows** - Independent tick timing with 10s, 1m, and 5m rolling averages, replacing reliance on vanilla `getTickTimesNanos()` buffer
- **Tick monitor with baseline** - Auto-calibrates over 120 ticks during stress tests, reports tick ratio vs baseline for relative performance tracking
- **Real-time GC monitoring** - Listens to JVM garbage collection events via JMX, tracks Young/Old Gen separately with duration, frequency, and memory freed
- **Colored metrics in chat** - TPS, MSPT, CPU, memory, and scores are color-coded by severity thresholds (green/yellow/red)
- **Unicode memory bar** - Visual `[████████░░░░░░░░] 67%` bar in benchmark and stress test output
- **GC section in reports** - Both `/benchmark detailed` and stress test final reports now include GC activity (collection counts, pause times, longest pause)
- **Sub-scores exposed** - `/benchmark detailed` shows individual TPS, Memory, CPU, and Stability scores alongside the overall grade
- **Bottleneck identification** - Player capacity calculator now identifies the limiting factor (TPS, Memory, or CPU)
- **Disk metrics** - `/benchmark detailed` includes disk space and I/O stats
- **Contextual recommendations** - Smart suggestions based on TPS, MSPT, memory, CPU, GC, and disk metrics
## Bug Fixes
- **Fixed TPS always showing 20.0 during lag** - Replaced custom `calculateTps()` with `TpsMetricCollector` that correctly reads vanilla tick times, and added MSPT spike detection
## Improvements
- Stress test periodic updates now log to console only (reduced ops chat spam)
- Ops are only alerted for significant events: TPS drops >20% or memory usage >80%
- GC events during stress tests are logged to console only
- Stress test final report includes GC activity section and GC-based recommendations
release
Stressmark 1.1.0
1.1.010 февр. 2026 г.22Minecraft: 1.21neoforge
Что нового
## New Features
- **Rolling TPS/MSPT windows** - Independent tick timing with 10s, 1m, and 5m rolling averages, replacing reliance on vanilla `getTickTimesNanos()` buffer
- **Tick monitor with baseline** - Auto-calibrates over 120 ticks during stress tests, reports tick ratio vs baseline for relative performance tracking
- **Real-time GC monitoring** - Listens to JVM garbage collection events via JMX, tracks Young/Old Gen separately with duration, frequency, and memory freed
- **Colored metrics in chat** - TPS, MSPT, CPU, memory, and scores are color-coded by severity thresholds (green/yellow/red)
- **Unicode memory bar** - Visual `[████████░░░░░░░░] 67%` bar in benchmark and stress test output
- **GC section in reports** - Both `/benchmark detailed` and stress test final reports now include GC activity (collection counts, pause times, longest pause)
- **Sub-scores exposed** - `/benchmark detailed` shows individual TPS, Memory, CPU, and Stability scores alongside the overall grade
- **Bottleneck identification** - Player capacity calculator now identifies the limiting factor (TPS, Memory, or CPU)
- **Disk metrics** - `/benchmark detailed` includes disk space and I/O stats
- **Contextual recommendations** - Smart suggestions based on TPS, MSPT, memory, CPU, GC, and disk metrics
## Bug Fixes
- **Fixed TPS always showing 20.0 during lag** - Replaced custom `calculateTps()` with `TpsMetricCollector` that correctly reads vanilla tick times, and added MSPT spike detection
## Improvements
- Stress test periodic updates now log to console only (reduced ops chat spam)
- Ops are only alerted for significant events: TPS drops >20% or memory usage >80%
- GC events during stress tests are logged to console only
- Stress test final report includes GC activity section and GC-based recommendations
release
Stressmark 1.1.0
1.1.010 февр. 2026 г.31Minecraft: 1.21fabric
Что нового
## New Features
- **Rolling TPS/MSPT windows** - Independent tick timing with 10s, 1m, and 5m rolling averages, replacing reliance on vanilla `getTickTimesNanos()` buffer
- **Tick monitor with baseline** - Auto-calibrates over 120 ticks during stress tests, reports tick ratio vs baseline for relative performance tracking
- **Real-time GC monitoring** - Listens to JVM garbage collection events via JMX, tracks Young/Old Gen separately with duration, frequency, and memory freed
- **Colored metrics in chat** - TPS, MSPT, CPU, memory, and scores are color-coded by severity thresholds (green/yellow/red)
- **Unicode memory bar** - Visual `[████████░░░░░░░░] 67%` bar in benchmark and stress test output
- **GC section in reports** - Both `/benchmark detailed` and stress test final reports now include GC activity (collection counts, pause times, longest pause)
- **Sub-scores exposed** - `/benchmark detailed` shows individual TPS, Memory, CPU, and Stability scores alongside the overall grade
- **Bottleneck identification** - Player capacity calculator now identifies the limiting factor (TPS, Memory, or CPU)
- **Disk metrics** - `/benchmark detailed` includes disk space and I/O stats
- **Contextual recommendations** - Smart suggestions based on TPS, MSPT, memory, CPU, GC, and disk metrics
## Bug Fixes
- **Fixed TPS always showing 20.0 during lag** - Replaced custom `calculateTps()` with `TpsMetricCollector` that correctly reads vanilla tick times, and added MSPT spike detection
## Improvements
- Stress test periodic updates now log to console only (reduced ops chat spam)
- Ops are only alerted for significant events: TPS drops >20% or memory usage >80%
- GC events during stress tests are logged to console only
- Stress test final report includes GC activity section and GC-based recommendations
release
Stressmark 1.0.0
1.0.010 февр. 2026 г.19Minecraft: 1.21.11fabric
Что нового
# Changelog
All notable changes to Stressmark will be documented in this file.
---
## [1.0.0] - 2025-02-09
### Added
#### Performance Monitoring
- Real-time TPS tracking with tick time analysis
- CPU usage monitoring via system metrics
- Memory usage reporting (heap and non-heap)
- Disk I/O performance measurement
- JVM statistics (uptime, garbage collection)
#### Performance Grading
- Weighted scoring algorithm combining TPS, CPU, memory, and stability
- Five-tier grading system: Exceptional, Good, Fair, Poor, Critical
- Player capacity estimation based on current performance
#### Stress Testing
- Spawn configurable number of fake players
- Adjustable movement speed (blocks per second)
- Flying star pattern movement for chunk loading
- Real-time status monitoring during tests
- Clean removal of all bots on stop
#### Commands
- `/benchmark` — Quick performance overview
- `/benchmark detailed` — Full metrics report
- `/benchmark clear` — Clear cached metrics
- `/benchmark help` — Command documentation
- `/benchmark stress start <count> [speed]` — Start stress test
- `/benchmark stress stop` — Stop stress test
- `/benchmark stress status` — View stress test status
#### Compatibility
- Fabric support (Fabric API required)
- NeoForge support
- Works on dedicated servers
release
Stressmark 1.0.0
1.0.010 февр. 2026 г.9Minecraft: 1.21.10fabric
Что нового
# Changelog
All notable changes to Stressmark will be documented in this file.
---
## [1.0.0] - 2025-02-09
### Added
#### Performance Monitoring
- Real-time TPS tracking with tick time analysis
- CPU usage monitoring via system metrics
- Memory usage reporting (heap and non-heap)
- Disk I/O performance measurement
- JVM statistics (uptime, garbage collection)
#### Performance Grading
- Weighted scoring algorithm combining TPS, CPU, memory, and stability
- Five-tier grading system: Exceptional, Good, Fair, Poor, Critical
- Player capacity estimation based on current performance
#### Stress Testing
- Spawn configurable number of fake players
- Adjustable movement speed (blocks per second)
- Flying star pattern movement for chunk loading
- Real-time status monitoring during tests
- Clean removal of all bots on stop
#### Commands
- `/benchmark` — Quick performance overview
- `/benchmark detailed` — Full metrics report
- `/benchmark clear` — Clear cached metrics
- `/benchmark help` — Command documentation
- `/benchmark stress start <count> [speed]` — Start stress test
- `/benchmark stress stop` — Stop stress test
- `/benchmark stress status` — View stress test status
#### Compatibility
- Fabric support (Fabric API required)
- NeoForge support
- Works on dedicated servers
release
Stressmark 1.0.0
1.0.010 февр. 2026 г.8Minecraft: 1.21.9fabric
Что нового
# Changelog
All notable changes to Stressmark will be documented in this file.
---
## [1.0.0] - 2025-02-09
### Added
#### Performance Monitoring
- Real-time TPS tracking with tick time analysis
- CPU usage monitoring via system metrics
- Memory usage reporting (heap and non-heap)
- Disk I/O performance measurement
- JVM statistics (uptime, garbage collection)
#### Performance Grading
- Weighted scoring algorithm combining TPS, CPU, memory, and stability
- Five-tier grading system: Exceptional, Good, Fair, Poor, Critical
- Player capacity estimation based on current performance
#### Stress Testing
- Spawn configurable number of fake players
- Adjustable movement speed (blocks per second)
- Flying star pattern movement for chunk loading
- Real-time status monitoring during tests
- Clean removal of all bots on stop
#### Commands
- `/benchmark` — Quick performance overview
- `/benchmark detailed` — Full metrics report
- `/benchmark clear` — Clear cached metrics
- `/benchmark help` — Command documentation
- `/benchmark stress start <count> [speed]` — Start stress test
- `/benchmark stress stop` — Stop stress test
- `/benchmark stress status` — View stress test status
#### Compatibility
- Fabric support (Fabric API required)
- NeoForge support
- Works on dedicated servers
release
Stressmark 1.0.0
1.0.010 февр. 2026 г.4Minecraft: 1.21.7neoforge
Что нового
# Changelog
All notable changes to Stressmark will be documented in this file.
---
## [1.0.0] - 2025-02-09
### Added
#### Performance Monitoring
- Real-time TPS tracking with tick time analysis
- CPU usage monitoring via system metrics
- Memory usage reporting (heap and non-heap)
- Disk I/O performance measurement
- JVM statistics (uptime, garbage collection)
#### Performance Grading
- Weighted scoring algorithm combining TPS, CPU, memory, and stability
- Five-tier grading system: Exceptional, Good, Fair, Poor, Critical
- Player capacity estimation based on current performance
#### Stress Testing
- Spawn configurable number of fake players
- Adjustable movement speed (blocks per second)
- Flying star pattern movement for chunk loading
- Real-time status monitoring during tests
- Clean removal of all bots on stop
#### Commands
- `/benchmark` — Quick performance overview
- `/benchmark detailed` — Full metrics report
- `/benchmark clear` — Clear cached metrics
- `/benchmark help` — Command documentation
- `/benchmark stress start <count> [speed]` — Start stress test
- `/benchmark stress stop` — Stop stress test
- `/benchmark stress status` — View stress test status
#### Compatibility
- Fabric support (Fabric API required)
- NeoForge support
- Works on dedicated servers
release
Stressmark 1.0.0
1.0.010 февр. 2026 г.6Minecraft: 1.21.7fabric
Что нового
# Changelog
All notable changes to Stressmark will be documented in this file.
---
## [1.0.0] - 2025-02-09
### Added
#### Performance Monitoring
- Real-time TPS tracking with tick time analysis
- CPU usage monitoring via system metrics
- Memory usage reporting (heap and non-heap)
- Disk I/O performance measurement
- JVM statistics (uptime, garbage collection)
#### Performance Grading
- Weighted scoring algorithm combining TPS, CPU, memory, and stability
- Five-tier grading system: Exceptional, Good, Fair, Poor, Critical
- Player capacity estimation based on current performance
#### Stress Testing
- Spawn configurable number of fake players
- Adjustable movement speed (blocks per second)
- Flying star pattern movement for chunk loading
- Real-time status monitoring during tests
- Clean removal of all bots on stop
#### Commands
- `/benchmark` — Quick performance overview
- `/benchmark detailed` — Full metrics report
- `/benchmark clear` — Clear cached metrics
- `/benchmark help` — Command documentation
- `/benchmark stress start <count> [speed]` — Start stress test
- `/benchmark stress stop` — Stop stress test
- `/benchmark stress status` — View stress test status
#### Compatibility
- Fabric support (Fabric API required)
- NeoForge support
- Works on dedicated servers
release
Stressmark 1.0.0
1.0.010 февр. 2026 г.7Minecraft: 1.21.6neoforge
Что нового
# Changelog
All notable changes to Stressmark will be documented in this file.
---
## [1.0.0] - 2025-02-09
### Added
#### Performance Monitoring
- Real-time TPS tracking with tick time analysis
- CPU usage monitoring via system metrics
- Memory usage reporting (heap and non-heap)
- Disk I/O performance measurement
- JVM statistics (uptime, garbage collection)
#### Performance Grading
- Weighted scoring algorithm combining TPS, CPU, memory, and stability
- Five-tier grading system: Exceptional, Good, Fair, Poor, Critical
- Player capacity estimation based on current performance
#### Stress Testing
- Spawn configurable number of fake players
- Adjustable movement speed (blocks per second)
- Flying star pattern movement for chunk loading
- Real-time status monitoring during tests
- Clean removal of all bots on stop
#### Commands
- `/benchmark` — Quick performance overview
- `/benchmark detailed` — Full metrics report
- `/benchmark clear` — Clear cached metrics
- `/benchmark help` — Command documentation
- `/benchmark stress start <count> [speed]` — Start stress test
- `/benchmark stress stop` — Stop stress test
- `/benchmark stress status` — View stress test status
#### Compatibility
- Fabric support (Fabric API required)
- NeoForge support
- Works on dedicated servers
release
Stressmark 1.0.0
1.0.010 февр. 2026 г.8Minecraft: 1.21.6fabric
Что нового
# Changelog
All notable changes to Stressmark will be documented in this file.
---
## [1.0.0] - 2025-02-09
### Added
#### Performance Monitoring
- Real-time TPS tracking with tick time analysis
- CPU usage monitoring via system metrics
- Memory usage reporting (heap and non-heap)
- Disk I/O performance measurement
- JVM statistics (uptime, garbage collection)
#### Performance Grading
- Weighted scoring algorithm combining TPS, CPU, memory, and stability
- Five-tier grading system: Exceptional, Good, Fair, Poor, Critical
- Player capacity estimation based on current performance
#### Stress Testing
- Spawn configurable number of fake players
- Adjustable movement speed (blocks per second)
- Flying star pattern movement for chunk loading
- Real-time status monitoring during tests
- Clean removal of all bots on stop
#### Commands
- `/benchmark` — Quick performance overview
- `/benchmark detailed` — Full metrics report
- `/benchmark clear` — Clear cached metrics
- `/benchmark help` — Command documentation
- `/benchmark stress start <count> [speed]` — Start stress test
- `/benchmark stress stop` — Stop stress test
- `/benchmark stress status` — View stress test status
#### Compatibility
- Fabric support (Fabric API required)
- NeoForge support
- Works on dedicated servers
release
Stressmark 1.0.0
1.0.010 февр. 2026 г.7Minecraft: 1.21.5neoforge
Что нового
# Changelog
All notable changes to Stressmark will be documented in this file.
---
## [1.0.0] - 2025-02-09
### Added
#### Performance Monitoring
- Real-time TPS tracking with tick time analysis
- CPU usage monitoring via system metrics
- Memory usage reporting (heap and non-heap)
- Disk I/O performance measurement
- JVM statistics (uptime, garbage collection)
#### Performance Grading
- Weighted scoring algorithm combining TPS, CPU, memory, and stability
- Five-tier grading system: Exceptional, Good, Fair, Poor, Critical
- Player capacity estimation based on current performance
#### Stress Testing
- Spawn configurable number of fake players
- Adjustable movement speed (blocks per second)
- Flying star pattern movement for chunk loading
- Real-time status monitoring during tests
- Clean removal of all bots on stop
#### Commands
- `/benchmark` — Quick performance overview
- `/benchmark detailed` — Full metrics report
- `/benchmark clear` — Clear cached metrics
- `/benchmark help` — Command documentation
- `/benchmark stress start <count> [speed]` — Start stress test
- `/benchmark stress stop` — Stop stress test
- `/benchmark stress status` — View stress test status
#### Compatibility
- Fabric support (Fabric API required)
- NeoForge support
- Works on dedicated servers
release
Stressmark 1.0.0
1.0.010 февр. 2026 г.8Minecraft: 1.21.5fabric
Что нового
# Changelog
All notable changes to Stressmark will be documented in this file.
---
## [1.0.0] - 2025-02-09
### Added
#### Performance Monitoring
- Real-time TPS tracking with tick time analysis
- CPU usage monitoring via system metrics
- Memory usage reporting (heap and non-heap)
- Disk I/O performance measurement
- JVM statistics (uptime, garbage collection)
#### Performance Grading
- Weighted scoring algorithm combining TPS, CPU, memory, and stability
- Five-tier grading system: Exceptional, Good, Fair, Poor, Critical
- Player capacity estimation based on current performance
#### Stress Testing
- Spawn configurable number of fake players
- Adjustable movement speed (blocks per second)
- Flying star pattern movement for chunk loading
- Real-time status monitoring during tests
- Clean removal of all bots on stop
#### Commands
- `/benchmark` — Quick performance overview
- `/benchmark detailed` — Full metrics report
- `/benchmark clear` — Clear cached metrics
- `/benchmark help` — Command documentation
- `/benchmark stress start <count> [speed]` — Start stress test
- `/benchmark stress stop` — Stop stress test
- `/benchmark stress status` — View stress test status
#### Compatibility
- Fabric support (Fabric API required)
- NeoForge support
- Works on dedicated servers
release
Stressmark 1.0.0
1.0.010 февр. 2026 г.10Minecraft: 1.21.4neoforge
Что нового
# Changelog
All notable changes to Stressmark will be documented in this file.
---
## [1.0.0] - 2025-02-09
### Added
#### Performance Monitoring
- Real-time TPS tracking with tick time analysis
- CPU usage monitoring via system metrics
- Memory usage reporting (heap and non-heap)
- Disk I/O performance measurement
- JVM statistics (uptime, garbage collection)
#### Performance Grading
- Weighted scoring algorithm combining TPS, CPU, memory, and stability
- Five-tier grading system: Exceptional, Good, Fair, Poor, Critical
- Player capacity estimation based on current performance
#### Stress Testing
- Spawn configurable number of fake players
- Adjustable movement speed (blocks per second)
- Flying star pattern movement for chunk loading
- Real-time status monitoring during tests
- Clean removal of all bots on stop
#### Commands
- `/benchmark` — Quick performance overview
- `/benchmark detailed` — Full metrics report
- `/benchmark clear` — Clear cached metrics
- `/benchmark help` — Command documentation
- `/benchmark stress start <count> [speed]` — Start stress test
- `/benchmark stress stop` — Stop stress test
- `/benchmark stress status` — View stress test status
#### Compatibility
- Fabric support (Fabric API required)
- NeoForge support
- Works on dedicated servers
release
Stressmark 1.0.0
1.0.010 февр. 2026 г.10Minecraft: 1.21.4fabric
Что нового
# Changelog
All notable changes to Stressmark will be documented in this file.
---
## [1.0.0] - 2025-02-09
### Added
#### Performance Monitoring
- Real-time TPS tracking with tick time analysis
- CPU usage monitoring via system metrics
- Memory usage reporting (heap and non-heap)
- Disk I/O performance measurement
- JVM statistics (uptime, garbage collection)
#### Performance Grading
- Weighted scoring algorithm combining TPS, CPU, memory, and stability
- Five-tier grading system: Exceptional, Good, Fair, Poor, Critical
- Player capacity estimation based on current performance
#### Stress Testing
- Spawn configurable number of fake players
- Adjustable movement speed (blocks per second)
- Flying star pattern movement for chunk loading
- Real-time status monitoring during tests
- Clean removal of all bots on stop
#### Commands
- `/benchmark` — Quick performance overview
- `/benchmark detailed` — Full metrics report
- `/benchmark clear` — Clear cached metrics
- `/benchmark help` — Command documentation
- `/benchmark stress start <count> [speed]` — Start stress test
- `/benchmark stress stop` — Stop stress test
- `/benchmark stress status` — View stress test status
#### Compatibility
- Fabric support (Fabric API required)
- NeoForge support
- Works on dedicated servers
release
Stressmark 1.0.0
1.0.010 февр. 2026 г.8Minecraft: 1.21.3neoforge
Что нового
# Changelog
All notable changes to Stressmark will be documented in this file.
---
## [1.0.0] - 2025-02-09
### Added
#### Performance Monitoring
- Real-time TPS tracking with tick time analysis
- CPU usage monitoring via system metrics
- Memory usage reporting (heap and non-heap)
- Disk I/O performance measurement
- JVM statistics (uptime, garbage collection)
#### Performance Grading
- Weighted scoring algorithm combining TPS, CPU, memory, and stability
- Five-tier grading system: Exceptional, Good, Fair, Poor, Critical
- Player capacity estimation based on current performance
#### Stress Testing
- Spawn configurable number of fake players
- Adjustable movement speed (blocks per second)
- Flying star pattern movement for chunk loading
- Real-time status monitoring during tests
- Clean removal of all bots on stop
#### Commands
- `/benchmark` — Quick performance overview
- `/benchmark detailed` — Full metrics report
- `/benchmark clear` — Clear cached metrics
- `/benchmark help` — Command documentation
- `/benchmark stress start <count> [speed]` — Start stress test
- `/benchmark stress stop` — Stop stress test
- `/benchmark stress status` — View stress test status
#### Compatibility
- Fabric support (Fabric API required)
- NeoForge support
- Works on dedicated servers
release
Stressmark 1.0.0
1.0.010 февр. 2026 г.8Minecraft: 1.21.3fabric
Что нового
# Changelog
All notable changes to Stressmark will be documented in this file.
---
## [1.0.0] - 2025-02-09
### Added
#### Performance Monitoring
- Real-time TPS tracking with tick time analysis
- CPU usage monitoring via system metrics
- Memory usage reporting (heap and non-heap)
- Disk I/O performance measurement
- JVM statistics (uptime, garbage collection)
#### Performance Grading
- Weighted scoring algorithm combining TPS, CPU, memory, and stability
- Five-tier grading system: Exceptional, Good, Fair, Poor, Critical
- Player capacity estimation based on current performance
#### Stress Testing
- Spawn configurable number of fake players
- Adjustable movement speed (blocks per second)
- Flying star pattern movement for chunk loading
- Real-time status monitoring during tests
- Clean removal of all bots on stop
#### Commands
- `/benchmark` — Quick performance overview
- `/benchmark detailed` — Full metrics report
- `/benchmark clear` — Clear cached metrics
- `/benchmark help` — Command documentation
- `/benchmark stress start <count> [speed]` — Start stress test
- `/benchmark stress stop` — Stop stress test
- `/benchmark stress status` — View stress test status
#### Compatibility
- Fabric support (Fabric API required)
- NeoForge support
- Works on dedicated servers
release
Stressmark 1.0.0
1.0.010 февр. 2026 г.7Minecraft: 1.21.2neoforge
Что нового
# Changelog
All notable changes to Stressmark will be documented in this file.
---
## [1.0.0] - 2025-02-09
### Added
#### Performance Monitoring
- Real-time TPS tracking with tick time analysis
- CPU usage monitoring via system metrics
- Memory usage reporting (heap and non-heap)
- Disk I/O performance measurement
- JVM statistics (uptime, garbage collection)
#### Performance Grading
- Weighted scoring algorithm combining TPS, CPU, memory, and stability
- Five-tier grading system: Exceptional, Good, Fair, Poor, Critical
- Player capacity estimation based on current performance
#### Stress Testing
- Spawn configurable number of fake players
- Adjustable movement speed (blocks per second)
- Flying star pattern movement for chunk loading
- Real-time status monitoring during tests
- Clean removal of all bots on stop
#### Commands
- `/benchmark` — Quick performance overview
- `/benchmark detailed` — Full metrics report
- `/benchmark clear` — Clear cached metrics
- `/benchmark help` — Command documentation
- `/benchmark stress start <count> [speed]` — Start stress test
- `/benchmark stress stop` — Stop stress test
- `/benchmark stress status` — View stress test status
#### Compatibility
- Fabric support (Fabric API required)
- NeoForge support
- Works on dedicated servers
release
Stressmark 1.0.0
1.0.010 февр. 2026 г.10Minecraft: 1.21.2fabric
Что нового
# Changelog
All notable changes to Stressmark will be documented in this file.
---
## [1.0.0] - 2025-02-09
### Added
#### Performance Monitoring
- Real-time TPS tracking with tick time analysis
- CPU usage monitoring via system metrics
- Memory usage reporting (heap and non-heap)
- Disk I/O performance measurement
- JVM statistics (uptime, garbage collection)
#### Performance Grading
- Weighted scoring algorithm combining TPS, CPU, memory, and stability
- Five-tier grading system: Exceptional, Good, Fair, Poor, Critical
- Player capacity estimation based on current performance
#### Stress Testing
- Spawn configurable number of fake players
- Adjustable movement speed (blocks per second)
- Flying star pattern movement for chunk loading
- Real-time status monitoring during tests
- Clean removal of all bots on stop
#### Commands
- `/benchmark` — Quick performance overview
- `/benchmark detailed` — Full metrics report
- `/benchmark clear` — Clear cached metrics
- `/benchmark help` — Command documentation
- `/benchmark stress start <count> [speed]` — Start stress test
- `/benchmark stress stop` — Stop stress test
- `/benchmark stress status` — View stress test status
#### Compatibility
- Fabric support (Fabric API required)
- NeoForge support
- Works on dedicated servers
release
Stressmark 1.0.0
1.0.010 февр. 2026 г.20Minecraft: 1.21.1neoforge
Что нового
# Changelog
All notable changes to Stressmark will be documented in this file.
---
## [1.0.0] - 2025-02-09
### Added
#### Performance Monitoring
- Real-time TPS tracking with tick time analysis
- CPU usage monitoring via system metrics
- Memory usage reporting (heap and non-heap)
- Disk I/O performance measurement
- JVM statistics (uptime, garbage collection)
#### Performance Grading
- Weighted scoring algorithm combining TPS, CPU, memory, and stability
- Five-tier grading system: Exceptional, Good, Fair, Poor, Critical
- Player capacity estimation based on current performance
#### Stress Testing
- Spawn configurable number of fake players
- Adjustable movement speed (blocks per second)
- Flying star pattern movement for chunk loading
- Real-time status monitoring during tests
- Clean removal of all bots on stop
#### Commands
- `/benchmark` — Quick performance overview
- `/benchmark detailed` — Full metrics report
- `/benchmark clear` — Clear cached metrics
- `/benchmark help` — Command documentation
- `/benchmark stress start <count> [speed]` — Start stress test
- `/benchmark stress stop` — Stop stress test
- `/benchmark stress status` — View stress test status
#### Compatibility
- Fabric support (Fabric API required)
- NeoForge support
- Works on dedicated servers
release
Stressmark 1.0.0
1.0.010 февр. 2026 г.17Minecraft: 1.21.1fabric
Что нового
# Changelog
All notable changes to Stressmark will be documented in this file.
---
## [1.0.0] - 2025-02-09
### Added
#### Performance Monitoring
- Real-time TPS tracking with tick time analysis
- CPU usage monitoring via system metrics
- Memory usage reporting (heap and non-heap)
- Disk I/O performance measurement
- JVM statistics (uptime, garbage collection)
#### Performance Grading
- Weighted scoring algorithm combining TPS, CPU, memory, and stability
- Five-tier grading system: Exceptional, Good, Fair, Poor, Critical
- Player capacity estimation based on current performance
#### Stress Testing
- Spawn configurable number of fake players
- Adjustable movement speed (blocks per second)
- Flying star pattern movement for chunk loading
- Real-time status monitoring during tests
- Clean removal of all bots on stop
#### Commands
- `/benchmark` — Quick performance overview
- `/benchmark detailed` — Full metrics report
- `/benchmark clear` — Clear cached metrics
- `/benchmark help` — Command documentation
- `/benchmark stress start <count> [speed]` — Start stress test
- `/benchmark stress stop` — Stop stress test
- `/benchmark stress status` — View stress test status
#### Compatibility
- Fabric support (Fabric API required)
- NeoForge support
- Works on dedicated servers
release
Stressmark 1.0.0
1.0.010 февр. 2026 г.10Minecraft: 1.21neoforge
Что нового
# Changelog
All notable changes to Stressmark will be documented in this file.
---
## [1.0.0] - 2025-02-09
### Added
#### Performance Monitoring
- Real-time TPS tracking with tick time analysis
- CPU usage monitoring via system metrics
- Memory usage reporting (heap and non-heap)
- Disk I/O performance measurement
- JVM statistics (uptime, garbage collection)
#### Performance Grading
- Weighted scoring algorithm combining TPS, CPU, memory, and stability
- Five-tier grading system: Exceptional, Good, Fair, Poor, Critical
- Player capacity estimation based on current performance
#### Stress Testing
- Spawn configurable number of fake players
- Adjustable movement speed (blocks per second)
- Flying star pattern movement for chunk loading
- Real-time status monitoring during tests
- Clean removal of all bots on stop
#### Commands
- `/benchmark` — Quick performance overview
- `/benchmark detailed` — Full metrics report
- `/benchmark clear` — Clear cached metrics
- `/benchmark help` — Command documentation
- `/benchmark stress start <count> [speed]` — Start stress test
- `/benchmark stress stop` — Stop stress test
- `/benchmark stress status` — View stress test status
#### Compatibility
- Fabric support (Fabric API required)
- NeoForge support
- Works on dedicated servers
release
Stressmark 1.0.0
1.0.010 февр. 2026 г.8Minecraft: 1.21fabric
Что нового
# Changelog
All notable changes to Stressmark will be documented in this file.
---
## [1.0.0] - 2025-02-09
### Added
#### Performance Monitoring
- Real-time TPS tracking with tick time analysis
- CPU usage monitoring via system metrics
- Memory usage reporting (heap and non-heap)
- Disk I/O performance measurement
- JVM statistics (uptime, garbage collection)
#### Performance Grading
- Weighted scoring algorithm combining TPS, CPU, memory, and stability
- Five-tier grading system: Exceptional, Good, Fair, Poor, Critical
- Player capacity estimation based on current performance
#### Stress Testing
- Spawn configurable number of fake players
- Adjustable movement speed (blocks per second)
- Flying star pattern movement for chunk loading
- Real-time status monitoring during tests
- Clean removal of all bots on stop
#### Commands
- `/benchmark` — Quick performance overview
- `/benchmark detailed` — Full metrics report
- `/benchmark clear` — Clear cached metrics
- `/benchmark help` — Command documentation
- `/benchmark stress start <count> [speed]` — Start stress test
- `/benchmark stress stop` — Stop stress test
- `/benchmark stress status` — View stress test status
#### Compatibility
- Fabric support (Fabric API required)
- NeoForge support
- Works on dedicated servers
release
Stressmark 1.0.0
1.0.09 февр. 2026 г.17Minecraft: 1.21.8neoforge
Что нового
# Changelog
All notable changes to Stressmark will be documented in this file.
---
## [1.0.0] - 2025-02-09
### Added
#### Performance Monitoring
- Real-time TPS tracking with tick time analysis
- CPU usage monitoring via system metrics
- Memory usage reporting (heap and non-heap)
- Disk I/O performance measurement
- JVM statistics (uptime, garbage collection)
#### Performance Grading
- Weighted scoring algorithm combining TPS, CPU, memory, and stability
- Five-tier grading system: Exceptional, Good, Fair, Poor, Critical
- Player capacity estimation based on current performance
#### Stress Testing
- Spawn configurable number of fake players
- Adjustable movement speed (blocks per second)
- Flying star pattern movement for chunk loading
- Real-time status monitoring during tests
- Clean removal of all bots on stop
#### Commands
- `/benchmark` — Quick performance overview
- `/benchmark detailed` — Full metrics report
- `/benchmark clear` — Clear cached metrics
- `/benchmark help` — Command documentation
- `/benchmark stress start <count> [speed]` — Start stress test
- `/benchmark stress stop` — Stop stress test
- `/benchmark stress status` — View stress test status
#### Compatibility
- Fabric support (Fabric API required)
- NeoForge support
- Works on dedicated servers
release
Stressmark 1.0.0
1.0.09 февр. 2026 г.18Minecraft: 1.21.8fabric
Что нового
# Changelog
All notable changes to Stressmark will be documented in this file.
---
## [1.0.0] - 2025-02-09
### Added
#### Performance Monitoring
- Real-time TPS tracking with tick time analysis
- CPU usage monitoring via system metrics
- Memory usage reporting (heap and non-heap)
- Disk I/O performance measurement
- JVM statistics (uptime, garbage collection)
#### Performance Grading
- Weighted scoring algorithm combining TPS, CPU, memory, and stability
- Five-tier grading system: Exceptional, Good, Fair, Poor, Critical
- Player capacity estimation based on current performance
#### Stress Testing
- Spawn configurable number of fake players
- Adjustable movement speed (blocks per second)
- Flying star pattern movement for chunk loading
- Real-time status monitoring during tests
- Clean removal of all bots on stop
#### Commands
- `/benchmark` — Quick performance overview
- `/benchmark detailed` — Full metrics report
- `/benchmark clear` — Clear cached metrics
- `/benchmark help` — Command documentation
- `/benchmark stress start <count> [speed]` — Start stress test
- `/benchmark stress stop` — Stop stress test
- `/benchmark stress status` — View stress test status
#### Compatibility
- Fabric support (Fabric API required)
- NeoForge support
- Works on dedicated servers