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release
Strange Matter 0.4.0
0.4.018 февр. 2026 г.962Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
## [0.4.0] - 2/17/2026
### Added
- **Custom Research Point Types (KubeJS)**: Pack developers can register custom research point types with display name and icon (texture or item)
- **ResearchPointTypeBuilder**: `name()`, `iconTexture()`, `iconItem()`; register via `StrangeMatterHelper.createResearchPointType(id)` and `registerResearchPointType(builder)`
- Custom type IDs can be used in research node costs (`ResearchNodeBuilder.cost(typeId, amount)`), `/strangematter research` commands, and research point conditions
- Custom types appear in the Research Tablet points panel and in cost tooltips; they do not have Research Machine minigames (grant via commands or future hooks)
- Documentation in `KUBEJS_INTEGRATION.md` and test script `kubejs/startup_scripts/strangematter_test_research_point_type.js` (registers "Mana" type and test nodes)
- **Custom Research Categories (KubeJS)**: Pack developers can register custom research categories (tabs in the Research Tablet)
- **ResearchCategoryBuilder**: `name()`, `iconTexture()`, `iconItem()`, `unlockRequirement(researchNodeId)`, `order()`, `rootNode(researchNodeId)`; register via `StrangeMatterHelper.createCategory(id)` and `registerCategory(builder)`
- Categories can be hidden until a research node is unlocked; tab order is configurable; optional root node centers the view when the tab is selected
- Nodes can be assigned to custom categories via `ResearchNodeBuilder.category(categoryId)`; documented in `KUBEJS_INTEGRATION.md` with examples
- **Instant Unlock for Custom-Only Nodes**: Research nodes that cost only custom research point types (no built-in types with minigames) unlock immediately when the player has enough points—no research note or Research Machine required
- **Research note + custom types**: Research notes that list both custom and built-in point types work in the Research Machine; minigames run only for the built-in types, and completion unlocks the research as usual
- **Research Tablet**: New interactive element in the tablet interface for additional feedback
- **Reality Forge**: Crafting sound plays once when a craft starts
### Changed
- **Energy unit display**: New config option `energyUnitDisplay` (under energy) to show energy as **RE** (Resonite Energy, default), **FE** (Forge Energy), or **RF** (Redstone Flux) in tooltips and GUIs. Affects Rift Stabilizer status, Resonant Conduit tooltip, and energy bar tooltips (e.g. Resonance Condenser).
- **Research Tablet**: The tablet remembers the last selected category/tab and the last open info page (node + page index) when closed (e.g. with Escape); reopening the tablet restores that category and reopens that info screen for the session.
- **Research system type IDs**: Research points and node costs now use string type IDs internally; built-in types (cognition, energy, gravity, shadow, space, time) keep their names as IDs, and custom types are added via KubeJS
- **Custom type icon size**: Item-based icons for custom research point types are rendered at 8×8 in the Research Tablet and cost tooltips to match built-in texture icons
- **Reality Forge GUI particles**: When idle, shards show trailing particles along their orbit; when crafting, particles stream from each shard toward the center to make convergence more obvious.
- **JEI Reality Forge**: All Reality Forge recipes are always registered; no filtering by research. Research-gated recipes the player hasn’t unlocked show a dynamic locked overlay (opaque overlay + “Learn this recipe in the Research Tablet” text) that hides the recipe items.
### Fixed
- **Graviton Hammer stuck charge**: If the player held right-click to charge then switched to another hotbar slot, the hammer stayed in a charged state and right-click no longer worked. Charge state is now cleared when the hammer is not the selected item, so switching back restores normal use.
- **Field Scanner stuck scanning**: The scanner could get stuck in the scanning animation and become unusable. Scanning state is now fully reset when the player switches away from the scanner or when the scanner is selected but not actually in use, so the item no longer gets stuck.
- **Warp gates and world border**: Warp gates (world-gen and Warp Gun mini gates) could teleport players outside the world border, causing instant death on servers with smaller borders. Teleport destinations are now clamped to the level’s world border and build height (with a 1-block inset) so players are never sent outside safe bounds.
release
Strange Matter 0.2.7
0.2.717 февр. 2026 г.642Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
Что нового
## [0.2.7] - 2025-11-28
### Added
- **Per-Dimension Anomaly Rarity**: Added Per-Dimension Anomaly Rarity config options.
- **Shard Lamps**: Anomaly Shard colored lamps (6 types: Shade, Gravitic, Energetic, Insight, Chrono, Spatial).
- **Shard Lanterns**: Anomaly Shard colored lanterns (6 types: Shade, Gravitic, Energetic, Insight, Chrono, Spatial).
- **Shard Crystal Unpacking**: Recipe to craft crystals back into shards (1 crystal = 4 shards).
### Changed
- **Anomaly World Gen**: Modified ore/grass generation to spawn more consistently and performantly.
- **Improved FPS**: Optimized world generation and terrain modification to improve performance.
- **Default Ore Spawn Chances**: Reduced default resonite ore spawn chance from 0.5 to 0.25, and shard ore spawn chance from 0.2 to 0.1.
### Fixed
- **Echo Vacuum Duplication Bug**: Fixed issue where anomalies could appear to duplicate when collected with the echo vacuum, allowing them to be scanned for research points multiple times.
- **Research Tablet Adding**: Fixed issue where research tablets would be given every time on player login by using advancement system instead of persistent data tags.
- **Field Scanner Becoming Unusable**: Fixed issue where field scanner would become unusable due to corrupted NBT data by adding validation and cleanup logic.
- **Resonite Nugget Recipe**: Recipe was incorrectly giving only 1 nugget for an ingot, fixed to give 9.
### Removed
- **Echoing Shadow Light Absorption**: Removed light absorption feature from Echoing Shadow anomalies as it caused performance issues and lag.
release
Strange Matter 0.3.0
0.3.017 февр. 2026 г.44Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
## [0.3.0] - 12/16/2025
### Added
- **Chrono Blister**: A gadget that shoots a bubble of time blocks that slow down mobs.
- **Tinfoil Hat**: A helmet that protects the player from certain anomaly effects.
- **Research Tablet Debug Tools**: In-game debug tools for research node layout and positioning
- **Debug Mode Toggle**: Press Ctrl+D in the research tablet screen to toggle debug mode
- **Mouse Coordinate Display**: Shows X/Y coordinates in research space and grid-aligned positions when debug mode is active
- **Node Dragging**: Click and drag research nodes to reposition them with 80-unit grid snapping
- **Position Persistence**: Node positions are saved to `config/strangematter/research_node_positions.json` for sharing between modpacks
- **Manual Save**: Press Ctrl+S in debug mode to manually save node positions
- **Research Tablet Zoom**: Added ability to zoom in the research tablet using the scroll wheel.
### Changed
- **Energetic Rift Zaps Lightning Rod**: Placing a lightning rod near an energetic rift directs all zaps to the lightning rod, protecting mobs/players.
### Fixed
- **Dimension Dependent Research**: Fixed issue where research was dependent on the dimension the player was in.
- **Graviton Hammer Block Breaking**: Fixed issue where Graviton Hammer AoE/tunnel mining could break bedrock and bypass FTB Chunks claims.
- **Ores not working with modded tools**: Fixed issue where tools from some other mods don't drop shards/resonite when mining ores.
- **Dedicated Server Startup Crash**: Fixed dedicated server crash by moving client-only packet/UI/sound hooks behind proper Dist guards.